Act II, Ill Fortunes (the third day)

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Jul 17, 2018 1:12 pm
[ +- ] Damage and Con Damage
Jul 17, 2018 3:06 pm
Kaosanddoom says:
[ +- ] Damage and Con Damage
Your new max HP is 27, you currently are at 22 hp. Negative energy damage can be healed. It's the Con Drain which is going to be a bitch to heal...

Edit: my bad, you have a Fort check to avoid the Con damage... Hmm, I'll have to check for Weiryn's negative level as well...

Edit 2: there is a Fort save for negative levels... but 24 hours later to see if the negative level sticks permanently or not... so this means right now, no saving throw for Weiryn.
Jul 17, 2018 3:15 pm
[ +- ] negative levels rules
[ +- ] Spells and Stats
Jul 17, 2018 3:19 pm
Each day? weird, the SRD I'm checking states it's only one save after 24 hours and if it fails the negative level becomes permanent.
Jul 17, 2018 3:22 pm
Fortitude save to prevent con damage

Rolls

fort save - (1d20+7)

(14) + 7 = 21

Jul 17, 2018 3:28 pm
OOC:
In general, character with negative levels are allowed a Saving Throw to remove them each day. In specific circumstances, such as the Energy Drain spell or Monster Special Ability, they will become permanent if the Saving Throw is failed.

It's a case of "specific trumps general"
Jul 17, 2018 5:17 pm
OOC:
Yeah, if it's a specific attack that specifies a 24 hour save or it's a permanent negative level, then that's what we go with. I just went with the general negative level effect from the SRD.

Not that it'll matter any, with the way my luck goes :p
Last edited July 17, 2018 5:18 pm
Jul 17, 2018 6:21 pm
OOC:
initiative

Rolls

Initiative - (1d20+1)

(10) + 1 = 11

Jul 17, 2018 9:07 pm
@azira, can you make a Perception check for Durgrim please? I forgot the party was mostly asleep... And Veroth has been awoken by Roland's firearms.

Also, Roland succeeds his save and does not take Con drain.
Jul 18, 2018 1:21 am
[ +- ] stats
Last edited July 18, 2018 2:02 am
Jul 18, 2018 1:40 am
OOC:
Perception/initiative

Rolls

Perception - (1d20+6)

(20) + 6 = 26

Initiative - (1d20-1)

(5) - 1 = 4

Jul 18, 2018 4:06 am
Okay, Heather is awake.
Jul 19, 2018 6:20 pm
OOC:
Perception

Rolls

Perception - (1d20+4)

(7) + 4 = 11

Jul 20, 2018 4:35 am
Durgrim barely awakes and will be able to make his way towards the surface.
Jul 23, 2018 3:17 pm
OOC:
Maybe a bump for where we are in the initiative order?
Jul 23, 2018 3:31 pm
Initiative

27 Veroth (basement)
22 Roland
16 Ireena (stairs)
14 Weiryn
13 Ryjo (basement)
13 ?
12 ??
4 Heather (basement)

Still waiting for Darren's initiative...
Jul 23, 2018 4:48 pm
OOC:
My initiative and whatnot was posted here
Jul 23, 2018 4:59 pm
OOC:
Also, don’t forget Durgrim at 11
Jul 23, 2018 10:11 pm
OOC:
Ah, those sneaky end of page posts... Alright then, I guess we can proceed with round 2 then. an yes, Darren will have woken up.
Second round of combat.

Initiative
27 Veroth (basement)
22 Roland
16 Ireena (stairwell)
14 Weiryn
13 Ryjo (basement)
13 ethereal undead?
12 strange powerful corpses?
11 Durgrim (basement)
10 Darren (basement)
4 Heather (basement)

Ruined surface estate battle map.
Ruined estate basement battle map.

Conditions
Veroth, Ryjo, Durgrimn, Darren, and Heather were sleeping and have just awoken. They are currently prone in whatever square they choose to place their characters and will require a move action to stand up (unless possessing an ability which requires to do so for free) and will most likely not be sleeping in full armor (if medium or heavier).
The red area in the corridor of the basement is still covered in chards of sharp melted glass. it is considered difficult terrain, and increase the DC of Acrobatics check done within it by 5. Also, any attempt to run or charge through this terrain will require an Acrobatic check DC 15. Any creature falling prone in the area takes 1d6 points of damage.

Veroth is up!
Jul 23, 2018 10:49 pm
Veroth stands up, grabs his rapier and moves to the door.
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