Sep 27, 2017 8:36 pm
Hello Gamersplaners!
I just wanted to see if/how much interest there would be out there for a, you guessed it, Star Wars campaign using Fantasy Flight Games' system?
There are possibly several things that might not make this game appealing to everyone so please read on...
Warning: Book Ahead! (sorry)
TLDR: F&D ONLY!, Morality mechanic, PVP, EU story
1. Force & Destiny - all PCs should be F&D Careers/Specs, as the campaign is going to not only focus on the Force, Force users, and lore having to do with those things, but also it's going to start on a planet that has literally banished all non-Force sensitive people. So... yea, explicitly F&D campaign.
2. Expanded Universe (EU) - the campaign will take place 100% in EU timelines and places. We're actually gonna be in PRE-Old Republic times... like 25,000 years Before the Battle of Yavin (if you know the Star Wars relative timeline). It's just what/when fit some of my ideas the best, and I think will yield some very interesting campaign elements.
You don't have to have any personal knowledge of that era to play. But if you want to read about the "Je'daii Order" google those two words for a self-directed primer on what's going on. There will be an "in-character knowledge thread" in the game forum, if you just want to wait and see what I determine you need to know.
3. PVP - I intend to have Player-vs.-Player (combat) be a significant story element. You won't be asked to try to kill each other, but rather the PVP will be in the context of training and/or competitions. There is also the distinct possibility of other kinds of Player conflict (social, political, etc.).
The campaign will not focus on combat outside of PVP contexts unless you choose to pursue that approach to problem solving (so, you don't need to have a combat-focused PC to have fun), I intend to present you with a wide range of challenges - indeed I would strongly encourage you to NOT make a combat-focused character, but combat will be there from time to time so you'll want to have something to do during it too :P
4. Morality - I plan on using the Morality mechanics in F&D (Conflict, Conflict warnings, Weakness, Paragon, Darkside, all that) more or less as written. Including assigning Conflict for RP (like rp of fear, anger, or other strong displays of emotion).
I do not use the Conflict mechanic as a punishment for my players' "bad behavior". Which that doesn't mean, I don't give you Conflict when you do "Darkside stuff". It means we ALL (you as players, me as GM) will be expected to engage the Conflict mechanic as a tool to tell our stories. I have found it can very successfully be employed as a way to explore and illustrate the moral concepts surrounding the Force via game mechanics, if it's not treated like a "Gotchya!"-stick by the GM. If that doesn't interest you - if willingly engaging with the Conflict mechanic doesn't interest you - you may be frustrated by this campaign.
We'll be beginning play with something like a "Knight Level" start, i.e. an immediate post-char-gen bonus xp. Though I haven't decided exactly how much yet. It will definitely be a lesser amount of bonus credits than Knight Level, but you'll get some of those too.
Let me know if you have any questions.
Please reply here if you're interested. This thread will serve as my guide to the invite list.
Sorry for the book.
I just wanted to see if/how much interest there would be out there for a, you guessed it, Star Wars campaign using Fantasy Flight Games' system?
There are possibly several things that might not make this game appealing to everyone so please read on...
Warning: Book Ahead! (sorry)
TLDR: F&D ONLY!, Morality mechanic, PVP, EU story
1. Force & Destiny - all PCs should be F&D Careers/Specs, as the campaign is going to not only focus on the Force, Force users, and lore having to do with those things, but also it's going to start on a planet that has literally banished all non-Force sensitive people. So... yea, explicitly F&D campaign.
2. Expanded Universe (EU) - the campaign will take place 100% in EU timelines and places. We're actually gonna be in PRE-Old Republic times... like 25,000 years Before the Battle of Yavin (if you know the Star Wars relative timeline). It's just what/when fit some of my ideas the best, and I think will yield some very interesting campaign elements.
You don't have to have any personal knowledge of that era to play. But if you want to read about the "Je'daii Order" google those two words for a self-directed primer on what's going on. There will be an "in-character knowledge thread" in the game forum, if you just want to wait and see what I determine you need to know.
3. PVP - I intend to have Player-vs.-Player (combat) be a significant story element. You won't be asked to try to kill each other, but rather the PVP will be in the context of training and/or competitions. There is also the distinct possibility of other kinds of Player conflict (social, political, etc.).
The campaign will not focus on combat outside of PVP contexts unless you choose to pursue that approach to problem solving (so, you don't need to have a combat-focused PC to have fun), I intend to present you with a wide range of challenges - indeed I would strongly encourage you to NOT make a combat-focused character, but combat will be there from time to time so you'll want to have something to do during it too :P
4. Morality - I plan on using the Morality mechanics in F&D (Conflict, Conflict warnings, Weakness, Paragon, Darkside, all that) more or less as written. Including assigning Conflict for RP (like rp of fear, anger, or other strong displays of emotion).
I do not use the Conflict mechanic as a punishment for my players' "bad behavior". Which that doesn't mean, I don't give you Conflict when you do "Darkside stuff". It means we ALL (you as players, me as GM) will be expected to engage the Conflict mechanic as a tool to tell our stories. I have found it can very successfully be employed as a way to explore and illustrate the moral concepts surrounding the Force via game mechanics, if it's not treated like a "Gotchya!"-stick by the GM. If that doesn't interest you - if willingly engaging with the Conflict mechanic doesn't interest you - you may be frustrated by this campaign.
We'll be beginning play with something like a "Knight Level" start, i.e. an immediate post-char-gen bonus xp. Though I haven't decided exactly how much yet. It will definitely be a lesser amount of bonus credits than Knight Level, but you'll get some of those too.
Let me know if you have any questions.
Please reply here if you're interested. This thread will serve as my guide to the invite list.
Sorry for the book.