OOC:
Round 4 complete
If you make it to the exit square without dashing feel free to click on the spoiler.
[ +- ] Exit
You see the bright blue rune flaring in front of you. It is clearly magical. If you are trained in Arcana make a DC 12 Arcana check, if you are not proficient in Arcana make a DC 15 Arcana check. Alternatively, if you are proficient with theives' tools you may make a Slight of Hand DC12 check. A successful check will open the door.
You hear the deafening sound of stone grinding against stone almost as if giant stone gears had started to move. Suddenly, the entire room starts to tilt. The 'enter' wall is now below you and the 'exit' wall is now above you. The room has tilted about 45 degrees at this point. You feel the flow of water as gravity has created some sort of current in the room. The current doesn't feel too strong at the moment but you're certain that it will probably get worse as time progresses.
OOC:
Swimming against the current requires an athletics check DC 8. You cannot move on a failed check.
Water Tunnel
Round 5 Swim!