The Star of Helia

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Apr 11, 2018 7:46 pm
Not used to traveling wtih humans who dont have darkvision Feridir moves to the front and describes the corridor as best as he can to the party that cannot see.

I suggest we go from room to room, let me and Trilly go in the front, scout out and look for traps then since i think we shall be the most silent ones, and ill signal the rest of you to follow up as we think its clear
OOC:
Sneaking up towards the first passage way with Trilly if she wants to follow

Rolls

Stealth (TN =13) - (1d20)

(4) = 4

Apr 11, 2018 8:33 pm
OOC:
I'll wait and see if Kanyil does choose to follow you and if Eldritch lights a candle to help Kanyil see past the first meter or so before describing what Feridi sees... He does succeed at being quite stealthy though.
Apr 11, 2018 9:52 pm
OOC:
Does Thievery Talent help with Stealth rolls?
Apr 11, 2018 11:04 pm
OOC:
No. That would be the Stealth talent.
Apr 14, 2018 10:18 pm
OOC:
Before Eldritch lights the candle, Kanyil will make a Stealth check.

Oof... She bombs miserably.
Last edited April 14, 2018 10:18 pm

Rolls

Kanyil Stealth (CTN9) - (1d20, RA)

(19) = 19

Apr 15, 2018 1:13 am
As Eldritch lights his candle, sending long ominous shadows into the passage, Kanyil can now see about to 6 meters (squares) in the side passage. Feridir and Kanyil moves (relatively) silently in the corridor. The roof creaks and rumbles dangerously, a bit of dust falling down, but the pair reach the corner safely, noticing that what they thought was another corridor was merely an entrance leading to a closed door...

Rolls

Secret Roll

Secret Roll

Apr 15, 2018 4:40 pm
Trilly can you check this door for traps? i will watch the rest of the corriodor

Feridir moves to the other side of the doorway, making sure to keep an eye out on the corriodor
Apr 15, 2018 5:14 pm
Kanyil checks the door for traps.

Rolls

Check for Traps (CTN10) - (1d20, RA)

(3) = 3

Apr 15, 2018 6:22 pm
Kanyil checks the door and finds it free of traps.
Apr 16, 2018 10:48 am
Feridir slowly and stealthfully opens the door, trying to peek inside.

Rolls

Stealth (tn=13) - (1d20)

(15) = 15

Apr 16, 2018 3:56 pm
Feridir opens the door, however it creaks loudly as he does so. He has time to see a small room before it's occupants, a group of giant rats, rushes the door. Combat has started.

Initiative
12 Feridir
9 Kanyil (10 with dagger)
8 Giant Rats
7 Eldritch
6 Grapthor
6 Ulfgar
5 Barekeln

Combat Map (The dwarves can place themselves in the large corridor. I put Kanyil and Feridir in the smaller corridor based on their action, and Eldritch at the entrance of teh smaller corridor in order to provide light to Kanyil)

Conditions
Giant Rats are small sized. Normal sized characters (the players) will take -2 on their attack against them. Giant Rat's DEF: 5.
Apr 16, 2018 4:24 pm
OOC:
Can Eldritch move through the space occupied by Kanyil if he wants to retreat, or does Kanyil have to move and get out of his way first?
Apr 16, 2018 5:51 pm
OOC:
I think you mean Feridir, Eldritch is far behind you. Yes, I let allies move through ,but not end in, an ally's space.
Apr 16, 2018 6:13 pm
.

Rolls

Tie breaker - (1d20)

(11) = 11

Apr 16, 2018 7:57 pm
Quote:
OOC:
I think you mean Feridir, Eldritch is far behind you...
OOC:
You are correct... I’m getting my tall people names mixed up.
Last edited April 16, 2018 7:57 pm
Apr 16, 2018 9:42 pm
Anyways, while we wait for Starbeardo to roll a tie breaker for Ulfgar, we can still begin combat. Feridir is up.
Apr 17, 2018 9:00 pm
Feridir starteld by the rats readies his bow and shoots against the closest rat.

and the moves back to the party
Rats, and big ones. Time to hustle people
OOC:
If im thinking correctly i now did 5 damage to the rat... this damage system is werid, fun but weird and i moved myself on the battle map
Last edited April 17, 2018 9:05 pm

Rolls

Ranged attack (tn = 14) - (1d20)

(9) = 9

Rats defence (TN=5) - (1d20)

(12) = 12

Apr 17, 2018 10:18 pm
OOC:
Actualy, Gaz, that Attack did 9 Damage. Basically, if you succeed your Damage is whatever you rolled. Then your opponent makes a Defense roll. If they succeed, they subtract the result from the damage you did. If they fail their Defense roll, they take the full amount you rolled on your Attack roll to their Hit Points.

In this case you succeeded your attack by rolling a 9 when your Target number was 14 or less. So that’s 9 Damage. The rat had to roll a 5 or less to defend against any of that damage, but they failed, so they didn’t get to subtract the result of their roll from the 9 Hit Points you scored. If they rat had rolled a "4", they would have succeeded their Defense roll and could subtract their roll of 4 from the Damage you rolled.

So the idea on combat tests, regardless of whether you are attacking or defending, is to roll as close to your Target Number as possible without going over, because the result of your roll is the Hot Point damage to you cause or defend against respectively. The only thing better than Rolling equal to your Target Number henbwould Be Rolling a "1", which is a coup. Rolling a Coup means you rolled successfully, do as much damage as your Target Number, and get to roll again to hopefully succeed again and add that to your first roll’s result.
Apr 18, 2018 2:16 am
OOC:
Keep in mind that when making a ranged attack on an adjacent target (both with ranged weapons or targeted spells) you take a -2 penalty. Now, it doesn,t really matter since Feridir still managed to roll under 12, but do keep it mind for future attacks.
Feridir shoots an arrow and then leaves, managing to critically wound the first white giant rant in front, though not killing it.

Kanyil is up next.
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