The Star of Helia

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Nov 11, 2017 4:17 pm
OOC:
Since everyone seems pretty much ready-ish, I think we can start that game.
You are all currently in the small town of Cendor, a small farming and trading town which is pretty much halfway between teh dwarven city of Iron Hill and the human city of Westing. It is about 75 kilometer (a little over 46.5 miles) to the north-northeast of Westing as the crow flies and only slightly farther away than this to the south-southeast of Iron Hill, once again, as the crow flies. It rests at teh northwestern "corner" of the Dawn Woods, a forest full of lumber, nuts, and herbs, but also full of monsters... Some of you maybe were born here and lived there your whole life, some of you maybe moved here relatively recently (depending on how long-lived your race is), and others are merely passing by, looking for employment...

Some of you (at least those who can read) will either have noticed an announcement on the public board, or will have heard a town crier announce that Arla, the head priestess of the small shrine of Helia here in tow, is looking for a band of adventurers.
Nov 11, 2017 4:49 pm
Eldritch has set himself up as an entertainer in a local inn, pulling simple card tricks for the locals. There he gets talking to potential adventurers he comes across, hoping to make some acquaintances that might apply for this job he read about.
Nov 11, 2017 5:29 pm
Originally from Westing, Kanyil Trillweed, spends half a year in Cendor at the Temple of Light getting a formal education at her father’s request. It was through the Temple of Light’s grapevine that she heard rumors that the head priestess would be posting a request for adventurers. Though only fourteen years of age, she’d already become fairly clever at disabling mechanical devices and picking locks, having been taught the basics of the locksmith trade by her father for a few years now.

Today she has taken a day off from her lessons to hang around the inn and see who might show up to answer the head priestess’s posting and see if her talents may be of use. If so, and assuming the head priestess allows one of the temple’s students to join her band of adventurers, maybe she can make use of the opportunity to put her talents to use and make some coin at it as well. She stands at the edge of the crowd, watching a man perform card tricks. A rat sits on her shoulders nibbling at a lock of her tangled hair, while she absentmindedly fidgets at a padlock with a pick in her hand.
Last edited November 11, 2017 5:35 pm
Nov 11, 2017 6:42 pm
Grapthor wakes with a start. He has fallen asleep in the inn's common room with his head  resting on his scruffy leather backpack. The dwarf growls irritably as his fiery red beard momentarily catches in a packstrap buckle. Reaching for the ale tankard he spent his last coin on and finding it empty, his callused hand reaches for his warhammer instead. The feel of it is reassuring, though it does nothing to slake his thirst nor quiet the grumbling in his stomach. Time to go find some work.
Last edited November 11, 2017 6:53 pm
Nov 11, 2017 6:49 pm
Ulfgar makes his way into town coming from vaguely the same direction as Iron Hill. He's heard of rumors of adventurers being sought after so he wanders about looking for those who would fit the bill of the heroes from the stories his mother would tell him. So far he's seen people who look just like people. I man doing card tricks at an inn that Ulfgar can't afford entry to. There[s a girl with a rat pet, and even more normal looking people. For a moment he wished he was back in the mountains so that he could crush rocks with his warhammer, but then the thought vanished as he realized that perhaps he didn't look like an adventurer to anyone look for help either. He didn't have much by way of armor and must be looking a little grizzled from his travels. So he thought for a moment, how could he make himself known to other like minded individuals?
Nov 11, 2017 7:31 pm
Feridir walks into town, seeing the dwarf looking into a window of the inn, he has a puzzeld look on his face.

Feridir walks closer to him and gives a small cough to grab his attention.

The vieuw is bettter inside master dwarf.

You now see a tall elf with a longbow standing behind you, long hair and a friendly smile on his face.

If you want you can join me inside make a great entrance together, while I look for Helia as she is seeking for adventurers
Nov 11, 2017 7:37 pm
The assembled adventurers notice another dwarf, who have a holy symbol representing an anvil around his neck. The dwarves among the group recognize it as the holy symbol of Cor, the creator of the dwarves and god of the forge, more than likely marking him as a priest of that deity. Unlike the usual priest who dress in robes and brandish a quarterstaff, he wears leather armor and has two spears and a shield strapped on his back. He seems to be looking at the announcement on the board at the village square and then swiftly makes his way towards the temple.
Nov 11, 2017 7:39 pm
"Little girl, come, pick a card, any card," smiles Eldritch at the little red head. The pale man is dressed in a deep purple robe, embroidered with runes, and his long black hair is braided and hangs loosely over his shoulders.
Last edited November 11, 2017 7:40 pm
Nov 11, 2017 9:18 pm
Trilly notices that the card magician is talking to her, inviting her to come volunteer for a trick. The offer is tempting but never being one to enjoy having attention brought upon herself, and partly fearing she’ll be made a fool of in front of the crowd, she politely shakes her head no and with a slight blush retreats further toward the back of the crowd.
Nov 11, 2017 9:56 pm
"I've heard tales of elves. If you're looking for other adventurers as well I am more than happy to join you inside. My name is Ulfgar Lutgehr. If you prefer you can call me Gar." Ulfgar readies himself to follow the elf, clearly not knowing what he should do so he plans on following his new acquaintance's lead.
Nov 11, 2017 11:11 pm
Both Feridir and Ulfgar are making their way to the small shrine of Helia in town, closely following the dwarven priest who was reading the announcement moments earlier.
Nov 12, 2017 1:36 am
Trilly follows the flow of the group heading towards the shrine.
Nov 12, 2017 2:10 am
Grapthor heads for the bar. He licks his lips but he hasn't the coin for another drink. "Barkeep. Ye know where a dwarf can get some honest work?"
Nov 12, 2017 4:26 am
OOC:
@ Jabes.
The barkeep answers Grapthor.

"I 'ear recently that Arla, the head priestess o' Helia here in town was lookin' fer adventurers. Maybe you should try there my good dwarf friend."
OOC:
@ Gaz, Star, fun.
The small group makes its way to the small shrine to Helia in town. Looking at the building it seem to be one of the biggest building in town, made of old masonry which has been patched as best as possible through the years. The size and shape of the building seem to suggest that it is serving the roles of temple, school, and possibly orphanage all in one. A stylized sun is emblazoned on the front of the shrine, indicating it is a place of worship for followers of Helia, the Goddess of light.
Nov 12, 2017 4:41 am
@So, elf, do we just go in? And what of those who are following us? I'm not usually around this many people, I'm not sure what to do.
Nov 12, 2017 6:07 am
"Adventurers, eh? Beats muckin' out stables, I s'pose. Thank ye kindly!" Grapthor grabs his things and stumps out onto the street. Blinking through the fog of his hangover, he makes his way to the shrine of Helia. At first, Grapthor sets out in the wrong direction but after getting lost and asking for directions he finally gets it right.
Nov 12, 2017 11:30 am
Packing up his cards and thanking the small audience, Eldritch follows the assembled to join other adventurers.
Nov 12, 2017 4:18 pm
The group is assembled at the temple of Helia. An elf, two humans, and three dwarves. They announce that they are answering Arla's demand for adventurers to a servant at the entrance. The group is then led to an antechamber and asked to patiently wait as the servant will fetch Arla. While waiting, the group has the time to admire the modest decorations of the temple. Cendor is a small town after all, they probably do not have that much money to spare for the decoration of their temple... Still, the dwarves will be able to catch with their discerning eyes a bit of dwarven craftsmanship here and there. This makes sense since the dwarves from Iron Hill further north often come here to trade with the human merchants from Westing further south as well as the rest of the Freelands.

Eventually, a human woman who looks to be in her late 30s, dressed in the white robes of a priestess and adorn with another stylized sun emblem on her vestments enters the room and greets you, thanking you for your patience.

"Hello there adventurers. Sorry to have kept you waiting, but as the head priestess of this temple, my days can be quite busy, even though this is but an humble small shrine in a small town... Well, I should stop wasting your time with tales of my priestly obligations now and get straight to the point, I suppose. The reason I need adventurers is because I need to have the ruins of an old temple of Helia located on Bear Peak in the middle of the Dawn Woods explored. After pouring through ancient texts, I have reason to believe that an ancient relic of the fait of Helia, thought lost to us centuries ago, might still be residing there. Bear Peak is roughly 38 kilometres away (a little over 23.5 miles) as the crow flies. But moving through hunting trails will definitely take longer."

Then, with a bit of nervousness she concludes.

"As for reward, I'm afraid being a small shrine located in such a small town, we do not have much to offer you beside the gratitude of the church of Helia and the town of Cendor, I'm sure I could scrounge up a small purse of gold pieces if you are the kind of adventurers who work for money. So, will you accept the job?"
Nov 12, 2017 5:05 pm
Kanyil, excited about the prospect of going on an adventure and exploring about in some ancient ruins, but worried that drawing the priestess’s attention might bring up the issue of a fourteen year old girl ditching her lessons to go on some quest probably more suitable for older and more experienced folk, remains silent. Each year her father has been generously donating a significant portion of his meager income as a locksmith in Westing to the temple of Light in exchange for her receiving a formal education and he certainly would not approve of this, but what he didn’t know wouldn’t kill him. She could tag along, maybe make her skills with mechanical devices and locks useful, come back home with a little bit of coin in her pocket, and her father would never need to know better. Besides, certainty this could be written off as some hands-on training and practical application of her education and talents thus far. Not everything regarding her schooling has to be learned sitting in a stuffy classroom, listening so some monotone instructor drone on about ancient history and mathematical concepts. Some lessons need to be taught through going out and doing. Going on this quest is part of that educational process. This is basically what her father has been paying for every year, and she’d be squandering her father’s money and sacrifices if she didn’t take this opportunity!

Having completed the mental gymnastics necessary to justify ditching her lessons to go adventuring without guilt, she decides the best course of action now would be to just remain silent, avoid drawing the priestess’s attention, and simply fall in step with the whomever decides to go. She’ll tag along, unlock some old treasure chest, save the day, earn the accolades of all the rest of the party, and come back to Cendor to collect her bounty. Then when the priestess says in surprise, "You did all this and basically recovered the artifact by yourself? But you’re too young to adventure," she’ll reply, "It’s a bit late for that now, isn’t it? Pay up, please!"

"Yes, this will all work out nicely," Kanyil thinks...
Nov 12, 2017 5:50 pm
"Beggin' yer pardon, but what about provisions?"
Nov 12, 2017 5:56 pm
"Provisions? You do not have any?"

The dwarven priest will chime in.

"Weel, Ah dae hae fower days ay scran. Ah suppose we coods aye hunt oan th' way."

The priestess continues.

"Hmm, it should take you at the very least two days to get there and two days to get back... I'll see if we can spare some food, consider this a downpayment for your service."
Nov 12, 2017 6:10 pm
"Works fer me. I'm in. Name's Grapthor." he looks over the assembled group and nods to each in turn. He knows nothing about them but he's already feeling confident seeing two other dwarves.
Nov 12, 2017 6:33 pm
The dwarf with a holy symbol of Cor and clad in leather bows to you.

"Awrite, mah nam is Barekeln, war priest ay Cur, Laird ay th' dwarves."
Nov 12, 2017 7:44 pm
"And what is the value of this thing we are to find? If you are unwilling to pay its worth, what stops us selling it on the open market? I for one, do not work for charity."
Nov 12, 2017 7:50 pm
"Well, for one you'd probably have difficulty fencing a recognizable relic of the faith of Helia. However, you are in luck as I only want the relic, anything else you find inside the ruined temple, you are free to keep. But I can always try to contact the temple of Helia at Westing while you're away, see if I can put together a more substantial reward. Or perhaps notify the authorities..."
Nov 12, 2017 7:54 pm
So, adventuring means walking to places getting something for someone else and then coming back and bringing it to that person? That's what heroes do? We're going to an old temple to get some holy thing right? Am I missing something? Either way, if that's what heroes do then I suppose I'm in.
Nov 12, 2017 7:59 pm
The dwarven priest chuckles.

"Aw stoatin joorneys begin wi' a first step brither dwarf."
Nov 12, 2017 8:23 pm
Trilly smirked to herself. The dinner menu for students at the Temple of Light wasn’t always up to her liking, and hating to go to bed on an empty stomach, she’d developed a habit of squirreling away food here and there to keep herself and her pet rat sated during late night studies in her room. Taking a mental inventory, she guessed she probably had enough stale bread heels, nuts and dried fruit, cheese wedges, and dehydrated meat strips stashed away to last her four or five days at the least.

The others could take their pay advances in the form of dinner bundles, but she was gonna receive all her recompense in the form of coin when this was through.
Nov 12, 2017 8:44 pm
The elf silently watched as everyone talked

Well payment would be good, and provisions would be nice, I wont require much as, deeds this retrival will find me and maybe my newfound companions some extra work, but most of all fame

He looks towards the dwarf that he encounterd at the beginning,

My appologies Master dwarf for not anwesering your question earlier, but it would be rude for me to interupt other people, being around many people is part of an adventurers job, so go with the flow but keep your eyes open.

He takes a step backwards and bows towards the group

The name is Feridir, at your service, Adventurer in the making

He stands up straight again looking at the group.

So when are we leaving?
Nov 12, 2017 8:54 pm
Feridir. As I said before my name is Ulfgar, anyone adventuring with us is welcome to call me Gar. What's everyone else's name?
Nov 12, 2017 9:15 pm
"I'm sure we have some capable hunters among us to feed our bellies?" accustomed to travelling alone, Eldritch was happy to be among others that might bring a different skill set.
Nov 13, 2017 7:06 pm
"Very well, I'll see how much food we can spare for your group and then you will be ready to go on your way. Does any of you have any question in the meantime?"

Shen then summons a servant and assigns him to find some food for the party.
Nov 14, 2017 12:14 am
"The name is Eldritch, by the way," the robed man says to anyone listening.
Nov 15, 2017 5:19 am
Pleased to meet you Eldritch, I saw you handling those cards well, hopefully you handle yourself just as well during the adventure.
If so we will soon be heroes.
Nov 15, 2017 7:46 am
"I have a trick or two up my sleeves," grins Eldritch, gently polishing the tip of his oaken staff.
Nov 15, 2017 6:08 pm
Eventually, the servant comes back with some food and a piece of paper. Arla verifies the food and takes a piece of paper. She then turns to address you.

"It would seem we could afford 5 days worth of food for you. This should be of some help. Also, I have a map of the Dawn Wood and its hunting trails here which should help you navigating the forest."
Nov 17, 2017 5:29 am
@ Grogg: Avente' recently became aware of the announcement at the town square which purports to Arla, the head priestess at the small shrine of Helia in town was looking for adventurers. As he ask around for more information, he learned that a small group of local adventurers had already made their way to the temple several minutes ago. Fearing he might miss his opportunity at a mission, he made his way with all haste towards the temple.

@ everyone else: As you were about to split the food the priestess brought you, you suddenly hear a commotion coming from where you entered the temple. Eventually, the source of the commotion become apparent to you as an elf wearing the brown robes of a mage bursts into the room with all haste, looking a bit out of breath, pursued by servants yelling "No, the priestess is busy, you cannot enter!"
Nov 17, 2017 6:37 am
Eldritch, as adventurer's would this concern us, or should we be on our way? I am quite eager to start adventuring.
Nov 17, 2017 9:41 am
"I'm eager t' be havin' breakfast." Grapthor says, eyeing the rations.
Nov 17, 2017 10:28 am
"Let him in," waves Eldritch, "He's with us," he lies.
"We can use all the help we can get," whispers Eldritch to Ulfgar, "And this elf has the look of a wizard about him, very useful in adventuring circles."
Nov 17, 2017 9:54 pm
Oy, Wizard Elf, we're ready to leave and adventure. Stop mucking about so we can be on our way.
Nov 18, 2017 1:02 am
Feridir looks at the fellow elf.

Aha another companion to join us in our Quest, the more the merrier, now enough with all this dilly dalling time to get on with our adventure
Nov 18, 2017 9:05 am
"So who's the strongest out of you Dwarves?"
Last edited November 18, 2017 9:05 am
Nov 19, 2017 6:42 am
I don't know about my peers, but I've spent most of my life carving my way through the mountains near my home, cracking rocks with my warhammer, and moving boulders to suit my needs. Is that the type of strength you're asking about?
Nov 19, 2017 7:30 pm
"Superb! Grab the provisions!
Nov 19, 2017 8:31 pm
You grab the provisions and the map and exit the temple, ready to begin your journey.
OOC:
I sent a PM to Grogg to tell him he's been introduced in case he missed my post. If he fails to show up soon, we'll retcon your encounter at the temple in that he was not there after all and you can encounter him on the way when/if he does shows up...
Nov 20, 2017 6:51 pm
Avente' comes running up, quite out of breath, having run from the town square.

Lost yet again in an old book of incantations he had been booted twice in the shin before it finally sunk in that the burly butcher standing over him was trying to tell him yet again that the party he was to meet had left quite some time ago and was probably long gone. Jumping up, Avente' took off in a frantic run toward the temple.

Robe flying, still stuffing the old book into his pack, Avente' tries to speak.

"Wait! hff hff"
"I am hff hff"
"Elf hff hff"
"Avente' hff hff"
"Wizard by trade hff hff"
"Going with hff hff"

Avente' drops to his knees and tries wholeheartedly not to pass out.
Nov 20, 2017 7:23 pm
Berekeln taps on the shoulder of his closest companion, pointing behind him, towards the out of breath elf.

"Och, we shoods bide troaps, th' elf mage seems tae hae difficulty keepin' up wi' us."
Nov 20, 2017 10:29 pm
Well the running life isn't for anyone but we shall keep the pace low so that he doesnt pass out

And he motions for the rest of the group to start going out the city towards were we need to go to
Nov 21, 2017 9:42 am
"Ye longshanks're always tellin' us dwarves t' keep up. Now ye wan' us t' slow down? Huh. Elves." Grapthor grumbles.
Nov 22, 2017 1:29 am
Checking the map and knowing that distance to Bear Mountain Arla mentioned earlier, you estimate that your journey will take a little over 2 days. If exploring the temple proper does not take too much of your time, you estimate the total journey to take you about 5 days. Of course, some forced march on the way there or back might accelerate things, if you don't get lost, that is...
OOC:
As soon as you'll be ready, choose which character will act as the guide. This character can make a MND+IN+Hunter (If this talent is taken) check to orient the party. The map provides a +2 bonus to this check. If people want to help, anyone with an applicable talent (Hunter, Expertise:nature or forest, etc. or any other talent you feel might apply) can grant a +1 to this check as well (no need to make a roll to see if you help or not).
Nov 22, 2017 2:15 am
After finally catching his breath, Avante' surveys the group.

"My apologies for keeping you all from the task at hand. I will do my best to not be a burden in the future and pray that I may actually prove my worth to you. My name is Avante' Dahn. I practice in the wizarding arts and, well, I read quite a bit. I hope to learn as much as possible of the world and the secrets it holds.I believe I am indeed ready to depart."

"Since I have not met with the priestess yet, perhaps you might give me the condensed version of our task as we travel?"
Nov 22, 2017 2:34 am
"There’s some old ruins a couple days from here, and the priestess says there’s some sort of artifact hidden there that is valuable to her", Trilly responds. "We’re gonna go try and find it, and anything else we find we can keep as payment..."

Having no education in hunting, or navigating, or any skills like that, Kanyil doesn’t bother volunteering to take lead at reading the map.
Nov 22, 2017 3:37 am
Anyone else care to lead? I'm not super familiar with this region or maps. I can also better focus on carrying everyone else's rations without trying to figure a way to the ruins as well.
Nov 22, 2017 3:52 am
"Fine, fine, I'll lead if no one wants to." Grapthor huffs. "Better'n bein' turned into a durn'd pack animal!" he adds, with a sidelong glance at Ulfgar. Taking the map, Grapthor begins scanning it. But he's holding it upside-down.
Nov 22, 2017 12:23 pm
Feridir takes the map from the Dwarf hoe is holing it upside down.

Well im not the best in tracking, more at shooting but i will give it a go
OOC:
So if im correct, my mind = 6, Int =2 map gives a +2 so Target numer is 10, and with a 3 i killed it :)
Last edited November 22, 2017 12:23 pm

Rolls

Check roll - (1d20)

(3) = 3

Nov 22, 2017 2:11 pm
GaztheDm says:
OOC:
So if im correct, my mind = 6, Int =2 map gives a +2 so Target numer is 10, and with a 3 i killed it :)
OOC:
Exact. When making rolls, it helps if you not your CTN in the roll, this way it will be much easier for me to see if characters succeed or fail the check at a glimpse. For example "Graphtor's attack CTN:18".
Feridir guides the party towards what he,s confident is the direction towards Bear Peak for a couple of hours before he needs to check the map again. You can make another roll at the same CTN please.
Nov 22, 2017 4:04 pm
OOC:
Is there a way to follow our progress on the map by posting where we are currently after successful checks, or will that be too big of a pain in the butt? It would be nice to know where we are, and how far we need to be. Is there even a way to see the map we were given?
Nov 22, 2017 5:35 pm
Feridir leads the party on

Hey this isnt so hard afterall

Rolls

tracking CTN=10 - (1d20)

(10) = 10

Nov 22, 2017 6:20 pm
funfungiguy says:
OOC:
Is there a way to follow our progress on the map by posting where we are currently after successful checks, or will that be too big of a pain in the butt? It would be nice to know where we are, and how far we need to be. Is there even a way to see the map we were given?
There is a huge color map of Caera available here. In either english or Italian, or with or without hexes. As for putting an indicator as to relatively where you (think) you are (you can always get lost if Gaz fails his check) Hmm, I guess that could be feasible. But right now, you'd probably still be in that first hex south of Cendor...

@Gaz:
Feridir guides the party for another few hours, everything seems to be looking fine. Every once in a while, you can spot the peak of Bear Peak poking through the canopy, and sure enough, it looks a little bit closer each time. Alright, another check, same CTN, probably the last for the day.
Nov 22, 2017 7:07 pm
Follow me guys, this is easy, i might make this my living one day

and he smiles and struts on forward with extreme confidence

Rolls

tracking CTN=10 - (1d20)

(6) = 6

Nov 22, 2017 8:51 pm
Your first day of travel done, you see the sky starting to turn shades of orange indicating that you have about an hour or so of daylight left. Time to set up for a camp and make yourself a fire.
Nov 22, 2017 11:48 pm
Well folks, that was an uneventfull trip, time to stop and make camp, traveling by night is extremly dangerous, so how will we be doing guard duty?

While Feridir is talking he is looking for a nice place to camp, and a large tree he can climb and use as a resting place
Nov 23, 2017 12:06 am
Once we have a fire going we can dip into the rations a bit. I'm fine with guard duty, maybe we should split it up, 2 or 3 hour shifts?
Nov 23, 2017 1:02 pm
"Since there's nothin' to drink I might as well take first watch."
Nov 23, 2017 2:46 pm
"There's seven ay us, sae we can easily afford thee watches."
Nov 24, 2017 12:17 am
"I need my beauty sleep. I'll entrust the good warriors to keep charge," smiles Eldritch as he settles down.
Nov 24, 2017 11:18 pm
"Okay 'en, gie yer beauty sleep princess. us real men will tak' caur ay th' wark."
Nov 26, 2017 12:31 am
"I can take first watch as well", Kanyil replies.
OOC:
Is there any rivers or streams nearby?
Nov 26, 2017 5:19 pm
It has been a very pleasant day of travel. Avante' has gotten quite a bit of reading done. His current book is the tale of an aspiring wizard and his apprentice as they adventure in the Shadow Woods.

"Ahh, stopping for the night. Good idea friends. I tell you I would entertain taking third watch because I do love getting some quiet reading in as the sun rises each morning. That would do me good if there are no objections".
Nov 26, 2017 6:01 pm
"Weel, at leest thes a body doesnae need his beauty sleep."
Nov 26, 2017 10:54 pm
Well its setteld then Kanyil, and Grapthor take first watch, Ulfgar and me take the second watch, and Barekeln and Avente' take the second one

If Feridir finds a suitable tree he climbs fashions himself a something he can use to hold him when he sleeps in the tree and has his bow at the ready

Ulfgar when its time for our watch i will be up here in the tree, you are welcom to join me then, good vantage point is essential for an adventurer to have
Nov 27, 2017 6:06 am
As Federir speaks, Grapthor counts off the watches on his stubby fingers to make sure he gets it right. "First watch, second watch, another second watch." the dwarf shakes his head, confused. He had never been very good at maths.
Nov 27, 2017 8:12 am
The watches decided, you quickly gather firewood for the fire, and eat your supper (that would be your 2nd meal of the day, you also ate while trekking through the woods, well, probably, unless you were rationing your food...), and then those who are not sleeping start their first watch...

You wake up the next morning, without having been bothered during the night, ready to eat your breakfast.

Rolls

Something happens during 1st watch?

Something happens during 2nd watch?

Something happens during 3rd watch?

Nov 27, 2017 1:59 pm
OOC:
Kanyil had daily rations and never took any of the preistess’s food. So I just cross off one of my daily rations, correct? Also, was there a river or stream by our camp last night. Because if so, she was going to try to catch some fish during her watch.
Nov 27, 2017 3:41 pm
funfungiguy says:
OOC:
Kanyil had daily rations and never took any of the preistess’s food. So I just cross off one of my daily rations, correct? Also, was there a river or stream by our camp last night. Because if so, she was going to try to catch some fish during her watch.
Yes, that would be 1 ration gone (assuming you were not rationing). As for a river, there doesn't seem to be any nearby at the moment.

Rolls

Chance there is a river, stream, or brook nearby.

Nov 28, 2017 6:58 pm
Kanyil sits in quiet contemplation, her hair still a bird’s nest of sleep tangle, groggily sharing small bites of her breakfast with the rat perched on her leg. If everything goes as smoothly as yesterday, they should reach Bear Peak by nightfall. If her recollection serves right, there was mountain stream running south from Bear Peak and eventually feeding into The Long River about 35 kilometers west of her hometown Westing. With any luck, the party will want to rest nearby it and Kanyil can try and catch some fish during her turn at watch. That would pass the time and be a hell of a lot less boring than last night’s watch turn was...

Finishing her meal, she sets Tumbler on her pack and stands up, wiping the crumbs off her pants. "We should get going," she suggests, looking at the elf. "Do you want to check your map before we set out, Feridir?"
Last edited November 28, 2017 10:17 pm
Nov 28, 2017 8:56 pm
Yeah, Im getting good at this map reading, maybe i should use it more often. if everybody is ready then away we go

He packs up his rope harnass and other supply's, swings his bow around his back and takes out the map.

Rolls

tracking CTN=10 - (1d20)

(6) = 6

Nov 29, 2017 2:34 am
Feridir successfully guides the group towards Bear Peak for a few hours. Time for another check, same CTN.
Nov 29, 2017 3:08 pm
Well, that was a nice nights read.

Avante' enjoyed the morning sun and a good breakfast while finishing his current tale. Luckily he brought another book to keep him company. This one a bit more stale as it is more of a text book on proper hand gestures. Oh well, it's time to set off.

This Feridir is quite the guide. "Well done Feridir. We shall be there in no time at all with your guidance".
Nov 29, 2017 8:55 pm
well keep the praise comming, who knows it might help

Rolls

tracking CTN=10 - (1d20)

(2) = 2

Nov 30, 2017 1:54 am
So goo d so far, the party is making good time on their travel and eat their dinner. One last check hopefully for today, same CTN.
Nov 30, 2017 2:00 am
Not far any more people time for our last sprint for today

Rolls

tracking CTN=10 - (1d20)

(8) = 8

Nov 30, 2017 3:00 am
OOC:
Wow, so far a very uneventful journey...
Just like yesterday, you see the sky turning shades of orang and pink, alerting you that you have few moment of daylight left in order to make camp. Looking up, you can also see Bear Peak so close, you could almost touch it...

The party can choose to either sleep for the night now, or try a forced march (with another check from Feridir, or course) to reach Bear Peak and camp there instead. So what do you choose?
Nov 30, 2017 5:38 am
OOC:
Assuming our party has been walking for about 12 Hours each day, are we looking at about about four hour hike? And if so, are there navigational penalties for trying to navigate in the dark? And if we succeed, is it safe to assume we would arrive at the ruins somewhere around the middle of the night?
Last edited November 30, 2017 5:39 am
Nov 30, 2017 5:57 am
OOC:
The actual journey is 10 hours, with a 2 hour for breaks in between. It would seem you currently have about 2 hour left. As for penalties in the dark, Feridir being an elf will see as if in daylight using the light of the moon and stars. the only problems I can foresee would be human followers if not sources of light are used while travelling.
Nov 30, 2017 8:17 am
"Let us rest again for the night. We can arrive there relatively fresh tomorrow."
Last edited November 30, 2017 12:10 pm
Nov 30, 2017 10:17 pm
"I agree with the magician," Kanyil says. "Elves and Dwarves may fare well enough in the dark, but we humans don’t see so well, and I’m embarrassed to say it but I failed to pack torches. A few candles, maybe, but they’ll hardly be useful out on windy mountain trails hugging alongside cliffs. I vote we stop, post our watches like we did last night, get some sleep, and continue on in the day-lit morning rested and ready to enter the ruins."
Dec 1, 2017 3:02 am
"Sounds like a fine idea Trilly. I will be glad to take third watch once more. No sense stumbling around at night. No telling what creepy crawly things are out there."
Last edited December 1, 2017 3:02 am
Dec 1, 2017 3:58 am
"Soonds loch a plan lass. Sae, sam watches as lest time?"
Dec 1, 2017 3:59 am
yeah I think that worked well enough last time
Dec 1, 2017 5:12 pm
OOC:
Are we near the mountain stream on the map that dumps into The Long River, down by Westing, or no?
Dec 1, 2017 11:50 pm
OOC:
You're maybe 1 hour away from that particular stream, but you can find a smaller brook which might feed that stream nearby with a Search check.
Dec 2, 2017 1:09 am
Kanyil eats her dinner and begins taking first watch.
Dec 2, 2017 1:58 am
So you settle for your watches after having gathered some fire wood for your fire... Okay, so Ulfgar and Feridir can make some Perception checks please?

Rolls

Something happens during 1st watch?

Something happens during 2nd watch?

Something happens during 3rd watch?

Roll to see what happens...

Dec 2, 2017 6:34 pm
So this is what adventuring is all about huh?

Rolls

Perception CTN=8 - (1d20)

(16) = 16

Dec 2, 2017 11:07 pm
Well now master dwarf, this is the boring part of adventuring, traveling is al nice and well however finding treasure, defeating foe's thats what its all about, I one day hope i can make myself famouse enough to join the "Companions", one of the greates adventuring guilds there is

He takes his bow in hand, and notches an arrow and it looks like he is ready to shoot something

The thrill of the shot, shooting someone from a large distant, not even knowing what hit him, blood rushing through your heart, focus in the mind, now THAT is adventuring

Rolls

perception (CTN=8) - (1d20)

(20) = 20

Dec 3, 2017 6:40 am
As Ulfgar and Feridir are deep in conversation, they are usddenly surprised to see 3 orcs jump from the underbrush and charge at them...
OOC:
You can place yourselves on the battle map near and around the campfire (the red dot). For those who are sleeping, copy and paste the unconscious condition marker on your token. If you have trouble seeing what is going on, there is a zoom feature: left click zooms in, right click zooms out, select another tool to exit zoom mode.
Dec 3, 2017 1:22 pm
OOC:
Okay, something just went wonky on here. I was laying down my token and the "Zz" symbol and the campfire and all the other tokens disappeared.
Dec 3, 2017 4:23 pm
OOC:
Alright, don't worry I'll fix it. Were you doing this on a phone? Because I've had players in the past in other campaign tell me that they have trouble with Google presentations when on a mobile... Yeah, sorry, I should've warned you guys about that. Anyways, if you're on a phone, just ask use to put your counter in a given square and I or another player will do it.

Edit: Okay, the counters were not gone, their order had just been messed with and they were sent to the background and where hidden behind the battle map. I put all of them back on the foreground now.
Dec 3, 2017 4:51 pm
Quote:
Were you doing this on a phone? Because I've had players in the past in other campaign tell me that they have trouble with Google presentations when on a mobile... Yeah, sorry, I should've warned you guys about that. Anyways, if you're on a phone, just ask use to put your counter in a given square and I or another player will do it.
OOC:
Yeah, exactly. I do everything on an iPod Touch. I downloaded the Google Slides app so I could move my token, but precision on this small screen is difficult. I tried to zoom in first, but even then I think I moved the map itself. I’m cool with just giving my grid coordinates when I post. Right now I only see the campfire and forest on Google Slides; none of the other tokens But I had placed (or intended to anyway) Kanyil’s sleeping token on "22r".
Last edited December 3, 2017 4:54 pm
Dec 3, 2017 9:48 pm
OOC:
Feridir is up in the tree like last night
Dec 3, 2017 10:11 pm
OOC:
Did somebody moved the campfire again? I'm sure I put it somewhere around n-o 18-20...
Dec 3, 2017 10:16 pm
OOC:
Wasn't me, I swear! I just put Grapthor next to where I found the red dot.
Dec 3, 2017 10:23 pm
OOC:
Alright, anyway, I'll fix the map again, find a tree nearby to put Feridir in and we can continue...
Dec 5, 2017 6:22 pm
OOC:
Grogg, can you place Avante' please?
Dec 8, 2017 11:58 pm
Did we just lost Grogg?
Dec 10, 2017 10:15 pm
Initiative
Orcs 16 (surprise round)
Feridir 12
Kanyil 9/10
Eldritch 7
Avante 6
Grapthor 6
(Orcs 6)
Barekeln 5
Ulfgar 4

We have triple equality at INI 6, Avante, Grapthor, and the orcs (after the surprise round), so roll to see who'll go first among the 6 initiative people.

Edit: To make things easier, I'll note the DEF of monsters you'll encounter so you can roll them on the same post as you make your attack, that way it will make combat go a bit faster as you wont have to wait for me to see if the enemies defended themselves from an attack. I'll also do this with the DEF of PCs when rolling a monster's attack.
Orc's DEF: 14

Rolls

Avante - (1d20)

(16) = 16

Orcs - (1d20)

(7) = 7

Dec 10, 2017 11:55 pm
OOC:
Just out of curiosity, what does it mean that Kanyil rolled a 9/10?
Dec 11, 2017 1:20 am
OOC:
Initiative 9 with most weapons, Initiative 10 with daggers which grants +1 INI.
Dec 11, 2017 7:45 am
OOC:
So just to clarify, if I use Fire Beam, I use my TSC of 12 for Fire spells, +1 for using staff and +1 as the spells SM, for a total of 14?
Dec 11, 2017 1:07 pm
OOC:
Yes.
Dec 11, 2017 4:35 pm
OOC:
Is it safe to assume that Kanyil, and the other three members who were sleeping, wake up after the orks’ surprise attack?
Dec 11, 2017 4:35 pm
OOC:
Is it safe to assume that Kanyil, and the other three members who were sleeping, wake up after the orks’ surprise attack?
Dec 11, 2017 6:50 pm
OOC:
INI tie breaker

Rolls

INI tie breaker - (1d20)

(17) = 17

Dec 11, 2017 11:52 pm
funfungiguy says:
OOC:
Is it safe to assume that Kanyil, and the other three members who were sleeping, wake up after the orks’ surprise attack?
OOC:
There is a Wake Up check for that (fortunately for you, loud noise/combat grants a +8 to this check). A sleeping character also wakes up automatically if shaken, kicked, slapped, has water poured on them... or takes damage...
Dec 12, 2017 12:02 am
Initiative
Surprise Round

Orcs 16 (surprise round)
Feridir 12
Kanyil 9/10 (Sleeping)
Eldritch 7 (Sleeping)
Grapthor 6 (Sleeping)
Avante 6 (Seeping)
(Orcs 6) (normal initiative for 1st round)
Barekeln 5 (sleeping)
Ulfgar 4

Two orcs run screaming at Ulfgar, unfortunately, moving through the underbrush means it cost them a double move and they cannot charge (attack) Ulfgar this round. The third one will attempt to throw his spear at Feridir in the three (since he was talking to Ulfgar, the orc has a good idea where he is...).

The orc misses and must go gather his spear if he wants to keep fighting.

Feridir is up next. Your higher ground grants you a +1 to attack. The orc's DEF is 14.

Rolls

Orc's attack (RAT10, -1 for cover, Total CTN:9) - (1d20)

(15) = 15

Feridir's DEF:6 - (1d20)

(3) = 3

Dec 12, 2017 2:48 pm
OOC:
So just to make it clear for me, to attack with my bow, i roll a straight D20, with a CTN of 17 (16 for my attack and +1 for being higher up), if i hit i roll the defence of the orc CTN 14, and if he sucseeds the difference in the defence and my attack roll is taken in damage, if he fails (wich he does) he now takes the difference between my max wich is 17 and what i rolled, so a total of 15. if im reading the correct?
Feridir sees the javalin comming, and doges he quicly takes out his bow and shoots the orc right between the armor plates that he is wearing, quicly notching another arrow while shouting at the rest of the group.

Wake up, its an AMBUSH!
Last edited December 12, 2017 2:53 pm

Rolls

Bow attack (CTN 17) - (1d20)

(2) = 2

Orc defence (CTN 14) - (1d20)

(18) = 18

Dec 12, 2017 4:03 pm
OOC:
Not quote Gaz. So basically you roll your attack and the Orc’s Derence rolls, like you did. If your attack roll is successful, the number you rolled is how much total damage you did. If the Orc’s Defense roll was also successful, then their roll is how much damage they defended and is subtracted from your damage.

So in this case, you successfully rolled under your Ranged Attack CTN by rolling a 2. That means you will do 2 Damage. The Orc unsuccessfully rolled under their Defense CTN, so they didn’t defend against any of those two Hit Points of Damage.

The idea in combat is you want to roll as close to your Attack CTN as you can without going over, because your roll Result is also how much damage you do if successful. In your case, your character should hope to roll as close to 17 as possible, but not go over which would result in a fail. The only exception to this rule is rolling a natural "1". If you roll a natural "1" you rolled a "Coup". If you rolled a Coup, you immediately do maximum damage (in Feridir’s case, maximum damage is a 17, because that’s his Attack CTN), plus you get to roll another attack and if you roll under his CTN again, you add that damage to the 17 already applied. If you happen to roll another "1", same thing: another 17 Damage is added to the first 17, and you roll again. If you roll a Coup but fail your second attack roll, you Attack is still successful with the 17 Damage for your target to defend against.

So ideally you want to roll a natural "1" on any attack. Failing that, you want to roll as close to your CTN as possible without going over.

In your case, you did 2 Hit Points damage to the Orc. Plus you get a Slayer Point if the GM is using Slayer Points.
Dec 12, 2017 4:15 pm
OOC:
OK thnx, so rolling low is only usefull when rolling a 1 nice to know that, was hoping i did some damage but i just grazed the orc :(
Dec 12, 2017 4:27 pm
OOC:
As per the rule book, I acted too quickly and the failed Attack roll should actually be interpreted as a fail Perception CTN7 check to try and get Kanyil’s bearings on the situation.
Roused from her deep sleep after two long days of trecking and standing a late watch, Kanyil lumbers to her knees amidst a commotion of leaves rustling and someone giving an alarmed shout. By the light of the campfire she sees an unfamiliar and somehow inhuman face standing over her companion Ulfgar, but can’t make sense of it or any of the chaos happening around her.
Last edited December 12, 2017 5:23 pm

Rolls

Kanyil Wake Up (CTN15): - (1d20, RA)

(2) = 2

Kanyil Attack (CTN7): - (1d20, RA)

(19) = 19

Orc Defense (CTN14): - (1d20, RA)

(14) = 14

Dec 12, 2017 4:51 pm
@ Gaz: I assume you attack the orc in r13 (horned helmet, screaming, grey and black border)?

@ funfungi: You played a bit too fast. After successfully waking up, you have a free Perception check (no modifiers) to see if you catch your bearings or if you're groggy from just being woken up. If you succeed, you can act normally, if not, you are considered to have delayed your action as per p.41.

@ everyone else: Oh yeah, I forgot to mention, we'll be using the optional Slaying Dice and Slayer Points optional rules on p.43. So since Feridir has harmed the orc, he gains a Slayer Point. Monsters can use Slaying Dice but not Slayer Points.
Dec 12, 2017 5:04 pm
kalajel says:
@ Gaz: I assume you attack the orc in r13 (horned helmet, screaming, grey and black border)?
if thats the one who chucked a javilin at me the yeah, also gonna use my SP atm for a +3 defence ^^
Last edited December 12, 2017 5:04 pm
Dec 12, 2017 5:18 pm
Quote:
@funfungi: You played a bit too fast. After successfully waking up, you have a free Perception check (no modifiers) to see if you catch your bearings or if you're groggy from just being woken up. If you succeed, you can act normally, if not, you are considered to have delayed your action as per p.41.
OOC:
Ah gotcha! In that case, the Wake Up Roll was successful still but the second roll, which I had rolled as a failed attack, would actually be a failed attempt to get my bearings. So I will go back and edit my post accordingly, and I’ll move my character back where she was on the map. Next round I have a +2 to my initiave for delayed this round, correct?
Dec 12, 2017 5:51 pm
@ Gaz Cool. Bonuses from Slayer Points last all round, so any attacks until the beginning of your next round will be done against your increased DEF.

@ funfungi: correct.

Eldritch is up next, Wake Up at +8 and then a Perception check to see if you can act normally.
Dec 13, 2017 7:18 pm
Eldritch has never been comfortable sleeping outdoors but with all the travel, his exhaustion took him and deeps of dark shadows and green skinned things plagued him.
OOC:

(Perception Mind+In right?)
Remembering his training, he grabs his staff, chanting the familiar words, ending with the shout "hutaashavaktraM!"
Last edited December 13, 2017 7:25 pm

Rolls

Wake Up (12) - (1d20+8)

(4) + 8 = 12

Fire Beam (14) - (1d20)

(1) = 1

Defence - (1d20)

(12) = 12

Dec 13, 2017 9:16 pm
OOC:
Yes. Also, since we are using the Slaying Dice optional rule, when you roll a 1 you can roll again at the same CTN. Also tell me which orc you target, if there are any obstacles between you and your target, it's a -1 penalty per such obstacles.
Dec 13, 2017 11:05 pm
OOC:
The nearest one.

Roll again for the same attack or an additional one?
Last edited December 13, 2017 11:06 pm
Dec 14, 2017 1:24 am
OOC:
For the same attack. Think of it as a "critical hit".
Dec 14, 2017 7:28 am
OOC:
Slayer dice roll

Rolls

Slayer roll (14) - (1d20)

(4) = 4

Dec 14, 2017 3:14 pm
OOC:
Nice, your Perception check please?
Dec 14, 2017 7:04 pm
OOC:
Did earlier : Wake Up (12) - (1d20+8)

( 4 ) + 8 = 12
Dec 15, 2017 12:04 am
OOC:
No, not your Wake Up check, your Perception check. As I explained earlier to funfungiguy, if you succeed at your Wake Up check, you still need to succeed at a free Perception check to see if you manage to catch your bearings and act this round.
Dec 15, 2017 7:08 pm
OOC:
My bad, I thought it was the same roll.
Last edited December 15, 2017 7:08 pm

Rolls

Perception - (1d20)

(6) = 6

Dec 15, 2017 11:00 pm
Eldritch wakes up and immediately spots the closest orc, shooting a fire beam right to his face, the orc however is quick to bat the flames away with his free hand taking relatively small damage from Eldritch's dead-eye spell (this orc took 6 damage so Eldritch gets his Slayer Point).

Avante is up next (Wake Up and Then Perception before acting).
Dec 22, 2017 11:59 pm
To move things along, we'll assume Avante does not wake up, so we'll move right no to Grapthor. Wake Up and Perception check to see if you wake up and catch your bearing so you can act this round.
Dec 26, 2017 6:56 pm
.

Rolls

Wake up - (1d20)

(1) = 1

Perception - (1d20)

(1) = 1

Warhammer (MAT 18) - (1d20)

(20) = 20

Dec 26, 2017 7:36 pm
OOC:
Unless I’m mistaken, Jabes, Grapthor succeeded in waking up and assessing the situation quickly enough that he can immediately take action right now.
Dec 26, 2017 7:43 pm
OOC:
Yeah, sorry, spotty internet cutting out before I can finish. Douvle Coup, then Fumble LOL
Dec 26, 2017 9:59 pm
Grapthor wakes up and immediately spots the nearest orc. However, as he goes to swing it, he drops his warhammer.

Next is Barekeln... Who remains alseep despite the noise...

Ulfgar is up.

Rolls

Wake Up (MND+IN+8 for combat/loud noises, total CTN: 18) - (1d20)

(20) = 20

Perception (MND+IN, CTN:10) - (1d20)

(7) = 7

Dec 28, 2017 10:34 pm
Ugh you're quite the ugly one.
Ulfgar now takes a full on swing at the face of the orc north of him.
OOC:
I assume that I would include my close combat to get +1 to my MAT, also since in combat I'd get +2 to initiative, though I don't know that it matters in this case.

Rolls

Attack with hammer (16) - (1d20)

(14) = 14

Orc defense (14) - (1d20)

(11) = 11

Dec 29, 2017 5:00 am
OOC:
I'm not entirely sure what gives you a +2 to initiative, but you are right, every time you make a melee attack, you count your Close Combat talent, In fact, the modification should be calculated in your base melee attack score with your hammer.

Rereading older posts to see if that orc had been wounded before, I realized that with the whole Perception misunderstanding, Eldrtich never rerolled his coup on his orc...
Ulfgar swings at the roc in front of him for 3 points of damage. Ulfgar gets a Slayer Point.
OOC:
We'll wait for Eldritch to roll his Slaying Dice against his orc before playing next round, but I'll still put initiative for next round.
Edit: my bad, he did rerolled.
Initiative
Feridir 12
Kanyil 9/10
Eldritch 7
Avante 6
Grapthor 6
Orcs 6 (screamy face -2 hp, samurai-looking orc -6 hp, faceplate helmet orc -3 hp)
Barekeln 5
Ulfgar 4

Feridir is up since his original target was not the same as Eldritch's.
Dec 29, 2017 2:51 pm
OOC:
Lightning Reflexes (In combat receives +2 per talent rank to initiative
additionally once per battle and talent rank draw, change, or pick up a weapon from the ground as a free action)
Dec 29, 2017 3:53 pm
OOC:
Oh, ok, well this should be taken into account in your initiative score. Basically, any talent which modifies a check, spell, or a Combat Value, said check, spell or Combat Value should automatically be modified to reflect the change from said talent, magic item, ect. Sorry if that was not made clear enough in the rulebook. Do I need to adjust Ulfgar in the initiative order?
Dec 29, 2017 4:36 pm
OOC:
Do I need to roll a second slayer roll?
Dec 29, 2017 5:00 pm
OOC:
I don't think moving initiative makes a whole lot of difference in this instance.
Last edited December 29, 2017 5:00 pm
Dec 29, 2017 5:16 pm
Feridir sees his companions waking up one by one, but he focusses his fire on the original orc that he hit before.

Rolls

Orc defence (CTN 14) - (1d20)

(4) = 4

Bow attack (CTN 17) - (1d20)

(5) = 5

Dec 29, 2017 7:58 pm
Feridir scratches the orc again. Death by a thousand papercuts...

Kanyil is up next.
Dec 29, 2017 9:17 pm
Fully awake now, Kanyil grabs her slinged quarterstaff and a stone from nearby and runs out into the clearing, taking aim at the orc flanking Ulfgar’s left side. The stone strikes true, hitting the orc in the face, doing 6HP damage, and Trilly immediately feels a sense of dread of possible regret, realizing she probably just drew the orc’s attention to herself.
Last edited December 29, 2017 9:20 pm

Rolls

Kanyil’s Ranged Attack (CTN9) - (1d20, RA)

(6) = 6

Orc’s Defense (CTN14) - (1d20, RA)

(19) = 19

Dec 29, 2017 11:35 pm
Kanyil shoots a stone at the same orc which got shot by Eldritch's fire beam, hitting him on teh side of the head and knocking off another 6 hp and gaining a Slayer Point for herself.

Eldritch is up next.
Dec 30, 2017 1:55 am
Now fully awake, Eldritch aims his staff again at the same orc, sending another Fire Beam his way.

Rolls

Fire Beam (14) - (1d20)

(9) = 9

Orc Defense - (1d20)

(8) = 8

Dec 30, 2017 2:02 am
The party continues to slowly dwindle down the orcs as Eldritch's fire beam slightly singes the orc's eyebrows.

Avante' is still asleep, So Grapthor is up next and can pick up his weapon.
OOC:
Edit: the curren orcs' hp are as follows: screamy face -3 hp, samurai-looking orc -13 hp, faceplate helmet orc -3 hp.
Dec 30, 2017 4:09 am
Grumbling, Grapthor picks up his weapon.
OOC:
That's all I can do this round, right?
Dec 30, 2017 4:46 pm
Jabes.plays.RPG says:
Grumbling, Grapthor picks up his weapon.
OOC:
That's all I can do this round, right?
OOC:
You could always move if you want/need to... P.38 states that a character can move and then take an action, or take an action and then move. The table on p.39 lists examples of actions.
Well if Grapthor does not move it will be the orcs' turn.

Mr. Screamy face with pointy helmet orc will suddenly reconsider his decision of throwing his one and only spear at Feridir in the tree as he now has to go pick it back up. Both of the remaining ors will strike Ulfgar, one from the front, and one from the flank at +1 on his attack roll.
OOC:
(Note: normally the Dodge talent must be announced before the melee damage is rolled, but because of the nature of a pbp game and to avoid slowing games down, I'll let character announce their Dodge after the result of an attack is done. So a little boon for the players.)
One orc thrusts at Ulfgar, but the point of his spear stirkes wide to his left. The other orc strikes true, however, for 9 points of damage.

Rolls

First orc (front, CTN:13) - (1d20)

(18) = 18

Ulfgar's DEF against 1st orc (CTN:14) - (1d20)

(14) = 14

Second ocr (flank, base MAT 13 + 1 flank, total CTN:14) - (1d20)

(9) = 9

Ulfgar's DEF against 2nd orc (CTN:14) - (1d20)

(16) = 16

Dec 30, 2017 4:50 pm
Now is Barekeln's turn to see if he wakes up, but he rolled a Fumble next round, and this is a spectacular failure, so I'll give him a -4 to both his Wake Up (reducing the battle noise bonus of +8 to only a +4) check and Perception check this round to simulate his very deep slumber...
Barekeln keeps sleeping...
OOC:
(That's fun, the healer is still asleep when the fighter gets wounded... I think one of you will have to sacrifice an action to wake Barekeln up next round...)
Ulfgar is up.

Rolls

Barekeln's Wake Up check (MND+IN+8-4, Total CTN:14) - (1d20)

(16) = 16

Barekeln's Perception check (MND+IN-4, Total CTN:6) - (1d20)

(5) = 5

Dec 30, 2017 6:04 pm
Oof you uglies mean business
OOC:
I use my slayer point to ignore 2 damage.
Ulfgar swings again at the orc north of him.

Rolls

Attack with hammer (CTN 16) - (1d20)

(7) = 7

Orc defense (ctn14) - (1d20)

(10) = 10

Dec 30, 2017 9:34 pm
OOC:
I was confused about your initiative the way you noted it, but now I realize you're at 6 initiative and now 4. I'll put you at 6 in front of the orcs starting next round to fix that mistake.
Ulfgar swings at the orcs, but fails to inflict any sort of damage.

Next round.

Initiative
Feridir 12
Kanyil 9/10
Eldritch 7
Avante 6
Grapthor 6
Ulfgar 6
Orcs 6 (screamy face -3 hp, samurai-looking orc -13 hp, faceplate helmet orc -3 hp)
Barekeln 5

Edit: Orc's DEF: 14

Feridir is up.
Dec 30, 2017 9:41 pm
OOC:
If someone walks over to wake up our healer, do we move our token on the same square as him, or do we move our token to an adjacent square?
Dec 31, 2017 1:42 am
Feridir ius getting mroe and more frustrated about teh screamy orc who trew the spear at him and keeps focusing him feeling safe up in the tree

Rolls

Bow attack (CTN 17) - (1d20)

(3) = 3

Orc defence (CTN 14) - (1d20)

(3) = 3

Dec 31, 2017 4:44 am
Feridir shoots an arrow, but it bounces off harmlessly on the orc's armor. Kanyil is up next.
Dec 31, 2017 8:10 pm
Noting that Ulfgar is getting ganged up on and has taken some serious wounds, Trilly’s first reaction is to throw another stone at one of his attackers again. Not being particularly well adapted at the combat arts yet, however, and noting that she may have gotten lucky by not drawing the ire of the orc she hit in the face already, she decides that maybe for the moment she should let the fighters do their fighting, the archers do their arching, and the healers do their healing, while she stays out of heir way. Looking over, she notices the healer isn’t doing his healing, because he’s still napping. Kanyil runs over to the sleeping mage and gives him a kick. "Wake up, dwarf!"
OOC:
I didn’t roll for Barekeln’s Wake Up check, but he should have a +8 bonus for being kicked. Does that +8 for combat going on around him apply, to make it +16?
Dec 31, 2017 10:03 pm
OOC:
A sleeping character wakes up automatically when slapped, shaken, attacked, etc. so no rolls needed.
Kanyil wakes up Barekeln who shouts. "Whit is it lassie?". He then notices the orcs. Barekeln will be able to act normally on his initiative, in the meantime, Eldritch is up.
Jan 1, 2018 4:23 am
KaBoom!
OOC:
Fire Beam 14
Last edited January 1, 2018 4:24 am

Rolls

Fire beam - (1d20)

(4) = 4

Orc def - (1d20)

(15) = 15

Jan 3, 2018 2:24 am
Eldritch inflicts another 4 points of damage to the orc and he slightly burns his right arm...

Avante is asleep, Grapthor is up next.
OOC:
Orc HP update: screamy face -3 hp, samurai-looking orc -17 hp, faceplate helmet orc -3 hp.
Jan 3, 2018 5:59 am
Finally fully awake and with a proper grip on his warhammer, Grapthor swings mightily at the nearest orc.

Rolls

Warhammer vs. Samurai (MAT 18) - (1d20)

(6) = 6

Orc def - (1d20)

(19) = 19

Jan 3, 2018 3:59 pm
Grapthor swings and his roc falls.
OOC:
Do not forget to list your Slayer Points (max 3) when wound an enemy or heal someone during combat.
Ulfgar is up next, having finally found his battle rhythm after having been surprised...
Jan 3, 2018 8:50 pm
Sorry about your friend. But you're still ugly.
OOC:
Looks like Ulfgar really can't figure this whole fighting thing out.
Last edited January 3, 2018 8:51 pm

Rolls

Attack with hammer (CTN 16) - (1d20)

(18) = 18

Ugly Orc to the North - (1d20)

(2) = 2

Jan 3, 2018 10:54 pm
Ulfgar swings his hammer at the orc but fails to connect.

The orcs' turn.

Screamy face will look for the spear he threw while the remaining one next to Ulfgar will thrust at him with his spear.

The first orc is convinced he has found his spear he has thrown 10 seconds earlier but instead grabs a long fallen branch and then looks at it for a moment bewildered. The second orc fails to strike Ulfgar. It seems you two are evenly matched... :P

Rolls

Orc's Perception check (CTN:8) - (1d20)

(20) = 20

Orc's attack (CTN:13) - (1d20)

(18) = 18

Ulfgar's DEF (CTN:14) - (1d20)

(4) = 4

Jan 3, 2018 10:58 pm
Berekeln makes his way towards Ulfgar and attempts to cast Healing Touch on him (the spell he has ready by default).

...and he promtly forgets it... He'll have to roll a spallchanging check next round to regain his spell...

Rolls

Healing Touch (CTN:12) - (1d20)

(20) = 20

Jan 3, 2018 11:00 pm
Next round.

Initiative
Feridir 12
Kanyil 9/10
Eldritch 7
Avante 6
Grapthor 6
Ulfgar 6
Orcs 6 (screamy face -3 hp, samurai-looking orc -dead, faceplate helmet orc -3 hp)
Barekeln 5

Edit: Orc's DEF: 14

Feridir is up.
Jan 6, 2018 12:30 am
Why wont you just DIE already you ugly looking basterd and he shoots his bow at the screaming orc
OOC:
SP 2/3

Quick question if i use the oponents defence -2 for 2 slaye points, does that count for everyone that tries to attack him?? if so im using that, if not, i will save my points
Last edited January 6, 2018 12:48 am

Rolls

Bow attack (CTN 17) - (1d20)

(3) = 3

Orc defence (CTN 14) - (1d20)

(19) = 19

Jan 6, 2018 1:26 am
OOC:
No, that would be only against your own attack.
Feridir shoots his orc, his arrow only grazing him, making a small cut on its leg.

Kanyil is up next.
Jan 6, 2018 5:02 pm
Kanyil moves northwest to an area where her companions will not be in her way and girls another stone arbor the orc next to Ulfgar.

Rolls

Kanyil Ranged Attack (CTN9): - (1d20, RA)

(12) = 12

Orc Defense (CTN14): - (1d20, RA)

(8) = 8

Jan 6, 2018 5:36 pm
Kanyil's sling stone flies wide from the mark, sailing a few meters behind the orc's head.

Eldritch is up next.
Jan 6, 2018 7:25 pm
OOC:
I see from the map that someone is still sleeping beside me. Can I wake them?
Jan 6, 2018 8:59 pm
OOC:
That's Avante, and Grogg seems to be too busy with life right now to play him. You can always wake him if you want and I could always NPC him, but honestly, I think it would be simpler if he just remained asleep through the fight...
Jan 6, 2018 9:06 pm
Glancing over at his sleeping comrade, Eldritch shakes his head, shooting another fire beam at the enemy that just won't drop.

Rolls

Fire Beam (14) - (1d20)

(15) = 15

Orc Defence - (1d20)

(8) = 8

Jan 6, 2018 10:51 pm
Eldtritch's fire beam almost hits the orc, but it was aimed a bit wide to the left.

Avante' is stil sleeping, Grapthor is up.
Jan 7, 2018 4:57 pm
Grapthor gets behind Armor-Face and whacks him upside the head.
OOC:
I spend 1 SP for Enemy OD -1.
Last edited January 7, 2018 5:01 pm

Rolls

Warhammer vs. Armor Face (MAT 20) - (1d20)

(10) = 10

Orc def - (1d20)

(8) = 8

Jan 7, 2018 9:22 pm
As usual, the party continues to slowly whittle down the orcs down as Grapthor's powerful blow only ends up glancing the orc, only bruising his back instead of breaking it...
OOC:
The orcs' current status: (screamy face -6 hp, samurai-looking orc -dead, faceplate helmet orc -6 hp)
Ulfgar is up next.
Jan 8, 2018 12:58 am
let's try this again I suppose

Rolls

Attack with hammer (CTN 16) - (1d20)

(20) = 20

Orc defense (14) - (1d20)

(6) = 6

Jan 8, 2018 1:41 am
Ulfgar drops his hammer.

Faceplate will suddenly remember that spears has a 2m reach and will move in the undergrowth hoping this will make it harder to flank him and then attack Ulfgar from there. Screamy face will keep looking for his spear.

The orc manage to slip the tip of his spear between Ulfgar's rib for another 6 points of damage. Meanwhile, his friend has no long finding his spear...

Rolls

Orc attack Ulfgar (MAT 13) - (1d20)

(6) = 6

Ulfgar's DEF (DEF 14) - (1d20)

(16) = 16

Orc Perception (CTN:8) - (1d20)

(10) = 10

Jan 8, 2018 1:43 am
Barekeln will attempt to ready Healing Touch again.

...and fails miserably...

Rolls

Spellchanging check (MND+IN, Total CTN: 10) - (1d20)

(20) = 20

Jan 8, 2018 1:44 am
Next round.

Initiative
Feridir 12
Kanyil 9/10
Eldritch 7
Avante 6
Grapthor 6
Ulfgar 6
Orcs 6 (screamy face -6 hp, samurai-looking orc -dead, faceplate helmet orc -6 hp)
Barekeln 5

Edit: Orc's DEF: 14

Feridir is up.
Jan 8, 2018 8:49 pm
YOu know that you really are hard to kill, but i like the target practice
OOC:
Using my 2 slayer points for +2 attack

Seriously.... the website hates me when i roll
Last edited January 8, 2018 8:49 pm

Rolls

Bow attack (CTN 19) - (1d20)

(2) = 2

Orc defence (CTN 14) - (1d20)

(10) = 10

Jan 8, 2018 10:36 pm
OOC:
Someone is healing those orcs! They now have twice as many HP as they did last round! Their HP first appeared as 6 after Grapthor hit them. Prior to that their HP showed as 3. I actually thought Grapthor's hit would take Face-Armor out but either my math was wrong or they have a healer hiding somewhere.
Last edited January 10, 2018 2:13 am
Jan 8, 2018 11:58 pm
@Gaz: Looking at how we rolled so far, the dice roller seems to have everyone...

@Jabes:"-" as in minus Jabes... they lost 6 hp each.

Edit: Oh I almost forgot, after Feridir's arrow fails to pierce the orc's leather armor, it's Kanyil's turn.
Jan 9, 2018 3:04 am
Kanyil changes position to get another clear shot and looses another stone at the Orc with the heavy helmet. Again the stone misses its mark. Damn! Kanyil thinks to herself, The learning curve on this stupid sling is steeper than I would have thought!
OOC:
I’m starting to regret not going with a bow, to be honest. Being a scout, I sort of stacked her stats towards the thief build, so she should technically be pretty so-so with a Ranged Attack. But I wanted to roleplay her as a sort of person that prefers blunt weapons, because she’s not really a killer, and they’re sort of less lethal. She’s the mechanically inclined girl that’s good at setting and disabling traps and chests and locks and other mechanical devices. So sling seemed to go with her rule against blades and other "lethal" weapons, but it’s sort of rendering her useless in any sort of combat.
Last edited January 9, 2018 3:13 am

Rolls

Kanyil Ranged Attack (CTN10) - (1d20, RA)

(16) = 16

Orc Defense (CTN14) - (1d20, RA)

(2) = 2

Jan 9, 2018 5:04 am
Eldrtich is up.
Jan 9, 2018 7:44 pm
When Eldritch dreamed of being an adventurer, he never imagined it to be so tedious! He sighs as he fires another beam of flame.
Last edited January 9, 2018 7:45 pm

Rolls

Fire Beam (14) - (1d20)

(7) = 7

Orc defence - (1d20)

(20) = 20

Jan 10, 2018 12:15 am
Eldritch singes the orc with the best hit so far. The hit is so good infact, that it makes teh orc loses its balance and fall flat on its ass.
OOC:
When ther are people or obstacle in the way, your ranged attack CTN (RAT or TSC) gets lowered by 1 per such obstacles. Just something to remember in the future... Also, sorry, it occurs to me I forgot to link the map in my previous posts. I'll try to remember from now on.
Grapthor is up next.
Jan 10, 2018 3:22 pm
Grapthor slams his warhammer down on the prone orc's head.
Last edited January 10, 2018 3:23 pm

Rolls

Warhammer vs. Armor Face (MAT 20) - (1d20)

(11) = 11

Orc Def (OD -2 for Prone) - (1d20)

(13) = 13

Jan 10, 2018 8:28 pm
Grapthor slams his hammer hard on the orc's ribs, hearing something snap inside the orc who's now coughing up blood. The orc is still alive, but looks very bloodied.

Ulfgar can now pick up his dropped hammer...
Jan 10, 2018 11:00 pm
OOC:
using lightning reflexes I pick up my hammer as a free action.
More of the same, hopefully with better results.

Rolls

Attack with hammer (CTN 16) - (1d20)

(8) = 8

Orc defense (ctn14) - (1d20)

(6) = 6

Jan 10, 2018 11:45 pm
OOC:
You forgot to move your character on the map, but no big deal, you can easily reach the orc at a cost of 2 MR anyways... I places you on the map Also, the prone orc had -2 to his DEF, but it's okay.
Ulfgar swings his hammer, caving the orc's skull in, killing it.

Seeing his buddy get killed like that, teh last orc decides that losing his spear is far preferrable then losing his life and performs a double move to run as far away as possible from you. This fight is officially over, unless you want to shoot at the remaining fleeing orc... (I can simply have a few rounds of "soft combat" where people with the range to shoot at the orc can take a few potshots. Standard range penalty is -1 per 10m, except for Kanyil's sling which is -1 per 2m, for spells check your range to see if you can still shoot at the orc; I do believe they should be something along the line of IN x 5m...)

You can catch your breath, regaining half of your just lost HP at a rate of 1 per minute while resting. Now the XP and the loot. (Also, I'll split XP 5 ways since Grogg was unfortunately not there to play his character and he did not participate in combat...). Everyone gains 37 XP. You can also loot the bodies.
I'll go ahead and still roll Barekeln's Spellchanging check to see if he reactivates Healing touch...

Rolls

Spellchanging check (CTN:10) - (1d20)

(7) = 7

Jan 11, 2018 12:23 am
With a 20m range, Eldritch takes another shot at the fleeing orc.

Rolls

Fire beam 14 - (1d20)

(16) = 16

Orc def ? - (1d20)

(10) = 10

Jan 11, 2018 3:23 am
Kanyil watches the remaining orc flee. She considers that she could give chase and throw one more stone at the fleeing monster, but with the battle over, it seems excessive to her. "Let’s see if these orcs had anything worth splitting between us", she says and starts checking the bodies.
Jan 11, 2018 3:24 am
OOC:
Orc's DEF is 14. Since he's feeling from you, I'll assume you're shooting in his back, which is +2 to attack rolls.
Kanyil searhes the orcs and finds both of them had leather armor and a spear (there's obviously a third spear in teh undergrowth if anyone iw willing to search for it...), and finds a used handkerchief on one and a fresh apple on the other.

Rolls

Orc Loot - (1d20, 1d20)

1d20 : (5) = 5

1d20 : (4) = 4

Jan 14, 2018 8:57 pm
Feridir jumps out of the tree, not interested in the orc that is feeling, he probably can track him later.

Well Gar, we were all a bit rusty, but this is the thrill of adventure

He sees Kanyil looting the corpses

If one of those orcs still has a usable spear, id like that, not much of a melee fighter so i only have my bow, but its always good to have a backup, also nice shots with those rocks, i am a bit rusty with my arrows. you should see if you can get a bow with your small stature, could be very effective in your hands

He winks at Kanyil while he takes one of the orcs spears
Jan 14, 2018 10:20 pm
Kanyil nods quietly at the archer. "Does anyone want this leather armor for the time being? I figure the resale value of it can’t be more than a couple of gold pieces per set. I haven’t really got the coin at the moment, but I’d gladly pay each of you five silver as your cut of it’s value as soon as we come across some treasure, if you let me wear a set now."
Last edited January 14, 2018 10:20 pm
Jan 14, 2018 11:13 pm
Barekeln simply shrugs and says in his thick dwarven accent while pointing to his own leather armor.

"Gang ahead 'n' tak' teh leather armor wee yin. Ah awready hae mah ain."

He then turns to the rest of the rest of the party, mostly eyeing Ulfgar.

"Sae, a'body in need o' healing?"
Jan 15, 2018 2:09 am
"Thanks", Kanyil says, stripping the leathers off one of the dead Orcs and giving them a sniff. "I’ll pay you all your cut of the resale value, either when we hawk what we salvage or before then if we come up with some gold somewhere.
Last edited January 15, 2018 2:11 am
Jan 15, 2018 3:32 am
I could use a bit of healing I suppose. This adventuring will take a toll you.
Jan 15, 2018 7:56 am
Feridir waits till anyone else offers to take the armor, if nobody wants it he steps up.

Im not a fan of orc armor but extra protection is always nice, so if no one else takes it, i will have 1 off them.

He takes an orc armor and dons it, putting his robes over it, so its not that obviouse he is wearing orc armor.
Jan 15, 2018 12:14 pm
Barekeln will attempt to heal Ulfgar. Ulfgar is healed for 5 HP.

Rolls

Healing Touch (CTN:12) - (1d20)

(5) = 5

Jan 15, 2018 4:08 pm
OOC:
It’s basically the evening of the second day right? We’re at the base of the mountain? So since combat is over, does Barekeln have to do healing rolls, or can it just be assumed he rolls and rolls until he heals everyone as needed before we post watches for the rest of night and go to bed?
Jan 16, 2018 3:15 am
OOC:
No. This was an attack while you were sleeping. Barekeln can heal people, if you don,t trust your 1d20/2 of natural healing once the morning comes and you finish your sleep. You're about a few hours away from the mountains still. As for why I roll healing spells outside of combat, you have spells which are meant to be used outside of combat like Open or Magic Lock or Detect/Identify Magic, and those still need to be rolled. I feel it's a bit unfair to make Mages roll for those spells, but give healers auto-healing outside of combat just because rolling dice is bothersome... I did made a houserule in my RL game where if players took their time on an action, including casting spells, they can roll multiple time and pick the preferred result. We can always apply that houserule if you'd prefer...
Jan 18, 2018 10:25 pm
"I feel like there’s no point going back to sleep", Kanyil says. Those orcs found us once already, and one of them escaped and will probably tell the rest of his group what happened and where we are. We’re already awake for the night, so I say we leave this area and start making our way up the mountain.
Jan 19, 2018 1:08 am
Barekeln stokes his beard, thinking about the proposition a bit.

"Er at de dead least, we move camp and attack te mattress a few more 'os so us wounded tinnie recuperate."
OOC:
For those who are still missing a few HP, sleeping allow you to heal naturally D20/2 hp, with a +1 bonus to this roll per full4 hour of sleep.
Jan 19, 2018 2:23 am
I suppose any further sleep would be restless anyway. Let’s get an early start and get this thing done.
Jan 19, 2018 3:02 am
Barekeln shrugs, picks up his things, and then looks at Avante' who is still sleeping...

"Alrecht. Can somebody wake up 'at damn elf?"
Jan 19, 2018 6:02 am
OOC:
I suppose we should figure out what to do with Grogg’s character now. It’s one thing to let him sleep for the fight, but it would be a bit of a jerk move to leave him napping while we go adventuring. Not to be a jerk, cause I know he has some priorities to take care of in his personal life, but it’s been more than a month since we heard anything at all from him, and I wonder if he’s coming back at all. Do we let Kalajel GMPC him for the time being? What if we say that Kanyil goes over to wake him and discovers he’s missing, and then we can just come up with a backstory of his whereabouts if Grogg comes back later.
Jan 19, 2018 3:29 pm
OOC:
He could change his mind about adventuring and decide to go back home... and maybe remain lost in the forest. So that way, if Grogg comes back, Avante' won't be too far away to rejoin the group. And if Grogg can't make it back, well, Avante' will remain hopelessly lost in the forest and we can just forget about him...
Jan 19, 2018 5:39 pm
OOC:
Yeah, let’s go with that.
Jan 20, 2018 9:26 am
So time to hit the road then, nothing gets the blood pumping in the morning as some combat

Feridir takes the map and starts leading the way again
OOC:
yeah now i roll the 14 -.- i need some make a sacrifice or something :P
Last edited January 20, 2018 9:26 am

Rolls

tracking CTN=10 - (1d20)

(14) = 14

Jan 20, 2018 4:47 pm
"Guys, Kanyil says returning to the group after looking around, "I went to wake Avente but he’s gone. None of his gear is left behind so I don’t think it was a hasty retreat or that he was taken. I think he just left us while we were occupied with the orcs. In these woods we could be wandering around for days looking for him, and he knows where we’re headed."
Last edited January 20, 2018 4:49 pm
Jan 20, 2018 5:28 pm
OOC:
Not entirely how I had planed to have him leave, but it'll do...
So the party leaves in the middle of the night (the attack happened during the 2nd watch), and you make your way towards the mountain as best you can with what little sleep you had. Is the party using any sort of lighting source since the sun is not up yet so the humans can see? And what is your marching order? I assume Feridir is in front since he's the guide.

Rolls

Secret Roll

Secret Roll

Secret Roll

Jan 20, 2018 6:22 pm
Quote:
He could change his mind about adventuring and decide to go back home... and maybe remain lost in the forest. So that way, if Grogg comes back, Avante' won't be too far away to rejoin the group.
OOC:
Oh sorry. I tried to word her dialogue out to fit how I had interpreted the options you suggested. Basically implying maybe he left for home or is somewhere out in the woods but still has his equipment if he joins us later.

Kanyil wasn’t carrying anything for added lighting, she was just keeping an eye on whomever is directly in front of her. As far as marching order, I hadn’t really considered it, so I’m fine with wherever she fell in with the party.
Jan 21, 2018 3:11 pm
Eldritch tries to stay somewhere in the middle, safely protected by the big strong warriors.
Jan 21, 2018 7:22 pm
After a few more hours of travel in the dark, just about when the party is expected to see the Bear Peak loom i front of them, they are still travelling in the forest, with no sight of the mountain piercing through the canopy anywhere...

Feridir can make another check, with an extra +2 bonus this time.
Jan 28, 2018 7:45 pm
OOC:
sorry for the delay, was in sweden for my brothers wedding, and it was a more busy trtip then i expected, so time to get this show on the road again :)
With map in hand Feridir guides teh group through the woods

hmmm these forrest makes navigating a bit harder but lets see what i can do

Rolls

tracking CTN=12 - (1d20)

(7) = 7

Jan 28, 2018 9:24 pm
Eventually, Feridir realized that this fight with the orcs had him turned around and he ended up taking the wrong hunting trail and had been guiding the party in the wrong direction for the past two hours... The party can either back track or perhaps Feridir can try his chance at cutting through the wilderness to get to Bear Peak faster.
Jan 28, 2018 10:37 pm
"I say we backtrack and lose the two hours, rather than try and bushwack a direct route and possibly get even further off course", Kanyil says.
Jan 29, 2018 7:30 am
"Just like a durn elf t' get lost in th' damn forest!" Grapthor grumbles.
Jan 29, 2018 11:03 pm
well master dwarf,since were not underneath a mountain, your navigation skills are null and void, so stop complaining and let me do my work

He then looks towards the halfling

Hmmm 2 hours lost seems a bit much, id say we follow a new path, bringing new advanture, and maybe find out more about those orc's so i say we bushwack on, as you said it
Jan 29, 2018 11:58 pm
OOC:
Kanyil is a human, she's just very short.
So far, 1 vote for both...
Jan 30, 2018 4:40 pm
I'm with Feridir. I don't want to return to where the orcs ambushed us.
Feb 2, 2018 2:13 am
"I agree with Kanyil"
Feb 4, 2018 7:41 am
"Hmm, trekkin' ben th' wild disnae please me, but it's probably preferable. Th' idea was tae nae meit th' friends ay 'at orc fa ran awa'. If we gang backtrack back tae camp, we micht fin' them waitin' fur us."
Feb 5, 2018 11:21 pm
OOC:
ok i have no idea what the fuck you just wrote :P somthing at the end about bactktracking to the camp and find them waiting for us. about the first part no fucking clue
Feb 5, 2018 11:42 pm
OOC:
I use scotttranslate to give Barekeln a scottish accent. This has the added benefit that I cannot use him to spoon feed the party information. :P
But basically he was mentioning that the reason the party left the campsite was in case the orc who ran away came back with reinforcement and he feels that going back to camp where the orcs might be waiting for the party is not a good idea...
Feb 9, 2018 3:30 pm
"I hadn't considered that that orc that escaped might have brought reinforcements back to our campsite", says Kanyil. Her primary concern had been to avoid getting further lost and using up precious daily rations wandering around the wilderness aimlessly. But realizing she's likely the weakest link Iin the party when it comes to combat, the more imminent threat of more orc invaders sways her vote.

"I suppose let's try and navigate a more direct route. But please do try and avoid any more setbacks before we get to the ruins. I fear many of us only packed just enough food to get there and back, and I'd hate to be wandering depths of some dusty labrynth on an empty stomach."
Feb 10, 2018 12:01 am
Feridir can do another check, at +4 this time: though you took the wrong trail, you have a pretty good idea where you are.
Feb 11, 2018 4:04 pm
Decided then, tracking away and dont wory about the food, we can always hunt for food.
OOC:
Dice really hate me
Last edited February 11, 2018 4:04 pm

Rolls

tracking CTN=14 - (1d20)

(18) = 18

Feb 11, 2018 4:49 pm
Feridir will make his way towards the direction he thinks Bear Peak is and finally reaches it... after 4 hours... It would seem that a lack of sleep does not lend itself well to trekking through the wilds in the wee hours of the morning ("Wait, moss grows on the eastern side of trees now?")...
After finally reaching the foot of the Bear Peak, the party spends some time figuring out a path up it, and notice one which seems relatively unused further west of the point where the party reached Bear Peak which looks like it might take the party up the mountain and where it needs to be.

Rolls

Secret Roll

Feb 11, 2018 5:01 pm
OOC:
About What time of day is it right now?
Feb 11, 2018 5:30 pm
Hmm, you started in the early morning, and wasted the better part of 6 hours, I'd say mid-to-late-morning, probably 9-10-ish.
Feb 19, 2018 11:02 pm
As the party makes its way upward the mountain, you can make a Read Track + Hunter check.
Feb 26, 2018 6:07 pm
OOC:
WHoops sorry i thought i posted the roll, and i thought tis was a partyroll, live everone for himself. give me a second
Having found the mountain, new hope springs into feridirs step navigating to his hears content

See we found our way, just that combat gave me a bit of a turn around. Follow me everyone
Last edited February 26, 2018 6:08 pm

Rolls

Trackting = (CTN14) - (1d20)

(3) = 3

Feb 26, 2018 6:25 pm
Having initially held a sense of reservation at bushwacking towards the mountain, for fear of getting further lost and delayed, Kanyil feels a sense of relief that Feridir seems to have found the party back on target.
Feb 27, 2018 2:53 am
As the party makes its way up the mountain, Feridir will notice many tracks. Most of them being animal tracks such as wolves, bears, and mountain lions, but he does notice some older small humanoid tracks.
Mar 4, 2018 5:34 pm
"Is it jus' me or is this durn hike taking much, much longer than anyone expected?" Grapthor grumbes as he trudges along, following the scouts blindly.
Last edited March 4, 2018 5:36 pm
Mar 4, 2018 10:19 pm
Feridir stops the group a bit

We have some old tracks of people here, i can try and follow them but i will leave it to the group.
Mar 6, 2018 8:19 pm
No... I say we forget it. We’ve wasted far too much time for my tastes, I’m tired of wandering around these woods. I’m ready to see these ruins and what they may hold.
Mar 6, 2018 11:20 pm
You make your way up the path winding through the mountain to eventually reach a sort of small plateau on the side of it. There is a small entrance on the side of the mountain. You can see inside the complex is made of old worked stone which has been cracked with age, probably the temple Arla mentioned to you. Those of you without any sort of night vision or dark vision will see about up to the dotted line before it,s too dark for you to make up anything, the rest of you seeing everything, including both doors, both passageways, and the crumbled stairways (ignore the counters and condition markers, those are there so I can easily copy and paste them on other maps). While you are peering through the opening, you can all make a Perception + Awareness check.

Rolls

Barekeln's Perception (MND+IN, Min. 8, CTN 10) - (1d20)

(19) = 19

Mar 6, 2018 11:42 pm
Feridir is still looking at the map, not even noticing the ruins in front of him, his mind also on the tracks he saw before
Last edited March 6, 2018 11:43 pm

Rolls

Feridir's perception CTN 8 - (1d20)

(20) = 20

Mar 7, 2018 12:28 am
Kanyil peers into the darkness, and then looks around the surrounding terrain outside, checking for anything of note. However, she’s quickly distracted by her pet rat which seems to be sqirmimg inside her backpack. "I hope he hasn’t gotten into our rations," she grumbles to herself, and lightly jostles the pack on her back.
Last edited March 7, 2018 12:31 am

Rolls

Kanyil’s Perception (Mind + Intelect = 7; CTN10) - (1d20)

(20) = 20

Mar 7, 2018 1:21 am
Grapthor peers into the darkness.

Rolls

Perception CTN 8 - (1d20)

(4) = 4

Mar 7, 2018 3:07 am
Feridir, still concentrated on the tracks, could have sworn he spotted some troll tracks. This is disconcerting since Arla didn't said anything about trolls... Kanyil, while checking her rat in her backpack, could have sworn she saw some movement in the darkness from the edge of her vision, something thin like some old dry bones moving around...
OOC:
I'll wait to see what the rest of the party rolls to tell what the people who haven't fumbled see...
Mar 12, 2018 8:01 am
Eldritch peers where everyone else is looking.

Rolls

Mind + Int 12 - (1d20)

(19) = 19

Mar 12, 2018 2:08 pm
OOC:
I doubt Ulfgar will be able to do much better than Grapthor so I'll go ahead and mention what the party sees instead of waiting further.
As the party peers into the darkness of the entrance and Feridir and Kanyil convinces themselves they saw things which are not, Grapthor notices, out of the corner of his eyes, a small band of goblin hiding behind a large boulder and observing the party (off map, about the area where the arrow indicating north is).
Mar 12, 2018 6:20 pm
"Don't look now, but we've gots company." Grapthor whispers. "Over there - no, don't look - goblins, behind that boulder. What d'ye wanna do? We bustin' their heads or what?"
Mar 12, 2018 8:45 pm
Kanyil readies a stone in her sling pouch.
Mar 12, 2018 10:54 pm
OOC:
I swear, this Scottish translator... XD

"Dae they swatch loch they're in th' wey o lat at?"
Mar 13, 2018 12:35 pm
OOC:
I will never go to scotland then because i have no clue what you just said again :P
Feridir knocks an arrow on his bow, and walks into the cave entrance so that he is out of the vision of the goblins and then turns around back against the wall, for cover
Mar 13, 2018 5:23 pm
"Th' elf is reit, gonnae in is th' best way tae gie cowre withit alertin' th' goblins 'at we're oan tae them."

Barekeln will enter and then ask Feridir in a low voice.

"Can ye see them frae haur?"
Mar 13, 2018 5:39 pm
Fantastic, another means to be real adventurers. Ulfgar mumbles to himself as he readies his warhammer.
Mar 13, 2018 9:45 pm
With a hushed voice he responds
Yeah i have a clear shot at one of them now that Ulfgar pointed him out

Feridir motions to the rest of the party to come inside the corridor
and if the enter he explains

Being out in the open gives them an advantage, if we can lure them closer towards us we have natural chokepoint in the cave entrance
Mar 20, 2018 1:40 am
So far, Feridir and Barekeln are in the corridor. Anyone else get inside?
Mar 20, 2018 3:20 am
Kanyil follows inside as well.
Mar 20, 2018 4:24 am
oh, so that's what we're doing...
Ulfgar follows
Mar 20, 2018 5:31 am
"If we're lurin' them inside, someone's gotta be the bait." Grapthor says. When everybody has taken position he whistles sharply at the goblins.
Mar 20, 2018 7:03 pm
Everyone enters the ruins, except Grapthor and Eldritch who are still outside. Grapthor whistles at the goblins, pretty much giving up that they spotted them. However, Grapthor does not get the reaction he had hoped as he witnesses the goblins running away...
Mar 20, 2018 7:09 pm
"Huh." Grapthor grunts, scratching his beard. He shrugs and rejoins the others. "They took off. I guess that's that."
Mar 20, 2018 7:24 pm
All we had to do to scare off goblins was whistle?
Mar 20, 2018 7:31 pm
"Unless they’re going for reinforcements..."
Mar 20, 2018 7:54 pm
OOC:
How many goblins do we see, and are they close enough to engage with ranged attacks?
Mar 20, 2018 8:04 pm
A quick look shows the goblin party to be roughly the same size as yours (would require an action with a Perception check to determine exact numbers). It would be possible to get a shot or two on them at -2 (-1 for the distance, another -1 from cover for the rocks), before they are out of view.
Mar 20, 2018 9:30 pm
After stewing on it a moment, Kanyil continues her thoughts out loud. "Well whatever their purposes for being here, we’d be safe to assume we’ll not be likely to take anybody by surprise from here on out. Someone knows we’re here."
Mar 20, 2018 10:16 pm
Eldritch takes a pot shot anyway with a fire beam. If nothing else, seeing magical fire should make them think twice about coming back in a hurry, he muses.

Rolls

Fire Beam 14 - (1d20-2)

(12) - 2 = 10

Mar 20, 2018 10:37 pm
OOC:
I forgot another -2 penalty for shootingn at small targets, but Eldritch still makes his roll.
Eldritch shoots down a goblin, burning it gravely, it screams in pain as it falls down badly burned.

Rolls

Goblin's DEF (ctn 7)

Mar 20, 2018 11:05 pm
"Stop! What are you doing," exclaims Kanyil. "Why would you throw your fire at them when they haven’t taken any hostile actions against our party? Maybe they just live here!"
Mar 20, 2018 11:51 pm
One, they're goblins.
Two, if they come back in greater numbers, I doubt very much they'd give you the same friendliness
Oh, and three, they're goblins.
Mar 21, 2018 12:17 am
Barekeln attempts to calm the tempers.

"Alrecht, nae need tae be bickerin' ower spilt milk... ur slain goblins... Hoo abit we explair those ruins? They're aiblins th' remains ay th' temple ay Helia we're supposed tae search fur 'at artifact."
Mar 26, 2018 1:37 am
What should we be keeping an eye out for when we're searching?
Mar 26, 2018 2:15 am
The dwarf scratches his head and then formulates a plan.

"Fur starters, mebbe swatch fur onie symbol ur iconography ay Helia tae make sure we hae th' reit ruins? 'En, Ah dornt believe she ever tauld us whit thes Staurn ay Helia looked loch, but guess it main be ancient-lookin'."
Mar 26, 2018 12:14 pm
Feridir stays at the entrance.

Im not that good and build for close quarters, i will stay in the back and on the lookout, i suggest just go in and we will see if we are correct, if so then great if not we might find some loot

He smiles and a twinkel apears as he thinks of money and fame
Apr 2, 2018 6:35 pm
Alright, seems like the party proceeds into the ruins.

What is your marching order and what do you do for lightning for the two humans in the party who cannot see in darkness.
Apr 2, 2018 8:16 pm
OOC:
Is there any pine trees around here before we enter? What sort of fauna is in the near vicinity?
Apr 2, 2018 9:37 pm
OOC:
Mostly brambles and bushes, though you do see a few pine trees sparsely dotting the plateau where you are.
Apr 2, 2018 9:52 pm
OOC:
I will stay at the back in the marching order
Apr 2, 2018 10:02 pm
OOC:
Eldritch will hang somewhere in the middle.
Apr 2, 2018 10:51 pm
OOC:
Would it be possible for Kanyil to attempt a "Hunter" check or some other survival roll to find the materials necessary and make a pine pitch torch with a nearby tree to take into the ruins with her?
Apr 3, 2018 12:26 am
OOC:
Barekeln will also volunteer for the middle seeing he's the only healer and sort of need to be close to everyone.
@ funfungiguy: Yeah sure, go ahead and roll.
Apr 3, 2018 4:56 pm
Kanyil attempts to find materials to make a pine pitch torch from flora in the immediate area. Unfortunately she doesn’t find any usable pine sap to harvest in the area.
OOC:
Kanyil would prefer to be in the middle having no strong melee abilities to take the front, and questionable ranged capabilities for watching the rear, but is ultimately rather indifferent to her position within to group, so if nobody else wants those spots, she’ll shrug and fall in. As far as illumination, she has some candles, but I’m not entirely sure how much light those will provide. Does the GM know?
Last edited April 3, 2018 5:00 pm

Rolls

Search (Mind7 + Int0 = CTN8) - (1d20, RA)

(18) = 18

Apr 3, 2018 5:06 pm
OOC:
Looks like a the pine torch is out of the question. What else will the party do for lighting?

Eldritch and Barekeln already claimed the middle, so I guess Kanyil can hang out in the back with Feridir. This would leave Ulfgar and Grapthor up front (the corridor in front of you is 2 meters wide and can accommodate a 2-wide formation).
Apr 5, 2018 1:27 am
Kanyil falls back towards the rear with Feridir.
Apr 5, 2018 1:38 am
Sorry, I thought I messaged earlier, I figured Ulfgar would be at the front with his Warhammer ready.
Apr 5, 2018 1:53 am
OOC:
The party is ready to enter the depth of the ruins, with the dwarf playing seeing eye dog to the humans, and eventually the elves when no light will enter the ruins by the looks of things...
About 9 meters from the entrance, everyone can see a door on the eastern wall. Then only the elves and dwarves will be able to see past this point, another door on the western wall this time, about 5 meters from the first one (14 meters from the entrance total), Then the entrance to what looks to be a corridor on the western wall, another 5 meters further (19 from the entrance), a larger entrance of a corridor on the eastern well this time another 4 meters further (23 from the entrance), and finally what looks like a collapsed stairwell a few meters after that...
Apr 8, 2018 1:53 am
"Let's hit this first door on the eastern while we all still have a bit of daylight to see, if you guys don't mind", Kanyil says.
Last edited April 8, 2018 1:57 am
Apr 10, 2018 5:56 am
"Check it for traps before we go bustin' in." Grapthor murmurs, hefting his warhammer.
Apr 10, 2018 5:01 pm
"That’s a good idea Grapthor," Kanyil says and examines the door and its surrounding area for any signs of traps.

Rolls

Search (MND7 + Int0 = Default8; +2Thievery = CTN10) - (1d20, RA)

(11) = 11

Apr 10, 2018 5:46 pm
As the party make its way to the first closed door, they notice that large cracks run along the corridor. You realize it would be possible, with some effort to crawl on your belly in one of these, if you so choose.

Once having reached the door, Kanyil examines it and finds it free of traps.
Apr 10, 2018 7:40 pm
OOC:
Can you elaborate on these cracks? I’m having trouble picturing in my mind what you descrcribed.
Apr 10, 2018 7:53 pm
I have candles if we need some light later.
Apr 10, 2018 9:21 pm
OOC:
@ funfungiguy: There must've been some geological event here as the whole complex seems to have cracked. There are long cracks running along the walls, small enough so that a person crawling on their bellies could potentially explore them. though, whether such crack would lead to soma place interesting is up to which crack you decide to explore. In fact, you can see them on teh map, especially if you zoom in.

@ Knifes: That's better than nothing. A candle is still a 5 meters radius of illumination.
Apr 10, 2018 9:42 pm
"Being as I’m no taller and less stout than they are," Kanyil says nodding at the dwarves in the party, "I can light one of my candles and try to squeeze through these cracks if we want to explore them. But first we might as well try this door."
Apr 10, 2018 10:11 pm
Kanyil opens the door which is not locked only to see a small corridor which soon disappears into darkness (she can see about up to the dotted line on the map). The dwarves and elves will be able to see further though, seeing a corridor which is in a worse shape of disrepair than the main one the party is currently in, with many similar cracks. They also notice what seems to be passageways going south some 5 and 9 meters away from the door, and what seems to be in intersecting corridor going north-south at a T-junction some 14 meters away.
Apr 11, 2018 1:29 pm
"It’s up to you guys, what we do from here. Anyone with better eyes than me want to make a call?"
Apr 11, 2018 7:46 pm
Not used to traveling wtih humans who dont have darkvision Feridir moves to the front and describes the corridor as best as he can to the party that cannot see.

I suggest we go from room to room, let me and Trilly go in the front, scout out and look for traps then since i think we shall be the most silent ones, and ill signal the rest of you to follow up as we think its clear
OOC:
Sneaking up towards the first passage way with Trilly if she wants to follow

Rolls

Stealth (TN =13) - (1d20)

(4) = 4

Apr 11, 2018 8:33 pm
OOC:
I'll wait and see if Kanyil does choose to follow you and if Eldritch lights a candle to help Kanyil see past the first meter or so before describing what Feridi sees... He does succeed at being quite stealthy though.
Apr 11, 2018 9:52 pm
OOC:
Does Thievery Talent help with Stealth rolls?
Apr 11, 2018 11:04 pm
OOC:
No. That would be the Stealth talent.
Apr 14, 2018 10:18 pm
OOC:
Before Eldritch lights the candle, Kanyil will make a Stealth check.

Oof... She bombs miserably.
Last edited April 14, 2018 10:18 pm

Rolls

Kanyil Stealth (CTN9) - (1d20, RA)

(19) = 19

Apr 15, 2018 1:13 am
As Eldritch lights his candle, sending long ominous shadows into the passage, Kanyil can now see about to 6 meters (squares) in the side passage. Feridir and Kanyil moves (relatively) silently in the corridor. The roof creaks and rumbles dangerously, a bit of dust falling down, but the pair reach the corner safely, noticing that what they thought was another corridor was merely an entrance leading to a closed door...

Rolls

Secret Roll

Secret Roll

Apr 15, 2018 4:40 pm
Trilly can you check this door for traps? i will watch the rest of the corriodor

Feridir moves to the other side of the doorway, making sure to keep an eye out on the corriodor
Apr 15, 2018 5:14 pm
Kanyil checks the door for traps.

Rolls

Check for Traps (CTN10) - (1d20, RA)

(3) = 3

Apr 15, 2018 6:22 pm
Kanyil checks the door and finds it free of traps.
Apr 16, 2018 10:48 am
Feridir slowly and stealthfully opens the door, trying to peek inside.

Rolls

Stealth (tn=13) - (1d20)

(15) = 15

Apr 16, 2018 3:56 pm
Feridir opens the door, however it creaks loudly as he does so. He has time to see a small room before it's occupants, a group of giant rats, rushes the door. Combat has started.

Initiative
12 Feridir
9 Kanyil (10 with dagger)
8 Giant Rats
7 Eldritch
6 Grapthor
6 Ulfgar
5 Barekeln

Combat Map (The dwarves can place themselves in the large corridor. I put Kanyil and Feridir in the smaller corridor based on their action, and Eldritch at the entrance of teh smaller corridor in order to provide light to Kanyil)

Conditions
Giant Rats are small sized. Normal sized characters (the players) will take -2 on their attack against them. Giant Rat's DEF: 5.
Apr 16, 2018 4:24 pm
OOC:
Can Eldritch move through the space occupied by Kanyil if he wants to retreat, or does Kanyil have to move and get out of his way first?
Apr 16, 2018 5:51 pm
OOC:
I think you mean Feridir, Eldritch is far behind you. Yes, I let allies move through ,but not end in, an ally's space.
Apr 16, 2018 6:13 pm
.

Rolls

Tie breaker - (1d20)

(11) = 11

Apr 16, 2018 7:57 pm
Quote:
OOC:
I think you mean Feridir, Eldritch is far behind you...
OOC:
You are correct... I’m getting my tall people names mixed up.
Last edited April 16, 2018 7:57 pm
Apr 16, 2018 9:42 pm
Anyways, while we wait for Starbeardo to roll a tie breaker for Ulfgar, we can still begin combat. Feridir is up.
Apr 17, 2018 9:00 pm
Feridir starteld by the rats readies his bow and shoots against the closest rat.

and the moves back to the party
Rats, and big ones. Time to hustle people
OOC:
If im thinking correctly i now did 5 damage to the rat... this damage system is werid, fun but weird and i moved myself on the battle map
Last edited April 17, 2018 9:05 pm

Rolls

Ranged attack (tn = 14) - (1d20)

(9) = 9

Rats defence (TN=5) - (1d20)

(12) = 12

Apr 17, 2018 10:18 pm
OOC:
Actualy, Gaz, that Attack did 9 Damage. Basically, if you succeed your Damage is whatever you rolled. Then your opponent makes a Defense roll. If they succeed, they subtract the result from the damage you did. If they fail their Defense roll, they take the full amount you rolled on your Attack roll to their Hit Points.

In this case you succeeded your attack by rolling a 9 when your Target number was 14 or less. So that’s 9 Damage. The rat had to roll a 5 or less to defend against any of that damage, but they failed, so they didn’t get to subtract the result of their roll from the 9 Hit Points you scored. If they rat had rolled a "4", they would have succeeded their Defense roll and could subtract their roll of 4 from the Damage you rolled.

So the idea on combat tests, regardless of whether you are attacking or defending, is to roll as close to your Target Number as possible without going over, because the result of your roll is the Hot Point damage to you cause or defend against respectively. The only thing better than Rolling equal to your Target Number henbwould Be Rolling a "1", which is a coup. Rolling a Coup means you rolled successfully, do as much damage as your Target Number, and get to roll again to hopefully succeed again and add that to your first roll’s result.
Apr 18, 2018 2:16 am
OOC:
Keep in mind that when making a ranged attack on an adjacent target (both with ranged weapons or targeted spells) you take a -2 penalty. Now, it doesn,t really matter since Feridir still managed to roll under 12, but do keep it mind for future attacks.
Feridir shoots an arrow and then leaves, managing to critically wound the first white giant rant in front, though not killing it.

Kanyil is up next.
Apr 18, 2018 5:47 am
tiebreaker

Rolls

tiebreaker roll - (1d20)

(6) = 6

Apr 18, 2018 3:44 pm
Cool. Still waiting for Kanyil's turn.
OOC:
Oh, I'm reminded, we play with Slayer Points optional rule, so since Feridir wounded a rat, do not forget to note your Slayer Point.
Apr 18, 2018 5:01 pm
Kanyil throws a stone from her sling directly at the rat in front of her, which I assume is the white one that Feridir already shot. Then she moves a short distance down the other corridor.

She hits the Giant Rat for 7HP damage!
OOC:
I did factor in the -2 size penalty and -1 per 2m penalty for the sling.
Last edited April 18, 2018 5:03 pm

Rolls

Kanyil RANGED ATTACK (CTN8) - (1d20, RA)

(7) = 7

Giant Rat DEFENSE (CTN5) - (1d20, RA)

(18) = 18

Apr 18, 2018 9:14 pm
Kanyil kills the wounded rat (1 Slayer Point to Kanyil).

The rats then move to attack the interlopers. One rat can attack Kanyil and one can attack Feridir.

The rat attacking Feridir misses, but the rat attacking Kanyil bites hard for 10 damage.

Eldritch is up next.
OOC:
Remember that if there are obstacles between you and your target, you take a -1 penalty per such obstacles, including allies sanding in the way.

Rolls

Rat attack on Feridir - (1d20)

(12) = 12

Feridir's DEF: 7 - (1d20)

(9) = 9

Rat attack on Kanyil - (1d20)

(1) = 1

Kanyil's DEF: 9 - (1d20)

(11) = 11

Rerolling Coup on Kanyil - (1d20)

(14) = 14

Apr 20, 2018 7:56 pm
OOC:
Can I see anything from where I'm standing or can I get to a place where I have a clear view?
Apr 21, 2018 1:14 am
OOC:
Sadly no, Feridir is in the corridor in front of you and in your way, so you'll get an additional -1 (-2 for small targets, -1 for Feridir in the way).
Apr 21, 2018 9:03 am
Eldritch steps back as much as he can into the south portion of the corridor, giving Feridir room to retreat, "Drag them back so we can surround them!"
Apr 21, 2018 3:44 pm
Grapthor is up next.
Apr 23, 2018 2:09 am
OOC:
Doesn't look like Grapthor can do anything with the corridor clogged up like that. Pass.
May 4, 2018 2:56 pm
OOC:
Who's next ?
May 4, 2018 3:49 pm
OOC:
It should be Ulfgar, if I’m not mistaken. Followed by Barekeln
May 4, 2018 10:59 pm
OOC:
Oh, that completely flew under my radar, sorry about that. Well Grapthor can wait (+2 to initiative, can act at any point before it is Grapthor's turn again).
So Grapthor (possibly) waits, Ulfgar is up next.
May 5, 2018 10:57 pm
I got em if they rush out past everyone!

Ulfgar readies his warhammer to smash a rat if it comes into his melee range.
May 6, 2018 1:24 am
So another wait. This is what Barekeln will also do.

We're at turn 2 now.

Initiative
12 Feridir
9 Kanyil (10 with dagger)
8 Giant Rats
8 Grapthor (up +2 from 6 from waiting)
8 Ulfgar (up +2 from 6 from waiting)
7 Eldritch
7 Barekeln (up +2 from 5 from waiting)

Combat Map (The dwarves can place themselves in the large corridor. I put Kanyil and Feridir in the smaller corridor based on their action, and Eldritch at the entrance of teh smaller corridor in order to provide light to Kanyil)

Conditions
Giant Rats are small sized. Normal sized characters (the players) will take -2 on their attack against them. Giant Rat's DEF: 5.

Feridir is up.
May 6, 2018 10:29 pm
OOC:
From were i am, if i want to shoot the rat that is in front of trilly, what the TN i need to hit? my base is a 16. -2 because of the size, do i get a +2 from attacking an enemy from behind? and are there distance/other obstical penalties?
May 6, 2018 11:18 pm
OOC:
The distance penalties for bows are -1 per 10 meters, so not distance penalties here, but you do have a bunch of rats in between you and your target, so that would be -2 for size, +2 for shooting in the back, but another -4, -1 for each of the 4 rats in between you and your target. So a total of -4.
May 7, 2018 6:45 pm
OOC:
ok :) time to shoot then using my slayer point to lower the defence by 1 from the rat
Feridir curses beneath his breath as trilly walks away from the group and tries to keep her safe by shooting at the rat in front of her.

Rolls

Ranged attack (tn = 12) - (1d20)

(9) = 9

rat defence (tn =4) - (1d20)

(1) = 1

May 7, 2018 11:00 pm
OOC:
That 1 is a Coup, teh rat gets to reroll his DEF, same CTN. I'll go ahead and do it to speed up gameplay.
Feridir's arrow finds its mark, but only wounds the black giant rat in front of Kanyil (-5 hp). Feridir gains a Slayer Point.
OOC:
You can still move after your attack. Are you backing up since the plan was to bait the rats into coming in the wider corridor in order to better fight them?
Kanyil is up next.

Rolls

Rat's DEF Coup (CTN:4) - (1d20)

(11) = 11

May 8, 2018 8:03 am
OOC:
yeah sorry i forgot to mention that :) i move back into the corridor with the rest of the party, but keeping a close eye on Trilly
May 11, 2018 10:29 pm
Kanyil throws another stone at the giant rat directly in front of her with her sling, accepting the size and adjacent target penalties.

Unfortunately, her shot narrowly misses this time.
Last edited May 11, 2018 10:30 pm

Rolls

Kanyil Ranged Attack (CTN7) - (1d20, RA)

(8) = 8

Rat Defense (CTN5) - (1d20, RA)

(6) = 6

May 11, 2018 10:32 pm
OOC:
I gotta get rid of this sling... I selected it because I wanted to roleplay a character that didn’t like to carry "lethal" weapons, but dang, this thing sucks.
May 11, 2018 11:11 pm
OOC:
In fact, because you were more than 5 meters away from Eldrtich who has the candle, you are in complete darkness, so there was an additional -8 penalty for not being able to see anything...
Seeing there is more space for them to advance, the giant rats enter into the larger corridor, swarming Graptho who fall to the ground in screams of pain.
OOC:
Well, this will allow you to leave like you needed to Jabes. It was fun playing with you.
The one remaining giant rat in the smaller corridor continues to attack its original prey: Kanyil. The rat bites Kanyil for 1 point of damage.

Rolls

Rat's attack

Kanyil's DEF (CTN:9) - (1d20)

(5) = 5

May 12, 2018 12:32 am
OOC:
Am I able to use my Slayer Point to change my weapon at any time, or do I have to spend it on my turn?
May 12, 2018 1:47 am
Eldritch is incanting, ready to throw flame at the nearest rat.
May 12, 2018 2:23 am
Okay, Eldritch can shoot a rat after Ulfgar who got a slight initiative boost from waiting last round.
May 13, 2018 2:16 am
kalajel sent a note to Naatkinson
May 16, 2018 8:50 pm
Naatkinson sent a note to kalajel
May 16, 2018 10:34 pm
OOC:
Your initiative would place you last this round, so you can place yourself on the map once everyone else has played. Which remindes me, I should probably check with Starbeardo, it's been his turn for a while now...
May 17, 2018 4:35 am
Ah, finally!

With that Ulfgar takes the mightiest swing he can manage at the giant rat directly in front of him.

Rolls

Warhammer on rat (CTN 15) - (1d20)

(11) = 11

May 17, 2018 7:20 am
Eldritch lets loose his Fire Beam at the closest rat.

Rolls

Fire Beam 14 - (1d20)

(5) = 5

May 17, 2018 2:09 pm
OOC:
You guys forgot to roll the giant rat's DEF. I'm also not entirely sure you included the -2 penalty for attacking a small target (and assuming Eldrtich was targeting the same rat as Ulfgar, the one adjacent to him, he also forgot to foactor in the -2 penalty for attacking an adjacent target with a ranged attack/spell). although you both hit well within that margin...
Ulfgar gravely wounds his rat which Eldritch finishes off. You both get a Slayer Point.

Rolls

Ulfgar's Rat's DEF (CTN:5) - (1d20)

(5) = 5

Eldritch's Rat's DEF (CTN:5) - (1d20)

(6) = 6

May 17, 2018 2:17 pm
Barekeln will attempt to kill the rat in Grapthor's square, hoping it will then not be too late to save his dwarven brethren (it is, but he does not knows that).

"Shoo ye damn rat!"

Barekeln manages to damage the rat but not kill it. He gains a Slayer Point.

(Black Rat in front of Kanyil: -5HP. Brown Rat on Grapthot: -7HP)

Devin can now enter the fight.

Rolls

Barekeln's attack (MAT9-2 for attacking a smaller creature. Total CTN:7) - (1d20)

(7) = 7

Giant Rat's DEF (CTN:5) - (1d20)

(6) = 6

May 17, 2018 4:24 pm
OOC:
I don't see a token for Devin on the map
May 17, 2018 6:08 pm
OOC:
That's my laziness, rather than forgetting . As a player, I just like to roll and leave modifiers to the mighty GM :)
May 18, 2018 4:24 am
Naatkinson says:
OOC:
I don't see a token for Devin on the map
Oh, sorry, my bad.
Knifesedgegames says:
OOC:
That's my laziness, rather than forgetting . As a player, I just like to roll and leave modifiers to the mighty GM :)
The mighty GM says: "Count your modifiers!"
May 18, 2018 8:52 pm
Devin moves down the hall and sees a group of people fighting some large rats. Gripping his spear tightly, he rushes forth to help! Reaching the rat chomping on the fallen dwarf, he stabs his spear at the animal.
[ +- ] Combat Stats
OOC:
So, if I understand properly, I will roll 1d20 against my MAT (-2 since these things are small)? If I hit, then the rat rolls defense to possibly reduce the damage I dealt?

Rolls

Melee Attack (TN = 6) - (1d20)

(15) = 15

Rat Defense (TN = 5) - (1d20)

(17) = 17

May 18, 2018 9:59 pm
OOC:
Yep.
As Devin enters the ruins, he sees a small group of adventurers fighting giant rats. One of them in the robes of a Mage is olding the party's only source of illumination, a candle. There is an elf with a bot, two dwarves, with a third one lying unconscious on the floor, probably there source of the blood-curdling death scream...

He then approaches the nearest rat and strikes at it, missing it.

Third round!

Initiative
12 Feridir
9 Kanyil (10 with dagger)
8 Giant Rats
7 Eldritch
6 Ulfgar (back down to 6 after having acted)
6 Devin
5 Barekeln (back down to 5 after having acted)

Combat Map (The dwarves can place themselves in the large corridor. I put Kanyil and Feridir in the smaller corridor based on their action, and Eldritch at the entrance of teh smaller corridor in order to provide light to Kanyil)

Conditions
Giant Rats are small sized. Normal sized characters (the players) will take -2 on their attack against them. Giant Rat's DEF: 5.

Edit (forgot to keep track of the rats' HP): (Black Rat in front of Kanyil: -5HP. Brown Rat on Grapthot: -7HP)

Feridir is up.
May 19, 2018 5:34 pm
Hearing one of his companions get mauled by the rats, Feridir worries about the small Kanyil but he can not reach her so he shoots the rat that just killed his friend, hoping Kanyil is allright
OOC:
so ranged attack base 16, -2 because of the size - 2 +2 because attacking from behind.for a total of 16, using the slayer point to get the defence down again
Last edited May 20, 2018 10:24 am

Rolls

Ranged attack (tn = 14) - (1d20)

(7) = 7

rat defence (tn =4) - (1d20)

(18) = 18

May 19, 2018 7:39 pm
OOC:
Given your current position it is impossible for you to shoot that rat as the wall of the corridor blocks your view from that rat. You can either move in front of the opened door and shoot that rat from there, or you can target a different rat.
May 19, 2018 8:03 pm
OOC:
Sorry my brain is overworked, i thought it was implied that i moved into the corridor shoot and them move back ill edit my post :)
May 19, 2018 8:27 pm
OOC:
You sadly cannot do that. The game allows you to move and perform an action, or perform an action and move (mounted combat and some monsters that have a special ability to move before and after an action are the exceptions to that).
May 20, 2018 10:18 am
OOC:
hmmmmm that changes the things... let me edit my post and check the mapp again for the options, well im gonna clear the room then and change the target to the brown rat or grapthor
Last edited May 20, 2018 10:22 am
May 20, 2018 12:06 pm
Feridir finishes off the rot which was on top of Grapthor. Kanyil is up next.
May 20, 2018 3:54 pm
Kanyil accepts that trying to hit rats in the pitch black tunnel with a rock sling she’s already struggling with is almost entirely pointless. Preparing for another painful bite from the giant rat somewhere in the darkness in front of her, she squats down and unshoulders her pack, then digs one of her candles out and lighting it after tossing the sling inside.

As the light of the flame illuminates the small area around her, she looks down to see her own pet rat gazing up at her from the main pocket. "So many crappy decisions I made when I packed for this adventure, Tumbler...", she mutters.

She grabs the crowbar from one of her backpack’s straps and gets a firm grip on the end of it, holding it over her head in anticipation of the attack from the large rat she finally sees in front of her.
OOC:
Kanyil is going to stay where she is. She uses her action this round to light one of the candles in her inventory. I’m then going to spend her Slayer Point to use "Change Weapon", equipping her with her crowbar (WB +1)
May 21, 2018 1:28 am
The rats spill in the large corridor and... One rat will attack Barekeln while another will attack the newcomer Devin. Meanwhile, the rat in the smaller corridor attacks Kanyil but barely misses her. Seems like the sudden change in illumination of the corridor momentarily dazzled it...

Barekeln gets scratched for 4 points of damage, resulting in some dwarven expletives. The rat attacking Devin misses by a long shot.

Eldrtich is up next.

Rolls

Selecting target Rat 1 (Ulfgar/Feridr/Barekeln, 33% each) - (1d100)

(68) = 68

Selecting target Rat 2 (Devin/Eldritch/Barekeln, 33% each) - (1d100)

(18) = 18

Giant Rat attacking Kanyil (MAT8+2 for attacking larger target. Total CTN:10) - (1d20)

(11) = 11

Kaniyl's DEF9 - (1d20)

(7) = 7

Giant Rag on Barekeln (MAT8+2 for attacking larger creature. Total CTN:10) - (1d20)

(4) = 4

Barekeln's DEF12 - (1d20)

(19) = 19

Giant Rat on Devin (MAT8+2 for attacking larger creature. Total CTN:10) - (1d20)

(19) = 19

Devin's DEF9 - (1d20)

(8) = 8

May 21, 2018 6:59 am
Eldritch fires another beam of fire at the giant rat

(-2 adjacent?)

Rolls

Fire Beam (12) - (1d20)

(20) = 20

Giant rat Def 5 - (1d20)

(2) = 2

May 21, 2018 7:17 am
OOC:
If you fire on the one standing on Grapthor's corpse, yes.
Eldtrich summons his magical powers to shoot at the giant rat next to him, but something fizzle inside of him and suddenly his mind goes blank. Eltrich has forgotten the spell he had activated and will need to make a spellchanging check next round to activate it again.

Ulfgar is up next.
May 22, 2018 4:59 am
Damn rats
Ulfgar smashes down on the rat still in front of him

Rolls

Warhammer on rat (CTN 15-2 for small) - (1d20)

(2) = 2

Rat defense (5) - (1d20)

(17) = 17

May 22, 2018 5:57 pm
Ulfgar brinds his warhammer down hard on the rat... and manages to smash its tail. Still he gets a Slayer Points for his troubles.

(Black Rat in front of Kanyil: -5HP, Greyish-brownish rat between Ulfgar and Barekeln: -2 HP).

Devin is up next.
May 22, 2018 6:00 pm
Devin frantically takes a swing at the rat that's trying to bit him.
[ +- ] Combat Stats

Rolls

MAT (TN = 6) - (1d20)

(20) = 20

Rat Defense (TN = 5) - (1d20)

(2) = 2

May 22, 2018 7:35 pm
Devin, a bit upset at the rat for having tried to bite him puts a little bit too much spite behind his attack... and ends up dropping his spear on the ground.

Barekeln stabs at the rat in front of him, the same one Ulfgar wounded. He however misses it.

Rolls

MAT9-2 for attacking smaller opponent (Total CTN:7) - (1d20)

(18) = 18

Rat's DEF:5 - (1d20)

(16) = 16

May 22, 2018 7:37 pm
Fourth round!

Initiative
12 Feridir
9 Kanyil (10 with dagger)
8 Giant Rats
7 Eldritch
6 Ulfgar
6 Devin
5 Barekeln

Combat Map (The dwarves can place themselves in the large corridor. I put Kanyil and Feridir in the smaller corridor based on their action, and Eldritch at the entrance of teh smaller corridor in order to provide light to Kanyil)

Conditions
Giant Rats are small sized. Normal sized characters (the players) will take -2 on their attack against them. Giant Rat's DEF: 5.

(Black Rat in front of Kanyil: -5HP. Grayish-brownish rat between Ulfgar and Barekeln: -2HP)

Feridir is up.
May 23, 2018 7:15 pm
OOC:
Is it possible for Feridir to step over/pass the giant rat in front of the door?
May 23, 2018 9:00 pm
OOC:
Sadly no. However, you can attempt a push back (see Pushing Back p.42). you could also try to leap or jump over it; it is a small animal after all...
May 26, 2018 9:36 pm
kalajel sent a note to Naatkinson,Qralloq
Feridir is still up...
May 27, 2018 1:58 pm
OOC:
sorry busy weekend just make it simple then attacking the rat thats near me, range attack, base 16 -2 because small -2 because adjacent and +2 from behind.also using the slayer point to lower the defence
Feridir shoots the rat that is in the room, thinking of the small halfling in the hallway hoping she is alright.
Last edited May 27, 2018 1:59 pm

Rolls

Ranged attack (tn = 12) - (1d20)

(8) = 8

rat defence (tn =4) - (1d20)

(1) = 1

Rats defence (TN=5) AGAIN - (1d20)

(15) = 15

May 27, 2018 2:46 pm
OOC:
Kanyil is not a halfling, she's a small human. Also, I assume oyu attack the wounded rat between Ulfgar and Barekeln (which would have netted you another -2 for attacking an adjacent enemy with a ranged attack)?
Feridir shoots the rat, further wounding it, but not killing it, though he still earns himself a Slayer Point.

(Black Rat in front of Kanyil: -5HP. Grayish-brownish rat between Ulfgar and Barekeln: -6HP)

Kanyil is up next.
May 27, 2018 3:13 pm
Able to see the rat in front of her finally, Kanyil attempts to smash the black rat in front of her with her crowbar.

Her aim is true enough, but the rat anticipates the attack and scurries to the side of the swing.
Last edited May 27, 2018 3:15 pm

Rolls

Kanyil MAT (CTN9 -2 =7) - (1d20, RA)

(6) = 6

Rat DEF (CTN5) - (1d20, RA)

(1) = 1

Rat DEF Slayer Die - (1d20)

(4) = 4

May 27, 2018 6:18 pm
The giant rats will continue attacking their last round's targets. Both Kanyil and Barekeln gets mauled for 9 points of damage.

Woodroya can move on to the battle map now.

Rolls

Giant rant's attack against Kanyil (MAT8+2 for attackign larger target. Total CTN10) - (1d20)

(9) = 9

Kanyil's DEF9 - (1d20)

(16) = 16

Giant rat's attack against Barekeln (MAT8+2 for attacking larger target. Total CTN:10) - (1d20)

(9) = 9

Barekeln's DEF12 - (1d20)

(18) = 18

Giant rat's attack on Devin (MAT8+2 for attacking larger target. Total CTN10) - (1d20)

(18) = 18

Devin's DEF8 - (1d20)

(12) = 12

May 27, 2018 7:14 pm
A large, female warrior runs into the hallway from outside. She is dressed in light clothing, with leather vambraces and greaves for armor. She has a spear in one hand, and three more in the other, and a backpack over her shoulders. Tribal tattoos on her face stems downwards from her eyes unevenly, and from the lower left side of her mouth.

"Devin," she hisses. "There are goblins outside. I didn't see where... who are these... rats!"

She rushes forward to her companions side and strikes at the nearest rat.

Rolls

Woodroya MAT spear (13) - (1d20)

(2) = 2

Rat (CTN 5) - (1d20)

(7) = 7

May 27, 2018 7:45 pm
Woodroya wounds the black rat standing on Grapthor's corpse. she gains a slayer point.

(Black Rat in front of Kanyil: -5HP. Grayish-brownish rat between Ulfgar and Barekeln: -6HP. black rat on Grathor's corpse: -2 HP)

Eldtrich is up next.
May 27, 2018 8:02 pm
OOC:
Just a quick heads up: Kanyil is unconscious with -2 Hit Points.
May 27, 2018 8:15 pm
OOC:
Yeah, that's pretty much what I had predicted.
May 29, 2018 8:36 am
Smiling at the two warriors beside him, Eldeitch steps back against the wall and holding his staff tightly closes his eyes whispering the words his master taught him.

Rememorising Fire beam
May 29, 2018 4:04 pm
OOC:
Okay, roll your spellchanging check. Or are you using a Slayer Point to do it as a free action? In which case you could cast your spell this round.
Ulfgar is up next.
Jun 1, 2018 6:50 am
What is this rat made of?

Rolls

Warhammer on rat (CTN 15) - (1d20)

(5) = 5

Rat defense (5) - (1d20)

(15) = 15

Jun 1, 2018 8:46 am
kalajel says:
OOC:
Okay, roll your spellchanging check. Or are you using a Slayer Point to do it as a free action? In which case you could cast your spell this round.
OOC:
Can I do that with one slayer point? Changing spell costs 2 but I couldn't see anything for rememorising? And just to check it's Mind +In as a spellchanging check?
Jun 1, 2018 3:38 pm
OOC:
It costs 2? Oh well, you'd need 2 then. Reactivating a lost spell is the same as changing a spell, you need your spellchanging check or spending 2 Slayer Points. Yeah, the spellchanging check is MND+IN+ bonus from ranks of the Spellchanger talent if you have any...
Ulfgar kills the rat in front of him. He gains 1 Slayer Point.

Devin is up next.
Jun 1, 2018 3:59 pm
Devin breathes a bit easier upon seeing his companion, "I'm glad you caught up!" he says, picking his spear back up off of the floor.
Jun 1, 2018 5:22 pm
Memorising

Rolls

Spellchange (12) - (1d20)

(2) = 2

Jun 1, 2018 10:35 pm
Eldritch manades to ready his lost spell and Devin picks up his spear.

Barekeln will make his way towards Kanyil, trying to heal himself on the way there... and Proceeds to lose his active spell... wow...

Rolls

Healing Touch (CTN:12) - (1d20)

(20) = 20

Jun 1, 2018 10:39 pm
Fifth round!

Initiative
12 Feridir
9 Kanyil (10 with dagger)
8 Giant Rats
8 Woodroya
7 Eldritch
6 Ulfgar
6 Devin
5 Barekeln

Combat Map (The dwarves can place themselves in the large corridor. I put Kanyil and Feridir in the smaller corridor based on their action, and Eldritch at the entrance of teh smaller corridor in order to provide light to Kanyil)

Conditions
Giant Rats are small sized. Normal sized characters (the players) will take -2 on their attack against them. Giant Rat's DEF: 5.

(Black Rat in front of Kanyil: -5HP. Black rat or Grapthor's corpse: -2HP)

Feridir is up.
Jun 4, 2018 7:12 pm
Feridir moves so he can look down the hallway and sees the downed kanyill and shoots the rat in front of him.
OOC:
Shooting at a smaller target -2, friend in the way -2 shooting from behind +2 total of -4

Rolls

Ranged attack (tn = 12) - (1d20)

(18) = 18

rat defence (tn =4) - (1d20)

(2) = 2

Jun 4, 2018 9:23 pm
OOC:
Does Kanyil have to make a Bod + Con check to wake up, or does she have to wait until someone shakes her first?
Jun 4, 2018 9:41 pm
OOC:
No, the BOD+CO check is if others try to wake you up. Otherwise, left to your own devices, you wake up in D20 hours with 1 hp.
Feridir shoots at the rat but misses. The rat which was attacking Kanyil leaves her alone and approaches the new threat (Barekeln), while the one on Grapthor's corpse will continue attacking Devin. Both rats miss.

Woodroya is up next.

Rolls

Giant rat on Barekeln (MAT8+2 for attacking larger creature. Total CTN:10) - (1d20)

(11) = 11

Barekeln's DEF12 - (1d20)

(3) = 3

Giant rat on Devin (MAT8+2 for attacking larger creatures. Total CTN 10) - (1d20)

(13) = 13

Devin's DEF9 - (1d20)

(8) = 8

Jun 5, 2018 2:14 am
Woodroya flips her hair and stabs down at the rat before them. "Who are people? Their rats?" she gasps.

Edit: 9=11-2 damage
Last edited June 5, 2018 3:33 am

Rolls

Spear MAT (13), Rat defense (5) - (1d20, 1d20)

1d20 : (1) = 1

1d20 : (2) = 2

Coup MAT 13 - (1d20)

(14) = 14

Jun 5, 2018 3:26 am
OOC:
I assume that first d20 was your attack? A roll of 1 is called a Coup. You are considered to have rolled the max you can roll (your MAT-2 for attacking a smaller creature), you then get to reroll your die against the same CTN (and hopefully score some more damage).
Jun 5, 2018 3:32 am
OOC:
Added to post... Looks like no extra damage. And right, MAT-2=11
Last edited June 5, 2018 4:05 am
Jun 6, 2018 7:04 am
Having remembered the words of his incantation, Eldritch launches another beam of fire at the nearest rat.

Rolls

Fire Beam (12) - (1d20)

(11) = 11

Rat Def (5) - (1d20)

(5) = 5

Jun 6, 2018 3:39 pm
Woodroya skewers the nearest rat, killing it.
OOC:
This will mean that Eldritch will have to move a bit to shoot on the last rat.
Eldritch shoots his fire beam on the last rat, frying it and killing it.

Victory!
Everyone gets 35 XP.

Those of you who are still conscious, you can now catch your breath, resting in order to regain half the HP you lost this fight at the rate of 1 hp per minute.

Barekeln will forgo that to regain his spell, and then heal Kanyil and himself. So far Kanyil has been healed by 12 HP.

Rolls

Barekenl's spell changing check (CTN10) - (1d20)

(2) = 2

Healing touch on Kanyil (CTN:12) - (1d20)

(2) = 2

Healing touch on Barekeln (CTN:12) - (1d20)

(18) = 18

Healing touch on Kanyil (CTN:12) - (1d20)

(5) = 5

Healing touch on Kanyil (CTN:12) - (1d20)

(5) = 5

Healing touch on Barekeln (CTN:12) - (1d20)

(14) = 14

Jun 6, 2018 4:06 pm
Eldritch pokes the toasted rat with his staff to make sure it's dead before nodding to the newcomers, "Looks like you arrived in the nick of time. I'm Eldritch."
Jun 6, 2018 4:20 pm
Devin bends down over the fallen dwarf and offers a prayer for him before responding, "Oh yes, of course! My name is Devin and this is my companion Woodroya. We were on our way to Cendor, but we got a bit lost and wandered up here to look for a cave to shelter in for the night."
Jun 6, 2018 4:23 pm
"Yes, I am Woodroya, of the Jagged Spear. I search for honor and adventure," she says proudly, defiantly. "Keep ready. There are goblins outside."
Jun 6, 2018 5:05 pm
Feridir gathers a bit of cloth from the fallen dwarf and puts it in his bag, Seeing that Kaynil is taken care of by the healer he turns towards the new adventerures.

and with a flourish he introduces himself

Feridir is the name, Adventurer of trade, Looking to make a name and also find honor and friends

After Devin Mentions they were on the way to Cendor and got lost he turns to him

Cendor, we came from there, got hired for a job to explore some ruins, and im guessing were in them atm. Thanks again for the help with the rodents, and i might speak for myself but i wouldnt mind if you stay and help even more. We can travle back together to Cendor when were done. Since we lost one of our dwarven companions, May his spirit find honor in the afterlife. we could use the help

After Woodroya introduces herself.

Ah Honor and Adventure a fine goal to look out for, and we Saw the goblins outside, 1 of the got roasted by our wizard here, and i dont think they are going to be a problem, more worried about whats inside the temple then outside.
Jun 6, 2018 5:24 pm
OOC:
Does Kanyil wake up from the healing spells, or does he remain unconscious for 1d20 hrs or until shaken awake?
Jun 6, 2018 11:42 pm
OOC:
Kanyil is awake.
Barekeln will simply continue to try to heal himnself since he busted his CTN each time he tried...

Rolls

Healing Touch (CTN:12) - (1d20)

(15) = 15

Healing Touch (CTN:12) - (1d20)

(14) = 14

Healing Touch (CTN:20) - (1d20)

(3) = 3

Jun 12, 2018 3:08 pm
Kanyil comes to, and spends the better part of a few minutes quietly sitting on the floor collecting herself, ignoring her fellow party members. Finally she stands up and angrily throws her sling against the wall, which hits the corridor’s floor with a quiet slap. In the darkness, the sound of her crowbar banging violently against the floor and rock chips clattering off each strike can be heard as she takes her frustrations out on nothing in particular.. Finally the sound of flint scraping against steel can be discerned and Kanyil re-lights her candle before picking up the useless sling and stuffing it in her pocket.

"We should continue on", she sulkily tells the the rest of the group.
Last edited June 12, 2018 3:09 pm
Jun 12, 2018 3:30 pm
OOC:
alright, this should give Barekeln a few more opportunity to try and heal himself...
Barekeln manages to completely heal himself, he then turns to the onlooker, addressing them in his thick dwarven accent.

"Th' name's Barekeln. Th' lass is reit, we shoods move oan, but first, we shoods move Grapthor's body intae 'at room sae ah can gie heem th' lest rites ay Cur. 'En we can swatch intae his gear tae see whit can help us; he willnae need it whaur he's gonnae..."

Rolls

Healing Touch (CTN:12) - (1d20)

(12) = 12

Healing Touch (CTN:12) - (1d20)

(12) = 12

Healing Touch (CTN:12) - (1d20)

(13) = 13

Jun 12, 2018 3:52 pm
Woodroya kneels before the fallen one, and leaves a small piece of her diminishing food supplies in his hand.

She then stands and twirls her spear, then tries to flick rat blood off and onto the wall.
Jun 12, 2018 4:16 pm
"Are any of you injured? I have some experience with the healing arts," Devin offers to these people. If no one takes him up on the offer, he will assist in giving last rites to the dead dwarf.
OOC:
Changing which spell is prepared is a MND + IN check?

Rolls

Changing to Healing Touch (CTN: 11) - (1d20)

(12) = 12

Trying again - (1d20)

(2) = 2

Jun 12, 2018 4:38 pm
"Thenk ye, but aam a healer myself an' ah mended mah woonds while th' lass was blowin' aff steam. But ye make a guid point. Is anyain else woonded?"
Jun 12, 2018 4:45 pm
"I’m not one hundred percent yet", Kanyil admits, moodily.
OOC:
Kanyil is at 10 of 18 Hit Points.
Jun 12, 2018 5:03 pm
Devin approaches Kanyil and places a hand on her wound, channeling his energy into her to close the wounds.
OOC:
Is there a penalty to trying to cast a spell over and over again? If not, can we just assume that (if there's enough time) everyone is fully healed between encounters?
Last edited June 12, 2018 5:05 pm

Rolls

Healing Touch (CTN: 12) - (1d20)

(13) = 13

Again! - (1d20)

(14) = 14

Again... - (1d20)

(5) = 5

Again! - (1d20)

(18) = 18

Jun 12, 2018 5:50 pm
"Thanks", Kanyil tells Devin, gaining 5 more Hit Points.
OOC:
That’s what I always figured as well. It seems like if a healer can make unlimited Healing rolls on "downtime", rolling is sort of pointless, and Healing rolls should only be relevant during combat when actions and turn order count.
Jun 12, 2018 9:04 pm
OOC:
I know this was supposed to be a houserule-lite game with as few homebrew as possible, but rerolling those spellchange and Healing Touch checks again and again makes me wonder if I should reintroduce my rule for taking extra time...
Jun 12, 2018 9:38 pm
OOC:
In my opinion, re-rolling Spellchanging or Healing checks outside of combat shouldn’t even be necessary at all, because it’s more or less pointless. Rolling for those things is only important when the characters are in combat, because a character only has about 5seconds in-game time per turn. So if a spellcaster attempts to cast or change spells and they fail, they lose their turn to their own party’s detriment.

But out of combat, like where our party is now, we have time to recover, loot bodies, discuss plans and strategies, etc., and time isn’t pressing us. So in theory, if it takes five seconds to cast a spell, a spellcaster should get about 12 attempts per minute, and if the party is recovering and regrouping and looting and messing around for five minutes, a spellcaster would basically get sixty rolls to succeed in Healing the party back up and or whatever. Making the player roll 12 times for however many minutes we catch our breath or loot bodies or eat lunch or whatever seems pointless.

I’ve always played it that if it’s during combat, spellcaster rolls are really important because time is of the essence. Outside of combat, the spellcaster is assumed to just patch everyone up in preparation for dangers to come. For roleplaying purposes it can be assumed that the spellcaster probably botched a few rolls in the process of healing the party, but as time wasn’t pressing, they eventually succeed enough times for everyone to heal.

If there was some hidden enemy approaching or planning to attack them unawares, then the spellcaster s might not have enough time to patch everyone up, so the GM May require the player to make a limited amount f rolls according to how much time the party has before they’re attacked or in-game turn order becomes relevant again.

Just my two cents. That’s about a size accurate as you can get from the 4th Edition rulebook.
Jun 12, 2018 10:19 pm
funfungiguy says:
OOC:
In my opinion, re-rolling Spellchanging or Healing checks outside of combat shouldn’t even be necessary at all, because it’s more or less pointless. Rolling for those things is only important when the characters are in combat, because a character only has about 5seconds in-game time per turn. So if a spellcaster attempts to cast or change spells and they fail, they lose their turn to their own party’s detriment.

But out of combat, like where our party is now, we have time to recover, loot bodies, discuss plans and strategies, etc., and time isn’t pressing us. So in theory, if it takes five seconds to cast a spell, a spellcaster should get about 12 attempts per minute, and if the party is recovering and regrouping and looting and messing around for five minutes, a spellcaster would basically get sixty rolls to succeed in Healing the party back up and or whatever. Making the player roll 12 times for however many minutes we catch our breath or loot bodies or eat lunch or whatever seems pointless.

I’ve always played it that if it’s during combat, spellcaster rolls are really important because time is of the essence. Outside of combat, the spellcaster is assumed to just patch everyone up in preparation for dangers to come. For roleplaying purposes it can be assumed that the spellcaster probably botched a few rolls in the process of healing the party, but as time wasn’t pressing, they eventually succeed enough times for everyone to heal.

If there was some hidden enemy approaching or planning to attack them unawares, then the spellcaster s might not have enough time to patch everyone up, so the GM May require the player to make a limited amount f rolls according to how much time the party has before they’re attacked or in-game turn order becomes relevant again.

Just my two cents. That’s about a size accurate as you can get from the 4th Edition rulebook.
OOC:
I was going to make this same post layer. Thanks for saving me the trouble!
Jun 13, 2018 3:10 pm
Seeing that she's still wounded, Devin takes some extra time to make sure her wounds are all healed up.
OOC:
Taking one minute per the house rule to heal another 5 hit points
Satisfied now that she is all better, Devin turns to Woodroya, "It seems these fine folks could use some extra help. What do you think about staying and helping?"
Jun 13, 2018 3:33 pm
OOC:
Now, Jabes erased his character and never posted his character sheet on the character creation thread. I remember he had a warhammer, but that's about it. Whatever armor he had, we'll assume the rats shredded it when swarming him. As for the rest, we'll consider he had the basics, with the 2 healing herbs probably being what will interest the party more after the warhammer...
Barekeln will start moving Grapthor's body into the room the party found the rats in and begins laying him to rest.

"Thes mauna seem loch much ay a burial, but he has th' ben abune heem, which is mair than enaw fur onie dwarf."
Jun 13, 2018 8:54 pm
Feridir keeps an eye out to the entrance as the rest of the party heals up and as he hears kanyil outs her frustration, he waits till she is done and then aproaches her.

Feel any better?, you look like you feel better. sorry i couldnt get to you sooner, or shoot the rat before it got you, it was fooloish of me to leave you alone in that corridor. I hope you can forgive me

He bows and then sits next to her while the party heals and burries the dwarf.

Might i ask, why do you use a sling and not a bow? Bows seem a more effective weapon compared to a sling.
Jun 14, 2018 3:07 pm
OOC:
@ funfungiguy, well, since you're stuck with the sling, may I suggest looking up into the aiming rules (Taking Aim p.42). While it's not a miracle solution, it might help a bit with your sub-par weapon.
Jun 14, 2018 6:14 pm
Kanyil turns to Feridir and shrugs her shoulders. "I guess I foolishly brought a sling along because I started out on this journey feeling much more charitable towards any possible threats than I’m feeling now that I’ve been chewed half to death. I believe I’ve spent any kindness I brought with me when we started out. Should I be lucky enough to find a bow somewhere amongst these ruins I doubt I’ll hesitate to pick it up and use it."
OOC:
@Kalajel: I forgot about aiming rules, tbh. I may consider that in the future.
Last edited June 14, 2018 6:14 pm
Jun 15, 2018 8:44 am
Its not a foolisch thing to show compasion to your opponents, it shows honor and respect towards your opponent, so dont feel discuraged by your choice.

He holds his bow and balances it in his hand.

We Eleves know a lot of things about archery, and there is no better bow then an elven bow, and not to be disrespectfull but at your size you probable could only wield a short bow, and with the sling you can be effective, but the weapon is only a part of the battle, your skill is also a big part, and taking aim is a big part, for me its second naturte to fire quick, but for you it mightr be better to take aim before shooting, your small so use that to your advantage, and if were in town ill help you bow shopping

He then stands up and offers an arm for kanyil to grab and lift herself up. and looks at her with a smile

Ready to scout ahead again, or have you become scared after our last session
Jun 15, 2018 1:18 pm
Woodroya considers this Kanyil's concerns for a moment and then suggests, "Throw harder, like this," and makes the sling throwing motion with exaggerated wrist snap at the end. She smiles and clasps her hard on the shoulder.
Jun 24, 2018 9:19 pm
After healing, greetings, ans a pep-up talk, the party is ready to continue.

Map of what has been explored so far.
Jun 24, 2018 11:32 pm
Kanyil grabs her candle and renters the room, looking around for anything of particular interest. Where the rats might have come from, how they were eating. Is there any furnishings in this room?
Jun 25, 2018 2:55 am
There are a lot of cracks in the walls from which the rats might have come from. The room seems to be full of litter or debris, if ther is anything of interest in there, it's going to require a Search check.
Jun 25, 2018 3:41 pm
Kanyil searches the room for anything of interest.

Rolls

Kanyil SEARCH (CTN8) - (1d20)

(6) = 6

Jun 25, 2018 4:37 pm
Kanyil will find a page which seems to have been torn from a book. The ink is a bit smudged and faded, but she can still read part of the document which states that the Star of Helia is stored in treasury for safekeeping, which is behind the chapel, when not used during ceremonies by the visiting high priest.
It would seem that Arla's suspicions were right all along and this would seem to indicate that you are in the right place...
Jun 25, 2018 5:15 pm
Kanyil passes the page around to the others, if they want to read it.
Jun 26, 2018 3:34 am
Woodroya eyes the page with suspicion and makes a sign warding off evil. She advances further in to the edge of the group. Wary. Curious.
Jun 26, 2018 11:30 am
Eldritch reads the page of Woodroya's shoulder, "So, the treasury?"
Jun 26, 2018 1:05 pm
Devin stands off to the side of the group, feeling a bit out of place now that the fight is over. Working with a new group was always intimidating. Once the paper is handed around and he's had a chance to read it, he grows excited, "A treasury? Can you imagine the sorts of things we're sure to find in there?" he says quietly but with excitement in his voice.
Jun 26, 2018 1:15 pm
Yeah it says the Star of Helia is in there.
Ulfgar is focused in the task at hand and forgets at first that there could be subtle implications in people's words.
Oh you mean there can be more than just the Star right?
Ulfgar smiles at the thought thinking he figured it out.
Yeah maybe there's two, maybe even three Stars of Helia.
Jun 26, 2018 1:29 pm
Devin looks confused, "What exactly is this Star of Helia that you're looking for?" he asks curiously.
Jun 26, 2018 4:05 pm
"Just to be clear, our employer did say anything else we find here, we keep right?" says Eldritch as much for the benefit of the newcomers as anyone else.
Jun 26, 2018 4:10 pm
"That’s what I heard", Kanyil says. "I think it came up when someone was asking about payment or something."
Last edited June 26, 2018 4:10 pm
Jun 26, 2018 4:54 pm
Finishing his last rites on Grapthor, Barekeln notices everyone's greed seems to make them not notice Devin just asked a question as though of riches fills their eyes... and apparently their ears as well.

The healer decides to answer his colleague's query in his thick dwarven accent.

"Th' Staurn ay Helia is an important artifact fur th' faith ay Helia. We waur sent haur tae retrieve it."
Jun 27, 2018 12:50 am
"An honorable task. I accept. Let us find this Star."
Jun 27, 2018 3:30 pm
"This sounds like a worthwhile task," Devin agrees, "Woodroya and I will be happy to help you complete it."
Jun 28, 2018 11:23 am
Well The its all setteld, Devin, Woodraya, nice to have you in our group, Me an kaynill wil scout ahead, see what dangers we can find before unleashing it to the group. So be prepared to get into action, if you see us running or yelling for danger.

He then drops his posture, into a stalking action, bow drawn and at the ready he sculks towars the eastern corridor past the rat room and to the next opening/corridor.

Rolls

Stealth (TN =13) - (1d20)

(12) = 12

Jun 28, 2018 1:28 pm
Feridir makes his way fairly silently towards the next entryway and hears the passage groans se he moves. A bit of dust falling from the ceiling indicates that this area might be somewhat unstable... He makes his way to the next entryway to notice another door there.

Rolls

Secret Roll

Secret Roll

Jun 28, 2018 3:11 pm
Kanyil will search it for traps.

Actually her Thievery skill would have given me a +2 for searching for traps, but neverthess, Kanyil fails to see anything rigged on this door.
Last edited June 28, 2018 3:14 pm

Rolls

SEARCH door (CTN8) - (1d20)

(15) = 15

Jun 28, 2018 3:40 pm
Kanyil searches the door and finds it free of traps.
Jun 28, 2018 5:10 pm
Kanyil attempts to open the door if it isn’t locked.
Jul 16, 2018 1:50 pm
OOC:
Oh, sorry, did not saw this post.
The door is unlocked and can easily be opened.
Jul 16, 2018 7:12 pm
Kanyil opens the door.
Jul 17, 2018 12:08 am
The door opens to a small room with ruined stalls and deep holes dug in the ground. It would seem that this room used to be latrines...
Jul 23, 2018 10:51 am
Feridir waves to the rest of the party that its safe until the latrine, not havinging an intrest to check the shitter for loot he continu's the corridor until the T split at the end checking both corridors as far as he can see. but passing by the latrine he cannot help but cough and outs his discust.
Last edited July 23, 2018 10:52 am

Rolls

Stealth (TN =13) - (1d20)

(15) = 15

Jul 23, 2018 2:47 pm
Feridir stealthily makes his way to the corner and checks both sides of the corridor. Finding it free of foes, he notices the damages continues here, with large cracks running along the walls, floor, and ceilings. He also notices the northern part of the corridor continus for a few meters before ending with a door. The southern part of the corridor is much longer, with what looks an opening to the east a few meters away, and ending in what looks like another T-junction much farther away.
Jul 23, 2018 2:53 pm
Woodroya continues to follow, itching to leap in first and charge about thrashing things, but opts to simply watch the careful ministrations of Ferider.
Jul 25, 2018 12:31 am
Eldritch remains vigilant, staff in hand, following the scout.
Aug 8, 2018 5:51 pm
So, which direction will the party take? North or south?
Aug 9, 2018 12:35 am
If asked Woodroya would indicate north.
Aug 9, 2018 9:42 pm
OOC:
sorry thought i posted were to go.... brain to overloaded but ready to go again.
Feridir goes towards thje north corridor, trying to get mre in the temple/mountain.

Rolls

Stealth (tn=13) - (1d20)

(11) = 11

Aug 9, 2018 11:48 pm
Feridir walks carefully, making sure to produce as little noise as possible... for about 3 meters before finding himself before a closed door.
Aug 11, 2018 4:50 pm
Kanyil will check the door for traps.

Rolls

DETECT TRAPS (CTN10) - (1d20)

(2) = 2

Aug 11, 2018 9:22 pm
Kanyil makes her way past Feridir and examines the door. She is fairly confident that it is free of traps.
Aug 11, 2018 11:46 pm
Kanyil opens the door quietly.
Aug 12, 2018 4:17 pm
Knyil slowly opens the door and sees a large empty room which, from the looks of it used to bee a dining room. There seems to be the remains of some ruined tables and benches, but otherwise, the room looks empty.
Aug 20, 2018 7:11 pm
"Hmm... looks like we're going to have to look a bit further to find what we're looking for, doesn't it?"
Aug 28, 2018 7:47 pm
Let's check this out," Devin says, leading the way south a small distance and heading down the east corridor.
Aug 29, 2018 1:41 pm
Devin corses the few meters between him and "the corridor" only to find out that it is yet another entryway leading to a door.
Aug 29, 2018 2:28 pm
OOC:
haha! Doors are confusing :P
"Um, could you check this door for traps before we open it?" he asks of Kanyil.
Aug 30, 2018 7:42 am
Kanyil checks the door for traps.

After searching a moment she replies, "I don’t see anything unusual here."
Last edited August 30, 2018 7:43 am

Rolls

Check for traps (CTN=10): - (1d20)

(15) = 15

Sep 8, 2018 8:01 am
Kanyil does not find any traps, so what do you do?
Sep 8, 2018 2:06 pm
Having a bad feelings my about this door, Kanyil tales an extra moment and listens through the door to hear for sounds of voices or movement on the other side.

Failing that, Kanyil opens the door and peers inside.
Last edited September 8, 2018 2:07 pm

Rolls

Kanyil PERCEPTION (CTN8) - (1d20)

(18) = 18

Sep 8, 2018 6:42 pm
Hearing nothing, Kanyil creaks open the door to have a quick peak inside. She soon spots a cracked stone stoves and the few remains of what might have been counters, indicating that this room might have once been used as a kitchen. At first glance, it seems to be empty (aside from the aforementioned stone stove and the ruined counters, that is)...
Sep 20, 2018 3:38 pm
Devin enters the room and begins looking around to see if there's anything of importance in there.

Rolls

Perception (TN: 11) - (1d20)

(13) = 13

Sep 21, 2018 2:51 pm
Devin does not spot anything of interest.
Sep 29, 2018 12:40 pm
Shrugging, Devin leads the party down the hall to the South.
Sep 29, 2018 12:45 pm
Woodroya follows, trying to remain on edge and ready despite the lengthy searching going on ahead of her. She bites her lip to keep from speaking; they do not know what esrs listen in the dark.
Sep 29, 2018 5:11 pm
With the others distracted, Eldritch slips away from the group to find his way out.
Sep 29, 2018 5:12 pm
OOC:
We'll wait a bit and see if new people are interested in joining the game before continuing. If not, then you guys can always make a 2nd character...
Oct 2, 2018 4:21 pm
Barekeln, done with the rituals for Grapthor's body comes to momentarily join you.

"Aam dain wi' th' preparations fur Grapthor's body an' aam ready tae brin' heem back tae Cendur sae he can be interned."

With this Eldritch turns.

"I'll be joining you then. That way you will not be alone on your way back, and to be honest, I am thoroughly bored here. I was expecting this ruin exploration to be more... stimulating. Who know, maybe we'll find this elf who left us earlier hopeless lost in the forest... if he is still alive, that is.

And with this, the two mages leave you.
Oct 14, 2018 4:59 pm
"Should we continue on," Kanyil asks.
Oct 14, 2018 5:03 pm
Devin nods, "Yes, let's continue."
Oct 14, 2018 5:46 pm
The group slowly makes its way further south. Once the reach the T-junction, they realize that those "corridors" are yet more short openings leading to closed doors.
Oct 14, 2018 5:48 pm
"I am glad we took a moment to honor the fallen. I am ready to continue."
Oct 14, 2018 7:07 pm
Spiffing, lets be going. more doohrs? lets see whats here.
So I'd like to check the map's right door.
Oct 14, 2018 7:20 pm
OOC:
On the right side of the map, or the party's right side (which would be the left side because you come from the north...)?
Oct 14, 2018 7:28 pm
"Hey dwarf," Kanyil says over her shoulder, "I can check for traps on that if you like." Kanyil will check the other door for the moment.
OOC:
I was under the impression that Naldraeth was at the door on the map’s right side. So Kanyil is checking the one on the left side of te map. So if this isn’t the case, Kanyil is checking whichever Naldraeth isn’t standing in front of.
Last edited October 14, 2018 7:33 pm

Rolls

Kanyil SEARCH (CTN10) - (1d20)

(5) = 5

Oct 15, 2018 1:47 pm
OOC:
the maps right. so the partys left as we come down to the intersection.
Oct 15, 2018 2:53 pm
Netdraeth opens the right door while Kanyil checks the left one and finds it free of traps. Netdraeth sees what must have been a food storage, with many crates and barrels, some looking worse for wear, and the remains of several hanging pieces of meat.
Oct 15, 2018 2:59 pm
OOC:
so im useing an accent translator, if it becomes to crazy or something let me know and i'll just "speak" normal :) i think its supposed be austriallian? But bobs my uncle apparently XD
It loohks fancy noohnes bin here in months, maybe ah yeaaar or soh. Don't you know? Netdraeth closes the door due to the stench.
Last edited October 15, 2018 2:59 pm
Oct 15, 2018 3:41 pm
OOC:
lol, yeah, I often use a scottish translator for dwarven characters. :P
Oct 15, 2018 3:45 pm
OOC:
Thats always seem how their played so i thought i'd mix it up being a desert dwarf :)
Oct 15, 2018 7:17 pm
"Why is there any meat hanging at all," Kanyil wonders aloud as she stands in front of the other door, "I thought this place was supposed to be a bunch of ancient abandoned ruins."

Kanyil walks back to the door Netdraeth just closed and opens it again, leaning towards the floor with her candle checking to see if she can find and recognise any tracks that might have been left by whomever has been in this room hanging meat.
OOC:
I'm thinking that unless someone or something has been sweeping floors in these ruins, there would maybe be some accumulated dust built up over the centuries, and I'd like to see if any of that was disturbed by whomever has been here recently enough to hang meat that hasn't completewly disintegrated. I'm not sure if that's a Search or Read Tracks roll, but each of those tasks take a MND+IN roll, which is a CTN7 for Read Tracks and CTN8 for Search. So I'll let the GM decide what to do with this roll. And if there is any tracks, I'd like to know ifd we can get any information as to whether tyhey look like bare feet, or if they're shod, or anything like that, which may rtequire some additional roll for knowledge or something.

Rolls

Kanyil SEARCH or READ TRACKS (CTN8 or CTN7) - (1d20)

(14) = 14

Oct 15, 2018 11:14 pm
OOC:
You can roll both if you want to.
Oct 16, 2018 12:03 am
OOC:
I believe I failed to notice any tracks anyway, didn’t I?
Oct 16, 2018 2:17 am
Kanyil fails to notice any tracks in the dust, aside from hers and Netdraeth's.
Oct 16, 2018 2:18 pm
Did you, one's old bean, find anything? Netdareth asks checking the other door.
Oct 16, 2018 7:55 pm
"It's not set up with any traps or anything," Kanyil replies. "I just got distracted by the meat in that room."

Kanyil opens the door she checked for traps earlier.
Oct 16, 2018 8:42 pm
"Meat? I could go for some meat." Woodroya pipes up from behind. Upon looking into, and smelling, the room, she says, "Oh. Nevermind.".
Oct 16, 2018 8:59 pm
Kanyil opens the door and finds what seemed to be a bedroom with the remains of multiple beds and dressers.
Oct 16, 2018 10:17 pm
Kanyil checks the floor for tracks here. Does she see any footprints or anything to indicate something having been in this room disturbing the dust or anything?

Edit: Evidently not.
Last edited October 16, 2018 10:18 pm

Rolls

Kanyil Search (CTN8) or Read Tracks (CTN7) whichever is more applicable. - (1d20)

(18) = 18

Oct 16, 2018 10:30 pm
Devin walks in and begins looking through the room to see if there's anything worth keeping.

Rolls

Perception (TN 11) - (1d20)

(20) = 20

Oct 16, 2018 10:44 pm
Oh, a Fumble. Devin enters and looks around an spots sudden movement out of the corner of his eyes. As he whirls to see what it is, weapon in hand and at the ready, he sees... nothing...
Oct 17, 2018 1:56 pm
Netdareth come back to the intersection upon seeing the rooms as "empty". Well they said noohnes bin here in donkey's yeaaars? soh why is there fresh made beds and frightful meat?
Oct 17, 2018 3:44 pm
OOC:
The beds are in ruin and the meat has log rotted away.
Oct 17, 2018 3:47 pm
"Beds, yes. Freshly-made? I don't know about that, friend," Devin says, wondering what sort of accommodations that dwarves normally sleep on.
Oct 17, 2018 4:03 pm
OOC:
Eh, but they said centuries? dem beds should almost be dust Net assumes at least some 10+ years or so
Oct 17, 2018 4:18 pm
OOC:
Let's just say that you barely recognize them as beds...
Oct 17, 2018 8:58 pm
Kanyil will check the dresser drawers for traps.

If there aren't any traps on the dresser she opens the drawers and examines it for any items.
Last edited October 17, 2018 9:00 pm

Rolls

Kanyil SEARCH TRAPS (CTN10) - (1d20)

(5) = 5

Oct 17, 2018 9:29 pm
Kanyil examines the pile of rotten wood which used to be dressers and assumes that whatever traps might have been there probably rotted away long ago along the dressers. As for what's in the dressers, she does find some tattered remains of what might have been clothing long ago...
Oct 18, 2018 11:10 pm
OOC:
Is it possible to take some of the tattered cloth and wrap it around some of the broken furniture and make a torch with it? I'm not sure how torches work...
Oct 19, 2018 4:12 am
OOC:
It would require some resin, pitch, or animal fat. If you can also find that, I'll allow it.
Oct 19, 2018 6:50 am
Kanyil pickks uuup a long piece of wood and a strip of tattered fabric and contemplates them.

Realizing that she could make a torch with the items on hand if she has a source of slow burning fuel, she puts the items in her pack for the time being.
Last edited October 19, 2018 6:51 am

Rolls

Kanyil KNOWLEDGE (CTN9) - (1d20)

(8) = 8

Nov 2, 2018 4:25 am
Kanyil has most ingredients for a torch. What does the party do now?
Nov 2, 2018 2:35 pm
OOC:
i vote we continue searching the rest of this so up the hall?
Nov 2, 2018 2:36 pm
OOC:
Back to the main hall. First door on the left!
Nov 2, 2018 2:40 pm
The party makes their way to the main hall and make their way to the first door on the left. Opening it, the party sees a small room filled with a dozen rats. They turn and hiss as the players enter the room. Combat has started.

There is a triple equality in initiative between Devin Romana and the rats. We need to roll to break ties.

Rolls

Secret Roll

Rats' Init. tie breaker - (1d20)

(13) = 13

Nov 2, 2018 2:56 pm
OOC:
Tiebreaker!

Rolls

Initiative breaker - (1d20)

(17) = 17

Nov 4, 2018 2:47 pm
@ Mandroid: You recently arrived at a small town called Cendor in your travels and quickly heard that a local priestess of Helia had sent a group of adventurers on a mission the day before (it was the talk of the town). Feeling that this group of adventurers could be a good way for you to redeem yourself in your eyes, you went to see this priestess to see if she would accept a late comer for her mission, and to find out what this mission was.
The priestess was a bit reticent at first as it would mean sending you alone in the Dawn Woods which are not exactly safe... but you insisted and she relented. She explained that through research, she had good reason to believe that an ancient relic of her faith, called the Star of Helia, was located in the ruins of an old temple dedicated to Helia located on Bear Peak. She needed a group of adventurers to go and retrieve it for her.
She gave you a map, some food for you to ration on the way there and sent you on your way. Trekking through the forest, you first met an hopelessly lost elf wizard named Avan'te who was originally part of the expedition, but later got cold feet and left to get back to Cendor after an orc attack during the night. You gave him directions back to Cendor and continued on your way. Later, the discovery of the old campsite and orc bodies confirmed you you were on the right way. Eventually, you found the tracks of two other people (Devin and Woodroya) which were rather easy to follow towards a mountain visible far off... While ascending a path up the mountain, you met another former member of the expedition, the NPC dwarf Barekeln who was bringing back the body of his fallen dwarf comrade Grapthor who died in combat against giant rats. Barekeln told you you were on the right way to the ruined temple and warned you to the presence of goblins outside... or at least you think that's what he said, his thick dwarven accent making him hard to understand at times. And so, you continue your ascension of the mountain.
Nov 4, 2018 3:34 pm
Arriving at a dark entrance, Berryn curses his inexperience in not brining any light source. Contemplating his next step, he realizes between the threat of goblins outside, and his dates party inside without him, he must brace the dark path without a light. The sudden sounds of combat within only reinforce the matter as he prepares to enter the dark, readying his fire beam spell.

ooc. Not sure if a spell change check is required here, ignore it if it's unnecessary.
Last edited November 4, 2018 3:35 pm

Rolls

Spell Change - (1d20+2)

(11) + 2 = 13

Nov 4, 2018 3:40 pm
Sorry, not sure if editing my last post would regenerate the roll. The roll is against Mind 8 + In 3 =11
Nov 4, 2018 4:05 pm
Well, you could simply state which spell started as activated. If you feel that by default Berryn would keep Fire Beam activated, we can consider it was already activated and go with that.
Nov 4, 2018 4:11 pm
Let's do that. Didn't want to break the rule with my first post, plus it was a good opportunity to learn the role system.
Nov 8, 2018 1:21 am
Romana? Tie breaker?
Nov 8, 2018 6:10 am
OOC:
I was wondering if I should keep her as a mage, or reroll as something else since we have Mandroid now...
Nov 8, 2018 6:13 am
Ahh the tiebreaker - sry!

Rolls

1d20

(18) = 18

Nov 8, 2018 3:49 pm
OOC:
The characters are done, we keep them as they are. Besides, for having played with both wizards and sorcerers in the same party in the past, they do complement each other quite nicely.
First round of combat.

Initiative
Feridir 12
Netdraeth 12
Kanyil 9 (10 with dagger)
Woodroya 8
Romana 6
Devin 6
Rats 6
OOC:
(In order for Berryn to hear combat, there will be a need for combat to happen, so he'll able to join next round.)
Feridir, Netdraeth, Kanyiul, Woodroya, Romana, and Devin can place their counters on the map now. Jusging from the posting, Devin and Netdraeth are probably up front.

Conditions
Rats are Tiny size, this mean you'll have a -4 penalty to your attack and spells rolls to attack them and they have a +4 bonus on their attack rolls to attack you.

To avoid waisting too much time waiting for me to roll the rat's DEF after each of your attacks, you will roll the rat's DEF while attacking them (and I will roll your DEF while the rats attack you).
Rat's DEF: 2

Once the counters are placed, Feridir can then act.
Seems Cave Johnson forgot to add his Lightning Reflexes, so we have a tie between Feridir and Netdraeth. We need another tie breaker roll here.
Nov 10, 2018 4:49 pm
Sent a PM to Gaz. I did not notice the Zs next to his username...
Nov 12, 2018 5:37 pm
Tie Breaker?

Rolls

Tiebreaker? - (1d20)

(6) = 6

Nov 12, 2018 5:43 pm
OOC:
I'll go ahead and throw my post in there so if he beats me thats cool
Netdraeth pulls out his club and hoists his shield. He opens the door (if its not already opened) "What-oh, lets mustah these pets cleaaared out of here. " and moves in towards the center and swings at the most dangerous looking one.
OOC:
if i did somthing wrong someone let me know so i may correct it please.

Rolls

Attack DC 8 - (1d20)

(13) = 13

rato defence DC 2 - (1d20)

(12) = 12

Nov 13, 2018 1:25 am
Netdraeth swings and misses, the small target being difficult to hit...

Feridir gets as close to the door without being in the way of anyone wanting to shoot inside the room and shoots an arrow at the rat he ca see the most.
OOC:
Whoop, 16-4=12, not 14...
His arrows misses, hitting the ground some distance to the left of the rat...

Kanyil is up next!

Rolls

Feridir attaack (RAT 16 -4 size, total CTN: 14) - (1d20)

(13) = 13

Rat's DEF: 2 - (1d20)

(18) = 18

Nov 13, 2018 5:20 pm
OOC:
Before Kanyil acts, is it true that another character may pass through a space occupied by another PC? I assume a PC cannot use a move action to pass through a space occupied by an enemy, but can they pass through a space occupied by another PC on their own team?
Nov 14, 2018 12:52 am
OOC:
The game rules are silent on that, I'm just allowing it for ease of play.
Nov 14, 2018 5:37 pm
OOC:
Kanyil attacked with her crowbar last encounter so she was carrying that when this one bagan.
It doesn't make any difference on the Initiative order, though.
Kanyil, seeing that Netdraeth ran headlong into the room, realizes he's about to get himself surrounded and swarmed with rats, and decides to run in and keep a pathway open for his retreat. As she enters the room behind the strangely dressed dwarf she uses her crowbar to attempt to splatter the rat immediately to her right (above her on the map).

She misses wildly, and begins shouting at Netdraeth, "Get out of there before you get swarmed and we can't help you! We should bottleneck them in the doorway!"
Last edited November 14, 2018 5:39 pm

Rolls

Kanyil Attack (CTN5) - (1d20)

(18) = 18

Rat Defense (CTN2) - (1d20)

(16) = 16

Nov 14, 2018 6:07 pm
Woodroya is up next.
Nov 16, 2018 2:08 pm
Woodroya steps just inside the door to help ward of the swarm, and jabs with her spear.

Rolls

Spear 13, rat def 2 - (1d20, 1d20)

1d20 : (12) = 12

1d20 : (4) = 4

Nov 16, 2018 3:58 pm
OOC:
You forgot to apply the -4 modifier t your attack score for the rat's Tiny size...
Woodroy tries to stab at a rat but the evasive little fuckers are hard to hit...

Romana is up next.
Nov 17, 2018 8:25 am
With a jingle of gold coins, Romana flourishes and unleashes a fire beam at the nearest rodent.

Fire Beam TSC 13, -4 for ratsize: CTN9

Rolls

Ratkabob - (1d20)

(19) = 19

Nov 17, 2018 3:57 pm
Devin steps up beside the door frame, "Don't go in there!" he calls, "They'll swarm you!"
Nov 17, 2018 6:37 pm
Devin, you're doing anything else? Waiting perhaps?
Nov 17, 2018 7:58 pm
OOC:
Yeah, I'll wait
Nov 18, 2018 2:18 am
Alright, rats' turn. Since they are tiny, some of them will enter 2 per squares. So we'll have 4 attacks on Kanyil and 7 on Netdraeth. 2 more rants will also enter the room through cracks in the wall.

One rat hits Kanyil for 5 points of damage, and another one for 8. Teh others miss, with one rolling a Fumble, so Kanyil can make an undefendable melee attack on that rat.

Netdraeth for his part takes a total of 12 points of damage (mostly from partially defended attacks).

Rolls

Rat 1 (Kayil) (MAT 6+4 size, total CTN: 10) - (1d20)

(5) = 5

Kanyil's DEF (CTN:9) - (1d20)

(13) = 13

Rat 2 (Kanyil) (MAT 6+4 size, total CTN: 10) - (1d20)

(8) = 8

Kanyil's DEF: 9 - (1d20)

(19) = 19

Rat 3 (Kanyil) (MAT 6+4 size, total CTN: 10) - (1d20)

(20) = 20

Kanyil's DEF: 9 - (1d20)

(5) = 5

Rat 4 (Kanyil) (MAT 6+4 size, total CTN: 10) - (1d20)

(13) = 13

Kanyil's DEF: 9 - (1d20)

(13) = 13

Rat 5 (Netdraeth) (MAT 6+4 size, total CTN: 10) - (1d20)

(11) = 11

Netdraeth's DEF: 16 - (1d20)

(6) = 6

Rat 6 (Netdraeth) (MAT 6+4 size, total CTN: 10) - (1d20)

(7) = 7

Netdraeth's DEF: 16 - (1d20)

(16) = 16

Rat 7 (Netdraeth) (MAT 6+4 size, total CTN: 10) - (1d20)

(11) = 11

Netdraeth's DEF: 16 - (1d20)

(15) = 15

Rat 8 (Netdraeth) (MAT 6+4 size, total CTN: 10) - (1d20)

(7) = 7

Netdraeth's DEF: 16 - (1d20)

(3) = 3

Rat 9 (Netdraeth) (MAT 6+4 size, total CTN: 10) - (1d20)

(5) = 5

Netdraeth's DEF: 16 - (1d20)

(11) = 11

Rat 10 (Netdraeth) (MAT 6+4 size, total CTN: 10) - (1d20)

(6) = 6

Netdraeth's DEF: 16 - (1d20)

(19) = 19

Rat 11 (Netdraeth) (MAT 6+4 size, total CTN: 10) - (1d20)

(7) = 7

Netdraeth's DEF: 16 - (1d20)

(5) = 5

Nov 18, 2018 2:32 am
Kanyil attacks the rat that fumbled with her crowbar but fails to hit the tiny creature.
Last edited November 18, 2018 2:32 am

Rolls

Kanyil attack (CTN5) - (1d20)

(14) = 14

Nov 18, 2018 6:48 am
OOC:
Sry all, apparently I suck as a rat fryer. :(
Nov 18, 2018 4:13 pm
OOC:
@ KaeJae: Don't beat yourself up. the -4 size penalties make rats hard to hit, especially for 1st level characters, but they have very little HP, so if your hit, you're like 90% guaranteed to kill them. Plus, if there are people in the way, that's another -1 penalty per obstacle in the way...
@Mandroid: Fearfully entering the ruins while feeling goblinoid eyes watching you, you eventually spot some light in the distance while hearing the sound of battle. You'll be able to reach the bottom of the battle map this round!

First round of combat.

Initiative
Netdraeth 12
Feridir 12
Kanyil 9 (10 with dagger)
Woodroya 8
Devin 6+2 (waiting, can take his action when he wants to).
Romana 6
Devin 6
Rats 6
Berryn 6

Battle Map.

Conditions
Rats are Tiny size, this mean you'll have a -4 penalty to your attack and spells rolls to attack them and they have a +4 bonus on their attack rolls to attack you.

To avoid waisting too much time waiting for me to roll the rat's DEF after each of your attacks, you will roll the rat's DEF while attacking them (and I will roll your DEF while the rats attack you).
Rat's DEF: 2

Netdraeth is up!
Nov 19, 2018 2:45 pm
Well getting out seems a.bit harder now... Ummm ill swing again

Rolls

Hiit dc 8 - (1d20)

(14) = 14

Dodge dc 2 - (1d20)

(8) = 8

Nov 19, 2018 3:25 pm
OOC:
You can move through allied spaces.
Nov 19, 2018 3:52 pm
OOC:
Just curious, any chance these walls can be blasted/battered down to create another opening?
Nov 19, 2018 8:34 pm
OOC:
i guess i could move thru the spaces but as the Tanky guy the doorways still blocked so i couldnt post up and take the block. eh... i guess ill move. ill move my token in a moment.
Nov 19, 2018 8:40 pm
"That's ah capital ideah. lets try and funnel them out." Netdreath says as he slowly moves thru the crowd. "Everyone have your weapons ready! Goodness me!"
Nov 19, 2018 11:54 pm
OOC:
If your MR is 3 or more, you can still attack before moving. though it is still a miss... Unless Devin wants to act now, I'll go ahead and play Feridir's turn.
Feridir will still attempt at shooting a rat, this time with Kanyil in the way. Feridir's arrow hit, but only grazes the rat, cutting a lot more fur than flesh...

"Those tiny buggers are difficult to hit..."

He then moves aside to make room for Kanyil.

Speaking of which, Kanyil is next (unless Devin wants to play now).

Rolls

Feridir's attack (RAT: 16 -4 size -1 someone in the way, total CTN: 11) - (1d20)

(2) = 2

Rat's DEF: 2 - (1d20)

(2) = 2

Nov 20, 2018 1:14 am
OOC:
Nope, I'm waiting :)
Nov 20, 2018 9:08 pm
Kanyil swings at the rat right above her with her crowbar before ducking out of the room again.

Rolls

Kanyil Attack (CTN5) - (1d20)

(20) = 20

Rat Defense (CTN2) - (1d20)

(20) = 20

Nov 20, 2018 9:20 pm
OOC:
wow thoes odds....
Nov 20, 2018 10:12 pm
OOC:
Wow, this RNG really hates the party...
Kanyil drops her crowbar while swinging at the rat. She leaves the room without any weapon in hand... Woodroya is up next.
Nov 20, 2018 10:57 pm
OOC:
The map shows us all out of the room, is that up to date?
Nov 20, 2018 11:05 pm
OOC:
Should be. I moved my character out after I took my action.
Last edited November 20, 2018 11:05 pm
Nov 21, 2018 12:48 am
Woodroya steps away from the doorway leaving what the shamans call a 'whoop funnel' for the rats.
Nov 21, 2018 1:23 am
OOC:
You can still attack a rat before leaving.
Nov 21, 2018 1:45 am
Woodroya stabs at a particularly insolent rat as she leaves.
Last edited November 21, 2018 1:46 am

Rolls

Spear MAT 13-4, Rat def - (1d20, 1d20)

1d20 : (8) = 8

1d20 : (4) = 4

Nov 21, 2018 2:30 am
Woodroya manages to kill a rat before retreating. She gains 1 Slayer Point.

It is now Devin's turn.
Nov 23, 2018 4:53 pm
Devin continues waiting beside the door, looking for an opportunity to help.
Nov 23, 2018 11:38 pm
Romana is up next.
Nov 24, 2018 1:51 am
"I’m not going down in a pile of unflaming vermin!" Romana’s hands weave symbols in the air until she suddenly thrusts them forward at a particularly adipose rat and shouts, "Flame on, Mickey!"
Last edited November 24, 2018 1:53 am

Rolls

Flame beam TSC13 -4 for ratsize: CTN 9 - (1d20)

(1) = 1

Nov 24, 2018 1:54 am
Going for the full kabob...

Rolls

Rolling again for Coup CTN9 - (1d20)

(13) = 13

Nov 24, 2018 3:49 am
OOC:
You forgot to roll the rat's DEF.

Well, this is hilarious...
Romana shoots her fire beam on a rat, which goes down in horrendous shrieks of agony as it is burnt to ashes. Romana gains a Slayer Point.

The rats will swarm out, two of them getting in the hallway and attacking the person they notice first, the person straight in front of the door: Romana. Another two rats will remain in the room, but will still attack some party members diagonally through the opened door: one on Devin and one on Kanyil.

One rat bites Romana for 7 points of damage, but the other one fumbles, jumping on Romana's quarterstaff: Romana can make un undefendable melee attack on that rat. A rat also bites Devin for 4 points of damage.

Berryn is up next and can make his way onto the map.

Rolls

Rat's DEF: 2 - (1d20)

(20) = 20

Rat 1 attack (Romana) (CTN: 6 +4 size. Total CTN: 10) - (1d20)

(7) = 7

Romana DEF: 8 - (1d20)

(10) = 10

Rat 2 attack (Romana) (CTN: 6 +4 size. Total CTN: 10) - (1d20)

(20) = 20

Romana DEF: 8 - (1d20)

(19) = 19

Rat 3 attack (Devin) (CTN: 6 +4 size. Total CTN: 10) - (1d20)

(4) = 4

Devin DEF: 9 - (1d20)

(18) = 18

Rat 4 attack (Kanyil) (CTN: 6 +4 size. Total CTN: 10) - (1d20)

(12) = 12

Kanyil DEF: 9 - (1d20)

(8) = 8

Nov 24, 2018 5:13 am
"Ack, get off, you!" Romana slams the hapless rodent against all sorts of walls and surfaces. Not that she's freaking out just a little bit after taking a mauling....

Rolls

Rat-on-a-stick Smash MAT7 -4 = CTN3 :( - (1d20)

(15) = 15

Nov 24, 2018 5:47 am
Following the sounds of fighting through the dark path's Berryn find's himself stumbling upon a group retreating out of a room followed by a small swarm of rats. The smell of burnt rat suggest's to him that at least one member of this group must be a magic user. Judging by her dress and manner of fighting off the rats now swarming her, he guesses it is the women directly opposite the door. Not wasting any time, he prepare's his firebeam spell as he approaches the group, and targets the rat the women appears to be attempting to batter off.

Rolls

Fry the rat TPC 11+1-4(Rat Defense)-1 (shooting through Netdraeth) = TCN 7 - (1d20)

(6) = 6

Nov 24, 2018 5:50 am
OOC:
This is my first official attack role in any kind of table top, or online RPG game, so please let me know if I missed something.

Rolls

Rat Defense - (1d20)

(17) = 17

Nov 24, 2018 6:50 am
"Thank you, Berryn!"
Nov 24, 2018 4:53 pm
OOC:
Nope. It's good. You even remembered to give yourself a -1 for an ally in the way.
You see a stranger arrive, and shoot a fire beam at a rat, killing it. Berryn gains 1 Slayer Point.

Unless Devin wants to act now, we'll begin next round.

First round of combat.

Initiative
Netdraeth 12
Feridir 12
Devin 6 +4 (waiting, can take his action when he wants to).
Kanyil 9 (10 with dagger)
Woodroya 8
Romana 6
Devin 6
Rats 6
Berryn 6

Battle Map.

Conditions
Rats are Tiny size, this mean you'll have a -4 penalty to your attack and spells rolls to attack them and they have a +4 bonus on their attack rolls to attack you.
If Romana (or any other ranged attacker for that matter, we don't know how the fight will progress...) wants to attack a rat adjacent to her with her targeted spells, she will take the -2 penalty for attacking an adjacent target with a ranged attack.

To avoid waisting too much time waiting for me to roll the rat's DEF after each of your attacks, you will roll the rat's DEF while attacking them (and I will roll your DEF while the rats attack you).
Rat's DEF: 2

Netdraeth is up!
Nov 24, 2018 6:01 pm
Devin stabs at the rat next to him

Rolls

Attack w/spear (CTN 4) - (1d20)

(20) = 20

Rat defense (CTN 2) - (1d20)

(19) = 19

Nov 24, 2018 7:19 pm
Devin drops his spear.
OOC:
Damn, those 20s...
Netdraeth is up.
Nov 27, 2018 5:20 am
OOC:
Swing batter batter swing!!
OOC:
!i n for me, ill just stay there.
Last edited November 27, 2018 5:21 am

Rolls

Basic melee DC 8 - (1d20)

(16) = 16

Mouse defence DC 2 - (1d20)

(11) = 11

Nov 27, 2018 5:34 pm
Feridir will attempt to shoot a rat further in the room, to lower his total penalty.

Feridir does not kill the rat but manages to severely wound it (that rat has -4 HP). Feridir gains a Slayer Point. Kanyil is up next.

Rolls

Feridir's shot (RAT: 16 -4 size, -1 rat in the way. Total CTN: 11) - (1d20)

(4) = 4

Rat's DEF: 2 - (1d20)

(18) = 18

Dec 2, 2018 4:46 pm
Kanyil?
Dec 2, 2018 7:19 pm
Kanyil is going to attack the rat with the crowbar and then take a step back.

The crowbar lands on the rat's back doing 3HP damage.
Last edited December 2, 2018 7:20 pm

Rolls

Kanyil Attack (CTN5) - (1d20)

(5) = 5

Rat Defense (CTN2) - (1d20)

(1) = 1

Rat Coup roll. - (1d20)

(11) = 11

Dec 2, 2018 7:35 pm
You dropped your crowbar in the room last round with your Fumble. Perform another action.
Dec 2, 2018 7:56 pm
Kanyil abandons her crowbar and pulls out her sling after taking a step back.
Dec 2, 2018 7:59 pm
Woodroya is up next.
Dec 2, 2018 10:27 pm
OOC:
Where did we land on moving through squares, either occupied by enemies or friendlies?
Dec 2, 2018 10:33 pm
Assuming Woodroya can move into the empty spot by the door, she will do so, and jab at the mouse with her spear.

Spending 1 sp for rat def -1

Rolls

MS 13-4=9, Rat def -1 - (1d20, 1d20)

1d20 : (9) = 9

1d20 : (13) = 13

Dec 2, 2018 10:50 pm
OOC:
We can move through squares as long as they are occupied by friendlies. We cant land on them and stop, and we cant move through spaces occupied by enemies, if I recall correctly.
Dec 2, 2018 11:41 pm
OOC:
Also, a spear is a weapon which allows you to attack from 2 squares away through an ally space. So you basically have 2 choices: 1) go to the area left vacant by Kanyil and attack. 2) stay where you are and attack through Devin.
Dec 3, 2018 1:12 am
OOC:
Stay where she is, is a good spot.
Dec 3, 2018 1:37 am
Woodroya skewers a rat, killing it, earning herself a Slayer Point in the process.

Romana is up next.
Dec 3, 2018 7:54 am
Romana retreats back to where Kanyil is, keeping her staff between herself and the rats. If the surviving rat is still clinging to my staff, I will try to bash him against the wall; if the survivor was the one who bit me, I'll try to flame beam him....
Dec 3, 2018 1:37 pm
OOC:
Oh, that rat is dead. Do you do anything else? Like shooting a fire beam on a rat in the room before moving? Remember that in DS4, you can take an action and move or move and take an action.
Dec 4, 2018 3:02 am
Perfect. Before beating a hasty retreat I'll try to give one of our rodental friends the warm fuzzies.

Rolls

Flame Beam TSC13-4 ratsize = CTN9 - (1d20)

(7) = 7

Rat Defense 4 - (1d20)

(7) = 7

Dec 4, 2018 4:07 am
Romana fries a rodent before retreating, killing it.

The rats flood into the corridor, filling up the place left by those who retreated. One rat will attack Kayil, one will attack Romana, one will attack Devin, one will attack Netdraeth, and two will attack Feridir.

Kanyil, Netdraeth, and Feridir all successfully block the rats' onslaught, but Romana takes 7 points of damage. One of the rat accidentally jumps on Devin's weapon, allowing Devin to make an undefendable melee attack against this rat.

Berryn is up next.

Rolls

1st rat on Kanyil (MAT: 6, +4 Size. Total CTN: 10) - (1d20)

(7) = 7

Kanyil's DEF: 9 - (1d20)

(7) = 7

2nd rat on Romana (MAT: 6, +4 Size. Total CTN: 10) - (1d20)

(7) = 7

Romana's DEF: 8 - (1d20)

(14) = 14

3rd rat on Devin (MAT: 6, +4 Size. Total CTN: 10) - (1d20)

(20) = 20

Devin's DEF: 8 - (1d20)

(17) = 17

4th rat on Netdraeth (MAT: 6, +4 Size. Total CTN: 10) - (1d20)

(5) = 5

Netdraeth's DEF: 16 - (1d20)

(12) = 12

5th and 6th rats on Feridir - (1d20, 1d20)

1d20 : (3) = 3

1d20 : (17) = 17

Feridir's DEF (x2) DEF: 7 - (1d20, 1d20)

1d20 : (7) = 7

1d20 : (9) = 9

Dec 4, 2018 4:46 am
Romana is bleeding badly now and staggers back, trying to hold the rat at bay with her staff. She's not looking good at all.
Dec 4, 2018 12:52 pm
OOC:
Question, what range does each square on the map represent? I'm curious whether Shot's into a Turmoil applies here (Page 42 of the PDF)? Basically, when firing into a group of targets within 1-meter from each other, ranged attack's get a bonus of +1 per target, and chance determines which target is hit, if the attack is successful.

If that does apply here, and also applies to targeted spellcasting, then interpret my attack as firing into the group of rat's using that. If not, then I will be targeting the injured rat adjacent to Kanyil (or if out of range, the next closest one, my fire beam has a range of 15-meters.
Dec 4, 2018 12:56 pm
Watching the rat's swarm out from the chamber, Berryn prepares another fire beam.

Rolls

Fire Beam at Rat TPC 11+1-4(Rat Def)-1 Shooting through Netdreath = TCN 7 - (1d20)

(19) = 19

Rat's Defense - (1d20)

(17) = 17

Dec 4, 2018 12:59 pm
OOC:
Dang, I guess none of that matter's anyways...I would have preferred a fumble, I could use my lucky devil trait to re-roll it, oh well.
Dec 4, 2018 1:08 pm
Devin would attack the rat that left itself open, but he dropped his spear
Dec 4, 2018 1:29 pm
I think it takes an action to pick up your weapon, I think we can assume that you would do that, but you may need to specify.
Dec 4, 2018 3:32 pm
@ Mandroid: Each square is 1 meter, and for your information, unless the weapon or spell states otherwise, range penalties are -1 per 10 meters. Shooting into a turmoil is a choice you can make, it is not automatic. So if you do not feel like risking hitting your allies, you can choose not to use the shoot into a turmoil option. But then again, if you feel lucky... :P

Since Devin is unarmed, the rat will have fell over instead. Berryn shoots a fire beam at the rat, falling short and singing the ground a short distance behind it...

Fourth round of combat.

Initiative
Netdraeth 12
Feridir 12
Kanyil 9 (10 with dagger)
Woodroya 8
Romana 6
Devin 6
Rats 6
Berryn 6

Battle Map.

Conditions
Rats are Tiny size, this mean you'll have a -4 penalty to your attack and spells rolls to attack them and they have a +4 bonus on their attack rolls to attack you.
If Romana (or any other ranged attacker for that matter, we don't know how the fight will progress...) wants to attack a rat adjacent to her with her targeted spells, she will take the -2 penalty for attacking an adjacent target with a ranged attack.

The prone rat will take -2 to DEF and will need to take an action to get up since it is in melee range. If it chooses to act while prone, it will take -2 to attack.

To avoid waisting too much time waiting for me to roll the rat's DEF after each of your attacks, you will roll the rat's DEF while attacking them (and I will roll your DEF while the rats attack you).
Rat's DEF: 2

Netdraeth is up!
Dec 4, 2018 5:07 pm
lettuce try the white rat infront of me.

Rolls

club (DC 8) - (1d20)

(18) = 18

rat def dc2 - (1d20)

(3) = 3

Dec 4, 2018 6:06 pm
Feridir, being surrounded by rats, will attempt to shoot at rats further into the room as he will have fewer penalties this way... He kills a rat and gains his 2nd Slayer Point.

Kanyil is up next.

Rolls

Feridir's RAT: 16 (size -4, -1 rat in the way, total CTN: 11) - (1d20)

(7) = 7

Rat's DEF: 2 - (1d20)

(4) = 4

Dec 4, 2018 6:16 pm
kalajel says:
@ Mandroid: Each square is 1 meter, and for your information, unless the weapon or spell states otherwise, range penalties are -1 per 10 meters. Shooting into a turmoil is a choice you can make, it is not automatic. So if you do not feel like risking hitting your allies, you can choose not to use the shoot into a turmoil option. But then again, if you feel lucky... :P
I must have overlooked the part about hitting allies...maybe we will have to save that one for emergencies only...
Dec 4, 2018 6:24 pm
Mandroid says:
kalajel says:
@ Mandroid: Each square is 1 meter, and for your information, unless the weapon or spell states otherwise, range penalties are -1 per 10 meters. Shooting into a turmoil is a choice you can make, it is not automatic. So if you do not feel like risking hitting your allies, you can choose not to use the shoot into a turmoil option. But then again, if you feel lucky... :P
I must have overlooked the part about hitting allies...maybe we will have to save that one for emergencies only...
Or if there are far more enemies than allies and the chances of hitting allies is rather low?
Dec 4, 2018 6:55 pm
OOC:
Who is the rat with the "prone" marker facing? Devin?
Dec 4, 2018 8:08 pm
OOC:
Yes, Devin.
Dec 4, 2018 8:29 pm
Kanyil throws a stone at the prone rat facing Devin, hoping to take advantage of it's rear attack on a prone target doing 2HP damage to it. She tsays in one spot rather than give the rats the opportunity to break through and surround the party against the corridor's wall.
Last edited December 4, 2018 8:31 pm

Rolls

Kanyil Attack (CTN11, -4 size=7, -1 sling penalty=6, +2 rear attack=8) - (1d20)

(2) = 2

Rat Defense (CTN2, -2 prone=0) - (1d20)

(16) = 16

Dec 4, 2018 10:17 pm
Kanyil lets lose her stone, hitting the prone rat in the flank. It is still alive, but wounded. Kanyil gains another Slayer Point.

Woodroya is next.
Dec 5, 2018 12:50 am
"Rats everywhere, how many are there?" She stabs the one directly in front of her with her spear.

Rolls

MS 13-4=9, Rat def -1 - (1d20, 1d20)

1d20 : (4) = 4

1d20 : (14) = 14

Dec 5, 2018 2:37 am
Woodroya skewers the prone and wounded rat, killing it. She gains another Slayer Point.

Romana is up next!
Dec 5, 2018 5:27 am
A look of real fear creeps into Romana's eyes and she enters into a defensive stance, hoping to use her staff to keep the nearest rat at bay.
OOC:
I didn't see it in the book, but is there such a thing as an all out defense bonus?
Dec 5, 2018 8:04 am
OOC:
That's a specific group of talents that allow you to do that, like Blocker or Defensive Stance. All holding your action will do is increase your initiative next round, unless you're taking this round to aim.
Dec 5, 2018 2:50 pm
OOC:
Another good "defensive" option for Mages would have been spells like Bestow Defense or Defensive Shield.

Right now Romana can either attack the rat and then move, wait and see if she can take a better action later, or just move away...
Dec 5, 2018 6:49 pm
Romana backs slightly away from the furry terrors, then takes aim at the nearest, hoping to charcoal broil it next round.
Dec 5, 2018 8:29 pm
OOC:
You can still fire at the rat this round after having moved. My bad, I did not express myself well in the last post.
Dec 5, 2018 9:37 pm
OOC:
At this point, Romana is hoping by backing away and not provoking one of the rats, they will direct their attention elsewhere and give her a moment to get her act together.
Dec 5, 2018 10:47 pm
Alright. Well in that case, Devin is up next!
Dec 5, 2018 11:19 pm
Xander picks up his spear and stabs at a rat (if that doesn't use my whole action to pick it up)

Rolls

Spear (CTN 4) - (1d20)

(18) = 18

Rat Defense - (1d20)

(15) = 15

Dec 5, 2018 11:59 pm
It takes your action to pick up the spear, unless you can spend a Slayer Point to do it as a free action.

It is now the rats' turn. The rats continue to flood the hallway. One will be each on Kanyil, Devin, and Netdraeth, and 3 will be on Feridir.

Both Kanyil and Devin take 2 points of damage each. Netdraeth manages to block a particularly vicious attack while all rat clumsily miss Feridir...

Berryn is up next.

Rolls

1st rat on Kanyil (MAT: 6, +4 Size. Total CTN: 10) - (1d20)

(2) = 2

Kanyil's DEF: 9 - (1d20)

(19) = 19

2nd rat on Davin (MAT: 6, +4 Size. Total CTN: 10) - (1d20)

(2) = 2

Devin's DEF: 9 - (1d20)

(11) = 11

3rd rat on Netdraeth (MAT: 6, +4 Size. Total CTN: 10) - (1d20)

(1) = 1

Netdraeth's DEF: 16 - (1d20)

(1) = 1

4th, 5th, and 6th rat on Feridir (MAT: 6, +4 Size. Total CTN: 10) - (1d20, 1d20, 1d20)

1d20 : (13) = 13

1d20 : (12) = 12

1d20 : (18) = 18

Feridir's DEF: 7 - (1d20, 1d20, 1d20)

1d20 : (10) = 10

1d20 : (13) = 13

1d20 : (4) = 4

Rat MAT Coup on Netdraeth - (1d20)

(5) = 5

Netdraeth's DEF Coup - (1d20)

(18) = 18

Dec 6, 2018 12:26 am
OOC:
Can Kanyil use her Slayer Point to reduce the damage she took by 2 points?
Last edited December 6, 2018 12:26 am
Dec 6, 2018 12:56 am
OOC:
Yes.
Dec 6, 2018 3:24 am
OOC:
So, if I were to attempt this Shots into a turmoil, is this how it would work?
I would select a target square, count all the targets in that square, and adjacent squares, add that number as a bonus to my attack CTN, if the hit is successful, the target hit is then decided randomly (I assume by a GM die roll?).

So, if I were to select the target square to be the one north of Devin, I would get +8 to my attack CTN (all 7 rats, and Devin), or do diagonal squares count as well? In which case the attack bonus becomes +10, and NetDraeth and Feridir also become potential targets?
Dec 6, 2018 4:55 am
OOC:
No. If you shoot in a group of individuals, you get a bonus of +1 per creature in that group (or cluster, or whathaveyou), who are within 1 meters of the nearest other combatant (like the rulebook mention, long, narrow formations of 1 row deep like a shield wall or a phalanx would not count for this as they're not a "cluster" of enemies).

This means that if you were to shoot at the rats in front of Devin as a turmoil, you'd get a total of +13 to your check (well, +14 really, but I assume you cannot hit yourself, so) because everyone is within 1 meter of the nearest combatant. You'd then have 7 chance out of 13 to hit a rat and 6 chances out of 13 to hit an ally. Also, if thanks to the turmoil bonus you rilled damage higher than your current maximum, it would be adjusted back down to what your current maximum damage is (barring a Coup). This is because you're not really aiming at the rat, you're just aiming at the big mass of combattants before you.
Dec 6, 2018 12:03 pm
OOC:
I see now, thanks. Not sure if I like those almost 50% odds of hitting a team mate right now...
Berryn prepares a fire beam, attempting to fry the injured rat next to Kanyil

Rolls

Fire Beam at Rat TPC 11+1-4(Rat Def)-1 Shooting through Netdreath = TCN 7 - (1d20)

(10) = 10

Rats Defense - (1d20)

(20) = 20

Dec 6, 2018 12:06 pm
Berryn misses the rat, his beam flying wide and hitting farther down the corridor behind Kanyil.

Fifth round of combat.

Initiative
Netdraeth 12
Feridir 12
Kanyil 9 (10 with dagger)
Woodroya 8
Romana 6
Devin 6
Rats 6
Berryn 6

Battle Map.

Conditions
Rats are Tiny size, this mean you'll have a -4 penalty to your attack and spells rolls to attack them and they have a +4 bonus on their attack rolls to attack you.
If Romana (or any other ranged attacker for that matter, we don't know how the fight will progress...) wants to attack a rat adjacent to her with her targeted spells, she will take the -2 penalty for attacking an adjacent target with a ranged attack.

To avoid waisting too much time waiting for me to roll the rat's DEF after each of your attacks, you will roll the rat's DEF while attacking them (and I will roll your DEF while the rats attack you).
Rat's DEF: 2

Netdraeth is up!
Dec 7, 2018 4:24 pm
OOC:
can i taunt is there such a thing? as i see them backing up i wanna draw the rats nearer to me.

Rolls

Going to da Club! DC 8 - (1d20)

(16) = 16

Ratos Def DC 2 - (1d20)

(15) = 15

Dec 8, 2018 12:27 am
OOC:
Maybe a MND+AU plus certain talents which could apply... for animal, those could be Hunter or Beast Master.
Netdraeth swings at a rat and misses.

Feridir will once again attempt to shoot at teh remaining rat inside the room as to lower his penalties as much as possible.

Feridir wounds the rat and earns his third Slayer Point. He spends all 3 to gain a 2nd attack in round and attempts to finish the wounded rat in the room off.

Feridir manages to finish off the rat (but does not gain another Slayer Point as you can only gain 1 such point per turn).

Kanyil is up next.

Rolls

Feridir's shot (RAT: 16, -4 Size, -1 rat in the way. Total CTN: 11) - (1d20)

(3) = 3

Rat's DEF: 2 - (1d20)

(7) = 7

Feridir's 2nd shot (total CTN: 11) - (1d20)

(6) = 6

Rat's DEF: 2 - (1d20)

(9) = 9

Dec 8, 2018 1:44 am
OOC:
I really hope the next encounter is with something a bit bigger, trying to hit these little rats is frustrating! But, at least one of our party members is sober enough to aim straight!
Dec 8, 2018 5:12 pm
Kanyil, badly bleeding from rat bites uses her sling to throw another stone at the rear of the rat who just bit Devin.

Unfortunately it misses.
OOC:
I'm down to 2 HP if anyone can heal Kanyil.
Last edited December 8, 2018 5:13 pm

Rolls

Kanyil Attack (CTN8: RAT 11, -4 size=7, -1 sling penalty=6, +2 rear attack=8) - (1d20)

(10) = 10

Rat Defense (CTN2) - (1d20)

(17) = 17

Dec 8, 2018 5:36 pm
OOC:
Each of you should have 2 healing herbs, right? Devin is a bit far from you right now. Do you want to retcon your action this round as Kanyil taking a healing herb or do we move to Woodroya?
Dec 8, 2018 5:44 pm
OOC:
Let's leave it as it is and move on to Woodroya. I'll take a healing herb next round. I thought we had two healers for some reason.
Dec 8, 2018 6:17 pm
Woodroya, astonished at how much carnage these little breasts are causing, redoubles her efforts. "By the gods!"

Rolls

Spear MAT 13-4, Rat def 2-1=1 (using a Slayer point) - (1d20, 1d20)

1d20 : (8) = 8

1d20 : (15) = 15

Dec 8, 2018 6:24 pm
Woodroya skewers another rat in front of Devin, killing yet another one of those little critters, earning herself a Slayer Point.

Romana is up next.
Dec 8, 2018 11:59 pm
Seeing Kanyil mauled by one of these foul beasts, and bolstered by a moment's reprieve, Romana girds herself and casts another flame beam at the closest rat (the one visible between Kanyil and Feridir).
OOC:
Seriously? Sigh....
Last edited December 9, 2018 12:02 am

Rolls

Flame Beam CTN9 (TSC13-4) - (1d20)

(20) = 20

Rat Defense CTN4 - (1d20)

(1) = 1

Dec 9, 2018 1:12 am
OOC:
wow, that's impressive...
Dec 9, 2018 1:25 am
OOC:
Hangs head in shame and self-loathing.
Last edited December 9, 2018 1:26 am
Dec 9, 2018 3:28 am
Devin focuses his power to change to a healing spell rather than an offensive spell.

Rolls

Change spells (CTN: 11) - (1d20)

(16) = 16

Dec 9, 2018 8:03 am
OOC:
@ KaeJae: hum, which rat were you shooting, because by the look of the map, there might be someone in the way, and well, if you fumble a ranged attack (weapon or spell) when there is an obstacle in the way, well, you hit the obstacle...
Dec 9, 2018 11:12 am
OOC:
I was aiming for the one with the bleedy marker on it. And I can't even use Slayer points to reroll it. Arghh
Dec 9, 2018 6:28 pm
Oh, roll a fire beam on Kanyil. She has a DEF of 9. On the upside, since she's adjacent to you, you take the -2 penalty for attacking an adjacent foe with a ranged attack...
Dec 9, 2018 8:17 pm
OOC:
I'm so sorry, Kanyil!!!
OOC:
Whoohoo, I missed!
Last edited December 9, 2018 8:17 pm

Rolls

Ooops.... Errant Flame Beam (please miss) TSC13-2=CTN11 - (1d20)

(17) = 17

Dec 9, 2018 9:30 pm
Alright, Romana risked hitting Kanyil with her spell but missed, and Devin tried changing his activated spell and failed. It's the rats' turn.

It's going to be one rat on Kanyil, one rat on Devin, one rat on Netdraeth, and two rats on Feridir.

Ouch. Kanyil is hit for 10 points of damage and Feridir for 8. All other attacks either miss or are defended fully.

Berryn is up next.

Rolls

1st rat on Kanyil (MAT: 6, +4 Size, total CTN: 10) - (1d20)

(10) = 10

Kanyil's DEF: 9 - (1d20)

(13) = 13

2nd rat on Devin (MAT: 6, +4 Size, total CTN: 10) - (1d20)

(17) = 17

Devin's DEF: 9 - (1d20)

(14) = 14

3rd rat on Netdraeth (MAT: 6, +4 Size, total CTN: 10) - (1d20)

(18) = 18

Netdraeth's DEF: 16 - (1d20)

(14) = 14

4th and 5th rat on Feridir (MAT: 6, +4 Size, total CTN: 10) - (1d20, 1d20)

1d20 : (8) = 8

1d20 : (11) = 11

Feridir's DEF: 7 - (1d20, 1d20)

1d20 : (2) = 2

1d20 : (6) = 6

Dec 9, 2018 9:52 pm
OOC:
Kanyil is dead.
Dec 9, 2018 10:03 pm
OOC:
Ouch. Damn...
Dec 9, 2018 10:06 pm
OOC:
My apologies for that :(

I didn't realize you were low or I would have healed you. I also thought I had my healing spell prepared, but I was apparently wrong about that
Dec 9, 2018 10:07 pm
OOC:
"Khaaannnnnn-yil!
Dec 9, 2018 10:36 pm
Berryn, desperate now after seeing one of the party members fall, sends a fire Beam at the injured rat.

Rolls

Fire Beam at Rat TPC 11+1-4(Rat Def)-1 Shooting through Netdreath = TCN 7 - (1d20) - (1d20)

(16) = 16

Rat Defense = 2 - (1d20)

(17) = 17

Dec 9, 2018 10:46 pm
"Noooooooooooooooooooo!"
Last edited December 9, 2018 11:31 pm
Dec 10, 2018 12:29 am
Sixth round of combat.

Initiative
Netdraeth 12
Feridir 12
Kanyil 9 (10 with dagger)
Woodroya 8
Romana 6
Devin 6
Rats 6
Berryn 6

Battle Map.

Conditions
Rats are Tiny size, this mean you'll have a -4 penalty to your attack and spells rolls to attack them and they have a +4 bonus on their attack rolls to attack you.
If Romana (or any other ranged attacker for that matter, we don't know how the fight will progress...) wants to attack a rat adjacent to her with her targeted spells, she will take the -2 penalty for attacking an adjacent target with a ranged attack.

To avoid waisting too much time waiting for me to roll the rat's DEF after each of your attacks, you will roll the rat's DEF while attacking them (and I will roll your DEF while the rats attack you).
Rat's DEF: 2

Netdraeth is up!
Dec 10, 2018 6:33 pm
OOC:
sad player is sad.
"No! not to a rat like this!"

Rolls

one day i'll hit DC: 8 - (1d20)

(14) = 14

Rattos Def DC 2 - (1d20)

(4) = 4

Dec 10, 2018 11:53 pm
Feridir will attempt to finish off a rat next to him now. the lone one in front of Devin looks like a good target, if he can kill it, Woddroya can step in front and tank for the wounded party...

Ah, so difficult to aim when a target is this close and moving erratically...

Woodroya is up next.

Rolls

Feridir's attack (RAT: 16, -4 Size, -2 adjacent target penalty. Final CTN: 10) - (1d20)

(14) = 14

Rat's DEF: 2 - (1d20)

(10) = 10

Dec 11, 2018 12:19 am
Woodroya is keen to leap into the fray, and bolster her ailing teammates. But there are rats in the way.

If she drops the rat in front of the door, can she move into that spot?

Rolls

MS 13-4=9, Rat def -1 with Slayer point spent - (1d20, 1d20)

1d20 : (7) = 7

1d20 : (18) = 18

Dec 11, 2018 12:25 am
OOC:
Yes, you can move there.
Woodroya skewers the rat, filling it, and then moving in the now vacant space, earning herself a Slayer Point.

Romana is up next.
Dec 11, 2018 6:55 pm
Filled with righteous rage at Kanyil's falling, Romana unleashes another spell at the rat that dispatched her compatriot.
OOC:
Arrgghh!
Last edited December 11, 2018 6:56 pm

Rolls

Fiery Rat Skewer (TSC13-4): 9 - (1d20)

(18) = 18

Dec 11, 2018 7:21 pm
Devin is up next.
Dec 11, 2018 8:04 pm
Devin will try to focus on changing his spell to one of healing.

Rolls

Change spells (CTN: 11) - (1d20)

(9) = 9

Dec 11, 2018 8:22 pm
Devin changes his spell.

The rats now. Two will turn the new threat: Woodroya, one will attack Netdraeth, and one Feridir.

One rat jumps on Woodroya's spear, potentially impaling itself on it (Woodroya gets to roll an undefendable melee attack against that rat), and the other manages to inflict 6 points of damage on her (actually 8, but 2 got defended). The others miss Netdraeth and Feridir.

Then Berryn will be up next.

Rolls

Rat 1 and 2 on Woodroya (MAT: 6, +4 Size. Total CTN: 10) - (1d20, 1d20)

1d20 : (20) = 20

1d20 : (8) = 8

Woodroya's DEF: 12 - (1d20, 1d20)

1d20 : (9) = 9

1d20 : (2) = 2

3rd rat on Netdraeth (MAT: 6, +4 Size. Total CTN: 10) - (1d20)

(13) = 13

Netdraeth's DEF: 16 - (1d20)

(8) = 8

4th rat on Feridir (MAT: 6, +4 Size. Total CTN: 10) - (1d20)

(19) = 19

Feridir's DEF: 7 - (1d20)

(15) = 15

Dec 11, 2018 8:29 pm
6 damage less 1 armor?

Rolls

Undefendable counterattack MS 9=13-4 - (1d20)

(16) = 16

Dec 11, 2018 8:42 pm
Sadly, the rat did not jump on the point, but on the shaft, bumping its head...

Berryn is up next.
Dec 12, 2018 3:37 am
Berryn fires a firebeam at one of the rats north of Netdraeth.

Rolls

Fire Beam at Rat TPC 11+1-4(Rat Def)-1 Shooting through Netdreath = TCN 7 - (1d20)

(8) = 8

Rat Defense = 2 - (1d20)

(11) = 11

Dec 12, 2018 3:48 am
Berryn's fire beam falls a bit short...

Seventh round of combat.

Initiative
Netdraeth 12
Feridir 12
Kanyil 9 (10 with dagger)
Woodroya 8
Romana 6
Devin 6
Rats 6
Berryn 6

Battle Map.

Conditions
Rats are Tiny size, this mean you'll have a -4 penalty to your attack and spells rolls to attack them and they have a +4 bonus on their attack rolls to attack you.
If Romana (or any other ranged attacker for that matter, we don't know how the fight will progress...) wants to attack a rat adjacent to her with her targeted spells, she will take the -2 penalty for attacking an adjacent target with a ranged attack.

To avoid waisting too much time waiting for me to roll the rat's DEF after each of your attacks, you will roll the rat's DEF while attacking them (and I will roll your DEF while the rats attack you).
Rat's DEF: 2

Netdraeth is up!
Dec 12, 2018 7:55 pm
"Well I say - one of these days i'll hit these rats ."
OOC:
Huzzah!!! i knew it would only be a matter of time :D
Last edited December 12, 2018 7:56 pm

Rolls

Club Swing DC 8 - (1d20)

(6) = 6

Rats Def DC 2 - (1d20)

(12) = 12

Dec 12, 2018 10:10 pm
Netdraeth bashes a rat, caving its stupid skull in. He earns a slayer Point.

Feridir will move and then attempt to shoot another rat.

He finishes off the wounded rat, earning another Slayer Point.

Woodroya is up next.

Rolls

Feridir's shot (RAT: 16, -4 Size. Total CTN: 12) - (1d20)

(2) = 2

Rat's DEF: 2 - (1d20)

(8) = 8

Dec 12, 2018 10:18 pm
OOC:
Slayer points allow the player to do cool stuff for "x" points? does it go away by the end of combat? I'll eventually have the time to look it up later later
Dec 12, 2018 10:27 pm
[ +- ] Badly formatted Slayer Point Table
Woodroya shrugs off the wounds From the rats (2SP to ignore 6 points), and stabs at the rat in front of her.

Rolls

MS 13-4=9, Rat def -1 - (1d20, 1d20)

1d20 : (2) = 2

1d20 : (14) = 14

Dec 12, 2018 10:36 pm
OOC:
thanks :) your the best :D
Dec 12, 2018 11:01 pm
OOC:
"you're" haha
Dec 12, 2018 11:04 pm
OOC:
Pshhh grammer, you know the person who proof read Hitler's speeches was a grammar nazi ;)
Dec 13, 2018 12:04 am
ooc- Nice, that's three rats down already, finally getting some good rolls!
Dec 13, 2018 12:10 am
OOC:
Sorry, but using Slayer Points to ignore damage is done at the moment you get wounded.
Woodroya attempts to skewer yet another rat, She manages to his it, but it moves aside at the last moment, resulting in a gash on its rib instead of having been impaled. Woodroya gains another Slayer Point.

Romana is up next.
Dec 13, 2018 12:50 am
OOC:
Okay, no problem. Just for a base line, how soon after your damage post do we need to post the reaction?
Dec 13, 2018 1:04 am
OOC:
Preferably, as soon as you are aware of the damage.
Dec 13, 2018 7:06 pm
I'll *try* to Flame the rat nearest whomever looks like they're in the worst shape - Woodroya or Net - and not hit them instead....
OOC:
Jeez....
Last edited December 13, 2018 7:07 pm

Rolls

Flame Beam CTN9 (TSC13-4) - (1d20)

(10) = 10

Dec 14, 2018 5:27 am
Devin is up next.
Dec 14, 2018 3:52 pm
Devin reaches out and touches the most injured person that's within his reach.
OOC:
Sorry, not sure who it might be!

Rolls

Healing Touch (CTN 12) - (1d20)

(1) = 1

Dec 14, 2018 4:16 pm
OOC:
Probably Nethdraeth. Also, this is a Coup, you healed 12 hp and you get to roll the dice again, same CTN. Healing someone also gives you a Slayer Point.
Dec 14, 2018 4:53 pm
OOC:
Rolling again!

Rolls

Healing Touch (CTN 12) - (1d20)

(5) = 5

Dec 14, 2018 5:00 pm
OOC:
Huzzah! i'm healed :) Naat, did you want me to get a spreadsheet setup for you so you can track dmg's too?
Last edited December 14, 2018 5:10 pm
Dec 14, 2018 5:28 pm
CaveJohnson says:
OOC:
Huzzah! i'm healed :) Naat, did you want me to get a spreadsheet setup for you so you can track dmg's too?
OOC:
You've been tracking everyone's damage taken? I really need to do that. I am the healer...
Dec 14, 2018 5:38 pm
OOC:
I've only been tracking mine, now that in got a better understanding on how dmg is i don't need to wait for Kalajel to tell me how much dmg (anymore)
Dec 14, 2018 11:51 pm
Rats! I forgot about the rats!

Well, considering they're vastly outnumbered and one of them is hurt, they would run... But Woodroya is in the way... so they're attack Woodroya with the fury of desperation.

the wounded rat manages to inflict 5 points of damage on Woodroya, the other one, acting on its fight or flight instinct, jumps on Wooroya's weapon again... Woodroya gains an undefendable melee attack against that rat.

Rolls

Both rats on Woodroya (MAT: 6, +4 Size. Total CTN: 10) - (1d20, 1d20)

1d20 : (5) = 5

1d20 : (20) = 20

Woodroya's DEF: 12 - (1d20, 1d20)

1d20 : (16) = 16

1d20 : (15) = 15

Dec 15, 2018 12:22 am
OOC:
Spending two slayer points to negate up to 6 points of damage
"Ahhh, it's trying to crawl up my spear!"

Rolls

MS 13-4=9, Rat def n/a - (1d20)

(20) = 20

Dec 15, 2018 12:55 am
The rat jumping on her spear spooks Woodroya who drops her spear.

Berryn is up next.
Dec 15, 2018 3:22 am
Berryn, yet again, prepares a fire beam to fry the rat in front of Netdraeth.

"Dieeee!"

Rolls

Fry the rat TPC 11+1-4(Rat Defense)-1 (shooting through Netdraeth) = TCN 7 - (1d20)

(6) = 6

Rat Defense = 1 (Use Slayer point to -1 Defense) - (1d20)

(10) = 10

Dec 15, 2018 3:28 am
"Fantastic job, my friends, they're almost done for!"
Dec 15, 2018 3:28 am
Berryn fries the little fucker, killing it. He earns a Slayer Point.

Eight round of combat.

Initiative
Netdraeth 12
Feridir 12
Kanyil 9 (10 with dagger)
Woodroya 8
Romana 6
Devin 6
Rats 6
Berryn 6

Battle Map.

Conditions
Rats are Tiny size, this mean you'll have a -4 penalty to your attack and spells rolls to attack them and they have a +4 bonus on their attack rolls to attack you.
If Romana (or any other ranged attacker for that matter, we don't know how the fight will progress...) wants to attack a rat adjacent to her with her targeted spells, she will take the -2 penalty for attacking an adjacent target with a ranged attack.

To avoid waisting too much time waiting for me to roll the rat's DEF after each of your attacks, you will roll the rat's DEF while attacking them (and I will roll your DEF while the rats attack you).
Rat's DEF: 2

Netdraeth is up!
Dec 15, 2018 6:40 am
OOC:
Could i pick up Woodroya's speak and throw it at the fleeing rats? if so whats the CTN for that?
OOC:
if its just the 1 ratto left imma try and smack it?
"Dane't be soh afraid its fie some rats. Goodness me!" Netdraeth says to Woodroya.
"Its time for this rat pack to end it all! Oh stop it! You tease!"
OOC:
if i can use her spear thematicaly thats what i'd like to try, if its just the 1 rat left imma smash it.. hopefully :)

Rolls

Club (if needed) DC 8 - (1d20)

(5) = 5

Rad Def DC 2 - (1d20)

(14) = 14

Spear? Ranged? Thru party? 8-4-1=3? (Preferred idea) - (1d20)

(7) = 7

Dec 15, 2018 4:29 pm
OOC:
Picking up the spear would be 1 action, or free if you have Lightning Reflexes or have a Slayer Point to spare. Then you'd throw teh spear using your RAT, then it's 1 action to change back to your club (free if you had more than 1 rank of Lightning Reflexes or 1 more Slayer Point to spend), then it would cost you 3 Slayer Points to make a second attack in round (impossible if you had already spend Slayer points to pick or change weapons this round because you are limited to having 3 Slayer Points).
Netdraeth managed to finish off the last rat (whether it was with the club or spear).

Victory!
Everyone gains 52 XP.

Those who were here since the beginning, tell me how much XP you have. I'll put everyone at the same XP total to make things easier. This mean everyone should be hitting level 2 now.

Also, after the battle, you can catch your breath, regaining half of the HP you lost during this battle, at a rate of 1 HP per minute.
Dec 15, 2018 4:35 pm
OOC:
Woodrpya has 82, but she missed the orc battle for which you gave 37
Dec 15, 2018 5:26 pm
Qralloq says:
OOC:
Woodrpya has 82, but she missed the orc battle for which you gave 37
I guess that would put everyone at 119 XP?
Dec 15, 2018 5:41 pm
kalajel says:
Qralloq says:
OOC:
Woodroya has 8782, but she missed the orc battle for which you gave 37
I guess that would put everyone at 119 XP?
124... I can math today.
Dec 16, 2018 7:49 pm
Lol! I feel your pain, Q!

Kalajel: I took 15 hits from the rats, when I Catch My Breath, do I round up or down? Also, XP-wise, I'm only at 52, so still level 1 (unless the GM is feeling reeeaally generous... *wink, wink). :)
Last edited December 16, 2018 7:52 pm
Dec 16, 2018 8:52 pm
OOC:
I always round up.

Also, XP-wise, some people are replacing other players who were here since the beginning, pretending their characters would have been the ones who left all along. This would mean they would have participated in previous fights.

I just felt it was just simpler to put everyone at the same XP total.
Dec 17, 2018 9:42 pm
OOC:
So level 2... I'll bank my PP's and use the 1 TP to buy Dodge I.
Dec 17, 2018 11:46 pm
OOC:
Note that level 2 Mages now gain 2 spell slots. Though you need to buy or find new spells in order to find those spell slots.
Dec 18, 2018 12:23 am
OOC:
so everyones lvl 2, thats what i hear. So i'll look at what i can do tomorrow.
Dec 18, 2018 11:40 am
kalajel says:
OOC:
Note that level 2 Mages now gain 2 spell slots. Though you need to buy or find new spells in order to find those spell slots.
Based on the house rules, mages for this game, start with two level 1 spells. Advancing to level 2 now, mages will have 3 spell slots, but the maximum level spell will still be 2. Do I understand that correctly?
Dec 18, 2018 2:11 pm
Devin moves over to Kanyil to see if there's anything he can do to save his new companion.
Dec 18, 2018 4:03 pm
Sadly, Kanyil seems to be gone. Her pet rat Tumbler looking upset over the loss of his friend and mistress.

Feridir then speaks.
"Oh no, the little one. Perhaps if I hurry, I can catch Barekeln who's carrying Grapthor's corpse. I'll leave you the map so you can find your way back to Cendor."
Dec 18, 2018 11:29 pm
"Be caaareful with the lovely gal! its sad to see anuhthah lost in this. Heavens above! How smashing!"
Netdraeth says as he's kneeling gathering up his gear.
Dec 19, 2018 1:23 am
Mandroid says:
kalajel says:
OOC:
Note that level 2 Mages now gain 2 spell slots. Though you need to buy or find new spells in order to find those spell slots.
Based on the house rules, mages for this game, start with two level 1 spells. Advancing to level 2 now, mages will have 3 spell slots, but the maximum level spell will still be 2. Do I understand that correctly?
No. I only gave a bonus spell slot at first level so that Mages are less boring to play. As you level up, you gain the normal amount of Spell Slots.
Dec 19, 2018 2:39 am
"This cavern had cost us dearly. Farewell, friend Kanyil," Woodroya says, making a tribal gesture/salute.
Dec 19, 2018 6:25 pm
Romana steps over to her fallen comrade, singing something softly. As she does, she reaches into some pouches she wears on her belt, and scatters something pungently aromatic over Kanyil’s body. "This will keep scavengers at bay. Does anyone know her customs? Would she wish to be buried? Where I am from, the dead are cremated to help their spirits on their way to their ancestors."
Dec 19, 2018 7:46 pm
Feridir speaks up.

"I do not know. But she is from Cendor. I assume that if I bring back her body there, her family will do what must be done."
Dec 19, 2018 8:10 pm
Devin nods, feeling very responsible for her death, "I'm sorry, little one," he whispers, saying a short prayer under his breath.
Dec 19, 2018 8:57 pm
"Well I say - dane't worry to much. that horde of rats packed ah punch." Netdraeth says as he rubs his legs.
Dec 19, 2018 9:41 pm
With this, Feridir will pick up Kanyil's body, give you the map of the forest, and then head out to try and catch up with Berekeln and bring Kanyil's body back to Cendor.
Dec 26, 2018 6:39 pm
OOC:
Merry holiday also
Dec 26, 2018 6:52 pm
OOC:
While I appreciate the sentiments, can we please move this to the OOC thread?
Dec 26, 2018 6:58 pm
"Well, it's about that time to move along. we've still got this thing to find. Good show old bean!"
Dec 31, 2018 10:07 pm
Devin nods, taking one last haunted look at Kinyil's body as it's taken away, "Let's finish this."
Jan 1, 2019 7:31 am
OOC:
So what's the party's HP after catching your breath? Just out of curiosity...
Jan 2, 2019 2:34 am
OOC:
Woodroya was down 6, so after catching Her Breath and 3 minutes, is at 19/22.
Retrieving her spear, "We have fel work ahead. Best to it."
Jan 2, 2019 2:17 pm
OOC:
If anyone needs healing, I can heal you up to full using the 'taking your time' house rules!
Jan 2, 2019 2:33 pm
OOC:
Berryn didn't take any damage in the fight, so is still at 17/17 hp.
Berryn watched the body of the young girl he never knew be carried away, she was so young, perhaps if he had only gotten here sooner...
Jan 2, 2019 5:56 pm
Very well. You can still explore the room you just opened, or continue further down the corridor.
Jan 2, 2019 6:41 pm
OOC:
OH yea, that was one of the reasons i think we went into that room..
"Well lets see what we went through all that trouble for? Heavens above! How smashing!"
Netdraeth goes into the room with shield up and club at the ready.
Jan 2, 2019 8:32 pm
The room is filled with various filth and trash... basically, what you would expect of a rats' nest...
Jan 2, 2019 9:59 pm
"Well, it seems fancy theres bally all of note in here. fie ah bunch of duff." Netdraeth says as he come out of the room.
[ +- ] Fun with translators
Last edited January 2, 2019 10:00 pm
Jan 3, 2019 1:19 am
CaveJohnson says:
so this is what i typed in there :Well, it seems like theres nothing of note in here. Just a bunch of trash.: and thats what it spit out :?
I tried typing in "cat face" once since another player was a catfolk... the translator spat out "moogie coupon" instead...
Jan 3, 2019 3:06 am
Woodroya pokes at the trash for a bit with the blunt end of had spear, looking for anything that might be hidden.
Jan 3, 2019 12:09 pm
Following the rest of the group into the room, Berryn see's Woodroya rifling through the refuse. Deciding that she has the stinking pile under control, he starts scanning the walls for anything of interest.
OOC:
Berryn will perform a Search check of the walls in the room for anything of interest, hidden doors, traps, etc

Rolls

Search Walls (CTN=11) - (1d20)

(18) = 18

Jan 3, 2019 5:52 pm
Woodroya shifts through the refuse for a while, but fails to find anything of interest.

Berryn looks at the walls, and aside from spotting multiple cracks, through which rats and small vermin could easily travel, does not find any secret doors or anything equally important.
Jan 3, 2019 9:19 pm
"Devin, I could use a little healing," Romana says after a few moments. "Thank you."
Jan 3, 2019 9:59 pm
Devin takes a minute to heal Romana.
OOC:
Regain 5 HP
Jan 5, 2019 4:23 pm
Woodroya wipes the end of her spear on the wall. She shrugs, and leaves the room.
Jan 7, 2019 11:44 am
Watching Woodroya leave the room, Berryn comments to the party, "Well, I see nothing of value here, shall we move on?"
Jan 7, 2019 6:46 pm
Netdraeth heads to the next door on the north path and checks to see if its locked.
Jan 7, 2019 11:13 pm
OOC:
Tried using the site you suggested to me while I work on dual-booting my Mac... Works okay. Not quite Photoshop, so I had to figure how the layer mask worked, but it did the job...
Netdraeth moves towards the entrance, and notices it is not a door, but a corridor which goes west, but laters veers back north about 4 meters later.
Jan 7, 2019 11:32 pm
OOC:
Sweet im glad it worked for what was need, Idk how masks work but i got the idea of layers :DD
at the absence of the door Netdraeth continues down the hall and turns to the right.
Jan 8, 2019 12:37 am
is locked or do i need a check for that?
Jan 8, 2019 12:50 am
You can either check for it or just try to open it...
Jan 8, 2019 12:53 am
OOC:
Perception?
OOC:
Wamp! Idk if its locked... starts pounding head into lock... I cant see...
Last edited January 8, 2019 12:54 am

Rolls

Perception: DC 8 - (1d20)

(20) = 20

Jan 8, 2019 3:24 am
As Netdraeth approaches the keyhole to see if the door is locked, he could swear her heard something big, angry, and possibly hungry stomping on the other side of that door...
Jan 8, 2019 12:26 pm
"Ouch, watch your head friend...let me take a look."
OOC:
Berryn will perform a perception check to check for traps as well.
"Wait, do you hear that?"

Rolls

Perception check for locks (CTN=11) - (1d20)

(10) = 10

Jan 8, 2019 2:56 pm
"One think that noise might be myself, one is famished. Goodness me!"
Jan 8, 2019 6:23 pm
Berryn listens, but fails to hear anything. Either Netdraeth imagined the noise, or the beast suddenly went silent...
Jan 9, 2019 11:37 am
"Hmm, never mind... Well, shall we proceed?"
OOC:
What was the result of Berryn's search for traps? Or, can only one character make a search check?
Jan 9, 2019 6:00 pm
OOC:
Yeah, to find traps, you need to roll Search.
Jan 9, 2019 6:17 pm
"Lets, Jolly good!" Netdraeth goes to open the door.
Jan 9, 2019 7:49 pm
Netdraeth opens the door, ready to fight a dragon, only to find the room empty of any monster. A series of hooks line the walls, some torn off and lying on the ground, some with rotting remains of priestly robes still hung to them. There seems to be some rotten remains of what might have been benches in the middle of the room.
Jan 9, 2019 7:53 pm
"Where did that noise jolly well goh?! Jolly good show old bean! Netdraeth says ready to strike with his club.

Upon a quick glance. "I'm terribly sorry but doh you, one's old bean, think ah temple fancy this would have ah baaarth hice?"
Jan 9, 2019 7:57 pm
OOC:
Holy shit you reply fast. Also what sort of translator are you using? Netdraeth sounds hilarious.
Jan 9, 2019 8:00 pm
Devin moves into the room, looking for anything of interest.
Jan 9, 2019 8:05 pm
If devin wants to find anything of interest he'll have to search and get down and dirty in the debris.
Jan 9, 2019 8:16 pm
OOC:
Search

Rolls

Search (CTN 11) - (1d20)

(14) = 14

Jan 9, 2019 8:26 pm
Devin spends several long minutes shifting through the debris and only seems to come up with rotted cloth and wood splinters...
Jan 9, 2019 8:32 pm
Woodroya guards the door, watching the hallway.
Jan 9, 2019 11:01 pm
kalajel says:
OOC:
Holy shit you reply fast. Also what sort of translator are you using? Netdraeth sounds hilarious.
OOC:
http://www.whoohoo.co.uk/main.asp -- Jolly Well Spoken Translator i think its like part british part austriallian? and yea i'm a bit bored at work atm
Jan 9, 2019 11:19 pm
OOC:
Yeah, I used the scottish one on there.
Jan 10, 2019 11:56 am
OOC:
Dang, used the wrong check earlier. Well, guess we got lucky that it wasn't trapped!
Berryn follows Devin into the room and aids him in his search.

Rolls

Search Room CTN-11 - (1d20)

(7) = 7

Jan 10, 2019 2:19 pm
Berryn decides to go help out Devin in searching the room. A few minutes later, he feels something in the pocket of a rotted robe. Pulling it out, he sees a silver pendant which represents a stylized sun... probably a holy symbol of Helia. This seems to indicate that you indeed have found the ruins to an ancient temple of Helia.
Jan 10, 2019 8:51 pm
"Ah, It seems we're on the right path. Let's see what else this ruin is hiding."
OOC:
Berryn will head out into the hallway, assuming the rest of the party is ready as well.
Jan 11, 2019 12:23 am
OOC:
there was no other door in here right? If so Netderath would have left the room and waited by the fork.
Jan 11, 2019 6:18 am
OOC:
No visible doors.
Jan 11, 2019 7:21 pm
OOC:
cool
Netdraeth walks out and heads to the intersection awaiting the others who are invesgitating the room. Net woudl go up a bit and kick some of the rubble around while waiting.
Jan 12, 2019 12:22 am
OOC:
Kicking up rubble in the room the party is in or kicking up rubble at the collapsed stairway?
Jan 12, 2019 3:16 am
Netdraeth goes to kick some rubbles. After a couple of minutes of doing so, there is a small collapse but it falls about 30 centimetres (about a foot) to the left of Netdraeth without harming him. However, the sound of the falling stone seems to rouse out something further down the dark corridor as something big loudly growls...

Rolls

Collapse (MAT:12) - (1d20)

(13) = 13

Jan 12, 2019 8:27 am
Netdraeth stands at the ready nolonger fiddiling with the rubble.
Jan 12, 2019 10:59 am
"Ready yourselves, we've attached attenton." Woodroya readies her spear and faces the growly noise, stepping in front of the others.
Jan 12, 2019 7:04 pm
Woodroya rushes, as best she can through the darkness, to Netdraeth's location at the other corridor while alerting the rest of the party who are still rummaging through the room.
Jan 13, 2019 6:32 am
Devin follows Woodroya and Netdraeth to see what's going on.
Jan 13, 2019 8:02 am
Romana makes the sign of the Eternal Wheel over herself, then races out to join her comrades. She begins mentally readying her Flame Beam spell as her fingers begin weaving the foundations of the spell.
Jan 13, 2019 12:31 pm
Berryn joins the party, standing near Romana, he readies his fire beam spell.
Jan 13, 2019 5:31 pm
As teh party, and the light source, reaches Netdraeth's location the elves and dwarves in the party can finally see the rest of the corridor and the source of the growling (the humans being only able to see about 5 meters into the corridor thanks to Kanyil's lit candle). Near a set of copper double doors a bear is standing on it's hind legs, growling and being generally intimidating. Though the bear is not charging, it is obvious it wants the party out of there. Eventually, two bear cubs peak their heads from between the larger bear's legs, giving you a good indication as to why the bear is acting that way.
Jan 13, 2019 7:00 pm
OOC:
Oh great, do this rubble on the stairs. is it completely blocked or like difficult terrain?
Jan 13, 2019 7:06 pm
"Bear," Woodroya points out to the city folk, expecting them to be somewhat naive. "Angry when protecting her cubs. Don't threaten her cubs and she might leave you be."
Jan 13, 2019 7:25 pm
OOC:
The rubbles count as difficult terrain, but the stairs are completely caved-in and inaccessible. The only access right now are the various doors and corridors entrance visible in the main corridor (the one where mama bear is).
Jan 13, 2019 7:34 pm
OOC:
ok thats what i thought but i just wanted to make sure.
"Soh anyone got any ideas to be of assistance calm an angry beaaar? Goodness me!"
Jan 14, 2019 12:06 pm
"Damn, why couldn't it have been a monster...we can't kill a mother protecting her cubs...right?" Showing signs of frustration and inner turmoil, Berryn continues. "Does anyone have any food, something we could use for bait?" he asks, looking around at the group. "Maybe we can backtrack down the hallway dropping food, if we're lucky, it will entice mama and her babies back the way we came and outside? At that point we sneak back in behind her and, well, hopefully they don't follow us back in..."
Jan 14, 2019 2:26 pm
"Or fire. A few torches waved in her face might get to back off enough to let us get past."
Jan 14, 2019 2:36 pm
"Agreed, just so long as we don't back her into a corner..."
Last edited January 14, 2019 2:43 pm
Jan 14, 2019 2:42 pm
"So long as she and her cubs are unharmed, I'm not opposed to scaring them off with fire," Devin says, though he look uncomfortable with even that much hostility towards them.
Jan 14, 2019 6:53 pm
"Wouldn't scaaaring them with fire provoke them to attack? Don't you know?" Netdraeth exclaims as he lowers his weapons lessens his posture.
Jan 14, 2019 7:28 pm
Woodroya shrugs. "There is good eating on a bear."
Jan 14, 2019 11:36 pm
OOC:
I have alchemy - could I possibly come up with some kind of sleeping potion that we could put in food for her to eat?
Jan 14, 2019 11:44 pm
OOC:
Do you have access to a laboratory and possibly several days to spend to make a potion?
Jan 15, 2019 7:35 am
OOC:
Yeah..., no. :(
Jan 15, 2019 12:06 pm
"If we wait too long, she's just going to charge us and catch us off guard, and any of these other ideas we've considered there's a good chance we'll run into her later anyways. I'm with Woodroya, there's a lot of meat on a bear."
Jan 17, 2019 6:55 pm
Devin is silent. He doesn't want the bear or her cubs to die, but won't fight against the party consensus.
Jan 17, 2019 7:13 pm
Woodroya thinks, which isn't her strong suit. "Let's try food trail. If doesn't work, scare her with fire. Be prepared to fight if bear says so. Hmm?"
Jan 21, 2019 11:55 am
"That's as good a plan as any, does anyone have any food...?"
Jan 21, 2019 5:34 pm
"Could we use the rats? doh beaaars eat rats?"
Jan 21, 2019 9:32 pm
"Worth a try," Devin says, heading back to grab some rat corpses.
Jan 21, 2019 11:46 pm
Devin heads back into the darkness of the ruins to gather rat corpses by touch (unless someone with a light source accompanies him, in which case, the task will get accomplished that much quicker).
Jan 22, 2019 12:34 pm
OOC:
Do we still have Kanyil's candle, or did that burn out? If we do...
"We only have one candle and we don't want to be caught in the dark by the mother bear, let's all head back so we can stick together."
Jan 22, 2019 3:19 pm
OOC:
Candles last for several hours IIRC.
Jan 22, 2019 3:20 pm
OOC:
I hope this plan works. Fighting an angry mother bear in a pitch dark tunnel with only the light of a single candle sounds very unpleasant.
Jan 22, 2019 7:17 pm
OOC:
you just need DV XD
Agreed.
Last edited January 22, 2019 7:18 pm
Jan 22, 2019 11:50 pm
Okay, so slight retcon, the whole group heads back to the room where they fought the rats and gather several dead rats to be used as bait for mama bear.
Jan 23, 2019 9:01 pm
"Maybe these things will be good for something after all."
Jan 25, 2019 11:38 am
Taking up the dead rat corpses, Berryn leaves one by the main entrance of the tunnel, and proceeds back up the tunnel towards where the bears were. He suggests to the rest of the party to go back to the room where they found the pendant of Helia and wait there, he'll go with the candle and the last of the corpses to try and lure the bears down the tunnel, retreating back to the room with the rest of the party when the bears start moving, hopefully the bears will follow the trail of corpses, and proceed outside.

"If you here me screaming in agony assume the plan didn't work."
Jan 25, 2019 2:07 pm
Woodroya claps Berryn on the shoulder. "Good luck," she adds and slips into the room, holding her spear with the butt on the floor.
Jan 25, 2019 2:11 pm
OOC:
I forgot to mention above, but I think once the rest of the group is settled in the room, Berryn will take the candle with him, so his retreat is not slowed down by his lack of sight.
Jan 25, 2019 4:56 pm
The party waits in a room off the path of mama bear and in the dark while Berryn decides to go risk his own life (and the party's only means of illumination) into luring mama bear out.

Can Berryn roll a MND+AU roll to see how well he manages to lure the bear (and hopefully leave him mauling-free)...
Jan 25, 2019 7:33 pm
OOC:
This just got a lot more serious when you put it that way...
Berryn carefully tiptoes his way down the hallway, dropping a rat carcass here and there in a trail. As he approaches the point where the bear and her cubs were, he tosses the last carcass in the direction, and hightails it back to the room where the rest of the party awaits...

Rolls

MND 8 + AU 2 = CTN 10 - (1D20)

(3) = 3

Jan 25, 2019 8:34 pm
Berryn makes his dead rats trail and then hurries off to the room where the rest of the party is waiting for him. After several long minutes, the party can hear the bear approaching the intersection leading to the party's hiding spot where the bear stops and grows in your general direction for several more minutes as some sort of warning to you before continuing down the trail of dead rats at a slow pace, and eventually leaving the complex altogether.

While not as fast as the party had hoped (the whole process will take about 30-45 minutes unless the party decides to interrupt it), it is still successful as it now leaves the party bear-free and mauling-free.
Jan 25, 2019 11:44 pm
OOC:
Netdreath is good with waiting.
Jan 25, 2019 11:50 pm
OOC:
Devin is happy to wait
Jan 26, 2019 1:16 am
OOC:
I think Berryn needs to catch his breath anyways, so he's probably ok waiting a bit.
Jan 26, 2019 2:06 am
"I love it when a plan comes together."
Jan 26, 2019 2:21 am
Well, in that case...

Victory!
Though, you did not defeat the bear in combat, you did managed to overcome it, so you get the XP. Everyone gets 27 XP.
Jan 27, 2019 5:47 am
Nicely done!"
Jan 27, 2019 8:54 pm
Devin lets out a sigh of relief, "So glad we could solve this without bloodshed."
Jan 28, 2019 7:05 pm
"Spiffing job! noh let's see whats going ohn at the end of that hall? Goodness me!" Netdraeth exclaims as he streatches then heads down the hall.
Jan 29, 2019 12:23 am
As Netdraeth starts wandering down the corridor, he notices what looks to be a corridor/entrance about 3 meters from the collapsed stairs on the north wall, a door on the south wall another 2 meters past that, a larger corridor/entrance on the north wall and a set of wooden double doors on the south one about 5 meters after that, and of course the set of bronzed double doors at the end of the corridor.
Jan 29, 2019 4:32 am
Netdraeth turns back to the party, "Soh one think it's in the last doohr. important things aaare always behind ah laaargah than normal doohr! Oh stop it! You tease!"
Jan 29, 2019 11:57 am
"I agree, the only purpose in having a large door is to hide something large...Should we clear these other rooms first? We could find something useful...But, we could also find something dangerous..."
Jan 30, 2019 12:59 pm
"At the same time, we'd hate to have something nasty come out of one of those rooms and come up on us from behind if we bypass them..."
Jan 30, 2019 2:11 pm
"Let's check out the other rooms first, so we don't leave any danger behind us," Devin suggests.
Jan 30, 2019 3:34 pm
So it sounds like the party proceeds in order? I guess it's going to be the closest one which is the smaller corridor/entryway on the north wall.
Jan 30, 2019 3:35 pm
kalajel says:
So it sounds like the party proceeds in order? I guess it's going to be the closest one which is the smaller corridor/entryway on the north wall.
OOC:
Yes, please!
Jan 30, 2019 3:46 pm
So you explore the small entrance, and sure enough, it is a small entryway leading to another door.
Jan 30, 2019 3:58 pm
Berryn will search the door for any signs of traps or recent activity.

"Knock knock, anyone home?...

Rolls

Search Door (CTN = 11) - (1d20)

(16) = 16

Jan 30, 2019 4:16 pm
As far as he can say, Berryn finds the door free of traps.
Feb 1, 2019 11:38 am
OOC:
I'm ready to have Berryn open the door, but it might make sense to have someone less squishy lead the way?
Feb 1, 2019 12:30 pm
Woodroya volunteers to face the unknown when the door opens.
Feb 2, 2019 5:07 am
"I'll ready a flame beam, but should probably hang back a little."
Feb 2, 2019 3:27 pm
OOC:
Do you need to make a spellchanging check for that or is it just roleplaying?
Feb 3, 2019 6:00 pm
The door is opened to reveal a room inside which 3 giant ants are currently milling about. A hole in the floor, further into the room, might be the entrance to their nest...

You can place your counter on the battle map.

Initiative tie between Devin, Romana, and Berryn. Roll to break the tie.
Feb 3, 2019 6:40 pm
Berryn takes aim at the nearest ant and fires a fire beam.

Rolls

Inintiative - (1d20)

(20) = 20

Fire beam (CTN 13) - (1d20)

(16) = 16

Feb 3, 2019 6:44 pm
OOC:
I'm going to recommend people roll using the opposite strategy I did...
Feb 3, 2019 6:58 pm
Netdraeth stands ready at the sight of the ants.
Feb 3, 2019 7:59 pm
Woodroya shakes her spear menacingly.

Rolls

Initiative 8 - (1d20)

(7) = 7

Feb 3, 2019 10:20 pm
Takes a deep breath and...

Rolls

Initiative 6 - (1d20)

(10) = 10

Feb 3, 2019 11:05 pm
Berryn can fire his fire beam at his initiative, which will be near the end of the round. Also, Woodroya is not tied with anyone, so there was no need to roll a tiebreaker.
Feb 3, 2019 11:22 pm
OOC:
Initiative!

Rolls

Init - (1d20)

(2) = 2

Feb 4, 2019 12:45 am
First round of combat!

Initiative
12 Netdraeth
9 Giant ants
8 Woodroya
6 Berryn
6 Romana
6 Devin

Combat map

To avoid bugging down combat, roll the enemy's DEF alongside your attack. Giant ant's DEF: 9

Conditions
The giant ants are Small creatures, and as such are at -2 to hit.

Netdraeth is up!
Feb 4, 2019 7:23 pm
OOC:
purple ant is special?
Feb 5, 2019 12:09 am
OOC:
Nope, just purple.
Feb 5, 2019 12:21 am
OOC:
netdraeth has an unexplainable fear of purple (jk)
"One dane't fancy the weay this one is loohking at us. Oh stop it! You tease!"
Netdraeth manuvers up to the purple ant and smashes it with his club.
Last edited February 5, 2019 12:21 am

Rolls

Attk vs. Purple 14-2 DC12 vs Def9 - (1d20, 1d20)

1d20 : (11) = 11

1d20 : (6) = 6

Feb 5, 2019 1:56 am
Netdraeth smashes the nearest ant which resist some of the damage. Netdraeth gains a Slayer Point.

The ants seems to be whipped into action when detecting the intruder, they rush Netdraeth. Netdraeth manages to defend pretty well against the ants' attacks, however, while he was busy defending against one ant, a second one was able to sneak in a small scratch of 3 HP worth of damage on Netdraeth.

Woodroya is up next!

Rolls

Ant 1 attacks (MAT: 11 + 2 for size, total CTN: 13) - (1d20)

(13) = 13

Netdraeth's DEF: 16 - (1d20)

(15) = 15

Ant 2 attacks (MAT: 11 + 2 for size, total CTN: 13) - (1d20)

(15) = 15

Netdraeths's DEF: 16 - (1d20)

(1) = 1

Ant 3 attacks (MAT: 11 + 2 for size, total CTN: 13) - (1d20)

(3) = 3

Netdraeth's DEF: 16 - (1d20)

(18) = 18

Rerolling Netdraeth,s Coup on 2nd DEF - (1d20)

(4) = 4

Feb 5, 2019 2:50 am
Woodroya moves up and attacks the ant to the center with her spear (reach).

Rolls

Spear MAT 13-2, Ant def 9 - (1d20, 1d20)

1d20 : (19) = 19

1d20 : (15) = 15

Feb 5, 2019 3:13 am
Sadly, Woodroya fails to his the ant.

Berryn is up next!
Feb 5, 2019 12:34 pm
Berryn sympathizes with Netdraeth's hatred of purple.

"Stop looking at him like that!"

Rolls

Fire Beam at purple 13-2 = CTN 11 - (1d20)

(2) = 2

Rats Defense CTN 9 - (1d20)

(7) = 7

Feb 5, 2019 3:22 pm
OOC:
There are 2 people in your way on the battle map, so you had an extra -2 for obstacles in your way, but the point is moot, since you rolled a 2.
Berryn shoots his fire beam on the ant, but it ricochet harmlessly off of its exoskeleton.

Romana is up next (please put your counter on the battle map)!
Feb 5, 2019 3:43 pm
OOC:
Oops, forgot about obstacles, sorry about that.
Last edited February 5, 2019 3:43 pm
Feb 5, 2019 4:10 pm
OOC:
No problems.
Feb 6, 2019 5:28 am
Argh, after the last debacle I'm hesitant to risk accidentally hitting a friend, but... Am I able to see any of the ants to get a spell of at them?
Feb 6, 2019 12:04 pm
OOC:
Maybe Netdraeth and Woodroya should pull back out into the hallway, and they, along with Devin, could make a semi circle around the door, allowing Berryn a Romana relatively clear shots, while still containing the ants? (Or could the ants move diagonally between our team member?)
Last edited February 6, 2019 12:04 pm
Feb 6, 2019 5:13 pm
OOC:
@ KaeJae: You can see the orange one with a red border on the right., but there are 2 corner walls in the way in addition to Woodroya.

@ Mandroid: Yes, they can do that, next round, if Berryn thinks of suggesting this to them (talking is a free action). No, the ants cannot move diagonally between the heroes (the same goes for the other way around).
Feb 6, 2019 6:45 pm
OOC:
Great strategy Mandroid! I like it.
"Oh my gods, please help me here!" Romana readies the flame beam, sends it towards orange, and crosses her fingers...

At least not a catastrophic miss.... 😞
Last edited February 6, 2019 6:47 pm

Rolls

Flameyshooty rat kebabbery (TSC13-3) - (1d20)

(14) = 14

Feb 6, 2019 6:47 pm
Romana angles her beam to avoid obstacles, but sadly it flies a bit too wide, missing the intended target.

Devin is up next!
Feb 6, 2019 8:10 pm
Devin stands his ground, "Draw them back here so we can bottleneck them!"
Feb 6, 2019 8:18 pm
OOC:
So Devin is waiting?
Feb 6, 2019 8:35 pm
Second round of combat!

Initiative
12 Netdraeth
9 Giant ants
8 Woodroya
8 Devin (got up here from waiting last round)
6 Berryn
6 Romana
6 Devin (normal initiative)

Combat map

To avoid bugging down combat, roll the enemy's DEF alongside your attack. Giant ant's DEF: 9

Conditions
The giant ants are Small creatures, and as such are at -2 to hit.
Purple giant ant: -5 HP.
Do not forget to count a -1 per obstacle in the way (allies, enemies, walls, etc.) when performing ranged attacks.

Netdraeth is up!
Feb 7, 2019 5:36 pm
OOC:
iirc you cant move thru allies? so net would have to wait. Can i hold and move when wood moves? or can i attack then move?
Feb 8, 2019 6:23 am
OOC:
You can move through allies. You can either move and take an action, or take an action and then move, so you could attack the ant and then move out of the room.
Feb 8, 2019 7:10 pm
Yas Hortghar attacks!!

Netdraeth then moves back to an unoccupied corner on the hall per the mentioned tactics.
Last edited February 8, 2019 7:11 pm

Rolls

Club to purple ant 1 CTN: 12 - (1d20)

(3) = 3

small Giant ant DEF: 9 - (1d20)

(16) = 16

Feb 8, 2019 11:17 pm
Netdraeth manages to bonk the and on the head before backing up.

The ants approach the nearest target, which is Woodroya, and attack her. the two ants attacking around the doorway will have a -1 penalty. Ouch, ouch, ouch! the RGN Gods does not love Woodroya. She first gets bit for 2 points of damage, then again for another 8, and a final bite for another 11. Do you have a Doge or something you can use?

Rolls

Ant 1 (MAT: 11 +2 Size, -1 doorway, total CTN: 12) - (1d20)

(7) = 7

Woodroya's defense (DEF: 14, -1 ant bite, total CTN: 13) - (1d20)

(5) = 5

Ant 2 (MAT: 11 +2 Size, total CTN: 13) - (1d20)

(8) = 8

Woodroya's defense (DEF: 14, -1 ant bite, total CTN: 13) - (1d20)

(18) = 18

Ant 3 (MAT: 11 +2 Size, -1 doorway, total CTN: 12) - (1d20)

(11) = 11

Woodroya's defense (DEF: 14, -1 ant bite, total CTN: 13) - (1d20)

(15) = 15

Feb 8, 2019 11:26 pm
OOC:
Not as a specific ability; I have Parry on my wish list, but haven't put points into it yet.
Feb 8, 2019 11:33 pm
OOC:
dam i knew i shouldnt have moved.. :,( i blame them in their tatical choices..
Feb 9, 2019 12:12 am
OOC:
You nave Parry, it's counted in your DEF. Brutal Blow seems to be in your wish list. Well, Woodroya takes a total of 21 points of damage. Are you still up? This might be important since Devin is up next.
Feb 9, 2019 12:12 am
OOC:
doesnt he have a held action? in theory couldnt he go before he goes?
Feb 9, 2019 12:28 am
OOC:
Nope, I'm at -5, still had damage from the rats.
Feb 9, 2019 12:55 am
OOC:
Yeah, waiting also gives you +2 initiative, hence why he climbed in the initiative order.
Feb 12, 2019 1:39 am
Devin, slightly panicked, moves to Woodroya, "Oh no, no, oh no," he mutters, attempting to channel his magical energy into healing her.

Rolls

Healing (CTN 12) - (1d20)

(6) = 6

Feb 12, 2019 2:06 am
Woodroya is healed 6 hp, giving Devin a Slayer Point. Berryn is up next.

Wait, I sort of screwed up, it was Woodroya's turn, not Devin's, but Devin could still act since he had waited last round. Anyways, it is Woodroya's turn now, then it will be Berryn's.
Feb 12, 2019 2:45 am
"Thanks," she croaks, grabs her spear, and stands up.
OOC:
Standing up is a full action, me thinks.
Feb 12, 2019 12:49 pm
Berryn launches another fire beam at the purple ant, then moves to the side allowing the melee fighters some room to maneuver.

Rolls

Fire Beam at purple ant CTN 7 (13-2(size)-4(2 people in the way)) - (1d20)

(1) = 1

Ants Defense CTN 9 - (1d20)

(19) = 19

Feb 12, 2019 3:39 pm
OOC:
If in melee, standing up is an action, unless you have some Slayer Points to use in order to stand up for free. You can still move however. Picking up your spear will also be an action, so you'll need at least 1 Slayer Point to do so anyways...
Feb 12, 2019 3:56 pm
OOC:
Alright, Woodroya stands with no weapon.
Feb 12, 2019 6:28 pm
OOC:
@ Berryn: Each obstacle in the way is only a -1, so your total CTN is 9. Since you rolled a Coup, you are considered to have rolled a 9 (the maximum you could roll) and now you get to reroll another d20, same CTN.
Feb 12, 2019 6:34 pm
OOC:
Oh shoot, why was I thinking 2, we just went through this...sorry.

Rolls

Fire Beam Coup - CTN 9 - (1d20)

(13) = 13

Feb 12, 2019 9:15 pm
Berryn kills the purple ant, gaining himself a Slayer Point. Romana is up next!
Feb 15, 2019 6:34 am
Can I get a clear shot on one of them from here?
Feb 15, 2019 7:10 am
OOC:
The orange one, same as last round, another -1 for Woodroya in the way, -2 for the corners of the walls in the way.
Feb 15, 2019 10:38 pm
OOC:
noooo that was my purple ant XD
Feb 15, 2019 10:46 pm
OOC:
I should be out of the way in a couple more rounds
Feb 17, 2019 6:26 am
Rolling up that flame beam and praying....

Rolls

Flame Beam TSC 13-3 - (1d20)

(18) = 18

Feb 17, 2019 4:19 pm
Romana's fire beam flies wide and hits the far wall.

Third round of combat!

Initiative
12 Netdraeth
9 Giant ants
8 Woodroya
6 Berryn
6 Romana
6 Devin

Combat map

To avoid bugging down combat, roll the enemy's DEF alongside your attack. Giant ant's DEF: 9

Conditions
The giant ants are Small creatures, and as such are at -2 to hit.
Do not forget to count a -1 per obstacle in the way (allies, enemies, walls, etc.) when performing ranged attacks.

Netdraeth is up!
Feb 18, 2019 1:32 am
theres nothing i can do atm, I'll hold.
Feb 18, 2019 1:39 am
Netdraeth waits (you can act at any point between now and your next initiative).


The two remaining ants will attack Woodroya, one around the corner of the wall, so I'll give it a -1 penalty for that.
OOC:
Argh, I forgot the -1 DEF penalty from the ants' bite again. Meh, no big deal since both ants failed their attacks.
Both ants fail to inflict any damage on Woodroya this turn. It is Woodroya's turn.

Rolls

Ant 1 (MAT: 10, +2 Size, Total CTN: 12) - (1d20)

(17) = 17

Woodroya's DEF: 14 - (1d20)

(20) = 20

Ant 2 (MAT: 10, +2 Size, -1 wall corner, Total CTN: 11) - (1d20)

(17) = 17

Woodroya's DEF: 14 - (1d20)

(15) = 15

Feb 18, 2019 1:47 am
Woodroya retrieves her spear from the floor, and then steps out of the way of the others.
Feb 18, 2019 3:04 am
Berryn is up next.
Feb 18, 2019 1:36 pm
Berryn fires a fire beam at the ant in front of Devin, and uses his slayer point to reduce it's defense by 1.

Rolls

Fire Beam - CTN 10 (-2 (size) -1 (shooting through party member) - (1d20)

(8) = 8

Ants Defense CTN 8 (1- (slayer Point) - (1d20)

(17) = 17

Feb 18, 2019 1:38 pm
OOC:
If Netdraeth or Devin moves to where Romana is, we'll have the ant's pretty well bottle necked. We'll have a few penalties for attacking (around corner and/or attacking through friends), but they should be minimal.
Feb 18, 2019 3:59 pm
Berryn strikes the ant with his fire beam, singing it. The ant (the red one) is not dead but it is gravely injured. Berryn gains 1 Slayer Point.

Romana is up next.
Feb 20, 2019 6:41 pm
OOC:
What are my mods for hitting the ant in the center?
Feb 20, 2019 9:22 pm
OOC:
-2, -1 for a wall corner and another -1 for Devin in the way.
Feb 21, 2019 10:56 pm
Romana makes a fluid gesture, calling forth another Flame Beam and hoping for the best.

Rolls

Flame Beam TSC13-4 - (1d20)

(4) = 4

Ant defense - (1d20)

(17) = 17

Feb 22, 2019 5:20 am
Romana manages to wound the red ant.

Devin is up next.
Feb 22, 2019 1:55 pm
Devin moves back behind Woodroya and continues healing her

Rolls

Healing Touch (CTN: 12) - (1d20)

(11) = 11

Feb 22, 2019 4:01 pm
Devin heals Woodroya, earning himself a Slayer Point.

Fourth round of combat!

Initiative
12 Netdraeth (+2 for waiting)
9 Giant ants
8 Woodroya
6 Berryn
6 Romana
6 Devin

Combat map

To avoid bugging down combat, roll the enemy's DEF alongside your attack. Giant ant's DEF: 9

Conditions
The giant ants are Small creatures, and as such are at -2 to hit.
Do not forget to count a -1 per obstacle in the way (allies, enemies, walls, etc.) when performing ranged attacks.
Red ant is wounded (-4hp).

Netdraeth is up!
Feb 22, 2019 7:09 pm
Net will hold until the ants are in range. Though, he's feeling a bit "antsy" XD
Feb 23, 2019 1:10 am
The ants enter the small entryway and into your little "killzone". The first one will attack Berryn and the second one will attack Romana around the wall corner.

One ant misses Berryn, but the other one manages to sneak in a little bite from around the corner on Romana's leg for 2 hp of damage.

If Netdraeth wants to act now, he can, otherwise it will be Woodroya's turn.

Rolls

Ant on Berryn (MAT: 11, +2 Size, Total CTN: 13) - (1d20)

(15) = 15

Berryn's DEF: 7, -1 ant bite, total CTN: 6 - (1d20)

(14) = 14

Ant on Romana (MAT: 11, +2 Size, -1 wall corner, total CTN: 12) - (1d20)

(2) = 2

Romana's DEF: 8, -1 ant bite, total CTN: 7 - (1d20)

(14) = 14

Feb 23, 2019 3:08 am
Net will swing like the baseball player he wishes to be!

Rolls

Shwing! 14-2 DC12 - (1d20)

(12) = 12

Ant defence DC 9 - (1d20)

(8) = 8

Feb 23, 2019 4:51 am
Netdraeth swings at the ant, managing a solid hit, but the ant's tough exoskeleton harmlessly absorbing a lot of that damage. He still manages to inflict 4 hp of damage to the red ant and net himself a Slayer Point.

Woodroya is up next!
Feb 23, 2019 7:07 am
Woodroya, still woozy from the ganking and then magical yanking back to health, tries to drive her spear into the ant before them.

Rolls

Spear MAT 13-2, Ant def 9 - (1d20, 1d20)

1d20 : (12) = 12

1d20 : (19) = 19

Feb 23, 2019 4:17 pm
Woodroya attempts to skewer the ant, but misses.

Berryn is up next.
Feb 25, 2019 3:29 pm
Berryn takes aim at the nearby red ant, then moves to cover behind his melee companions.
OOC:
Sorry for any confusion party.

My intention when I suggested shuffling the party around was to have the melee member's make a line across the door, allowing all three to target the lead ant (one directly, two diagonally), but allowing only one ant per round to make an attack against our party (since they'd be stacked in the hall), this would then also allow Romana and Berryn to shoot fire beams with minimal penalties. Seeing how that didn't work, I'll move Berryn behind Netdraeth, leaving a space for Romana to move to after her attack as well.

Rolls

Fire Beam - CTN 9 (-2 (size) -2 (adjacent enemy) - (1d20) - (1d20)

(5) = 5

Ants Defense CTN 8 (-1 (slayer Point) - (1d20) - (1d20)

(8) = 8

Feb 25, 2019 5:28 pm
OOC:
Ah! is see, im not used to attacking around corners. i'll move when possible then.
Feb 25, 2019 6:19 pm
Romana backs up a few paces and fires off another spell at the ant who nipped her.
OOC:
Hoping that if one of them follows me, someone can get a flank shot on him.

Rolls

Flame Beam TSC13-2 size = CTN11 - (1d20)

(6) = 6

Ant Defense 9 - (1d20)

(20) = 20

Feb 25, 2019 9:26 pm
@ Mandroid: Berryn shoots his fire beam at the nearby red ant, aiming for a weak spot on its exoskeleton. The magical fire slips in right between some chitinous plates, singing the soft flesh underneath. Berryn earns himself a Slayer Point!

@ KaeJae: Romana backs up a bit and shoots another fire beam at the and finishes it off! She also earn herself a Slayer Point.
OOC:
I'll update the battle map once I get home.
Edit: Devin is up next!
Feb 27, 2019 4:01 pm
OOC:
I'm not sure who's injured, so I'll allow you to move my token as appropriate, glorious GM
Devin looks over his companions and moves to whoever looks the most injured and casts a spell of healing on him/her.
OOC:
Also realized my CTN for healing touch should have been 14 this whole time

Caregiver: +1 to healing and protective spells
SM +1 for Healing Touch

Rolls

Healing Touch (CTN 14) - (1d20)

(18) = 18

Feb 27, 2019 9:54 pm
OOC:
IIRC, the only injured character is Romana with a small 2hp wound...
Devin moves to heal Romana but fails to cast his spell successfully.

Fifth round of combat!

Initiative
12 Netdraeth (+4 for waiting)
9 Giant ants
8 Woodroya
6 Berryn
6 Romana
6 Devin

Combat map

To avoid bugging down combat, roll the enemy's DEF alongside your attack. Giant ant's DEF: 9

Conditions
The giant ants are Small creatures, and as such are at -2 to hit.
Do not forget to count a -1 per obstacle in the way (allies, enemies, walls, etc.) when performing ranged attacks.

Netdraeth is up!
Feb 27, 2019 11:24 pm
Net will take that gapping oppertunity to block the hall.
and smash said ant.

Rolls

To Club CTN 12 - (1d20)

(7) = 7

To defend CTN 9 - (1d20)

(4) = 4

Feb 28, 2019 12:13 am
OOC:
You forgot the -2 penalty for small size, but you still manage to his anyway.
Netraeth moves to smash the ant (no, not like that!), and manages to bump it on the head enough to leave a bruise. The ant takes 3 hp of damage and Netdraeth earns himself another Slayer Point.

The last ant tries to bite Netdraeth but fails, it then runs back inside the hole.

Woodroya is up next.

Rolls

Ant bite (MAT: 10, +2 for Size, total CTN: 12) - (1d20)

(17) = 17

Netdraeth's DEF: 16, -1 ant bite, total CTN: 15 - (1d20)

(7) = 7

Feb 28, 2019 12:43 am
Woodroya slashes the at with her spear, beguiling particularly vengeful.

Rolls

Spear MAT 13-2, Ant def 9 - (1d20, 1d20)

1d20 : (5) = 5

1d20 : (12) = 12

Feb 28, 2019 12:44 am
OOC:
The ant is no longer in the room, it scooted back into the hole. Are you following it?
Feb 28, 2019 12:50 am
OOC:
Sorry, I thought that said it "turns" back into the hole. No, she'll let it be, but guard the hole and attack anything that comes out.
Feb 28, 2019 1:09 am
Berryn is up next, but everyone can make a MND+In check (with any rank of Expertise pertaining to insects being added to the CTN).
Feb 28, 2019 2:55 pm
Berryn took a moment to survey the room, finding it empty, he cautiously approached the hole the ant had crawled into. Taking a knee, he gave it a closer inspection.

Rolls

Inspect Ant Hole (MND 8 + IN 3= TN 11) - (1d20)

(4) = 4

Feb 28, 2019 6:18 pm
kalajel says:
OOC:
You forgot the -2 penalty for small size, but you still manage to his anyway.
i accounted for it my normal to hit is 14.
Mar 1, 2019 2:37 am
Looking for clues...

Rolls

MND8 + In2 = CTN10 - (1d20)

(6) = 6

Mar 1, 2019 3:28 pm
Devin looks around for clues

Rolls

Mnd + In (CTN 11) - (1d20)

(6) = 6

Mar 1, 2019 4:10 pm
Woodroya scratches her head, no doubt confused by this shocking turn of events.

Rolls

MND 5, IN 0 - (1d20)

(9) = 9

Mar 1, 2019 4:23 pm
Berryn, Romana and Devin, you know that when ants get into trouble, one ant will always go back to warn the colony. The battle is basically over for now, but in a while, this room might be crawling with hundreds or maybe even thousands of ants...
Mar 1, 2019 5:00 pm
"This is going to get bad in a little while. That thing is going to come back with reinforcements," Devin says, "Let's find a way to block this room off."
Mar 1, 2019 5:07 pm
"Is there anything worth sticking around for? Maybe we take a quick look around and get out, closing the door behind us when we leave?"

Rolls

Inspect the room for anything of interest (MND 8 + IN 3= TN 11) - (1d20)

(18) = 18

Mar 1, 2019 11:38 pm
OOC:
That sounds like a good idea, I'll search also

Rolls

Search/percept CT 8 - (1d20)

(5) = 5

Mar 2, 2019 12:11 am
Netraeth does not spot anything worth taking. The room is pretty bare with some rubble here and there...
Mar 2, 2019 5:42 am
"There doesn't butchah fancy anything is in this roohm uhthah then the hole. Absolutely top hole - I have to say. We should prolly baaarricade the hole or roohm. Don't you know?"
Mar 2, 2019 10:09 am
"Barricade with what? The garbage from that one room? They'll get through that pretty fast."
Mar 2, 2019 9:56 pm
"Can we block the door with anything?"
OOC:
Does the door open in or out? That could make a huge difference.
Mar 2, 2019 10:19 pm
OOC:
The door opens in. There are the rubbles in the stairs nearby...
Mar 3, 2019 6:27 am
"The door opens in..," Romana says, thinking aloud,"so if it has a latch of some kind, they shouldn't be able to open it, right?" She checks to see how the door is held fast when closed.
Mar 3, 2019 5:41 pm
Yeah, there is a latch.
Mar 4, 2019 7:10 pm
"Well I say - one is sure we could block the doohr with the dead ant bodies?" Netdraeth says as he mentions theres really nothing in the room.
Mar 4, 2019 7:13 pm
"Well, lets just close the door on our way out. I can't imagine that they know how to operate a door, right?"
Mar 4, 2019 7:43 pm
"I see no flaw with your logic, unless they can bore through stone."
Mar 4, 2019 10:30 pm
OOC:
there is a hole here in this stone room... jus sayin :shrug:?
Mar 4, 2019 11:42 pm
OOC:
True, but this room was immensely cracked from whatever cataclysm happened here. The hole was more of a very large crack the ants were using...
Well, seems you overcame this encounter so... Victory!

You each gain 34 XP.
Mar 5, 2019 4:45 am
Whoohoo!! Am I right in totaling XP at 180 right now?
Last edited March 5, 2019 4:53 am
Mar 5, 2019 4:41 pm
OOC:
I've got mine at 198 =137+27+34
Mar 5, 2019 5:17 pm
OOC:
I wanted everyone to be at the same XP for simplicity's sake, so just total the the XP listed here and you'll have your total.
Mar 11, 2019 5:14 pm
Devin moves to the other side of the hallway to the closed door and turns to the others, "Someone should check it for traps."
Mar 11, 2019 9:05 pm
OOC:
concures, deff not this guy :P
Netdraeth nods in concurrence
Mar 11, 2019 10:50 pm
OOC:
Search is a MND + IN or 8, whichever is more, (plus possibly the Alertness talent) just in case you're wondering.
Mar 12, 2019 11:48 am
At Devin's suggestion, Berryn steps forward, "I'll take a look, let's see what we got here."

Rolls

Check door for traps (TN=11) - (1d20)

(19) = 19

Mar 12, 2019 4:48 pm
Berryn does not find any traps on the door.
Mar 13, 2019 11:20 am
"Well, seems clear to me, everyone ready?"
OOC:
Berryn will go ahead and open the door, but not actually advance into the room yet, just take a look.
Mar 13, 2019 1:36 pm
Devin nods, "Let's check it out."
Mar 13, 2019 3:56 pm
You enter in what seems to have been a waiting area. Ruined benches lie around the wall and a few bent and rusty coat hooks still remain on the walls. Another passage seems to open into another room further south which ends in another door. There seems to be some sort of activity in that other room...
Mar 18, 2019 12:03 am
Devin enters the room and tries to quietly make his way to the corner to peer into the room where he hears activity.

Rolls

Sneak (CTN 6) - (1d20)

(2) = 2

Mar 18, 2019 12:13 am
Woodroya follows behind Devin, her spear at the ready. "This looks like a secret meeting room," she whispers.
Mar 18, 2019 6:35 am
"It feels like we are getting close to the heart of the beast," Romana hisses.
Mar 18, 2019 11:42 am
Berryn falls in line at the back of the party, remaining quite, while observing the surroundings.
Mar 18, 2019 1:41 pm
Devin goes sneak ahead and he sees a small room with another ant hole in the corner and 3 more ants in this room. However, those ants are bigger than the ones in the last room and have bigger, more wicked-looking mandibles, probably making those soldiers while those in the last room must have been workers.

Soon after entering the room, two of the ants seems to get agitated and turn towards Devin.

Combat has started. Roll to break ties for Romana, Berryn, and Devin.

Initiative
12 Netdraeth
11 Giant ants
8 Woodroya
6 Romana/Berryn/Devin

Battle map

Rolls

Ant's Perception (CTN:8)

Ant's Perception (CTN:8)

Ant's Perception (CTN:8)

Mar 18, 2019 2:01 pm
Berryn, seeing the Ant's turn towards Devin, prepares for combat.
OOC:
If I can make a suggestion before we get into combat. Once we're able to move our character's, I would recommend Devin pull back into the room where the rest of the group is. The three meleer's can form a perimeter of sorts around where the hall enters this antechamber, allowing them to fight the ant's 3 on 1, while Berryn and Ramona will only have to shoot through one ally.
Last edited March 18, 2019 2:04 pm

Rolls

Initiative - (1d20)

(5) = 5

Mar 18, 2019 2:05 pm
OOC:
Initiative

Rolls

Initiative - (1d20)

(3) = 3

Mar 19, 2019 7:44 am
Initiative

Rolls

Initiative - (1d20)

(19) = 19

Mar 19, 2019 12:58 pm
First round of combat!

Initiative
12 Netdraeth (+4 for waiting)
11 Giant ants
8 Woodroya
6 Romana
6 Berryn
6 Devin

Combat map

To avoid bugging down combat, roll the enemy's DEF alongside your attack. Giant ant's DEF: 9

Netdraeth is first!
Mar 19, 2019 5:36 pm
Net will hold and try to employ a smilier tactic as we did on the other ants.
Mar 19, 2019 5:45 pm
The two ants that spotted Devin will move in for the attack. the other one seems still oblivious for now... Whoah! 3 Coups? Damn... Ouch, so Davin is struck once for 11 damage and a second time for 5 damage, for a total of 16.

Woodroya is next.

Rolls

Giant ant 1 attack (MAT:11) - (1d20)

(1) = 1

Devin's DEF:8, -2 for mandible's penalties, total CTN:6 - (1d20)

(8) = 8

Giant ant 2 attack (MAT:11) - (1d20)

(1) = 1

Devin's DEF:8, -2 for mandible's penalties, total CTN:6 - (1d20)

(1) = 1

Ant 1 Coup (CTN:11) - (1d20)

(15) = 15

Ant 2 Coup (CTN: 11) - (1d20)

(20) = 20

Devin,s DEF Coup against ant 2 (CTN:6) - (1d20)

(12) = 12

Mar 19, 2019 5:50 pm
Woodroya blinks against the spray of blood down the hallway, and backs up a step, ready to spear an ant if Devin can back into position.
Mar 19, 2019 7:49 pm
Romana is up next then.
Mar 20, 2019 4:46 am
"Devin! Damn it, come back!" Romana readies her Flame Beam and waits for the first mandible to round the corner....
Mar 20, 2019 12:28 pm
"Hurry Devin, don't let the swarm you!" Berryn calls as he sends a fire beam down the hallway.
OOC:
Berryn will fire a Flame Beam at the Ant in front of Devin. -1 per each party member in the way, -2 for target being 20-meters away (squares are 5-meters, correct?)

Rolls

Fire Beam at Ant in front of Devin 13 - 2 (obstacles) -2 (distance) CTN=9 - (1d20)

(20) = 20

Giant Ant's Defense CTN=9 - (1d20)

(20) = 20

Mar 20, 2019 3:08 pm
OOC:
Oh, that's bad. Normally when you roll a fumble on a raged attack, you either drop your bow or your target spell is no longer prepared, but when there are obstacles in the way, you randomly hit an obstacle instead. use whatever method you like to determine whether you hit Woodroya or Devin, and then make another attack roll at +2 (for attacking from behind) with your spell on whomever you hit.
Mar 21, 2019 1:06 pm
OOC:
oh man... Assuming I can't just choose my target...I'll roll a 1d20, even number targets Devin, odd number targets Woodroya. If I can choose, I choose Woodroya. If this hits, I'm really sorry...

Rolls

Even = Devin Odd = Woodroya - (1d20)

(11) = 11

Fire beam CTN = 15 (13+2) (does range modifier apply here?) - (1d20)

(6) = 6

Mar 21, 2019 2:36 pm
OOC:
Yes it would, but you rolled well under your CTN so.
Woodroya feels something hit her from behind, it feels very warm for a moment, but it fails to harm her in any significant fashion.

Devin's up (then I guess it will be those who were waiting...)

Rolls

Woodroya's DEF:13 - (1d20)

(8) = 8

Mar 21, 2019 2:51 pm
Devin turns and runs, ducking behind his companions and working on healing himself.
[ +- ] Combat Stats
Last edited March 21, 2019 3:00 pm

Rolls

Healing Touch (CTN: 14) - (1d20)

(6) = 6

Mar 21, 2019 2:59 pm
Devin retreats and manages to heal himself somewhat, earning himself a Slayer Point.

I assume it's the waiters' turn now...
Mar 21, 2019 8:00 pm
OOC:
is taunting a free action :D, if so i'll pop my head out and stick out my tongue but i'm waiting till the ant reaches range to thwap
"One deay can't they fie be ohn us soh we wouldn't have to wait. Jolly good show old bean!"
Mar 22, 2019 4:30 am
OOC:
Yeah, that would be a free action. Unless you want to somehow communicate to that ant that its father was a hamster and its mother smells of elderberries...
Mar 24, 2019 4:15 pm
OOC:
eh i was thinking just a generic taut cause it probably cant understand me anyways
but hold action till within range to hit.
Mar 24, 2019 5:06 pm
Woodroya? Still waiting?
Mar 24, 2019 6:06 pm
Woodroya is waiting for the ants to follow Devin. Until they do, she continues to hold.
Mar 24, 2019 6:26 pm
Romana? Still waiting?
Mar 25, 2019 8:06 am
Armed and ready for mandibles rounding the corner
Mar 25, 2019 2:58 pm
Alright then

Second round of combat!

Initiative
12 Netdraeth (+4 for waiting)
11 Giant ants
8 Woodroya (+2 for waiting)
6 Romana (+2 for waiting)
6 Berryn
6 Devin

Combat map

To avoid bugging down combat, roll the enemy's DEF alongside your attack. Giant ant's DEF: 9

Netdraeth is first, and he's probably waiting again, so the ants!

All 3 ants will approach. With those soldier ants being more used to fighting opponents and using swarming tactics, one of them will climb up the walls on its way to reach Woodroya. Two ants will attack Woodroya and one will attack Nethdraet around the corner at -1.

One ant misses Woodroya and the one on the ground lunges itself at Woodroya's spear (Fumble) and so Woodroya can immediately make an undefendable melee attack on that ant. The last ant manages to clip Netdraeth around the corner for 2 points of damage.

Now, the waiters!

Rolls

Ant 1 (Woodroya) (MAT:11) - (1d20)

(18) = 18

Woodroya's DEF:14, -2 mandibles, total CTN:12 - (1d20)

(7) = 7

Ant 2 (Woodroya) (MAT:11) - (1d20)

(20) = 20

Woodroya's DEF:14, -2 mandibles, total CTN:12 - (1d20)

(2) = 2

Ant 3 (Netdraeth, around the corner) (MAT:11, -1 around the corner, total CTN:10) - (1d20)

(2) = 2

Netdraeth's DEF:16, -2 mandibles, total CTN:14 - (1d20)

(17) = 17

Mar 25, 2019 4:31 pm
Woodroya, poised and ready, stabs at the rushing ant.

Edit: not sure if the -2 size penalty still applies.
Last edited March 25, 2019 4:32 pm

Rolls

Spear MAT 13-2, Ant def 9 (undefendable) - (1d20, 1d20)

1d20 : (8) = 8

1d20 : (16) = 16

Mar 25, 2019 6:05 pm
OOC:
No size penalties. You can also make a second undefendable attack as the ant Fumbled its attack against you and impaled itself on your spear...
Mar 25, 2019 6:11 pm
Woodroya continues to skewer the evil nasty abomination of an insect...

Rolls

Spear MAT 13, undefendable - (1d20)

(5) = 5

Mar 25, 2019 6:57 pm
Hi-ya!
Netdraeth reaches around the corner to swipe at the incoming ant.

Rolls

Club -> ant in choke point CTN 14-1, DEF 9 - (1d20, 1d20)

1d20 : (2) = 2

1d20 : (1) = 1

Mar 25, 2019 10:37 pm
Woodroya inflicts 8 and 5 poins of damage on the brown ant. This earns her a Slayer Point.

Netdraeth lightly bumps his ant on the head with his club but fails to inflict any damage as the ant's sturdy exoskeleton absorbs the blow.
OOC:
Normally, you should re-roll the ant's DEF Coup, but since it already completely defends against 2 points by virtue of its DEF of 9, the point is moot...
Mar 31, 2019 3:58 pm
OOC:
Who's up, Romana?
Mar 31, 2019 4:19 pm
OOC:
Oops! Yes, Romana is up. Sorry about that everyone.
Mar 31, 2019 8:20 pm
OOC:
Let's fry this sucker!
Romana takes a careful aim at the ant that's rounded the corner and unleashes her held Flame Beam (and hopes not to fumble....).

Rolls

Fiery Spew of Death TSC13-2 (obstapeoples)= CTN11 - (1d20)

(10) = 10

Ant Defense CTN9 - (1d20)

(6) = 6

Apr 1, 2019 12:42 am
Romana manages to lightly burn one of the ants and earns herself a Slayer Point.
OOC:
I'll assume the same one Woodroya has been wailing on... This ant has taken 17 points of damage total and it's still going strong.
Berryn is up next.
Apr 1, 2019 1:47 am
"Gah, how tough are these things?!?!"
Apr 1, 2019 3:04 pm
Berryn sends a flaming bolt at the ant in front of Woodroya.

Rolls

Fire Beam 13-1 (Obstacle) = 12 - (1d20)

(19) = 19

Ants Defense CTN 9 - (1d20)

(16) = 16

Apr 1, 2019 3:24 pm
Berryn misses his target. Devin is up next.
Apr 1, 2019 3:27 pm
Devin, still badly wounded, continues healing himself.
[ +- ] Combat Stats
Last edited April 1, 2019 3:36 pm

Rolls

Healing Touch CTN 14 - (1d20)

(4) = 4

Apr 1, 2019 3:31 pm
Devin heals himself somewhat, earning himself a Slayer Point.

Third round of combat!

Initiative
12 Netdraeth
11 Giant ants
8 Woodroya
6 Romana
6 Berryn
6 Devin

Combat map

To avoid bugging down combat, roll the enemy's DEF alongside your attack. Giant ant's DEF: 9
(Brown ant between Woodroya and Netdraeth: -17 HP)

Netdraeth is up next.
Apr 1, 2019 5:39 pm
OOC:
So theres an ant next to the front ant? or is that token there just because rn?
Netdraeth screams as he strikes.

Rolls

Clubbin around 14-1: DC13 - (1d20)

(9) = 9

Ant Def: 9 - (1d20)

(7) = 7

Apr 1, 2019 8:30 pm
OOC:
That and is crawling up the walls.
Netdraeth manages to bump the ant for 2 points of damage and earns himself a Slayer Point. That ant has taken 19 points of damage so far...

Speaking of ants, it's their turn. This time around, the one on the walls will attack Woodroya and the two on the ground will strike at Netdraeth (with one around the corner).

Oh, ouch. Woodroya is hit for 9 points of damage and Netdraeth for 11!

Woodroya is up next!

Rolls

Ant on wall on Woodroya MAT:11, +1 higher ground, total CTN: 12 - (1d20)

(9) = 9

Woodroya's DEF:14, -2 for mandibles, total CTN:12 - (1d20)

(19) = 19

First ant on Netdraeth MAT:11 - (1d20)

(12) = 12

Netdraeth' DEF:16, -2 for mandibles, total CTN:14 - (1d20)

(6) = 6

Second ant on Netdraeth MAT:11, -1 around the corner, total CTN:11 - (1d20)

(11) = 11

Netdraeth' DEF:16, -2 for mandibles, total CTN:14 - (1d20)

(15) = 15

Apr 1, 2019 8:39 pm
OOC:
Does her armor rating of 1 reduce the damage by 1? Nevermind, I see it is included in Defense.

Woodroya strikes back at the wall-crawler with her spear, inwardly envisioning skewering it and pinning it to the ceiling.
Last edited April 1, 2019 10:16 pm

Rolls

Spear MAT 13, Ant def 9 - (1d20, 1d20)

1d20 : (3) = 3

1d20 : (2) = 2

Apr 1, 2019 9:15 pm
OOC:
I think my brain is messing with me. I for some reason thought the any was around the corner... :shrug:
[ +- ] base stats
Apr 1, 2019 10:40 pm
OOC:
Oh, netdraeth was attacing the blue one? Okay, just tought it might be better if you concentrated fire on the same one... I'll go ahead and modify the HPs.

Dark bronw (wall crawler): -1hp
Pale brown: -17 hp
Blue (around the corner): -2 hp
Woodroya manages to scratch the wall crawler ant, still earning herself another slayer Point.

Romana is up next!
Apr 1, 2019 10:47 pm
Concentrating on the same ant I slightly cooked last time, and sending another blast of (hopefully) flaming death its way.

Rolls

Flame Beam TSC13-2 (obstapeoples) = CTN11 - (1d20)

(10) = 10

Ant defense CTN9 - (1d20)

(1) = 1

Apr 1, 2019 11:38 pm
OOC:
That is a Coup for the Ant's DEF. It is considered to have rolled 9 and you must reroll its DEF at the same CTN and add it.
Apr 1, 2019 11:50 pm
OOC:
it didnt matter much my contrubution to this battle is meat shield XD so far
Apr 2, 2019 12:17 am
Bleepity bleeping agile ant!

Rolls

Ant Def^2 CTN9 - (1d20)

(12) = 12

Apr 2, 2019 12:39 am
OOC:
I see the enemy that attacked Netdraeth had a MAT of 11 and a -1 for attacking around a corner. Was it's CTN supposed to be 10 or 11?
Apr 2, 2019 12:41 am
Naatkinson says:
OOC:
I see the enemy that attacked Netdraeth had a MAT of 11 and a -1 for attacking around a corner. Was it's CTN supposed to be 10 or 11?
OOC:
Oh, good catch! The modified CTN wasn meant to be 10, which means Netdraeth was not wounded this round.
Romana manages to slightly singe the and with her fire beam, still allowing her to gain a Slayer Point.

Berryn is up next!
Apr 2, 2019 12:42 am
OOC:
Healing by rules-lawyering! The most effective way :P
Apr 2, 2019 2:32 am
Naatkinson says:
OOC:
Healing by rules-lawyering! The most effective way :P
OOC:
You're not getting a Slayer Point for that one! :P
Apr 2, 2019 2:31 pm
Berryn takes aim and fires again at the wounded ant.
OOC:
The ant that's taken the most damage so far, in front of Woodroya I believe.

Rolls

Fire Beam 13-1 (Obstacle) = 12 - (1d20)

(13) = 13

Ants Defense CTN 9 - (1d20)

(18) = 18

Apr 2, 2019 4:34 pm
OOC:
Yep, that would be the one.
Berryn shoots his fire beam and barely misses. Devin is up next.
Apr 2, 2019 5:34 pm
Devin lays hands on Woodroya and pushes healing magic into her.
OOC:
6 points back to Woodroya!
[ +- ] Combat Stats
Last edited April 2, 2019 5:35 pm

Rolls

Healing Touch CTN 14 - (1d20)

(6) = 6

Apr 2, 2019 6:53 pm
Devin heals woodroya, earning himself another Slayer Point (I've kind of lost count here, remember that 3 is your limit)

Fourth round of combat!

Initiative
12 Netdraeth
11 Giant ants
8 Woodroya
6 Romana
6 Berryn
6 Devin

Combat map

To avoid bugging down combat, roll the enemy's DEF alongside your attack. Giant ant's DEF: 9 (And please remember to reroll any Coups)
(Dark Brown on wall: -1 HP)
(Light Brown ant between Woodroya and Netdraeth: -17 HP)
(Blue around the corner: -2 HP)

Netdraeth is up next.
Apr 2, 2019 11:24 pm
Hey batter! Nets gonna swing at the one in front since its still up...

Rolls

Club CTN 16, - (1d20)

(8) = 8

ant def CTN 9 - (1d20)

(6) = 6

Apr 3, 2019 12:12 am
OOC:
The brown one between you and Woodroya?
Netdraeth bumps the ant on the noggin' for another small amount of damage, earning himself a Slayer Point.

It will be the ants' turn, doing exactly the same thing as last round (wall crawler on Woodroya, the other two on Netdraeth.
The wall crawler manages to pinch Woodroya for another 3 points of damage.

Woodroya is up next.

Rolls

Wall crawler ant on Woodroya MAT:11, +1 higher ground, total CTN:12 - (1d20)

(3) = 3

Woordoya's DEF:14, -2 mandibles, total CTN:12 - (1d20)

(14) = 14

Ant on Netdraeth MAT:11 - (1d20)

(14) = 14

Netdraeth's DEF:16, -2 mandibles, total CTN:14 - (1d20)

(5) = 5

Ant around the corner on Netdraeth MAT:11, -1 around the corner, total CTN:10 - (1d20)

(11) = 11

Netdraeth's DEF: 16, -2 mandibles, total CTN:14 - (1d20)

(19) = 19

Apr 3, 2019 12:26 am
OOC:
I thought that said 'punch Woodroya for 3 points' and had a hilarious sudden image.
Woodroya struggles with the massive insect, trying to defend and stab with her spear. She times an attack and then drives it in.

Rolls

Spear MAT 13, Ant def 9 - (1d20, 1d20)

1d20 : (3) = 3

1d20 : (4) = 4

Apr 3, 2019 12:32 am
Woodroya's spear tip bounces off the creature's solid exoskeleton.

Romana is up next.
Apr 3, 2019 4:28 am
Romana blasts the wall crawler ant by Woodroya.
OOC:
Come on, no defense coups for you, mandibleboy.

Rolls

Flame Beam TSC13-2 (obstapeoples) = CTN11 - (1d20)

(2) = 2

Ant Def CTN9 - (1d20)

(18) = 18

Apr 3, 2019 11:59 am
Trying to not let his frustration interfere with his casting, Berryn prepares and let's fly another bolt of flame.
OOC:
Targeting the same ant, maybe third shots a charm...

Rolls

Fire Beam 13-1 (Obstacle) = TN 12 - (1d20)

(1) = 1

Ants Defense CTN 9 - (1d20)

(6) = 6

Apr 3, 2019 1:13 pm
Devin works quickly and tries to heal Woodroya some more from the damage she's taking.
OOC:
8 healing to Woodroya

Also, Berryn, pretty sure that's a coup and you get to roll again!
[ +- ] Combat Stats
Last edited April 3, 2019 2:16 pm

Rolls

Healing Touch CTN 14 - (1d20)

(8) = 8

Apr 3, 2019 2:14 pm
"Thanks, that helps!
OOC:
Woodroya is at 19/22, with 2 slayer points
Apr 3, 2019 2:17 pm
@ Romana: Romana manages to slightly singe the ant again, earning herself another Slayer Point.

@ Berryn: Please re-roll that Fire Beam Coup. Same CTN.

@ Devin: Devin manages to heal Woodroya again, earning himself another Slayer Point.
Apr 3, 2019 2:32 pm
OOC:
Second roll for coup. Keep throwing fire, eventually you'll hit!

Rolls

Fire Beam 13-1 (Obstacle) = TN 12 - (1d20)

(14) = 14

Apr 3, 2019 2:57 pm
Berryn burns the ant to a crisp earning himself a Slayer Point.

Fifth round of combat!

Initiative
12 Netdraeth
11 Giant ants
8 Woodroya
6 Romana
6 Berryn
6 Devin

Combat map

To avoid bugging down combat, roll the enemy's DEF alongside your attack. Giant ant's DEF: 9 (And please remember to reroll any Coups)
(Dark Brown on wall: -1 HP)
(Light Brown ant between Woodroya and Netdraeth: -DED)
(Blue around the corner: -2 HP)

Netdraeth is up next.
Apr 3, 2019 4:04 pm
OOC:
is attacking thru pc's psosible, i realize they may get hit but that -1 or a -2?
Apr 3, 2019 5:26 pm
OOC:
Attacking through a PC is only possible if you have a reach thrusting weapon (such as Woodroya's spear) and offers no penalty.
Apr 3, 2019 5:29 pm
hmm...
Super, Netdreath takes the oppertunity to step infront of the ant(s) seeing his party getting hurt.
[ +- ] base stats
Last edited April 3, 2019 5:31 pm

Rolls

don't do it =odds - (1d6)

(2) = 2

Bash -> Ant on wall CTN16 - (1d20)

(20) = 20

Ant Def CTN 9 - (1d20)

(10) = 10

again for nat fail :,( (if needed) - (1d20)

(6) = 6

Apr 3, 2019 5:54 pm
OOC:
No need to roll again on a Fumble. Hetdraeth is attacking with a club IIRC.
Netdraeth attempts to attack the ant with his club, smashing it hard on the ant's noggin'... only to have his club shatter, having absorbed all those hard hits... Netdraeth is currently standing in front of the ant with no weapons in his hands...

Speaking of which, the ants' turn. they will both attack Netdraeth, since teh one on the wall had to climb higher since Netdraeth took the place of the fallen ant, it will let itself fall on Netdreath and then occupy the space he used to occupy.

Ouch! the falling ant inflicts 19 points of damage on Netdraath!

Rolls

Wall crawler falling on Netdraeth MAT:11, +7 falling on Netdraeth (as per Climber special ability), - (1d20)

(1) = 1

Netdraeth's DEF: 16, -2 mandible, total CTN: 14 - (1d20)

(15) = 15

Ant on Netdraeth: MAT:11 - (1d20)

(12) = 12

Netdraeth's DEF: 16, -2 mandible, total CTN: 14 - (1d20)

(20) = 20

Falling ant's Coup CTN:19 - (1d20)

(20) = 20

Apr 3, 2019 6:01 pm
OOC:
Hopefully he has some slayer points to reduce the damage!
Apr 3, 2019 6:07 pm
OOC:
i do, i just havnt' gotten the location yet of the book to see what i can do with those :D
Apr 3, 2019 6:08 pm
OOC:
I saved an image of the table!
[ +- ] Slayer Points
OOC:
idk if you could bump up your defense since the results are already rolled, but that would reduce damage by 15. Otherwise, reducing the damage by any other amount would save you!
Last edited April 3, 2019 6:09 pm
Apr 3, 2019 6:23 pm
Cool so if the slayer point for the +3 Def is available i'd do that if not i'd sack the 2 i have to get the reduce the damage by 6

also yes my club is what i was attacking with, but i have swift draw so ill pull out my sword in a moment then we'll get real serious :D
Last edited April 3, 2019 6:25 pm
Apr 3, 2019 6:46 pm
Woodroya will attack the Dark Brown bug, stabbing it downward with her spear in an overhead stabbing.
OOC:
Spending 2 slayer points to reduce the ants defense by 2

Rolls

Spear MAT 13, Ant def 7 (down from 9) - (1d20, 1d20)

1d20 : (1) = 1

1d20 : (13) = 13

coup - (1d20)

(20) = 20

Apr 3, 2019 8:25 pm
OOC:
@ Netdraeth: Since I rolled your DEF, I'll allow you to spend 1 SP to increase your DEF by 3 instead, allowing you negate the 18 damage (my bad) by 15 instead.

@ Woodroya: This is a Coup on your spear attack, you inflict 13 points of damage to that ant and get to re-roll your die, same CTN.
Apr 3, 2019 8:56 pm
OOC:
SwEET!!! only 3 dmgs :D
Apr 3, 2019 9:41 pm
Woodroya manages to inflict some potent wound on the ant which used to be on the wall. It is still alive, but it earns Woodroya a Slayer Point.

Romana is up next.
Apr 4, 2019 5:50 am
Romana backs up a step, putting a little distance between herself and the brown ant, and unleashes another flame beam.

Rolls

Flame Beam TSC13 = CTN13 - (1d20)

(8) = 8

Ant Def CTN9 - (1d20)

(4) = 4

Apr 4, 2019 11:02 am
Seeimg the brown ant in trouble Berryn takes aim, hoping to finish it off with a fire beam.
OOC:
Fire at Brown ant, I think Woodroya is still an obstacle at this angle, correct? If the brown ant dies before this attack switch to the remaining ant. Will use 1 slayer point to reduce enemies defence.
Last edited April 4, 2019 11:02 am

Rolls

Fire Beam 13-1 (Obstacle) = TN 12 - (1d20)

(8) = 8

Ants Defense CTN 8 (-1 (slayer Point) - (1d20)

(17) = 17

Apr 4, 2019 3:09 pm
Both Romana and Berryn fire their eldritch flames at the and which looks noticeably worse for wear. You both earn a Slayer Point.

Devin is up next.
Apr 4, 2019 3:14 pm
Devin steps up to Netdraeth and lays hands on him, trying to heal his wounds.

Rolls

Healing Touch CTN 14 - (1d20)

(11) = 11

Apr 4, 2019 5:52 pm
Devin heals up Netdraeth, earning himself a Slayer Point.

Sixth round of combat!

Initiative
12 Netdraeth
11 Giant ants
8 Woodroya
6 Romana
6 Berryn
6 Devin

Combat map

To avoid bugging down combat, roll the enemy's DEF alongside your attack. Giant ant's DEF: 9 (And please remember to reroll any Coups)
(Dark Brown on wall in room: -26 HP)
(Light Brown ant between Woodroya and Netdraeth: -DED)
(Blue around the corner: -2 HP)

Netdraeth is up next.
Apr 4, 2019 6:43 pm
"Aw come ohn noh that's not hoh your supposed to doh this!! Absolutely top hole - I have to say." Netdraeth exclaims as he whips out his scimitar (lightning reflex) and swings the formly fallin ant.

Rolls

Slashy at the ant in the room CTN14 - (1d20)

(13) = 13

Ant def 9 - (1d20)

(4) = 4

Apr 4, 2019 6:52 pm
Netdraeth slays the ant! And earns a Slayer Point.

The remaining ant dodges back into the hole.

So unless you feel like entering an ant's nest and chasing it, we can consider this battle to be over...
Apr 4, 2019 6:56 pm
I'd give chase but not into the hole screaming the hole way. "Ahwhahahswhahhah; Yeah jolly well goh and hide. Jolly good show old bean!"
Apr 4, 2019 7:56 pm
Devin begins healing himself and those around him.
OOC:
Heals himself for 10, and I'll let Woodroya and Netdraeth decide who gets the 6 and the three
Last edited April 4, 2019 7:56 pm

Rolls

Healing Touch CTN 14 - (1d20, 1d20, 1d20, 1d20)

1d20 : (15) = 15

1d20 : (10) = 10

1d20 : (6) = 6

1d20 : (3) = 3

Apr 4, 2019 8:20 pm
OOC:
Woodroya only needs three.
"These ants are incredibly vicious."
Apr 4, 2019 9:15 pm
OOC:
Net's hooked up with that 11 yo hit me for eariler
"You, one's old bean, owe myself ah new club. Heavens above! How smashing!" Netdraeth hollers into the hole.
Last edited April 4, 2019 9:16 pm
Apr 5, 2019 4:41 am
OOC:
Do not forget that after a fight, you can heal up to half the HP lost during the fight by resting for 1 minute per such HP regained...
Victory!

You each gain 44 XP!
Apr 9, 2019 3:05 pm
Devin waits patiently for everyone to catch their breath and motions for someone to lead the way, "I'll stay in the back so I can heal you if you get wounded."
Apr 9, 2019 6:07 pm
OOC:
Oh man this thing is hilarious XDD
"I'm terribly sorry but that sounds fancy ah capital ideah. one need to find myself ah new club to use."
Netdraeth says as he clasps Devins shoulder as he leaves the room.

"What aaare we going to doh about this hole? Oh stop it! You tease!"
Last edited April 9, 2019 6:07 pm
Apr 15, 2019 5:50 pm
OOC:
Bump!
Apr 15, 2019 10:40 pm
OOC:
From the knowledge you did on the last room, you know that since an ant escaped, this room will probably be crawling with ants soon... unless they are all already occupied in that other room...
Apr 15, 2019 10:51 pm
OOC:
so set a sentry and check out the closet in the back of the room?
Apr 16, 2019 12:32 pm
OOC:
That sounds like a good plan. I'll have Berryn stand in the corner by the door so he can help either way danger may come from.
Apr 16, 2019 4:34 pm
Cool.
"One of us should stand guaaard while ah handful checks out whats beyond that doohr there. Goodness me!" Netdraeth says as he heads to the door at the other end of the room."Noh theres at least 2 holes in this place there could be more! Absolutely top hole - I have to say."

Net will then open the door, then get his weapon at the ready.
Last edited April 16, 2019 4:35 pm
Apr 16, 2019 6:47 pm
A quick peek through the door allows Netdraeth to see a small room full of personal belongings as if it was some sort of closet or locker room...
Apr 17, 2019 3:30 pm
I would like to search, specifically looking for something like a club but anything of value. If possible.

Rolls

Search CTN 8 - (1d20)

(9) = 9

Apr 17, 2019 3:58 pm
There wasn't really need of any Search check. Netdraeth will find many travelling clothes and cloaks, all rotted and moldy, falling apart in his grip. A various number of other personal belongings in various state of disrepair, a leather cup in good condition, and a small pouch containing 9 gold pieces (the pouch itself is partially moldy, but the gold pieces are very usable...).

Rolls

Secret Roll

Secret Roll

Apr 17, 2019 4:44 pm
OOC:
this thing i swear...
"Well I say - Heay? Hay's for horses! one found some coins. here." Netdraeth grabs the coins and passes them to the group and keeps the cup.
"Well, theres noh hole in there but theres holes in this bag. lets see if we can baaarr this doohr toohh? Absolutely top hole - I have to say."
Apr 22, 2019 5:48 pm
"Top... hole?" Devin asks, confused, "Um... yes, let's block this stuff off, please."
Apr 29, 2019 1:23 pm
OOC:
So, how do the party proceeds?
Apr 29, 2019 1:58 pm
OOC:
stuff the door and leave ? is the door an inward opening door also?
Last edited April 29, 2019 1:58 pm
Apr 29, 2019 3:15 pm
OOC:
Yep.
Apr 29, 2019 3:23 pm
"We should move ohn and block the doohr fancy we did for the uhthah roohm." Net says as he passes out the coins and heads for the door.
Apr 29, 2019 4:11 pm
"Sounds good. Hopefully it will take them awhile to chew through the door."
Apr 29, 2019 5:14 pm
"Well if they made this hole in the stone. one can simply imagine hoh quickly the could make wok of these doohrs. Goodness me!"
Apr 29, 2019 10:40 pm
OOC:
It's more like they took advantage of the cracks in the stone already there.
Apr 29, 2019 11:15 pm
OOC:
Net dont know that XDD hes a desert dwarf :P
May 4, 2019 12:09 am
The party closes the door, confident that this will stop the ants in this room as it did in that other room.
May 4, 2019 1:55 am
Woodroya adjust her group on her spear and points at the double doors farther down the hall. "What's next? Rats? Ants? Rat-ants riding bears?"
May 6, 2019 3:47 am
"Well I say - one wouldn't put it past anything else we've seen. whoh knows whats bin going ohn since anyone has bin in here.
"
May 6, 2019 7:19 pm
Romana looks at Woodroya for a second as she visualizes the 'rat-ants riding bears' option, then bursts out laughing. "Sorry, just picturing that." She collects herself, then says, "Ok, I'm good now."
May 6, 2019 10:42 pm
As te party makes their way towards the closest set of double doors, they notice that as usual, what looked like an corridor entryway simply leads to more doors. Another set of double doors to be more precise.
May 6, 2019 10:52 pm
Woodroya points at the double doors immediately to their right and raises her eyebrows, spear at the ready
May 11, 2019 4:27 pm
So, anyone opening those doors?
May 14, 2019 5:41 pm
Sure Net would open the doors, hes not that afraid of rat riding bears eating ants!
May 14, 2019 6:19 pm
You open the double doors and find what seems to be some old storage area. Many of the barrels and crates have rotted away, but a few does seem to have weathered the centuries in a relatively intact state...
May 14, 2019 6:33 pm
"Lame its fie ah storage closet with ah few jolly spiffing shoh baaarrels. Goodness me!" Netdraeth will go and get ready at the next door down the hall
May 14, 2019 6:40 pm
OOC:
The longer hall or the shorter one?
May 14, 2019 6:43 pm
OOC:
not behind us the one on the "main" hall would be "straight" or right coming out of the closet.
May 14, 2019 8:49 pm
OOC:
That would be the one to your right.
May 21, 2019 3:25 pm
OOC:
Alright pretty much seems to like the game, so we'll just have to deal with the down times... So, would Net go to teh set of double doors on his right (the ones down the longer of the two corridors)?
May 21, 2019 8:42 pm
OOC:
to the right plox
May 21, 2019 8:54 pm
Netdraeth opens the door and sees what looks to be an old chapel with stone columns and the rotten remains of pews. There are two corpses on the floor. One seems more ancient and are the skeletal remains of what seems to be a priest of Helia, wearing tattered robes. The other one, more recent, seems to be the remains of a goblin, bits of rotten flesh still hanging on its skeleton. Its gear is nearby and looks to be in good condition. There is a door to the north and another one to the south.
May 21, 2019 8:59 pm
OOC:
i swear this translator XDDD
"Butchah what we've got here! this goblin couldnt have bin in here for more then ah yeaaar with hoh goohy it loohks mwah mwah sweetie here Absolutely top hole - I have to say.
"
He says as he begins in to the chapel.
May 21, 2019 9:16 pm
"Hold on there, Netdraeth." She points with her spear. "Why is the goblins gear other there?"
May 21, 2019 11:01 pm
Romana looks at Netdraeth, slightly puzzled, then says, "I'm guessing the goblin didn't put it there, so who did?"
May 21, 2019 11:05 pm
"Prolly because he got stuck in here?"
May 21, 2019 11:19 pm
Well, it does look like the goblin's gear...
May 21, 2019 11:21 pm
"Okay, don't let the door close. Apparently after like 15 minutes, he be like, "I'm going to die, no pants!"
May 21, 2019 11:31 pm
Devin shakes his head at the sad fate of the goblins, but moves to their gear anyway to check it out.
May 21, 2019 11:38 pm
"Whats wrong with that ideah. if you, one's old bean, knoh your going to end it all why not doh it comfortably?" Net says as he leans up against the door.
May 22, 2019 2:02 am
Devin will find on the goblin a leather armor, a short sword, a backpack containing a few dried up dead rats (probably what it ate), 10 meters of rope, dirty clothing, an oddly shaped rock, 1 gold piece, 17 silver piece, and a pair of ivory dice. All dirty and dusty, but otherwise fine.
May 28, 2019 5:26 pm
Devin will leave the armor and rats, but take the rest of the equipment (even the rock) and stash it in his bag.

With that done, Devin urges Netdraeth to open the northern door.
May 28, 2019 6:57 pm
"I'm terribly sorry but seay you, one's old bean, dane't think one could borroh that short sword if something happens to moyne?" Netdraeth says as he sees Devin picking up the weapon.

Upon the urge Net would give the northern door a tug.
"I'm terribly sorry but think one of theses uhthah doohrs leads to ah storage aaareah?"
May 28, 2019 7:11 pm
Devins happily hands the sword over to Netdraeth, "Here you are, friend."
May 29, 2019 3:46 pm
OOC:
So Nat opens the southern door instead?
May 29, 2019 4:55 pm
OOC:
i had a tug on the door? idc really
May 29, 2019 11:03 pm
OOC:
Oh, yeah, that's right. sorry...
Tugging at the door, Netdraeth can see a corridor stretching beyond it. It ends at a door, with 4 little alcoves (which your experience so far has aught you those are most likely the entrances to other rooms), 2 on either sides of the corridor.
May 29, 2019 11:51 pm
"See what did one tell you, one's old bean,. more storage."
May 29, 2019 11:51 pm
"2 coins seay we find more ants. Heavens above! How smashing!" He claims as he starts down the hallway.
May 30, 2019 12:14 am
"Don't even say that! We don't get more ants unless we call for them." Woodroya follows, spear at the ready.
May 30, 2019 3:42 pm
"Lets see what behind doohr numbah 1. Oh stop it! You tease!" Netdraeth says as he goes to the first door on the left.
May 31, 2019 1:40 am
Woodroya opens the door with one hand standing to the side so Netdraeth can be first in.
May 31, 2019 2:05 pm
You open the door and see a small room with cracked walls and another hole. It would seem that Net suddenly has developed the gift of prophecy as you see a couple of giant ants in that room.
OOC:
Has Mandroid left us? Because if so, this will affect the number of ants in the room...
May 31, 2019 2:42 pm
OOC:
It appears that he has been gone over a month
May 31, 2019 5:19 pm
"Called it, who's paying up?" Netdraeth says as he readies his sword and shield.
May 31, 2019 11:14 pm
OOC:
Hmm, yeah. Okay let's pretend he found something interesting in another room which he is currently studying, this ought to take care of him until I can figure out what to do with his character, so there should be 2 ants present then. Soldier ants by the look and size of them.
May 31, 2019 11:24 pm
First round of combat!

Initiative
12 Netdraeth
11 Giant ants
8 Woodroya
6 Romana/Devin (toll for tiebreaker please)

Combat map, please place your counters

To avoid bugging down combat, roll the enemy's DEF alongside your attack. Giant ant's DEF: 9 (And please remember to reroll any Coups)

Netdraeth is up.
May 31, 2019 11:45 pm
OOC:
Tie-breaker

Rolls

Tie break - (1d20)

(14) = 14

Jun 2, 2019 4:22 am
Breakin’ that tie

Rolls

Rolling rolling rollin - (1d20)

(20) = 20

Jun 2, 2019 8:06 am
OOC:
So Romana then Devin. Netdraeth is still up.
Jun 3, 2019 10:35 pm
OOC:
didnt see these over the weekend, im just now catching up
"Shall we doh the same method we were doing before? but we need to keep an eye out. they can climb walls toohh." Net asks as he tries to take point on the door blocking the ants passage. "Or fie shut the doohr and hope they can't break it down."
OOC:
action: Hold till an ant is in front of me.

Rolls

On trigger? Swing scimitar CTN 14 || Def: 9 - (1d20, 1d20)

1d20 : (17) = 17

1d20 : (1) = 1

Def coup if needed - (1d20)

(11) = 11

Jun 3, 2019 11:08 pm
Netdraeth's swing misses and the ants advance...

Both ants fail to bite Netdraeth. Woodroya is up next.

Rolls

Ant 1 on Netdraeth (around the corner, CTN: 11, -1 around the corner, total CTN: 10) - (1d20)

(19) = 19

Netdraeth's DEF: 16, -2 for ant bite, total CTN: 14 - (1d20)

(7) = 7

Ant 2 on Netdraeth, CTN: 11 - (1d20)

(15) = 15

Netdraeth's DEF: 16, -2 for ant bite, total CTN: 14 - (1d20)

(8) = 8

Jun 4, 2019 12:17 am
Woodroya steps stabs at an ant (Ant 1) with her spear, angling around Netdraeth.

Rolls

Spear MAT 13, Ant def 9 - (1d20, 1d20)

1d20 : (8) = 8

1d20 : (9) = 9

Jun 4, 2019 12:19 am
Woodroya stabs at the ant, but she fails to put enough strength behind her blow to pierce the ant's thick exoskeleton, and as such, the tip of her spear simply glances the ant...

Romana is up next.
Jun 4, 2019 5:53 pm
Romana moves to get the best shot possible at the closest ant and unleashes her Flame Beam.

Rolls

Flame Beam TSC13-2 (obstapeoples) = CTN11 - (1d20)

(2) = 2

Ant Def 9 - (1d20)

(6) = 6

Jun 4, 2019 9:48 pm
Romana shoots her spell at the ant, but with two people in the way, her angle is to shallow to hit the ant straight on, and as such, her spell ricochet off its exoskeleton.

Devin is up next.
Jun 10, 2019 1:23 pm
With no way of getting to the ants, Devin just waits for an opportunity to act.
Jun 10, 2019 1:43 pm
Devin waits.

Second round of combat!

Initiative
12 Netdraeth
11 Giant ants
8 Woodroya
6 Romana
6 Devin (waiting, +2 initiative)

Combat map, please place your counters

To avoid bugging down combat, roll the enemy's DEF alongside your attack. Giant ant's DEF: 9 (And please remember to reroll any Coups)

Netdraeth is up.
Jun 11, 2019 3:43 pm
OOC:
iirc we cant attack and move?/move thru friendly spaces.
"Have at you!"
Last edited June 11, 2019 3:45 pm

Rolls

Attack: Scimitar to ant7 Ctn: 14 - (1d20)

(1) = 1

Ant def CTN : 9 - (1d20)

(12) = 12

Coup - (1d20)

(18) = 18

Jun 11, 2019 3:52 pm
OOC:
Yes.
Netdraeth lands a nice hit on one of the ants (-14 hp) and then makes a tactical retreat...

The ants are next. The wounded ant will advance and attack Woodroya who's now in the way of its original target... The ant bites woodroya solidly for 11 points of damage!

Woodroya is up next (unless Devin wants to act now since he was waiting...)

Rolls

Wounded and on Woodroya (CTN: 11) - (1d20)

(11) = 11

Woodroya's DEF: 12 -2 for mandibles, total CTN: 10 - (1d20)

(17) = 17

Jun 11, 2019 5:42 pm
Woodroya helps at the ripping damage and jabs the offending ant as hard as she can with her spear.
OOC:
Using Brutal Blow to increase MAT by BOD.
Edit: I don't have Brutal Blow (I put it on my sheet as a wish list)
Last edited June 11, 2019 6:03 pm

Rolls

Spear MAT 13+8, Ant def 10 - (1d20, 1d20)

1d20 : (13) = 13

1d20 : (15) = 15

Jun 11, 2019 5:52 pm
Now that there's an injured comrade in range, Devin casts Healing Touch on Woodroya

Rolls

Healing Touch (CTN: 14) - (1d20)

(3) = 3

Jun 11, 2019 7:30 pm
Woodroya kills the ant and earns a Slayer Point (I forgot to tell Netdraeth to not his Slayer Point...).

Devin then heals Woodroya for 3 HP, earning himself a Slayer Point as well.

Romana is up next.
Jun 11, 2019 8:43 pm
OOC:
Yupp, i was just thinking that as i was catching up :D
Jun 11, 2019 9:38 pm
"I'm starting to really hate these things. Eat fire, heinous insect!" Roman sends another blast of flame at the ant that attack her companion.

Seeing yet ANOTHER of her spells glance harmlessly off the bug's chitinous exoskeleton, Romana shouts to no one in particular, "Dammit! Why do these things even exist?!?"
Last edited June 11, 2019 9:41 pm

Rolls

Flame Beam TSC13-1 (obstaperson) = CTN12 - (1d20)

(4) = 4

Ant Def (10) - (1d20)

(6) = 6

Jun 11, 2019 10:35 pm
Third round of combat!

Initiative
12 Netdraeth
11 Giant ants
8 Woodroya
6 Romana
6 Devin

Combat map, please place your counters

To avoid bugging down combat, roll the enemy's DEF alongside your attack. Giant ant's DEF: 9 (And please remember to reroll any Coups)

Netdraeth is up.
Jun 11, 2019 10:58 pm
"Woohdroaha switch spots with myself."
Net states as more of a command instead of suggestion as he tiptoes his way infront of her again to draw the aggro.

Rolls

Scimitar to ant10 CTN 14 - (1d20)

(6) = 6

Ant def: ctn 9 - (1d20)

(20) = 20

Jun 11, 2019 11:57 pm
Netdraeth suddenly bursts into the room, slicing at the ant, which is so surprised, managed to somehow fell on to the ground.

For the ant's action, it will stand back up again, so we're up to Woodroya again.
Jun 12, 2019 1:02 am
Woodroya spears the act, backing away and angling around Net.

Rolls

Spear MAT 13, Ant def 10 - (1d20, 1d20)

1d20 : (7) = 7

1d20 : (17) = 17

Jun 12, 2019 1:10 am
Woodroya stabs at the ant, wounding it and earning herself another Slayer Point (darn, I forgot Net again). Romana is up next.
Jun 18, 2019 10:58 pm
OOC:
Sorry to keep you waiting!!!
Romana tries to forget about hitting one of her allies before, concentrates, and sends another bolt of flame at the beast.

Rolls

Flame Beam TSC13-2 (obstapeoples) = CTN11 - (1d20)

(15) = 15

Ant Def 10 - (1d20)

(2) = 2

Jun 18, 2019 11:37 pm
Devin tries again to do a better job healing Woodroya.

Rolls

Healing Touch (CTN: 14) - (1d20)

(13) = 13

Jun 19, 2019 2:19 am
Romana misses with her spell and Devin manages to heal Woodroya for 13 HP, earning himself a Slayer Point.

Fourth round of combat!

Initiative
12 Netdraeth
11 Giant ants
8 Woodroya
6 Romana
6 Devin

Combat map, please place your counters

To avoid bugging down combat, roll the enemy's DEF alongside your attack. Giant ant's DEF: 9 (And please remember to reroll any Coups)
(The remaining ant is wounded by 14 HP)

Netdraeth is up.
Jun 19, 2019 3:17 pm
OOC:
swhing

Rolls

Scimitar to Ant10; CTN 14, DEF 9 - (1d20, 1d20)

1d20 : (4) = 4

1d20 : (11) = 11

Jun 19, 2019 3:22 pm
Netdraeth smashes the ant for another 4 points of damage.

The ant will attack Net. It fumbles and instead attacks Net's weapon. Net can make an undefendable attack against the ant!

Rolls

Ant's attack MAT: 11 - (1d20)

(20) = 20

Netdrath's DEF: 16-2 for mandible, total CTN: 14 - (1d20)

(7) = 7

Jun 24, 2019 7:37 pm
OOC:
Bump for Net!
Jun 24, 2019 10:03 pm
OH! I didnt see this thank you Naat.

Rolls

CTN 14 - (1d20)

(4) = 4

Jun 24, 2019 11:47 pm
You forgot to roll the ant's DEF...
OOC:
Hmm, weird, I tried rolling the ant's DEF twice now and the post never saved it...
Edit: oh, nevermind, it was an undefendable attack.
The ant jumps on Net's sword, cutting itself on it. It has now taken a total of 18 HP of damage.

Woodroya is up next.
Jun 25, 2019 12:57 am
Woodroya tries to capitalize on the ants suicidal behavior, and goes for a skewering.

Rolls

Spear MAT 13, Ant def 9 - (1d20, 1d20)

1d20 : (8) = 8

1d20 : (10) = 10

Jun 25, 2019 3:28 am
Woodroy wounds the an again which looks to be in really bad shape right now. She earns a Slayer Point (dammit, again I forgot to give it to Net as well)

Romana is up next.
Jun 25, 2019 6:08 pm
OOC:
yea i didnt roll def cause you mentioned it was undefendable so thats 3 slayer or do i get 4 for the second damaging?
Jun 25, 2019 9:21 pm
"Die already, bloody bug!" Romana fires another flame burst at the creature.

Rolls

Flame Beam TSC13-2 (obstapeoples) = CTN11 - (1d20)

(4) = 4

Ant Def 10 - (1d20)

(20) = 20

Jun 26, 2019 12:06 am
Romana shoots her blast at the ant, finishing it off.

Victory!

You each gain 37 XP.
Jun 26, 2019 4:33 am
"Wow, I actually did something!" Romana beams with momentary pride.
Jun 26, 2019 11:58 am
Woodroya smiles at Romana, and then says to Devin, "Thank you for the healing. Those ants are vicious biters."
Jun 26, 2019 1:55 pm
Devin smiles at Woodroya, "Glad to be of service, as always," he says, "Is anyone else injured?"
Jun 26, 2019 3:43 pm
"Well I say - jolly spiffing shoh. that was an topp totty shot."
Netdraeth sheathes his sword.
"One seem to be well orf this time. perhaps we should invest in some anti-ant spreay thing. Don't you know?"
He exclaims as he enters the room taking a look about.

Rolls

Search CTN 8 - (1d20)

(3) = 3

Jun 26, 2019 4:14 pm
Netdraeth looks around and fails to find anything of interest...
Jun 26, 2019 4:34 pm
OOC:
Gaahh the one time i roll good :D
"Seay you, one's old bean, think this hole is laaargah than normal enough for us to jolly well goh intoh? maybe if we take the fisticuffs to them instead of finding all these little ants in these roohms it might make it easiah in the long leg it. Heavens above! How smashing!"
Jun 26, 2019 11:37 pm
Romana's eyes grow wide and she shakes her head. "Have you ever kicked an anthill? I'm not going in there and getting swarmed by hundreds of those things...." She shudders at the thought.
Jul 1, 2019 3:24 pm
"I agree with Romana," Devin says, "I wouldn't mind finding a way to collapse their tunnels though. Maybe that would slow them down a bit."
Jul 1, 2019 5:28 pm
Romana looks relieved. "That sounds a lot better to me."
Jul 1, 2019 5:39 pm
"I'm terribly sorry but in collapsing their tunnels wouldn't they fie make more? if we found some weay to not have access to this place that could make life ah little easiah."
Jul 11, 2019 2:14 pm
So, what do you guys do?
Jul 11, 2019 2:53 pm
"Let's keep exploring. If we find what we need, we can leave without exterminating the whole nest."
Jul 11, 2019 3:48 pm
"Agreed. but worst case one is sure ants would suffice for emergency rations. Don't you know?" He says as he's dragging a dead ant into the room.
Jul 11, 2019 4:05 pm
"Yes, if we consume them, their power we will become part of us."
Jul 11, 2019 4:36 pm
"One dane't think it works that weay."
Jul 11, 2019 5:29 pm
"If your soul is weak and corrupted, you cannot consume the power of your game and enemies that way, this is true."
Jul 11, 2019 6:16 pm
"Right..." Netdraeth scoots the rest of the Ant to the room and shuts the door. "Well I say - soh, next ant roohm?"

He wipes his hands on his pants and continues to the next room.
Jul 12, 2019 12:20 pm
And next room would be... Remember, you are in a coridor with 4 entrances. From where you are you see another door right in front of you, then there are another two entrance just north from where you are...
Jul 12, 2019 12:42 pm
Woodroya sets up by the door right in front of us, and nods to Netdraeth.
Jul 12, 2019 4:50 pm
Netdraeth acknowledges and opens the door with a preemtive swing thinking another ant would be in the way.

Rolls

weapon 14 - (1d20)

(13) = 13

Jul 12, 2019 11:23 pm
Netdraeth opens the door and finds no ants, but what looks to be some priest's sleeping chambers. For some odd reason, these quarters are not as in a bad condition as the furniture in the rest of the complex. He can see a slightly rotted bed, a chest, a desk, and a wardrobe, each decorated with carvings of Helia's holy symbol.

Rolls

Secret Roll

Secret Roll

Secret Roll

Jul 12, 2019 11:30 pm
OOC:
search?
"Heay? Hay's for horses! one dane't see any ants in here. but theres ah chest. Don't you know?"
Last edited July 12, 2019 11:31 pm

Rolls

Search: CTN 8 - (1d20)

(8) = 8

Jul 12, 2019 11:32 pm
Netdraeth looks around and finds a crowbar, 51 silver pieces and a very finely crafted metal helmet which seems to have resisted all attempts of getting dusty or corroded...

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jul 12, 2019 11:44 pm
OOC:
Sweet.
"Heay? Hay's for horses! i've found some uhthah things in here. and some strangely shiny helmet. Goodness me!"
Jul 13, 2019 1:36 am
Devin peers around the room, "This room looks like it was used more recently than the others..." he says.
Jul 13, 2019 6:04 am
"And that helmet.... Could be something special about it." Romana concentrates as she attempts to switch her active spell to Detect Magic.

Rolls

Spell changing CTN12 - (1d20)

(6) = 6

Jul 13, 2019 4:01 pm
OOC:
All Mage classes have an innate ability to analyze magic as noted on p.45 of the rulebooks. You are still limited to 1 attempt per magic item, so spells like Detect Magic and Identify Magic are a nice back up to have. Do you still change your spell?
Jul 14, 2019 5:00 am
OOC:
In that case then I'll keep it the way it was.
Romana concentrates, touching the helm, trying to see if she senses magic on it. If she does, she will also attempt to analyze it.

Rolls

Sense Magic (Mnd 8+Au 4) CTN12 - (1d20)

(6) = 6

Analyze Magic (Mnd 8 + Re 2) CTN 10 - (1d20)

(1) = 1

Jul 14, 2019 5:04 am
OOC:
Kalajel - can you tell me where Romana's HP stand? I'm not sure when I updated them last. Thx!
Jul 14, 2019 2:54 pm
Romana opens her magical senses and manages to detect magic on the helmet. Having felt the helmet's magic, she then touches it and successfully identifies the enchantment on it. Romana determines it is a +1 metal helmet.
OOC:
Your HP looks fine. Remember that unlike other RPGs, you do not have a HD or gain HP every level. The 3 methods to increase your HP when levelling up are:
1) Increase your Body and or Constitution score.
2) Spend Progression Points to purchasse HP.
3) Take the Endurance talent.
There is technically a 4th way: finding a magic item which gives extra HP, but this might be rare... This means that your HP will pretty much almost always be equal to your BOD+CO+10.
Jul 15, 2019 3:42 am
Romana reports her findings to the rest of the group, then hands the helm back to Netdraeth. "Perhaps this is a sign that we're getting closer to the heart of this place."
Jul 16, 2019 5:16 pm
"Or closah to more dangah. perhaps the ownah of this helmet still lives." Netdraeth takes the helmet.

"Well I say - ohn to the next ant den then?" he asks as he leaves the room.
Jul 16, 2019 6:23 pm
"Ante up!" Woodroya sets up by the next door (on the right).
Jul 16, 2019 6:32 pm
You open the door on the right and find another bedroom, however, this one did not seem to have weathered the ravage of time as well as the last.
Jul 16, 2019 9:12 pm
"Seay you, one's old bean, think that roohm has some kind of protectiohn ohn it? this one is all nasty" Net says as he leaves the room.
Jul 25, 2019 5:33 pm
So last door on this hallway. Lets see... whats behind door number 5!!!!

Net will go to the last door on this hallway and prepare to breach and clear
Jul 25, 2019 7:40 pm
Woodroya backs him up, ready to stab past if any ants rear their gnashing mandibles.

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