Character creation/roster

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May 24, 2018 2:05 pm
Kanyil is a scout, technically, but I stacked all her skills at finding/disarming/messing around with traps and mechanical devices. She’s not even a decent "thief" in the sense that she’s more or less a kid who doesn’t pickpocket people or like stealing from people. I poorly chose to have her attack with a sling, which sucks as a weapon, and her melee attack is pretty lousy too.

I wouldn’t really consider her so much a useful "scout" archetype, so much as a character built specifically around working with traps and locks and other mechanical devices, and "Scout" archetype was the best build because she gets extra points for Dexterity on her build.
Last edited May 24, 2018 2:07 pm
May 24, 2018 2:09 pm
Scouts tend to have poor melee attacks anyway on account that they must prioritize MOB and DX and that increasing ST will cost them 3 PPs. As for the sling, it's okay I guess, so long as you're not too far from your target. Hopefully, you'll find a short bow soon.
May 25, 2018 1:07 am
Working on a fighter, human female named Woodroya. Still need to catch up on posts and then flesh out a back story.
Race: Human, female (any one trait, +1 talent)
Class: Fighter (class bonus ST or CO)
Level: 1
XP: 0

BOD (ST&CO): 8
MOB (AG&DX): 7
MND (IN&AU): 5

Strength ST: 3+1=4
Constitution CO: 2+1=3
Agility AG: 1
Dexterity DX: 2
Intellect IN
Aura AU

Hit Points HP (BOD+CO+10): 21
DEFENSE DEF (BOD+CO+AV): 12
INITIATIVE INI (MOB+AG): 8
MOVEMENT RATE MR (MOB/2+1): 4.5
MELEE ATTACK MAT (BOD+ST+WB): 13 (spears)
RANGED ATTACK RAT (MOB+DX+WB): 10 (spears)
Spellcasting SPC (MND+AU-AV+SM)
Targetted Spellcasting TSC (MND+DX-AV+SM)

Armor Value AV: 1

Talents
Dual Wielding 1: (-8 penalty MAT&DEF, 1H wpns, see pg 47)
Party 1: (+1 DEF vs melee if aware)
Brutal Blow 1: 1/talent rank, raise MAT by BOD


Equipment
Simple clothing, steel, Flint and tinder, water skin, two healing herbs, blanket, backpack, 0 GP

Leather Vambrace and Greaves (4gp,H,1AV)
4 spears (4gp,1WB, melee or ranged)
dagger (2gp,INI+1,0WB)

Culture
Barbarians (Umbarla Basin), brutal blow, Freetongue language (no alphabet)

https://i.pinimg.com/originals/07/8a/f4/078af4407139af3c6bfef147183699dd.jpg
Last edited May 25, 2018 1:15 am
May 25, 2018 4:34 am
Cool. Just an aside, you can just note your ST as 4 and your CO as 3. Usually, when you add a "+X" it's because you have a magic item which boost that Trait. I'll go ahead and approve... hum, whatshername... right away.

Edit: That is weird, I could've sworn I had approved that character... Sorry about that.
Oct 1, 2018 4:15 pm
ok, so with the 2 characters? is one like a back up? or? Also im a bit confused on starting equipment, (i probably skipped over that)

I'm thinking dwarven fighter Desert culture. probably going for a more tanky kind vs the dps kind
Oct 1, 2018 4:51 pm
Quote:
Because of their size, Two-handed swords, battle axes, long bows and elven bows are too unwieldy for Dwarves to use.
WHat is this nonsense, the sterotypical dwarf cant use a battle axe? how obsurde.

also when im buying equipment is there any "location" restrictions?
Last edited October 1, 2018 4:54 pm
Oct 1, 2018 7:21 pm
The 2 characters thing was in case I could not get enough players, it was sort of a back up lan to allow each players to play 2 characters.

Yeah, Dwarves have a bit of a size limitation and cannot usebattle axes, though, I do not have my book in front of me right now, but I do believe they have a dwarven axe to make up for it...

When creation your character, there is no location restriction when buying your gear. This only applies when adventuring.
Oct 1, 2018 7:26 pm
Ah, ok, I'll have the character up in just a moment. for it to be looked over. I think i did it right.
Oct 1, 2018 7:29 pm
Submitted, he's a name i also have set an image for him yet.
Oct 1, 2018 7:35 pm
so i'm thinking like a he-man but like a dwarf
[ +- ] Image
Oct 1, 2018 11:46 pm
Hmm, okay. You do realize that the maximum amount you can put in an Attribute (BOD, MOB, MND) is 8. I'm not entirely sure how you ended up with 18 Body and 10 Mobility...
Oct 2, 2018 12:13 am
Is not the 2 stats add to the "parent" str +con ?

There is a big chance i misread that
Oct 2, 2018 12:20 am
I edited a couple of them ill have to wait till i can get to my comp to finish the rest of the calculations.
Last edited October 2, 2018 12:21 am
Oct 2, 2018 1:45 am
CaveJohnson says:
Is not the 2 stats add to the "parent" str +con ?

There is a big chance i misread that
I'm not entirely sure what you mean by that... Traits and Attributes are added together to figure out Combat Values and CTNs, yes.

Oh, you can also drop your SPC and TSC. As a fighter you'll probably never use them, and even if you end up finding a magic item which allows you to cast a spell, you'll more than likely end up using the default value of 10...
Oct 2, 2018 1:53 pm
either way. the character should be corrected now foryou.
Oct 2, 2018 4:11 pm
Alright, Netdraeth has been approved. To make things more simple, we'll pretend that Ulfgar was Netdareth all along... otherwise there 's going to be an awful lot of lost people in that forest...

Also, I could not stop myself...
https://i.postimg.cc/PJhs3dCV/Netdraeth.jpg
Oct 2, 2018 4:29 pm
So what is our current/remaining roster?
Oct 2, 2018 4:36 pm
I r be a fighter!! RAWWRR, also im new to this but i think i understand the concept. but there will probably be lots of questions when it happens.

dice rolls are Under the check so the lower the roll the better. I'll get to dmg when that happens.

If you want i could put together a decent backstory. something along the lines of being from the ridge/desert. while on patrol x,y,z happned and we routed towards the forest.

though i've only read a few pages of the chat (mostly of the recent) so i assume weere in some temple in some forest between the dwarven city and some human city.
Oct 2, 2018 5:49 pm
Qralloq says:
So what is our current/remaining roster?
- Netdraeth (dwarven fighter)
- Feridir (elven scout)
- Devin (human healer)
- Woodroya (human fighter)
- Kanyil (human scout)
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