Prologue: Destiny Calls

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Nov 6, 2017 12:44 pm
OOC:
They only have a Defense quality at the front, so Aft would work fine.

That means you hit, and I assume you will use two of your Advantages to activate the Linked quality, meaning you hit twice. Each hit does 4 damage (5 base, 1 for the 1 Success, less Armor of 2), so you did 8 damage!
Mayron sends deadly red laser beams streaking towards the interceptors. The lasers pound against their shields, blasting right through and blowing the first interceptor into an expanding cloud of debris, and clipping the other.
Nov 7, 2017 12:06 am
As Mayron bears down on one interceptor, Vorin instead focuses on tracking the other one with the turret. As soon as the targeting computer indicates that the fighter is in range, she hits the trigger, sending ion bolts racing towards the ship.
OOC:
I'm assuming my aim maneuvers from the previous round are still applicable. If not, Vorin will strain for a second maneuver to aim twice this round before shooting.

Rolls

Gunnery check to attack interceptor

2 Success, 4 Advantage, 1 Failure, 1 Threat

Total: 1 Success, 3 Advantage

Nov 8, 2017 11:06 am
Vorin's ion bolts paint the interceptor in crackling energy and short out some of its systems. The interceptor reacts sluggishly, but the pilot obviously doesn't want to hang around, and he high-tails it back towards the armed freighter which was still harassing some merchants, all the while the pilot frantically rebooting systems.
OOC:
The interceptor uses its Maneuver to move from Close to Short range. It also uses an Action to perform Damage Control (in this case the Interceptor's System Strain is more than half of its threshold, so the check is Average).

Rolls

Damage Control

2 Advantage, 2 Threat

Nov 22, 2017 1:49 pm
Mayron throws the ship into pursuit and hounds the interceptor, looking to line up a shot for the others.

Rolls

Gain the advantage (piloting)

1 Success, 4 Advantage, 3 Failure

Total: 2 Failure, 4 Advantage

Nov 22, 2017 8:44 pm
The interceptor retreats, but Vorin knows it's too much to hope that they've decided to disengage entirely, so she continues tracking as Mayron pursues it towards the larger ship. She carefully lines up her shot, then relaxes and lets the Force guide her reactions, firing when the moment feels right.
OOC:
Strain for two maneuvers, aiming twice, Gunnery check to attack the Interceptor while using Flow to try to regain some strain.

Rolls

Attack with Flow

1 Success, 1 Advantage, 2 Failure, 1 Threat, 1 White Force Point

Total: 1 Failure

Nov 30, 2017 10:41 pm
G'Rehth forgot how much he dislikes space combat. Much better to have a sword in hand. He works the computer, trying to get a weapons lock again. "Hey Pantoran, you know where the right button is now, right? It's the flashing red one!" Well, maybe at least their gunner can hit something....
OOC:
Action for computers check. Maybe net successes/advantages can carry over to next combat check?

Rolls

Computers check for weapons lock

4 Success, 1 Advantage

Total: 4 Success, 1 Advantage

Nov 30, 2017 11:47 pm
Ta’hida looks at the panel and looks to see if there is a better way to aim than just guessing. I think I’ve got it.

Rolls

Gunnery check

2 Success, 1 Failure

Total: 1 Success

Dec 1, 2017 1:58 pm
OOC:
I think G'Rehth's action would be Average difficulty, so I'll roll the two Purple. Any successes can be used to upgrade Ta'hida's gunnery check once, and I'll roll those dice here too. So let's see what we get...
G'Rehth get 3 Success, 1 Advantage, 1 Threat. Interesting. I'll use the Threat to say that Ta'hida has locked the computer onto the Interceptor so well, that nobody can get it to target anything else. So Gunnery checks on other targets will get a Setback die until G'Rehth is able to fix the problem by doing a Hard Computers check with at least one net success.
Those three Successes can now upgrade Ta'hida's check... which is difficult when it has already been rolled. Damn. Should have thought about that. Okay, the check should have been 2 yellow and a green, so I'll use one of the Green already rolled (which is easier because they both came out the same) and I'll roll the two Yellows...
So now the Gunnery check would be 2 Success and 2 Advantage. I assume you will use your two Advantages to activate the Linked quality, meaning you hit twice. Each hit does 5 damage (5 base, 2 for the 2 Success, less Armor of 2), so you did 10 damage!
The last Interceptor explodes in a cloud of combusting gases. leaving the YZ-775 without an escort. The large freighter adjusts its heading to rendezvous with the other group of pirates.
OOC:
The freighter moves to Short Range. The other group are still at Medium Range.

Rolls

G'Rehth's purple dice

1 Threat

Total: 1 Threat

Ta'hida's yellows

2 Success, 2 Advantage

Total: 2 Success, 2 Advantage

Dec 12, 2017 3:40 pm
Mayron watches the scopes as the pirate vessel retreats.

"Hail the civilians. Tell them to run. While they have the chance, " he says. "Someone else plot us a course out of here."
Dec 13, 2017 4:25 am
G'Rehth, relieved to hear this, begins work on the Nav. "Enough space fighting for one day!"
OOC:
check has boost because I'm sure Ta'Hida is going to help me, right. ;-)

Rolls

Astrogation check

1 Success, 5 Advantage

Total: 1 Success, 5 Advantage

Dec 13, 2017 11:34 am
Is that a good idea? I’ve no love for combat, but if allowed to flee will these raiders not continue to harm others? Given the chance to stop them now, is not failure to act making us complicit in their further wrongdoings?

Ta’hida sits with a pensive look on his face, thinking of the damage pirates, raiders , and slavers do.
Dec 13, 2017 3:24 pm
Vorin lets out the breath she had been subconsciously holding as the fighter explodes and the pirate freighter begins pulling away. She clicks on the intercom, "We've made an opening for others to get gone, but unless this ship has claws it's been keeping retracted,
I don't think our odds against the rest of those pirates are good. We might want to make ourselves scarce as well."
Dec 14, 2017 10:15 pm
Mayron looks at the conflicted looks on his new crew's faces, looks at the affirmative nod from G'Rehth, and makes the decision.

"We can't help anyone if we're dead. We're leaving."

Pulling on the yoke to set them onto the calculated course, he pulls the lever to make the jump to lightspeed.

"Good luck, " he thinks as he sees the civilians beginning to make their escapes as well.
Last edited December 14, 2017 10:16 pm
Dec 15, 2017 1:20 pm
https://vignette3.wikia.nocookie.net/starwars/images/2/29/Hyperspacetunnel.png/revision/latest?cb=20130312014417

Stars turn to starlines which change to the familiar mottled tunnel of hyperspace. How long has it been since circumstance thrust you all together? Surely only minutes, but with everything which has happened it seems much longer. But now that you have time to breath you realise you know very little about your new companions.
OOC:
The Serediptiy isn't a particularly large craft, but now would be a good time to explore and get to know it. You also have several new companions to properly introduce yourselves to.
Dec 15, 2017 5:17 pm
Vorin watches with interest from the turret dome as the ship goes to hyperspace. Considering on her recent trips she's had to find an inconspicuous corner to wait out the ride in, it has been quite some time since she's been able to watch the jump, years even. She feels a certain degree of peace as the bright tunnel of hyperspace takes form. It's just her and the void. Well, and the other people on the ship, the thought of which reminds her that she should get to know her fellow travelers.

Vorin climbs down from the turret and walks to the cockpit, standing off to the left where there seems to be a bit more room. "So where are we headed anyway? Not that I have anywhere in particular to be, but it's nice to know." She smiles, "Also, I don't think I caught anyone's name in the rush, I'm Paqa, in case you missed it the first time."
Dec 20, 2017 4:34 am
G'Rehth exhales a sigh of relief, then pushes himself away from the console. "Bah, space fighting. Give me a good vibrosword face-to-face with an opponent any day over that."

Looking back at Paqa, he says somewhat sheepishly (as much as any Nikto could show), "G'Rehth. And I'm actually not quite sure which coordinates the computer locked in on. It was a little frantic back there. It's either Cerea or Takodana, I think...."
Jan 2, 2018 4:12 pm
Mayron let's out a breath he didn't remember holding as the starscape turns into the reassuringly bright lights of hyperspace.
"At least we're safe while we jump," he says to no one in particular. "You, navigating man, can you please figure out where we're going? I don't want it to be...bad."
Jan 2, 2018 4:23 pm
Ta’hida pushes back the mood that had come upon him, focusing on the now.

Ta’hida smiles at Mayron and claps him on the shoulder. That was a great piece of flying. Even with a novice like myself you got us out in great shape. Like you I’d love to know where we are going. I’d also like to add, "How long will it take to get there?"
Last edited January 2, 2018 4:24 pm
Jan 5, 2018 12:42 am
G'Rehth fiddles for a minute with the computer. "Yes, yes, let me see.... come on, you stupid little...I should be able to get it here in just a minute."
OOC:
Need a roll for this or can the computer tell us?
Jan 5, 2018 3:51 am
G’Rehth’s fiddling quickly bears fruit and he sees they are en-route to a planet called Takodana. Ta’hida will probably recognise the name as his family has probably at one time or another done some business at Maz’s Castle.
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