You are a Pirate

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Jun 4, 2017 1:23 pm
Pasqual attempts to take aim at the shot caller, but he cannot find where he stands, there are too many faces moving across the deck. Pasqual takes his best guess and sends a bolt across, it lands in a running enemy's shoulder. It surprisingly doesn't slow them down, as they keep charging towards the flank of one of your infiltrating crew members, Reggie. Pasqual can tell that Reggie would be skewered by this charge, so your scythe swings low as you yell out "Reggie, get down!". The weapon hits both of Reggie's attackers, their bodies now lifeless on the deck. Reggie quickly rises, sends you a wide smiled thumbs up, and rushes off into the fray.

Aboard the Chianti, the remaining hook teams heave another ho. They barely manage to overcome the current of the ocean and the wind, to pull the two ships closer together. The ships are now less than 10ft apart, "Drop the planks! Charge!" Shira calls out as the plank in front of her drops and she is the first to cross to the enemy ship, many crew members following her lead crossing planks and leaving the Chianti.

Weapons clash as the swinging enemies have made their way over to the Chianti. They meet little luck, as your crew mates completely decimate the Invaders. Only one enemy makes it across the water. She dives into one of your hook teams, and bursts into a flaming form. Your poor crew mates either quickly burn to death or drop the rope and flee in fear of the heat. The flame humanoid grows, or maybe stands tall?, and cackles, proud of it's dismount.

Only two hook teams remain, and Shira calls out "We can't let them cut the hooks!", and your crew members follow her word loyally, trying to push to the hooks to defend them.

At the start of Theren's turn, the flame girl's turn, as well as your invading crew mates they all suffer attacks by the respective crews of the boats they are infiltrating.

Rolls

Pull the ship - (1d20+2)

(12) + 2 = 14

Advantage for multiple hooks - (1d20+2)

(9) + 2 = 11

Attack on swinging enemies - (1d20+2)

(12) + 2 = 14

Attack on swinging enemies - (1d20+2)

(13) + 2 = 15

Theren attacked - (1d20+3)

(2) + 3 = 5

Attack disadvantage - (1d20+3)

(11) + 3 = 14

Flamanoid attacked - (1d20+2)

(15) + 2 = 17

Shira attacked - (1d20+3)

(9) + 3 = 12

Crew Matey's attacked - (1d20+3)

(15) + 3 = 18

Jun 4, 2017 1:46 pm
Theren manages to deftly avoid the swings of several pointy or smashy weapons, aggravating his enemies.

Some poor brave soul, Bernard, levels his pike at this literal bonfire and yells a warcry as he charges into it. He seems to connect, the flames cackles cutting out into an immediate cry of pain. The wound seems to spit out additional flames, sending Bernard to the floor as he desperately tries to extinguish his clothes.
Shira parries a few stray swipes towards her, sending one of her attackers bleeding onto the planks, as she runs past to the nearest hook.
The crew following her however, get bogged down by the attacks, get seperated from Shira, surrounded and butchered by the enemy.
OOC:
Back to Theren, Roscoe, and Zunis. To answer XOSkel10,
you can tell me what you want to do whenever, if you absolutely know what you want to do, or you can wait until after the enemy takes their turn. It's up to you.
Jun 4, 2017 1:53 pm
Zunis was going to cast a spell but, his allies being very numerous among the enemy tanks, it doesn't seem like the best idea. Stay back. I will have zis monstrosity. he yells out as he charges toward the fire girl.

Rolls

Warhammer - (1d20+5)

(1) + 5 = 6

Bless - (1d4)

(1) = 1

Jun 4, 2017 3:41 pm
OOC:
Zunis, you forgot your +d4 on attack rolls
Pasquale, follows through with his plan, and also charges the only enemy to board the ship. His shield before him and his hammer raised. As he does so, his spectral weapon moves toward the bulk of the enemy crew on their ship that have engaged his Chianti crew mates there. The scythe like apparition seems to swing as he swings his hammer.

As the hammer swings he says "It is your time to die!"
Last edited June 4, 2017 3:52 pm

Rolls

Spiritual weapon swing at on the enemy ship, bless, damage - (1d20+5, 1d4, 1d8+3)

1d20+5 : (17) + 5 = 22

1d4 : (4) = 4

1d8+3 : (5) + 3 = 8

Hammer swing at flame princess, bless, damage - (1d20+4, 1d4, 1d8+2)

1d20+4 : (17) + 4 = 21

1d4 : (1) = 1

1d8+2 : (2) + 2 = 4

Jun 4, 2017 4:19 pm
Theren continues the assault on those around him going in for a stab before pulling back for a quick couple of kicks using his Flurry of Blows.
OOC:
Nice crit kick right there.
Last edited June 4, 2017 4:19 pm

Rolls

Shortsword - (1d20+5)

(15) + 5 = 20

Damage - (1d6+3)

(6) + 3 = 9

FoB - (1d20+5)

(20) + 5 = 25

Damage - (1d4+3)

(4) + 3 = 7

FoB - (1d20+5)

(15) + 5 = 20

Damage - (1d4+3)

(1) + 3 = 4

Critical kick extra damage - (1d4)

(4) = 4

Jun 5, 2017 3:11 am
On the enemy ship, Roscoe draws his second blade and goes for the commander, making two quick strikes and dancing away, laughing the whole time.
OOC:
Spending a Luck point to reroll the shortsword attack: that's an 18 after adding the Bless bonus.
Last edited June 5, 2017 3:14 am

Rolls

Rapier attack, Bless bonus, damage - (1d20+6, 1d4, 1d6+4)

1d20+6 : (14) + 6 = 20

1d4 : (3) = 3

1d6+4 : (6) + 4 = 10

Shortsword attack, Bless bonus, damage - (1d20+6, 1d4, 1d6+4)

1d20+6 : (8) + 6 = 14

1d4 : (1) = 1

1d6+4 : (6) + 4 = 10

Sneak attack - (2d6)

(63) = 9

Luck roll to change the shortsword attack - (1d20+6)

(11) + 6 = 17

Jun 5, 2017 8:08 pm
Theren drops his defensive stance and goes full offense, as a squad of three more enemies engage him. He stabs into one of the two enemies he is currently engaged with, kneeing the other in the face to knock him out. Theren centers himself, making slight adjustments to his footing, and sprints towards the three approaching. Theren stops suddenly, falls back, and extends his leg out, his foot meeting the middle Pirate's sternum with a deep thud. The force of the kick sends the pirate backwards, into the their two allies. The large mass o limbs and pain continues to fall backwards, right off the side of the ship and into the choppy waters.

Zunis struts slowly up to the flames and gives a test swing, the fire seeming to part where his hammer was heading. The fire's eyes level with his, as two arms start to coalesce from the center mass.

Roscoe lands running onto the deck from his swinging rope. He pulls his second weapon, as he jogs into the Captain's reach, having to duck and serpentine past some of the crew's swings in order or make it. Roscoe's quick succession of blows appears too much for the bearded man, as Roscoe digs in two clean quick stabs.

The enemy crew continues to try disengaging the hooks, only being able to reach one, the other being defended by Shira. Someone smacks the hook with a hammer, breaking it off of the wood railing it was stuck to, again the pulling team on the Chianti falling backwards. With only one hook remaining the front o the ships start to separate from each other, several of the planks, and your crew members, tumbling down into the ocean. Sammi and Cho cling to the sides of the enemy ship, narrowly avoiding the fall. Shira gets surrounded by the enemy crew, as she desperately tries to push them away from the last remaining hook. She takes a mace to the knee, her screams sounding out as she lashes out in retaliation, stabbing her attacker through the eye.
The enemy captain retaliates with his own flurry of attacks against Roscoe, hoping to deal back the damage he just got, but he does not have the speed to make any direct hits on the halfling.
The flame princess swings her fire arms toward Zunis, and encapsulate him in a burning hug.
OOC:
Zunis takes 10 fire damage. Make a grapple check to see if you can immediately get away, if successful you take half damage and aren't grappled.
Pasqual keeps his scythe reaping, taking out two more of the enemy crew, while he goes to help his fellow brother of the cloth. His hammer meets with one of the fire arms surrounding Zunis, hitting the creature, but just as before, the attack spits out some fire onto Pasqual.
OOC:
Pasqual takes 5 fire damage.
Your crew gets a few more members across the remaining planks, before they have to pull them back onto the Chianti. With all the other pulling teams now forming one pull team for this final hook, the ships remain within 10 ft of each other. Shira strikes out at a few of the enemies, but doesn't make any fatal blows. Your crew mates aboard the enemy ship make some headway and trying to get to Shira, dropping a few more enemies in their path. Cho and Sammi still struggle to get up the side of the ship. Back aboard the Chianti, some bolts fly into the fire, seeming to do some damage as they continue through and into the main mast.

Rolls

Attack the hook - (1d20+3)

(15) + 3 = 18

Attack Shira - (1d20+3)

(9) + 3 = 12

Adv against Shira - (1d20+3)

(12) + 3 = 15

Captain's attacks - (3d20+3)

Enemy crew attacks on Roscoe - (1d20+3)

(6) + 3 = 9

Flame princess grapple - (1d20+3)

(17) + 3 = 20

Jun 5, 2017 10:32 pm
Stung by the fire, Pasquale's concentration on the holy blessing his god has bestowed upon his crew mates is tested.

Rolls

Dc10 Con Save, advantage because War Caster - (1d20, 1d20)

1d20 : (15) = 15

1d20 : (13) = 13

Jun 5, 2017 10:37 pm
Being grappled by this big fire creature, a burst of lightening shoots from the sky, attempting to strike the flame woman.
OOC:
Reaction: Wrath of the Storm. 2d8 Thunder damage. Dex save for half.
Zunis attempts to break free of the creature's grasp.
Last edited June 5, 2017 10:42 pm

Rolls

Strength check - (1d20+3)

(4) + 3 = 7

Wrath of the Storm - (2d8)

(53) = 8

Turn Strength Check - (1d20+3)

(9) + 3 = 12

Jun 6, 2017 4:38 pm
The enemy pirates swing out at the people aboard their ship, There and Roscoe and you friendly crewmates all manage to defend against the chaotic strikes. Shira, however, being one knee down, takes a whip across the face. She bellows out a sharp screen of intense pain, as she compacts into the fetal position. Manuel, who is closest to the captain and Zunis' assistant in the kitchen, calls out desperately "Oye! Cap'n down!".
Zunis' thunderous energy blasts through the fire knocking a temporary large hole into the being. It stitches itself closed with more fire. Zunis attempts to break free but the flames seem to be holding fast.

Rolls

Attack on Theren - (1d20+3)

(8) + 3 = 11

Attack on Roscoe - (1d20+3)

(5) + 3 = 8

Attack on Shira - (1d20+3)

(18) + 3 = 21

Attack on your crew - (1d20+3)

(8) + 3 = 11

Maintain the grapple - (1d20+3)

(19) + 3 = 22

Jun 7, 2017 1:33 am
Hearing the call that the Captain is in trouble, Pasquale focuses and sends the skeletal arm and sword to her aid, attempting to free a path for her to stand and regroup.

After taking that split second to move his spell, Pasquale reinvigorates his attack on the flaming being. "I said it is your time to die!"
OOC:
Lets do Channel Divinity: Guided Strike, +10 on that hammer swing!
He feels a bit off center as he begins his swing, so Pasquale says rapid prayer under his breath Hear me, help me!
Last edited June 7, 2017 1:37 am

Rolls

Spiritual weapon defending the Captain, bless, damage - (1d20+5, 1d4, 1d8+3)

1d20+5 : (8) + 5 = 13

1d4 : (4) = 4

1d8+3 : (1) + 3 = 4

Hammer swing to snuff the flames!, bless, damage - (1d20+4, 1d4, 1d8+2)

1d20+4 : (4) + 4 = 8

1d4 : (1) = 1

1d8+2 : (1) + 2 = 3

Jun 11, 2017 8:29 am
Theren is going to pull out his dagger from his belt and head to the captains aid. Taking swings at a couple of the enemy crew as he moves.
OOC:
Mobile feat: attacking an enemy prevent AoO even on a miss
Last edited June 11, 2017 8:29 am

Rolls

Shortsword - (1d20+5)

(5) + 5 = 10

Damage (sword) - (1d6+3)

(4) + 3 = 7

Dagger - (1d20+5)

(10) + 5 = 15

Damage (dagger) - (1d4)

(4) = 4

Jun 11, 2017 1:23 pm
OOC:
I don't think this is how grapple works.
Zunis struggles.

Rolls

Strength Check - (1d20+3)

(17) + 3 = 20

Jun 12, 2017 7:47 pm
Roscoe whittles away at the enemy commander some more before leaping over the bulwarks, and back onto the Chianti.
Last edited June 12, 2017 7:47 pm

Rolls

Rapier attack, Bless bonus, damage - (1d20+6, 1d4, 1d6+4)

1d20+6 : (19) + 6 = 25

1d4 : (1) = 1

1d6+4 : (6) + 4 = 10

Shortsword attack, Bless bonus, damage - (1d20+6, 1d4, 1d6)

1d20+6 : (1) + 6 = 7

1d4 : (3) = 3

1d6 : (4) = 4

Sneak attack - (2d6)

(55) = 10

Acrobatics - (1d20+8)

(9) + 8 = 17

Jun 13, 2017 11:52 pm
Theren moves through the battling crowd, like water running past rocks in a creek. His sword sparking as it deflects metal aiming to harm him, his dagger diving into swift stabs at undefended bodies. He makes his way to Shira's side.

Roscoe decides to end the captain where he stands, driving his rapier into his hip, dropping him to the floor. With the Captain down, Roscoe backs off and jogs to the Chianti, leaping over to his allies, where he can see a roaring flame crackling on the deck of the ship, the boards him and his mates had swabbed for so many nights being turned black into smoke and charcoal.

The enemy crew seem a bit more frazzled now and have lost a lot of their starting force. the group surrounding Shira largely disbanding and chaos of battle taking it's place. The flame person spreads out, becoming more of a flame snake as it slithers its way to the last hook crew, scaring your crew members as they run from the burning hot fire. Zunis remains encircled by the fire.
OOC:
Zunis takes 5 fire damage.
Pasqual's scythe continues to cut at the enemy crew, mostly focused on keeping the enemies away from Shira. He swings his hammer down, and the flame seems to part from it's path. But with a quick prayer, he is able to twist his arm and wrist in a way to catch the retreating flames, an snuff them out. As he hits some fire leaps out onto his arm.
OOC:
Pasqual takes 6 fire damage.
Your crew members also appear flustered as they are running in all directions, shouts of Get some buckets!! and Keep the flames away from the gunpowder! ring out across the deck, the boats are now slowly drifting apart, about twenty feet away from each other.
OOC:
Back to the top of the initiative. Endermun what am I doing wrong?
Jun 14, 2017 12:43 am
OOC:
Wait a second. I got grappling wrong. I thought it was the Restrained condition but it isn't, it's its own thing. I can use my action for something more....effective.
Static crackles in the air for a moment before a wave of energy pulses from Zunis. A bright, glowing hammer, wreathed in electricity, forms, as well, from the pulse and attacks the flaming form.
OOC:
2nd level thunderwave (DC 12). Spiritual Weapon

Rolls

Thunderwave Damage - (3d8)

(354) = 12

Spiritual Weapon - (1d20+4, 1d8+2)

1d20+4 : (14) + 4 = 18

1d8+2 : (8) + 2 = 10

Concentration (Shield of Faith) - (1d20+2, 1d20+2)

1d20+2 : (6) + 2 = 8

1d20+2 : (11) + 2 = 13

Jun 14, 2017 1:59 am
Pasquale yells across the main deck to the other ship "Captian Shira!, we're loosing the grapple!". He swings the spiritual sword at another enemy between Shira and the Chianti.

Seeing the living flames of the attacker loose cohesion, he turns to a more human enemy, moves in and attacks with his hammer.

Rolls

Concentration check for bless, DC10, advantage - (1d20, 1d20)

1d20 : (17) = 17

1d20 : (16) = 16

Hammer swing at a boarding enemy, bless, damage - (1d20+4, 1d4, 1d8+2)

1d20+4 : (15) + 4 = 19

1d4 : (3) = 3

1d8+2 : (3) + 2 = 5

Spiritual Weapon swing on the enemy ship - (1d20+5, 1d4, 1d8+3)

1d20+5 : (3) + 5 = 8

1d4 : (2) = 2

1d8+3 : (5) + 3 = 8

Jun 14, 2017 9:52 am
Theren is still trying to cut into anyone approaching Shira to defend her. Captain, whats the plan? The Chinati is drifting.

Rolls

Attack - Shortsword - (1d20+5, 1d6+3)

1d20+5 : (7) + 5 = 12

1d6+3 : (1) + 3 = 4

Attack - Dagger (off hand) - (1d20+5, 1d4)

1d20+5 : (18) + 5 = 23

1d4 : (2) = 2

Jun 15, 2017 8:04 pm
Theren reaches Shira, having to stab a screaming man, once with his shortsword then again with his knife to knock him down dead on the deck. Theren tries to speak to Shira, but he can see that she has been knocked unconscious. She is breathing, but her wounds are bleeding. Manuel comes to your side, "We have to get back to the Chianti, there aren't enough of us here to take on the rest of the crew!" he seems tired and stained with blood, the remaining few of your crew members still on the enemy ship are backing up into a tight circle around Shira.

Zunis still wreathed in the flames, blasts outward in thunderous energy. The blast dissipates the flames around him, leaving only a few embers flowing upward to the sky. The flames recede back into a small humanoid shape, lying weak on the deck. Zunis extends his arm towards the large hammer he has created out of pure energy, and swings it across at this fire. As it connects, the flames are extinguished, and the human female form is shot out towards the other side of the deck, she lets out a sharp scream as she hits the wood railing. She is conscious and slowly trying to get up to her hands and knees.
Jun 15, 2017 8:15 pm
Die, monster! Tell me why I zshould not zlaughter you! Zunis, having been terrorized, asks the female form as his rage filled eyes level with hers. He raises his hammer as the floating weapon rears back, waiting breifly for a response before striking again.
Last edited June 15, 2017 8:28 pm

Rolls

War hammer - (1d20+5, 1d8+3)

1d20+5 : (1) + 5 = 6

1d8+3 : (1) + 3 = 4

Spiritual Weapon - (1d20+4, 1d8+2)

1d20+4 : (1) + 4 = 5

1d8+2 : (3) + 2 = 5

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