That means you hit, and I assume you will use two of your Advantages to activate the Linked quality, meaning you hit twice. Each hit does 4 damage (5 base, 1 for the 1 Success, less Armor of 2), so you did 8 damage!
Prologue: Destiny Calls
That means you hit, and I assume you will use two of your Advantages to activate the Linked quality, meaning you hit twice. Each hit does 4 damage (5 base, 1 for the 1 Success, less Armor of 2), so you did 8 damage!
Rolls
Gunnery check to attack interceptor
2 Success, 4 Advantage, 1 Failure, 1 Threat
Total: 1 Success, 3 Advantage
Rolls
Damage Control
2 Advantage, 2 Threat
Rolls
Gain the advantage (piloting)
1 Success, 4 Advantage, 3 Failure
Total: 2 Failure, 4 Advantage
Rolls
Attack with Flow
1 Success, 1 Advantage, 2 Failure, 1 Threat, 1 White Force Point
Total: 1 Failure
Rolls
Computers check for weapons lock
4 Success, 1 Advantage
Total: 4 Success, 1 Advantage
Rolls
Gunnery check
2 Success, 1 Failure
Total: 1 Success
G'Rehth get 3 Success, 1 Advantage, 1 Threat. Interesting. I'll use the Threat to say that Ta'hida has locked the computer onto the Interceptor so well, that nobody can get it to target anything else. So Gunnery checks on other targets will get a Setback die until G'Rehth is able to fix the problem by doing a Hard Computers check with at least one net success.
Those three Successes can now upgrade Ta'hida's check... which is difficult when it has already been rolled. Damn. Should have thought about that. Okay, the check should have been 2 yellow and a green, so I'll use one of the Green already rolled (which is easier because they both came out the same) and I'll roll the two Yellows...
So now the Gunnery check would be 2 Success and 2 Advantage. I assume you will use your two Advantages to activate the Linked quality, meaning you hit twice. Each hit does 5 damage (5 base, 2 for the 2 Success, less Armor of 2), so you did 10 damage!
Rolls
G'Rehth's purple dice
1 Threat
Total: 1 Threat
Ta'hida's yellows
2 Success, 2 Advantage
Total: 2 Success, 2 Advantage
"Hail the civilians. Tell them to run. While they have the chance, " he says. "Someone else plot us a course out of here."
Rolls
Astrogation check
1 Success, 5 Advantage
Total: 1 Success, 5 Advantage
Ta’hida sits with a pensive look on his face, thinking of the damage pirates, raiders , and slavers do.
I don't think our odds against the rest of those pirates are good. We might want to make ourselves scarce as well."
"We can't help anyone if we're dead. We're leaving."
Pulling on the yoke to set them onto the calculated course, he pulls the lever to make the jump to lightspeed.
"Good luck, " he thinks as he sees the civilians beginning to make their escapes as well.

Stars turn to starlines which change to the familiar mottled tunnel of hyperspace. How long has it been since circumstance thrust you all together? Surely only minutes, but with everything which has happened it seems much longer. But now that you have time to breath you realise you know very little about your new companions.
Vorin climbs down from the turret and walks to the cockpit, standing off to the left where there seems to be a bit more room. "So where are we headed anyway? Not that I have anywhere in particular to be, but it's nice to know." She smiles, "Also, I don't think I caught anyone's name in the rush, I'm Paqa, in case you missed it the first time."
Looking back at Paqa, he says somewhat sheepishly (as much as any Nikto could show), "G'Rehth. And I'm actually not quite sure which coordinates the computer locked in on. It was a little frantic back there. It's either Cerea or Takodana, I think...."
"At least we're safe while we jump," he says to no one in particular. "You, navigating man, can you please figure out where we're going? I don't want it to be...bad."
Ta’hida smiles at Mayron and claps him on the shoulder. That was a great piece of flying. Even with a novice like myself you got us out in great shape. Like you I’d love to know where we are going. I’d also like to add, "How long will it take to get there?"