Act II, Ill Fortunes (the third day)
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Darren is up next.
AC: 24 - Touch: 11 - Flat-footed: 24
Sacred Weapon: 4/7
Fervor: 0/5
Blessings: 6/6
Pearl of Power: 1/1
• Power Attack: -2 attack, +4 damage
• Divine Favor (10/10 rds): +3 attack, +3 damage
• Sacred Weapon (Ghost Touch)
Orisons: Light, Create Water, Mending, Detect Magic, Stabilize
Level 1: Divine Favor 1/2, Protection From Evil 0/1, Hide From Undead 0/1, Shield of Faith 1/1
Level 2: Lesser Restoration 0/1, Ironskin 0/1, Bull's Strength 0/1, Burst of Radiance 0/1
Level 3: Channel Vigor 1/1
Rolls
Attack! - (1d20+12, 1d8+13)
1d20+12 : (1) + 12 = 13
1d8+13 : (4) + 13 = 17
Confirm Fumble? - (1d20+13)
(7) + 13 = 20
Rolls
Silver Rapier+1, sneak attack? - (1d20+12, 1d6+3, 4d6)
1d20+12 : (16) + 12 = 28
1d6+3 : (1) + 3 = 4
4d6 : (4243) = 13
Initiative
27 Veroth
22 Roland
16 Ireena
14 Weiryn
13 Ryjo
13 ethereal undead?
13 large plant?
12 strange powerful corpse? (dey ded)
11 Durgrim (delaying, so can take his action whenever he chooses)
4 Heather
4 Darren
Ruined surface estate battle map.
Conditions
The red area in the corridor of the basement is still covered in chards of sharp melted glass. it is considered difficult terrain, and increase the DC of Acrobatics check done within it by 5. Also, any attempt to run or charge through this terrain will require an Acrobatic check DC 15. Any creature falling prone in the area takes 1d6 points of damage.
Ryjo and the plant creature grappling him is grappled (-4 DEX, -2 attack and Combat Maneuvers except grapple checks to escape, cannot perform actions which requires hands to performs, if grappled and casting must make Concentration check DC 10+grappler's CMB+spell's level).
Rolls
Acrobatics - (1d20+16)
(17) + 16 = 33
Roland is up next.
Rolls
Plant creature attack of opportunity
Grapple attempt
Rolls
Attack one - (1d20+10)
(16) + 10 = 26
Attack two - (1d20+5)
(10) + 5 = 15
Damage - (2d12+5)
(34) + 5 = 12
Additional damage if bother hit - (2d12)
(126) = 18
Ireena will move, dropping her longsword and swiftly drawing her crossbow, loading it and preparing to shoot the other plant creature next round.
Negative Levels:3/7
HP: 17/26
AC: 17
Power over Undead: 6/6
Channel Energy (1d6 Positive, 1d6 Negative, Selective): 2/5
Wizard Spells Prepared
Cantrips: Detect magic, Disrupt Undead, Ray of Frost, Read Magic
1st Level: Mage Armor, Magic Missile, Magic Missile, Enlarge Person, Ray of Enfeeblement (S)
2nd Level: Defensive Shock, Summon Monster II, Cat's Grace, False Life (S)
Cleric Spells Prepared
Orisons: Stabilize, Detect Poison, Purify Food and Drink, Guidance
1st Level: Endure Elements, Endure Elements, Endure Elements, Endure Elements, Comprehend Languages (D)
2nd Level: Resist Energy, Lesser Restoration, Lesser Restoration, Detect Thoughts (D)
Ryjo Enlarge Person: 20/20
Galvanic Gauntlet Damage: 1d6
Rolls
Channel positive energy - (1d6)
(1) = 1
Str 12, +1
Dex 14, +2
AC 17
Attk Bonus +4
CMB: +8 (forgot Maneuver Training)
CMD: 20 (forgot Maneuver Training)
Unarmed Dam 2d6+1
HP: 3/52.
CON: 15/16.
1 negative level: -1 on all checks.
Rolls
Flurry of blow, 1st attack - (1d20+2, 2d6+1)
1d20+2 : (5) + 2 = 7
2d6+1 : (13) + 1 = 5
Flurry of blows, 2nd attack - (1d20+2, 2d6+1)
1d20+2 : (20) + 2 = 22
2d6+1 : (22) + 1 = 5
Rolls
Attack (touch)