I've set up a West Marches campaign. I want to aim for a low magic, gritty world. I will be establishing some house rules and some world setting details. However, the game is still open for everyone to play and GM. Anyone who wants to GM should join now and we will all hash out the details of the world (or region really) and debate house rules. We will also establish how we will maintain GM notes, maps, random encounter tables, etc.
This game will feature a dark and merciless world, where magic has lost its influence and lies mostly forgotten by the civilized world. However, pockets exist in the unexplored West Marches where magic lingers or even thrives, mysterious, dangerous, and most often evil. Spell casting available to PCs will be limited to 1st-level spells and cantrips - a character may not advance to a level in a class if it would grant 2nd-level Spell Slots or a feature that allows casting of a 2nd-level spell.
Humans are the only race available to PCs. Several human subraces will reflect the cultural differences of people from different regions.
The world is brutal and hasn't advanced technologically. House rules on combat and equipment restrictions emphasize this setting. Notably, plate armor and crossbows are not available.
In the end, this will be a game mostly about fighters, barbarians, and rogues, with perhaps a touch of magic, exploring the deadly wilds, struggling to survive and coming out with fantastical tales and treasures, seeding further adventures to brave the Western Marches.
I know that this sort of setting isn't everyone's cup of tea, so I encourage others that feel so inclined to form a Western Marches style game with a more traditional D&D setting. I'd play in it.
http://gamersplane.com/games/728/
Last edited July 14, 2017 12:15 pm