OOC
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Jul 12, 2017 6:42 pm
Hey! Looking forward to playing with you guys! I've made a character but we can workshop all that stuff in t'other thread.
Jul 12, 2017 8:15 pm
Yeah, that was incredibly fast. I'll look over it properly when I can get to my books, but from a cursory glance it looks good. A Sage who has been stranded on a primitive planet; how you going to roleplay that? The wide-eyed innocent with lots of book knowledge?
Jul 12, 2017 8:49 pm
Hi Flug, how do you plan to award XP? Is there an approximate XP level we should expect to see by the end of the campaign? I'm asking as it may affect what kind of a character I plan. No sense planning a FR 3 force wizard if we're not going past 250xp. ;-)
Jul 12, 2017 9:06 pm
Sorry, more questions. The game summary says our characters "want to be Jedi", so I take it that we're not already. Does this mean we do not have lightsabers, either?
Is the mentor 5xp discount available for first Force Power?
Is the mentor 5xp discount available for first Force Power?
Last edited July 13, 2017 2:30 am
Jul 13, 2017 10:59 am
The characters will be starting at the standard XP level (i.e. not "Knight level), so they won't be considered Jedi, just potential Jedi. As such they won't have a lightsaber. If your character's backstory includes a good reason that they would have a mentor discount, go ahead and take it.
As for the adventure; it is split into 3 episodes, each of which only gives about 30XP, so it's unlikely that your character will make it to FR3 during the campaign.
As for the adventure; it is split into 3 episodes, each of which only gives about 30XP, so it's unlikely that your character will make it to FR3 during the campaign.
Jul 13, 2017 7:53 pm
This is just a few weeks after the Battle of Yavin. So 19 years after Order 66, iirc.
Jul 15, 2017 10:39 am
Im from Portugal so i think time difference is not much for the UK. When is this suppose to start ?
Jul 15, 2017 11:26 am
The game will start whenever all of the characters are ready. Time zone isn't generally an issue for play-by-post because everybody can just post whenever it suits them.
Jul 17, 2017 3:24 pm
Okay, first post is up. I have introduced all four characters, feel free to have a quick RP because you can bet that pretty soon things will start spinning out of control...
Jul 17, 2017 4:25 pm
Flug,
Are our characters able to sense the Force in each other?
How do you feel about us introducing small details into the scene? For example, Mayron bumps into me, and maybe I add that he dropped something, as a pretext to initiate conversation.
Are our characters able to sense the Force in each other?
How do you feel about us introducing small details into the scene? For example, Mayron bumps into me, and maybe I add that he dropped something, as a pretext to initiate conversation.
Jul 17, 2017 5:32 pm
Please embellish away! Just don't assume another PC's actions. Feel free to even invent incidental characters if you want to!
Jul 17, 2017 7:09 pm
5 white and 1 black Destiny Points. That's... that's great. No really, I'm happy for you guys. It's wonderful.
Jul 17, 2017 7:54 pm
Just want to say; if you want to do something that will require a check, please make suggestions for things that could give you a Boost (also mention if you have a Talent which gives a Boost).
Jul 17, 2017 10:39 pm
Do you want our rolls in this thread so they're not cluttering up the other one?
Jul 18, 2017 5:47 am
OOC:
I reckon just edit the previous post. Stops the thread getting unnecessarily long that wayJul 18, 2017 6:29 am
I answered Flamiel in the game thread; just make a new post with the roll. Probably the best thing would be, if you know you want to make a roll tell me in this thread, I'll give the difficulty and then you can do your whole post and roll in the story thread.
Jul 18, 2017 5:21 pm
Are you guys noticing that your avatar gets changed sometimes after you post? I'll post as character, confirm my char's avatar displays, then later I notice the avatar changed to my player's.
Jul 18, 2017 5:23 pm
I haven't, but I keep forgetting to switch to my character in the first place and have to keep editing the post
Jul 18, 2017 5:49 pm
When I edit, I still check the avatar. I know in another thread, the GM would edit posts to add difficulty dice rolls, and that changes the avatar.
Jul 19, 2017 4:06 pm
Okay, now that my guy is close to the scuffle, he'd like to hear what is going on.
Jul 19, 2017 5:02 pm
Just want to see if bigtucker wants Juse to do anything else before moving the scene on.
Jul 19, 2017 5:09 pm
Flamiel says:
Okay, now that my guy is close to the scuffle, he'd like to hear what is going on.Jul 19, 2017 5:12 pm
galrion says:
Flamiel says:
Okay, now that my guy is close to the scuffle, he'd like to hear what is going on.Jul 19, 2017 5:16 pm
Flamiel says:
Galrion, do you think our characters should be able to sense the Force in each other?
Jul 19, 2017 5:36 pm
It makes sense, thematically. These folks have a shared destiny. The issue is whether anyone has a reason that they'd prefer their character's aptitude to not be sensed.
Jul 19, 2017 9:01 pm
Mine does, but I don't see him as having the discipline to do so. Too impulsive.
Jul 22, 2017 1:07 pm
bigtucker says:
I'd like to turn a Destiny Point for the crate and Force Move the crate into the fleeing man's side.Jul 24, 2017 8:42 pm
I thought it was a bit quiet on here, didn't know that you had edited your earlier post, bigtucker! Would you all mind just posting in here to say you have updated a post, because GP doesn't reflag edited posts. :-)
So, you rolled a black Force pip. Do you want to use it for your Force Move and take conflict? If so, just narrate away.
So, you rolled a black Force pip. Do you want to use it for your Force Move and take conflict? If so, just narrate away.
Jul 25, 2017 9:02 am
Glad we've got a bit of activity again! Thought we had stumbled at the first week.
Jul 25, 2017 9:31 am
Yeah, sorry, my fault. I should have checked the game thread!
In case my description didn't make much sense, it seems that the man was running from his transport because an explosive device was in it, set to go off. It exploded and has ripped a big hole in that part of the station, and wouldn't you know it, the Serendipity is docked at the other side!
In case my description didn't make much sense, it seems that the man was running from his transport because an explosive device was in it, set to go off. It exploded and has ripped a big hole in that part of the station, and wouldn't you know it, the Serendipity is docked at the other side!
Jul 25, 2017 2:40 pm
ShowMeDaMonehs says:
Glad we've got a bit of activity again! Thought we had stumbled at the first week.Jul 25, 2017 3:29 pm
Good point with the Cool Check, Flamiel; I had intended to get everyone to roll a Hard one and take Strain for each Failure (and get a boost on their next roll for each Success). Could everyone do that, and Flamiel do a Roll for the three Purple dice.
Jul 25, 2017 3:33 pm
Sorry, what do you mean exactly? Which 3 purple dice am I rolling for? Or do you mean just add a single roll of 3 purples to my post?
Jul 25, 2017 4:27 pm
Yeah, just add a roll of three purple. We can manually add it to your Cool Roll to see how it turns out.
Jul 27, 2017 4:35 pm
Okay, bigtucker can do his Roll when he gets back. For now Mayron takes two Strain.
Jul 29, 2017 8:38 pm
I'm standing by, ready to act, but I think maybe it's to Juse or ShowMeDaMoneh now.
Jul 30, 2017 6:10 am
I think it's pretty normal that the weekends are quieter around here. I suspect most people post at work (I know I do).
Jul 31, 2017 6:18 pm
I'm hoping to get a decent post in some time in the next few hours, but I'm not sure if I'll get the chance. If not it will be some time tomorrow.
In the mean time, what are your plans here? Does my description of the scene make sense?
In the mean time, what are your plans here? Does my description of the scene make sense?
Jul 31, 2017 8:51 pm
My plan is for G'Rehth to stick by Mayron as his only perceived ticket off station. My understanding is we have to take an alternate route to his ship, but not clear if my character should know the way or not.
Jul 31, 2017 9:08 pm
Yeah, think it makes sense. Bad man ship blew up. We're running back to Mayron's ship, though I thought it was just back the way he came, not an alternative route.
Jul 31, 2017 10:35 pm
Makes sense. We're running to a ship before the station disintegrates. I'm following the guy who knows how to get there.
Jul 31, 2017 11:11 pm
It just occurs to me that Mayron, having just arrived, may not know how to get there, unless the station is a nice symmetrical arrangement. I'll go back and read the description. G'Rehth has been there a little while, being marooned, but I hadn't established just how long or if he knows the layout of the station.
Jul 31, 2017 11:15 pm
Ok, just re-read it. The station is small and indeed symmetrical. So, it should just be a matter of running in the opposite direction?
Jul 31, 2017 11:24 pm
Flamiel says:
Ok, just re-read it. The station is small and indeed symmetrical. So, it should just be a matter of running in the opposite direction?Aug 1, 2017 8:44 am
Exactly! The hab section of the station is a ring. You were all only about a quarter turn away from the ship, but the section between you and it just exploded and is now tearing away from the core of the station (a refinery). So, unless you want to try your luck with the hard vacuum and possible further explosions, working your way around the other direction seems like the best option.
Aug 3, 2017 3:16 pm
ShowMeDaMonehs; can you do a Roll to try to find a shortcut? Each one would require one Setback because of the general chaos, feel free to come up with reasons to add a Boost. You can choose from;
Outer Rim (Hard) - from your knowledge of similar stations.
Streetwise (Average) - to let you "read" the station.
Perception (Average) - to see if you can spot a short-cut. This needs a second Setback because of the destruction.
Outer Rim (Hard) - from your knowledge of similar stations.
Streetwise (Average) - to let you "read" the station.
Perception (Average) - to see if you can spot a short-cut. This needs a second Setback because of the destruction.
Aug 5, 2017 9:04 am
Flamiel says:
Maybe G'Rehth has a better idea of where they should go. Is there a roll he can make for that, given his time already spent on the station? I could flip a Destiny Point for it, too, to alter the dice. Maybe lower the difficulty of the check.Aug 5, 2017 1:41 pm
fluglichkeiten says:
Flamiel says:
Maybe G'Rehth has a better idea of where they should go. Is there a roll he can make for that, given his time already spent on the station? I could flip a Destiny Point for it, too, to alter the dice. Maybe lower the difficulty of the check.Aug 5, 2017 1:52 pm
Flamiel says:
fluglichkeiten says:
Flamiel says:
Maybe G'Rehth has a better idea of where they should go. Is there a roll he can make for that, given his time already spent on the station? I could flip a Destiny Point for it, too, to alter the dice. Maybe lower the difficulty of the check.Aug 5, 2017 2:13 pm
Flamiel says:
TPK in the prologue. Shortest...campaign...ever. ;-)Aug 5, 2017 2:14 pm
Anybody else want to try? Or you could try the service corridor, if you can get down there. Or back the way you came?
Aug 13, 2017 10:51 pm
G'Rehth is ready to do a mechanics check on that door. Prepared to force it close it none of us can find a solution.
Aug 14, 2017 8:24 am
Okay tucker; Average Ledership check with 2 Setbacks; one from their fear and one from not really being able to see them (and make eye contact). Feel free to come up with good reasons for a Boost.
Flamiel; the Mechanics check would be Average too. Setback because of time pressure. Just Advantages means you get access to the mechanism but you still need somebody to do an Athletics check to move the door. Successes allow you to hook the door up to power and close it immediately.
Flamiel; the Mechanics check would be Average too. Setback because of time pressure. Just Advantages means you get access to the mechanism but you still need somebody to do an Athletics check to move the door. Successes allow you to hook the door up to power and close it immediately.
Aug 14, 2017 2:38 pm
If Ta'hida is happy to help, sure. You could actually get an upgrade for an assisted check as well, but the best way would be for Ta'hida to do the check and to get a boost for G'Rehth's help (1 green, 2 yellow and a blue).
Aug 14, 2017 2:44 pm
Let's do that then! Although there is a setback die too right?
Last edited August 14, 2017 2:47 pm
Aug 14, 2017 2:50 pm
At this point, Ta'hida is following g'rehth's lead, since he seems to know more about this.
Aug 14, 2017 8:13 pm
I can only get an upgrade if his INT is higher than mine or if he has more ranks in Mechanics, which I doubt. So boost it is!
Aug 14, 2017 9:01 pm
Oops, sorry. Missed your rank in Mechanics! So you're both exactly the same; as you say, Boost it is.
Aug 16, 2017 10:42 am
Damn. Kinda regretting doing the Roll to determine how many suits you find.
:-)
:-)
Aug 16, 2017 3:24 pm
Maybe we could all make a roll to see if our character can determine the best course of action? Or see how close we are to the ship?
Sep 4, 2017 9:46 am
Sorry guys, last week at work was majorly hectic. Things are settling back down so should get back to posting.
Sep 4, 2017 10:04 am
ShowMeDaMonehs says:
If I want Mayron to orientate himself and push off the ceiling to get to the other side of the non-grav area, what difficulty is that?Sep 4, 2017 10:07 am
Oh, and he's not going straight up. He's going at about a 45 degree angle, so he would reach the ceiling about fifty metres away from where the zero-gee started too.
Sep 4, 2017 12:00 pm
Hmmm, I'd been kinda hoping it would be a coordination check since he's not using brute strength as much as he is judging distances and a finely tuned push.
If not, I can have a re-strategise.
If not, I can have a re-strategise.
Last edited September 4, 2017 12:07 pm
Sep 4, 2017 2:32 pm
Dang, it's just one thing after another. Ok, can G'Rehth see a reasonable way to proceed through this section? Are there handholds or something along emerge wall? Does he think he can just shoot through there, like push of diving into the corridor?
Sep 4, 2017 3:06 pm
ShowMeDaMonehs; Co-ordination makes sense. Use that.
Flamiel: Do an Average Perception check to look for something to use as handholds. Let's say each success will get you ten metres further (using things like fixed furniture, door/window frames, etc.). I'll figure out Advantages/Disadvantages and Triumphs/Despairs if and when they come up.
Flamiel: Do an Average Perception check to look for something to use as handholds. Let's say each success will get you ten metres further (using things like fixed furniture, door/window frames, etc.). I'll figure out Advantages/Disadvantages and Triumphs/Despairs if and when they come up.
Sep 14, 2017 9:21 am
Galrion; can you do another Co-ordination check to try to grab the fence? This will be an Average check, but two Setbacks because of weightlessness and the shock.
Falmiel; can you roll an Average Perception check to try to find something to use to catch him? Three (or more) Succeses and you're right on top of it, two and it's five metres away, one and it's back a ways.
bigtukker; are you still with us?
Falmiel; can you roll an Average Perception check to try to find something to use to catch him? Three (or more) Succeses and you're right on top of it, two and it's five metres away, one and it's back a ways.
bigtukker; are you still with us?
Sep 15, 2017 9:41 am
Okay Flamiel, how do you intend to use the pipe? Do you want Ta'hida to climb along it or are you going to swing him yourself? Or anything else you might have in mind.
Sep 15, 2017 3:12 pm
So, I'm imagining that Ta'hida is weightless, while I am on firm footing. I think it's as thinking just holding it straight out to him and pulling him in while he also pulls himself along it. It's a weird scenario, as I've never thought about grav/non-grav partitions like this.
Sep 16, 2017 7:23 pm
G'Rehth hasn't got past the non-grav area yet, he just got thirty metres out of ninety (iirc, I'll check again when I can but it won't be far off). So he could hold the pipe out one-handed while holding on with the other, or try to tangle his feet around something, or... well, you decide.
:-)
:-)
Sep 16, 2017 7:36 pm
I thought I'd put distances in the posts describing Mayron's acrobatics, but must have forgotten! But, yeah, it's a ninety metre zero-grav area. He went fifty metres along as he floated to the ceiling, then pushed down at a similar angle so he would have landed at an even hundred metres, but the grab kicked back in just before he got there.
Sep 16, 2017 8:28 pm
Ah, okay. I'll wait on further direction on what to do next then. G'Rehth would be maintaining a grip on something while reaching out with the pipe.
Sep 18, 2017 11:21 am
Okay, I'd say that's a Hard Athletics check for G'Rehth to keep the pole steady one handed. As always, if you can think of a good reason to get a Boost let me know. :-)
Sep 18, 2017 2:46 pm
Can I use that advantage to perhaps notice something important, like a gravity override switch or something?
Sep 19, 2017 4:19 pm
The grav system is broken, since so is the station. But, you could use the advantage to notice the mag-boots on your suits...
:-)
:-)
Sep 20, 2017 5:50 pm
Shoulda said something!
:-)
Okay, I think you guys have spent enough time getting to know each other, so we'll say the ship is just beyond this zero-grav zone. Just got to get there before the station disintegrates.
:-)
Okay, I think you guys have spent enough time getting to know each other, so we'll say the ship is just beyond this zero-grav zone. Just got to get there before the station disintegrates.
Sep 20, 2017 6:07 pm
So what's the deal? We just activate the boots and start walking? Or is there some sort of check?
Sep 20, 2017 6:13 pm
Well Ta'hida still needs to get down to the ground. Then you can walk to the docking bay and board the ship.
I've messaged bigtukker to see if he's still playing. If he's dropped out I'll arrange a replacement.
I've messaged bigtukker to see if he's still playing. If he's dropped out I'll arrange a replacement.
Sep 24, 2017 5:01 pm
I haven't heard from bigtukker so I'm going to invite a new player in. If bigtukker turns up we'll just run with five.
Sep 24, 2017 8:33 pm
Hello, everyone! I'm the new player flug invited in. I'm playing Vorin Shuos, a Clawdite Consular/Ascetic, currently operating under the assumed identity of "Paqa," a Mirialan vagabond. She was found by the Jedi Order in the very late stages of the Clone Wars as a little girl, but was placed with the Agri-Corps until such a time as a Clawdite Initiate wouldn't excite controversy. She escaped the Jedi Purge and has spent the last nineteen years hiding out on a desolate world, but has rejoined the galaxy and is seeing where the Force leads her.
Sep 24, 2017 9:36 pm
Welcome! How are we going to meetup IC? I thinking Vorin could come from the opposite direction and meet us at the ship right when we get there.
Sep 24, 2017 9:54 pm
Coming from the opposite direction is a good idea. I like the idea that she heard Mayron's shout of "If you don't have a ship of your own, follow me!" but was forced to take a different route. I'm thinking she's been stowing away on different ships and using her shapeshifting to escape detection, so another possibility is that she's already in the ship and hiding in the cargo hold or one of the escape pods.
Sep 24, 2017 11:25 pm
galrion says:
Already in it and trying to steal it?Sep 25, 2017 2:23 am
Flamiel says:
galrion says:
Already in it and trying to steal it?But if we want to avoid any possibility of bad blood at the start, using Mayron's proclamation would be a good way to justify Vorin picking this ship and you guys feeling obligated to take her.
Sep 25, 2017 8:24 pm
Ok, I'm slow, but what are we looking at here? Is this through the windows out into space? What are drives and drive trails?
Sep 25, 2017 8:28 pm
Drives/drive trails refers to the light emitted by spaceship engines as they come on and move about, I believe. Either some ships just arrived in the system, or they were here already and just turned their engines on and are now shooting at each other.
Sep 25, 2017 9:38 pm
Yup, what he said.
The escape pods and ships left, now three groups of other ships are shooting.
The escape pods and ships left, now three groups of other ships are shooting.
Sep 26, 2017 10:33 pm
After thinking about it a bit, I think I prefer the idea of introducing Vorin by having her "randomly" stumble upon an already-running ship named "Serendipity" while searching for a means off the station. I can narrate that whenever flug thinks it's appropriate, and then the rest of the group can either find her outside the ship looking for a way in, or inside the ship hiding.
Oct 2, 2017 9:33 am
The A-36 Pathfinder has four crew; one pilot, one co-pilot, one sensor tech, one gunner. What positions do you all want to take?
Oct 2, 2017 11:43 am
Mayron has 3G1Y for piloting (and it's "his" ship) so he'll take pilot's seat, unless anyone is a pilot supreme?
Oct 2, 2017 12:54 pm
Ta'hida has no skills in any of these things so he'll take whatever is left most likely
Oct 2, 2017 1:11 pm
Vorin doesn't have any skills that apply either, but she can at least replenish strain some with Ebb/Flow, so she'll take the gunner seat if no one else is more suitable.
Oct 10, 2017 8:48 am
Ah, okay. So you're going to go straight for them? Maybe G'Rehth could get an idea of what types and number of ships each group of pirates has.
Oct 11, 2017 6:43 am
I think that would be an Easy Computers check the first time, just to figure out the system. Subsequently just ask.
Oct 20, 2017 9:25 am
Excellent. I’ll do a quick post on the game thread to get us going again.
By the way, Flamiel; rereading my post above about the sensors, I realise it was probably misleading. When I say "subsequently just ask" I mean in the future you won’t need a check for this type of information, just ask what’s on the scope.
By the way, Flamiel; rereading my post above about the sensors, I realise it was probably misleading. When I say "subsequently just ask" I mean in the future you won’t need a check for this type of information, just ask what’s on the scope.
Oct 20, 2017 1:51 pm
Note that Vorin introduced herself as Paqa because she's traveling under an assumed identity. I appreciate this can be confusing, so I've noted her current name and appearance in the physical description thread. Let me know if there's something I can do with my narration to make things clearer.
Oct 20, 2017 3:08 pm
Should we be making periodic Perception vs. Deception checks to notice "something is amiss"?
Oct 20, 2017 3:12 pm
She takes strain to assume a form, but I don't believe it costs strain to maintain (I'm away from my books at the moment, I'll double-check when I get home). I'm fine with opposed checks happening when the GM thinks its appropriate. Once the group has a chance to interact more and scrutinize her identity there will probably be an opportunity.
Oct 21, 2017 3:43 pm
The fighters are still out of range of our cannons, but within range of the concussion missile launcher. Is it worth expending a missile to thin them out, and if so, who is in a position to fire the missiles?
(And I double-checked: Clawdites suffer 3 strain when they assume a form, but the rules say nothing about spending strain to maintain a form.)
(And I double-checked: Clawdites suffer 3 strain when they assume a form, but the rules say nothing about spending strain to maintain a form.)
Oct 23, 2017 5:28 am
The pilot or co-pilot would be able to fire missiles, I think.
And I'll just ask for Perception checks when appropriate, no need to keep doing it.
And I'll just ask for Perception checks when appropriate, no need to keep doing it.
Oct 23, 2017 6:15 am
I had thought I'd throw in a little bit of space combat at the end, mostly because I'd never done it before and wanted a quick taste. I had no idea just how many things I'd need to keep track of! I need to stat out the crews of the freighters! Really wish I'd just throw a couple of minion groups of fighters at you guys now!
:-)
:-)
Oct 23, 2017 2:58 pm
Yup. Took me a while to decide what I'd do because I've also never space combated before...
Oct 26, 2017 3:04 am
Yeah, I have no experience doing space combat either. I'm not sure what G'Rehth can do to be helpful from the sensors position anyway. Maybe spend his time turn scanning, to help the targeting systems on the missiles or turret? Roll well enough and grant "linked" quality on the attack?
Oct 26, 2017 6:12 am
Anq 3.6 Tracking Computer
The Anq 3.6 is a computer/fire control system that allows the Pathfinder’s sensor operator to coordinate fire amongst all ship weapons. The sensor operator must designate one target and make an Average (2 Purple) Computers check. If he succeeds, all combat checks made by ship weapons against his designated target upgrade the ability of their check once. If he has 3 Success or 1 Triumph on his check, he may designate an additional target.
The Anq 3.6 is a computer/fire control system that allows the Pathfinder’s sensor operator to coordinate fire amongst all ship weapons. The sensor operator must designate one target and make an Average (2 Purple) Computers check. If he succeeds, all combat checks made by ship weapons against his designated target upgrade the ability of their check once. If he has 3 Success or 1 Triumph on his check, he may designate an additional target.
Oct 27, 2017 2:49 pm
Ok, G'Rehth will do that computers check for his action. Maneuver will be to "aim" to get a boost die...he's concentrating really hard on the readout.
Targeting nearest minion ship.
Targeting nearest minion ship.
Rolls
Computers check for targeting.
2 Success, 1 Failure, 1 Threat
Total: 1 Success, 1 Threat
Oct 27, 2017 4:27 pm
The Serenditpity only has one weapon which works at Short range, the concussion missile launcher (stats for all weapons below). Because of Flamiel's check just now, any attack on the two M3-As gets upgraded once. Kaigen’s Aim maneuvers mean the next attack will get two Boost dice. Because of Monehs’ Gain the Advantage action, you get to ignore any Evasive Maneuvers next turn.
So what that means is that Ta’hida could snap off a shot from the Concussion Missile launcher and the roll would be his Gunnery with one Upgrade and two Boosts. Difficulty would be three Purple because the interceptors are two sizes smaller than the Serendipity.
I think that’s right, does it look to anybody like I missed anything?
Forward-mounted light laser cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1).
Dorsal turret-mounted light ion cannon (Fire Arc All; Damage 8; Critical 4; Range [Close]; Ion],
Forward-mounted concussion missile launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4, Guided 3, Limited Ammo 8)
So what that means is that Ta’hida could snap off a shot from the Concussion Missile launcher and the roll would be his Gunnery with one Upgrade and two Boosts. Difficulty would be three Purple because the interceptors are two sizes smaller than the Serendipity.
I think that’s right, does it look to anybody like I missed anything?
Forward-mounted light laser cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1).
Dorsal turret-mounted light ion cannon (Fire Arc All; Damage 8; Critical 4; Range [Close]; Ion],
Forward-mounted concussion missile launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4, Guided 3, Limited Ammo 8)
Oct 27, 2017 4:32 pm
Also, the Concusion Missile is Guided. The book says about Guided weapons...
Certain types of projectiles, such as guided missiles, may benefit from course alterations after being fired. If a character misses while firing a Guided weapon and if Guided is activated, he may make an attack check at the end of the round. The difficulty of the check is calculated by comparing the weapon's silhouette of 0 to the silhouette of the target (see page 249), and the check's Green Dice equal the weapon's Guided rating. If the test is successful, the weapon strikes the target, and damage is dealt normally.
Guided requires Three Success to activate, unless otherwise specified in the weapon's description. Remember, the Guided effect can activate on its subsequent attacks, representing the projectile continuing to track the target.
"Spoofing" is a countermeasure designed to work against a particular type of projectile, such as flares designed to draw off infrared missiles. Spoofing directly increases the defense of the target against attacks with the Guided quality.
Certain types of projectiles, such as guided missiles, may benefit from course alterations after being fired. If a character misses while firing a Guided weapon and if Guided is activated, he may make an attack check at the end of the round. The difficulty of the check is calculated by comparing the weapon's silhouette of 0 to the silhouette of the target (see page 249), and the check's Green Dice equal the weapon's Guided rating. If the test is successful, the weapon strikes the target, and damage is dealt normally.
Guided requires Three Success to activate, unless otherwise specified in the weapon's description. Remember, the Guided effect can activate on its subsequent attacks, representing the projectile continuing to track the target.
"Spoofing" is a countermeasure designed to work against a particular type of projectile, such as flares designed to draw off infrared missiles. Spoofing directly increases the defense of the target against attacks with the Guided quality.
Oct 27, 2017 4:37 pm
Are the interceptors Silhouette 2? Most starfighters are 3, which would make it an Average difficulty check for the attack, but I'm not familiar with this particular model.
Also, I'm pretty sure you can't Aim for other people, so Vorin is the only one able to use those boost dice (they may not even be relevant by the time she has a chance to shoot, but I didn't really have anything better to do). Ta'hida could still use the upgrade from the targeting computer, though.
Also, I'm pretty sure you can't Aim for other people, so Vorin is the only one able to use those boost dice (they may not even be relevant by the time she has a chance to shoot, but I didn't really have anything better to do). Ta'hida could still use the upgrade from the targeting computer, though.
Oct 28, 2017 12:06 am
I’m away at a wedding this weekend so I’m away from my books. Gunnery keys off of agility yes?
Oct 28, 2017 2:01 pm
So, if anyone wants to tell Ta’hida what he ought to be doing he’ll fire off some stuff. Since he has no idea.
Oct 28, 2017 8:43 pm
It's interesting that this is a gunnery check. I was imagining he'd just need to push a button, so computers or mechanics (or warfare). The turret would definitely be gunnery.
Oct 28, 2017 9:05 pm
Apparently operating complex targeting computers and automated weapon mounts fall under the Gunnery skill (F&D core pg. 130). I think there's a valid argument to be made that Computers would make more sense (or at least using a different characteristic from Agility), but then, in a setting like this that's true of a lot of things.
Oct 29, 2017 8:43 am
Yeah. I think they just didn’t want to give players another skill to spend XP on to make their character a good combat pilot.
Nov 3, 2017 3:14 pm
Vorin's initiative:
Rolls
Cool Initiative
2 Success, 2 Advantage
Total: 2 Success, 2 Advantage
Nov 3, 2017 5:04 pm
Hm, I thought Cool was used for when you were surprised, and Vigilance for when you were being vigilant and on the lookout for action.
Rolls
G'Rehth cool check
Nov 3, 2017 6:07 pm
Ta’hida initiative
Rolls
Initiative
3 Success, 2 Advantage
Total: 3 Success, 2 Advantage
Nov 3, 2017 6:30 pm
Flamiel says:
Hm, I thought Cool was used for when you were surprised, and Vigilance for when you were being vigilant and on the lookout for action.The fighters should only have rolled one yellow then, so I’ll reduce their initiative from 4 to 2 success.
You guys can choose to reroll or not, on this occasion (because I’m a dolt).
Nov 3, 2017 9:37 pm
Re-rolls Initiative check.
Rolls
Vigilance for initiative
1 Success, 2 Advantage
Total: 1 Success, 2 Advantage
Nov 6, 2017 8:50 am
Vigilance initiative check
Rolls
Vigilance
2 Success, 1 Advantage
Total: 2 Success, 1 Advantage
Nov 6, 2017 10:24 am
Initiative is three of you guys, the bad guys, then whoever is left. Mayron has taken the first slot for this round, so anyone else can be up next.
Nov 7, 2017 12:10 am
One success means 9 ion damage before armor, so 7 system strain. The turret doesn't have any special qualities to activate, so I'll use the two of the three advantages to boost Ta'hida's next Piloting/Computers/Gunnery/Mechanics check and spend the third on noticing some important point in the ongoing conflict.
Nov 8, 2017 7:32 am
I'll try to get a post up in a few hours, just having a busy couple of work days.
Nov 16, 2017 11:55 pm
I have an idea for G'Rehth's turns at sensors. Since there's not much he can really do, how about he makes some kind of computers check. Every success and advantage he nets are applied to the next person's check as extra automatic results.
Nov 17, 2017 12:27 pm
No, I made the last move with the Interceptor fleeing like a kicked dog. The freighter hasn't come into the fight yet and it'll stay that way for now, so it's up to you folks what to do next.
Nov 17, 2017 6:31 pm
Yeah, but then I did. :-)
Sorry, I should have posted again in this thread. Never thought about it.
Sorry, I should have posted again in this thread. Never thought about it.
Nov 20, 2017 4:55 pm
Okay, so I suppose next we need Mayron to fly in pursuit of the interceptor so we can finish disabling it. That will also bring us closer to the freighter.
Nov 20, 2017 5:49 pm
That or flee. You can still calculate a jump if your conscience will allow it. Live to fight another day, and all that.
And I’m not suggesting that because I’m intimidated about trying to run a ship with so many crew. Not at all.
And I’m not suggesting that because I’m intimidated about trying to run a ship with so many crew. Not at all.
Nov 22, 2017 3:24 pm
Okay ShowMeDaMonehs; you used your Action to close to Close range on the Intercrptor and Freighter, and your maneuver was Gain the Advantage, which failed but generated four advantages. The Serendipity has four System Strain currently, want to spend the Advsntages to remove them?
Nov 22, 2017 8:26 pm
Unless anyone else wants to jump in first, I'll go to try and finish disabling that interceptor. Since the Gain the Advantage action failed, do I have to add setbacks for defense from the fighter?
Nov 22, 2017 8:33 pm
Actually, the Interceptor's Maneuver on its last turn was to move to Short range, not Evasive Maneuvers, so Gain the Advantage wouldn't have made any difference until it did use Evasive Maneuvers on its next turn, well except that now the Interceptor can choose which of his defense zones gets attacked. So your attack would be Average because the Interceptor is only 1 silhouette lower than the Serendipity.
Nov 22, 2017 8:34 pm
Re-reading that, it didn't make much sense, did it? Just stick with the Average difficulty bit and you'll be fine. :-)
Nov 22, 2017 8:46 pm
Well, that's a miss, but I'll spend the white force pip to gain back one strain through Flow.
Nov 30, 2017 9:10 am
The last six actions, oldest to most recent have been: Mayron, interceptor, vorin, interceptor, Mayron, vorin. Are the others not going?
Nov 30, 2017 11:15 am
Mayron and Vorin have both had an action since the bad guys did, so anybody else is free to go now.
Dec 1, 2017 4:46 pm
With the freighter moving away, does that mean it's a new round and we're all able to act again?
Dec 1, 2017 8:35 pm
Just FYI, you misread the dice results for G'Rehth and your purples. The net was 4 success overall, no threat or adv. :-)
Dec 1, 2017 10:33 pm
Thanks. I get mixed up between Threat and... whatever the opposite of Triumph is. My memory is shit.
Dec 12, 2017 11:36 am
So if the freighter is heading back to the other group, does that mean the civilian transport is no longer being accosted?
Dec 12, 2017 1:09 pm
That's right, you guys have managed to save them (for now).
Is everybody still here?
Is everybody still here?
Dec 13, 2017 12:06 pm
With the holiday season upon us I was thinking we could wrap up the space combat scene and have a final getting-settled-on-the-new-ship bit of RP. Then in early January we can get started on the adventure proper. Does that sound good to everyone?
Dec 15, 2017 5:40 pm
Where are we headed is a great question, Kaigen. I did the nav without much thought on that. I'd say anywhere but Tatooine.
Dec 15, 2017 7:23 pm
You’ve just left Zaddja which is way out on the edge of the Unknown Regions. The nearest systems of any note are Cerea and Takodana.
Jan 18, 2018 10:06 am
Sure, why not. There isn’t much on Wookieepedia but I could just make shit up.
Oh, if anybody gets a Triumph they have a contact there!
It’s fairly obscure so it would be a Hard check. Ta’hida gets a boost because of family connections.
Oh, if anybody gets a Triumph they have a contact there!
It’s fairly obscure so it would be a Hard check. Ta’hida gets a boost because of family connections.
Jan 18, 2018 3:07 pm
I'm assuming that would be Knowledge: Outer Rim? It's just a straight Intellect roll for Vorin in that case.
Rolls
Takodana Knowledge
1 Success, 1 Advantage, 4 Failure, 1 Threat
Total: 3 Failure
Jan 18, 2018 3:11 pm
"Takodana?" says Vorin, "Sure, I know it. That’s way out in Hutt Space, isn’t it? A desert planet."
Feb 11, 2018 8:06 pm
Okay, shall we jump to Takodana? I'll get a post up tomorrow if nobody objects.