Act II, Ill Fortunes (the third day)
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Rolls
Initiative Janis Barahg
Initiative Ireena
Whatever's beyond that door...
Rolls
Initiative - (1d20+6)
(20) + 6 = 26
Rolls
Initiative - (1d20+6)
(12) + 6 = 18
Who's getting Roland?
Rolls
Initiative - (1d20+1)
(6) + 1 = 7
Initiative
26 Roland
24 Janis
18 Darren
17 Ireena
16 Heather
15 ??
11 Veroth
10 Ujjaya
7 Durgrim (readied to attack anything on the other side of the door).
Combat Map. (please place your counters for those who haven't done so already)
Conditions
(none at the moment)
Roland is up.
AC: 23 - Touch: 10 - Flat-footed: 23
Sacred Weapon: 6/6
Fervor: 4/5
Blessings: 6/6
Pearl of Power: 1/1
Power Attack: -2 attack, +4 damage
Orisons: Light, Create Water, Mending, Detect Magic, Stabilize
Level 1: Divine Favor 2/2, Protection From Evil 1/1, Hide From Undead 1/1, Shield of Faith 1/1
Level 2: Lesser Restoration 1/1, Ironskin 0/1, Bull's Strength 1/1, Burst of Radiance 1/1
Level 3: Channel Vigor 1/1
The wolverines were also readying, so there's going to be a lot of attacks going on right now...
the first wolverine tears into Durgrim for a total of 14 points of damage; 11 for the bite proper, and 3 points of acid damage which will linger for a couple of rounds... the second wolverine misses Darren, and Janis' arrow strike true, making the she-wolf howl from pain just as Janis mumbles an insult to her...
"Yeah, how do you like that you bitch?"
Edit: nope, Janis' arrow would have missed because of cover (others standing in front of the she-wolves).
Ireena is up next (well, there's still Roland and Durgrim's readied actions).
Rolls
1st wolverine bite on Durgrim
2nd wolverine bite on Darren
Janis' shot on she-wolf with gold border
Heather is up next.
Rolls
Shot 1 damage 1 - (1d20+10, 2d12+5)
1d20+10 : (2) + 10 = 12
2d12+5 : (87) + 5 = 20
Shot 2 damage 2 - (1d20+5, 2d12+5)
1d20+5 : (15) + 5 = 20
2d12+5 : (87) + 5 = 20
Edit: CRIT! 30 dmg total
Taken 3 CON damage
Spent: 6 Lay on Hands
Spells Prepared: Level 1: Divine favor, Veil of Positive energy
Rolls
Foegrinder (to hit, damage, electricity) - (1d20+12, 2d6+6, 1d6)
1d20+12 : (20) + 12 = 32
2d6+6 : (11) + 6 = 8
1d6 : (2) = 2
Crit! x3! - (2d6+6, 2d6+6)
2d6+6 : (13) + 6 = 10
2d6+6 : (31) + 6 = 10