Act II, Ill Fortunes (the third day)

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Jan 18, 2018 2:29 pm
"I think they will be in the tower. Try knocking down the door on it and getting them to come out. I'm gonna go get set up. Pay attention and I will signal you when I am ready."

Roland stealthily creeps in along, finding a position to create his hide. Somewhere in the area of the bottom right corner of the map. Once he is hidden he takes a good look around.

Rolls

Stealth - (1d20+15)

(10) + 15 = 25

perception - (1d20+13)

(10) + 13 = 23

Jan 19, 2018 2:00 am
"Not a bad idea. I think I'll take out my bow and go hide as well..."

Rolls

Janis' Barahg's Stealth check

Jan 19, 2018 7:46 am
"Sounds good ta' me." Durgrim starts walking down towards the tower. Nodding to Veroth, he adds. "Good suggestion, Brother. There's no end to the treachery of our enemy. Check the door, but get behind me if ye see foes."
Jan 19, 2018 3:30 pm
So I guess you just go knock...
Jan 19, 2018 4:23 pm
Veroth sidles nonchalantly up to the door, and then checks it for traps. If he finds none, he stands tall and knocks.

Rolls

Perception looking for traps - (1d20+11)

(7) + 11 = 18

Jan 20, 2018 12:48 am
Veroth observes the door and is confident it is free of traps. He then knocks and waits... and waits... and waits... Hmm, is there anyone home?
Jan 20, 2018 12:57 am
...Lets see if anyone is home. The Strix pulls lockpicks and unlocks the door if it locked before standing to the side and opening it.

Rolls

Disable Device to open lock - (1d20+16)

(20) + 16 = 36

Jan 20, 2018 1:01 am
As he attempts to pick the lock, Veroth will notice that the door is unlocked. Whomever lives here doesn't seem to be too much bothered about thieves...
Jan 20, 2018 1:22 am
He coughs discretely and opens the door, standing to the side.
Jan 20, 2018 1:37 am
Veroth will notice the tower seems relatively empty. There seems to be a walkway going around the ground floor of the tower, probably for archers to shoot through the arrow slits. there seems to be a door, probably leading to a staircase. And there is a roof, hinting at an upper floor. The interior of the tower is as much in a state of disrepair as its exterior.
Jan 20, 2018 1:45 am
Veroth takes a hard look and then calls the others to approach, stepping just inside.
Jan 22, 2018 7:49 am
Durgrim nods and steps up to the door. Pausing for a second, ye yells out. "We are Lightbringers! We cross this 'ere doorway in our Righteous Cause, the 'oly fight on the undead! If 'ere are good folk here, come out and be safe, on the Word of Durgrim, Hammer of Torag. If 'ere are evil-doers, surrender to be judged! If 'ere be undeath, it will be crushed!"

He pauses for a moment to listen, then steps in and gestures for Veroth to check the next door.
Jan 22, 2018 8:06 am
Stepping through the doorway, Ujjaya allows his eyes to adjust to the interior before taking position across Durgrim.
Jan 22, 2018 2:01 pm
Roland keeps a sharp eye on the surroundings, making sure his friends aren't walking into a trap.
Jan 22, 2018 2:09 pm
Veroth approaches the other door, his eyes wary for tripwires and loose floorboards. At the door that probably leads to the stairs he cautiously examines it.

Rolls

Perception looking for traps, floor - (1d20+11)

(16) + 11 = 27

Perception looking for traps, door - (1d20+11)

(12) + 11 = 23

Jan 22, 2018 3:32 pm
Veroth meticulously scans the ground and door for traps and finds the place to be free of them.

Rolls

Secret Roll

Jan 22, 2018 3:40 pm
"Ready for door opening?" he says, his own rapier drawn in preparation.
Jan 22, 2018 10:39 pm
Veroth opens the door and sees a spiral staircase, going up and down.
Jan 22, 2018 10:54 pm
The strix lets out a held breath, and proceeds carefully upwards.

Rolls

Perception looking for traps - (1d20+11)

(20) + 11 = 31

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