The Wilderness

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Mar 14, 2018 1:24 am
Que braces herself against the wave.

Rolls

Wisdom Save - (1d20+5)

(18) + 5 = 23

Mar 15, 2018 4:54 pm
After crushing the remaining skeleton, Harbek turns towards the remaining active rune, just as a green wave hits him in the chest. Gritting his teeth and shaking off the effects, he moves towards it with a look of determination on his face. As he arrives at the rune, he drops his shield and takes a mighty two handed swing at the edge of the rune, hoping to either shatter it or the masonry that is holding it in place.

Rolls

Attack Roll - (1d20+5)

(5) + 5 = 10

Dmg Roll if needed (2h - 1d10) - (1d10+1)

(5) + 1 = 6

Mar 16, 2018 1:38 am
OOC:
I thought I posted this yesterday. Sorry everyone.
As the sickly beam attempts to suck the lifeforce from you, most of you manage to shrug off the effects.
OOC:
Glòrendil takes one point of damage.
A single skeleton forms at the base of the mound. It grabs a broken spear and moves in to attack.
OOC:
Summary:
There is one skeleton.
1/5 of the runes are still functioning.
The barrier is flickering but still active.
What do you do?
OOC:
I need actions from everyone except for Harbek
Mar 16, 2018 6:26 am
Herod attacks the skeleton with his staff and his unarmed strike again.

Rolls

Quarterstaff attack - (1d20+5, 1d6+3)

1d20+5 : (17) + 5 = 22

1d6+3 : (4) + 3 = 7

Unarmed strike - (1d20+5, 1d4+3)

1d20+5 : (10) + 5 = 15

1d4+3 : (2) + 3 = 5

Mar 20, 2018 1:57 am
Saris Charges at the remaining skeleton and attempts to charge right through it.
OOC:
Rolling this as if it was just an attack using my fist. 4 Damage if I hit

Rolls

Charging attack - (1d20+3)

(4) + 3 = 7

Mar 20, 2018 2:16 am
Glorendil continues to taunt the skeletons, mocking their bony appearances.
OOC:
vicious mockery

Rolls

1d4

(1) = 1

Mar 20, 2018 2:33 am
Que attacks the last rune with the sword she took from a skeleton.

Rolls

Arcana - (1d20+1)

(13) + 1 = 14

Mar 20, 2018 3:00 am
Herod smacks the skeleton with his staff, spins around and delivers a spin kick to its midesction. The skeleton flies towards Saris who charges right through it, shattering its bones into tiny fragments. Glòrendil taunts the fragments.

Que and Harbek destroy the last symbol and the green barrier shriks and condenses into a small ball on the top of the mound.

In a matter of seconds, a strong wind begins to blow and fragments of bone are sucked into the small glowing green energy on the top of the mound.
The bone fragments form into some kind of solid pile, then refine as a new monstrosity begins to take shape. The first thing you notice is a massive set of bone pauldrons made from humanoid skulls. Then you notice the full plate-like bone white armour and helmet. You can see the glowing green energy shooting out from between the cracks in the armour. The figure is quite large. It's about the size of a tall goliath (maybe 8 feet tall). It weilds a nasty looking two handed bone club and chages down the mound.
OOC:
Please roll initiative again and take your turns.
Mar 20, 2018 5:48 am
Herod rushes the bone thing, holding his quarterstaff with both hands, then whacks at it with the staff followed by a spin kick..

Rolls

Quarterstaff (two handed) - (1d20+5, 1d8+3)

1d20+5 : (13) + 5 = 18

1d8+3 : (8) + 3 = 11

Unarmed strike - (1d20+5, 1d4+3)

1d20+5 : (6) + 5 = 11

1d4+3 : (3) + 3 = 6

Mar 20, 2018 5:53 am
OOC:
@Herod: Can I grab a new initiative roll please?
Mar 20, 2018 6:10 am
OOC:
Sorry, got carried away with my action.

Rolls

Initiative - (1d20+3)

(19) + 3 = 22

Mar 20, 2018 7:10 am
OOC:
No worries. Nice roll
Mar 20, 2018 2:22 pm
Seeing the large bone goliath forming before the group, Harbek leans his weapon against his leg to be nearby, and raises his hand towards the oncoming creature. Mumbling a few words, he releases magical darts towards his foe, and lowers his hand down to the handle of his hammer.

Rolls

Initiative Roll - (1d20)

(19) = 19

Magic Missile Dart Dmg - (1d4+1)

(3) + 1 = 4

Magic Missile Dart Dmg - (1d4+1)

(1) + 1 = 2

Mar 21, 2018 10:59 am
Que's eyes widen in surprise at the creature's appearance. "Woah! That is crazy!" Seeming to remember she is a protector of the natural and bane of all things undead, she frowns, adding, "And I'm going to kill it." Cocking her arm, a shard of crystal begins to form in her hand before she launches it at the skeletal golem.
Casting Ice Shard at 1st level. Ranged spell attack, take 1d10 damage on a hit. Then, regardless of hit or miss, the shard explodes for 2d6 cold damage on a failed DC 13 save.
Last edited March 21, 2018 11:03 am

Rolls

Initiative - (1d20+3)

(7) + 3 = 10

Ice Shard Attack, Damage - (1d20+5, 1d10)

1d20+5 : (3) + 5 = 8

1d10 : (2) = 2

Shard Explosion - (2d6)

(63) = 9

Mar 21, 2018 11:59 am
OOC:
How many spells do you have left after this Que? 1?
Mar 21, 2018 1:07 pm
Saris picks up his axes and begins to run at the bones
Bones are supposed to stay in the ground buried not walking around like the living
Sarid leaps into the air attempting to bring down both axes into the skeletons armor

Rolls

Initiative - (1d20+1)

(4) + 1 = 5

Handaxe 1, Damage - (1d20+5, 1d6+3)

1d20+5 : (15) + 5 = 20

1d6+3 : (3) + 3 = 6

Handaxe 2, Damage - (1d20+5, 1d6+3)

1d20+5 : (8) + 5 = 13

1d6+3 : (2) + 3 = 5

Mar 23, 2018 6:20 am
OOC:
Just waiting on Glòrendil
Mar 24, 2018 10:20 am
Herod rushes in and lands a massive overhead strike with his quaterstaff. He tries to follow it up with a spin kick and his kick connects but only on the creature's armour; so it has little effect.

Harbek mutters a prayer to Pelor and points at the monster. Two beams of silver light streak out and strike the creature.

Then the monster reacts. Turning its attention to the one who struck it, it launches two attacks with it's massive club like staff.
OOC:
Jesus a 21 and a 20. Sorry Herod please take 9 points of damage.
Both blows land and it looks as if Herod is in serious trouble. Then you see a flash of blue streak past the construct's head and explode, showering the creature in ice splinters. They strike the creature all over and it shreiks a high pitched squeal like a dying animal.

It turns its head to regard Que. It raises its club and salutes her. Then Saris creeps up behind the creature and strikes at it with his axes. One lands between the greaves and curiass and it screams again.

Round 2 fight!

Rolls

Bone monster (Initiative) - (1D20)

(14) = 14

Club attack 1 against Herod - (1D20+5)

(16) + 5 = 21

Damage - (1D6+2)

(3) + 2 = 5

Club attack 2 against Herod - (1D20+5)

(15) + 5 = 20

Damage - (1D6+2)

(2) + 2 = 4

Glòrendil's initiative - (1D20+2)

(20) + 2 = 22

Vicious Mockery - (1D4)

(1) = 1

Wisdom save vs Vicious Mockery - (1D20-4)

(8) - 4 = 4

Disadvantage attack 1 vs Herod - (1D20+5)

(18) + 5 = 23

Dex Save vs Ice Shard - (1D20)

(10) = 10

Mar 25, 2018 2:52 pm
Saris being close to the ground swings upward attempting to disarm the creature of the club

Rolls

Disarm (Athletics) - (1d20+3)

(20) + 3 = 23

Mar 26, 2018 2:38 am
As the magic darts hit their target, Harbek closes in with his shield raised high and takes a mighty swing with his warhammer.

Rolls

Initiative Roll - (1d20)

(4) = 4

Attack Roll - (1d20+3)

(15) + 3 = 18

Dmg Roll If Needed - (1d8+1)

(2) + 1 = 3

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