Chapter 1 SNAFU - Situation Normal All Fragged Up
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Rolls
Hack on the Fly: hacking 6 + Logic 6 - noise 1 + hotsim 2 [Sleaze 5] - (13d6)
(6133214521416) = 39
Using another edge 10k2 - (10d6)
(3454325254) = 37
He shakes the spam ware and Nemo falls out. "Now what is it you are trying to do?" he asks Nemo. Nemo kicks the Creepy Decker giving Wyvern a chance to get a second mark.
The Creepy Decker looks over and sees Wyvern. "Hold on Nemo, I am going to smash this tiny lizard."
Rolls
Resist hack on the fly - (12d6)
(343622225133) = 36
Data spike to Wyvern - (12d6)
(331212331532) = 29
During the process of applying medical aid, Greer checks to see whether the Johnson is conscious or not. Seeing he's still knocked out, Greer quickly rifles through his pockets to learn more about him.
Continuing to provide medical aid, and doing a bit of snooping around the Johnson.
KE 15 minutes out. Let's wrap this up. Tracing location now.
She sniggers as the creep's feeble attack bounces off her scales.
Her eyes narrow as she blows a thin stream of green fire around the decker, searching for his connection back to his meat body.
Rolls
resist data spike intuition 3 + firewall 5 + armor 2 + hotsim 2 - (12d6)
(522453131122) = 31
Trace Icon Computer 6 + Intuition 3 - noise 1 + hotsim 2[data3] - (10d6)
(6253445156) = 41
The Colonel, moving tactically with assault rifle raised, moves toward the prone Americar driver.
You're in a hot AO civilian," The Colonel said. And I'm sorry to say I need your keys, I am commandeering this vehicle. Toss them over here then get to cover.
Decker, The Colonel said into his comm link. "I need a location on the hostile decker's body. Let me know when you have it. I'm going to check that bullhead hostile is dead."
The Colonel runs towards the bullheads body watching for hostiles as he does. As he arrives at the bullheads body he checks it for vital signs while his rifle is pointed at the things head.
Rolls
Visual perception on bullhead - (12d6)
(662435323535) = 47
Wyvern teases out the matrix code that reveals the connection between the Creepy Decker's virtual and meat bod. It is a thin line, practically invisible, of green zeros and ones that flickers as she touches it. It leads to a small Stuffer Shack two blocks South. It looks like it must be somewhere in the back of the Shack.
The Creepy Decker takes his eyes off of Nemo long enough to see Wyvern not attacking him. He looks down at the marks and tries to scrape one of them off.
Rolls
Resist trace Icon - (10d6)
(2125243545) = 33
Creepy Decker Erase Mark - (12d6)
(562161222113) = 32
With that, The Colonel quickly knelt and searched the bulls body looking for any identifying material and taking any firearms.
Finishing his search he raises his weapon and moves into the restaurant sweeping for hostiles. He notices the dead hostess and checks her vital signs as well as searches her body.
Finally The Colonel gets tp the freezer door, noticing a trail of bluish cupcake crumbs.
He knocks three times and stands with weapon on the entrance to the kitchen for any potential hostiles entering.
She sends a message to the team:
He's in a Stuffer Shack a few blocks from here, probably back room. I'll keep him distracted until you can get there. Try not to kill him, and do NOT wreck his deck. We need answers.
She sends the exact location with her message via a map, then launches into another attack.
Rolls
Resist mark erasure: Willpower 4 + Firewall 5 + hotsim 2 - (11d6)
(21655511343) = 36
data spike: Cybercombat 6 + Logic 6 + hotsim 2 - noise 1 [Attack 6] v. Intuition + Firewall - (11d6)
(32325666563) = 47
Wyvern has 2 net hits with her data spike. What is the total DV on that?
Rolls
The Creepy Decker Resist Data Spike - (12d6)
(625312225452) = 39
"Let's get out of here, go go go!," yells Greer as he stumbles into Frank's freshly commandeered vehicle.