DM_Apexwolf says:
@Couch,
(1) I always thought the West Marches was the whole world was untamed not just a small island undiscovered.
(2) With Civis helping out the newly founded land, not unlike the colonies of America, it doesn't give the sense of danger as much.
(3) It's like, "Oh well this didn't work out lets go home" feel from what you said.
(4) This type of play should be kill-or-be-killed kind of life. No safe haven to fall back on should the town not hold up.
(5) I like to think of it as simple. The world has had to start over, brand new. Nothing is known you must discover everything. Isn't that exactly what world building while playing is and is that not what you want? If their is a civilization already established it removes that feeling. So half the world is know but half is not. I want the players to discover and create this world as a whole, from the ground up.
If they find an ruined town from centeries past, before "The Event", they can decide that they want to begin a new town there and start expanding civilization.
(1) Oh, the whole world is untamed alright. Venatus is a massive continent as I envisioned it. The second map you brought up seemed like a good option to me, or perhaps the third. The way I see it, Civis and Venatus are about the same size, or maybe Venatus is even bigger. The Civisenes have realized that there is an entire new world out there.
(2) Civis only sent the initial expedition. The point of me saying that a) it takes nearly a year to voyage from Civis to Venatus and b) their sea-worthy ships were destroyed and they don't have the equipment to build more was that they are effectively broken off from Civis. They have rare magical contact with the motherland (i.e. enough to let the Civisenes know they are alive and that's about it), but everyone on Venatus has resigned themselves to living their entire lives on Venatus without any hope of going back. Their descendants won't even until they get the equipment to build high-sea worthy ships, which won't be for several hundred years at this rate.
(3) If that's how it came across I gravely misrepresented what I meant to. As I said above, they are stranded on Venatus and have resigned themselves and generations to come to living on Venatus with little to no contact with Civis.
(4) I definitely think it is a kill-or-be-killed situation. If their stronghold falls, everyone there will die soon enough. There's no going back to Civis and there's no getting help from Civis (at least not on demand--Civis has managed to get two ships through the entire 30 years they've been settled there; apparently it's a very dangerous journey and it's a miracle the first expedition made it through alive). With the situation I've narrated, the adventurers are not simply venturing out for their own curiosity, wanderlust and benefit, they
must venture out to explore the land and push back the wilderness before the town's inevitable fall before the forces the land is throwing against them daily.
(5) I guess I was thinking that having Civis would explain how they have any magic, any refined skills, etc at all. If the world had had an apocalyptic event and had to completely restart, all sorts of fine lore would have been lost. What I hoped to create with this scenario is a completely new world (practically--it may be only a continent, but it's massive) but also an explanation for why they still have (relatively) advanced magic, advanced craftsmanship, etc. Also if there had been an apocalyptic event, one would think the landscape would reflect it while in a new continent we can put literally whatever we want without any inhibition of "well, wouldn't those be extinct after...?" The concept of a settling party also explains the diversity of PCs we most likely will have, while if it were an apocalyptic sort of setting one would expect people of same race would have banded together and so we wouldn't be able to explain how we got literally one of everything in this little town in the middle of the wilderness. Short of an intentionally diverse party, that seems like too much of a coincidence for my realism OCD to live with.
Also, having Civis makes for all kinds of cool story possibilities. If we get far enough in the story that Venatus becomes relatively tamed, Civis will obviously want to come and help themselves to the natural wealth that is present in Venatus. But by this time the Venatusians have a sense of identity apart from their motherland (most of them will have been born in Venatus by the time this happens) and probably won't love the idea of some random people they are supposedly related to coming and taking over. So a war ensues. Maybe even the Venatusians eventually invade Civis and there's this massive world war between the brave new world and the old regime.
Thoughts? Comments? Critiques? Disagreements?