The Wilderness

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Jun 27, 2017 12:38 am
His inner ear still adjusting to the room's change in orientation, Rabe swam up to the door. The rune shimmered with bright blue light, the magic within no doubt reacting from the water still churning though it had stopped spilling into the room and occasionally lapping up against it.

Rabe thought back to the beginning of his second year at the Academy. Intermediate Runic Application was one of the classes he had been most excited to take, and if the syllabus was any indication it would have been a fascinating and informative class indeed, but two weeks in the letter came, and Rabe returned home. He flipped through the textbook every now and again, during nights he couldn't sleep, but as firm as his grasp of the theory had become over those many nights, it was no substitute for actual practice.

Which was why he, a bona fide caster, was now staring up at a Water Rune, lungs burning and wondering what to do next.

Well... here goes nothing.

Rolls

Arcana Check (Non-Proficient) +3 - (1d20+3)

(7) + 3 = 10

Jun 27, 2017 1:36 pm
OOC:
Round 5 complete thanks everyone
[ +- ] Rabe
The chamber continues to tilt until it has completed a 90 degree pivot. The current is getting stronger.
OOC:
Swimming against the current now requires an Athletics DC 10 check to move. If you fail the check then you can't move.


If you make it to the exit square without dashing feel free to click on the spoiler.
[ +- ] Exit
Water Tunnel

Round 6 swim!
Jun 27, 2017 2:10 pm
Grabbing on to Rabe Vrizz'ka pulls themselves towards the rune. Their golden eyes run over the rune and Rabe trying to puzzle is out. A metal tool with a sharp obsidian tip appears in their claw and Vrizz'ka reaches out to disable the rune.
OOC:
Hahahahah. BOOM!
Last edited June 27, 2017 2:11 pm

Rolls

Thieve's tools (proficient)(Dexterity) - (1d20+2)

(1) + 2 = 3

Jun 27, 2017 2:35 pm
Struggling to swim against the current created by the shifting of the room, Harbek keeps his eyes focused on the rest of the group swimming before him, and mentally says a prayer to Pelor for the strength needed to continue making his way towards the exit of the room.

Rolls

Strength Check - (1d20+1)

(13) + 1 = 14

Jun 27, 2017 4:15 pm
Que swims towards the rune as soon as the barrier disappears. Upon reaching it, she attempts to decipher how to open the door.
Last edited June 27, 2017 4:15 pm

Rolls

Athletics - (1d20+4)

(16) + 4 = 20

Arcana - (1d20+1)

(17) + 1 = 18

Jun 27, 2017 4:33 pm
OOC:
Just in case the combo of current and distance prevent Que from reaching the rune.
Rabe methodically twiddled his fingers, urging his magic to mingle with that of the rune. He had found purchase and was gaining ground, but when he paused for a moment, unsure of his next move, the rune rebuffed him and his connection was lost.

"Dammit Rabe. Concentrate. You know how to do this.

He paused to catch his breath--metaphorically, of course--and tried again.

Rolls

Arcana Check (+3) Take Two! - (1D20+3)

(13) + 3 = 16

Jun 28, 2017 2:11 am
I stick with Que, not knowing what she's doing.

Rolls

Athletics - (1d20+5)

(9) + 5 = 14

Jun 29, 2017 5:10 pm
Saris exits from a strange trance that has kept him from moving. Not really aware of what has been happening. But Saris struggles as he can't move forward
Last edited June 29, 2017 5:10 pm

Rolls

Athletics - (1d20+3)

(6) + 3 = 9

Feb 7, 2018 2:41 am
Summary:
It’s been an emotional journey and you know that you have only just begun. It all started with your decision to leave Lion’s Gate and embark on an adventure to the new world. It was supposed to take you about a month to get there. A pleasant little voyage. Things did not go to plan. Your ship, the Indomitable, was attacked by the Dreadship, a vicious, bloodthirsty group of pirates known for never taking prisoners. You managed to sneak aboard the ship and blow it sky high. Unfortunately, you were caught in the blast and it seemed as though your life was through. However, fate, it seems, has other plans for you. You each experienced some kind of strange dream or vision before you woke up and found that somehow, you had washed ashore near Berda Trading Post, a small frontier town of the Imerald Empire, a continental power found South West of the Saphire Isles. Through the help of the townsfolk you managed to get back on your feet and while seeking passage to the new world you accepted a job offer to go and hunt a group of orcs who annually raid the nearby farming settlements . On the way, you found yourself tracking a group of wild animals that had broken into a farmer’s house and stolen some sheep. Tracking the beasts to their lair you discovered that they were some kind of undead wolf pack. Something had brought them back from the dead and you are trying to find out how and why. Towards the back of the cave you noticed a large mural depicting an ancient lizard like race battling the forces of the undead. It seems this cave was more than meets the eye. A simple detect magic spell revealed a strong source of necromantic energy coming from deep within the cave. You journeyed deeper and found that it was some kind of ancient proving grounds for a long extinct race. You decided to take the trial by water as it seemed safer than the fiery alternative. You made your way through an invisible, underwater maze and came out through a magical door.

Now our adventure continues...


You look around to see that not all of your companions made it. The magical door behind you is sealed. You have no choice but to continue forwards.

Suddenly, a section of the wall opens up and water comes spilling out of it. Shortly afterwards, a humanoid figure is dumped unceremoniously in a heap at your feet. He groans a bit before coming groggily to his feet.
OOC:
Herod this is you :)
Looking around you notice that you are in a massive underground chamber. Running through the middle of this room is a large flowing river of fluorescent blue liquid which illuminates the chamber completely. Spanning the river is a narrow stone bridge. On the other side of the river there is an open door.

What do you do?
Feb 7, 2018 3:04 am
Que glances around before saying matter-of-factly "I think we have to cross the bridge." Without further ado, she heads for the bridge before realizing there is a person at the party's feet. "So sorry!" she says quickly, "I guess I'm a bit flighty." She bends down to look him over.

Rolls

Perception - (1d20+5)

(18) + 5 = 23

Feb 7, 2018 3:41 am
Glorendil glances around, noticing, in particular, the bridge. He heads towards it, not realizing the person at Que's feet. He turns around and approaches the newcomer, extending an arm out to help him up.
OOC:
i pictured him extending his arm out right after Que said something about it. I can roll if you want or not.
Feb 7, 2018 3:44 am
OOC:
@Glòrendil: No need to roll. I don't think the two of you are gonna fight over helping someone :)

@Herod: could you let Que know what she sees?
Feb 7, 2018 5:06 am
Sure. Que sees a lithe human, tall, thin, bald head, with a pretty big goose egg welt on his head. He opens his eyes, blinks several times, and says, Thanks, kind sir. My...head...

He rubs the welt and winces in pain.

Where are we? I remember being on the Dreadship, fighting for my life, and I was tossed overboard. There was this fish man, but it’s pretty fuzzy.
Feb 7, 2018 6:03 am
Saris stands quietly attempting to squeeze out all the water from his clothes
Feb 8, 2018 4:17 am
Getting to his feet, Harbek begins to ring out his clothes as best he can, while looking around to see how the others fared. Realizing that one of their group didn't make it through the watery maze, he takes on a somber look, "We done lost one of our own it seems. The big fella tweren't much fer lookin' at, but he was good in a pinch."

Kneeling down, facing the wall between the group and the area they passed through, Harbek begins a prayer for the soul of their departed friend. As he finishes, he turns towards the newcomer and gives him a somber nod.
Feb 8, 2018 10:55 am
@Everyone examining Herod: Medicine checks please.
@Everyone else: Let me know if you wish to investigate either the bridge or the stream.
Feb 8, 2018 11:02 am
Que looks the huddled figure over for any significant damage aside from the large lump on his head.

Rolls

Medicine - (1d20+3)

(15) + 3 = 18

Feb 8, 2018 7:50 pm
Harbek will walk over to the bridge and inspect the craftsmanship used in its construction.

Rolls

Stone cunning Check (Int + Profx2) - (1d20+5)

(12) + 5 = 17

Feb 9, 2018 4:57 am
Now's not the best time. Go away Saris bats as if something is around his head. Saris looks for a small stone to cast light on before tossing it into the stream
Feb 9, 2018 10:38 am
@Que: At first glance, aside from his battered look and a few cuts and bruises Herod seems perfectly fine. However, you inspect his wounds more closely and you are certain that he has recently received magical healing. The signs are clear.
@Saris: As you approach the stream in the middle of the cavern you notice steam rising from the glowing blue liquid. The temperature increases dramatically and you feel your clothes begin to dry. Looking at the river itself, you see that it is approximately twenty feet wide and filled with some kind of liquid that you have never seen before. It is obviously very hot.
@Harbek: You approach the bridge spanning the river and examine the stonework. It is clearly not of dwarven make. The stone has been crudely hacked and shaped using very primitive tools. There are no decorations or motifs to let you know who built it. Interestingly, there is no motar and the cut of the stones seems to be the only thing holding it all together. Still, the bridge looks perfectly safe and you are certain it could support your weight. Other than that, the bridge is quite narrow and there is only enough space to cross it one at a time.

What do you do?
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