The Wilderness

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Feb 16, 2018 1:24 pm
@Que:
OOC:
Most of the party have seen you fight as a tiger. The jig is pretty much up on keeping that quiet lol.
Feb 17, 2018 12:43 pm
@Everyone except for Saris (unless you accept :) then it includes you too:
You stand at the entrance of the door to the next chamber. It is freezing cold but you see no alternative but to push ahead.

You feel the cold emanating from the next room before you even get to the door. As you pass through the portal you find yourself in a large space, slightly smaller than the cavern you are leaving behind. The floor is littered with old bones and broken weapons. Your attention is immediately drawn to some kind of layered hill in the center of the chamber. It’s quite large, you’d guess that it’s about fifteen feet high and maybe double that in circumference. You see a pale green light glowing from the top of the mound. In front of it you can make out some kind of strange symbol carved into the stone. Looking to the left of the mound, you see a large block of glowing blue ice. Surrounding the block of Ice is a 20 foot circle of water frozen to the ground. It is clearly the source of the freezing temperature of the room.

There is no obvious exit from the room.

What do you do?
[ +- ] Religion Check DC 11
Feb 17, 2018 4:36 pm
Herod walks closer to the ice block to better inspect it.

Rolls

Investigation check on ice - (1d20+1)

(15) + 1 = 16

Feb 17, 2018 8:44 pm
Entering the room Harbek, takes in a deep breath and exhales slowly enjoying the show of his breath into the crisp air of the room. Making his way towards the symbol before him, he stands before it running his chin searching his memory for any thoughts on it.

Rolls

Religion Check (d20 +1) - (1d20+1)

(12) + 1 = 13

Feb 17, 2018 9:32 pm
Que heads for the top of the hill to look at the green light.
OOC:
They saw a tiger fight and then it left and Que showed and lied to them. So they wouldn’t know yet.
Feb 18, 2018 12:01 pm
[ +- ] Harbek
[ +- ] Que
[ +- ] Herod
Feb 18, 2018 4:11 pm
Snowycoldfood sent a note to Arina
Saris stares at the hill thinking to himself. Dammit leave me alone I'm trying to think here Saris swats above his head.
Last edited February 18, 2018 4:11 pm

Rolls

Religion - (1d20+2)

(4) + 2 = 6

Feb 18, 2018 5:04 pm
Glorendil follows the others up the hill, pulling his cloak around himself.

Rolls

religon check - (1d20)

(17) = 17

Feb 18, 2018 10:51 pm
[ +- ] Que
As she climbs, Que turns to the others. "Heyo everybody, I think this might be a tomb for some great man-killer. I mean, warrior. It's probably full of great stuff we could take!"
Last edited February 18, 2018 10:53 pm

Rolls

Religion - (1d20+1)

(14) + 1 = 15

Feb 19, 2018 1:57 am
Arina sent a note to Snowycoldfood
@Glorendil. Just as you start to climb the hill you see Que reach out for some kind of glowing green shard floating above a stone pedastal.
Arina sent a note to CouchLord0510
@Everyone: Suddenly, You see five runes surrounding the mound begin to pulse with power. They glow the same green colour as the barrier surrounding the mound.
OOC:
Harbek you are standing right next to one of them.
Then a massive blast of green energy explodes from the top of the mound. Que is sent tumbling down the hill falling prone, ignominously in a heap at the base of the lower mound.
OOC:
Take 1d6 bludgeoning damage Que


@Herod: The green power slams into the ice and something triggers inside of it. The ice shatters sending fragments everywhere.
OOC:
Dex save please DC 13
@Everyone: The green energy forms a barrier surrounding the mound. You can feel the magical power in the room begin to build up as the air begins to vibrate. Suddenly, the power is released and a sickly feeling washes over you all.
OOC:
@Everyone: Wisdom saving throws please: DC 10

Rolls

@Que: Fall damage - (1D6)

(5) = 5

@Herod: exploding ice shards (dex save for half damage - (1D8)

(4) = 4

@Everyone: Necrotic damage from the pulsing energy (wisdom save for no damage) - (1D4)

(4) = 4

Feb 19, 2018 2:34 am
OOC:
wis save

Rolls

wis save - (1d20-1)

(8) - 1 = 7

Feb 19, 2018 6:17 am
Dex Save

Rolls

Dex Save (from ice) - (1d20+5)

(9) + 5 = 14

Feb 19, 2018 11:51 am
@Herod: Thank you. I need a wisdom save from you too!
Feb 19, 2018 12:18 pm
Que picks herself up gingerly just as the necrotic wave hits her. Even though she is able to handily ward off the necrotic damage, as she hits the ground her head snaps back and she blacks out as the back of her head hits the stone floor.
CouchLord0510 sent a note to Arina
OOC:
Que is unconscious. 0/0 HP, assuming we didn't recover HP after leaving the water room.
Last edited February 20, 2018 2:45 am

Rolls

Wisdom Save - (1d20+5)

(19) + 5 = 24

Feb 19, 2018 12:26 pm
Arina sent a note to CouchLord0510
Feb 19, 2018 2:10 pm
Wis save

Rolls

Wisdom saving throw - (1d20+2)

(14) + 2 = 16

Feb 20, 2018 2:22 pm
OOC:
wis save

totally honest I have no idea what my hp was at...
Last edited February 20, 2018 2:23 pm

Rolls

Save - (1d20)

(4) = 4

Feb 20, 2018 2:41 pm
@Saris:
OOC:
to be totally honest neither do I. I'll look back through the wilderness posts and see what I can find.
@Que:
OOC:
I had no idea your hps were so low.
Feb 20, 2018 3:06 pm
OOC:
My understanding is that:
Harbek: you are at 12/13 hps and you're down to 1 spell slot.
Glòrendil: You are at full health.
Saris: You have used your healing hands but you are at 17 hps.
Que: To my knowledge the only damage Que has taken was in her Tiger form and when she touched the statue so she should have been at 9hps minus the fall damage. Unless I'm missing something?
Feb 20, 2018 3:43 pm
OOC:
Wis Save. If results are sufficient, he will check on Que after her fall.

Rolls

Wis Save (d20 +5) - (1d20+5)

(17) + 5 = 22

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