OOC:
I get it. Take what load you can, for as far as you can, but always try to keep the best loot in the bag in the final escape.
Yes, the Random Encounter roll is rough luck, but also fitting I suppose. At this point, as strange and callous as it may sound, I think it only adds to the legitimacy of this LEGENDARY HEIST.
And on that, I'd like to expand. Ha!
Have been thinking about how this raid on the Adriyalet House has gone. As Ez says, there were choices that could have gone differently, other avenues that in hindsight would have been more optimized - plenty of "What if's...?" to speculate about that might have generated a better moment right now, here at the Survival, Evasion, Resistance, and Escape (SERE) EXFIL.
BUT...no guarantee other routes would have unfolded perfectly either. This place was built to be confusing as fuck, both in it's physical structure and high-risk priority payoff sites AND in it's complexity of dealing with NPCs who HAD to be dealt with to have any options for success.
I read back over the
Honor Among Thieves entry on Codes of Honor and enjoyed thinking about it in the circumstance that your characters are in now. These characters may not adhere to this Code as a lifestyle, but at this moment in the DT community and world, they are on the brink of pulling off one of the most legendary thieving raids of a generation, at least regionally to include multiple cultures. It was super secret, but seems inevitable that it will go super-public very soon - whether it is a success or not. And in large chunks of these cultures, where master thievery is like a prestigious profession and successful raiders are like rock stars, ....despite all of the hardship, probably BECAUSE OF IT in fact ... your characters are taking a shot at becoming CELEBRITIES!!! Survival is the baseline goal of course, but being a FAMOUS ADVENTURER in the DT setting would be a really dope stretch goal. Right now, that's DEFINITELY in play.
Thieves' Code: "Trust your instincts."
Thieves' Code: "Be bold."
Thieves' Code: "Share adventure, and spoils, with a worthy companion."
Thieves' Code: "Never give aid or information to the city guard or militia about fellow thieves, even if it costs your life or freedom."
These characters have either already lived up to these ideals or are imminently facing the chance to fulfill them at the highest stakes.
So I love the idea that after all of the frustration and heavy cost, here you are when it all shakes out: having a shot to carry out with heavy bags of tycoon-level wealth, raided from a REMNANT site of an ANCIENT, mysterious, decadent, dark culture.
SO KEEP IN MIND: the amount of loot you get out with WILL be incorporated in to Interim 2 and Episode 3. This includes influence on the lucrative or the conservative final form of
DM Fiat Awards of Interim 2 that I think should be pretty fun for those who get there.
No matter what happens in these last down-ramp encounters, checks, entries, to me this is shaping out to be a near-perfect Dark Thrones ending to an extraordinarily long and grueling Episode.
J-Nostalgia