Out-Of-Character (OOC) Discussion
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Nov 1, 2017 10:47 am
Max starting value for Traits is 8, and for Attributes it's 4. That's BEFORE race and class bonus, right?
Last edited November 1, 2017 10:49 am
Nov 12, 2017 9:05 pm
ok small favor for the gm, is it possible that when you write a post and the character is talking in it you us the Bold text to show this, because well long posts of text without the codes/different fonts is really hard for me to read as a dyslexic
Nov 18, 2017 5:56 pm
Okay Grogg, just in case you where wondering when I'll introduce you and were waiting for that in order to post, the elf who just burst into the temple was your character... In case this wasn't clear enough.
Nov 20, 2017 2:32 am
Sorry everyone. Rough few days. I'll get something up in the morning. I need to get caught up on the story so far . Right off the bat I won't have much for back story, but I'll flesh it out quick.
Dec 12, 2017 4:23 am
Again my apologies.
Just a brief what's up. I've been working crazily at work getting projects done because my wife is having major surgery wednesday and I'll be out of work for nearly two weeks helping her recover. So for the past two weeks I've been basically doubling my work load. Between crazy work and trying not to stay sick I've just been out of it.
I want to play and will get caught up tomorrow, but I understand if you need to ghost me or kill off my character and move on. I'll post tomorrow and then I'll be in hospital for sure wednesday and thursday until they release her. Friday I'll be able to post between rounds of taking care of her.
Just a brief what's up. I've been working crazily at work getting projects done because my wife is having major surgery wednesday and I'll be out of work for nearly two weeks helping her recover. So for the past two weeks I've been basically doubling my work load. Between crazy work and trying not to stay sick I've just been out of it.
I want to play and will get caught up tomorrow, but I understand if you need to ghost me or kill off my character and move on. I'll post tomorrow and then I'll be in hospital for sure wednesday and thursday until they release her. Friday I'll be able to post between rounds of taking care of her.
Dec 12, 2017 7:15 am
My girlfriend and I went through something similar just last month, so I have some idea what you're going through. I wish you and her all the best!
Dec 12, 2017 4:42 pm
Hope for the best for your wife. If things were to get worse (hopefully they won't) and you cannot post for whatever reason, I'll simply find a reason for your character to leave the group (unless the dice decide otherwise, of course...). I hate killing off characters because of that and had bad experiences doing that in the past... It's easier to reintroduce a character who left later on than a dead one...
Best of luck for you and your wife.
Best of luck for you and your wife.
Dec 22, 2017 3:29 am
Hey Grogg, I know you might still be busy with your wife's health problems. do you want me to GMPC your character in the meantime?
Jan 6, 2018 8:59 am
ok question again the +x damage on the slayer points, do they raise my RAT with +2, or does it keep the RAT at 17 (atm) and when i hit i just do +x damage
Jan 6, 2018 4:54 pm
Damage is basically determined by your die roll on a successful check. The +2 bonus on your attacks that you get from using Slayer Points is applied to your CTN. So if you normally have a Ranged Attack CTN of 17, it would become a 19. So the likeliness of successfully hitting your target increases, the potential to do more damage than usual increases because now you can roll an 18 or 19 and hit. And if you roll a Coup that’s 19 Damage before the reroll, whereas it normally would have been 17.
Jan 6, 2018 5:35 pm
I'm not seeing any entry of +x damage, they are noted as attack +x, basically working the way funfungiguy explained.
Jan 7, 2018 1:55 pm
Each grid square is 1 meter? With Movement Rate 5 meters and 1 Slayer Point Available to potentially move 6 meters can I maneuver behind Faceplate Orc? If I understand the rules correctly, attacking from behind grants a bonus to MAT.
Jan 7, 2018 4:11 pm
@ Gaz: X damage ones? Okay, I see Ignore x damage, Defense + x, Opponent's defense - x, and attack + x. So unless you're using a rulebook in a different language than the rest of us, I have no clue what you are talking about...
@ Jabes: Technically yes, but there are no attacks of opportunity in DS, so you could still move there with just your 5 full MR without the need to spend a SP.
@ Jabes: Technically yes, but there are no attacks of opportunity in DS, so you could still move there with just your 5 full MR without the need to spend a SP.
Jan 7, 2018 7:40 pm
How do you run diagonal movement, kalajel? If I were to move, say, 4 spaces in a diagonal line, is it 1 movement for all spaces, or do you do it 1 movement point for the first space, then 2 points for the second space, then 1 movement point for the third space, then 2 movement Points for the fourth space?
In other words, do you alternate between 1 and 2 movement Points for every other diagonal space moved on your turn? Or do you just count all diagonal moves per turn as 1 Movement Point?
In other words, do you alternate between 1 and 2 movement Points for every other diagonal space moved on your turn? Or do you just count all diagonal moves per turn as 1 Movement Point?
Jan 7, 2018 9:25 pm
There are no rules in the book for diagonal movement, so I assume the book consider diagonals to be 1 meter. But then again, DS tends to leave a lot of thing to the discretion of the GM. So if you're not a big fan of non-euclidean diagonal movement, we can always consider diagonals to cost an extra 0.5 meter...
Jan 7, 2018 10:22 pm
I’m fine with keeping it 1 point for each space for the sake of keeping it simple. I was only asking because I think Dextolen used to have some other rule that was something like and extra .5 or "1-2-1-2" or something like that, and wasn’t sure if you followed that too.
Jan 7, 2018 11:14 pm
For this fight, we'll keep it 1 to 1 since Grapthor already moved to where he is at a cost of 5 MR instead of 5.5, but once the fight is done, I can always pass it to a vote if people prefer more "realistic" movement, and we could have diagonals cost an extra 0.5 then...
Jan 8, 2018 8:50 pm
well for me the 1 to 1 movement is best, makes things really easy and swift for PbP
Jan 9, 2018 3:14 pm
Jabes.plays.RPG says:
OOC:
Someone is healing those orcs! They now have twice as many HP as they did last round! Their HP first appeared as 6 after Grapthor hit them. Prior to that their HP showed as 3. I actually thought Grapthor's hit would take Face-Armor out but either my math was wrong or they have a healer hiding somewhere.kalajel says:
@Jabes:"-" as in minus Jabes... they lost 6 hp each.Jan 15, 2018 2:11 am
OOC:
Kanyil is now wearing leather armor, raising her Defense to a 9. Should we keep track of group loot somewhere? Maybe in an OOC thread, so we know what we have to sell back when we find a buyer? Cause I feel like the extra spears might be a bit cumbersome, but the leather armor is worth some GP. So either one person could carry and keep track of the loot, or we could have a loot thread where we keep track of it all. Any thoughts!Jan 15, 2018 7:47 am
@kalajel are you tracking everyone's XP or do we track our own?
EDIT: Never mind. I recorded it on my sheet.
EDIT: Never mind. I recorded it on my sheet.
Last edited January 15, 2018 7:49 am
Jan 15, 2018 12:11 pm
I guess I can always start an XP thread, but you should definitely note it on your sheet as well.
Feb 26, 2018 4:16 pm
What’s going on here? Are we still playing?
Unless I’m mistaken, we’re waiting for Gaz to roll some dice and finish navigating us, are we not?
Unless I’m mistaken, we’re waiting for Gaz to roll some dice and finish navigating us, are we not?
Mar 23, 2018 3:13 am
As posted to the Absences Thread:
Jabes.plays.RPG says:
Going on a trip March 25-29. Posting will be spotty, and the game I DM will take priority over the two-dozen or so other games I'm involved in.Apr 10, 2018 4:06 am
Hi everyone! First of all I'd like to apologize for my two-week absence. I'm back with some sad news (sad for me anyhow).
The day I was hoping would never come has arrived: Due to recent changes in my life (some good, others not so much) I am going to be forced to drastically cut back on my game involvement, and that includes withdrawing from this game.
Thank you for the opportunity to play Grapthor again in your game, @kalajel. I wish I could continue but I can't. I think I owe it to everybody as well as to myself for my character to die or depart in a way that makes sense to the story rather than just drop out. I'm willing to work with you on exactly how.
The day I was hoping would never come has arrived: Due to recent changes in my life (some good, others not so much) I am going to be forced to drastically cut back on my game involvement, and that includes withdrawing from this game.
Thank you for the opportunity to play Grapthor again in your game, @kalajel. I wish I could continue but I can't. I think I owe it to everybody as well as to myself for my character to die or depart in a way that makes sense to the story rather than just drop out. I'm willing to work with you on exactly how.
Apr 10, 2018 5:37 pm
Okay, I'll find a way to remove Grapthor. In the meantime, I'll go ahead and announce I have a few places free in my game.
Apr 20, 2018 7:51 pm
Just a heads up, I’ll be out of town for wrestling tournaments this weekend. I’ll be on the road this afternoon, and won’t get back until late Sunday night. I don’t foresee any major problems or holdups, other than the fact that I likely won’t get a chance to log in or post anything until matches are over in the evenings.
Apr 21, 2018 2:20 am
It’s USAW Freestyle State Championships in the morning. USAW Greco State Championships in the afternoon, and USAW Folkstyle State Championships Sunday Morning.
So International (Olympic) styles tomorrow. "High School"/Collegiate style Sunday.
I coach, and I have a son and daughter that compete.
So International (Olympic) styles tomorrow. "High School"/Collegiate style Sunday.
I coach, and I have a son and daughter that compete.
May 12, 2018 3:55 am
Quote:
Seeing there is more space for them to advance, the giant rats enter into the larger corridor, swarming Graptho who fall to the ground in screams of pain.OOC:
Well, this will allow you to leave like you needed to Jabes. It was fun playing with you.Jun 1, 2018 6:51 am
Hey friends I'll be out of town Friday through Monday and don't know what my internet situation will be.
Jun 13, 2018 12:54 am
funfungiguy says:
OOC:
In my opinion, re-rolling Spellchanging or Healing checks outside of combat shouldn’t even be necessary at all, because it’s more or less pointless. Rolling for those things is only important when the characters are in combat, because a character only has about 5seconds in-game time per turn. So if a spellcaster attempts to cast or change spells and they fail, they lose their turn to their own party’s detriment.But out of combat, like where our party is now, we have time to recover, loot bodies, discuss plans and strategies, etc., and time isn’t pressing us. So in theory, if it takes five seconds to cast a spell, a spellcaster should get about 12 attempts per minute, and if the party is recovering and regrouping and looting and messing around for five minutes, a spellcaster would basically get sixty rolls to succeed in Healing the party back up and or whatever. Making the player roll 12 times for however many minutes we catch our breath or loot bodies or eat lunch or whatever seems pointless.
I’ve always played it that if it’s during combat, spellcaster rolls are really important because time is of the essence. Outside of combat, the spellcaster is assumed to just patch everyone up in preparation for dangers to come. For roleplaying purposes it can be assumed that the spellcaster probably botched a few rolls in the process of healing the party, but as time wasn’t pressing, they eventually succeed enough times for everyone to heal.
If there was some hidden enemy approaching or planning to attack them unawares, then the spellcaster s might not have enough time to patch everyone up, so the GM May require the player to make a limited amount f rolls according to how much time the party has before they’re attacked or in-game turn order becomes relevant again.
Just my two cents. That’s about a size accurate as you can get from the 4th Edition rulebook.
I disagree. Allowing the healers to auto-heal the party after combat steps on the toes of the catching your breath and natural healing mechanics, not to mention that it makes bandages completely useless. Also, if I allow healers to auto-cast their healing spells out of combat, shouldn't I allow it for all spells cast outside of combat, and some spells in the rulebook are pretty much made to be cast out of combat (Open, Magic Ladder, etc.).
How about allowing regular checks out of combat then? There are no enemy and the party is not under pressure or duress, surely they should auto-succeed their Read Tracks or Knowledge checks...
In order to avoid making part of the book useless, and for consistency's sake, I prefer making healer roll their spellchanging checks and healing spells out of combat as well. I can see why some players might get annoyed of rerolling checks several time, but if I allow for auto-success of checks, where do I stop?
Jun 13, 2018 1:16 am
I suppose the missing mechanic is a penalty for failure, such as rolling a natural 20 rendering the spell unusable on the target for an hour or a day, or escalating target numbers for subsequent attempts after a failure. If you can fail infinitely and keep trying, then rolling is just to keep the player busy with no effect on the character.
Jun 13, 2018 1:42 am
I agree, this is pretty much why I made a "taking extra time" mechanic I use in my IRL games.
Jun 13, 2018 2:12 am
kalajel says:
funfungiguy says:
OOC:
In my opinion, re-rolling Spellchanging or Healing checks outside of combat shouldn’t even be necessary at all, because it’s more or less pointless. Rolling for those things is only important when the characters are in combat, because a character only has about 5seconds in-game time per turn. So if a spellcaster attempts to cast or change spells and they fail, they lose their turn to their own party’s detriment.But out of combat, like where our party is now, we have time to recover, loot bodies, discuss plans and strategies, etc., and time isn’t pressing us. So in theory, if it takes five seconds to cast a spell, a spellcaster should get about 12 attempts per minute, and if the party is recovering and regrouping and looting and messing around for five minutes, a spellcaster would basically get sixty rolls to succeed in Healing the party back up and or whatever. Making the player roll 12 times for however many minutes we catch our breath or loot bodies or eat lunch or whatever seems pointless.
I’ve always played it that if it’s during combat, spellcaster rolls are really important because time is of the essence. Outside of combat, the spellcaster is assumed to just patch everyone up in preparation for dangers to come. For roleplaying purposes it can be assumed that the spellcaster probably botched a few rolls in the process of healing the party, but as time wasn’t pressing, they eventually succeed enough times for everyone to heal.
If there was some hidden enemy approaching or planning to attack them unawares, then the spellcaster s might not have enough time to patch everyone up, so the GM May require the player to make a limited amount f rolls according to how much time the party has before they’re attacked or in-game turn order becomes relevant again.
Just my two cents. That’s about a size accurate as you can get from the 4th Edition rulebook.
I disagree. Allowing the healers to auto-heal the party after combat steps on the toes of the catching your breath and natural healing mechanics, not to mention that it makes bandages completely useless. Also, if I allow healers to auto-cast their healing spells out of combat, shouldn't I allow it for all spells cast outside of combat, and some spells in the rulebook are pretty much made to be cast out of combat (Open, Magic Ladder, etc.).
How about allowing regular checks out of combat then? There are no enemy and the party is not under pressure or duress, surely they should auto-succeed their Read Tracks or Knowledge checks...
In order to avoid making part of the book useless, and for consistency's sake, I prefer making healer roll their spellchanging checks and healing spells out of combat as well. I can see why some players might get annoyed of rerolling checks several time, but if I allow for auto-success of checks, where do I stop?
I think that our thoughts aren't quite the auto success that you are mentioning. I don't think we are talking about Auto success, more that there is no point in rolling when you can say that we took some extra time and made sure everyone was topped off. Similar to the Pathfinder take 20 system where you assume that it takes extra time and you failed a little bit but you eventually did it well enough to treat it as if you had rolled maximum on your dice.
This may be the house rule you are talking about. I just feel like there may have been some miscommunication or a misunderstanding between our posts and your interpretation.
Jun 13, 2018 2:14 am
It's more that we are saying to hand wave though all the extra (unnecessary) rolls and just say we took the time to make sure it worked out.
As was stated earlier, if there is a situation where those few minutes would make a difference then we can make the rolls as stated in the book.
These are just my thoughts on the matter, let me know if that explains our intentions better :-)
As was stated earlier, if there is a situation where those few minutes would make a difference then we can make the rolls as stated in the book.
These are just my thoughts on the matter, let me know if that explains our intentions better :-)
Jun 13, 2018 1:41 pm
Yeah, I tried the whole "take 10" and "take 20" before, and because of the nature of the system where your roll is usually your result, the players ended up abusing this. Also, it is entirely possible for a check to have a CTN too low to "take 10" or "take 20" successfully... So I started thinkering with something else. Though, now I realize that "taking 10" and "taking 20" might have been a bit too high for the nature of the system, and I should probably revise those numbers and make them somewhat lower (maybe more like "take 5" and "take 10"?).
I also tinkered with granting bonuses to checks and/or using a system similar to D&D5th's Advantage system where you roll more than 1 die and choose which want you want to take for your result...
I also tinkered with granting bonuses to checks and/or using a system similar to D&D5th's Advantage system where you roll more than 1 die and choose which want you want to take for your result...
Jun 13, 2018 2:19 pm
Yeah, taking 10 or 20 would not work well in this system, I don't think.
My take on it is to let things succeed if the following conditions are met:
1. The character is skilled enough to succeed on the task without extraordinary luck
2. There is no penalty for failing (Wouldn't work on walking a tightrope 100 feet in the air)
3. The character has the time to make several attempts at it and get it to work.
Rolling in games should only really be necessary when there is a chance for failure and that failure would be meaningful in some way.
My take on it is to let things succeed if the following conditions are met:
1. The character is skilled enough to succeed on the task without extraordinary luck
2. There is no penalty for failing (Wouldn't work on walking a tightrope 100 feet in the air)
3. The character has the time to make several attempts at it and get it to work.
Rolling in games should only really be necessary when there is a chance for failure and that failure would be meaningful in some way.
Sep 29, 2018 12:24 pm
Getting a little overwhelmed with the amount games I've got going on so going to slip away from here. Thanks for the intro the game, Kalajel!
Sep 29, 2018 4:48 pm
No problem. I'll try and recruit more players.
Poor Arla, she will be so confused when it's a group completely different from the first which ends up bringing her the Star of Helia...
Poor Arla, she will be so confused when it's a group completely different from the first which ends up bringing her the Star of Helia...
Oct 1, 2018 3:39 pm
Bonjour and Thanks for the add, i've been skimming thru the book and was thinking dwarven figher type? will i be starting as lvl 1?
Nov 4, 2018 2:39 pm
I just finished reading through the story so far, and I've read through the basic combat rules, but I will likely need some guidance through my first combat experience, but I'll be sure to ask questions as needed.
Nov 9, 2018 2:18 pm
I just want to point out as it looks like we're waiting for Feridir to go first in combat, GaztheDm's profile page says he's been inactive for a month.
Nov 9, 2018 2:40 pm
iirc its a d20 roll and i need to get under my attack +4 cause small creature, and then i roll the d20 and get under their defense? does that sound right?
Nov 9, 2018 3:05 pm
so the attk number takes the --4 so it would go from 12 to 8 and under to hit?
i was thinking just roll +4 to my dc 12 to hit instead of roll dc 12-4 either way idc just wanted to make sure i gots it right.
i was thinking just roll +4 to my dc 12 to hit instead of roll dc 12-4 either way idc just wanted to make sure i gots it right.
Last edited November 9, 2018 3:06 pm
Nov 9, 2018 3:10 pm
I guess I'm not sure, the way I read it was add -4 to your attack, but I'm completely new and may have it backwards. I'm just going to let someone who know more then me chime in.
Nov 9, 2018 3:13 pm
haha, im super greeen also thats what i was trying to figure out. cause if its a -4 to your roll it makes it easier to hit i would think because ya gotta get under your attck DC
Nov 9, 2018 3:23 pm
I see what you mean. I was thinking -4 to your target number, not to your roll. So if you have to roll below 12 to hit, you now have to roll below 8. I guess I'm not sure. By the way, what does DC stand for?
Nov 9, 2018 3:27 pm
Difficutly check its a D&D term that just makes sense to me instead of CBM Or whatever the acronym is for the different checks.
Nov 9, 2018 3:30 pm
I see. Thanks.
I think we're basically saying the same thing, just from different perspectives, adding 4 to your roll, or subtracting 4 from your target number would basically affect the result the same, right?
I think we're basically saying the same thing, just from different perspectives, adding 4 to your roll, or subtracting 4 from your target number would basically affect the result the same, right?
Nov 9, 2018 3:42 pm
thats what im thinking. but there may be more modifiers that we dont know about that could also come into play.
Nov 9, 2018 11:50 pm
Yes, a difficulty modifier modifies your CTN (Check Target Number), and not your roll.
So let's say you were climbing a wall with a +2 modifier and your Climb CTN co climb that wall was 12, well with that +2, it would climb to 14. And yes, attacking those tiny rats at -4 means your offensive CTNs (melee attacks, ranged attacks, and offensive spellcasting) are all reduced by 4.
So let's say you were climbing a wall with a +2 modifier and your Climb CTN co climb that wall was 12, well with that +2, it would climb to 14. And yes, attacking those tiny rats at -4 means your offensive CTNs (melee attacks, ranged attacks, and offensive spellcasting) are all reduced by 4.
Nov 10, 2018 8:30 am
cool, should i go ahead of first guy or should we wait for (s)he to respond?
also not that it matters right now, i believe i fount a discrepency with my init and fixed it in my sheet, Lightningn reflexes gives me a +2 to init. :shrug: i have it all in a spreadsheet now so math isnt human error no more :D
also not that it matters right now, i believe i fount a discrepency with my init and fixed it in my sheet, Lightningn reflexes gives me a +2 to init. :shrug: i have it all in a spreadsheet now so math isnt human error no more :D
Last edited November 10, 2018 8:51 am
Nov 11, 2018 7:50 pm
yea i guess i misscaculated, Mobility (8) + Dex (2) + Lightning reflexes (2) but the more i know :D. I'll wait till tomorrow to post
Nov 11, 2018 8:16 pm
If we don't hear from Gaz by then, you can act first and I'll NPC him until we can figure out what to do.
Dec 10, 2018 6:39 pm
Could someone remind me how much dmg i've tooken, I want to double check what im doing with my spreadsheet for an easy management on my end :)
Dec 19, 2018 8:54 pm
CaveJohnson says:
Devin's the only "healer" right?Dec 19, 2018 8:55 pm
it happens, thats one of the reason why i try to avoid the "healer" classes. i focus on me then maybe someone else. ;D
Feb 5, 2019 5:10 pm
Ok im confused again.
Rolls
Ant 1 attacks (MAT: 11 + 2 for size, total CTN: 13) - (1d20)
( 13 ) = 13
Netdraeth's DEF: 16 - (1d20)
( 15 ) = 15
Ant 2 attacks (MAT: 11 + 2 for size, total CTN: 13) - (1d20)
( 15 ) = 15
Netdraeths's DEF: 16 - (1d20)
( 1 ) = 1
Ant 3 attacks (MAT: 11 + 2 for size, total CTN: 13) - (1d20)
( 3 ) = 3
Netdraeth's DEF: 16 - (1d20)
( 18 ) = 18
Rerolling Netdraeth,s Coup on 2nd DEF - (1d20)
( 4 ) = 4it looks like from attack 1, i would take 1 dmg? or non.
attack 2 looks like it missed?
And attack 3 i would take 10?
I thought i had it but im confused again :D
Quote:
second one was able to sneak in a small scratch of 3 HP worth of damage on Netdraeth.Rolls
Ant 1 attacks (MAT: 11 + 2 for size, total CTN: 13) - (1d20)
( 13 ) = 13
Netdraeth's DEF: 16 - (1d20)
( 15 ) = 15
Ant 2 attacks (MAT: 11 + 2 for size, total CTN: 13) - (1d20)
( 15 ) = 15
Netdraeths's DEF: 16 - (1d20)
( 1 ) = 1
Ant 3 attacks (MAT: 11 + 2 for size, total CTN: 13) - (1d20)
( 3 ) = 3
Netdraeth's DEF: 16 - (1d20)
( 18 ) = 18
Rerolling Netdraeth,s Coup on 2nd DEF - (1d20)
( 4 ) = 4
attack 2 looks like it missed?
And attack 3 i would take 10?
I thought i had it but im confused again :D
Feb 6, 2019 1:51 am
Attack 1 struck you for 13 points of damage, but you defended it completely by rolling 15.
Attack 2 missed (which now makes me realize there was no need to reroll the Coup for that DEF against that attack since it missed and was not needed).
Attack 3 scored 3 points of damage, but you failed your DEF check against it.
When defending, you need to roll under your defense CTN, but still above your opponent's attack roll if you want to take no damage. Otherwise it's the opponent's damage - your DEF roll to figure out how many points of damage you take.
Hope this clears things up.
Edit: Oh, I just realized that those ants' bite have OD-1, reducing your DEF by 1 point against their attack. It would not have changed anything, however, since even with a -1 to DEF, your CTN still comes up to 15, allowing you to fully defend against the first attack.
Attack 2 missed (which now makes me realize there was no need to reroll the Coup for that DEF against that attack since it missed and was not needed).
Attack 3 scored 3 points of damage, but you failed your DEF check against it.
When defending, you need to roll under your defense CTN, but still above your opponent's attack roll if you want to take no damage. Otherwise it's the opponent's damage - your DEF roll to figure out how many points of damage you take.
Hope this clears things up.
Edit: Oh, I just realized that those ants' bite have OD-1, reducing your DEF by 1 point against their attack. It would not have changed anything, however, since even with a -1 to DEF, your CTN still comes up to 15, allowing you to fully defend against the first attack.
Feb 7, 2019 12:44 pm
Dang, that order of initiative is not very helpful for drawing the enemy out into the hall. Netdraeth and Woodroya basically have to take the spots where Romana and Berryn are, but they move first...Is there such a thing as a push action? haha
"Move it loser!"
"Move it loser!"
Feb 7, 2019 4:55 pm
ohhhhh hahaha i see i was thinking that the 3 was minus the CTNattack so i was thinking 10 dmg. Its been a minuite sorry for the repeat.
Mar 20, 2019 3:09 pm
So first I roll 3 Coups on my post and then Mandroid rolls 2 Fumbles on his... wow...
Apr 3, 2019 5:33 pm
Cave, did you remember to reverse the damage from this round?
Apr 3, 2019 5:56 pm
if only that would have helped :,(
This game i swear is the only time i roll good
NOpe i didnt see that
so no 11 dmg :D
This game i swear is the only time i roll good
NOpe i didnt see that
so no 11 dmg :D
Last edited April 3, 2019 5:57 pm
Apr 3, 2019 8:58 pm
Qralloq says:
Bwa ha ha, the ole 1,20 combo coupMay 7, 2019 6:29 pm
Hey guys, I have some heavy work to do from Thursday to Sunday that i will either not be able to get on or get on for a quick post. I just wanted to give yall a heads up! Mothers Day happiness to you mothers types :D
May 20, 2019 4:05 pm
Of my games that are still active, this one seems to have the least amount of activity. I was wondering if perhaps some of you got tired of the game and did not told me fearing this would hurt my feelings...
If the system is not to your liking, you can tell me. No need to force yourselves to play a game you don't like...
The goal of the game was to learn a new system, and I guess I achieved my goal here. I can end the game if we want to move on to something else.
If the system is not to your liking, you can tell me. No need to force yourselves to play a game you don't like...
The goal of the game was to learn a new system, and I guess I achieved my goal here. I can end the game if we want to move on to something else.
May 20, 2019 4:10 pm
I not sure. I think a dungeon is a hard type of game to stay interested in without the players and GM cooperatively moving it continuously forward. Because that isn't happening, and we have these long pauses, I'm having a hard time staying focussed.
May 20, 2019 4:11 pm
IDc, I kinda like Netdareth but i did notice only a handfull of people seem to be posting
May 20, 2019 4:24 pm
I'm enjoying the game and the system. Dungeons tend to have this effect of slowing a game down, though. Everyone is waiting for others to make the first move and it requires coordination (thief has to check for traps, spellcasters have to prepare the right spell, then the tank has to open the door). And once the coordinating for one room is done, it has to be done again.
TL:DR - I'm more than happy to continue this game :)
TL:DR - I'm more than happy to continue this game :)
May 21, 2019 4:55 am
I like the system too, but there is a lot of down time. Maybe its the dungeon environment?
May 21, 2019 6:56 pm
it could be? I feel like we are waiting for people that may or may not be interested?
Jul 20, 2019 12:47 pm
Sorry guys, but the game will have to be put on hold for a few days.
Jul 26, 2019 12:53 am
I appreciate that you are still bumping the game thread, but I a still dealing with my file recoveries woes as the last 2 softwares I used for that were a bust, and that third one I'm currently trying now doesn't seem like it will be much more promising...
So yeas, all my campaign material is still sadly gone for now. I'd very much like to continue that game with you all, but alas, until I recuperate my campaigns notes and maps, there really isn't much of anything I can do, including simply updating the fog of war map.
Again, sorry, and thank you for your understanding and your patience.
So yeas, all my campaign material is still sadly gone for now. I'd very much like to continue that game with you all, but alas, until I recuperate my campaigns notes and maps, there really isn't much of anything I can do, including simply updating the fog of war map.
Again, sorry, and thank you for your understanding and your patience.
Jul 26, 2019 11:36 pm
Still working on recuperating my data, and since that could take some time, I thought of starting an "apology game" while we wait in the meantime...
Aug 17, 2019 1:14 am
Some news concerning my data recovery. The guy I gave my external HD to has already started recovering files. He thinks it should be done during the weekend, which means I'll be getting back my HD next monday. Now, the files will not be sorted or have their original names, so I'll have a lot of work going through them and sorting them out in the next couple of weeks. But hopefully, in about 2 or 3 weeks, I should get ready to resume this game.
And once this is done, I'm backing my shit up on google docs. XD
And once this is done, I'm backing my shit up on google docs. XD
Aug 19, 2019 4:41 pm
Yay google
not that im encouraging google's big conglomerate and vast stronghold on the cloud system but yay!
not that im encouraging google's big conglomerate and vast stronghold on the cloud system but yay!
Aug 20, 2019 12:35 am
A bit of bad news. While the whole recuperating my old deleted files is going well, what me and my guy forgot is storage... I have over 1 tb of files, so I'll need to come up with some solution soon... This might add a few weeks to my previously mentioned plans.
Aug 26, 2019 10:28 pm
Some worst news. The external HD I was thinking of using to hold the data while the recovering was going on is pretty much dead, so I need to buy a new one. I can put it on my credit card to give me a chance to pay for it, but it's going to push back my data recovery by still a few more weeks...
Sorry, but seems like everything that could go wrong is actually going wrong here...
Sorry, but seems like everything that could go wrong is actually going wrong here...
Nov 6, 2019 5:43 pm
Finally some good news.
the other guy who'm I've asked to retrieve my data from my external HD has managed to successfully retrieve it. The data is being transferred to my new HD as we speak and should end at some point tomorrow. Then it will only be a matter to get my HDs back from him and start the long process of reorganizing my shit. It might take some more time, but at least I'm seeing progress after nearly 5 months...
the other guy who'm I've asked to retrieve my data from my external HD has managed to successfully retrieve it. The data is being transferred to my new HD as we speak and should end at some point tomorrow. Then it will only be a matter to get my HDs back from him and start the long process of reorganizing my shit. It might take some more time, but at least I'm seeing progress after nearly 5 months...
Nov 12, 2019 1:01 am
Got another word of the guy working to retrieve my data. He decided to be a perfectionist and have another go at my HD just to make sure he retrieve everything and no data got corrupted. If everything goes well, I should get my HD back later this week.
Nov 17, 2019 9:31 pm
Hopefully we can start up again. If not, maybe another adventure in the world of Caera? I wouldn't mind rolling up a new character and giving that a try. :)
Nov 28, 2019 2:21 pm
I'm afraid I have some bad news. As I was transferring my data yesterday, I had a look at it, and it seems I have no .odt or .txt files. I talked to my friend and the only files format he failed to recuperate were those two. My campaign notes were using those formats. So I'm afraid this game is gone.
I'm sorry for everyone who played this game. But it looks like that's it.
I'm sorry for everyone who played this game. But it looks like that's it.
Nov 28, 2019 4:53 pm
not a problem. We can always start a "new thing" from where we left off.
Congratulations on retrieving the thing. now here are these rumors of what you could be doing next?
Congratulations on retrieving the thing. now here are these rumors of what you could be doing next?
Nov 29, 2019 4:38 am
I could definitely restart a DS game. I've also got a bunch of different game systems I want to try. I'll work a bit on me retrieved data first, and then think what other game I'll make...
Dec 7, 2019 10:31 pm
I have so many games that it'd be too long to list them here, but some of the games I want to try out the most are Five Torches Deep, Vagabonds of Dyfed, or Aliens & Asteroids.