Episode 2

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DMJ

May 4, 2019 10:18 pm
Now working completely in the dark and trying to maintain perfect silence, the group proceeds carefully to make the move and carry up the cut portal in the ceiling to the third floor room above.

Ryhim moves through the third floor room preliminarily, a scout to clear the way for the others. The heavy door to the south is barred with a hardwood beam from the inside. A full defensive barrier.

The opening to the east is another iron-beam cage door. Closed. Locked. Perhaps Kray has the key. Just beyond on the other side of the cage door is a balcony, an overlook hallway that runs along around the high level. Down below is surely the great central chamber of the palace. Ryhim can see the edges of light from over the rails. A fire must be lit down below on the first floor.

The bronze-bound oak door to the north is the escape route - a door to an exterior balcony. THAT is the key that it is imperative that Kray has. That is the way out.

Thorn is the next one up on the floor ledge. Then Sizhen.

Thorn sets to work. Using the ropes that he tied off to his belt, the brawny warrior begins the hard effort of hauling the heavy treasure-laden bags up from the floor below. One at a time, he pulls them up. Sizhen grabs each carefully when it rises above the ledge. Quietly, cautiously the men work to place the heavy carry off to the side as the others ascend.

Maeriks is having a difficult time climbing the pole. Kray has to tie the rope under the Dannein, as a harness seat so that Thorn can assist him, pulling up as the fat exhausted man tries his best to climb. Thorn is sweating profusely, but works on without complaint, still in silence.

Then Ryhim sees the torchlight coming. Someone is moving through the hallway outside of the cage barrier on the balcony!

Athletics Success

DMJ

May 4, 2019 11:04 pm
If light from a lantern or torch is cast through the barred door and into the room, everyone is exposed. Ryhim knows he has to make the room invisible.

Grabbing an old tarp draped over a stack of broken furniture, Ryhim quickly loops a torn edge of the fabric over a high hanging sconce on the east wall next to the threshold. In silence, he pulls the tarp taunt and drapes it out to a full hang.

There is no corresponding sconce on the other side, so Ryhim does what he must. He hops on top of an overturned wooden couch frame, balances himself on the decrepit wood, holds his arms as high as he can and presses the other end of the tarp against the east wall on the opposite side.

In barely enough time, Ryhim has pulled up a line-of-sight barrier, hiding the room from view. A decrepit old fabric is the only thing that keeps the room from being bathed in light as the torchbearer approaches the port way on the other side of the cage door.

Ryhim holds his breath and holds completely still, hoping that the others can see his movements as a signal to do the same.

The now glaring light on the other side stops in front of the door. The makeshift tarp barrier glows now in bright orange, soaking up the firelight that casts out upon it only a step or two away. Shadows dance across the room, casting out in long swinging stretches from various debris and obstacles scattered on the floor.

The metal cage door rattles as the patrolman on the other side shakes it, checking to see if the portal will open. The startling sound is nearly enough to stop a man's heart inside of his chest.

"This one locked as well," a voice echoes out. The patrolman's Korvaran Yuouric accent shocking in the silence.

"Here we are again,"
another voice calls out. This one not only heavier in nature but also louder in volume, as if shouting to carry. "Up here on the third now. There is a balcony walk here."

A short pause, but in the distance an answer from yet another voice. Further away. Over the balcony, down at the first floor below surely. Ryhim can hear it, but it is too quiet and muffled to understand.

Foot steps. Another rattle of the cage. The torchlight gets brighter. The guard must be trying to scan through the bars.

"Covered up with a curtain this one. No telling what's inside, yeah." the guard mutters to his mate.

A slow pause. Ryhim does everything he can to hold position and keep the tarp from moving. Even a tiny shake and all is lost.

In what seems an incredibly long wait, the heavier older voice breaks the silence. "That's all at it here. Nothing else to the end. Back down for us. A pass is all we do now until the Captain arrives."

The torchlight holds position a short while longer. "This place was grand some day ago. These fucking Hesh letting it fall to shit like this..." the younger voice says.

The patrolman is walking away now.

"... sort of a shame I think...."
the voice trails off as it disappears.

"I don't give a FUCK..." the heavier voice barks out. But then it too drifts away.

Ryhim finally breathes and lets the tarp fall as his arms give out.

Success Stealth

DMJ

May 4, 2019 11:13 pm
OOC:
Alright, Players' Club. I'm smoked from writing.
Will address the Rando Encounter tomorrow.

Congrats again.

That 4 for 4 Success reduces the upcoming final Skill Challenge by 1 Success Requirement. Might make the difference. Every good break counts at this point.
May 5, 2019 2:21 am
Alright J, I read through the BOMB AS FUCKING HELL directory and notes. Led me to what seems a solid as hell plan, detailed below. Truly made possible via the info available in the directory, J.

Those of you who haven't checked it out, it is so damn sweet. Literally felt like a mastermind criminal with all info needed to plan a true escape for our heist, flipping through multiple tabs of info while planning this. Damn fellas, I love planning this kind of shit.

J, your attention to detail is staggering. I had so much fun doing this.


When the guards clear, Kray barely breathes the words to Sizhen, almost inaudibly. "Clearly the Korvarans are on the move and must know of our presence. Palla Ba and those who assisted our entrance may have been exposed."

He breathed shallow, measuring what he could hear of the Korvarans. "Our plan with Palla Ba is no longer an option. Any who knew of our plan or intention... to say the least, the Korvarans, and the Sar's men, may be waiting in ambush."

Again, Kray paused to listen, then continued. "The canals have many waterways that would speed our escape, to the river. However, I'm thinking they would expect the move on our part. The easy route. The fastest route..."


Acastus. I'd send him to that infernal pit, given the chance, let him scream with his shit bag brother Valates.

Kray's smile was lost in the pitch black to all but him.

"...I'm sure you know of Acastus, the Korvarans lead in Gelshemish. Not a fool, in fact quite the opposite. He would cover the river route, at least to the city's edge."

A plan unfolded in Kray's mind like a map he'd seen a thousand times. Often as a youth, and to this day, he still found cartography fascinating. A world of cultures and intimate details within, laid in front of a man like an expectant, high class whore of the finest flesh.

"Let us make way for the canals and borrow a water vessel most plain. Taking the indirect path, through the maze that the canals are. It would be least expected for those seeking flight from Gelshemish. However, rather than leaving this damned city by water, we bank at an ideal locale and head through The Swamp, where local armament and soldiers are least welcome."

Again, silence like death as Kray's ears strained for any warning of approach.

"A fat Aedriyalet coin for your thoughts, Inspector?"

In sum, we get out of here, steal a boat at the canals and get as far as we can before we move to the local slums (which the locals call The Swamp, which in addition to being the 'hood where the local police are least welcome is also rife with marsh like cover, cattails etc). We avoid the Haran, which, like the swamp, is on the north edge of Gelshemish, since the Haran is more open farmland with barracks for soldiers and the like.

From the Swamp we move out of town, stay off the roads for a day or two to avoid any patrols, etc. In other words, we take the long hard road that is least expected, moving across water and using rivers and streams to throw off dogs and trackers. Camp without fire but using a solid watch rotation. We head NW toward the hills and mountains, into them. The hard way, off the beaten path. Get to the Alornic Sea then head west, out to the open ocean, where we essentially become lost to those tracking us by...

Making our way to Arkadd. Kray speaks it Intermediate, and Arkadd is like going to Central Africa/Nubia/Hindu Kush. A place a man... or group of BADASS CRIMINALS... could truly escape. Also, I've been looking to adventure there anyway, so, assuming we make it, the whole thing story wise flows nicely.

Going inward on the Alornic sea toward Jbail I keeps us in closer contact to the Korvarans, penned in via water and land locked. Again, we head real remote-like to Arkadd, a land of mountains and jungles where I imagine, anyway, that large scaled armed forces might find it more difficult to hunt us down.

One of Kray's skills is cartography, so, having access to maps as a kid, he's probably got a damn good idea of what is where.

So...

In other words, to pull of this bad ass mofo heist, we do it the hard ass way and suck it up, moving through the rough off the beaten path, camping out hard style if need be. Paying attention to the details and calculating our moves like every one counts.

If stealing this much shit was going to be easy, anyone could do it. We're going to make it happen by being a step ahead and taking the least expected route to the oceans.
Last edited May 5, 2019 2:40 am

DMJ

May 5, 2019 9:01 am
OOC:
Glad you liked the Directory, Ez. I've been neglecting it overall, but have tried to make a gradual contribution on expansion over the last month or so. It's not entirely consistent nor complete, but it's good enough that I've started to use it myself to move around across the psychotically long storyline that is Ep 2 when I need to check on things.

And - Wow. This is a great post. Packed with dense content. I'll write more later, both OOC and in-game effects through Sizhen (what an effective NPC mouthpiece - right? Len would be either happy, or a little perturbed? Ha! Do y'all think I ran Len off so that I could take his character?) - but I'll say ahead of time that you did your homework.

Speculation that Palla Ba's conspiracy is possibly exposed now.
Anticipation that the river routes would be highly patrolled and trapped.
Bro...I'm not going to meta-confirm nor meta-deny the accuracy of those assumptions, buuuuuut ...
I think Kray set up his own Insight and INT checks and rolled high. Let's just say that it looks like the Escape from Gelshemish Skills Challenge may have gotten easier during these last moments in its development stage.

Kray with Rogue as next level, going towards Mastermind Archetype?...yeah, I can see that.

You guys are heading into an interesting moment in this ending.

After all of the darkness, depravity, and despair of the depths of the Pit - I was starting to feel like depression was the final thing that Ep 2 was going to deliver. Now is there a glimmer of light at the end of the tunnel? Party about to hit some fresh air. Morning sun coming up soon. Yeah?

Random Encounter incoming.

J-Rectory

DMJ

May 5, 2019 9:25 am
Ryhim drops down from the rope, landing on the ground without the slightest sound - the longbow instantly off of his shoulder and an arrow notched.

The Sarceran scans into the darkness. There. Off in the distance. The torches are still visible here at ground level. The patrolmen don't seem to be moving at all. So far so good.

Maeriks is down next. The big Dannein steps out of the seat harness of the extra rope and gets to work just as he had been told. The first bag comes down on the other rope. Maeriks keeps very very quiet the whole time. He stacks the bags against the wall, right near a bush.

Thorn's arms and back are tired when he goes over the balcony, but he's still got plenty of strength left to lower himself down. He doesn't take time to get into the harness. Kray and Sizhen need hands free and can begin work on packing up the extra ropes.

From the top vantage point, Kray sees the two fires still holding position out on the northern yard. He moves again to look down the eastern wall of the building. Still no other fires. No way to be completely sure. Maybe they are moving with no light. As good as it is going to get right now though. The Jeresian moves back over to tend the rope as Sizhen prepares to climb over the rail.

"When you get feet on the ground, hear Ryhim's assessment and get us a landmark to track when we move to those outer buildings,"
Kray says quietly to the Alijanian. "I'll be right behind you."

Sizhen nods as he makes the transition, pressing his feet outward to post perpendicular to the wall structure.

Kray sights below and then turns back again. Checking everything again. Inspecting the rope. Another look at the door. Another scan out into the darkness.

He sees the edge of a softer gray out on the east horizon.

The sun still rises. It will be morning soon.

DMJ

May 5, 2019 9:36 am
Required Action, Kray: WIS Perception check. Disadvantage. DC to oppose below.

Rolls

Stealth Attempt - (1d20+6)

(11) + 6 = 17

DMJ

May 5, 2019 9:34 pm
DMJ sent a note to jabes.plays.rpg
May 6, 2019 1:05 am
Perception check. His passive is 18, if it makes a difference.

Rolls

Perception - (1D20+8, 1d20+8)

1D20+8 : (16) + 8 = 24

1d20+8 : (7) + 8 = 15

DMJ

May 6, 2019 10:05 am
OOC:
Sorry, Ez. I read through the book rules to be sure. Disadvantage imposes a -5 to Passive. And the roll was below the target also. It's bad numbers on active and passive, plus this guy is an ambusher who scored a good approach, with optimal lighting (lack of), landscape, mobility. It's rare to happen, but this is going to be Surprise.
Kray senses it at the very last moment, but not with enough time to react.

Floating down from the roof awning, as if it appears out of nowhere from the darkness, an unnatural abomination attacks. Kray is assaulted with barbed tentacles, and a bird-like beak tries to snap his head off!

https://dl.dropbox.com/s/z9d9swz6tu8qljk/Grell.png
[ +- ] Around the table bs
Attack Kray Tentacles.
If Hit, Grappled (DC 15 Escape required as Action).
Also if Hit, Required Action: CON Save DC 11 or be Poisoned.

Attack Kray Beak.


Result and 2nd Order effects:
OOC:
Ez, looks like that is a Hit, even with the Body Shield. I'm going to assume so and move it forward accordingly to save time, but will gladly retcon if I'm wrong.
Kray is entangled and wrapped in chord-like barbed tentacles. Before he can stabilize, he is snatched forward, clanging over the balcony and then released to fall headlong to the ground below!

He crashes with a loud thud and crack into a wild shrub bush that partially breaks his fall. His big shield clangs as it is knocked and flung free from his grasp.

Grappled Condition. Movement with victim to pull and release.
Fall damage to Kray


Having eliminated one victim, the floating horror descends upon Sizhen, who has just begun climbing down on the rope.

Finish Movement, adjacent to Sizhen

Rolls

Tentacle Attack v. Kray - (1d20+4)

(18) + 4 = 22

Barb tentacle damage - (1d10+2)

(1) + 2 = 3

Beak Attack v. Kray - (1d20+4)

(18) + 4 = 22

Beak damage - (2d4+2)

(43) + 2 = 9

Kray fall damage - (2d6)

(11) = 2

DMJ

May 6, 2019 10:23 am
Players' Club, Roll for Initiative!
OOC:
This time it's fast. Go with Retro Group Initiative. 1d10 + Party Average.

On that, I don't think Maeriks is in this at all. He's just not ready, doesn't have Ranged options, is confused, etc. Leave him out.

Sizhen Mod is +4 for averaging.

Somebody math that out and roll that ish.
OOC:

Suspect that PCs will win.
If so, first come - first served. Action when ready to begin Top of Round 1 (TR1).

Rolls

Floating Beaked Brain Octopus Initiative R1 - (1d10+2)

(3) + 2 = 5

May 6, 2019 11:48 am
OOC:
Total comes out to 23, so average is +5 or 6 if you drop or round the decimal.

Rolls

Group - (1d10+5)

(3) + 5 = 8

DMJ

May 6, 2019 12:59 pm
Top of Round 1 open for PC Action.

Sizhen is about 25 feet up in the air, scaling down the wall on the rope.

A tentacle monster right on top of him.

Everyone else is on the ground.

Kray starts Prone after fall.
May 6, 2019 1:37 pm
OOC:
There was no time to take a short rest through all this, correct?

DMJ

May 6, 2019 2:34 pm
OOC:
No Short Rests.
May 6, 2019 4:17 pm
Kray pushes himself up off of the ground, shield again at the ready upon standing. Backing away from the rope, Judgement slithering into his hand, Kray hissed the words. "Everyone, behind me!" He looked up toward the floating monstrosity, his words just loud enough for the Alijanian Lord to hear. "Sizhen, jump!"

Thinking Sizhen jumps down and rolls away so Kray can protect him. Maeriks and Thorn need to stay safe, they are deadly low on hp.

Running doesn't seem an option with Thorn and Maeriks at half speed(?). J, can you confirm. Obviously, leaving now is ideal but T and M seem to slow.

Also, how far away were those torches Kray sighted? And Hyp, I'm thinking we go for a kill plan here:

Kray plays the bastion, engaged with Floaty Beaktacles. Ryhim can stick and move with sneak attack. Sizhen as well.

Not to ignore Floaty, but the real danger here is that the Korvarans have been alerted to our location.

EDIT: CTM reroll for poison.
[ +- ] Kray Mercon Character Sheet
Last edited May 6, 2019 5:37 pm

Rolls

CON save - (1d20+6)

(1) + 6 = 7

CON save - (1d20+6)

(15) + 6 = 21

May 6, 2019 4:41 pm
J, since Sizhen is NPC, what I'm shooting for:
Sizhen drops. Scrambles behind Kray so Kray is nearest to Floaty. The idea here is for Kray to present himself as the target, which he will do, jockeying for front position.

Also, for Kray's action, he'll take Dodge. I'm counting on Ryhim to deal out some serious damage.

So gents, I'm thinking after Sizhen clears, we delay and let Floaty come to Kray, then throw some sneak attack damage at it. I think Maeriks has a pole arm, so could strike over Kray.
Kray was also still packing Ivor's Ulathi trident, which Thorn might be able to pull off of Kray and do likewise with reach.
Last edited May 6, 2019 4:43 pm
May 6, 2019 5:57 pm
Ryhim is already making his way to Kray when he hits the floor, fluidly tucking behind him as he stands and braces his shield. He draws the string back and readies himself.
OOC:
Action: Holding.
Quote:
On that, I don't think Maeriks is in this at all. He's just not ready, doesn't have Ranged options, is confused, etc. Leave him out.
With that, plus Ryhim and Sizhen sticky moving all over that brainbird, it shouldn't have a reason to go after them; I don't have a degree in brainbird behavioral patterns so who knows.

I'm down to just basic attack and sneak, with a one time use double up, so not too sure on that serious damage. Will depend on the circumstances and whether it'd be worth the -5/+10.
Last edited May 6, 2019 5:59 pm
May 6, 2019 6:56 pm
Either way, when the bastard comes at us Kray will be inserting himself between it and the team to soak the attacks.

Not sure it will be worth the -5/+10 on the ranged sneak attack. I'm thinking once its engaged you can get the sneak attack via a flanking maneuver attacking from an angle to the 180 degrees at its rear.

DMJ

May 6, 2019 8:14 pm
Sizhen is on the brink of being overwhelmed when the floating mass crowds in on him. It is unclear whether it is Kray's suggestion or he is just knocked free, but Sizhen is soon dropping to the ground, pushing the tentacles away with his hands.

Bonus Action: Disengage
Accept Fall damage


Doing his best to roll with the impact, Sizhen limps over to Kray, drawing a throwing knife as he does. When he consolidates with the group, he turns and throws.

Movement
Ranged Attack, dagger. Disadvantage by Range
Hit


The spinning blade is swatted away by a mass of tentacles, but apparently it cuts something. A dull groaning squawk sounds out from the abominable beak.

Rolls

Fall damage to Sizhen - (2d6)

(62) = 8

Sizhen Ranged Attack, dagger - (1d20+7)

(19) + 7 = 26

Sizhen Ranged Attack, dagger Disadvantage - (1d20+7)

(8) + 7 = 15

damage - (1d4+4)

(3) + 4 = 7

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