Act II, Ill Fortunes (the third day)

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Mar 12, 2018 9:49 pm
Shanata says:
OOC:
How do you measure a radius on the map? Is there a place I can move to that my 30 ft radius burst of healing will hit DArren and Durgrim but not the wolverine?
Centered on a corner, per these templates.
Mar 12, 2018 11:56 pm
Shanata says:
OOC:
How do you measure a radius on the map? Is there a place I can move to that my 30 ft radius burst of healing will hit DArren and Durgrim but not the wolverine?
I drew a circle on the map to where you could move in order for the 30-ft. radius to stop at Darren's and Durgrim's position. That would be a 25-ft. movement. If you can't make it there as a single move, well looks like you'll heal the wolverine too...
Mar 13, 2018 11:52 pm
OOC:
I can only move 20ft. I don't want to heal the wolverine too. If I stay on the other side of the aisle does the step out mean I will heal Ireena, but not the wolverine?I am still a bit confused because the templates have you in a corner, not within a square.
Heather moves her full 20ft reach.
Mar 14, 2018 2:30 am
OOC:
Sadly no. There really is no way to heal your allies without healing the wolverine as well, except perhaps taking a double move and channelling energy next turn instead.
Mar 14, 2018 2:42 am
Realizing her predicament Heather takes the double move action and prepares to channel energy next round. She says a little prayer for her team mates, hoping they can hold out until next round.
Mar 17, 2018 6:06 pm
OOC:
Sorry, took longer than expected...
Both she-wolves will retreat somewhat, seeing Ireena pierce through their front line. Both of them will drop their sling and stone slick with some liquid and cast a spell. The grey one in the G column will suddenly have a flame appear in the palm of her hand. The brown one in the D column will heal herself.

Veroth is up next.

Rolls

Tris' healing

Mar 17, 2018 6:52 pm
Nearly useless in these situations, Veroth will continue to fire arrows at the wolverine in hopes of getting lucky...

Rolls

Shortbow+1, -4 for firing into melee - (1d20+7, 1d6+3)

1d20+7 : (2) + 7 = 9

1d6+3 : (3) + 3 = 6

Mar 17, 2018 10:11 pm
Veroth's arrow misses its mark. Ujjaya is up.
Mar 18, 2018 8:17 pm
Ujjaya will take aim at the grey she-wolf with the flame in her hand.
OOC:
OOC:
• Shooting silvered arrows.
• Ki Flurry: +12/+12/+12/+11
• Deadly Aim: -2 attack, +4 damage. (adjustments already included).
• Point Blank Shot: +1 to all bow attack & damage rolls. (bonus already included).
• Aspect of the Falcon 1/day, duration 1 minute, +3 Perception, +1 archery attack, crit 19-20/x3. (bonus already included).
• Perfect Strike: 6/day, must declare before rolling, once/round, as part of attack; roll two d20s for one bowshot, with the lower roll as crit confirmation if the higher threatens.
[ +- ] Ujjaya's combat stats
Last edited March 19, 2018 3:29 am

Rolls

Attack #1, Perfect Strike, potential damage - (1d20+12, 1d20+12, 1d8+10)

1d20+12 : (11) + 12 = 23

1d20+12 : (3) + 12 = 15

1d8+10 : (6) + 10 = 16

Attack #2, potential damage - (1d20+12, 1d8+10)

1d20+12 : (15) + 12 = 27

1d8+10 : (1) + 10 = 11

Attack #3, potential damage - (1d20+12, 1d8+10)

1d20+12 : (17) + 12 = 29

1d8+10 : (3) + 10 = 13

Attack #4, potential damage - (1d20+11, 1d8+10)

1d20+11 : (18) + 11 = 29

1d8+10 : (5) + 10 = 15

Mar 18, 2018 9:46 pm
Once again, three of Ujjaya's arrow find their mark, severely bloodying the she-wolf. She is still standing up, but howling in pain form being hit by 3 silvered arrows.

Sixth round of combat.

Initiative
18 Darren
18 Roland
18 Janis
18 Wolverines
18 Durgrim
17 Ireena
16 Heather
15 She-wolves
10 Ujjaya
7 Veroth (temporarily down from 11 due to deafness)

Combat Map.

Conditions
Durgrim and Veroth are entangled (move half speed, cannot run or charge, -2 attack rolls, -4 Dex, if casting Concentration DC 15+spell level or lose spell particularities of this spell: can free itself by spending move action and Str check or Escape Artist check DC equal to spell's saving throw).
Veroth is deafened (automatically failed sound-based Perception checks, -4 on opposed Perception checks, -4 on initiative checks, 20% miss chance for casting spell with auditory components).
Anyone standing in the area of smooth obsidian glass (the dark red rectangle) has the DC of any Acrobatics check increase by 5, DC 15 Acrobatics check to run or charge through area or fall prone and take 1d6 points of damage from sharp obsidian spikes.
Everyone is under the effect of Heather's spell (+1 moral bonus to attack roll and save vs. fear).

Darren is up.
Mar 18, 2018 10:57 pm
Darren calls forth the power of flame onto his divinely powered weapon and swings at the wolverine on the other side of the door with his silvered hammer.
OOC:
Swift Action: Sacred Weapon to cause my weapon to have the Flaming property
Standard Action: Attack
[ +- ] Combat Stats
Last edited March 19, 2018 2:43 am

Rolls

Attack w/ Flaming and Silvered - (1d20+12, 1d8+12)

1d20+12 : (4) + 12 = 16

1d8+12 : (1) + 12 = 13

Mar 19, 2018 1:00 am
Darren calls on the power of his faith to grant him strength, but his blow falls short of hitting the remaining wolverine, probably having been weakened by all this blood loss...

Roland is up next.
Mar 19, 2018 1:04 am
Two shots at last wolverine. Silver ammo against touch ac.
Last edited March 19, 2018 1:06 am

Rolls

attack 1, damage 1 - (1d20+11, 2d12+5)

1d20+11 : (20) + 11 = 31

2d12+5 : (28) + 5 = 15

attack 2 damage 2 - (1d20+5, 2d12+5)

1d20+5 : (9) + 5 = 14

2d12+5 : (23) + 5 = 10

Mar 19, 2018 1:05 am
Confirming critical and damage of 4x.

Rolls

Critical confirm - (1d20+11)

(11) + 11 = 22

Damage - (6d12)

(3122672) = 32

Mar 20, 2018 1:25 am
Roland shoots the last wolverine, pretty much blowing it away.
Mar 20, 2018 1:36 am
Seeing the last of the frontline fall, Janis will tuck away his bow and advance.

Durgrim is up next.
Mar 20, 2018 8:15 am
Durgrim fights against the vines and moves up next to Ireena.
OOC:
I'll spending a move to get free, five foot step forwards out of the red box. Ready action to maul any enemy that get's close enough.

Rolls

Strength check - (1d20+5)

(10) + 5 = 15

Mar 20, 2018 7:00 pm
Ireena will move next to the nearest she-wolf, striking her once with her sword. she fails to get through the ice armor of the she-wolf...

Heather is up next.

Rolls

Ireena's attack

Mar 20, 2018 7:52 pm
Heather takes a 5 foot step forward, raises her holy symbol, and channels a positive healing energy into everyone within 30ft.

[ooc]No extra healing, just 8[ooc]
Last edited March 21, 2018 12:44 pm

Rolls

Channel energy - (3d6)

(143) = 8

Mar 20, 2018 8:40 pm
OOC:
Healing spells. Channel energy is not a spell.
The she-wolves change their roles, with the grey one healing herself and the brown one summoning a flame in the palm of her hand.

Rolls

Matrika's healing

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