Chapter 1 SNAFU - Situation Normal All Fragged Up

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Jan 30, 2018 9:45 am
Huggin throws the punch, the girl slides to the side out of his way. Her smile still on her face.

The girl says to Greer and Wyvern. "You two tourists can run away now. I feel like fresh Ork"

Rolls

Sharp toothed girl dodge - (8d6)

Jan 30, 2018 10:23 am
At first unsure how to respond, once the girl attacks Huginn Wyvern's choice is clear. She draws her Ares, moves to get a clear shot, and fires.
OOC:
Ares V, base damage 8P, silencer, smartgun system

Rolls

Pistols 5 + Agility 2 = 7 [Accuracy 7] - (7d6)

(6351431) = 23

Jan 30, 2018 3:49 pm
Greer frowns, the girl is moving far too fast.

He draws his taser, looks down the sight while holding his breath, and pulls the trigger. The taser burps with a low electrical drone as a buzzing prong shoots out towards the girl.
OOC:

Simple Action: Taking Aim (+1 shooting dice)
Simple Action: Taking a Shot, 1 hit

Defiance EX Shocker
DMG: 9S(e)-5
Accuracy: 5
Last edited January 30, 2018 3:50 pm

Rolls

Shooting - (11d6)

(43133143641) = 33

Jan 31, 2018 12:52 am
The girl is a blur as she moves out of the way of the shots. She seems to be able to read where you are about to aim and then move fast enough to get out of the way just in time. Just as Greer fires she laughs a strange valley girl laugh. She then poofs into a cloud of mist that begins to blow down an alley way.

Rolls

Dodge Wyvern

Dodge Greer

Feb 1, 2018 1:35 pm
Greer watches the cloud of mist vanish down the alley before turning towards the group with a somber look on his face, "That's no druggie, she moved too fast."

As he says that, Greer reloads his taser and tucks it somewhere deep within the recesses of his jacket. As he pulls his hand out, Greer holds much more dangerous looking pistol.
OOC:

Going to try to get two pieces of info here:
1) What is the girl that attacked us? (aka: the vampire check)
Going to use Knowledge (Paranormal Creatures), 4 hits.

2) Will gunshot noises in this area of the Barrens draw law enforcement, gangers, or something worse? Or will nothing happen?
Going to use Knowledge (Local City) for this check, 4 hits.

Last edited February 1, 2018 1:36 pm

Rolls

Knowledge: Paranormal Creatures - (10d6)

(5162235326) = 35

Knowledge: Local City - (16d6)

(4341121525111526) = 44

Feb 2, 2018 1:10 am
OOC:

1. It is the mist form that gives this away. The girl must be infected with a form of HMHVV. The non-medical term is vampire. However the mouth full of teeth like that seems inconsistent with vampires. Is it some variant or a whole new strain? Hmmm. With 4 hits I will say you also know that a variant strain of the virus might be of interest to certain types of people, bad people that might weaponize it and good people that might want to study it.

2. After the shots are fired no lights are turned on in the derelict buildings around you. If anything the street gets quieter.

If you don't plan to do anything more with the mist girl let's move this back to Huggin's place. Huggin can you set the scene?

Just a bit of an explanation. I am not a fan of fighting to the death every time. It seems likely that many people would want to live to fight another day. Also it makes it more fun when you run into the npc again and now you have a bone to pick.
aaronschmidt sent a note to marithyme
Feb 2, 2018 7:22 am
Huginn looks down at the halfsmoked deepweed blunt in his hand, then up at Wyvern and Greer. The look on his face is one of priceless bewilderment, and if it wasn't for all the drawn weapons he'd have been convinced the whole thing was a hallucination. He quickly looked about, ensuring the mist was truly gone, then turned to the others:

"Allrightie then... whadda ya say we get the fuck on with this then..."

He led them through alleyways, back lots and into an abandoned factory. After climbing an old fire escape, squeezing through a window, walking a tightrope across an old steel I-beam sixty feet over a concrete floor - they finally descend down into the bowels of this dilapidated building until they find a large steel door with boldface print across it reading "BOMB SHELTER." Huginn ushers them through the door, and as it closes behind them a loud crunching clank echoes on and on throughout the concrete catacomb. Built over a century ago, this relic from an age long gone was the closest thing Huginn had to a home.

Huginn made a bee-line straight for his Katana - and with the sword in his grasp he felt safe for the first time all night. He looped the sword onto his belt, then scrounged up a couple cans of beer from a shopping bag in the corner. He offered the cans to the others, as he cracked one for himself and sat on the foam mat that was obviously his bed. Taking a long deep drink, he fished out the half blunt from earlier and torched it, looking up at the crew as he took a big hit. His exhaled a fragrant cloud of Caribbean deepweed and addressed them both:

"So... what's next?"
Last edited February 2, 2018 7:23 am
Feb 2, 2018 10:22 am
Wyvern declines the beer and finds somewhere to sit. She reboots her deck as she answers, "We sit tight 'til morning. Deliver the package. Get paid."

marithyme sent a note to aaronschmidt
Feb 3, 2018 5:39 am
"Well who the hell's after ya anyway's, Dragon? You two look spooked, and that was before we ran into that psycho fanger on the way here. If I've got your back, I at least deserve to know what I'm up against." With that Huginn guzzled the last of the beer, smashed the can between his hands, and threw it into the darkness. Then he cracked the one he had offered to Wyvern, took a big drink, and leaned back waiting for the reply.
Last edited February 3, 2018 5:41 am
Feb 3, 2018 7:07 am
Greer shrugs, "There were competing runners, that's all. They were after this."

Upon finishing the sentence, Greer pulls out the white briefcase and places it on the table. He examines the surface for any blemishes or signs of tracking devices.
OOC:

I don't know if we ever knew who we were employed by. Would Greer remember?
Feb 3, 2018 11:35 am
Wyvern resets the settings on her deck, then does her own search on the package in the matrix, looking for marks or transmitting icons.
OOC:
Attack 3
Sleaze 5
Data 6
Firewall 5

Rolls

matrix percep. computer 6+intuition3 [data 6] - (9d6)

(416441135) = 29

Feb 4, 2018 10:00 am
Huginn eyes Wyvern suspiciously, he turns his attention back to Greer... "Typical shadowrun bullshit, eh chummer? Sounds about right to me. Probably got both of you suckin' at the same teet - just a lil 'focus group test ' to sort out who's who. But I doubt those booster rats will find us down here... and even if they do, I already got us rigged up a little contingency plan." At that he laughed, but his mirth fell silent as a rustling echoed from the distance of the fallout shelter. Although it was almost certainly a rodent of some sort, the sudden noise was enough to startle Huginn silent. He slammed the rest of the beer, and laid his empty right hand down on the hilt of his blade. There was a special sort of comfort he felt with his hand on that bladegrip. The echoing died off, and his hand relaxed off his weapon. He got up and sauntered off to go scrounge about in the corner, the rustling of old bags and empty cans occurred for quite some time before the Orc returned with half a fifth of whiskey. He unceremoniously cracked the twist top open, and guzzled a hearty shot of the dubious liquor. Still buzzing from the deepweed, he took a moment to assess their security from the spirit world perspective, as they continued to wait in silence...
Last edited February 4, 2018 10:03 am
Feb 4, 2018 10:29 am
Greer scans Huginn's bolthole with a poker face while making mental notes.

"If we stay here, we need a plan if attacked. What kind of firepower are we working with? How many entrances?" says Greer as he gingerly places the white box onto the table.

"If we get hit by another runner group like the last, we need to be prepared. We need traps or an escape plan.," murmurs Greer, deep in thought, as he assesses the room for tactical possibilities.

"Ok, team. I see a few different approaches to assaulting us. Knight Errant would typically do [things Knight Errant do here], gangers prefer brute force - straight through that door there. Worst case, if we pissed off a corp enough, we can be facing something like Red Samurai. Twenty years ago, their M.O. was...." instructs Greer, as he tries to capture all scenarios the group can be assaulted.
OOC:

I'm trying to do something a bit different here, where I rely on things my character knows that I don't know as a player.

Greer has "been around the block" quite a few times, as you will. So I'm trying to see if he could hypothesize as many ways to assult Huginn's home as possible from the perspective of different security/gangs/runner/corporate groups, so we can set up a defensive plan based on who's most likely to assault us.

The good news is Greer knows things - should I roll all applicable knowledges or something like a logic/intuition roll?

Feb 4, 2018 8:08 pm
"There's only one way in and out, and it's that big steel door... unless of course you think they might try to drill through 25 feet of concrete in order to make a new one. "
Feb 6, 2018 1:06 am
OOC:
Apologies for the slow response. I was pretty sick this weekend. So wasn't getting on the internet.
Ikanage
OOC:
This is what you know about the meet up. He is a tall blonde gentleman in his 50s. In your first meet he had a single human security guard with mucho cyberware. You don't know who he works for. You were put in touch by Greer's fixer contact Kimmy a week ago.

At 8am you are supposed to be meeting the Johnson at Roberto's, a snazzy brunch joint, in Bothel. You will be paid 3,000¥ each.


Greer Huggin's "pad" is particularly well suited for a safe house. In fact Greer feels like Huggin must have some serious issues that he lives in such a difficult place. Of course no stronghold is impenetrable. If you guys were traced or tracked there may be some trouble.

Wyvern jumps onto the matrix to look for icons and tracers (I am guessing AR not cold or hot sim correct?). The matrix in this place is pretty dead.
OOC:
This is almost a static zone. Matrix from the outside world has noise level 6
Wyvern sees ghosts of signals whispering through the air. Against this dark static background the box is even darker. It seems as if the box is a black hole in the matrix. Pings sent to it diffuse into nothing. This is very unique for Wyvern. Just the box itself is pretty impressive.

aaronschmidt sent a note to marithyme
Feb 6, 2018 10:16 am
Wyvern marvels at the mysterious box a moment before turning to her companions and saying, "Assuming we weren't followed, the hard part is going to be getting from here to the meet, I think."
Feb 6, 2018 3:01 pm
Greer takes another look around Huginn's apartment and then cracks into a small grin.

"Dropoff should be easy. People are looking for a team of six, but there's only three of us. Add in a little disguise and we can just walk straight in.," says Greer out loud to the group. He ruffles around in his bag and pulls out a set of unobtrusive street clothing.

"I might be a geezer, but I keep up with style. How else do you blend in?," mutters Greer to himself as he begins sizing up Wyvern and Huginn for disguises.
OOC:

There's two-ish parts to what I'm trying to do.
1) Create disguises for each person, to make them seem "generic NPC"
Greer Disguise, 5 hits
Huginn Disguise, 4 hits
Wyvern Disguise, 3 hits


If you guys want to describe what your disguised characters look like, I think that could be a lot of fun!



2) Rolling knowledge tradecraft to get an idea of what the drop may look like. Greer's been a spy/corporate infiltrator for longer than most people have been alive, he may know traps/setups that I as a player don't know.
Knowledge Tradecraft, 5 hits


Last edited February 6, 2018 3:03 pm

Rolls

Disguise: Greer - (11d6)

(14561651415) = 39

Disguise: Huginn - (11d6)

(16146145336) = 40

Disguise: Wyvern - (11d6)

(63521412335) = 35

Knowledge: Tradecraft - (14d6)

(51456163323363) = 51

Feb 6, 2018 4:32 pm
OOC:
Tradecraft: The location should be safe. This is in a good neighborhood and in front of many people. If the Johnson pulls any shenanigans there he will expose himself as much as the runners. However, on the way to the run could be problematic. Will "the predators" show up again? Was that a double cross form the Johnson or from a rival corp? You don't have enough info to go on.
Feb 7, 2018 1:30 pm
Greer looks at his handiwork after stepping away from Huginn and Wyvern.

Greer himself looks like a different person. Gone is the starched shirt and well-ironed suit. Scrumpled sleeves are rolled up, displaying a line of ugly-looking tattoos (fake) up both his forearms.

"Let's wait until a few hours before meetup time to head out? Meetup area should be safe, but we need to keep eyes open during transit.," says Greer.
Feb 9, 2018 1:09 am
Hours pass by. You split watch between the 3 of you to get enough sleep to keep exhaustion at bay. The evening seems to have gone remarkably smooth considering the change of plans.

Huggin fell into a slight drunken stuper. Greer is sleeping near the case and Wyvern is playing a small game of snake on her comm.

Greer wakes up to a vibrating alarm. He raises his head and sees it isn't an alarm, it is the case. He thinks he can hear a sound coming from the case. "Get me out!"
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