Character Creation

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Nov 21, 2017 5:30 pm
Another option if we have no Decker is I could play a techonmancer butI see our party is coming short on muscle so I think a combat mage would be more useful than a decker who can be hired or even be a contact...
Nov 21, 2017 6:06 pm
I could always go rigger with some hacking skills. Not a complete decker, but with some ability, specially if I'm already going to be interfacing with drones.
Nov 21, 2017 6:49 pm
All good...had some time today and I like character gen. Created a decker named Wyvern. She's young, so could have gone to school with your rigger, Keleth. Also has a brother who is a beat cop, if that helps anyone tie in.
Nov 21, 2017 7:46 pm
I like where this is going! So thus far, we have:

Marithyme - Decker (Young character with a beat cop brother)
Keleth - Rigger (Young character, weak/sick)
Lkenage - Face/Skillomancer (Old-ass man, think M from James Bond but retired)
Carlosg_81 - Combat Mage?

This could be a really interesting group if we don't have muscle. One of my character's contacts is a fixer, but I'm open to sharing contacts you guys have. My other two contacts are tentatively:
- Small time drug dealer (gotta get that Cram fix)
- Another decker
Nov 22, 2017 12:29 am
Ooh a therapy center? I like it. Anyone want to develop that a bit?
Nov 22, 2017 1:01 am
Looks like we are gaining steam. When is a good starting time? Maybe next week? Perhaps character sheets up by Friday or Saturday? Then figuring out relationships? Maybe each of you couid post at least one contact in the contact forum. Then we start.
Nov 22, 2017 1:48 am
Merkx McMillan, Dwarf Mystic Adept and hand to hand combat specialist. I hadn't built a charcater on 5e before So don't know if he is good enough. I think he should be okay with an STR of 8 being able to boost it to 14 with his adept ability and deal acid damage with his fist... Well better than most guns And with 12 dice of magic+spellcasting his long range spells should be pretty harmful as well. The only reason I havent taken the blades path is the expensive sword foci (specially when I only have 6k).

I also focused on banishing, dispelling and counterspelling for a bit of defense

I almost took the Mutation to have 4 arms That would have been fun but it required 3 ambidexterities to punch 4x per turn :-).
Last edited November 22, 2017 1:49 am
Nov 22, 2017 2:31 am
Three character sheets approved. Nice!
Nov 22, 2017 2:57 am
Yay Now i gotta work on his contacts
Nov 22, 2017 6:27 am
Sorry if I haven't done much updating. We're good to have SURGE? I've been finagling with splatbooks a lot and I am still processing stuff. I'll make sure to get through the analysis paralysis before Monday. For now, I present some (skeletal) fluff.

PC is a street sam, 'ware repo man, parahunter, bounty hunter, and BTL enthusiast.
Contact 1 is a Street Doc. Mentor, provider, role model. Could work or volunteer on the center.
Contact 2 is a Stripper/Fixer/Dealer. Could be a Meat Puppet that's forwarded to the facility/therapy center. Maybe a usual suspect for the Beat Cop. Maybe I could also split the 'Fixer' portion to another contact.

I am still finding myself and working on me. I apologize for the baggage.
Kidding aside, I'll make another post once I clear up more stuff.
Nov 22, 2017 7:14 am
Sure go for SURGE.
Nov 22, 2017 11:56 am
Excellent, we have a street sam too! Have a nice group rounding out.

My character is Greer, a face and skill-o-mancer. Think M from James Bond, but with less of a conscious and more savage.

He's a relic of another age -- he specialized in old school spycraft and was fitted out with a tremendous amount of 'ware as years passed by. Creeping upwards of 70 years of age, he isn't living the happy retirement life but rather running in the shadows after a mission went sideways in a spectacular manner.

Contacts thus far are:
CONTACT 1: Fixer - Goes way back with this contact
CONTACT 2: Decker - Computers were never Greer's strong suite, but he saved this decker's hide once upon a time. (This contact is flexible and can be changed)
CONTACT 3: Small-time Dealer - Greer picked up a some nasty habits, and has had an on-off relationship with Cram (and some harder drugs).
Last edited November 22, 2017 11:59 am
Nov 22, 2017 1:21 pm
Was reading over acid damage and it is quite nasty If I activate acid fist is 8 on round 1, 7 on round 2, 6 on round 3 and so forth... :-) Like a plague Touch

Well he is uninitiated and has no totem so I was tinking of making him an escapee sorta like "Eleven" from stranger things

He was a john doe who got magically infused into him artificially in a lab can we go with that?
I think Aztecnology used to try and meddle with that. He was being designed to be "The Plague" a project called "4 horsemen"

But of course it that sounds too off or hard to connect with the rest of the party, specially since with the types we are gathering they would be more willing to sell him back to the Aztecnology than to help him :-)
Nov 22, 2017 1:51 pm
Carlosg_81, how old would your character be? Maybe we could spin it so your character is linked to the catastrophic mission that got Greer kicked out of whatever corporation he was a part of before.

Maybe Greer helped your character escape the lab or the 4 Horsemen project came about as a result of something Greer might've done.

Or better yet, maybe we could have a fun little adopted son thing going, where Greer tried to raise your character as a normal boy - kind of like a Dexter Morgan situation minus the serial killing tenancies (unless your char is into that).
Last edited November 22, 2017 1:52 pm
Nov 22, 2017 2:54 pm
Carlosg_81 it sounds like Merkx might be wanted then? You could switch in the wanted negative quality.

Looks like we have some story strands coming up. A medical facility seems like one strand that might connect quite a few of you. Then there are the Aztechnology 4 horsemen that are hunting down Merkx and perhaps even Greer. We have a few druggies. That always brings problems (and fun story moments) I can see using the beat cop. And I love the stripper/fixer/dealer contact.
Nov 22, 2017 3:29 pm
Carlosg_81: I am also thinking that because of the unique way Merkx powers came about he has a distinctive astral signature. So it is similar to distinctive style except it is magic based. So whenever he uses magic it has a very unique signature. So hiding magically is super hard. Downside is you get another negative quality. Upside is you get 5 more karma to use.

Ikenage: I can't find the consummate professional quality. Which book is it in?

Merithyme: With all those programs Wyvern has, perhaps one of Wyvern's contacts should be a computer programmer/hacker? Probably not a decker, since the programmer would be spending all their time writing code.

And for everyone else beside Carlosg. If you want to come up with another negative quality for 5 karma go for it. So you all start out on the same level.
Nov 22, 2017 4:07 pm
@aaronschmidt

Consummate Profession (-3 Karma) appears in Assassin's Primer - here's what it does:
+2 Dice Pool bonus to social interaction rolls when interacting with employers. Divide total Karma by 20 (instead of 10 as normal) and round down in order to determine Street Cred.


If you don't like that drawback, then I can pick up Dependents (-3) instead.
Nov 22, 2017 6:17 pm
I'll be taking out the code of honor and adding 'wanted' and the 'distictive signature' You mentioned.

My character can be any age we see fit.
I liked the Greer Helped thing sound really cool. As For the Horsemen I liked the Idea of having them chase me War Could be a Bad-Ass Cybered Troll With experimental Magical enhanced Cyberware, Hunger Could be some sort of banshee or psychic vampire who drains on other's magik and Death could be an A.I. as in D.E.A.T.H.
Just Brainstorming a bit. Gotta think on designing some contacts I think I am going to reduce my charisma so I have fewer contacts.
Nov 22, 2017 6:22 pm
Or there could be Separate projects in the Horsemen program:

Enhancing Soldiers with experimental cyberware could be Project 'War'
Draining magic users of their magic could be project 'Hunger'
The AI Could be Project D.E.A.T.H.
And artificially creating aztecnology controllled magic users (whose magic was drained by project hunger) could be project "Plague"
Last edited November 22, 2017 6:23 pm
Nov 22, 2017 11:46 pm
Ikanage: No need to change. I just couldn't find it. Assassin's Primer is one of the books I don't have. BTW how is that book? Cool?
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