Act II, Ill Fortunes (the third day)

Oct 21, 2017 5:44 pm
You wake up on a misty morning, some of you memorizing their spells for the day while the rest of you mill about the camp, packing things up and discussing strategies and what tasks lay ahead on your journey.
Oct 21, 2017 5:51 pm
Ujjaya finishes his morning meditation and exercises to regather his ki, then breaks his fast with herbs, fruit, and tea.
Oct 21, 2017 5:57 pm
Veroth wakes after his second nap, and stretches. His wings strain and looks up at the sky longingly, before moving away, hunching down and flapping wildly, the Strix version of pushups. A small dust cloud rises from the ground.

He cuts some dire wolf meat, shaved thin, and brown's it over the coals. He nibbles at it lightly yet distastefully, but with surprise enjoys the stringy texture. He offers some to Ujjaya.
Oct 21, 2017 6:01 pm
"I do not eat meat, brother. But thank you." Ujjaya offers Veroth some of his bitter tea.
Oct 21, 2017 6:07 pm
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Janis approaches Veroth.

"I'll partake of some of the meat if you don't mind. Not a bad idea you had, might as well cook the meat right away and have some provision. Wolf meat is not the best, but it'll do in a pinch. You seem to have the soul of a hunter in you my feathered friend..."
Oct 21, 2017 6:11 pm
Ireena partakes of her own provision, she looks a bit pensive...

"I can't believe I slept through that fight with the dire wolves..."
Oct 21, 2017 11:42 pm
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Rolls

Secret Roll

Oct 22, 2017 12:41 am
Darren chuckles, "Wasn't much of a fight, to be honest with you!" he says as he eats his breakfast.
Oct 22, 2017 1:34 am
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Sir Urik will chuckle as well.

"Do not be too hard on yourself. If it wasn't for Hurrn here, I too would have slept through the whole thing..."

Sur Urik's celestial raven companion caws, as if in agreement.
Oct 22, 2017 1:54 am
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Oct 22, 2017 4:25 pm
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Oct 22, 2017 4:38 pm
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Rolls

Diplomacy - (1d20+8)

(13) + 8 = 21

Oct 22, 2017 7:22 pm
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Oct 22, 2017 7:33 pm
Veroth passes around thinly sliced roasted wolf to those who will eat it. When breakfast is over, he checks his gear and awaits the group to make way.
Oct 22, 2017 8:51 pm
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Oct 22, 2017 9:30 pm
Janis will cut the rest of the meat and follow Veroth's example and cook it. He will also collect the dire wolves' pelts.

"It'd be a shame to let such nice furs go to waste... Anyways, I know where the ruins are, and they've been there for who knows long, I'm sure they can wait a bit longer... Besides, since you were nice enough to come here with mule and cart, we'll probably have to get back out the way you came: slopes will be too steep for your cart otherwise. So this will also lengthen our journey to the ruins..."

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Oct 22, 2017 11:02 pm
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Last edited October 22, 2017 11:43 pm

Rolls

Secret Roll

Oct 23, 2017 12:49 am
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Oct 23, 2017 2:55 am
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Rolls

Perception (-Dazzled) - (1d20+6)

(11) + 6 = 17

Oct 23, 2017 4:07 pm
OOC:
Alright, let's take care of the rest of the party then...
As he finished skinning the wolves and cooking the last of the meat, Janis continues.

"Alright, I'll cure that later... Now like I said, I've never went into the ruins proper. No good throwing myself in the jaws of the wolves, both literally and figuratively, but the ruins consist of a short tower and two ruined buildings, the purpose of which cannot be discerned. The tower is still relatively intact and it would be my bet that this is what they're using as a base of operation. It's also very small, so I think it must have some sort of sub-levels. As for what sort of dangers we'll encounter there, I can only make assumptions. Shelters of all type, even man-made ones, tend to attract wildlife of all kind, so we could expect to encounter animals, vermin, and maybe even plant creatures there."

Janis then grabs a branch and starts drawing shapes in the dirt: a small octagon and two other shape above it.

"This octagon here is the tower. Those two shapes here are the ruined buildings. Nothing much more than foundations and the odd piece of crumbling wall at that point... So, any questions? I'm ready when you guys are."
Oct 23, 2017 4:34 pm
Veroth hops nervously from foot to foot a few times, then says in heavily accented Common, "When we gets there, let Veroth enter ruins first. Veroth trained at finding nasty surprises."
Oct 23, 2017 7:07 pm
Durgrim nods, while chewing on some stringy wolf meat. "Aye. I dinnae' like ye bein' to far away tho', Brother, if anythin' should go after ye'."

Turning to Janis, he inquires. "Mister Barag, what's the best approach? Can we stay close while' Veroth has a look?"

Rolls

Knowledge Engineering, does the layout give me any insights? (if applicable) - (1d20+7)

(9) + 7 = 16

Oct 23, 2017 8:16 pm
Looking at the rough drawing, Durgrim will notice Janis drew some protrusion off the rough octagon. This looks a lot like a gate, and the room for a stairwell as well.

At Durgrim's question Janis shrugs.

"The front doors are any good place as any."

Janis points the protrusion with his branch.

"Still, if you want to be sneaky, we could always scale the tower and start from the top. It is pretty short... I'm assuming whomever built it run out of funds and decided to call it a day and jut put a roof on what he had already built... so scaling it shouldn't be much of a problem."
Oct 23, 2017 9:30 pm
Darren indicates himself, specifically his heavy armor, "Climbing is not see easy for me, unfortunately," he says.
Oct 23, 2017 9:40 pm
Janis shrugs again.

"Front door it is then..."
Oct 24, 2017 7:28 am
Nodding, Durgrim stands up and gathers his gear. "Aye. Let us go."
Oct 24, 2017 7:49 am
Both groups set off. Eventually, they'll spot each other from some distance away some place west of the crossroads, but they'll notice something else... two bodies lie on the road which were not there yesterday (for the group which left to find Janis Barahg the day before).

You guys can roll a Perception at that point.

Rolls

Secret Roll

Secret Roll

Secret Roll

Ireena's Perception

Sir Urik's Perception (Hurrn's Perception)

Janis Barahg's Perception

Oct 24, 2017 2:19 pm
Veroth, scouting ahead, tries to keep an eye out for the unusual or anything possibly threatening...

Rolls

Perception - (1d20+11)

(12) + 11 = 23

Oct 24, 2017 8:22 pm
OOC:
Perception

Rolls

Perception - (1d20+4)

(7) + 4 = 11

Oct 24, 2017 9:01 pm
OOC:
Perception

Rolls

Perception - (1d20+8)

(4) + 8 = 12

Oct 25, 2017 2:28 am
OOC:
perception

Rolls

Perception - (1d20+6)

(1) + 6 = 7

Oct 25, 2017 2:30 am
OOC:
Perception JIC

Rolls

Perception - (1d20+6)

(7) + 6 = 13

Oct 25, 2017 4:29 am
.

Rolls

Perception - (1d20+14)

(17) + 14 = 31

Oct 26, 2017 1:57 pm
Perception

Rolls

perception - (1d20+13)

(5) + 13 = 18

Oct 27, 2017 1:01 am
Veroth, Ujjaya, Roland, and Weiryn (because he is closer to the corpses, will notice that the corpses are in fact Vistanis. They seem to have been mauled by some beasts. Weiryn who is closer will also notice that they are still alive, although unconscious.

Suddenly, Hurrn, Sir Urik's celestial raven companion will become agitated. Veroth will notice a humanoid form covered with fur and with a wolf's head hidden in the underbrush near the party. Ujjaya will notice this creature as well as nother one hidden in the underbrush near where Weiryn is.

You can place your characters on the map. The mai party around the cart I've placed on the map, Weiryn along the eastern edge of the map, up to within 15 feet away from the corpses.

Now is also time to roll initiative. Only those who have spotted the creatures (as well as the creatures themselves) will be able to act during this first surprise rounds.

Rolls

Ireena's Initiative (surprised)

Sir Urik's Initiative (surprised although Hurrn is not)

Janis Barahg's initiative (surprised)

Creature 1's initiative

Creature 2's initiative

Oct 27, 2017 1:28 am
Weiryn raises a hand in greeting to his companions as he moves to examine the injuries on the fallen Vistani.
OOC:
And that's my one good roll for the combat...
Last edited October 27, 2017 1:30 am

Rolls

Initiative (surprised) - (1d20+1)

(17) + 1 = 18

Oct 27, 2017 2:00 am
OOC:
Initiative

It's view-only right now

Rolls

Init - (1d20+6)

(18) + 6 = 24

Oct 27, 2017 2:03 am
OOC:
Okay, I thought it was just my phone. Good to know.
Oct 27, 2017 2:56 am
Initiative

Rolls

Initiative - (1d20+6)

(2) + 6 = 8

Oct 27, 2017 3:22 am
OOC:
I'm noticing nobody is placing their counter on the battle map. Are there problems with the permissions again?
Oct 27, 2017 3:32 am
OOC:
Gaddammit! I swear, Google doc is not saving modifications lately...
Oct 27, 2017 8:38 am
Perched on the cart, Ujjaya nocks a silvered arrow.

Rolls

Initiative - (1d20+6)

(4) + 6 = 10

Oct 27, 2017 5:46 pm
OOC:
I'm still having difficulty moving my tolerance. Could someone place me on y9 please?
Oct 27, 2017 6:13 pm
irvanovich says:
OOC:
I'm still having difficulty moving my tolerance. Could someone place me on y9 please?
OOC:
Done.
Oct 27, 2017 7:12 pm
OOC:
initiative

Rolls

Initiative - (1d20+8)

(3) + 8 = 11

Oct 27, 2017 10:08 pm
OOC:
Note to self: do the permissions twice just to be sure form now on...
Oct 28, 2017 10:24 am
OOC:
Initiative

Rolls

Initiative - (1d20+1)

(11) + 1 = 12

Oct 29, 2017 6:16 pm
OOC:
Sorry guys, had a bit of a crazy week. I'll be better this week.

Rolls

Initiative - (1d20-1)

(1) - 1 = 0

Oct 29, 2017 10:26 pm
Surprise round.

Initiative
24 Darren (surprised)
19 Ireena (surprised)
18 Janis Barahg (surprised)
18 Weiryn (surprised)
12 Durgrim (surprised)
11 Veroth
10 Ujjaya
9 ?
8 Roland (surprised)
8 ?
4 Sir Urik (surprised, although Hurrn is not)
0 Heather (surprised)

Conditions
As this is a surprise round, only combatants aware of their opponent can act this round, and they can only perform a single move or standard action (plus free actions).
Unaware opponent not only cannot act this round, but they are flat-footed (denied their DEX to AC, can be sneak attacked).

Combat Map.

The first combatant capable of acting is Veroth.
Oct 30, 2017 12:59 am
Veroth flaps his wings twice, leaping into the air. He glides over to the wagon and hovers inches from the ground, rapier at the ready.
OOC:
Double move, so no combat action, but ready for any Attacks of Opportunity if the wolf moves through his threatened area.
Oct 30, 2017 1:41 am
"Werewolf!" Ujjaya calls out, two arrows already in flight.
OOC:
• Primary target: F15
• Rapid Shot: +12/+12
• Deadly Aim: -2 attack, +4 damage.
[ +- ] Ujjaya's combat stats

Rolls

Attack #1, potential damage - (1d20+10, 1d8+9)

1d20+10 : (4) + 10 = 14

1d8+9 : (7) + 9 = 16

Attack #2, potential damage - (1d20+10, 1d8+9)

1d20+10 : (18) + 10 = 28

1d8+9 : (7) + 9 = 16

Oct 30, 2017 3:56 pm
Qralloq says:
Veroth flaps his wings twice, leaping into the air. He glides over to the wagon and hovers inches from the ground, rapier at the ready.
OOC:
Double move, so no combat action, but ready for any Attacks of Opportunity if the wolf moves through his threatened area.
OOC:
Do you have an ability which allows you to perform a double move as a single move or something? Or a second move as a free action? Because this is a surprise round and you're limited to a single more or standard action.
Jabes.plays.RPG says:
"Werewolf!" Ujjaya calls out, two arrows already in flight.
OOC:
• Primary target: F15
• Rapid Shot: +12/+12
• Deadly Aim: -2 attack, +4 damage.
OOC:
Are your arrows silvered?
Oct 30, 2017 5:08 pm
OOC:
Quote:
Are your arrows silvered?
Oh damn, I forgot to specify! Well, I already scratched two common arrows from inventory, so no. Will try to remember next round!
Oct 30, 2017 7:50 pm
OOC:
OK. Oh, I just noticed, Rapid Shot demands a full attack option. So this round with a single standard action, you're shooting only 1 arrow.
Ujjaya's arrow flies wide of the mark.

All of a sudden, a third hybrid creature nobody saw stands up from the foliage and shoots at Darren.

The arrow barely misses Darren.

The other two hybrid creatures start raging and make their way out of their hiding spot.

Hurrn will fly towards the closest creature and attempt to harry it. Sadly it fails.

Rolls

Werewolf attack on Darren (Vital Strike)

Werewolf's WIL save

Oct 30, 2017 7:59 pm
First round of combat.

Initiative
24 Darren
19 Ireena
18 Janis Barahg
18 Weiryn
12 Durgrim
11 Veroth
10 Ujjaya
9 Archer Werewolf
8 Roland
8 Barbarians Werewolves
4 Sir Urik
0 Heather

Conditions
None.

Combat Map.

Darren is up.
Oct 30, 2017 8:16 pm
Darren raises his hammer and rushes toward the enemy who shot at him.
OOC:
Taking the Run action
[ +- ] Stats
Oct 30, 2017 8:26 pm
Naatkinson says:
Darren raises his hammer and rushes toward the enemy who shot at him.
OOC:
Taking the Run action
[ +- ] Stats
OOC:
What's your speed? Because there's some undergroth on the way. The light green is regular terrain, but the medium green is medium undergrowth, and the dark green where the creature is is heavy undergrowth...
Oct 30, 2017 8:28 pm
Ireena will get off the cart and attack the creature next to Heather. Having seen Ujjaya's arrow miss, she won,t be putting any power attack on this attack.

Her attack fails to hit the creature.
OOC:
Before playing Janis, I'll wait to see if Veroth could indeed move to where he moved during the surprise round...

Rolls

Ireena's attack

Oct 30, 2017 8:37 pm
OOC:
My speed is 20, and the run action lets me move triple speed in heavy armor. By my calculations, I hit exactly 60 ft movement from that, which was my limit

4 diagonal spaces in unhampered terrain = 30 feet
2 diagonal spaces in difficult terrain = 30 feet
Oct 30, 2017 8:44 pm
kalajel says:
OOC:
Do you have an ability which allows you to perform a double move as a single move or something? Or a second move as a free action? Because this is a surprise round and you're limited to a single more or standard action.
OOC:
Nope, missed that this was a surprise round. I'll adjust the map to represent 6 squares of movement.
Oct 30, 2017 9:00 pm
OOC:
@ Naat: Okay, cool, just checking.
@ Qralloq: Okay.
Janis will move to attack the creature, taking his swift action to observe it and the one which shot at Darren. He will put his maximum amount of power attack on this attack with his silvered scimitar.

Janis' attack leaves a vicious slash across the creature's bare chest. It turns, its face twisted into a snarl of pain and hatred... looks like it's switching its focus from Heather to Janis...

Weiryn is up next.

Rolls

Janis' attack (Power Attack)

Oct 30, 2017 9:59 pm
OOC:
So...somehow, my phone decided to move everything on the map. My apologies, Kalajel. I'll try to make clear what Weiryn is attempting.
Startled at the sudden appearance of a werewolf beside him, Weiryn attempts to dismount, putting his horse between himself and his foe.
OOC:
Edit: oh balls
Last edited October 30, 2017 9:59 pm

Rolls

Dismount (Ride, aka Dexterity) - (1d20+1)

(5) + 1 = 6

Oct 30, 2017 10:20 pm
OOC:
No problem, I fixed everything.
Weiryns must taken an action to disembark. On which square do you disembark and what other action do you take?
Oct 31, 2017 6:55 pm
OOC:
Didn't realize you'd responded...oops.

Trying to put the horse between Weiryn and the big puppy man.
Weiryn dismounts, placing his horse between himself and the werewolf. He steps back about 10 feet from the horse, putting a little distance between himself and his foe.
Last edited October 31, 2017 6:57 pm
Oct 31, 2017 6:59 pm
OOC:
Ha! Moved successfully this time...

Here's hoping for no Attack of Opportunity...I am not a chew toy!
Oct 31, 2017 7:40 pm
irvanovich says:
OOC:
Ha! Moved successfully this time...

Here's hoping for no Attack of Opportunity...I am not a chew toy!
OOC:
A quick look at the rules doesn't seem to indicate that an AoO is provoked, though I could be wrong...
Durgrim is up next.
Nov 2, 2017 7:20 am
Surprised by the ambush, Durgrim makes a quick assessment of the situation, then decides he's most needed in the front. He hops down from the cart, then runs all he can toward Weiryn and the bodies. "Oy! Ye mangy mutt! Forget that skinny little one and 'ave a try on me!"
OOC:
I'm doing a double move, unless Durgrim can Run. If so I'll go straight for the wolf near Weiryn (4x move, as "[Dwarves] speed is never modified by armor or encumbrance."
Nov 2, 2017 1:39 pm
OOC:
Getting off the cart would be a move action. Hmm, Interesting question, would a Ride check DC 20 count to "fast dismount" from a cart?
Anyways, until we get answer to this question, It is Veroth's turn now.
Nov 2, 2017 8:12 pm
OOC:
Wouldn't a fast dismount from a moving platform be acrobatics?
Nov 2, 2017 10:24 pm
OOC:
Acrobatics? Hmm, yeah, that would make sense.
Nov 2, 2017 11:05 pm
Veroth sees that the wagon is well defended and wings toward the bush to help his companion.
OOC:
Is that Darren at the top? - Double move, assumed flight ignores terrain.
Nov 2, 2017 11:27 pm
OOC:
Yes, it's Darren.
Ujjaya is up next.
Nov 3, 2017 9:01 am
OOC:
Rolling an acrobatics then?

Rolls

Acrobatics (+5 from STR, -4 from ACP) - (1d20+1)

(11) + 1 = 12

Nov 3, 2017 2:17 pm
OOC:
Durgrim must take an action to get off the cart.
Nov 4, 2017 4:13 am
OOC:
• Primary target:
• Shooting silvered arrows
• Rapid Shot: +12/+12
• Deadly Aim: -2 attack, +4 damage.
[ +- ] Ujjaya's combat stats
Last edited November 5, 2017 6:41 pm

Rolls

Attack #1, potential damage - (1d20+12, 1d8+5)

1d20+12 : (13) + 12 = 25

1d8+5 : (5) + 5 = 10

Attack #2, potential damage - (1d20+12, 1d8+5)

1d20+12 : (14) + 12 = 26

1d8+5 : (2) + 5 = 7

Nov 4, 2017 6:29 pm
OOC:
I'm going to assume you're shooting at the creature in e11...
Ujjaya shoots on the creature, both arrows finding their mark. The creature is still standing however.

Speaking of creature, the one next to Darren takes its turn now. It will drop its bow and draw a greataxe. Suddenly the creature seems to be gaining muscle mass and lokking more ursine in appearance. It will then attack Darren with a single mighty swing, hatred and hunger in its eye as it unleashes on Darren.

Another attack which barely misses Darren...

Roland is up.

Rolls

Creature's attack on Darren.

Nov 12, 2017 4:21 pm
OOC:
Kaos, you're up man.
Nov 12, 2017 4:25 pm
dead shot against wolf in e11. with silver bullet from revolver.
[ +- ] dead shot
applicable feats
deadly aim (-2,4)
point blank shot (+1,+1)
precise shot (no penalty fire in melee)
gun training (add dex +4 to shot damage)
total modifiers (-1,+9)
firing against touch ac

holding damage roll to see how many hit
Last edited November 12, 2017 4:44 pm

Rolls

attack roll 1 - (1d20+11)

(4) + 11 = 15

attack roll 2 - (1d20+5)

(16) + 5 = 21

damage - (2d8+9)

(46) + 9 = 19

Nov 14, 2017 4:08 pm
OOC:
damage rolls added
Nov 14, 2017 4:58 pm
OOC:
Sorry it took a while, I had some minor medical intervention yesterday and I didn't feel well enough to be posting anything substantial...
The creature in e11 will turn to attack Janis while the one in y10 move to attack Weiryn.

All bastard sword attacks hit. Janis is slashed twice for substantial damage, but he seems to still be in pretty good fighting shape. Weiryn is hit for 16 points of damage.

Rolls

Creature 1, full attack on Janis (2 bastard sword, 1 bite)

Creature 1 damage on Janis (2 bastard sword, 1 bite)

Creature 2 attack on Weiryn

Corrected creature 1 first attack (entered 1d20 by mistake...)

Nov 15, 2017 3:36 pm
Seeing people seems to have the nearby creature under control, Sir Urik will try to rush to help Weiryn will still letting Hurrn try to harry that first creature.
OOC:
I just noticed that a run for a character in heavy armor is x3, not x4... XD
This time around this creature is harried, reducing its AC by 1 against all attack for a full round.

Heather is up next.

Rolls

Creature's Will save vs. Harry.

Nov 15, 2017 3:44 pm
Did Roland notice any difference in damage he is doing vs his companions? (He us using silver bullets from revolver, but if silver isnt helping he will go back to the hackbut)
Nov 15, 2017 3:51 pm
Kaosanddoom says:
Did Roland notice any difference in damage he is doing vs his companions? (He us using silver bullets from revolver, but if silver isnt helping he will go back to the hackbut)
OOC:
Oh, sorry, I did not notice, yeah, your shot will have done full damage then. But so far, Ujjaya and Janis all attacked this creature with silver weapons, so you won't be seeing much difference...
Nov 16, 2017 3:45 pm
Heather takes a 5 foot step to flank the werewolf closest to here (I moved on the map) and swing my morningstar at him.

Rolls

Morning star attack - (1d20+7)

(7) + 7 = 14

Nov 17, 2017 5:36 am
Heather swings her morning star at the foul beast, but it seems to be nimble and not at all hindered by the fact that it is flanked...

Second round.

Initiative
24 Darren
19 Ireena
18 Janis Barahg
18 Weiryn
12 Durgrim
11 Veroth
10 Ujjaya
9 ?
8 Roland
8 ?
4 Sir Urik
0 Heather

Conditions
None.

Combat Map.

Darren is up.
Nov 17, 2017 5:10 pm
Darren swings his morningstar at the creature in front of him.
[ +- ] Stats

Rolls

Attack w/ silvered weapon - (1d20+9, 1d8+11)

1d20+9 : (3) + 9 = 12

1d8+11 : (3) + 11 = 14

Nov 17, 2017 10:47 pm
Ireena tries attacking the creature in e11. she manages to hit, thanks party to Sir Urik's celestial crow companion which successfully harried the creature. The strike from her regular sword did not seem to damage the creature as much as it should, with those being near enough to witness it judging it was roughly half as effective as it should have been.

Rolls

Ireena's attack

Nov 17, 2017 10:54 pm
Janis Baragh attempts to sneak attack the creature, however, it manages to move just enough to keep its vital areas from being hit by Janis' blades, causing a curse of frustration from the hunter.

"That think is almost dead! We're about 5 sixths of the way there!"

Weiryn is up next.

Rolls

Janis Baragh's 1st attack (Power Attack)

Janis Bargah's 2nd attack (Power Attack)

Nov 18, 2017 5:19 pm
Weiryn takes a 5 foot step back as he pulls a pinch of saltpeter from his component pouch. Pointing a finger at the beast, he whispers "Burn!"

Flames seem to erupt from the creature in a flash, as though the theurge is willing it to alight.
OOC:
Casting Spontaneous Immolation. 3d6 fire, Fort DC 15 for half. If save is failed, target catches fire and burns for 1d6 each round. Reflex DC 15 to put flames out.

Rolls

Spontaneous Immolation (Fort DC 15 for Half) - (3d6)

(356) = 14

Nov 18, 2017 5:58 pm
OOC:
Spell requiring a Fort save on a raging creature? Hmm, okay, good luck... XD
Weiryn cast his spell on the nearby creature and his spell does not seem to have been as effective as he had hoped, the creature shrugging off a lot of damage and not catching on fire...

Durgrim is up next.

Rolls

Creature's Fort save.

Nov 18, 2017 7:46 pm
OOC:
Hey, it required no attack roll.
Nov 20, 2017 8:14 am
Durgrim runs all he has towards Weiryn.
OOC:
Dwarves in full armor however, run x4 ;)
Nov 21, 2017 12:08 am
Veroth sidles around the creature (r1), dipping and dodging from its attacks, before jabbing its tender backside with his silvered rapier...

Rolls

Acrobatics to avoid AOO (AC 24 vs AOO) - (1d20+16)

(18) + 16 = 34

Alchemical silver rapier +1 attack with flanking and sneak attack - (1d20+14, 1d6+3, 4d6)

1d20+14 : (9) + 14 = 23

1d6+3 : (4) + 3 = 7

4d6 : (6551) = 17

Nov 21, 2017 12:44 am
The creature howls in pain and anger as Veroth's silver rapier finds its way to some vital organ. Not quite sure what to make out of the Strix, the creature's attention is still on Darren however...

Ujjaya is up next.
Nov 21, 2017 1:23 am
Ujjaya unloads two more silvered arrows at the nearby werewolf.
OOC:
• Target: e11
• Shooting silvered arrows
• Rapid Shot: +12/+12
• Point Blank Shot
• Toxophilite: +2 trait bonus on attack rolls made to confirm critical hits with bows.
[ +- ] Ujjaya's combat stats
Last edited November 21, 2017 1:26 am

Rolls

Attack #1, potential damage - (1d20+13, 1d8+6)

1d20+13 : (15) + 13 = 28

1d8+6 : (4) + 6 = 10

Attack #2, potential damage - (1d20+13, 1d8+6)

1d20+13 : (20) + 13 = 33

1d8+6 : (3) + 6 = 9

Crit confirmation - (1d20+15)

(14) + 15 = 29

Nov 21, 2017 2:43 am
OOC:
When damage is multiplied from a critical hit, you simply reroll extra damage instead of actually multiplying it. But the point is moot,
you've defeated that creature.
The creature falls down, pierced by Ujjaya's arrows.
Nov 21, 2017 2:46 am
The northernmost creature will move away slightly from Veroth and then attack Darren with its greataxe.

Darren is struck for 28 points of damage.

Roland is up next.

Rolls

Creature's attack (Vital Strike)

Nov 24, 2017 3:40 pm
Sorry roland us afk till tomorrow
Nov 25, 2017 3:50 pm
OOC:
No problem. Besides, with the holidays, I expect the games to slow down anyways...
Nov 25, 2017 4:33 pm
Roland fires the hackbut at the wolf by darren. (Firing at negative 2 for range, firing against touch ac.)

Rolls

Shot 1 damage 1 - (1d20+9, 2d12)

1d20+9 : (5) + 9 = 14

2d12 : (812) = 20

Shot 2 damage 2 - (1d20+4, 2d12)

1d20+4 : (6) + 4 = 10

2d12 : (86) = 14

Nov 26, 2017 1:52 am
One of Roland's shot hits the creature, taking a large chunk of flesh with it. The creature is still up, but is definitely looking worse for wear...
Nov 26, 2017 1:54 am
...speaking of creature, the one which was attacking Weiryn turns around and makes a full attack on Durgrim.

A bastard sword strike and the bite hits Durgrim for a total of 23 damage (15+8).

Rolls

Creature's first bastard sword attack

Creature's second bastard sword attack

Creature's bite attack

Nov 26, 2017 2:04 am
Sir Urik will charge the creature who just attacked Durgrimn, putting some Power Attack on his attack to attempt to wound it as badly as he can on his single attack. He'll also call Hurrn to come to him...

Note: Charge, +2 on attack roll, -2 on AC until start of next turn.

Sir Urik's silvered sword bites deep in the creature's side which howls in pain and ager and seem to make Sir Urik the focus of his rage now...

Heather is up next.

Rolls

Sir Urik's charge (Power Attack)

Sir Uriks' Crit. confirmation roll

Nov 26, 2017 4:19 am
Heather will take a full move action (completed on the map) and cast Bless which is a standard action.
OOC:
I was a little confused when I read through this section and I just want to confirm that I can do both these things.
[ +- ] Bless
If I can do both of these everyone within 50ft of me gains a +1 to their attack. Sorry I couldn't do much this round guys. I am trying to get close enough to heal people.
Nov 26, 2017 4:42 am
Well, considering that your move is 20 ft. because of your armor, and you moved 30 ft. (a double move) no, you can't do both.

You could push your counter 2 squares back and cast your spell there.
Nov 26, 2017 12:15 pm
OOC:
I will move back and cast my spell. Sorry, I forgot my armour hindered my movement speed.
Nov 26, 2017 4:59 pm
Heather advance and casts her spell, affecting herself, Roland, Ujjaya, Ireena, and Janis.

Third round.

Initiative
24 Darren
19 Ireena
18 Janis Barahg
18 Weiryn
12 Durgrim
11 Veroth
10 Ujjaya
9 ?
8 Roland
8 ?
4 Sir Urik
0 Heather

Conditions
Sir Urik Charged (-2 AC until the beginning of his next round.)
Heather, Roland, Ujjaya, Ireena, and Janis are blessed (+1 morale attacks and saves vs. fear).

Combat Map.

Darren is up.
Nov 26, 2017 9:54 pm
Reeling from the monster's blow, Darren casts a protective spell on himself before swinging back at the monster.
OOC:
Expending a use of Fervor to cast Ironskin on myself before attacking
[ +- ] Ironskin
[ +- ] Stats

Rolls

Attack! - (1d20+9, 1d8+10)

1d20+9 : (13) + 9 = 22

1d8+10 : (8) + 10 = 18

Nov 27, 2017 4:29 pm
Darren hits the creature with a good solid hit, which should have normally dropped it, were it not for its resistance to non-silver weapons...

Ireena will perform a run action to go help Weiryn, Durgrim, and Urik.
Nov 27, 2017 4:32 pm
Janis Barahg will also perform a run action to go help Urik.

Weiryn is up next.
Nov 27, 2017 4:47 pm
Weiryn begins to chant as he circles, hoping to get a clear shot at the beast that Urik and Durgrim are currently attacking. Once in position, he finishes his chant, throwing his right hand forward with index and pinky extended.
OOC:
Casting Scorching Ray.
OOC:
EDIT: Son of a...
[ +- ] Spells and Stats
Last edited November 27, 2017 4:48 pm

Rolls

Scorching Ray (Ranged Touch Attack, 4d6 Fire, no Save) - (1d20+4, 4d6)

1d20+4 : (1) + 4 = 5

4d6 : (5124) = 12

Nov 27, 2017 5:36 pm
Weiryn's blast of fire flies wide from his intended target as he exclaims... well, what he exclaimed in his post. :P

Durgrim is up next.
OOC:
Oh yeah, I completely forgot, the creature that you defeated near the cart morphed back into human form after falling unconscious (possibly dead)...
Nov 27, 2017 6:40 pm
kalajel says:
Darren hits the creature with a good solid hit, which should have normally dropped it, were it not for its resistance to non-silver weapons...

Ireena will perform a run action to go help Weiryn, Durgrim, and Urik.
OOC:
Sorry, forgot to indicate that my weapon IS silvered!
Nov 27, 2017 8:03 pm
OOC:
Oh, you should mention it on your character sheet. Then the creature falls down, although this one remains in its bestial form...
Nov 28, 2017 2:47 pm
Durgrim heaves his great hammer down on the wolf next to him

Rolls

Earthbreaker full power attack I (to hit, damage, electric) - (1d20+10, 2d6+10, 1d6)

1d20+10 : (10) + 10 = 20

2d6+10 : (45) + 10 = 19

1d6 : (5) = 5

Earthbreaker full power attack II (to hit, damage, electric) - (1d20+5, 2d6+10, 1d6)

1d20+5 : (7) + 5 = 12

2d6+10 : (43) + 10 = 17

1d6 : (2) = 2

Nov 28, 2017 4:52 pm
Both of Durgrim's swings miss, his first one narrowly, being deflected by the creature's shield.

Veroth is up next.
Nov 29, 2017 3:00 am
Veroth steps back and around, avoiding claws, then lunging in for the rapier plunge into the gizzard. "Get him Darren!"

Rolls

Silver rapier +1 attack with flanking and sneak attack - (1d20+14, 1d6+3, 4d6)

1d20+14 : (1) + 14 = 15

1d6+3 : (3) + 3 = 6

4d6 : (6451) = 16

critical fumble check - (1d20+14)

(11) + 14 = 25

Nov 29, 2017 7:05 am
Ujjaya aims at the farthest werewolf and lets fly two silvered arrows in quick succession.
OOC:
• Shooting silvered arrows
• Rapid Shot: +12/+12
[ +- ] Ujjaya's combat stats
Last edited November 29, 2017 5:41 pm

Rolls

Attack #1, potential damage - (1d20+12, 1d8+5)

1d20+12 : (9) + 12 = 21

1d8+5 : (7) + 5 = 12

Attack #2, potential damage - (1d20+12, 1d8+5)

1d20+12 : (17) + 12 = 29

1d8+5 : (6) + 5 = 11

Nov 29, 2017 5:02 pm
OOC:
This particular creature is 130 ft. away from Ujjaya, so you have extra penalties for range, but given what you rolled, this won't change the results of your attacks much...
Ujjaya's first arrow flies wide of it's target, but the second arrow strikes true, bloodying the creature.

Roland is up next.
Nov 30, 2017 1:56 pm
Roland puts the donkey and cart into motion (using move action to drive cart forward, donkeys move speed is 30 ft) and then reloads while the cart moves.
OOC:
If the donkey is moving during my entire turn he can take a double move correct? so a total of 60 feet. I am only moving the donkey on the map 30 ft right now until this move is confirmed as possible. I also assumed ujiya would stay on the cart and moved him as well. He may wish to jump off and be six squares back still.
Last edited November 30, 2017 1:57 pm
Nov 30, 2017 3:28 pm
OOC:
Isn't there like a handle animal check required to move an animal untrained for combat during a fight?
Nov 30, 2017 3:47 pm
OOC:
I have no idea, if you want one i will roll one. I didn't know if something like that would apply with us being as far away as we are.
Nov 30, 2017 4:00 pm
OOC:
Nope, not seeing anything about needing a Handle Animal check to move an animal in combat, only to make it perform actions it wasn't trained for... Yeah, you can make your mule take a double move.
Nov 30, 2017 4:02 pm
OOC:
Roland stopped 15 feet short of a true double move as I assumed corpses were obstacles and didn't want to complicate things.
Thats still close enough. Again Ujiya has been moved with the cart and may wish to move back if he jumped off when i started the cart moving.
Dec 1, 2017 12:24 am
Given the latest damage it took, the creature takes a move action to doge and weave the aim of those shooting at it. It will then strike Durgrim again, using some power attack to try and drop him. Luckily for Durgrim, this swing fails...

Rolls

Attack (Power Attack)

Dec 1, 2017 12:27 am
Hurnn will attempt to harry the creature while Sir Urik will attempt to finish the creature with two attacks of his silvered sword.

Sadly, the creature resist the attempt at being harried and Sir Urik only manages a small scratch with his first attack, the second one missing...

Heather is up next.

Rolls

Creature's Will save

Sir Urik's 1st attack

Sir Urik's 2nd attack

Dec 1, 2017 2:16 pm
There isn't much Heather can do from this distance so she takes a double move action (40ft) to get closer to the combat.
Dec 1, 2017 2:57 pm
OOC:
You can take a run action for x3 move since you're walking in a straight line in an unobstructed terrain. So this would grant you an extra 20 ft. movement...
Dec 3, 2017 4:04 pm
OOC:
Ok, I have moved as far as I can.
Dec 3, 2017 4:32 pm
OOC:
Wow, I never had so much trouble copying/pasting the initiative order. I had to try 4 times, each previous times I got an incomplete copy.
Heather advances.

Fourth round.

Initiative
24 Darren
19 Ireena
18 Janis Barahg
18 Weiryn
12 Durgrim
11 Veroth
10 Ujjaya
9 ?
8 Roland
8 ?
4 Sir Urik
0 Heather

Conditions
Heather, Roland, Ujjaya, Ireena, and Janis are blessed (+1 morale attacks and saves vs. fear).

Combat Map.

Darren is up.[/b]
Dec 6, 2017 2:44 am
Darren moves forward to join his companions in fighting the beast.
OOC:
Double move is fine with me for this round!
Dec 6, 2017 5:54 am
As a swift action, Janis observes the remaining creature, and then performs a full attack with his silvered scimitar, putting his full Power Attack on this attack, hoping to finish off the target...

Janis' first attack only strikes the creature, but it strikes it with tremendous strength, leaving the creature in a very bad position, hurt and bleeding profusely...

Weiryn is up next.

Rolls

Janis' 1st attack

Janis' 2nd attack

Janis' confirmation roll

Dec 6, 2017 6:01 am
Stop! He is badly wounded and no danger to us. Capture him for questioning.
Dec 8, 2017 11:57 pm
Weiryn? Whenever you're ready man.
Dec 9, 2017 1:25 am
Weiryn moves to stand over the badly injured foe. "Stand down, and you'll live."
Dec 9, 2017 3:00 am
"Live? This valley is cursed! Everyone who comes here is doomed to die... You will not be any different."
Dec 9, 2017 11:39 am
"A life lived to stop a curse is better than a life taken before it is ready. Surrender now, or prepare to face judgement before the Lady of Graves."
Dec 9, 2017 6:20 pm
"I do not fear your Lady's judgement! I've had three years to prepare myself for death, ever since we came in this accursed valley. Better to die by your hands than to waste away from that disease like our friends."
Dec 9, 2017 10:08 pm
Weiryn gives a small smile. "Pharasma is not to be feared, as she is but a judge...and I see that she has judged that it is not yet your time. You will answer our questions before we give you the release you so desire."

Weiryn turns to one of the others before continuing. "Bind his arms and legs, and I will ensure that he will not die. I also have spells prepared to help with any questions we may have. They are not exactly pleasant, but they will ensure that we get answers."
Dec 9, 2017 11:01 pm
"You are not binding me, like some sort of domestic animal! If it's answers you seek, I'll be more than happy to let my sword do the talking!"

Okay, with this little break in the fight over, Durgrim is up.
Dec 10, 2017 7:08 pm
Scowling at the unwillingness of the werewolf to be talked sense to, Durgrim hit's him over the head with his hammer. "Oy! Ye shou'd head the words of ye betters!"
OOC:
Durgrim will try to hold back, with a -4 to hit for it to be non-lethal. Wording of the prd makes me think the electric damage would also be non-lethal, if not, please ignore it.
[ +- ] Nonlethal Damage with a Weapon that Deals Lethal Damage

Rolls

Earthbreaker attack I (to hit, damage, electric) - (1d20+8, 2d6+6, 1d6)

1d20+8 : (16) + 8 = 24

2d6+6 : (24) + 6 = 12

1d6 : (2) = 2

Earthbreaker attack II (to hit, damage, electric) - (1d20+3, 2d6+6, 1d6)

1d20+3 : (17) + 3 = 20

2d6+6 : (14) + 6 = 11

1d6 : (4) = 4

Dec 10, 2017 10:55 pm
With his first blow, Durgrim takes down the creature.

Victory!
You each gain 960 XP.
Dec 11, 2017 3:15 am
Veroth looks around, surprised at the fast battle, and how spread apart they were.
Dec 14, 2017 8:25 pm
Darren sighs and lowers his hammer, "Best to tie the beast up before it wakes up," he suggests to someone more skilled with knots than him.
Dec 14, 2017 8:35 pm
OOC:
What skill would you check to tie someone up?
Dec 14, 2017 11:04 pm
OOC:
Maybe escape artist? If you are good at getting out of things you're probably good at keeping people from escaping?
Dec 15, 2017 12:06 am
OOC:
IIRC, it was calculated with your CMB as part of a grapple... Edit: Not quite, but close enough...

Rolls

Secret Roll

Secret Roll

Dec 15, 2017 12:19 am
My cmb sucks. So not me.
Dec 15, 2017 4:53 am
Weiryn checks his foe over, attempting to stabilize him before allowing anyone to bind him. Once satisfied, he goes to check on the Vistani that were on the ground when they arrived. If any survived, he attempts to heal them by channeling his faith. If not, he gives them last rites, praying for Pharasma to judge them fairly.
Last edited December 15, 2017 4:54 am

Rolls

Heal - (1d20+13)

(15) + 13 = 28

Heal (Vistani bodies) - (1d20+13)

(10) + 13 = 23

Dec 15, 2017 7:56 am
Durgrim takes out a rope and hog-ties the creature. "That ougt'a do it. What ye want with 'im? Put 'im on the kart?"
OOC:
With +11 in CMB, the DC would be 31 for the creature to escape (I.E. creature cannot escape, by the rules you cited kalajel)
Dec 15, 2017 10:19 am
Weiryn is confident he stabilized the unconscious creature, he then moves towards the Vistani who are still alive and stabilizes them as well.
OOC:
While manipulating the Vistanis, Weiryn should make a Fort save...
While Weiryn attends to the wounded Vistanis, Durgrim makes a good job of securely binding the creature.
Dec 15, 2017 12:36 pm
OOC:
... Why do you hate me? Lol
Last edited December 15, 2017 12:41 pm

Rolls

Fort - (1d20+5)

(3) + 5 = 8

Dec 22, 2017 3:39 am
Okay, so what do you guys do with your prisoner?
Dec 22, 2017 12:39 pm
Weiryn pulls Durgrim, Darren, and Roland aside and speaks quietly to the both of them.

"I have a spell that will get us some answers from our guest, but I feel I just warn you... It is not a spell on the side of angels. We'll get two questions. If he refuses to answer, the spell will cause pain. It is also entirely possible that refusal could kill him, just as it is possible that he could resist the spell entirely if he is strong enough of body and mind. I will cast it if necessary, but I feel as though Brothers Forgehammer and Silversmith should pray to their deities before hand. They may frown on such measures."
Dec 22, 2017 2:17 pm
"He is tied up good. Let's take our time and get our answers. There are a great many ways to get a man to talk."

Roland pulls a canteen and rag from his pack. He slowly takes a quick drink and then wipes the sweat from his brow.
Dec 22, 2017 2:33 pm
Torag scowls at the bound werewolf. "Torag 'as no love for the creatures of the night, they ain't much deservin' of mercy. As I see it, they're more beast than men, and as you explain it it's 'is choice to die or not."

He closes his eyes and mutters something in Dwarven.
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Dec 22, 2017 2:57 pm
Veroth keeps an eye on the prisoner as the others talk. He leans forward and hisses, his Strix accent thick with vitroil. "You awake?
Humanss not caress for uss monsterss. They reward helpful oness like me. Otherss? We leave for the birdss to pickss at their eyesss!"
Last edited December 22, 2017 2:58 pm
Dec 22, 2017 3:36 pm
OOC:
@ Durgrim: Torag, being more of a god of the forge, creation, and dwarvenkind, Torag probably does not care too much about the fate of a handful of non-dwarven werewolves. But you are Lawful-Good after all and you'd probably feel you should at least give the creature a chance to mend its way before passing any sort of final judgement...

@Veroth: Yes, after being healed, the creature is conscious and glares at you.
At first, when you make the werewolf prisoner, Janis protests.

"Hey, what are you doing? These creatures are a plague upon this land, we should finish him and his unconscious friend over there befroe they cause any more harm."

Then when you hear you want to question him and about Weiryn's spell.

"Oh, I see, we torture them to get information about their lair, and once they outlived their usefulness, we kill them. Very nice. I like your way of thinking."
Dec 22, 2017 3:40 pm
"Wait, I bear no love in my heart for those creatures, but torturing them? Isn't that going too far? If we're to kill them, I think we should do it in a merciful way such creatures would not grant us..."

Sir Urik is silent, but he does frown at the mention of Weiryn's spell.
Dec 22, 2017 5:22 pm
Weiryn looks around at everyone present.

"I would prefer not to make use of this spell. Though I am not necessarily what one would call a "good" man, it does leave a bad taste in my mouth to resort to such tactics. I would honestly prefer if he would answer our questions and then go to meet his fate peacefully... However, I will not hesitate to do what is necessary to protect the people from Strahd and those under his employ. If that means resorting to a darker magic than I normally would, so be it.
Dec 22, 2017 5:29 pm
To Veroth, Weiryn says: "I care greatly for all living creatures. Their actions in this life determine their place in the afterlife. It would cause me distress to resort to this action, as this is normally something I reserve for necromancers that defile the dead, in order to find and destroy their covens. This is not something I do it suggest lightly, for it could be one thing my Lady will judge against me when my time comes. For good or ill, we all have her judgement." He says the last as he looks the captive in the eye.
Dec 22, 2017 11:57 pm
The bound creature snarls at Weiryn.

"I already told you, I do not fear death nor do I fear your lady's judgment. Besides, with this sickness killing our cubs and afflicting our mates, we might as well be dead already. So go ahead, use your spell and kill me, it will be a far better end than wasting away from this mysterious illness."
Dec 23, 2017 12:05 am
"Illness? What illness?"
Dec 23, 2017 1:47 am
"I do not know. It befell us suddenly a few days ago. Our pups died and our mates are slowly wasting away. We were out hunting, hoping plenty of fresh meat would help. That's when we wounded those two and set them up for an ambush hoping to kill more humans... But enough talk, kill me and be done with it."
Dec 23, 2017 2:31 am
"no, no, I don't think we will. There are great many things in life worse than death. So you start talking or I'll introduce you to a few."
Dec 23, 2017 2:32 am
OOC:
Roland would like to look at the creature to see if he can determine what Illness this is. Heal roll?
Last edited December 23, 2017 2:33 am
Dec 23, 2017 3:05 am
OOC:
Weiryn will also see if he can determine the type of illness based on this man's symptoms, if any, and his description.

Rolls

Heal (Illness?) - (1d20+13)

(11) + 13 = 24

Dec 23, 2017 3:11 am
@ Weiryn: This particular werewolf looks quite healthy. But then again he did mentioned it affected his pups and mates...

@ Roland: The werewolf looks at you and simply laughs in your face.
Dec 23, 2017 1:23 pm
Roland removes a silver coin from his pouch. He the kicks the tied creature over on his back and puts a knee in his chest. As the creature starts to protest Roland uses his reflexes to toss the coin in his open mouth and quickly covers it with the kercheif he was wiping his sweat with. With the coin held in the creatures mouth and his mouth covered by the rag, Roland begins to slowly pour his canteen of water over the creatures face. No questions yet, just getting a message across.
Dec 23, 2017 1:37 pm
Weiryn puts a hand on Roland's shoulder and pulls him back before he starts putting the water.

"Hold one moment, brother. This one feels as though he has nothing to lose. Save your water. I have another idea."
Dec 23, 2017 1:59 pm
OOC:
damn it, I really wanted to water board this fucker.
Dec 23, 2017 2:38 pm
Veroth leans backwards and watches the creature. His face is impassive but grit of his jaw betrays his reaction to the actual torture being enacted.
Dec 23, 2017 4:11 pm
"I don't think that torture is a good option here, and certainly isn't one that I'll be a part of," Darren says firmly.
Dec 23, 2017 4:58 pm
"I agree with Weiryn and Darren. Not only this is unnecessary, but it is cruel and unusual."

Ireena nods while Janis only short at Sir Urik's opinion.
Dec 23, 2017 4:59 pm
"Well, if you're not going to tie up and question the other one, we might as well kill it before it wakes up and attacks us or tries escaping or something..."
Dec 23, 2017 5:30 pm
"What's this other option weirn? Because I will know what I can learn from this creature before I move on. There is no redemption to be had here."
Last edited December 23, 2017 5:31 pm
Dec 23, 2017 6:31 pm
"If they cannot be redeemed, we should simply kill them in a merciful manner. There is no need to inflict undue pain. I feel it answered our questions adequately. We know their mates are sick, and most likely unable to pose any sort of serious threat to us. Since we defeated their hunters, this pack has been severely weakened already."
Dec 23, 2017 6:33 pm
"Sir Urik is right. Those werewolves are definitely of the ruins pack and I know their numbers are roughly around half a dozen. With those three done for, we've pretty much effectively wiped this pack out. Now let's just kill them already and move on."
Dec 26, 2017 3:09 pm
Darren nods, "Quick and merciful is the way to do it," he says, looking determined but unhappy about it. With a prayer for them (if no one interrupts or has more questions), he steps forward and kills them.
Last edited December 26, 2017 3:09 pm
Dec 26, 2017 4:08 pm
OOC:
None of the NPCs will stop you.
Dec 27, 2017 1:56 pm
"This is a complete waste, but I won't stop you."
Jan 3, 2018 3:24 am
OOC:
Nobody else stopping Darren?
Jan 3, 2018 12:59 pm
"I'm with Brother Darren. Torture ain't much of an answer. He could be tellin' ye lies and ye'd be no wiser." Durgrim shakes his head defeatedly. "It'd be one thing if the Lady of Graves makes 'em talk, but mere torture? Pain? It ain't nothing but a broken mineshaft."

He steps forwards and helps Darren with the executions while reciting their offences; wanton murder, banditry, resisting the righteous Brethren of the Lightbringers and so on.
Jan 3, 2018 1:18 pm
Weiryn, noting his friends' reactions and discomfort, touched his holy symbol, asking Pharasma for insight into the foe's mind as his brothers in arms prepare for executions.
OOC:
Casting Detect Thoughts on the enemies as Darren and Durgrim carry out their grim task.

Also, sorry for the unexpected absence. Lots of driving over the holidays.
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Last edited January 3, 2018 1:19 pm
Jan 3, 2018 4:02 pm
Isn't there a save for detect thoughts?

kalajel sent a note to irvanovich
Jan 4, 2018 11:12 pm
Veroth looks a little pale and uncomfortable, but does not try to stop Darren.
Jan 5, 2018 9:59 pm
Okay, to speed things along, we'll assume that no one else interjects and Darrens executes the two werewolves. Now you can loot their bodies or look at the wounded Vistanis in the middle of the road...
Jan 6, 2018 2:36 am
Darren moves over to the Vistani, checking to see how bad their injuries are and if any are in urgent need of healing.
Jan 6, 2018 4:52 am
Both are looking to be in bad shape and unconscious.
Jan 8, 2018 7:21 am
Durgrim sees Darren go over to the vistani. "They alive, Brother? Shall I ask Torag to restore them as well as us?"
OOC:
I've got 4 charges of Lay on Hands left, I can burn 2 of those on a 3d6 channel if we'd like. I know I need the healing.
Jan 8, 2018 2:16 pm
"That would be a good idea sir dwarf. In the mean time, I can take care of Janis' wounds."

Sir Urik will then perform 2 lay on hands on Janis Barahg.

Rolls

1st lay on hands

2nd lay on hands

Jan 8, 2018 2:26 pm
Durgrim nods to Sir Urik and beckons his friends to come closer. "Come close, brothers." He plants his Earthbreaker in the ground before him and prays to Torag.
OOC:
Anyone who comes close will get the channel heal, (including Janis if he wishes)

Edit. I'm at 44/66, anyone else need healing? I could channel once more, or just use lay on hands on myself. We have other healing as well?
Last edited January 8, 2018 2:27 pm

Rolls

Channel energy - heals all living creatures within 30ft - (3d6)

(221) = 5

Jan 8, 2018 2:50 pm
OOC:
That put roland back to full health.
Jan 8, 2018 3:13 pm
OOC:
This puts Janis really near his max. Like,you don't even need to bother anymore healing Janis.
Jan 9, 2018 3:01 am
OOC:
I'm at 30/41.
Weiryn presents his holy symbol, adding the healing power of his faith to that of the Hammer of Torag.

Rolls

Channel Positive Energy - (2d6)

(12) = 3

Jan 9, 2018 7:30 am
Durgrim chants a passage from the book of forges.
OOC:
55/66, should be ok for now
Last edited January 9, 2018 7:31 am

Rolls

Channel energy - heals all living creatures within 30ft - (3d6)

(611) = 8

Jan 9, 2018 4:54 pm
"I am also fully healed now."
Jan 9, 2018 5:04 pm
"So am I. So unless anyone else needs more healing, I suggest we make haste to the forest ruins before the other werewolves there realize their buddies are not coming back and plant traps or an ambush for us."
Jan 9, 2018 5:04 pm
"But what about those hurt Vistani, surely they require help, and perhaps to be brought back to their camp."
Jan 9, 2018 5:05 pm
"Who cares? Leave them, we need to hurry. A few less conmen in this valley surely won't hurt anyways..."
Jan 9, 2018 5:06 pm
"I agree with Sir Urik, they may be conmen, but they are human just like us. They are not creatures like the werwolves or vampires. We cannot leave them here to die!"
Jan 9, 2018 5:07 pm
OOC:
Are the Vistani Conscious?
Jan 9, 2018 5:31 pm
OOC:
Didn't that healing potluck also completely heal them?
Jan 10, 2018 12:22 am
The Vistanis have been healed, but still remain unconscious (for plot reasons :P ).
OOC:
Also, sadly, the werewolves' loot was on my mac which no longer works. In fact, all my conversion notes were kept on there. So until I can get a replacement mac, I'm afraid there will be no loot or combat encounters...
Jan 10, 2018 2:13 am
Veroth breaks his characteristic silence. "We"ll not be killing them, too. But I have nothing against leaving them to awake with us gone."
Jan 10, 2018 2:21 am
OOC:
does stealth skill apply for hiding unconscious bodies?
Jan 10, 2018 3:38 am
"I'm not too thrilled about leaving them lying around, but we have urgent business to take care of. Let us conceal them somewhere as safe as we possibly can and then move along," Darren says.
Jan 10, 2018 3:56 am
OOC:
@ Kaos: Yeah, I don't see why not.
Looking around, the party notices that the area is aprsely wooded, though the undergrowth the werewolves used to hide in on either side of the road could be used to hide bodies...

At the mention of a plan to hide the bodies, Sir Urik looks displeased.

"Are we really in such a hurry that we'd be leaving people in need on the side of the road like that? And what if those werewolves realize their friends are not coming back? Are we truly threatened by a few diseased creatures? The Vistani camp is not that far off, it would be but a small detour... Janis, my friend, I know you have history with those beast, but I think your hatred of the werewolves is clouding your better judgement... and that is not to mention what it is doing to your sense of compassion..."
Jan 10, 2018 3:59 am
Janis snorts.

"Don't you get it? We're this close to wipe out one of the werewolf pack from thsi valley once and for all! Think of all the lives this will save! Now only the elven pack will need to be taken care of... Half of the job of frreing this valley will already have been done. You think the lives of a few lowly conmen should keep us from such a righteous goal?"
Jan 10, 2018 7:45 am
Durgrim frowns at Janis. "I 'ave no love for these thieves, Janis, but Sir Urik is right. We can't leave 'em to die. We saved 'em, so 'til they can fend for 'emselves, they're ours to care for." He picks up one of the Vistani and carries him over to the wagon. "They're not creatures like 'em wolves, Janis. These may still be redeemed." After putting one in the cart, he returns to get the second one.
Jan 10, 2018 12:42 pm
"complete the mission at all costs first. I can hide these bodies so well no one will ever find them. But we came here to get the sun sword and stop these wolves. Saving a few lives in the face of saving the whole region? No we must finish and come back for them."
Jan 10, 2018 2:07 pm
Ireena looks a bit torn at the dilemna currently facing the party...

"Well, I'll admit, you both make good points. Getting rid of one werewolf pack and getting the Sunsword to face that devil Strahd as soon as possible will save many lives. But Sir Urik is also right, the Vistani encampment must not be much more than 2000 feet or so away (roughly 600 or so meters). This would not be much of a detour..."
OOC:
Since irvanovich has some health problems, I'll go ahead a GMPC Weiryn for a while...
Weiryn then chimes in.

"I think there is another solution we're not seeing. Perhaps Sir Urik and I can borrow Roland's cart and deliver the Vistanis safely to their camp while you esplore the ruins. By what I've heard they are in a forest, and I doubt Roland's cart will be able to navigate the terrain easily anyways... If the pack is as weakened as Janis thinks they are, then you eight should be anough to handle anything that is left there..."
Jan 10, 2018 2:12 pm
"I think Weiryn's plan is excellent. Consider my cart at your disposal and we shall move on by foot."
Jan 10, 2018 3:43 pm
Ujjaya nods. "It is a fine compromise."
Jan 10, 2018 9:45 pm
Darren nods his agreement with the plan, obviously relieved to not have to leave the bodies behind.
OOC:
I guess I didn't realize just how close the camp is!
Jan 11, 2018 12:05 am
Naatkinson says:
Darren nods his agreement with the plan, obviously relieved to not have to leave the bodies behind.
OOC:
I guess I didn't realize just how close the camp is!
OOC:
That might be a bit my fault , I may not have done a good jobe relating distances. Despite having a lot to do to complete this campaign, the valley itself is not THAT big. IIRC, you barely had to travel a mile in order to reach the ruins in the marches yesterday. In fact, Castle Ravenloft sits pretty much right next to the village of Barovia, if only sitting atop a 1000 feet high granite formation...
Jan 11, 2018 1:33 am
"Why don't we just wake them and send them on their way?"
Jan 11, 2018 2:39 am
kalajel says:
Ireena looks a bit torn at the dilemna currently facing the party...

"Well, I'll admit, you both make good points. Getting rid of one werewolf pack and getting the Sunsword to face that devil Strahd as soon as possible will save many lives. But Sir Urik is also right, the Vistani encampment must not be much more than 2000 feet or so away (roughly 600 or so meters). This would not be much of a detour..."
OOC:
Since irvanovich has some health problems, I'll go ahead a GMPC Weiryn for a while...
Weiryn then chimes in.

"I think there is another solution we're not seeing. Perhaps Sir Urik and I can borrow Roland's cart and deliver the Vistanis safely to their camp while you esplore the ruins. By what I've heard they are in a forest, and I doubt Roland's cart will be able to navigate the terrain easily anyways... If the pack is as weakened as Janis thinks they are, then you eight should be anough to handle anything that is left there..."
OOC:
I appreciate that. I hate it at the same time, but I definitely appreciate it.
Jan 11, 2018 3:30 am
OOC:
No problems. This should give you time to take care of yourself. Come back to us quickly man.
Jan 11, 2018 7:48 am
"We can try, Brother Veroth. But if this kerfuffle didn't wake 'em, I'd say they ain't lightly to wake soon." He lays the last vistani down on the kart and gently slaps the him on the cheek. " Must 'ave got a bad rap over the head. I'd say Weiryn's plan is good. They can catch up with us down the road if need be."
Jan 11, 2018 1:25 pm
And so the group departs for the forest ruins while Weirin and Sir Urik loads the Vistani, and the werewolves' loot (to be sorted and identified later when my computer is fixed) onto the cart.
Jan 11, 2018 2:51 pm
"safe travels brothers."

Roland unloads his hackbut and prepares it for travel by foot. He also stops to load all his guns with silver ammunition.
Jan 11, 2018 11:48 pm
Veroth shrugs at the Vistani's hereditary and legendary laziness, and ranges forward to lead them onward to the ruins.
Jan 17, 2018 1:26 am
The party makes it's way into the woods. the occasional distant howl of wolves remind them that danger is never too far away. Eventually, they reach the ruins Janis had been describing. An old short tower, still standing, but in obvious signs of disrepair, and the remains of two buildings, nothing more than plant infested crumbling foundation sat this point (ignore the interiors of the buildings). You have plenty of time to observe them from a distance to plan your angle of approach.
Jan 17, 2018 1:44 am
"I think I should set up a hide back here with the hackbut and provide overwatch. If you guys pull them out into the open for melee, I can pick them off in short order."
Jan 17, 2018 7:33 am
"Aye, brother Roland." Durgrim hefts his great hammer, feeling it's balance and making ready for combat. "Once ye'r set up I'll go knockin' down their door."
Jan 17, 2018 7:50 pm
"I'll be right beside you," Darren says to Durgrim, gripping his trusty warhammer.
Jan 17, 2018 7:54 pm
OOC:
question for you kalajel. The hackbut requires its trolley cart or knocks the player prone when firing as well as a -4 penalty to the roll. If I used the weapon from the prone position already, would that negate this negative?
Jan 17, 2018 8:03 pm
"Durgrum... let me check it for nasty surprises before you try it."
Jan 17, 2018 9:10 pm
Kaosanddoom says:
OOC:
question for you kalajel. The hackbut requires its trolley cart or knocks the player prone when firing as well as a -4 penalty to the roll. If I used the weapon from the prone position already, would that negate this negative?
Hmm, good question... If the weapon has that much recoil that it can knock you prone, what tells me it won't simply fly out of your hands or just smash into you and cause damage if firing it prone... I mean bracing the gun on the ground would certainly get rid of the -4 penalty, but then we'd had to work out what would the effect of its recoil would be on a prone wielder. I'm guessing a Fort save to avoid taking maybe 1d6 bludgeoning damage, but if you succeed, the weapon flies out of your hands instead?
Jan 17, 2018 9:43 pm
OOC:
I'll just hide the carriage too. It will be easier than trying to write custom stuff.
Jan 18, 2018 2:11 pm
Heather pulls out her morning star. "I am with you Durgrim, Darren. Is it a full frontal assault or will we try to come at them from different sides?"
Jan 18, 2018 2:29 pm
"I think they will be in the tower. Try knocking down the door on it and getting them to come out. I'm gonna go get set up. Pay attention and I will signal you when I am ready."

Roland stealthily creeps in along, finding a position to create his hide. Somewhere in the area of the bottom right corner of the map. Once he is hidden he takes a good look around.

Rolls

Stealth - (1d20+15)

(10) + 15 = 25

perception - (1d20+13)

(10) + 13 = 23

Jan 19, 2018 2:00 am
"Not a bad idea. I think I'll take out my bow and go hide as well..."

Rolls

Janis' Barahg's Stealth check

Jan 19, 2018 7:46 am
"Sounds good ta' me." Durgrim starts walking down towards the tower. Nodding to Veroth, he adds. "Good suggestion, Brother. There's no end to the treachery of our enemy. Check the door, but get behind me if ye see foes."
Jan 19, 2018 3:30 pm
So I guess you just go knock...
Jan 19, 2018 4:23 pm
Veroth sidles nonchalantly up to the door, and then checks it for traps. If he finds none, he stands tall and knocks.

Rolls

Perception looking for traps - (1d20+11)

(7) + 11 = 18

Jan 20, 2018 12:48 am
Veroth observes the door and is confident it is free of traps. He then knocks and waits... and waits... and waits... Hmm, is there anyone home?
Jan 20, 2018 12:57 am
...Lets see if anyone is home. The Strix pulls lockpicks and unlocks the door if it locked before standing to the side and opening it.

Rolls

Disable Device to open lock - (1d20+16)

(20) + 16 = 36

Jan 20, 2018 1:01 am
As he attempts to pick the lock, Veroth will notice that the door is unlocked. Whomever lives here doesn't seem to be too much bothered about thieves...
Jan 20, 2018 1:22 am
He coughs discretely and opens the door, standing to the side.
Jan 20, 2018 1:37 am
Veroth will notice the tower seems relatively empty. There seems to be a walkway going around the ground floor of the tower, probably for archers to shoot through the arrow slits. there seems to be a door, probably leading to a staircase. And there is a roof, hinting at an upper floor. The interior of the tower is as much in a state of disrepair as its exterior.
Jan 20, 2018 1:45 am
Veroth takes a hard look and then calls the others to approach, stepping just inside.
Jan 22, 2018 7:49 am
Durgrim nods and steps up to the door. Pausing for a second, ye yells out. "We are Lightbringers! We cross this 'ere doorway in our Righteous Cause, the 'oly fight on the undead! If 'ere are good folk here, come out and be safe, on the Word of Durgrim, Hammer of Torag. If 'ere are evil-doers, surrender to be judged! If 'ere be undeath, it will be crushed!"

He pauses for a moment to listen, then steps in and gestures for Veroth to check the next door.
Jan 22, 2018 8:06 am
Stepping through the doorway, Ujjaya allows his eyes to adjust to the interior before taking position across Durgrim.
Jan 22, 2018 2:01 pm
Roland keeps a sharp eye on the surroundings, making sure his friends aren't walking into a trap.
Jan 22, 2018 2:09 pm
Veroth approaches the other door, his eyes wary for tripwires and loose floorboards. At the door that probably leads to the stairs he cautiously examines it.

Rolls

Perception looking for traps, floor - (1d20+11)

(16) + 11 = 27

Perception looking for traps, door - (1d20+11)

(12) + 11 = 23

Jan 22, 2018 3:32 pm
Veroth meticulously scans the ground and door for traps and finds the place to be free of them.

Rolls

Secret Roll

Jan 22, 2018 3:40 pm
"Ready for door opening?" he says, his own rapier drawn in preparation.
Jan 22, 2018 10:39 pm
Veroth opens the door and sees a spiral staircase, going up and down.
Jan 22, 2018 10:54 pm
The strix lets out a held breath, and proceeds carefully upwards.

Rolls

Perception looking for traps - (1d20+11)

(20) + 11 = 31

Jan 22, 2018 11:06 pm
Veroth examines the stairwell and is confident there are no traps present.
Jan 23, 2018 12:50 am
Veroth leads the crew upstairs. Rapier at the ready, ears twitching.
Jan 23, 2018 2:12 am
You step onto the roof of the small tower and see that it has weathered the centuries better then the other buildings of the estate. Still, you can see that the floor is breaking apart in some areas. The central part of the level is taken by a 10-foot-square chimney of sorts. On either side, a mass of webs, attacked to the chimney and the 5-foot tall parapets which encircles the outer perimeter of the tower, and which block the way to the far side.
Jan 23, 2018 2:29 am
"Webs! Might be spiders up here!" He backs away from the roof, hoping not to get face-bitten.

He asks his companions if they're interested in exploring the roof.
Jan 23, 2018 9:06 am
Durgrim steps inside and looks around, using his senses to seek undead filth.
OOC:
Detect Undead
Jan 23, 2018 5:30 pm
Durgrim does not detect any undead.

Rolls

Secret Roll

Jan 23, 2018 5:31 pm
What of this can roland see from his position? are there any windows in the tower to see the party ascend through?
Jan 23, 2018 5:44 pm
No, you only have some arrow slits on the ground level, some distance away form the ground, suggesting an elevated walkway inside. The top is encircled by a 5-foot high parapet hindering much of your view.
Jan 23, 2018 9:33 pm
"Ye sure this is the right place? We dinnae' miss a turn?"
Jan 24, 2018 1:45 am
"There is a basement, too, Durgrim. We haven't explored that yet."
Jan 24, 2018 7:35 am
"Aye. Let us see what's down there." Durgrim turns to lead the way back down the stairs.
OOC:
Detecting undead again on the way down into the basement
Jan 24, 2018 2:38 pm
With one last suspicious eye on the webs, Veroth presses past the others, descends down to the main floor, and continues cautiously into the sublevels.
Jan 24, 2018 2:47 pm
The party heads back down the spiral staricase, descending int the sublevel. Those outside will thus lose sight of the party.
Jan 24, 2018 5:38 pm
The plan is for them to lead them out for the ambush. Roland h9lds to the plan.
Jan 24, 2018 7:51 pm
The party descend the spiral staircase end end up in a dusty corridor. For those with Darkvision or who take the time to take out a source of light, they can see they're in a 10-foot wide corridor which is approximately 40-foot long and end in a sturdy wooden door. The wooden door looks old and in disrepair, but has faired better then the rest of the estate, probably on account of it being underground. Roughly 10-feet away from the stairs, there is a level resting on the norther wall. The lever is currently in the "up" position.
Jan 24, 2018 8:06 pm
"Ye want to check that 'un as well, Brother?" Durgrim points at the wooden door, and looks questioningly at Veroth.
Jan 24, 2018 8:21 pm
Veroth checks the floor and the lever for some sort if dastardly device that may deal damage or otherwise detract from their desires.

Rolls

Perception looking for traps - (1d20+11)

(3) + 11 = 14

Jan 24, 2018 8:23 pm
OOC:
V has a talent, training that adds +0.5/lol to Perception for traps that I've been ignoring and may be important. Otherwise, here is a reflex save, just in case.

Rolls

Reflex save - (1d20+11)

(2) + 11 = 13

Jan 24, 2018 8:57 pm
OOC:
+0.5? that sounds... a bit useless...
Veroth examines the lever and notice it is indeed connected to some mechanism, looking around, he notices some suspect markings on the northern wall, about 5 feet from the lever, further down the corridor. Whatever this level does seem to activate something over there. Veroth feels teh lever might be a bit broken and is not sure whether it will activate, or perhaps retract, whatever it is this lever is supposed to control...

Edit: Oh, and Durgrims's sight pick up no undead...

Edit 2: I decided to put a dotted circle around the area Veroth feels the lever will affect.
Jan 24, 2018 9:47 pm
Veroth points out the estimated area. "Hard for skin ones to fly or jump across.
Maybe I sets it off? Hope for the best? Pit traps not scary, but rockfalls still hurtsss."
He spreads his wings as if to demonstrate his contempt for pit traps.
Jan 24, 2018 9:53 pm
Being unable to see the group had roland nervous. But he sticks to the plan and stays aimed in, waiting for the group to lead the bad guys out.
Jan 25, 2018 3:21 am
Darren nods, "If you could, friend, it would save us the danger."
Jan 25, 2018 3:43 am
Veroth attempts to disable the trap. Perhaps, he hopes, that is just the lever.

Rolls

Disable Device - (1d20+16)

(17) + 16 = 33

Jan 25, 2018 4:34 am
Veroth jams a piece of wood between the lever and the stone and is not confident the lever cannot be pulled now.
Jan 25, 2018 5:18 am
He leads them over the danger zone, wings spread cautiously against a short drop and a sudden stop.
Jan 25, 2018 7:39 am
Durgrim follows and stands in front of the door, readying his hammer for action. "Ye ready, lads?" Looking back to the stairs, he remembers the gunslinger outside. "Might be a bit of a run if we're to draw 'em outside. Shoud we get Roland in 'ere?"
Jan 25, 2018 3:35 pm
Durgrim who's standing next to the door can attempt a Perception check.
Jan 26, 2018 3:49 am
Sends a message down the line that soneone back should grab Roland before we open the door.

Veroth checks the door for for traps.
Last edited January 26, 2018 3:50 am

Rolls

Perception looking for traps - (1d20+13)

(18) + 13 = 31

Jan 26, 2018 6:56 am
Durgrim nods to Ujjaya, then brings his attention back to the door.
OOC:
Add +2 to the check if Stonecunning is applicable
[ +- ] Stonecunning

Rolls

Perception - (1d20+4)

(16) + 4 = 20

Jan 26, 2018 12:22 pm
As Veroth check the door for traps and fails to notice any traps which may or may not be there, Durgrim will catch the last whispered incantations of spellcasting, the sound of many small clawed feet hitting stone floor, and the low growls of what could describe as either carnivorous animals, or very aggressive omnivore mammals.
Jan 26, 2018 1:20 pm
"By the holy forge! They be castin' spells in there! We'll get company soon. I'll keep 'em in there." Durgrim lifts his hammer over his head, ready to crush anything coming through the door.
OOC:
Ready action to hit whatever's coming through it, if I may. Will block anything trying to get through the door.

Who's getting Roland?
Jan 26, 2018 2:58 pm
"I am slow,"
OOC:
move speed 20
"I will stay and help Durgrim hold them back.

Heather casts fire shield.
[ +- ] fire shield
Jan 26, 2018 3:04 pm
Roland turns to Janis.

They have been in there too long haven't they? No noise, no sign of them leading the wolves out into our ambush. Do you think we should check on them or stay and stick to the plan?"
Jan 26, 2018 3:26 pm
"I'll go get Roland and Janis." Ujjaya says, and starts heading back.
OOC:
Move speed = 50ft
Jan 26, 2018 3:52 pm
"We really have no way of knowing, there could be anything under there... Maybe they fell into a trap, maybe they're just navigating a maze, maybe they dispatched the remaining diseased werewolves quickly and easily, who knows... I guess slowly approaching would certainly not hurt."
Jan 26, 2018 3:52 pm
Ujjaya quickly climbs the stairwell and reaches the tower's ground floor interior.
Jan 26, 2018 4:47 pm
Ujjaya steps outside the door and motions to Roland and Janis to come join him.
Jan 26, 2018 5:08 pm
Roland grabs his stuff and moves in.
Jan 26, 2018 5:27 pm
Ujjaya explains the situation quickly, then leads the way down to the others.
Jan 26, 2018 11:19 pm
The group eventually makes it down the stairs. I guess combat is about to start then. You can place your characters in the corridor and roll some initiatives.

Rolls

Initiative Janis Barahg

Initiative Ireena

Whatever's beyond that door...

Jan 26, 2018 11:23 pm
Ready?

Rolls

Initiative - (1d20+8)

(3) + 8 = 11

Jan 26, 2018 11:24 pm
Roland preps the hackbut and prepares for battle.

Rolls

Initiative - (1d20+6)

(20) + 6 = 26

Jan 26, 2018 11:36 pm
Ujjaya nocks an arrow.

Rolls

Initiative - (1d20+6)

(4) + 6 = 10

Jan 27, 2018 1:49 am
Darren steps up next to Durgrim, "I'm with you, brother."
OOC:
Init!
Last edited January 27, 2018 1:51 am

Rolls

Initiative - (1d20+6)

(12) + 6 = 18

Jan 27, 2018 1:57 am
azira says:
"By the holy forge! They be castin' spells in there! We'll get company soon. I'll keep 'em in there." Durgrim lifts his hammer over his head, ready to crush anything coming through the door.
OOC:
Ready action to hit whatever's coming through it, if I may. Will block anything trying to get through the door.

Who's getting Roland?
This leads me to believe that Durgrim is supposed to be next to the door, so I think you're going to have to work out which 2 of you are standing next to the door...
Jan 27, 2018 2:57 am
OOC:
Veroth will shuffle out of the way, he doesnt need to be first.
Jan 27, 2018 10:33 pm
Durgrim nods to Darren while still keeping his focus on the door.

Rolls

Initiative - (1d20+1)

(6) + 1 = 7

Jan 28, 2018 11:50 pm
Initiative!

Rolls

Initiative - (1d20-1)

(17) - 1 = 16

Jan 29, 2018 12:54 am
First round of combat.

Initiative
26 Roland
24 Janis
18 Darren
17 Ireena
16 Heather
15 ??
11 Veroth
10 Ujjaya
7 Durgrim (readied to attack anything on the other side of the door).

Combat Map. (please place your counters for those who haven't done so already)

Conditions
(none at the moment)

Roland is up.
Jan 29, 2018 1:03 am
Roland holds his turn waiting to fire in the first bad guy to come through the door.
Jan 30, 2018 12:10 am
Janis will do the same, Darren is up next.
Jan 30, 2018 10:58 pm
Darren takes a deep breath and opens the door...
[ +- ] Stats
Jan 31, 2018 1:20 am
The door opens and you see a square room of about 30 feet on each side. Inside, a pile of clothing and gear is scattered to one side, and some kind of marking on the floor peeks out from underneath it. With snarls, two wolverines, with caustic saliva dripping from their maw launch themselves at you while two wolf-women move toward you. Despite their threatening expressions, they move languidly and shiver occasionally.

The wolverines were also readying, so there's going to be a lot of attacks going on right now...

the first wolverine tears into Durgrim for a total of 14 points of damage; 11 for the bite proper, and 3 points of acid damage which will linger for a couple of rounds... the second wolverine misses Darren, and Janis' arrow strike true, making the she-wolf howl from pain just as Janis mumbles an insult to her...

"Yeah, how do you like that you bitch?"

Edit: nope, Janis' arrow would have missed because of cover (others standing in front of the she-wolves).

Ireena is up next (well, there's still Roland and Durgrim's readied actions).

Rolls

1st wolverine bite on Durgrim

2nd wolverine bite on Darren

Janis' shot on she-wolf with gold border

Jan 31, 2018 1:28 am
Ireena was expecting the party to barge in, but seeing the wolverines block the path, she puts her sword back in its scabbard and quick draws her crossbow while taking a step back.

Heather is up next.
Jan 31, 2018 1:48 am
Roland fires off both barrels of the hackbut. Both shots with silver ammo against touch ac.

Rolls

Shot 1 damage 1 - (1d20+10, 2d12+5)

1d20+10 : (2) + 10 = 12

2d12+5 : (87) + 5 = 20

Shot 2 damage 2 - (1d20+5, 2d12+5)

1d20+5 : (15) + 5 = 20

2d12+5 : (87) + 5 = 20

Jan 31, 2018 3:39 am
What is your target?
Jan 31, 2018 6:55 am
Durgrim swings his earthbreaker at the wolverine attacking him.

Edit: CRIT! 30 dmg total
[ +- ] Stats
Last edited January 31, 2018 6:59 am

Rolls

Foegrinder (to hit, damage, electricity) - (1d20+12, 2d6+6, 1d6)

1d20+12 : (20) + 12 = 32

2d6+6 : (11) + 6 = 8

1d6 : (2) = 2

Crit! x3! - (2d6+6, 2d6+6)

2d6+6 : (13) + 6 = 10

2d6+6 : (31) + 6 = 10

Jan 31, 2018 4:40 pm
Roland's first shot misses but the second one hits its mark inflicting what seems to be light damage on the raging animal. Durgrim's hammer smashes the other wolverine, inflicting significantly more damage, though the creature is still very much standing and snarling back at him...

Still Heather's turn.
Feb 1, 2018 2:50 pm
"Friends, do not fear your attacks have been blessed by Sarenrae."

I cast bless Allies gain +1 on attack rolls and saves against fear.
OOC:
I have my fire shield going as well, if I could shuffle forward those melee attacks will cause damage to the attacker. On the other hand you guys in front seem to be doing pretty good damage wise anyway.
Feb 2, 2018 7:56 am
Both wolf women approaches, casting a spell. The left one (in the g column) touches one of the wolverines, healing it slightly. the other one casts a spell, engulfing almost all of the corridor, suddenly covering the floor in a thin layer of molten glass which quickly cools down. Everyone, except Roland and Janis who are both outside of the area of the spell, must make a REF save. Spell resistance does not apply.

Rolls

Ireena's REF save.

Secret Roll

Secret Roll

Feb 2, 2018 8:12 am
OOC:
Save. +2 of Hardy applies
[ +- ] Hardy

Rolls

Ref save - (1d20+6)

(8) + 6 = 14

Feb 2, 2018 8:22 am
Durgrim fails his save. he takes 6 points of fire damage and is entangled.
Feb 2, 2018 2:58 pm
OOC:
Reflex save below. Also, I know it's Veroth's turn but I will post my turn now as I'm unsure of my availability later.

• Shooting silvered arrows vs. wolf-woman (H12)
• Rapid Shot: +12/+12
• Point blank shot (bonus already included)
[ +- ] Ujjaya's combat stats
Last edited February 2, 2018 3:04 pm

Rolls

Reflex save - (1d20+7)

(15) + 7 = 22

Attack #1, potential damage - (1d20+13, 1d8+6)

1d20+13 : (11) + 13 = 24

1d8+6 : (2) + 6 = 8

Attack #2, potential damage - (1d20+13, 1d8+6)

1d20+13 : (17) + 13 = 30

1d8+6 : (5) + 6 = 11

Feb 2, 2018 3:16 pm
OOC:
Reflex save

Rolls

reflex - (1d20+1)

(18) + 1 = 19

Feb 2, 2018 3:21 pm
Veroth hop foots it, wishing there was enough room to hover.

Rolls

Reflex save - (1d20+11)

(6) + 11 = 17

Feb 2, 2018 4:24 pm
OOC:
@ Jabes: Okay cool, I'll keep your scores in mind for later.
Ujjaya and Heather both succeed, taking only half of the fire damage (3), and are not entangled. Hmm, was Veroth flying or not in the passageway? I probably doubt it because of the closed quarters. Veroth fails his save and takes 6 points of fire damage and is entalgled, just like Durgrim.
Feb 2, 2018 4:30 pm
Veroth stows his rapier and retrieves his shortbow, moving backwards 5 feet.
OOC:
This is probably his whole action; map updated.
Feb 3, 2018 1:14 am
Ujjaya's first arrow is deflected by the she-wolf's icy armor she's wearing, but the other finds its mark between the sheets of ice covering her and makes her hiss in pain and anger.

Second round of combat.

Initiative
18 Darren
18 Roland
18 Janis
18 Wolverines
18 Durgrim
17 Ireena
16 Heather
15 She-wolves
11 Veroth
10 Ujjaya

Combat Map. (please place your counters for those who haven't done so already)

Conditions
Durgrim and Veroth are entangled (move half speed, cannot run or charge, -2 attack rolls, -4 Dex, if casting Concentration DC 15+spell level or lose spell particularities of this spell: can free itself by spending move action and Str check or Escape Artist check DC equal to spell's saving throw).
Anyone standing in the area of smooth obsidian glass (the dark red rectangle) has the DC of any Acrobatics check increase by 5, DC 15 Acrobatics check to run or charge through area or fall prone and take 1d6 points of damage from sharp obsidian spikes.
Everyone is under the effect of Heather's spell (+1 moral bonus to attack roll and save vs. fear).

Before Darren gets to act, a waiflike young woman appears in the corner of the room, near the pile of gear where the markings peek out from underneath. She looks at the combat, apparent hope on her fey-like features.

Daren is up.
Feb 4, 2018 4:18 am
Darren whispers a prayer and feels his muscles swell under his armor as he raises his hammer to strike the wolverine directly in front of him. He swings at it with all his might.
OOC:
Using my Fervor class feature to cast Bull's Strength as a Swift Action. Using regular action to attack.
[ +- ] Bull's Strength
[ +- ] Stats
Last edited February 4, 2018 4:26 am

Rolls

Reflex Save - (1d20+3)

(15) + 3 = 18

Attack (silvered) (power attack) - (1d20+11, 1d8+12)

1d20+11 : (10) + 11 = 21

1d8+12 : (4) + 12 = 16

Feb 4, 2018 7:44 am
OOC:
Darren takes 3 points of fire damage and is not entangled.
Darren swings his hammer, barely missing the raging wolverine. Roland is up next.
Feb 4, 2018 8:02 am
Roland reloads the hackbut.
Feb 4, 2018 6:27 pm
Frustrated by his miss last round, Janis shoots arrows at the wounded she-wolf, a look of dtermination, hatred, and sheer disgust on his face as he takes aim at his hated foe... His 3 shots missing making scream in anger and frustration... almost as if his intense hatred for the werewolves was messing with his focus and concentration...

Rolls

1st shot (Rapid Shot, Deadly Aim)

2nd shot (Rapid Shot, Deadly Aim)

3rd shot (Rapid Shot, Deadly Aim)

Feb 4, 2018 6:30 pm
The wolverines' turn now... Before the wolverine attack, Durgrim takes 1 point of acid damage from last round's caustic bite. Both Durgrim and Darren are hit by a single claw for 6 points of damage each. Durgrim and Darren are now bleeding, they will take bleed damage at the start of their turn, until they succeed at a DC15 Heal check or are healed by magic.

Speaking of which, Durgrim is up and takes 4 points of bleeding damage.

Rolls

Acid damage on Durgrim

Bite on Durgrim

1st claw on Durgrim

2nd claw on Durgrim

Bite on Darren

1st claw on Darren

2nd claw on Darren

Feb 4, 2018 9:32 pm
Angry at the clawing wolverines, Durgrim swings his hammer down at them. "Ye be crushed by Torags hammer, beasties!"
OOC:
Aand suddenly I regret spending all those lay on hands earlier. :o

Full attack with foegrinder, most damaged wolverine first, then least.
-2 from entangled, +1 from bless, -2 from power attack: -3 on attacks, ie. +9/+4 with the foegrinder
[ +- ] State

Rolls

Attack I (attack, damage, electric) - (1d20+9, 2d6+10, 1d6)

1d20+9 : (16) + 9 = 25

2d6+10 : (23) + 10 = 15

1d6 : (4) = 4

Attack II (attack, damage, electric) - (1d20+4, 2d6+10, 1d6)

1d20+4 : (4) + 4 = 8

2d6+10 : (13) + 10 = 14

1d6 : (4) = 4

Feb 4, 2018 11:08 pm
Durgrim's first strike his the wolverine in its ribs, scoring a solid hit, but the animal is still standing, angrier then ever. Weakened by his blood loss, Durgrim's strength fails him on his second swing, which lands weakly in front of the angry animal.

Seeing Durgrim is starting to be in trouble, Ireena aims for the wolverine in front of him and shoots. she then yells to Janis. "Janis, stop shooting the werewolves! We need to finish off the wolverines first!"

Ireena's arrow hits the wall next to the wolverine, making her swear silently under her breath. "I'm better with a sword... I need to get in there..."

Heather is up next.
OOC:
I forgot about Heather's spell, but looking at what I rolled it would not have changed anything...

Rolls

Ireena's attack

Feb 5, 2018 3:38 pm
Heather moves up behind the front line and lays a hand on Durgrim casting cure moderate wounds.

With the Healing domain my heal spells are 50% more effective, so Durgrim is healed for 27 points.
Last edited February 5, 2018 3:39 pm

Rolls

Cure Moderate Wounds - (2d8+6)

(57) + 6 = 18

Feb 5, 2018 4:09 pm
Both she-wolves are casting again now. One of them healing herself, while the other summons a swarm of howling, screeching monkeys in the spaces occupied by Heather, Veroth, Durgrim and Darren which all takes 8 damage and have a Fortitude save to make. Also, the swarm will make steal attempts on people in the swarm when they begin their turn in the swarm.

Speaking of which, Veroth, the monkeys will attempt to steal his rapier. Tiny paws grasp towards his rapier, but fail to grasp it, Veroth retains his rapier, this round...

Rolls

Cure Light Wounds

Swarm damage

Steal Attempt

Feb 5, 2018 4:28 pm
OOC:
Fortitude save first

Rolls

fort save - (1d20+4)

(2) + 4 = 6

Feb 5, 2018 4:36 pm
Veroth fails his save, so he is both deafened for 1 minute and nauseated for 1 round (deafened: -4 initiative check, fail auditory Perception checks, -4 opposed Perception checks, 20% miss chance for spells with verbal components. nauseated: unable to attack, cast spells, concentrate on spells, or perform other actions requiring attention, can only take a single move action per turn).
OOC:
Ouch!
Feb 5, 2018 4:51 pm
OOC:
the swarm will take 1d6+6 fire damage when melee attacking me because of the fire sheild. Should I roll this or you?

Rolls

Fort save - (1d20+8)

(6) + 8 = 14

Feb 5, 2018 4:53 pm
Veroth backs away 10 feet, retching.
Feb 5, 2018 7:11 pm
OOC:
Fortitude save. Add +2 if Hardy is applicable.
[ +- ] Hardy

Rolls

Fortitude save (+11 instead of +13 due to con damage) - (1d20+11)

(20) + 11 = 31

Feb 5, 2018 9:53 pm
Darren feels himself becoming sick and tries to resist the urge to vomit.
OOC:
Going to post my turn now so I don't hold up the game later!

Standard Action: Cleave (starting with the one in G11 and then H11)
Swift Action: Fervor to heal myself
[ +- ] Stats
Last edited February 5, 2018 9:58 pm

Rolls

Fort Save! - (1d20+8)

(20) + 8 = 28

Attack (silvered) (power attack) (G11) - (1d20+11, 1d8+12)

1d20+11 : (7) + 11 = 18

1d8+12 : (3) + 12 = 15

Fervor healing on self - (2d6)

(14) = 5

Attack (silvered) (power attack) (H11 if first one hits) - (1d20+11, 1d8+12)

1d20+11 : (6) + 11 = 17

1d8+12 : (1) + 12 = 13

Feb 5, 2018 10:53 pm
OOC:
@ Shanata, go ahead and roll it.
@Naat, okay, I'll keep your rolls in mind for later.
Heather, Durgrim and Darren are okay.
Ujjaya is up.
Feb 6, 2018 2:22 am
Fire shield damage to the swarm.

Rolls

Fire damage! - (1d6+6)

(6) + 6 = 12

Feb 6, 2018 2:34 am
OOC:
lol damn, those monkeys aren't gonna last long...
Feb 7, 2018 6:22 am
Ujjaya keeps his fire focused on the wolf-woman he hit before.
OOC:

• Shooting silvered arrows vs. wolf-women (primary target: H12. Secondary: G12)
• Ki Flurry: +12/+12/+12/+11
• Point blank shot (bonus already included)
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
[ +- ] Ujjaya's combat stats
Last edited February 7, 2018 5:25 pm

Rolls

Attack #1, Perfect Strike, potential damage - (1d20+13, 1d20+13, 1d8+6)

1d20+13 : (3) + 13 = 16

1d20+13 : (15) + 13 = 28

1d8+6 : (1) + 6 = 7

Attack #2, potential damage - (1d20+13, 1d8+6)

1d20+13 : (12) + 13 = 25

1d8+6 : (5) + 6 = 11

Attack #3, potential damage - (1d20+13, 1d8+6)

1d20+13 : (4) + 13 = 17

1d8+6 : (3) + 6 = 9

Attack #4, potential damage - (1d20+12, 1d8+5)

1d20+12 : (17) + 12 = 29

1d8+5 : (4) + 5 = 9

Feb 7, 2018 5:02 pm
Ujjaya unleashes his volley of arrows, with two of them missing outright, one being deflected by the she wolf's ice armor, and one finding its way between the icy plates and scoring some damage.

Third round of combat.

Initiative
18 Darren
18 Roland
18 Janis
18 Wolverines
18 Durgrim
17 Ireena
16 Heather
15 She-wolves
10 Ujjaya
7 Veroth (temporarily down from 11 due to deafness)

Combat Map. (please place your counters for those who haven't done so already)

Conditions
Durgrim and Veroth are entangled (move half speed, cannot run or charge, -2 attack rolls, -4 Dex, if casting Concentration DC 15+spell level or lose spell particularities of this spell: can free itself by spending move action and Str check or Escape Artist check DC equal to spell's saving throw).
Veroth is deafened (automatically failed sound-based Perception checks, -4 on opposed Perception checks, -4 on initiative checks, 20% miss chance for casting spell with auditory components).
Anyone standing in the area of smooth obsidian glass (the dark red rectangle) has the DC of any Acrobatics check increase by 5, DC 15 Acrobatics check to run or charge through area or fall prone and take 1d6 points of damage from sharp obsidian spikes.
Everyone is under the effect of Heather's spell (+1 moral bonus to attack roll and save vs. fear).

Before Darren gets to act, a waiflike young woman appears in the corner of the room, near the pile of gear where the markings peek out from underneath. She looks at the combat, apparent hope on her fey-like features.

Daren attacks the wolverine in front of him, however, both of his strikes miss...

Roland is up.
Feb 7, 2018 5:31 pm
OOC:
kalajel says:
Everyone is under the effect of Heather's spell (+1 moral bonus to attack roll and save vs. fear).
Oops I missed that! Haven't been adding the bonus to attack rolls!
Feb 7, 2018 5:49 pm
Roland fires two rounds from hack but. primary target is wolverine in row h, with the other wolverine as the second target if the first falls. Using all feats and bonus from heathers spell, firing against touch AC. No grit used this round. However, if anyone wants to step back and get their bleeding to stop, roland can do that.
Last edited February 7, 2018 5:49 pm

Rolls

attack 1, damage 1 - (1d20+11, 2d12+5)

1d20+11 : (7) + 11 = 18

2d12+5 : (103) + 5 = 18

attack 2 damage 2 - (1d20+6, 2d12+5)

1d20+6 : (6) + 6 = 12

2d12+5 : (55) + 5 = 15

Feb 7, 2018 8:48 pm
So, can you ignore cover?
Feb 7, 2018 9:02 pm
OOC:
If you mean from other characters since they are in melee then yes, I have precise shot. If there is something providing them cover besides a character then no I can not.
Feb 7, 2018 10:33 pm
OOC:
Precice shot removes the -4 penalty from allies fighting in melee with your target, it does not however remove any cover they might be providing the targets (i.e. the +4 to AC). That would be Improved Precise Shot...
Roland's shots miss their target. One being too wide to the left, the other barely missing the wolverine.

Now the the monkeys are in the the corridor, howling and screeching, Janis takes a quick moment to turn to Ireena, put his finger to his ear, and pushes on it a bit, as to say "what was that? I did not heat you..." then, with a smug smile on his face which could only be described as a shit-eating grin, he ignores Ireena's suggestion, then studies his target as a move action (I'll consider what he did to Ireena to be his swift), and then shoots at the she-wolf, lowering the amount of points he puts in his Deadly Aim...

This infuriates Ireena...

Janis's arrows hit, wonding the she-wolf, making her owl in pain and frustration. Whatever arrow Janis was using, she clearly did not appreciate... Though she is still standing, she is very hurt.

Rolls

Janis' attack (Bless, Studied Target, Deadly Aim)

Feb 7, 2018 10:45 pm
The wonded she-wolf moves to the side, taking her out of the range of most archers and gunners of teh group, then takes a small pootion and drinks it, some of her wounds close up.

The other one will unfurl the sling she had been keeping in her hand and throw a stone, which has a suspicious gleam, as if it was covered by some liquid at either Darren or Durgrim (the dice will decide). She targetted Durgrim, but missed lamentably, her stone hitting the roof and landing somewhere behind Veroth.

Oh, almost forgot, monkey damage and a Fort save again for those inside their space (Heather, Darren, Durrim). Everyone in the swarm takes 3 points of damage.

Veroth is up.

Rolls

Potion

Darren or Durgrim 50/50

Sling attack

Secret Roll

Monkey swarm damage

Feb 8, 2018 12:24 am
OOC:
I assume that was a monkey melee attack so I'll roll fire sheild damage.

Rolls

Fire Damage - (1d6+6)

(4) + 6 = 10

Fort save - (1d20+8)

(18) + 8 = 26

Feb 8, 2018 12:45 am
Well, that kills those monkeys... Heather is also okay.
Feb 8, 2018 8:18 am
OOC:
Fort save, add +2 if hardy is applicable

Rolls

Fortitude save (+11 instead of +13 due to con damage) - (1d20+11)

(15) + 11 = 26

Feb 8, 2018 2:55 pm
Veroth is no good in these situations, and he knows it. He draws his bow and attempts to fire at the werewolf looking one (in G12).

Rolls

Comp Shortbow+1 including -4 for cover - (1d20+7, 1d6+3)

1d20+7 : (17) + 7 = 24

1d6+3 : (1) + 3 = 4

Feb 8, 2018 9:36 pm
OOC:
Fort save!

Rolls

Fort save - (1d20+8)

(12) + 8 = 20

Feb 9, 2018 5:43 am
Veroths arrow is deflected by the she-wolf's ice armor.

Darren is okay.

Ujjaya is up.
Feb 9, 2018 7:29 am
OOC:
I'm a bit confused by the initative order. did we just skip Durgrim and Heather this round?
Last edited February 9, 2018 7:30 am
Feb 9, 2018 7:34 am
azira says:
OOC:
I'm a bit confused by the initative order. did we just skip Durgrim and Heather this round?
And Ireena as well. Whoops! Okay, roll back, Durgrim is up.
Feb 9, 2018 8:20 am
"Die, ye foul beasties!" Durgrim continues mauling the foul creature in front of him.
OOC:
Full attack with foegrinder, most damaged wolverine first, then least.
-2 from entangled, +1 from bless, -2 from power attack: -3 on attacks, ie. +9/+4 with the foegrinder
[ + ]

Rolls

Attack I (attack, damage, electric) - (1d20+9, 2d6+10, 1d6)

1d20+9 : (9) + 9 = 18

2d6+10 : (31) + 10 = 14

1d6 : (5) = 5

Attack II (attack, damage, electric) - (1d20+4, 2d6+10, 1d6)

1d20+4 : (9) + 4 = 13

2d6+10 : (54) + 10 = 19

1d6 : (2) = 2

Feb 15, 2018 2:18 am
OOC:
Oops, I missed this.
Durgrim tries to hit the wolverine in front of him, however being entangled makes it harder than anticipated on him, and his swings are being telegraphed, making it easy for the wolverine to avoid them.

Durgrim also takes 4 points of bleeding damage at the start of his turn.

Ireena will try to shoot another bolt at one of the wolverines. She is shooting angry glares at Janis for having refused to follow her suggestion.

Ireena's shot flies wide.

Heather is up next.

Rolls

Ireena's attack

Feb 15, 2018 2:56 am
OOC:
I healed Durgrim earlier, does that stop the bleeding?
"Darren let me stop your bleeding."

Heather casts Cure Light Wounds on Darren.

Healing +50% equals 19.5 points of health.
Last edited February 15, 2018 2:57 am

Rolls

Cure light wounds - (1d8+5)

(8) + 5 = 13

Feb 15, 2018 3:33 pm
Yes, a healing spell stops the bleeding.

So IIRC, we were waiting for Ujjaya's action to end this round when we rolled back for the actions of the players I forgot, right?
Feb 15, 2018 5:40 pm
Ujjaya's eyes flash and his visage takes on a raptor-like aspect before unloading on the one wolf-woman still visible.
OOC:
• Shooting silvered arrows vs. wolf-woman G12
• Ki Flurry: +12/+12/+12/+11
• Deadly Aim: -2 attack, +4 damage. (adjustments already included)
• Point Blank Shot: +1 to all bow attack & damage rolls. (bonus already included)
• Aspect of the Falcon 1/day, duration 1 minute, +3 Perception, +1 archery attack, crit 19-20/x3. (bonus already included)
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
[ +- ] Ujjaya's combat stats
Last edited February 16, 2018 3:48 pm

Rolls

Attack #1, Perfect Strike, potential damage - (1d20+12, 1d20+12, 1d8+10)

1d20+12 : (9) + 12 = 21

1d20+12 : (1) + 12 = 13

1d8+10 : (8) + 10 = 18

Attack #2, potential damage - (1d20+12, 1d8+10)

1d20+12 : (11) + 12 = 23

1d8+10 : (2) + 10 = 12

Attack #3, potential damage - (1d20+12, 1d8+10)

1d20+12 : (11) + 12 = 23

1d8+10 : (5) + 10 = 15

Attack #4, potential damage - (1d20+11, 1d8+10)

1d20+11 : (6) + 11 = 17

1d8+10 : (6) + 10 = 16

Feb 16, 2018 3:11 am
This time around, Ujjaya's arrow fail to hit their mark, wither flying wide, or bouncing on the ice armor of the she-wolf.

Fourth round of combat.

Initiative
18 Darren
18 Roland
18 Janis
18 Wolverines
18 Durgrim
17 Ireena
16 Heather
15 She-wolves
10 Ujjaya
7 Veroth (temporarily down from 11 due to deafness)

Combat Map. (please place your counters for those who haven't done so already)

Conditions
Durgrim and Veroth are entangled (move half speed, cannot run or charge, -2 attack rolls, -4 Dex, if casting Concentration DC 15+spell level or lose spell particularities of this spell: can free itself by spending move action and Str check or Escape Artist check DC equal to spell's saving throw).
Veroth is deafened (automatically failed sound-based Perception checks, -4 on opposed Perception checks, -4 on initiative checks, 20% miss chance for casting spell with auditory components).
Anyone standing in the area of smooth obsidian glass (the dark red rectangle) has the DC of any Acrobatics check increase by 5, DC 15 Acrobatics check to run or charge through area or fall prone and take 1d6 points of damage from sharp obsidian spikes.
Everyone is under the effect of Heather's spell (+1 moral bonus to attack roll and save vs. fear).
Durgrim is bleeding (4 hp of damage at the start of his turn unless healing check DC 15 is made or healing spell).

Darren is up.
OOC:
Wait, I even forgot about the wolverines last round. What the hell was I doing!? Alright, a quick rollback and then Darren is up...

Rolls

Acid damage on Durgrim

1st wolverine bite on Durgrim

1st wolverine 1st claw on Durgrim

1st wolverine 2nd claw on Durgrim

2nd wolverine bite on Darren

2nd wolverine 1st claw on Darren

2nd wolverine 2nd claw on Darren

Feb 16, 2018 3:17 am
Darren raises his hammer once more and swings it again, trying to strike both foes.
[ +- ] Stats
OOC:
*Gasp!* I think I hit something!

Both attacks are silvered, if it matters!
Last edited February 16, 2018 3:18 am

Rolls

Attack 1 - (1d20+11, 1d8+12)

1d20+11 : (18) + 11 = 29

1d8+12 : (7) + 12 = 19

Cleave attack - (1d20+11, 1d8+12)

1d20+11 : (17) + 11 = 28

1d8+12 : (1) + 12 = 13

Feb 16, 2018 3:22 am
Durgrim takes 2 points of acid damage from that first bite, he is then bit again for 9 points of damage and 1 more point of acid damage (10 total), then hit by a claw for 6 points of damage.

Darren is bit once for 10 points of damage plus an additional 4 points of acid damage (for a total of 14 points of damage.

Okay, this rollback done, Darren hits the wolverine in front of him hard, twice. Though the beast looks worse for wear, its raging state keeps it fiercely fighting...

Roland is up next.
Feb 16, 2018 3:25 am
OOC:
Just to clarify, I hit the one in front of me for 19, and then the other for 13. Both attacks were not on the same creature :)
Feb 16, 2018 7:02 am
OOC:
Kajael: Have a new bleeding effect been added on Durgrim after Heather's heal spell, or is that effect a mistake? (Should have ended on the heal?)
Feb 16, 2018 4:03 pm
OOC:
It's a new effect because the wolverines act before Durgrim. I just forgot to play them last round.
Feb 21, 2018 1:41 pm
OOC:
Sorry missed that it was my turn, action incoming.
Feb 21, 2018 1:47 pm
Roland fires a startling shot at the wolverine in column H. No damage but the creature is now flat footed until the start of its next turn. Then roland reloads.
Feb 21, 2018 4:47 pm
OOC:
So, when the wolverine acts this turn its no longer flat0footed? Hmm, seems short, but okay.
Janis, upset his original target moved out of his line of sight takes a swift action to observe the remaining visible she-wolf and makes a rapid shot on her, learning from his past experience and not putting as much points of deadly aim in his attack.

His 3 arrows missing their target, a few barely, bouncing on the she-wolf's ice armor, making Janis spew a string of expletives...

Rolls

Janis' 1st arrow (rapid shot, deadly aim)

Janis' 2nd arrow (rapid shot, deadly aim)

Janis' 3rd arrow (rapid shot, deadly aim)

Feb 21, 2018 4:51 pm
OOC:
Alright, this time I wonk,t fuck up the initiative order and will play the wolverines now instead of the she-wolves. I guess this also means the wolverine is also no longer flat-footed...
Before the wolverines' attacks, both Durgrim and Darren take 1 point of acid damage from last round's bite.

Durgrim is hit by a single claw for 6 points of damage.

Darren is hit for 15 points of damage by a bite (12 normal and 3 acid).

Both are bleeding now.

Durgrim is up next, and will take 4 points of bleeding damage at the start of his turn.

Rolls

Acid damage on Durgrim

Acid damage on Darren

1st wolverine's bite on Durgrim

1st wolverine 1st claw on Durgrim

1st wolvering 2nd claw on Durgrim

2nd wolverine bite on Darren

2nd wolverine 1st claw on Darren

2nd wolverine 2nd claw on Darren

Feb 21, 2018 4:56 pm
OOC:
Thats what it says, so with this initiative order its a complete waste. oh well.
Feb 21, 2018 9:55 pm
Bleeding profusely, Durgrim ignores the pain, and refusing to back down he swings his hammer yet again.
OOC:
This isn't going as good as I'd hoped. I'll fight with expertise (-2 to attack, +2 to AC). Feel free to run if/when I go down :o
[ +- ] State

Rolls

Foegrinder attack I (to hit, damage, electricity) - (1d20+10, 2d6+6, 1d6)

1d20+10 : (1) + 10 = 11

2d6+6 : (22) + 6 = 10

1d6 : (5) = 5

Foegrinder attack II - (1d20+5, 2d6+6, 1d6)

1d20+5 : (4) + 5 = 9

2d6+6 : (42) + 6 = 12

1d6 : (1) = 1

Feb 22, 2018 1:38 am
Durgrim's hammer falls short, failing to connect with the wolverines.

Ireena tries to shoot again, yelling at Janis.

"Would you let it go already you big oaf! Kill the wolverines so that Durgrim, Darren and I can close on those she-wolves! You want them dead no? This is the best course of action."

Ireena's bolt flies wide, hitting the far wall of the room, nearly hitting the strange woman in the circle who ducks down to avoid the wayward bolt making her look quizzically at the party.

Heather is up next.

Rolls

Ireena's crossbow attack.

Feb 22, 2018 3:10 pm
Heather reaches out and uses cure moderate wounds on Durgrim.

"You won't be going down on my watch!"
OOC:
With the extra 50% that's heal for 21 hp
Last edited February 22, 2018 3:10 pm

Rolls

Cure moderate wounds. - (2d8+6)

(71) + 6 = 14

Feb 22, 2018 6:08 pm
OOC:
Thanks!
[ +- ] State
Feb 23, 2018 6:40 pm
The she-wolf still visible to everyone will cast a spell on the wolverine in the H column, healing some of its wounds while the other one who moved to one side last round will also start using her sling for the first time in this combat, concentrating on the front line fighters, throwing a slick stone at either Darren or Durgrim (50/50).

The other she-wolf aimed at Durgrim but failed miserably, with the stone bouncing off the wall a few feet above his head. Whatever makes their movement a bit sluggish and making them shiver from time to time seems to be really affecting them physically...

Veroth is up next.

Rolls

Matrika's cure wounds on the wolverine

Darren or Durgrim (50/50) - (1d100)

(53) = 53

Tris' attack on ??

Secret Roll

Mar 1, 2018 1:18 am
OOC:
Sorry, this fell of my radar.
Veroth continues to fire, but as switches to the Wolverines in column H even though they have cover and are in melee.

Rolls

Shortbow +1, -4 for cover, -4 for melee - (1d20+3, 1d6+3)

1d20+3 : (10) + 3 = 13

1d6+3 : (4) + 3 = 7

Mar 2, 2018 12:55 am
OOC:
You don't take a penalty for cover, they gain +4 AC instead.
Veroth shoots, but misses the wolverine. Ujjaya is up next.
Mar 2, 2018 4:20 pm
Heeding Ireena's words, Ujjaya switches from targeting the wolf-women to targeting their summoned wolverines.
OOC:
• Shooting non-silvered arrows vs. wolverines (primary target: G11. Secondary: H11)
• Ki Flurry: +12/+12/+12/+11
• Deadly Aim: -2 attack, +4 damage. (adjustments already included)
• Point Blank Shot: +1 to all bow attack & damage rolls. (bonus already included)
• Aspect of the Falcon 1/day, duration 1 minute, +3 Perception, +1 archery attack, crit 19-20/x3. (bonus already included)
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
[ +- ] Ujjaya's combat stats
Last edited March 3, 2018 4:28 am

Rolls

Attack #1, Perfect Strike, potential damage - (1d20+12, 1d20+12, 1d8+10)

1d20+12 : (16) + 12 = 28

1d20+12 : (19) + 12 = 31

1d8+10 : (7) + 10 = 17

Attack #2, potential damage - (1d20+12, 1d8+10)

1d20+12 : (12) + 12 = 24

1d8+10 : (1) + 10 = 11

Attack #3, potential damage - (1d20+12, 1d8+10)

1d20+12 : (18) + 12 = 30

1d8+10 : (2) + 10 = 12

Attack #4, potential damage - (1d20+11, 1d8+10)

1d20+11 : (7) + 11 = 18

1d8+10 : (8) + 10 = 18

Mar 3, 2018 4:07 am
Three of Ujjaya's arrow find their mark, severely bloodying the snarling creature. It is still standing up, but looks much worse for wear...

Fifth round of combat.

Initiative
18 Darren
18 Roland
18 Janis
18 Wolverines
18 Durgrim
17 Ireena
16 Heather
15 She-wolves
10 Ujjaya
7 Veroth (temporarily down from 11 due to deafness)

Combat Map.

Conditions
Durgrim and Veroth are entangled (move half speed, cannot run or charge, -2 attack rolls, -4 Dex, if casting Concentration DC 15+spell level or lose spell particularities of this spell: can free itself by spending move action and Str check or Escape Artist check DC equal to spell's saving throw).
Veroth is deafened (automatically failed sound-based Perception checks, -4 on opposed Perception checks, -4 on initiative checks, 20% miss chance for casting spell with auditory components).
Anyone standing in the area of smooth obsidian glass (the dark red rectangle) has the DC of any Acrobatics check increase by 5, DC 15 Acrobatics check to run or charge through area or fall prone and take 1d6 points of damage from sharp obsidian spikes.
Everyone is under the effect of Heather's spell (+1 moral bonus to attack roll and save vs. fear).
Darren is bleeding (4 hp of damage at the start of his turn unless healing check DC 15 is made or healing spell).

Darren is up and will take 4 points of bleeding damage at the start of his turn.
Mar 7, 2018 3:36 am
Darren, very badly wounded now, draws upon the power of his faith and quickly casts a spell of healing on himself.
OOC:
Swift Action: Fervor to cast Cure Moderate Wounds on myself (Now I should be no longer bleeding!)
Standard Action: Attack the wolverine in front of me
[ +- ] Stats
Last edited March 7, 2018 3:37 am

Rolls

Cure Moderate Wounds - (2d8+7)

(36) + 7 = 16

Attack w/ silvered warhammer - (1d20+11, 1d8+12)

1d20+11 : (14) + 11 = 25

1d8+12 : (2) + 12 = 14

Mar 7, 2018 5:04 am
Darren heals himself and stops the bleeding then hits the wolverine in front of him hurting it terribly, but the thing seems to be standing up from sheer force of will, for now... Roland is up next.
Mar 11, 2018 5:54 pm
Roland fires twice. Once at the wolverine Darren hit, and then switching to the other if it falls.

Rolls

attack 1, damage 1 - (1d20+11, 2d12+5)

1d20+11 : (8) + 11 = 19

2d12+5 : (71) + 5 = 13

attack 2 damage 2 - (1d20+6, 2d12+5)

1d20+6 : (5) + 6 = 11

2d12+5 : (411) + 5 = 20

Mar 11, 2018 9:03 pm
Roland's shot fells one of the wolverine, he switches to the other one for his second shot, but misses it, not having enough time to reajust after the quick swivel of his gun.

Feeling that since one of the wolverines fell, Janis can just continue shooting the she-wolf he observed last round, still shooting a rapid shot and few points of deadly aim...

Two of his shots bounce off the she-wolf's ice armor while the third misses, making Janis swear loudly again.

Rolls

Janis' 1st attack

Janis' 2nd attack

Janis' 3rd attack

Mar 11, 2018 9:07 pm
Before the lone wolverine attack, both Darren and Durgrim take some acid damage from previous bites. 3 for Darren and 2 for Durgrim.

The remaining wolverine attacks Durgrim. This round, only a single claw hits Durgrim for 6 damage.

Speaking of which, Durgrim's turn.

Rolls

Acid damage on Darren

Acid damage on Durgrim

Bite

1st claw

2nd claw

Mar 12, 2018 7:43 am
Bolstered by Heather's healing spells, Durgrim stands his ground, swinging his great hammer at the remaining Wolverine.
OOC:
Combat expertise, Full round attack on the nearest Wolverine, if it goes down I'll five foot step forward and continue on the next one
[ +- ] State

Rolls

Foegrinder (to hit, damage, electricity) I - (1d20+10, 2d6+6, 1d6)

1d20+10 : (2) + 10 = 12

2d6+6 : (51) + 6 = 12

1d6 : (3) = 3

Foegrinder (to hit, damage, electricity) II - (1d20+5, 2d6+6, 1d6)

1d20+5 : (12) + 5 = 17

2d6+6 : (11) + 6 = 8

1d6 : (5) = 5

Mar 12, 2018 2:13 pm
Durgrim's attacks on the remaining wolverine fails.

Finally seeing an opening, Ireena will drop her crossbow, draw her sword as a free action, and move next to the remaining wolverine, attacking it in melee. Her attack fails, but not as much as her feeble attempts to shoot in melee earlier this fight...

Heather is up next.

Rolls

Ireena's attack

Mar 12, 2018 8:57 pm
OOC:
How do you measure a radius on the map? Is there a place I can move to that my 30 ft radius burst of healing will hit DArren and Durgrim but not the wolverine?
Mar 12, 2018 9:49 pm
Shanata says:
OOC:
How do you measure a radius on the map? Is there a place I can move to that my 30 ft radius burst of healing will hit DArren and Durgrim but not the wolverine?
Centered on a corner, per these templates.
Mar 12, 2018 11:56 pm
Shanata says:
OOC:
How do you measure a radius on the map? Is there a place I can move to that my 30 ft radius burst of healing will hit DArren and Durgrim but not the wolverine?
I drew a circle on the map to where you could move in order for the 30-ft. radius to stop at Darren's and Durgrim's position. That would be a 25-ft. movement. If you can't make it there as a single move, well looks like you'll heal the wolverine too...
Mar 13, 2018 11:52 pm
OOC:
I can only move 20ft. I don't want to heal the wolverine too. If I stay on the other side of the aisle does the step out mean I will heal Ireena, but not the wolverine?I am still a bit confused because the templates have you in a corner, not within a square.
Heather moves her full 20ft reach.
Mar 14, 2018 2:30 am
OOC:
Sadly no. There really is no way to heal your allies without healing the wolverine as well, except perhaps taking a double move and channelling energy next turn instead.
Mar 14, 2018 2:42 am
Realizing her predicament Heather takes the double move action and prepares to channel energy next round. She says a little prayer for her team mates, hoping they can hold out until next round.
Mar 17, 2018 6:06 pm
OOC:
Sorry, took longer than expected...
Both she-wolves will retreat somewhat, seeing Ireena pierce through their front line. Both of them will drop their sling and stone slick with some liquid and cast a spell. The grey one in the G column will suddenly have a flame appear in the palm of her hand. The brown one in the D column will heal herself.

Veroth is up next.

Rolls

Tris' healing

Mar 17, 2018 6:52 pm
Nearly useless in these situations, Veroth will continue to fire arrows at the wolverine in hopes of getting lucky...

Rolls

Shortbow+1, -4 for firing into melee - (1d20+7, 1d6+3)

1d20+7 : (2) + 7 = 9

1d6+3 : (3) + 3 = 6

Mar 17, 2018 10:11 pm
Veroth's arrow misses its mark. Ujjaya is up.
Mar 18, 2018 8:17 pm
Ujjaya will take aim at the grey she-wolf with the flame in her hand.
OOC:
OOC:
• Shooting silvered arrows.
• Ki Flurry: +12/+12/+12/+11
• Deadly Aim: -2 attack, +4 damage. (adjustments already included).
• Point Blank Shot: +1 to all bow attack & damage rolls. (bonus already included).
• Aspect of the Falcon 1/day, duration 1 minute, +3 Perception, +1 archery attack, crit 19-20/x3. (bonus already included).
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
[ +- ] Ujjaya's combat stats
Last edited March 19, 2018 3:29 am

Rolls

Attack #1, Perfect Strike, potential damage - (1d20+12, 1d20+12, 1d8+10)

1d20+12 : (11) + 12 = 23

1d20+12 : (3) + 12 = 15

1d8+10 : (6) + 10 = 16

Attack #2, potential damage - (1d20+12, 1d8+10)

1d20+12 : (15) + 12 = 27

1d8+10 : (1) + 10 = 11

Attack #3, potential damage - (1d20+12, 1d8+10)

1d20+12 : (17) + 12 = 29

1d8+10 : (3) + 10 = 13

Attack #4, potential damage - (1d20+11, 1d8+10)

1d20+11 : (18) + 11 = 29

1d8+10 : (5) + 10 = 15

Mar 18, 2018 9:46 pm
Once again, three of Ujjaya's arrow find their mark, severely bloodying the she-wolf. She is still standing up, but howling in pain form being hit by 3 silvered arrows.

Sixth round of combat.

Initiative
18 Darren
18 Roland
18 Janis
18 Wolverines
18 Durgrim
17 Ireena
16 Heather
15 She-wolves
10 Ujjaya
7 Veroth (temporarily down from 11 due to deafness)

Combat Map.

Conditions
Durgrim and Veroth are entangled (move half speed, cannot run or charge, -2 attack rolls, -4 Dex, if casting Concentration DC 15+spell level or lose spell particularities of this spell: can free itself by spending move action and Str check or Escape Artist check DC equal to spell's saving throw).
Veroth is deafened (automatically failed sound-based Perception checks, -4 on opposed Perception checks, -4 on initiative checks, 20% miss chance for casting spell with auditory components).
Anyone standing in the area of smooth obsidian glass (the dark red rectangle) has the DC of any Acrobatics check increase by 5, DC 15 Acrobatics check to run or charge through area or fall prone and take 1d6 points of damage from sharp obsidian spikes.
Everyone is under the effect of Heather's spell (+1 moral bonus to attack roll and save vs. fear).

Darren is up.
Mar 18, 2018 10:57 pm
Darren calls forth the power of flame onto his divinely powered weapon and swings at the wolverine on the other side of the door with his silvered hammer.
OOC:
Swift Action: Sacred Weapon to cause my weapon to have the Flaming property
Standard Action: Attack
[ +- ] Combat Stats
Last edited March 19, 2018 2:43 am

Rolls

Attack w/ Flaming and Silvered - (1d20+12, 1d8+12)

1d20+12 : (4) + 12 = 16

1d8+12 : (1) + 12 = 13

Mar 19, 2018 1:00 am
Darren calls on the power of his faith to grant him strength, but his blow falls short of hitting the remaining wolverine, probably having been weakened by all this blood loss...

Roland is up next.
Mar 19, 2018 1:04 am
Two shots at last wolverine. Silver ammo against touch ac.
Last edited March 19, 2018 1:06 am

Rolls

attack 1, damage 1 - (1d20+11, 2d12+5)

1d20+11 : (20) + 11 = 31

2d12+5 : (28) + 5 = 15

attack 2 damage 2 - (1d20+5, 2d12+5)

1d20+5 : (9) + 5 = 14

2d12+5 : (23) + 5 = 10

Mar 19, 2018 1:05 am
Confirming critical and damage of 4x.

Rolls

Critical confirm - (1d20+11)

(11) + 11 = 22

Damage - (6d12)

(3122672) = 32

Mar 20, 2018 1:25 am
Roland shoots the last wolverine, pretty much blowing it away.
Mar 20, 2018 1:36 am
Seeing the last of the frontline fall, Janis will tuck away his bow and advance.

Durgrim is up next.
Mar 20, 2018 8:15 am
Durgrim fights against the vines and moves up next to Ireena.
OOC:
I'll spending a move to get free, five foot step forwards out of the red box. Ready action to maul any enemy that get's close enough.

Rolls

Strength check - (1d20+5)

(10) + 5 = 15

Mar 20, 2018 7:00 pm
Ireena will move next to the nearest she-wolf, striking her once with her sword. she fails to get through the ice armor of the she-wolf...

Heather is up next.

Rolls

Ireena's attack

Mar 20, 2018 7:52 pm
Heather takes a 5 foot step forward, raises her holy symbol, and channels a positive healing energy into everyone within 30ft.

[ooc]No extra healing, just 8[ooc]
Last edited March 21, 2018 12:44 pm

Rolls

Channel energy - (3d6)

(143) = 8

Mar 20, 2018 8:40 pm
OOC:
Healing spells. Channel energy is not a spell.
The she-wolves change their roles, with the grey one healing herself and the brown one summoning a flame in the palm of her hand.

Rolls

Matrika's healing

Mar 20, 2018 8:44 pm
Ujjaya is up next (I forgot I had replaced Veroth in the initiative order because of the deafness...).
Mar 21, 2018 3:51 pm
"Concentrate fire, brothers! Or else they'll just keep healing!"
OOC:
• Shooting silvered arrows. Targeting grey she-wolf
• Ki Flurry: +12/+12/+12/+11
• Deadly Aim: -2 attack, +4 damage. (adjustments already included).
• Point Blank Shot: +1 to all bow attack & damage rolls. (bonus already included).
• Aspect of the Falcon 1/day, duration 1 minute, +3 Perception, +1 archery attack, crit 19-20/x3. (bonus already included).
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
[ +- ] Ujjaya's Combat Stats
Last edited March 21, 2018 9:08 pm

Rolls

Attack #1, Perfect Strike, potential damage - (1d20+11, 1d20+11, 1d8+9)

1d20+11 : (11) + 11 = 22

1d20+11 : (1) + 11 = 12

1d8+9 : (8) + 9 = 17

Attack #2, potential damage - (1d20+11, 1d8+9)

1d20+11 : (8) + 11 = 19

1d8+9 : (6) + 9 = 15

Attack #3, potential damage - (1d20+11, 1d8+9)

1d20+11 : (1) + 11 = 12

1d8+9 : (5) + 9 = 14

Attack #4, potential damage - (1d20+10, 1d8+9)

1d20+10 : (13) + 10 = 23

1d8+9 : (6) + 9 = 15

Mar 21, 2018 5:45 pm
This time around, Ujjaya's arrows fail to penetrate the she-wolf's defenses.

Finally Veroth's turn.
Mar 23, 2018 9:46 pm
Veroth moves forward 20' and shoots the wolf in F14.

Rolls

Shortbow+1 - (1d20+11, 1d6+3)

1d20+11 : (15) + 11 = 26

1d6+3 : (5) + 3 = 8

Mar 23, 2018 11:59 pm
OOC:
Oh, sorry to specify Durgrim failed to unentangle himself.
Veroth adjusts at the last moment to avoid hitting Ireena, which makes his shot miss the she-wolf.

Seventh round of combat.

Initiative
18 Darren
18 Roland
18 Janis
18 Wolverines
18 Durgrim
17 Ireena
16 Heather
15 She-wolves
10 Ujjaya
7 Veroth (temporarily down from 11 due to deafness)

Combat Map.

Conditions
Durgrim and Veroth are entangled (move half speed, cannot run or charge, -2 attack rolls, -4 Dex, if casting Concentration DC 15+spell level or lose spell particularities of this spell: can free itself by spending move action and Str check or Escape Artist check DC equal to spell's saving throw).
Veroth is deafened (automatically failed sound-based Perception checks, -4 on opposed Perception checks, -4 on initiative checks, 20% miss chance for casting spell with auditory components).
Anyone standing in the area of smooth obsidian glass (the dark red rectangle) has the DC of any Acrobatics check increase by 5, DC 15 Acrobatics check to run or charge through area or fall prone and take 1d6 points of damage from sharp obsidian spikes.
Everyone is under the effect of Heather's spell (+1 moral bonus to attack roll and save vs. fear).

Darren is up.
Mar 26, 2018 11:28 pm
Darren moves forward past Ireena to engage the woman at the other end of the chamber. Once he reaches her, he swings once with his warhammer.
[ +- ] Combat Stats

Rolls

Attack w/ Silvered Hammer - (1d20+12, 1d8+12)

1d20+12 : (14) + 12 = 26

1d8+12 : (2) + 12 = 14

Plus Fire Damage - (1d6)

(4) = 4

Mar 27, 2018 2:51 am
Darren's attack misses, bouncing off either some invisible protection or the fey's skin is tougher than it seems.

She looks utterly surprised and shocked as Darren suddenly targets her, as if you he was not supposed to attack her.

"Well, I was hoping you'd come here to save me, but you're as savage and uncouth as those werewolves!"

With these words, she disappears...

Roland is up next.
Mar 27, 2018 2:56 am
kalajel says:
Darren's attack misses, bouncing off either some invisible protection or the fey's skin is tougher than it seems.

She looks utterly surprised and shocked as Darren suddenly targets her, as if you he was not supposed to attack her.

"Well, I was hoping you'd come here to save me, but you're as savage and uncouth as those werewolves!"

With these words, she disappears...

Roland is up next.
OOC:
Did I misunderstand something? Was I not supposed to attack her?
Mar 27, 2018 3:06 am
kalajel says:
Before Darren gets to act, a waiflike young woman appears in the corner of the room, near the pile of gear where the markings peek out from underneath. She looks at the combat, apparent hope on her fey-like features.
OOC:
And since she appeared on the third round, she never acted.
Mar 27, 2018 4:06 am
kalajel says:
kalajel says:
Before Darren gets to act, a waiflike young woman appears in the corner of the room, near the pile of gear where the markings peek out from underneath. She looks at the combat, apparent hope on her fey-like features.
OOC:
And since she appeared on the third round, she never acted.
OOC:
Yep, totally missed that... My bad! I assumed she was bad
Mar 27, 2018 4:35 pm
Roland uses a double move action.
Mar 27, 2018 5:16 pm
Janis moves swiftly, circling around one of the she-wolves to make room for others, observing her as he makes his way towards her before striking her.

"Now you have no one to hide behind..."

...and it's a potential critical.

Janis' scimitar easily slides between the icy plate of the she-wolf's armor, finding soft flesh, sinew, and vital organs to slice through. Her cry of pain are almost deafening in this enclosed room. As he slides his scimitar out of her and her blood pools on the floor, you are all surprised to see she survived the ordeal, though she does not look like she's going to be able to continue fighting much longer...
This all brings a sadistic smile on Janis' scarred features...

Durgrim is up next.

Rolls

Janis' attack (power attack)

Janis' Crit confirmation roll

Mar 27, 2018 8:35 pm
Durgrim continues to struggle against the vines.
OOC:
I'll spending a move to get free, five foot step forwards out of the red box. Ready action to maul any enemy that get's close enough.

Rolls

Strength check - (1d20+5)

(2) + 5 = 7

Mar 27, 2018 9:07 pm
Once again durgrim fails to break free of his entanglement.

Ireena will move between the two she-wolves and attempt to cleave both, hopefully finishing off the one Janis wounded. She takes a gamble with full power attack, hoping to be lucky and ending this faster... Her AC will drop by 2 for the round.

Sadly, Ireena's gamble did not pay off and she misses her first attack, which negates her second attack.

Heather is up next.

Rolls

Ireena's 1st attack (power attack)

Ireena's 2nd attack (if first one hit, power attack)

Mar 28, 2018 12:57 am
Heather takes a double move action to get within striking distance of one of the werewolves.
Mar 28, 2018 7:24 pm
Both she-wolves will take a 5-foot step back and then launch their flame at Darren (range touch attack), hopping to inflict some damage on the party before their inevitable demise...
OOC:
Hum, what, are you shitting me? Hum, okay, two crit confirmation it is then... Man, sorry Naat...
Drawing from the strength of desperation, both she-wolves manages to aim their produce flame squarely on Darren's face, burning him badly for a total of 34 points of fire damage.
OOC:
I do believe this makes Darren falls unconscious, though not dead...
Ujjaya is up next.

Rolls

Tris' Produce Flame (ranged touch)

Matrika's Produce Flame (ranged touch)

Tris' crit confirmation roll

Matrika's crit confirmation roll

Apr 9, 2018 7:23 pm
Ujjaya atempts to finish off the she-wolf that Janis has gravely wounded.
OOC:
• Shooting silvered arrows.
• Ki Flurry: +12/+12/+12/+11
• Deadly Aim: -2 attack, +4 damage. (adjustments already included).
• Aspect of the Falcon 1/day, duration 1 minute, +3 Perception, +1 archery attack, crit 19-20/x3. (bonus already included).
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
[ +- ] Ujjaya's Combat Stats
Last edited April 10, 2018 2:33 am

Rolls

Attack #1, Perfect Strike, potential damage - (1d20+11, 1d20+11, 1d8+9)

1d20+11 : (4) + 11 = 15

1d20+11 : (18) + 11 = 29

1d8+9 : (3) + 9 = 12

Attack #2, potential damage - (1d20+11, 1d8+9)

1d20+11 : (15) + 11 = 26

1d8+9 : (5) + 9 = 14

Attack #3, potential damage - (1d20+11, 1d8+9)

1d20+11 : (9) + 11 = 20

1d8+9 : (5) + 9 = 14

Attack #4, potential damage - (1d20+10, 1d8+9)

1d20+10 : (10) + 10 = 20

1d8+9 : (6) + 9 = 15

Apr 9, 2018 10:44 pm
Ujjaya's first two arrows drop the she-wolf, switching target on the other she-wolf, but his last two shots sadly miss.

Eighth round of combat.

Initiative
18 Darren
18 Roland
18 Janis
18 Wolverines
18 Durgrim
17 Ireena
16 Heather
15 She-wolves
10 Ujjaya
7 Veroth (temporarily down from 11 due to deafness)

Combat Map.

Conditions
Durgrim and Veroth are entangled (move half speed, cannot run or charge, -2 attack rolls, -4 Dex, if casting Concentration DC 15+spell level or lose spell particularities of this spell: can free itself by spending move action and Str check or Escape Artist check DC equal to spell's saving throw).
Veroth is deafened (automatically failed sound-based Perception checks, -4 on opposed Perception checks, -4 on initiative checks, 20% miss chance for casting spell with auditory components).
Anyone standing in the area of smooth obsidian glass (the dark red rectangle) has the DC of any Acrobatics check increase by 5, DC 15 Acrobatics check to run or charge through area or fall prone and take 1d6 points of damage from sharp obsidian spikes.
Everyone is under the effect of Heather's spell (+1 moral bonus to attack roll and save vs. fear).

Darren is up.
Apr 10, 2018 12:29 am
Darren takes both attacks and falls the ground, face partially melted off.
[ +- ] Combat Stats
[ +- ] Stabilizing Rules
OOC:
Darren is now stable at -3 HP
Last edited April 10, 2018 12:31 am

Rolls

Constitution Check to stabilize - (1d20-1)

(11) - 1 = 10

Apr 10, 2018 1:33 am
OOC:
Is Veroth down?
Apr 10, 2018 2:36 am
OOC:
No. Just entangled.
Apr 11, 2018 1:11 am
Roland fires two shots at the last wolf

All shots against touch ac. Last shot misfires in addition to whatever penalty dm assigns. Weapon holds only five rounds until I repair it.
Last edited April 11, 2018 1:12 am

Rolls

attack 1, damage 1 - (1d20+11, 1d8+9)

1d20+11 : (8) + 11 = 19

1d8+9 : (7) + 9 = 16

attack 2 damage 2 - (1d20+6, 1d8+9)

1d20+6 : (1) + 6 = 7

1d8+9 : (1) + 9 = 10

Apr 11, 2018 3:56 am
OOC:
By what I see your gun simply has the broken condition.
Roland's first shot drops teh she-wolf while his second shot misfires, sending a cloud of black smoke in the air...


VICTORY!
1200 XP each!
Apr 11, 2018 4:01 am
Veroth carefully steps out of the entangled area and stretches his wings. "Careful. Girl vanishes. Not happy."
Apr 11, 2018 5:42 am
OOC:
The entangle effect is not an area. The red area is simply a form of rough terrain. The spell had an additional entangling effect, but it is no way tied to the area. Basically, you are entangled until you can free yourself by spending a move action to make a Strength check or an Escape Artist check.
Apr 11, 2018 5:51 am
OOC:
Ding! By the way, do I level right away, or wait for "downtime"?
Durgrim curses somewhat as he frees himself from the entangling vines.
Apr 11, 2018 1:18 pm
Escape artistry in action

Rolls

Escape Artist - (1d20+16)

(1) + 16 = 17

Apr 11, 2018 1:32 pm
Roland goes to his fallen comrade and begins to check him over.

Rolls

heal - (1d20+13)

(14) + 13 = 27

Apr 11, 2018 4:17 pm
OOC:
@ azira: Hmm, IIRC, I did the whole downtime thing for levelling up. Next morning Durgrim should have his level.

@ Qralloq: Veroth tries to free himself of the entangling ropes of molten stone around him but fails. though he feels he was nearly there...

@ Kaos: You find Darren unconscious and badly burned, but still alive and breathing. He seems to be stable. (wow, I can't still believe those two 20s in a row like that...)
Apr 11, 2018 4:31 pm
kalajel says:
OOC:
@ Kaos: You find Darren unconscious and badly burned, but still alive and breathing. He seems to be stable. (wow, I can't still believe those two 20s in a row like that...)
OOC:
Especially since I'd only been hit a couple of times prior to this!
Apr 11, 2018 4:37 pm
"Do we have any idea if there are more in here? Darren needs rest badly. Or some magical intervention."
Apr 11, 2018 4:38 pm
"Here, give brother Darren this." Ujjaya hands Roland a healing draught. (Cure Light Wounds)
OOC:
Would it be possible for Ujjaya to somehow help Veroth get unentangled?
Last edited April 11, 2018 4:43 pm
Apr 11, 2018 4:50 pm
Roland carefully cradles the unconscious man and begins dripping the draught into his mouth.
Apr 11, 2018 4:56 pm
Veroth continues to struggle with his bindings.
OOC:
Edit: bwa haha
Last edited April 11, 2018 4:57 pm

Rolls

Escape Artist - (1d20+16)

(1) + 16 = 17

Apr 11, 2018 5:14 pm
As soon as Darren has been given the draught, roland will go get his hackbut and then begin repairing his pistol.
Apr 11, 2018 5:33 pm
OOC:
@ Jabes: Yeas, an aid another action. Roll an Escape Artist DC 10, and if you succeed, you can grant Veroth a +2 on his check.
While Veroth tries and nearly succeeds on freeing himself again, Roland gives a potion to Darren (roll 1d8+1 for the amount of HP given back to Darren).

As Roland administers healing to Darren, the party will see one of the fallen she-wolves revert back to her humanoid, half-elven form. From your past encounters with werewolves, you know this means she just died. The other she-wolf is still in her hybrid form, signalling that she is still alive...

Rolls

Secret Roll

Secret Roll

Apr 11, 2018 5:52 pm
Ujjaya, who was just about to try and help Veroth, notices that one of the she-wolves still lives. "Beware, brothers!" he warns, nocking another arrow and aiming it at the unconscious she-wolf. He nudges her with his foot.
Apr 11, 2018 5:53 pm
OOC:
To save Veroth the trouble of rolling over and over again, couldn't he just Take 10 or 20 on the check since combat is over?
Apr 11, 2018 5:54 pm
Darrens potion

gain of 7 hp
Last edited April 11, 2018 5:55 pm

Rolls

health potion - (1d8)

(6) = 6

Apr 11, 2018 5:56 pm
Roland goes over to the living wolf and binds her with his silk rope. He then checks to see if she can be stabilized for questioning.

Rolls

heal - (1d20+13)

(15) + 13 = 28

Apr 11, 2018 6:09 pm
Darren's eyes flutter open as the potion works its magic on his wounds. With a profound groan, he sits up and looks around to make sure there are no more enemies. Once he's sure they're not under attack still, he casts a couple of healing spells on himself.
[ +- ] Combat Stats
Last edited April 11, 2018 6:10 pm

Rolls

Cure Light Wounds 1 - (1d8+5)

(6) + 5 = 11

Cure Light Wounds 2 - (1d8+5)

(3) + 5 = 8

Apr 11, 2018 7:12 pm
OOC:
@ Naat: Yes he could.
Roland checks on the unconscious she-wolf, she seems stable. At this, Janis draws his silvered scimitar and approaches the pair.

"Please stand aside friend. This creature needs to be destroyed."
Apr 11, 2018 7:35 pm
"Interrogate first, kill second. We already had one comrade go down because we didn't properly case this place. That door right over there goes somewhere, and there was some kind of magical fairy thing in here they were holding captive. We need information worse than anything else right now."
Apr 11, 2018 8:36 pm
"Fine, but when that think outlives its usefulness, it dies."

Meanwhile, Ireena simply retrieves her crossbow while glaring angrily at Janis for how he comported himself during the fight...
Apr 11, 2018 8:48 pm
Roland will search the prisoner while he awaits her to awaken.

"Will someone please move that corpse into the hallway and search it? Perhaps there are clues or valuables to help us. I don't want the prisoner to awaken to see a dead comrade on the ground. It makes them harder to question."
Apr 11, 2018 9:02 pm
Veroth takes a deep breath and stops struggling frantically, taking his time to get free.
OOC:
Taking 10 on Escape Artist = 26
Apr 11, 2018 11:09 pm
As Veroth finally break free of his entanglement, Roland will find on the she wolf a sling, 9 bullets (with two coated of a strange liquid), a sickle, a ring, a headband, a pair of bracers, a potion, holly and mistletoe, and a small pouch with 223 gold pieces and 9 silver pieces.
Apr 12, 2018 1:14 am
OOC:
Sorry I am late to the part guys. Seems like the cleric should have been here to heal some people.
"I have some positive energy left. If everyone who needs to be healed would like to come away from the enemies I can do some group healing."

Heather moves at least 35 feet away from the injured enemies, so as not to accidentally heal them prematurely.
OOC:
Do we need more healing?
OOC:
I assume people need more than 4 so I will cast another. Hopefully the rolls are better.
Last edited April 12, 2018 1:15 am

Rolls

channel positive energy - (3d6)

(121) = 4

channel positive energy - (3d6)

(466) = 16

Apr 12, 2018 1:39 am
kalajel says:
As Veroth finally break free of his entanglement, Roland will find on the she wolf a sling, 9 bullets (with two coated of a strange liquid), a sickle, a ring, a headband, a pair of bracers, a potion, holly and mistletoe, and a small pouch with 223 gold pieces and 9 silver pieces.
Roland will check the coated bullets to identify them. Alchemy?
Apr 12, 2018 3:46 am
OOC:
Yeah, Alchemy would work.
Apr 12, 2018 5:38 am
OOC:
I'd assumed we'd just hand-wave the "untangle" business. Taking 10 isn't good enough though, so I'll roll a few checks.
[ +- ] State

Rolls

Strength to break free - (1d20+5)

(2) + 5 = 7

Strength to break free - (1d20+5)

(4) + 5 = 9

Strength to break free - (1d20+5)

(11) + 5 = 16

Apr 12, 2018 2:38 pm
"Thank you, Heather," Darren says with a respectful nod, moving over to stand by Roland, "Hopefully, this one'll be talkative..."
[ +- ] Combat Stats
Apr 12, 2018 2:40 pm
OOC:
@ azira: you can take 20.
So as Durgrim tries and fails to unentangle himself, probably letting out a few dwarven curses, you now have an unconscious prisoner you can wake and interrogate...
Apr 12, 2018 2:43 pm
Alchemy check

Rolls

alchemy - (1d20+7)

(18) + 7 = 25

Apr 12, 2018 2:49 pm
The stone pellets have been coated with poison. One you identify as giant wasp venom and the other as blue whinnis poison. More than likely they other wet pellets they slung at you but which missed were coated in a similar substance...
Apr 12, 2018 3:12 pm
Roland will dump the loot from this wolf into his haversack to be distributed later, except for the two poisoned pellets. He will hold onto those in his pocket. He then sets the last she wolf up to start waking her up.
Apr 13, 2018 2:18 pm
Roland attempts to wake up the unconscious she-wolf but fails... Seems he is forgetting something...
Apr 13, 2018 3:33 pm
Roland will examine the she-wolf to see if there is anything on or in her (like a bullet) that might prevent her from waking.
Apr 13, 2018 10:36 pm
A cursory look finds nothing lodged in her, though she is wounded...
Apr 14, 2018 3:04 am
Heather comes over to see if she can help wake up the she-wolf, hopefully without using anymore spells.
OOC:
I assume I should roll a heal check.

Rolls

heal check - (1d20+9)

(5) + 9 = 14

Apr 14, 2018 3:09 am
Veroth begins to painstakingly checks the room for traps, (taking 20 on each spot=31s).
Apr 14, 2018 8:35 pm
OOC:
taking 20
"Blasted, foul, no good elf magic!" The wind has somewhat gone out of the dwarf after fighting the vines for half an eternity, and his continued cursing is mostly turning into background noise. Murmuring more curses, he wipes blood of his great hammer onto one of the wolverines.
Apr 15, 2018 1:50 am
Heather thinks the she-wolf simply need some healing to regain consciousness (the whole injury and death rules of the game...). Meanwhile, Veroth passes the whole room through a fine-tooth comb. While he will fail to find any traps, he will notice a few things. First, there seems to be some equipment underneath the furs which partially covered the runic circle in the south-east. Second, he will notice that the further he moves west, the warmer the room gets. Nothing uncomfortable, but it sure would be a nice place to stay during winter... In fact, he'll notice that the warmth seems to emanate from the stone door on the western wall.
Apr 15, 2018 2:04 am
Veroth removes the furs to expose the equipment before examining it. "It is very warm over there, by that stone door. We should be careful before we open it."
Apr 15, 2018 2:13 am
Veroth will notice several dozen cold iron arrows, half a dozen potions, two small 30 cm length of intricately carved wood, a masterwork rapier, a masterwork studded leather, a masterwork chain shirt, and various small disposable personal items.
Apr 15, 2018 2:31 am
"Hmmm, some of this might be magical. Anyone want to check?"
Apr 15, 2018 3:49 am
"Those are cold iron arrows." Ujjaya says appraisingly. "Effective against demons and fey the same way silver is bane to these werewolves. I would take them but I am starting to wonder whether I should leave you temporarily and return to Maugren's widow. She deserves to know what happened to her husband."

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Last edited April 15, 2018 7:41 pm
Apr 15, 2018 3:58 am
"Of course," Darren responds to Veroth, casting a spell to detect magic.
Apr 15, 2018 7:27 pm
OOC:
@ Jabes: Bardo seemed interested. I sent him an invite, but I've yet to hear form him...
Darren will see that all 6 potions and both wands are magical.
Apr 15, 2018 7:54 pm
"Looks like all of the potions are magical, as well as the wands. Nothing else," he reports to Veroth.
Apr 16, 2018 4:21 am
Veroth puts the non-magical items into a sack to add to their group loot on the wagon, leaving the potions and wands for the casters. And moves toward the door, keeping watch while they interrogate the prisoner.
Last edited April 16, 2018 4:21 am
Apr 16, 2018 6:19 am
After his angry rant about elf magic winds down, Durgrim makes his way over to the others.
Apr 16, 2018 3:54 pm
"All I have left for spells is a couple channel energy and a few low level spells. I can wake her with a channel energy (I assume?) and heal anyone else who needs it."
OOC:
Is it noon soon? I really need to renew my spells.

Rolls

Channel energy - (3d6)

(323) = 8

Apr 16, 2018 4:05 pm
OOC:
It will be noon in about an hour or so. Got up early from Janis' camp, made your way to the road, met Weiryn and got attacked by werewolves, then made your way through the forest to the ruined estate, took some time to explore the tower, then went down, took some time on the lever in the corridor, then a fight with the wolverines, yeah, I'd say this makes sense...
The captive she-wolf wakes up, tries in vain to break free of her bonds, shivers a bit then turns to you.

"What do you want from me? Are you going to torture me before I die? Or perhaps will you enjoy watching me slowly waste away from this disease? If you are here, I can only assume our mates are dead... So go ahead and finish us off already..."
Apr 16, 2018 4:17 pm
"Torture is such a relative term. From how you beg to die one could call leaving you alive torture. But, alas I have not come to torture you. I didn't even really want to fight you. You attacked us before we even had a chance to talk. So let's come to an arrangement where you tell me what I need to know, and I let you leave this life with honor."
Apr 16, 2018 5:54 pm
"If it means a quick and painless death, then fine, I will tell you all you wish to hear."
Apr 16, 2018 6:15 pm
"Let's start easy, what is the disease you have and what caused it?"
OOC:
I'm gonna list a few questions roland has so you can anser all at once to save some time.
2. Are there any more entities in this dungeon?
3. Who was the fey creature and why was it here?
4. Is there a map of this dungeon?
5. What are you doing here?
Apr 16, 2018 9:47 pm
"Sadly, I do not know. Me and Tris seem to have contracted it a few days ago, we've been slowly waisting away ever since, and none of our magical healing worked... Our pups quickly died from it, but our mates did not seem to have contracted it. Maybe it's this cursed place..."
Apr 17, 2018 6:17 am
At hearing this, Durgrim studies Janis's reaction carefully.
OOC:
He got anything to do with this? Also, are they telling the truth?

Rolls

Sense Motive - (1d20+6)

(18) + 6 = 24

Apr 17, 2018 4:54 pm
"While I won't lie, I do hate those monsters with a passion, sadly making a mysterious illness which targets them and cannot be healed by magic is beyond my abilities.

Durgrim feels Janis is quite sincere.
Apr 24, 2018 6:49 am
"Fair enough." Looking to the prisoner, Durgrim asks in a gruff voice. "There any more of ye in 'ere? What's behind that door?" He points to the far door with his Earthbreaker.
OOC:
I'll just continue on Roland's list of things we'd like to know..
Apr 24, 2018 4:04 pm
"Assuming you killed our mates, I'm the last one. As for the door, I do not know what is behind it. We noticed it was warm a long time ago, and further inspection of the door revealed that the lock had melted somewhat. We simply ended up using the door as a source of warmth to get us through the winters. Whatever is behind that door was of more use to us this way...
Apr 24, 2018 4:14 pm
"Who was the fey creature in the ring and why was it here?"
Apr 24, 2018 5:24 pm
"When we arrived here, she appeared and begged us to free her. We tried attacking her, but she quickly escaped. She seems unable to step outside of that circle over there though she seems to be able to disappear. I was surprised to see her appear during the fight, we hadn't seen her in a long while, probably because it was clear we had no intentions of freeing her... Aside from her desire for freedom, and her ability to appear in this circle, I know nothing of her."
Apr 24, 2018 5:30 pm
"What is your relationship to the devil Strahd?"
Apr 24, 2018 7:13 pm
"Strahd, he's the leader of this accursed land right? We've heard the name when we came here three years ago. We've never met him, but people seem to fear him in these parts. I assume he must live in that big castle which dominates the land."
Apr 24, 2018 7:38 pm
"Why are you in this land? What purpose do you serve?"
Apr 24, 2018 9:34 pm
"We were like you before, adventurers looking for gold and fame. We came here to hunt werewolves. How foolish we were... unbeknownst to us, it was us who were the hunted. We contracted lycanthropy during an ambush. We could no got back to civilization, so we searched for our own den and found this place. We've been here ever since, surviving as best we can, hunting, warring with the pack who infected us."
Apr 25, 2018 2:01 am
Perhaps overhearing the tale about the hot door, Veroth examines the purported melted lock and decides to see if it can be opened. If he can unlock it, he will not open the door however.

Rolls

Lock: Perception, Disable Device - (1d20+11, 1d20+19)

1d20+11 : (17) + 11 = 28

1d20+19 : (14) + 19 = 33

Apr 25, 2018 2:30 am
Veroth examines the door and notices it is actually made of stone and only look like wood. The ancient-looking lock does seem to have indeed melted a bit and seems to have originally been of very good quality, though Veroth is convinced the damage must've made the lock less complex now. He then manages to unlock the door on his first try.
Apr 25, 2018 2:33 am
"This door is now unlocked." He puts his picks away, draws his rapier and takes a step to the side.
Apr 25, 2018 6:25 am
Durgrim walks over to Veroth. "Ah, what a swift hand ye' 'ave, Brother." Stroking his beard in a thoughtful manner, Durgrim looks at the door with scepticism. "Which brings us back around to; Checkin' it now, or gather our senses first?"
OOC:
We're low on resouces, so I guess we _should_ rest first, though, well.. Durgrim's not one to back down from a challenge. Think we could rest here?
Apr 25, 2018 11:28 am
I vote we rest and attempt to question the fey creature.
Apr 25, 2018 1:13 pm
"Rest would be good. I still need to apologize to the creature for my mistaken attack on her," Darren says, ashamed of his earlier actions.
Apr 25, 2018 1:20 pm
Veroth nods at the others. He knows that they rely on the spellcasters efficacy. "I will keep watch on this door while you recover and prepare. Roland, would you like to set up your devil's machine to cover it, as well?"
Apr 25, 2018 1:28 pm
"Aye friend, I can do that."

Roland sets the hackbutt to cover the door.
Apr 25, 2018 2:55 pm
The group decides on waiting to regain their strength, besides, Heather will have probably told them that she only needs to wait about an hour to pray for her spells at noon... As the party discusses, you can all make a Perception check.

Rolls

Ireena's Perception

Janis' Perception

Apr 25, 2018 3:02 pm
Veroth watches the darkness, his wings folded around him, to all the world looking as if with baleful eyes burning with fel intention.

Rolls

Perception - (1d20+11)

(6) + 11 = 17

Apr 25, 2018 3:04 pm
perception

Rolls

perception - (1d20+13)

(11) + 13 = 24

Apr 25, 2018 3:34 pm
OOC:
perception

Rolls

Perception - (1d20+8)

(13) + 8 = 21

Apr 25, 2018 6:11 pm
OOC:
I'm guessing Aspect of the Falcon has worn off. If it hasn't then that's an additional +3 to the check.

Rolls

Perception - (1d20+14)

(6) + 14 = 20

Apr 25, 2018 8:26 pm
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Apr 25, 2018 11:55 pm
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Last edited April 25, 2018 11:55 pm

Rolls

Diplomacy - (1d20+8)

(4) + 8 = 12

Apr 26, 2018 12:10 am
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Rolls

Sense Motive (Wisdom) - (1d20+3)

(16) + 3 = 19

Apr 26, 2018 1:46 am
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Apr 26, 2018 4:12 am
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Apr 26, 2018 5:55 am
Durgrim sits down and starts cleaning his Earthbreaker.

Rolls

Perception - (1d20+4)

(7) + 4 = 11

Apr 26, 2018 10:50 am
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Apr 26, 2018 5:19 pm
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Apr 26, 2018 5:56 pm
"Yes, I must renew my spells for today. It won't be long before I can be blessed by the sun."
OOC:
Sorry guys, I got busy and missed a couple days.
Apr 27, 2018 4:42 am
As Janis is demanding to know why the werewolf is still alive despite telling the party what they wanted to hear and having outlived it's usefulness (and doing it rather vehemently), pretty much everyone except Durgrim (and possibly Heather? Perception check please) hear a loud click from the door Veroth had unlocked, as if someone (or something) had locked it again...
Apr 27, 2018 9:09 am
"By Torag's Hammer, take a break, Janis!" Durgrim scowls at the hunter. "I'm all for destroyin' evil, but all she's done so far is defendin' her den, and if 'er story of being at war with the true werewolves checks out, well..." He shakes his head in frustration. "Well, we might 'ave to hold a trial, or consult the Gods to figure this one out.."

Standing up, he frowns and points to the prisoner. "Yet, if we find ye've been feedin' on the innocent, ye won't get mercy from me. Justice will be swift!"
Apr 27, 2018 1:28 pm
"We cannot become the evil we fight Janis. She will not be killed until we can show she has killed those who do not deserve it."

Rolls

Delayed perception check - (1d20+6)

(11) + 6 = 17

Apr 27, 2018 1:56 pm
"We have just slain her entire company and we intend to stop short with her alone? In the midst of a dungeon quest? I fail to see the logic in this."
Apr 27, 2018 2:31 pm
OOC:
Okay, Heather will have also heard the click of the door being locked again.
"Do you have any idea of the evil those monsters have unleashed on this valleys for untold generations? Do you have any ideas what those vile beasts are capable of? And you're willing to let this evil continue unabated with nothing but a mere slap on the wrist as punishment? This is ridiculous! There is no need for us to continue working together, but know this, the blood of this creature's victims is now on your hands!"

With this Janis retrieves some of his arrows and storms off...

Ireena is standing there completely dumbfounded by the hunter's reaction, only speaking once Janis is out of sight (and hopefully out of earshot...) "Wow, okay... and I thought I hated werewolves... I think I understand what Sir Urik meant when he warned us about how obsessed Janis was... Say, is it just me or did that door just sounded like it locked itself again?"
Apr 27, 2018 4:18 pm
"I also heard a click. I have still not regained my spells. If they are happy to hide in their hole I would suggest we give me time to regenerate some attack spells and then see if we can get the door open again.

Perhaps the mysterious woman will reappear as well. Maybe she can tell us what we will find behind the door."
Apr 27, 2018 4:20 pm
"Let's finish the task at hand while we wait. What are we doing with this captive? There is no way she will be willing to just leave after we finished off her entire den. We must decide what to do with her."
Apr 27, 2018 8:16 pm
Durgrim hefts the giant hammer onto his shoulder and walks up to the prisoner. "I'll make it simple for ye. Have ye ever harmed innocents? Have ye spread yer disease? What will ye do if we let ye go?"

Rolls

Sense motive - (1d20+6)

(15) + 6 = 21

Apr 27, 2018 10:21 pm
The she-wolf has a mocking look and a smirk as Durgrim ask her his question.

"Most likely, I'll die a slow horrible death as I waste away... The mysterious disease, remember? As for harming innocents, do you waste time asking the lioness if she's harming innocents when she hunts the gazelles? She has youngs to feed and protect, so does the gazelle. Who has more of a right to live there?"
Apr 28, 2018 5:00 am
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Apr 28, 2018 11:33 am
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Apr 28, 2018 4:06 pm
When Janis storms out, Ujjaya turns to you and say. "I'll try and talk t him, reason with him. He may hot-blooded, but he's proven to be a competent fighter, perhaps a valuable ally in our fight against the darkness of this place. Farewell friends, I will return, hopefully with a more level headed Janis in tow."

With this, Ujjaya salutes you and leaves to follow Janis.

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Apr 28, 2018 4:12 pm
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Last edited April 28, 2018 4:13 pm
Apr 28, 2018 4:42 pm
Darren shakes his head sadly, "It seems that you did not seek out this life, but were a victim as well in the beginning," he says, "That said, you have still done things that are unforgivable. I offer you the mercy of a swift death rather than suffering through this disease. If you'd like, I can say a prayer for you before we send you to the next life."

Once his words are spoken, he turns to look at his companions to see if this is an agreeable end to the predicament.
Apr 28, 2018 6:30 pm
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Deck Draws

Fortunes of Ravenloft
Hidden Card Hidden Card
Apr 28, 2018 6:46 pm
"I agree. A swift painless death was promised."
Apr 28, 2018 6:49 pm
"I agree too. We cannot bring her back to the village, the villagers would not allow it, not so soon after the undead plague."
Apr 28, 2018 7:34 pm
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Apr 28, 2018 8:08 pm
"Aye. I we 'ave a Quorum. Between us we're the this land 'as to justice. If Ireena proclaims the sentence, and Daren offers last prayer, I shall be the Hammer of Justice." With a stoic face, Durgrim walks over to the prisoner. "Last words? And how would ye like to go? Standing free, or blind?"
Apr 28, 2018 8:55 pm
"And every death sentence earns a last request. What might yours be?"
Apr 28, 2018 9:16 pm
"Yes... I remember, we used to have mercy for our foes too... this seems like an eternity ago... By the Gods, what have I become? For what it is wroth, I am sorry, sorry for, all of this... I cannot atone for the pain I've inflicted. This place, it is accursed. Do not become like we did, do not succumb to the darkness, this is my last request. Let our fates be a reminded that the fight against the darkness is a horrendous, but valorous one. though some of us might fall to the darkness, others will rise to take our place and continue the fight."

She turns to Ireena.

"Please tell your people that I am truly sorry for the pain me and my friends have inflicted on them."

She then turns to Durgrim, tears streaming down her furred face.

"I am ready now."
Apr 28, 2018 9:21 pm
With a nod, Durgrim brings the hammer down on her.
OOC:
Handwave this for story, or should I roll?
Apr 28, 2018 11:12 pm
OOC:
We'll handwave it for story purpose. She's not resisting, you basically succeed a coup de grâce.
Durgrim bring his hammer down on her neck, snapping it. Her death is instantaneous and hopefully painless. In death, she takes her humanoid shape, that of a half-elf woman.

Ireena then stands there for a moment, looking uncomfortable.

"Well, it's done. I'll tell the villagers about this, though I would not be surprised if many felt this apology to be too little too late... Hum, so what should we do with the bodies? I don't really feel comfortable waiting here with dead people while Heather waits for her time of prayer... Should we bury them?"
Apr 28, 2018 11:22 pm
Veroth points to the hot door. "There may be a place to burn them in there. Also, the door just locked itself, so there may be someone in the."
Apr 30, 2018 8:21 pm
"Well, there's only one way to find out..." Darren says, "Do you want to try to unlock the door again and then we can say hello to whoever is in there?"
Apr 30, 2018 8:23 pm
"Not yet, let us prepare ourselves first. We all need to heal and be ready. Whatever is in there could be very powerful."
May 2, 2018 10:58 pm
"Before I renew my spells, does anyone need healing? I have a few lower level spells left."
May 3, 2018 12:57 am
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Last edited May 3, 2018 1:05 am
May 3, 2018 1:42 am
OOC:
Darren is at 43/64
Darren, who still looks slightly exhausted nods, "I could use a bit of healing magic"
May 3, 2018 1:43 am
Veroth is hale and patiently waits for the others to prepare. His curiosity is focused on the mysterious door of mystery.
May 3, 2018 2:00 am
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May 3, 2018 2:37 am
"Darren, come here and I will bless you with a Cure Light Wounds spell."
OOC:
The extra 50% makes that 12 and 9 for a total of 21. I have 2 more spells on that level to burn if anyone needs them.
Last edited May 3, 2018 2:39 am

Rolls

cure light wounds - (1d8+5)

(3) + 5 = 8

cure light wounds - (1d8+5)

(1) + 5 = 6

May 4, 2018 6:13 am
OOC:
I'm at 48/66, but the real kicker is the 3 CON damage. Please prepare a restoration spell :)
May 4, 2018 1:26 pm
Darren walks over and casts a restoration spell on Durgrim
[ +- ] Combat Stats
OOC:
Sorry, I forgot that anyone had been still had ability damage!

Rolls

Lesser Restoration on Durgrim - (1d4)

(1) = 1

May 4, 2018 1:40 pm
OOC:
Thanks! :D
Current HP: 48/72
2 CON damage
May 4, 2018 4:07 pm
OOC:
I will prepare a couple restoration spells. I used them all yesterday, unfortunately. Have some health though!

With the extra 50% that's 24 health.
Last edited May 4, 2018 4:08 pm

Rolls

Cure light wounds - (1d8+5)

(3) + 5 = 8

Cure light wounds - (1d8+5)

(3) + 5 = 8

May 4, 2018 5:12 pm
OOC:
It's disturbing that Heather got EXACTLY the rolls she needs to perfectly head both Darren and Durgrim
May 4, 2018 7:26 pm
OOC:
I don't think any of us have rolled a Restoration roll higher than 1...
May 4, 2018 9:51 pm
OOC:
awesome, thanks. I'm fit for fight. We waiting for Heathers spells, then go in?
May 4, 2018 11:05 pm
azira says:
OOC:
awesome, thanks. I'm fit for fight. We waiting for Heathers spells, then go in?
OOC:
Yep. I'll check if HypCo is about done whith his character so I can introduce him. Since you have some time to wait, it would be the perfect moment to introduce him...
May 4, 2018 11:10 pm
OOC:
Is his character hot? Cuz we're about to open that door, haha.
May 5, 2018 12:10 am
While we are resting we should attempt to summon the fae back.
May 5, 2018 12:39 am
irvanovich sent a note to kalajel
May 5, 2018 4:31 pm
kalajel sent a note to HypCo
kalajel sent a note to irvanovich,HypCo
May 5, 2018 5:26 pm
As the two men approach, getting near they see across the board is written
Quote:
'Please, do not touch.'
He waves at them as they get closer, removing the board and wiping it off on his pants. He pulls out a piece of chalk, and quickly jots something down and turns it to them
Quote:
'Hail warrior and holy man, I seek info on the castle.'
Last edited May 6, 2018 12:13 am
May 5, 2018 6:09 pm
irvanovich sent a note to HypCo,kalajel
May 5, 2018 7:40 pm
Sir Urik who's hand was slowly moving towards the pommel of his sword as he was not quite sure what make of the horrid-looking traveller slowly relaxes.

"It is the only castle in these lands, so yes, he must be asking about this castle."

He then turns towards Ryjo.

"This place is Castle Ravenloft, home to that Devil Strahd. A vampire of great power and ill renown who has been terrorizing these lands for over four centirues..."
May 5, 2018 8:25 pm
OOC:
You wanting us to drop the notes, kal? If so, I'll stop using them for this scene :).
May 5, 2018 10:36 pm
OOC:
Yeah, we can continue with normal posts at that point.
May 6, 2018 12:12 am
OOC:
Okay, wasn't sure what you wanted with that; figured I'd play it safe.
The flayed man looks off towards the castle, absently wiping the board off with his pants, then turns his attention back to the men. He draws a line down the middle of the board and begins writing
Quote:

I am Ryjo Co'erte,  | Why has he been
adopted son of       | allowed to plague
Ancip and Emily.   ­­ | this land unchallenged
                            | for so long?
May 6, 2018 12:45 am
Weiryn takes a moment to read the board before he looks at Sir Urik and nods.

"It is a pleasure to meet you, Master Ryjo. We of the Lightbringers have come to Barovia to clear the land of the undead plague. From what I have noticed, people who come to this land and challenge the vampire Strahd face much in the way of adversity. We have discovered a few things that will help us in challenging him, but we have a ways still to go. If you seek his destruction, you are welcome to come along with me to meet the rest of our team."

He motions to the board that Ryjo holds, curiosity plain on his face. "If I may be so bold, why do you not speak instead of writing on that board? If it is an injury, I would be happy to pray to my Lady to restore the use of your voice."
May 6, 2018 1:33 am
Sir Urik will continue on Weiryn's thought on Strahd.

"As a native of this valley, I can tell you this is absolutely true. From time to time, some brave adventuring party stumble through the mist and into this valley. Once they hear about Strahd, most set off to destroy them, all met a grisly end. If you want to see for yourself, simply go to the graveyard of Barovia at midnight. Then you will see the procession of the damned, all of Strahd's victims..."

He then turns to lead the donkey-drawn cart away.

"Anyways, I must hurry back to Barovia and deliver those goods to a very grumpy dwarf... I bid thee farewell Weiryn and Ryjo. Seems fortune has delivered you a companion with whom to find your friends Weiryn. May the Gods watch over the both of you."

And with this, he leaves the two of you to continue your discussion.
May 6, 2018 2:16 am
Ryjo shakes his head, wiping the board off. Putting the chalk and begins writing again
Quote:

No injury; personal choice, my voice is fine. I silence myself to seek atonement for past sins.

'Goodness speaks in a whisper, evil shouts.' To put it shortly; my past was loud.

If you have others seeking his end, I would be honored to accompany you to meet them. Lead the way.
Despite the quickness in which he writes, his penmanship is pretty impressive.
Last edited May 6, 2018 2:17 am
May 6, 2018 2:40 am
Weiryn dismounts from his horse, walking along with the silent warrior. As they travel, Weiryn describes their adventures and what they've learned, including the fortunes that Madam Eva has told to the party.

"...when we last parted ways, we had been set upon by werewolves who had severely injured a couple of the Vistani and left them for travellers to find on the road. I accompanied Sir Urik to see to it that they made it to their encampment alive, and now I hurry to reunite with them to tell them what I've learned of the disease that plagued the werewolves' pack. It is my hope that it is not dangerous to one who has not contracted lycanthropy, but I would still feel better knowing we have a cure if it is."
Last edited May 6, 2018 2:41 am
May 6, 2018 3:14 am
As he follows, he keeps the board clean, ready to reply
Quote:
I appreciate your knowledge.

If you are in a hurry, remount your horse and let us make haste. Do not worry about me, I will keep up.
Ryjo gives Weiryn time to read it before wiping it clean—though he doesn't put it back around his neck—and continues forward.
Last edited May 6, 2018 3:14 am
May 6, 2018 3:46 am
Okay, fast-forward. We're noon now so that Heather can pray for her spells, the group has just finished digging the graves of the two she-wolves the party found in the ruins sub-level when Weiryn arrives at the ruined estate accompanied by a rather sinister-looking new companion...
May 6, 2018 4:03 am
As the rest of the party comes into view, Ryjo slows his pace and begins to write on his chalk board, hanging it around his neck when he finishes.
Quote:
Please, do not touch.
May 6, 2018 1:15 pm
Weiryn walks over to the graves and looks at the corpses. He shakes his head sadly as he mutters "What a cruel twist of fate, that your salvation was with you the whole time you stayed here. May Pharasma pass fair judgement on your souls, that you may finally rest."

He looks up from his brief prayer to greet his fellow adventurers. "Hail, brothers. I have tidings from Madam Eva. May I introduce Ryjo Co'erte?"
May 6, 2018 1:54 pm
"It is a pleasure to meet you Mr. Co'erte.

Durgrim, I have prepared the restoration spell, please allow me to heal you."
OOC:
My character isn't wasting any healing lol. Just exactly what she needs.
Last edited May 6, 2018 1:55 pm

Rolls

Lesser Restoration - (1d4)

(2) = 2

May 6, 2018 2:05 pm
"Ah, that reminds be. Brother Durgrim, Madam Eva found your cousin's goods. Sir Urik is returning them to Orin as we speak. A small glimmer of light in the darkness, but a glimmer nonetheless."
May 6, 2018 2:52 pm
OOC:
I'll post again the loot found on each of the she-wolves and in their lair in case some identifications are in order or in case you forgot to note them earlier.
Two masterwork slings.
20 sling bullets (the 6 ones coated in suspicious liquid will have dried out by then and become regular sling stones once again).
Two sickles.
Two rings.
Two headbands.
Two pairsof bracers.
One potion.
Two Holly and mistletoes.
446 gp.
19 sp.
40 cold iron arrows (by the look of things, I think Ujjaya took those before leaving...).
Another 6 potions.
2 small pieces of wood which detected magic and have been confirmed to be wands.
A masterwork rapier.
A masterwork studded leather armor.
A masterwork chainshirt.
Various small disposable personal items.

kalajel sent a note to irvanovich
May 6, 2018 5:01 pm
Roland will lay out all if the items found for the group to inspect.

"takes whatever you need, and I will out the rest in my haversack so we will have it later. "
OOC:
are the sling bullets stone or lead?
May 6, 2018 5:21 pm
Weiryn examines the gear before him muttering to himself before his eyes start to glow.
OOC:
Casting Detect Magic. How many Spellcraft rolls do I need to make to identify everything magical?
Last edited May 6, 2018 5:21 pm
May 6, 2018 5:43 pm
The slings, the headbands, the rings, the bracers, the potions and the wands are all magical. So 17 checks total.
May 6, 2018 5:53 pm
While the others finish their grim task of burying the werewolves, Weiryn starts attempting to identify the equipment before him.
Last edited May 6, 2018 6:03 pm

Rolls

Rings - (1d20+13, 1d20+13)

1d20+13 : (9) + 13 = 22

1d20+13 : (15) + 13 = 28

Slings - (1d20+13, 1d20+13)

1d20+13 : (13) + 13 = 26

1d20+13 : (7) + 13 = 20

Headbands - (1d20+13, 1d20+13)

1d20+13 : (3) + 13 = 16

1d20+13 : (9) + 13 = 22

Bracers - (1d20+13, 1d20+13)

1d20+13 : (12) + 13 = 25

1d20+13 : (12) + 13 = 25

Potions - (1d20+13, 1d20+13, 1d20+13, 1d20+13, 1d20+13)

1d20+13 : (16) + 13 = 29

1d20+13 : (4) + 13 = 17

1d20+13 : (15) + 13 = 28

1d20+13 : (16) + 13 = 29

1d20+13 : (11) + 13 = 24

Potions, Rd 2 - (1d20+13, 1d20+13)

1d20+13 : (14) + 13 = 27

1d20+13 : (17) + 13 = 30

May 6, 2018 6:04 pm
irvanovich sent a note to kalajel
May 6, 2018 8:44 pm
Both rings are rings of protection +1. Both slings are +1 slings. One of the headband could not be identified, but the other one is a headband of inspired wisdom +2. Both bracers are bracers of armor +1. As for the potions, they are 2 potions of cure moderate wounds, a potion of bull's strength, 3 potions of cure light wounds, and a potion which could not be identified.

kalajel sent a note to irvanovich
May 7, 2018 12:26 am
OOC:
Gear on the cart

EDIT: 2 20s, 1 1. That oughta be fun...
Last edited May 7, 2018 12:27 am

Rolls

Spellcraft 1-5 - (1d20+13, 1d20+13, 1d20+13, 1d20+13, 1d20+13)

1d20+13 : (13) + 13 = 26

1d20+13 : (20) + 13 = 33

1d20+13 : (11) + 13 = 24

1d20+13 : (19) + 13 = 32

1d20+13 : (20) + 13 = 33

Spellcraft 6-10 - (1d20+13, 1d20+13, 1d20+13, 1d20+13, 1d20+13)

1d20+13 : (20) + 13 = 33

1d20+13 : (6) + 13 = 19

1d20+13 : (3) + 13 = 16

1d20+13 : (11) + 13 = 24

1d20+13 : (17) + 13 = 30

Spellcraft 11-15 - (1d20+13, 1d20+13, 1d20+13, 1d20+13, 1d20+13)

1d20+13 : (12) + 13 = 25

1d20+13 : (11) + 13 = 24

1d20+13 : (5) + 13 = 18

1d20+13 : (19) + 13 = 32

1d20+13 : (3) + 13 = 16

Spellcraft 16-17 - (1d20+13, 1d20+13)

1d20+13 : (1) + 13 = 14

1d20+13 : (13) + 13 = 26

May 7, 2018 12:45 am
kalajel sent a note to irvanovich
May 7, 2018 1:26 am
Weiryn pulls out a sheet of parchment as he identifies each item, setting aside one headband and one potion after shaking his head for a moment. He adds note to this sheet of parchment, before blowing on the ink to dry it.


"These werewolves were mighty indeed, with the gear they possessed. Heather, is it? This headband here will make your divine magicks more potent. Both of these slings have been enhanced to improve their accuracy and impact. These bracers and rings have abjurative enchantments on them, with the bracers serving as very lightweight armor and the rings a minor deflection enchantment. With us, we have healing potions of various strengths, a potion to enhance one's strength."


He motions to the unidentified potion and headband. "I'll look more into these after I have rested and prepared more Divination magicks. I suspect the headband to be similar to the other, but I want to make sure before any of us use it."

He then turns his attention to the wands...
OOC:
Because his player is an idiot that can't count :P
Last edited May 7, 2018 1:27 am

Rolls

Wands - (1d20+13, 1d20+13)

1d20+13 : (16) + 13 = 29

1d20+13 : (18) + 13 = 31

May 7, 2018 3:22 am
Wand of detect magic (40 charges).
Wand of mage armor (11 charges).
May 7, 2018 6:14 am
Durgrim lights up at the mention of Orin. "Good ta see ye again, Weiryn, and thank ye for the news." He makes a small nod of appreciation. "Village doin' allright? Orin'll be stain there till we've dealt with the Vampyre, right?"

His face makes a slight frown as he remembers something. "Now that 'e has his wares, he not be takin' more than he would 'ave back home, or he'll 'ave to deal with me!"
OOC:
Edit: Fixed reference to Urik, got turned about there. (Originally adressed Sir Urik, with a message to Orin not to overcharge the people in need).

Thanks for correcting me, HypCo, and welcome ;)
Last edited May 7, 2018 10:58 am
May 7, 2018 9:18 am
OOC:
If I'm not mistaken, Urik didn't arrive with Weiryn and I.
Ryjo removes the board from around his neck and begins writing on it. He walks behind Heather and taps on the board twice with the chalk to draw her attention
Quote:
Please, do not touch.

You have killed these beasts? You are a woman of the cloth, yes?
May 7, 2018 1:06 pm
"l am, Sarenrae has sent me to help these good people cleanse the area. While I do not like killing it has been necessary for my quest."
May 7, 2018 1:26 pm
OOC:
Indeed, Sir Urik went back to Barovia with the loot of the ambushing werewolves, Orin's wares, and Roland's cart.
May 7, 2018 1:28 pm
Once everyone has claimed what they want from the stash, roland will make notes of what remains and put it into his sack. He will then go and inspect the ring where the fey creature appeared.
May 7, 2018 1:32 pm
Pushing some old animal skins and blanket asides, Roland can see the circle more clearly. It is a series of glowing runes etched on the stone floor. At this point Roland wishes he were a spellcaster so he knew what those runes meant...
May 7, 2018 1:40 pm
OOC:
If nobody is going for the rings of protection, Durgrim can always use one for the extra AC (as he seems to get hit a lot), I'll cede priority to the more squishy folks though
Last edited May 7, 2018 1:40 pm
May 7, 2018 1:41 pm
Roland whistles. "One of you caster types come look at these runes."
May 7, 2018 1:44 pm
OOC:
Roland is primarily ranged. Give the AC boost to the front runners.
May 7, 2018 2:57 pm
Weiryn approaches the circle to have a look at the runes.
OOC:
What do you need me to roll? Planes? Arcana? Spellcraft? All of the above?
May 7, 2018 3:48 pm
OOC:
Yeah, any of those sounds like a good candidate.
May 7, 2018 4:54 pm
Weiryn thinks back to his studies, hoping to identify the runes before him, and their purpose. He reviews them under the scrutiny of Detect Magic as well, in an attempt to determine the schools involved.

"Please stand back, Brother."
Last edited May 7, 2018 4:55 pm

Rolls

Knowledge Arcana - (1d20+13)

(19) + 13 = 32

Spellcraft - (1d20+13)

(16) + 13 = 29

Knowledge Planes - (1d20+9)

(3) + 9 = 12

May 7, 2018 5:41 pm
Darren smiles upon seeing Weiryn, "Welcome back, brother!"

Turning to Ryjo and bows, "It's good to meet you, Ryjo."
May 7, 2018 9:20 pm
Ryjo wipes the board off on his pants and begins writing, turning the board to Heather after a moment
Quote:
Perhaps do not view it as killing then, view it as cleansing. The world lives and breathes our every action; some leave poisonous clouds where ever they step. Your God will not fault you for doing what's right.
He turns and bows to Darren, adding to his board
Quote:
And you to are a man of the cloth?
OOC:
Ryjo is forbidden to take any rings, or items for that matter, so knock yourself out Durgrim.
May 7, 2018 9:40 pm
OOC:
Weiryn wants the wands, but is waiting for everyone else to decide. He's curious about the other headband that wasn't identified, too.

I'm also good on Rings of protection, so go for it Durgrim.
May 7, 2018 9:47 pm
As Weiryn studies the runic circle before him, he remarks to Roland, "You know, it's sad in a way, Brother Roland. The werewolves that ambushed us did so in an effort to fortify their sick mates with fresh meat, so that they could battle whatever disease that ravaged them so. The knowledge that the cure to their ailment was within reach the whole time they made their den in these ruins... It has a certain irony to it."
Last edited May 7, 2018 9:48 pm
May 7, 2018 9:51 pm
Veroth, his black wings wrapped around him, considers the new person before them. He waves away the rings of protection, indicating a similar one on his own finger that emerges from his feathers.
May 7, 2018 11:16 pm
Weiryn studies the runes. He identifies them as runes of summoning and containment, and something else... It's as if whatever is trapped inside can still move, of sort, probably between this circle and other similar, yet undiscovered ones. Despite their great age, they are still in perfect working order, a testament to the power of whichever wizard must have crafted them in some bygone age...
May 7, 2018 11:55 pm
Weiryn's sentence trails off as he realizes what exactly he's looking at. The skill at which the spells were wondering together has him fascinated.

"This is indeed fascinating...a teleportation circle combined with a summoning and binding circle. If I'm looking at this correctly, then this circle is connected to others, and whatever is bound within can move from circle to circle. In all of my years of study in both Divine and Arcane magicks, I've never seen anything like this."
OOC:
Can Weiryn get any information about who or what is trapped in the circle? A name of the entity, written in the runes perhaps?"
May 7, 2018 11:56 pm
Darren looks down at his plate mail and bloody hammer and then shrugs, "Yes, I am a priest. And what is your profession, traveler?"
May 8, 2018 12:26 am
The containment enchantment runes are the containment variants of Magic Circle vs. Evil made permanent, of course...
May 8, 2018 2:07 am
"That is a good way to think of it Ryjo, it will allow my mind to rest when this is over.

If no one objects I would like the headband of wisdom, it will allow we me to serve Sarenrae better."
May 8, 2018 3:02 am
OOC:
Since no one else wants the rings besides Durgrim, Darren will take one as well!
May 8, 2018 6:10 am
Ryjo wipes the board off and begins writing, three drawn out scrapes are heard at certain intervals
Quote:
What is the purpose of a teleportation circle that binds you to the circle? Those two seem to combat each other.
I suppose it isn't too far off yours; where you find your strengths through a God, I find mine through self-reflection and strict guides.
That is the only way you should think of it, Child of Sarenrae. Your mind is the most important thing you have, do everything in your power to protect it. You will find no objection from me in your pursuit to be closer to your God.
May 8, 2018 10:04 am
Durgrim walks over to the ones studying the circle, giving Ryjo a polite nod, not quite sure what to make of the newcommer. He squints at the circle. "Aye. Doesn't make much sense ta me." Frowning, he adds. "Say, there be to circles or one? Could one 'ave been made to halt the other?"
OOC:
Taking a ring then
May 8, 2018 11:33 am
Weiryn thinks for a moment about the implications before responding.

"If a wizard were to have several towers, or perhaps a suite at a college and a tower, or something similar, then they could use such a setup to acquire an advisor that is bound to them, but cannot be trusted to run free. Such an entity would need to have a way to move from place to place with its wizard "master", yet also a way to be contained so it could not leave the circle once it arrived. Have any of you seen anything in this circle? From what I can tell, it is still active..."
Last edited May 8, 2018 11:35 am
May 8, 2018 3:09 pm
Ireena answers Weiryn. She had been silent since the arrival of Ryjo, not quite sure to what make of the traveller with the mutilated face...

"Yeah, some sort of beautiful elf-like woman. She was watching us fight with the werewolves with hope on her face. Then Darren tried to hit her. She got all offended and disappeared..."
May 8, 2018 3:44 pm
Darren looks embarrassed by his blunder, hanging his head low, "You have my apologies for my mistake. I saw herein here with these wolves and I suppose I just assumed she was their ally. It might be best if I leave the room if she is encountered again."
May 8, 2018 4:30 pm
"An understandable mistake. We were in the middle of combat and had to make quick decisions. I myself was wondering what her role in all this was, but we were engaged with those darn wolverines at the time for me to give it too much thoughts..."
May 8, 2018 4:36 pm
"Hm..." Weiryn strokes his chin for a moment as he thinks and looks at the circle.

"Interesting... This requires further thought..."

irvanovich sent a note to kalajel
May 8, 2018 5:03 pm
OOC:
was it common knowledge that the runes were for magic circle vs evil or does only weirn know that?
Last edited May 8, 2018 5:03 pm
May 8, 2018 5:41 pm
kalajel sent a note to irvanovich
May 8, 2018 7:21 pm
irvanovich sent a note to kalajel
May 8, 2018 8:57 pm
kalajel sent a note to irvanovich
May 9, 2018 6:24 am
Shaking his head in frustration, Durgrim glances over to the warm door. "What of the door, Brother? What do ye make of it? There's some trickery goin' on over there as well, I tell ye."
May 9, 2018 2:50 pm
"Oh yeah, I almost forgot. Durgrim is right, this door is weird. Veroth discovered that it radiates warmth. We felt it would be better to regain a bit of our strength before opening this door..."
May 9, 2018 3:00 pm
Weiryn dusts off his robes and moves to the door. He frowns, then looks to the others. "This must be the burning prison that contains the cure to the werewolves' disease that Madam Eva spoke of."

Weiryn then explains the reading he received from Madam Eva.

"Before we venture into this room searching for this cure and the Sunsword, I advise that we wait until I can beseech Pharasma to grant us some resistance to the heat."
May 9, 2018 3:22 pm
Veroth nods wide eyed at Weiryn's wisdom, astonished at the diverse powers his companions manifest. To call upon the gods themselves for protection. Remarkable.
May 9, 2018 3:30 pm
"If only we had gotten that fortune earlier, we might could have saved these adventurers, and had possible allies. Oh well. Does anyone else feel like the creature in the ring is the great evil that wants to be released?"
May 9, 2018 4:51 pm
"Probably yes. So, we're just going to wait here for Strahd to send more of its servants against us? Sounds unproductive. Isn't there anything else we can do while we wait for Weiryn's protective spells?"

You can all make a Perception check at that point...

Rolls

Secret Roll

Ireena's Percetion check

May 9, 2018 5:07 pm
Veroth warily eyes the door, and the magic circle, his attention darting nervously back and forth between them.

Rolls

Perception - (1d20+11)

(8) + 11 = 19

May 9, 2018 5:25 pm
perception

Rolls

perception - (1d20+13)

(6) + 13 = 19

May 9, 2018 5:45 pm
OOC:
Perception

Rolls

Perception - (1d20+8)

(19) + 8 = 27

May 9, 2018 6:00 pm
Durgrim leans on his hammer. "I know it's clever, but I hate all this waitin'"
Last edited May 9, 2018 6:00 pm

Rolls

Perception - (1d20+4)

(11) + 4 = 15

May 9, 2018 7:33 pm
"If anyone else requires healing, I have some Divine power left to me. I can also take some time to scribe a scroll or two for future use
"
OOC:
I'm assuming my light blindness won't come into play right now, since we're in a building?

Rolls

Perception - (1d20+8)

(12) + 8 = 20

May 10, 2018 4:06 am
Ryjo erases his board and scans the area, as they begin to rest.

Rolls

Perception - (1d20+15)

(17) + 15 = 32

May 10, 2018 1:18 pm
"I have been blessed with fire resistance, I can scout ahead when we go through the door."
May 10, 2018 2:32 pm
OOC:
Heather, your Perception check?
May 10, 2018 6:50 pm
OOC:
sorry, must have hit the wrong button. Thought it was there.

Rolls

Perception. - (1d20+6)

(8) + 6 = 14

May 11, 2018 4:20 am
Darren and Ryjo, as Durgrim moves around to show Weiryn the door and then seems impatient at his suggestion to wait tomorrow before opening it, you notice the cobwebs above his head are getting disturbed. You try to figure out what it is, but you see nothing, only the cobwebs getting disturbed as Durgrim moves around, tracking his movements flawlessly. Whatever it is, you cannot see it, but judging by how it affects the cobwebs, you surmise it is rather minuscule...
May 11, 2018 5:19 am
Ryjo stomps his foot against the ground, producing two dull thumps, followed by a slap to his chest, producing an audible clap. He points to the webs and writes on his board
Quote:
The webs; they watch you.
May 11, 2018 7:24 am
At the sound, Durgrim looks over to Ryjo, reading the tablet, then looks up, puzzled and alert.
OOC:
Do I see anything more when he points it out? I'll detect undead.
Last edited May 11, 2018 7:24 am
May 11, 2018 12:53 pm
Darren is a bit startled by the sudden stomping and clapping, but nods once he reads the board, "Yes, the webs are moving, but I can't see what's doing it..."
May 11, 2018 3:03 pm
Durgrim stares up and sees nothing. His detect undead also fails to detect anything.
May 12, 2018 5:54 am
OOC:
DM, as I wasn't a part of it, can I get a recap of what the group killed prior? They are werewolves or people with lycanthropy?
May 12, 2018 3:49 pm
OOC:
The older posts are archived, but basically to give you the tl;dr, the group each had their personal reason to go to Barovia and met on the way there. Seeing they were all going to the same place, they decided to stick together. At an inn just before getting to Barovia, they were approach by a messenger pretending to cary a message from the burgomaster of Barovia who was looking for heroes to deal with an undead outbreak.

The party headed to Barovia and discovered the body of the actual messenger carrying a message from the burgomaster (in a different handwriting) asking that people condemn this valley and do not come to help them as they were preyed upon by a multi-centiry old vampire called Strahd who seemed to be obsessed with the burgomaster's daughter Ireena.

When the party arrived at the village of Barovia proper, they found there was indeed an undead outbreak (which resulted in some confusion as to what was the purpose of the "false letter" after all). Meeting the survior in the svillage square, they were told about Madam Eva and told to see her as her prophetic visions would tell the party what to do. They also hear rumor that the undead outbreak started at the local chapel of Serenrae.

The party went to visit Madam Eva, asking many questions about the undead, Strahd, the chapel, etc. They learnt that though the outbreak did started at the chapel, Strahd was behind it. They also learnt of 2 artefact which might hurt Strahd: The Sunsword and the Holy Symbol of Ravenkind.

Returning to Barovia, the party noticed they were often followed or observed by what they assumed to be minions of Strahd during the day, and attacked by said minions at night. Eventually they went to the chapel to end the outbreak in the village, killed Danovich the mad priest and his now blaspheme son Dory, and found the Danovich's journal.

The party then set out to find the artefacts to help them fight against Strahd. They already found the Holy Symbol of Ravenloft in a swamp where they fought a sea hag and some giant leeches for it. The party are now looking for the sunsword which was supposed to be hidden in some ruin in the forest, which also happened to be a den of werewolves. As they dealt with the werewolves they learnt of a new mysterious disease which makes people slowly waste away and seems to be beyond teh magical abilities of the people of the valley to cure.

And this is pretty much where we are...
May 13, 2018 3:39 am
OOC:
Haha, I was just talking about the bodies present but I appreciate the detailed recap.
Ryjo looks between the bodies of the werewolves and the door, wiping his board off in the process before he begins to write again.

Finishing, he taps his chalk against it to being attention
Quote:
Do you think the door and these werewolves are related? Whatever it is tracking your movement, would they track the movement of the werewolves?
May 13, 2018 1:35 pm
Weiryn looks at the board, then back to the area where the webs were disturbed. "If everyone could stand behind me for a moment...I don't have the exact spell prepared to solve this conundrum, but I may be able to determine if something is there... One way or another, at any rate... In answer to your question, mildly. I'll explain in a moment...

He mutters to himself for a moment, then starts surveying the ceiling with glowing eyes.
OOC:
Casting Detect Magic. Looking for the presence of magical auras, starting in the area where the cobwebs were disturbed. I won't be able to get an exact location for three rounds, but should still be able to detect the presence of an aura.
Last edited May 13, 2018 1:36 pm
May 13, 2018 2:51 pm
OOC:
Actually, they buried the werewolves.
Weiryn does detects something magical hovering several feet above Durgrim's head. It is rather minuscule, about the size of an eyeball, and exudes a moderate aura of divination (scrying).
May 13, 2018 3:17 pm
OOC:
Spellcraft to identify the spell?

Why is it that the piddly rolls are always awesome?

Edit: all of that work this morning to see if Invisibility masked its own aura for it to be a divination spell...
Last edited May 13, 2018 3:19 pm

Rolls

Spellcraft - (1d20+13)

(20) + 13 = 33

May 13, 2018 3:21 pm
OOC:
Apparently this can only be done when the spell is being cast. Though, you de remember that a worg managed to escape carrying a bloodied piece of cloth torn from Durgrim, and now a divination sensor just conveniently appeared above Durgrim's head... I think your character already possesses the sufficient knowledge to put 2 and 2 together.
May 13, 2018 3:50 pm
Weiryn sits down after staring intently at the space above Durgim's head for about 30 seconds.

"You've all worked hard laying these poor creatures to rest. Let's rest for a few moments before we determine our next steps."

Weiryn continues to watch the sensor until it fades away, renewing his Detect Magic spell if needed.
May 13, 2018 6:17 pm
The sensor eventually disappears roughly 10 or so minutes later...
May 13, 2018 8:23 pm
Weiryn refuses to answer any questions until the sensor disappears, then dismisses his own spell and ribs his eyes.

"It is safe to speak, now. Brother Durgrim, my fears from where we first met have been confirmed. The Worg that attacked you and ran off with a piece of your bloody clothing delivered it to its master, most likely the vampire Strahd. As I have broadened my studies into both the Divine and Arcane arts, I cannot do anything to prevent his spying upon us, though we have about an hour before he will be able to renew his spell."

He turns to look tiredly at the cleric of Saerenrae. "Sister Heather, might I suggest that, when next you request per from your patron, that you request a blessing of Nondetection, and perhaps a method of dispelling any magicks that might be upon our Hammer of Torag? Our foe has a focus with which he can easily spy on our dwarven brother."

Turning back to the monk, he continues. "In answer to your question, the door is very loosely related to the werewolves, whether they knew it or not. The cure to their addiction lies beyond. Being that loose connection, there's not much of a relationship to them."
May 13, 2018 8:57 pm
"That blasphemeous devil!" Durgrim's face is furiously red above his fuzzy beard. After composing himself slightly he adds. "Aye. It was as we thought. Should keep that in mind, check for em 'sensors' before we talk plans and whatnot. Anythin' ye can do, Heather, would be most appreciated."
May 14, 2018 2:35 pm
"I can ask for Dispel Magic tomorrow at noon, but as for the scrying I am only devout enough to protect objects from scrying. I can't protect a person yet." I can take dispel magic tomorrow, but I only have a high enough level to obscure objects, not people.
OOC:
One quick question when I put the headband of wisdom on do I get my bonus spells right away, or after noon tomorrow?
May 14, 2018 2:54 pm
"I am in a similar situation, myself. While I have made leaps and bounds in my studies in the combination of Divine and Arcane magicks, I am still not as proficient as I need to be to cast such spells myself.

I know of them, I know which ones I need...they are still beyond my grasp."
May 15, 2018 6:25 am
Durgrim takes a deep breath, letting it out in frustration. "Aye. Once again I fear I'm endangerin' the mission." He paces around the room a bit. "I'll stand guard outside when we make plans. And should we need to do somethin' he needn't see, I'll make a diversion." Stopping, he looks to you. "Aye. We could use this against 'im."
OOC:
Keep that in mind if we need to sneak up on him.
May 15, 2018 11:46 am
"Fret not, Brother," Weiryn says. "If not you, then it would have been one of us. Strahd has proven himself a wily and dangerous foe. Now that we know for certain that he possesses divination abilities, there are actions we can take to protect ourselves."

irvanovich sent a note to kalajel
May 15, 2018 3:11 pm
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May 15, 2018 3:32 pm
irvanovich sent a note to kalajel
May 15, 2018 3:44 pm
kalajel sent a note to irvanovich
May 15, 2018 4:58 pm
irvanovich sent a note to kalajel
May 15, 2018 6:51 pm
kalajel sent a note to irvanovich
May 15, 2018 7:25 pm
irvanovich sent a note to kalajel
May 16, 2018 6:45 am
OOC:
Soo... we're just waiting. Weiryn get's his spells at dawn, or? In that case, do we camp down for full rest?
May 16, 2018 10:35 am
OOC:
Weiryn prays/preps at dawn. Unless someone suggests otherwise, that's what he thinks we should do.
May 16, 2018 4:46 pm
Well, if you're going to wait half a day, this might be the perfect opportunity to look into Danovich's journal.
May 16, 2018 5:00 pm
OOC:
I believe that is in rolands pack, if I am wrong I will edit this post.
"I agree with resting and preparing. Rushing into things half cocked is likely to get us killed. Let's use the time to go over what we have and what we know. Mayhap there is something to be learned yet."

Roland reaches into his haversack and pulls out Danovich's journal.

"Lets start with this."
May 16, 2018 5:05 pm
Weiryn decides to sit next to the circle and starts going over Danovich's journal, and he keeps coming back to the page regarding Ireena.

"I keep forgetting about this blasted Tome mentioned in Danovich's writings. Perhaps when we return to the village, I should return to Madam Eva and ask her about it. She always speaks in riddles, but they have thus far spoken the truth once solved."
May 16, 2018 7:07 pm
Ireena chimes in.

"There is really no need to wait. We have plenty of time to go visit her and come back here before nightfall."

Then as she quickly peers into the tome.

"Wait, why is my name in there?"
May 16, 2018 7:14 pm
Roland hand Ireena the journal
"The priest claims that you are adopted. I know not if it is true."
May 16, 2018 7:46 pm
"What? This is ridiculous! Guess he must have written that after the madness got hold of him..."
May 16, 2018 7:48 pm
"Could be," Darren says with a shrug, "Would it really matter, though? If he was a good father to you, that's all that matters. Maybe Ismark would know more."
May 16, 2018 7:53 pm
"I know this may be hard for you Ireena, but we need to focus. One mission at a time. Let's rest here, and research what we can research from here, and then finish this search for the sword. Once that is complete I promise to help you find the truth about your upbringing."
OOC:
What else is in this journal?
Last edited May 16, 2018 7:54 pm
May 16, 2018 8:05 pm
OOC:
The two passages worthy of note are in the handout. There are plenty of other passages denoting various mundane activities. Then later, the death of his son Doru at the hands of brigands on the Old Svalich Road. Danovich's expedition to Castle Ravenloft to obtain the torn piece of parchment which would give him the instructions to reanimate his son as a blaspheme, and his subsequent descent into madness...
May 16, 2018 8:12 pm
"Hm...I suppose there would be no harm in going there and back again. Especially since we won't be going through this door until tomorrow anyways. The road here was quiet, but I would be glad for the company should any of you wish to join me in visiting Madam Eva."

Weiryn looks at the map he got from Bildrath, trying to determine how far they are from the location mentioned in Danovich's journal.
OOC:
How far are we from the approximate area that Ireena was found as a child?
May 16, 2018 10:41 pm
OOC:
The bedrock spire upon which Castle of Ravenloft is built upon is the same one which is standing behind the cemetery at Barovia. The Castle was easily seen from the village, looming ominously over it...
"Well, since I'm the one who suggested it, I guess I should tag along."
May 17, 2018 2:28 pm
"I would like to stay here incase the mysterious woman reappears."
May 17, 2018 2:33 pm
"I'll be of better use on the road than in these cramped conditions. If we have to split up and do this question for madam eva right now and it can't wait so we can stay together, then I will go."
May 17, 2018 3:11 pm
Veroth shrugs indifferently. "I will stay or go as needed."
May 18, 2018 8:44 pm
"Aye, Heather. Ye make a good point. Yet, I feel we shouldn't let Brother Weiryn and Ireena go alone. I shall go with ye, if ye'd like."
OOC:
Don't mind either duty, but I think we should divide ourselves equally if we do split. Who want's to go, or stay?
May 18, 2018 10:05 pm
OOC:
So far going: Weiryn, Ireena, Roland, most likely Durgrim, maybe Veroth...
So far staying: Heather, maybe Veroth, unlikely Durgrim...
May 19, 2018 1:25 am
"If the party would rather we all leave that is fine with me as well. I will do whatever the group thinks is best."
OOC:
I hadn't realized I was the only one who wanted to stay.
May 19, 2018 1:52 am
Ryjo writes throughout the discussion, stopping to listen with each new speaker. He turns the board and taps on it to gain attention
Quote:
I was not here for this 'mysterious woman' so I can not give my thoughts on her. I agree with the child of Saranrae; being here if the woman shows up again is wise. Until her intent or the door's secrets are revealed, I don't think it should be left unattended.
May 19, 2018 4:36 am
Veroth reads Ryjo's note and says to Heather that he will stay with her.
May 19, 2018 1:57 pm
OOC:
Going: Weiryn, Ireena, Roland, most likely Durgrim...
Staying: Heather, Veroth, Ryjo, unlikely Durgrim...
May 19, 2018 3:04 pm
OOC:
Okay, so it would seem that the final tally is Weiryn, Ireena, Roland, Darren, and most likely Durgrim will go while everyone else (with a slight possibility of Durgrim) will remain.
Ireena will then suggest something.

"Since we're going to seek answers to Madam Eva and we know that Durgrim can be magically observed by Strahd, wouldn't it make more sense that he stays here so that Strahd remains more in the dark as to the progress we're making?"

She then turns to Durgrim

"And I mean no offence, I have nothing against you sir dwarf, I am merely thinking in pragmatic terms. Besides, a strong front-line fighter such as yourself might be needed here if trouble were to find Heather, Veroth, and Ryjo while we're away."
May 19, 2018 5:39 pm
Durgrim nods at Ireenas words, but he averts his eyes. "Ye'r right, of course, mam. I'll stay and guard this place. Stay safe, brothers, mam." He looks up at her, and the rest who are leaving, liftting his earthbreaker in salute. "May Torag watch over ye in this dark place."
May 19, 2018 7:48 pm
Weiryn, Darren, roland, and Ireena leave. They make the trek to the Vistani encampment without any incidents. As you approach the camp, the scorn the Vistani showed you have been replaced by welcoming smiles and thanks for having saved some of their own. There seems to be indeed some honor among thieves...

As for those staying behind, you have plenty of time to get to know your new companion as it seems the mysterious fey woman does not seem to be interested in reappearing in her circle... though this discussion might get interrupted as eventually Ryjo will hear some noise and a short whispered discussion in elven. Veroth will fail to pick up on the conversation, but he will hear some disturbance coming from the corridor.

kalajel sent a note to HypCo

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

May 19, 2018 8:15 pm
Ryjo pays no attention, remains as if he heard nothing, and sets chalk to board
Quote:
We have company but not from this mysterious woman.

→*
OOC:
*The arrow is correctly orientated towards the voices.
HypCo sent a note to kalajel
May 19, 2018 8:46 pm
Oh well, in that case you will not know what was being said, but will you recognize elvish.
May 19, 2018 9:19 pm
Veroth nods grimly at Ryjo, draws his rapier, and hides, preparing to ambush.

Rolls

Stealth - (1d20+16)

(17) + 16 = 33

Perception - (1d20+11)

(14) + 11 = 25

May 19, 2018 9:53 pm
Veroth prepares his ambush and notice whoever is in the corridor does not seem to be approaching, probably hanging around the area where the stairs are. Veroth assumes the newcomers are probably not quite sure what to make of of the remains of the spell the she-wolf used when you fought her (the one which melt the ground, entangled a few of you in strands of stone and turned the ground into some form of rough terrain).

Rolls

Secret Roll

Secret Roll

May 20, 2018 4:05 pm
Trying to be sneaky Heather will take out her morning star and sheild and position herself near the door. Can I prepare a morning star attack if something comes through the door?

Rolls

Heather sneak - (1d20-1)

(2) - 1 = 1

May 20, 2018 7:26 pm
Ryjo stands and turns to face the voices, his mutilated head tracking the sound. He writes on his board and directs it towards the corridor, taking a few steps forward
Quote:
IF YOUR INTENT IS ILL, YOU WILL FIND NO FRIENDS HERE. STATE YOUR PURPOSE OR LEAVE.
OOC:
Would it be possible to give the help action to Heather for her stealth check? Like the shock value of Ryjo's visage is enough to give her an edge.
May 21, 2018 1:05 am
OOC:
I appreciate the thought but I really doubt it will hide a 1 lol.

I knew it was a long shot in full plate armour.
May 21, 2018 1:36 am
OOC:
Even though we're not technically in combat just yet, I guess I could allow a ready action. I think we did it during last fight with Durgrim if memory serves...
Heather moves carefully towards the door, sounding like canned goods falling out of a pantry...

Ryjo for his part, opening the door and holding up his chalk board sees two wolf-like humanoid creatures in the stairwell. they look rather surprised by Ryjo, both by his appearance and his choice of communication. They stand there for half a moment, looking at each other before drawing their bows and taking aim at Ryjo.

We are now in combat. Roll initiative and and place your counter on the board.

Rolls

Werewolves' initiative

May 21, 2018 3:42 am
Veroth is prepared in the shadows... But how prepared?

Rolls

Initiative - (1d20+8)

(18) + 8 = 26

May 22, 2018 12:57 pm
OOC:
Where the door is between 2 squares can I attack from the square I am in now or do I need to be one closer?

Rolls

initiative - (1d20-1)

(7) - 1 = 6

May 22, 2018 6:00 pm
OOC:
Where you are right now, you could not attack anyone in the corridor. You should be closer to the door.
May 22, 2018 6:52 pm
OOC:
Initiative

Rolls

Initiative - (1d20+1)

(9) + 1 = 10

May 22, 2018 9:08 pm
Ryjo places his board on the ground and enters a fighting stance.

Rolls

Initiative - (1d20+5)

(18) + 5 = 23

May 22, 2018 9:22 pm
Okay. To avoid confusion and differentiate both groups, put a header on top of your post.

At the ruined estate (or At The Ruined Estate or AT THE RUINED ESTATE...) for the group who remained behind at the ruined estate.
At the Vistani camp (or At The Vistani Camp or AT THE VISTANI CAMP...) for teh group who went to visit Madam Eva at the Vistani camp.

First round of combat!

Initiative
26 Veroth
23 Ryjo
10 Durgrim
6 Heather
5 Werewolves
(as usual, I roll shit initiative for my monsters...)

Combat Map

Conditions
The red area is an area where rock was melted and cooled off quickly (is considered difficult terrain, DC of Acrobatics increased by 5, DC15 Acrobatics to run or charge across area, if fall prone take 1d6 points of damage from sharp obsidian).

Veroth is up.
May 22, 2018 9:34 pm
At vistani camp

Roland tells the vistani they need to see madam Eva again.
May 22, 2018 9:41 pm
OOC:
The Combat Map also leads to YouTube.
May 22, 2018 9:49 pm
OOC:
Huh, weird. Should be fixed.
At The Vistani Camp

The Vistani whom Roland approached answer in his thick accent.

"Yes, yes, you see Madam Eva. She reads your fortune, yes."
May 22, 2018 9:54 pm
AT THE RUINED ESTATE

Too far to charge into the fray, Veroth will remain hidden, and Ready an action to attack a werewolf that comes within melee range.
Last edited May 22, 2018 10:53 pm
May 22, 2018 10:41 pm
OOC:
Please, do not forget your header to avoid confusion.
At The Ruined Estate.

Ryjo is up next.
May 22, 2018 11:06 pm
OOC:
Quick question, do we make a check if we just enter the hall or is that only if we charge across it? Another one, can we enter the hall or is it too congested at the moment?
May 22, 2018 11:10 pm
OOC:
The Acrobatics check is only if you run or charge. As for your second question, can you not see the map? Perhaps you are on a mobile, I know the google presentation can get wonky on a mobile...
May 22, 2018 11:19 pm
OOC:
I can see the map, I wasn't sure though if Veroth and Durgrim would bar entry or not. Or does the door extend to the grid over?
May 22, 2018 11:49 pm
OOC:
No, they do not block you, you can still move through the door.
May 23, 2018 12:12 am
OOC:
Okay, thank you; feel free to delete the posts if you feel it necessary.
At The Ruined Estate.

Ryjo enters the hall and walks calmly across the jagged floor.
OOC:
I couldn't find anything about it but if taking a dodge action is a thing in pathfinder, I'll do that;*Noted* if not, I'll hold my action, in case one come into melee. I believe I moved my token the correct amount, taking into account the difficult terrain.
Last edited May 23, 2018 12:25 am
May 23, 2018 12:21 am
OOC:
I think the closest thing to a dodge action in PF is the fighting defensively option (which can be improved by the Combat Expertise feat) in which you take a penalty while attacking in order to increase your AC...
Durgrim is up next.
May 23, 2018 2:44 am
OOC:
Closest thing to the dodge action is Total Defense, but fighting defensively is certainly an additional option if you don't want to totally get rid of your offensive ability is Fighting Defensively:
[ +- ] Total Defense
[ +- ] Fighting Defensively
May 23, 2018 10:28 am
At The Ruined Estate.


"State yer intentions, creatures of the night!" Durgrim yells boldly as he carefully walks towards the werewolves. "Did ye live here, or are ye of the other clan?"
OOC:
Ready action to thump one over the head if he get's close enough (and seems hostile). Rolling it now, disregard if it doesn't happen.

Rolls

Earhbreaker (to hit, damage, electricity) - (1d20+12, 2d6+6, 1d6)

1d20+12 : (19) + 12 = 31

2d6+6 : (46) + 6 = 16

1d6 : (2) = 2

May 23, 2018 2:29 pm
Heather is up next.
May 24, 2018 2:31 am
At The Ruined Estate

"We had different plans friends. I thought we were waiting in this room with the better footing. I will do my best to support from behind for now, but with my shield and morning star I can move to the front lines when you need me."
OOC:
Sorry guys, I misunderstood the plan. I'll try and get in better position for this round. I've moved my character on the map.
Last edited May 24, 2018 2:33 am
May 24, 2018 4:12 am
At The Ruined Estate.

The werewolves look surprised at first by Durgrim's words, speaking a bit in elven between themselves before lowering their bows a bit, but not completely, and addressing you in common, remaining still somewhat on their guard.
OOC:
We are no longer in combat... for now...
"You killed those who laired here? Other werewolves?"
May 24, 2018 9:19 am
At The Ruined Estate.

Durgrim watches the werewolves carefully, then nods solemnly. "Aye, so we did. But we dinnae' come here spoilin' for a fight. We were attacked." Pointing his hammer at them, he continues. "But ye dinnae' answer me. What is yer purpose here?"
OOC:
Edit: added roll (and missing header)
Last edited May 25, 2018 6:27 am

Rolls

Diplomacy - (1d20+8)

(16) + 8 = 24

May 24, 2018 2:23 pm
How about Rolling a Diplomacy or something?
May 30, 2018 8:25 pm
At the Vistani Camp
Darren smiles at the Vistani man, "Could you take us to see her again, please?"
May 30, 2018 8:52 pm
At The Vistani Camp.

"Yes, yes, follow me."

The man take you to the big tent, where you've met Madam Eva in the past. He gestures you inside as the guards on either side of the entrance step aside yo let you in.
May 31, 2018 10:40 am
OOC:
I should have made a post, I added the diplomacy roll to the original post. (You might not have noticed, sorry)
May 31, 2018 2:37 pm
OOC:
Ah, okay.
At The Ruined Estate.

The werewolves lower their bows somewhat, but not completely as they still seem weary of you. You are technically out of combat... for now.

"Careful dwarf, though you and your friends did us a favor by killing the werewolves here, I do not appreciate your tone... Our purpose was to determine if the other pack of werewolves were using this ruin as their base of operation. Given the number of tracks leading from and to here, it seems they were. They must have been more desperate than we though, the roof of the tower could've fell on them at any moment... Not our concern now though. We will leave and report the death of the other pack to our leaders. Do not attempt to follow us."

With this, the werewolves slowly back out of the corridor, carefully climbing the stairs while walking backward to keep you into their field of vision as long as they can, raising their bows a bit again in order to be ready should you try anything funny...
May 31, 2018 4:58 pm
At the Vistani Camp

Weiryn bows respectfully to Madam Eva. "I am so sorry to bother you again, madam, but I fear I have need of your wisdom while we prepare to obtain the cure we spoke of earlier. Would you mind terribly if we asked you another question?"
May 31, 2018 7:04 pm
At The Ruined Estate

Veroth remains hidden as the werewolves leave, before he steps gently from the shadows. "The snuck up on us too well. We would do well to keep better watch. Retreat to the room, good master dwarf, and keep an eye out on that hot door. I'll keep both eyes on stairs up until our companions return".
May 31, 2018 7:46 pm
At The Ruined Estate.

Ryjo watches the werewolves leave, never taking his eyes off them. As they disappear, he silently makes his way back to his board and retrieves it.
Quote:
Other pack? Werewolves v. werewolves? I do not see purpose in a small faction combating with itself. Unless of course, their disease isn't as rare as once thought?
Last edited May 31, 2018 9:51 pm
May 31, 2018 8:57 pm
"Those we killed earlier said they had been fighting the werewolves but we're infected in the process. It looks like they continued trying to wipe them out even after they were infected."
Jun 1, 2018 4:26 am
At The Vistani Camp.

Madam Eva gathers her set of worn, old tarot cards.

"Of course pet, what is it that you need Madam Eva to answer?"


At The Ruined Estate.

Even though there was no fight, you still managed to solve that werewolf encounter, so Ryjo, Durgrim, Veroth, and Heather gains 600 XP each.
Jun 1, 2018 7:13 am
OOC:
yay!
At The Ruined Estate.

Relaxing his grip on his great hammer slightly as the werewolves retreat, Durgrim nods gravely. "Aye. Which makes those the source of the evil. We might need to deal with those later." He hefts the hammer upon his shoulder. "As ye say, Brother Veroth. I'll keep an eye on the door." Jokingly, he adds. "But I ain't retreatin'!"
Jun 3, 2018 11:07 pm
"They seemed suspiciously peaceful. I suppose they might have assumed that if we could root out their kin, we would have made a mess of them, too.

Veroth takes up a post in the shadows near the stairs.
Jun 4, 2018 11:10 am
At the Vistani Encampment

Weiryn smiles before continuing. "Have you ever heard of The Tome of Strahd, and could your cards perhaps tell us where to find it? It is mentioned in a journal we found, and we feel it may hold the key to destroying the devil Strahd."
Jun 4, 2018 2:58 pm
"The tome of Strahd? No, I do not believe I've ever heard of such a thing. Let's see what the cards have to say about this..."

She grabs her worn tarrot deck in her long bony fingers and flips a first card: The Emperor.

"The tome you seek holds knowledge of the ancient and knowledge of the land."

She then flips the covering card.

"Seek it in the place of blasphemy, where humans plumb their darkest nature. Hmm, this is a card of debasement and debauchery. The tome has become a manual for witches.

She then flips the crossing card.

"If you find the tome and delve into its secrets, you will discover the source of the lord's strength. If you read it carefully, you may also discover how to rob him of that strength. You must find the three defiled places described in the tome. At each fane, you must unearth the relic it contains. When you have all three relics, you must then destroy what you have created."

Deck Draws

The tome of Strahd.
Hidden Card Hidden Card
Jun 4, 2018 3:08 pm
Ireena thinks of Madam Eva's reading for a moment.

"The only witches I've heard of are those who supposedly gather at the Lysaga Hills on nights of the new moon."
Jun 4, 2018 3:17 pm
Roland, listening carefully, perks at the comment of witches. He pulls a scrap of paper from under his hat and jots some quick notes so that this can be carefully repeated to the rest of the group when they return. He patiently awaits for her to finish.

"Do you know of any witches in the area?"
OOC:
Ireena's comment came up while I was typing, but the question is still relevant i think, and directed to madam eva.
Last edited June 4, 2018 3:30 pm
Jun 4, 2018 9:52 pm
"Like the young lady said. Witches are rumored to gather at the ruins on Lysaga Hills south-west of here."

Then Ireena adds.

"Yes, we pretty much trekked around the place when we went to Janis' camp. As for the ruins, I think they used to be some sort of abbey or convent long ago."
Jun 15, 2018 12:20 am
At the ruins

It's not my area of expertise, but can I figure out anyway to maybe send some paper through the magic circle? I would like to try and send an apology to the mysterious woman.

Would that be an knowledge arcana, spell craft, or use magic device roll?
Jun 15, 2018 4:32 am
OOC:
Knowledge arcana, though I'm pretty sure we've already established that it was the creature who was imprisoned inside those circles who had the ability to travel between them.
Jun 15, 2018 2:31 pm
Oh, I guess I misunderstood. I thought the circles were magically connected.
Jun 15, 2018 2:32 pm
OOC:
They are, but only the imprisoned possesses the ability to move between them.
Jun 21, 2018 7:05 pm
At The Ruins

Durgrim paces a bit, goes to check on Veroth, then returns to his door, muttering. "What's takin' 'em so long?"
Jun 21, 2018 7:25 pm
Veroth shrugs from his lurkings by the entrance by the stairs. "It was a long way to travel by foot. A journey fraught with the dangers of this land and the malevolent intent of its unholy ruler."

Veroth wishes mostly that he had a pot to piss in.
Jun 21, 2018 8:04 pm
"As always madame, it has been a pleasure. But we need to get back to our companions."
Jun 21, 2018 8:55 pm
"That is valuable information, thank you Madam," Darren says with a bow.

Once they are out of the tent, he turns to his companions, "Let's hurry back."
Jun 22, 2018 4:36 am
The group eventually meets back at the ruined estate. No monsters encountered on the way, how convenient...
Jun 22, 2018 1:00 pm
"So Madame Eva has reason to believe that the tome of Strahd is being held by a coven of witches in this area. Basically the place we decided to go around to get here instead of over, is where they live."
Jun 22, 2018 1:41 pm
OOC:
Actually, you got around it when going to Janis' camp... though you did had to go around it again when you left Janis' camp to get here, so it's not entirely untrue...
When Roland mentions this to the group, Veroth does remember that when searching for Janis' camp, he flew up to get a view of the land and did noticed some sort of ruins on top of a large hill the party was circumnavigating at the time.
Jun 22, 2018 2:17 pm
"So do we see what is behind the hot door, or circle back and see what we can do about these witches?"
Jun 23, 2018 9:04 pm
Aye. Makes sense since we're already 'ere.
Jun 23, 2018 11:10 pm
"Let's finish our work here and then we can move on to the witches."
Jun 24, 2018 1:00 am
"Agreed. Let us finish our chore here and then we can check out these ruins. Let's rest and recover our strength, so that Heather and I might better prepare us for the heat we will face beyond that door."
Jun 25, 2018 4:41 pm
So it sounds like you are spending the night here. What are the watches?
Jun 25, 2018 5:23 pm
OOC:
Sounds good. I can take any, doesn't really matter to me.
Jun 25, 2018 6:06 pm
Roland will take last watch.
Jun 25, 2018 9:11 pm
OOC:
Weiryn only needs 2 hours of sleep, so he can take whatever watch.
Jun 26, 2018 3:43 am
At the ruins, Veroth will offer to take first watch as night draws nigh.
Jun 26, 2018 1:03 pm
OOC:
Darren will take first watch with Veroth
Jun 26, 2018 3:41 pm
Does that leave any watches for me?
Jun 26, 2018 3:59 pm
OOC:
How does this sound?
1st - Darren, Veroth, Ryjo
2nd - Durgrim, Weiryn
3rd - Heather, Roland, Ireena
Jun 26, 2018 4:57 pm
OOC:
Waiting to make sure this arrangement satisfies everyone...
Jun 26, 2018 11:10 pm
OOC:
I'm down with that.
Jun 29, 2018 11:59 pm
OOC:
Alright, sent a PM to HypCo, he hasn't answered yet, we'll move ahead as if he was fine with the watch order, and hopefully he'll drop by if anything happens during the night...
Jun 30, 2018 1:26 am
OOC:
Oh yeah, completely forgot about that... Oh well, the 4th eh? Hmm, do we wait or do I GMPC him until he returns?
Jun 30, 2018 1:58 am
OOC:
You only really need to decide if you need to GMPC him if something comes up, so I say proceed and will haggle over the price of camels when it's time.
Jun 30, 2018 4:05 pm
Alright then, third watch make Perception check.

Rolls

Ireena's Perception check.

Jun 30, 2018 4:34 pm
Perception

Rolls

perception - (1d20+13)

(12) + 13 = 25

Jun 30, 2018 10:46 pm
OOC:
I'm going to roll one, too, just in case. Dat Ring of Sustenance to make the sleepy sleepy short.

Rolls

Perception - (1d20+8)

(14) + 8 = 22

Jul 1, 2018 2:07 am
OOC:
Yeah, with just two hours of sleep, I think Weiryn would be up by then.
Jul 4, 2018 1:22 pm
I'm on the third watch!

Rolls

Perception roll - (1d20+6)

(12) + 6 = 18

Jul 4, 2018 3:05 pm
Alright. Roland, you could swear you're hearing your mule panicking outside. Something seems to be spooking it something fierce...
Jul 4, 2018 3:16 pm
Heather,Ireena,Weirn, there is something outside messing with the mule. I'm going to check it out. One on you should come with me.
Jul 4, 2018 4:12 pm
Weiryn, who has been sitting next to the summoning circle reading his prayer book, marks his page and stands.

I will come with you, brother. This way, if it's injured, I can treat its wounds.
OOC:
Spell list incoming in about 2 hours or so, as soon as I get back to my computer
Jul 4, 2018 5:34 pm
Ireena will accompany you partway, stating that she can remain in the stairwell. That way, if there is trouble outside, it will be easier for her to hear it from the stairwell rather than the room where you all are, plus she can just shout in the corridor to warn everyone else.

As you step outside, you see a rather surreal spectacle taking place in front of your eyes. It is rather humorous to see actually. The mule is obviously panicked, trying to flee, struggling to turn itself and the cart it is tied to to flee in one direction, only to suddenly stop, try and turn itself and the cart around once more, and then trying to flee in the opposite direction... This cycle repeats itself several time.

Roland and Weiryn can try to Perception check at that point.

Rolls

Secret Roll

Secret Roll

Jul 4, 2018 7:12 pm
Perception

Rolls

perception - (1d20+13)

(13) + 13 = 26

Jul 4, 2018 8:12 pm
[ +- ] Spells and Stats
Weiryn, concerned there may be magic afoot here, casts Detect Magic before looking for what troubles the mule.

Rolls

Perception - (1d20+8)

(11) + 8 = 19

Jul 4, 2018 8:35 pm
As both of you observe the scene, you notice a head, an ethereal one, poking out from the ground from time to time, to look at the mule. This is obviously the source of the mule's panick. However, as focused as you were observing the mule, you missed 3 undead which where hidden nearby and suddenly spring their ambush on you.

Roland and Weiryn can place themselves on the combat map, on the outside of the tower, near the doors or the mule.

Time to roll some initiatives!

Rolls

Secret Roll

Secret Roll

Jul 4, 2018 8:43 pm
Roland left the big gun inside the door and I carrying his pistol right now. I placed both items.
Jul 4, 2018 8:51 pm
When he sees the ethereal head poking out of the ground, Weiryn starts to reach for his holy symbol in an attempt to start driving the spirit away.

Rolls

initiative - (1d20+1)

(13) + 1 = 14

Jul 4, 2018 8:54 pm
Initiative

Rolled that wrong. Should be +6
Last edited July 4, 2018 8:55 pm

Rolls

Initiative - (1d20+13)

(19) + 13 = 32

Jul 4, 2018 9:11 pm
OOC:
Guys, if you have trouble placing your counters on the map, use the zoom function. Somebody displaced the whole map again...
First round of combat!

Initiatives
22 Roland
14 Weiryn
13 ?
14 ??
(others will be added as they are warned/woken up...)

Combat Map

Conditions
It is about an hour before dawn, so there is minimal illumination outside.

Roland is up.
Jul 4, 2018 9:44 pm
kalajel says:
OOC:
Guys, if you have trouble placing your counters on the map, use the zoom function. Somebody displaced the whole map again...
OOC:
That someone may have been my toddler. I walked away for 30 seconds after placing my token, and when I got back to my desk, he was sitting in my chair and playing with the computer.

Definitely gonna have to lock the computer every time from now on...
Jul 5, 2018 12:48 am
OOC:
Your toddler loses 500 XP for that! :P
Jul 16, 2018 1:29 pm
OOC:
Sorry for the delay guys, I totally missed that I was up.


Roland moves to on top of his cart to gain high ground and fires two shots from his revolver at G10.
[ +- ] Shot Modifiers
Last edited July 16, 2018 1:30 pm

Rolls

Shot 1, Damage 1 - (1d20+11, 1d8+9)

1d20+11 : (6) + 11 = 17

1d8+9 : (3) + 9 = 12

Shot 2, Damage @ - (1d20+6, 1d8+9)

1d20+6 : (3) + 6 = 9

1d8+9 : (2) + 9 = 11

Jul 16, 2018 1:47 pm
One of Roland's shot hits the undead creature, taking a large chunk of desiccated flesh, but the creature is still coming...

Weiryn is up next.
Jul 17, 2018 12:34 am
Weiryn, caught slightly off guard by the zombie that approaches him, draws upon the power of his magical gauntlets to try and incinerate the zombie before him.
[ +- ] Spells and Stats
OOC:
Why no, I will not be wasting a spell after all today...

Rolls

Galvanic Gauntlets (Touch Attack, 2d6 Electric) - (1d20+3, 2d6)

1d20+3 : (17) + 3 = 20

2d6 : (52) = 7

Jul 17, 2018 2:06 am
Weiryn burns some dead flesh off the nearby corpse.

Speaking of which, it is those corpse's turn. A glint or malevolent intelligent gleam in their eyes as they unleash their attacks.

Two creatures will hop on the cart and attack Roland while the one already next to Weiryn will attack him.

Both corpses on the cart miss Roland but the lone one attacking Weiryn hits for 3 points of damage and 1 negative level.

The ethereal creature will rise up from the ground the ground will attack and choose to go towards the unmolested Roland, flying towards him to achieve flanking position with the creatures on the cart...

The creature's insubstantial claws reach deep within roland, tearing at his vital energy. He takes 5 points of negative energy damage, and also 3 points of Constitution Drain.

Ireena, having heard Roland's gun shot will shout an alarm, everyone else can roll initiative.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Ireena's initiative - (1d20+1)

(15) + 1 = 16

Ryjo's initiative - (1d20+5)

(8) + 5 = 13

Jul 17, 2018 2:10 am
OOC:
On the off chance that Roland's guns aren't equipped with silencers, can we roll Perception to wake up?
Jul 17, 2018 2:16 am
Qralloq says:
OOC:
On the off chance that Roland's guns aren't equipped with silencers, can we roll Perception to wake up?
Ireena is also screaming to wake people up now, so yeah, go ahead.
Jul 17, 2018 2:21 am
Perception, if necessary, and initiative

Rolls

Perception - (1d20+11)

(15) + 11 = 26

Initiative - (1d20+8)

(19) + 8 = 27

Jul 17, 2018 12:57 pm
OOC:
Perception/Initiative

Rolls

Initiative - (1d20+6)

(11) + 6 = 17

Perception - (1d20+8)

(2) + 8 = 10

Jul 17, 2018 1:12 pm
[ +- ] Damage and Con Damage
Jul 17, 2018 3:06 pm
Kaosanddoom says:
[ +- ] Damage and Con Damage
Your new max HP is 27, you currently are at 22 hp. Negative energy damage can be healed. It's the Con Drain which is going to be a bitch to heal...

Edit: my bad, you have a Fort check to avoid the Con damage... Hmm, I'll have to check for Weiryn's negative level as well...

Edit 2: there is a Fort save for negative levels... but 24 hours later to see if the negative level sticks permanently or not... so this means right now, no saving throw for Weiryn.
Jul 17, 2018 3:15 pm
[ +- ] negative levels rules
[ +- ] Spells and Stats
Jul 17, 2018 3:19 pm
Each day? weird, the SRD I'm checking states it's only one save after 24 hours and if it fails the negative level becomes permanent.
Jul 17, 2018 3:22 pm
Fortitude save to prevent con damage

Rolls

fort save - (1d20+7)

(14) + 7 = 21

Jul 17, 2018 3:28 pm
OOC:
In general, character with negative levels are allowed a Saving Throw to remove them each day. In specific circumstances, such as the Energy Drain spell or Monster Special Ability, they will become permanent if the Saving Throw is failed.

It's a case of "specific trumps general"
Jul 17, 2018 5:17 pm
OOC:
Yeah, if it's a specific attack that specifies a 24 hour save or it's a permanent negative level, then that's what we go with. I just went with the general negative level effect from the SRD.

Not that it'll matter any, with the way my luck goes :p
Last edited July 17, 2018 5:18 pm
Jul 17, 2018 6:21 pm
OOC:
initiative

Rolls

Initiative - (1d20+1)

(10) + 1 = 11

Jul 17, 2018 9:07 pm
@azira, can you make a Perception check for Durgrim please? I forgot the party was mostly asleep... And Veroth has been awoken by Roland's firearms.

Also, Roland succeeds his save and does not take Con drain.
Jul 18, 2018 1:21 am
[ +- ] stats
Last edited July 18, 2018 2:02 am
Jul 18, 2018 1:40 am
OOC:
Perception/initiative

Rolls

Perception - (1d20+6)

(20) + 6 = 26

Initiative - (1d20-1)

(5) - 1 = 4

Jul 18, 2018 4:06 am
Okay, Heather is awake.
Jul 19, 2018 6:20 pm
OOC:
Perception

Rolls

Perception - (1d20+4)

(7) + 4 = 11

Jul 20, 2018 4:35 am
Durgrim barely awakes and will be able to make his way towards the surface.
Jul 23, 2018 3:17 pm
OOC:
Maybe a bump for where we are in the initiative order?
Jul 23, 2018 3:31 pm
Initiative

27 Veroth (basement)
22 Roland
16 Ireena (stairs)
14 Weiryn
13 Ryjo (basement)
13 ?
12 ??
4 Heather (basement)

Still waiting for Darren's initiative...
Jul 23, 2018 4:48 pm
OOC:
My initiative and whatnot was posted here
Jul 23, 2018 4:59 pm
OOC:
Also, don’t forget Durgrim at 11
Jul 23, 2018 10:11 pm
OOC:
Ah, those sneaky end of page posts... Alright then, I guess we can proceed with round 2 then. an yes, Darren will have woken up.
Second round of combat.

Initiative
27 Veroth (basement)
22 Roland
16 Ireena (stairwell)
14 Weiryn
13 Ryjo (basement)
13 ethereal undead?
12 strange powerful corpses?
11 Durgrim (basement)
10 Darren (basement)
4 Heather (basement)

Ruined surface estate battle map.
Ruined estate basement battle map.

Conditions
Veroth, Ryjo, Durgrimn, Darren, and Heather were sleeping and have just awoken. They are currently prone in whatever square they choose to place their characters and will require a move action to stand up (unless possessing an ability which requires to do so for free) and will most likely not be sleeping in full armor (if medium or heavier).
The red area in the corridor of the basement is still covered in chards of sharp melted glass. it is considered difficult terrain, and increase the DC of Acrobatics check done within it by 5. Also, any attempt to run or charge through this terrain will require an Acrobatic check DC 15. Any creature falling prone in the area takes 1d6 points of damage.

Veroth is up!
Jul 23, 2018 10:49 pm
Veroth stands up, grabs his rapier and moves to the door.
Jul 24, 2018 12:55 pm
OOC:
out of office this morning, should be able to post turn this afternoon
Jul 28, 2018 5:42 pm
OOC:
Did you forgot?
Jul 28, 2018 10:10 pm
Roland fires twice at J11.

Rolls

Shot 1, Damage 1 - (1d20+11, 1d8+9)

1d20+11 : (15) + 11 = 26

1d8+9 : (8) + 9 = 17

Shot 2, Damage 2 - (1d20+6, 1d8+9)

1d20+6 : (9) + 6 = 15

1d8+9 : (1) + 9 = 10

Jul 28, 2018 11:23 pm
Both of Roland's shot hit, making the mysterious undead creature crumble into dust.

After screaming a second time in the corridor for good measure to wake any potentially still sleeping allies, she rushes up the stairs as quickly as she can to come help roland and Weiryn who are alone outside.

Weiryn is up next.

Rolls

Advanced Assassin Vines Init.

Jul 29, 2018 3:39 pm
[ +- ] Spells and Stats
Weiryn grunts as he feels his life energy leave his being. Eyes narrowing, he steadies himself and focuses through the pain. He reaches out with the gauntlets again, activating their enchantments to send electrical energy coursing through the walking corpse before him.

"They can drain your life force!" He cries as he strikes out at the abomination before him.
OOC:
Took the negatives out for the negative level already. This is gonna hurt...

EDIT: OK, so it just occurred to me...all level dependent effects and abilities are affected by Negative Levels. Weiryn's gauntlets are less effective now, even if they did miss. That has been put into my new Stats Spoiler.
Last edited July 30, 2018 2:59 am

Rolls

Touch Attack (Galvanic Gauntlets) - (1d20+2, 2d6)

1d20+2 : (3) + 2 = 5

2d6 : (54) = 9

Jul 29, 2018 6:01 pm
The loss of life energy must have affected Weiryn worse than he thinks as he fails to simply touch the creature in front of him.

Ryjo will get up and makes his way towards the stairs with surprising speed.

The ethereal undead will fly to Roland and attack him again, and it somehow misses him...

Roland suddenly hear something big stirring, making the vegetation in the closest ruined victim move... before realizing that it's actually the vegetation itself which is moving! Before he can comprehend what is happening, a vine shoots out fro the mass of the vegetation, heading towards him! Luckily, the vine misses him also, probably coming a bit short as the plant creature did not take into account the remain of the low wall it had to get around...

The corpses are now moving, both will now gang up on Weiryn. Both of them hit, barely, hitting Weiryn for 6 points of damage total (3 each) and 2 more negative levels.

Durgrim is up next.
OOC:
That was a doozy to write...

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jul 29, 2018 7:51 pm
«Huh? By Torag’s magnificent beard, is the sky fallin’ on us?» Startled by the cries for help from above, a the groggy dwarf shakes his head awake and jumps to his feet, running after Ryjo.
OOC:
How far can I get with a 20 move speed, getting up and double move?
Jul 29, 2018 8:59 pm
OOC:
Getting up is a move action, unless you possesses an ability which allows you to do this as a free action, you'd be limited to a single move this round.
Darren is up next.
Jul 30, 2018 2:57 am
OOC:
Calculating my new current Max HP and new Negative Levels penalties. Any changes to Level Dependent features are in Red and Bold text. Thank goodness I don't lose access to my prepared spells immediately.
[ +- ] Spells and Stats
Last edited August 5, 2018 2:19 pm
Aug 5, 2018 1:30 pm
OOC:
Darren and Heather up?
Aug 5, 2018 2:06 pm
OOC:
Darren is up yes. And then Heather.
Aug 5, 2018 2:32 pm
Darren begins making his way toward the surface
OOC:
Sorry! I didn't realize it was my turn. Feel free to PM me if I'm holding things up :)
Aug 7, 2018 3:48 pm
Heather gets up and runs toward the surface.
Aug 7, 2018 9:56 pm
Third round of combat.

Initiative
27 Veroth (basement)
22 Roland
16 Ireena
14 Weiryn
13 Ryjo (basement)
13 ethereal undead?
13 large plant?
12 strange powerful corpses?
11 Durgrim (basement)
10 Darren (basement)
4 Heather (basement)

Ruined surface estate battle map.
Ruined estate basement battle map.

Conditions
The red area in the corridor of the basement is still covered in chards of sharp melted glass. it is considered difficult terrain, and increase the DC of Acrobatics check done within it by 5. Also, any attempt to run or charge through this terrain will require an Acrobatic check DC 15. Any creature falling prone in the area takes 1d6 points of damage.

Veroth is up!
Aug 7, 2018 11:34 pm
Veroth will fly past the red devil, landing on the other side of it. He'll attempt to avoid any oppurtunistic attacks.
OOC:
Double move; moving through enemy square; Mobility: AC 26 VS AOO

Rolls

Acrobatics to avoid AOO - (1d20+16)

(16) + 16 = 32

Aug 7, 2018 11:48 pm
Veroth manages to tumble past the creature which tries to catch him, with comically delayed reflexes.

Roland is up next.
Aug 8, 2018 12:08 am
OOC:
Are we limited to the confines of the map?
Aug 8, 2018 10:16 pm
OOC:
I'd rather avoid it as much as possible, the combat maps were supposed to be self-sufficient, but I guess we can just assume that outside the map is the forest, which would qualify as difficult terrain. The ruined estate is in a small clearing.
Aug 9, 2018 12:59 pm
OOC:
Thank you for clarifying, needed to know which direction to move.
Roland puts some distance between him and the new attacker and fires a shot at J15.

(firing against touch AC, point blank shot and deadly aim applied)

Rolls

Attack, damage - (1d20+10, 1d8+9)

1d20+10 : (15) + 10 = 25

1d8+9 : (6) + 9 = 15

Aug 10, 2018 12:03 am
Roland hits the walking corpse, sending bit of dead flesh flying... but it does not seem to be as hurt as it was last time... something weird is going on here...

Ireena, seeing the corpse just getting wounded, will attempt to strike it. Sadly she barely misses.
"Okay, a little bit lest force and a bit more finesse next time..."

Weiryn is up.

Rolls

Secret Roll

Aug 10, 2018 12:35 am
Weiryn, feeling the first ebb of fear coursing through his body as his life force weakens, calls out to Pharasma and holds out his holy symbol, pouring the power of his faith through the spiral as he tries to take a step backward into the building and away from the undead monstrosities that have weakened him so.

"Not yet, not my time..." he chants to himself...
OOC:
Channel Positive Energy...even weakened as I am...
OOC:
EDIT: Oh, cheese and rice...BTW, I haven't moved myself on the map yet, because I wasn't sure if I could move back into the building now...
[ +- ] Spells and Stats
Last edited August 10, 2018 12:36 am

Rolls

Channel Positive Energy (DC 13 for half) - (1d6)

(1) = 1

Aug 10, 2018 11:51 pm
OOC:
Yes, you can move back into the building. also, channel energy is 30' range if IIRC, right?
Both creatures fail their saves, taking the full brunt of the power of Weiryn's faith... which sadly wasn't much...
OOC:
I'll move you a bit so I can make room for Ryjo, feel free to change your location to someplace which suits you better...
Ryjo will swiftly makes his way up, in his eerily silent manner, then attempt to strike the creature. His fist connects with the creature's jaw, producing a loud "CRACK!" noise, leaving the undead somewhat surprised a mere mortal decided to hit it with bare hands...

Rolls

Secret Roll

Secret Roll

Ryjo's attack

Aug 11, 2018 12:02 am
Seeing a new victim come up, the incorporeal creature makes a beeline for Ryjo, entering the tower's stairwell before poking out briefly to attack the monk.

Ryjo is hit and feels himself weaken...
[ +- ] Ryjo's HP and CON

Rolls

Secret Roll

Ryjo's Fort save (if hit)

Aug 11, 2018 12:07 am
The large plant creature, having lost sight of Roland, makes its way towards the nearest commotion, which is Roland's mule panicking and tugging at the cart... It moves very slowly, only starting to get over the low wall.

The walking corpses will now both strike at Ryjo. One of them misses, but one connects, the monk musts summons his great mental discipline to avoid screaming from the spectral cold leeching his vital energy and to avoid breaking his vow of silence...

Durgrim is up next.
[ +- ] Ryjo's HP

Rolls

Secret Roll

Secret Roll

Aug 13, 2018 6:24 am
Durgrim makes his way down the treacherous corridor.
OOC:
Difficult terrain, so I just make 20 ft, correct?
Aug 13, 2018 12:12 pm
OOC:
Yes.
Darren is up next.
Aug 13, 2018 5:12 pm
Darren continues heading toward the surface
Aug 16, 2018 12:00 pm
Heather rushes through the corridor to the stairs.
Aug 16, 2018 12:45 pm
Fourth round of combat.

Initiative
27 Veroth
22 Roland
16 Ireena
14 Weiryn
13 Ryjo
13 ethereal undead?
13 large plant?
12 strange powerful corpses?
11 Durgrim (basement)
10 Darren (basement)
4 Heather (basement)

Ruined surface estate battle map.
Ruined estate basement battle map.

Conditions
The red area in the corridor of the basement is still covered in chards of sharp melted glass. it is considered difficult terrain, and increase the DC of Acrobatics check done within it by 5. Also, any attempt to run or charge through this terrain will require an Acrobatic check DC 15. Any creature falling prone in the area takes 1d6 points of damage.

Veroth is up!
Aug 16, 2018 2:41 pm
OOC:
What happened to that red guy on the stairs? And Veroth should be on the stairs (I may not have moved my icon last time when Veroth double moved and flew through Red Skull's square.)
Aug 16, 2018 7:02 pm
OOC:
The red guy on the stairs would be our new monk, whose player has had to drop out sadly.
Aug 16, 2018 7:09 pm
OOC:
So if I backstabbed him to death on the way by no biggy?
Veroth races up the stairs and takes to the air as he tries to figure out what is going on.
Aug 17, 2018 5:25 am
OOC:
Ah, okay, I was wondering what creature you were attempting to tumble through... Yeah, that is Ryjo.
Veroth climbs up, sees Weiryn has ran into the decrepit tower. Through the opened door, Veroth can see Ryjo and Ireena fighting two walking corpses with a malevolent gleam in their eyes. Ireena is getting visibly upset, letting out a shout of "Stop ignoring me!" meant for the undead. Veroth cannot fly too high as he'd hit the ceiling of this floor of the tower.

Darren is up next.
Aug 17, 2018 1:24 pm
Darren makes it to the stairs and begins moving up as quickly as he possibly can in his bulky armor.
Aug 17, 2018 2:31 pm
OOC:
Did we just skip most of the party for the fourth round? We went from Veroth to Ireena to Darren
Aug 17, 2018 2:44 pm
OOC:
Oh, my bad. I'm looking a note post on my computer and the initiative there is listed from slowest to fastest.... It should be Roland's turn. Oh well, I doubt Darren's turn will change much, It's done, it's done.
Roland is up.
Aug 17, 2018 3:33 pm
OOC:
On the ruined estate surface map, how high is the wall that surrounds the area where everyone is fighting. Could I get over the wall that separates d17 and d18?
Aug 18, 2018 2:58 pm
OOC:
No. The tower on the southwest of the map is probably around 12 feet high, with crenellations around the roof which are another 5 feet high. So no, you could not enter the tower through anywhere except the front door without a climb check. The two northernmost buildings have crumbled low walls which are between 3 to 4 feet high, except of course where doors used to be where the would will be much lower...
Aug 19, 2018 5:25 pm
Roland moves and fires at J15.

Last shot misfires. So that shot fails and the revolver gains the broken condition. First shot could still hit against touch ac though.
Last edited August 19, 2018 5:29 pm

Rolls

Shot 1, Damage 1 - (1d20+11, 1d8+9)

1d20+11 : (8) + 11 = 19

1d8+9 : (8) + 9 = 17

Shot 2, Damage 2 - (1d20+6, 1d8+9)

1d20+6 : (1) + 6 = 7

1d8+9 : (8) + 9 = 17

Aug 19, 2018 10:47 pm
Roland's shot manages to destroy his target before his gun jams.

Ireena attacks the remaining animated corpse, putting fewer points in her power attack. "I will not be ignored any longer!"
She manages to connect and hit the remaining corpse, but it does not seem to hurt it as much as previous attacks did...

Weiryn is up next.

Rolls

Ireena's attack (power attack -1)

Aug 21, 2018 1:09 am
Weakened yet determined, Weiryn falls into his spellcasting, tossing a small bit of powdered iron into the air with a flourish as he utters the trigger word "Magnos."

As the arcane energy flows from his hands, he directs it to envelop the scarred monk, hoping to give Ryjo the push he needs to prevail as he doubles in size.
[ +- ] Spells and Stats
OOC:
Going to support mode, and casting Enlarge Person on Ryjo for the moment.
Last edited August 21, 2018 1:12 am
Aug 21, 2018 3:11 am
OOC:
Can you please note the effects of exactly what Enlarge Person does in your post?
Edit: Nevermind, I'll do it.
[ +- ] Enlarge Person
Aug 27, 2018 1:39 pm
[ +- ] Ryjo's new stat from Enlarge Person and negative levels and energy drain
Ryjo will maneuver to flank the remaining corpse with Ireena, and taking the opportunity to move away from the incorporeal undead as well. His attack misses lamentably as he's still unused to fight with this increased mass...

Rolls

Ryjo's Acrobatics

Ryjo's attack

Aug 27, 2018 1:42 pm
Sensing new prey, the incorporeal undead will float towards Veroth and attack him.
OOC:
Hum, Veroth, what is your touch AC?

Rolls

Secret Roll

Aug 31, 2018 2:48 pm
OOC:
Sorry, missed that question in there. It's 18 vs touch (+6 dex, +1 deflection, +1 dodge)
Aug 31, 2018 10:06 pm
OOC:
Lucky...
The creature barely misses touching Veroth.

The plant will now lash a vine at the enlarged Ryjo who just walked in range. Ryjo is hit and grappled. The monk is entwined in vines and looks like he's in trouble...
[ +- ] Ryjo's stats.

Rolls

Secret Roll

Aug 31, 2018 10:10 pm
The remaining corporeal undead looks highly amused by this turn of even and risks an attack of opportunity from Ireena to get to Roland.

Ireena swings at the creature "Stop ignoring me!", but misses lamentably.

The creature will now attack Roland.

the creature swings at roland and misses in a manner in which Ireena missed its attack on it...

Durgrim is up next!

Rolls

Ireena's attack of opportunity (Power Attack)

Secret Roll

Sep 1, 2018 6:14 pm
OOC:
Still running! How far wil I get? Do I make it into the top map?
Sep 1, 2018 7:13 pm
OOC:
Given that the red is difficult terrain, I do believe this puts you directly behind Heather, still in the sub-level.
Sep 3, 2018 2:23 pm
Darren already moved early this round, so it's Heather's turn.
Sep 4, 2018 4:54 pm
OOC:
I am not sure how the stairs work for move distance. Is it only a 15 foot move to get to the top?

I am also trying to decide how much knowledge my character would have gleaned from the noises above. I think it would be reasonable to assume she felt the channel energy that was cast and heard the yell "They can drain your energy".

Would it be reasonable for her to assume a channel positive energy would be good to cast when she reached the top of the stairs? This should heal/damage a number of characters, but I don't know if I would be meta gaming or not.
Sep 4, 2018 8:36 pm
OOC:
Moving 15 ft. would take you exactly to where Darren is standing. And yes, you would have heard Weiryn yell about the energy drain.
Sep 8, 2018 1:26 am
Heather runs up the stairs her full 20ft move speed. Just as she passes Darren on the stairs she raises her holy symbol and channels positive energy. Hopefully it can help her friends, and possibly hurt whatever is draining their life.

Rolls

channel positive energy - (3d6)

(534) = 12

Sep 8, 2018 3:23 am
OOC:
I believe Veroth is up next. If not, shelf this for later.
Veroth swoops over and lands opposite a dead looking person, and stabs them with great aplomb.

Rolls

Silver Rapier+1, sneak attack - (1d20+12, 1d6+3, 4d6)

1d20+12 : (2) + 12 = 14

1d6+3 : (6) + 3 = 9

4d6 : (6144) = 15

Sep 8, 2018 7:42 am
OOC:
@ Shanata: A Channel energy is a burst effect, it does not turn corners, so from where Heather is, she can only affect Veroth (who was inside the tower at the time Heather moved, before Qralloq moved him for his turn) , Darren, and the incorporeal undead, Weiryn will NOT be affected, are you sure you still want to channel energy at this point or perhaps switch your decision for a double move instead?

@ Qralloq: I am not quite sure Roland actually threatens the squares around himself: he is armed with pistols after all (unless he possesses an ability which allows him to threaten with ranged weapons), so I'm not sure if you do get any flanking and sneak attack bonuses on that attack...
Sep 8, 2018 1:51 pm
OOC:
That's gonna be a GM call from you kalajel. I have the ability to make melee attacks via pistol whip or using my pistol as an improvised weapon. So technically I can melee attacks. But it's an undefined area if the rules open to interpretation. I have found a link discussing it I will include here, and will abide by whatever decision you choose.
PDo gunslingers threaten?
Last edited September 8, 2018 1:52 pm
Sep 8, 2018 3:52 pm
OOC:
I don't have enough movement to flank with the other token, and I'll rolled pretty bad. Whatever you decide is fine.
Sep 8, 2018 4:17 pm
OOC:
Sorry, I was picturing a burst of energy that could go through walls. I didn't read close enough. I will go to the door at the top of the stairs and check outside before going through. Seeing the undead wraith outside I will make that the end of my move.

I rolled a stealth check for peaking outside the door in case you want to see if the wraith noticed.

Rolls

stealth - (1d20-1)

(14) - 1 = 13

Sep 8, 2018 6:55 pm
Heather makes her way up the stairs ans stops as soon as she spots the "wraith" (it has yet to have been identified as such.
OOC:
@ Shanata: Sadly, it would seem the door has been opened by Ireena and nobody seems to have closed it behind it, that plus the fact taht you started a double move to get to where you are, so no standard actions this round (but I would allow for a passive Knowledge (Religion) check to identify the incorporeal undead as possibly a wraith...), I'm afraid the "wraith" is very much aware of you.

@Kaos: Thanks for the link. So far, the user Kazaan seems to make the best case and it would seem taht with your pistol whip, you do threaten, so Veroth will be able to sneak attack.
Fifth round of combat.

Initiative
27 Veroth
22 Roland
16 Ireena
14 Weiryn
13 Ryjo
13 ethereal undead?
13 large plant?
12 strange powerful corpses?
11 Durgrim
10 Darren
4 Heather

Ruined surface estate battle map.
Ruined estate basement battle map.

Conditions
The red area in the corridor of the basement is still covered in chards of sharp melted glass. it is considered difficult terrain, and increase the DC of Acrobatics check done within it by 5. Also, any attempt to run or charge through this terrain will require an Acrobatic check DC 15. Any creature falling prone in the area takes 1d6 points of damage.

Veroth maneuvers to flank the creature, but is spotted at the last moment, and the attack barely misses.

Roland is up!
Sep 8, 2018 8:41 pm
Roland moves and uses quick clear to remove the misfire from his revolver.
Sep 9, 2018 1:28 am
OOC:
I was just calling it a wraith because of the picture you used. It looks like the ring wraiths from LotR. I didn't go back and read all the posts so I guess I run up the stairs and come face to face with the "wraith", stopping dead in my tracks about 10ft away.
Sep 9, 2018 2:44 am
Ireena will make a double move to close in with the grappling plant creature. As she approaches, she suddenly rustles a second one which starts moving towards Ireena (will do so at its initiative). Ireena turns to shout a quick warning to the rest of the party. "We got some plant creatures here!"

Weiryn is up next.
Sep 11, 2018 8:08 pm
OOC:
Weiryn is going to be out for a time (unsure how long). It may be best for the GM to run him for a bit
Sep 11, 2018 11:11 pm
OOC:
Oh, hmm, okay, I'll take my time thinking what he could do and post it once I come up with something...
Sep 15, 2018 4:14 pm
Given the current situation, Weiryn judges toe best way to help Ryjo in his current predicament is to risk going outside and casting Ray of Enfeeblement on the plant creature currently grabbing him.

The ray hits the creature, not enfeebling it as much as Weiryn had hope for though...
[ +- ] Stats and Spells for Weiryn

Rolls

Ray of Enfeeblement (touch attack) - (1d20+4, 1d6+2)

1d20+4 : (14) + 4 = 18

1d6+2 : (1) + 2 = 3

Sep 15, 2018 4:22 pm
Ryjo is up next and has to try and break this grapple.

Ryjo comes somewhat close to breaking the grapple, but sadly, no dice.
[ +- ] Ryjo's stats

Rolls

Breaking the grapple - (1d20+6)

(13) + 6 = 19

Sep 15, 2018 4:26 pm
The remaining animated corpse will make its way closer to the action by making a 5ft. step and then attacking Veroth. The creature's attack barely misses Veroth.

Rolls

Secret Roll

Sep 15, 2018 4:29 pm
The plant creature will attempt to reel in its meal and inflict constriction damage, while the other one will close in on its new meal (Ireena)...

Ryjo is now engulfed by the creature and suffers another 12 points of damage.

Ryjo's HP: 32/52

Rolls

Secret Roll

Secret Roll

Sep 15, 2018 4:34 pm
Oh, I played the corpse's initiative too soon, it was supposed to be now. When I play it's initiative, it was actually the incorporeal's creature's turn... Well, no biggie, it's not really changing anything, so I will play that creature's turn now and will try to remember it for future turns (the problem of playing multiple monsters with somewhat similar names...).

Seeing a new victim, the incorporeal undead will move towards Heather and attempt to touch her with its incorporeal touch. Surprising as it is, the creature not only misses but risks a critical fumble... It does not fumble, but came close to overextending itself and accidentally "falling inside the ground" (which would have been a bit disorienting for it)...

Alright, Durgrim is up next then.

Rolls

Secret Roll

Secret Roll

Sep 15, 2018 6:42 pm
Durgrim is running, his short feet pumping hard as he tries to catch up to the rest.
OOC:
Ok, so I guess I make it up to the surface this round? Where does a double move (40ft ) get me? Just behind Heather?
Sep 16, 2018 1:10 am
OOC:
Yep, you can get right behind Heather.
Sep 16, 2018 9:58 am
OOC:
Great. I've moved. Next round I might be useful even ;)
Sep 17, 2018 8:16 pm
OOC:
Darren will wait. Heather is in the doorway, so he can't really go anywhere :)
Sep 17, 2018 9:48 pm
Heather is up next then.
Sep 20, 2018 2:33 pm
Seeing the undead reach towards her Heather raises her palm and says a quick prayer to Sarenrae. As she finishes casting her spell a bright ray of light bursts from her palm toward the entity in front of her.
OOC:
Searing light causes different damage to different types of creatures. I rolled both possible damages for undead.
[ +- ] Searing light conditions

Rolls

Ranged touch attack - (1d20+3)

(10) + 3 = 13

Searing light vs undead - (6d6)

(226335) = 21

Incase it is vulnerable to light - (6d8)

(574728) = 33

Sep 21, 2018 4:51 am
Well, since you're casting next to it, it's going to take it's attack of opportunity on you (unless you have an ability which allows you to cast adjacent to an opponent without provoking an attack of opportunity I'm not aware of)...

Heather is hit for 2 points of negative energy damage. Assuming this hurts her, she now has a Concentration check DC 15 to make to avoid losing her spell (assuming she provokes while casting as mentioned above), and then she has a Fortitude save to succeed...

Rolls

Creature's AoO (touch)

Sep 21, 2018 6:26 pm
I don't think I have much choice but to give it an attack, I don't have anywhere to move to.

Would this be considered "casting on the defensive"? If so I get a +4 more on the concentration check.

EDIT: forgot to mention why I would get the bonus is I have combat casting.
Last edited September 21, 2018 6:28 pm

Rolls

Concentration Check - (1d20+10)

(2) + 10 = 12

Fortitude check - (1d20+8)

(20) + 8 = 28

Sep 21, 2018 11:31 pm
Heather loses her spell. As the creature touches her, she can feel something cold and vile attempting to affect her life force, but she managed to repel it.

Sixth round of combat.

Initiative
27 Veroth
22 Roland
16 Ireena
14 Weiryn
13 Ryjo
13 ethereal undead?
13 large plant?
12 strange powerful corpses?
11 Durgrim
10 Darren (waiting so can take his action whenever he feels like)
4 Heather

Ruined surface estate battle map.
Ruined estate basement battle map.

Conditions
The red area in the corridor of the basement is still covered in chards of sharp melted glass. it is considered difficult terrain, and increase the DC of Acrobatics check done within it by 5. Also, any attempt to run or charge through this terrain will require an Acrobatic check DC 15. Any creature falling prone in the area takes 1d6 points of damage.
Ryjo and the plant grappling him are grappled (-4 DEX, -2 attack and Combat Maneuvers except grapple checks to escape, cannot perform actions which requires hands to performs, if grappled and casting must make Concentration check DC 10+grappler's CMB+spell's level).

Veroth is up (unless Darren chooses to act).
Sep 22, 2018 12:04 am
Veroth feints with his left fist high to the dead things face, but ducks under driving his rapier into its armor, ending up on the opposite side (behind it).
OOC:
Not a Combat Feint, as that would be a standard action without the proper feats. Just flavor text.
AC against AOO is 26 (Mobility)

Rolls

Acrobatics to avoid AOO - (1d20+16)

(14) + 16 = 30

Alchemical silver Rapier +1 - (1d20+12, 1d6+3)

1d20+12 : (18) + 12 = 30

1d6+3 : (2) + 3 = 5

Sep 22, 2018 3:03 pm
Veroth's attack is successful and damages the creature, but it is still standing.

Roland is up next (again, unless Darren chooses to act now).
Sep 22, 2018 5:50 pm
Roland grabs the big gun and gets setup.
Sep 22, 2018 7:02 pm
Ireena will attack the plant holding Ryjo before moving to get out of the reach of the approaching new plant creature while remaining in position to attack the first one next round.

Possibility of a critical hit.

Not a critical hit, but it is still a successful Power Attack.

Weiryb is up next (I'll wait a bit to see if irvanovich can post, if not, I'll GMPC Weiryn some more...)

Rolls

Ireena's attack (Power Attack)

Crit confirmation roll

Sep 24, 2018 11:43 pm
Weiryn is a bit torn about what to do, it seems the party is facing too many problems at the same time. Finally, he feels his best bet is to try and help to destroy the walking corpse as quickly as possible to free Veroth so he can either engage the plan creature grappling Ryjo or the etheral creature blocking the rest of the party, and so, he shoots a magic missile at the corpse then moves to get farther away from that same creature.
OOC:
Wow, what a crappy roll! It's almost as if irvanovich was here playing with us! :P
[ +- ] Weiryn's stats

Rolls

Weiryn's magic missiles - (2d4+2)

(11) + 2 = 4

Sep 24, 2018 11:47 pm
Ryjo can only attempt to free himself from the plant's grasp...
[ +- ] Ryjo's stats.

Rolls

Grapple check to free himself - (1d20+5)

(8) + 5 = 13

Sep 24, 2018 11:49 pm
The etheral undead will continue attacking Heather. And again, surprisingly, it misses, though not a risk of fumble this time around.

Rolls

Attack (touch)

Sep 24, 2018 11:52 pm
The plant holding Ryjo will continue its constriction while the other plant in the back will move forward and attack Ireena. Ryjo continues to have the life squeezed out of him while Ireena is hit. the plant will start a grapple on her. Ireena is now also grappled.

Ryjo's HP: 14/52

Rolls

Constriction

Attack

Grapple

Sep 25, 2018 12:01 am
As soon as Ireena is grabbed by the vines, the corpse screams, as if to alert the ethereal creature in the tower and then rushes towards the plant creature, charging it, also taking an attack of opportunity from Vetroth if he chooses to make one.
Sep 25, 2018 1:54 am
Veroth is not above taking a cheap shot Baron vine Greenface.
Last edited September 25, 2018 1:54 am

Rolls

AOO +1 rapier - (1d20+12, 1d6+3)

1d20+12 : (1) + 12 = 13

1d6+3 : (3) + 3 = 6

Sep 25, 2018 3:54 am
This looks like a potential fumble...
Sep 25, 2018 2:30 pm
Fumble confirmation roll

Rolls

fumble confirm - (1d20+12)

(9) + 12 = 21

Sep 25, 2018 4:18 pm
As the corpse creature suddenly charge the plant creature, Veroth misjudges its speed and ends up overextending himself, nearly loosing his footing. He manages to prevent himself from falling as the corpse attacks the plant.

The corpse manages to hit the plant which infuriates Ireena. "First you ignore me, and now you try to save me? Begone you vile creature, I do not want your help!"

Rolls

Charge (+2 attack, -2 AC)

Sep 25, 2018 4:22 pm
Durgrim will wait while speaking to Heather.

"Maybe you should move aside lass so that I or brother Darren might fight this creature in melee. I dinnae think that casting spells next to it will be good fer ye."
Sep 26, 2018 1:22 am
OOC:
Can I move? I didn't think that was an option looking at the map.


PS: I don't think casting was such a bad choice. I only needed to roll a 5 for it to work.
Last edited September 26, 2018 1:23 am
Sep 26, 2018 4:40 am
OOC:
Yes you can move, there is space between Darren and Durgrim on the stairs. I'm not saying that casting is a bad choice (though it can be risky), I am merely roleplaying Durgrim.
Sep 26, 2018 9:39 am
OOC:
I am not understanding how the stairs work on the map then. I thought it was a spiral staircase. Next round I will definitely move.
Sep 26, 2018 11:08 pm
OOC:
Yes, it is a spiral staircase. You can move through the space of an ally but cannot end your move there.
Oh, I forgot to specify that it was Darren's turn, but I assume he'll still be delaying...
Sep 27, 2018 1:12 pm
Alright, well then it's Heather's turn.
Sep 28, 2018 2:01 pm
OOC:
Ok, sorry for the confusion guys. I will be mostly out of the way this round.
Heather lifts her holy symbol in the face of the floating undead creature and channels positive energy to harm to it. The creature gets a will save to halve the damage with a DC of 15. This is a standard action that does not offer an attack of opportunity.

Hoping the creature is put off balance Heather then retreats down the stairs behind Durgrim.

Rolls

channel positive energy harm undead - (3d6)

(624) = 12

Sep 28, 2018 2:20 pm
OOC:
Going to take my delayed turn now that Heather is out of the way
Once Heather slips by, Darren takes a step up the stairs, calls upon his faith to empower his weapon, and swings his hammer at the undead monstrosity in front of him.
OOC:
Using my last charge of Fervor to cast Divine Favor on myself without provoking as a swift action
[ +- ] Combat Stats

Rolls

Attack! - (1d20+12, 1d8+13)

1d20+12 : (13) + 12 = 25

1d8+13 : (8) + 13 = 21

Sep 28, 2018 11:35 pm
Since Heather performed a standard action and then moved out of the creature's threatened range, the creature will get another attack of opportunity on Heather (unless you possesses an ability which allows you to ignore this specific type of AoO). The creature does not seem to take as much damage from the channel energy attempt and succeed at hitting Heather for 3 points of damage. Heather must succeed at another Fort save.

Darren then moves in and smashed the creature with his warhammer... as much as you can smash an incorporeal creature... in fact, it felt like the hit did not connect as much as it would normally have, but it still looks like it damaged the creature...

Seventh round of combat.

Initiative
27 Veroth
22 Roland
16 Ireena
14 Weiryn
13 Ryjo
13 ethereal undead?
13 large plant?
12 strange powerful corpse?
11 Durgrim (delaying, so can take his action whenever eh chooses)
4 Heather
4 Darren (moved there after delaying)

Ruined surface estate battle map.

Conditions
The red area in the corridor of the basement is still covered in chards of sharp melted glass. it is considered difficult terrain, and increase the DC of Acrobatics check done within it by 5. Also, any attempt to run or charge through this terrain will require an Acrobatic check DC 15. Any creature falling prone in the area takes 1d6 points of damage.
Ryjo, Ireena and the plant creatures grappling them are grappled (-4 DEX, -2 attack and Combat Maneuvers except grapple checks to escape, cannot perform actions which requires hands to performs, if grappled and casting must make Concentration check DC 10+grappler's CMB+spell's level).

Veroth is up.

Rolls

Incorporeal creature's Wil save

Incorporeal creature's AoO (touch)

Sep 29, 2018 12:37 am
Veroth swishes his rapier and cautiosly proceeds toward the barn of dread.
OOC:
Advanced my token, one diagonal square and then four forward.
Sep 29, 2018 1:41 am
OOC:
I do not have that ability, but I do have one that would have been useful if I remembered it. Next round this guy is mine!

Oh dear, you hadn't said what the fort save required but that doesn't look good. I am going to use my Inspired ability to reroll that one if that is how this works
[ +- ] Inspired

Last edited September 29, 2018 1:46 am

Rolls

fort save - (1d20+8)

(4) + 8 = 12

reroll fort save - (1d20+8)

(13) + 8 = 21

Sep 29, 2018 3:42 am
OOC:
Good call.
Once again, as the incorporeal creature touches Heather, she can feel an unnatural cold threatening her vital force, but once again, it is soon gone.
Oct 8, 2018 11:51 pm
OOC:
Oh, I forgot to mention that Roland is up.
Oct 9, 2018 5:33 pm
Roland fires a single round at the large plant creature with the green border.

Using dead shot, deadly aim, and point blank shot. Firing vs Touch AC
[ +- ] dead shot

Rolls

attack roll one - (1d20+10)

(5) + 10 = 15

Attack roll two - (1d20+5)

(4) + 5 = 9

Possible damage (if one shot hits, use this) - (2d12+5)

(27) + 5 = 14

Possible additional damage(if both shots hit, add this damage as well) - (2d12)

(510) = 15

Oct 9, 2018 9:41 pm
Roland shoots and hit the creature with one shot, severing some vines, ripping some leaves off. The creature is still moving, however.

Ireena will attempt to break free of the other creature.
OOC:
Well, I'll be damned, she had almost no chance...
Ireena manages to break free, coughing and gasping. She moves away from the plan which grabbed her and manages to say "Ryjo... We *cough*, we must help him..."

Rolls

Ireena's CMB to break free

Oct 9, 2018 9:44 pm
Weiryn is up next.
OOC:
Is irvanovich available to play his character or do I need to GMPC him a bit more?
Oct 9, 2018 9:45 pm
kalajel says:
Weiryn is up next.
OOC:
Is irvanovich available to play his character or do I need to GMPC him a bit more?
OOC:
I think he's still down
Oct 9, 2018 10:54 pm
Weiryn will channel positive energy, healing Ryjo and Ireena (any anyone else within 30' and not behind total concealment) and using his selective channelling feat to avoid healing the plants.
[ +- ] Weiryn's stats
This will heal Ryjo and Ireena (and potentially others) of 6 hp.

Rolls

Channel positive energy - (1d6)

(6) = 6

Oct 9, 2018 10:57 pm
Speaking of Ryjo, he'll also try to escape.
[ +- ] Ryjo's stats.
OOC:
Oh, so close yet so far...
Ryjo tries in vain to break free.

Rolls

Ryjo's CMB to escape - (1d20+6)

(15) + 6 = 21

Oct 9, 2018 11:01 pm
With Ireena free, the animated corpse seems to turn to attack the rest of the party again, but then seems to realize the predicament it put itself in, if it moves, the plant will lash at it out of instinct... So it attacks the plant again, seeing the leafy creature's death it's best hope of reaching the player party again...

Rolls

Corpse's attack on plant

Oct 9, 2018 11:05 pm
And it is the plant creature's turn. The green one will continue constricting Ryjo while the gold one will attack its mysterious new attacker (the corpse creature).

Ryjo's muffled screams of pain seems to indicate that the poor monk might not have a lot left in him... As for the second plant, a hit from it's vines reduces the corpse to dust. You wonder if a plant creature can be surprised...

Ryjo's HP: 2/52

Rolls

Constrict on Ryjo

Attack on corpse

Oct 9, 2018 11:09 pm
The incorporeal creature will now attack its newest target: Darren.

The creature once again misses and is in danger of fumbling... It is not a fumble, but still a miss...

Durgrim is up next and still waiting, I'll assume... (so we can go to Heather now).

Rolls

Incorporeal undead attack (touch)

Fumble confirmation roll

Oct 12, 2018 2:54 pm
Heather will use summon monster III to summon 2 celestial wolves behind the incorporeal creature.

Celestial Wolf Stats

Seeing the fiendish creature before it one of the celestial wolves (wolf 1) will use it's Smite Evil quick action before attacking with a bite attempting to trip the creature. Wolf 2 will move to corner the undead creature and attack using a bite with an attempt to trip.

Rolls

Wolf 1, attack + Chr - (1d20-1)

(4) - 1 = 3

Wolf 1 damage - (1d6+1)

(5) + 1 = 6

Wolf 1 bonus damage - (1d8+2)

(4) + 2 = 6

Wolf 2 Attack - (1d20+2)

(18) + 2 = 20

Wolf 2 Damage - (1d6+1)

(4) + 1 = 5

Oct 12, 2018 11:34 pm
OOC:
Hmm, here's a good question, are celestial wolves natural weapons considered magic?
Oct 12, 2018 11:55 pm
OOC:
In 3.5, if they gain DR, then yes. Not sure about PF.

some random rules.
Last edited October 12, 2018 11:56 pm
Oct 13, 2018 12:02 am
OOC:
Hmm, according to the rules, a monster must have Damage Reduction (magic), in order for their natural weapon to be considered magic. The celestial template does not seem to grant this ability, but with high enough HD, it does grants DR (magic). So it would seem the celestial wolves' bite attack is not considered magic as they lack the HD to gain a DR.
Heather's wolves attack, but their bite harmlessly pass through the incorporeal undead without any effect.

Darren is up next.
Oct 13, 2018 1:30 am
OOC:
Dang. I thought they might not be very useful, but it was worth a shot. Do they at least make the undead guy flanked?
Oct 13, 2018 1:36 am
OOC:
Flanking seems to be based solely on whether you threaten the foe or not, and not on your ability or inability to hurt it, so I'd say, yes, the wolves would give Darren a flanking bonus.
Oct 13, 2018 1:40 am
Darren, seeing his weapon not do as much as it should, calls upon the power of the light, imbuing his hammer with the ability to hurt ghosts. Satisfied with her preparation, he swings his hammer at the incorporeal enemy.
OOC:
Swift Action to use Sacred Weapon to grant my weapon Ghost Touch
[ +- ] Ghost Touch
[ +- ] Combat Stats

Rolls

Attack! - (1d20+12, 1d8+13)

1d20+12 : (1) + 12 = 13

1d8+13 : (4) + 13 = 17

Confirm Fumble? - (1d20+13)

(7) + 13 = 20

Oct 13, 2018 4:29 am
IT is not a fumble, but Darren does miss the creature which cackles in delight.
Oct 13, 2018 3:22 pm
OOC:
I think it's the end of the round-ish, so at the top of the next round...
Veroth dashes into range of the plant creature grappling Ryjo, and drives his rapier into the sensitive looking bits.
OOC:
The rules are a little dicey but I think if the creature has Ryjo pinned, then they are both flat foooted. Otherwise, not sure if this is a sneak attack or not, but I'll roll the damage dice anyway and let the GM decide.

Rolls

Silver Rapier+1, sneak attack? - (1d20+12, 1d6+3, 4d6)

1d20+12 : (16) + 12 = 28

1d6+3 : (1) + 3 = 4

4d6 : (4243) = 13

Oct 13, 2018 5:09 pm
OOC:
Yeah, sorry about that, but it was getting late last night and I was a bit tired for making a big post like that...
Eighth round of combat.

Initiative
27 Veroth
22 Roland
16 Ireena
14 Weiryn
13 Ryjo
13 ethereal undead?
13 large plant?
12 strange powerful corpse? (dey ded)
11 Durgrim (delaying, so can take his action whenever he chooses)
4 Heather
4 Darren

Ruined surface estate battle map.

Conditions
The red area in the corridor of the basement is still covered in chards of sharp melted glass. it is considered difficult terrain, and increase the DC of Acrobatics check done within it by 5. Also, any attempt to run or charge through this terrain will require an Acrobatic check DC 15. Any creature falling prone in the area takes 1d6 points of damage.
Ryjo and the plant creature grappling him is grappled (-4 DEX, -2 attack and Combat Maneuvers except grapple checks to escape, cannot perform actions which requires hands to performs, if grappled and casting must make Concentration check DC 10+grappler's CMB+spell's level).
Oct 13, 2018 5:10 pm
OOC:
i'm assuming Veroth is flying here?
Oct 13, 2018 5:54 pm
kalajel says:
OOC:
i'm assuming Veroth is flying here?
If they terrain outside the barn is dicey, Veroth will fly over it.
Oct 13, 2018 6:19 pm
OOC:
It's not. The only obstacle is the low wall.
Quote:
Low Wall: The low wall surrounding the 2 ruined buildings to the north varies in height between 3 to 4 feet high (outside of where the doorways used to be). The wall is about 1 foot thick so a character can stand on top of it to gain higher ground (+1 to attack rolls), it is crumbling however and will require a an Acrobatic check DC10 to maintain balance on it each turn.
Oct 13, 2018 6:25 pm
Ahh. I went up the path, but if there is a wall in front, Veroth will jump it.

Rolls

Acrobatics - (1d20+16)

(17) + 16 = 33

Oct 13, 2018 7:27 pm
OOC:
There was no wall on the path.
Veroth approaches the first plant creature on foot, momentarily forgetting about the second one. As he positions himself for a potential sneak attack, the other plant creature gets riled up and performs an attack of opportunity on Veroth. Luckily for Veroth, the attack barely misses and Veroth manages to gravely wound the plant creature holding Ryjo.

Roland is up next.

Rolls

Plant creature attack of opportunity

Grapple attempt

Oct 20, 2018 1:34 pm
OOC:
sorry guys, missed that I was up.
Roland shoots the tree holding rijo. Same attack type as last turn. Firing vs touch ac
Last edited October 20, 2018 1:35 pm

Rolls

Attack one - (1d20+10)

(16) + 10 = 26

Attack two - (1d20+5)

(10) + 5 = 15

Damage - (2d12+5)

(34) + 5 = 12

Additional damage if bother hit - (2d12)

(126) = 18

Oct 20, 2018 5:15 pm
Roland pulverizes the plant creature holding Ryjo, freeing the poor monk.

Ireena will move, dropping her longsword and swiftly drawing her crossbow, loading it and preparing to shoot the other plant creature next round.
Oct 20, 2018 5:18 pm
Weiryn will move and and perform a channel energy again to help healing Ireena and Ryjo (and any other wounded allie within 30 feet of him) while ignoring the plant thanks to one of his feats (I forget the exact name...).
OOC:
Wow, another 1, it's as if irvanivich never left... :P
[ +- ] Weiryn's stats

Rolls

Channel positive energy - (1d6)

(1) = 1

Oct 20, 2018 5:34 pm
Realizing the fleeing would provoke another attack of opportunity which would end with him only getting caught, Ryjo closes the 5 feet between him and the last plant creature and attacks it, hoping that his new friends will be able to kill it before it kills him... Ryjo manages to kick the plant once.
[ +- ] Ryjo's stats.

Rolls

Flurry of blow, 1st attack - (1d20+2, 2d6+1)

1d20+2 : (5) + 2 = 7

2d6+1 : (13) + 1 = 5

Flurry of blows, 2nd attack - (1d20+2, 2d6+1)

1d20+2 : (20) + 2 = 22

2d6+1 : (22) + 1 = 5

Oct 20, 2018 5:38 pm
The incorporeal undead will continue to attack Darren.
OOC:
Ah, for once it finallt hits.
Darren takes 1 point of negative energy damage and must then succeed at a Fort save.

Rolls

Attack (touch)

Oct 22, 2018 4:59 pm
OOC:
Fort save!
[ +- ] Combat Stats

Rolls

Fort save - (1d20+8)

(16) + 8 = 24

Oct 22, 2018 10:45 pm
Darren can feel an unnatural cold threatening his life force, but manages to push it back...

Durgrim is up next.
Oct 27, 2018 7:00 pm
OOC:
Have we lost Azira? HE's no longer listed as one of my players? Or is this a bug? Well, I guess Durgrim can continue waiting while we sort this out and Heather and her wolves can take her turn...
Oct 29, 2018 5:53 pm
OOC:
Have we heard anything new?
Oct 30, 2018 3:12 am
OOC:
He warned us early september that he got a new job and did not expect to have time to play.
Nov 1, 2018 2:02 pm
OOC:
Alright, the site is fixed, we can try and finish this encounter.
Nov 2, 2018 4:26 am
So Heather and her wolves are up next.
Nov 3, 2018 3:21 pm
OOC:
Sorry for the delay guys, I couldn't get the sight to work for a few days.

Is it possible for me and Durgrim to switch places as our turn this round? Otherwise I son't think there is much I can do except have the wolves attack. Should I roll those attacks, or is it impossible for them to do damage?
Nov 3, 2018 4:28 pm
OOC:
Well, the problem is that since Azira has left the game, I no longer have stats for Durgrim, meaning I cannot play him for this fight. also, it is impossible for your wolves to damage that undead... Though, they could still provide an help another to Darren... Sorry, I have only bad news...
Edit: or you could send your wolves deal with the disturbance outside the tower. Through Ireena's screams, you are aware that might be one or more plant creatures outside the tower...
Nov 7, 2018 5:42 pm
OOC:
Well, while we wait after Shanata/Heather, I guess Khotanos can always roll Adrith's initiative for next round...
Nov 7, 2018 5:58 pm
OOC:
Initiative

Rolls

Initiative - (1d20+1)

(17) + 1 = 18

Nov 7, 2018 9:00 pm
OOC:
I can't actually control the wolves, they will just attack the closest enemy. Because they are celestial beings they especially hate undead, so I think it's unrealistic that they would leave.
Nov 7, 2018 11:10 pm
Quote:
This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.
OOC:
The fact that they attack to the best of their ability leads me to believe that summoned monsters would not waste time attacking a creature they are unable to hurt. Also, the fact that you can communicate with them and direct them leads me to believe that you are capable of controlling them. So I think that yes, you could tell them to use the aid another to help Darren, or you could sent them outside the tower to deal with the plant creature there.
Nov 8, 2018 2:39 pm
I assumed I couldn't communicate with them, but you are the DM. I will send them outside.


Heather will signal to the celestial wolves to break off and run outside. As they leave the building they will notice the giant plant and dash over to attack it.
Last edited November 8, 2018 2:44 pm
Nov 8, 2018 3:52 pm
As the celestial wolves close with the plant creature, it will make its attack of opportunity on the first of them (the one who's howling on its counter).

This wolf is hit for 17 points of damage and is grappled.

Darren is up next.

Rolls

Plant creature AoO

Nov 8, 2018 4:14 pm
Darren focuses after his horrible miss just moments before and swings at the apparition again.
OOC:
Currently have Ghost Touch on my weapon from my Sacred Weapon class feature
[ +- ] Combat Stats

Rolls

Attack - (1d20+12, 1d8+13)

1d20+12 : (10) + 12 = 22

1d8+13 : (4) + 13 = 17

Nov 8, 2018 4:16 pm
Darren smashes the undead before him, surprising both.
OOC:
@Khotanos: I'm going to need a picture of Adrith so I can make a counter for him.
Nov 8, 2018 7:14 pm
OOC:
Let's go with this one for now
Nov 9, 2018 1:47 pm
OOC:
Cool, you'll be able to more and reach and attack that plant creature at the top of the map on your turn.
Eighth round of combat.

Initiative
27 Veroth
22 Roland
18 Adrith
16 Ireena
14 Weiryn
13 Ryjo
13 ethereal undead?
13 large plant?
12 strange powerful corpse? (dey ded)
11 Durgrim (delaying, so can take his action whenever he chooses)
4 Heather
4 Darren

Ruined surface estate battle map.

Conditions
The celestial wolf and the plant creature grappling him is grappled (-4 DEX, -2 attack and Combat Maneuvers except grapple checks to escape, cannot perform actions which requires hands to performs, if grappled and casting must make Concentration check DC 10+grappler's CMB+spell's level).

kalajel sent a note to Khotanos
Veroth is up next.
Nov 9, 2018 4:13 pm
Veroth dips, dives, ducks, dodges, and flies between the two biggies, hoping to angle to the unprotected backside of the plantstrosity.

Rolls

Rapier +1 attack - (1d20+12, 1d6+3)

1d20+12 : (11) + 12 = 23

1d6+3 : (2) + 3 = 5

acrobatics to avoid AOOs, AC vs AOO 26 - (1d20+16)

(4) + 16 = 20

Nov 9, 2018 11:55 pm
Veroth bobs and waeves but fails to find any "back" to this creature... Still, his rapier finds some soft vegetable matter to pierce, making some fresh blood-looking sap-like liquid flow.

Roland is up next.
Nov 11, 2018 11:26 pm
Roland moves and fires a dragons breath round from his blunderbuss at the tree.

2d6 fire damage, 15 foot cone, reflex save dc15 for half.

Rolls

Fire damage - (2d6)

(41) = 5

Nov 11, 2018 11:47 pm
Roland shoots his fire breath ammo at the plant creature and... it does not seem to have done a damn thing... Looks like this plant is somehow resistant to fire.

Adrith is up next (you arrive from the north/top of the map..

Rolls

Plant creature REF save - (1d20+2)

(19) + 2 = 21

Nov 12, 2018 5:52 pm
Flying Drow aside, the plant thing seems to be the closest threat, and is being attacked by what appears to be celestial wolves. Making up his mind, he advances to attack.

"In the name of Iomedae, someone tell me what is going on here!"
OOC:
Assuming nothing pings on the detect evil, will swing at the plant monster after moving up.

Rolls

Attack (with power attack) - (1d20+10)

(18) + 10 = 28

Damage - (2d6+14)

(31) + 14 = 18

Nov 13, 2018 1:38 am
Everyone sees a man of great unearthly beauty wearing armor and a greatsword emerge from the woods. As he makes his demands, he swings at the remaining plant creature damaging it greatly.

As for Adrith, nothing in the immediate area seems to be detecting evil.
Nov 13, 2018 1:41 am
Ireena is up.

Lifting her crossbow to shoot at the remaining plant creature she answers Adrith's question.

"We were attacked during the night by agents of that Devil Strahd. While fighting them we awakened local monsters... guess we should have been more thorough cleaning those ruins..."

She then takes her shot. It falls short by about a foot...

Rolls

Ireena's shot.

Nov 13, 2018 1:45 am
Weiryn is up now.

He continues Ireena's explanation while changing tactics seeing Ryjo is out of danger for now.

"As the lady said, we were lured into an ambush by some undeads during the night. Most have been destroyed, but I believe the one which was incorporeal to still be nearby..."

Finally, Weiryn decides the party's best bet is to calm the mule. No need to waste more spells...
So far, the mule does not seem any calmer...
[ +- ] Weiryn's stats

Rolls

Handle Animal - (1d20+2)

(7) + 2 = 9

Nov 13, 2018 1:56 am
Now is Ryjo's turn.

The large person will not speak, but will acknowledge the newcomer with a nod (and possibly a smile, it is difficult to say with a mangled face like that). He will then proceed to punch the plant creature twice.

Both fist fails to inflict any sort of significant damage as the large man seems to have trouble breathing and winces in pain every time he extends his arms...
[ +- ] Ryjo's stats.

Rolls

Flurry of blows 1st attack - (1d20+2, 2d6+1)

1d20+2 : (5) + 2 = 7

2d6+1 : (65) + 1 = 12

Flurry of blows 2nd attack - (1d20+2, 2d6+1)

1d20+2 : (10) + 2 = 12

2d6+1 : (33) + 1 = 7

Nov 13, 2018 2:03 am
Hearing shouting from an unfamiliar voice outside, the incorporeal undead will go to see who the newcomer is. Darren can take an attack of opportunity at this point.

The creature will make an active Perception check as its action this round.

The creature is currently looking in Adrith's general direction, but not AT Adrith...

Rolls

Incorporeal undead passive Perception check.

Incorporeal creature active Perception check.

Nov 13, 2018 2:07 am
The plant creature constrict the celestial wolf, killing it (if it was not dead already) and drag it into its space to start feeding on it.

Then Durgrim will step outside. "By Torag's beard, come back here ye yellow-bellied dirty drape!"
OOC:
Ah, finally, the NPC, absent players, and the monsters done...
Darren is up next (include your AoO for the undead just leaving...).
Nov 13, 2018 2:09 am
Darren continues attacking the incorporeal undead in front of him as it moves away, then moves out the door to assist Durgrim
[ +- ] Combat Stats
Last edited November 13, 2018 2:11 am

Rolls

Attack! - (1d20+12, 1d8+13)

1d20+12 : (11) + 12 = 23

1d8+13 : (8) + 13 = 21

Attack of opportunity - (1d20+12, 1d8+13)

1d20+12 : (8) + 12 = 20

1d8+13 : (4) + 13 = 17

Nov 13, 2018 3:56 am
Darren hits the creature as it leaves, then pursues it and finishes it off. This leaves the plant creature...

Heather is up next!
Nov 15, 2018 5:14 pm
The second Celestial wolf will charge in and and try to avenge his brother.

Heather is going to take a double move action and chase the wrath outside. Preparing to finish it off next round.

Rolls

Celestial wolf attack - (1d20+2)

(7) + 2 = 9

Celestial wolf damage - (1d6+1)

(2) + 1 = 3

Nov 16, 2018 5:24 am
The wolf tries to bite the plant creature, but fails.
OOC:
The "wraith" is dead... well, deader... I just forgot to remove it. Sorry.
Initiative
27 Veroth
22 Roland
18 Adrith
16 Ireena
14 Weiryn
13 Ryjo
13 ethereal undead?
13 large plant?
12 strange powerful corpse? (dey ded)
11 Durgrim (delaying, so can take his action whenever he chooses)
4 Heather
4 Darren

Ruined surface estate battle map.

Conditions
The celestial wolf and the plant creature grappling him is grappled (-4 DEX, -2 attack and Combat Maneuvers except grapple checks to escape, cannot perform actions which requires hands to performs, if grappled and casting must make Concentration check DC 10+grappler's CMB+spell's level).

And Veroth is up again.
Nov 16, 2018 2:16 pm
Veroth five-foot-steps and times it for the plant to be distracted by the wolf before striking.

Rolls

Silver Rapier+1, sneak attack, flanking - (1d20+14, 1d6+3, 4d6)

1d20+14 : (18) + 14 = 32

1d6+3 : (3) + 3 = 6

4d6 : (1365) = 15

Nov 16, 2018 4:02 pm
Veroth finishes off the remaining plant creature with a deft stab of his rapier at some cluster of vegetable matter between the vines.

Victory!

Now to calculate the XPs.
OOC:
Speaking of which, Shanata, when you entered, did I put you at the start of 6th level or midway through 6th and 7th so you're not lagging too far the rest of the party? That might be important to know for Khotanos...
Adrith gains 355 XPs.
Everyone else gains 500 XPs.
XP tracking thread.
Nov 16, 2018 5:20 pm
Taking a moment to make sure that the combat is actually over, Adrith scans the group before him, and makes sure to clean the goop from his blade. "I believe introductions are in order. I am Adrith, Paladin of Iomedae. I was investigating in the area when I heard the sounds of your fight, and came to lend what aid I could. Now that we have a moment, are any of you in need of healing?"
Nov 16, 2018 6:18 pm
Veroth, the 'flying drow', eyes the paladin suspiciously as the plant falls dead. In a deeply accented voice, he says, "Well met, Adrith, paladin of Iomedae. I am Veroth of the Lightbringers. My companions will want to thank you for interceding." He whips his rapier free of blackish plant goo, before cleaning it and leading the way out of the barn. He doesn't turn his back to the newcomer.
Nov 16, 2018 7:00 pm
Roland will reload all his weapons and wheel the hackbutt over to the group.

"aye, hello fellow traveler. Thank you for the hand."
Last edited November 16, 2018 7:00 pm
Nov 17, 2018 12:22 am
The large humanoid will scribble with calk on a blackboard hung around his neck then slap it loudly for attention.
Quote:
I am Ryjo, humble monk. I do require healing, could you spare it by way of channelling positive energy or if you have a healing potion you can spare. If not, then I'll simply sleep it off.
The young woman, while looking for her missed crossbow bolt will then say.

"I am Ireena Kolyana, daughter of the former Burgomaster of Barovia, sister of the current Burgomaster, and local to this valley. Well met traveller and thank you for your help. Most people tend to avoid poor cursed Barovia, but we've had an influx of travellers lately..."

Then, finally finding her bolt broken, she sighs in disappointment...


The pale man trying to calm the mule then chimes in.

"I am Weiryn, servant of Pharasma, the Lady of the Graves and also member of the Lightbringers. Suffer no false life stranger... Hmm, also does anyone who's better than I am with animals can help me calm down this damn mule?"

Rolls

50% chance of intact bolt - (1d100)

(95) = 95

Nov 17, 2018 12:35 am
"Darren Silversmith," a heavily armored cleric introduces himself with a bow.
Nov 17, 2018 1:01 am
OOC:
Oh, I forgot about Durgrim.
A dwarf is also there.

"I am Durgrim, paladin of Torag, also member of the Lightbringers. Thanks for ye help there traveller."
Nov 17, 2018 1:18 am
Roland will go over and deal with his mule.

Rolls

Handle animal - (1d20+7)

(19) + 7 = 26

Nov 17, 2018 1:57 am
Roland manages to calm his mule.
Nov 17, 2018 6:39 pm
Weiryn will continue.

"Ah, thank you brother Roland, this mule is rather... stubborn. Perhaps we should continue this discussion in the underground complex? away from prying eyes and ears... This Strahd seem to have many agents, who knows what else might be observing us... Adrith was it? Please, follow us, and mind your footing..."
Nov 19, 2018 4:34 pm
"Sounds like a plan to me. What agents are you worried about, and who is this Strahd? But I digress, let us find a safe place to speak. And Ryjo, let me lend a hand to your wounds. Walking over, Adrith will Lay on Hands the large man.
OOC:
Down to 6 uses for the day

Rolls

Lay on Hands - (4d6)

(5624) = 17

Nov 19, 2018 5:16 pm
OOC:
You didn't mention anything about xp during my character creation so I assumed I started at the base xp for level 6.
"It seems I am late to introduce myself. I am Heather, cleric of Sarenrae. Does anyone else need healing?"
Nov 20, 2018 12:09 am
Ryjo will take a step back before Adrith can heal him, put a hand up, and then write on his blackboard and then slap on his board to signal he's done scribbling.
Quote:
As I said previously, I cannot allow people to touch me due to vows I have taken. It's a long story, but let's just say I have a lot I need to atone for... I will gladly accept any other form of healing you can provide, however.
Ireena looks like she wants to talk more, as if she needs to get something off her chest, but Weiryn making his way towards the tower and signalling the party to follow him stops her. Before turning to you, he stops and shudders a bit.

"Bugh... Is it me or is it cold suddenly... Well, as I was saying, all will be answered once we're away from prying eyes and ears."
OOC:
@ Shanata: Hmm, okay. start of 6th level it is then. Well, you should have plenty of opportunity to level up. :D
Nov 20, 2018 12:20 am
Apologies Ryjo, I was not aware of your vows. Unfortunately, I was not expecting to meet others, so any of my effective healing would violate that vow. Though I believe Heather might be more equipped than I, being a cleric, to assist. To a lesser degree, I can channel a burst of healing energy.

Noting that it appears as Ireena would speak more, Adrith follows the group out of the open area.
OOC:
LoH back to 7 uses for the day. If Heather is able/willing to Channel to heal, will let her (she knows the people). If not, or a top off is needed, I will use a Channel.
Nov 20, 2018 12:43 am
OOC:
Hmm, I just noticed Ireena will have a level up to make once you guys complete your rest.
The party enters the old crumbling tower, taking a spiral staircase to the tower's sub level. The staircase opens on a large corridor of ancient stone, a lever is in the northern wall about 10 feet from the staircase. Most of the corridor's ground seem to have been melted by incredible temperatures and turned into an uneven mess of jagged obsidian. Compared to the wear on the rest of the corridor, this seem quite recent. Carefully navigating the patch of obsidian, the group make its way int a large chamber with another stone door set in the norther wall. There is a glowing circle in the south-western corner inscribed with glowing runes.

Once in the room, Weiryn turns to you all.

"Ah, I believe we can speak safely here."
Nov 20, 2018 2:45 am
Veroth returns to the stone door. "Recall there is something on the other side. Remain vigilant." He examines the door for signs that it may have opened while unattended.

Rolls

Perception - (1d20+11)

(7) + 11 = 18

Nov 20, 2018 3:25 am
Veroth checks the door and it does not look like it has opened in the meantime. Still you remember that with the melted lock, it will probably be difficult to open that door...
Nov 20, 2018 4:03 am
Difficult but not impossible. I got explosives. Just saying.
Nov 20, 2018 12:38 pm
"Ryjo, I can heal you without touching you. Does anyone else need healing? Come close if you'd like some positive energy."
OOC:
Anyone need more?
Last edited November 20, 2018 12:38 pm

Rolls

channel positive energy - (3d6)

(141) = 6

Nov 20, 2018 1:56 pm
Darren looks physically fine, but he's slightly pale and a bit wobbly on his feet. Sitting down, Darren looks to Adrith, "You said you were here to investigate? Investigate what, exactly?"
Nov 20, 2018 2:54 pm
Veroth waves off the offer of healing and listens for Adrith's reply with curiosity, and some concern.
Nov 20, 2018 3:31 pm
Roland makes sure he is close enough to get the healing, which puts him back to full health.
Nov 20, 2018 4:28 pm
"A prophecy from a trusted source sent me to investigate. It was a vision of darkness, wrongs to be made right, and evil born of the treason and night. The clues led me here, and I heard the sounds of battle from my path and rushed to help as best I could. After a moment of thought, he decides to extend a measure of trust. After all, the prophecy had mentioned heroes in trouble.

"'Ancient evil born of the treason and night. Seeks to consume the land with undead blight. In the valley of mist wrong must be set right. Fight with symbol of good and sword of light. Heroes in trouble will lend you their might. Deep in the consuming mountains, hear my plight.' This is the prophecy as it was told to me. You all seem to be seeking something yourselves, and the nature of the divine being what it is, I wonder if we seek the same goals?"
Nov 20, 2018 4:45 pm
Weiryn listens to the prophecy and ponders it for a moment.

"It does sound like it... I wonder if the symbol of good and the weapon of light are not the artefacts we seek... The Holy Symbol of Ravenkind we already found and gave to Heather over here. This is probably the symbol of good. We came here, to this ruin, seeking the Sunsword which a wise woman with the gift of vision told us would be here, somewhere beyond this locked stone door. This is probably the weapon of light. As for the first part of your prophecy, we do know that Strahd seems to be an ancient and powerful vampire... but I do not know anything about treason, but still, this might fit in. As for the undead blight, we did faced an infestation of surprisingly resilient zombies when wee entered the village. We destroyed the immediate source in the church in Barovia, but the real source seems to be Strahd. Again, informations we gleaned from the wise woman. Yes, so far the prophecy seems to fit. It would indeed seem we have similar goals..."
Nov 20, 2018 5:04 pm
"I think we should marshall our forces together for the time being. Our goals seem to align, and you seem to want something at least close enough to what we want to be able to work together."
Nov 20, 2018 5:14 pm
"Agreed, it does seem that our goals overlap for now. Now, you had mentioned the Sunsword being behind this door? Were you attacked while attempting to get through? And Veroth, you had mentioned that there was something on the other side. Do you know what it is?"
Nov 20, 2018 5:16 pm
The dwarf speaks up.

"I think what brother Roland meant is we were all pretty much lured in this valley in some fashion or another and our main goal is to get out, but we realized this is impossible for us to do as long as this Strahd fellow is alive. He seems to have complete control of this valley and of the mist... But still, most of us are Lightbringers and we exist to eradicate undead, so destroying Strahd in order to exit this valley suits us just fine."

He grabs his weapon and looks fondly at it for emphasis.

Then Weiryn shudders a bit again picks up.

"True. The bulk of the original group was brought here by a forged letter which claimed to be from the hand of the burgomaster, but when we showed it to Ireena and her brother both admitted that it was not their father's handwriting. We also found a dead messengers in the woods who seems to have been beset by wolves and who seems to be carrying the original letter penned by the actual burgomaster... hmm, wait, I think I must have both of them in here somewhere..."

Weiryn starts looking in his backpack for the letters.
Nov 20, 2018 5:43 pm
"The door is warm to the touch, and while I unlocked it, the lock is now wrecked." He shrugs.
Nov 20, 2018 5:56 pm
OOC:
Oh yeah, that's right, I forgot you picked it a while back...
Weiryn will eventually produce both letters. First the forgery, and then the one from the actual burgomaster.

"We also had secondary reasons to be here in Barovia. Roland and I to help a trio of lightbringers who called for help in dealing with teh undead infestation in the village, Kuroi who stayed in the village to establish diplomatic relations with the Ecaterines monastery and the Knights of the Raven, Ujayya the monk who left with Janis was sent to look for a man who fell prey to werewolves, Kaleigh who's a sword for hire and at the village with Kuroi was sent to investigate gypsies smuggler..."

This last comment makes Durgrim the dwarf grumble...

"...hmm, and brother Darren here was sent to look for the Sunsword to fight some other undead blight outside of Barovia. Hmm, I am sorry, but I am forgetting what brought brother Veroth here...

Durgrim picks up.

"As for me, I accompanied me cousin Orin here with some mercenaries looking to get back goods which were stolen from my cousin by those gypsies... We met this Strahd fellow on the road... I've never met an undead so powerful... me and me cousin were the only survivor, and only because me first instinct was to run... I am not proud of it, but there is nothing else I could have done back then. A lot of good men died covering for our retreat..."

Ryjo seems curious and scribbles on his board.
Quote:
A fellow monk you say? I would very much like to meet him. Perhaps tomorrow I should set out to find him.
Nov 20, 2018 6:24 pm
While we are all introduced now, I think we should search these enemies and sweep the area for anymore. We need a safe are to rest.
Nov 20, 2018 6:35 pm
"Thank you for your tales. We've taken a moment to catch our breath, and heal up some, but securing a safe campsite is a wise course in these lands. Especially with the foes you have been telling me of in the area. Shall we?" With that, Adrith will move to assist the group with searching the grounds, and checking for clues on the fallen foes.
OOC:
Any rolls needed on this?
Nov 20, 2018 7:04 pm
Weiryn will continue.

"Well, we do know that Strahd sends his agents to spy and gather information on us. We know we have two encounters per day. One during the day where his agents are not hostile and seem more interested in information gathering. And one during the night, where his agents are more hostile, and probably meant to test our strengths and potentially steal something belonging to us so that Strahd might use it against us with magical scrying... It would seem that this was the night attack... It was a bit careless of Roland and I to venture alone out there to investigate, but thanks to Ireena's quick thinking, we managed to avert the worst... Still, we should be more prudent in the future, but I believe we should be safe for the rest of the night. However, if you insist on still exploring the ruins for more enemies, here's what we know so far. On the top of the tower, we found spiderwebs which we did not investigate further. It is reasonable to assume some sort of spider(s) is (are) lairing there. On the other side of that door, the wise woman told us we should expect some sort of fiery creature(s). But they have not bothered to open the door since Veroth unlocked it, and we were camping here specifically for the purpose of confronting them at full power the next day in order to claim the Sunsword for ourselves. Then we sort of forgot about Strahd's agents... So, this pretty much sums up the current situation."

He then thinks for a while...

"Oh yeah, and there is that circle over there... It seems to hold some creature prisoner and linked to others yet undiscovered circles further into the underground complex. But that creature has not bothered us since brother Darren tried attacking it."
OOC:
Rolls will depend on what exactly you do.
Nov 20, 2018 7:18 pm
OOC:
What time is it in game? Midnight?
"He is right about the pattern, so we may be safe for the night. I can take watch until morning as I do not have spells to recover. If anything happens I will sound alarm to wake everyone."
Nov 20, 2018 7:28 pm
"I have a spell that allows myself, and one other, to stand watch and still feel like they slept for the night. Handy when travelling alone. But let's be certain that we are safe, or mostly so, before we rest."
OOC:
Let's start with the immediate area, and investigate the circle. Also, spell in question is Keep Watch
Last edited November 20, 2018 7:31 pm
Nov 20, 2018 7:37 pm
Roland will take a look around for anything that might interrupt the groups rest.

Rolls

perception - (1d20+13)

(20) + 13 = 33

Nov 20, 2018 7:51 pm
OOC:
Interesting and useful spell. You're about an hour before sunrise, a bit less because of the battle, the introductions, and the exposition.
Adrith observes the circle. He can roll a Knowledge (arcana) or spellcraft check.

Meanwhile, Roland looks around, his keen eye picking up every minute detail of the room the party is in. After several long minutes of observation, Roland is confident that the party is safe where they are... as safe as one can be in Barovia, that is...
Nov 20, 2018 7:54 pm
OOC:
Both are trained only, and I am not trained in either. Oops. Unless it's Planar or Religion..
Nov 20, 2018 8:03 pm
"I have searched this area thoroughly and am confident that we are safe to finish resting. The sun should be up in about an hour, but we need to get the party ready. If Adrith wants to stand watch with me, that would be fine. However, I need the rest of you rested and ready. Fear not, I shall keep you safe as you rest."
Nov 20, 2018 9:51 pm
"Thank you Roland, I will be glad to get some rest. I trust you will alert us before anything to deadly happens."

Heather will remove her armour and get comfortable for as much of a rest as she can manage.
Nov 20, 2018 10:01 pm
"I will stand watch with Roland. Two sets of eyes and ears are better than one of course." With that said, Adrith will take out the bear trap, and sets it so that it is in the hallway leading into their room, and is staked solidly. Once the trap is set, he takes a hunk of bread, some cheese, and some meat, and eats a light meal, offering some to any that ask.
OOC:
Other than food, will take the gear maintenance kit to his weapons and armor (no real bonus, but more out of habit for him)
Last edited November 20, 2018 10:01 pm
Nov 20, 2018 10:07 pm
"Make that three sets of eyes and ears. With my ring of sustenance, I have already rested as much as I needed. Then comes morning, we will discuss strategy."

Weiryn adds.

The the dwarf chimes in again.

"Aye. If Ryjo wants to leave and search for Ujjaya and Janis, I'll probably go with him. Half dead as he is, it might not be a good idea for him to walk alone in a werewolf-infested forest. Besides, I need to drop by the village and see how me cousin is doing. Hopefully he's not doing anything crazy..."
Nov 20, 2018 10:08 pm
OOC:
So I guess this will be all for this thread. Unless anyone has anything to add, I'll start the thread for the next day and eventually lock this one and move it to the archives.
You get some rest for what remains of the night. Nothing else bothers you during the night, and you wake up next day ready to continue on your quest.

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