So I'm actually at -6. Sorry basic math is hard :-( should I post my character falling? How does death work in 5e. Is it when I reach -10 or have they changed that? Sorry not near my phb and on my phone.
If the attack that reduces you below zero reduces you to negative your maximum, you die outright. Otherwise, your HP it set to zero and on your turn you make a death save. A death save requires you to roll 1d20 with no modifiers. On a result of 1 you get 2 failures, on a result of 2-9 you get 1 failure, 10-19 is 1 success. Earn 3 failures and you die, 3 successes and you stabilize (stop making death saves). If you roll a 20 on your death save you gain 1 HP and regain consciousness.
Zaris will gain the Magic Initiate feat for level 4. Gains 2 cantrips and one 1st level spell that can be cast once per long rest in addition to his normal list.
Don't forget my Wizard spellbook houserule as well (if it even is one, might be part of the rules -- either way do this!):
Wizards and Spells
Each level after the first, a wizard may add 1 Spell to their Spell Book that is of a level that they can cast. This is in addition to the normal rules for adding spells to a wizard spell book.
Totally made up. Sometimes I write them down so I can use the same one for each spell but that isn't the norm! I mix bits of the languages I know. At some point I'm sure I'll play with someone who will end up realizing I just wrote "purple monkey dishwasher" in Croatian.
A few things: How much longer will we have to travel? Can we get there by morning if we continue? Kaiakas feels a sense of urgency if they can get there by some time tomorrow by continuing now.
Also, Kaiakas is down 3 hp. Does anyone need anymore healing?
You will not arrive by morning, several days of travel remain. If you travel through the night, it will give everyone Exhaustion level 1. If you rest in the morning, after a long rest 1 level of Exhaustion is removed. If you continue traveling though, Exhaustion will start stacking up (and the more you have the harder it is to remove, since you only reduce it by 1 level per long rest).