My Homebrew Concepts
Ogre 1 has taken 46 points of damage.
Ogre 2 has taken 8 points of damage
Rolls
ogre 1 attack at Ryte - disadvantage for long range - (1d20+6, 1d20+6, 2d6+4)
1d20+6 : (20) + 6 = 26
1d20+6 : (1) + 6 = 7
2d6+4 : (36) + 4 = 13
ogre 2 attack on boongle - disadvantage for long range - (1d20+6, 1d20+6, 2d6+4)
1d20+6 : (8) + 6 = 14
1d20+6 : (20) + 6 = 26
2d6+4 : (11) + 4 = 6
Since this is a test of the Argunist, I'll wait for HypCo before I take my turn.
Then bonus action to reload?
Rolls
Attack/Damage - (1d20+7, 2d8+4)
1d20+7 : (13) + 7 = 20
2d8+4 : (76) + 4 = 17
Attack/Damage 2 - (1d20+7, 2d8+4)
1d20+7 : (12) + 7 = 19
2d8+4 : (27) + 4 = 13
first attack = ogre 1
second = ogre 2
Rolls
Attack/Damage - (1d20+7, 1d8+4, 1d8)
1d20+7 : (2) + 7 = 9
1d8+4 : (7) + 4 = 11
1d8 : (4) = 4
Attack/Damage 2 - (1d20+7, 1d8+4, 1d8)
1d20+7 : (15) + 7 = 22
1d8+4 : (7) + 4 = 11
1d8 : (5) = 5
*Also, with that miss on the first attack, I don't use up the superiority die for that attack.
3 more imbued shots.
HP - 33 / 33
Hit Dice d6 - 3 / 3
Spell Slots
1st Level - 3 / 4
2nd Level - 4 / 4
3rd Level - 1 / 2
Sorcery Points - 3 / 5
Rolls
Magic Missile - (3d4+3)
(343) + 3 = 13
New scenario.
Rolls
Argunist, Fighter, Sorcerer, Troll Initiative rolls. - (4d20)
(520419) = 48
9 for Argunist.
Rolls
Attack/Damage 2 - (1d20+7, 1d8+4)
1d20+7 : (11) + 7 = 18
1d8+4 : (4) + 4 = 8
Attack/Damage 3 - (1d20+7, 1d8+4)
1d20+7 : (3) + 7 = 10
1d8+4 : (3) + 4 = 7
Attack/Damage 4 - (1d20+7, 1d8+4)
1d20+7 : (11) + 7 = 18
1d8+4 : (3) + 4 = 7
Dice roller skipped this: Attack/Damage 1 - (1d20+7, 1d8+4)
1d20+7 : (5) + 7 = 12
1d8+4 : (1) + 4 = 5
Trip attack on 4 - (1d8)
(5) = 5
Trip attack on 3 (if 4 fails) - (1d8)
(7) = 7