Act II, Ill Fortunes (the third day)
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Hoping the creature is put off balance Heather then retreats down the stairs behind Durgrim.
Rolls
channel positive energy harm undead - (3d6)
(624) = 12
AC: 24 - Touch: 11 - Flat-footed: 24
Sacred Weapon: 5/7
Fervor: 0/5
Blessings: 6/6
Pearl of Power: 1/1
• Power Attack: -2 attack, +4 damage
• Divine Favor (10/10 rds): +3 attack, +3 damage
Orisons: Light, Create Water, Mending, Detect Magic, Stabilize
Level 1: Divine Favor 1/2, Protection From Evil 0/1, Hide From Undead 0/1, Shield of Faith 1/1
Level 2: Lesser Restoration 0/1, Ironskin 0/1, Bull's Strength 0/1, Burst of Radiance 0/1
Level 3: Channel Vigor 1/1
Rolls
Attack! - (1d20+12, 1d8+13)
1d20+12 : (13) + 12 = 25
1d8+13 : (8) + 13 = 21
Darren then moves in and smashed the creature with his warhammer... as much as you can smash an incorporeal creature... in fact, it felt like the hit did not connect as much as it would normally have, but it still looks like it damaged the creature...
Seventh round of combat.
Initiative
27 Veroth
22 Roland
16 Ireena
14 Weiryn
13 Ryjo
13 ethereal undead?
13 large plant?
12 strange powerful corpse?
11 Durgrim (delaying, so can take his action whenever eh chooses)
4 Heather
4 Darren (moved there after delaying)
Ruined surface estate battle map.
Conditions
The red area in the corridor of the basement is still covered in chards of sharp melted glass. it is considered difficult terrain, and increase the DC of Acrobatics check done within it by 5. Also, any attempt to run or charge through this terrain will require an Acrobatic check DC 15. Any creature falling prone in the area takes 1d6 points of damage.
Ryjo, Ireena and the plant creatures grappling them are grappled (-4 DEX, -2 attack and Combat Maneuvers except grapple checks to escape, cannot perform actions which requires hands to performs, if grappled and casting must make Concentration check DC 10+grappler's CMB+spell's level).
Veroth is up.
Rolls
Incorporeal creature's Wil save
Incorporeal creature's AoO (touch)
Oh dear, you hadn't said what the fort save required but that doesn't look good. I am going to use my Inspired ability to reroll that one if that is how this works
Rolls
fort save - (1d20+8)
(4) + 8 = 12
reroll fort save - (1d20+8)
(13) + 8 = 21
Using dead shot, deadly aim, and point blank shot. Firing vs Touch AC
Rolls
attack roll one - (1d20+10)
(5) + 10 = 15
Attack roll two - (1d20+5)
(4) + 5 = 9
Possible damage (if one shot hits, use this) - (2d12+5)
(27) + 5 = 14
Possible additional damage(if both shots hit, add this damage as well) - (2d12)
(510) = 15
Ireena will attempt to break free of the other creature.
Rolls
Ireena's CMB to break free
Negative Levels:3/7
HP: 17/26
AC: 17
Power over Undead: 6/6
Channel Energy (1d6 Positive, 1d6 Negative, Selective): 3/5
Wizard Spells Prepared
Cantrips: Detect magic, Disrupt Undead, Ray of Frost, Read Magic
1st Level: Mage Armor, Magic Missile, Magic Missile, Enlarge Person, Ray of Enfeeblement (S)
2nd Level: Defensive Shock, Summon Monster II, Cat's Grace, False Life (S)
Cleric Spells Prepared
Orisons: Stabilize, Detect Poison, Purify Food and Drink, Guidance
1st Level: Endure Elements, Endure Elements, Endure Elements, Endure Elements, Comprehend Languages (D)
2nd Level: Resist Energy, Lesser Restoration, Lesser Restoration, Detect Thoughts (D)
Ryjo Enlarge Person: 20/20
Galvanic Gauntlet Damage: 1d6
Rolls
Channel positive energy - (1d6)
(6) = 6
Str 12, +1
Dex 14, +2
AC 17
Attk Bonus +4
CMB: +6
CMD: 18
Unarmed Dam 2d6+1
HP: 20/52.
CON: 15/16.
1 negative level: -1 on all checks.
Rolls
Ryjo's CMB to escape - (1d20+6)
(15) + 6 = 21
Rolls
Corpse's attack on plant
Ryjo's muffled screams of pain seems to indicate that the poor monk might not have a lot left in him... As for the second plant, a hit from it's vines reduces the corpse to dust. You wonder if a plant creature can be surprised...
Ryjo's HP: 2/52
Rolls
Constrict on Ryjo
Attack on corpse
The creature once again misses and is in danger of fumbling... It is not a fumble, but still a miss...
Durgrim is up next and still waiting, I'll assume... (so we can go to Heather now).
Rolls
Incorporeal undead attack (touch)
Fumble confirmation roll
Celestial Wolf Stats
Seeing the fiendish creature before it one of the celestial wolves (wolf 1) will use it's Smite Evil quick action before attacking with a bite attempting to trip the creature. Wolf 2 will move to corner the undead creature and attack using a bite with an attempt to trip.
Rolls
Wolf 1, attack + Chr - (1d20-1)
(4) - 1 = 3
Wolf 1 damage - (1d6+1)
(5) + 1 = 6
Wolf 1 bonus damage - (1d8+2)
(4) + 2 = 6
Wolf 2 Attack - (1d20+2)
(18) + 2 = 20
Wolf 2 Damage - (1d6+1)
(4) + 1 = 5