Chapter 1: The Beginning
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Rolls
perception??? - (1d20+4)
(20) + 4 = 24
Rolls
Crimson Drake Init - (1d20+2)
(5) + 2 = 7
Rolls
Iniative - (1D20+4)
(8) + 4 = 12
Rolls
Init - (1d20+3)
(14) + 3 = 17
Rolls
Get ready for glorious battle - (1d20+2)
(4) + 2 = 6
Firing shortbow at the creature.
10/10 HP | 14 AC
18/20 arrows
Rolls
Shortbow - (1d20+5, 1d6+3)
1d20+5 : (5) + 5 = 10
1d6+3 : (4) + 3 = 7
Rolls
Quarterstaff/Bludgeoning - (1d20+6, 1d8+4)
1d20+6 : (4) + 6 = 10
1d8+4 : (8) + 4 = 12
Unarmed Strike/Bludgeoning - (1d20+6, 1d4+4)
1d20+6 : (17) + 6 = 23
1d4+4 : (3) + 4 = 7
Rolls
Bite, damage - (1d20+4, 1d6+2)
1d20+4 : (7) + 4 = 11
1d6+2 : (3) + 2 = 5
Stinger, damage - (1d20+4, 1d4+2)
1d20+4 : (14) + 4 = 18
1d4+2 : (4) + 2 = 6
Range: 120 feet
Components: V, S
Duration: Instantaneous
You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack's damage type, as shown below.
d8 Damage Type
1 - Acid
2 - Cold
3 - Fire
4 - Force
5 - Lightning
6 - Poison
7 - Psychic
8 - Thunder
If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target, and make a new damage roll, which could cause the chaotic energy to leap again.
A creature can be targeted only once by each casting of this spell.
At Higher Levels - When you cast this spell using a spell slot of 2nd level or higher, each target takes 1d6 extra damage of the type rolled for each slot level above 1st.
Rolls
Chaos Bolt - (1d20+5, 2d8, 1d6)
1d20+5 : (11) + 5 = 16
2d8 : (16) = 7
1d6 : (1) = 1
Rolls
Gladius, dmg; Martial arts (uppercut if possible), dmg - (1d20+4, 1d6+2, 1d20+4, 1d4+2)
1d20+4 : (7) + 4 = 11
1d6+2 : (2) + 2 = 4
1d20+4 : (19) + 4 = 23
1d4+2 : (1) + 2 = 3
Edwin
Orrin - 6 damage
Drake - 18 damage
Kozma
Guille