In-Character Thread - Chapter 1, Vur Tepe

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Dec 13, 2017 8:47 pm
Tov stands shaking the fog from hee mind after the blast. Her hearng faultering she pushes the trandoshan toward the door after the diplomats. "Go! The droid is useless now. Get ahead and clear the path in front. I'll take up the rear amd make sure the door gets closed." Her voice much too loud for the proximity.
She moves in front of the Journeyers and stands defensively, ready to deal with any threat that trys to pass her. "Stand down! Killing these few diplomats will not solve the issues you have with their house. Choose your action while calm not in anger. That only ever leads to ill-advised choices that hurt more then just you. Go home!
OOC:
Gonna roll Vigliance as that bomb was unexpected. Want to use Leadership or Charm(not sure what makes more sense but I have no bonus to either, so I guess it is a striaght Presence roll.) to convence these people that self-preservation is a better course of action and hope they back off.)

Rolls

Vigilance for initaitive

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Presnece for convincing

3 Advantage, 2 Threat

Total: 1 Advantage

Dec 13, 2017 10:49 pm
OOC:
Oof! Now that's an unlucky roll, Apex. Two things 1. I'm gonna roll you a Boost, because these are "Commoners" facing 4 Journeyers, but 2. I'm also gonna re-roll the Difficulty die, as I am treating these 10 mob members as 3 Minion Groups. So the Dif will be the highest of those 3 (the group of 4 ppl) + a Setback to represent essentially an Assist from the other two Minion Groups.
...
Okay, same result lol!
The mob members continue their cautious advance on the Je'daii... shouting defaming cries that by now are familiar to you, even as the words jumble together into near incomprehensibilty. As Tov prepares herself, she sees that although many of them have arms of various sorts at their sides, none are baring lethal weaponry.

Allahn looks to Tov, she stands in a ready but defensive combat stance, and nods resolutely. Her brow knitted tightly in determination, and a deep frown on her face.
OOC:
Tov, can I get a Fear Check from you, for standing in the face of an imminent outnumbered fight. +1 Boost for your allies present, Average Difficulty + 1 Setback for their greater numbers...

Also, you do have an Advantage.

Rolls

Minion Group Difficulty

1 Failure, 2 Threat

Total: 1 Failure, 2 Threat

Minion Group Initiative (just gonna roll 1 slot)

1 Success, 2 Advantage

Total: 1 Success, 2 Advantage

Journeyers Initiative (again just rolling 1 slot)

1 Advantage

Total: 1 Advantage

Dec 17, 2017 7:06 pm
OOC:
Oh, thats healing my one of my 13 strain my friend.
OOC:
EDIT: Nevermind. I'll just go ahead and put that strain right back on.
Strain 13/16 | Wound 0/13 |
Def(M) 1 | Def(R) 0 | Soak 2
Last edited December 17, 2017 7:08 pm

Rolls

Fear check - Discipline

2 Success, 2 Advantage, 3 Threat

Total: 2 Success, 1 Threat

Dec 17, 2017 8:23 pm
"Ryo!" the Trandoshan barks. The angry crowd is closing in, but the Ryo diplomats and guards cluster around him. "Follow me. We'll do our best to lose them and get you to safety."

He ushers them through the door and follows, not bothering to glance around for a panel to destroy and seal the door closed. Better to run and leave the other Journeyers options.

"With me!" And Rossa crosses past the other Ryo and runs down the hall. He tries buttons at random doors, but none open easily. So he keeps running, leading the diplomats down the hall as it bends away from the cacophony behind and into twists of passageways that he has never entered.

Note to self: more exploration, he thinks.
Dec 19, 2017 11:29 am
"Ha... It would appear that talk is not going to get us much farther." Stepping up next to Allahn and Tov to face down the crowd, one of the other Journeyers says something audible enough for them to hear - in a growling, different language from the Basic everyone here spoke. Standing at his full height of two meters, the Wookiee with dark brown fur and wearing something resembling light body armor still has a slight smile on his face, despite the rather dire turn the situation has taken.

With a resolute nod towards his two fellow Journeyers, Wrrock prepares himself for what appears to be inevitable conflict. Under his fur, a single bead of sweat runs down his forehead, as he attempts to focus despite the far greater numbers they were facing.
OOC:
Time for me to get involved! Happy to be here, guys. Gonna roll the same Fear Check that Tov had to do for fairness' sake.
OOC:
Edit: wowzers, 4 Threat on that Fear check. This can't be good...
Last edited December 19, 2017 11:33 am

Rolls

Initiative (Vigilance)

3 Success, 4 Advantage

Total: 3 Success, 4 Advantage

Fear Check (Discipline)

1 Success, 4 Threat

Total: 1 Success, 4 Threat

Dec 20, 2017 4:49 am
The members of Clan Ryo follow Rossa and Depra into the halls. The group pass by bay doors, regular doors, and occasional conveyor openings in the walls, as well as narrow branching tunnels crowded with piping, hissing with steam, and humming with electricity. As you go, they crowd by a worker or two who are left in their wake staring at the odd procession with puzzled looks. There are markings - on the floors, walls, and doors - but without knowledge of their meaning, no doubt the jargon of the behind-the-scenes industry here - it does little good.
OOC:
Zoom, can you make a Hard Perception check to try and get/keep your baring, +1 Setback due to the rushed circumstances.
...
OOC:
Combatants, here are the initiative slots:
PC
PC
NPC
PC

Unless someone wants to do something special, seems like for the PBP games I've played in that the person who rolled the slot just uses it to make things easy. That said, Wrrock is Staggered this round and takes a Strain, so maybe we'll save that last slot for him this time ;D
...
OOC:
jkl, I was trying to hint earlier that a bribe could give you a Boost to your check. But that's still not a great % chance to get the success you need. Why not flip a Destiny Point to create a narrative path into the back tunnels? I'll try to bring things around to you, but that could take some doin' yet.
Dec 21, 2017 7:45 am
Tov turns to her fellow Journeyers as they setup a wall with her. 'Stay strong, they are looking to you.' She thinks as her fellow Jouneyers give her more resolve to keep her calm. "Stay vigilante. Back slowly toward the rear door." She times her steps with the others and backs to the door, keeing an eye on the crowd.
OOC:
Don't have any stances yet but I want to be ready to push back anyone who trys to get by or gets to close. Not really sure if/what I need to roll.
Dec 21, 2017 5:49 pm
OOC:
So you are basically taking a Maneuver to move to the door, sounds like? It's Short Range to you, so you do have an Action that you could use for a Skill or Power check, or you could convert that action to a Manuever, as well. Did you want to do anything with it?

There's no such thing as delayed actions in FFG, it's all a prolonged engagement encompassing up to a minute ingame time, and multiple exchanges, and localized movement. So if you want to do anything with your Action, you have to do it on your turn.
The other Journeyers move in unison with Tov, still readied to fight, with the exception of a wookie who appears to be momentarily shaken by the coming fight... Then the angry mob comes at you all...
OOC:
I'll hold off their rolls just yet incase you want to use your Action, Apex. Moving forward when we're in structured gameplay, in addition to the narrative text, please layout your round OOC in the terms of structured gameplays "units", Manuevers, Actions, etc.

For their turn Allahn and the Journeyer by her use their Manuever to move to the door, and their Action to take the Guarded Stance Manuever.
Dec 21, 2017 8:06 pm
OOC:
Got it. Still not fluent in EotE yet, sorry. I'll just stay with the other Jouneyers. So, Maneuver to move then no Action. Don't want to get to far away.
Dec 21, 2017 8:36 pm
DM_Apexwolf says:
OOC:
Got it. Still not fluent in EotE yet, sorry. I'll just stay with the other Jouneyers. So, Maneuver to move then no Action. Don't want to get to far away.
OOC:
No problem at all!

Not at my books right now, but I don't think Minions can willingly take Strain so here's their round 1...

The Minion Group of 4 ppl (MG1) Maneuvers twice (Med>Short>Eng) to Engage with Allahn+1.

MG2 Maneuvers twice to Engage w/ Tov.

MG3 Maneuvers once to Engage w/ Wrrock, and uses Action to Brawl.

They will pass a Boost to their next Ally.

Silim, your go. You can Maneuver, but that's it due to Stagger.
The civilians circle up around the Journeyers. Those approaching Wrrock engage in an awkward halting and half-hearted assault on the wookie, using untrained kicks and punches. Wrrock is able to fend them off and defend himself without any of them landing a significant blow... for now.

Rolls

Minion Group 3, 3 ppl, Brawl Check

2 Success, 1 Advantage, 2 Failure

Total: 1 Advantage

Dec 22, 2017 7:36 am
For all his courage he had wanted to show by stepping up with his fellow Journeyers, the young Wookiee felt himself overwhelmed by the actual pressure of standing opposed to so many. They weren't a real threat - his ability to fight them off without even drawing a weapon was proof of that. But the animosity and anger from these civilians was so all-encompassing that he could almost feel it without relying on the Force.

"T-tch...! Back off already! This won't accomplish anything!" growling out a sentence towards them, Wrrock adopted a defensive position, finally regaining at least part of his composure, yet fully aware he might not get out of this one without letting his fists do some of the talking soon...
OOC:
Maneuver to adopt a Defensive Stance! Disengaging won't help me much without a second maneuver to join up with the others, after all. May as well serve as a furry punching bag. Tov and the Journeyers should probably go first next round again!
Dec 22, 2017 7:45 pm
OOC:
There is a Guarded Stance Maneuver. Poop. All good, I'll remember for next time. We'll say hher heas is still ringing from the concussive bomb.
Dec 22, 2017 9:12 pm
DM_Apexwolf says:
OOC:
There is a Guarded Stance Maneuver. Poop. All good, I'll remember for next time. We'll say hher heas is still ringing from the concussive bomb.
OOC:
It is next time :P Tov's go.
Dec 23, 2017 7:27 pm
OOC:
Oh, OK then.
Continuing to back slowly keeping the mob from passing though to give the diplomats time, Tov watches as the mob gets more aggresive with Wrrock and changes her tactics. She steps toward Wrrock and her stance becomes more aggresive as well but only enough to deffend herself more.
"Warok, are you OK? Keep your feet under you, don't let the anger in. They only act from emotion. We know better." She says to the wookiee hoping to give him some resolve.
OOC:
Not sure if that was enough to give an Assist but that is what I want to do.
Maneuver: Guarded Stance
Action: Trade for Maneuver: Assist Wrrock
Moving up within my range band for flavor assuming Wrrock will be moving his turn.
Last edited December 23, 2017 7:28 pm
Dec 23, 2017 8:00 pm
Lost and maybe just a little disoriented--Why didn't the Masters give us any maps? Rossa thinks--Rossa tries a few doors along the corridor, but none of them budge. He keeps moving, trying to remember what might be on the opposite side of these doors. More shops, maybe? He turns a corner, then another, leading the Ryo.

For all his bravado, walking confidently along, a pit grows in Rossa's stomach as each hallway looks more like the last.

Rolls

There's gotta be a way out! (Perception)

3 Success, 1 Failure, 2 Threat

Total: 2 Success, 2 Threat

Dec 23, 2017 10:59 pm
DM_Apexwolf says:
OOC:
Not sure if that was enough to give an Assist but that is what I want to do.
Maneuver: Guarded Stance
Action: Trade for Maneuver: Assist Wrrock
Moving up within my range band for flavor assuming Wrrock will be moving his turn.
OOC:
So, Wrrock is at Short Range from Tov initially here. Accordingly, you would have to take a second Maneuver, which takes 2 Strain, to accomplish all of those things (see below). And Tov only has 3 left... Do you still want to take the Guarded Stance? Or would you rather take the Guarded Stance, and not Assist Wrrock (and use your Action for something else)? Or do all 3?

Here's your breakdown:
Maneuver, Engage w/ Wrrock (so you can Assist him).
Action>Maneuver, Assist Wrrock.
2nd Maneuver, Guarded Stance (2 Strain).

I'll wait to resolve Tovs attackers turn until we sort out what you want to do.
Allahn and her cohort brawl with the mob memebers, displaying a level of skill the civilians lack, in a coordinated series of strikes, feints, and blocking forms, however the mob has them outnumbered 2 to 1.

Wrrocks mob members come at him again, this time sending two at once!
OOC:
Ok, so Allahn+1 beat on their mob, dropping 1 of the 4, the mob beats on them, dropping the +1 Journeyer (w/ the Triumph).
Allahn gives +1 Boost to next Ally w/ her Advantage.

Wrrock you get dealt 3 Strain, and they are gonna upgrade their next attack w/ the Triumph.

Rolls

Allahn+1 v. MG1, Aim+Brawl

3 Success, 2 Advantage, 1 Threat

Total: 3 Success, 1 Advantage

MG1 v. Allahn+1, Boost+Aim+Brawl

3 Success, 4 Advantage, 1 Triumph, 1 Failure, 3 Threat

Total: 2 Success, 1 Advantage, 1 Triumph

MG3 v. Wrrock, Aim+Brawl

2 Success, 1 Advantage, 1 Triumph, 1 Failure, 1 Threat

Total: 1 Success, 1 Triumph

Dec 23, 2017 11:17 pm
As Rossa tries the latest door, he does a double take as he realizes one of the Ryo diplomats is missing...
OOC:
Take 2 Strain for those threats, Rossa.
Dec 24, 2017 12:32 am
OOC:
I want to note that you can never do more than 2 maneuvers on your turn, even if you convert your action into a second maneuver. Free maneuvers caused by enemy threats do not count for this limit. Also you were correct earlier, minions can't voluntarily take Strain. Also, due to my Soak of 5, those 3 damage from the crowd do nothing... For now.
Wrrock felt the flurry of punches impact his armor, defending himself as best he can without outright hurting someone - but as two of them knock him back and forth, he realizes how fruitless this endeavor is becoming. Allahn and the other Journeyers had started fighting back.

"I agree that anger will not help us for long, but...!"
Ducking under a swing, Wrrock's right hand pulls what appears to be a long wooden walking stick from his back - but holding it like a blade, he suddenly goes for the offensive!

"Sometimes the right and better thing to do is to answer emotion with emotion!"

Twirling his training stick in his hand as he roars the final words, he rains down a flurry of blows and jabs onto the group surrounding him.
OOC:
Maneuver to draw my weapon, Action to attack. One boost from Accurate 1, and one Setback from having used Guarded Stance last turn.
OOC:
Edit: Well crap - passing 1 boost to the next ally to act with my Advantage, as Wrrock driving his group back gives his allies an opportunity as it distracts the enemy.
Last edited December 24, 2017 12:33 am

Rolls

Training Stick attack vs civilians

1 Success, 3 Advantage, 2 Failure, 2 Threat

Total: 1 Failure, 1 Advantage

Dec 24, 2017 1:05 am
OOC:
Oh, OK. Didn't catch the needing to be engaged for the assist. I'll move up to him and assist. She wants to help her friends over herself. No guarded stance.
Maneuver - Maneuver, Engage w/ Wrrock
Action>Maneuver - Assist Wrrock
OOC:
Does that mean Wrrock can roll another blue for me assisting?
Last edited December 24, 2017 1:09 am
Dec 24, 2017 1:23 am
Silim says:
OOC:
I want to note that you can never do more than 2 maneuvers on your turn, even if you convert your action into a second maneuver. Free maneuvers caused by enemy threats do not count for this limit. ...
OOC:
Ah, my bad, thanks for the correction!

And Wrrock can add a Boost die to that roll for the Assist. Can't succeed but could get another Advantage out of it.
Tov's mob also begins to flail at him with punches and kicks...
OOC:
3 Strain Tov, and theyre gonna upgrade their next attack w/ Triumph...

Back to the top 2 PC slots!

Rolls

MG2 v. Tov, Brawl

2 Success, 1 Advantage, 1 Triumph, 1 Failure, 1 Threat

Total: 1 Success, 1 Triumph

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