Rolls
Wisdom Save - (1d20+5)
(18) + 5 = 23
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Attack Roll - (1d20+5)
(5) + 5 = 10
Dmg Roll if needed (2h - 1d10) - (1d10+1)
(5) + 1 = 6
Quarterstaff attack - (1d20+5, 1d6+3)
1d20+5 : (17) + 5 = 22
1d6+3 : (4) + 3 = 7
Unarmed strike - (1d20+5, 1d4+3)
1d20+5 : (10) + 5 = 15
1d4+3 : (2) + 3 = 5
Charging attack - (1d20+3)
(4) + 3 = 7
1d4
(1) = 1
Arcana - (1d20+1)
(13) + 1 = 14
Quarterstaff (two handed) - (1d20+5, 1d8+3)
1d20+5 : (13) + 5 = 18
1d8+3 : (8) + 3 = 11
Unarmed strike - (1d20+5, 1d4+3)
1d20+5 : (6) + 5 = 11
1d4+3 : (3) + 3 = 6
Initiative - (1d20+3)
(19) + 3 = 22
Initiative Roll - (1d20)
(19) = 19
Magic Missile Dart Dmg - (1d4+1)
(3) + 1 = 4
Magic Missile Dart Dmg - (1d4+1)
(1) + 1 = 2
Initiative - (1d20+3)
(7) + 3 = 10
Ice Shard Attack, Damage - (1d20+5, 1d10)
1d20+5 : (3) + 5 = 8
1d10 : (2) = 2
Shard Explosion - (2d6)
(63) = 9
Initiative - (1d20+1)
(4) + 1 = 5
Handaxe 1, Damage - (1d20+5, 1d6+3)
1d20+5 : (15) + 5 = 20
1d6+3 : (3) + 3 = 6
Handaxe 2, Damage - (1d20+5, 1d6+3)
1d20+5 : (8) + 5 = 13
1d6+3 : (2) + 3 = 5
Bone monster (Initiative) - (1D20)
(14) = 14
Club attack 1 against Herod - (1D20+5)
(16) + 5 = 21
Damage - (1D6+2)
(3) + 2 = 5
Club attack 2 against Herod - (1D20+5)
(15) + 5 = 20
Damage - (1D6+2)
(2) + 2 = 4
Glòrendil's initiative - (1D20+2)
(20) + 2 = 22
Vicious Mockery - (1D4)
(1) = 1
Wisdom save vs Vicious Mockery - (1D20-4)
(8) - 4 = 4
Disadvantage attack 1 vs Herod - (1D20+5)
(18) + 5 = 23
Dex Save vs Ice Shard - (1D20)
(10) = 10
Disarm (Athletics) - (1d20+3)
(20) + 3 = 23
Initiative Roll - (1d20)
(4) = 4
Attack Roll - (1d20+3)
(15) + 3 = 18
Dmg Roll If Needed - (1d8+1)
(2) + 1 = 3