Act II, Ill Fortunes (the third day)
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Jul 28, 2018 10:10 pm
Roland fires twice at J11.
Rolls
Shot 1, Damage 1 - (1d20+11, 1d8+9)
1d20+11 : (15) + 11 = 26
1d8+9 : (8) + 9 = 17
Shot 2, Damage 2 - (1d20+6, 1d8+9)
1d20+6 : (9) + 6 = 15
1d8+9 : (1) + 9 = 10
Jul 28, 2018 11:23 pm
Both of Roland's shot hit, making the mysterious undead creature crumble into dust.
After screaming a second time in the corridor for good measure to wake any potentially still sleeping allies, she rushes up the stairs as quickly as she can to come help roland and Weiryn who are alone outside.
Weiryn is up next.
After screaming a second time in the corridor for good measure to wake any potentially still sleeping allies, she rushes up the stairs as quickly as she can to come help roland and Weiryn who are alone outside.
Weiryn is up next.
Rolls
Advanced Assassin Vines Init.
Jul 29, 2018 3:39 pm
[ +- ] Spells and Stats
Negative Levels:1/7
HP: 33/36
AC: 17
Power over Undead: 6/6
Channel Energy (2d6 Positive, 1d6 Negative, Selective): 5/5
Wizard Spells Prepared
Cantrips: Detect magic, Disrupt Undead, Ray of Frost, Read Magic
1st Level: Mage Armor, Magic Missile, Magic Missile, Enlarge Person, Ray of Enfeeblement (S)
2nd Level: Defensive Shock, Summon Monster II, Cat's Grace, False Life (S)
Cleric Spells Prepared
Orisons: Stabilize, Detect Poison, Purify Food and Drink, Guidance
1st Level: Endure Elements, Endure Elements, Endure Elements, Endure Elements, Comprehend Languages (D)
2nd Level: Resist Energy, Lesser Restoration, Lesser Restoration, Detect Thoughts (D)
HP: 33/36
AC: 17
Power over Undead: 6/6
Channel Energy (2d6 Positive, 1d6 Negative, Selective): 5/5
Wizard Spells Prepared
Cantrips: Detect magic, Disrupt Undead, Ray of Frost, Read Magic
1st Level: Mage Armor, Magic Missile, Magic Missile, Enlarge Person, Ray of Enfeeblement (S)
2nd Level: Defensive Shock, Summon Monster II, Cat's Grace, False Life (S)
Cleric Spells Prepared
Orisons: Stabilize, Detect Poison, Purify Food and Drink, Guidance
1st Level: Endure Elements, Endure Elements, Endure Elements, Endure Elements, Comprehend Languages (D)
2nd Level: Resist Energy, Lesser Restoration, Lesser Restoration, Detect Thoughts (D)
"They can drain your life force!" He cries as he strikes out at the abomination before him.
OOC:
Took the negatives out for the negative level already. This is gonna hurt...EDIT: OK, so it just occurred to me...all level dependent effects and abilities are affected by Negative Levels. Weiryn's gauntlets are less effective now, even if they did miss. That has been put into my new Stats Spoiler.
Last edited July 30, 2018 2:59 am
Rolls
Touch Attack (Galvanic Gauntlets) - (1d20+2, 2d6)
1d20+2 : (3) + 2 = 5
2d6 : (54) = 9
Jul 29, 2018 6:01 pm
The loss of life energy must have affected Weiryn worse than he thinks as he fails to simply touch the creature in front of him.
Ryjo will get up and makes his way towards the stairs with surprising speed.
The ethereal undead will fly to Roland and attack him again, and it somehow misses him...
Roland suddenly hear something big stirring, making the vegetation in the closest ruined victim move... before realizing that it's actually the vegetation itself which is moving! Before he can comprehend what is happening, a vine shoots out fro the mass of the vegetation, heading towards him! Luckily, the vine misses him also, probably coming a bit short as the plant creature did not take into account the remain of the low wall it had to get around...
The corpses are now moving, both will now gang up on Weiryn. Both of them hit, barely, hitting Weiryn for 6 points of damage total (3 each) and 2 more negative levels.
Durgrim is up next.
Ryjo will get up and makes his way towards the stairs with surprising speed.
The ethereal undead will fly to Roland and attack him again, and it somehow misses him...
Roland suddenly hear something big stirring, making the vegetation in the closest ruined victim move... before realizing that it's actually the vegetation itself which is moving! Before he can comprehend what is happening, a vine shoots out fro the mass of the vegetation, heading towards him! Luckily, the vine misses him also, probably coming a bit short as the plant creature did not take into account the remain of the low wall it had to get around...
The corpses are now moving, both will now gang up on Weiryn. Both of them hit, barely, hitting Weiryn for 6 points of damage total (3 each) and 2 more negative levels.
Durgrim is up next.
OOC:
That was a doozy to write...Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Jul 29, 2018 7:51 pm
«Huh? By Torag’s magnificent beard, is the sky fallin’ on us?» Startled by the cries for help from above, a the groggy dwarf shakes his head awake and jumps to his feet, running after Ryjo.
OOC:
How far can I get with a 20 move speed, getting up and double move?Jul 29, 2018 8:59 pm
OOC:
Getting up is a move action, unless you possesses an ability which allows you to do this as a free action, you'd be limited to a single move this round.Jul 30, 2018 2:57 am
OOC:
Calculating my new current Max HP and new Negative Levels penalties. Any changes to Level Dependent features are in Red and Bold text. Thank goodness I don't lose access to my prepared spells immediately. [ +- ] Spells and Stats
Negative Levels:3/7
HP: 17/26
AC: 17
Power over Undead: 6/6
Channel Energy (1d6 Positive, 1d6 Negative, Selective): 5/5
Wizard Spells Prepared
Cantrips: Detect magic, Disrupt Undead, Ray of Frost, Read Magic
1st Level: Mage Armor, Magic Missile, Magic Missile, Enlarge Person, Ray of Enfeeblement (S)
2nd Level: Defensive Shock, Summon Monster II, Cat's Grace, False Life (S)
Cleric Spells Prepared
Orisons: Stabilize, Detect Poison, Purify Food and Drink, Guidance
1st Level: Endure Elements, Endure Elements, Endure Elements, Endure Elements, Comprehend Languages (D)
2nd Level: Resist Energy, Lesser Restoration, Lesser Restoration, Detect Thoughts (D)
Galvanic Gauntlet Damage: 1d6
HP: 17/26
AC: 17
Power over Undead: 6/6
Channel Energy (1d6 Positive, 1d6 Negative, Selective): 5/5
Wizard Spells Prepared
Cantrips: Detect magic, Disrupt Undead, Ray of Frost, Read Magic
1st Level: Mage Armor, Magic Missile, Magic Missile, Enlarge Person, Ray of Enfeeblement (S)
2nd Level: Defensive Shock, Summon Monster II, Cat's Grace, False Life (S)
Cleric Spells Prepared
Orisons: Stabilize, Detect Poison, Purify Food and Drink, Guidance
1st Level: Endure Elements, Endure Elements, Endure Elements, Endure Elements, Comprehend Languages (D)
2nd Level: Resist Energy, Lesser Restoration, Lesser Restoration, Detect Thoughts (D)
Galvanic Gauntlet Damage: 1d6
Last edited August 5, 2018 2:19 pm
Aug 5, 2018 2:32 pm
Darren begins making his way toward the surface
OOC:
Sorry! I didn't realize it was my turn. Feel free to PM me if I'm holding things up :)Aug 7, 2018 9:56 pm
Third round of combat.
Initiative
27 Veroth (basement)
22 Roland
16 Ireena
14 Weiryn
13 Ryjo (basement)
13 ethereal undead?
13 large plant?
12 strange powerful corpses?
11 Durgrim (basement)
10 Darren (basement)
4 Heather (basement)
Ruined surface estate battle map.
Ruined estate basement battle map.
Conditions
The red area in the corridor of the basement is still covered in chards of sharp melted glass. it is considered difficult terrain, and increase the DC of Acrobatics check done within it by 5. Also, any attempt to run or charge through this terrain will require an Acrobatic check DC 15. Any creature falling prone in the area takes 1d6 points of damage.
Veroth is up!
Initiative
27 Veroth (basement)
22 Roland
16 Ireena
14 Weiryn
13 Ryjo (basement)
13 ethereal undead?
13 large plant?
12 strange powerful corpses?
11 Durgrim (basement)
10 Darren (basement)
4 Heather (basement)
Ruined surface estate battle map.
Ruined estate basement battle map.
Conditions
The red area in the corridor of the basement is still covered in chards of sharp melted glass. it is considered difficult terrain, and increase the DC of Acrobatics check done within it by 5. Also, any attempt to run or charge through this terrain will require an Acrobatic check DC 15. Any creature falling prone in the area takes 1d6 points of damage.
Veroth is up!
Aug 7, 2018 11:34 pm
Veroth will fly past the red devil, landing on the other side of it. He'll attempt to avoid any oppurtunistic attacks.
OOC:
Double move; moving through enemy square; Mobility: AC 26 VS AOORolls
Acrobatics to avoid AOO - (1d20+16)
(16) + 16 = 32
Aug 7, 2018 11:48 pm
Veroth manages to tumble past the creature which tries to catch him, with comically delayed reflexes.
Roland is up next.
Roland is up next.
Aug 8, 2018 10:16 pm
OOC:
I'd rather avoid it as much as possible, the combat maps were supposed to be self-sufficient, but I guess we can just assume that outside the map is the forest, which would qualify as difficult terrain. The ruined estate is in a small clearing.load next