The Wilderness

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Jun 19, 2017 11:29 pm
OOC:
It explodes and kills you all. Good job Saris... Just kidding. It does nothing of the sort.
The obelisk is sitting on a stone pedestal which looks almost like an altar. It is made out of some kind of white stone, but it's definitely not marble. In contrary to the crude architecture of the arena, which looks rough, as if it had been hacked out of the rock by sheer brute strength, the obelisk is perfectly smooth. It is featureless. As you approach it begins to hum softly.
[ +- ] Anyone proficient in Arcana
OOC:
Anyone who has trained in the arcane arts please feel free to click on the spoiler.

No arcana roll will tell you any more than this. There's nothing in its magical signature that will let you know how to activate it. To learn more you could either explore and look for clues or experiment.
What do you do?
Jun 20, 2017 2:47 am
Magak smash with hammer?
Jun 20, 2017 3:23 am
"I wouldn't Magak, not yet anyway. Maybe the obelisk itself will tell us what to do."

Rabe walks over to the obelisk and looks for anything that could be deciphered or interpreted as instructions, running his hand along it as he does so.

Rolls

Investigation Check (+3) - (1d20+3)

(12) + 3 = 15

Jun 20, 2017 3:52 am
Looking around the area, Harbek starts to see the similarities between the room they are in and the painting on the wall from where they were fighting the undead dire wolves.

Oye. Anyone else be noticin' that this place be lookin' a lot like the one what was drawn in the paintin' back where we was in the scrap with them muts? I wonder if there be some clue about this in the paintin'?

Looking around at the others, Harbek pauses for a moment before going back towards the painting to take a closer look for clues.
Jun 20, 2017 4:12 am
OOC:
@Rabe

Perfect. I was worried for a moment that no one would touch it.
[ +- ] Touch the statue
@Everyone
OOC:
If you wish to touch the stone then please feel free to click on the spoiler.
The door opens...
Jun 20, 2017 4:13 am
OOC:

I have reposted the 'examine the painting' spoiler from before. If you would like to follow Harbek and examine the painting then please click on the spoiler :)
[ +- ] examine the painting
Jun 20, 2017 12:20 pm
Vrizz'ka stands by Rabe, prepared to enter. "You go, I go," they say.
Jun 20, 2017 6:31 pm
Saris quickly pulls his hand back from the sudden sharp pain. The favor of the Gods? Coming along seems to have been a good idea. I may have a way to return back to where I came from. And perhaps give the gods a piece of my mind.
Jun 20, 2017 7:45 pm
I touch the obelisk as well.
Jun 20, 2017 11:14 pm
When the party gathers you look towards the open door. You stare down into darkness. It is deathly silent as you make your way deeper under the hill. After a few moments you hear the sound of sliding stone echo down the tunnel. It seems to be coming from behind you.

You ignore the sound and press forward. Eventually you come to a T intersection. There is a carved scupture of a lizard creature with its head bowed it seems to be offering you two items. In its left hand there is a flaming torch and in its right hand there is a chalice full of some kind of liquid. To the left of the scupture the wall is filled with carvings which seem to be some kind of depictions of stone flames. To the right of the picture the wall is filled with waves, swirls and circles as if the carver was trying to depict some kind of body of water.

You have three options.
Take the passage to the left (fire)
Take the passage to the right (water)
Go back

What do you do?
Jun 20, 2017 11:56 pm
"Well this is interesting," Que comments cheerily, "I say we go water." Without waiting for anyone else to agree with her, she traipses off down that hallway.
Jun 21, 2017 12:56 am
OOC:
@Everyone
Please check the ooc thread before your next post. Thanks :)
Jun 21, 2017 1:20 am
I look closer at the statue.

Rolls

Investigation - (1d20-1)

(8) - 1 = 7

Jun 21, 2017 1:43 am
You don't notice very much. The figure looks to have been carved using very crude tools. It is full of jagged edges and inconsistencies. Even by orc standards it's a pretty poor depiction.
Jun 21, 2017 2:20 am
Rabe turns to Vrizz'ka.

"Well, I think we're obliged to help our rescuers finish their mission. Up for a little more exploring?"

Rabe patted his friend on the shoulder before striding through the door. He reaches the intersection just in time to see Que stride confidently down the right path. Of the two, the water passage was his first instinct as well, and emboldened by Que's confidence--and remembering how she blushed when he hugged her--Rabe took a step to follow in her wake.

Something gave him pause, however. The last time he brazenly walked down a dungeon hallway he ended up trapped in a gladiatorial holding cell. Caution seemed to be the order of the day down here.

"Um, Que," he called, "perhaps we should try to find out what's down there first? And if these offerings can help us?"
OOC:
Rabe makes an Arcana check to see if the statue or its offerings show anything of interest.
Last edited June 21, 2017 2:20 am

Rolls

Arcana (+3) - (1d20+3)

(18) + 3 = 21

Jun 21, 2017 4:11 am
The offerings seem purely symbolic as they are carved from the same stone as the sculpture. You touch them but see no obvious way to remove them without the proper stone cutting equipment and some seious time investment.

Regarding the magic in the tunnel. You notice that the dark magic heads off in both directions towards the fire and water portals. There's also a large trace of some other magic source but there's no obvious arcane mechanism so you conclude that this other source is either designed for some kind of passive purpose or it has leaked from some other source that may be found deeper in the complex. The sculpture is clearly non-magical.
Jun 21, 2017 1:06 pm
Vrizz'ka nods and follows closely after Rabe, clicks fading away in their throat to silence. Upon Arriving at the junction Vrizz'ka looks closely at the lizard statue to try and discern what type of lizard creature it's crude form might be intended to portray.
Last edited June 21, 2017 1:22 pm

Rolls

Investigation - (1d20+1)

(13) + 1 = 14

Jun 21, 2017 1:18 pm
OOC:
I think investigation is the wrong check here. I think history would be better. If you'd like to keep the roll then you may just let me know your history mod or you may reroll the check. It's up to you.
Jun 21, 2017 1:22 pm
OOC:
History is same mod. So let's just leave it as is.
Jun 21, 2017 2:16 pm
You examine the features of the lizard creature. It has strong looking jaws and jagged teeth. It is clearly carnivorous. It looks extremely muscular but these are not the most striking feature. You are a stranger to this continent but you have extensive experience with lizards both sentient and otherwise. Thus, it is very strange that you have never seen a creature with such a striking and massive club-like tail nor have you ever heard tell of such a creature.
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