Act II, Ill Fortunes (the third day)

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Jan 31, 2018 4:40 pm
Roland's first shot misses but the second one hits its mark inflicting what seems to be light damage on the raging animal. Durgrim's hammer smashes the other wolverine, inflicting significantly more damage, though the creature is still very much standing and snarling back at him...

Still Heather's turn.
Feb 1, 2018 2:50 pm
"Friends, do not fear your attacks have been blessed by Sarenrae."

I cast bless Allies gain +1 on attack rolls and saves against fear.
OOC:
I have my fire shield going as well, if I could shuffle forward those melee attacks will cause damage to the attacker. On the other hand you guys in front seem to be doing pretty good damage wise anyway.
Feb 2, 2018 7:56 am
Both wolf women approaches, casting a spell. The left one (in the g column) touches one of the wolverines, healing it slightly. the other one casts a spell, engulfing almost all of the corridor, suddenly covering the floor in a thin layer of molten glass which quickly cools down. Everyone, except Roland and Janis who are both outside of the area of the spell, must make a REF save. Spell resistance does not apply.

Rolls

Ireena's REF save.

Secret Roll

Secret Roll

Feb 2, 2018 8:12 am
OOC:
Save. +2 of Hardy applies
[ +- ] Hardy

Rolls

Ref save - (1d20+6)

(8) + 6 = 14

Feb 2, 2018 8:22 am
Durgrim fails his save. he takes 6 points of fire damage and is entangled.
Feb 2, 2018 2:58 pm
OOC:
Reflex save below. Also, I know it's Veroth's turn but I will post my turn now as I'm unsure of my availability later.

• Shooting silvered arrows vs. wolf-woman (H12)
• Rapid Shot: +12/+12
• Point blank shot (bonus already included)
[ +- ] Ujjaya's combat stats
Last edited February 2, 2018 3:04 pm

Rolls

Reflex save - (1d20+7)

(15) + 7 = 22

Attack #1, potential damage - (1d20+13, 1d8+6)

1d20+13 : (11) + 13 = 24

1d8+6 : (2) + 6 = 8

Attack #2, potential damage - (1d20+13, 1d8+6)

1d20+13 : (17) + 13 = 30

1d8+6 : (5) + 6 = 11

Feb 2, 2018 3:16 pm
OOC:
Reflex save

Rolls

reflex - (1d20+1)

(18) + 1 = 19

Feb 2, 2018 3:21 pm
Veroth hop foots it, wishing there was enough room to hover.

Rolls

Reflex save - (1d20+11)

(6) + 11 = 17

Feb 2, 2018 4:24 pm
OOC:
@ Jabes: Okay cool, I'll keep your scores in mind for later.
Ujjaya and Heather both succeed, taking only half of the fire damage (3), and are not entangled. Hmm, was Veroth flying or not in the passageway? I probably doubt it because of the closed quarters. Veroth fails his save and takes 6 points of fire damage and is entalgled, just like Durgrim.
Feb 2, 2018 4:30 pm
Veroth stows his rapier and retrieves his shortbow, moving backwards 5 feet.
OOC:
This is probably his whole action; map updated.
Feb 3, 2018 1:14 am
Ujjaya's first arrow is deflected by the she-wolf's icy armor she's wearing, but the other finds its mark between the sheets of ice covering her and makes her hiss in pain and anger.

Second round of combat.

Initiative
18 Darren
18 Roland
18 Janis
18 Wolverines
18 Durgrim
17 Ireena
16 Heather
15 She-wolves
11 Veroth
10 Ujjaya

Combat Map. (please place your counters for those who haven't done so already)

Conditions
Durgrim and Veroth are entangled (move half speed, cannot run or charge, -2 attack rolls, -4 Dex, if casting Concentration DC 15+spell level or lose spell particularities of this spell: can free itself by spending move action and Str check or Escape Artist check DC equal to spell's saving throw).
Anyone standing in the area of smooth obsidian glass (the dark red rectangle) has the DC of any Acrobatics check increase by 5, DC 15 Acrobatics check to run or charge through area or fall prone and take 1d6 points of damage from sharp obsidian spikes.
Everyone is under the effect of Heather's spell (+1 moral bonus to attack roll and save vs. fear).

Before Darren gets to act, a waiflike young woman appears in the corner of the room, near the pile of gear where the markings peek out from underneath. She looks at the combat, apparent hope on her fey-like features.

Daren is up.
Feb 4, 2018 4:18 am
Darren whispers a prayer and feels his muscles swell under his armor as he raises his hammer to strike the wolverine directly in front of him. He swings at it with all his might.
OOC:
Using my Fervor class feature to cast Bull's Strength as a Swift Action. Using regular action to attack.
[ +- ] Bull's Strength
[ +- ] Stats
Last edited February 4, 2018 4:26 am

Rolls

Reflex Save - (1d20+3)

(15) + 3 = 18

Attack (silvered) (power attack) - (1d20+11, 1d8+12)

1d20+11 : (10) + 11 = 21

1d8+12 : (4) + 12 = 16

Feb 4, 2018 7:44 am
OOC:
Darren takes 3 points of fire damage and is not entangled.
Darren swings his hammer, barely missing the raging wolverine. Roland is up next.
Feb 4, 2018 8:02 am
Roland reloads the hackbut.
Feb 4, 2018 6:27 pm
Frustrated by his miss last round, Janis shoots arrows at the wounded she-wolf, a look of dtermination, hatred, and sheer disgust on his face as he takes aim at his hated foe... His 3 shots missing making scream in anger and frustration... almost as if his intense hatred for the werewolves was messing with his focus and concentration...

Rolls

1st shot (Rapid Shot, Deadly Aim)

2nd shot (Rapid Shot, Deadly Aim)

3rd shot (Rapid Shot, Deadly Aim)

Feb 4, 2018 6:30 pm
The wolverines' turn now... Before the wolverine attack, Durgrim takes 1 point of acid damage from last round's caustic bite. Both Durgrim and Darren are hit by a single claw for 6 points of damage each. Durgrim and Darren are now bleeding, they will take bleed damage at the start of their turn, until they succeed at a DC15 Heal check or are healed by magic.

Speaking of which, Durgrim is up and takes 4 points of bleeding damage.

Rolls

Acid damage on Durgrim

Bite on Durgrim

1st claw on Durgrim

2nd claw on Durgrim

Bite on Darren

1st claw on Darren

2nd claw on Darren

Feb 4, 2018 9:32 pm
Angry at the clawing wolverines, Durgrim swings his hammer down at them. "Ye be crushed by Torags hammer, beasties!"
OOC:
Aand suddenly I regret spending all those lay on hands earlier. :o

Full attack with foegrinder, most damaged wolverine first, then least.
-2 from entangled, +1 from bless, -2 from power attack: -3 on attacks, ie. +9/+4 with the foegrinder
[ +- ] State

Rolls

Attack I (attack, damage, electric) - (1d20+9, 2d6+10, 1d6)

1d20+9 : (16) + 9 = 25

2d6+10 : (23) + 10 = 15

1d6 : (4) = 4

Attack II (attack, damage, electric) - (1d20+4, 2d6+10, 1d6)

1d20+4 : (4) + 4 = 8

2d6+10 : (13) + 10 = 14

1d6 : (4) = 4

Feb 4, 2018 11:08 pm
Durgrim's first strike his the wolverine in its ribs, scoring a solid hit, but the animal is still standing, angrier then ever. Weakened by his blood loss, Durgrim's strength fails him on his second swing, which lands weakly in front of the angry animal.

Seeing Durgrim is starting to be in trouble, Ireena aims for the wolverine in front of him and shoots. she then yells to Janis. "Janis, stop shooting the werewolves! We need to finish off the wolverines first!"

Ireena's arrow hits the wall next to the wolverine, making her swear silently under her breath. "I'm better with a sword... I need to get in there..."

Heather is up next.
OOC:
I forgot about Heather's spell, but looking at what I rolled it would not have changed anything...

Rolls

Ireena's attack

Feb 5, 2018 3:38 pm
Heather moves up behind the front line and lays a hand on Durgrim casting cure moderate wounds.

With the Healing domain my heal spells are 50% more effective, so Durgrim is healed for 27 points.
Last edited February 5, 2018 3:39 pm

Rolls

Cure Moderate Wounds - (2d8+6)

(57) + 6 = 18

Feb 5, 2018 4:09 pm
Both she-wolves are casting again now. One of them healing herself, while the other summons a swarm of howling, screeching monkeys in the spaces occupied by Heather, Veroth, Durgrim and Darren which all takes 8 damage and have a Fortitude save to make. Also, the swarm will make steal attempts on people in the swarm when they begin their turn in the swarm.

Speaking of which, Veroth, the monkeys will attempt to steal his rapier. Tiny paws grasp towards his rapier, but fail to grasp it, Veroth retains his rapier, this round...

Rolls

Cure Light Wounds

Swarm damage

Steal Attempt

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