The Wilderness

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Mar 7, 2018 7:20 am
OOC:
Wow, nat 20. Welcome back everyone. Let's keep going.
Saris tries a clever combo thrusting his sword in repeated feints and counter thrusts but he is unable to score a hit on the skeleton. However, Herod rushes over and smashes his quaterstaff into the skeleton and it collapses immediately.

Que looks at the arcane rune etched into the ground. The blade sinks deep and creates some kind of negative feedback that pulses through the barrier and shorts out another symbol.
OOC:
Nice work Que. You just took out two symbols with one action!


Another beam of green energy strikes out of the barrier and strikes you dead in the center of your chest.
OOC:
I need another round of wisdom saves please everyone.

Rolls

Necrotic Shard Damage (DC 13: No damage on a successful save) - (1D4)

(1) = 1

Mar 7, 2018 7:20 am
OOC:
Jesus. These 1s. QQ
Mar 7, 2018 3:34 pm
With his back to Que, watching for incoming skeletons, Harbek looks back over his shoulder just in time to see a green wave of energy hit him unprepared.
Last edited March 7, 2018 3:37 pm

Rolls

Wis Save (d20 +5) - (1d20+5)

(4) + 5 = 9

Mar 7, 2018 4:51 pm
OOC:
Wisdom Save!!!

Rolls

Wisdom Saving Throw - (1d20+2)

(11) + 2 = 13

Mar 7, 2018 5:05 pm
OOC:
wis save

Rolls

1d20-1

(1) - 1 = 0

Mar 7, 2018 5:42 pm
OOC:
That is a bad Will Save *lol*.
Mar 8, 2018 1:10 am
Que grits her teeth against the necrotic wave before moving to the next symbol and attempting the same tactic.
OOC:
Aaand my luck has run out. Gg.
Last edited March 8, 2018 1:11 am

Rolls

Wisdom Save - (1d20+5)

(10) + 5 = 15

Arcana - (1d20+1)

(2) + 1 = 3

Mar 8, 2018 5:15 pm
OOC:
Yes! No Damage :)

Rolls

Wisdom Save - (1d20)

(20) = 20

Mar 9, 2018 7:04 am
The foul beam leeches energy from Glòrendil and Harbek.
OOC:
You both take a single point of damage and you are now exhausted (1 level).
As the beam hits Saris, you see a flash of white light intercept the sickly green energy. The light forms two beautiful angelic wings and from the tips of the wings a pulse of radiant, white light strikes into the nearest glowing symbol and erases it from existence.

Then Que rushes off and tries to destroy the last symbol but her precision is off. Instead feedback from the symbol slams into her and you watch as some of her blood is pulled into the barrier...

5 skeletons form at the base of the mound. They grab weapons and move in to attack.
OOC:
Summary:
1/5 symbols are active.
There are 5 skeletons.

I need actions from everyone except for Que.

Rolls

Que feedback damage (Necrotic) - (1D4)

(3) = 3

Mar 9, 2018 12:10 pm
Herod jumps back into the action, but this time, he dives into his well of serenity to be able to fight more tenaciously.
OOC:
Using one ki point for Flurry of Blows, then attacking with the staff, then 2 unarmed attacks with my bonus action.

Rolls

Quarterstaff attack - (1d20+5)

(18) + 5 = 23

Quarterstaff damage - (1d6+3)

(1) + 3 = 4

Unarmed attack 1 - (1d20+5)

(16) + 5 = 21

Unarmed Damage 1 - (1d4+3)

(4) + 3 = 7

Unarmed Attack 2 - (1d20+5)

(1) + 5 = 6

Unarmed Damage 2 - (1d4+3)

(1) + 3 = 4

Mar 11, 2018 9:31 pm
OOC:
oops I thought I had already posted my action... Sorry :)
Saris with out weapons rushes into the fray of skeletons. He reaches towards one and attempts to grab and swing him around as if he was a weapon.

Rolls

Athletics (Grapple) - (1d20+3)

(11) + 3 = 14

Athletics (Swing if applicable) - (1d20+3)

(19) + 3 = 22

Mar 12, 2018 11:35 am
OOC:
@Saris. Noworries. That was last round. We have a new round :)
You lunge forwards and grab one of the skeletons. With an unusual display of pure strength, you lift it up and smash it into another. Both skeletons shatter into splinters of bone.
OOC:
Still need actions from Harbek and Glòrendil

Rolls

Grapple (contested) - (1D20)

(1) = 1

Mar 12, 2018 11:50 am
Glórendil starts to mock the skeletons bony appearance, laughing at them.
OOC:
vicious mockery. The one closest to me needs a Wis save

Rolls

1d4

(1) = 1

Mar 12, 2018 3:08 pm
As the new skeletons rise up to face them, Harbek moves towards them, raising his shield and saying a prayer,

"Lord Pelor, give strength to your faithful servant and give these fellow travelers the final rest they deserve."

When he gets within range, Harbek growls and swings his warhammer at the nearest target.
OOC:
He cast guidance on himself to add d4 to his attack role

Rolls

Standard Attack Roll (d20+3) - (1d20+3)

(12) + 3 = 15

Guidance Roll (d4) - (1d4)

(4) = 4

Mar 12, 2018 11:56 pm
OOC:
@Sinnj: Guidance is an action so unforunately, you can either cast guidance on someone else or attack. You can't do both in the same turn.

Not that it really matters as your attack roll is good enough.
Also, normally I'll need a damage roll too but not for these skeletons. They're pretty weak.
Mar 13, 2018 12:00 am
Herord strikes out with his staff and body. One kick flies wide but the rest strike true and two skeletons collapse. Saris reaches out and grabs one of the skeletons and smashes it into another destroying both.
Harbek finishes off the last skeleton, smashing his hammer down upon its fragile skull.
Glòrendil taunts their dessicated corpses.

Thee green barrier begins flickering. It has clearly lost most of its power. One single green rune remains powering the barrier.
As if in a last ditch effort, a massive surge of green energy strikes into you.
OOC:
Wisdom saving throws please.

Rolls

Necrotic Shard Damage (DC 15: No damage on a successful save) - (1D4)

(1) = 1

Mar 13, 2018 1:45 pm
OOC:
WIS saving throw

Rolls

Wis Save (d20 +5) - (1d20+5)

(18) + 5 = 23

Mar 13, 2018 4:34 pm
Wisdom Save

Rolls

Wisdom Saving Throw - (1d20+2)

(18) + 2 = 20

Mar 13, 2018 4:48 pm
wis save

Rolls

1d20-1

(10) - 1 = 9

Mar 13, 2018 5:36 pm
OOC:
Haha still no damage for me :) but I still fail... :(
Last edited March 13, 2018 5:36 pm

Rolls

Wisdom Save - (1d20)

(3) = 3

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