Act II, Ill Fortunes (the third day)

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Jul 4, 2018 3:16 pm
Heather,Ireena,Weirn, there is something outside messing with the mule. I'm going to check it out. One on you should come with me.
Jul 4, 2018 4:12 pm
Weiryn, who has been sitting next to the summoning circle reading his prayer book, marks his page and stands.

I will come with you, brother. This way, if it's injured, I can treat its wounds.
OOC:
Spell list incoming in about 2 hours or so, as soon as I get back to my computer
Jul 4, 2018 5:34 pm
Ireena will accompany you partway, stating that she can remain in the stairwell. That way, if there is trouble outside, it will be easier for her to hear it from the stairwell rather than the room where you all are, plus she can just shout in the corridor to warn everyone else.

As you step outside, you see a rather surreal spectacle taking place in front of your eyes. It is rather humorous to see actually. The mule is obviously panicked, trying to flee, struggling to turn itself and the cart it is tied to to flee in one direction, only to suddenly stop, try and turn itself and the cart around once more, and then trying to flee in the opposite direction... This cycle repeats itself several time.

Roland and Weiryn can try to Perception check at that point.

Rolls

Secret Roll

Secret Roll

Jul 4, 2018 7:12 pm
Perception

Rolls

perception - (1d20+13)

(13) + 13 = 26

Jul 4, 2018 8:12 pm
[ +- ] Spells and Stats
Weiryn, concerned there may be magic afoot here, casts Detect Magic before looking for what troubles the mule.

Rolls

Perception - (1d20+8)

(11) + 8 = 19

Jul 4, 2018 8:35 pm
As both of you observe the scene, you notice a head, an ethereal one, poking out from the ground from time to time, to look at the mule. This is obviously the source of the mule's panick. However, as focused as you were observing the mule, you missed 3 undead which where hidden nearby and suddenly spring their ambush on you.

Roland and Weiryn can place themselves on the combat map, on the outside of the tower, near the doors or the mule.

Time to roll some initiatives!

Rolls

Secret Roll

Secret Roll

Jul 4, 2018 8:43 pm
Roland left the big gun inside the door and I carrying his pistol right now. I placed both items.
Jul 4, 2018 8:51 pm
When he sees the ethereal head poking out of the ground, Weiryn starts to reach for his holy symbol in an attempt to start driving the spirit away.

Rolls

initiative - (1d20+1)

(13) + 1 = 14

Jul 4, 2018 8:54 pm
Initiative

Rolled that wrong. Should be +6
Last edited July 4, 2018 8:55 pm

Rolls

Initiative - (1d20+13)

(19) + 13 = 32

Jul 4, 2018 9:11 pm
OOC:
Guys, if you have trouble placing your counters on the map, use the zoom function. Somebody displaced the whole map again...
First round of combat!

Initiatives
22 Roland
14 Weiryn
13 ?
14 ??
(others will be added as they are warned/woken up...)

Combat Map

Conditions
It is about an hour before dawn, so there is minimal illumination outside.

Roland is up.
Jul 4, 2018 9:44 pm
kalajel says:
OOC:
Guys, if you have trouble placing your counters on the map, use the zoom function. Somebody displaced the whole map again...
OOC:
That someone may have been my toddler. I walked away for 30 seconds after placing my token, and when I got back to my desk, he was sitting in my chair and playing with the computer.

Definitely gonna have to lock the computer every time from now on...
Jul 5, 2018 12:48 am
OOC:
Your toddler loses 500 XP for that! :P
Jul 16, 2018 1:29 pm
OOC:
Sorry for the delay guys, I totally missed that I was up.


Roland moves to on top of his cart to gain high ground and fires two shots from his revolver at G10.
[ +- ] Shot Modifiers
Last edited July 16, 2018 1:30 pm

Rolls

Shot 1, Damage 1 - (1d20+11, 1d8+9)

1d20+11 : (6) + 11 = 17

1d8+9 : (3) + 9 = 12

Shot 2, Damage @ - (1d20+6, 1d8+9)

1d20+6 : (3) + 6 = 9

1d8+9 : (2) + 9 = 11

Jul 16, 2018 1:47 pm
One of Roland's shot hits the undead creature, taking a large chunk of desiccated flesh, but the creature is still coming...

Weiryn is up next.
Jul 17, 2018 12:34 am
Weiryn, caught slightly off guard by the zombie that approaches him, draws upon the power of his magical gauntlets to try and incinerate the zombie before him.
[ +- ] Spells and Stats
OOC:
Why no, I will not be wasting a spell after all today...

Rolls

Galvanic Gauntlets (Touch Attack, 2d6 Electric) - (1d20+3, 2d6)

1d20+3 : (17) + 3 = 20

2d6 : (52) = 7

Jul 17, 2018 2:06 am
Weiryn burns some dead flesh off the nearby corpse.

Speaking of which, it is those corpse's turn. A glint or malevolent intelligent gleam in their eyes as they unleash their attacks.

Two creatures will hop on the cart and attack Roland while the one already next to Weiryn will attack him.

Both corpses on the cart miss Roland but the lone one attacking Weiryn hits for 3 points of damage and 1 negative level.

The ethereal creature will rise up from the ground the ground will attack and choose to go towards the unmolested Roland, flying towards him to achieve flanking position with the creatures on the cart...

The creature's insubstantial claws reach deep within roland, tearing at his vital energy. He takes 5 points of negative energy damage, and also 3 points of Constitution Drain.

Ireena, having heard Roland's gun shot will shout an alarm, everyone else can roll initiative.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Ireena's initiative - (1d20+1)

(15) + 1 = 16

Ryjo's initiative - (1d20+5)

(8) + 5 = 13

Jul 17, 2018 2:10 am
OOC:
On the off chance that Roland's guns aren't equipped with silencers, can we roll Perception to wake up?
Jul 17, 2018 2:16 am
Qralloq says:
OOC:
On the off chance that Roland's guns aren't equipped with silencers, can we roll Perception to wake up?
Ireena is also screaming to wake people up now, so yeah, go ahead.
Jul 17, 2018 2:21 am
Perception, if necessary, and initiative

Rolls

Perception - (1d20+11)

(15) + 11 = 26

Initiative - (1d20+8)

(19) + 8 = 27

Jul 17, 2018 12:57 pm
OOC:
Perception/Initiative

Rolls

Initiative - (1d20+6)

(11) + 6 = 17

Perception - (1d20+8)

(2) + 8 = 10

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