Act II, Ill Fortunes (the third day)

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Sep 8, 2018 3:52 pm
OOC:
I don't have enough movement to flank with the other token, and I'll rolled pretty bad. Whatever you decide is fine.
Sep 8, 2018 4:17 pm
OOC:
Sorry, I was picturing a burst of energy that could go through walls. I didn't read close enough. I will go to the door at the top of the stairs and check outside before going through. Seeing the undead wraith outside I will make that the end of my move.

I rolled a stealth check for peaking outside the door in case you want to see if the wraith noticed.

Rolls

stealth - (1d20-1)

(14) - 1 = 13

Sep 8, 2018 6:55 pm
Heather makes her way up the stairs ans stops as soon as she spots the "wraith" (it has yet to have been identified as such.
OOC:
@ Shanata: Sadly, it would seem the door has been opened by Ireena and nobody seems to have closed it behind it, that plus the fact taht you started a double move to get to where you are, so no standard actions this round (but I would allow for a passive Knowledge (Religion) check to identify the incorporeal undead as possibly a wraith...), I'm afraid the "wraith" is very much aware of you.

@Kaos: Thanks for the link. So far, the user Kazaan seems to make the best case and it would seem taht with your pistol whip, you do threaten, so Veroth will be able to sneak attack.
Fifth round of combat.

Initiative
27 Veroth
22 Roland
16 Ireena
14 Weiryn
13 Ryjo
13 ethereal undead?
13 large plant?
12 strange powerful corpses?
11 Durgrim
10 Darren
4 Heather

Ruined surface estate battle map.
Ruined estate basement battle map.

Conditions
The red area in the corridor of the basement is still covered in chards of sharp melted glass. it is considered difficult terrain, and increase the DC of Acrobatics check done within it by 5. Also, any attempt to run or charge through this terrain will require an Acrobatic check DC 15. Any creature falling prone in the area takes 1d6 points of damage.

Veroth maneuvers to flank the creature, but is spotted at the last moment, and the attack barely misses.

Roland is up!
Sep 8, 2018 8:41 pm
Roland moves and uses quick clear to remove the misfire from his revolver.
Sep 9, 2018 1:28 am
OOC:
I was just calling it a wraith because of the picture you used. It looks like the ring wraiths from LotR. I didn't go back and read all the posts so I guess I run up the stairs and come face to face with the "wraith", stopping dead in my tracks about 10ft away.
Sep 9, 2018 2:44 am
Ireena will make a double move to close in with the grappling plant creature. As she approaches, she suddenly rustles a second one which starts moving towards Ireena (will do so at its initiative). Ireena turns to shout a quick warning to the rest of the party. "We got some plant creatures here!"

Weiryn is up next.
Sep 11, 2018 8:08 pm
OOC:
Weiryn is going to be out for a time (unsure how long). It may be best for the GM to run him for a bit
Sep 11, 2018 11:11 pm
OOC:
Oh, hmm, okay, I'll take my time thinking what he could do and post it once I come up with something...
Sep 15, 2018 4:14 pm
Given the current situation, Weiryn judges toe best way to help Ryjo in his current predicament is to risk going outside and casting Ray of Enfeeblement on the plant creature currently grabbing him.

The ray hits the creature, not enfeebling it as much as Weiryn had hope for though...
[ +- ] Stats and Spells for Weiryn

Rolls

Ray of Enfeeblement (touch attack) - (1d20+4, 1d6+2)

1d20+4 : (14) + 4 = 18

1d6+2 : (1) + 2 = 3

Sep 15, 2018 4:22 pm
Ryjo is up next and has to try and break this grapple.

Ryjo comes somewhat close to breaking the grapple, but sadly, no dice.
[ +- ] Ryjo's stats

Rolls

Breaking the grapple - (1d20+6)

(13) + 6 = 19

Sep 15, 2018 4:26 pm
The remaining animated corpse will make its way closer to the action by making a 5ft. step and then attacking Veroth. The creature's attack barely misses Veroth.

Rolls

Secret Roll

Sep 15, 2018 4:29 pm
The plant creature will attempt to reel in its meal and inflict constriction damage, while the other one will close in on its new meal (Ireena)...

Ryjo is now engulfed by the creature and suffers another 12 points of damage.

Ryjo's HP: 32/52

Rolls

Secret Roll

Secret Roll

Sep 15, 2018 4:34 pm
Oh, I played the corpse's initiative too soon, it was supposed to be now. When I play it's initiative, it was actually the incorporeal's creature's turn... Well, no biggie, it's not really changing anything, so I will play that creature's turn now and will try to remember it for future turns (the problem of playing multiple monsters with somewhat similar names...).

Seeing a new victim, the incorporeal undead will move towards Heather and attempt to touch her with its incorporeal touch. Surprising as it is, the creature not only misses but risks a critical fumble... It does not fumble, but came close to overextending itself and accidentally "falling inside the ground" (which would have been a bit disorienting for it)...

Alright, Durgrim is up next then.

Rolls

Secret Roll

Secret Roll

Sep 15, 2018 6:42 pm
Durgrim is running, his short feet pumping hard as he tries to catch up to the rest.
OOC:
Ok, so I guess I make it up to the surface this round? Where does a double move (40ft ) get me? Just behind Heather?
Sep 16, 2018 1:10 am
OOC:
Yep, you can get right behind Heather.
Sep 16, 2018 9:58 am
OOC:
Great. I've moved. Next round I might be useful even ;)
Sep 17, 2018 8:16 pm
OOC:
Darren will wait. Heather is in the doorway, so he can't really go anywhere :)
Sep 17, 2018 9:48 pm
Heather is up next then.
Sep 20, 2018 2:33 pm
Seeing the undead reach towards her Heather raises her palm and says a quick prayer to Sarenrae. As she finishes casting her spell a bright ray of light bursts from her palm toward the entity in front of her.
OOC:
Searing light causes different damage to different types of creatures. I rolled both possible damages for undead.
[ +- ] Searing light conditions

Rolls

Ranged touch attack - (1d20+3)

(10) + 3 = 13

Searing light vs undead - (6d6)

(226335) = 21

Incase it is vulnerable to light - (6d8)

(574728) = 33

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