OOC

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Oct 29, 2017 8:43 am
Yeah. I think they just didn’t want to give players another skill to spend XP on to make their character a good combat pilot.
Nov 2, 2017 7:38 pm
So somebody tell this co-pilot noob where the fire button is already!
:-)
Nov 3, 2017 3:14 pm
Vorin's initiative:

Rolls

Cool Initiative

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Nov 3, 2017 5:04 pm
Hm, I thought Cool was used for when you were surprised, and Vigilance for when you were being vigilant and on the lookout for action.

Rolls

G'Rehth cool check

Nov 3, 2017 6:07 pm
Ta’hida initiative

Rolls

Initiative

3 Success, 2 Advantage

Total: 3 Success, 2 Advantage

Nov 3, 2017 6:30 pm
Flamiel says:
Hm, I thought Cool was used for when you were surprised, and Vigilance for when you were being vigilant and on the lookout for action.
You’re completely right. How did I get that mixed up?!

The fighters should only have rolled one yellow then, so I’ll reduce their initiative from 4 to 2 success.

You guys can choose to reroll or not, on this occasion (because I’m a dolt).
Nov 3, 2017 9:37 pm
Re-rolls Initiative check.

Rolls

Vigilance for initiative

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Nov 6, 2017 8:50 am
Vigilance initiative check

Rolls

Vigilance

2 Success, 1 Advantage

Total: 2 Success, 1 Advantage

Nov 6, 2017 10:24 am
Initiative is three of you guys, the bad guys, then whoever is left. Mayron has taken the first slot for this round, so anyone else can be up next.
Nov 7, 2017 12:10 am
One success means 9 ion damage before armor, so 7 system strain. The turret doesn't have any special qualities to activate, so I'll use the two of the three advantages to boost Ta'hida's next Piloting/Computers/Gunnery/Mechanics check and spend the third on noticing some important point in the ongoing conflict.
Nov 8, 2017 7:32 am
I'll try to get a post up in a few hours, just having a busy couple of work days.
Nov 16, 2017 11:41 pm
Whose turn is it?
Nov 16, 2017 11:55 pm
I have an idea for G'Rehth's turns at sensors. Since there's not much he can really do, how about he makes some kind of computers check. Every success and advantage he nets are applied to the next person's check as extra automatic results.
Nov 17, 2017 1:43 am
Flug I think
Nov 17, 2017 12:27 pm
No, I made the last move with the Interceptor fleeing like a kicked dog. The freighter hasn't come into the fight yet and it'll stay that way for now, so it's up to you folks what to do next.
Nov 17, 2017 5:24 pm
Oh, I thought you said you’d be making a post soon....blah,blah.
Nov 17, 2017 6:31 pm
Yeah, but then I did. :-)

Sorry, I should have posted again in this thread. Never thought about it.
Nov 20, 2017 4:55 pm
Okay, so I suppose next we need Mayron to fly in pursuit of the interceptor so we can finish disabling it. That will also bring us closer to the freighter.
Nov 20, 2017 5:49 pm
That or flee. You can still calculate a jump if your conscience will allow it. Live to fight another day, and all that.

And I’m not suggesting that because I’m intimidated about trying to run a ship with so many crew. Not at all.
Nov 22, 2017 3:24 pm
Okay ShowMeDaMonehs; you used your Action to close to Close range on the Intercrptor and Freighter, and your maneuver was Gain the Advantage, which failed but generated four advantages. The Serendipity has four System Strain currently, want to spend the Advsntages to remove them?
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