Episode 2

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DMJ

Dec 4, 2018 7:49 am
Last Act R1

The translucent glob of gelled water pours in through the threshold of the room, sliding forcibly and pulsing out in a rolling surge. The top of the bulging mass is over seven feet high. Everyone in its path is at risk of being engulfed. There is only the slightest fractions of a second for those near the room's entrance to escape.
OOC:
New Battle Map as notional illustration of how the substance bursts in and pulse globs out at angles when it passes the threshold.
[ +- ] Battle Map End of Round 1

Required Action for Ahri, Iasu, Maeriks, Bryn: DEX Save DC 12 to avoid engulfing overrun of oozing goo.

DMJ

Dec 4, 2018 7:58 am
Akkeen and Adar-Malic
End R1


Having tried to run clear but obstructed by the wall of oppressive spider men, the twins are caught on either side of the entranceway. The thick gel globs in upon them.

Akkeen and Adar-Malic Save Attempt for DEX, DC 12


Both of the young men are quick to react, perhaps quick enough to save their lives for the moment.

Adar-Malic slams his body up against the south wall and side steps quickly to the side, avoiding the pouring substance behind him by the narrowest of seconds and inches both.

Akkeen is being pressed by one of the spider men when the gel surges in behind him like a wave. The edge of the deadly goo hits against his ornate black cloak. The force of the hit actually presses him forward as it splats flat against him. The agile young man drops to the floor just as he twists and tucks in his arms while falling forward. He barely lands clear, though his cloak is forfeited, left in the clawed clutch of the aggressing spider fiend. In a pulse the black cloaked robe is snatched away, swirling in towards the center of the gel mass and immediately beginning to dissolve!

Both Saves Successful

Rolls

Adar-Malic DEX Save Attempt - DC 12 - (1d20+6)

(16) + 6 = 22

Akkeen DEX Save Attempt - DC 12 - (1d20+6)

(19) + 6 = 25

Dec 4, 2018 8:14 am
I should be sleeping, but here's a dex save if necessary.

Rolls

Dex save - (1d20+2)

(9) + 2 = 11

DMJ

Dec 4, 2018 8:30 am
Maerks
End R1


Maeriks feels the gel hit him in the back and instantly slide around his body on all sides. He tries to lean forward and take a step to get clear, but it is as if the gooey water is pulling him backwards now. Maeriks' feet are lifted off the ground just as a pulse hits his chest.

The acid begins to burn his skins and eyes right away. Maeriks is forced to clench his eyes shut, and he cannot breathe. He can feel himself about to be tilted over backwards!

Initial damage from acidic substance.
Maeriks begins Restrained condition.


Optional Action for Round 2, Maeriks: can attempt to "swim" free and pull out of acidic gel with DC 12 STR check as an Action.

Rolls

Acid Damage - (3d6)

(232) = 7

DMJ

Dec 4, 2018 2:34 pm
Closing Round 1
[ +- ] Battle Map End of Round 1

Required Action, Ahri, Iasu, Bryn: DEX Save DC 12 to avoid engulfing overrun of oozing goo.

Response already in for: Maeriks
Dec 4, 2018 8:58 pm
Kray picked up on the press of the cube on the rear of the battle."Time to go gents! Push through the center!"

Its go time. And it will be ugly. Their center is already weakened, we can push through there by taking down the injured spidermen. SM 1 and 9 are top targets, followed by SM6 on Thorn.

Strategy and tactics aren't so much a thing now. Its chaos and butchery, and we're in it.
[ +- ] Kray Mercon Character Sheet
Last edited December 5, 2018 12:20 pm
Dec 4, 2018 10:16 pm
OOC:
Dex Save

Rolls

Save - (1d20+4)

(3) + 4 = 7

DMJ

Dec 4, 2018 10:29 pm
Ahri
End R1


The pulsing ichor slides first around Ahri's legs and then his whole body. He takes a last gasp of air before he is immersed. He feels the burn of the acid setting into his skin. The swirl of the fluid is beginning to pull him in.

Fail Save
Initial Acid Damage
Ahri begins Restrained condition

Optional Action Round 2, Ahri: take Action of DC 12 STR Athletics check to pull free and escape
OOC:
Hey, bro. I think your DEX Save Modifier should be +7. Rogues have Proficiency in DEX saves, so you can add Proficiency and Ability Score Mod. You can click the box on the character sheet, and it will build in the math.
Unfortunately still not enough to make the Save. Dang it.

Rolls

Acid Damage to Ahri - (3d6)

(265) = 13

DMJ

Dec 4, 2018 10:30 pm
Closing Round 1
[ +- ] Battle Map End of Round 1

Required Action, Iasu, Bryn: DEX Save DC 12 to avoid engulfing overrun of oozing goo.

Response already in for: Maeriks, Ahri
OOC:
Round 2 can begin for everyone after Jabes and Bryn report these last effects in.
Dec 5, 2018 12:40 am
Constablebrew sent a note to DMJ
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited December 5, 2018 12:41 am

DMJ

Dec 5, 2018 2:35 am
DMJ sent a note to Constablebrew
Dec 5, 2018 3:51 am
Bryn shifts his weight and twists to roll away from the gelatinous creature.

Rolls

Dc 12 Dex Save - (1d20+8)

(3) + 8 = 11

Dec 5, 2018 4:47 am
Constablebrew sent a note to DMJ

DMJ

Dec 5, 2018 10:13 am
DMJ sent a note to Constablebrew

DMJ

Dec 5, 2018 10:17 am
Bryn
End R1


Bryn almost makes it clear, but the aggressive gel surges forward too quickly. The sticky substance latches on, and Bryn is pulled into the acidic mass.

Fail Save
Initial Acid Damage
Bryn begins Restrained condition

Optional Action Round 2, Bryn:
take Action of DC 12 STR Athletics check to pull free and escape

Rolls

Acid damage to Bryn - (3d6)

(126) = 9

DMJ

Dec 5, 2018 10:23 am
Closing Round 1
[ +- ] Battle Map End of Round 1

Required Action, Iasu: DEX Save DC 12 to avoid engulfing overrun of oozing goo.

Response already in for: Maeriks, Ahri, Bryn
OOC:
Jabes, you out there, bro? Send Iasu's Save in if you can. If we don't see your entry, I'll probably roll on your behalf later morning and press forward. Striving to shift off of Longest Most Confusing Round 1 Ever (my fault) and get on with our fake lives.
Dec 5, 2018 12:28 pm
Kray shifted away from the webbing, pulling, ducking a vicious claw swipe at the last second.

Damn dice. All PC's failed that cube save so far.
Especially Bryn and Ahri despite their bonuses. Swim out fellas!
[ +- ] Kray Mercon Character Sheet

DMJ

Dec 5, 2018 2:26 pm
Iasu
End R1


Iasu sees the sludge roll into the entire area at the last second and tries to leap to safety.
OOC:
Jabes, I'm nervous about this, but have to move on dot org. With all of the bad RNG luck going around, I'm holding my breath.
He does so, shifting over to the gap in the original line, barely sidestepping the pulsing ooze.

Save Successful
OOC:
There you go, Iasu.

Rolls

DEX Save attempt v. DC 12 to escape acid sludge - (1d20+8)

(12) + 8 = 20

DMJ

Dec 5, 2018 2:30 pm
Transition to Round 2

Round 2 open for PC Action posting.
Ally NPCs Actions are technically first in Initiative order, but may be mixed in on sequence among PC Action.
Dec 5, 2018 2:35 pm
Elam R2

From the other side of the mob of spider fiends, in the thick of the battle, it is difficult to see what Elam is doing, but the beast standing in front of Iasu and next to Namtur screeches in pain and goes to the ground when its legs are knocked out from under it. It is momentarily stalled. A small opening in the line for Iasu to move through while the monster is prone.

SM9 Prone Condition
Momentarily will be Difficult Terrain to Move over if Iasu elects to.
Will shift to an Overrun Defender within this round

Rolls

A1 - (1d20+9)

(20) + 9 = 29

D1 - (1d6+5)

(3) + 5 = 8

A2 - (1D20+9)

(8) + 9 = 17

D2 - (1D6+6)

(3) + 6 = 9

A3 - (1d20+9)

(9) + 9 = 18

D3 - (1d6+6)

(4) + 6 = 10

MD2 - (1d8)

(2) = 2

defender - (1d20+2)

(11) + 2 = 13

crit - (1d6+5)

(1) + 5 = 6

defender 2 - (1d20+2)

(13) + 2 = 15

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