Oct 24, 2017 3:39 am
Alright gents, we'll get going here, but I just wanted to have a little primer for the game.
Two main things:
1. I've been told before that I run a sandbox style game. I don't think that's particularly accurate, but that's what I've been told by past players (who quit because they didn't like it). I would agree with that assessment, on the basis that I do not often come out and say, via NPCs or OOC exposition: "You need to go do this." So I wanted to give you a heads up regarding that. My game will require you to make story-guiding decisions. And this works best when you embrace that. I'm not gonna say "There's no wrong decision." cuz IC actions will have IC consequences. But I want the story to go where you guys want it to go, so I need you to show me where you want it to go with your IC choices.
2. While I am the GM, I need you guys to help me inject Star Wars-y goodness into the game. The nature of PBP is such that there is a much more limited - less fluid - exchange of information about any given thing going on, right? This is especially true for "setting the scene" type information exchange. So part of what I ask that you guys do with every post is to a.) bring the Star Wars, but also b.) I want you to embrace a certain amount of creative license. When I post something and you're left reading it and thinking "Uhhh, but what about X, and Y? Is there anything like that?", I don't want you to stop the game and ask me, I'd rather you put on your GM hat and inject reasonable levels of worldbuilding with your post.
For example, say I've described a scene in a tap-kaf bar, and I didn't say there was a closet over there, but you'd like there to be a closet, cuz you could go in there and put on your disguise. Well, if it makes sense that there's a closet there given what else you know, just narrate into existence that there is a closet there. Or if it's a scene on the street, and didn't say there was a bantha down the street, but you'd like there to be cuz you want to use it to cause a distraction. Well, if it makes sense given what else you know about the scene I've set, just tell us all that there's a bantha down the street.
Does that make sense?
Obviously I don't want you abusing this control, I don't want you to use it to create unreasonable advantages for yourself, or to change a scenes tone or the narrative direction in a big way. If you want to do some worldbuilding, but you think you may be assuming too much creative license? Then ask. Ask a leading question; hey, uh, is there any closets around? or, is there any domestic creatures around by chance? I'll either say, Yes, or make a "luck roll" (or say No :P), but the point is; my ability to communicate everything that's going on is greatly reduced due to the nature of PBP. So use your posts to bring the Star Wars universe to life AND to make things interesting and dramatic.
Cool?
That's all I got.
The intro IC post is just to set the scene a bit, I'll bring us up to something to bite into fairly rapidly here.
Remember: Be bold! Bring the Star Wars! Use your creative license to make things interesting!
Seeya in game.
Two main things:
1. I've been told before that I run a sandbox style game. I don't think that's particularly accurate, but that's what I've been told by past players (who quit because they didn't like it). I would agree with that assessment, on the basis that I do not often come out and say, via NPCs or OOC exposition: "You need to go do this." So I wanted to give you a heads up regarding that. My game will require you to make story-guiding decisions. And this works best when you embrace that. I'm not gonna say "There's no wrong decision." cuz IC actions will have IC consequences. But I want the story to go where you guys want it to go, so I need you to show me where you want it to go with your IC choices.
2. While I am the GM, I need you guys to help me inject Star Wars-y goodness into the game. The nature of PBP is such that there is a much more limited - less fluid - exchange of information about any given thing going on, right? This is especially true for "setting the scene" type information exchange. So part of what I ask that you guys do with every post is to a.) bring the Star Wars, but also b.) I want you to embrace a certain amount of creative license. When I post something and you're left reading it and thinking "Uhhh, but what about X, and Y? Is there anything like that?", I don't want you to stop the game and ask me, I'd rather you put on your GM hat and inject reasonable levels of worldbuilding with your post.
For example, say I've described a scene in a tap-kaf bar, and I didn't say there was a closet over there, but you'd like there to be a closet, cuz you could go in there and put on your disguise. Well, if it makes sense that there's a closet there given what else you know, just narrate into existence that there is a closet there. Or if it's a scene on the street, and didn't say there was a bantha down the street, but you'd like there to be cuz you want to use it to cause a distraction. Well, if it makes sense given what else you know about the scene I've set, just tell us all that there's a bantha down the street.
Does that make sense?
Obviously I don't want you abusing this control, I don't want you to use it to create unreasonable advantages for yourself, or to change a scenes tone or the narrative direction in a big way. If you want to do some worldbuilding, but you think you may be assuming too much creative license? Then ask. Ask a leading question; hey, uh, is there any closets around? or, is there any domestic creatures around by chance? I'll either say, Yes, or make a "luck roll" (or say No :P), but the point is; my ability to communicate everything that's going on is greatly reduced due to the nature of PBP. So use your posts to bring the Star Wars universe to life AND to make things interesting and dramatic.
Cool?
That's all I got.
The intro IC post is just to set the scene a bit, I'll bring us up to something to bite into fairly rapidly here.
Remember: Be bold! Bring the Star Wars! Use your creative license to make things interesting!
Seeya in game.