Episode 2

DMJ

Dec 9, 2017 11:17 am
Another volley of flaming arrows slam down onto the deck. At least a dozen of them again. The flames are picking up over the entire boat. The oil barrel at the stern is burning steadily now.

Thorn steals a glance from over the rail. At this distance, he can finally see who it is standing at the bow of the incoming longship.

"Valates," Thorn calls out Kray, who is taking cover further forward towards the bow, behind a pile of bodies.

Breaking a burning arrow from the front of his shield, Kray nods to Thorn. It makes sense. The Iron Legions would love to kill a Mercon abroad. Ironic that Valetes probably has no idea Kray has separated from his House. It would not matter anyway though. The Korvaran would still love to claim the trophy of Kray’s head and Thorn’s hands either way. Kray raises his shield to block another late arrow diving in.

Maeriks throws the burning spare sail overboard. That should clear things up to move around a little. Won’t trip on that again. Plus, less fire on the boat, so that’s good.

Three arrows miss Maeriks by mere inches as the big man lumbers across the small deck with the burning sail in his arms. After sliding the sail into the river, Maeriks bends down to pick up his backpack and move it behind a strongbox. Another arrow sails harmlessly over the big Dannein’s head.

Bryn counts his blades while crouched behind the crates of grain. All set. Bow is in his hands. He’s in long range now, but the incoming troops are behind railing and shields raised. He should be able steal through the cover soon though, when it all breaks loose.

Sitting with his back to the main mast, Ivor spits to the side. It splats right in the open eye of the dead Heshbaan bleeding onto the deck at the starboard beam. Ivor tilts his head back and rests it against the mast. Relaxed.

After the next volley hits the deck, Ivor leans out from behind cover to gauge distance. The big longship is twice the size of their boat. It is gliding in fast, with a full slide from the rowers. There must be twenty of them.

Less than 100 meters now. Impact in 8 seconds.
Dec 9, 2017 11:20 am
"You’re fucked, Mercon!" Valates yells out.

The Korvaran mercenary's heavy voice carries clearly across the calm morning waters of the river. "I’ll send your head to Devil Hade."

DMJ

Dec 9, 2017 11:33 am
https://dl.dropbox.com/s/yedq641ii7nutqm/Hodel%20River%20boat%20ambush.JPG
The Keshet. A small boat on which the party was being ferried down the Hodel River, from Jabez to the inland village of Osher. The crew was a set of turncoats, supporting the incoming ambush. The traitors were detected, slain, their bodies now littering the deck of the ship. The Keshet is burning (though not yet damaged beyond salvaging) and adrift (oars are unmanned, main sail was recently pulled up and tied).

https://dl.dropbox.com/s/b2j99q0g9ixtu0s/Valetes%20Ship.JPG
A Korvaran longship driving in towards The Keshet at full ramming speed. It is twice the size of the smaller vessel. It is captained by the Korvaran Valates of the Iron Legions and manned with a crew of Heshbaan mercenaries, armed and preparing for impact and boarding.

DMJ

Dec 9, 2017 11:53 am
OOC:
Short moment for preparatory comms and strategy before impact.
Not long though. Required Action on DEX check and Initiative roll upcoming soon.
Dec 9, 2017 4:02 pm
Maeriks will prepare to break the charge of borders once the boats crash and the enemy jumps across.

DMJ

Dec 10, 2017 10:01 am
DMJ sent a note to DMJ

Rolls

Heshbaan navigator, Vehicle (water) - (1d20+2)

(14) + 2 = 16

Randomness - (1d6)

(5) = 5

DMJ

Dec 10, 2017 10:42 am
The longship slams into the stern of The Keshet, at an angle coming in slightly from the port quarter. Everyone braces for the shock, but the entire boat heaves forwards with such force it is difficult to maintain stability.

REQUIRED ACTION: DEX (Acrobatics) check. DC 11. Fail means knocked Prone.

Unrestrained equipment, provisions, crates, and boxes appear to be thrown backwards initially, though it is their inertia holding them in place as the ship lurches forward suddenly beneath them. The slow-burning oil barrel at the stern is hit by the railing as the boat is thrown. The impact knocks the lid of the barrel completely off and it's side rim boards crack. Oil splatters over the back of the railing of The Keshet and up along the bow hull of the assaulting longship!

The barrel fire that was a contained smolder from the leaks of the barrel burst into a flash of heat and light as the flames leap outward and upward. A coating of fire rises up the port bow hull to railing of the Korvaran longship.

The longships side rails are about 6 feet higher than those of The Keshet. The Heshbaan warriors that were staged to hook and board from the port bow of the longship falter because of the flames that erupt in the initial flash. Several of them back away from the side rail. Several jeers and shouts sound out in Heshbaan.

The Heshbaans on the starboard bow hurl grappling hooks with ropes. Others reach out with long poles to hook the rails. As the ropes and poles seek to secure the capture of The Keshet. Several spearman jump over the side of the longship to board. Others take position to throw javelins from their higher deck.

https://dl.dropbox.com/s/lef7e1muz8cck9b/Heshban%20merc%20skirmisher.jpg



REQUIRED ACTION: Roll for Initiative individually. At Disadvantage if above DEX (Acro) check was failed.
OOC:
Initiative for opponents below. If you win Initiative, proceed with Actions as chosen.
No need to stack in Action Order among PCs. You either go before opponents or after them. Order between players is first come-first served if you are in the same group (before or after).

Rolls

Heshbaan raiders Initiative - (1d10+1)

(5) + 1 = 6

Valates Initiative - (1d10+2)

(3) + 2 = 5

Boarding group hook and grapple effort - (1d20+3)

(4) + 3 = 7

Boarding group hook and grapple effort Disadvantage - (1d20+3)

(4) + 3 = 7

Dec 10, 2017 7:56 pm
With a gleeful laugh, Maeriks braces and leans into the oncoming collision.

Rolls

Dex(Acro), Inititative, Initiative disadv if necessary - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (15) + 2 = 17

1d20+2 : (17) + 2 = 19

1d20+2 : (17) + 2 = 19

Forgot about funky Old Skool Init - (1d10+2)

(4) + 2 = 6

DMJ

Dec 10, 2017 10:13 pm
Constablebrew says:
With a gleeful laugh, Maeriks braces and leans into the oncoming collision.
Maeriks Initiative Tie vs. Heshbaan Raiders.
1st Level Tie-Breaker for Initiative Ties: Highest Modifier

Maeriks has +2 Mod. Raiders have +1 Mod.

Maeriks Attacks before all opponents.
OOC:
Take Action when ready, CB.
Dec 11, 2017 2:02 am
Halberd in offhand and javelin at ready in the other, Maeriks calls out "Thorn! Thorn!" He lets the jevelin fly at one of the Heshbaan mercenaries preparing to throw javelins of their own. He draws a second javelin and archs back. "I Heshbaan waiting for this!" and throws the second. Seeing the spearmen about to board, he takes a half step back and drops his halberd into place, set to receive the assault.

Both attacks at the same target unless he clearly drops.

Rolls

Attack 1, damage, Attack 2, damage - (1d20+7, 1d6+4, 1d20+7, 1d6+4)

1d20+7 : (4) + 7 = 11

1d6+4 : (2) + 4 = 6

1d20+7 : (16) + 7 = 23

1d6+4 : (5) + 4 = 9

DMJ

Dec 11, 2017 9:08 am
Maeriks
R1


Vs. Heshbaan Raider 1 (HR1)
Attack 1 Miss
Attack 2 Hit


The lead raider who jumped in the boat raises his shield just in time to knock Maeriks' first javelin off course, but the second one hits him low at the hip, causing a severe wound. He falters and stops his advance, wincing from the injury.

DMJ

Dec 11, 2017 9:37 am
Opponent Review: Heshbaan Raiders and Valates

The raiders will be identified as HR.

HRs' AC is 13.

Four of them have leaped onto the boat deck. (HR1 - HR4)

At the moment, three of them are on higher level of their own boat throwing javelins down (HR5 - HR7). This are behind Partial Cover.

There are more HRs stacked up in the longship above. Unknown number. Estimate 22 - 32.

Valates is high on the longship deck, and further back surrounded by raiders and shields. He can be heard, general location could be deduced likely, but for ranged attack he is considered behind Complete Cover.


Battle Space Review

The front (bow) of the longship hit the back (stern) of your boat The Keshet, slightly from a left (port quarter) angle.

An oil fire is burning at the back left (port quarter) of your boat and the front left (port bow) of their boat.

There are small fires here and there on The Keshet, from oil soak wrapped arrows. Maeriks recently rid the boat of the other main fire (besides the oil barrel), which was a spare sail now thrown overboard.

There are five dead bodies on The Keshet now, the traitorous crew killed moments before the longship burst out from the morning fog. Four others who were killed were already thrown overboard.

The Keshet sail is raised high on the mast and roll tied. This was one of the signs that gave suspicion of the turncoat crew. Oars were pulled in onto deck too.

Keshet Dimensions: 35' L , 12' W

Korvaran Longship Dimensions: 75' L, 18' W

The deck of the longship is 6' higher than the deck of The Keshet.

You can spread yourselves out positionally on your boat as starting positions, but this makes most visible targets in a range from 5' - 40', whether they are on your boat or on the front rail of their boat.

When the longship hit, The Keshet was damaged and gave a loud crack, but it was not splintered apart.

When the oil fire flashed up, the front left (port bow) boarders and grapplers withdrew and have so far not been successful getting good holds latched. The front right (starboard bow) boarders and grapplers did not do a great job either. There are some poles and hook-end ropes that have latched on, but others missed. The link between the 2 boats is not extremely secure yet. There is a small amount of space shifting between them as both boats drift forward, the longship pushing the smaller vessel.

No, there will not be a grid map.
Dec 11, 2017 5:34 pm
How close are we to shore and our destination?

DMJ

Dec 11, 2017 7:09 pm
Distance to western shoreline: approx 150 meters
Distance to eastern shoreline: approx 300 meters

Distance to village of Osher: not exactly known, but could work through some estimates. Were told that you would likely arrive tomorrow midday, which would match the estimate of a 5.5 day ride. Speed estimates were 35-40 miles per 24 hours. Day and a half, somewhere around 50-60 miles away maybe.

Time constraints: to meet the land caravan at Goelmorel to enter the Jara Hili forest in the sanctioned convoy, need to reach Osher within the next 5 days. Word is you could get to Goelmorel in 1 more day from there.
Dec 11, 2017 7:36 pm
OOC:
Tossing in those requested rolls to begin with...

Rolls

Acrobatics vs. DC11 - (1d20+6)

(13) + 6 = 19

Initiative - (1d20+3)

(4) + 3 = 7

Also forgot about funky Old Skool Init  - (1d10+3)

(6) + 3 = 9

DMJ

Dec 11, 2017 8:31 pm
Jabes.plays.RPG says:
OOC:
Tossing in those requested rolls to begin with...
OOC:
Those numbers beat opponent's. Ivor is standing stable and can take Action when ready.
Dec 11, 2017 9:59 pm
Bryn takes one last swig of the foul tasting water from his canteen and puts away the red gem he was squeezing in the palm of his hand. Bryn had grown quite fond of gems recently, but seeing the long ship coming dangerously close, he traded the gem for his bow and braces for impact.
Last edited December 11, 2017 10:14 pm

Rolls

Acrobatics - (1d20+8)

(11) + 8 = 19

Initiative - (1d10+13)

(9) + 13 = 22

Dec 11, 2017 10:23 pm
Bryn readies an arrow and waits Valates to show himself.

Poke your head out he says to himself in Heshbaan.

Bonus Action to hide if possible. Im going to hold my action until Valates is in the open. I will preroll the attack
Last edited December 11, 2017 10:25 pm

Rolls

Long bow attack - (1d20+8, 1d8+5, 3d6)

1d20+8 : (2) + 8 = 10

1d8+5 : (6) + 5 = 11

3d6 : (116) = 8

DMJ

Dec 12, 2017 12:19 am
Oxbox says:
Bryn ... braces for impact.
OOC:
Yo, Ox. Bryn def has Initiative on those fools, but clue me in on the total +13 Initiative.

I get the +5 Dex. I get the +5 Alert Feat. Is the other +3 Proficiency? And if so, how do you get to add Prof to a DEX check?

Just curious, and I want to make sure I understand the right way of looking at Initiative mods overall.

DMJ

Dec 12, 2017 12:22 am
Oxbox says:
Bryn readies an arrow and waits Valates to show himself.

Poke your head out he says to himself in Heshbaan.

Bonus Action to hide if possible. ...
OOC:
I think at this initial moment of confusion there is a chance that Bryn could Hide. It may not be a recurring chance if everyone floods the boat and gets a visual count on all attackers on a small boat, but perfect time to stay unseen at the beginning.

Send Stealth check.
Dec 12, 2017 12:23 am
Its the Rakish Audacity feature of the swashbuckler, they add Charisma bonus to initiative.

Bryn does his best to hide behind the cargo.
Last edited December 12, 2017 12:26 am

Rolls

Stealth - (1d20+11)

(4) + 11 = 15

DMJ

Dec 12, 2017 9:25 am
Opponents scan the battle space for threats.

Opposing Perception against Bryn's Stealth Hide.
OOC:
Valates is the one that matters since Ready Action for Attack is targeting him.

Rolls

Valates Perception v. Bryn Stealth (DC 15) - (1d20+5)

(1) + 5 = 6

Raiders Perception - (1d20+2)

(15) + 2 = 17

Dec 12, 2017 4:47 pm
Valates says:
"You’re fucked, Mercon!" The Korvaran mercenary's heavy voice carries clearly across the calm morning waters of the river. "I’ll send your head to Devil Hade."
Kray called back as he approached the first boarders. "You should send someone able to take it then!" Kray drew Serpent's Judgement as he leisurely approached Valates' men. "Or perhaps you'll join us on deck once you've finished pissing yourself!"

As his words carry across the din, Kray strolls into the fray, shield almost lazily at the ready. It was plain to see that the man was far too comfortable around death.

Dice to attack nearest HR's, choosing new targets when they drop. Persuasion to goad Valates to battle. Bonus action to Rage.
Last edited December 12, 2017 6:30 pm

Rolls

Acrobatics - (1d20+8)

(5) + 8 = 13

Attack 1 - (1d20+8, 1d8+6)

1d20+8 : (3) + 8 = 11

1d8+6 : (3) + 6 = 9

Attack 2 - (1d20+8, 1d8+6)

1d20+8 : (18) + 8 = 26

1d8+6 : (6) + 6 = 12

Persuasion - (1d20+9)

(20) + 9 = 29

Dec 12, 2017 6:29 pm
Above damage is +7 with Light Blades specialization.
[ +- ] Kray Mercon Character Sheet

DMJ

Dec 12, 2017 6:49 pm
Kray
R1


Assuming Kray wins Initiative. I think by the numbers it is automatic since Opponent Initiative is 6.
Attack 1 Miss
Attack 2 Hit


Kray steps forward and strikes downward at the first opponent. The Heshbaan raider is able to block the blow with his shield, but is unable to react quickly enough to Kray's follow-through strike. Rattling his Otessite blade off of the shield then back around in a looping arc, Kray slices deep into his opponent's shoulder and chest.

The first Heshbaan boarder drops to the ground, blood pouring from the fatal wound.

Result of Persuasion attempt TBD.
OOC:
But it's a 20, so...

DMJ

Dec 12, 2017 6:56 pm
OOC:
Jabes, X,
I'll leave this round where it is for the rest of the day. If no Action from y'all, I'm going to move to NPC actions tomorrow morning early. Valates got called out by Kray, so he and the raiders won't wait much longer.

Ivor already has Initiative, so he has the option to take Action now.
Thorn needs to roll to see. Higher than 6 means Thorn can Act before any opponents.
Dec 13, 2017 12:35 pm
A veteran of countless waterborne battles, having been on both the giving and the receiving end of a ramming maneuver, Ivor expertly rides out the impact of the collision. He eyes the Heshbaan boarding party....they're about to wish they hadn't set foot on this boat! Striding forward abreast of Kray, Ivor snags the nearest raider in his net and thrusts his trident savagely at the man. Blood spurts as the weapon's tines sink into chest, neck, and eye-socket.
OOC:
Bonus action to Rage.
Attack #1: Net
Attack #2: Trident, two-handed vs. Restrained
[ +- ] Ivor's combat stats
Last edited December 14, 2017 9:30 pm

Rolls

Attack #1: Net - (1d20+9)

(18) + 9 = 27

Attack #2: Trident, advantage, two-handed damage - (1d20+9, 1d20+9, 1d10+9)

1d20+9 : (17) + 9 = 26

1d20+9 : (6) + 9 = 15

1d10+9 : (10) + 9 = 19

DMJ

Dec 13, 2017 12:57 pm
Ivor
R1


Net Attack Hit
Trident Attack Hit


Ivor expertly catches one of the raiders with his net, just after the swarthy Heshbaan lands on the deck. Without delay, Ivor's trident of unknown origin slides forward, all three pronged barbs puncturing into the captured man's chest.

Ivor gives another strong push and shifts the impaled victim over the low side rails even as his strength is failing him. The raider topples into the river, holding onto his shield but dropping his javelins rattling all about as they bang against the outer hull of the boat on the way down.

Ivor snatches his net back to his side as the dead man's weight slides out from it. He gives the net a strong shake, flinging loose a javelin that was still caught within it.
OOC:
Yo, Jabes. Awesome music. I let that play while I was writing the entry. haha

DMJ

Dec 13, 2017 1:08 pm
Heshbaan Raiders
R1


Seeing two of their fellows fall in the first seconds, the two remaining boarding raiders try to rally and respond in kind.

The Heshbaan injured by Maeriks' javelin returns fire with a javelin toss.

HR1 Attack: Javelin throw against Maeriks

The other bold Heshbaan steps forward driving a spear viciously towards the primary target, Lukrayides Lord Mercon.

HR4 Attack: Javelin stab against Kray

Rolls

HR1 Attack Maeriks - (1d20+3)

(13) + 3 = 16

Damage - (1d6+1)

(3) + 1 = 4

HR4 Attack Kray - (1d20+3)

(13) + 3 = 16

Damage - (1d6+1)

(1) + 1 = 2

DMJ

Dec 13, 2017 1:17 pm
HR Javelin Throwers

Valates yells something in Heshbaan.

DMJ sent a note to Oxbox
From the higher deck of the longship, Heshbaan throwers try to avoid the splattering oil fire and rain down javelins on opponents below.

HR JT1: Range Attack Kray
HR JT2: Range Attack Thorn
HR JT3: Range Attack Thorn

Rolls

Thrower 1 v. Kray - (1d20+3)

(6) + 3 = 9

damage - (1d6+1)

(6) + 1 = 7

Thrower 2 v. Thorn - (1d20+3)

(2) + 3 = 5

Damage - (1d6+1)

(4) + 1 = 5

Thrower 2 v. Thorn - (1d20+3)

(4) + 3 = 7

Damage - (1d6+1)

(5) + 1 = 6

DMJ

Dec 13, 2017 1:30 pm
Valates continues to shout commands in Heshbaan.

DMJ sent a note to Oxbox
Driven forward by the harsh commands. Two other Heshbaan warriors leap over the rail and immediately attack with heavy spears, shields bearing forward in a strong guard. These troops wear bronze plumed helmets. They look trained and steady. Myrmidons.

https://dl.dropbox.com/s/ybt9kxle9p4c7ym/Heshban%20merc.jpg

Myrmidon 1:
Bonus Action Shield Push v. Kray (requires STR Athletics comparison to avoid being knocked Prone)
Action Attack v. Kray (Advantage if successful knock Prone)

Myrmidon 2:
Bonus Action Shield Push v. Thorn (requires STR Athletics comparison to avoid being knocked Prone)
Action Attack v. Thorn (Advantage if successful knock Prone)

Rolls

STR Athletics M1 v. Kray - (1d20+4)

(20) + 4 = 24

Spear Attack v. Kray - (1d20+4)

(1) + 4 = 5

Spear Attack v. Kray (Advantage, if applicable only) - (1d20+4)

(7) + 4 = 11

Damage v. Kray - (1d6+2)

(6) + 2 = 8

STR Athletics M2 v. Thorn - (1d20+4)

(10) + 4 = 14

Spear Attack v. Thorn - (1d20+4)

(1) + 4 = 5

Spear Attack v. Thorn (Advantage, if applicable only) - (1d20+4)

(6) + 4 = 10

Damage v. Thorn - (1d6+2)

(1) + 2 = 3

DMJ

Dec 13, 2017 1:33 pm
Required Action, Kray: STR Athletics comparison, 24 or be knocked Prone.

Required Action, Thorn:
STR Athletics comparison, 14 or be knocked Prone.



Overall Combat Update
R1 in Progress


Attacks in: Kray, Maeriks, Ivor
Attack held with Ready Action: Bryn. Trigger is seeing Valates.
Remaining Option for Action: Thorn


Opponents remaining close: HR1 (injured), HR4, M1, M2
Opponents remaining at range: HJT1, HJT2, HJT3, plus unknown more
Dec 13, 2017 1:43 pm
OOC:
Sentinel Reaction vs. HR4 for attacking Kray.

Rolls

Trident attack, damage - (1d20+9, 1d8+9)

1d20+9 : (14) + 9 = 23

1d8+9 : (6) + 9 = 15

DMJ

Dec 13, 2017 1:54 pm
Ivor
R1, Reaction


Reaction: Attack via Sentinel, Hit

Ivor sees the Heshbaan attacking Kray leave a small opening in his guard. The ex-gladiator quickly exploits, extending the trident fully in one hand, stabbing the raider in the neck, killing him.
Dec 13, 2017 3:39 pm
Thorn is nearly rocked off his feet by the incoming ship. He steadies himself against the rail.
Maeriks says:
Maeriks calls out "Thorn! Thorn!" He lets the jevelin fly at one of the Heshbaan mercenaries preparing to throw javelins of their own. He draws a second javelin and archs back. "I Heshbaan waiting for this!" and throws the second. Seeing the spearmen about to board, he takes a half step back and drops his halberd into place, set to receive the assault.
Thorn lets out a loud chuckle and lets go of the rail.

"Very good, Big Man! Wit like that has certainly attracted all Valates!"

He slowly draws Urdav's blade as the mercenaries board and begin their charge. A javelin is hurled from the Korvaran longship, straight at Thorn. He lets go of the greatsword with one hand and uses the rail to pull himself out of the way, the javelin just missing him. He frowns in the general direction from which it was thrown.

Just as he is righting himself once more, a Myrmidons charges into him, shield raised, attempting to leave him prone. Thorn braces himself, hip against the rail, and stops the assailant short. A spear darts out from behind the shield, but Thorn has already whirled around to the man's right, the greatsword arcing down to slash at exposed flesh.
Last edited December 13, 2017 3:58 pm

Rolls

Dex (Acrobatics) check to remain standing after ram - (1d20+1)

(11) + 1 = 12

Initiative (just for fun; pretty sure it's moot at this point) - (1d10+1)

(8) + 1 = 9

STR (Athletics) comparison to Myrmidon 2 - (1d20+8)

(10) + 8 = 18

Dec 13, 2017 3:57 pm
Thorn's blade cuts at the Myrmidon once, then a second time.
[ +- ] Thorn Character Sheet
Last edited December 13, 2017 4:03 pm

Rolls

Attack 1 vs M2; damage - (1d20+9, 2d6+7)

1d20+9 : (6) + 9 = 15

2d6+7 : (35) + 7 = 15

Attack 1 vs M2; damage - (1d20+9, 2d6+7)

1d20+9 : (10) + 9 = 19

2d6+7 : (54) + 7 = 16

Dec 13, 2017 4:58 pm
OOC:
With my 10 ft reach are any Raiders triggering an opportunity attack? In any case here's the rolls for that.

Rolls

OA Polearm Master w Glaive - (1d20+7, 1d10+4)

1d20+7 : (13) + 7 = 20

1d10+4 : (3) + 4 = 7

Savage Atk reroll - (1d10+4)

(4) + 4 = 8

Dec 13, 2017 5:27 pm
Athletics. Need a 20.

Rolls

Athletics - (1d20+4)

(13) + 4 = 17

DMJ

Dec 13, 2017 11:27 pm
Myrmidon 1 vs. Kray
R1 Update


Myrmidon wins STR Athletics comparison. Kray suffers Prone condition.

The bulky Heshbaan mercenary hits Kray at full bore, knocking him to the deck and sending a spear in seeking Kray's vitals right after.

DMJ

Dec 13, 2017 11:30 pm
Maeriks
Reaction R1
OOC:
Will err on the side of "Yeah, that works" since there is no map.
When the Heshbaan mercenary knocks Kray down, he steps just within the surprisingly long reach of Maeriks' glaive. Maeriks makes him pay for the misjudgment of distance.

Reaction Attack via Polearm Mastery against M1: Hit

DMJ

Dec 13, 2017 11:33 pm
Thorn
R1


Attack 1 Hit
Attack 2 Hit


Thorn unleashes a combination of strikes that overwhelms the hefty Heshbaan attacker. Urdav's blade slashes once and then twice, and the spearman split open. Blood and gore spill out onto the deck of the Keshet.

Thorn notices that the blood instantly spreads in dilution. The Keshet is taking on water, seeping up from the floor.
Dec 13, 2017 11:57 pm
Valates
R1

Ezeriah says:
Kray called back as he approached the first boarders. "You should send someone able to take it then!" Kray drew Serpent's Judgement as he leisurely approached Valates' men. "Or perhaps you'll join us on deck once you've finished pissing yourself!"
From the higher deck, Valates bursts forth from a sea of Heshbaan mercenaries to the edge of the longship rail. Spotting Kray knocked over, the veteran Korvaran captain smirks and gives a contemptuous laugh as he fires a bow in Kray's direction.

Attack 1: Longbow arrow ranged
Attack 2: Longbow arrow ranged
Times Attacks to capitalize on Advantage from Prone condition of target
Battle Maneuver Disarming Strike. Required Action DC 13 Save

Rolls

Attack 1 Bow v Kray - (1d20+7)

(9) + 7 = 16

Attack 1 Bow v Kray Advantage - (1d20+7)

(19) + 7 = 26

Damage - (1d8+2)

(8) + 2 = 10

Attack 1 Bow v Kray - (1d20+7)

(5) + 7 = 12

Attack 1 Bow v Kray - (1d20+7)

(7) + 7 = 14

Damage - (1d8+2)

(8) + 2 = 10

Battle Maneuver, Disarming Strike. Added Dmg and Save DC 13 - (1d8)

(8) = 8

DMJ

Dec 14, 2017 12:05 am
Bryn
Reaction R1


Attack held at Ready gets trigger (Valates revealing self briefly).
Longbow arrow Attack Miss


Bryn pops up from behind cover and fires an arrow at the Korvaran leader, but it sails past his head.
Dec 14, 2017 12:05 am
Valates

Valates glances at Bryn as he backs away into the crowd. He shouts out in Heshbaan to the boarding troops.

DMJ sent a note to Oxbox

DMJ

Dec 14, 2017 12:07 am
Heshbaan Raiders and Myrmidons
R1
(another wave)


Four more attackers pour over the rail of the longship and land on the deck of the Keshet. Two myrmidons lead the way and two of the irregular skirmishers follow.

Movement onto Keshet

Attacks:
Myrmidon 3 Spear vs. Thorn
Myrmidon 4 Spear vs. Ivor
Raider 5 Javelin ranged vs. Thorn
Raider 6 Javelin ranged vs. Ivor
OOC:
Developing...

Rolls

M3 War Spear Thorn - (1d20+4)

(11) + 4 = 15

Damage - (1d8+2)

(3) + 2 = 5

M4 War Spear Ivor - (1d20+4)

(12) + 4 = 16

Damage - (1d8+2)

(7) + 2 = 9

R5 Javlein Thorn - (1d20+3)

(7) + 3 = 10

Damage - (1d6+1)

(3) + 1 = 4

R6 Javelin Ivor - (1d20+3)

(4) + 3 = 7

damage - (1d6+1)

(4) + 1 = 5

DMJ

Dec 14, 2017 2:01 am
Boats Review

The Keshet is now cluttered with the dead and crowded in close combat. Battlers are stacked in close to one another on the narrow ship. In all of the commotion it is challenging to move about without tripping over something or someone.

The oil fire that burst up moments ago still burns on part of the stern railing and deck.

Damaged from the impact has caused a slow leak. There is apparently a crack underneath the deck, and water is seeping in somewhere at the stern. Again, it is a slow leak. There is no imminent sinking of the ship within seconds, but it will be a problem eventually.

After the hit, the grapplers and pole hookers were unable to complete a good catch. Now that the momentum is set in for both boats, The Keshet is setting off on a gradual counter clockwise spin. The port bow is turning to port as the Korvaran longship pushes onward and presses stern towards starboard quarter.

A separation between the boats is happening to a degree. At least the Korvaran bow is rolling away from The Keshet stern. Though the Keshet seems to be beginning a course of being spun alongside the longship's port bow. But all that being said, the boats are still very close together at this point.

Opponent and Battle Space Review

On the deck of the Keshet, there are 6 active boarded enemies:
3 Heshbaan Raider skirmishers (1 injured)
3 Mercenary Myrmidons (1 injured)

All are crowded at the back near the stern. That section of the boat is packed.

Thorn is furthest to the back near the stern. He is close combat with a Myrmidon with a skirmisher supporting just behind the Myrmidon, and the injured raider 1 step further back still.

Ivor is the next forward (moving from back stern to front bow). He is right beside the now-injured myrmidon that knocked down Kray and then got stabbed at reach by Maeriks.
There is another Myrmidon facing Ivor for attack, with a skirmisher backing him up one step behind.

So Ivor and Thorn are the ones who are really in the front line clash at this point.

Just forward of all that clutter is Kray on the deck Prone. The first Myrmidon is still bearing down on him.

Maeriks is right beside/slightly behind Kray. He has provided some cover and response against the myrmidon that knocked Kray down.

Bryn is further forward a few steps more near a grouping of cargo just forward of the center midship mast.

Again, there are bodies that were already on The Keshet before and in the last seconds three more were dropped on the deck (the other went overboard)

On the Korvaran longship, there are still a dozen or more troops, rowers, javelin throwers, shieldmen. Probably no more than 20 though.

DMJ

Dec 14, 2017 2:05 am
Transition to R2
OOC:
Round 2 is open for business.
PCs have the Action when ready.
Dec 14, 2017 6:49 am
Xorthan sent a note to DMJ

DMJ

Dec 14, 2017 7:25 am
DMJ sent a note to Xorthan
Dec 14, 2017 6:23 pm
Saving Throw vs Disarm maneuver.

Lucky to re-roll.
[ +- ] Kray Mercon Character Sheet
Last edited December 14, 2017 6:28 pm

Rolls

Saving Throw vs Disarm - (1d20+8)

(1) + 8 = 9

Lucky Saving Throw - (1d20+8)

(6) + 8 = 14

Dec 14, 2017 6:49 pm
Kray held on to his blade as he deftly evaded Valates' arrows. Rolling up off of the wet deck, he made a mental note of the seeping water coming up. His eyes turned to Valates' ship.

Might be time to commandeer a new vessel.

His voice rose again above the din of battle as he brought metal to bear against the Myrmidon. "Gentlemen!" Kray gave the big man next to him an amused look. "And Maeriks! We are taking that ship or sinking it with her crew!"

Dice to attack the Myrmidon that Maeriks injured.

I say we take the ship. At least try. Kill Valates and we might be able to press the crew into service. Like straight up pirates. Or privateers.

Either way we need to get off our ship.
[ +- ] Kray Mercon Character Sheet
Last edited December 14, 2017 6:53 pm

Rolls

Judgement Attack 1 - (1d20+8, 1d8+7)

1d20+8 : (8) + 8 = 16

1d8+7 : (4) + 7 = 11

Judgement Attack 2 - (1d20+8, 1d8+7)

1d20+8 : (4) + 8 = 12

1d8+7 : (1) + 7 = 8

Dec 14, 2017 6:54 pm
R2

"I Heshbeen... hehehe" Still chuckling to himself while javelins sail past, Maeriks steps up adjacent to the Myrmidon standing over Kray close to Ivor, slides his leading hand up the glaive shaft dropping the blade low. As he steps in close to the Myrmidon, he smashes at him with the center of the weapon's thick shaft. He then quickly brings the shaft up over the man's head and pulls it in, grappling the fool and ushering him toward the railing.


Edit: I missed Ez's action. Looks like my target is probably dead. Switching to the Myrmidon facing Ivor.
- If the grapple is successful, I want to move him to the edge of the boat and toss him overboard. I'm assuming that will require a shove, but will be perfectly happy to just use movement to drop him without action cost.
- If the grapple is not successful, then I'll make an attack against him.
- If the throwing overboard doesn't require a shove action, then I attack the raider behind the one I grappled.
- If I'm not currently grappling at the end of my turn, I'll be ready to attack anyone who moves into range.

(Adding all the dice for expediency.)



I'm "on board" with taking the other ship. Either that or we sink both, finish this battle Tcho-Tcho Spec Ops style with our reserve LUBAs we no doubt still carry with us.
[ +- ] Maeriks Mac Hannoc
Last edited December 14, 2017 7:24 pm

Rolls

Bonus Attack vs M1 - (1d20+7, 1d4+4)

1d20+7 : (5) + 7 = 12

1d4+4 : (3) + 4 = 7

Grapple attempt vs M?. - (1d20+4)

(11) + 4 = 15

Glave Atk (Vs M? if grapple fails. Vs Skirmisher if grapple wins) - (1d20+7, 1d10+4)

1d20+7 : (4) + 7 = 11

1d10+4 : (4) + 4 = 8

Shove if necessary vs Successful grappled target - (1d20+4)

(15) + 4 = 19

Reaction vs anyone moving into reach if I'm not grappling - (1d20+7, 1d10+4)

1d20+7 : (12) + 7 = 19

1d10+4 : (10) + 4 = 14

Dec 14, 2017 11:20 pm
"Right, Mercon!"

Thorn dodges another spear thrust. A javelin sails through the air between him and his opponent, bouncing off the deck and into the river.

Thorn uses the Myrmidon's momentum against him, turning his dodge into an attempt to trip his foe. He has very little space to swing Urdav's blade, so he contents himself for the time being with skewering the Myrmidon in the back.
OOC:
First attack including a Trip attack. DC is 8+Prof+Str (16) or M3 is prone.

If M3 is dead after Attack 1, Attack 2 to closest foe between Thorn and Kray.
[ +- ] Trip Attack
[ +- ] Thorn Character Sheet
Last edited December 14, 2017 11:23 pm

Rolls

Attack 1 vs M3; damage (+ d8 superiority die) - (1d20+9, 2d6+7, 1d8)

1d20+9 : (6) + 9 = 15

2d6+7 : (65) + 7 = 18

1d8 : (7) = 7

Attack 2 vs M3 (if not dead); damage - (1d20+9, 2d6+7)

1d20+9 : (13) + 9 = 22

2d6+7 : (13) + 7 = 11

Reroll 1 on damage roll from Attack 2 (GWF) - (1d6)

(4) = 4

DMJ

Dec 15, 2017 2:46 am
OOC:
Y'all, this is a lot of cool Action. I think altogether it is going to be very productive, but I'm out of time for tonight to sift through it all to understand it clearly. I have to draw a visual aide to follow computer nerd CB's "If - Then" flow chart. Will catch up in the morning. Pretty cool scene though.
Dec 15, 2017 7:27 am
Myrmidons. We'll see if you're as tough as they all say.
[ +- ] Ivor's combat stats
OOC:
Uncertain which are viable targets.
Last edited December 15, 2017 10:40 am

Rolls

Attack #1: Net - (1d20+9)

(15) + 9 = 24

Bonus action: Trident (advantage vs Restrained) - (1d20+9, 1d20+9, 1d8+9)

1d20+9 : (14) + 9 = 23

1d20+9 : (2) + 9 = 11

1d8+9 : (1) + 9 = 10

Attack #2: Trident - (1d20+9, 1d8+9)

1d20+9 : (10) + 9 = 19

1d8+9 : (7) + 9 = 16

Possible Reaction: Riposte vs M4 - (1d20+9, 1d8+9)

1d20+9 : (10) + 9 = 19

1d8+9 : (5) + 9 = 14

Superiority Die for the Riposte - (1d8)

(2) = 2

DMJ

Dec 15, 2017 8:59 am
prework roll

Rolls

Myrmidon resist grapple - (1d20+5)

(17) + 5 = 22

Myrmidon Trip Save - (1d20+5)

(20) + 5 = 25

DMJ

Dec 15, 2017 10:54 am
Round 2
Maeriks, Kray, Ivor, Thorn
OOC:
Y'all, I'm combining these, blending them together quite a bit. Keeping the direction you gave as close as possible, but making small adjustments based on impacts of your buddies' hits that are occurring all around you. So that may mean small target changes that make sense to the characters.
Kray shifts to the side and then heaves up to a crouch, slinging the Serpent Judgement low across the belly of the Heshbaan myrmidon who had knocked him to the deck. The burly man's guts spill out and he falls forward in shock, dropping his spear and shield.

Seeing the closest opponent felled, Maeriks moves towards the stern of the ship. As he comes even with Ivor, Maeriks bashes a Heshbaan mercenary in the shoulder with the butt of his glaive. As the soldier spins back a step, Maeriks moves forward still and tries to grapple the bearded warrior.

Thorn slashes hard and low at the beefy Heshbaan that faces off against him, seeking to knock him from his feet. The soldier is too sturdy to fall, but Urdav's blade cuts deep through the muscle of the man's leg, opening the femoral artery. The big mercenary falls, a panicked look on his face as he sees his lifeblood gushing down his leg, soaking his sandal wraps and spreading rapidly in the thin level of water on the stern deck.

Maeriks is unable to manhandle the big myrmidon, but Kray slices the Heshbaan across the back as he is distracted by Maeriks' assault. The pain of the cut makes the man arc his back and throw his shield out wide in reaction. Seeing the opening, Maeriks chops down with his glaive, raking a huge slash down the Heshbaan's torso from right shoulder to left hip. The Heshbaan falls so hard backward that Kray has to sidestep quickly to avoid being knocked back as well.

Seeing the cluttered space immediately ahead of him, Ivor makes a deft leap towards the rail. With the expertise of an experienced shipman, the big Dannein sets one foot on the rail, tucks in to sidestep the commotion of Kray, Maeriks, and the myrmidon, and then shoves back in towards the deck right when he passes them. As he lands, Ivor slaps his net over on top of the spearman behind the myrmidon. Caught off guard, the Heshbaan is powerless to resist as Ivor stabs him in rapid succession, first in the stomach and then in the side of the head.

Thorn steps out quickly with a strong forward thrust, driving Urdav's blade right through the chest of the next Heshbaan raider, breaking at least two ribs as the sword crashes through the man's organs and emerges out of his back. Thorn sees the man's eyes go wide with surprise as he realizes his own death.

Having cleared the deck of five adversaries in mere seconds, all four of the warriors step forward towards the last opponent still standing, the original raider injured by Maeriks' javelin throw. Still clutching his wound, the Heshbaan backs up against the rails. Horrified, he drops his javelin and freezes up, paralyzed with fear.
OOC:
Ox, from the layout with Bryn further away near the midship of the boat, I'm going to say that it would be impossible for Bryn to even see this last guy. All of your buddies are in the way.
There are targets on the higher deck of the longship however. Valates himself is not seen, but there is a line of hook and polemen and javelin throwers etc. right along the railing.

DMJ

Dec 15, 2017 12:14 pm
DMJ sent a note to Oxbox
Dec 15, 2017 12:47 pm
Valates' voice carries out from the higher deck of the longship. He shouts out commands in Heshbaan.

DMJ sent a note to Oxbox
Dec 15, 2017 4:28 pm
Oxbox sent a note to DMJ
Bryn climbs up onto some of the cargo to get a better vantage point yells to the group as he stares in Valates direction "His men are afraid, press them hard!"
Last edited December 15, 2017 4:30 pm

Rolls

Secret Roll

Dec 15, 2017 5:18 pm
J, what ways are available to board Valates' ship? That's my next move if possible. We board, terrify the remaining crew and take the ship. They saw how we cut men down like wheat, so it seems very possible, especially given what Bryn translated.

DMJ

Dec 15, 2017 8:48 pm
DMJ sent a note to Oxbox

DMJ

Dec 15, 2017 8:52 pm
Ezeriah says:
J, what ways are available to board Valates' ship? That's my next move if possible. We board, terrify the remaining crew and take the ship. They saw how we cut men down like wheat, so it seems very possible, especially given what Bryn translated.
OOC:
I agree that that is possible. There will be some risks and chance of failure obviously, but right now while the boats are close, I think that trying to counterboard is completely in play.

I'm limited on time now and for the night, but I'll look for a way to get on this weekend. Will update opponent Actions and lay out the scenario for y'all to consider boarding options and understand what it would probably take to be successful.

DMJ

Dec 17, 2017 10:40 am
As The Keshet pivots from the angle of the impact, its stern scrapes bangs and drags along the port bow of the Korvaran longship. The oil splash fire still burns along the hull wall of the longship port bow and part of the deck and railing of The Keshet.

There seems to be a commotion up on the railing of the enemy vessel. A few of the raiders who looked like they were about to leap down and board The Keshet look back towards something on their own ship. Cautious and hesitant looks prevail on the faces of most raiders. Only a few throw javelins now. Some step away. None move over the rails to continue the forced board.

Noticeably, Valates' heavy commanding voice has fallen silent.

DMJ

Dec 17, 2017 10:44 am
Heshbaan Raider Javelin Throwers

Rolls

Javelin Ranged v. Thorn - (1d20+3)

(6) + 3 = 9

damage - (1d6+1)

(3) + 1 = 4

Javelin Ranged v. Thorn - (1d20+3)

(11) + 3 = 14

damage - (1d6+1)

(1) + 1 = 2

Javelin Ranged v. Ivor - (1d20+3)

(7) + 3 = 10

damage - (1d6+1)

(1) + 1 = 2

Javelin Ranged v. Ivor - (1d20+3)

(16) + 3 = 19

damage - (1d6+1)

(1) + 1 = 2

DMJ

Dec 17, 2017 10:53 am
After throwing, a couple of the raiders move back away from the rails. Those who stay are cautious and taking what cover is available as they reach for more javelins.

Two big myrmidon mercenaries appear up at the rail. In their bronze helmets, the set their shields and raise their heavy war spears. One of them betrays an uncertainty of their stance as he glances back towards the deck of his own boat.

Bolstered by the two soldiers, the less-hardened skirmishers reset on the railing.

DMJ

Dec 17, 2017 11:20 am
On boarding the Korvaran longship
OOC:
Strategy for Action will be up to you guys. I just want to talk through some ideas as I think the characters see the scene, hopefully paint as good of a picture as possible. And also talk about some mechanics based on your requests, comments, questions so far.

Clarifying height difference, The Keshet to the Korvaran:

I think I did a bad job on some word choice on the height difference. The 6' - 7' difference is from Keshet deck (floor) to Korvaran railing. The Korvaran deck is obviously lower. You guys cannot see the Korvaran deck. But the difference deck Keshet to deck Korvaran is not so pronounced, although that is not really what matters at this point, because the obstacle to get over is in fact the Korvaran railing.

The good news:
A 6' wall is not impassable. Think of it like an obstacle course wall. You would have to jump up, grab it and quickly climb over.
One bonus is that you could use the railing of the Keshet to push up from on the leap.
As the Keshet gets turned and shifted around, the railing of the Korvaran is slanting downward as it goes towards midship.
So the difficulty of this isn't exceptionally high on its own.
But yes, we are talking about an eventual Athletics check.

The bad news:
There is fire along the Korvaran hull, which makes part of the path that you would like to climb a wall of fire. Will it kill you? No. It's a limited fire from an oil splash. Will it sting? Yes probably. If you are exceptionally bad on the boarding attempt, you might misjudge and stumble, bringing yourself too close to the fire. There could be damage there, if you really botch the roll.
Yes there are defenders on the rail. Most have stepped away for some reason, but still four are standing ground:
2 Myrmidon and 2 JT Raiders
These guys are at half cover.
These guys have shields, so they may have options of defending against missile fire.
And to be fully clear: if someone is going up and climbing the rail, Korvaran defenders will likely have Advantage on Attacks against Keshet climbers unless there is some change of circumstance.
The window of opportunity for making the transition ship to ship may be closing. As mentioned, the Keshet is getting spun around and gradually pushed away since the boarding and grappling effort went so poorly. The Korvaran is gradually driving by. In time the ships will separate. Exact timing will not be revealed, but predict that the next 3-4 rounds will be important to complete the shift, as Difficulty of the Athletics task to make the jump and climb will get more severe over the longer timeframe as distance of separation will increase.

Commitment to realism
This is a very possible task, but a challenging one that has danger and risks that must be faced. And this may be outside of normal give and take on Initiative order, as these opponents my set Ready Actions with triggers. And in any case, there will be a realistic nature of the fact that climbers have some time investment for climbing while defenders might be able to time their attacks to exploit that. So ahead of time, understand there is no real way to mechanically game the combat sequence to complete Movement and reset somehow to completely nullify all of the advantage that higher ground defenders do have in a practical sense.
Also, you have to address the real act of climbing which means having both hands free. Accommodate for weapon stow and draw management. Or is it best to toss cumbersome weapons up and over and then go after them? I don't know, but figure out something that is real and we will incorporate it into the visuals and narrative timing of the whole thing.
Also, mentally address gear that you would realistically have with you. We don't know yet if you are leaving everything on the ship behind forever. The Keshet is not sinking in the next 30 seconds. But you may be leaving things behind for now. Or maybe you are going to grab things now and make the time investment for that. Up to you, but plan it out accordingly with an eye for realism.

So... next entry will be a summary of mechanics.

DMJ

Dec 17, 2017 11:44 am
Round 3 Boarding Mechanics

Success: DC 12 STR Athletics

Failure risks: not making it up and falling back to Keshet deck, unintentional shift into range of oil fire, falling between ships into river

Requirements: must have 2 hands free

Limitations on spacing:
only 2 people may attempt boarding in Round 3

Defenders: 2 Myrmidons, 2 Raiders, armed with shields, spear, javelins, sidearm blades, 1/2 cover to range fire
Dec 17, 2017 6:27 pm
OOC:
Ivor will definitely attempt the climb, fuck all. Need hands free...where do I put this Trident?...oh I know, I'll throw it in that Myrmidon's face so I can retrieve it when I get up there. Will probably drop my pack and bring secondary weapons only. Net can be hooked to my belt maybe?
Kray says:
"Gentlemen...we are taking that boat or sinking her with her crew!"
Huh. Ivor gauges the distance up Korvaran's rail. A bit of a climb over fire and into the raiders' teeth. He'll need his hands free. He pulls back his arm and hurls the weapon into one if the leeeribg Heshbaan's faces, then hooks his net onto his belt before clambering up and over the rail.
Last edited December 17, 2017 7:23 pm

Rolls

Athletics with advantage - (1d20+8, 1d20+8)

1d20+8 : (16) + 8 = 24

1d20+8 : (13) + 8 = 21

Trident throw - (1d20+11)

(15) + 11 = 26

Trident damage - (1d8+8)

(7) + 8 = 15

Trip Attack (extra damage and STR save DC16 or fall prone) - (1d8)

(3) = 3

Dec 17, 2017 6:55 pm
R3

"Ivor! The fire!" Maeriks gestures wildly in worry, looking intently at the flames that his friend may be injured by. Ivor scrambles up the boat side quickly, putting Maerik's worries at ease almost as quickly as they came up. The streaming smoke off the oil fire turns and twists. Its plumes growing thicker as the oil and wood is consumed. It transfixes him. He can feel its heat on his face. But the wood is wet, shouldnt it be smoking much more? He looks deeper into the curls and sees that he is right, the smoke is growing quickly, expanding and enveloping the area. That is right, yes. The wood is wet, of course there will be smoke.

In moments the fire has sent off great plumes, creating a blanket of steam and smoke around the area. Maeriks blinks several times, coming back from whereever he was just then with the fire. The smoke is so thick now that he can't even see the defenders on the other boat. Time to board...

Casting fog cloud.
Last edited December 18, 2017 7:50 pm

DMJ

Dec 17, 2017 8:27 pm
Myrmidon Battle Maneuver Save (from Ivor)
OOC:
Yo, Jabes. I'm trying to stretch my imagination as far as I can, but I can't see how a thrown trident can trip a guy when you can't even see his legs. They are completely concealed and covered behind railing. Can we shift this to another Battle Maneuver?
Whatever it is, he failed save, so it will be successful. Menacing Attack maybe? Something?

Rolls

Myrmidon STR Save (vs. Ivor Battle Maneuver) - (1d20+5)

(2) + 5 = 7

DMJ

Dec 17, 2017 8:55 pm
Constablebrew says:
Casting fog cloud.
OOC:
CB, tell us specifically where the area of effect will be on this Fog Cloud.
Not sure if you are trying to be careful or reckless here, but either is possible I think. Heavily Obscured terrain makes those within it effectively suffering from Blinded Condition. They automatically fail any Ability Check that requires sight. On two moving boats with water, blood, and oil everywhere you need to see the handrails that you are jumping up to grab, the lower boat side railing that you are jumping up from, and the hull wall that you are climbing if you (anyone) is attempting an Athletics attempt to jump, grab, climb, and board.
Also Blinded says Disadvantage on Attacks by affected people and Advantage to Attacks against them. Have to interpret that in the case of fog. No one is going to get Advantage shooting at anyone inside of Fog, because they (the targets) are going to be obscured.

As I talk and think this through, I'm thinking your intentions are to Fog Cloud obscure the higher deck of the Korvaran, imposing Disadvantage to Attacks on those guys up there, while leaving the Keshet deck, railing, and the Korvaran side wall hull and railing clear. Is that the correct assumption?

Just send in your intentions and specifics and we'll talk it through. Will have to rule on what it changes.

DMJ

Dec 17, 2017 9:19 pm
OOC:
Haha. Just read this after my long write above.
Constablebrew says:
20 ft radius from the center of the fire, with adjustment up to J as he envisions it.
OOC:
OK. I'll roll with the idea of it being centered on the fire, which is mostly on the port bow of the Korvaran.

DMJ

Dec 17, 2017 9:31 pm
Ivor viciously throws his trident. The weapon crashes into the soldiers shield, knocking it back, and continues on to ricochet off of his bronze helmet. Stunned by the blow, the mercenary trips up and falls over backwards.

Attack, Trident Throw ranged against Myrmidon: Hit. Battle Maneuver successful.
OOC:
Nevermind the Maneuver change, Jabes. I'm sticking with the Trip. Weird as fuck.
With the small gap in the line, Ivor leaps from the railing of the Keshet and grabs hold of the higher railing of the Korvaran. As he tries to pull up, the other mercenary slams into him, trying to stab and shove him from the side. One of the raiders hurls a javelin at Ivor at extreme close range.

Myrmidon Attack: War Spear
Bonus Attack: Shield Push

Result: Critical Hit on Spear Attack. Total 15 damage.
Required Action: Ivor must succeed on comparison of 16 on STR Athletics or be Shoved off of railing.

Rolls

Myrmidon War Spear Attack v. Ivor - (1d20+5)

(20) + 5 = 25

Myrmidon War Spear Attack v. Ivor Advantag - (1d20+5)

(1) + 5 = 6

damage - (1d8+3)

(8) + 3 = 11

Myrmidon Shove against Ivor - (1d20+5)

(11) + 5 = 16

Raider Javelin Throw v. Ivor - (1d20+3)

(5) + 3 = 8

Raider Javelin Throw v. Ivor Advantage - (1d20+3)

(3) + 3 = 6

damage - (1d6+1)

(2) + 1 = 3

Additional Damage, spear Attack from Critical Hit - (1d8+3)

(6) + 3 = 9

DMJ

Dec 17, 2017 9:48 pm
Suddenly a huge volume of fog swirls up into the space between the two boats. The entire area at the back of the Keshet and the front of the Korvaran is covered in thick opaque fog, effectively blinding those within and hiding them from those without.

Ivor, Maeriks, Kray, Thorn suffer Blinded condition.
For Bryn, the stern of the Keshet and the front 1/3 of the Korvaran is Heavily Obscured.
Dec 17, 2017 10:11 pm
DMJ says:
Myrmidon Battle Maneuver Save (from Ivor)
OOC:
Yo, Jabes. I'm trying to stretch my imagination as far as I can, but I can't see how a thrown trident can trip a guy when you can't even see his legs. They are completely concealed and covered behind railing. Can we shift this to another Battle Maneuver?
Whatever it is, he failed save, so it will be successful. Menacing Attack maybe? Something?
Was imagining sheer brute force of the throw entering his skull would knock him over. But okay if we have to change it then I guess Menacing is the only real candidate.

DMJ

Dec 17, 2017 11:16 pm
Jabes.plays.RPG says:


Was imagining sheer brute force of the throw entering his skull would knock him over.
Ya, that happened. I went with same idea.

Resist Shove attempt.
Dec 18, 2017 12:59 am
The odd looking fog swirling around him, Thorn moves to where he knows the Korvaran is, sheathing his sword. Standing on the railing of the sinking boat, he feels the deck of the other craft, and jumping, catches the rail and leaves the Keshet and its dead crew behind.
Last edited December 18, 2017 1:02 am

Rolls

STR (Athletics) to climb, disadvantage from fog - (1d20+8, 1d20+8)

1d20+8 : (20) + 8 = 28

1d20+8 : (7) + 8 = 15

Dec 18, 2017 8:41 am
OOC:
Rolling before narrating.

Fuck! Spending 1 of those shiny Carouse Recharges. Whew!
Ivor hauls himself up the railing and right into the Heshbaans' faces. He manages to dodge an incoming javelin but catches a well-placed spear thrust in his side, followed by a bone-crunching shield bash to the face that almost sends him flying off the rail and into the water. Shaking away the cobwebs, Ivor leaps over and lands on the Korvaran deck just a moment before it's engulfed by a thick unnatural fog. What the fuck? This can't be from the fire, can it?!
OOC:
Does Ivor spot Valates or otherwise get a cursory look at the situation on the enemy ship before the fog obscures everything?
Last edited December 18, 2017 9:06 am

Rolls

Resist Shove, with advantage - (1d20+8, 1d20+8)

1d20+8 : (4) + 8 = 12

1d20+8 : (4) + 8 = 12

Spending 1 Carouse Recharge - (1d20+8)

(11) + 8 = 19

DMJ

Dec 18, 2017 10:31 am
Xorthan says:
The odd looking fog swirling around him, Thorn moves to where he knows the Korvaran is, sheathing his sword. Standing on the railing of the sinking boat, he feels the deck of the other craft, and jumping, catches the rail and leaves the Keshet and its dead crew behind.
OOC:
Heavily Obscured area delivers Blinded condition. Here's the cut from Blinded condition:
"A blinded creature can’t see and automatically fails any ability check that requires sight."

I posted this above:
"On two moving boats with water, blood, and oil everywhere you need to see the handrails that you are jumping up to grab, the lower boat side railing that you are jumping up from, and the hull wall that you are climbing if you (anyone) is attempting an Athletics attempt to jump, grab, climb, and board."
Also posted this:
"Ivor, Maeriks, Kray, Thorn suffer Blinded condition."

I just can't be convinced that this leap from one moving boat to another can be accomplished by a blind man.

However, for the sake of flow and cool scene, I'll say that since all of this is happening within the same few seconds (R3), Thorn does the Athletics of the climb/jump just as the fog is setting in. Maybe his vision is hindered, but not completely blocked. So he takes the Disadvantage, but it isn't auto-fail as described above.


As the fog billows in, Thorn hurries forward before he loses sight of the railing. As the boat continues to pivot, it becomes difficult to maintain sense of direction and distance as the fog thickens rapidly. Pressing on through the risk, Thorn is able to grab the top edge just before his vision is completely overcome.

As Thorn grips the rails a raider steps in to intercept him. The Heshbaan sets his shield against Thorn's chest and shoulders and tries to shove him loose.

Required Action: Thorn STR Athletics to oppose Shove Attempt. Must match or beat 20. Note: no Disadvantage or auto-fail to this check. Sight is not required in this strength and leverage contest.

Rolls

Raider Shove Attempt v. Thorn - (1d20+2)

(18) + 2 = 20

Dec 18, 2017 10:39 am
DMJ says:
However, for the sake of flow and cool scene, I'll say that since all of this is happening within the same few seconds (R3), Thorn does the Athletics of the climb/jump just as the fog is setting in. Maybe his vision is hindered, but not completely blocked. So he takes the Disadvantage, but it isn't auto-fail as described above.
OOC:
Very generous of you, J; thanks. My bad in not fully reviewing blinded condition.

Rolls

STR (Athletics) to oppose Shove Attempt - (1d20+8)

(19) + 8 = 27

DMJ

Dec 18, 2017 10:52 am
Jabes.plays.RPG says:
OOC:
Does Ivor spot Valates or otherwise get a cursory look at the situation on the enemy ship before the fog obscures everything?
Ivor looks across the deck of the ship, barely getting a glimpse of the layout before his vision is lost completely.

The middle deck has a central lower level sunken down a few feet with benches where rowers sit, so that oars are down closer to the water line. The main deck has two walkways around the central sunken section, one along each side, connecting the two large high deck open areas at bow and stern.

Strangely, Valates is seen at the very back of the boat separated from the others, on the stern deck near the railing. He has a helmet on now, but Ivor recognizes him from his Korvaran style armor and shield.

Ivor cannot quite get a count of remaining opponents, but estimates at least 10 at the midship and stern areas (and 4 are known to be here at the bow deck). Then his vision is overtaken completely. He cannot see further out, but he can see the two Heshbaans that are hand-to-hand range and trying to kill him.

Required Action: Ivor roll Initiative vs. bow deck Heshbaans.
Note: close melee combatants will not suffer Disadvantage to Attack roles. All combatants are jointly operating within the fog.

Rolls

Heshbaan close combat Initiative vs. Ivor - (1d10+1)

(9) + 1 = 10

DMJ

Dec 18, 2017 10:56 am
Thorn shoves the Heshbaan shield bearer back and pulls completely over the rails. In the blinding conditions, he tries to get set for combat.

Required Action: Thorn roll Initiative against bow deck Heshbaans. (Theirs is going to be same as above: 10)
Dec 18, 2017 11:00 am
Initiative
Last edited December 18, 2017 11:00 am

Rolls

Initiative - (1d10+1)

(9) + 1 = 10

DMJ

Dec 18, 2017 11:27 am
OOC:
Initiative tie. Initiative Mod is the same. Next level tie-breaker is Level or HD. Thorn wins Initiative. Take Action when ready.
Dec 18, 2017 11:48 am
As the fog descends, Ivor realizes ha hasn't got his trident in hand yet. Fuck. In the moment that he surveyed his surroundings he noted where the weapon was, stuck in a wounded Myrmidon laid out on the deck, but who knows if he can get to it before the Heshbaan crawls away or tosses it aside and in this infernal fog?! He'll have to move fast!

Rolls

Initiative - (1d10+3)

(5) + 3 = 8

Dec 18, 2017 11:58 am
As the fog sets in, Kray sheathes his blade and moves toward the railing, feeling his way along until he is at the edge of the fog.

Not narrating because I'm not sure it'll fly. The idea is to get clear vision and then make the jump. Going to roll Athletics if it can happen this turn.

Rolls

Athletics - (1d20+4)

(5) + 4 = 9

Athletics Adv from rage - (1D20+4)

(3) + 4 = 7

Lucky Athletics - (1d20+4)

(8) + 4 = 12

Lucky Athletics Adv - (1D20+4)

(18) + 4 = 22

Initiative if needed - (1d10+5)

(8) + 5 = 13

Dec 18, 2017 12:01 pm
OOC:
Can Thorn see anything at all in the fog, or is he completely blinded? What about throwing a length of rope out in the direction he just came from in hopes of getting the crew back on the Keshet to help him draw the boats closer to each other?
Dec 18, 2017 12:39 pm
Oxbox sent a note to DMJ
OOC:
Let me know if this is possible given the current state of our vision.
Bryn tries to fire an arrow into the fog cloud targeting Valates.
Last edited December 18, 2017 12:39 pm

Rolls

Long Bow attack at Valates Disadvantage - (1d20+8, 1d20+8, 1d8+5)

1d20+8 : (20) + 8 = 28

1d20+8 : (7) + 8 = 15

1d8+5 : (8) + 5 = 13

DMJ

Dec 18, 2017 2:04 pm
Jabes.plays.RPG says:
As the fog descends, Ivor realizes ha hasn't got his trident in hand yet. Fuck. In the moment that he surveyed his surroundings he noted where the weapon was, stuck in a wounded Myrmidon laid out on the deck, but who knows if he can get to it before the Heshbaan crawls away or tosses it aside and in this infernal fog?! He'll have to move fast!
The trident cannot be seen unless you commit full Action to getting down low to see close to the floor and looking for it using hands to feel for it. That would take a DC16 Perception at Disadvantage.

Still have option to draw net or secondary weapon as the "cost free" part of the round Action of course.



Port Deck Heshbaans win Intiative v. Ivor

The soldier and the irregular work together in an attempt to barrel in on Ivor and drive him back over the rail.

Shove/Shield Push Attempt by Myrmidon.
Help Action by Raider, provides Advantage.

Required Action: Ivor must match or win comparison STR Athletics at 17.

Rolls

Duo Shove Attempt - (1d20+5)

(12) + 5 = 17

Duo Shove Attempt Advantage - (1d20+5)

(7) + 5 = 12

DMJ

Dec 18, 2017 2:15 pm
Ezeriah says:
As the fog sets in, Kray sheathes his blade and moves toward the railing, feeling his way along until he is at the edge of the fog.

Not narrating because I'm not sure it'll fly. The idea is to get clear vision and then make the jump. Going to roll Athletics if it can happen this turn.
OOC:
Sorry, Ez. See here where I detailed the limitations of trying the climb. Only 2 people could get to the narrow spacing during this short time span. Ivor and Thorn already gobbled up the 2 queue slots for R3.

I'm not against shifting to Round 4, will detail that in next few posts, but remember: Kray, Maeriks, Thorn, Ivor will all begin Round 4 with Blindness Condition. Any attempt by Maeriks or Kray to board the Korvaran will be an auto-failure on the STR Athletics in Round 4 because of the effects of Blinded condition.

With that in mind, keep all of those Lucky resources. I think. I'm going to ignore those rolls for now, and we should understand that Kray tried to make it up to the back rail but was so disoriented and felt extremely off-balance as he considered the climb. He could have know that he would fail if he tried to make the jump, so I think he would have stopped unless you tell me otherwise.
And in that case, he would make the attempt, spend all of the Lucky resources, and still fail.

Reconsider what Action you would take with Kray at the back stern railing buried in the fog but avoiding the heat of the fire.

DMJ

Dec 18, 2017 2:27 pm
Xorthan says:
OOC:
Can Thorn see anything at all in the fog, or is he completely blinded? What about throwing a length of rope out in the direction he just came from in hopes of getting the crew back on the Keshet to help him draw the boats closer to each other?
OOC:
This is thick fog. You can see people right in front of you. No Disadvantage to either person if you are both in the fog and adjacent to one another.

But it is difficult to see much unless you are right up on something. Tough to see what is on the ground at your feet, but these guys did have some ropes out in this area trying to board. I'll say to find a rope is a DC 10 Perception at Disadvantage. Then to loop and wrangle it up and throw it effectively (while leaving the right part of it on the Korvaran) would be a DC 10 DEX check (no Disadvantage). This combo would take a full Action for the Round.

Now if you tell me Thorn had a PHB 50' coil of hemp rope actually hanging off of his utility belt or over the shoulder staged for quick draw and cast throughout this river cruise, I would smirk and chuckle to myself and then say that it would be possible to draw and cast that back over with no requirements for rolls, but it would burn Action for the Round. That rope would then be referred to as "The Bat-Rope."

DMJ

Dec 18, 2017 2:58 pm
Oxbox says:


Bryn tries to fire an arrow into the fog cloud targeting Valates.
OOC:
From what I had pictured last, Bryn had made some effort to stack and climb boxes for higher visibility, steadying on the central mast to get an overwatch look as best possible. Bryn is the only person on the Keshet outside of the fog. This brings his line of sight up just enough to see over parts of the rail of the Korvaran.

The front 1/3 of the Korvaran is covered in fog, just as the complete stern end of the Keshet.

Bryn can see the back end of the Korvaran. The middle is difficult to see because of the lower deck section, but the back of the Korvaran is has the top level deck. Bryn can spot Valates because he is at the very back of the boat for some reason!

Such a shot would be extremely difficult at that angle. With the higher railing at the stern, Valates is considered to be behind 3/4 cover, BUT the shot is NOT taken at any Disadvantage. There is no fog at the back of the Korvaran.

When I look at Bryn's rolls, his first roll which applies is a natural 20.
Bryn R3

Longbow Arrow at Range against Valates: Hit

Making an extremely unlikely shot, Bryn flies an arrow right at Valates. The Korvaran mercenary captain seems to throw his shield up just in the nick of time and dives for cover.

DMJ

Dec 18, 2017 3:07 pm
DMJ sent a note to Oxbox
Dec 18, 2017 3:23 pm
Quote:
Required Action: Ivor must match or win comparison STR Athletics at 17.
OOC:
Ok, I tried, but they got me. What, no WWF tandem clothesline GIF or anything?!
Last edited December 18, 2017 3:27 pm

Rolls

Athletics - (1d20+8, 1d20+8)

1d20+8 : (8) + 8 = 16

1d20+8 : (4) + 8 = 12

Sure, let's burn another fucking Carouse bonus! - (1d20+8)

(2) + 8 = 10

DMJ

Dec 18, 2017 3:33 pm
Progress Update, Transition to R4

We are moving into Round 4, I guess already into it to a degree.

On the Korvaran

Ivor has been combo Shoved against by a Raider and Myrmidon. He needs to Athletics Resist to see result, and then can take Action immediately after.

Thorn can take whatever Action he wants before his immediate opponent, a Hesh Raider.

Both Ivor and Thorn suffer Blinded condition. Melee Attacks to/fro opponents with you in the fog have no Adv/Disadv.

On the Keshet

Kray is at the back rail of the Keshet.

Maeriks is near Kray, further towards mid-ship.

Both Kray and Maeriks have Blinded Condition.

Reminder: Any Ability Checks in R4 that require sight will automatically fail. STR Athletics to board the Korvaran requires sight.

Bryn is outside of the Fog Cloud, on the Keshet, standing atop some stacked crates and steadied by the mast.

Developing

The two boats continue to shift, bounce, bang and drag against one another. The Keshet continues to pivot towards port. The Korvaran continues to drive forward at a higher speed.

Bryn (only) can see the first glimpse of the fact that the fog seems to be gliding along with the Korvaran. As players we can understand that this is because Maeriks centered the effect on the fire, which was on the port bow of the Korvaran. The characters would likely not understand this yet at all. Those inside of the fog would not notice any change yet. Bryn might see the trend that the fog is gradually being pulled away, which will likely mean that the Keshet could be fog-free in the next couple of rounds as the Korvaran moves by and the Keshet rolls off to the side.

DMJ

Dec 18, 2017 3:47 pm
Ivor
R4


The full effort of the two defensively stacked Heshbaans is too much for Ivor to overcome as he tries to get his bearings blind after the climb. The big Dannein rolls off the rail into the fog. He crashes down hard on the deck of the Keshet, narrowly missing Kray.

On the way down, Ivor's foot is hooked onto one of the raider's shield and it is torn from his hand as Ivor's weight falls away. The shield rattles onto the Keshet deck in the fog.
OOC:
A dual clothesline over the top rope WOULD be a perfect fit, Jabes. None to be found so far unfortunately.
Maybe now since you are outside of the ring, you can pick up a chair or a trashcan or a sledge hammer from under the ring before you return by the end of the 10-count.
Dec 18, 2017 4:00 pm
Snarling as he picks himself up, Ivor looks up into the fog-shrouded prow of the Korvaran. He says to Kray, "I saw your friend up there. Back near the stern. You keep insulting him with that pretty accent of yours, keep their attention this way while I go for a little swim and shank 'em up their arses." Then the Dannein seal hunter drops over the rail and slips into the water feet-first, making as little of a splash as he can, and starts swimming towards the Korvaran's stern.

Jabes.plays.RPG sent a note to DMJ
Last edited December 18, 2017 5:10 pm
Dec 18, 2017 4:21 pm
Valates' commanding voice sounds out again after a momentary lapse. He barks out harsh orders in Heshbaan.

DMJ sent a note to Oxbox
Dec 18, 2017 4:27 pm
Oxbox sent a note to DMJ
R3
OOC:
Rolling Crit damage

Rolls

Crit Damage against Valates - (1d8+5)

(5) + 5 = 10

DMJ

Dec 18, 2017 6:02 pm
DMJ sent a note to jabes.plays.rpg
Dec 18, 2017 7:08 pm
"Any of you that wants to live, throw down your weapons and we won't paint the deck with your blood!"

While waiting in the que to board, Kray will appeal to the enemy crews realization that they may have bitten off more than they can chew. Going for the classic crew press here, J.
Last edited December 18, 2017 7:09 pm

Rolls

Intimidation - (1d20+6)

(12) + 6 = 18

DMJ

Dec 18, 2017 7:28 pm
Kray
R4


Kray holds steady at the Keshet stern rail. His threatening call for surrender echoes out from the fog. His voice carries across the river, an eerie menace from an unseen source.

Kray can see the glow of the oil fire on the Korvaran bow sliding away through the fog to his left. He can tell that the larger boat is moving away to the side as the Keshet pivots. He can start to make out the lining of the larger ship again now. The fog is gradually thinning somehow in the movement, at least there at the stern end of the Keshet.

DMJ

Dec 18, 2017 7:46 pm
Round 4 Progress Update

Actions in for Ivor, Bryn, Kray

Actions available for Thorn (on the Korvaran) and Maeriks (on the Keshet)

DMJ

Dec 18, 2017 9:14 pm
DMJ sent a note to Constablebrew
Dec 18, 2017 10:30 pm
Constablebrew sent a note to DMJ
Last edited December 19, 2017 1:27 am

DMJ

Dec 18, 2017 11:04 pm
DMJ sent a note to Constablebrew
Dec 19, 2017 1:04 am
DMJ says:
OOC:
Now if you tell me Thorn had a PHB 50' coil of hemp rope actually hanging off of his utility belt or over the shoulder staged for quick draw and cast throughout this river cruise, I would smirk and chuckle to myself and then say that it would be possible to draw and cast that back over with no requirements for rolls, but it would burn Action for the Round. That rope would then be referred to as "The Bat-Rope."
OOC:
Hempen rope did cross my mind, haha. Of course Thorn is always wearing his explorer's pack, taking it off only to scratch his sweaty back! Of course, this is the moment the crew of the Keshet chose to reveal their true colours, so his pack, including his precious rope, is lying somewhere on the boat... No. I was thinking about looking about for some spare rope on the deck, but it looks like there's a Heshboy to take care of first.
DMJ says:
As Thorn grips the rails a raider steps in to intercept him. The Heshbaan sets his shield against Thorn's chest and shoulders and tries to shove him loose.
Thorn grips the shield and shoves it aside with his left arm, throwing each leg over the railing and landing on the deck of the longship. His right hand reaches back and pulls his blade forth, bringing it down on the Heshbaan's shoulders.
OOC:
Does Attack 1 take care of the raider, J? If yes, is there another immediate threat Thorn can see? If not, could he use his second attack for just that perception check you talked about earlier?
Last edited December 19, 2017 1:09 am

Rolls

Attack 1 vs Heshbaan Raider; damage - (1d20+9, 2d6+7)

1d20+9 : (13) + 9 = 22

2d6+7 : (25) + 7 = 14

Reroll 2 on damage roll from Attack 1 (GWF) - (1d6)

(5) = 5

DMJ

Dec 19, 2017 1:28 am
Thorn
R4


Thorn's chops down onto the man's shoulder, burying the heavy blade in his chest. As the body falls away, Thorn hears the sounds of struggle to his left. The Heshbaan are grunting and talking sharply as if in a fight. It must be with Ivor who was just at that location seconds ago.

Thorn steps over and suddenly another raider comes into view, emerging from the mist. Thorn is right upon him.

Attack 1: Hit
Heshbaan raider available for Attack 2
Dec 19, 2017 1:30 am
"Kray, we got to get up there too." Maeriks says, straining to see through the cloud. If only the wind would push the cloud more towards the front of the other ship, then he could see the rails before he jumps.

Wait... Yes! Maeriks could feel the slight breeze, cool on his skin. Its exactly what he hoped for - the cloud begins to drift along the length of the Korvaran. He strains his eyes more, blinking in concentration, waiting for the moment when the Korvaran railing becomes visible. He then rushes forward and leaps high, lightly tossing his glaive over the rail as he does so. He grabs the railing and rolls over the top of it with less grace than he had hoped - spilling out from his backpack his remaining javelins. Picking up the glaive, he steps forward toward the sounds of the soldiers that knocked Ivor overboard.

Rolls below, but what targets does he find in the mist?
Last edited December 19, 2017 4:20 am

Rolls

Glaive Attack 1, damage, Attack 2, damage, Offhand atk, damage - (1d20+7, 1d10+4, 1d20, 1d20+7, 1d10+4, 1d20+7, 1d4+4)

1d20+7 : (1) + 7 = 8

1d10+4 : (3) + 4 = 7

1d20 : (5) = 5

1d20+7 : (3) + 7 = 10

1d10+4 : (4) + 4 = 8

1d20+7 : (13) + 7 = 20

1d4+4 : (4) + 4 = 8

DMJ

Dec 19, 2017 6:34 am
Maeriks
R4


As Maeriks stares and squints into the fog, it melts away immediately around him and Kray. The back rail of the Keshet, the sidewall of the Korvaran hull, and the higher top rail all become visible to Kray and Maeriks. All the while, the deck of the Korvaran is still covered in fog. Those hidden within it are still blinded by the thick cover.

DMJ

Dec 19, 2017 10:13 am
R4 Update (on the Keshet)

Maeriks has changed the circumstance for R4. Boarding attempt by Maeriks and Kray is now possible!
R4 Keshet-to-Korvaran boarding requires DC 12 STR Athletics check.

Kray and Maeriks also individually roll Initiative if you make it to the Korvaran deck. This will apply to any Action that may be forthcoming in R5.
OOC:
CB, those Attacks above will apply for R5. I'm pretty sure Maeriks will be able to get involved in melee then.
Send Atheltics check to confirm he makes it up and then Initiative to see how it fits into sequence with what is already going on at time of action already underway by others.

DMJ

Dec 19, 2017 10:36 am
DMJ sent a note to Xorthan
Dec 19, 2017 11:29 am
Urdav's blade rises out of the chest of the first raider and swings around to meet the second emerging from the fog, catching the man in the groin and stopping him in mid stride.
Last edited December 19, 2017 11:30 am

Rolls

Attack 2 vs Heshbaan Raider; damage - (1d20+9, 2d6+7)

1d20+9 : (7) + 9 = 16

2d6+7 : (46) + 7 = 17

DMJ

Dec 19, 2017 11:33 am
Thorn
R4 (cont'd)


Impaled in the groin, the raider screams out in agony and falls over into the fog.

Attack 2: Hit

Reacting to the commotion, a myrmidon drives forward to do battle with Thorn within the fog cover. He leads with his shield and has transitioned from spear to his close combat bronze gladius.
OOC:
X, this is really going to be a shift to R5 going on gradually among all of us. Thorn has Initiative over these guys on the upper deck. Go ahead and send R5 Actions if possible and we can keep pressing on.
Dec 19, 2017 11:37 am
TR5

Turning from this second raider, Thorn spots the Myrmidon who just shoved Ivor over the railing and charges at him, swinging for the warrior's shins, intent on laying the man flat on his back.
[ +- ] Trip Attack
[ +- ] Thorn Character Sheet
Last edited December 19, 2017 11:39 am

Rolls

Attack 1 vs Myrmidon with Trip Attack; damage - (1d20+9, 2d6+7, 1d8)

1d20+9 : (14) + 9 = 23

2d6+7 : (32) + 7 = 12

1d8 : (5) = 5

DMJ

Dec 19, 2017 11:40 am
Thorn
R5


Attack 1: Hit
Myrmidon fails Save vs. Battle Maneuver. Knocked Prone.


Thorn's speed catches the Heshbaan mercenary by surprise. The heavy sword hits hard into his greaves, injuring him and knocking him to the deck.

Rolls

STR save vs Trip DC ? - (1d20+5)

(4) + 5 = 9

Dec 19, 2017 11:47 am
The greatsword slashes into the fighter's greaves, taking his feet out from under him. Thorn brings the blade up and around and into the fallen Myrmidon.

Rolls

Attack 2 vs Myrmidon with advantage (prone); damage - (1d20+9, 1d20+9, 2d6+7)

1d20+9 : (14) + 9 = 23

1d20+9 : (16) + 9 = 25

2d6+7 : (16) + 7 = 14

Rerolling 2 from first attack (GWF) - (1d6)

(4) = 4

Rerolling 1 from second attack (GWF) - (1d6)

(3) = 3

DMJ

Dec 19, 2017 12:20 pm
Thorn
R5 (cont'd)


Attack 2: Hit

Thorn stabs down through the Heshbaan's torso and into the wooden deck beneath. The big myrmidon yells out in agony, adding to the wailing from the other raider bleeding out where he fell a few steps away.

Screams echo out from the mists as Thorn deals pain and death to those within.

DMJ

Dec 19, 2017 12:26 pm
Round 4 to 5 Transition Update

Ivor and Bryn are already underway with Action in R4 and R5.

Maeriks and Kray have new option created to attempt boarding of the Korvaran at the end of R4 if desired. DC 12 STR Athletics for success.
Upon arrival on Korvaran deck, roll Initiative individually for insertion into Actions already underway for R5.

Thorn Actions are in for R5.
Dec 19, 2017 2:46 pm
Seeing the way is clear, Kray makes for the enemy ship's deck.

Rolls

Athletics - (1d20+4)

(7) + 4 = 11

Athletics Adv from rage - (1d20+4)

(12) + 4 = 16

Dec 19, 2017 5:47 pm
Athletics check, Initiative
[ +- ] Maeriks Mac Hannoc
Last edited December 19, 2017 10:02 pm

Rolls

Athletics - (1d20+4)

(15) + 4 = 19

Inititative - (1d10+2)

(2) + 2 = 4

DMJ

Dec 19, 2017 6:34 pm
Myrmidon
R5


Right after Thorn stabs downward into his last foe another mercenary roars in from the mist. The Heshbaan has been injured. Blood is running from his head down into his face. Within his bronze helmet, it is a face of desperation and fury. He belts out a roaring battle cry of rage as he swings both his shield and his bronze sword at Thorn.

Bonus: Shield Push
Attack 1: Gladius at Thorn

Required Action: STR Athletics from Thorn to win comparison or be knocked Prone.
If Prone, Attack is at Advantage. If not Prone, then the first roll will count.

Rolls

Shield Push Shove Attempt vs. Thorn - (1d20+5)

(9) + 5 = 14

Attack Thorn Gladius - (1d20+5)

(16) + 5 = 21

Attack Thorn Gladius Advantage (if applicable from Prone) - (1d20+5)

(20) + 5 = 25

Damage - (1d6+3)

(2) + 3 = 5

DMJ

Dec 19, 2017 6:41 pm
Maeriks and Kray both make the leap, grab, and climb from the Keshet and onboard the Korvaran.

They visible for a short time and then slide back into the fog on the higher deck.

As they jump up, Valates yells out a sharp command in Heshbaan.

A few archers staged up on the port bow react quickly enough to send out some arrows, but their aim is challenged because of the fog.

3 shortbow Attacks, all at Disadvantage

Rolls

raider archer shortbow arrow at Kray - (1d20+3)

(8) + 3 = 11

raider archer shortbow arrow at Kray Disadvantage - (1d20+3)

(9) + 3 = 12

damage - (1d6+1)

(5) + 1 = 6

raider arrow shortbow arrow at Maeriks - (1d20+3)

(8) + 3 = 11

raider arrow shortbow arrow at Maeriks Disadvantage - (1d20+3)

(13) + 3 = 16

damage - (1d6+1)

(1) + 1 = 2

raider arrow shortbow arrow at Maeriks - (1d20+3)

(3) + 3 = 6

raider arrow shortbow arrow at Maeriks Disadvantage - (1d20+3)

(20) + 3 = 23

damage - (1d6+1)

(5) + 1 = 6

DMJ

Dec 19, 2017 6:48 pm
Maeriks
R5


Maeriks moves through the mist following the sound of combat. He stumbles over dead and injured, but then sees Thorn under assault by a big enraged bearded Heshbaan soldier who has blood all over his face.

Maeriks goes right into action with his glaive, swinging and striking against the myrmidon and warding him back a step from Thorn.

The myrmidon blocks and dodges two heavy swipes from the blade at the end of the long pole, but Maeriks throws in a back-end strike which his foe does not expect. The butt of the pole hits the big Heshbaan right in the teeth, breaking them and dropping the soldier to the deck in the fog.

Attack 1 and 2: Miss
Bonus Attack: Hit

DMJ

Dec 19, 2017 6:52 pm
Round 5 Update

Kray, Thorn, and Maeriks are now consolidated together, in the fog, at the bow deck of the Korvaran. They still have Blinded condition, but can see one another by remaining very close together.

Thorn may or may not be Prone (depending on result of STR Athletics check from Myrmidon Shield Push)

Bryn and Ivor are elsewhere, in progress as discussed separately.

Kray still has R5 Action remaining.

All Action from others are in.
Dec 19, 2017 7:24 pm
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Dec 19, 2017 7:46 pm
Kray keeps his voice low, motioning for Thorn and Maeriks to follow. "Take Valates alive, if you wouldnt mind." He gave the slightest shrug, looking inquisitive, eyebrow raised. "I'd know who sent the miserable bastard."

He readies his sword and shield then follows the sound of Valates voice, slipping through the fog as he seeks out a known enemy of House Mercon.

Stealth movement. Perception to search for Valates. 2 attack rolls and initiative in case needed.

EDIT: Adding two more dice in case stealth gets the drop on someone.
Last edited December 19, 2017 7:48 pm

Rolls

Perception - (1d20+8)

(18) + 8 = 26

Stealth - (1d20+8)

(12) + 8 = 20

Initiative - (1d10+5)

(9) + 5 = 14

Attack 1 - (1d20+8, 1d8+7)

1d20+8 : (4) + 8 = 12

1d8+7 : (3) + 7 = 10

Attack 2 - (1d20+8, 1d8+7)

1d20+8 : (3) + 8 = 11

1d8+7 : (2) + 7 = 9

Attack 1 adv - (1d20+8)

(14) + 8 = 22

Attack 2 adv - (1d20+8)

(11) + 8 = 19

Dec 19, 2017 7:55 pm
All those attacks are +9.

DMJ

Dec 19, 2017 9:25 pm
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DMJ

Dec 19, 2017 9:39 pm
Kray
R5


Without delay, Kray moves toward midship. Emerging from the fog he sees the middle and back end of the Korvaran unobscured and clear.

Also, he sees a pair of myrmidons staged right at the edge of the fog anticipating enemy, with several raiders behind them with short bows and javelins.

Kray is extremely fast though, and gets the first strikes in, bringing the fury of Serpent's Judgment at the front mercenary soldier.

Behind the stack of defenders, Kray gets a quick glimpse of Valates in the back, near midship at the mast, leading from the rear of the formation.

Attack 1: Hit
Attack 2: Miss

Note: +9 incorporated on Attack Mod
OOC:
Sorry, Ez. I understand the effort on the sneak, but these guys were in position to defend, looking for enemy. I can see getting Initiative on them just being fast, but I can't see any Stealth working or Advantage being gained in this circumstance when they're bracing for it in full battle stance in that direction.
Dec 19, 2017 9:58 pm
DMJ says:
Required Action: STR Athletics from Thorn to win comparison or be knocked Prone.
If Prone, Attack is at Advantage. If not Prone, then the first roll will count.
OOC:
Thorn isn't prone, but the attack was a hit nonetheless.
Last edited December 19, 2017 9:58 pm

Rolls

STR (Athletics) comparison to Myrmidon - (1d20+8)

(18) + 8 = 26

DMJ

Dec 19, 2017 9:59 pm
OOC:
Players' Club, I think it's all in for R5. But I've got no more time free for the night.
R6 has a lot going on, so I'll have to pick it up tomorrow - hopefully morning. Send anything in that we need to address, but hold R6 Actions until I stage the transition.

Cool ish btw, y'all. This scene is fast and furious.
Dec 19, 2017 10:07 pm
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DMJ

Dec 20, 2017 10:43 am
When he sees Kray emerge from the fog and attack, Valates shouts out a burst of loud commands. Kray does not understand Heshbaan entirely, but it is easy enough to infer the meaning. He hears his own name "Mercon" and a series of short barking directions, certainly meaning to attack him.

Raiders and Myrmidons
R5


M1 Bonus Action Shield Push Kray
M1 Action Attack Kray with spear
(Note: M1 is the injured Myrmidon)

M2 Bonus Action Shield Shove Kray, oppose result or knocked Prone
M2 Action Attack Kray with spear

R1 Short Sword Attack at Kray

R2 Hand Axe Attack at Kray


The big Heshbaan that Kray attacked tries to counter. Another standing beside him steps over to attack as well.

Two raiders swarm in as well, seeking to surround and overwhelm Kray completely.

Rolls

M1 Spear Attack Kray - (1d20+5)

(8) + 5 = 13

damage - (1d6+3)

(1) + 3 = 4

M2 Shield Shove Kray, Resist or Prone - (1d20+5)

(4) + 5 = 9

M2 Spear Attack Kray - (1d20+5)

(4) + 5 = 9

M2 Spear Attack Advantage if Prone - (1d20+5)

(11) + 5 = 16

damage - (1d6+3)

(2) + 3 = 5

R1 Sword Attack Kray - (1d20+3)

(5) + 3 = 8

R1 Sword Attack Kray Advantage if Prone - (1d20+3)

(13) + 3 = 16

damage - (1d6+1)

(6) + 1 = 7

R2 axe Attack Kray - (1d20+3)

(12) + 3 = 15

R2 axe Attack Kray Advantage if Prone - (1d20+3)

(8) + 3 = 11

damage - (1d6+1)

(1) + 1 = 2

DMJ

Dec 20, 2017 11:05 am
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DMJ

Dec 20, 2017 11:18 am
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DMJ

Dec 20, 2017 11:39 am
Transition to R6

Main bulk of the PC group is in the front (bow) 1/3 of the Korvaran.

Maeriks and Thorn start within the fog Blinded condition.

Kray has already emerged from the fog and is fully engaged with at least 4 attackers who currently block his Movement.

Behind Kray and the closest fray, there is a stack of raider javelin throwers. Off to their left (so port side) are several shortbow archers.

There is a ramp behind the second line of Raiders that leads down about 3 feet to a central sunken section.

Around the sunken section on both sides are walkway aisles that run along a couple of feet below the side rails but still about 3' higher than the sunken central section. These walkways serve to connect the higher level decks on both sides. The large upper decks are both in the front (bow where you guys are currently) and back at the stern as well.

Down in the sunken lower section are benches, oars, some rowers. Also the center mast is there, and that is where Valates stands behind cover, with a shield. A big Hesh myrmidon stands back there with him too, holding a shield as well.

From the edge of the fog to the center mast where Valates is positioned is a distance of only about 20-25', so it is quite a tight cram of defenders and commotion in between.

For sequence, I will say Maeriks and Thorn can piggy-back on Kray's lighting fast 14 Initiative roll from R5.

With that in mind, PCs control Top of Round 6, so send Action when ready.
Dec 20, 2017 6:06 pm
Despite the onslaught of attacks after one of the myrmidons knocks him to the deck, Kray demonstrates a mastery of defensive combat techniques rarely seen, putting his shield and Judgement to good use, deftly blocking, parrying and evading every effort by the Hesheban foes to penetrate his defenses. Rolling away from a spear thrust, Kray springs to his feet and mocks the enemy. "You're going to need more men, Valates!"

Now standing, his last foe's attack is turned aside and it's clear that Kray is feeding off of his enemies' weakness, a sinister grin showing his enjoyment of the throes of combat, savoring every ring of metal and sharp edge that comes within a hair's breadth of bleeding him. An opening presents itself and Kray goes to work returning the martial favor of bloodletting, lashing out with Judgement in a furious storm of violence as he seeks to carve a path to Valates.

Kray goes prone, but all attacks are misses. Action surge to expedite the business at hand. EDIT: Crit damage for Attack #2.

All attacks should be +9 to hit as well. Sooner or later I'll remember.
Last edited December 20, 2017 6:19 pm

Rolls

Shield Bash resist vs M1- Athletics - (1d20+4)

(7) + 4 = 11

Shield Bash resist vs M1 - Athletics adv from rage - (1d20+4)

(4) + 4 = 8

Shield Bash resist vs M2 - Athletics - (1d20+4)

(3) + 4 = 7

Shield Bash resist vs M2 - Athletics adv from rage - (1d20+4)

(9) + 4 = 13

Attack 1 - Injured Myrmidon - (1d20+8, 1d8+7)

1d20+8 : (5) + 8 = 13

1d8+7 : (7) + 7 = 14

Attack 2 - nearest and closest to dead - (1d20+8, 1d8+7)

1d20+8 : (20) + 8 = 28

1d8+7 : (8) + 7 = 15

Attack 3 - nearest and closest to dead - (1d20+8, 1d8+7)

1d20+8 : (3) + 8 = 11

1d8+7 : (1) + 7 = 8

Attack 4 - nearest and closest to dead - (1d20+8, 1d8+7)

1d20+8 : (8) + 8 = 16

1d8+7 : (4) + 7 = 11

Crit damage attack #2 - (1d8+7)

(6) + 7 = 13

Dec 20, 2017 6:52 pm
OOC:
Is anyone on the walkways between the upper levels?

DMJ

Dec 20, 2017 7:10 pm
OOC:
Daaaaaaaang. Awesome descriptive AND deadly numbers on that entry, Ez.
Kray
R6


In an uncanny demonstration of unbridled violence, impeccable timing, and contempt against the danger he is in, Kray lays waste to the group of warriors who had surrounded him, exposing that they are second rate - not up to the task of containing him.

Rolling up from the ground, Kray drags his serated blade through the groin of his original opponent. As the big Heshbaan screams out, Kray spins towards the other myrmidon, blade fully extended with all of his momentum. It hits the mercenary full speed, right in the neck, about 2/3rd's the length of the weapon, decapitating him. A noticeable shout of shock and fear erupts from one of the Heshbaan javelin throwers nearby.

Building momentum from the second killing blow in a row, Kray pounces towards the mast, seeking the next victim in the stack. He brings the Judgement overhead and down, cutting a raider across the face and down into his chest and belly. Wounded and shocked the man half-falls and half-dives away just as another surges torward Kray with a javelin held high.

Kray steps forward into the charge, surprising the raider on the spacing and sliding his curved Otessite blade into the man's stomach and out of his back. As the man slumps forward dropping his javelin, Kray leans in and pulls close to the dying man to reset his grip on the hild of his sword. Then with a violent jerk, he tears the weapon back out just as he shoves the man to the side with his shield. The shredded man is flung to the side like a bloody rag doll, splattering to the deck.

Several of the javelin throwers are clearly faltering now. It has become clear that they have bitten off more than they could chew. Moments ago they envisioned themselves as raiders, ambushers, predators. They now begin to realize that they are the victims, the prey.

DMJ

Dec 20, 2017 7:14 pm
Constablebrew says:
OOC:
Is anyone on the walkways between the upper levels?
OOC:
There are four archers on the port beam walkway, so on the right from Maeriks' vantage point.
No one on the starboard (Maeriks' left) walkway.
Dec 20, 2017 8:00 pm
Maeriks half-crouches, keeping his center of gravity low against any sudden rush coming against him through the fog. He paces forward, trying not to make too much noise while sticking just barely within sight of the railing to his right. The smokey mist begins to thin and he makes out several figures on a narrow walkway before him. Without a word, he charges forward and swings the shaft of his glaive again the man's chest, attempting to knock him overboard.

Trying to be stealthy. Two shove attempts, one after another to knock these guys overboard. If knocking them over the railing seems like it would be significantly more difficult, then Maeriks will just knock them down into the melee below. That probably won't damage them, but it should disrupt their height advantage. Of course, knocking them overboard is the preferred option! After the two shoves, bonus staff to the face for the next in line.
[ +- ] Maeriks Mac Hannoc
Last edited December 20, 2017 8:45 pm

Rolls

Shove overboard attempt 1, Shove overboard attempt 2, bonus offhand attack, damage - (1d20+4, 1d20+4, 1d20+7, 1d4+4)

1d20+4 : (14) + 4 = 18

1d20+4 : (8) + 4 = 12

1d20+7 : (12) + 7 = 19

1d4+4 : (4) + 4 = 8

Stealth attempt - (1d20+2)

(4) + 2 = 6

DMJ

Dec 20, 2017 9:17 pm
Maeriks
R6


Maeriks barrels out from the mist and into the bowmen standing along the port beam walkway.

He knocks the first Heshbaan overboard.

The second hugs the rails and tucks in to resist the shove, but drops his notched arrow in the process.

When he reaches the third archer in the line, Maeriks swings the butt end of his glaive out, first hit the raider in the shoulder and then carrying through to glance him on the head.

Shove 1: Success
Shove 2: Resisted
Bonus Attack shaft: Hit


The fourth archer in the line's eyes go wide as Maeriks ends his charge and swing only a step away. He makes the mistake of stepping backwards to draw and fire, leaving himself at length for Maeriks' return swing with the blade end of his pole axe.

Archer Raider 4 steps back to avoid Disadvantage close range shortbow shot, opens self to Opportunity Attack from Maeriks if Maeriks uses R6 Reaction.

Rolls

Raider Shove Resist v. Maeriks - (1d20+2)

(4) + 2 = 6

Raider 2 Shove Resist v. Maeriks - (1d20+2)

(19) + 2 = 21

Dec 21, 2017 6:31 am
Opportunity Attack

Rolls

Glaive opportunity attack, Damage - (1d20+7, 1d10+4)

1d20+7 : (6) + 7 = 13

1d10+4 : (8) + 4 = 12

Savage attack reroll damage (because why not?) - (1d10+4)

(7) + 4 = 11

DMJ

Dec 21, 2017 10:04 am
Maeriks
R6 Reaction


Maeriks rakes his glaive down across the Heshbaan archer's shoulder, breaking his collarbone, breaking open the top end of his chest. The dying man stumbles backwards and then falls hard onto his back.

Opportunity Attack: Hit

DMJ

Dec 21, 2017 1:12 pm
Round 6 Update

Actions complete by Kray and Maeriks.

Actions available for Thorn, Ivor, Bryn.

Thorn starts in Blinded condition, though can likely Move out of it in similar manner as Kray and Maeriks.

Bryn and Ivor have details about the requirements and circumstance for their alternate infil points, which are yet unknown to the rest of the party at this time.

Opponent positioning and notes:

Four Heshbaan raiders stand between Kray and a myrmidon bodyguard. They are mixed along a downward ramp that routes down about 3 feet to a sunken middle section of the boat.

That myrmidon bodyguard is at the midship mast staged close with Valetes in the lowered central section.

On the port beam high deck walkway, there are two Heshbaan archers. One is seriously injured. Maeriks stands among them after charging through.

Valates is at the midship mast, using it as cover (against ranged Attacks coming from port direction only).

Distributed among the sunken lower section are a team of rowers huddling among the benches and under the walkways. At a glance, these are likely slaves or at least non-combatant laborers. They have no armor, arms, and at least some are chained to their positions.

Distance from end edge of the fog and midship is 25'.

The space in the middle of the port deck, from the edge of the fog to the downward ramp is 10'. It is now cluttered with bodies of the dead and injured and considered Difficult Terrain. (Thanks, Kray.) The rest of the sunken level is considered Difficult Terrain as well. It is cluttered with benches, oars, and cowering rowers.
Dec 22, 2017 2:19 am
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Dec 22, 2017 4:17 am
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Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Dec 22, 2017 8:45 am
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Rolls

Secret Roll

DMJ

Dec 22, 2017 9:41 am
OOC:
X, Thorn can move forward to take up position with Kray and support the carve-a-path program to reach midship by engaging at least some of that last batch of raiders.

DMJ

Dec 22, 2017 10:09 am
At the midship mast, Valates drops over to the side crashing down among the benches and the rowers.

From the clutter of the sunken deck, he yells out in a mix of pain and anger. "aaaaa-AAARGGHH!! What the FUUUCK....?!!!!!"
OOC:
From Kray, Thorn, Maeriks vantage points, this is more of a sound and a glance, happening all the while when you guys are in the thick of the melee. Not all of the details in, but in these intense seconds you can make note that Valates just went down and then yells out as such.
DMJ sent a note to Oxbox

DMJ

Dec 22, 2017 10:20 am
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Dec 22, 2017 4:45 pm
Thorn surges forward behind Kray, slashing a path to Valates.
OOC:
Don't have a lot of time to add any narration, sorry; just wanted to get those rolls in. Sounds to me like Valates just got stabbed in the back by someone? The second Thorn hears that, he wants to get Valates double quick and make sure that bastard lives.
Last edited December 22, 2017 4:50 pm

Rolls

Attack 1 vs next, damage - (1d20+9, 2d6+7)

1d20+9 : (13) + 9 = 22

2d6+7 : (33) + 7 = 13

Attack 2 vs next, damage - (1d20+9, 2d6+7)

1d20+9 : (20) + 9 = 29

2d6+7 : (66) + 7 = 19

A.S. Attack 1 vs next, damage - (1d20+9, 2d6+7)

1d20+9 : (7) + 9 = 16

2d6+7 : (11) + 7 = 9

A.S. Attack 2 vs next, damage - (1d20+9, 2d6+7)

1d20+9 : (16) + 9 = 25

2d6+7 : (32) + 7 = 12

Crit damage from Attack 2 - (2d6+7)

(42) + 7 = 13

GWF reroll 1's A.S. Attack 1 - (2d6)

(44) = 8

GWF reroll 2 A.S. Attack 2 - (1d6)

(6) = 6

GWF reroll 2 Attack 2 Crit damage - (1d6)

(1) = 1

DMJ

Dec 23, 2017 9:09 am
Thorn
R6


Thorn moves up beside Kray and continues the assault on the Heshbaan line. He cuts through the defenders on the down-ramp like a hot knife through butter.

One Heshbaan is hit so hard in the head that his skull split completely apart, brains and blood splattering on the other raider next to him. Three men fall over dead or dying within seconds.

Horrified, the last of the raider skirmishers standing casts his javelin and shield aside and throws himself prostrate on the deck at Thorn's feet. He clings to Thorn's feet and speaks out frantically in a desperate plea. Thorn cannot understand the words, but clearly the man is begging for his life.

All Attacks are hits.
The fourth and final Hesh raider is the one begging for mercy. The last hit will kill him also, a stab into his back on the floor, unless it is diverted at the last minute by choice.
Option: Thorn can spare the raider by diverting the last downward strike. Or just confirm the kill.

DMJ

Dec 23, 2017 9:23 am
Heshbaan opponents
R6


The archer who dropped his bow and dodged Maeriks' charge along the port beam walkway steps up onto the rail and jumps into the river.

The other Heshbaan who was struck by Maerik's glaive pole backs away and throws down his weapon. Eyes wide with fear and darting back and forth from Maeriks to Thorn and Kray and then back again, he puts his hands out and kneels down onto the stern deck. He pleads with Maeriks in Heshbaan as he bows down to him.

The final big myrmidon at the mast looks over his shoulder to see Valates fall. Ahead of him he sees all of the skirmishers falling to the greatsword of the hulking warrior who approaches him. In an effort to escape, he retreats from the sunken deck by the upward ramp and moves defensively across the stern deck to the back rail of the ship, looking for an escape from this lost cause.

Myrmidon Disengage

DMJ

Dec 23, 2017 9:40 am
R6 Wrap-Up

Thorn and Kray have killed their way down to a few steps away from midship.

Thorn has one raider clinging to his feet. We'll see if that guy is spared or dead too.

Valates is laying on his back, down in one of the aisles between the rower benches. His shield and spear are dropped. He is still alive, but is making no movements of resistance, defense, or attack. More to follow on that in a full entry.

One raider is surrendering before Maeriks on the port beam walkway.

Bryn is on the back stretch of the starboard beam walkway , at the corner of the stern deck.

The last myrmidon, and the only opponent still armed (shield and spear), is at the stern deck near the rail.

Ivor is pulling up and over the stern rail near the main steer rudder. He will have option to confront the myrmidon at the beginning of Round 7 if desired.

There are moans and cries of the dying Heshbaans littered around the deck.

In the sunken level among the benches and tucked under the platforms of the beam walkways are hiding 8-10 rowers. They are grungy and wear impoverished clothing. None are visibly armed. Several are chained to the benches.
OOC:
I'll hold here for the Christmas break.
Next entry will be Valates' action taken from his fallen position.
After that, will shift to R7 and PCs will be back in Action as desired.
But clearly, the Korvaran is overtaken.
Dec 25, 2017 6:23 am
DMJ says:
Horrified, the last of the raider skirmishers standing casts his javelin and shield aside and throws himself prostrate on the deck at Thorn's feet. He clings to Thorn's feet and speaks out frantically in a desperate plea. Thorn cannot understand the words, but clearly the man is begging for his life.
The tip of Thorn's blade sinks inches into the wood planking next to the poor man's head. He winks at the raider, then continues the race the Valates.
Last edited December 25, 2017 6:23 am
Dec 25, 2017 3:09 pm
The fleeing Myrmidon suddenly finds his escape route blocked by Ivor who has just clambered over the stern rail intending to ambush Valates and his men from behind. The big Dannein, water from his swim glistening on rippling muscles, unhooks the net from his belt and cracks a sneer.
Dec 26, 2017 10:47 am
From the deck, lying on his back down behind a bench, Valates sounds out, "AAh-hhha--hoooww!! Kray, you let your Danny mules use poison?! Oh, you fucking WOMAN."


https://dl.dropbox.com/s/l890adv5h1ns42t/valates%20full.jpg
As Thorn and Kray come to look on, they see Valates holding a severe wound on the right side of his neck. He is holding pressure on it, although the blood continues to run. The skin around the wound is visibly blackening. Before their eyes it seems to be getting worse. It is almost as if his flesh is rotting and there is something causing tissue damage on his neck and up around the side of his face.

Valates grimaces in pain and shifts himself where he can see Kray and Thorn directly. He breathes in and out a few times, labored.

"Hey, do me a favor, will you? Kill those cowards that are running and jumping ship. I can't seem to get up and do it myself. You know they deserve it." He laughs cynically and then chokes and coughs blood. Now the blood is on his teeth when he speaks.

He looks around at his decimated crew. "You're wasting your time recruiting here, Kray. Heshes don't fight for shit. And Yakud won't commit. He's a pussy." A few more labored breaths. "Total pussy." His voice is quieting. He opens and closes his eyelids slowly.

DMJ

Dec 26, 2017 10:49 am
Myrmidon
R7


The desperate myrmidon shouts a battle cry and charges at Ivor, spear and shield in hand.
OOC:
Initiative below. If you win, take Action as desired.
OOC:
The more I think about this, I feel like Bryn is probably in range for Movement and Action on this guy as well - if he wants to get involved. Myrmidon is probably 25 feet from Bryn. So Ox, your call if Bryn wants to go active on this engagement, or maybe you just have him playing back up support to Ivor on as-needed basis. Not sure, so wanted to mention it.

Rolls

Myrmidon Initiatve v. Ivor - (1d10+1)

(6) + 1 = 7

Dec 26, 2017 5:22 pm
With a snarl, Ivor surges forward and casts his net over the Myrmidon, then turns the man into a pincushion.
[ +- ] Menacing Attack
[ +- ] Stats
Last edited December 26, 2017 5:40 pm

Rolls

Initiative vs. Myrmidon - (1d10+3)

(5) + 3 = 8

Net attack - (1d20+9)

(4) + 9 = 13

Menacing Attack - (1d8)

(4) = 4

Bonus action: dagger (advantage if Restrained), damage - (1d20+8, 1d20+8, 1d4+7)

1d20+8 : (4) + 8 = 12

1d20+8 : (17) + 8 = 25

1d4+7 : (4) + 7 = 11

Attack 2: Dagger (advantage if Restrained), damage - (1d20+8, 1d20+8, 1d4+7)

1d20+8 : (17) + 8 = 25

1d20+8 : (11) + 8 = 19

1d4+7 : (1) + 7 = 8

Dec 26, 2017 6:06 pm
Kray leans in close to Valates. He can smell the blood dribbling out of Valates' mouth. Picking up a stray scrap of cloth, Kray gingerly dabs and wipes the blood from the dying man's mouth, almost like a doting mother. He smiled fiendishly at Valates. The humor of Kray's mock caregiving was not lost on the dying man, who spit up with a gurgling chuckle.

There was nothing to be done. If the wound wasn't fatal, the poison would finish the job.

Kray sighed, holding Valates' face up by the chin, blood gurgling over his fingers. "Come now, Valates. Don't die just yet. We've only begun to enjoy our stay aboard your..." Kray caught himself. "...make that our ship."

Kray leaned closer. He could almost taste Valates' blood now. "Tell me. Who sent you? Or should I assume vendetta against your family, starting with your closest kin?"

If someone with Medicine could prolong Valates life a moment that would be great. Intimidate for answers from Valates.
Last edited December 26, 2017 6:10 pm

Rolls

Intimidation - (1d20+6)

(14) + 6 = 20

DMJ

Dec 26, 2017 6:39 pm
Ivor
R7


Ivor slaps his net over the head and shoulders of the myrmidon, capturing his spear and shield. Nonchalantly Ivor draws his knife and begins to stab the Heshbaan. There is little the man can do to resist. One strike hits the man in the torso, puncturing a lung. The next severs right through his carotid artery, covering his neck in rich red blood. The man panics as he thrashes in the net.

As he bleeds and dies, Ivor jerks the myrmidon to the ground and then unwraps his net from the Heshbaan mercenary and his weapons.

Ivor twists and rolls his net, throwing it over his opposite shoulder as he walks away towards the center sunken level of the boat.

All 3 Attacks: Hit
Dec 26, 2017 6:51 pm
Joining the others, Ivor nods in appreciation of the carnage on the deck. He doesn't bat an eyelash at whatever the hell Kray is up to with Valates - just walks on by, looking for his trident. Eventually he finds the weapon and heads back aft, assessing the vessel's condition as he goes.
Last edited December 26, 2017 6:52 pm
Dec 26, 2017 6:58 pm
Thorn bends down over the dying man's head opposite Kray and inspects the wound.
OOC:
Trying to figure out the weapon used to make the wound, which direction it may have come from, and who might be responsible.

Rolls

Investigation - (1d20+6)

(14) + 6 = 20

DMJ

Dec 26, 2017 7:11 pm
Ivor

The cloud of fog is still clinging to the bow deck of the Korvaran. Ivor delves into the obscured area and gets low to the deck to look for his trident. Going directly to the area where he tossed it, it does not take long to find.

Glowing through the fog, Ivor can tell that the oil fire still burns over the rails, on the port bow hull sector. Ivor knows that it needs to be addressed soon before the fire shifts fully from oil to wood fuel.

Still, it is difficult to see in this fog.

DMJ

Dec 26, 2017 7:14 pm
Thorn

Thorn sees that the wound is from a blade, not an arrow. In a quick inspection he sees a bloodied karambit dagger on the deck. One of Bryn's blades. Entry was on the right of the neck, so the weapon had to have come from the starboard side. Valates must have pulled it out and dropped it after being hit.
Dec 26, 2017 7:26 pm
"You know I won't name an employer, Mercon. Why do you care which it is anyway? Doesn't matter - they are all in it. War brings everyone together, and you should know now that war is coming." He chokes on the blood that is running into his windpipe.

After coughing, continues. "I don't get it why you are ....why you ... are . . . here...anyway...."
OOC:
Valates is from the Iron Legions, a Korvaran mercenary organization, but not associated with a noble house. Their organization is not a family affair. Instead it is managed by leadership group that rises up from valor, experience, and bravado, of course with a dash of politics.
Valates seems to drift off, losing his responsiveness. He is on the brink of death, if not gone already.
Dec 26, 2017 7:30 pm
Oxbox sent a note to DMJ
Bryn makes his way from the stern of the boat smiling at his companions and moves overover to Valates with Kray and Thorn collecting his daggers from nearby.
Last edited December 26, 2017 7:30 pm
Dec 26, 2017 8:04 pm
"... get bent, Kray..." Valates says, his eyes still closed. "...(unintelligible)...dying here... (unintelligible) ... you'll get..."

And with that, Valates breathes his last.

Kray remembers fighting alongside of Valates and others in the Iron Legions, around three years ago now at Giant's Ford.

Though always an asshole, Valates was a good troop. The Heshbaans fighting for him now were not up to par for Valates's usual squad, which was usually made up of mostly of battle-hardened Korvarans and Pyloseans. Kray knows that things must have changed recently for Valates to be caught running operations with a group of such poor quality soldiers.
Dec 27, 2017 4:04 am
Ivor takes charge on the Korvaran as only a seadog can. The sight of the rowers' chains make his Dannein blood boil. Eyes bulging in his rage he takes an axe and starts hacking away at the chains while issuing a steady stream of curses at half the oarsmen to grab buckets and start hauling river water to douse the fire on the prow, the other half to keep her steady, godsdammit, and another stream of curses at the fog that continues to impede vision, making both the firefighting and navigation hazardous operations at best.
Last edited December 27, 2017 5:59 am

Rolls

Axe damage vs. chains - (1d6+5)

(1) + 5 = 6

Athletics, maybe? - (1d20+8, 1d20+8)

1d20+8 : (16) + 8 = 24

1d20+8 : (2) + 8 = 10

Dec 27, 2017 4:51 am
Listening to the death rattle croaking from Valates, Bryn lets out a chuckle and begins fishing through the Korvaran's pockets for a key ring or anything else of value.

He then begins unbinding the rowers from their manacles.
OOC:
If Bryn can't find a key, he will attempt to pick the locks binding the rowers.

Rolls

Lock pick if required. - (1d20+12)

(8) + 12 = 20

Dec 27, 2017 5:55 am
OOC:
Haha of course I forgot that the oarsmen are chained. Ivor would definitely have broken those chains with an axe or his bare hands if necessary. Editing my post to reflect this. Will also add rolls in case they're needed.
Last edited December 27, 2017 5:56 am
Dec 27, 2017 10:35 am
Kray smiled and let go of Valates' face, allowing it to go slack as the blood continued to trail out of his mouth. Poor bastard. Noting Bryn's going through Valates' pockets, he spoke. "Do me a favor. Find anything that even hints at who sent Valates, or where he came from, let me know."

At that, Kray stood and took in the scene around him for a moment. Sinking boats. Burning boats. Confused crew. Manageable chaos. Noting that Ivor was going to work on the fire, he raised his voice as a means of addressing all who could hear and understand, maintaining a relaxed demeanor. "Let's get these ships tied off to one another! If I'm not mistaken, we've got property that needs moving!"

Kray's going to take efforts to get these two ships to settle next to one another. Hook poles, rope, etc. We should probably move whatever we need to from our old ship to our new prize.

DMJ

Dec 27, 2017 10:58 am
Ivor and Bryn work together to free the chained oarsmen. Ivor shouts them into organization, forming a firefighter line. Within a few minutes the bow hull fire is doused. The fog dissipates as they are working. Ivor inspects the bow hull. The port side definitely has some blackening, but no severe structural damage. Over time some of the damaged boards will likely weaken and rot, but it is nothing that threatens the boat right now, and a repair could be done easily at a shipyard.

On the starboard bow, on the outside hull below the railing, Ivor sees the Korvaran ship's name written prominently. For those who can read: "Iron Eagle."

Though half or more of the crew cannot speak Yuoric, several can and translate commands to others. All of the freed oarsmen obey without delay. They are all attentive and quick to react, but still cautious and afraid. They quickly complete the grim task of dumping bodies overboard and swabbing the deck with fresh water. Ivor knows that the blood must be diluted and washed away before it sets into the wood under the heat of the rising sun.

As a result of the fight, there are four Heshbaan raiders who survived and are taken as prisoners, three of whom are injured:
(1) injured by very first javelin thrown by Maeriks on the Keshet. This guy was actually left alone on the Keshet, but was too scared injured or stupid to flee
(2) injured by Kray, a large slash wound on his face a downward across his chest. He's in the worst shape of all the injured.
(3) injured by Maeriks' pole shaft bash, face severely bruised
(4) uninjured, spared by Thorn

There are 13 oarsmen, those formerly chained. Most seem to be Heshbaans. Mixed in are maybe a few Kortellans (though racial ethnicity is not entirely recognizable between those groups) and two who have darker skin tone, likely Jbailian or Bishtu.


Directing the crew and captives, with Bryn's help on translation as necessary, Ivor and Kray are able to get a labor line going to lift, carry, and pass up all gear and wanted supplies from the Keshet to the Korvaran.

The Keshet continues to take on water. By the time the last of the supplies are lifted and the workers pulled back on board, the Heshbaan river boat is flooded and the rails fall beneath the surface. A few minutes more and it is pulled completely under, although the very top of the mast and the rolled sail tilts over but remains visible. The Keshet now sits on the floor of the Hodel River.
Dec 27, 2017 12:32 pm
OOC:
Did Bryn find anything on Valates?

DMJ

Dec 27, 2017 2:22 pm
From Valates, Bryn scores a bag of coins that was wrapped up tightly and strapped on a waist holster. They are all Korvaran mint. The Korvaran gold coin is the Korvaran Eagle, in slang they are called Birds or Bright Birds. There are 180 Eagles.

Valates also has a smaller accessible coin pouch, with Heshbaan money. 7 shovalt (gp) and 22 keshat (sp)

One thin animal skin writing mat, folded and tucked into a leather fold carrier under Valates's breast plate. It looks like a list written in charcoal, some sort of tally of number of troops, their ethnicity, place of origin, rating on training level (1, 2, or 3), and a ship date (says "ship launch to Proll" - Proll is a major port in Korvar). By the numbers, it looks like it tracks the shipment of nearly 3500 mercenary troops over the last 6 months (right before winter, and then new entries in the recent spring months). Kray knows that those are pretty good numbers - a lot of troop movement.

Valates has good weaponry, all Korvaran forged by the look of it, so quality is well-known. Gladius, field knife, spear, shield. His armor is good, but it is definitely marked unmistakably in the style of a Korvaran soldier.

Assembling all of the loose change from dead Heshbaans is possible as well. It's not a lot, I don't want to track it, but let's just say that everyone adds a small batch of Heshbaan coinage to what they are already carrying in loose change for quick market purchases, small time bribes, tips, ales, food.

DMJ

Dec 27, 2017 2:34 pm
DMJ sent a note to Xorthan,Ezeriah

DMJ

Dec 27, 2017 3:04 pm
OOC:
Players' Club,
The Iron Eagle aka The Korvaran is still sea worthy and operational. All gear from the Keshet is recovered. There is enough crew among freed debtor slaves and captured injured raiders to get all 16 oars moving. If the sail is put down, there is a little bit of wind too. Ivor has Water Vehicles Proficiency and has had past history and recent experience managing large crewed boats, so you have a capable ship captain.

I pressed the narrative forward to summarize a stabilization, but you guys are welcome to develop and call out specific details or special actions taken by the characters.

The village of Osher, your original destination on the Hodel River, is supposedly about a day and a half upriver if you are heading there.

That is the generality, so let me know if we are still underway or also definitely let me know if there is anything to address or any change of course.
Dec 27, 2017 4:49 pm
OOC:
This may not be the only mercs after us. If we head to our original destination, we will need extra caution. Maybe row past at night, scout the area and have advantage of being up river of any attackers.
Dec 27, 2017 5:29 pm
Agreed. Precautions may need to be taken, depending.

A couple questions J:

Time of day?

Any knowledge on the size/population of Osher, not to mention local law enforcement?

A nighttime recon might be a good idea, and I'm usually a huge fan of those. However, in this case we might be better off showing up in the morning and using social norms and any local governance as cover/insulation from other parties that may be interested in us.

Also, even if we do a recon, we won't really know what we're looking for. Even if merc groups are hunting us, it'll be difficult to discern them without some great intel or said mercs tipping their hand by making a play at us.
Last edited December 27, 2017 5:30 pm

DMJ

Dec 27, 2017 7:11 pm
Time of Day: early morning, an hour or so past sunrise

Going with the idea that you can interview some of the crew/captives to get more details about Osher.

Osher is a small place, described as a village, less than a hundred buildings, around 500 people, spreads out about a mile along the river.

Law enforcement would be minimal. Local rule would be from a Richter (like a Judge), and a few warrior attendants (like bailiffs or deputies). The rest of defense would be mobilized militia.

BUT with the incoming assembly of visitors to Gelshemish during this week, there is a chance that some of the Magistrates of the Sar, Nasi Armsmen, or even the Holy Gilded Armsmen might be traveling through the area, overseeing the increase in incoming travel.

DMJ

Dec 28, 2017 10:03 am
Over on the western shoreline (you are traveling south, so to the right, off starboard side) a group of shepherds are seen on the ridge line of a sloping grassy hill. They are garbed in the simple wraps of the Dorish Mensha, the Heshbaan herders and nomads of the countryside. Goats, a sizable herd, trot along casually and graze around the rugged men

From the hill the shepherds stand looking out towards your boat. Likely the smoke and commotion of sound carrying across the river in the quiet morning brought attention.

DMJ

Dec 28, 2017 3:26 pm
One of the freed debtor slave oarsmen gives a hand signal and asks to speak to Ivor.

His Yuoric is heavily accented, but he speaks moderately well, at least as best as he can in a language that is obviously not his own. "Where do you go, my new captain? I have traveled much. I am a good servant - can be a guide, a helper to you," he speaks with enthusiasm. "You go to Gelshemish? For the dorma an ormu? Very good. This is good."
OOC:
"dorman an ormu" is an unknown Heshbaan phrase. Though Bryn can translate. "Allowance of Visitation".

DMJ

Dec 28, 2017 3:35 pm
The injured raiders keep downcast eyes. Set to work rowing at the oars, they go to their tasks, but it is a half-hearted effort for a couple of them. The one who got hit in the face by Maeriks continues to sneer and cut eyes at his Dannein and Yuoric captors. Thorn notices him several times talking in a low voice in Heshbaan to the other raider captives. He and the heavily injured Heshbaan whom Kray sliced in the face seem to be communicating, trying to be secretive about it, but Thorn has seen them now.
Dec 28, 2017 3:54 pm
DMJ says:
BUT with the incoming assembly of visitors to Gelshemish during this week, there is a chance that some of the Magistrates of the Sar, Nasi Armsmen, or even the Holy Gilded Armsmen might be traveling through the area, overseeing the increase in incoming travel.
This leads me to believe that heavy overt resistance to our arrival will be unlikely. Something tells me well just have to be vigilant for threats that may have pursued us here, or are waiting.
Dec 28, 2017 4:16 pm
Kray picks up on Thorn's noticing the discontented oarsmen. "Mind taking a look at their wounds?" Kray twisted off the loose tobacco from a fresh spliff. "Winning hearts and minds, right? Let the fresh meat see that they're on the right ship now." Kray gave Thorn a knowing look as he tapped a finger on Judgement's hilt. The meaning was clear: Dead men don't start mutinies or the like.

With a nod to Thorn, Kray spoke offhand to Ivor, aware of the ex-gladiator's skill at seamanship. " We could use a guide... Captain." Kray chuckled with a respectful nod. "Just do us all a favor... keep her floating and don't run her aground."

Approaching Bryn, Kray's request was simple. "Can you give Thorn a hand? I'd like to know what our two pissed off oarsman are bantering about. Try to listen in before they know you can speak the language."

After we sort things out on the boat, especially regarding the ornery two oarsman, I say we go straight for Gelshemish.
Last edited December 28, 2017 4:19 pm
Dec 28, 2017 4:53 pm
Ivor flashes Kray a grin. "I'll do my best." Turning to the oarsman who spoke to him, "What's your name, man? Yer in charge o' this lot now. Keep 'em in line. 'Specially those motherfuckers!" he jabs a finger at the captive raiders.
Dec 28, 2017 7:54 pm
Ivor says:
"What's your name, man? Yer in charge o' this lot now. Keep 'em in line. 'Specially those motherfuckers!" he jabs a finger at the captive raiders.
Perfect. Kray lit his spliff on a couple of smoldering rail embers left from the fire. Couldn't ask for a better captain. He called out to Maeriks. And every ship needs a cook. "Big guy! Think you could help patch up our new friends?" He gestured toward the discontent oarsmen.

At that, Kray took a long drag off his spliff, letting the smoke lazily curl out of his mouth as he leaned on the railing. They'd thwarted the pathetic attempt by Valates to capture them, not to mention having taken a prize vessel and pressed it's crew.

Not a bad start.

A hint of contentment showed on his face as he took in the scenery and a deep breath of morning air, casually observing the goat herders on the banks of the river as he wondered what else the Fates had in store for them in this strange new land.

Maeriks can do Medicine, right? And Ivor seems an imposing captain if I ever saw one.

Also, what's the weather like? And is there any way to change the ships name cosmetically? Is it painted on?
Last edited December 28, 2017 8:01 pm

DMJ

Dec 28, 2017 8:21 pm
The talkative oarsman tells Ivor his name is Gibon. He is familiar with both Osher and Goelmorel. He was once a laborer on a caravan team. He once got a pass to go to Gelshemish, but when he was in Goelmorel waiting to go into Jara Hili, he fell very ill. Since he was sick, he was not allowed to travel to the City of Secrets and his pass to travel was revoked.

Gibon says that the current Richter (Judge) in Osher is Tecushtan. He will be happy to see powerful and wealthy warriors visiting the piers and the supping house.

He asks, will Ivor and his mates be guards or fighters or soldiers in Gelshemish?

Gibon is a rather funny guy, talking on a regular flow in his heavy accent, rowing diligently all the while, looking up at Ivor nodding his head in a way of certainty and understanding, though he is a total pauper and emaciated.

https://dl.dropbox.com/s/dwjjiw2hsnqnnsi/Heshbaan%20Gibon.JPG
Dec 28, 2017 8:33 pm
Emaciated.

I say we stop for brunch in a few hours. Between both,ships we'd have plenty of food. Maybe Maeriks could cook up one of his award winning culinary delights? Let the crew eat their fill. Then I thin we should pay them with the Hesheban money we just picked up. Give our new guide a double share.
Last edited December 28, 2017 8:35 pm
Dec 28, 2017 8:38 pm
And Jabes, I'm guessing you're on it, but just in case, our business is our business as far as anyone goes.
Last edited December 28, 2017 8:39 pm

DMJ

Dec 28, 2017 8:45 pm
Maeriks, Bryn, and Thorn start talking to the oarsmen, checking wounds and giving water. Bryn interviews the disgruntled raiders, asking them questions about themselves and their intentions just to see their reactions. They all withdraw in fear or submission, and give short answers. They avoid making eye contact.

Some of the other freed slave oarsman see that Gibon is talking to the new masters. One of them leans back to whisper to Gibon in Heshbaan. He nods at Ivor and waves, a very cautious look on his face, but trying to use hand gestures to convey that he is trying to get a message to Gibon. He cannot speak Yuoric.

Gibon translates "Those men are cross because they were to get paid by the Korvaran Eagle Captain - sail across the sea to foreign land Korvar for trained like soldiers and get paid like soldiers. Now they are defeat and work for no pay." Gibon laughs and continues, "I like that those men get no pay. They are cruel many times to us the debtor slaves, when they get weapons and a shield."

Gibon nods at Ivor. "This is what that man there is say. He does not speak Yuoric words. He wants you to know this. He will help with every work. He is called Amit."

The other oarsman nods humbly at Ivor, raises a hand, but still looks down and away, making sure not to overstep in familiarity.

DMJ

Dec 28, 2017 9:32 pm
OOC:
I feel like there will be no objection to at least getting a meal going. Will press this narrative along a bit, but keep working the details as you guys desire.
Maeriks uses a central cooking area on the deck that can hold a small fire and hang a cauldron and spit rack. He gets an outstanding cook going. All those who partake enjoy it immensely and are thankful. After, they are invigorated and a bit less somber.

The day passes on, developing into a great weather and a sunny sky overhead. Breeze across the river. A nice spring day even, if one can look past the combat of the early morning and the vigilance of managing the new pressed crew.

As night falls, Ivor knows that it is likely best to choose a good beach and stop, allow the men to get out onto the ground, take relief, and set up a strong watch rotation for the night. Tired from the day's labor, and some still injured, there is no fuss or strain from the crowd. All do as they are directed and sleep on the boat after short breaks in small groups on the flat of the river bank.

Ivor gets the boat out and back underway next morning. A couple of small boats pass going up river. Around midday, Osher comes into view after rounding a bend. Simple buildings with clay shingles dot the western river bank. Most are made of stone or hardened clay blocks, though there are some wooden awnings and smaller shelters.

The surrounding countryside is rolling hills of grass and scrub brushes with scattered rock croppings.

Four sturdy piers jut out from the shore, making for easy docking. A few attendants wave out to signal. As the boat slides to port, workers along the pier are waiting to help tie up. Soon opportunistic laborers, hoping to be hired as carriers, are asking if the visitors need help or service.

A kind dock manager extends a welcome to Osher, in respectable Yuoric speech no less.

DMJ

Dec 28, 2017 10:07 pm
Ezeriah says:
And is there any way to change the ships name cosmetically? Is it painted on?[/color]
The "Iron Eagle" writing is carved into a heavy board on the starboard bow outer hull beam.

Cultural note on changing names of boats: Believe what you will, but there is strong superstition in Yuoric culture about the bad luck that can befall on a boat whose name is changed. This is not a Gelliran religious belief, more like a pervasive superstition among sailor and expeditionary soldier culture. It is said that the wild powers of the sea will wreck name-changed boats with waves and storms. Most Danneins, not historical boat masters but generally superstitious and believers in curses hexes and the scorn of old gods, have whole-heartedly adopted this folkway as well. If there is to be a name change, there is usually a ceremony and specific prayer and decree that is done, asking the mysterious lords of the seas to allow the change and "rebirth" of the boat, and spare it from their wrath. It is thought that the request may or may not be granted.
As a sailor proficient in Water Vehicles, Ivor would know how to do the prayer and ceremony, though it will be up to him if he recommends or supports that idea or not.
Take that any way you want.
Dec 28, 2017 11:53 pm
OOC:
Maeriks would definately do what he can to heal and feed the crew. His meal for the evening will be infused with a Goodberry spell, stretching its porportions to be much more filling than one might expect. The effect of any one "goodberry" would be applied unwittingly as Maeriks hands out each man's porportion. Generally granting the effect on the most emaciated that he has sympathy for and the most eager that Maeriks hopes to impress.

DMJ

Dec 29, 2017 10:43 am
Constablebrew says:
OOC:
Maeriks would definately do what he can to heal and feed the crew. His meal for the evening will be infused with a Goodberry spell, stretching its porportions to be much more filling than one might expect. The effect of any one "goodberry" would be applied unwittingly as Maeriks hands out each man's porportion. Generally granting the effect on the most emaciated that he has sympathy for and the most eager that Maeriks hopes to impress.
The meal Maeriks delivers gives a strong boost to the crowd. Though they may not understand or detect the enhanced nature of the food, they do feel the results. They feel more comfort and are rejuvenated. A talk among the oarsmen begins, about the high skills of the big Dannein cook who is also a great warrior.

DMJ

Dec 29, 2017 11:16 am
At Osher, the group is invited to stay at a local's house. A man named Ingan Betuel, a landowner and master, has opened one of his buildings to host travelers. It is a barn in which half of it is equipped to host occupants, complete with bunks and straw mattresses, a fire ring, and shelving to store equipment. The other half still houses livestock. It is a rural set-up for lodging for sure, but this sort of thing is a common practice and is actually a luxury given that poorer travelers would be laying on stray floors in sheds or alongside animals. This space provided is quite comfortable though quaint.

It is generally assumed that your team is going to Goelmorel to go on to Gelshemish for the Visitation Allowance. No one pries or asks for your preliminary Allowance of Passage. They are just generally being hospitable and probably looking for tips or local spending from you on the way. This is explained by Gibon as a normal practice and Bryn has also come to understand the ways of Heshbaan economy and service. It is less like stores and industry set up for sale, more like people show hospitality and a willingness to share. If the traveler or consumer has enough wealth or material to share in return, that is fine. If they are poor but able-bodied, they may help in the form of labor. If they are poor and destitute, then they are given help for a reasonable time and then sent on their way with wishes for better blessings to come.
OOC:
Forgot to detail the Allowance of Passage earlier. Nothing big. It is a small flat piece of wood, about 7" long 5" wide 1/4" thick,
has some coded stamps burned onto it by the Nasi magistrates in Jabez. It is a preliminary approval to travel to Gelshemish, saying that Kray has been screened as a visiting noble worthy of exchange. There is a final interview to be done at Goelmorel with the judges and magistrates of the Sar to agree to the grant of final approval to join the caravan into Jara Hili forest.
There is a "supping house" in the middle of the village where visitors can come to eat. Through most of the day there are a couple of large cauldrons with stew and a side pot with an attendant serving boiled eggs. In the evening, there is a roast of goats for those who can share in the exchange.

From Osher, Goelmorel is a full day's journey by foot. Cart caravans depart every morning just before dawn.

One industry that is a niche market in Osher is a set of tradesmen that will ask if they can buy or trade for good longbows and short bows and related ammunition. All bows and arrows will be seized by the Holy Gilded Armsmen in Goelmorel, so this local option allows for some recovery of investment.
OOC:
Generally you can get some value for bows and arrows that cannot be taken further without being taken for free (at least without options of smuggling). Not much is paid in cash, only about 1/10 of the GP value of a bow in the PHB. Bartering is a better deal, yielding about 1/5 value in mundane trade goods. Bows just are a victim of supply and demand at this intersection. So many of them are being set aside in this region during this time, so they are not valuable here. Bow purchasers have to send them back upriver to recoup investment and try to turn a profit. And to state the obvious, this is more of a story and setting detail feature than a serious discussion on tracking small change and every last piece of supply.

DMJ

Dec 29, 2017 11:30 am
What to do with the Korvaran? The crew? The excess gear?
OOC:
Looking for some thoughts you guys have about this.

One other thing that you found after a further look through all of the storage boxes on the Iron Eagle was a manifest pouch in Valates' personal goods that holds documents of ownership of each of the debtor slaves. These are all written and burned on short length and thin animal skin scrolls, detailing the transfer of ownership of the slave and how long the slave must work for free. All of the oarsmen owed at least 1 year labor to the owner, some extend out as long as 5 years. Whoever holds these scrolls owns the debtor slaves.

So let me know what your intentions are with:
1) the debtor slave oarsmen, including standouts like Gibon and maybe Amit
2) the four ex-hostile raiders, including 1 or 2 who still seem to be demure malcontents
3) the boat
4) excess supplies and gear

Remember, beasts of burden are not permitted into Jara Hili forest on the way to Gelshemish. That trip is for walking with backpacks, so think it through now about what is realistic to pack and carry. And who is carrying it. No need to go full detail on exact packing list, let's just get it in all of our minds how the characters will be traveling from Osher to Goelmorel, and then right after that, from Goelmorel into Jara Hili en route to the City of Secrets.
Dec 29, 2017 5:22 pm
Is there any way to dock the boat here and pay for it to be secured and looked after?

DMJ

Dec 29, 2017 6:14 pm
Ezeriah says:
Is there any way to dock the boat here and pay for it to be secured and looked after?
Yes. You could work with some of the pier managers and hire them out for that. Price? I don't know. Would have to look it over as a fraction of lifestyle costs. It's a little steep because this is a way for them to make money during this time when travelers dock here for a while then return. Have to pay 30 days up front and then some rate will accrue after that. You can afford it though.

Pier manager's name, guy who could cover this with his crew, is Rumyo.

DMJ

Dec 29, 2017 9:34 pm
OOC:
The plan described in Admin would seem to work out just fine on all counts.

The debtor slaves are elated that they are freed. All are happy. Beyond that various reactions from a couple of guys ducking out of the scene as quickly as possible to a few others staying around to celebrate and give extra thanks and appreciation, by way of translation.

Gibon and Amit enthusiastically accept a deal on employment as carriers and guides. They can go as far as Goelmorel. Having them follow into Jara Hili to Gelshemish would have to get approval at the final check with magistrates in Goelmorel, but seems entirely possible if desired.

Turning the raiders over to Richter Tecushtan's local court becomes quite a good PR moment. The raiders are seized and locked away. Their trial is scheduled for the following day. Either you guys are there, or if you leave out early the next morning you can do a quick interview with a Dasnishi today to tell him the story, and he will represent at the judgement. It seems like these guys are going to get punishment, and it will be up to and including death.

There are some good supplies on the boat. Especially the captured Korvaran weaponry and shields are valuable. Luckily you guys stashed those in a bin. In a deal, the boat can be covered on docking and security for a month. A couple of boxes are set aside for collateral for another two months, just in case. They won't be taken as payment if you return earlier. Plus Rumyo has some boatsmakers that can fix those few boards that are burned. (It is known that Heshbaans are some of the best carpenters).

That is 90 days. Seems like a reasonable amount of time. Either you come back to depart or send payment back for more time. After 120 days, if the boat is not picked up, it is Rumyo's option to sell it or keep charging the account (to be paid later).

No real takers on liquidating for money. Most of these traders seem to be "cash poor". They think in terms of trading and getting coin and are reluctant to pay out coin unless it is a stingy exchange rate. Also, for the record, there are no Heshbaan platinum coin equivalent, definitely no standardized gems. Most of their coins in circulation are in the form of the silver kesh.

DMJ

Dec 29, 2017 10:12 pm
The food at the central supping house is quite good. There are a few other travelers heading to Goelmorel in the morning. It is easy to make a plan to follow one of the other groups. From the sound of it, it takes an early start and a full days steady march to make it there without having to camp once along the way.

You get organized for the evening, get some good hours of rest, and then an early start before dawn. Following along behind a mixture of other fellow travelers, you stay to yourselves but keep the other in sight. There are only a few people who have donkeys and only one horse ridden by a rugged looking middle-aged Heshbaan whose beard is dyed a burgundy tinge with henna.

The countryside is hilly throughout. Near the river it is rich grasslands. As you get further inland, dryness seems to be the trend, yielding rocky plains and scrub woodlands.

https://dl.dropbox.com/s/k3zew27skxcsbrz/heshba%20terrain%203.jpg

https://dl.dropbox.com/s/o2jxzza8j7528sa/heshba%20terrain.jpg

https://dl.dropbox.com/s/knb03y6031mme44/heshba%20terrain%202.jpg

DMJ

Dec 29, 2017 10:19 pm
Early evening, you pass by some stunning high rising hills with intricate natural rock patterns. You begin to see some permanent structure huts.

https://dl.dropbox.com/s/6bsh5s4cuwdaw36/Heshba%20terrain%20hut.jpg

Goelmorel is nearby. You will arrive well after dark though. Apparently there is a fire to light the way in a valley ahead.

You have separated yourself away from most other travelers. Some fell to a slower pace several hours past, so you moved past them.

The horseman went on ahead, as did some of the faster groups who were traveling extremely light.

Gibon and Amit know the way, and it is easy to follow the trail and the markings of the other travelers.

DMJ

Dec 30, 2017 12:30 pm
Night falls over the land as you are making a last tough hike through this more challenging terrain. You do crest over a final ridge though and you can see a clear evening sky over a large valley that stretches out ahead. In the darkness, you cannot see all of the details of the landscape, but the silhouette of the starry skyline shows that it is a more flattened area in all directions except to the north where there are high ridges.

A collection of fire lights are seen down in the valley. It is the destination of Goelmorel.

The trail is downhill and then flattens, so it is easy enough to follow in this last stretch. In the low ground, you are walking past more and more tall trees. Though nothing yet like a forest, these trees are markedly different from the scrub bushes of the hills you have passed through.

Along the way you hear sounds coming out from the darkness on the road ahead. Listening a little more you can tell that it is the trot of horses. Emerging rather abruptly from the darkness, a set of three armored horsemen approach. They call out in Heshbaan.

DMJ sent a note to Oxbox
The speaker's voice is heavy and authoritative. After a pause, he calls out again in a brief question, rather sharply.

DMJ sent a note to Oxbox
Gibon gives a quick reply (OOC: or maybe Bryn does if Ox says so), and the riders press on further up the road towards the hill that your group just descended.

It is a short walk further. There is a fork in the road. To the right you see a large bonfire, several shelters and tents, quite a few smaller fires, and a dozens if not a hundred or more people separated into small groups. It is a camping and staging area of some sort. The aroma of cooking stews and roasts mix in with the smell of the burning softwoods.

Gibon explains, "This is where Mil Keldat say for us to stay."

The Mil Keldat are the Holy Gilded Armsmen, the elite soldiers of Sar Yokud. They were the riders who just passed in the dark.
Dec 30, 2017 3:25 pm
Gibon says:
Gibon explains, "This is where Mil Keldat say for us to stay."
Kray nods. "Good enough. Let's find a spot on the edge, get a fire going." Addressing the group, he continues. "Let's not get too comfortable gentlemen. We'll take turns minding that fire."
Dec 31, 2017 10:18 pm
Maeriks sets about gathering brush and wood enough to build a fire and manages to get one going despite the bulk of it still being green wood. He unpacks some of the cooking supplies and a few tins of spice and salt. He takes these under his arm and heads off to walk around the camp grounds, sniffing around for new scents and well prepared meals. He approaches a few carefully, attempting to clearly show that he intends to trade.
OOC:
Hoping to make a few acquaintances (despite language barriers) while trading out some spices for intriguing local flavors.

DMJ

Jan 2, 2018 11:45 am
Maeriks has quick success meeting with the nearby campers. The commoners quickly understand the idea of trading. In the trade, Maeriks gets some great spices including cummin, nutmeg, and even saffron. The neighboring campers, laborers it seems, are talkative and expressive even though there is no language commonality.

Maeriks is able to cook up a great dinner with a new flavor.

The night passes. When morning comes, some of the fellows that Maeriks met on the previous night stop by to say hello. They ask if Maeriks wants to trade for a cage of pheasants. With Bryn's help, he learns that they are looking to trade for any ropes, strong twine, or small tools.


https://dl.dropbox.com/s/tqddzt4k0ir4hag/Heshbaan-slaves.jpg

When the visitors talking to Maeriks see that he is surrounded by other well-equipped armed travelers, they seem to get nervous and intimidated. They avert their eyes to the ground and quickly move away. It is clear they do not feel that they have the status to approach the camp of wealthy foreigners. They definitely do not want any trouble.


In the morning light, it is easy to see that there is a big crowd here. There are a variety of people, mostly poor laborers in simple tents or using the provided wooden shelters.

But here and there are larger and more extravagant tents and campsites, housing perhaps merchants or minor noblemen.

DMJ

Jan 2, 2018 11:55 am
Also seen clearly now in the full light of day, the Holy Gilded Armsmen of Gelshemish, called Mil Keldat by the Heshbaans.

https://dl.dropbox.com/s/0fwk01xiea1e9pu/Gelshemish%20knight.jpg

https://dl.dropbox.com/s/1v0k0htrdrqdxzz/Gelshemish%20spearman.jpg

They move like sturdy veteran soldiers. Those on horseback seem capable in the saddle. Their bronze armor is immaculate, polished and squared-away and gleaming in the morning sun.

DMJ

Jan 2, 2018 12:01 pm
A mounted armsman rides by and stops on his horse. Noticing the group, he looks everyone over, perhaps trying to gauge who to speak with.

"Who is the master of this camp?", he asks. Speaking in accented Yuoric.

Once he gets some sort of answer. "Well met, travelers. You are asked to visit the station of the magistrates this morning, to present your writing and speak of passage if you wish to join the caravan leaving tomorrow morn."

He gives direction to the magistrate station, which is apparently a short walk down a trail leading away from the camp, then salutes and rides away.

DMJ

Jan 2, 2018 7:49 pm
The magistrate station is an elaborate luxury tent. Kray and Bryn move forward to present and discuss the preliminary permission of passage through Jara Hili to Gelshemish. The magistrates summon them forward and hear their application. The magistrates are dressed in regal robes and trimmed out in fine trappings.

https://dl.dropbox.com/s/xcllo87rhedx968/Heshbaan%20magistrates.jpg

The interchange goes well with Bryn translating and Kray speaking through his credentials as a nobleman. The passage is granted and approved. Kray gets a writ of decree that allows him as a visiting noble and his entourage to travel to the City of Secrets. They will be allowed to seek lodging in the regent sector of the city and will also be granted a visitation to the Garden Palace of the Sar. They will have a magistrate assigned to receive them and facilitate their exchange.

All members of the visiting party have to be named and their land of origin must be stated.

One caravan will be leaving tomorrow morning, then another will be leaving on the next day. This group is invited to leave with the first group. They should follow the direction of the Gilded Armsmen in all things, because it is the law but also for their own safety.
Jan 2, 2018 8:07 pm
"The first caravan will do." Kray made sure to carry an appreciative tone and demeanor as he nodded with a glance toward Bryn to translate.

Unless for some reason someone is opposed to the first caravan?

DMJ

Jan 2, 2018 8:29 pm
Everyone is milling around and preparing. The caravan leaves tomorrow, into the Jara Hili forest.

https://dl.dropbox.com/s/xn8pepgkugg5xa2/Jara%20hili%20field.jpg
OOC:
Let me know if there is more prep or talk-through, questions or expansion of detail, any RP we need to address. Get ideas prepared and think through what you are carrying and where on gear, weapons, armor.
Confirm you are taking Gibon and Amit? If so, those packers can carry gear as you guys decide.
It is supposed to be a 2.5 day hike if everyone keeps up the pace, so there will be two camps in the forest.

DMJ

Jan 2, 2018 8:48 pm
A clean-robed and sandaled servant comes to the camp site in the afternoon. He asks to deliver a message to Lukrayides Lord Mercon. Upon prompting, he reveals himself as the herald of Sostias Medios, Kurios of Lepidon.
OOC:
Kurios is title of a noble landowner in Pylos. Lepidon is town Kray thinks he has heard of before. It is definitely a Pylosean sounding name for the nobleman and the town.
The Kurios invites Lord Mercon to join him in his tent for dinner, wine, and conversation among traveling nobility. The servant gives directions to the tent. It is on the far side of the camp, and describes the flag and insignia that marks it.
Jan 2, 2018 9:26 pm
Kray considers the invitation.

Gibon and Amit can come unless we have any against it.

Would want at least two bodyguards. Thorn for his Perception and Investigation. Bryn for the translation and hands... if needed.

I wonder ... would Bryn be able to detect poisons in food? Like Kray's taster... all official like.
Last edited January 2, 2018 9:27 pm

DMJ

Jan 2, 2018 9:57 pm
Some of the laborers whom Maeriks met last night stop by, but at a distance out near the common area. They signal to talk to Amit. He relays the question through Gibon. They ask if Maeriks wants to join for their final camp here in Goelmorel before departure into Jara Hili tomorrow. Tonight they will have a stew and listen to Dread Tales Spoken.

Gibon explains it is a tradition of community sharing of news and stories, many of which feature woe and hardship of others in a life of toil. As strange as it sounds, Gibon says it is supposed to be uplifting and instill courage fortitude and commitment.

DMJ

Jan 3, 2018 6:00 pm
OOC:
Kray (and friends) have been invited to an aristocracy wine and cheese pairing.

Maeriks (and friends) have been invited to a commoner campfire cookout.

Send word if anyone wants to get involved in either event. All for one or the other? Split up? Neither?
Jan 3, 2018 7:51 pm
OOC:
Ivor isn't interested in the posh party. Would have been willing to go as bodyguard if Kray had requested it, but looks like Bryn and Thorn are it. Tailgate party with my man Maeriks sounds good. That is, if Maeriks invites Ivor. Take Gibon and Amit along, maybe?
Jan 4, 2018 3:52 am
Kray will go. All are welcome of course. Just wanted to make sure I had Thorn's eyes and Bryn's roguenessi f needed.
Last edited January 4, 2018 3:52 am

DMJ

Jan 4, 2018 12:43 pm
Maeriks, Ivor, Gibon, and Amit visit the neighboring Heshbaan laborers at their campsite cookout. The food is plain but plentiful. The wine is scarce and quite bad. But the commoners share everything they have. The language barrier is present throughout, but Gibbon can translate and most of the interchange is just merriment and enjoyment of the time and good weather. It is clear that the laborers are happy and humbled to have the wealthy foreigners in their midst.

After the dinner, the commoners settle in to formation to accommodate a speaker, setting themselves up to be a crowd of listeners. They begin the Dread Tales Spoken.

Gibon translates as a series of speakers present their stories one at a time. The stories definitely focus on men, families, or small groups who face hardship, trials and tribulations, suffer loss, often severe loss, but in the end they rise to the occasion and endure, even if not completely triumphant. Most of the stories feature treacherous adversaries, cruel task masters, double-dealing merchants and profiteers, and pompous aristocrats. Almost always there is some sort of appearance or interchange with fantastical creatures such as goblins, djinn, elves, trolls, giants, river and lake monsters, air spirits, forest spirits, dessert spirits, talking animals, or men who are part beast. The characters in the stories often face magical hexes and curses, many of which consume them or drive them to desperation or evil.

The stories shift later from generic to seemingly specific. Regional stories about Jara Hili and Gelshemish, once the City at the Center of the World, now the City of Secrets. The listening crowd is captivated, expressing their fright, despair, and hope along with the characters. There is some question and answer between the crowd members and the speaker. Most of the speakers are great, and use the queues from the audience to expand on the details with greater and greater tension and mystery.

At the end, all the focus of the talk comes to center on a single name, a great and fearsome magic-user who hides within the city and serves as a puppet master over all things, including perhaps it is whispered, over the Sar himself. This villain is a sorcerer of Dark Arts who crept into the Red Bastion and began to unlock its ancient secrets. This fiend is a half-devil, born of a union between a harlot dancer and a devil from the underground of Hel, the place of the tortured dead.

The sorcerer devil is Iz Jeddriss. He lurks through the city and even in Jara Hili, moving around freely from shadow to shadow and under the earth, as is his nature. He claims men as he will, turning them to dust, enslaving them, torturing them, making them suffer his dark ceremonies and profane transformations. He turns men into beasts, changes their organs, and melds their bodies into abominations, all according to his will and his Helish whims. His devilish and beastly servants are also menaces, spying and poisoning, lurking, scratching, biting, and bruising. Always promoting the evil schemes of their dark master.

Soon they say, Iz Jeddriss will be able to unlock The Gate at the Red Bastion, the dreaded door that covers the cavern that leads to Hel. If he is able to do this, devils of all sort will emerge and raze the land, mutilating and killing and devouring anyone caught in their path.

Beware Iz Jeddriss! Who can resist him? Poor workers are the wheat to his harvesting sickle, and he sifts through them like grain. The proud and the wealthy are the goats and fattened calves for his slaughtering knives. He devours them like a dinner of bloody liver uncooked.

DMJ

Jan 4, 2018 1:35 pm
Sostias Medios, Kurios of Lepidon, is indeed a Pylosean landowning lord. By his servants, he is introduced to Kray upon arrival at his luxurious tent along with Thorn and Bryn.

The dinner is very fine-- roasted goat, veal stew, dates, olives, rice, seed bread, dried apricots, and cream with cinnamon. The Pylosean wine is also extraordinary and even hard spirits from Esosan are available.

Kurios Medios is a nobleman in his thirties. He speaks fluent Yuoric, so the communication is very easy. He says he is visiting the Sar and his ministers to finalize trade and shipping contracts for the import of Pylosean wine from Lepidon and the export of Heshbaan slaves and the fine woods of Jara Hili. The Kurios' ministers have been there in Gelshemish since last year, and he is now traveling in to finish the cooperative negotiations.

He asks about Kray's business and family, and wishes to hear about the developments in the Markelands.

He also asks which ministers Kray is trying to treat with in Gelshemish. He suggests that the most influential of the magistrates are Golasu, Menachem, and Udi Yam. They have the most access to funding and wield the most sway among the ministry assembly at court. Udi Yam is also prevalent among the Dasnishiat, having some religious title as well.

He wonders if Kray has heard of the rebellion of the forest peasants. His ministers have sent word that these country folk have begun to incite riots and even murders within Gelshemish. They have a mob group called The Stabbers who ambush Heshbaan nobles, seemingly the ones most loyal to Yokud. These Heshes are their own worst enemy it seems, always bogged down in bloody fights among themselves and their different religious factions. And terrorizing foreign visitors - it is just not good for business and exchange.

He tells Kray to be sure and visit the pleasure houses in the Regent District. The luxury and the performances are top grade. Outstanding dancers and prostitutes exceptionally clean. But beware of a rough profiteer called Rama Ash. He is hailed as a district manager who owns many of the House Mistresses, but in truth he is a racketeer who enjoys unchecked privilege even within the Ministry and the Gilded Armsmen. He has a crew of bankers and loansmen who have trapped many visitors into unfair contracts which end in extortion.

Lastly, Medios asks Kray if he would like to join to see the games at the local sports arena. It is called the Circle of Valiants. Nothing like the games in Olane or Sinacuse or any of the large ports back home. But still, there are Pylosean and Kortellan trainers that direct the fights, and it seems that the Sar and many of the local lords are investing in strong slaves for the sport. Certainly on the up trend from what he has heard during last year.
Jan 4, 2018 10:27 pm
Bezil Koral rides through the campsite areas late at night, navigating through various campfires and gatherings. This commander is well-known to those who have stayed here for a week or more.
OOC:
Bezil is a Heshbaan word for a military rank, equivalent mostly to a Captain in Yuoric military structure.
The Bezil of the Gilded Armsmen will be leading the convoy tomorrow morning. He has his subordinate Armsmen proceed forth to all camps announcing that the caravan will launch tomorrow morning, leaving promptly at dawn.

Those who do not meet muster will be left behind and their writ of passage will be revoked. He has a manifest and will call names for presence.

All travelers will be expected to follow the orders of the Gilded Armsman to the finest detail throughout the travel into Jara Hili. Those who depart from instructions will be considered derelicts, and may have to face regulation as breakers of the law. All should take this decree as their fair warning against the folly of disregarding the commands of the Armsmen and the Sar.

Koral rides through each section with great seriousness, a scowl on his face as he scans through the crowd.
Jan 5, 2018 10:17 am
Circle of Valiant? Sounds like a good time.

DMJ

Jan 6, 2018 2:14 pm
Everyone gets ready before dawn, closing down camp and packing up all things. You meet for assembly and muster, answering final manifest for the convoy, as directed by the Holy Gilded Armsmen, out in full force and led by Bezil Koral.

With little delay the convoy is on! As a large group, perhaps 250 people, you move through the forest. Entering Jara Hili, but following a trail for only a short distance...

https://dl.dropbox.com/s/ug48160oaxlwj7g/jara%20hili%20thin%20trees.jpg

...and then departing into the undisturbed forest when the trail more or less...disappears.

The lack of pathway is a bit strange, but the forest is easy travel. As a landscape, it is rather impressive, if not peaceful. The soft and green forest floor is a marked difference from the rough snow-covered ground of the Curnaugh Forest of the Danneinkiff, the lands through which this group ranged under heavy stress not so long ago during the Winter War.

The high branches of the thickly grouped trees seals a near-full canopy overhead, making for heavy shade. It feels almost as if you are walking under a vast shelter.

https://dl.dropbox.com/s/cy4g8w9tmhgxbav/Jara%20hili%20green%20floor.jpg
Jan 6, 2018 4:53 pm
Kurios Medios meets back up with Kray while on the convoy. The Kurios has his servants carrying his gear. He has a water bladder over his shoulder and is armed with a fancy drusus sheathed at his waist. He carries a walking staff, using it to press in against the ground as he travels.

"Well met, Lord Mecon. This travel suits me just fine. It is an easy stride through the terrain. I do not mind the exertion; it is profitable to remain mobile on one's own feet, unlike that pampered elite. Wouldn't you say?"

He points back to another nobleman, a Kortellan noble known to be called Artemona, who sits high in the air on a carriage shouldered by 8 Arkkadi slaves. The old Kortellan man is bickering about the rough ride and seems agitated despite being perched in a cushioned chair closed within a silken screen. His armed attendants bark out orders to the slaves to maintain stability in their carry.

Medios seems enthusiastic about his own autonomy, and speaks to Kray in a chipper tone. "Here we are, on an adventure as they say. What do you think, man?! Quite a story to tell, eh? Is this the way of rugged Jeresian nobles at the edge of the barbarous Danneinkiff? Ha!"
Jan 6, 2018 5:07 pm
"We need to keep our eyes open, look for danger, ship captain," Gibon says to Ivor.

The Heshbaan walks along carrying a full load on his back without delay or complaint. "This place is blessed, but also this place is filled for dangerous. Perhaps for these travelers. What do we do if we see a team of dogs or a giant troll?! Will mil keldat fight for us?" he nods out to the Gilded Armsmen who ride up ahead on horseback, and then gives Ivor an incredulous stare.

"Best for us to guard for us. The gowud of Jara Hili does not know protection of the Sar Yokud. You have steel for that." Gibon nods to Ivor and sends a look of certainty.
Jan 6, 2018 5:50 pm
Medios says:
"Well met, Lord Mecon. This travel suits me just fine. It is an easy stride through the terrain. I do not mind the exertion; it is profitable to remain mobile on one's own feet, unlike that pampered elite. Wouldn't you say?"
Kray looked toward the canopy, silent for a few moments, mindful of keeping the conversation's pace relaxed and easy. "Let's just say I'm not much for pointing and watching. I prefer a far more hands on approach." His hand came to a rest on Judgement's hilt as he showed the subtle hint of a cruel smile and made eye contact with Medios. "One might even call it... intimate."
Medios says:
"Here we are, on an adventure as they say. What do you think, man?! Quite a story to tell, eh? Is this the way of rugged Jeresian nobles at the edge of the barbarous Danneinkiff? Ha!"
"I won't speak for other Jeresians, noble or otherwise. For myself, I find the experience exhilarating, this land and culture fascinating." Kray expressed a genuine interest just beyond nonchalant as he continued. "And what sort of adventure brings you to Hesheba, Lord Medios? What stories would you tell to those who would listen? A grand tale?"

Persuasion roll in case it's useful or needed.
Last edited January 6, 2018 5:50 pm

Rolls

Persuasion - (1d20+9)

(12) + 9 = 21

DMJ

Jan 6, 2018 8:21 pm
The hike is mostly uneventful. Perhaps what stands out the most is the travel for hours and hours following no markings and no trails. It is as if none have ever passed here before, though now a parade of hundreds stomps through.

It is difficult to maintain an eye on the sun for direction as well, and the Gilded Armsmen are shifting the direction of the route here and there on the way.

Late in the day Koral and his lieutenants ride through to announce that the first stop will be just ahead, near a brook and small clearing.

As promised, the waypoint site is reached in a last short leg of the march. Some of the Armsmen fan out and ride through the area, apparently on security patrol. Others direct travelers about limits and locations of camp sites and fire rings. In short time, groups are breaking up to set up small camps. Travelers are getting water, preparing fire pits, and setting up tents and tarps.

The Armsmen ride through making a serious announcement again and again, in Heshbaan.

DMJ sent a note to Oxbox
The words are long. Gibon seems to shorten it. "No one is to cut a tree. No trees chopped. None. King owns all trees. Only branch fall on ground for fires. Only here." He motions in the small camping area. "Travelers do not go away. Stay here only."

DMJ

Jan 6, 2018 8:47 pm
After a few minutes, a Gilded Armsman on horse back rides through and several of his underlings roll up to a camp of poor laborers nearby, a part of the group that Ivor and Maeriks partied with on the previous night.

The rider speaks out definitively to the group and the support armsmen follow with commands of their own as they direct the crowd.

https://dl.dropbox.com/s/25b402kqq28trpm/Heshbaan%20Armsmen%20Rons.JPG

DMJ sent a note to Oxbox
For those who do not speak Heshbaan, the messaging is unclear, but soon the armsmen gather up a small group of about 10 of the laborers and assemble them in a formation. All of the laborers, those chosen and those not, seem nervous and intimidated.

Without much delay, the formation is directed to march out in a two by two line. They are handed bags, some tarps and short rope lengths on the way.

Those walking away look worried but they stay quiet, avoiding eye contact with their armed directors. Some of those in the camp who were not selected look on at their departing fellows with a look of concerned. Others look away and get back to work quickly. The ordeal creates a somber air in that part of the camp.

Marching along at the direction of the armsmen, the line of workers disappears into the woods. The foot soldiers lead out as well and the horse mounted commander follows along behind.
Jan 6, 2018 8:55 pm
Medios speaks on back and forth with Kray here and there through the travel of day. He reiterates that he has been to Gelshimesh twice before, so this passage through Jara Hili is nothing new for him.

In the early evening at the way point stop, the servants of the Kurios quickly set up a field tent for their master's shelter. Medios speaks to his director who in turn directs the servants as they make the regal camp site for the Pylosean nobleman.
Jan 7, 2018 2:03 pm
Quote:
"We need to keep our eyes open, look for danger, ship captain," Gibon says to Ivor.
"Aye. Always." Ivor grunts.
Quote:
For those who do not speak Heshbaan, the messaging is unclear, but soon the armsmen gather up a small group of about 10 of the laborers and assemble them in a formation. All of the laborers, those chosen and those not, seem nervous and intimidated.

Without much delay, the formation is directed to march out in a two by two line. They are handed bags, some tarps and short rope lengths on the way.

Those walking away look worried but they stay quiet, avoiding eye contact with their armed directors. Some of those in the camp who were not selected look on at their departing fellows with a look of concerned. Others look away and get back to work quickly. The ordeal creates a somber air in that part of the camp.

Marching along at the direction of the armsmen, the line of workers disappears into the woods. The foot soldiers lead out as well and the horse mounted commander follows along behind.
Ivor nudges Gibon. "What the fuck is going on?" he growls.
Jan 7, 2018 2:50 pm
Kray overhears Ivor and finds himself curious as well. He approaches Medios, inquisitive. "What do you know about these men being led out of camp? They seem... unnerved. Where are they going?"
Last edited January 7, 2018 2:54 pm
Jan 7, 2018 8:01 pm
"These men go to carry wood. They go away to work, get wood, wrap it, then return with wood for the fires," Gibon says.

As he sets up your camp's own fire ring, he continues on with a little more information, "They fear that they will be taken by the forest. Or they think maybe the Mil Keldat will give them as a sacrifice."

"No one knows," he says, shaking his head as if it is a shame, but nothing to be done about it.
Jan 7, 2018 8:13 pm
Ezeriah says:
Kray overhears Ivor and finds himself curious as well. He approaches Medios, inquisitive. "What do you know about these men being led out of camp? They seem... unnerved. Where are they going?"
"I do not know. Probably have to do some service for the Armsmen, and they are grumbling about it."

He stares at Kray a little longer, trying to interpret his question and watch his reaction. He smiles, "Are you alright, Kray? Do not worry. The Armsmen will not take any of your servants. They know better than to enlist the servants of landed visitors traveling in. And if they do try to encroach on your ownership, I do not mind stepping in to set them straight by the words of there own laws. Sometimes the Heshes try to get the best of first time visitors who do not know the traditions, but I can assure you, none of the magistrates want trouble from us, and these armsmen know that they cannot overstep."

He looks over at his own tent, nearly complete. "I will be uncorking another bottle of that Areteum within the hour. Join me when you get stabilized for camp if you wish."

DMJ

Jan 8, 2018 12:06 pm
The darkness of night sets in around the entire camp site. There is a bit of a clearing at this area near the brook, but the overhead opening to the sky is limited. Most of the outer area is still canopied by the thick branches of the tall trees, so when the sun sets the light of day is gone rather quickly.

Small fires have cropped up at individual camp sites around the perimeter, and a fire also burns in the middle of the assembly, attended by the Gilded Armsmen and the other Gelshemish soldiers.

After being gone between one hour and two, the line of workers is seen returning into the camp. The mounted armsmen leads the way and the other armsmen walk along side of the laborers, all of whom now carry large wraps of sticks and logs, strapped to their backs in large bundles. The soldiers direct the men to dump most of the wood near the central fire. A few are sent to stack their logs at couple of different sites on the perimeter. It is announced that this fire wood can be used by the individual camps during the night.

When the workers are released from service, both they and their companions at their camp seem elated. Once the soldiers are gone, the workers quickly reunite with their group, received with handshakes, pats on the shoulder, and even full embraces for some. A burst of guarded but glad talking ensues, and they are all enthusiastically invited to join their friends at the fire for the humble dinner that is cooking.

Thorn notices one older man embracing one of the younger returning worker repeatedly, likely his son or some other family member it seems. The older man clutches onto the lad's shoulders and smiles again with satisfaction, as if he is so relieved that the young man had returned. This old man, and some of the others Thorn notice, had been visibly counting all of the men returning, as if to verify that no one was missing.

At other camps, the workers, marketeers, and artisans look on at the camp of the returned workers in silence mostly. They steal glances in the direction of the small celebration, and then turn back to their own campfires. Some seem to be watching the central camp of the soldiers. The armsmen are seen talking with one another and enjoying cuts of venison, a deer felled during the day and now roasting on a rack.

The darkness is thick and heavy anywhere beyond the reach of the red orange light cast by the small fires.
Jan 8, 2018 2:30 pm
DMJ says:
"These men go to carry wood. They go away to work, get wood, wrap it, then return with wood for the fires," Gibon says.

As he sets up your camp's own fire ring, he continues on with a little more information, "They fear that they will be taken by the forest. Or they think maybe the Mil Keldat will give them as a sacrifice."

"No one knows," he says, shaking his head as if it is a shame, but nothing to be done about it.
"Taken by the forest?!" Ivor scoffs, but his eyes scan the treeline, on full alert, not truly relaxing even after the firewood-gatherers return.
Last edited January 8, 2018 6:57 pm
Jan 8, 2018 6:41 pm
Medios says:
"I do not know. Probably have to do some service for the Armsmen, and they are grumbling about it."

He stares at Kray a little longer, trying to interpret his question and watch his reaction. He smiles, "Are you alright, Kray? Do not worry. The Armsmen will not take any of your servants. They know better than to enlist the servants of landed visitors traveling in. And if they do try to encroach on your ownership, I do not mind stepping in to set them straight by the words of there own laws. Sometimes the Heshes try to get the best of first time visitors who do not know the traditions, but I can assure you, none of the magistrates want trouble from us, and these armsmen know that they cannot overstep."

He looks over at his own tent, nearly complete. "I will be uncorking another bottle of that Areteum within the hour. Join me when you get stabilized for camp if you wish."
Kray was matter of fact. "The Heshes would find it difficult to enlist any of my men... servant or otherwise." Considering the invitation, he continued, his tone cordial. "And I may take you up on that bottle. Of course, feel free to join us at our camp, if you like." He flashed a grin, a note of levity in his voice. "Of course, you'll have to bring that bottle!"

At that, Kray approached Ivor and Gibon. Surveying the camp, his tone was casual as he spoke to Ivor. "Something seems off." He paused to light a half smoked spliff off the campfire. After a long drag, he elaborated. "This place... if there's a rough spot tonight, things will get messy, and quick. Multiple camps. Uncoordinated, speaking different languages. All the dark patches. He took another drag. "I'm sure you get my meaning. We'll take our watches in pairs tonight."

Kray's attention turned to Gibon for a moment. "I want us ready. For anything. Do me a favor and place two torches around the fire for each of our men."

Anyone want to join me at Medios' camp? Also, J, I'm curious how far away Medios' camp is. Also, depending on Medios' reaction, I'm inclined to try to wait out his invite and see if he wants to hang with some 'rugged' (his words) men at our camp.
Last edited January 8, 2018 7:46 pm
Jan 8, 2018 7:39 pm
Are Gibon and Amit armed? If not, and they can't find a spare, Kray would suggest they at least try to fashion a makeshift spear or something from the woodpiles.
Last edited January 8, 2018 7:41 pm
Jan 9, 2018 4:57 am
Thorn stays close to Kray as he talks to Ivor, and then walks with him towards Medios' camp.

"Speaking of things being off," he says in a low voice to Kray. "Some of those poor folk left behind were counting heads as the wood-gatherers returned. Like they were expecting some to be missing. And Medios appears to have no idea why?"
Jan 9, 2018 6:58 pm
Kray paused at the edge of their camp. "He thinks they're put to simple work... but the head count's not a good sign. At all. Let's see if Medios makes his way over here and brings that bottle he mentioned. Good stuff it sounds like. Hopefully strong. I could go for a drink."

We'll try to outwait Medios, see if he joins us. If not, we'll head over there. Also, Kray would tell Gibon and Amit to expand the camp's illumination by tossing torches to the edge of our camp's light if things go wrong tonight.

Also, Kray relays what he has learned about Medios to Thorn.
Last edited January 9, 2018 7:00 pm
Jan 9, 2018 11:57 pm
Gibon and Amit take direction to arm themselves with clubs and sharpened stakes. They support the plan of setting up torches for easy access and preparatory burn stations for extra lighting if necessary. These guys are really not good at all for understanding battle stance, definitely don't seem experienced with security or arms bearing, but they follow instructions as explained.

Medios does not visit the group's camp, but Kray and Thorn are able to visit him. He seems to be well underway on drinking the wine and comes off as quite buzzed and sleepy. This makes his Yuoric a little more sloppy than normal, and Kray notices that he drifts into speaking Pylosean more than his usual speech style.

WhenIf inquired about the topics of the returning firewood gatherers, Medios provides little in the way of expanding thoughts on it.
OOC:
Reading this again, I think I see that maybe you guys don't mention nervous wood gatherers at all. Not sure.
I am going to leave the paragraph below anyway. He either says something like this or nothing about it, depending on how the conversation goes.
He isn't necessarily rude about it, but it seems as if he cannot really understand what there is to talk about. He assures that these Armsmen have been managing this passage ritual through the forest for decades, multiple times a year, all the while corralling large groups of mostly peasant workers along the way. They have a system that works for them. Medios thinks that a lot of the mystique and dark mood built up about the forest and the passage itself is mostly an act - a way to keep control of the simpleton crowd, with stories of lurkers in the darkness, really just to help create the mood that the ruling regime's soldiers are the only ones who can be depended on and must be obeyed without question. In Gelshemish, there is certainly a lighter mood, he assures.

Whether the argument is convincing or not, it is at least certain that Medios himself is dismissive of the idea of danger.

It is a friendly meeting, a few drinks enjoyed, a few stories told, a few ideas exchanged - but it is soon seen that Medios as a host is rather tired and drifting off. Kray and Thorn make an exit after a cordial visitation.

DMJ

Jan 10, 2018 12:23 am
Ivor, Bryn, and Maeriks start the plan for the watch. Ivor keeps his eyes peeled on the wood line, and also scans through periodically to keep sight of what is going on at other camps. The nearby workers who were reunited with their fellows seem happy enough for a time, but then soon sack out to sleep with little or perhaps no effort to keep a firewatch.

It is not long before most of the camps are buttoned down and still, most travelers spent out from the hike of the day. The armsmen at the center camp are still attentive to their own section, and they do send paired walkers through to observe the perimeter and other camps, but overall a general quiet falls over the area.

Ivor is finishing up a shift and wakes Bryn who has already stolen a quick nap early to be ready for later shifts. Thorn and Kray return about this time from the Kurios' tent. Everyone talks together for a short time to prepare notes and begin night watch shifts in earnest.

While sitting up with Kray, Bryn notices across the way a tall man staring from across the campgrounds. He is bearded and lean, and wears road travel clothes and a low turban-like wrap or low profile hat atop his head. Bryn recognizes the man as the horse rider with the henna-dyed beard, seen on the previous route from Osher to Goelmorel a couple of days ago. No longer on his horse, but the man still has a steady way about his movements. He carries a stick that might be a spear, and wears a medium length curved blade at his hip. He looks like a man comfortable on the road.

https://dl.dropbox.com/s/fu0h79si2qarh5d/Heshbaan%20bearded%20traveler.jpg

Bryn stares back at the man from across the yard. The rugged bearded man connects with Bryn's gaze for several seconds and then turns smoothly to step away, disappearing out from the glow of the fire into the darkness with a few sure-footed strides.

Perhaps an hour later, for a time there is a moan emanating from the trees. It is somewhat eerie at first, but then is identified as the sound of wind rolling through the trees. It is a short time of cold gusts, but it all passes within less than an hour. The air settles to more comfortable stillness, though a chill endures through the latest hours of the night.

But still, the night passes by with little event. Just before dawn, the armsmen blow a horn, signalling for stand-to and a call for morning muster formation.

After about an hour or so of breaking down camp, the convoy is underway again.

DMJ

Jan 10, 2018 12:37 am
The next day is another long day of hiking, deeper and deeper into Jara Hili. Some of the terrain has some slope to it here and there, so there is some exertion for all. Everyone in the party keeps pace without question. Some of the broader crowd struggles a bit during some of the harder climbs.

The trees of the forest seem to be taller and more imposing by every league. The undergrowth and ground cover of the forest is still quite stunning. Ferns and mosses cover the ground, as if has never been stepped on before. It seems like an uninhabited old-growth pristine woods.

Late in the day, the convoy finds itself finally on a trail of some sort, a narrow passage that cuts through the tall trees.

https://dl.dropbox.com/s/oq3b5wwbv5thrhy/jara%20hili%20trail.jpg

DMJ

Jan 10, 2018 12:43 am
As the latest hours of the day expire, the group begins to notice the signs of man-made structure hidden among the growth of the foliage. At first it is only a moss-covered block of stone. Then there are a few stones set side by side, but overgrown by a medium sized tree. Eventually there are signs of old block foundations of square structures. Off to the left and right of the trail are stretches of stone verrandas and platforms. Here and there stone stairs are seen climbing off to higher ground, or trailing down to a lower shelf.

But all of the stone work is partially covered over by the growth of the woods. Root, trunk, bush, and branch stretch over all of these remnants of an old site of civilization now gone. It is the site of a ruin, now reclaimed by the forest.

DMJ

Jan 10, 2018 12:56 am
The halt on the second evening is much like that of the first, at least in practice. A moderately clear area is identified by the Armsmen, boundaries are set, water source is identified, rules are stated again forbidding the cutting of trees.Everyone starts breaking out into their individual grouping camp.

The lay of the land and the location of this camp site is different however. It is actually among some of the old remnants of the stone ruins. The stones make for some easy fire sites. Some teams stake out nooks and crannies among the stones that allow for easy fit of awnings and lean to's against the wind.

Off to a hill face to the south is a rather impressive old stair case, built right into the slant of the rising land. It rises to an old pile of rocks on the hill, that collectively make for a cluttered section of rocky terrain.

https://dl.dropbox.com/s/836vu73py5389km/Jara%20hili%20ruin%20site.JPG

Elsewhere nearby on this southern hill, other stairway lengths can be seen, erupting from nowhere, leading to nowhere, all partially disassembled by the growth of the roots and trees among them.
Jan 10, 2018 1:03 am
Bezil Koral himself rides through on horseback, with two support armsmen following along behind at both flanks.

Across the way, stopping at the camp area of a different group of laborers, the convoy commander speaks out in Heshbaan. It is easy enough for speakers to translate to those who cannot understand. It is a demand for another work detail, 16 men are assembled hastily, formed into a stack. They are handed the wood gathering sacks and straps.

As the men head out into the forest, climbing up the southern hill even, it is clear that others look on upon them in the same worried look as was displayed the previous night. Others too, including the different labor group camp who worked before, work at their own things, as if they are reluctant even to acknowledge the departure of the other party, perhaps for fear that they might be called to join.

A larger group of the armsmen steps out to follow the work detail this time. Leading the troop up the hill is Bezil Koral.

The last moments of the light are fading down now as the sun sets.

The temperature is dropping steadily, and a wispy fog is settling in among the trees and beginning to obstruct long range lines of sight even before the darkness falls.

DMJ

Jan 10, 2018 12:31 pm
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DMJ

Jan 10, 2018 12:35 pm
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Jan 10, 2018 12:52 pm
Amit runs up to Bryn and Maeriks, who are working and talking at the middle of the camp site of their small party. Ivor and Kray are in the vicinity, but further away managing the baggage after getting a refill on water at a small pool nearby.

Amit is clearly stressed, eyes wide. He speaks out, loudly and abruptly, in a flood of Heshbaan, pleading with Bryn and Maeriks, obviously seeking help for something.

He points out in a direction towards other campsites, into some obstruction of brush and large stones overgrown with moss and flora.

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Jan 10, 2018 2:29 pm
Bryn gives a sharp whistle to get Ivor and Krays attention, then makes use of a few of the hand signals Hinka had taught the others back in the swamp, Keep watch.

Bryn slaps Maeriks on the chest with the back of his hand and says "Big man, lets go check it out." and carefully makes his way toward the ruckus.

Motioning for Amit to follow he asks "How many were there?"
OOC:
On the way, Bryn will try to convey to the others the other that there is some sort of robbery and to be ready for possible conflict.

I also want Bryn to have a look around the area as we approach in case there are other hiding in the brush.

Rolls

Perception to - (1d20+7)

(12) + 7 = 19

Jan 10, 2018 3:46 pm
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Bryn and Maeriks jog out, through the trees and around one of the thickets. They arrive on the other side of the small rise and clutter of stone blocks. The are in essence coming up around behind another group's camp site, which is a bit further away still.

Gibon is there, and being accosted by a set of five rough-looking convoy travelers, dorish mensha country folk. They are shoving and struggling with Gibon, pulling at his clothes and striking at his arms and head. Two of them are ganging up on him, while a third is devoting all effort to wrest a basked out of his hands. With a big heave, the man does so and claims the basket.

One of the others on the periphery circle around behind Gibon and stomps into the back of his knee, buckling his leg from under him. He cries out in pain and arcs backward, crashing down hard on his side when he hits the uneven ground.

The man who now has the basket peers inside triumphantly and another looks on. The others stand over Gibbon, menacing him.
Jan 10, 2018 3:55 pm
Kray's interest was piqued by the news Bryn had relayed. "I'd rather we sent three." He raised an eyebrow toward Thorn and Ivor. "I'll go, unless one of you heroes would rather join the party and make new friends."

Kray scanned the perimeter as he waited for an answer.

If Ivor or Thorn don't volunteer, Kray will go. Either way, two of us should stay at our camp.

Perception check.
Last edited January 10, 2018 3:58 pm

Rolls

Perception - (1d20+8)

(14) + 8 = 22

DMJ

Jan 10, 2018 4:00 pm
Ezeriah says:
Kray's interest was piqued by the news Bryn had relayed. "I'd rather we sent three." He raised an eyebrow toward Thorn and Ivor. "I'll go, unless one of you saints would rather join the party and make new friends."

Kray scanned the perimeter as he waited for an answer.

If Ivor or Thorn don't volunteer, Kray will go. Either way, two of us should stay at our camp.

Ivor is there with Kray, so he could opt to do whatever.

Thorn is away from the scene, doing one of his usual situational awareness perimeter checks that Kray has come to know him for. Thorn is not believed to be far off, you know the general direction he indicated, but he is not within vision at the exact moment.
OOC:
If you want 2 people to stay at camp, maybe instruct Amit to hold position with Ivor or tell him to return once Kray catches up and rounds the bend?

DMJ

Jan 10, 2018 6:25 pm
Oxbox says:
OOC:
...
I also want Bryn to have a look around the area as we approach in case there are other hiding in the brush.
OOC:
No other participants are seen beyond the 5 around Gibon, and they are not really hiding, though they are in some ways out of the general sight from the majority of the camp site.
Jan 10, 2018 6:48 pm
Quote:
He raised an eyebrow toward Thorn and Ivor. "I'll go, unless one of you heroes would rather join the party and make new friends."
Ivor shrugs, and heads off after Bryn and Maeriks. Arriving at the scene, Ivor roars at Gibon's harrassers, "Get the fuck away from him, you dogs!!!" Ivor charges in, doesn't actually attack anyone but shoulsers through and helps Gibon up.
Jan 10, 2018 7:25 pm
When big Ivor crashes in on the scene, and his companions right on his heels, the dorish mensha ruffians scatter.

Gibon yells out in Heshbaan first, pointing at the man dashing away with the basket. Regaining his composure, Gibon translates quickly to Ivor who is holding him up. "Agibet eggs - the eggs! He takes those! It is our!"

The offenders are running away in all directions. The guy that Gibon zeroes in on, the guy with the basket, is jumping and weaving through a nearby campsite now. Those in the campsite look confused and startled about the men running around and through. These bystanders start glancing around to see what is causing the commotion.
Jan 10, 2018 7:27 pm
Amit speaks out loudly, looking at Bryn and pointing at the man running with the basket.

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Jan 10, 2018 8:04 pm
A thief chasing a thief... he thinks to himself as he takes off after the one with the basket. ...And over some fucking eggs.

DMJ

Jan 10, 2018 8:55 pm
Oxbox says:
A thief chasing a thief... he thinks to himself as he takes off after the one with the basket. ...And over some fucking eggs.
Bryn send Athletics check for the sprint chase through the campsite.
Bryn is fast react as heck, so I think he would be right on this egg man's trail.

Rolls

Egg man Athleticism - (1d20)

(15) = 15

Jan 10, 2018 9:40 pm
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Jan 10, 2018 10:13 pm
OOC:
Athletic, Bryn is not. Here goes nothing.
Bryn leans over and gives chase to the fleeing theif.
OOC:
Post roll: Goo goo ga joob
Oxbox sent a note to DMJ
Last edited January 10, 2018 10:20 pm

Rolls

Athletics - (1d20)

(1) = 1

DMJ

Jan 11, 2018 12:01 am
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Bryn goes full speed into the nearby campsite, chasing after the egg thief. Unfortunately Bryn's feet get tangled up in an unseen tarp line, which makes him tumble forward and almost loose his balance.

The Heshbaan is in full sprint tearing through the crowd trying to make his way to another wooded area, but then suddenly seems to leap to the side erratically. Something makes him falter and lose momentum. He switches directly abruptly running back towards the central area of the large camp ground.

When he makes the turn he runs headlong into one of the Armsmen, who steps around from behind a tent and swings the back end of a spear shaft right into the man's legs. The egg thief rolls forward as he looses his footing and slides into a crash landing. The egg basket is flung forward, released from his handhold and rolling on the ground now ahead of him.
Jan 11, 2018 12:07 am
Gibon was yelling out all the while and crossing through the crowd, shouting out to the crowd in Heshbaan...

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The armsman trips the runner, seemingly in a response of the crowd passing along the message and pointing at the egg thief.

DMJ

Jan 11, 2018 12:19 am
Leaning his spear up against the tent, the armsmen takes out a length of thin lashing and loops it around the man's neck. With a big heave, he jerks the man up to his feet while still keeping him off-balance. The arms men heaves the man by the neck with the lash, tossing him stumbling this way and that. Then he lets go with one hand, hold both ends of the snaring lash in the other hand, and smacks the guy across the face. While the man is still shocked and reeling from the choke and smack, the armsmen shoves him up against a tree hard, holding him there against the trunk with a beefy hand pressing up against the man's chest.

With the other hand, still holding the length of lashing, the armsman begins to point and lecture at the man face-to-face. The thief is completely cowed into submission.

A crowd of onlookers is gathering around, creeping in to see the excitement. Chatter is beginning to rise up from the crowd, quick back and forth clamoring and recounting of events. Gibon is yelling out jeers again and again, pointing his finger, approaching and accusing loudly.

The armsman stays cool. Another big armsman walks over with a stance that delivers the message for everyone to stand back. He barks out an order of silence to the crowd and he gets it immediately.

The armsmen talk briefly between one another as they look out into the crowd. They see Gibon and Bryn nearby and point to them, motioning for them to come forward.

They ask firmly...

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DMJ

Jan 11, 2018 1:29 am
The others see Bryn and Gibon getting pulled into a demanding conversation with the armsmen. The crowd is murmuring, keeping the noise down because the armsmen seem on edge, but still talking back and forth between one another and using hands and arms in motion to recap the action.

One armsman speaking seems to zero in on Bryn, but the other keeps questioning Gibon as well.

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The egg thief now is starting to interject with some explanations of his own.

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DMJ

Jan 11, 2018 1:32 am
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Jan 11, 2018 1:38 am
Amit stays with Ivor and keeps talking and pantomiming, looking at Ivor and explaining more in Heshbaan.

He keeps giving Ivor assuring looks and hand motions of strength and power. Ivor cannot understand a word, but it seems like Amit is thoroughly satisfied about how Ivor came in and dispersed the ruffians. He also seems to be trying to explain what happened when the guys came after Gibon and maybe something about Gibon climbing up and finding the eggs on a rock cropping nearby.

DMJ

Jan 11, 2018 10:02 am
A quick inquisition ensues, directed by the armsmen. Gibon has little trouble finding two witnesses who can corroborate his side of the story. The thief is identified as such and charged.

Kray, as the employer (they think owner at first) and travel sponsor of Gibon, is summoned to the place where the impromptu hearing is being held. The lead armsman, Oram, informs Kray that the thief tried to steal away with property of his servant. Since Kray is a noble, he can administer the punishment against this culprit.

The assigned punishment is up to 8 lashes. The other armsman takes down the man's shirt and makes him place his hands up against a tree, exposing his back. Bystanders mutter in the crowd when they see the man already has scars on his back from previous lashings, the sign of a repeat offender.

Ron Oram offers Lukrayides Lord Mercon, the offended with rights to administer, the bull whip. The egg thief puts his head down, bracing for the strike.
OOC:
("ron" is another Heshbaan military title, like a field leader or sergeant)
The crowd looks on, waiting to see the completion of this event.
Jan 11, 2018 10:19 am
Kurios Medios, attended by his set of guards and servants, has approached the scene as well, having seen the quick rise in commotion and now Kray's involvement.

Standing out to the side, he speaks out to the soldiers in Heshbaan, ...

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The armsmen seem satisfied at the remarks. They bow their heads briefly and then salute towards Medios, and then turn back to managing the matter at hand.

Speaking in Yuoric Medios says, "We are sorry to hear of the offense against you, Lord Mercon. Praise to Sar Yokud who makes a strong law for his land, thus protecting his people and his noble guests." He nods to Kray, an understood message of assurance.

On the sidelines, bystanders exchange private comments among themselves, now seeing two foreign noblemen involved in this scene.

All eyes are on Kray, standing beside Ron Oram who offers the whip.

DMJ

Jan 11, 2018 10:25 am
Thorn comes back to find that a crowd has gathered, not exactly at the center of the camp grounds, but definitely among the distribution of the separate camp groupings.

Kray, Bryn, and Gibon seem to be involved in an interchange with some Armsmen in the middle of the small crowd. Not everyone in the campground has flocked over to this curiosity, but quite a few have and more seem to be drifting in to investigate.

Maeriks, Ivor, and Amit are together, standing off to the side. They are the first to see Thorn approaching.
Jan 11, 2018 10:45 am
Thorn walks over to Maeriks, Ivor, and Amit. Gesturing with his eyes, he speaks quietly, in Dannein.

"What's with Kray and the whip?"
Jan 11, 2018 4:31 pm
"Caught a thief." Ivor grunts. "Stay alert. With a crowd charged up like this there's no telling which way things'll go."
Last edited January 11, 2018 4:33 pm
Jan 12, 2018 10:34 am
Keeping his voice low, Thorn nods.

"I will. In the meantime, there are a couple shadowy figures lurking about on the ruins outside camp. Couldn't get a good look at them. One more thing about which to stay alert."

DMJ

Jan 12, 2018 10:47 am
DMJ sent a note to xorthan, jabes.plays.rpg
Jan 13, 2018 3:45 am
Kray approaches the thief, whip in hand. He could still recall his 6th birthday and the first time he had flogged someone. It had been a woman, a servant of House Mercon who had been accused of stealing from the kitchen food stores. Kray had, of course, administered the punishment per Devil Hade's instructions. It was later discovered that the servant was, in fact innocent of the crime. Naturally, Kray administered punishment to the guilty party as well.

Over the years, Kray had gotten a fair amount of practice with a variety of disciplinary tools, for reasons ranging from disciplining house servants to executing Mercon men. However, what he had taken from his 6th birthday was that the individual being disciplined should be guilty of the crime. Of course, as he had grown wiser, Kray came to understand that the whip could serve a purpose even when a guilty party was in short supply. It was simply a question of what message you wanted to send, and who was meant to receive it.

Motioning for Bryn to join him as translator, Kray held the coiled whip loosely as he queried the the accused man."The artwork of scars on your back suggests you are a shoddy thief. Tell me then. Are you a fool? Do you enjoy the lick of the lash? Why do you collect these scars?"
Last edited January 13, 2018 2:57 pm
Jan 13, 2018 8:11 pm
Bryn steps up and stands next to Kray translating into Heshbaan as he speaks.
Jan 13, 2018 9:10 pm
Persuasion roll in case.

Rolls

Persuasion - (1d20+9)

(11) + 9 = 20

Jan 13, 2018 10:25 pm
Thorn coughs twice. A fairly normal cough, but Kray recognizes it instantly as a warning.

People approaching quickly.
Jan 14, 2018 5:56 pm
Kray gave Thorn a sideways look and a nod, then turned his attention back to the accused.
Jan 14, 2018 6:10 pm
Ivor watches the approaching runners warily. At the moment it's hard to tell whether or not they are in distress. Do the laborers carry wood though? And where the fuck are Koral and his armsmen?

Rolls

Perception if needed - (1d20+4)

(1) + 4 = 5

DMJ

Jan 15, 2018 8:48 pm
Hands up against the tree, back exposed, the accused man looks briefly at Kray as he talks to him, but the attention is too great. He averts his eyes back to the ground with a shutter. Perspiration is building up on his brow. Bryn's words convert Kray's speech to the listener's language.

The rough-faced man gulps and his voice trembles in a broken whisper after a delay. "Mercy, Lord. Please, mercy for a poor servant."
OOC:
that’s translated, he doesn’t speak Yuoric.

DMJ

Jan 15, 2018 9:10 pm
The three men running in from the forest, first charge down the hill and then dash through the crowd to return to the camp of their companions. They carry no wood and no bags or straps. Nothing. The have run in at full speed without any delay or reserve.

Once they get to the camp, they duck behind trees and cower, shifting and looking frantically back in the direction from which they came. One dives to the ground behind a tree. Another starts rummaging through equipment and pleading quickly with his companion.

These three men look horrified. They are not even speaking. It is like their mind and speech is totally captured. Despite their friends asking what is going on, trying to get information, they are just looking frantically out into the forest.

DMJ

Jan 16, 2018 12:13 am
The other Armsmen have now taken notice of the frightened men. They look angry and a bit confused. Ivor and Thorn watch as two armsmen grab there shields and stride over to the cowering men. The armsmen seem to be questioning the men and getting frustrated why they are not answering. Some of the other armsmen begin to look outward, back towards the hill where their fellows disappeared with the wood gatherers earlier. These soldiers are clearly getting on higher alert.

One Armsman further at their central camp, shouts out and sends some words in to the two armsmen who are attending to the accused robber with Kray and Bryn nearby. These two troops, including Ron Oram, talk across at their fellows and begin walking away from the egg thief, now inquisitive to know what is happening with returning wood gatherers.

Then Thorn and Ivor see it first. One of the armsmen is on the ground, another runs to his side, holding up a shield and drawing his sword. His eyes are scanning the wood line.

Now they can see: an arrow is sticking out of the grounded armsman's neck. He clutches neck trying to hold back the blood pouring out. His friend trying to help him yells out in a heavy voice...

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Ron Oram leaps into action, throwing his own shield up high in defense, moving to cover of a nearby tree and yelling commands.

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Another arrow thuds into a different armsmen who was moving to cover. He is hit in the torso, under the arm, and yells out...

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The camp erupts into chaos as everyone dives for cover.

The edge of darkness has begun to set in now and it is getting darker every moment at this last transition from daylight to night. It is getting very difficult to see at greater distances into the trees.

Two men have been shot. At first glance, no sign of an archer. No sign of troops in the woods.

There are about 8 armsmen overall, now two of them are down.

Either 3 or 4 departed with the wood gatherers between 30 and 60 minutes ago. When they left, they were going in a southeastern direction, up a hill littered here and there with the ruined stairways and broken platforms. None of the Armsmen are seen now.

3 wood gatherers returned as described above. The other 13 are nowhere to be found.

DMJ

Jan 16, 2018 12:23 am
Off in the distance, a scream is heard. Complete pain and terror.

The shrieks go up and down several times in anguish, and then stop.

Then another yell, perhaps a different person. And then silence again.

Distance unknown, but it is obviously close enough for a voice to carry.

Direction is from the southeast, direction towards which the wood gathering party marched earlier.
Jan 16, 2018 2:13 am
Bryn quickly yells out "Archer from the south, take cover."

Then rushes into the treeline trying to flank the attacker.
Last edited January 16, 2018 7:11 pm
Jan 16, 2018 7:51 am
Ivor rushes to where Kray is. "We letting these Gilded Arse-men have all the fun?"
Last edited January 16, 2018 7:51 am

DMJ

Jan 16, 2018 9:35 am
A commotion sets in over the whole camp as all travelers take cover. Over the next few moments about a half dozen more arrows sail into the camp. In the end, two arrows slam into the shields of two armsmen, but 3 or 4 other shafts find their marks, hitting travelers who do not have sufficient cover. Their shrieks and continued cries after their injuries further unnerve the crowd.

After the series of shots though, two Armsman are directed into the woods. They sprint forward with shields and spears up, disappearing out of view to the south. Apparently the archer was seen or at least a position spotted.

Ron Oram now seems to be directing the Armsmen, shouting out commands and communicating from one group of Armsmen to another while they are separated around the camp.

Another scream carries through the woods, coming from the southeast hill.
Jan 16, 2018 3:15 pm
Ron Oram yells out more commands to the remaining armsmen in the camp, which is now a rather small set. He also looks out with great concern to the distant screams from the forest.

He then makes his way to one of the saddled horses and jumps on, spurring the stallion forward at high speed through the camp. He rides right up to Bryn and Kray who have consolidated with Maeriks, Ivor, Thorn, Gibon, and Amit back at their group camp site at the eastern edge of the bigger camp.

The dirt tosses up as the horse's hooves dig into the soft ground as Oram pulls the beast to a halt in front of Bryn. The camp commander speaks out to Bryn in Heshbaan, but also shifting his eyes to look at Kray as he speaks.

DMJ sent a note to Oxbox
After speaking, Oram looks at Bryn and then to Kray, nodding in sincerity from atop the horse. He glances off to the southeast ridge as he waits for Bryn to translate.

DMJ

Jan 16, 2018 6:26 pm
Bryn translates:

Oram: "I come here to make a request to Lord Mercon. I have few men, and all I must command to remain here to guard the camp. There is a lone archer in the south thicket. Likely a distraction. Yet my comrades and the laborers are in grave danger on the southeast ridge. I go to help them, alone if I must. I know you and the men are veteran warriors. I ask if you would support me on your own free volition. I cannot promise payment or safety, yet I ask it still. I wish to save who I can. I fear they face a dark foe in the forest."
OOC:
Ox, I'm publishing this translation out in advance in the interest of time. In all of this, I do want to capture some measure of the oft frustrating feeling of the language barrier in a foreign land, but also don't want to cripple timing in the flow of PBP boards, with all of us weighing in at different times through the day.

I think we all get a feel for the fact that Bryn is the only fluent speaker of the local language, and the other characters have to be dependent on waiting and listening. I may lean from here forward on an idea that a translator, either Bryn or the support NPCs, delivers the message. Still at times, depending on circumstance, I may leave interchange dependent on a manual translation from Ox through Bryn.
Jan 16, 2018 8:17 pm
Even before Bryn's translation, Oram's intent was plain enough. Ivor licks his lips. It's been too long without a fight. No doubt having the Armsmen indebted to him will tickle Mercon's nethers.
Jan 16, 2018 10:09 pm
Another scream echoed in the night as Kray considered options. Leaving their camp unprotected was less than ideal. Not to mention the grim task of heading out into the dark against an unknown foe in an entirely unfamiliar environment. However, favor was most certainly a form of currency and a fine compensation as well. Compensation that most certainly could be collected in the near future. And of course they'd earn some good will from the locals.

Hopefully Oram isn't assuming too much about the placement and tactics of the foe.

Kray sighed, audibly annoyed. Egg thieves and a bloody walk in the dark.

Addressing Oram, Kray spoke through Bryn, words and tone carefully crafted as he played the heroic noble. "Of course, Ron Oram. It will be our absolute pleasure. Let us unite, joining strength to defeat this foe."

Addressing the group, Kray continued. "Get a torch and your metal. We're going hunting." Without pause, he leaned in close to the accused, scarred man. "Redemption can be yours. Tonight." Kray cut the man's restraints, freeing him. "Fight by my side. Curry favor and escape the lash." Kray hammered it home. "Redemption. Or run and die alone in the dark. Decide. Now."

Moving to grab a torch, Kray gave one his trademark 'almost not a smile smiles' as he acknowledged Ivor's thirst for battle. "And of course we're not letting them go out there alone. We'd miss all the fun."

He raised his voice, somewhat somber. "Remember Old Island, gentlemen." Continuing, his tone bordered on the humorous side. "If none of you mind at all, we'd all appreciate it if we stayed the fuck together."

Persuasion for the accused.

Rolls

Persuasion - (1d20+9)

(17) + 9 = 26

Jan 16, 2018 10:14 pm
We should keep it loose as we approach the enemy, but stay within ten feet of one another, moving in a circle formation for a good 360 degree front. We do not know 100% where they're going to be coming from.
Jan 17, 2018 1:39 pm
Oram salutes Kray and the group after he hears of their willingness to support the rescue attempt. He holds up a horn and looks at the team. He says (via translation by Bryn), "I will ride forward and up the ridge with all haste. Follow as you can - I will sound the horn to mark direction."

Without further delay, he spurs the horse in a fastest gallop possible in the terrain. The horse goes back east down the trail and then turns south and climbs up the slant of the hill to the side of the block stairs.

The sound of Ron Oram's horn bellows out in a loud groaning blast.

DMJ

Jan 17, 2018 1:54 pm
The thief who was spared the lash raises his eyes to look at Bryn during the translation and then shifts his gaze to Kray. He has a look of confusion and thought in his eyes. When Kray cuts his bonds, he pulls his shirt back over his tunic back over his shoulders. Still a bit flatfooted perhaps by the surprise of the proposition he says, "I am no warrior." He trails off softly, perhaps speaking as much to himself as to Bryn.

Indecision and thought delay him for a brief moment more, but then he looks through the crowd. He identifies one of his kinsmen nearby in the crowd and approaches. "Issi, lend me your club and knife." A short interchange ensues, but the other man gives away a cudgel and a bronze knife rather quickly after being compelled. The thief tucks the knife with a leather holster into his belt and holds the polished hardwood club at his side.

He turns to Kray and speaks to Bryn. "I will follow. I do not wish to be punished."

DMJ

Jan 17, 2018 2:11 pm
The light is at that transition moment between day and night. It is darkening, but you can still see movement and shapes, though finer detail and clarity is lacking and further distances give greater difficulty.

Probably best to go with torches in carry but not yet lit. Lighting a torch now would probably be counter productive, at least for the next 10-20 minutes as it would completely blow out your adjusted vision and actually limit it closer to the range of the torchlight. You can see this effect as you get away from the campfires and into the unlit terrain, your vision stabilizes and you have some decent clarity. Not great, but not yet obscurity.

The other environment feature is the fog. It is hanging here and there among the trees and definitely is thicker on the southeaster ridge with the stairs. It is a further vision limiter, but again overall sight is not yet crippled or dependent on firelight.


Amit and Gibon stay back at the camp...
OOC:
I assume that is right, but correct me if not.
The others quickly grab equipment and follow east on the trail a short ways and then turn south east, climbing up the slant of the hill. The easiest path up is the old ruined stairs, the same stairs on which Thorn saw the one cloaked figure first that seemed to disappear from view and then another figure dashing up the stairs.

They set a circular formation, watching in all directions, keeping a moderate pace that still allows for observation as possible.

Another blow from the horn of Ron Oram sounds out, coming from higher up the hill, within the area not yet visible through the fog and falling darkness.
OOC:
So that's the stage-setting effort, will have to come back later to write more on what is seen, heard as the team moves up.

Below sharing a quick visual aide kind of out of the story. It's what I sent X earlier, what Thorn saw on these same stairs. At that time, he saw a cloaked figure or at least what he thought was a cloaked figure. That figure in the picture below is NOT there now. ALSO please picture the light as being now a bit lower than this. It's a bit darker now as the residual light of the set sun continues to fade away literally every minute or so. I'm just posting this up to try to paint a picture of the look of the overall environment, mood, tone, etc.
https://dl.dropbox.com/s/3fy90boczb5s764/Jara%20Hili%20robed%20figure%20stairs.jpg
OOC:
Will try to get back on to drive forward again later today.
Jan 17, 2018 3:13 pm
As the group advances, Kray sounded almost amused as he scanned the environment for any signs of the enemy, his voice low. "I'm counting on those eyes, Thorn. You no damn well I don't like surprises."

Perception check in an effort to beat my passive. I'm thinking our circle formation is Kray on point. From there, clockwise, I'm thinking Thorn, Maeriks, Bryn and Ivor. Essentially myself, Thorn and Ivor will be the circle's frontline.
Last edited January 17, 2018 3:21 pm

Rolls

Perception - (1d20+8)

(20) + 8 = 28

DMJ

Jan 17, 2018 3:52 pm
Off in the distance up the hill, sounds in the fog, soft near an edge of sound perception:

dogs growling and snarling
weapons clinging
men yelling out in injury (though not a large group, 1 or 2 voices maybe)
a horse whinnying in fear

the horn of Ron Oram, sounding out over the other noise at highest volume and clarity

DMJ

Jan 17, 2018 3:55 pm
A flash of light from within the fog, in the direction of the sound.

Kray sees it high on the ridge, and then it is gone. A red pulse of a glow.
Jan 17, 2018 8:23 pm
"On your toes, gents. Just saw a red flash on the ridge."

Kray relays what he heard to the crew.

DMJ

Jan 17, 2018 8:23 pm
As the group moves further up the ridge, they see a large shape taking form in the fog. The first to notice it alerts everyone else, and the group stands ready.

Quickly the form solidifies and emerges from the fog. Barreling down the hill comes the horse of Ron Oram. The animal gallops by, running away down the hill, stomping through the leafy ferns and brush to the side of the ruin stone stairs. No rider on his back.

Another horn blare sounds out from the fog on the higher ground.

DMJ

Jan 17, 2018 8:44 pm
The group presses on up the stairs which top out on a bit of a large platform that has less of a slant, an area with slightly less density of trees. As you step into the fog, visibility and range of sight decrease.

As you get closer you hear someone heaving and shouting out in Heshbaan, under stress. Another voices is moaning in pain.

Mixed with that you hear clacking sounds and clanging. Swooshing of air. The sounds of a battle. It is close.

DMJ

Jan 17, 2018 8:54 pm
Suddenly images come into view. An armsman is running towards you. He carries one of his fellow armsmen over his shoulders. The injured man being carried is moaning and mumbling. His armor cuirass has been removed and his under shirt is covered in blood. The man carrying the other is Oram, and he is struggling from the strain, trying to run with the heavy weight.

From out to the side (coming in from the group's right, from Oram's left, at some inexact angle), an arrow cuts through the fog and plunges into Oram's side, low in his torso. He yells out in pain and stumbles, crashing to the ground. His comrade in carry hits the ground in a rough thud.

Oram stumbles trying to get to his feet. He does so with some effort. He glances around and draws a bronze gladius from his belt scabbard, and then turns back in the direction from which he came, apparently preparing for something to emerge in chase.

Oram and his injured companion are about 30 meters away, slightly uphill on a gradual rise.

DMJ

Jan 17, 2018 9:08 pm
Kray spots what he thinks is movement, some dark-clad form over to the right (west).

The figure seems to be closing in towards Oram, angling in from the side, while Oram faces off to the south.

It is difficult to see much detail, but Kray thinks he can hold sight on the shooter if he moves closer and towards him, but may lose sight if he turns away.

Potential shooter is roughly 50 meters away, to the right and uphill at an angle (southwestern direction).
Jan 18, 2018 2:00 am
A man wearing rugged clothes of a Heshbaan traveler emerges from the trees, running in from east, high up on the ridge. He has a short bow with an arrow notched, and a few more arrows carried in his hand. He quickly fires out into the fog to the west, in the direction of the archer who shot at Oram. He follows with a second shot, then a third in rapid succession.

The rugged bearded man kneels down briefly to check the soldier who lays on the ground, the one whom Oram dropped. He then looks down at the incoming party. He stares briefly down the hill, but then turns decisively, tossing the bow aside and drawing a curved sword. He strides up to stand beside Oram, who is facing the south, into the fog.

Oram pulls the arrow out from his side, shuddering from the pain, and drops it to the ground. Both men set their stances for battle and hold their weapons at ready, staring into the fog. These men are preparing to make a stand.

Something is coming.
Jan 18, 2018 1:15 pm
Are we good with our little group moving forward together to stand with Oram and Beardy?
Last edited January 18, 2018 1:16 pm
Jan 18, 2018 5:03 pm
Absolutely. Keep the front toward the direction we think the enemy is coming from.

Something like this, leaving Bryn as rearguard and/or sneak attack floater with Ivor & Bryn locking down the flanks sentinel style.

o= Oram
b= Beardy
.................

--south fog--

-----I-K-T------
--M--o---b
-------B--------
Last edited January 18, 2018 5:09 pm
Jan 18, 2018 5:08 pm
The group should provide full cover for Oram. Kray will use his shield to provide half cover for himself, giving +2 AC vs ranged fire.

Don't keep it too tight. Just close enough to keep enemies from penetrating the front.
Last edited January 18, 2018 5:13 pm
Jan 18, 2018 5:38 pm
OOC:
Roger that!
Ivor guards the group's flank as they move up to encircle Oram and the bearded stranger. He's itching to ask Oram what the fuck they're up against but decides against it. He looks out into the fog, ready for anything.
OOC:
J, I've forgotten which house rules are still legit and which have been trashed. You still allowing taking a defensive stance with the small shield?
Last edited January 18, 2018 5:41 pm
Jan 18, 2018 6:19 pm
I'm 99% sure J didn't trash that one. Makes too much sense and I don't think it makes combat mechanics lopsided like Combat Proficiency did.
Jan 18, 2018 6:22 pm
Bryn gladly takes the direction from Kray to take the rear-guard position and pulls two daggers from belt while trying to scan the treeline through the fog.

Rolls

Perception - (1D20+7)

(6) + 7 = 13

DMJ

Jan 18, 2018 6:25 pm
Everyone moves up the rise, digging in to make the climb in short time, and takes position shoulder to shoulder with Oram and the bearded traveler. Both men nod in appreciation and common purpose, but say nothing, keeping their focus, braced and searching through the fog ahead.

Peering into the fog, you see that it is thick, hanging in the air and among the trees almost like a tangible film.

Slowly they take shape within the swirl of mist. Their eyes you see first, then the outlines of their massive bodies. They stalk in baring their teeth. As they get close, they growl a low and disturbing grumble.

Before you in the fog, deadly hulking hounds!

https://dl.dropbox.com/s/idy45gkpbawoioh/Jara%20Hili%20hell%20hound%203.jpg

https://dl.dropbox.com/s/k5gepapv2l05tqg/Jara%20Hili%20hell%20hound.png

DMJ

Jan 18, 2018 6:39 pm
The great dogs are more than beasts. Their glowing eyes. Their massive corded muscles and irregularly large size. The devilish look of their maws and faces. These are monsters, things not of the natural order.

Six of these fiends are spread out through the fog and moving forward in a slow stalk. No two of them are exactly the same, as if different in breed but all from some same pit in Hel.

Everyone braces. A fear and uncertainty hangs at the edge of your mind like a spectre. You fight to resist the urge to escape this terror, to flee from these monsters.

REQUIRED ACTION: WIS Save. DC 8.

An arrow cuts in from the right, angling for Kray who has taken the forward center wedge.

Right after the arrow, the dark hounds charge!

https://dl.dropbox.com/s/6lh5lq4jcq61qcm/Jara%20Hili%20hell%20hound%202.jpg

Rolls

Arrow Attack vs. Kray from unseen shooter - (1d20+8)

(2) + 8 = 10

Damage - (1d6+4)

(5) + 4 = 9

Initiative, Dogs - (1d10+2)

(5) + 2 = 7

DMJ

Jan 18, 2018 6:46 pm
Jabes.plays.RPG says:
OOC:
J, I've forgotten which house rules are still legit and which have been trashed. You still allowing taking a defensive stance with the small shield?
OOC:
I'm good with all of the expanded shield rules. Just manage the details and the use of Actions that provided the advancements in AC.

DMJ

Jan 18, 2018 6:49 pm
OOC:
Someone roll Initiative for group. If you win vs. the above for opponents, fire at will.
Jan 18, 2018 7:05 pm
OOC:
Bryn shakes his head at the flat-footed party.
.
Last edited January 18, 2018 7:26 pm

Rolls

Group initiative - (1d10+4)

(1) + 4 = 5

Wis - (1d20+1)

(19) + 1 = 20

Jan 18, 2018 9:02 pm
WIS check

Rolls

Wisdom check - (1d20+3)

(13) + 3 = 16

Jan 18, 2018 11:20 pm
OOC:
Wis save

Rolls

Wis save - (1d20)

(20) = 20

DMJ

Jan 20, 2018 10:59 am
DMJ sent a note to DMJ
Managerial rolls, seeing what happens.

Rolls

1 - (1d20)

(1) = 1

2 - (1d20)

(14) = 14

3 - (1d20)

(1) = 1

4 - (1d20)

(8) = 8

5 - (1d6)

(5) = 5

DMJ

Jan 20, 2018 11:22 am
The urge to flee almost overtakes you as the monstrous dogs launch into a full charge, but you maintain your wits and stand ground.

WIS save success for Bryn, Ivor, Kray, Thorn.
WIS save needed for Maeriks.
OOC:
CB, are you still gaming, bro? Is Maeriks an NPC?
Jan 20, 2018 11:23 am
The bearded traveler stays silent and steady, peering carefully into the fog to the south and also to the west.
Jan 20, 2018 11:24 am
Oram, injured from the arrow, calls out in Heshbaan.

DMJ sent a note to Oxbox
His words seem resolute and he moves up to meet the incoming dogs alongside his saviors.

DMJ

Jan 20, 2018 11:30 am
From the back of the formation, Bryn sees the Egg Thief shriek out in fear and then fall backwards. Landing next to the injured soldier whom Oram had carried but dropped after being shot.

The Thief scrambles to get to his feet and then stumbles into a full sprint down hill towards the ruined stairs back to the north.
OOC:
Ox, not sure if Bryn cares about that or not, but he has OA option against the Thief if desired.
Jan 20, 2018 11:39 am
Bryn also sees the injured armsman who crashed to the ground is actually Bezil Koral. Unrecognizable from a distance, perhaps because he no longer wears his bronze cuirass and helmet.

The injured Bezil moans out in pain and fear, getting louder and louder. Mumbling and yelling like mad, the armsman commander holds his injured abdomen and rises to his feet in a scream. Blood is soaking his tan under cover tunic. With desperation that Bryn can see in his eyes, Koral begins walking away, barely keeping his footing as he wails all the while. He is like an injured deer desperately fleeing from a merciless predator.
Jan 20, 2018 11:43 am
Another arrow flies in from the western fog, this time aimed at the bearded traveler who holds the right side of the formation.

Perhaps Bryn is the only one who sees just how close the arrow comes to hitting its mark and piercing the travelers skull. But in a flash of reflexive speed, the bearded man swings his curved sword upward and knocks the arrow off course!

In one continuous action, the tall bearded man bursts into a full sprint, plunging into the fog to the right, on reverse trajectory from the incoming arrow. In seconds he has moved so far and so fast, he disappears into the fog.

Rolls

Arrow v. Traveler - (1d20+8)

(20) + 8 = 28

Arrow v. Traveler Disadvantage - (1d20+8)

(12) + 8 = 20

damage - (1d6+4)

(1) + 4 = 5

DMJ

Jan 20, 2018 12:03 pm
Hounds
Top of Round 1 (TR1)

The monstrous hounds attack!

Hound 1 v. Thorn
Hound 2 v. Kray
Hound 3 v. Ivor
Hound 4 v. Thorn
Hound 5 v. Oram
Hound 6 v. Thorn


Apparently not dumb beasts, the dogs spread themselves among all opponents though they concentrate a rolling combined attack against one victim. Thorn is harried by a barrage of furious hounds!

Anyone who is hit must make escape attempt (STR or DEX Check) v. DC 12. Failure means you take Restrained condition as the big hoss gets a strong grip on you and shakes you around off balance and clasped in his jaw lock.

Rolls

H1 Attack - (1d20+5)

(1) + 5 = 6

damage - (1d8+3)

(1) + 3 = 4

H2 Attack - (1d20+5)

(6) + 5 = 11

damage - (1d8+3)

(7) + 3 = 10

H3 ATTACK - (1d20+5)

(7) + 5 = 12

damage - (1d8+3)

(3) + 3 = 6

H4 ATTACK - (1d20+5)

(15) + 5 = 20

damage - (1d8+3)

(8) + 3 = 11

H5 ATTACK - (1d20+5)

(17) + 5 = 22

damage - (1d8+3)

(4) + 3 = 7

H6 ATTACK - (1d20+5)

(7) + 5 = 12

damage - (1d8+3)

(8) + 3 = 11

Jan 20, 2018 12:17 pm
Ron Oram is knocked back, and a hound bites into his knee. The monster's hulking maw completely engulfs the muscular man's leg as if it is a small stick.

H5 Attack is a hit.
Begin Restrained Condition.


Oram yells out as the brute beast heaves to the side, tossing him to the ground like a rag doll.

Rolls

STR Athletics comparison - (1d20+5)

(1) + 5 = 6

DMJ

Jan 20, 2018 12:23 pm
BR1 OPEN
OOC:

Most NPCs are getting marauded by the dice. Hopefully PCs can post up some offense.
Action when ready.
Jan 20, 2018 12:29 pm
OOC:
i rolled the wis save for Bryn here.

Bryn will also take a swipe at the fleeing theif, but non-lethal damage.
Seeing the theif run in fear, Bryn attacks with the handle end of his dagger then yells out to the others "The dogs are hell hounds, be careful!"
Last edited January 20, 2018 12:32 pm

Rolls

Opportunity Attack - (1d20+8, 1d4+5, 3d6)

1d20+8 : (18) + 8 = 26

1d4+5 : (2) + 5 = 7

3d6 : (263) = 11

Jan 20, 2018 12:32 pm
Oram
BR1



Oram desperately tries to stab into the dog's chest to break its lock on his leg and drive it away. He struggles to get his bearings as the dog drives him into the ground.

Attack
Battle Maneuver Pushing Attack

Miss


The hound continues to overbear the tenacious but stressed armsman.

Rolls

Attack H5 - (1d20+5)

(9) + 5 = 14

Attack H5 Disadvantage - (1d20+5)

(8) + 5 = 13

damage - (1d6+3)

(2) + 3 = 5

Pushing Attack damage - (1d8)

(3) = 3

DMJ

Jan 20, 2018 12:37 pm
Oxbox says:
OOC:
i rolled the wis save for Bryn here.
OOC:
Ya, bro. I have you in the success section here.

DMJ

Jan 20, 2018 12:41 pm
Bryn
BR1 OA Reaction


Hit against Thief

Bryn clocks the egg thief in the head real quick with the handle of his knife. The thief drops like a ton of bricks, tilting off to the side and sliding into a group of ferns.

Bryn quickly turns attention back to the charging hounds.
Jan 20, 2018 12:42 pm
BR1

Seeing the hell hounds attack Thorn viciously, Bryn drops both daggers and quickly draws his kukri blades to strike at dogs.
OOC:
Attacking H1, one of the ones that attacked Thorn.
Last edited January 20, 2018 12:44 pm

Rolls

Kukri1 against H1 - (1d20+8, 1d8+5, 3d6)

1d20+8 : (17) + 8 = 25

1d8+5 : (7) + 5 = 12

3d6 : (431) = 8

Kukri2 against H1 - (1d20+8, 1d8+5)

1d20+8 : (11) + 8 = 19

1d8+5 : (5) + 5 = 10

DMJ

Jan 20, 2018 12:46 pm
Round 1 Required Action: Perception Check at Disadvantage
Jan 20, 2018 12:49 pm
OOC:
I'll throw out a check

Rolls

Perception Disadvantage - (1d20+7, 1d20+7)

1d20+7 : (11) + 7 = 18

1d20+7 : (10) + 7 = 17

DMJ

Jan 20, 2018 12:56 pm
Bryn
BR1


Both Attacks Hit

Bryn leaps into action to the aid of Thorn. He zeroes in on one of the hounds, backing it up a bit, but he cannot land a killing blow on the beast.
Jan 20, 2018 12:58 pm
OOC:
Hound 1: Miss
Hound 4: Hit
Hound 6: Miss
Thorn releases his blade with is left hand and knocks one of the canine monstrosities aside, and deflects a blow from a second with the sword of Urdav, but a third hound gets past his defense and locks its jaws on him. Thorn finds his movement restricted. Using all of his might, he attempts to free himself from the creature's grasp.
Last edited January 20, 2018 1:11 pm

Rolls

Strength check vs. Hound 5 - (1d20+5)

(2) + 5 = 7

Required Perception Check at Disadvantage - (1d20+3, 1d20+3)

1d20+3 : (4) + 3 = 7

1d20+3 : (11) + 3 = 14

STR (Athletics) check to escape grapple - (1d20+5)

(6) + 5 = 11

DMJ

Jan 20, 2018 1:13 pm
DMJ sent a note to Oxbox

DMJ

Jan 20, 2018 1:38 pm
OOC:
X, you may still be working on your recent post, so disregard if this doesn't make any sense later after you finish it. By that time I may have been reading an old version.

I see a STR check v. H5. H5 is the one that Attacked Oram and has him Restrained. Is that an Attack by Thorn against Oram's opponent dog, an attempt to knock it loose? Or maybe you meant it in some other manner, which is fine.

Either way, looks like you have some Attacks left or at least 1 Attack I think (depending on what you meant from the STR check v. H5 above).

The escape attempt against the dog doesn't count as your Action for BR1. It is a check that technically is instantaneous in TR1,
just to determine if you are Restrained. Either way on that, you can proceed with all normal Actions as you want for BR1, you just have to Attack at Disdvantage if you are Restrained.

On targeting, Bryn injured H1 nearby Thorn. H1 is in the melee Attack range, as are H4 (of course), H5, and H6.

Sorry. No luck from the Active Perception. Thorn's attention, rightly so, is on the most pressing matters like being surrounded by murderous dog monsters instead of scanning the perimeter.
Jan 20, 2018 2:05 pm
OOC:
J, H5 was a typo, it was meant to be H4, the only dog that landed a hit. So Thorn lost the strength check to avoid being grappled by the dog at TR1, so I wrote him as restrained. The check to escape said grapple was Thorn's action for BR1.

DMJ

Jan 20, 2018 2:29 pm
OOC:
X,
Alright. That makes sense.

Although I think I can say, with reference to the Qui Hua rule developed during Interim 1, that Thorn still has one Attack remaining for BR1. That could be another Break Grapple/Restraint attempt or a Melee strike attempt. Both would count as 1 Attack, of which Thorn has 2 total and 1 remaining.
As I see it anyway.
Jan 20, 2018 2:34 pm
DMJ says:
OOC:
X,
Alright. That makes sense.

Although I think I can say, with reference to the Qui Hua rule developed during Interim 1, that Thorn still has one Attack remaining for BR1. That could be another Break Grapple/Restraint attempt or a Melee strike attempt. Both would count as 1 Attack, of which Thorn has 2 total and 1 remaining.
As I see it anyway.
OOC:
Fair enough. Thorn's second move is dependent on whether the escape was successful. If it wasn't, he might try again.

DMJ

Jan 20, 2018 2:38 pm
Xorthan says:
OOC:
Fair enough. Thorn's second move is dependent on whether the escape was successful. If it wasn't, he might try again.
OOC:
Hey, I thought that was a Fail at first glance. DC 12 is the number to beat.
The roll posted is 11.
But it looks like you did not incorporate your proficiency, only added STR Mod. See if you agree. I think Thorn shook that bitch free on the first attempt already posted.
Jan 20, 2018 2:52 pm
DMJ says:
OOC:
See if you agree. I think Thorn shook that bitch free on the first attempt already posted.
OOC:
You're right about the proficiency—silly me. But I thought the dog would get a new strength check anyway to oppose Thorn's escape attempt (not the original DC 12)? The grapple rules have obviously never been my strong suit. If you still agree that Thorn shook loose, go ahead and use the following. If not, disregard, and I'll cross it out...
Thorn barely breaks loose and brings his blade around to the animal's skull, then shifts to a defensive posture against the brutes all around him.
OOC:
Shifting Combat Proficiency Setting to Defense for TR2.
[ +- ] Thorn Character Sheet
Last edited January 20, 2018 2:53 pm

Rolls

Attack (2) vs Hound 4; damage - (1d20+9, 2d6+7)

1d20+9 : (8) + 9 = 17

2d6+7 : (54) + 7 = 16

DMJ

Jan 20, 2018 2:58 pm
Xorthan says:
OOC:
You're right about the proficiency—silly me. But I thought the dog would get a new strength check anyway to oppose Thorn's escape attempt (not the original DC 12)? The grapple rules have obviously never been my strong suit. If you still agree that Thorn shook loose, go ahead and use the following. If not, disregard, and I'll cross it out...
OOC:
Yeah. The normal rules suggests a recurring opposition roll every round maybe, but I'm leaving this one as a static DC for the sake of it just being a monster ability rather than an active character with normal management. Also trying to keep it easy in the interest of time and flow on comms.
Thorn breaks free.

DMJ

Jan 20, 2018 3:06 pm
Xorthan says:
OOC:
Shifting Combat Proficiency Setting to Defense for TR2.
OOC:
Sorry, bro. No shifting of Combat Proficiency.
Flexibility option was nixed here. No longer in House Rules list.

DMJ

Jan 20, 2018 3:10 pm
Thorn
BR1


Grapple broken. End Restrained condition.

Thorn breaks the beast's vice jaw grip with the hilt of his sword and pushes it away.

Attack v. H4 Hit

Thorn's blade then skims the top of the hound's head, forcing it to wince slightly and recover. It is only briefly stalled though before leaping back into the swarming assault.
Jan 21, 2018 12:23 am
Quote:
WIS save success for Bryn, Ivor, Kray, Thorn.
WIS save needed for Maeriks.
OOC:
WTF? I've been absent and never actually rolled. Did you roll for me to move things along, J? That'd be fine, but since you're still asking CB then it doesn't look like it.

Also, was Oram still in formation when he got bitten? Because then Ivor would have Sentinel'd. Doesn't matter, missed anyway.
Last edited January 21, 2018 12:35 am

Rolls

WIS save if you still need it. - (1d20+1)

(19) + 1 = 20

Possible Sentinel reaction vs. Oram's attacker (Trident, two-handed) - (1d20+10, 1d10+7)

1d20+10 : (1) + 10 = 11

1d10+7 : (8) + 7 = 15

Jan 21, 2018 12:39 am
OOC:
Bonus actuon to Rage.
As he deftly sidesteps the hound's snapping jaws Ivor casts his net over it and sinks his trident into the thing's flank just behind its foreleg. He drives the weapon downward, trying to wrestle the creature to the ground.
[ +- ] Ivor's combat stats
Last edited January 21, 2018 12:58 am

Rolls

Attack 1: Net vs. H3 - (1d20+9)

(14) + 9 = 23

Attack 2: Trident, advantage if Restrained, one-handed damage - (1d20+10, 1d201, 1d20+10, 1d10+7)

1d20+10 : (19) + 10 = 29

1d201 : (187) = 187

1d20+10 : (13) + 10 = 23

1d10+7 : (3) + 7 = 10

Correction on the typo'd 2nd trident attack roll - (1d20+10)

(20) + 10 = 30

Correction on the typo'd damage roll (used wrong die, and now it's a crit) - (2d8+9)

(52) + 9 = 16

Superiority die: additional damage, and Trip Attack. Save (DC 16) or knocked Prone. - (1d8)

(6) = 6

DMJ

Jan 21, 2018 9:01 am
Jabes.plays.RPG says:
OOC:
WTF? I've been absent and never actually rolled.....
OOC:
Jabes, I screwed up on that. Sorry, bro. Saw an entry for you around that time and saw all the other Saves, just got mixed up.
So I do need to use the roll that you just sent. Thanks. And it's success, so I guess the same result as was mistakenly assumed.

I'll blame distraction and bad multi-tasking. Time was short for posting during the week last, so I was definitely trying to sprint-write when I got scrap openings here and there between putting out fires.

DMJ

Jan 21, 2018 9:21 am
Jabes.plays.RPG says:
OOC:
Also, was Oram still in formation when he got bitten? Because then Ivor would have Sentinel'd. Doesn't matter, missed anyway.
OOC:
Oram did shift up a step or two from the middle and purposefully took a position to join the front line. In the end, he wasn't following the intent of the formation, but he does not understand the language or have familiarity working with you guys. Also, in his mind he needed to get his ass up and on-line with the others so that he could do his part and also protect his severely wounded fellow armsman behind him.

In my head, I sort of loosely pictured him between Kray and Thorn. After looking here again though to review, I think the positioning mapped would have made it more likely that he moved between Kray and Ivor, as you said. So that Sentinel OA was definitely justified. Unsuccessful this time, but we can keep it in mind.

So now, after the initially flurry of short positional shifts and combat chaos, the line roughly looks like this I think, with dogs kind of crammed in there not so great on accuracy but hopefully good enough to picture...
H3 H5 H2 H6 H4
--I--O--K--T H1
M-----------B

DMJ

Jan 21, 2018 9:34 am
Ivor
BR1 Reaction OA


Sentinel OA v. H5 Miss

Ivor makes a quick stab at the hound that locks onto Ron Oram, but the dog shifts position and just barely avoids being hit.

BR1

With the net over the dog that attacks him, Ivor is able to drive the beast to the ground with the trident. The beast continues to thrash, but for the moment is grounded and struggling within the net to get its footing reset.

Net Attack v. H3: Hit, delivers Restrained condition
Trident Attack v. H3: Hit, Critical
Trip Maneuver v. H3: victim Fails save, begin Prone condition

Rolls

H3 STR v. Trip Maneuver - (1d20+3)

(10) + 3 = 13

DMJ

Jan 21, 2018 10:10 am
Round 1 Update
BR1 in progress

Actions in: Bryn, Thorn, Ivor, Oram
Remaining Actions: Maeriks, Kray
WIS Save Needed (DC 8): Maeriks

Opponent Notes:
H5 has vice maw grip on Oram
H3 has been injured by Ivor and suffers both Prone and Restrained conditions
H1 has been injured by Bryn
H4 has been injured by Thorn
An archer apparently is unseen to the west (right of formation)

Ally Notes:
The Bearded Traveler has departed in a Dash westward, to engage the hidden archer
Oram suffers Restrained condition from H5's lockjaw
The Egg Thief is knocked out (by Bryn), lying in the ferns nearby behind the battle line

Remaining option for Active Perception at Disadvantage for hidden detail: Maeriks, Kray, Ivor

Reactions used in R1: Ivor, Bryn

Notional Positioning Graphic:

H3 H5 H2 H6 H4
--I--O--K--T H1
M-----------B
Jan 21, 2018 1:36 pm
.

Rolls

Perception with Disadvantage - (1d20+4, 1d20+4)

1d20+4 : (20) + 4 = 24

1d20+4 : (11) + 4 = 15

Jan 21, 2018 8:51 pm
Kray methodically positions his shield as he steps in, deftly taking aim on the hound mauling Oram.

Attacks progressing as needed to Kray's right if he drops the hound chewing Oram.

Rolls

Attack 1 - (1d20+8, 1d8+7)

1d20+8 : (5) + 8 = 13

1d8+7 : (4) + 7 = 11

Attack 2 - (1d20+8, 1d8+7)

1d20+8 : (12) + 8 = 20

1d8+7 : (1) + 7 = 8

DMJ

Jan 22, 2018 10:09 am
DMJ sent a note to jabes.plays.rpg

DMJ

Jan 22, 2018 10:23 am
Kray
BR1


Attack 1 v. H5 Miss
Attack 2 V. H5 Hit


Kray sees that the dogs are extremely quick and agile, actively evading attacks. Still he brings his Otessite blade across, hitting one hound squarely in the shoulder. The strike would have cut deep into a normal animal, but Kray feels the blade denied from wounding. The flesh of this beast is thick and rugged like tanned leather.

He continues to strike at the beast that assaults Oram however, trying to get the brute to release its grip on the endangered armsman.

DMJ

Jan 22, 2018 10:34 am
OOC:
Will leave R1 open for part of the day to see if CB can get on with last R1 entry here on Monday, since all of this fighting was posted during the off-schedule of the weekend.

Will move to R2 later in the day though.
Jan 23, 2018 1:51 am
BR1
OOC:
J - Does Maerik's reach grant him an opportunity attack on H3 as it engages with Ivor? Adding dice below if it does.
Side-stepping behind Ivor, Maeriks smashes the flat of his glaive down against the face of the beast grappling Oram - being cautious to not cut too close to Oram's leg. He then sweeps the blade back and then forward toward the beast's neck.



Notional Positioning Graphic:

H3 H5 H2 H6 H4
--I--O--K--T H1
--M---------B
Last edited January 23, 2018 2:18 am

Rolls

WIS save - (1d20+7)

(12) + 7 = 19

Attack H5, Damage, Bonus attack, bonus atk damage - (1d20+7, 1d10+4, 1d20+7, 1d4+4)

1d20+7 : (7) + 7 = 14

1d10+4 : (4) + 4 = 8

1d20+7 : (10) + 7 = 17

1d4+4 : (1) + 4 = 5

Reaction attack vH3 - (1d20+7, 1d10+4)

1d20+7 : (9) + 7 = 16

1d10+4 : (7) + 4 = 11

DMJ

Jan 23, 2018 3:46 am
Maeriks
R1 Reaction


Opp Attack v. H3 Hit


As one hound comes forward to bite at Ivor, Maeriks uses the extended reach of his glaive to steal a quick slash at the beast.

BR1

Attack v. H5 Hit
Bonus v. H5 Hit


Maeriks then shifts his efforts to trying to beat back the monstrous hound that has latched onto Oram's leg. The tenacious beast shifts and ducks, avoiding death blows from Maerik's glaive. Somehow it keeps a strong grip on its victim, despite three men's effort to break it free.

DMJ

Jan 23, 2018 11:47 am
Hounds
TR2


Now in the thick of battle and filled with a lust for killing, the hounds bite viciously with an intent to kill. Some drive forward, while others seem to feint attack in order to draw attention and distract. They bite and then move aside for their brethren to do the same in a rolling series of surges and shifts. With these wolfpack tactics, they seem to choose two targets: Thorn and Oram.

Hound 1 Help Action to Hound 4
Hound 4 v. Thorn
Hound 6 v. Thorn
Hound 5 v. Oram
Hound 2 v. Oram
OOC:
I am 100% sure that my H4 and H5 damage rolls AND my H2 Attack roll disappeared at first click to post. Adding it to the list at the bottom out of sequence. This roller freaks out sometimes.
Results: Both Attacks v. Oram Hit
Oram begins Unconscious Condition.
Restrained Condition from H5 continues.
Grappled threat from H2, auto failed because of Unconscious condition.
Begin Restrained Condition from H2.


The dog that has Oram by the knee pulls him and makes him stumble, leaving him exposed when another leaps into the air and tackles Oram to the crowd. The second hound's maw closes over Oram's throat. The hound at the leg resets its bite as well, digging deep into the flesh of the leg, warm blood now flowing into the hound's mouth. Oram yells out and is overcome by the monsters, now unable to breathe or speak as his throat is nearly crushed.


Furious underneath the hindering net, the dog which Ivor trapped tries to bite and tear at the heavy ropes.

Hound 3 Attacks Net
Result: MISS


The slack of the net pile and the toughness of the rope make it difficult, and the hound's sharp teeth have little effect.

Rolls

H4 ATTACK - (1D20+5)

(5) + 5 = 10

H4 ATTACK ADVANTAGE FROM HELP - (1D20+5)

(14) + 5 = 19

H6 ATTACK - (1D20+5)

(17) + 5 = 22

DAMAGE - (1d8+3)

(8) + 3 = 11

H5 ATTACK - (1D20+5)

(13) + 5 = 18

H5 ATTACK ADVANTAGE RESTRAINED VICTIM - (1D20+5)

(5) + 5 = 10

H2 ATTACK ADVANTAGE RESTRAINED VICTIM - (1D20+5)

(12) + 5 = 17

damage - (1d8+3)

(4) + 3 = 7

H3 Attack - (1d20+5)

(3) + 5 = 8

Damage - (1d8+3)

(1) + 3 = 4

H4 Damage - (1d8+3)

(4) + 3 = 7

H5 Damage - (1d8+3)

(4) + 3 = 7

H2 Attack - (1d20+5)

(17) + 5 = 22

DMJ

Jan 23, 2018 12:03 pm
BR2 is now open for Action.

Notional Positioning Graphic:

H3 H5 H2 H6 H1
--I--O--K--T H4
--M---------B
OOC:
Graphic not working great at this point. Picture H5 and H2 totally engulfing Oram.
Also H1 has shifted a bit towards the back while he is rolling in and out doing his distracter Help Action for his buddies.

DMJ

Jan 23, 2018 12:20 pm
Oram
BR2


Two hounds crushing his flesh in their jaws, Ron Oram battles to merely cling to life.

Below Zero HP State. Begin Death Saves.

Rolls

Death Save 1 - (1d20)

(8) = 8

Jan 23, 2018 1:13 pm
Thorn grunts in surprise as he feels canine teeth sink into him twice, tearing away. The blood begins to flow, and he clenches his jaw, setting himself to the task of living.

Urdav's blade arcs toward one hound, and at that last second diverts left, catching the monster next to it off guard.

Blade dripping, Thorn brings his sword around and up for another slice into the creature's shoulder.

OOC:
How's the dog doing, J? I think I'd like to use an action surge, but I'm wondering where to direct it...
Last edited January 23, 2018 4:28 pm

Rolls

Attack 1 vs H6, advantage from feint - (1d20+9, 1d20+9)

1d20+9 : (1) + 9 = 10

1d20+9 : (14) + 9 = 23

Attack 1 damage - (1d8, 2d6+7)

1d8 : (5) = 5

2d6+7 : (65) + 7 = 18

Attack 2 vs H6, damage - (1d20+9, 2d6+7)

1d20+9 : (13) + 9 = 22

2d6+7 : (62) + 7 = 15

Reroll 2 on damage roll from Attack 2 (GWF) - (1d6)

(2) = 2

Jan 23, 2018 3:28 pm
Kray's shield hangs low to the side as he brings Judgement arcing downward in a rending slash aimed at the creature's spine. He jibed at Thorn, who typically made quick work of his foes. "You going to kill one of these before sunrise?"

Finish H5. Any extra attacks go to the hound on Oram's neck. Rally maneuver for Thorn.

Rolls

Attack 1 - (1d20+9, 1d8+7)

1d20+9 : (4) + 9 = 13

1d8+7 : (3) + 7 = 10

Attack 2 - (1d20+9, 1d8+7)

1d20+9 : (19) + 9 = 28

1d8+7 : (1) + 7 = 8

Rslly - (1d8+5)

(7) + 5 = 12

Jan 23, 2018 4:28 pm
Thorn nods at Kray, suddenly grinning.

"As you command, your lordship," and Urdav's blade whirls at the hounds.
OOC:
Action surge. Following Ez's suggestion: H5 H6 until dead, followed by Oram's doggy. Thanks for the HP, Ez.
[ +- ] Thorn Character Sheet
Last edited January 24, 2018 3:16 am

Rolls

Action Surge Attack 1, damage - (1d20+9, 2d6+7)

1d20+9 : (5) + 9 = 14

2d6+7 : (46) + 7 = 17

Action Surge Attack 2, damage - (1d20+9, 2d6+7)

1d20+9 : (15) + 9 = 24

2d6+7 : (24) + 7 = 13

Reroll 2 on damage roll from Attack 2 (GWF) - (1d6)

(5) = 5

DMJ

Jan 24, 2018 12:45 am
Thorn
BR2
(Base Action Set)


Attack 1 & 2 Both Hit v. H6

Thorn does a feint and strike, followed by another chopping swing. He drives down at the dog, yet still it continues its assault, though now it looks to be struggling a bit as the effects of Thorn's second strike begin to set in.

DMJ

Jan 24, 2018 12:51 am
Kray
BR2


Attack 1 Miss, Attack 2 Hit v. H5 (Oram's leg hold dog)

Kray again feels the dog's tough hide deny him the injury that his blade would deliver to a normal animal. He arcs around though and brings Serpent's Judgement straight downward towards the hound's spine. The beast shifts out of the way just in time before being cloven in half. Each time Kray can sense the dog wearing down a little more, but it still clearly has some reserve of fury left to fight on.

DMJ

Jan 24, 2018 1:07 am
Thorn
BR2
(Action Surge series)


AS Attack 1 v. H6 Hit
OOC:
X, you say above "H5 until dead, followed by Oram's dog."
H5 is Oram's dog. I'm assuming here that you meant H6, which is fighting you and you have already injured.
Thorn drive's his blade low and forward, stabbing into one of the hounds and driving it back the length of his blade as it lets out a loud deep-throated yelp. The blade plunges into the chest briefly, then the dog slides off of it from the momentum and rolls once to the ground. It lies where it lands, still stirring, but not enough strength to rise again.

AS Attack 2 v. H5 Hit

Seeing one dog fall, Thorn turns away from the others attacking him to instead move and strike at one of the dogs that is close to killing Ron Oram. Urdav's blade swings through and tears through the shoulder of the dog, making a severe gash in it's shoulder and chest, spinning it into a whirl and driving it several steps away. The beast is failing now--not dead, but extremely injured and no longer setting upon Oram.

DMJ

Jan 24, 2018 1:17 am
Round 2 Update
Opponent Disposition Review
OOC:
Thorn seems to have put H6 down.
H4 is actively targeting Thorn, while H1 is hanging back a step or two helping.

H5, previously attacking Oram, is also knocked back by Thorn. Still standing, barely, but not reengaging.
H2 still attacks Oram with a vicious neck and shoulder bite.

H3 is still caught in Ivor's net.
Jan 24, 2018 3:17 am
DMJ says:
OOC:
X, you say above "H5 until dead, followed by Oram's dog."
H5 is Oram's dog. I'm assuming here that you meant H6, which is fighting you and you have already injured.
OOC:
My bad. Corrected.
Jan 24, 2018 2:30 pm
OOC:
I wonder if you'll allow a retcon Sentinel reaction from Ivor against H5 before Thorn hit it, or simultaneous. If not, then does H2 close ranks, making it a viable target instead?
Ivor stabs down mercilessly at the hound writhing in his net once, twice, then draws his dagger and slams it into the hound's eye for good measure.
[ +- ] Ivor's combat stats

Rolls

Possible Sentinel reaction vs. H5 or H2 (Trident, one-handed) - (1d20+10, 1d8+9)

1d20+10 : (19) + 10 = 29

1d8+9 : (6) + 9 = 15

Attack 1: Trident, advantage, one-handed damage - (1d20+10, 1d20+10, 1d8+9)

1d20+10 : (8) + 10 = 18

1d20+10 : (7) + 10 = 17

1d8+9 : (7) + 9 = 16

Bonus action: Ulathi dagger, advantage, damage - (1d20+8, 1d20+8, 1d4+7)

1d20+8 : (18) + 8 = 26

1d20+8 : (11) + 8 = 19

1d4+7 : (2) + 7 = 9

Attack 2: Trident, advantage, one-handed damage - (1d20+10, 1d20+10, 1d8+9)

1d20+10 : (16) + 10 = 26

1d20+10 : (14) + 10 = 24

1d8+9 : (8) + 9 = 17

DMJ

Jan 24, 2018 3:51 pm
Ivor
R2 Reaction

Sentinel OA

OA v. H5 Hit

Ivor sees that one of the dog attacking Oram on the ground is leaving himself exposed. At the same moment, Thorn strikes the dog and spins it away from Oram, still in reach range of a trident. Ivor steals the quick moment to stab the staggered hound, piercing into it's shoulder and chest with all three prongs.

The hound lets out a rumbling sound, more like a roar than a bark, and falls over.

DMJ

Jan 24, 2018 4:01 pm
Ivor
BR2


Trident Attack 1 & 2, Dagger Attack: All hits

In a frenzy of brutality, Ivor stabs into the captured hound with both trident and then dagger.

When Ivor's blade slides into the eye of the beast, it is instantly stilled and drops. Ivor hears the vulgar splash of fluid and bursting of tissue. As Ivor bends down briefly to reset and tear free his dagger, he feels a pulse of heat burst out from the open wound.

As he draws the dagger free and then shifts the net in preparation of snatching it free from the carcass, Ivor sees that smoke is coming out of the dead dog's eye. To Ivor's surprise, the structure around the eye socket catches to a small flame!
Jan 24, 2018 6:37 pm
Jabes.plays.RPG sent a note to DMJ
"Mercon! These dogs aren't alone! Look North, 20 meters!"
Jan 24, 2018 10:28 pm
As one hound is knocked back by Thorn and Kray, Maeriks side steps again, gaining a better angle at the second hound mauling Oram. He considers thrusting his glaive at the beast but sees Oram is in dire need to escape now and couldn't last another moment. Lowering the glaive to his aide, he rushes in close and throws an arm around Oram and attempts to haul him back, hoping that the beast will release its bite. In this close, he looks straight into the creature's eye and shouts like he himself were a primal beast. This is mine and you will not take it from me.

Grapple Oram and attempt to pull back. Action surge to cast Cure Wounds on Oram.

Notional Positioning Graphic:
(as best as I can figure)
-3526-1
-IOKT4-
---M-B-
Last edited January 24, 2018 10:29 pm

Rolls

Athletics(Strength) if needed - (1d20+4)

(14) + 4 = 18

Heal Oram - (1d8+4)

(4) + 4 = 8

DMJ

Jan 25, 2018 3:13 am
Maeriks
BR2


Maeriks latches Oram under the arm and heaves him up. The monstrous hound tries to keep hold, but Maeriks' face-to-face staredown followed by the sudden lift causes the dog to release, dropping from his hind legs back down to the ground where he resets and barks loudly at Maeriks while taking a squared-off threatening stance. Still though, the hound stops short of advancing, instead shifting back a step, growling and baring its blood-covered teeth.

Maeriks can feel that Oram is unconscious at first, but after the super natural healing he lets out a gasp and his eyes open wide. He is still in bad shape, but Oram is alert now. He stares at Maeriks in surprise and confusion, not yet knowing how he was just saved from the very brink of death and now pulled back to life.

DMJ sent a note to Constablebrew

DMJ

Jan 25, 2018 3:23 am
OOC:
For those who can afford to steal a glance to the sidelines in all of the confusion... (your call on who can really take time to make this survey of the surroundings)
As you look northward...
OOC:
That means roughly behind you, sort of at an angle, downhill, in the general direction from which you traveled to get here.
...you see Bezil Koral lying on his back, convulsing and thrashing about at first but then coming to a complete halt of tension. A cloaked figure pulls a black-clad arm out from Koral's low abdomen ...and in the figure's hand is a bloody organ!

The figure stands up, holding the grotesque mass of red-brown flesh in the right hand. The figure glares directly at Ivor, stopping to stare, yet Ivor can see no face, only shadow.

https://dl.dropbox.com/s/wy297qsw6m19qgm/Iz%20Jedriss%20look.png

And then, just like that, the cloaked figure turns away and tosses the fleshy organ to the ground. It bounces once in the ferns before splatting to a stop. The figure walks away northward, towards the trees downhill.

DMJ

Jan 25, 2018 3:26 am
Round 2 Wrap Up
OOC:
Yo, Ox, I think you are the last one standing with option for Action left in BR2. Send it, bro. We'll move to R3 tomorrow morning.
Jan 25, 2018 2:50 pm
OOC:
Sorry guys work has been nuts.
BR2

Bryn swipes twice at the dog attack Thorn.
OOC:
weird. One of my rolls was deleted. Attacking H4
Last edited January 25, 2018 2:51 pm

Rolls

Off hand - (1d20+8, 1d8+5)

1d20+8 : (9) + 8 = 17

1d8+5 : (6) + 5 = 11

Kukri main hand - (1d20+8, 1d8+5, 3d6)

1d20+8 : (9) + 8 = 17

1d8+5 : (1) + 5 = 6

3d6 : (146) = 11

DMJ

Jan 25, 2018 3:01 pm
Bryn
BR2


Attack with Sneak Attack v. H4 Hit
Off-hand Attack Bonus Action Hit


Bryn adjusts position and timing to strike the hound at its most vulnerable moment of exposure while it is focusing on Thorn instead of him. His second chopping strike with the kukri cuts deep, slashing into the hounds shoulder near the neck, drawing blood and opening a large wound of grayish pink flesh now exposed. The hound responds and jerks backwards with a loud growl.

DMJ

Jan 25, 2018 3:18 pm
Hounds
TR3


The three hounds still standing bark and bray with terrifying fury as they shift position, lunging back and forth in threatening manner all the while. As if in unifying in a controlled formation, they reset and stand their ground again, but this time to the north instead of the south.

They stand poised teeth bared and ready for more combat, on the brink of leaping forward, but holding at the moment to rage with their loud continuous barking.
OOC:
Just to clarify, these monsters are doing a Movement to reposition. There is no case for Reaction OAs against them. They are not fleeing. The characters can see that they are right on the brink of launching right back into the fray, but seem to be more interested now in threatening against advance. In mechanics, think of it like this: if you move forward to Attack in BR3 they will get a R3 Attack before you. Something like the Hold or Ready Action.
And yes this northern positioning does lay in the path of the robed figure that is beyond the dogs now, further north and jetting into the woods. Bezil Koral, lying prone and motionless on his back, is behind the dogs as well, pretty close by.
Cloaked Figure
R3


The cloaked figure seems to glide, as there are no feet visible beneath the black robes. The darkness of the robes make it even more difficult to see detail in the low light, fog, and increasing distance. You can see though that the robed figure snatches a bow up as he passes a tree upon which the bow was apparently propped previously. After that, the figure has made it to a patch of trees and continues to move at a high speed through the cluttered terrain of the forest.

DMJ

Jan 25, 2018 3:44 pm
Downed Hounds
TR3


With attention on the three threatening hounds still mobile and on the fleeting cloaked figure beyond them, it is a surprise to suddenly notice when the body of the mutilated hound caught in Ivor's net (H3) bursts into flames! In the quickness of it all, Ivor feels sure that he sees the hound begin to stir again as well.

REQUIRED ACTION: Ivor DEX Save

Glancing back at the other bodies, you see that the hound struck down off of Oram (H5) is ... smoldering. Smoke is clearly billowing out from its wounds, mouth, eyes, and ears.

Even more shocking, the hound that Thorn struck down first is not only catching on fire, but standing back up and surging forward!

Flaming Hound 6 (FH6) Attacks Thorn
If Hit, required to oppose DC 12 with STR Athletics or DEX Acro or be Restrained.

Rolls

FH6 Bite Attack v. Thorn - (1d20+5)

(13) + 5 = 18

Damage (Teeth and Fire) - (1d8+3, 2d4)

1d8+3 : (7) + 3 = 10

2d4 : (44) = 8

DMJ

Jan 25, 2018 3:50 pm
BR3 is open for Action.
Remember OOC notes above about threatening (non-flaming) hounds.
Jan 25, 2018 4:03 pm
Still recovering and bewildered, Oram leans heavily against Maeriks. He first sees the cloaked figure to the north when others point it out. Then his eyes go wide when some of the hounds catch fire.

Oram begins to yell out in Heshbaan to Maeriks, grabbing the big Dannein on the shoulder and pulling him, motioning for him to withdraw further uphill. Fear is in the man's eyes.

Barely keeping his wherewithal, the armsman snatches his dropped gladius from the grass and stabs down into the smoking hound near him and Maeriks. The bronze blade spears straight through hound and into the ground. The hound jolts and gives out a growl, moving now, but it is pinned. It bursts into flames!

Oram yells out in Heshbaan, "GASSAAA!!!"

Everyone understands that word: "RUN!"
Jan 25, 2018 7:22 pm
What the...?

Kray had seen some strangeness in the Borgh Riac, but these flaming hounds presented a much different threat. And fire had the potential for devastating effect on the battlefield. Regardless, Kray had a sincere appreciation for Oram's concerns about the hound that had just burst into flames, not to mention his knowledge of the terrain.

"Withdraw! Up the hill!" His attention turned to Thorn and the flaming hound he was engaged with. "Thorn! Leave it!"

Assuming everyone is down with falling back and not being crisper, Kray will be rear guard and cover the tactical withdrawal, keeping himself between the party and the hounds. They're hounds anyway. Let em chase.

Another rally for Thorn.
Last edited January 25, 2018 7:24 pm

Rolls

Rally - (1d8+6)

(7) + 6 = 13

Jan 25, 2018 8:41 pm
Hardly taking his eyes off the hound in front of him, Maeriks takes in the scene in his periphery. Fire? How? Maeriks pauses, assuming there must be some oil or a burning arrow he does not see, but there is none and he knows it. He is missing something that the others, being smarter than him, must know. Surely this is okay tho, as it won't be the first time Maeriks has had roasted dog. But Kray is the boss.

Using his reach to cover the withdraw of the others, Maeriks strikes at the burning dog assaulting Thorn, then moves back with the group toward the hill.
OOC:

Final damage is:
Attack 1: 9
Attack 2: 13
Bonus Attack: 13

Assuming all attacks hit, total damage is: 35
Last edited January 25, 2018 8:47 pm

Rolls

Glaive attack FH6, damage - (1d20+7, 1d10+4)

1d20+7 : (11) + 7 = 18

1d10+4 : (2) + 4 = 6

Glaive attack 2 vs FH6, damage - (1d20+7, 1d10+4)

1d20+7 : (10) + 7 = 17

1d10+4 : (9) + 4 = 13

Bonus glaive attack vs FH6, damage - (1d20+7, 1d4+4)

1d20+7 : (19) + 7 = 26

1d4+4 : (4) + 4 = 8

Attack 1 damage reroll (GWF) - (1d10+4)

(3) + 4 = 7

Crit bonus attack damage - (1d4+4)

(1) + 4 = 5

Attack 1 reroll (Savage Attacker) - (1d10+4)

(5) + 4 = 9

Jan 25, 2018 10:39 pm
Yshala, what madness is this?

Renewed attack accompanied by fire is causing Thorn to falter. He is beginning to tire, and he can no longer rely, it seems, on downed enemies staying down. The devilish creature has him.
Kray says:
"Thorn! Leave it!"
Easier said than done.

He sucks in a lungful of air and twists, attempting to rip himself free. He wrenches his arm from the flaming jaws. The bloodied and burn man begins to run.
OOC:
Disengage and flee.
[ +- ] Thorn Character Sheet
Last edited January 25, 2018 10:49 pm

Rolls

STR (athletics) check to avoid being restrained by FH6 - (1d20+8)

(2) + 8 = 10

STR (Athletics) check to escape grapple - (1d20+8)

(5) + 8 = 13

Second wind - (1d10+7)

(8) + 7 = 15

Jan 26, 2018 10:56 am
OOC:
Hey J, it just occurred to me that the "Q rule" probably doesn't apply to to the above, where I'm using my action to break from a grapple and disengage. If that's the case, Thorn just runs, OA's be damned.

DMJ

Jan 26, 2018 11:45 am
Maeriks
BR3


2 Attacks and Bonus Attack (back shaft): All Hit

Maeriks loops around to intercept the flaming hound that is assaulting Thorn. Using the extended reach of the glaive, his first strike turns the dogs attention away from Thorn. When Maeriks steps forward to hit a second time with the back end of the shaft, he finds that getting so close brings him within range of the expanding fire.

Maeriks takes Fire Damage below, caused when he shifts to close combat 5' range for pole shaft attack.

He takes a bit of a sting and steps back enough to avoid the flame, but still within the extended reach of the glaive blade, which he brings down heavy, straight on top of the hounds head, driving the dog to the ground. Maeriks hears and feels the skull split and sees a glob of flaming sludge burst out, like a burst of burning sticky brain matter. The hound is stopped, for a second time.

Continuing to back up even further, Maeriks follows along behind the others already advancing up the hill. He sees the flames of the dog he put down getting higher and higher, the fire intensifying to a point where Maeriks begins to lose sight of the dog's body within.

30' Movement complete.

Rolls

Proximity Fire Damage FH6 - (1d4)

(1) = 1

Jan 26, 2018 11:49 am
"What the fuck?!" Ivor mutters as the flaming dog rises up. Following Kray's lead, he keeps the dogs at bay as he slowly falls back.
[ +- ] Trident set to receive a charge.
Last edited January 26, 2018 11:49 am

DMJ

Jan 26, 2018 12:07 pm
Thorn
R3


The dog lunges forward at such a surprise Thorn finds himself briefly locked by the flaming hound's monstrous maw.

TR3, Initial capture resistance failed. Thorn begins Restrained condition.


BR3

Break hold effort successful
OOC:
X, really this Break Free attempt should have been made at Disadvantage because of Restrained condition, but I'm rolling with it here that Thorn makes it (looks like by the numbers he would only have a 15% chance of failure).
Thorn is forced to take hold of the dog, enduring the flames and using all of his strength reserves, and break its grip in order to keep moving.

Fortunately, Thorn is able to shift position away from the dog's reach just in the nick of time as Maeriks comes in to strike the dog with his pole glaive.
Xorthan says:
OOC:
Hey J, it just occurred to me that the "Q rule" probably doesn't apply to to the above, where I'm using my action to break from a grapple and disengage. If that's the case, Thorn just runs, OA's be damned.
OOC:
True. Break Grapple is counted as Attack action, so full action of Disengage could not apply. Still regular Movement is possible.
Movement 30' complete.

Thorn moves further up the hill with Kray and Oram, and then sees Maeriks following along just behind after beating the fire dog down.

Ruling: By stark mechanics, FH6 could have been awarded an OA because of Thorn's movement. On realism and narrative adjustment, full OA was foiled by timely attack of ally. FH6 will not take attack, but Thorn must endure Fire proximity damage because of the relentless pursuit and closeness as the hound tried to close in but was narrowly denied.

Rolls

Fire Proximity Damage - (1d4)

(1) = 1

DMJ

Jan 26, 2018 12:17 pm
Ivor
BR3
OOC:
Jabes, send in a DEX save for Ivor.
I'll explain what it is in advance, and you can give the update, some of which you have flexibility on.

Save is for getting Fire damage or not as the hound in the net suddenly ignites.

If you Save, you can back away with no damage, but leave the net. Dog is still Restrained until the situation changes by other input.
If you Save, you can also stay to pull the net free, but you and the net both take fire damage. And Restrained condition of course is ended.

If you Fail Save, you and the net both take fire damage automatically. But Restrained condition continues until changed by other inputs.
REQUIRED ACTION: Ivor DEX Save, DC 12
Jan 26, 2018 12:20 pm
OOC:
I see now that you asked for it here. I apologize for missing it!

UPDATE: I'll suffer the fire damage and take the net with me as I move, and take any incoming OA.
Last edited January 26, 2018 12:23 pm

Rolls

DEX save vs DC 12 - (1d20+3)

(10) + 3 = 13

DMJ

Jan 26, 2018 12:50 pm
Ivor
BR3


As the captured hound ignites into flames, Ivor risks the heat long enough to shift his net and snatch it free before it is completely consumed by the sudden fire.

Ivor and Net take fire proximity damage below.



FH3
R3 Reaction OA


Attack v. Ivor
If hit, required DC 12 comparison (STR Athletics or DEX Acrobatics) to escape bite that delivers Restrained condition.


With flame engulfing its hide, and especially blazing out of all of the puncture wounds in its torso, the hound rises to new life and chomps at Ivor the moment it is released.
Jabes.plays.RPG says:
[ +- ] Trident set to receive a charge.
OOC:
We'll see if this applies as the situation develops, but technically it won't during this round (R3). A little weird and clunky on the mechanics, but I see the dog as getting a quick snap (OA Reaction) at Ivor when he gets free. Then Ivor does Movement BR3. Dog doesn't technically have Movement for R3 since it was Restrained during its Action sequence. Set for charge might come around next though.

Rolls

Fire Proximity Damage (for save of net, damage applies to Ivor and net) - (1d4)

(4) = 4

FH3 OA - (1d20+5)

(4) + 5 = 9

Damage (Bite and Fire) - (1d8+3, 2d4)

1d8+3 : (5) + 3 = 8

2d4 : (22) = 4

Jan 26, 2018 12:56 pm
OOC:
That was a miss by FH3. I'm unsure if a reaction riposte makes sense as we're falling back and then setting up to repel another surge.
Ivor puls his net free, but judging it as possibly useless against these burning hounds, stows it as he backs away. "What now, Mercon?"
Last edited January 26, 2018 12:59 pm

DMJ

Jan 26, 2018 1:11 pm
R3 Update
OOC:
I see it this way so far:

Oram, Kray, Thorn, Maeriks, Ivor move uphill. For various Actions taken, it was a 30' Move for all.

FH6 was put down by Maeriks and is raging into mini-inferno on the ground 30' away.

FH5 was pinned to the ground by Oram with a stab-through tactic, also burning hot at position 30' away.

FH3 currently is the only fire dog mobile. By Movement rules/Action sequence, he is a 30' distance away technically, - in real visuals it should be sort of a blend on time and spacing. We'll see what develops.

3 Non-ignited hounds are slightly further away north, just behind their flaming packmates, so about 35-40' from the regrouped party.

Ox, I'm going to assume that Bryn also shifted up with the crowd to the 30' southward uphill rally/controlled withdrawal line?
Or maybe he goes over to enjoy some fire proximity damage to stab at Ivor's recently freed flaming pet FH3?
Come to think of it, I don't know, so I won't assume anything yet. Send the update for Bryn R3.

In any case, noteworthy for the reassembled higher ground rally/break-contact line...
Ivor is set for charge and
Maeriks brandishes the 10-footer with Polearm Master OA threat for approaching targets.
We'll see what applies for R4.
Transition R3 to R4 can come when Ox weighs in.

DMJ

Jan 26, 2018 5:47 pm
Required Action: CB and Jabes, send 1 Each R4 Reaction OAs for Maeriks glaive and Ivor trident.
Jan 26, 2018 5:55 pm
.

Rolls

OA reaction (Trident, one-handed) - (1d20+10, 1d8+9)

1d20+10 : (8) + 10 = 18

1d8+9 : (5) + 9 = 14

Jan 26, 2018 9:10 pm
.

Rolls

OA Polearm Master w Glaive - (1d20+7, 1d10+4)

1d20+7 : (15) + 7 = 22

1d10+4 : (1) + 4 = 5

gwf reroll - (1d10+4)

(1) + 4 = 5

DMJ

Jan 26, 2018 9:43 pm
Ivor, Maeriks
R4 Reactions


The flaming hound launches after Ivor as he withdraws up the hill. Maeriks, standing ready as he backs up, sees his friend with the dangerous enemy on his heels. He steps in to intervene. Knowing that Maeriks has the extended reach with the pole glaive, Ivor prepares to time out an aggressive counter-attack against the unnatural pursuer.

FH3 Movement, targeting Ivor for Attack TR4

Approach into glaive 10' Reach triggers OA R4 Reaction for Maeriks. Hit.


Maeriks slashes at the burning hound as it drives closer and closer to Ivor. The blade hinders, but does not halt. The fiery mass is now leaping in at Ivor.

Approach in trident 5' Reach triggers OA R4 Reaction for Ivor. Hit.


Ivor feels the heat of the flames just behind him. He has to time it perfectly. He catches a glimpse of Maeriks' eyes as he passes, and sees the shadows shift on the ground beneath him, drawing in shorter and closer to his own space. Without looking back, Ivor knows that the dog has jumped into the air now, intent on knocking him down and getting a hold around his neck.

Ivor sets his lead foot and shifts weight backwards, simultaneously pivoting and using the force of the turn to drive outward with a fierce thrust, aiming to carry the trident through to full extension for better or worse.

The timing is perfect. The prongs of the trident meet the flaming dog directly in the center chest. The beast lets out a harsh roar as its lower body swings under carried by the momentum transferred as his front torso stops in a dead halt, impaled.

Unavoidable fire damage below to Maeriks and Ivor

Flames roll forward, sweeping over Ivor and fanning outward near Maeriks as well. Ivor throws up his free hand to shield his eyes from the heat.

And then...

Rolls

Proximity Fire Damage to Maeriks and Ivor - (1d6)

(2) = 2

DMJ

Jan 26, 2018 9:54 pm
FH3
R4


...still suspended in the air impaled on Ivor's alien trident, the flaming hound explodes!

REQUIRED ACTION: Ivor and Maeriks, DEX Save
Fail Save delivers damage below
Save is half damage
DC 13 (Sorry, late on posting DC)
OOC:
For consideration by everyone else: not sure exact positioning and closeness of all others (Kray, Thorn, Bryn), we did not talk on specifics and that is fine. This explosion of flaming sludge flesh has an area of effect radius of 10'.
Big Boy Rules: you decide if that applies to you or not. If you pictured the scene with yourself shoulder-to-shoulder on line with Ivor/Maeriks, you probably need to save. If you pictured more of a loosely spaced continued movement with intent on more withdrawal higher this round or off to the side (that's fully believable too), I think you were out of the danger zone, although you still feel some heat and it's surprising as fuck as the flame blasts out in the dark no matter where you are.

Rolls

FH3 Flame Burst - (6d6+6)

(662214) + 6 = 27

DMJ

Jan 26, 2018 9:58 pm
Other hounds
R4


Just down the hill about 10 meters, the other two burning hounds burst into raging fires as well. The whole area is covered in firelight, as if under the glow of a large bonfire.

Just beyond, you can see that the other three hounds glare with menace a brief moment longer, then turn as a group and lope down the hill, disappearing into the darkness and trees just behind the reach of the firelight, following along the direction of the previously departed robed figure.
Jan 26, 2018 10:00 pm
With the explosion literally just an arm's length from his face, Ivor takes the full force of the burst.

"Aaah! Fuck! FUUUCK!!"
Last edited January 26, 2018 10:02 pm

Rolls

DEX save vs Flame Burst (unknown DC) - (1d20+3)

(4) + 3 = 7

Jan 27, 2018 4:33 pm
The little bit of distance between him and the fiery burst was enough to let Maeriks turn his face aside, sparing him from the worst of the heat. If he hadn't shaved his head regularly, he would have needed to now.
[ +- ] Maeriks Mac Hannoc
Last edited January 27, 2018 4:44 pm

Rolls

DEX save vs hot dog - (1d20+2)

(13) + 2 = 15

Jan 27, 2018 6:29 pm
Kray feels the heat wash over him as he brings his shield up just in time to ward off the brunt of the fiery blast.
[ +- ] Kray Mercon Character Sheet
Last edited January 27, 2018 6:37 pm

Rolls

DEX save - (1d20+8)

(18) + 8 = 26

Jan 29, 2018 1:41 am
OOC:
Sorry for the late replies again guys, I have a very busy few weeks and will try to stay on top of things.

For BR3 Bryn would of definitely stayed with Thorn and Kray.
Bryn covers his face to protect himself as the hound explodes.

Rolls

Dex Save - (1d20+8)

(20) + 8 = 28

DMJ

Jan 29, 2018 10:59 am
OOC:
Alright. That's 4 people who faced the flames. X, I say that means Thorn is positioned further out then, so no need to save.
OOC:
Will try to get back on the boards for more progress today.

DMJ

Jan 29, 2018 5:13 pm
Everyone recoils from the burst of intense heat and flame. The hound that was impaled on Ivor's is partially dispersed at the moment of the burst. The remaining mass drops down almost like a sludge and is quickly consumed by the fire.

After several moments of recovery and continued scanning for any further threat, the group resets and carefully starts to assess the level of damage among themselves.

Ivor of course took the worst of the burst. The hair on his arms and face and shoulders are singed, parts of his clothing were flash burned, and he definitely has some moderate burn wounds on his arms. Luckily his reflexes pulled him away enough to avoid being overwhelmed by the roll of fire or ignited himself. It was a close call, but could have been a lot worse.

Ron Oram, was far enough away from the fire blast, but still suffers from rather severe injuries from being shot with an arrow and then being mauled by two dogs. In truth, Oram would have died if not for the supernatural intervention by Maeriks along with Maeriks pulling him from the jaws of death. It is clear that Oram understands this.
Jan 29, 2018 6:33 pm
"You are ...a healer," Oram says, looking at Maeriks. He says it like a statement, but also like a question. As if it is something that cannot be believed. Oram is leaning over with his hands on his knees after the commotion, trying to recover from his injury and exhaustion. But now he pushes up and steadies himself and walks up to Maeriks.

"I should be dead. I felt the thick hot blood pouring from body, my life...draining away," he touches his neck, and looks at the blood on his hand, then back to Maeriks. "Now the wound is closed." He walks forward, still staring at Maeriks. "I am healed by your word, and by your hand."

Staring at Maeriks. "I do not understand this. I do not know the gods of the Dannein people," he says with a slow sincerity, "But I give thanks to you and whatever power that you call upon. Thank almighty Goldna of Dasnish for you. My life would have ended this night if you had not delivered ...this ...miracle."

He clasps Maeriks' hand in his and nods. "Thank you."

"Thank you all, for coming to our aid," he says as he looks around at everyone, again nodding with

With that he walks quickly but carefully, holding his wounds, down past the nearby fires downhill. He kneels down beside the body of his comrade whom he was previously carrying, his superior officer Bezil Koral.

After inspecting the body, he looks back up with a relief. "He is alive," he calls out.

For those who did look over at Koral previously, this perhaps comes as a surprise, since mere moments ago it appeared as if the robed figure had pulled an organ out from Koral's abdomen.
OOC:
Bryn translates all of the above. Oram has learned that Bryn is the primary translator, so he has picked up the habit of asking for Bryn's help in getting his communications out to everyone.
Jan 29, 2018 8:34 pm
Out from the darkness, another armsman emerges. He walks into the range of the fire light, coming from further uphill.

He has his armor on, but carries his helmet in one hand and holds a bloody rag in another. He has a wound on his head that he is holding the rag to. There is some blood, but not an excessive amount.

He speaks out in Heshbaan...

DMJ sent a note to Oxbox
He glances around looking at everyone else. He has a look on his face that shows that he is wondering what is going on.
Jan 29, 2018 8:41 pm
"Ensha Yasi! " Oram stands up and takes notice of the incoming officer.
OOC:
"Ensha" is the Heshbaan word for a junior officer, under a Bezil (Captain). Ensha is like a Lieutenant in Yuoric military organization.
Oram takes on a position of attention and responds in Heshbaan to his other superior officer...

DMJ sent a note to Oxbox
Jan 29, 2018 8:44 pm
The injured officer Yasi has more back and forth questions with Oram. Yasi seems to be driving the conversation quickly, biting at Oram for report. He continues to scan the crowd, looking warily at the burning hounds and at your warrior group.
Jan 29, 2018 8:53 pm
Off to the southwest (uphill and angled off to the right), a sound rings out. The sound of a horn, just like the horn that Oram had used to send signal.

Oram and Yasi both look over in that direction immediately.

"Temen fatia! Aisha teva Gabit em Zanzsir!" Oram speaks out, standing up and tense as he listens.

Oram speaks with Bryn to convey the idea. The horn is an armsman horn. Hopefully this is a message from one or both of their other comrades who are currently unaccounted for. Their names are Gabit and Zanzsir.

Oram works quickly to try to pick up Bezil Koral. Though Oram is struggling from his own wounds, he grimaces and picks up his fallen commander. Though he speaks in Heshbaan, everyone understands his intent. He wants to move out quickly to go to the aid of his fellow armsmen.
Jan 29, 2018 8:58 pm
Yasi speaks strongly at Oram...

DMJ sent a note to Oxbox
Yasi gets in another back and forth interchange with Oram. Oram seems frustrated that they are not moving out towards the sound of the horn. Oram holds Koral over his shoulder, and answers more questions, impatiently perhaps.
Jan 29, 2018 9:02 pm
Another horn sounds out. Both of the armsman look out into the forest, toward the sound. Oram seems to be bursting to run after it, but is held at bay by the commands of his superior.

Yasi asks more and more questions, still looking around at all of the group and back downhill. He seems indecisive and troubled as the information comes in to him from Oram. His tone is changing to a barking tone at Oram. At the same time, his eyes are wide darting this way and that, as it seems he is caught in the moment of how to decide what to do.
Jan 29, 2018 9:11 pm
Oram lowers Koral off of his shoulder and back down to the ground carefully, and pleads with Yasi in a formal military manner mixed with some emotion...

DMJ sent a note to Oxbox

DMJ

Jan 29, 2018 9:14 pm
There is a lot of talking in Heshbaan back and forth, Bryn provides a quick summary to the others looking on:

Oram wants to go to the sound of the horn, thinking that his fellows need help and are signalling. Yasi is saying that he cannot rush off when they do not know the danger. He keeps on asking more questions about what is going on at the camp, and about what we saw here with the robed figure and the hounds and with the bearded traveler.
Jan 29, 2018 10:12 pm
DMJ says:
"You are ...a healer," Oram says, looking at Maeriks. He says it like a statement, but also like a question. As if it is something that cannot be believed. Oram is leaning over with his hands on his knees after the commotion, trying to recover from his injury and exhaustion. But now he pushes up and steadies himself and walks up to Maeriks.

"I should be dead. I felt the thick hot blood pouring from body, my life...draining away," he touches his neck, and looks at the blood on his hand, then back to Maeriks. "Now the wound is closed." He walks forward, still staring at Maeriks. "I am healed by your word, and by your hand."

Staring at Maeriks. "I do not understand this. I do not know the gods of the Dannein people," he says with a slow sincerity, "But I give thanks to you and whatever power that you call upon. Thank almighty Goldna of Dasnish for you. My life would have ended this night if you had not delivered ...this ...miracle."

He clasps Maeriks' hand in his and nods. "Thank you."

"Thank you all, for coming to our aid," he says as he looks around at everyone, again nodding.
Miracle? Maeriks looks to Bryn, confused about the translation. Seeing by the smoothness of his speech that Bryn is confident in his choice of words of the translation, Maeriks decides not to criticize the rake for he has been very helpful in translating for the group and he would hate to make the man feel unappreciated. Thinking back to the not-so-few times when he himself had to wrestle an arm free from unfriendly alligators, he replies slowly, being careful to get the words right. "Things always look worse when you are in the jaws of a beast. Its the fear. But when you step back you see it was just fear putting sights in your mind. I just pulled you out, but I am glad I did so quickly enough."

He returns the mans clasp, giving him a firm grasp on the shoulder as well and a wide grin.
Last edited January 29, 2018 10:14 pm

DMJ

Jan 29, 2018 11:39 pm
DMJ sent a note to Xorthan
Jan 29, 2018 11:46 pm
Constablebrew says:
Miracle? Maeriks ...returns the mans clasp, giving him a firm grasp on the shoulder as well and a wide grin.
OOC:
This takes place a little earlier, out of sequence here, but a little more detail retcon after Maeriks shows kindness in his response.
Oram accepts Maeriks' shoulder grasps and returns it.

"Oisim koishyas hen nay hiee gedae bashish hen samath," he says.

Bryn explains it is a Heshbaan saying, means something like "May all the blessing that a man gives return to him by a blessed man."
Jan 29, 2018 11:53 pm
Yasi speaks harshly and formally to Oram...

DMJ sent a note to Oxbox
Jan 29, 2018 11:58 pm
Oram is visibly angered and responds sternly....

DMJ sent a note to Oxbox
Brimming with anger, but also held in check by command, Oram looks out towards the forest, back at his superior, as if considering it one more time.

Then abruptly he breaks free of his stance at attention and steps away boldly in defiance. He pulls out a small knife, the only weapon he has left and starts walking away, in the direction of the last horn sound.
Jan 30, 2018 12:03 am
Furious, Yasi yells out in rage at the defiant troop.

DMJ sent a note to Oxbox
Yasi is quaking with hostility as he barks orders, louder and louder. When he finishes, Yasi has his hand on the hilt of his bronze gladius.
Jan 30, 2018 12:10 am
Oram stops in his tracks. He closes his eyes and cringes, gritting his teeth, the muscles in his jaw pulsing. The grip on his knife so hard his arm is shaking.

He glares out one more time to the forest. And then turns, sheathing his knife.

He walks back to his commander, sets back at attention first, and then looks at Yasi square in the eye. He speaks softly in a low voice, measured and cool but obviously right on the very brink of rage.

DMJ sent a note to Oxbox
With that, Oram backs up and looks at everyone around briefly, and then down at Bezil Koral. Oram is still covered in blood, his own, and still wobbly from his wounds. Without delay though, he heaves Koral up again, over his shoulder and starts hiking it as fast as he can down the hill, towards the ruined stone stairs that lead back to trail and the camp.

As Oram walks away, the horn sounds out from further uphill in the forest again, for the third time.

DMJ

Jan 30, 2018 11:28 am
Another quick translation from Bryn after the intense altercation between the soldier and officer:

Yasi ordered Oram to turn away from the horn sound and carry the Captain back to camp. Yasi says the horn is a false signal. Yasi even threatened Oram and his family if he disobeyed. Oram says that there is a devil named Iz Jeddriss in the woods, and that the soldiers and workers if they are out there would be desperate for help. Yasi is furious about the whole thing, especially it seems about Oram mentioning the devil and speaking its name Iz Jeddriss .
Jan 30, 2018 11:38 am
Still seething from the argument with Oram, Ensha Yasi surveys the scene one more time. There is still a great nervousness and frantic way about him. He still carries his helmet. His head and face are covered in sweat now. The small wound on his head is reddened, likely to be a bruise over time, with a small cut in the center.

He looks at all of the others as Oram walks downhill carrying Koral. Stepping up to Kray, the officer says something quick in Heshbaan, and then does his best at speaking Yuoric.

"Go. We go. Return to camp. Go, Lord. All return."

He points downhill, in the direction of Oram who is walking further and further away at a rapid pace despite his heavy carry.

Yasi signals for Kray to get everyone together and move out, back to the camp.
Jan 30, 2018 5:30 pm
When Yasi sees Kray lighting a cigarette and not answering immediately, the armsman officer redirects to Bryn, speaking Heshbaan.

DMJ sent a note to Oxbox
Yasi then looks at Ivor and Maeriks first, seems to decide against it, then turns to Thorn. Reverting to his broken Yuoric, he commands, "Go. Move your master's servants down. Away. Move the Dannis. All go. Back to camp."
OOC:
In Jeres and the other Markelands, "Danni" is a racial slur, or at least a lazy moniker, for Danneins. I think y'all knew that already, but just in case.
He points downhill with strong hand signals.
Jan 31, 2018 11:28 pm
Yasi's words are ignorant and annoying. Rather than waste time attempting communication, Thorn stares at him blankly and speaks softly to Kray as he moves next to him.

"Besides missing guts, something is not quite right with Koral."

Thorn then moves away from the rest, after Oram, and catches up to him. He taps the man on his shoulder, gesturing to relieve the wounded soldier of his burden.
OOC:
If Oram lets Thorn take Koral, Thorn's going to hold him such a way where he can get a good look at his face. I want to see if a close inspection can reveal what might be going on with this dude.

Rolls

Investigation - (1d20+6)

(19) + 6 = 25

DMJ

Feb 1, 2018 12:27 am
Oram tries to understand Thorn as he approaches. This soldier is really trying to move out with this fireman's carry, now in the darkness of night falling, so it is a tough interchange for a moment and maybe some confusion. Oram does agree to put Koral down to the ground though, with some uncertainty of what Thorn is asking.

Thorn begins to assess Koral's status and manifestation. Oram kneels down beside him, looking on. Thorn uses a makeshift torch, lit from the burning carcasses, to illuminate the area for his inspection.

Thorn notices the following:

Koral is very pale and clammy all over. He is perspiring profusely.
Koral's breathing is irregular, shifting from no breathing at all for several seconds, to quick hyper ventilation, to erratic gasping.
Koral's eyes and mouth are displaying strange movements. His eyes seem to be locked into a back roll into his head, showing only the whites when his eye lids flutter open here and there. Koral's jaw is clenching and releasing at odd intervals, and his mouth is opening and closing in disturbing manner, with twisting lips and gritting of teeth sporadically. Also he is salivating severely.
The skin on the back of Koral's neck is reddening and swollen.
There is a wound on Koral's abdomen, maybe a 4-5 inch cut, but it also looks like it is closed up, at least partially. It is like he was cut, but then the wound was sealed, but then it was infected and still reddened and oozing.

Overall, Koral is in bad shape. He has a pulse, is breathing, but shows all kinds of weird signs of stress and injury.

Oram looks on at Thorn, speaking in Heshbaan apparently questioning. Thorn can tell he is wondering what to do, likely asking if Thorn has any answers or solutions.
Feb 1, 2018 12:41 am
Thorn looks back at the group.

"Hey Big Man!" he calls out to Maeriks. "Come take a look at this fellow."
OOC:
If and when Maeriks comes over, Thorn will point out his observations.
Feb 1, 2018 4:32 am
Maeriks rushes over to inspect the wounded Koral. Had he not been occupied with the hound and Oram, he would have seen the dark figure performing its dark magic and would be hesitant to touch him, for fear of bad luck. Old stories of dark magic are hard to shake, even after having lived through the horrors of the ziggurat and knowing that he himself has a secret magic of his own.

He beckons Thorn to lay the man down and does the best to help the sick man.

Investigation to see if Maeriks gets a sense that magic was involved here. He didn't see the whole organ extraction event, so Kroal's wounds are mundane as far as he knows. If he picks up on some sort of magic, then he will be wierded out and will be rolling his medicine check with disadvantage. Assuming that there was some actual magic to pick up on. J's call.

[ +- ] Maeriks Mac Hannoc
Last edited February 1, 2018 4:34 am

Rolls

Investigation - what caused Koral's wounds - (1d20-2)

(20) - 2 = 18

Medic! - (1d20+7, 1d20+7)

1d20+7 : (18) + 7 = 25

1d20+7 : (12) + 7 = 19

DMJ

Feb 1, 2018 2:32 pm
Oram is encouraged when he sees Maeriks come over to inspect and maybe attend to Koral.

Maeriks studies the symptoms and details as Thorn talks them through. The big Dannein zeroes in and studies the abdominal wound on Koral, seeing the manner by which the skin is closed. Maeriks knows right away that it is not natural. He fears the worst - no he feels certain of it. Koral has been subjected to a dark ceremonial process. He has been assaulted by a user of black magic.
OOC:
Bro, I'm thinking the skill in play is Arcana. Will use that Natural 20 as the roll, which is freaking awesome.
Maeriks feels Koral's stomach, presses down on it to check his suspicions. When he does, Koral surges and tightens up in his whole body. The Heshbaan officer's eyes open wide and he cries out in pain. He thrashes for a bit, and all the while he bites at the air around him, baring his teeth like an animal - spittle and drool spraying from his mouth. His face is locked in a sickening portrait of mental disturbance. After a few seconds he collapses back again and stabilizes, though he continues to grit his teeth, sucking air in and then purging it out with a type of erratic fury, causing a hissing sound in and out.

Maeriks smells around Koral's stomach, at the disgusting glaze of fluids still spread around the wound. Now he is pretty sure he knows what has been done, but he can hardly believe it. Such a wicked spell could only be performed by one of the Black Moon Druids as far as Maeriks knew. Rutcranna could have, but Maeriks never knew her to delve into such sickening black medicine, no matter how ill or desperate someone might be.

Maeriks wondered if the others would understand this. They might think he was stupid for saying it because most of them did not know this type of draichta, except maybe Ivor. And he definitely won't like hearing about this.

DMJ sent a note to Constablebrew
Maeriks tries to think of a way to treat Koral, but he knows that the man's injuries are internal. And if Maeriks is right in his assessment, then Koral is suffering more from a spiritual stress at the moment, with likely unavoidable physical harm already underway.
Feb 1, 2018 3:33 pm
Kray knew there was little chance to save the other arsman. They could only hope the Fates were busy sharpening their blades. The camp, however, needed defending.

Approaching Maeriks and Thorn, hovering over the soon to be dead Oram, Kray's focus remained on the perimeter. "The armsmen are dead." He continued to speak over the distant screams. "Screaming Or not. We need to secure the camp."

As Kray appraised Oram's condition, he could appreciate Thorn and Maeriks' interest, although time was of the essence. "Thorn, you know that camp's a prime target. What's the delay?"

DMJ

Feb 1, 2018 6:58 pm
Yasi comes forward and commands Oram to pick Koral back up and keep moving downhill. Oram obeys his superior and heaves Koral back up over the shoulder and gets back into step.

For the fourth time, the horn sound echoes out from the forest uphill. Yasi looks back in that direction briefly, but then turns away, following behind Oram going the opposite way. Oram, carrying Koral, does not even look back this time, under command to stay on task.
OOC:
One small correction on the above, no screams have been heard from the woods. Only the horn sounds.
OOC:
Let me know confirmation of whether you guys are heading back to the camp with Oram and Yasi (and injured Koral). I think I'm hearing yes from Kray, but CB did mention earlier about an idea of investigating the horn blows in the woods uphill. Others, not sure.
I don't want to push forward either way if there is more discussion to be had.
Feb 1, 2018 10:54 pm
Just horn sounds? I imagined the screaming ha. That changes things. Slaughter could be over with a man calling for help. Whether I think we go to look depends.

J, what's at the camp as far as personnel to defend it?

Also, going for that man against Yasi's direction could be considered breaking the law.
Last edited February 1, 2018 10:55 pm
Feb 1, 2018 11:16 pm
Kray says:
As Kray appraised Oram's Koral's condition, he could appreciate Thorn and Maeriks' interest, although time was of the essence. "Thorn, you know that camp's a prime target. What's the delay?"
Thorn straightens as Oram resumes carrying Koral towards the camp.

"It may be nothing. I was just reminded of the monsters that took Talius. I'd hate to be taking something like that into the middle of camp."
Feb 2, 2018 12:14 am
Kray's interest was suddenly piqued as he raised an eyebrow. "Fucking Old Island." He discarded the words as if to forget the memory, thoughtful a moment. The costly battle against the Hive still ate at him from time to time, a reminder of failure.

Deadly serious, Kray continued, sure Thorn knew more. Hell, he counted on him to pick up details that Kray himself missed. The man's eye was, to be sure, at least as sharp as his blade. "Monsters? Elaborate."

DMJ

Feb 2, 2018 12:15 am
Ezeriah says:
Just horn sounds? I imagined the screaming ha. That changes things. Slaughter could be over with a man calling for help. Whether I think we go to look depends.

J, what's at the camp as far as personnel to defend it?

Also, going for that man against Yasi's direction could be considered breaking the law.
OOC:
Right. No screams. Horn blows only. Four of them so far. Oram says it is his friends or the wood gather laborers signalling for help. Yasi says it is a trick, a fake signal to bait them out there to ambush. Yasi won that argument by rank.

The camp was defended by seven armsmen, two of whom were injured by arrow fire when you left. Kray remembers that Ron Oram, at the time when he asked you guys to come with him, had ordered a counterattack against what was thought to be a lone archer in the woods.

With Koral (Captain) down, that makes Yasi (Lieutenant) the commanding officer, with Oram (Sergeant) as third in command, elevated in the circumstance to second in command. All of the other guys are just unranked soldiers. Like legionnaires.

So yes, thinking of how it will be perceived if you were to go against the direction of Yasi -- probably a factor in thinking about this if you have any value on perception of adhering to the law. In the mix, you can probably tell that the law might be a bit subjective on how successful things turn out, who is affected, etc. Example: Oram broke standing orders to come out away from the camp, but it seems like it turned out to be a fortunate thing. You guys technically went against standing orders of the commander (Koral), whose general policy says that travelers should never go past boundaries set at the camp. Oram asked you to come, but you in essence joined his disobedience. No one is pressing charges against you.
Plus remember, you guys are a nobleman and his entourage. You would have to wonder if the law applies to you the same as it does to poor laborers. Remains to be seen, but the world is more about power and rank than blind commitment to laws and equality, at least that is most of everyone's experience, even in high civilized places like Jeres, even more so everywhere else. Heshba is a strange little land of weird but detailed legality, a lot of writing and traditional organization, but still...suspicion should be that all of that sort of thing might be more subjective than objective.

DMJ

Feb 2, 2018 12:22 am
DMJ sent a note to Xorthan
Feb 2, 2018 1:05 am
OOC:
I don't know if I trust Yasi to do the right thing. I suspect he is a bit of a coward and would enjoy the chance to move up in rank. Maybe we can buy a "pass" to head out at our own risk?

My thoughts are that we need to know more about what is going on. We've severely reduced the number of hounds and have a better understanding of what tactics may be better, so we may be ok to push our luck. Returning to the camp just puts us under siege with no better information as to what really is assaulting the camp.

DMJ

Feb 2, 2018 1:33 am
The thief who had been compelled to accompany the group stirs. He sits up in the cluster of ferns, holding the back of his head where Bryn struck him. He looks around fearfully, and confused.
Feb 2, 2018 2:02 am
Kray says:
"Monsters? Elaborate."
Thorn takes a breath, as if to say something, then exhales and shakes his head briefly at Kray as if to say Hold on a moment. He turns to Maeriks.

"Maeriks, what do you think about this Koral fellow? This is more than just getting hurt in a fight, isn't it? Tell us what you think so we can make the best plan." He nods at Kray, including him in the "us."
Feb 2, 2018 6:23 am
"This man is sick. He smells of goat insides. That man," he gestures in the direction the cloaked figure was last seen, "put dark magic in him. Something will change. He won't be a man next week, or maybe not a man even next day." He pauses and looks to Oram, then continues quietly "Its bad luck to have this man anywhere." He gives a short backwards nod of his head, discretely indicating the man should be killed. "It's bad luck."

Worrying himself with images of Phantom and the other Glaakieiou, flesh trees, and burning hounds, he steps in close to the group and speaks in a near whisper. "I think the others out there will be cursed like Koral. We should either leave and go far, or stop that dark druid."

He steps back and scratches his head and looks down at Koral. "It's bad luck" he murmurs.
[ +- ] Maeriks Mac Hannoc

DMJ

Feb 2, 2018 9:52 am
Oram, following orders, has Koral over the shoulder and is moving out northward downhill.

Yasi has gathered up the thief, motioning him along impatiently and shoving him faster when he passes. Yasi is signaling everyone else onward as well.

Yasi nods to Kray, "We go, Lord. Back to camp. Danger here."
OOC:
A couple of items here and there, may or may not influence decisions:

Visibility:
The lighting of the whole area has dimmed to night darkness now. One circumstance that this experienced group can know is that with the three fires burning nearby, everyone's "night vision" is already blown now. This means that everything outside of the illuminated area appears very black now. So you would have to use torches and accept the limited range vision, or you would have to get further out away from the fires for quite a ways and for a considerable amount of time to let your eyes adjust back to the alternate focus that allows some perception at greater distance in low light, though small details may be less than optimal.

Predicted Schedule:
At the outset of the group march through Jara Hili, it was said that it would be about a 2.5 day hike. That means, if the schedule given was accurate, the group will make it to Gelshemish sometime tomorrow.

Macro Direction:
Although the travel group at the camp has been following a trail for the last few hours before stopping, it may not be right to assume that the group will stay on the trail, or that the trail even leads to Gelshemish. Overall, the group has been following a varied directional route, sometimes taking abrupt changes in direction and sliding shifts directed by the armsmen. There has been no effort to hide the fact that the route through Jara Hili to Gelshemish is a secret one, and that the armsmen have actively been making it a difficult pathway to remember, retrace, or anticipate.

Close Setting Estimates:
The camp was a short walk away, northward downhill, follow the stairs, take a left at the trail, goes right back to camp. Maybe it is overall a 1/3 mile walk. Far enough away where you can't hear sound or see the light of the fires, but not a long way's off.
Predicting the distance of the horn sound is difficult, can't expect great accuracy, but maybe 300 meters. Roughly speaking it is south and slightly west, uphill sort of at a right angle.

DMJ

Feb 2, 2018 10:05 am
DMJ sent a note to Oxbox
Feb 2, 2018 2:04 pm
"I think it's a bad idea to let Oram take that breathing carcass back into camp with us," mutters Thorn to Kray.
Feb 2, 2018 2:19 pm
Ivor listens to Maeriks' assessment of Oram with growing dread. Fucking druids. He's had enough experience - not just on Old Island but also back home on Nangh Stuc - to know this is very bad business. And what about those goddam hell dogs? Ivor's burns are still raw but he'd rather put his arm into the campfire than fight fucking druids, glaakieou, slugs and shit again!

"I'm with Thorn and Maeriks on this." Ivor growls to Kray.
OOC:
What (if anything) do I know of these Black Moon druids? From Ivor's extended backstory I'm only aware of Snow Owl druids, the Dunlev and Canuchan clans. On Old Island Rutcranna mentioned Black Druids, Vaden Druids, and Broken Moon Sigils but I think that might've been beyond Ivor's ken.
Last edited February 2, 2018 2:21 pm

DMJ

Feb 2, 2018 3:57 pm
Jabes.plays.RPG says:
Ivor listens to Maeriks' assessment of Oram with growing dread. Fucking druids. He's had enough experience - not just on Old Island but also back home on Nangh Stuc - to know this is very bad business. And what about those goddam hell dogs? Ivor's burns are still raw but he'd rather put his arm into the campfire than fight fucking druids, glaakieou, slugs and shit again!

"I'm with Thorn and Maeriks on this." Ivor growls to Kray.
OOC:
What (if anything) do I know of these Black Moon druids? From Ivor's extended backstory I'm only aware of Snow Owl druids, the Dunlev and Canuchan clans. On Old Island Rutcranna mentioned Black Druids, Vaden Druids, and Broken Moon Sigils but I think that might've been beyond Ivor's ken.
OOC:
Wow. Great thoughts. Such a direct hit on the fact that druid culture and the different identifiers among druids is so unclear.
Maeriks reference is to Black Moon Druids. That is how he was told the stories of the most sinister druid group in his community.
Ivor may not have heard of those specifically, but he can probably quickly buy into it that they are bad news, even among all druids.

There is definitely a general understanding in Dannein oral culture about the mystery and darkness of a Black Moon or a Dark Moon. Some say there is another moon hidden in the night, invisible to the normal eye, but those who use the most sinister of magic can see it and hear secrets from it. There is some inconsistency between different stories, about if the Black Moon is the remnant of the Broken Moon, Vaden, that broke apart centuries ago, the fragments of which can still be seen in the night sky. Some say the Broken Moon is the corpse that is dead, and that its dark soul became the Black Moon that is unseen. Others say that the Black Moon is instead what destroyed Vaden, and now the Dark Moon has taken Vaden's place in the sky and consumed the left over power that was dispersed.

For Yuoric ears, I think it might sound strange to hear that there are non-Dannein druids. Kray and Thorn would have grown up associating druids only with Danneins. Maeriks on the other hand I think is perfectly logical in identifying the phenomenon by what he knows, the work of druids. He is familiar with that in his community. He assumes anyone else doing these rituals in other communities are acting like druids, so the word used to describe them is druid. The nature of the spell is one associated with Black Moon druids, so it follows logically enough that it must be a Black Moon druid working here. The truth of the correlation of all that (if any) remains to be seen, but Maeriks' explanation seems feasible even if Ivor doesn't have background on the exact group.
Feb 2, 2018 4:20 pm
Bryn tries to piece together what he saw during the battle and makes sure Koral is out of earshot "That cloaked... Thing... I have no clue what the fuck it was, when it impaled Koral in the stomach, he said something in Heshbaan about Koral failing him and that he is doomed to the pit. Whatever the fuck that means."

DMJ

Feb 4, 2018 1:00 pm
OOC:
Looks like it might be heading towards the idea of influencing the decision by Yasi to have Koral carried back to camp immediately.

If you guys are going to try to persuade, insist, intimidate, lie, etc. then send whatever skill roll is applicable for the style, demeanor, content as you see it. And just pick one person to roll, I don't mean the whole crowd has to roll. And with the language barrier, it seems like Bryn may be the pick you need unless you guys can convince otherwise.

Aid Another or Help? Always the idea to get Advantage. It really has to make sense that the person can really help or not, so if you are sales pitching that, talk about how it would go in a way that sounds realistic. I'm going to say that if someone is Helping, then they also need to have proficiency in whatever skill you guys are selecting.

Of course, you can take this another way and force the issue with Action, or just let things happen and see where they go.
That's fine too; the above is just trying to get a jump on the comms for the sake of organizing rolls and posts upcoming.
Feb 4, 2018 2:07 pm
OOC:
Thorn for one is waiting to get some input from Kray on this before he grabs Koral and starts looking for the analog of spine barbs to rip out.

DMJ

Feb 4, 2018 5:29 pm
Xorthan says:
OOC:
Thorn for one is waiting to get some input from Kray on this before he grabs Koral and starts looking for the analog of spine barbs to rip out.
OOC:
Haha. Yeah. It's not Thorn's first rodeo. He's building up his assessment skills for patients afflicted with supernatural and extra-terrestrial infections.

DMJ

Feb 6, 2018 2:30 am
Oram keeps moving, carrying injured Koral. He is almost to the descending stairs and moving out at a steady pace. The egg thief is following Oram, at Yasi's direction.

Yasi is directing everyone to move out, back to the camp. He is getting agitated.
OOC:
Trying to push this along, so will cut to the chase:
Unless someone intervenes to influence the situation, Yasi is driving everyone he can back to the camp.
He's definitely not going to draw sword or use force, not a chance. But after a few more pleads and requests, he will shout and insist.

If he is ignored, he will eventually move out, leaving you guys behind.
When he does, he says that you are on your own, he is not responsible for your safety.
Furthermore, you are in violation of the law and you will be dealt with for your disobedience if you set foot into Gelshemish.
If you were to ever find and approach the city without being under the direction of the Sar's Armsmen, you will be in even an additional violation.
If you remain in the forest unattended, you will be considered intruders in the land of the Sar.

He would spit out this lengthy decree to Bryn in Heshbaan, demanding it to be translated.
After that, he would turn on a heel and leave to catch up with Oram (with injured Koral) and Eggy.

That's what happens if no one posts anything else for Action or intervention.

So, what happens next?

If there is no input for Action, I'm going to move forward tomorrow afternoon with an assumption that the team complies, though begrudgingly and a bit delayed, to Yasi's demand. They return to camp, plug in with the Gilded Armsman management of the overall situation, and will see how things develop from there.

Of course it goes without saying, there are plenty of other directions to take this. Up to you.
Feb 6, 2018 8:19 am
Before we decide, let's all remember J kills PC's. Don't know about you guys, but I'm not interested in making a new one ha. And I know for a fact that J subscribes to the "not every fight can be won by the PC's, and the PC's should make realistic choices."

Given the above:

So, we don't know what's out there. We shouldn't assume just hell hounds. Could just be some nasty random monster. Am I curious? You bet. But I'm not that curious. Kray came here with a plan to hit the Red Bastion and get some legit roots in the area, whether that be through criminal organizations, local governance, or ideally both. Also, for Kray, those men out there are on the job, knew the risk. Part of the job, and not worth risking our guys or leaving our camp undefended against unknown threats in a strange land.

Remembering the roots of Dark Thrones, what J has out there could just be part of the game world, nothing more, and just nad news.

Yeah, I'm curious. But I think we play it cool, go back to camp and keep a *close* eye on sick boy. We show up in to town without breaking the local laws.

Ultimately, what I'm saying is that there may be absolutely zero benefit whatsoever to going out there and checking things out. It could just be bad news and nothing but a distraction.

In sum, Kray is here to explore the crap out of this land, but he doesn't want to start it off by rolling into the local culture like a bull in a china shop. If I have to choose on the odds, risks and rewards, we let it go and secure the camp for the night.

Again, super close eye on sick boy. I'm already considering having Kray put him down.
Feb 6, 2018 5:21 pm
Lets move back to camp.

DMJ

Feb 6, 2018 11:27 pm
A bit frustrated with the scene perhaps, the group does end the stalemate with Yasi and agree to return to the camp. It is a short walk back.

The camp is still on high alert, with most travelers set in defensive positions behind cover and the armsmen and able-bodied men on the lookout for incoming threats. There is no active conflict, however, and the group is received enthusiastically as they return.

Yasi takes command of the entire scene. Oram carries Koral into the central tent of the armsmen, and then quickly reemerges to rearm himself and get back into the defensive scheme with his fellow armsmen.

It seems like the archer that was previously assaulting the camp was run off by the armsmen who responded. One armsman was killed. Two others were injured.

Questions roll in relentlessly about what happened on the hill crest. Gibon, predictably, is among the first to seek an update. He and Amit are now instant celebrities among the common folk for being employed by the group of warriors who rode out alongside the Gilded Armsmen and brought back an injured Captain. Lord Medios also approaches Kray and tries to make a connection to get some news of what is going on.
OOC:
I suspect you guys would be tight-lipped about it, but let me know if you start recounting stories to the crowd.
Even though you guys say nothing, speculation and tale-swapping runs rampant in the camp almost immediately. Gibon can quickly relay that the bulk of the traveling workers believe that you faced the devil known as Iz Jeddriss. Most believe that the archer was likely Iz Jeddriss as well, because he can step through shadows and travel great distances through darkness. There is a fear that the injured armsmen shot by arrows will likely die soon of poison, though they seem to be recovering now.

The other theory is that you faced or saw a glimpse of Humbaba, a ruthless cannibalistic giant who lurks in Jara Hili, who is said to employ goblin-men as his servants and archers.

Soon you guys find yourself as sudden celebrities in this small circle. Definitely the talk of the camp.

At the same time, everyone is distraught that the rest of the wood-gathering crew has not come back. The fellows in their camp are clearly very worried and are making appeals as they can to the armsman to seek more info. In the end, they are silenced and must endure the uncertainty, fearing the worst. Several of them come over to your camp, very humbly, and ask if you might have any news about their friends. They beg to you, asking if you might help them somehow.

Ron Oram is still chomping at the bit to go back out into the woods to search for his buddies. He seems extremely at odds with Yasi, but he obediently follows orders to stand vigilant in the vicinity and guard the camp.

All the while, you keep a close eye on the tent where you know Koral is lying. No developments so far.

About an hour goes by, then you see and hear something coming down the trail from the east (direction from which you came when returning from the trip up hill)...
OOC:
have to break there, will try to get back on tonight. If not then in the morning. Feel free to send in details of anything you want to say or ask about the recovery time at the camp.

DMJ

Feb 7, 2018 12:48 pm
Your team campsite is on the eastern edge of the broader camp, so the Armsmen are frequently in you vicinity hanging out and watching outward, just as you guys are on self-imposed watchfulness.

It is fully dark now. That being said, there are some strategic fires placed on the outskirts of the perimeter, so visibility is not really too bad.

You see some people walking in on the trail from the east. It doesn't take long to recognize them as the wood gathering laborers. Several of them step into a jog once they see the campsite. Their friends come out to receive them as everyone begins to realize that they have arrived. Soon the camp is buzzing with the pleasant surprise.

Some of the laborers look fine. Others look somewhat...confused. Disturbed. At the back of the group, two of the workers are actually tied up at the hands and are being led into the camp by another laborer. The guy leading the group is not pulling them along roughly or like captives. Instead it seems that he is carefully supporting them and giving direction. The two men tied to the rope at the hands are seen to be mumbling too themselves and looking mostly at the ground as they walk. They are shaking their heads erratically and presenting troubled and strange facial expressions. It is somewhat like the look one associates with madmen.

At the very end of the line walks the Bearded Traveler (previously seen on the hill, previous to that seen on the horse riding on the road to Goelmorel). He carries over his shoulder one of laborer who is either unconscious or dead (suspect unconscious, no signs of injury). He nods to the group as he passes, though he does not speak.

The Armsmen nearby snap into action controlling and directing the incoming laborers. They circle with the Bearded Traveler and begin to ask questions to him as they walk together to the center of the camp. The traveler carefully transfers his carried patient over to the care of the other poor laborers who have come out to meet him as he walks up.

Ensha Yasi comes out to meet the traveler and instantly launches into a flurry of oration, which seems to be a barrage of both questions and demands. The Traveler, calm and quiet, does speak briefly to Yasi, animated and intense, but the exchange does not last long. Soon the Bearded Traveler refills water from a nearby source, shifts and resets his equipment, and the begins to walk northward into the woods.

Yasi begins to shout at the man, but it is of little use. The Traveler is soon beyond the reach of the light, heading south into the inky blackness that is Jara Hili this night.

Again, the camp is buzzing with enthusiasm. Great joy for the return of the laborers. Those who seemed distressed are being treated and attended to by their companions.

DMJ

Feb 7, 2018 12:55 pm
The rest of the night goes by uneventfully.

Nothing happens in the tent where Koral was placed. In the morning with the tent is broken down, you see Koral being attended by the other Armsmen. He still seems unresponsive. They are now placing him on a horse, strapping him in to be carried while unconscious, laying forward in the saddle resting against some padding and blankets set up as his legs are secured and tied carefully.

At first light, Ron Oram took off with two other Armsmen back down the east trail. He stopped by to see you briefly, saying that he has been granted a few minutes to see if he can find his two fellow Armsmen who are still missing in the forest.

He and the others are gone only a short time. Soon they return under sad circumstances. They are carrying their two friends over their shoulder and their armor carried in a large strapped bundle. It is soon exposed that both of the Armsmen are dead, one killed by a stab wound. The other severely burned.

This puts a mood of anger and strong vigilance on the Armsmen for the rest of the morning. Most of the travelers move around quietly, speaking in hushed whispers and going about their tasks with seriousness. Everyone finishes packing and breaking down camp. Perhaps an hour after sunrise, everyone is readying to move out westward on the trail at the direction of the Armsmen led by Yasi.

Everyone is on their guard. Very little talking going on.
Feb 8, 2018 12:22 pm
Oram has been staying in touch with you guys regularly. He comes over again to speak with you before the convoy is about to move out.

Leaning on Bryn to translate, he conveys the stories that have been gathered from the wood-gatherers who returned during the night. They all seem to be suffering from memory loss to varying degrees. Some continue to display strange behavior, like severe anxiety and paranoia. A couple of them are in a stupor. One of them seems to be stark raving mad.

Their stories have in common that they saw some sort of glow among the trees and then the silhouette of a cloaked man in robes. The next thing they remember is waking up in the care of the N'Hanum.
OOC:
N'Hanum is a reference to the bearded traveler. Meaning is not exactly clear, but apparently N'Han is the region or city from which he hails or is associated with.
The laborers say that they have glimpses of memories of being marked by the cloaked man, and that they heard the screams and moaning of the dead while they were in the darkness. They remember cloudy but horrifying visions of the faces of ghouls and rotten corpses.

Oram believes the cloaked and robed figure was definitely the devil Iz Jeddriss, who stole into the Red Bastion long ago and has been a secret lurking menace to the city of Gelshemish for decades. The stories of the captured laborers confirm it for him. That would also explain how they were perplexed by the archer shooting from all sides. Iz Jeddriss can walk through shadows, traveling great distances in a single step. He also has the inhuman speed of a fiend of the Underworld, and uses his cruel arrows to rain down doom, plague, and misfortune onto men.

When asked about Koral, Oram says that he is still alive, but has not regained consciousness. He is under some internal stress, and he has yet to drink water even though he has been sweating all night. He has swelling in his neck and there seems to be some sort of growth or swelling injury rising up in the back of his head and down the back side of his neck. The Bezil (Captain) is also making strange noises with his voice. His voice seems to be changing to some sort of buzz-like tone, and he is making nonsensical sounds in his feverish state. It doesn't look good.

Oram has been ordered by Yasi to take Koral ahead to Gelshemish with the horses, pressing on as fast as possible towards the city in hopes of getting Koral to some treatment.

So Oram will be departing soon. He wanted to give thanks again for backing him up last night. Though his two comrades were slain by Iz Jeddriss, he knows that you and he tried to intervene to come to their aid. And as god would have it, you were able to recover Yasi and Koral.

After wishing you well, Oram departs, back to the horses where Koral is being strapped in the saddle.
Again, Oram seems like a sincere guy and a devout soldier. You can tell that he seems frustrated, and perhaps a bit worried.

DMJ

Feb 8, 2018 4:28 pm
OOC:
So Oram is currently preparing to move out on one horse, with incapacitated Koral strapped on another horse.
Soon after, the broader convoy is going to be moving out in mass on foot, with Yasi in the lead.
Nothing is official, the route and schedule is still veiled in secrecy, but rumor has it that you are due to arrive in Gelshemish, the City of Secrets, sometime in the latter half of the day.

I'll leave this open until I can get back at it later. Send any updates, Action, RP, questions, strategy, or any other entries that you might have.

Seems quiet out here on the boards to me, but I'll move on if there is nothing from anyone else.
Feb 8, 2018 5:26 pm
DMJ says:
OOC:
Seems quiet out here on the boards to me, but I'll move on if there is nothing from anyone else.
OOC:
I think Kray's speech about not making waves worked on Thorn. He's a stranger in a strange land. Best let these people handle their own demon possession.

Thorn is keeping an eye out for Beardy; if he shows up as they start moving again, he'd like to ask him some questions (through Bryn if need be).

Other than that, he's on high alert.

How's it looking for a long rest for everyone, J?

DMJ

Feb 8, 2018 5:31 pm
OOC:
Ya. Long Rest accomplished.
Feb 8, 2018 8:28 pm
Kray would definitely ask Oram about his concerns. Kray would also express concerns for disease being brought in to the city. Persuasion roll to give you something to work with J.

Rolls

Persuasion - (1d20+9)

(11) + 9 = 20

Feb 8, 2018 9:10 pm
Oram is worried about Koral for sure. For the first time, Oram mentions that Koral is actually a cousin of his, a son of one of his mother's brothers. Koral has been under a lot of stress for some reason these recent times, and now it is terrible to see that he has been struck with this and may not even survive.

Disease is a concern, but they aren't going to let their commander miss treatment if possible. If Oram can get him to the Sharyas at the Gallant, maybe they can help heal him.
OOC:
He gives a quick explanation that the "Sharyaat" are Seetan healer craftsmen, like doctors, who are high skilled slaves of the Sar. They have advanced medicines and healing crafts and know a lot about splitting hexes. The Gallant is a stronghold in the city. That is a literal translation of the word "gallant." The Heshbaan word is "harsahav."
Oram is also concerned that Iz Jeddriss acts bolder at every turn. No longer working in the shadows, the devil now works his mischief and ruin on the people in open contempt of the law. Oram wishes he could strike the fiend down, but it is hard to know how to catch and punish a villain of such power.

DMJ

Feb 9, 2018 4:09 pm
Xorthan says:
OOC:
Thorn is keeping an eye out for Beardy; if he shows up as they start moving again, he'd like to ask him some questions (through Bryn if need be).
Thorn keeps eyes peeled for the N'Hanum (as Oram referenced him), but never sees him. That guy walked out during the night, right after he returned the lost woodsmen. Thorn is convinced that he has not reunited with the convoy, unless he is making some exceptional effort to remain unseen in the crowd.

DMJ

Feb 9, 2018 4:33 pm
The convoy gets underway, westward bound, stepping out on the trail soon after sunrise.

Late in the morning, the group breaks abruptly onto another azimuth. Moving roughly southbound for a time, the convoy marches through a dense region of the forest for more than an hour. Later the trees thin out a bit and the ground tends towards a gradual downhill slope as the convoy presses on.

After another hour or so, the forest opens up into fields. The convoy marches across a stretch of tall grass for about 300 meters and reaches a road. Turning to the right, the convoy has planted its feet on firm ground. There is audible elation from the crowd; the chatter rises and everyone is clearly happy. You are almost there.

Marching up the road, you crest a hill and finally get the first glimpse of Gelshemish, the Hidden City, the City of Secrets. It is different than any other city than you have ever seen. In this age of men, it is magnificent.

https://dl.dropbox.com/s/lk4sj5nt6bt1rq5/Gelshemish%20City%20Alt.jpg
OOC:
Alright, y'all - The next big thing - a milestone of transition to the next phase of Ep 2!

Have to break for now, but later today or weekend will bust this loose. Party is checking in, will get assigned to a magistrate, and this shindig will become a lot more open ended and variable. Should be fun. I'm looking forward to it.

But in advance, get your ideas together to start engaging and deciding how to take an active role on driving the story in the directions you want. I'll be pitching some hooks and springboards out there, but you guys need to judge for yourselves if they are good or bad. A I'd be loving it if you force design some new routes for yourselves that I may not have even considered yet.

Good ish, y'all. Will catch up soon.

DMJ

Feb 10, 2018 10:58 am
Arrival and the ordeal with the Magistrates

Upon arrival in Gelshemish, the convoy is broken up into types of travelers and directed on their way appropriately depending on their passage terms. Most are laborers, so they are ushered off quickly to project directors. Others are craftsmen and merchants, so they are pulled away to the various trade groups, merchant houses, and market factions. Slaves are sent directly to the distribution market, either to be delivered to their purchasers or to the auction block.

There are three visiting nobles and their entourages, coming to Gelshemish on terms of "Exchange Among Nobility":
1) Sostias Medios, Kurios of Lepidon (you know some about him through interaction)
2) old Don Artemona from Kortella (don't know much about him, but he is the guy who had the Arkaddi slaves carrying him in the shoulder carriage through the whole trip)
3) you guys

These three are to be assigned to City Magistrates that work for Sar Yakud.
OOC:
The Heshbaan word for Magistrate is "pashis," and that is what the characters verbalize, but from here forward we are sticking with the translation of "magistrate" for simplicity.
The Magistrates are meant to be a liaison between the foreign noble groups and the Sar and his Nasi (highest governors).

Medios bids Kray farewell as he goes directly to his magistrate, whom he already knows from past dealings.

Don Artemona is seen being introduced to his magistrate, to much pomp and circumstance.

Following the crowd of servants and directors at the reception site, Kray is brought to a Yuoric translator and invited to come and meet the Honorable Magistrate to whom he is assigned.

The Magistrate is identified by the translator in advance as Honorable Zuri Tzofar. The translator points him out, sitting in a shaded are of comfort and luxury, being fanned by an Arkaddi (African equivalent) slave and attended by a pair of female slaves who appear to be Bishtus (Arab equivalent).

https://dl.dropbox.com/s/25tholaoh45qm5v/Heshbaan%20magistrate%20Tzofar.jpg
Magistrate Zuri Tzofar

Kray is briefed on a few matters of protocol and etiquette, and then is about to be taken across the courtyard to meet Honorable Zuri Tzofar, but then....
Feb 10, 2018 11:16 am
Ron Oram steps boldly onto the scene, pushing through some weak scribe servants who are crowding around the area. The Gilded Armsman comes directly up to speak with Kray and Bryn. He nods and gives arm grip to Bryn, Maeriks, Ivor, Thorn (if allowed that is).

The translator speaking to Kray objects and steps forward to intervene, but Oram speaks firmly with the attendant. When the translator continues and leans forward in argument, Ron Oram puts a hand on the robed man's chest and pushes him back a couple of steps physically. When Oram stares at him right after, this guys totally folds and moves out, finding something else to do and leaving your group in Oram's audience.

Oram welcomes you to the city and says he is glad you made it. He asks quickly if there was anything strange about the last leg of the journey. Any sighting of dogs or Iz Jeddriss? He gives a quick update on Koral, he is being tended by the Seetan physicians at the Gallant. Not sure how it will go. Doesn't look good: they say he is hexed by magic from the Underworld, but they will try their best to save him.

Oram does move away from that conversation though and gets to the main point of his arrival. He does not think you should take the assignment to Zuri Tzofar. He says he cannot elaborate much, but you should trust him when he says that you do not wish to be hitched to this man Zuri Tzofar.

Instead Oram recommends you come with him right now. He can take you to another magistrate, a noble servant of the Sar and a great friend to the Gilded Armsmen. His is Honorable Balanser and his villa is a short walk nearby. Oram can take you there now, during this short amount of time while he has authority as the managing officer of your transition. But Kray has to tell the directors here that he wants to accept reassignment and escort by his current liaison (which is Ron Oram as ranking officer).

As you are talking, a tall well-dressed servant walks up. He comes from the plaza of Honorable Zuri Tzofar across the courtyard. The Yuoric translator and transition director runs up quickly as well. A tense conversation ensues...

DMJ

Feb 10, 2018 11:28 am
The servant is Aeuli, manager for the Honorable Zuri Tzofar. He speaks sharp Heshbaan to the translator and to Ron Oram, and has a hard look of concern on his face. He then lightens his expression and speaks to Kray. Perfect Yuouric, hardly a hint of accent.

"Noble Lukrayides Lord Mercon, on behalf of the Honorable Zuri Tzofar, I welcome you to the City at the Center of the World. We are blessed by your presence and the goodwill of our treasured neighbor of Jeres. Hail to King Darian and hail to House Mercon. May the light and wisdom of the gods remain in the heart of the exceptional Habbiacus Lord Mercon and all of his sons."

Aeuli bows extravagantly with courtly grace.

"I would ask that you and your valiant men-at-arms accompany me on this short walk across Maritime Plaza so that I might formally introduce you to my master, the humble servant of Enlightened Yokud our Blessed Sar."

Magistrate Zuri Tzofar waves from across the way.
Feb 10, 2018 11:38 am
Oram interjects ...
OOC:
direct translation from Bryn this time, though Oram's words are in Heshbaan
"Not so fast, plate lick. These travelers are still under the authority of the Blessed Gold. They may wish to request escort to a Nasi Ascendant of their own selection. You do not know the particulars of their Passage. Or do you? Are you in violation?"

Aeuli seems a bit flat-footed and disarmed when he hears that, but soon recovers and asks again that Kray come with him.

Oram looks at Kray steadily, saying nothing, but the message is clear: "It's now or never."

DMJ

Feb 10, 2018 11:40 am
Required Action:

Choose One:
1) Go with Aeuli to assignment with Magistrate Zuri Tzofar
2) Go with Oram to assignment with Magistrate Balanser
OOC:
haha. this is a big one. you are on the spot.
Feb 10, 2018 2:19 pm
I'm for going with Oram. Throwing another Persuasion out there for Kray to be all noble like and soften the rejection for Zuri. Of course if you guys would rather go with Zuri, I'm open to that as well.

Rolls

Persuasion - (1d20+9)

(10) + 9 = 19

DMJ

Feb 10, 2018 3:00 pm
Ezeriah says:
I'm for going with Oram. Throwing another Persuasion out there for Kray to be all noble like and soften the rejection for Zuri. Of course if you guys would rather go with Zuri, I'm open to that as well.
OOC:
I hear it.
If possible, others please weigh in to see if we have a majority consensus here.
If total 3 players support the same idea, I want to move on over the weekend with these staging entries to set us up for next week action, but want to know the direction at this important juncture first.

Thanks,
J-Tedious
OOC:
Scratch that, y'all. I'm going in.
No one wants to go with Zuri. Fat ass swarthy pampered government worker.

DMJ

Feb 11, 2018 3:13 pm
The shouting dissidents

The group leaves with Oram. Kray smooths it over as best as he can with Aeuli. Zuri still looks surprised and then mad.

Walking through the streets of Gelshemish, everyone takes in the sights. This city is hustling and bustling. The market is amazing. Mostly Heshbaans for sure, but of all different sorts -- rich, poor, stylish, prudish, desperate, extravagant. There are also some people from outside regions: Bishtu (Arabian) mostly. But also Kortellans (Italians), Jbailians (Lebanese), Korsian (Algerian), Sarcerans (Persian) -- even some Sekeri (Sudan) and Otessite (scary Egyptian - yikes).

Oram is giving a running commentary to Bryn, explaining the layout of the city, where things are, how to move around, different districts.

Noise starts rising in the crowd. Eventually it clears up into an organized effort. Various men are in the crowd, crying out at the top of their lungs. Repetitive phrases. Announcements. Said again and again. The large milling mass of people start to quiet, except for these men. They yell out their messages, using their hands to cup around their mouths so that their voice carries, like village criers who make decrees.

These men have strange haircuts, part shaved and part long. They are dressed in the clothes of the poor and few have shoes. Most of them have dark hair and dark complexions.

Seven men yell out, seven different phrases, over and over. They shout in Heshbaan, but later Bryn translates their announcements:

"Beware the night."
"Resist. Agnon-Sami"
"Iz Jedriss Sees All. He is permitted."
"He will open the Gate"
"Who rules? The Devil or the Man?"
"The Devil is Among Us".
"Defy the Tyrant and his Lackey. Agnon-Sami."


The scene begins to get uneasy. The crowd gets nervous and gradually unruly. Tensions rise.
Some people cheer the criers and laugh, as if enjoying the fun and controversy.
Others seem to moan and heckle them, and even get angry. This reaction seems to come from the wealthy and the priestly.
Yet others, the poor mostly, seem afraid and move away.

The Gilded Armsmen burst onto the scene very quickly. They begin shoving through the crowd, trying to get to the criers. The criers are elusive, and they slip away, dodging into the crowd but continuing their shouts. The Armsmen pursue and the chase becomes a mix between a comedy and an intense showdown - people in the crowd react in different ways.

Oram has to step out to get involved. Bryn sees that he is telling the other Armsmen to catch the shouters, but he is also shouting orders not to beat them or kill them. The whole thing breaks out into chaos, but eventually the Holy Gilded Armsmen force law and order.

In the end, one shouter is capture. He is seen being taken away, his face set in quiet defiance and pride despite his rough treatment. He looks to Thorn as he passes by, makes eye contact, and says calmly, "Agnon-Sami."

The other six shouters escape. Blending into the crowd and running away into alley ways.

Oram regroups with your team after. He explains briefly - that group is Hechesi dissidents, called sometimes "the forest people". They are the poor and wish to shout out their grievances for their tough lot in life. He says he has sympathy for them, for they are poor, but they bring many of their own pain upon themselves because of their strange religious practices and folklore. It will become inevitable that they must all be killed. Their speech against the Sar is dangerous and will be their doom.

After these quick words, it is clear that Oram wants this concise recount to suffice; he does not want to talk about it any further.

DMJ

Feb 11, 2018 3:42 pm
A different sort of Magistrate

Oram brings everyone to the villa of the Magistrate he wishes you to be assigned to, Honorable Balanser.

The villa is nice, has a sizable interior courtyard. You first meet Magistrate Balanser practicing archery with his burly guards. They seem to be a pretty squared-away crew. Also apparent, Balanser is an expert archer!

https://dl.dropbox.com/s/to7r75igxincwos/Gelshemish%20Archer%20and%20Shieldbearer.jpg
The Honorable Balanser and his shield-bearer/guard Avikam

Balanser accepts as your sponsor and invites everyone to a late tea and lunch, including Ron Oram. He and Oram seem to be old friends, and there is little appearance of rank or authority tension between the two.

Balanser says that he will get you set up in a good lodging with an associate, and will get you free passage through all of the districts in the Flats. Balanser's director, Hasa, will handle everything that you need. Balanser wants to have dinners with Kray every three or four days so that he can be updated on all that is transpiring in your stay, anything you need to speak with him about and also to keep him informed of your exchange.

Right away, one thing on the schedule is that you will go with him to the Hall of the Nasi for a social event on the morrow night.

Also, he will be having a feast here at the villa just before "the next shuvael," which is four days away. And that evening, you will accompany him and his family to the Garden Palace to attend an observance gala hosted by Sar Yakud.
OOC:
Bryn gives a quick explanation about "shuvael." It is related to Heshbaan calendar and religious practices. Heshbaans live life in recurring thirty day work cycles and then follow with six days of various religious rituals and dietary devotions and work restrictions/reductions. The six-day devotion is called a shuvael. Their are 10 months and 10 shuvaels every year.
After a fine afternoon with wine and cheese, Ron Oram bids farewell as does Balanser. Director Hasa escorts the group through the wealthy neighborhood to their lodging.

DMJ

Feb 11, 2018 3:50 pm
The Home Base

You are set up to stay at the nice property of a wealthy friend of Balaser. The House of Imin Bash becomes your base accommodation that you are expected to stay at in the city.

It is completely pimped out. Luxury beds and sitting areas. Clean privies. A running spigot and wash room. Servants.

Imin Bash is a nice fellow. Quite old and seems sleepy, but very kind. He has one servant who speaks Yuoric, a female director of all of the girl servants. She is a Heshbaan named Ranel. She is attractive, well spoken but business-like.

DMJ

Feb 11, 2018 9:35 pm
The Gleaming Market

It is a short walk from the House of Imin Bash back to the vast market area. You saw only a part of it before, but the sights and sounds and smells were truly fascinating, so everyone goes back to mill around on the next morning.

It is no wonder it is called "Gleaming". The colors of the clothes, the shine of the metal work and cheap jewelry, the glow of the open fires on raised cauldrons. It is quite a sight to see.

The marketeers are always trying to make a sale. It is great to find that many of them speak Yuoric, and they switch to it quickly once they get eyes on your team. A few of them even call out greetings in Dannein. They try, but none seem to fully understand that language, but they make the effort anyway to make a connection, but are glad to switch to Yuoric and talk back and forth fluently, or at least fluently enough to talk about the product and making a sale.

All the while, the market is not a vision of chaos. It is busy, active, engaging - but not out of control. It is still orderly. The merchants seem to be staying in a system of stalls or plots that they have been allotted. The streets are generally clean, thanks to public workers who are sweeping and picking up trash. The Gilded Armsmen, though not overbearing, are always nearby, sometimes riding through on their horses, the only horses you have seen in the city. These guards do seem to keep a blanket of calm and security over all of the area, even though the flurry of the market is unleashed and carries great energy.

DMJ

Feb 11, 2018 10:05 pm
City Layout and the Accessible Districts

After breakfast in the market, everyone tours the city, led by Hasa, Balanser's manager, who speaks Yuoric.

The Jasher River is the major waterway that sits amidst the city. The widest berth of the waterway stretches along the north side of the city. The river runs from the west to the east. The city is built up along both sides of it, but the largest and primary structures are on the south bank.

The Gleaming Market is in The Plaza, along with several high end town houses and all sorts of restaurants and shops.

The area of your lodging is called Brick District. It is mostly houses for the wealthy, doesn't have many shops.

There is a section of the city that has canals cutting through it in managed water lines. These canals are wide enough for a couple of small boats to pass one another. They have many bridges and walkways built over them. The housing and shops are integrated at the water's edges on both sides, with bricked streets edging off the borders. This area of town is called the The Canals. It is sort of a middle level affluent section, with many fine shops and nice small stacked homes.

The main two areas with the largest structures at the center to slightly eastern mass of the city are the Regent District and the Shrine District. These sort of blend together. Buildings here are unbelievable. Noteworthy, the Red Bastion of Midrad is off to a rather unpopulated section of the Shrine District. It seems to be in an area that has been left somewhat unattended. Not quite abandoned perhaps, but quite neglected.

Collectively the areas on the south bank (Plaza, Brick, Canal, Regent, Shrine) are called "The Flats."

An area of poor housing and structure is built on the north bank, on the west most stretch of the city, the furthest away from the elaborate and magnificent city center. This is generally a slum area, with mostly wooden and thatch structures, along with some shanties made from riff-raff limbs. This area is called The Swamp, surely because so much of it is a low ground bog and it has man low pools of water grass and cattails and lily pads. This area is across the river from where your group is staying. It is spoken of as mostly inhabited by laborers, including a large block of the Hechesi, or forest people.

The other section of town on the north bank of the river is called Haran. It is mostly grain houses and farming equipment storage. The fields are right nearby. There are also some soldier barracks in this area, though they are not the only ones. This is the area through which you passed upon arrival from Jara Hili, when you were still north of the Jasher River.

DMJ

Feb 11, 2018 10:22 pm
The Rise

On the eastern most stretch of the southern river bank the ground rises to a bit of higher ground. The stones have all been flattened though and a beautiful, truly magnificent section of the city rises up to overlook the Jasher River. These buildings are stunning and absolutely beautiful.

This area is called Sarcoma, translates roughly to "Home of the King/Home of the Sar". Sometimes it is referred to as Na Mosuua, which means "The Rise." The whole area is walled off and not normally accessible without approved passage. There is, however, a fair amount of flow to and from, in the form of servants, religious, military, craftsmen, project directors and their laborers.

DMJ

Feb 11, 2018 10:38 pm
Keeping Ep 2 Moving

At the moment, think of the action as the day after your arrival day. One night of sleep, Long Rest. Up the next morning to breakfast on the market then a late morning to noon tour of the city.
OOC:
Things to think about going into the game week....

At least Kray (could be everyone, but not necessarily, though Bryn seems important as translator) is supposed to go to the Hall of the Nasi with Magistrate Balanser tonight.

Three nights later, the whole crowd is supposed to go as guests of Balanser to The Garden Palace in The Rise, to enjoy a gala hosted by the Sar (King) himself!

On the morning after that, the city will be in a time of work adjustment, diet restriction, and religious ritual called Shuvael. This time of devotion will last for six days.

I want to let this moment be sort of fast and loose.

Everyone may want to break off on side missions, or maybe everyone wants to stay together.

I can review some hooks teased earlier, but hoping for you guys to send some general goals or at least leanings.

What are your questions?
What things do you want to do?
Where do you want to go?
WTF, Y?

Yes yes, y'all! To the beat, y'all!

DMJ

Feb 12, 2018 3:41 pm
To prime the pump a little, here are some old links from Interim 1 during which we speculated some ideas about why to make this journey and target Gelshemish as a destination:

Why Gelshemish?
Possible Loot and Artifacts

Now that you guys have seen some of the culture, met some of the people, there may be other adventures to get into. These can come up organically in the flow, but I suspect that you guys have some ideas about how you may want to get the ball rolling towards one investigation or another.

DMJ

Feb 12, 2018 9:46 pm
The Slave Yards

The slave auction block and a small set of slave stockades are located in the Plaza District. The group passes by that during the tour.

Ivor snarls at the scene in disgust, then someone calls out to him from the crowd....
Feb 12, 2018 10:00 pm
He speaks in Yuoric. "I'd buy that big Dannein brute there. I would wager he would make me a mountain of coin in a year's time...."

Everyone looks over to see who is taking. It is a big gladiator, a Kortellan for sure by the way of his accent and his complexion. He walks out from the crowd. Everyone can see that he is dressed in full battle gear, so now the crowd is looking on.

https://dl.dropbox.com/s/2eko9h20qpspj47/Cedrio%20Bronzehanded.jpg

He has a scowl of a face at first, but then it cracks into a wry smile when he continues "...the only problem would be that I would be dead the first time my overseer got drunk on his post one night."

The fellow can not keep the charade for long though. Hs scowl mask melts into a smile. He steps forward strongly to grip arms with Ivor. "You must be lost, Connal's son. What strong wind has blown you in to this cottage town, you heavy dog! Hahaha!"

Ivor knows this man. It is an old friend and fellow gladiator. He is Cedrio, called Bronzehanded.

Cedrio was a slave fighter like Ivor at the Helm of Nicor, a great arena in the Pylosean port of Sinacuse. Ivor remembers that Cedrio won his freedom about one year before Ivor himself escaped from the arena and fled from Pylos. He remembers Cedrio's final match, but never saw him after.

Back in the day, Cedrio was a crowd favorite. He used to beat men to death with all sorts of weaponized gauntlets.

Ivor remembers his former look, when he was younger:

https://dl.dropbox.com/s/1y18rijheuic5zf/Cedrio%20Bronzehanded%20Alt.jpg
Feb 13, 2018 2:32 pm
Kray jibed at Ivor's expense. "It would seem your renown is without borders. Steeped in moments of infamously brutal bloodletting, no doubt."

My primary interest is still taking the Red Bastion for everything it's got. Prior to that, first I'd want to go for the Scriptures, then the Key to the Small Irons Gate, then the The Pale Star, also called The Sight of Ilusa (my primary interest in the Red Bastion itself).

And Kray will definitely play the gracious noble and attend all engagements. Besides, those events will undoubtedly serve as some great intel gathering sessions.
Feb 13, 2018 3:25 pm
"Cedrio! You son of a whore!" Ivor roars, a smile splitting his scarred (and now burnt) face. "I came looking for your ugly face, of course! You still owe me for all those dice games you lost!"
Feb 13, 2018 6:14 pm
The Circle of the Valiants

Cedrio has a good laugh with Ivor. Soon the men are talking about updates. Cedrio left Sinacuse about four years ago. Immediately after his match which granted him his freedom, he was offered a large box full of silver to travel here to Gelshemish and become a trainer here in the city at an up and coming arena. It is called the Circle of the Valiants. Cedrio invites Ivor to see it nearby.

The venue is pretty solid, as fighting pits go. It certainly no coliseum like those of Pylos and Kortella, but what the circle lacks in size and dramatics, it makes up for in facilities, decor, and style. Like much of Gelshemish, the attention to detail in the architecture is outstanding, and the stone polishing and trim work throughout is top grade.

The Valiants is a newer arena, less that ten years from its completion. Cedrio explains that the Sar and some of the Nasi directors wanted to develop a gaming culture in the city after hearing of the success of those in the great cities of the Alornic Sea. They have invested strong money in it and the industry has been on the rise.

Cedrio explains that the Heshbaans do run some death games, but most often those are from hardened criminals who are sentenced to train and then fight one another. The slaves that are put into the games do have to face fatal matches from time to time, but more often they are pitted against one another in brawling and bludgeoning matches, and also wrestling, which is a big hit here. They even use the circle for races and games and contests of strength. Also, many times they display ferocious animals, sometimes pitting them against the criminals or the slaves.

Cedrio says that it is quite strange compared to the port games, but at the same time he has gotten used to it, and it has come to be a good business.

Cedrio is one of the three trainers and directors at the Valiants.
The other two are:
Ghurat: an older Heshbaan warrior who specializes in wrestling, boxing, and organizing personnel with the promoters
Hamamid: a Bishtu sword and stick fighter who really whips the fighters into shape

Ivor meets these guys and some of the other directors. Most are impressed that Ivor was a gladiator from the Helm of Nicor.

Cedrio does not ask how it was that Ivor gained freedom. As a fellow gladiator, Cedrio knows that sometimes those stories can be the toughest to revisit because it often means you had to kill someone great, who was perhaps a friend. Also, if it was an escape, then maybe that does not need to be talked about either.

Cedrio does though propose a toast to a legend in our day, to Mighty Apox Indomitable.
May he live in the house that the gods prepared for him
OOC:
(a saying of respect to the most renown and favored gladiators.)
Cedrio tells Ivor to come by anytime for anything. He can use this place as a place to stay even if he wants. They run some pretty good dice here too among the trainers, promoters, managers - so Ivor should come by anytime if he wants to throw bones and game. Not sure if Ivor is looking for work or not, but let him know. He would love to have Ivor as a guest trainer if he's interested, and there would be decent pay in it.

One thing that catches Ivor's eye is that in the animal cages, there are a set of massive hounds. They don't look supernatural like the hounds from the forest, but they are exceptionally large and look truly ferocious.

DMJ

Feb 13, 2018 6:51 pm
Ezeriah says:

My primary interest is still taking the Red Bastion for everything it's got.
You guys could run a surveillance or recon on the Red Bastion. It is in a largely abandoned area of the Shrine District.
Also might be worthwhile to dive into research at a local level. What do the people of Gelshemish say about this weird stronghold that is completely locked up?
Ezeriah says:

...Prior to that, first I'd want to go for the Scriptures, ....
The Scriptures of the Replica of Seki. Bryn hears all kinds of references to these, thinks they are here, but would really have to dive into the religious scene to gain ground on a lead. The leading religious order (if not the only sanctioned one here) are the Dasnishiat. They proclaim the law and teachings of Goldna ad Dashnish, the renown god of the Heshbaan culture as a whole. The Dasnishi meet in places of worship, teaching, ritual and study called tzocharcomat. Bryn would probably need to lead the way on trying to build up some cred and maybe infiltrate some of these joints, to learn enough to gain ground on this mystery.
Ezeriah says:

...then the Key to the Small Irons Gate....
Bryn thinks he has a decent idea on this already. There is supposed to be an old strong box or hidden vault case where the Key is locked away, perhaps still in secrecy. This reference comes from a more recent writing (only about a century and a half ago), which makes it quite out of the ordinary. The scroll says that the box is hidden within the mortar of a hearth in the lower level of the Royal Palace of the Sar.

The box is of Halonian origin. Halon was an ancient high tech culture that disappeared abruptly around 8,000 years ago. Halonian artifacts are among the most mysterious in all history, because they predate even the other ancient cultures. Bryn may be just as motivated to seeing the Halonian box in fact. That in itself would be quite a discovery.

The box is said to have the emblem of a Phoenix carved into its front plate. It is also known to be trapped with ancient mechanisms and perhaps even magical hexes, as deterrents to thieves. Bryn spent most of last year trying to build the specialized tools that can supposedly be used to subdue Halonian technology.
Ezeriah says:

...then the The Pale Star, also called The Sight of Ilusa (my primary interest in the Red Bastion itself)...
This one is a real puzzle. Bryn does not even know what this item is, what it looks like, nor what it does exactly. Nonetheless, its capability and mystery is spoken of as legendary, though perhaps a little bit frightening.
Ezeriah says:


And Kray will definitely play the gracious noble and attend all engagements. Besides, those events will undoubtedly serve as some great intel gathering sessions.
The first one on the schedule will be this evening for the characters.
OOC:
I think we should try to game that scenario to get the most out of it. I can send something like a data dump if you guys want to autopilot that, but as Ez says, it could have a big upside on intel. Plus you never know if these sorts of parties get crazy.

DMJ

Feb 13, 2018 7:01 pm
Mini-scene ideas
OOC:
I want to zero in on some actionable exchanges between all of us, based on interest and real chance of participation on the boards. I suggest people who can actively post between now (Tues) and Friday pick to kick off one or multiple of the ideas below.

If you are pinned down on RL stuff, no problem. We can say those characters are just doing other stuff for the day/evening.

Let me know what you think. For those ready to engage, put me on the right assignment.
Possibilities:

* Investigate the Red Bastion surrounding and exterior.

* Start engaging with the priest community called the Dasnishi, with hopes of getting a lead about where they keep their oldest or most important writings

* Start figuring out ideas to recon the Palace of the Sar (for the idea of finding the strongbox and key)

* Kray plus friends take on the Nasi Hall party in active play

* Come up with some other mission to learn anything else that piques interest (final fate of Koral?, what is going on with the Hechesi insurgents?, who/what is Agnon-Sami? who/what is Iz Jeddriss)
Feb 13, 2018 9:23 pm
Gaming Nasi Hall sounds good, and might get us some info on some or all of the concepts J mentioned.

Recon of the Sar's Palace for the Key could be done on the night we go to his party. I imagine security would be tight. Getting caught would uberfuck us, to be sure. A distraction might serve well that night. Then it might just be a question of sending in the right PC's (Bryn+) to finish the job. That party is a few days from now so...

We could definitely do some recon of the Red Bastion before then. Casually recon by day and take a closer look at night.

I wonder if the Scripture would have info on the Red Bastion. Maybe we pick up those scrolls on the way out of town. Does Bryn have any idea of what the scrolls have info on?
Last edited February 13, 2018 9:24 pm

DMJ

Feb 14, 2018 12:45 am
As the sun sets, Kray is riding on horseback alongside Honorable Balanser, who is riding a horse beside him. Everyone else is walking. Balanser has an entourage of about 10 servants and guards. Gibon walks along beside Kray, available for translation. Manage Hasa walks alongside Balanser for the same.

Through Hasa's Yuoric, Balanser asks, "What sort of exchange will you discuss with the Nasi and the barristers of the Sar? Do you have any goals for your visit, anything that House Mercon would like to offer on behalf of you House Father Habbiacus, or on behalf of a greater Jeresian nobility?"

They are bound for the Hall of the Nasi in the Shrine District.
OOC:
This can be just Kray rolling nobility mode and Gibon running translation if that is all the participation. If anyone else wants to join in, the more the merrier - post away and they are in the entourage, looking buffed out, Advantage on Intimidation checks.
Except for Bryn. But he looks really smart and mysterious... if he's there, Ox. Bahaha!

DMJ

Feb 14, 2018 12:53 am
Ezeriah says:
I wonder if the Scripture would have info on the Red Bastion. Maybe we pick up those scrolls on the way out of town. Does Bryn have any idea of what the scrolls have info on?
OOC:
Bryn says it is highly doubtful that the scrolls convey anything specifically on the Red Bastion. They are much much older, and are cross referenced most on magic and occult ritual. They were apparently, Bryn thinks anyway, written by a small group of dessert cultist in ancient Zutaran who somehow raised an snake man sorcerer from an epoch even further in the distant past, and then proceeded to take part in ancient magics and drug use under his tutelage. Weeeeeiird.
Feb 14, 2018 3:49 pm
Kray was silent for a moment, projecting ease. "It is my understanding that there is an uprising of sorts." He paused, allowing the Honorable Balanser to anticipate the offer. "Surely this uprising needs... resolution, shall we say? Some of House Mercon's finest mercenaries are in my personal retinue. I assure you that I can arrange that resolution. It would be an honor, and a pleasure, to do so."

DMJ

Feb 14, 2018 8:29 pm
Balansar speaks as he rides beside Kray. Hasa translates it in with perfect Yuoric, with broad vocabulary.

"Hmmm. Your men are manhunters. Soldiers who can quell chaos by striking at its source of lawbreakers." He nods his head in thought. "Yes, perhaps Our Beloved Sar would like to hear options about the elimination of the Hechesi problem. That stubborn group of logs must know that they are heading towards a bloody duel, and one which they will surely lose. These stabbings will not be tolerated. Who knows? - Perhaps the entire Swamp will need to be purged to root out those rabblers. I suspect that they are willing to die for their many-eyed god, and perhaps they will soon."

He rides a little further, thoughtful again before he slowly speaks again, never in a hurry - Balanser. "What do you say about the other Markelanders who are here? They are mercenary warriors as well, with many troops already. Some training the Gilded Armsmen. Will you and your Danneins be a competitor to the Korvarans, or do the Lords of Jeres unify with their workings?"

DMJ

Feb 14, 2018 8:42 pm
OOC:
Ez, I'm going to make a ruling that Thorn is with Kray. Not sure if X can get on, but it makes since to me that Thorn would not accept Kray going alone.
That's the only auto-pilot I'm running though. Anyone else needs to get on manually if they are in. Not required though unless you want to talk or act in this nobility party. Is it a dog-and-pony show or a big pimpin' players' club afterparty? You don't know yet.
Feb 15, 2018 2:28 pm
One side of Kray's mouth turned upward in an almost imperceptible mocking smile. "I believe other interested parties would find themselves unable to quell such an uprising, given that I'll have cut the head of the snake off by then and fed their many-eyed god to some hungry street urchins."

His thoughts went back to the battle on the river. Fucking Korvarans. Kray feigned a passing interest, as if making small talk. "Tell me of these Korvarans."

If I'm not mistaken, it was Korvarans on the river, right?
Feb 15, 2018 4:47 pm
OOC:
Sorry, been off for a bit. Ez must have given me his flu... I think I'm bouncing back now though.

Yeah, DMJ, Thorn is with Kray, and Ez, nice work recounting our reasons for being here.

At some point if there's time, Thorn would like to check in on Oram and Koral to see if there's any update on the sick man.

Finally, my two cents: What do you all think about going for the key first? It's literally the key to possibly acquiring two of the other treasures on the list. We can do some recon at the party, and then use the key later on with a better idea of the Red Bastion's layout, and go after the Star and the Jewels. Thoughts?

DMJ

Feb 15, 2018 5:40 pm
Balanser continues:

"A large company of them works alongside the Sar. They barrack up on The Rise. There is a war captain leading them. Acastus is his name, if I remember. His men are training the Sar's armsmen in the ways of Korvaran war."

Speaking slowly, he pauses briefly, then reflects more. "There are more soldiers now. More men are called to arms. I do not know why the Sar builds his forces larger and larger."
OOC:
Kray knows exactly who Acastus (ah-CAS-tus) is. He is a veteran leader in the Iron Legions, the mercenary military organization based in Korvar. His father Marabus was a legendary field commander in the Korvaran army.

Kray knows Marabus's other son as well. Acastus' younger brother....Valates.

Kray thinks back to Valates' last moments.

DMJ

Feb 15, 2018 5:45 pm
Xorthan says:
OOC:

Yeah, DMJ, Thorn is with Kray, and Ez, nice work recounting our reasons for being here.

At some point if there's time, Thorn would like to check in on Oram and Koral to see if there's any update on the sick man.
OOC:
Cool, X. I'm picturing Thorn there, so join in as you see fit. Thorn, familiar with some info about the Iron Legions, would likely know the name of Acastus as well.

Tracking down Oram to get an update or even tracking down Koral for visit seems to be in play. We can look into that idea after this party?
Feb 15, 2018 5:55 pm
Xorthan says:
OOC:
Sorry, been off for a bit. Ez must have given me his flu... I think I'm bouncing back now though.

Yeah, DMJ, Thorn is with Kray, and Ez, nice work recounting our reasons for being here.

At some point if there's time, Thorn would like to check in on Oram and Koral to see if there's any update on the sick man.

Finally, my two cents: What do you all think about going for the key first? It's literally the key to possibly acquiring two of the other treasures on the list. We can do some recon at the party, and then use the key later on with a better idea of the Red Bastion's layout, and go after the Star and the Jewels. Thoughts?
That flu can burn in hell. Good to have you back in the land of the living, X.

You nailed it on the Key. With Bryn's insight on the utility for the Scriptures relative to the Bastion, we definitely nab the Key first to smoothe access to the rich stuff in the Bastion, back door style. I believe the Scriptures we do on the way out of town, if possible.

The Star supposedly is a treasure locator we could use, if stories hold up. The jewels are a payday, I think.
Last edited February 15, 2018 6:07 pm
Feb 15, 2018 6:06 pm
Kray felt a pang of pleasure spring from the void. Acastus is here? Might as well end the whole family line. He made a mental note of intentions to do so at a more convenient and opportune time in the future.

I'll drown the bastard where I left Valates. Fucking Acastus.

Valates mentioned a coming war from J's reference above. Perhaps we can soak some info up at the party. I'm betting we will.

And I definitely want to know what the hell happened Koral.

DMJ

Feb 15, 2018 6:27 pm
The conversation continues until arrival at the Hall of the Nasi.
OOC:
We can keep expanding on convo as desired, talking can continue at the social obviously.
The hall is a massive stone building with polished walls, columns, and flower garden planters circling all around.

Without much delay, Balanser escorts Kray inside and introduces him to other government officials and aristocrats. The food is good. The company is mixed - some men are kind enough, but many seem more concerned with the food and entertainment than talking business or exchange.

Eventually Balanser routes Kray to one Magistrate who is said to be the gateway to making the highest appeals for exchange or propositions. His name is Gon Brosh, and he is titled as a High Consul . OOC: Referred to in a translation of "Venerable High Consul Gon Brosh."

He is the one that Kray should focus his attention on if he wants to propose work or cooperation or exchange on a specific program.

Magistrate Zuri Tzofar is there also. He comes directly over, servants and a guard in tow, and without a doubt starts throwing barbed conversation.

Zuri Tzofar speaks only in Heshbaan, with no translator. Hasa is there and starts to translate, but then stops and looks angered. Gibon starts to translate, but then falters and begins to stammer and stutter, seeming nervous.

Balanser starts talking to Tzofar directly, and the two are back and forth in a short series of verbal volleys. Tzofar acts like he has other places to go and keeps moving, trying to be condescending. Balanser blows him off and waves his hand, turning his back and shaking his head like he doesn't have time for that.

After the interchange is over, and Kray has time and space to force Gibon to give account, Gibon does so, but he says he was afraid with an argument starting between noblemen. He did not want to offend you or mistranslate something with his poor Yuoric. He is not used to being around men of such wealth and power and he is very nervous. He begs forgiveness. But he does translate:

"Magistrate Balanser, I see that you have found a way into the party, but I suspect that your excuse will soon be found lacking. And Nobleman Mecon, I see that you have found a way to fit accordingly, adjusting your sights to a lower house magistrate as you stay here in the city as our guest. Perhaps it is for the best, since a minor House such as yours might have the most in common with a newer magistrate who is only recently learning his trade. You may have felt out of place talking with those in the highest circles of influence. You made the right choice it seems to know your role, make your visit here until you run out of your short money, and then you can return back your country to say that you saw a beautiful city in a faraway forest."
Feb 15, 2018 9:38 pm
Kray smiled at Gibon, then chuckled as he spoke in confidence to Thorn, just loud enough for Gibon to hear. "It would appear Tzofar's a little on the sensitive side." He took a drink from a nearby servant, offering a thank you in Heshaban. "That suits me just fine. I don't have time for wenches bleeding between the legs. I caught Tzofar steal a few glances at you in secret moments of yearning. Surely a strapping warrior like you must make his loins quivering hot."

Kray chuckled again, pressing the humor as he included himself in the mockery. "He must not be in to good looking Yuoric Lords on the thinner side. If you need some time with that bleeding wench, let me know. I'll take the day as well and find a few whores of my own. Less sensitive whores, to be certain."
Last edited February 15, 2018 9:43 pm

DMJ

Feb 16, 2018 1:05 am
DMJ sent a note to DMJ

Rolls

Secret Roll

DMJ

Feb 16, 2018 1:22 am
The party continues. Kray is near Balanser and Hasa through the rest of the night, and is introduced to the wine and cheese crowd. Kray is always in overwatch, checking the crowd.

There is good food, drink, and entertainment. The entertainment includes some extravagant dancers and and an acting show. The show is the story of Ysengeld and the Copper Cup. It is the story of an honest and hardworking son of a noble who is kidnapped and stripped of his rank and station. Eventually he works himself back up and serves as an exceptional manager, and then his measure is restored just before his villainous cousin permanently takes all of his land and rights. Ysengeld is vindicated, but also learned the importance of his privilege.

The night goes late until finally it is time to go.
OOC:
Kray has option to make a presentation, through Balanser and Hasa, to the High Consul if desired. Send that to me later if you want; not critical on the timing to change the whole scene. Will press forward.
Optional Action: 1 person can make 1 Persuasion check to see if there are opportunities to capitalize on conversation to learn news, gossip, or intrigue from party attendants. Results will be based on score.

DMJ

Feb 16, 2018 1:34 am
Kray, Thorn, and Gibon depart from the hall, returning with Honorable Balanser's entourage. They are escorted to the House of Imin Bash where they stay.

As Balanser and his attendants and guards depart. Thorn confirms it. They have been followed. A lurking trailer creeps about, across the street hiding in the shadows.
Feb 16, 2018 9:55 am
Jabes.plays.RPG says:
While Kray and Thorn are at this wine & cheese shindig Ivor is probably hanging out with Cedrio.
Ivor sees Cedrio, Hamamid, and Ghurat run some pretty good training and walk-throughs with the gladiators and athletes who will fight and perform at an upcoming event that will be held the last day before the religious devotion of shuvael begins.

Cedrio floats an idea, wondering if Ivor might want to get involved somehow.

Cedrio has tried to build up skill sets among the performer pool (slave, criminal, or professional) to represent all of the main Pylosean style gladiator types. He says he has been successful with some more than others.

Currently there is a criminal named San-san who has become quite skilled playing the secutor role. He has killed three men in a row now in fact who faced off against him as retiarius. He is a convicted murderer sentenced to death, but the crowd is starting to like him a bit. But still, people would love to see him get what he deserves too.
[ +- ] Secutor gladiator
Would Ivor be willing to take the next couple of days before the show and really train up one of the other gladiators in retiarius? There is a strong and pretty mean Sekeri slave who has the most training so far but is still undisciplined. If Ivor would really put some time in with that one, show him some techniques, help him understand netting - it would make for a more unpredictable show. A couple of days of good practice could make a real difference.

Plus, Cedrio could pay Ivor something for his time, and it would give Ivor something to do besides wiping a noble Jeresian's pale ass. Cedrio is ribbing Ivor about his company, but he also laughs about it, saying that without a doubt that it must be nice to roll around traveling the world with plenty of coin.
Feb 16, 2018 12:10 pm
DMJ says:
OOC:
Tracking down Oram to get an update or even tracking down Koral for visit seems to be in play. We can look into that idea after this party?
Absolutely; whenever it works.
Feb 16, 2018 12:16 pm
Thorn stays close to Kray for most the party, chuckling with a good humor at the nobleman's jokes, content for the most part to watch people and listen to the conversations. He does keep an ear open for anyone speaking Yuroic or Dannein, ready for an opportunity to ask questions about this strange city.
OOC:
Here's that persuasion opportunity, J, if it's not too late.

Rolls

Persuasion check - (1d20+3)

(18) + 3 = 21

Feb 16, 2018 12:18 pm
OOC:
Ez, Thorn's got Kray's back if he wants to converse with their follower.
Feb 16, 2018 2:01 pm
Xorthan says:
OOC:
Ez, Thorn's got Kray's back if he wants to converse with their follower.
A look from Kray is all it takes to acknowledge the tail. Voice hushed, he spoke. "Up for being bait in that alley ahead?"

Let's let him follow us around the next corner, into an alley. Kray will hide while Thorn plays visual bait. Once our tail passes Kray and is in between Thorn and Kray, in the alley, we'll have a chat. I want to make sure he doesn't get the chance to run.

Also, nice roll on the Persuasion. If its not too much to ask though, let me have a crack at those (+9 to my roll + Lucky... I want to go for some stupidly good results and maximize the knowledge we get whenever possible).

Still though... 21 for Persuasion is a damn fine roll. Thorn the Warrior Pimp is definitely letting the ladies know he's in the house.
Feb 16, 2018 2:10 pm
Ezeriah says:
A look from Kray is all it takes to acknowledge the tail. Voice hushed, he spoke. "Up for being bait in that alley ahead?"

Let's let him follow us around the next corner, into an alley. Kray will hide while Thorn plays visual bait. Once our tail passes Kray and is in between Thorn and Kray, in the alley, we'll have a chat. I want to make sure he doesn't get the chance to run.
Thorn nods. He says nothing to Gibon, preferring not to let the poor guide muddle matters with his nerves. The three walk around the corner, and Thorn asks Gibon a light question so the man isn't focusing on Kray. He waits for the figure to pass between himself and Mercon.
Ezeriah says:
Also, nice roll on the Persuasion. If its not too much to ask though, let me have a crack at those (+9 to my roll + Lucky... I want to go for some stupidly good results and maximize the knowledge we get whenever possible).
OOC:
I'm on the same page, Ez. I just didn't want to let the opportunity go, as it looked like J was moving on.
Feb 16, 2018 2:19 pm
As they round the corner, Kray drops from the group and finds a recessed section of uneven wall in the shadows.

Hopefully we don't have to kill this guy.
Last edited February 16, 2018 2:22 pm

Rolls

Stealth - (1d20+8)

(9) + 8 = 17

Stealth Lucky - (1d20+8)

(15) + 8 = 23

DMJ

Feb 16, 2018 3:31 pm
OOC:
Ha! This is pretty cool. We see the creep up to ambush the trailing skulker.

Next post I send in will be from a few hours before at the Hall of the Nasi, to detail out that Persuasion roll by Thorn. Will be sort of like a flashback in the movie. Also, on that I want to roll with it and keep X's roll for Thorn, it was meant to just get something on the board and let it go where it landed on some other randomness and gradated ideas I have here that I wanted to make dependent on the roll.

After that we'll switch back to the alley scene.
Feb 16, 2018 7:09 pm
DMJ says:
OOC:
.. I want to roll with it and keep X's roll for Thorn...
Never wanted to replace his roll. Once the dice are on the table, they're on the table. I'm cool with it.

DMJ

Feb 16, 2018 8:41 pm
Earlier, at the Hall of the Nasi...

Thorn tries to mingle and talk with whom he can, but it is tough. He struggles with the language. Few to none are speaking Yuoric. And Gibon is full-time devoted to supporting Kray.

At one moment still early in the party, Thorn does hear a Yuoric conversation going on between a Heshbaan magistrate and a man dressed in battle uniform in the style of the Markelands. The man's accent is Korvaran. Thorn decides to give a head nod to Kray to tell that he is stepping away, then he goes back to follow the two men as they move away from the main common room and head up a granite staircase to an upper floor that has balconies overlooking the lower level.

Thorn tries to get an angle by which he might be able to read lips, but their backs are turned. Thorn is a bit out of earshot. He trails behind far enough away to not look conspicuous, but close enough to keep in sight.

Upstairs he gets close enough to hear the robed Heshbaan man laugh out loud in some exchange, speaking with grand hand gestures. The Korvaran man, who looks like a legionnaire in dress armor though it is clearly not marked as a standard uniform, walks steadily, talking attentively but not loud enough to hear from any distance.

The two men round a corner and go down a palace hall. Thorn follows a little more. He rounds a corner just in time to see them go through another through-way in the hall. When they do they close a bronze barred gate-like door shut. Thorn goes up carefully, finds the gate door locked, and sees that the men have already disappeared around another corner.

Thorn now finds himself in an empty hallway, upstairs away from the crowd. The quiet is a bit eerie perhaps.

Just then he sees some movement down at the other end of the hall, a slender figure in a white and red gown moves by, looking one way and then another. Still in the small alcove at the door gate, Thorn wonders if he was seen. He isn't sure.

The other end of the hallway, where the figure just past, seems to lead to some balconies. Thorn can tell because he can see the last light of the sunset casting out and coating the far end of the hall in a heavy orange.

DMJ

Feb 16, 2018 9:07 pm
After the social, in the streets near Imin Bash's house...

The group feints to be making a loop around to the back of Imin Bash's. The side alley works well enough for the ruse.

As Thorn and Gibon round the corner, Kray watches from a hidden indent in the neighboring house. The trailer creeps forward, from shadow to shadow. Around the middle of the alley, he stops. Stops dead still.

Kray knows that the skulker probably senses something is wrong, but it is too late. Kray is already close enough.
OOC:
Ez, Kray has option to Move and Act. The trailer is about 15 - 20' away.
Not all features are visible, but it is a thin figure. Dark cloak with hood pulled over. Robe. Sandals. Classic.
Feb 16, 2018 9:24 pm
Even earlier in the day at the Circle of the Valiants....

Ivor looks on at the big Sekeri. He is a dark-skinned brute. Strong. His scars, from both lash and toil, say that he has lived a tough life. But he has a pretty good square base stance. Shoulders back.

He stands with a mean scowl, looking forward and purposefully avoiding eye contact with Ivor, but he stands roughly at attention as he was just told.

"Stand steady, Mamdouh," Cedrio calls out. "You just fell into a full pot of luck. If you are smart and obedient, you may even be able to survive into the first day of shuvael."

The slave warrior stands steady, but swallows and adjusts his snarl.

"You have a new trainer," Cedrio continues, with theater, "Let's see if you can learn quickly enough to let him save your life."

Cedrio slaps the net hard over Mamdouh's shoulder and then swings the trident at him, shaft forward.

The big Sekeri catches the trident, letting it slap into his side and locking it quickly under his arm with a sharp grab.

Cedrio turns to Ivor and smiles. "Make this desperate man into a champion, Dannein!" He pats Ivor on the shoulder and laughs as he walks down the hall, "...in three days!"

DMJ

Feb 16, 2018 9:35 pm
Early in the evening, at a bedroom in the house of Imin Bash...

Bryn yells out in a feminine squeal as he wakes. Another nightmare. He is soaked in sweat. When he stands up beside the bed...oh no, he has pissed himself. His robe is dark colored right at his crotch.

A good looking young servant girl peaks in, investigating the effeminate scream. Her eyes widen when she looks down at Bryn's pee stain. She turns her nose up and tries to hide a chuckle as she pitter-patters down the hall, giggling.

She tells her girlfriends.

DMJ

Feb 16, 2018 9:41 pm
Just after lunch, in the outhouse...

Maeriks has checked everywhere, on every shelf in the privy. There is not a piece of parchment left. What is worse, he ran out here in only his loin cloth, so he can't even tear off a piece of his own fabric to wipe.

The diarrhea has lasted all through the night, this morning, and has already hit again twice after that chili pepper sausage soup lunch. Maeriks' ass is stinging like fire. The stench is overwhelming. He is a complete mess.

Sitting on the bench, Maeriks looks at his two hands. He knows he has to choose one of them. He picks the right one, because he always picks his nose with his left. He doesn't want to smell the shit any more than he already has too.

Maeriks goes ahead and wipes.

DMJ

Feb 16, 2018 9:42 pm
OOC:
AUTO PILOT PC-management by DM, mutherfuckers!!!! Hahahhahahahahahahhaha
Feb 16, 2018 10:27 pm
DMJ says:
OOC:
AUTO PILOT PC-management by DM, mutherfuckers!!!! Hahahhahahahahahahhaha
I was literally laughing my ass off at your autopilot. Well played and fucking hilarious to boot.
Feb 16, 2018 11:07 pm
DMJ says:
After the social, in the streets near Imin Bash's house...

The group feints to be making a loop around to the back of Imin Bash's. The side alley works well enough for the ruse.

As Thorn and Gibon round the corner, Kray watches from a hidden indent in the neighboring house. The trailer creeps forward, from shadow to shadow. Around the middle of the alley, he stops. Stops dead still.

Kray knows that the skulker probably senses something is wrong, but it is too late. Kray is already close enough.
OOC:
Ez, Kray has option to Move and Act. The trailer is about 15 - 20' away.
Not all features are visible, but it is a thin figure. Dark cloak with hood pulled over. Robe. Sandals. Classic.
Kray seizes the opportunity the moment it presents itself, rolling up on his target like a fog in the dark, Serpent's Judgement coiling to strike once in range, it's black Otessite metal almost invisible in the darkness.

Whoever this is, Kray's going to lay him out. Non-lethal damage. Action surge. Advantage for stealth. Follow through with the falcata. Not sure if advantage applies to all attacks. One roll at a time to see if I might use Precision attack maneuver on later attacks.

My mistake. The 1d8+7's below should just be 1d8's to add to attack rolls. And the attacks should all be +9 to hit. They all look like hits to me J lmao, except falcata. Sloppy on my part.
Last edited February 16, 2018 11:15 pm

Rolls

SJudge Attack 1 - (1d20+9, 1d8+7)

1d20+9 : (19) + 9 = 28

1d8+7 : (2) + 7 = 9

SJudge Attack 1 Advantage - (1d20+9, 1d8+7)

1d20+9 : (2) + 9 = 11

1d8+7 : (2) + 7 = 9

SJudge Attack 2 Precision - (1d20+1, 1d8+9, 1d8+7)

1d20+1 : (20) + 1 = 21

1d8+9 : (5) + 9 = 14

1d8+7 : (6) + 7 = 13

SJudge Attack 3 Precision - (1d20+1, 1d8+9, 1d8+7)

1d20+1 : (17) + 1 = 18

1d8+9 : (3) + 9 = 12

1d8+7 : (3) + 7 = 10

SJudge Attack 4 Precision - (1d20+1, 1d8+9, 1d8+7)

1d20+1 : (15) + 1 = 16

1d8+9 : (4) + 9 = 13

1d8+7 : (1) + 7 = 8

Falcata - (1d20+8, 1d8+7)

1d20+8 : (1) + 8 = 9

1d8+7 : (4) + 7 = 11

DMJ

Feb 16, 2018 11:13 pm
Kray

Kray rushes in on the trailer, bashing him with the hilt and the flat of his blade. After the third hit in the barrage, the man is knocked to the ground, senseless and quietly moaning.

He is a thin man with a scraggly beard. He wears a robe, sandals, and cloak. He has a small knife and a short cudgel hanging on his belt.
Feb 16, 2018 11:15 pm
Crit hit damage

Rolls

Crit - (1d8+7)

(5) + 7 = 12

Feb 16, 2018 11:20 pm
Kray immediately goes about binding the senseless man's hands. "Let's go. We're escorting our 'drunk friend' to a more convenient location." The joy Kray derived from his intentions was hidden in the darkness. "I'd love to ask him some questions. Hopefully he's not too forthcoming." He gave the hilt of his Mozamyan knife a caress, smiling from ear to ear.

It's been far too long.
Last edited February 16, 2018 11:20 pm

DMJ

Feb 17, 2018 10:17 am
Early evening, at the upper floor of the Hall of the Nasi...

Thorn takes some caution, but avoids going to full stealth mode for concern of looking suspicious. He leaves the locked gate door behind and continues on down the hall towards the sunlight junction to the next perpendicular hall.

When he rounds the corner to the left, he does see balconies. The last moment of the sunset is shining in. A beautiful woman stands there, looking out the open airway.

https://dl.dropbox.com/s/exlernbkdh5a973/Bandecca.jpg

When she sees Thorn, she cuts eyes at him only quickly, then immediately turns her eyes back to the balcony view.

She gives a bit of a huff as she rolls her eyes, shifts her hips, and crosses her thin arms. "So are you here to escort me back to my parlor chair, or do you need to dive in front of me right away to thwart the assassin's arrow?", she asks...in Yuoric!

Her voice is beautiful. She is beautiful, the way she moves. Now she glares at Thorn directly, her eyebrows drawn tight in the middle, red lips pressed together sternly.

"What do your orders say that you must do, steel-nerved Korvaran? Hmm?" The question is with all cynicism and condescension.
OOC:
Tell us what Thorn does next, X. The scene is generated from your Persuasion roll above, off of list I had based on results. The rest of the details depend on active interchange.

DMJ

Feb 17, 2018 10:25 am
Late night after the social, at the stables at Imin Bash's house...

Thorn finishes the knots. There's no way this guy is getting off this bench.

Kray stares at the man's eyes. The thin Heshbaan man is trying to remain calm, but Kray can see that his body is quaking and twitching. Fear is already thick running through him. He remains silent as he was directed, though Kray can see that he wants to talk. This should be pretty easy.

Gibon stands nearby, over by a donkey stall a few paces away. He is ready to translate, but Kray can tell the simple Heshbaan field worker is shaky. Once again he has found himself in an intimidating situation, following around his new employers.
OOC:
Have at it.
Feb 17, 2018 3:03 pm
Busy day for me here fellas. I most definitely want to 'get to work', but may have to cool my jets for the weekend so I can do it right. Looking forward to a friendly exchange of Q & A.

DMJ

Feb 17, 2018 3:48 pm
OOC:
Weekend downshift schedj anyway, Ez. Take your time, catch up later.
Feb 17, 2018 4:56 pm
"Let's see what you've got." Ivor says to Mamdouh, stepping back and taking defensive stance across from the Sekeri.
[ +- ] Defensive Stance
Feb 17, 2018 5:31 pm
DMJ says:
She gives a bit of a huff as she rolls her eyes, shifts her hips, and crosses her thin arms. "So are you here to escort me back to my parlor chair, or do you need to dive in front of me right away to thwart the assassin's arrow?", she asks...in Yuoric!
OOC:
Based on her looks and accent, where would Thorn figure she's from?

DMJ

Feb 17, 2018 5:42 pm
Xorthan says:
OOC:
Based on her looks and accent, where would Thorn figure she's from?
OOC:
Heshba.
Feb 17, 2018 6:02 pm
DMJ says:
Her voice is beautiful. She is beautiful, the way she moves. Now she glares at Thorn directly, her eyebrows drawn tight in the middle, red lips pressed together sternly.

"What do your orders say that you must do, steel-nerved Korvaran? Hmm?" The question is with all cynicism and condescension.
Thorn glances back the way he came. No one there.

He turns back to the woman. His head bows lightly and gives a small smile.

"That's a nice bit of Yuoric I hear there, m'lady. I'm from a little east of Korvar... perhaps you were expecting someone else. And you don't appear too pleased about it."

DMJ

Feb 17, 2018 8:48 pm
Jabes.plays.RPG says:
"Let's see what you've got." Ivor says to Mamdouh, stepping back and taking defensive stance across from the Sekeri.
Ivor goes through some drills with Mamdouh. The big Sekeri is powerful, but extremely undisciplined. He also seems to have a chip on his shoulder. He's just not getting it on the net finesse. He always wants to power-fling the net and then double-grip stab with the trident, always over extending himself and opening himself up to balance problems and a center mass too far forward.

DMJ

Feb 17, 2018 9:02 pm
Xorthan says:

Thorn glances back the way he came. No one there.

He turns back to the woman. His head bows lightly and gives a small smile.

"That's a nice bit of Yuoric I hear there, m'lady. I'm from a little east of Korvar... perhaps you were expecting someone else. And you don't appear too pleased about it."
The woman looks confused, but only briefly. She quickly parleys, "A Jeresian? Here? How can I tell you big fair-skinned fellows apart anyway?"

She smiles and shifts her stance, leaning against the railing now and watching Thorn carefully.

"Who is your sponsor, City Guest? Are you sure that you should be up here? And are you of proper rank and station to talk to me?"

Her words and expressions are deft. She is riding the line between playfulness and accusation, Thorn thinks, keeping options open to shift to either at any moment.

Required Action: With next response, send Charisma Persuasion check.
Feb 18, 2018 11:00 am
Thorn is keenly aware of his deficiencies. Kray seems to be able to sweeten or sour his words with ease. Urdav's methods were to care more about the truth spoken than its delivery, and Thorn considers himself still rough around the edges in that regard. He is most definitely not of the proper rank and station to talk to this woman.

"Magistrate Balanser is our sponsor, lady. Forgive me, I was following the sound of Yuoric, as an old friend, and may have climbed the wrong stair... Please tell me, what minimum rank must one hold for it to be considered proper to have the pleasure of your conversation?"

Thorn keeps his tone light, trying to match the hint of playfulness in hers. Inwardly he grimaces.

Fuck. That sounded stupid.

Rolls

Persuasion check - (1d20+3)

(19) + 3 = 22

DMJ

Feb 19, 2018 10:43 am
Xorthan says:

"Magistrate Balanser is our sponsor, lady. Forgive me, I was following the sound of Yuoric, as an old friend, and may have climbed the wrong stair... Please tell me, what minimum rank must one hold for it to be considered proper to have the pleasure of your conversation?"
The lady looks squarely at Thorn's eyes, as if reading through him. Her look is maybe inviting, enticing. But maybe dangerous, all at the same instant. She is uncanny.

Just then, a door is heard unlatching and creaking open down he hall. Though the person coming through it is not yet seen, the heavy voice of a Heshbaan man sounds out, calling for someone. Thorn cannot understand the meaning of the Heshbaan words.

The woman only makes a small shift to look down the hallway and listen. Then her eyes go back to Thorn. He can see her make a quick decision.

"Take me this way," she says. She points down the hall in the other direction, towards a side archway. She looks down at Thorn's arm and gives a quick pointing hand motion. As if he is compelled just by the certainty of her unsaid request, Thorn's arm instinctively offers out, hooked at the elbow to take her hand in the proper way of masculine escort for a protected lady. Thorn feels her delicate arm touch his. Her silk sleeves against his skin.

She directs into another room, through another hallway, through a small side door, up a circular staircase, which opens up into a plush parlor. Padded seating and fine cabinetry is all around. There is a small balcony nearby with shutters closed.

The lady slows now. She lets go of Thorn's arm and takes a step back from him. Looking at him in the eyes again, but still saying nothing. She walks over to a cabinet and opens it. The cabinet doors fold back both ways.

"Open those shutters, Sir Jeres. I wish to see the sun, as I was watching it before you intercepted me from my perch downstairs," she gives a fleeting smile, but then it is gone. She turns to go to another closet and opens it.

Thorn opens the shutters. The view of the orange sunset melting across the massive rooftops of the shrines and palaces is quite stunning. The trees of Jara Hili frame the backdrop behind the city.

The lady has now taken a thick purple silk wrap out of the closet and drapes it around her shoulders loosely. She sits down at one parlor chair, which is at a small round marble-topped table for two.

She smiles at Thorn. And then looks over at the wine cabinet. Without hearing a word, Thorn knows he needs to pour wine. He does so, bringing a glass.

"And one for you?," she says quietly, smiling. She gives a small gesture with her hand, offering him the other seat across from her.

He pours another and then sits down. He looks at her blue eyes. Mesmerizing.

When she speaks, her words are music.

"Now tell me, Sir Jeres, what is your real name, and what do you seek here at the City at the Center of the World?"
OOC:
X, I'm def willing/ready to adjust this if you think Thorn would have done a lot different. Like said, "Watch out, bitch! I ain't going upstairs with your stank ass!"
I'm just trying to press this along so that we can see a cool scene. If we wait for every question and answer playing back and forth post ping-pong, we'll be here til April. I'm using your Persuasion checks (both very successful so far) to steer how the talk is going and frame the opportunities.
Feb 19, 2018 3:57 pm
Late night after the social, at the stables at Imin Bash's house...

Nearby, Kray had set up a large bucket, filled with water. He eyed the man who had been following them, flashing a contented and friendly smile. Placing his Mozamyan knife on the table between then, on which rested the bucket of water, he let the silence and tension build as he smoked.

Finally, Kray spoke. "It's been awhile since I've had the absolute pleasure of torturing someone." He looked to Thorn. "Was the north war, wasn't it? Frozen hell that whole winter was. Probably did that poor bastard a favor, leaving him out for the scavengers. Cold made a man want to die." Kray looked as if remembering fondly, then queried Thorn again. "You ever see crows peck away like that at a man's guts while he was still alive? Eyes too. Nasty business. Went on for hours."

Kray turned back to his guest and took a long drag off his spliff, still holding a friendly demeanor, as if hosting a dinner guest. "Usually, I prefer the simple ways. Bleeding a man... gouging eyes... smashing fingers flat. Knees. That kind of thing. However, I'm inspired by the city. Going to try something new."

Kray grinned like a child with a gift, eyes twinkling and gleaming with malice that gave away the smile for what it really was. He gestured toward some incredibly strong booze near Gibon, which Gibon placed on the table, on the other side of the knife, opposite the bucket of water.

Kray's smile disappeared. "To the point then. You can drink that, and tell me what I want to know: why are you following us, and for who?" The shit eating grin returned, glowing on Kray's face.

"Or I can pour it on your feet and set them on fire, so your days following me are over. Then your hands. Don't worry, I'll make sure it doesn't get out of control. That's what the water is for."

Kray sucked in a massive drag from his spliff, exhaling a cloud that dominated the space around him.

The grin somehow got wider, Kray's teeth exposed by a genuine smile. "Choose wisely. Or not. Makes no difference to me. Either way I'll be satisfied by the morning."

Intimidation check. Going to roll with advantage in case J thinks my RP of the torture sesh deserves it.

Lucky.
Last edited February 19, 2018 5:08 pm

Rolls

Intimidation - (1d20+6)

(8) + 6 = 14

Intimidation Advantage - (1d20+6)

(9) + 6 = 15

Intimidation Lucky - (1d20+6)

(8) + 6 = 14

Intimidation Lucky Advantage - (1d20+6)

(18) + 6 = 24

DMJ

Feb 19, 2018 8:08 pm
Gibon gulps heavily before translating. His voice is shaky at first and he has to clear his throat. He's visibly nervous.

The captive listens intently, looking back and forth between Gibon, Kray, and the knife on the table.

He shakes his head and pleads. Gibon translates, but it is hardly needed. "No. No. No. Please! I will tell you anything you want to know!"
OOC:
Kray might be disappointed, but this guy rolls over like a front porch basset hound.
He says, by translation:

He works for a guy named Manshesh. Manshesh is a cabinet maker in Canals.
He (the trailer) is supposed to follow you guys, verify where you are staying, make sure all of you are there, see what you are doing in town. Try to see if you are spending a lot of money and hear what you are doing, who you are meeting with.
Also he is supposed to see if you are working with the Korvarans.
He doesn't know who Manshesh works for, if anyone, or why he wants to know.
Feb 19, 2018 11:18 pm
"Wisely chosen. Please, by all means, enjoy your drink." Kray makes it clear that it's not a request as he motions for Gibon to hold the drink to the man's face so he can imbibe. "Now, where can we find this Manshesh?"
Last edited February 19, 2018 11:19 pm

DMJ

Feb 19, 2018 11:25 pm
Ezeriah says:
"Wisely chosen. Please, by all means, enjoy your drink." Kray makes it clear that it's not a request as he motions for Gibon to hold the drink to the man's face so he can imbibe. "Now, where can we find this Manshesh?"
The guy looks terrified, but he takes a drink.

He explains where Manshesh's shop is. It is a woodworking yard in Canals District. He has some workers there with him during the days. The details are clear enough that you guys and Gibon should be able to find the location by the description.

He does not know where Manshesh lives.

DMJ

Feb 20, 2018 4:36 pm
OOC:
Players' Club,
We're in this churn of city life mini-missions, which is fine with me. I'd like to see where they go, and I want to capitalize on some of the flexibility that they don't all have to be completely finished before another one can start.
As we did last week, I want to have a few pots on the stove at the same time. The timing and sequence may be a little overlap, flash forward, or flashback, but I think we can tolerate it. Keep an overall wave of info and developments coming in and keep us active instead of in a lull.

At some point, I'm sure all the small lines will merge and will be on one unifying event.

With that in mind, here's a review of what we have rolling:

1. Thorn doing a side meeting at the Hall of the Nasi social.
2. Kray and Thorn, after the party of the Nasi, investigating the reasons behind a guy following them.
3. Ivor hanging out with old gladiator buddies and helping in training.

Maybe #2 is finished, not sure. Could even transfer to #4 "Investigate Manshesh Carpentry shop"? Your call.

I'll send something out as a new development for the next morning. The other stuff already underway can keep rolling as necessary, or can fall away depending on how you guys respond.

Feb 20, 2018 4:49 pm
Ron Oram arrives early the next morning, riding on horseback. He is looking for Maeriks.

He circles with whoever in the group is there.

"Koral, my cousin that you know who was injured, he is badly harmed. He is close to death, a horrendous death threatens him," he gets to the point. "That night, when we faced the devil's dogs, I experienced a miracle. I was bleeding to death, sure for the grave. And then..." He then falters a bit, getting ever so slightly choked up in his sincerity. "And then Maeriks the Dannein spoke and my wound was closed. My lifeblood did not pour out. I lived that night...when I should have died. And now I hardly have a scar to show for it."
He pulls back his collar to show that there is indeed no real sign of that injury.

"Even if it is hope beyond hope, still I ask. Please. Please permit Maeriks to come to the side of my cousin, my family. Could Koral perhaps be saved by a miracle?"
OOC:
OK. On this, he's asking for Maeriks to follow him to Koral, who is close to death.
Not sure if you are gaming, CB, so let me know.
If yes, then decide if Maeriks is ready and willing to go.
For everyone else, let me know if you are there and if you will join as well. Even if Maeriks does not come, Oram will accept anyone who is coming by to help.
Magistrate Balanser can lend a horse and chariot with a driver. It can accommodate about 3 people (in addition to driver). If any others want to go, they could get the directions and head that way. Would probably just arrive later than the chariot riding crowd.

DMJ

Feb 20, 2018 4:54 pm
Optional Action:

Urban Development #4: Accompany Oram to check health status of Koral
OOC:
Sound off if you are in on this.

All other items can proceed, even if out of sequence.
Feb 20, 2018 6:07 pm
OOC:
Interested in continuing Ivor's side-story, but unsure how to proceed. I hate hospitals, and so does Ivor. He's not going with Maeriks.

DMJ

Feb 20, 2018 8:04 pm
It is late in the day. Ivor has worked with Mamdouh all day, and all of the fighters are going back to their cells and barracks now.

In the equipment room, all of the fighters are in process of turning in their gear, downloading their armor. The slave masters are there directing things.

From across the room, Ivor hears some loud yells. A boisterous voice emerges and continues ranting. Eventually Ivor sees that it is a big Heshbaan yelling out and pointing to him. The man is rough looking, strong, scarred.

Ivor knows who it is. San-San.

Ivor had seen San-san fight off and on through the day, but his round helmet was on, completely covering his head and face. This now is the first time Ivor has seen him fully.

Ivor gets the translation from one of the performance managers, who relays the message to him.

"He says, "He hears you are a new trainer for his next victim. He says a better idea would be for you to fight him yourself instead of training the next man to die. He is trying to win the crowd, earn freedom from his sentence by replacing it with a full time job fighting here in the ring. He will never get that done fighting weak trash fighters. He says if you are no coward, fight him in the ring at the shuvael. He will strike you down, open your throat before his people and his god, and all will know that he is a champion. Prove yourself instead of hiding. Your death will be painful but glorious."
Feb 20, 2018 8:51 pm
DMJ says:
Ezeriah says:
"Wisely chosen. Please, by all means, enjoy your drink." Kray makes it clear that it's not a request as he motions for Gibon to hold the drink to the man's face so he can imbibe. "Now, where can we find this Manshesh?"
The guy looks terrified, but he takes a drink.

He explains where Manshesh's shop is. It is a woodworking yard in Canals District. He has some workers there with him during the days. The details are clear enough that you guys and Gibon should be able to find the location by the description.

He does not know where Manshesh lives.
Kray notices Gibon's unease and motions for him to fill the remaining three cups. "Drinks all 'round. See. We're all friends here. And I like to keep my friends close." Kray drank deep, finishing the cup over several seconds, followed by another cloud from his spliff.

Up to this point, Kray's demeanor had been amiable. Friendly. He continued. "However, I must confess, I do not like keeping my enemies closer. It's an inconvenience, to say the least." Kray's demeanor turned cold, his eyes menacing as he drew a finger across the black obsidian knife on the table, his hand coming to a rest on the hilt, the potential clear. Three finger taps on the blade as Kray feigned deep thought, as if to measure and weigh his captive's future, and life span.

Kray was absolutely still now, as if poised to strike, hand still resting on the hilt of the Mozamyan knife.

"As such, I'm inclined to kill them." The friendly demeanor returned as he placed six gold coins in front of the man. "But we're friends, right? So don't worry about that. In fact, I'd like to set up a meeting with Manshesh. And you're going to do that for me. Half now, half later. Or you could simply do it as a favor. Seeing as we're friends now." Kray motioned for Gibon to cut the captive's hands free.

Kray is toying with this guy because... well, Kray has a sadistic side. If the man takes the money, Kray will cut his throat open and walk away from the table. Feed that bastard to some pigs or something.

DMJ

Feb 21, 2018 1:31 am
Ezeriah says:


Kray is toying with this guy because... well, Kray has a sadistic side. If the man takes the money, Kray will cut his throat open and walk away from the table. Feed that bastard to some pigs or something.
OOC:
Oooo. I think I'm going to have to shake some Chaotic Neutral dice on this dish.
Good insight on this situation, a guy would read that the smart move is to leave the money and bug out.
BUT... he's only average smarts. INT Mod: zero. And not excessively insightful. WIS / WIS Insight Mod: 0
AND... this guy is poor and 6 Jeresian Crown Markes is a huge score.
PLUS... the messaging Kray sent had a dose of sarcasm, necessity to read between the lines of what he was saying, so to speak.
Not sure if that guy would get all of the tongue in cheek cynicism. Plus poor Gibon, trying his best, he's not an all-pro translator,
some of the mix of words and failure to capture tone, may have made the translation of ideas less than perfect. This guy might wonder if he should take the money to show that he works for Kray on this now.

Bottom Line: Will go with Insight Check. Success set at DC 12.

He makes it: he carefully moves out and goes to set up the meeting.
He fails it: he slides the money off the table into his hand, Kray slides the obsidian knife through the guy's carotid and trachea with a swift perpendicular slash.
Gibon and Amit shift over to pig feeding chores.

Rolls

Life or death check by the trailer (DC 12) - (1D20)

(3) = 3

DMJ

Feb 21, 2018 9:32 am
DMJ says:
... Eventually Ivor sees that it is a big Heshbaan yelling out and pointing to him. The man is rough looking, strong, scarred.

Ivor knows who it is. San-San.
...

Ivor gets the translation from one of the performance managers,... "... Prove yourself instead of hiding. Your death will be painful but glorious."[/b]
Suddenly, the burly San-san is hit in the back of the head and pitches forward. His legs are swept out from under him. Now San-san is prone on his back. He tries to get up, but Hamamid the Bishtu, knocks him unconscious with another lighting fast crack to the temple with a hardwood club.

The fierce Bishtu glares out at the other gladiators and servant who are still moving around in the equipment room. He shouts out, in Heshbaan, but with a heavy accent.

Ivor's assigned servant whispers a translation, "Master Bishtu reminds all, slaves and dead criminals do not speak unless ordered to."
Feb 21, 2018 10:23 pm
DMJ says:
"Now tell me, Sir Jeres, what is your real name, and what do you seek here at the City at the Center of the World?"
OOC:
X, I'm def willing/ready to adjust this if you think Thorn would have done a lot different. Like said, "Watch out, bitch! I ain't going upstairs with your stank ass!"
I'm just trying to press this along so that we can see a cool scene. If we wait for every question and answer playing back and forth post ping-pong, we'll be here til April. I'm using your Persuasion checks (both very successful so far) to steer how the talk is going and frame the opportunities.
OOC:
Ha ha! No I think you got Thorn pretty right. A lot of his life has been "okay let's see how this plays out" rather than super stubborn.
"My real name... My real name is Aemlar, but everyone calls me Thorn. As for what I seek?" Thorn shrugs. "Meaning," he says, almost offhandedly.

"You know my name, but I do not know yours. Nor whom you were expecting."
Feb 21, 2018 10:44 pm
Thorn watches the trailer carefully as the poor man listens to Gibon's nervous translations. For that matter, he monitors the translator as well.
OOC:
Watching to see how many of the trailer's thoughts are obvious through his facial expressions. Rolling an insight on Gibon, too, just to have all the bases covered. No insight check on Kray needed... Thorn has seen this movie before. It's a good one, but he knows what happens.

Rolls

Insight on trailer - (1d20+3)

(2) + 3 = 5

Insight on Gibon - (1d20+3)

(12) + 3 = 15

DMJ

Feb 22, 2018 1:31 am
Xorthan says:
Thorn watches the trailer carefully as the poor man listens to Gibon's nervous translations. For that matter, he monitors the translator as well.

Thorn can't get much of a read on the trailer. The guys just seems blown away by the predicament he is in. When he is offered the coins and then Gibbon translates Kray's offer, the trailer seems torn in indecision for moment before scooping up the coins.

Gibon is just really nervous and intimidated himself as he conveys Kray's menacing threats. The Heshbaan laborer is sweating and stumbling over words. To Thorn it seems like just that: this simpleton is coming to realize that he has taken employment under a very scary guy. He seems to be struggling more with the language the more nervous he becomes. Gibon is just trying not to make a mistake and find himself on the end of a punishment.

DMJ

Feb 22, 2018 10:10 am
Xorthan says:


"My real name... My real name is Aemlar, but everyone calls me Thorn. As for what I seek?" Thorn shrugs. "Meaning," he says, almost offhandedly.

"You know my name, but I do not know yours. Nor whom you were expecting."
She smiles as she drinks the wine. "I was expecting another one of my Korvaran guards of course, which is exactly what you look like, Aemlar," After a brief pause, she inserts "...Thorn."

She continues, "I know that all of you know so very much about the difference between each of your flags and separate yourselves into different armies and pick different kings for different ports, but the rest of us...", she smiles again, "we cannot tell you apart. You speak the same language. Why do not all Yuorics stand in line for one army, under one flag, under one king? None of us know that."

She lets Thorn answer if he will, but she does not really mind if he cannot answer or doesn't try. She quickly moves on to other things.
OOC:
Going to put the rest out more like a list. Long back and forth word for word would be cool for the movie, but too exhausting to type/post the screenplay. Ha!
She is Bandi. From Arokshas.
Do Jeresians and Korvarans ally, or are they at odds with one another?
The Korvarans have been here over a year now. Always so serious, regimented, forming lines to stand in among one another. They always want to talk about war and how to prepare for it. Are war and combat and standing in lines your favorite things in life in Jeres?

She zeroes in on the "seeking meaning" answer. Says that is clearly a dodge, but ok, she will play along. If that is the way you want to go, then you have to be prepared to follow through. No? Maybe later he can speak to her more directly. Why don't we start now?

What has Thorn's meaning been so far in his life? If a poet were to orate a song about you, what story would the song bring to the listeners?
What would be a good meaning going forward? Are you troubled about something? What did your father say about what a man's meaning in life should be?
(OOC: If Thorn says he didn't know father ... I'm just guessing here, maybe this doesn't go this route) That does not seem right, because you carry yourself as a man who had a very good father. She predicts he was wise and just.

Why do you pick to come to Gelshimesh for meaning? Are you religious?
What do you think of the Heshbaan god Goldna ad Dasnish? Do you know Marduk, the god whom the Hilleluat proclaim? They say he is the leader of all gods, that he fought the flood dragon Tiamat and won, and built the world from her bones. The Dasnishiat do not believe that! She laughs and drinks her wine.
Do your gods allow the sway of other gods, or are they jealous of your devotion to them alone?
Do you understand shuvael? It is coming in a few days. It is a time to make oneself right with Goldna ad Dasnish. Do you have obligations to reconcile with your gods?

She loves this city. Loves the Heshbaan people. She is afraid for the sons of Heshba, afraid that they will be drawn away to fight a war for Yuorics, who seem to want everyone involved in their wars.
She sees that the people of this city are becoming more warlike even among one another. It is a shame. Neighbors who have lived together for centuries, now ready to stab one another. Why is this do you think? Is this a blackness in the heart? Are the people of Gelshemish becoming more like Korvarans? More like Jeresians? Is this something that the Kings of the North can send with soldiers, carried in their flags? In their shields?

Meaning. She brings the conversation back, just saying that word and letting it hang.

Do you have a wife, Aemlar?...Thorn?
OOC:
So there is something to work with. To set the right tone (wish they had a font for the Top 5 tones of speaking), she isn't running the Spanish Inquisition here. The questions are provocative, philosophical, a little probing... she doesn't hide that. But they are presented with curiousity and likely a willingness to get to good conversation rather than surface level small talk. See what you will allow and indulge in. All the while, she is very attractive and her voice is soft and welcoming.
I'm going to throw out a Persuasion roll below, not to force any response or for any mechanics, just for something to think about and I think Thorn could see how good she is at speaking and getting people into conversation.
Bang. Critical, guy. Have we ever seen a result for any roll in the 30s?
She's also lighting you up with some Insight on full blast. Won't expose that roll, but...damn.

Rolls

CHA Persuasion - (1d20+11)

(20) + 11 = 31

Feb 22, 2018 10:56 am
Next morning...

Everyone has looked around, but cannot seem to find Maeriks.

Oram, on his horse, accepts with a nod of understanding.

"I will go then, to see my brother to his final departure."
OOC:
Last chance for anyone to get involved in Urban Development: "What happened to Koral?"
Some of you had mentioned it, let me know if anyone follows along (horse and chariot is available with driver). If no takers today, will move on.

DMJ

Feb 22, 2018 11:04 am
On the night before, after the Nasi Hall social , after the interrogation of the trailer...

Thorn and Kray check in on everyone. Bryn is the only one up. He has a lantern burning, hung on a high sconce. Spread out all over a table and on his bed are animal scrolls with writing on them. He also has a bound book opened on the table. They have seen Bryn reading through these before, but he looks like he is in a full study session at the moment. He looks focused and deep in thought.

When asked how it's going, he says fine. He doesn't seem to want to talk too much. He has a quill and a papyrus sheet and is etching notes in a thick, gummy burgundy-colored ink.

Leaving him to his study, they move on. Thorn notices that Bryn seemed a bit flushed and sweaty.
Feb 23, 2018 2:55 pm
"My lady, if a poet were to compose a song about Thorn, it would be a story with a prologue, and no more. I imagine it would entice the listener with grand possibilities and looming destiny, but in the end become mundane and monotonous. Do you know what 'Aemlar' means?" Thorn chuckled darkly. "It means hero. It means great warrior. And if you had been there as my father was raising me, you would have seen that you are correct in your assessment. He was wise. He did justice. He loved mercy. As I say this, I think it sounds like the start of a grand song. And yet I find myself here, having lived a life chasing violence. Injustice. Cruelty. Or being chased by them. It is hard to tell."

Their conversation continues. Ebbing and flowing. No, he's not religious. But the random, windblown way of life which seems the only one he is capable of living has drawn him to Yshala; if not a deep seeker, at least a dabbler.

They speak of Yuoric wars and the propensity of other peoples to get swept up in them. When she asks him why people who have coexisted peacefully for centuries now turn to violence, he recalls a few of Urdav's musings on human violence. Even people who live peacefully have the capability of violence always simmering beneath the surface. It just takes an event to bring it forth. Perhaps a resource which was in abundance is suddenly scarce. Perhaps a charismatic leader convinces a populace they need something they've never needed before. Or maybe a slow gradual shift in a culture's belief in the power of wealth. Thorn doesn't know the answer. And to some extent, it doesn't interest him. In the real world, violence exists, and he must deal with it. But up here, with this woman, a momentary respite.
Quote:
She is Bandi. From Arokshas.
OOC:
Help me out here - Bandi is her name? Or her tribe? And does Thorn know where Arokshas is?
Quote:
Do you have a wife, Aemlar?...Thorn?
He looks into her eyes. An uncomfortable feeling suddenly rises inside him; a worry that he might just give her the answer to any question she asks. How long have they been speaking? Kray might be wondering where he is...

"...No, my lady."
Feb 23, 2018 2:57 pm
DMJ says:
OOC:
Last chance for anyone to get involved in Urban Development: "What happened to Koral?"
Some of you had mentioned it, let me know if anyone follows along (horse and chariot is available with driver). If no takers today, will move on.
OOC:
Thorn wants to know what happened to Koral. I think Ez mentioned Kray wants to know what happened with him, also.
Feb 23, 2018 3:02 pm
DMJ says:
On the night before, after the Nasi Hall social , after the interrogation of the trailer...

Thorn and Kray check in on everyone. Bryn is the only one up. He has a lantern burning, hung on a high sconce. Spread out all over a table and on his bed are animal scrolls with writing on them. He also has a bound book opened on the table. They have seen Bryn reading through these before, but he looks like he is in a full study session at the moment. He looks focused and deep in thought.

When asked how it's going, he says fine. He doesn't seem to want to talk too much. He has a quill and a papyrus sheet and is etching notes in a thick, gummy burgundy-colored ink.

Leaving him to his study, they move on. Thorn notices that Bryn seemed a bit flushed and sweaty.
Thorn respects Bryn's seeming disinclination to conversation, but wants to continue to keep an eye on him over the next day.
OOC:
Insight check on Bryn, in case it's helpful. I have a teenager who always tells me his day was "fine". I've started telling him I just rolled a natural 20 on insight when I can tell something's bothering him. D&D! Bringing families together!

Rolls

Insight check on Bryn - (1d20+3)

(17) + 3 = 20

DMJ

Feb 23, 2018 3:33 pm
Xorthan says:

Quote:
She is Bandi. From Arokshas.
OOC:
Help me out here - Bandi is her name? Or her tribe? And does Thorn know where Arokshas is?
OOC:
Ahh yea. I see what you mean. Bandi is her actual name, not a tribe identifier or nationality.
Thorn may know Arokshas. Small chance at least. History DC 14.

DMJ

Feb 23, 2018 5:17 pm
Xorthan says:
DMJ says:
OOC:
Last chance for anyone to get involved in Urban Development: "What happened to Koral?"
Some of you had mentioned it, let me know if anyone follows along (horse and chariot is available with driver). If no takers today, will move on.
OOC:
Thorn wants to know what happened to Koral. I think Ez mentioned Kray wants to know what happened with him, also.
OOC:
Right on. I'll start up an entry to kick off the research mission on that, featuring just Kray and Thorn right now. Others can jump on the chariot these last moments over the RL weekend. Kray can also be like, "I step off of that chariot," if he's not feeling it on this hospital visitation mission.
Feb 23, 2018 7:12 pm
Quote:
"... Prove yourself instead of hiding. Your death will be painful but glorious."
Ivor's knee-jerk reaction to San-San's challenge is anger. He whirls to face the arrogant bastard. In truth, for trying to win his freedom, San-San has Ivor's grudging respect. It would be a fine thing for the man to be able to fight of his own free will. But that won't happen if Ivor kills him. All such thoughts are pushed aside when the Bishtu knocks San-San unconscious. This mistreatment of slaves makes Ivor's blood boil but Cedrio grabs his arm and pulls him outside to cool off.

DMJ

Feb 24, 2018 11:58 am
Thorn and Bandi at the upstairs parlor room

On Thorn's propensity for not rising to purpose, but instead getting wound up in violence and strife...
"Do you want to change, or do you like it where you are? Have you ever thought about being a hero?"

On veneration of Yshala...
"You know, I cannot help but find it odd how many Orelanders (OOC: older reference to people of the Yuoric Markelands), Pyloseans, and Kortellans embrace the fortune of Yshala. I know none of you have been to Yoon-Suin. Why is it that such a religion resonates with you? Have you ever known a Seetan? Even seen one?"

On how the potential for violence is in all men...
"It seems that you are right. Many of the Teachings says the very same thing. But how do we guard against that inclination then? What can we do in our cities to guard against the worst of our tendencies? What measures can we take within ourselves, to ensure that we each do not become what we despise?"

On "no, no wife".....
Bandi looks at Thorn's eyes. She says nothing. It is like she is trying to read something about him.

...then ...

A call. A man's voice. He is speaking in Heshbaan. Thorn cannot understand the words, but it is clear the man is calling out in search for someone.

Bandi speaks, "It was inevitable. The time when we must part ways, Thorn..." a short pause, "...Aemlar".
When she says his name, she puts her hand on top of his while it is still on the table.

"The other exit is through there." She points to an alternate archway. "You must go that way while I return the way we came."

She gets up, exchanges parting farewells, and steps away.

Stopping and turning, "Aemlar..." she calls out. Thorn turns and sees her, now from across the room. Her voice is soft and she is stunning in her elegance. "The Hileli do not deserve to be slain. They will parlay if their concerns are heard. There IS a vile darkness in the city. About that... their words are true, my hero."

With that, she slips away, down the small spiral stairway.

DMJ

Feb 24, 2018 12:15 pm
Later in the night, at the Nasi Hall gala...

Kray has been meeting many in the crowd, introduced by Balanser. Hasa is translating. Gibon is at Kray's side for any service or sidebar questions. Thorn is pulling security. Also he is thinking over the meeting with Bandi, has not yet had time to tell anyone about it. Not sure if he will.

At one moment, the music changes. Harps and flutes. Very beautiful and elaborate. It signals a stance and response in the crowd. They all turn to the great stairway at the back of the main hall.

A regal announcer steps forth at the base of the stairs. He proclaims the coming guest of honor. It is in Heshbaan, most of the oration not understood. But the final announcement of title is clear enough.

"Husen Beleti Bandecca, H'arammu Sarasat"

Hasa leans over to whisper a precise translate for Kray. Thorn reads the Heshbaan manager's lips to understand it.
"Our Lady Bandecca, Beloved Wife of the King"

She descends the stairs, capturing the room in her beauty and grace.

https://dl.dropbox.com/s/exlernbkdh5a973/Bandecca.jpg

The crowd bows to her and then is mesmerized by her words.
She speaks on her love of the city, of its people, of the importance of repentance and self reflection during the coming shuvael, and of a need for all the people of the city to look for the good in one another during these confusing times.

DMJ

Feb 24, 2018 12:28 pm
Xorthan says:

Thorn respects Bryn's seeming disinclination to conversation, but wants to continue to keep an eye on him over the next day.
OOC:
Insight check on Bryn, in case it's helpful. I have a teenager who always tells me his day was "fine". I've started telling him I just rolled a natural 20 on insight when I can tell something's bothering him. D&D! Bringing families together!
To Thorn, Bryn seems deep in thought and study. His color seems a bit better the next day, but Bryn slept in after being up late reading.

At one moment they talk and Bryn says he is thinking about going down to one of the study and prayer halls of the Dasnishis. He wants to see if they have any writings that he could see to cross reference some old words that don't make any sense when they are translated the way he was taught.

Thorn notices two strange marks on Bryn's wrists. Thorn is unsure if they are cuts or just scars, but they seem to have some sort of inflammation setting in.

Bryn moves out and doesn't make any offer wanting company. Thorn lets it go.
OOC:
D&D is a tool for segway and comedy across generations.
My son is going around looking for summer jobs, putting in applications online. I told him, "That is not enough, son. You have to get out there and meet people face-to-face. You've got a high Charisma score. Go use it!"
Feb 24, 2018 12:53 pm
At the Circle of Valiants

Cedrio talks with Ivor.

"Do not let that bum get a rise from you, old friend. He is not worth it," Cedrio says. "Remember, San-san is a criminal. A murderer. He killed a man and his wife over an argument about the cost of a kabob. He is the known robber of many marketeers. Many say he is the one who killed a well-liked silversmith named Sufeth at the bathhouse last fall."

"I am sorry that I pulled you into this, Ivor, if it is something that brings back old pain. Some things stay the same, no matter what changes for us." Cedrio takes another drink of wine. "I understand if you do not want to continue train dumb Mamdouh. I was just elated to see you alive and well."

"Go with me to the track though. Tomorrow." he says, taking a turn from somber to energized.

"It is little known, but the Gelshemish carters may be the best in the world I think. They will be testing new vehicles tomorrow. The race will be on the day after. My friend, these races are a spectacle to see. All Kortellans who lay eyes upon these carriers are envious!"

DMJ

Feb 25, 2018 4:34 pm
Oram, Kray, Thorn, and Gibon: Investigating the Fate of Koral

Kray and Thorn hop on one of Balanser's chariots. Gibon crams on as well, again in the critical role as translator. The driver is Kosha, a tall Heshbaan with a dark braided beard.
OOC:
The chariot is bad-ass tricked out. All bronze trim with nickel inlays. Studded bumpers up front. High polished bronze plates on the wheels. Clapper that can be engaged to make a loud clicking sound against the spokes when you are traveling through crowds that need to uh excuse me, pardon me, get out of the way.
They follow Ron Oram, leading the way on horseback. Perhaps surprisingly, he leads across the main bridge over the river onto the north bank. Then taking a few turns down some rather muddy side streets, they pass by cramped hovels and thatch huts. This is the district of the poorest of the poor in Gelshemish. Kray and Thorn remember the moniker of the area; it is referred to as The Swamp.

As Oram rides in in full Bronze cuirass of the Holy Gilded Armsmen, and the gleaming chariot following, there is no question: this group is attracting attention.

Men, women, and children walk the muddy streets, staring up at the outsiders as they ride by. Some stand and stare from porches, stoops, and even rooftops. Children do not hesitate to point at the passing riders, talking about them to their companions. The adults generally just glare in silence.

These people wear little clothing, and what they have is shabby. Mostly just skirts or simple pull-over one piece robes. There are even some men in simple loin cloths. Many of the men wear their hair partially shaved or braided in odd styles. The women have thick long hair, dark for the most part, and many wearing long elaborate braids.

Oram leads the way, nodding back at the group to ensure this is the right path. Eventually he takes the horse up to a thatch roofed wooden hut that has a wide porch made of buckled and cracked boards. Several of the local people, men and women, are standing outside of it. They turn and stare at Oram and the others, offering no words and no expressions of welcome.

Oram dismounts off of his horse, and invites Kray and Thorn to do the same.

One thing that stands out to Thorn and Kray both, mainly because the two men are so out of place and their garb is so exotic and different compared to the rest of the crowd, is that there are two dark-skinned men standing way off to the side. On the porch, but out at the very end corner.

One is an elder. He is holding, of all things, a yellow umbrella? Thorn and Kray have hardly ever seen such a device anywhere.

https://dl.dropbox.com/s/d2g7j4md9gqq45h/Seetan%20physician.JPG

The other man is younger, but not young. He wears bright robes and pants and has a kind face.

https://dl.dropbox.com/s/j519vi6uqu9frn5/Seetan%20dyer.jpg

They watch the group approaching. The younger one nods and gives a pleasant smile. The older one looks on with no expression.

These two are definitely not Heshbaans of any sort, neither Nasi nor Doresh Mensha nor Hechesi. These two are foreigners.
Feb 25, 2018 4:44 pm
Oram motions them towards the house and up the stairs, speaking Heshbaan all the while.

The crowd makes way for him, but not with any sign of endearment or welcome. The Hechesi, the Forest People, these residents of The Swamp, stare Kray and Thorn down eye to eye, or openly look over all of their fine armor, clothing, and weapons.

Still they make way and allow them to pass, following in behind Oram.

Gibon translates Oram's words, "He says that his cousin, the Captain, was so bad that the Dasnishi wanted him to be destroyed even before he died. They wished to burn him. But your friend, Sergeant Oram, could not bear it. He stole him away and brought him here. This is the place of both of their mothers' people. He may likely be reprimanded for this, but he could not bear it if he did not try all that he could to save his cousin. His family. Do not fear. The Forest People seem fearsome, but so long as you stay with him and do not threaten anyone, there is no danger from them. Tread with respect though, we are in their home."

DMJ

Feb 27, 2018 8:49 pm
OOC:
Active Players' Club,

Y'all, I've been struggling to get enough time to write some entries that I want for the Urban Development series. Will try to get to it tonight.
Can't cater it much if I don't get any input from y'alls, so send in any questions, comments, actions, character convo, or fluff that you have.

These are the ones that I think are underway:
1) Wrap up on the Hall of Nasi social, after Thorn gets the jaw drop that he was hanging out in the upstairs parlor with the King's wife. WTF, X? Do you plan these one-on-one pre-meeting reservations with all of the big name hotties every Episode?
2) Ivor hanging out with gladiators, getting in-ring fight offers, possibly going to a pimp-my-ride car show before a big NASCAR event in a couple of days, deciding whether to keep up a training regiment with a mediocre performer. Jabes, let me know if you want to steer this one one way or another
3) Kray, Thorn, Gibon going down into the projects out at The Swamp?! Koral about to die?! Finding out that Koral and Oram have half-Hechesi heritage?! Oram is breaking the code and stealing Koral away before he is burned alive by Dasnishi?! Rolling up in a Hechesi House?! whaaaaaaaaaaat?! Hey is this their current scene, led by a cop, going up the stairs into a Hechesi hut with a big front porch? Do you think we might see something on this one?

After that, we'll see where we are. Some things that seem like they could be contenders on the medium range schedj:
1) Day before shuvael (that would be day after tomorrow):
. a) Morning Chariot Race
. b) Afternoon gladiator games
. c) Night party at the Garden Palace of the Sar
2) Pre Investigation on the Red Bastion?
3) Check out cabinet maker Mahshesh?
4) What the heck is shuvael?

New characters will be inserted. That's in full development for sure. Get ready.

Send it in though if you have anything.
Feb 28, 2018 3:30 am
OOC:
In order to prepare for the inevitable larsany, I want Bryn to start building a network of trusted people to establish safe houses along the canals if shit hits the fan withe the Sar or anyone else for that matter. Also, I would like to find people with access to boats to transport people or cargo, that can keep quiet if paid enough shoval.
Feb 28, 2018 3:24 pm
Curious, Kray asks Oram about the two foreigners. "Those men... where are they from?"

Kray would also investigate, through Oram and whoever the docs are, why they wanted to destroy Koral? What's the lowdown and inside scoop basically.

Also, I'm interested in the cabinet maker for sure. The Sar's party most def, and casing the Bastion with Bryn. As far as the Bastion, I'd like Kray to be there more as support with Bryndiana Jones on point. Couldn't help myself there ha!

Big fan of the newish character Ox. RIP Talius for sure, but I love what Bryn brings on the rogue front. Sweet wheelhouse with the archaeologist skills.

Persuasion roll in case the info from the docs or Oram is less than readily given.
Last edited February 28, 2018 3:25 pm

Rolls

Persuasion - (1d20+9)

(8) + 9 = 17

Persuasion Lucky - (1d20+9)

(3) + 9 = 12

DMJ

Mar 1, 2018 3:48 am
Ezeriah says:
Curious, Kray asks Oram about the two foreigners. "Those men... where are they from?"

Kray would also investigate, through Oram and whoever the docs are, why they wanted to destroy Koral? What's the lowdown and inside scoop basically.
Gibon asks Oram, who responds in a quick barrage of explanation. Gibon listens and relays as best as he can as you are walking into the wooden hut with all of the Hechesis around.

"They are Seetans. The old one is a healer and all of them have secret foreign knowledge from the Purple Land. They are not slaves, but they stay at the beckon of Sar Yakud and the highest Nasi. The Dasnishiat, the priests, want to burn Koral, say that he is no hope for life and carries a hex, a dark spell. Cursed. Oram steals him away, but the Seetans follow. They always wish to help someone who is under their care."
OOC:
All I can send in tonight. Will try to catch up tomorrows.

DMJ

Mar 2, 2018 1:21 am
Thorn, Kray, and Gibon weave their way through the crowd and enter into the Hechesi hut. Oram motions them through to a back room. The scene is one of poverty. This structure is a simple roof overhead, and little more. Still yet, it is built on stilts, clearly because of the possibility of flooding. The back door is open. There is a back porch as well seen through the doorway. The muddy reed pools of the river flood zone stretches up right to the house.

There in this back room is Koral. The view of him is shocking.

No longer is Koral a proud Gilded Armsmen, gleaming in his armor and riding shoulders back with authority on the back of a groomed horse. Now the man is a sack of meat. He looks like a corpse.

Koral is lying on a low table. Chairs are spread out to the sides of the room. A few coarse blankets and straw-stuffed burlap sacks serve as pillows, stuffed around him making the table only slightly more welcoming than an undertaker's workbench.

The skin on Koral's body is pale, as if the color is drained out of it. His belly is swollen, in an image of rampant internal sickness. His head and face however are flushed red and swollen. He lays on his back. His body is not sweating, but his head is bursting with a glaze of perspiration. His neck is swollen with sores. His black hair and beard are thick and dirty with an oil sheen. On the back of his head is some sort of crusted sack. There is a foul stench hanging in the air like sick pestilence.

Oram, saddened and visibly shaken when he looks at his cousin, looks up at Kray, perhaps hoping to see if the nobleman might be able to say something - anything - give some sort of explanation to such a scene of horror and hopelessness.

Required Action: Kray and Thorn make CON save DC 7.

Gibon, unable to keep his bearings, steps outside to wretch over the back balcony.

Rolls

Gibon CON Save DC 7 - (1d20)

(5) = 5

DMJ

Mar 2, 2018 1:47 am
The old Seetan doctor comes in the back door, closing his umbrella as he comes inside. The other Seetan in the bride red clothes follows behind. Another thin dark-complexioned younger man follows behind, but stops to stand by the door that leads to the back deck. He is near Gibon and watches the others in the room.

Both of the Seetans scan the room calmly, making eye contact with Kray and Thorn. The younger one gives a nod and a look of kindness. The older one has a cold face of no welcome.

The elder begins to speak in Heshbaan to Oram. Kray and Thorn cannot understand. Gibon is outside puking. A couple of Hechesis stand at the front doorway, listening, watching.

The thinner, younger man, a Seetan as well it seems, stands at the back door, his hood still hanging lightly over his brow. His deep eyes stay fixated on Koral while the other Seetans talk with Oram.
Mar 2, 2018 2:08 am
As Thorn, Kray, and Gibon cross the porch to enter the building, they noticed two odd-looking individuals. Thorn wonders where they might be from. Kray voices his thoughts before he can.
Kray says:
"Those men... where are they from?"
Gibon says:
"They are Seetans. The old one is a healer and all of them have..."
The rest of Gibon's words are lost as Thorn recalls pieces of his conversation with the Queen...
Bandi says:
"I cannot help but find it odd how many Orelanders, Pyloseans, and Kortellans embrace the fortune of Yshala. I know none of you have been to Yoon-Suin. Why is it that such a religion resonates with you? Have you ever known a Seetan? Even seen one?"
Thorn had shaken his head, and not said much about what drew him to Yshala. In truth, he had always felt himself swept about like a wave of the sea, and destiny was too heroic a notion. Luck. That made more sense to him. He knew very little about the goddess of luck. And now, here in their search for Koral, they have come across the first two Seetans he ever remembers having seen. Odd...

Bandi had continued on, not waiting for his answer, changing the subject.
Bandi says:
"Do you want to change, or do you like it where you are? Have you ever thought about being a hero?"
"Change, lady? Have you ever met a person who did? My observation of this world tells me that each of us are caught in our own webs. Especially the heroes..."

They had parted ways, and it was soon revealed she was the queen of the city. Rejoining Kray at the party, the nobleman had given him a questioning look, but he had not yet revealed with whom he had been speaking. Her last words echo in his mind, still.
Bandi says:
"The Hileli do not deserve to be slain. They will parlay if their concerns are heard. There IS a vile darkness in the city. About that... their words are true, my hero."
Perhaps the Hileli need some sort of hero, he thinks, mildly amused.

His mind is brought back to the present as his senses are assaulted by the interior of the house.

Rolls

CON Save - (1d20+7)

(9) + 7 = 16

Mar 2, 2018 9:40 am
The elder Seetan speaks back and forth with Oram. Thorn and Kray watch on at the interchange, but the appalling image of Koral's unholy pestilence makes it difficult to focus on anything else.

The old man is tall. He now holds his collapsed umbrella at his side. His tailored overcoat sits perfectly over his gray wool blend mid-robe and pants. He has a dignified and squared-away look, but his eyes are strange in some way that is not yet obvious.

He bows his head slowly to both Thorn and Kray in turn, but maintains steady eye contact throughout.

He speaks to Kray, in clear Yuoric though with an accent not familiar, "I am Palla Ba, attendant to special knowledge in the service of Our Graceful King, Yakud Enlightened. We heard there is a Dannein healer among your attendants, Lukrayides Lord Mercon. We are unsure of the techniques that he uses. We have only learned of his fame from Ron Oram. We did wonder though if your retainer might be a true druid, a speaker of the north land's Old Words. He is unavailable for this visit - correct?"

Required Action: Kray faces DC 7 CON save to avoid nausea overtake.

DMJ

Mar 3, 2018 10:40 am
Oxbox says:
OOC:
In order to prepare for the inevitable larsany, I want Bryn to start building a network of trusted people to establish safe houses along the canals if shit hits the fan withe the Sar or anyone else for that matter. Also, I would like to find people with access to boats to transport people or cargo, that can keep quiet if paid enough shoval.
Thorn, Kray, and Gibon leave relatively early in the morning.
Ivor moves out to hang out with local friends based at the sports arena.
Maeriks has been hanging out between Imin Bash's and Balanser's houses. Both places are bringing in a lot of food and supplies, preparing for feasts tomorrow. Maeriks seems fully content integrating with the food prep and cook crew.

Bryn speaks to Amit briefly on the way out, and then moves out into the city.

A fluent speaker of Heshbaan, Bryn has no problem communicating. The people of the city are generally friendly. There is a buzz of hard work and industrious among all, but an excitement of the coming festivals tomorrow and then religious ceremonies on the following day, the first day of Shuvael.

Shuvael. Bryn was more familiar with the word now, and the religious context too. He had gotten some time to speak with Hasa who clarified much. A derivative of the word for gold, shoval (also the name of the coin), "shuvael" means something similar to "gildening" an idea of "turning to gold", being made bright, valuable, magnificent. It is a time to step away from the toil of life and commit oneself to religious purification, to the veneration of Goldna ad Dasnish, the god who sponsors Heshba, the land and all of its people.

Bryn had read up about the religious practices of Shuvael. He was expecting to see quite a sight. He understood now that the six-day observance was practiced in full force here in Gelshemish, a bit differently than the other cities of Heshba. Bryn remember the last shuveal, around 30 days ago in Jabez. There were some religious ceremonies in public, some bull and bird sacrifices, some smoke and marches. But they really only lasted for a couple of days, and much of the city of Jabez went about business as normal. With so many more foreigners coming and going there, that was no surprise.

Bryn could feel though that here in Gelshemish, one of Heshba's two most holy sites in the Dasnishi religion of Goldna worship, the event was going to really change the scene and the entire feel of the city. Bryn had the idea that the entire demeanor of commerce, movement, and public interaction would change, even for foreigners. He wasn't quite sure yet of the specifics, but Bryn suspected that the city would rise up for the next couple of days into high energy, and then fall down into reflective quiet, controlled peace, reverence.

With that in mind, Bryn wanted to capitalize on the last two days of "business as usual", not quite sure yet of what interactions might NOT be possible on the six days that would follow.

DMJ

Mar 3, 2018 11:05 am
Bryn walks the city, meeting people here and there. He gets his bearings more and more every day. The differences between the districts. Ways to travel between each. Alternate ways to move through the city if one wanted to avoid the thoroughfares. Ways to move out of the city into the forest.

That perhaps was one point that was quite a puzzle. The Jara Hili surrounds Gelshemish. The few roads that go out from the city simply ....dissolve, disappear once they are a few hundred meters into the forest. The incoming and outgoing traffic of the city was completely controlled by the regime. And Bryn already knew by experience that the forest itself was very confusing to travel in. With its thick canopy and recurring undisturbed features, it was a place in which it is very easy to become lost.

The Holy Gilded Armsmen brought convoys in and out of the Hidden City, and only at a few times throughout the year. Bryn had learned that the convoys generally either come from the north, towards the coast, or from the south, towards the hinterlands facing the Bishtaan desert.

How would one depart from Gelshemish, rapidly, unbeknownst to the authorities, and still have a plan to navigate through the surrounding wilderness without getting lost or tracked?

Bryn investigates the Jasher River as a possible exfil route. The Jasher flows in from the west and runs eastward. Bryn suspected it previously, but confirms the suspicion from a local: the Jasher eventually joins the Hodel River in the east. Bryn knows that the Hodel then runs north, passing the river village of Osher at some point, then continuing on to Jabez and the Alornic Sea just beyond.

So why are the boats around Gelshemish so small, built only for local travel around the city? Why aren't there longships bringing in supplies and providing transportation from the north, or even from the south (down further on the Hodel)?

The answer, Bryn discovers in conversation, is geography. To the east, downriver from Gelshemish, the Jasher cuts into a very dark and narrow section of Jara Hili. The banks of the river come closer together, even as the floor becomes rocky. A long stretch of rapids is the results. No boat can pass through that section, neither east nor west.

Similarly, from what Bryn understands, the Hodel itself becomes impassable to the south, dispersing into shallow marsh lands and eventually breaking up into small tributaries and creeks that pour in from the Jara Hili and some high hills to the west of where the Jasher and the Hodel form together at a sort of delta that becomes difficult to navigate and high risk to run aground or get caught in shallows.

It seems then that the question remains then: how could the team exfil from Gelshemish under pressed circumstance?

DMJ

Mar 3, 2018 11:47 am
Ivor watches from the arena seating, looking down at the fighters training below.

San-San is being swarmed by three netsmen, each rolling in and out to make their overhead arch-catch-pull attempts. Ivor knows that the drill is designed for the retiarius to learn how to capture and tear away an opponent's shield, and for the secutor to block the nets and retain his shield.

San-San wears a banged up practice helm and wields the wooden faux gladius. Again and again, the big Heshbaan deflects the nets, shifting and tilting with just the right timing and technique, letting the knots and ropes slide off of the shield like water.

At one point though, one of the caster's net does get a hold of the shield. The netsman tugs backward and San-San seems to lurch forward, perhaps loosing his balance. Perhaps... as the zealous retiarius-in-training would see it.

Ivor spots the ruse though, and knows what is coming next.

As the netsman commits to a full pull, San-San puts a strong foot forward, twists and tilts his shield counterclockwise and outward, and pivots hard left with his upper body. Every bit of slack in the net disappears in one sudden move. San-San easily jerks it right out of the netsman's hand. With his anchor point gone, the netsman stumbles a step back.

In a split second, San-San is upon him, sliding the wooden gladius copy right along the netsman's side, representing a liver-pierce kill thrust. Master Ghurat the Bishtu points a red flag, signaling the removal of the netsman from the training.

San-san steps aside and looks at first as if he is getting set for the other two incoming netsmen, who will swarm in again and begin throws anew. But when the vanquished netsman turns aside to pick up his grounded net, San-San takes a surprise step over and swings the wooden gladius full speed and wide arc. It hits the unsuspecting trainee right in the temple. Ivor hears the loud snap of hardwood on bone. The man drops like a ton of bricks.

San-San stays energized for a moment, towering menacingly over his fallen foe. Then he lowers his sword and shield. Ghurat yells and leaps into action, two fighting sticks in hand.

San-San, as ordered, throws his shield and sword on the ground. As he takes off his helmet slowly, he turns to look at Ivor, staring directly up at him in the stands. In turning to glare at Ivor, San-San turns his back on Master Ghurat.

San-San tosses his heavy helmet aside. It crashes into the dirt, a small cloud of dust bursting up around it. San-San's eyes are full of threat and contempt. He locks eyes with Ivor, even as Ghurat is moving in at full speed behind him. San-San balls his fists, arms held tense to his side, and clenches his eyebrows down in anger. He locks eyes with Ivor the whole time, making no effort to brace for the incoming blows.

The cracking sound of wood to bone snaps out again. It takes four hits to the skull before San-San falls forward into the dirt. Two come while he is still standing, the last two after San-San's knees are buckled by Ghurat's expert heel strikes.
Mar 3, 2018 12:03 pm
Cedrio comes up the stairs and signals to Ivor. Cedrio was below and did not see the recent training and discipline spectacle.

"Hey, you Danni barbarian, let's go! I'm ready to breathe in race track dust instead of arena dust."

The big Kortellan smiles and continues, "Plus I have a carrier from a Magistrate sponsor. Driver too. Bottle of Song Valley on the way."
Mar 4, 2018 7:11 am
OOC:
DMJ says:
The cracking sound of wood to bone snaps out again. It takes four hits to the skull before Ghurat falls forward into the dirt. Two come while he is still standing, the last two after San-San's knees are buckled by Ghurat's expert heel strikes.
J, it's unclear to me who is down exactly" Ghurat or San-San?

DMJ

Mar 4, 2018 12:03 pm
Jabes.plays.RPG says:
OOC:
DMJ says:
The cracking sound of wood to bone snaps out again. It takes four hits to the skull before Ghurat San-San falls forward into the dirt. Two come while he is still standing, the last two after San-San's knees are buckled by Ghurat's expert heel strikes.
J, it's unclear to me who is down exactly" Ghurat or San-San?
OOC:

That makes sense. I can see that I mixed up the names. Will correct.
Sheesh. Too many characters. I'm going to have to start killing off some NPCs.

San-San is down.
Master Ghurat comes up behind him, hits him in the back of the head once with each fighting stick.
San-San stumbles forward, stunned and staggered, but still on his feet.
So then Ghurat karate heel-thrust kicks big boy in the back of the knee.
San-San's knees buckle and he drops down to his knees, wobbly but still upright.
Ghurat sends two more club strikes to San-San's noggin, finally knocking him senseless.
San-San falls face down in the dirt, falling like a big tall tree getting cut at the base.
San-San took the whole assault giving no resistance, really just trying to be defiant and stay on his feet, and stare at Ivor as long as he could before blackout.
Mar 4, 2018 9:48 pm
Kray shrugs off the odor, all too familiar with the stench of death in many of its various forms.
DMJ says:
Required Action: Kray faces DC 7 CON save to avoid nausea overtake.
Last edited March 4, 2018 9:49 pm

Rolls

CON save - (1d20+6)

(9) + 6 = 15

Mar 5, 2018 7:13 am
Ivor goes with Cedrio to the race track but half is mind is back in the arena face down in the dust next to San-San. "Hey Cedrio, that bastard San-San is starting to piss me off more and more..." he goes on to tell his friend what happened earlier. "...at the same time I'm starting to like him more and more. I maybe even like him enough to give him what he wants and fight him. One thing's for sure: if I see any of those fucking assholes whipping slaves again I am bound to lose it and kill everybody! I don't think your Magistrate sponsors will like you after that."
Mar 5, 2018 4:06 pm
Ivor and Cedrio are riding over to the bridge to the north side of the river, where the race track is. They are in an impressive cart with a driver managing the horse. They sip on some wine along the way.

"Forget about that goat fuck San-San!" Cedrio says, "He's not worth it. Really."

After another drink he continues. "I get what you are saying though, but there is no way it works out well. San is a murderer, assigned to come die in the Circle. He wants to make a big enough push with the crowd, thinking he can be converted over to a lifetime slave fighter. He's already been trying to campaign for that. It's not going to happen though - has never happened before. That would take a Nasi or the Sar himself to convert his sentence from death to slavery. And then he'd still have death at his door every match anyway."

Cedrio leans back, seeing that Ivor is still thinking it over. "He's just targeting you trying to save his own skin. Sees you as the biggest dog in the pen, also word got around quickly that you are a scary BARBARIAN OF THE NORTH!! Haahha! He thinks winning against you would give him enough love and fame to avoid the spears, which is what he will get in a few more events anyway if he doesn't lose and get himself killed proper."

"Problem is, old boy, and I'm sure you've thought this already: a match with you means Sany dies that same day. Trident to the lungs. Neck. Side of the skull," he says, pointing to each point on the body as he names them for emphasis. "You see? San-San is fucked. It's not your problem. It's his. He did it to himself."

About this time, the cart is across the bridge and passing the slums area to the left, a muddy neighborhood called The Swamp. The neighborhood stretches out to the west, edging up to the marshy reed pools on the north river bank.

"Poor Hechesi bastards," Cedrio says as the cart passes by the barely clothed poor who are treading through the mud with no sandals. "Now there are some mutts worthy of sympathy. I have never been able to understand Heshbaan religion, but somehow the Forest People wound up on the wrong side of it."

The cart quickly passes the edge of The Swamp and takes a turn to the east, towards the farmlands and the race track.
Mar 5, 2018 4:57 pm
Palla Ba hears from Oram that Maeriks will not be available to help treat Koral. The elder Seetan nods his head and speaks to Kray, again in Yuoric, "We knew that it was a distant hope anyway. In truth, there was no way to save Captain Koral. His fate was sealed, and it is a bitter one."

He talks on a little more. "Beware, Lord Mercon. Nefarious hexes have been laid upon this man. His body has cursed flesh inside. If you do not want to see the spoils of the Dark Arts in the fullest, I invite you to leave now. Very soon Captain Koral's body will be overtaken by an unholy wickedness. We must wait to see it in order to gain knowledge about the nature of our adversary, but one of the faces of evil will soon visit here in this chamber. We know that you and your troops do not shy away from danger, but do not feel obligated to see this through. You have already done what you could."

DMJ

Mar 5, 2018 5:13 pm
Palla Ba talks again with Oram in Heshbaan.

There is a commotion in the front room. Voices speaking Heshbaan, some with an edge of anger, others a dose of fear.

An entourage of strong Hechesis enter the room, coming in from the front entry. The room is now a bit more crowded.

A dark tan Hechesi with matted hair, unkept beard, and a muscular frame assesses the scene. He has a scarred face and one eye that is discolored, surely from past injury. He wears only a kilt skirt, sandals, and fur cast over his shoulders. Like his companions who entered with him, he carries a large warspear in hand and a large knife hangs at his belt. He seems to be the leader of the new group. He addresses Oram in a commanding voice, speaking in Heshbaan.

Oram answers back, normal tone at first, but with increasing anger. After a few seconds, there is a tense back and forth exchange going on between the two men. The Hechesi man's hands are active now, pointing at Ron Oram, at Koral, even at Kray and Thorn, as he speaks out with intensity.

Palla Ba stands off to the side, with the other Seetan behind him. Neither says anything, but they watch carefully at the tension of the conversation between Oram and the Hechesi headman.

Thorn notices Gibon now standing just at the threshold of the back door leading out to the rear porch overlooking the water. The Heshbaan laborer-turned-translator seems to be overwhelmed again by the predicament in which he finds himself. Gibon stands frozen, mouth hanging open slightly, eyes wide and darting back and forth as he watches the two men barking back and forth at one another.

Another Seetan, cloak pulled over his head, stands just behind Gibon. Thorn cannot quite see the eyes of this one, as they are covered in shadow. Thorn can see that the man has a calm stance, yet Thorn believes that the man is ready for action.

DMJ

Mar 6, 2018 4:49 pm
In Haran (Farmland District, north of the River)
At the Pre-Race Chariot and Horse Show


Ivor and Cedrio reach the destination. It is quite a sight to see - all of the horses and chariots, plus some other fine carts, and the race track arena itself, which has stands on one side and a rising natural hill for seating on the other side. The weather is nearly perfect.

It is the day before a big chariot race. There are many wealthy people milling about, eating and drinking at tents that serve as refreshment stands serving fruits and vegetables, cheeses, wines, liquors, some grilled meats and soups.

Many servants are working diligently, supporting the pomp and socializing of the elite and the almost elite.

Some of the Holy Gilded Armsmen are milling about, on foot and on horseback. There are a few Korvaran guest legionnaires integrated with them as well. Ivor takes note of seeing them here. Most often these foreign troops are present only up in Sarcoma (The Rise) near the main barracks of the Sar's Armsmen.

Ivor meets the Magistrate who sponsored Cedrio's visit here and provided the carriage transportation. His name is Honorable Eannatum. Seems like a kind enough fellow - he offers all drinks and food and invites Ivor and Cedrio to stay in the luxury tent all day as they want.

At the tent, Ivor sees that Magistrate Eannatum has a Korvaran Legionnaire who is providing security. The Magistrate introduces them. The Korvaran's name is Sergius. He is a gruff looking soldier, chiseled jaw, dressed in full Korvaran battle cuirass, armed with gladius, pugio, and spear. He gives a short response at the introduction and stares Ivor and Cedrio in somewhat of a dismissive manner, before moving away - not interested in talking.
Mar 6, 2018 4:49 pm
Cedrio loves looking at the chariots and the carts. He seems to be a real fan of carrier technology.

Taking a moment to notice the fineness of the day, Cedrio raises another glass to Ivor, "Not a bad life here, would you say Ivor? Or is this how it is every day with you rubbing elbows now with Jeresian nobility ?

DMJ

Mar 6, 2018 5:01 pm
In The Swamp (poor district, north of the River)
At the Hechesi house where Bezil Koral lies fatally ill


The exchange between Ron Oram and the armed Hechesi leader continues to escalate. Onlookers may be concerned, but the dialogue is so very hard to follow for non-Heshbaan speakers.

Kray and Thorn are off to the side, to the right side of the room.

Two of the Seetans are opposite them on the left side of the room.

Gibon and another Seetan are at the back door threshold that leads to the back deck, southward towards the reed pools of the river bank.

The armed Hechesis are near the front entranceway, behind them in the other room stands the large crowd of other Hechesis, through which Oram, Kray, Thorn and Gibon walked through to reach this back chamber.

In the middle of the room is Bezil Koral, laid out like death on a central table. Oram stands beside him.

Finally Oram elevates his voice louder than the Hechesis and draws out his bronze drusus. A moment of tight surging tension blasts through the entire room.
Mar 6, 2018 5:10 pm
Oram quells the crowd to ease, putting his other hand up.

He speaks directly to the Hechesi leader opposite of him. And then over to Palla Ba, the elder Seetan doctor.

With calm voice, one that shifts to sincere commitment, Oram speaks aloud to the crowd, but turns his eyes to Koral.

He briefly touches the palm of his left hand over the brow of his fallen cousin. Even as he does, he brings the brilliantly gleaming and polished bronze blade over Koral's chest, reversing his grip, blade pointing down at Koral's exposed sternum.

Shifting both hands to the hilt of the weapon, Oram gives one more prayer.

Thorn and Kray cannot understand all of it, but they can tell that it is heartfelt. They can recognize "...give you peace in death..."
Mar 6, 2018 5:14 pm
The Hechesi leader and his men all touch their hands to their heads and then cast them outward slowly. Some sort of ritual hand signal.

In a quiet but heavy voice, the Hechesi leader repeats the prayer Oram spoke, bows his head briefly, and then looks at Koral and Oram. Respectfully.

DMJ

Mar 6, 2018 5:21 pm
Back at the track...

Sizhen follows his target through the crowd, passing through a thick gathering.

As the man crosses across a stretch of the dirt track, a procession of horses and carriages rides by, with loud and laughing party revelers in tow. Sizhen has to stall briefly to let the carts pass by.

When he is clear to continue, he sees that his mark has moved along quite a ways, now approaching the grassy rise on the corner of the track. It seems that he is heading up to some of the luxury tents at the top of the small hill, where the wealthiest are eating and drinking.
Mar 6, 2018 5:30 pm
Back at the ghetto house...

Oram thrusts the blade straight into Koral's chest. The drusus slides in easily. There is a small thud, the sound of the blade meeting the wooden table beneath Koral's back. By position, the sword surely pierced right through the heart.

After a gasp from the other room, all falls silent.

No movement. Koral's body does not even flinch. His lips make no movement. There is no rise and fall of the chest. No last gasp for air.

Only stillness.

Oram, expression set stern, looks down at the face of his cousin first, then scans the body. Oram tilts back carefully, both hands still gripping the hilt of the sword.

In one quick motion...Oram pulls the sword out and deftly shifts it back to a side ready grip in one fluid motion.

Oram backs away a step.

The silence remains. Everyone is still.

Oram turns back partially, turning to Palla Ba. Even Thorn and Kray can understand the short phrase. It is uncertain if it is a statement or a question:
"It is done."

DMJ

Mar 6, 2018 5:43 pm
Back at the track...

After stopping by to give Nasi Talel the latest report, Yashub heads back across the track for another round of patrol. He is watching the crowd intently. It is not even midday, but these wealthy landed lords and magistrates are already acting more boisterous as the effects of the wine and liquors are clearly settling in.

Yashub recognizes him right away, from afar, walking up the grassy north hill. Dug-Nuna. The likely murderer of Puzur of Mireh.

Yashub had been certain that Dug-Nuna was involved in the stabbing last fall, but the Hechesi had disappeared. He stopped frequenting the Cattail Mead House entirely. Yashub had felt certain that the vagrant had escaped into the Jara Hili to lay low at one of the Old Nisirian Camps.

Yashub had always suspected that this cutthroat would be back eventually. It made perfect sense now for him to come back in this scene: a target-rich environment for a Stabber like Dug-Nuna.

Yashub knew what must be coming next. He had to cross the track quickly and take this assassin down, dead or alive.

DMJ

Mar 6, 2018 5:52 pm
Back at the ghetto...

Koral's mouth starts moving. A voice speaks out in a horrid buzzing sound, not the sound of a man's voice. Instead like some buzz of an insect.

"BBBBEEEEEE. RRRAAAAAAA. SSAAAAAATTUUUUU. SAAAAAAATTUUUU. RRRAAAA. BBBAAAAAAA. CCHHHUUUUUUUU."

In a burst of gore and sludge, Koral's head bursts away from his body.

Extending from the neck, long sinewy tendrils slide out from the neck hole that leads to the chest cavity. The small tentacles burst to life and tip the head off the table onto the floor!

DMJ

Mar 6, 2018 6:01 pm
The tentacled head of Koral pulls upright, now perched atop a mass of writhing tendrils beneath it.

The wretched head leaps upward with blinding speed. It latches onto the face of Gibon, who stands at the threshold of the back door.

Some sort of wings or fins burst out from the necrotic tissue sack that was on Koral's head and back. Part of Koral's spine pulls away as well, forming the tops of the long appendages now on the head. The fins slap out and flap at full extension, lashing out at Oram and the nearby Seetans even as the neck tentacles thrust the the head face-to-face with Gibon. The poor Heshbaan servant is completely overwhelmed and topples backwards screaming.

Koral's hair and scalp slides away and more tentacles burst from the top of the head. His jaw detaches and slides down as his teeth fall way, pushed out by a set of fangs.

It is a compete horror.

https://dl.dropbox.com/s/e856lm54pv2kv83/Koral%27s%20head.jpg

DMJ

Mar 6, 2018 6:06 pm
Thirteen sees the Heshbaan in front of him fall to the deck, the horrible detached head overwhelming the thin-framed servant.

Thirteen stands just outside of the room, on the south-facing back deck of the house, the river marshes behind him.

DMJ

Mar 6, 2018 6:08 pm
OOC:
And....ACTION!

Two Scenes going on here, split party:
1) The Race Track: Ivor, Sizhen, Yashub in the mix
2) The Hechesi House: Kray, Thorn, Thirteen on staff

So what the fuck happens next?!

I'm tired of writing, y'all. Need some subs to come in and pitch this.

J-Multi-Task
Mar 6, 2018 7:26 pm
Sizhen pauses at the dirt track for the procession of carriages. With the carriages covering him, he bends down to the dirt track as if retrieving a fallen betting slip. He uses the opportunity to examine the man's footprint. He analyzes gait, spacing, splay, and weight distribution - committing the man's signature to memory and considering what weaknesses it reveals.

After the procession, Sizhen continues after his mark up the grassy knoll, walking with the proud swagger of a nobleman with nothing to fear and no reason to hurry. He studies the tents to see what houses and families are represented here. He walks up to one of the servants on the outskirts of the party and pulls a crystal glass from a silver platter. He lets it slosh a bit over his sleeves as it enters the party and blends in milieu, discussing the upcoming races and trading gossip about the celebrity racers.

However, his true focus remains on his target: the Stabber. So far, the suspected murder had been alone, and Sizhen checks one more time for anyone who might be
OOC:
Based on my observations of his movement and actions I'd like to see what kind of headspace is this man in. Is he in a murdering mood, or just reconnoitering? Rolling a d20 in case you want one.

Also doing a perception check to see if anyone is following him, either working in concert or against him.
Last edited March 7, 2018 1:09 am

Rolls

Insight - (1d20+9)

(16) + 9 = 25

Perception: looking for signs of others working with/against Stabber - (1d20+9)

(3) + 9 = 12

Mar 6, 2018 8:16 pm
The Seetan that has been standing silently draws back his hood, as the actions take a turn for the worse, to allow his sight to be unhindered. As the light reveals him, his face is calm and focused but his face doesn't hold your attention; what does is the ligature scars around his neck. In a blur of movement, he is on and engaging the head that once belonged to Koral, throwing an equal blur of attacks at it. As he finishes his onslaught you notice, sometime during the barrage, a "weapon" was drawn; a spoon with a sharped handle tip.
OOC:
Attack 1: 9 to hit, 6 bludgeoning
Attack 2: 17 to hit, 8 bludgeoning
Attack 3: 16 to hit, 9 piercing
Attack 4: 23 to hit, 8 piercing
Attack 5: 27 to hit, 1014* bludgeoning (houserule +mod); stunning strike: DC 15 con save.
Last edited March 6, 2018 8:24 pm

Rolls

Attack/Damage (1) - (1d20+7, 1d6+4)

1d20+7 : (2) + 7 = 9

1d6+4 : (2) + 4 = 6

Attack/Damage (2) - (1d20+7, 1d6+4)

1d20+7 : (10) + 7 = 17

1d6+4 : (4) + 4 = 8

AS: Attack/Damage (1) - (1d20+7, 1d6+6)

1d20+7 : (9) + 7 = 16

1d6+6 : (3) + 6 = 9

AS: Attack/Damage (2) - (1d20+7, 1d6+6)

1d20+7 : (16) + 7 = 23

1d6+6 : (2) + 6 = 8

Bonus Attack/Damage - (1d20+7, 1d6+4)

1d20+7 : (20) + 7 = 27

1d6+4 : (1) + 4 = 5

Crit - (1d6)

(5) = 5

Mar 6, 2018 10:57 pm
DMJ says:
Taking a moment to notice the fineness of the day, Cedrio raises another glass to Ivor, "Not a bad life here, would you say Ivor? Or is this how it is every day with you rubbing elbows now with Jeresian nobility ?
"You sound like a fucking dotard, ready to retire to a life of luxury!" Ivor laughs. "I'm joking, my friend. It's a fine life, and I'm glad for you. I don't think I could ever stay put in one place though. And at any rate I'd kill myself if I had to see your ugly mug every damned day!" Ivor returns Cedrio's toast and drinks deep.
Mar 6, 2018 11:32 pm
As tension mounts, Thorn sees that his translator is becoming more and more nervous and attempts to catch his eye, wanting to give the poor man a reassuring nod.

Koral's head springs onto the face of the unfortunate Gibon.

"Yshala!"

An oath of surprise from Thorn. He immediately leaps to the servant's aid as the Seetan leaps to attack the creature. He catches Gibon from behind and brings his right arm around, sliding his hand between the two and attempting to force the dead face off of the live one.
OOC:
Using a Shove attack against Koral. If successful, Thorn wants to drag Gibon out of the reach of the tentacles and make sure he's more or less okay.

Also, Hyp, daaaaamn, nice opening carnage!!

Rolls

Shove attack - (1d20+8)

(5) + 8 = 13

Mar 7, 2018 12:33 am
At the track, Yashub marks Dug-Nuna mentally, walking into the shades of nearby stalls and circling closer to his target like a shark on a hunt. He muses that it would be better to take the low-life alive, bringing in for interrogation, but admits that taking him in any fashion is the real goal. Strolling closer as nonchalantly as he can, Yashub readies his mind for the struggle.

Rolls

Stealth to creep on Dug-Nuna - (1d20+5)

(9) + 5 = 14

Mar 7, 2018 3:35 pm
The strange creature brings a flash of memory from the Borgh Riac to Kray's mind as he draws Serpent's Judgement, shield low in his left hand at the ready.

SERPENT'S JUDGEMENT
https://dl.dropbox.com/s/p1zl5xut830c7xv/saw%20sword%20-%20Copy%20-%20Copy.png

Striding toward the alien looking spawn of Koral, he unleashes an assault of bladework, seeking quick resolution to its very existence.

Action surge. Precision strike on first two attacks.

Rolls

Judgement Attack 1 Precision - (1d20+9, 1d8, 1d8+7)

1d20+9 : (10) + 9 = 19

1d8 : (8) = 8

1d8+7 : (4) + 7 = 11

Judgement Attack 2 Precision - (1d20+9, 1d8, 1d8+7)

1d20+9 : (17) + 9 = 26

1d8 : (4) = 4

1d8+7 : (4) + 7 = 11

Judgement 3 - (1d20+9, 1d8+7)

1d20+9 : (13) + 9 = 22

1d8+7 : (6) + 7 = 13

Judgement 4 - (1d20+9, 1d8+7)

1d20+9 : (10) + 9 = 19

1d8+7 : (3) + 7 = 10

DMJ

Mar 7, 2018 7:37 pm
At the Track...

Sizhen takes note of the tracks of the mark. He is stepping heavy, walking in a direct line. Before he had been meandering around, but now perhaps he has identified a target, seen a signal. Sizhen suspects that the man is marching towards a direct action right now.

He sees the robed man marching up the grassy hill now. In an effort to keep pace and distance, Sizhen shifts and weaves through the last small grouping of people there at the base of the hill.

Still, the stalker is a fair stretch away. Sizhen sees that the distance is troubling if the man is indeed walking up to strike.

Sizhen must decide what to do. Break into a full run? Call out a warning? Watch and observe, in order to expose if the man is indeed an assassin?


---------------------------------

With little difficulty Yashub trails Dug-Nuna. The cutthroat has not made any indication that he has seen him. Now the Hechesi thug digs his sandals into the grass and picks up pace to make the steep climb.

Looking upward at the crest of the hill, Yashub recognizes the insignia sign out front of the luxury tent that seems to be the present destination. Now he sees Magistrate Eannatum, a director of freight and transport who manages in the Sar's name at Maritime Plaza. The Magistrate stands talking with a small crowd of robed men and their women just outside of the tent.

Yashub begins to realize that if The Stabber is about to strike, he cannot cover the distance to intercept him in time unless he breaks into a run.

DMJ

Mar 7, 2018 7:42 pm
At the Hechesi house...

Just as Gibon tumbles over backwards, the robed Seetan at the back door assaults the head horror with a series of lighting fast strikes.

Attack 1: Miss
All other Attacks: Hit
CON Save v. Stun Strike: Save successful


The assault is brutal and the monstrosity staggers, its tentacles swirling uncontrollably now.

Leaping to his translator and servant's aid, Thorn shoves at the injured and off-balance tower of wretched flesh.

Shove Comparison: DM ruling that comparison made at Disadvantage due to status after previous damage taken in initial round of getting physical bearings after sudden emergence.
Shove Attempt Successful


The head horror sails out the back door as Thorn heaves his full weight against it. Gibon scrambles and screams out in terror as Thorn pulls him clear of danger.

Rolling and flopping end over end, the gory mess of flesh, tentacles, and spiny fins crashes down on the back deck with a sound of both wet splatter and the knock of bone on the wood floor. It wrangles and lurches feebly to right itself, but with little strength.

Whether it could get up or not is soon irrelevant because Kray steps out the door without delay, bringing furious slashes and chops from the Serpent Judgment down into the writing mass. In seconds, the grotesque creature is reduced to a pile of hideous gore minced and splattered out on the deck.

All Attacks: Hit

Slowly, in silence, everyone moves outside. Drawn to look down in shock at the atrocity.

Rolls

CON Save vs Stun Strike (DC 15) - (1d20+2)

(18) + 2 = 20

Resist Shove - (1d20-1)

(19) - 1 = 18

Resist Shove Disadvantage - (1d20-1)

(9) - 1 = 8

DMJ

Mar 7, 2018 8:15 pm
At the track...

Breaking out from the crowd at the hill base, still watching The Stabber, Sizhen notices another man stepping out in the open at the base of the grass hill.

Sizhen recognizes the movement of the second man in a fraction of a second. It is the man whom he has seen lurking near the Red Bastion of Midrad, the elusive observer whom Sizhen could never quite catch.


-----------------------------------------------


Yashub steps away from the last point of concealment and crosses the dirt track, stepping onto the base of the grassy hill. Over to his left there is a crowd of show attendees enjoying a wine and cheese station next to a harpist. From the crowd emerges a man that seems to be about to climb the hill as well, right in the direction of Dug-Nuna.

This second man is a foreigner, perhaps an Alijanian or a Kapek. Yashub recognizes him immediately, not from his exact features, but by his movement and familiar stance. It is the man whom he has seen lurking near the Red Bastion of Midrad, the elusive observer whom Yashub could never quite catch.

-----------------------------------------------

The Stabber crests the top of the hill.

Only a few long strides away now from the small group of wealthy revelers standing outside of the luxury tent.

DMJ

Mar 7, 2018 8:52 pm
At the track...

Ivor and Cedrio have been enjoying the morning and midday, drinking and eating the party provisions of Honorable Eannatum. Now they are standing at the front edge of the luxury tent at the top of the grass hill.

Over the last half hour or so, a throng of robed party women have gathered in the area. They have been quite enamored by Cedrio and his stories of the perils at the Circle of the Valiants. The Kortellan is quite the promoter it turns out. A couple of the women speak Yuoric and have been talking to Ivor. Clearly these posh women are impressed and excited by meeting an exotic Dannein, an experienced warrior of the north, and a true hulk of a man.

The Korvaran security guard Sergius has been cutting eyes in Ivor and Cedrio's direction all the while. Ivor sees him striding up out of the corner of his eye and turns to face him.

"Listen, mate!," the big legionnaire says strongly to Ivor in Yuoric, "You two prize ponies need to move your fucking display show down the hill with rest of the entertainers. You're creating a security risk here. Fucking move out and take these chirping hussies with you!"
Mar 7, 2018 9:05 pm
As Thorn and Gibon begin to move outside, the fighter examines his translator's face. Are there any puncture wounds? Any signs that Gibon might benefit from the Seetan's help?

He puts a hand on Gibon's back and speaks softly.

"Peace, Gibon. The thing is down. Kray has taken care of it. You're safe."

Rolls

Investigation - (1d20+6)

(17) + 6 = 23

DMJ

Mar 7, 2018 9:37 pm
Xorthan says:
Are there any puncture wounds? Any signs that Gibon might benefit from the Seetan's help?
Thorn checks Gibon for wounds and marks but finds none. It seems that the skinny servant is unscathed, but he is still struck dumb with terror. So far Gibon cannot talk, his eyes are darting around, his whole body quaking - like a wild animal overtaken by complete primal fear.
Mar 7, 2018 11:34 pm
Sizhen let go of the crystal glass, freeing his hands for more practical tools.

The wheel of fate spins our threads together ever tighter Sizhen ponders. Just knowing that his shadow from the Red Bastion has also taken a keen interest in the Stabbers speaks volumes.

This particular Stabber is not Sizhen's real quarry; he is more interested in the greater threads connected to this thug, the real powers behind the Stabbers. As such, taking this particular pawn alive would be best, and he wasn't sure what his shadow's intentions were. At the same time, his shadow is just as interesting a target, perhaps more so, and a confrontation with this man might prematurely chop down the tree before it bore fruit. Not to mention saving a life can produce a valuable asset, especially a rich life with an exploitable sense of gratitude.

The crystalware shattered on the ground.

He broke into a full sprint on an intercept course with the Stabber, holding blades produced from within his leather jacket, with the intention of getting to the man before his shadow did. He shot his shadow a wry grin on the way, conveying a 'fancy meeting you here' kind of expression.
Last edited March 8, 2018 1:11 am
Mar 8, 2018 12:56 am
Like a well-oiled machine, the once hooded Seetan resumes a relaxed stance, his face never changing from serene. His ever watchful eye however, moves from the now deceased Koral to Gibon.
Mar 8, 2018 6:11 am
Ivor would like nothing better than to shut this prick Sergius up, but doesn't want to jeopardize Cedrio's good standing with the Magistrate Eannatum. The Dannein laughs and drains his winecup. "Since you asked so NICELY...come on, Cedrio. Ladies." he starts to herd the little group down the hill as requested.
Mar 8, 2018 2:06 pm
Back at the ghetto house...

Kray gave a nod to the Seetan, whose fluid bladework had played a vital role in slaying the tentacles abomination. His eyes still on the corpse of the now dead creature, relaxed yet poised to strike if it somehow defied what appeared to be death, he spoke to all present.

"Someone explain what the fuck that is." Kray's gaze briefly moved from the Hechesi leader, then to Oram and finally the Seetan. As always, he trusted Thorn's eye to pick up details he occasionally missed. He addressed Thorn. "Mind taking a look at this... thing."
Last edited March 8, 2018 2:07 pm
Mar 8, 2018 2:20 pm
Ezeriah says:
"Someone explain what the fuck that is." Kray's gaze briefly moved from the Hechesi leader, then to Oram and finally the Seetan. As always, he trusted Thorn's eye to pick up details he occasionally missed. He addressed Thorn. "Mind taking a look at this... thing."
Thorn nods, then gestures with his head to the poor Gibon as he walks past Kray to the gory mess on the ground.

"We may need to find a new translator," he murmurs as he walks by.
OOC:
If Oram or any of the Seetans call out a warning as Thorn gets close, he immediately stops. If they don't, then he does the following (and the investigation roll applies to that).
He slowly approaches the dead creature that had been the head of Koral and carefully squats down beside it, peering at it intently but not touching it, appreciative of the chance to inspect it now that it isn't flinging itself wildly about. He wonders to himself its relationship to Koral; whether it is actually Koral transformed, or some sort of parasite inhabiting Koral.

Rolls

Investigating Koral's Grime - (1d20+6)

(1) + 6 = 7

Mar 8, 2018 2:20 pm
OOC:
Somehow posted twice. Ignore this roll. Crying shame. And with such a good pun, too.
Last edited March 8, 2018 2:22 pm

Rolls

Investigating Koral's Grime - (1d20+6)

(16) + 6 = 22

Mar 8, 2018 2:38 pm
Thorn says:
Thorn nods, then gestures with his head to the poor Gibon as he walks past Kray to the gory mess on the ground.

"We may need to find a new translator," he murmurs as he walks by.
"Perhaps." Kray looked toward Gibon, his demeanor expectant. As always, Kray expected the men in his employ to push through adversity.

His expression to Gibon was one of such expectation. Get up. He moved away from the abomination and extended a hand to the shaken Gibon.

Nice roll X. Perfect timing ha ha. You're going to pick up a disease and have some crazy shit pop out of your guts.
Last edited March 8, 2018 2:40 pm

DMJ

Mar 8, 2018 5:39 pm
At the track...

Dug-Nuna tries to time it perfectly. He sees the small crowd moving towards the hill and another passing by along the hill crest walkway path.

Stealth Roll for blending in and weaving through crowd on the last stretch of approach.

Rolls

Stealth move to target - (1d20+7)

(13) + 7 = 20

DMJ

Mar 8, 2018 5:56 pm
The Magistrate is a few steps away. The Stabber Dug-Nuna moves in for the strike.

Mechanics Translation: If you have Perception higher than Stealth result above (20), you can choose to take Action. If so, announce Action and Roll Initiative.
For Ivor, it has to be Passive Perception.
Yashub and Sizhen can take their Passive Perception or elect to take an Active Perception check.

Distance Points:
Sizhen burst into a full sprint moment ago. Currently he is at the front edge of the crowd that is moving downhill, the crowd through which Dug-Nuna the Stabber sought to move through as cover.
Sizhen distance to Dug-Nuna: 25' Difficult Terrain (hill plus crowd)

Ivor is actually in the small crowd that passes by the other and starts moving down hill. Ivor passes Dug-Nuna somewhere in the crowd. Distance: 15' Difficult Terrain

Yashub. OOC: did not see any shift from stealth based Movement in last post, but will assume that Stealth was dropped and normal movement was used.
Distance: 20' Normal Terrain followed by 25' Difficult Terrain

For the purpose of Ranged Attacks, Dug-Nuna is taking Advantage of the crowd enough to enjoy effects of Half Cover (+2 AC/DEX Saves)

OOC:
NPC Initiative below.
This becomes a good queue to promo House Rule (HR): Retro Initiative.
We roll 1d10 for that here.

Rolls

Dug-Nuna Initiative - (1d10+3)

(9) + 3 = 12

Mar 8, 2018 11:26 pm
OOC:
Perception check (DC 20) = 17, no action for me.
Initiative: 10 (my mod is actually +4 not +3, whoops!)
Last edited March 8, 2018 11:33 pm

Rolls

Initiative - (1d10+3)

(6) + 3 = 9

Perception - (1d20+9)

(8) + 9 = 17

DMJ

Mar 9, 2018 2:11 am
Ivor sees an Alijanian armed with two scimitars charging up the hill. He seems to be coming towards the group that Ivor is with, that is heading down the hill.

DMJ

Mar 9, 2018 2:32 am
In the ghetto...

Thorn gains little from the investigation, but eventually, after the initial silence of the shock, everyone begins to speak again.

The Seetans speak with Ron Oram first. The Hechesi speak among themselves. The younger two Seetans speak among themselves.

Gibon eventually recovers his composure. At first he bursts into speaking in Heshbaan, and animated with his hands. Then he takes some deep breathes, paces around on the deck for a bit, and then gets back into the flow of speaking Yuoric.

"I feel I would die," he says to Thorn, as he shakes his head back and forth, trying to get the trembling out of his body.

The other Seetan in the bright red robes comes over to speak with Kray and Thorn. As they have noticed before, he has a very kind and pleasant demeanor. He speaks excellent Yuoric, with an accent similar to Palla Ba's. He introduces himself as Lok. He is the son of Palla Ba.
Mar 9, 2018 2:43 am
OOC:
Sorry. Portrait image not loading for some reason, will fix later.
Lok inspects Gibon and talks to him about possible symptoms. With a smile he says, "I think this man is vibrant and intact. He has escaped injury."

He tells them a bit about the creature, "Poor Bezil Koral. His body was spoiled by hexed flesh that bound with his organs inside. The wretched poison within him summoned a edimmu that slew him and took control of his living tissue."

When asked about an edimmu. "It is a vile spirit that emerges from the Underworld, seeking flesh to corrupt and men to waste on it's hateful passions."
Mar 9, 2018 3:44 am
Hearing Gibon isn't a threat to turn into what Koral was, the plain robed Seetan begins the clean off his fists and makeshift dagger off of blood.
[ +- ] Zutaran
Mar 9, 2018 12:22 pm
Yashub break into a run to cover the distance to the Stabber, and lets out a shrill warning cry to get everyone stop what they are doing and have a look around.
Last edited March 9, 2018 12:28 pm

Rolls

Initiative - (1d20+2)

(12) + 2 = 14

Real Initiative - (1d10+2)

(9) + 2 = 11

Mar 9, 2018 1:26 pm
DMJ says:
"I feel I would die," he says to Thorn, as he shakes his head back and forth, trying to get the trembling out of his body.
Thorn gives a dismissive shrug.

"You worry too much. Remember how we took control of Valates' longship? It was an easy task. I think we're up to the task of keeping you alive. You're in good hands, Gibon."
OOC:
It's a nice way of saying C'mon Gibon. Buck the fuck up.

Rolls

Persuasion, if helpful - (1d20+3)

(12) + 3 = 15

Mar 9, 2018 3:01 pm
Sergius, the Korvaran Legionnaire scowls as Ivor and Cedrio depart with the women. He scans the area.

Rolls

Perception Check - (1d20+3)

(6) + 3 = 9

Mar 9, 2018 3:20 pm
Dug-Nuna, filtering in through the crowd to veil his movement and the draw of his knife, steps out across the grass, covering the distance to the target in a few graceful strides.

Sergius is caught, ever so briefly, off guard. When he realizes that assailant's approach, he is too far away to react in time.

Someone yells out from the lower edge of the grass hill, but it is too late.

Magistrate Eannatum does not see it coming.
OOC:
Ooh. Nasty.

Rolls

Dug-Nuna Attack Eannatum - (1d20+5)

(20) + 5 = 25

Dug-Nuna Attack Eannatum Advantage - (1d20+5)

(8) + 5 = 13

Damage - (1d5+3, 2d6)

1d5+3 : (3) + 3 = 6

2d6 : (44) = 8

correcting base weapon damage - (1d4+3)

(4) + 3 = 7

Critical Damage - (1d4+3, 2d6)

1d4+3 : (4) + 3 = 7

2d6 : (54) = 9

Mar 9, 2018 4:44 pm
Lok and the younger Seetan speak briefly in another language, not Heshbaan.

DMJ sent a note to HypCo
"My companion reminds me of the nature of the intrusion that caused this abomination," Lok shifts back to Yuoric, talking kindly to Thorn. "Ron Oram said that you and Lord Mercon were there at the fateful night in the forest when Bezil Koral was assaulted. Would you be willing to tell us more about what you remember of the incident? We believe that this sorcerer is a real menace. We wish that he could be foiled somehow."
Mar 9, 2018 4:59 pm
Kray spoke with Lok and Thorn, recounting the details of the night. The bowman from on the perimeter. The robed man who plucked a heart. The hell hounds. The location. Every part of the incident he could recall in an effort to recreate the events of the night as accurately as possible.
Mar 9, 2018 5:10 pm
A brief introduction during the conversation with Lok when the chance presents itself.

Kray introduces himself to Trece. "Kray Mercon. Well met." He gestured toward Thorn. "Thorn. A friend and trusted ally. The Fates smiled on us with your presence, to be sure. Whatever brought you to this corner of the world was undoubtedly a boon to all present."

If Thorn is going by Aemlar(?) Kray would introduce him as such.
Last edited March 9, 2018 5:42 pm
Mar 9, 2018 5:15 pm
The man stares at Kray for a moment, a blank slate on his face, as if the words aren't registering. After a moment, he gains the intent "Trece."

HypCo sent a note to DMJ
Last edited March 9, 2018 5:18 pm
Mar 9, 2018 5:26 pm
Thorn listens as Kray describes the assault in the forest, nodding in agreement here, adding a detail or two there.
Ezeriah says:
A brief introduction during the conversation with Lok when the chance presents itself.

Kray introduces himself to Trece. "Kray Mercon. Well met." He gestured toward Thorn. "Thorn. A friend and trusted ally. The Fates smiled on us with your presence, to be sure. Whatever brought you to this corner of the world was undoubtedly a boon to all present."

If Thorn is going by Aemlar(?) Kray would introduce him as such.
OOC:
Thorn prefers Thorn. Aemlar came up in his conversation with the queen because she struck a nerve—she bluntly asked him for his real name.
Thorn nods in Trece's direction as Kray introduces him.
Last edited March 9, 2018 5:28 pm
Mar 9, 2018 5:44 pm
HypCo says:
The man stares at Kray for a moment, a blank slate on his face, as if the words aren't registering. After a moment, he gains the intent "Trece."
We need another translator? Going to have to fire Gibon and pick up someone with some serious multilingual skills ha.
Last edited March 9, 2018 5:45 pm

DMJ

Mar 9, 2018 6:48 pm
Gibon does get back into the translation game.

Lok informs, in Yuoric, that Trece does not speak Yuoric and is only recently trying to learn Heshbaan. "His language is Old Empire," Lok explains.

Kray and Thorn understand that as a reference to the Zutaran language. Kray has heard it called "Desert Speech" also, in Jeresian or other Yuoric circles. He knows the general history that Zutar was the old empire that once stretched across a vast and rugged area of central Faolan. After a costly and lengthy war against Ancient Otessa (many centuries back, though Kray cannot remember exactly when), Zutar broke apart into its many vassal states, eventually ceasing to exist as any central government.

The language remained though and is still spoken by many including Jbailians, Sarcerans, Bishtus, Sekeris, and even Korsians on the western coast.
Mar 10, 2018 11:46 am
Gripping with his left hand and cupping his right hand on the rear of the handle to provide more force, Dug-nuna drives the dagger straight forward in a ferocious thrust. The blade breaks the sternum and pierces the heart. The Honorable Magistrate Eannatum cannot even muster a cry of pain, stumbling backwards two steps and then collapsing to the ground in a heavy heap, the knife still impaled in his chest.

By the time his victim hits the grass, Dug-nuna is already running at a full sprint towards the lower wall of the north side of the stadium.

Mechanics: Sneak Attack, Assassinate, Dash by Cunning Action

DMJ

Mar 10, 2018 12:00 pm
The crowd separates Sizhen a distance as he tries to gain ground. He had lost the Stabber briefly in the mix of people, but now he sees him again, launching further north towards the opposite downhill slope of the hill, with the small fence and wheat fields beyond.

------------------------------------------------

Yashub yells out and a couple of the men ahead in the crowd tense for action, looking around. Yashub cannot quite see the detail for a moment, but then it becomes clear as he rises to the top of the hill. Magistrate Eannatum is down, knife still in his chest.

Dug-nuna is sprinting towards the north fence and fields.

The Alijanian rival is running up the hill as well, two scimitars unsheathed and in hand as he runs.



-------------------------------------

Ivor sees the Alijanian running uphill with the drawn swords. Another Heshbaan running forward, to a more leftward angle from Ivor's vantage point, yells out some sort of warning and raises his hand.

Some of the women scream.

Ivor quickly sets into battle readiness, as does Cedrio nearby.

Scanning his surroundings, and looking back uphill, Ivor sees Magistrate Ennautum fall to the ground and a man running past the tent.

Ivor sees Sergius leaping into action, making a quick assessment of the fallen magistrate, and then turning towards the running man, stepping out in pursuit with his spear in hand.

DMJ

Mar 10, 2018 12:17 pm
The Chase?
OOC:
Assuming Yashub and Sizhen want to pursue Dug-nuna the Stabber?

Opinion: Chases are tough to deal with mechanically sometimes and can drag out, especially on PBP.

Going to manage this a little differently than DMG guidance, simplify it (for me at least).

Anyone who wants to run after Dug-nuna, send six items:

Restatement of your original Initiative roll above (if you have one)
1 STR Athletics check
1 STR Athletics or 1 DEX Acrobatics check
1 WIS Perception check,
1 CON check
1 Additional Initiative roll


Jabes, will tell you ahead of time, Ivor will be one proverbial step behind in all of this if you decide to have him give chase. He was drinking fine wine and throwing game at the ladies while Stabbers were coiled for strike and these other two strangers were already in full sprint. It won't be like he is a got cement feet or anything, just will be a few seconds back to see how all this turns out.

If you aren't into chasing, disregard of course. Other Action may seem more fitting too, so send that as well if you have it.
Mar 10, 2018 12:23 pm
Dug-nuna sprints with everything he has, seeking to descend the hill, overtake the north fenceline, and escape into the fields beyond.

Rolls

Athletics - (1d20+2)

(8) + 2 = 10

Acrobatics - (1d20+5)

(4) + 5 = 9

CON - (1d20+1)

(15) + 1 = 16

Stealth - (1d20+7)

(12) + 7 = 19

Initiative - (1d10+3)

(2) + 3 = 5

Mar 10, 2018 12:36 pm
Sergius sees the dagger impaled in Ennautum's chest.

Furious, Sergius launches after the assassin.

As he runs northward, he yells out in a heavy voice, calling for other guards.

Rolls

Athletics - (1d20+6)

(1) + 6 = 7

Athletics - (1d20+6)

(7) + 6 = 13

CON - (1d20+2)

(14) + 2 = 16

Perception - (1d20+3)

(15) + 3 = 18

Initiative - (1d10+2)

(7) + 2 = 9

Mar 10, 2018 5:35 pm
Initiative: 10
Athletics: 8
Acrobatics: 21
Con: 9
Perception: 22
Addtional d20 Roll: 6
I respect the desire to abstract this. I understand this new abstraction does not have 'bonus actions' and 'actions' and such, so I get it if the following doesn't factor into your alternate abstraction. I also get your need to spread the action around to all characters. With that said, here are a few things you may wish to take into account in your new abstraction about Inquisitor Sizhen:

His 40 ft. speed combined with the mobile feat and cunning action means he could cover 120 ft. through difficult terrain in a single round. Sizhen has really doubled down on speed. I've referenced them below (I know you know them, but they are there for completeness sake).
.
[ +- ] Mobile Feat
[ +- ] Cunning Action
Based on this, if we were using the regular abstractions I could still move more than twice as fast as our target through difficult terrain and have a bonus action left over. Depending on the situation, I'd use that bonus action to:

1. Do extra perception checks as per the Eye for Detail feature if I'm losing him.
2. Do an extra dash if I'm falling behind.
3. Continuously trigger my insightful fighting feature (Opposed wisdom (+9) / deception check) until successful, and redo if it timed out (1 minute).
[ +- ] Insightful Fighting
[ +- ] Eye for Detail
TL;DR: Sizhen is good at chasing people. I'm happy however your abstraction works out.
Last edited March 10, 2018 5:38 pm

Rolls

Athletics - (1d20-1)

(9) - 1 = 8

Acrobatics - (1d20+7)

(14) + 7 = 21

Constitution - (1d20+1)

(8) + 1 = 9

Perception - (1d20+9)

(13) + 9 = 22

Additional d20 - (1d20)

(6) = 6

Mar 10, 2018 8:57 pm
Yashub decides enough ruckus have been made and just quietly sprints up to the nearest point of the fence. He climbs up and takes a look from high to see where the assassin is going, trying to predict a route and to make his own intercepting plan.
OOC:
That's a final 15 on Athletics, with the superiority die.
I assumed an Int roll to think up the intercepting route.
Last edited March 10, 2018 9:09 pm

Rolls

Athletics - (1d20+6)

(6) + 6 = 12

Acrobatics - (1d20+2)

(20) + 2 = 22

CON - (1d20+4)

(5) + 4 = 9

Perception - (1d20+6)

(2) + 6 = 8

Initiative - (1d10+2)

(10) + 2 = 12

Superiority die: 1d8/2 bonus to Athletics - (1d8)

(5) = 5

Int to intercept the assassin - (1d20+3)

(14) + 3 = 17

DMJ

Mar 10, 2018 9:54 pm
Dug-nuna the Stabber takes off like a gazelle down the hill, heading for the north fence and a chance to escape the entire scene, but his pursuer darts at him like a cheetah who has spotted a straggler in the herd.

Sizhen sails down the hill with the speed of a competitive athlete at a festival game. The assassin does make it to the low wall, but not before his pursuer is upon him. When Dug-nuna jumps up to reach the top of the fence to pull over, Sizhen has closed the gap.
OOC:
Len, I can get behind the appeal above. Stats and capabilities pay dividends here. Cutting this short and changing the structure of the chase. Send in Action to steer what happens next.
Optional Action: Sizhen can take Action. Distance 5' when The Stabber leaps to the wall-like fence.

DMJ

Mar 10, 2018 10:05 pm
Yashub cuts the angle and bypasses the crowd at the top of the hill, crossing the small path at the high ground and descending directly towards the fence with priority of keeping sight on Dug-nuna and picking an interception route after he makes it to the fields beyond.

Before Dug-nuna can make it over though, the Alijanian catches up to him there at the fence. Yashub continues his angle in not far behind.

Yashub sees the Korvaran guard charging down the hill further back. He shouts out for other guards.

This back low section forms a sort of perimeter pathway for carts and horses. It is relatively empty since most of the sights to see are back on the south side of the ridge within the track and arena area. Now though, off to the right, two Holy Gilded Armsmen on horseback turn and start riding the fence line towards the commotion after hearing the call of the Korvaran soldier. Similarly, off in the distance, down along the opposite end of the path, near the main entrance and stabling area, a Korvaran legionnaire on horseback also turns and starts riding in, following the fence wall line and approaching from the opposite direction.

Yashub knows he can make it to the site of confrontation within seconds, and to the closest point on the fence line even faster. As he moves he watches intently to see what the Alijanian does and whether or not Dug-nuna can make it over the wall.
OOC:
GV, I see the strategy and will let it apply best one way or another after we see the results of Sizhen's Action.

DMJ

Mar 10, 2018 10:24 pm
At the ghetto...

Everyone is talking with one another, and that in multiple languages. A flurry of comments and questions the obvious result of the shocking event.

Thorn and the Seetans are the first to see, and they alert the others. The flesh and even the blood of the wretched head monster is starting to turn to sludge. It looks as if it is "melting", breaking down. Soon a vapor is rising up from it. Cautiously, everyone backs away, either around walkway that rims the side of the house, or back through the rooms within.

Keeping a safe distance, those who wish to observe see that the dissolving continues. The transformed flesh is reduced to a pool of sludge and even that turns to vapor more and more with every passing seconds. The tentacles, the fins, the fang teeth, the skull itself - the are indiscernible now, and soon to be reduced to fumes.

The talking continues. Thorn, Kray, and Gibon speak with Lok and Trece. Oram is speaking with the Hechesi leader and Palla Ba a few steps away.

The exchange is interrupted when one of the Hechesi neighborhood boys calls out a strong signal of warning. Everyone looks towards the front of the house. Warnings start buzzing back and forth among all of the Hechesi. Oram starts walking towards the front of the house.

Gibon translates. "Mil Keldat," he says first. Kray and Thorn have already learned those words, but he continues. "The Gilded Armsmen, they are here."

The athletic fur-clad tribal-looking Hechesi who are armed with spears hop off of the back deck and move out, following a small walk path that hugs the side of the river bank, passing through a low growth of cattails and high grass the blends into the water of the river.
Mar 10, 2018 10:32 pm
Oram steps down the stairs at the front of the Hechesi House, going to meet his superior officer.

Riding on horseback, with three other Armsmen riders behind him, Ensha Yasi calls out in a commanding voice. He speaks Heshbaan, but intermediate level speakers can understand well enough that he is demanding everyone to back away and not approach the King's guards nor their horses.

Most of the Hechesis have already departed, slinking away between other houses or walking out into the muddy streets. Some cast scornful looks. Others avert their eyes and seem fearful.

Yasi glares at Oram's horse tied out in front, and at Balanser's horse and chariot with Kosha standing nearby.

He turns to Oram who approaches him.

Thorn, Kray, and Trece can all interpret it well enough. "Ron Oram, report!"
Mar 10, 2018 11:32 pm
The moment is brief as Kray considers his options. The look to Thorn is clear:

We are in the wrong place at the wrong time.

X, I think Oram has seen this coming, whether on this door step or an internal affairs type Gilded Armsmen deal later. In other words, I think he's covering everyone's escape. He seems like that kind of guy.

I don't like leaving him solo, but the last thing we need is to get the outlaw taint this early, if ever. And splitting up is a bad idea here.

Thoughts? I'm inclined to jet with the Hechesi out the back and follow them. Not to mention we can learn more about this damn sorcerer that likely needs to have his head removed from his shoulders.

And his heart plucked out of his chest.

Then we can all have drinks around the bonfire of his corpse. Fueled, of course, by dead hell hounds.
Mar 11, 2018 1:08 am
Best not to get on the wrong side of the authorities.

Sizhen sizes up his target and attacks with his Jian, with intention to incapacitate.
OOC:
Not on those rolls :)
Last edited March 11, 2018 1:08 am

Rolls

Attack 1 - (1d20+7, 1d6+4)

1d20+7 : (1) + 7 = 8

1d6+4 : (1) + 4 = 5

Attack 2 - (1d20+7, 1d6+4)

1d20+7 : (2) + 7 = 9

1d6+4 : (5) + 4 = 9

Insightful Fighting - (1d20+9)

(5) + 9 = 14

Sneak Damage - (3d6)

(564) = 15

Mar 11, 2018 2:53 am
Palla Ba moves up to Kray and speaks, quickly and with precision, "Lord Mercon, if we are separated, we should meet again. Can you and your retainers treat with us about taking action? If so, come to the Moon Mountains on Reut, and be in observance. Take the Immortal Tear Mix. The Honorable Balanser can guide you on this meaning."

With that, the tall Seetan elder walks out of the front of the house, opening his umbrella overhead and following Ron Oram.

Thorn notices what is strange about Palla Ba's eyes. Even though the old Seetan's eyes are dark, they are exceptionally so because his pupils are fully dialated at all times, even out during the bright sun of the day.
Mar 11, 2018 3:23 am
Trece give a silent nod to Kray and Thorn then follows after Palla Ba.
Mar 12, 2018 8:43 am
Distracted by the women and wine, Ivor is slow to react to the assassin. Or assassins - there seem to be several guys running around with weapons, unless those are Sergius' men, though they don't look like it. "You weren't kidding when you said today'd be an exciting day at the race track, Cedrio. It looks like someone offed your boss."
Mar 12, 2018 10:50 am
Ezeriah says:
The moment is brief as Kray considers his options. The look to Thorn is clear:

We are in the wrong place at the wrong time.

X, I think Oram has seen this coming, whether on this door step or an internal affairs type Gilded Armsmen deal later. In other words, I think he's covering everyone's escape. He seems like that kind of guy.

I don't like leaving him solo, but the last thing we need is to get the outlaw taint this early, if ever. And splitting up is a bad idea here.

Thoughts? I'm inclined to jet with the Hechesi out the back and follow them. Not to mention we can learn more about this damn sorcerer that likely needs to have his head removed from his shoulders.

And his heart plucked out of his chest.

Then we can all have drinks around the bonfire of his corpse. Fueled, of course, by dead hell hounds.
OOC:
I'm with you on this, Ez. Thorn would nod at the look and grab Gibon and go.

DMJ

Mar 13, 2018 12:12 am
At the track...

Sizhen reaches the fence wall quickly, but is not able to connect as he swipes at the Stabber. The shaggy man pulls up over the fence, but the surprise on his face is apparent. He topples over to the other side, scrambling frantically to get up and run towards the fields.

Sizhen makes little delay, sheathing his swords in one swift movement to get his hands free to make the leap up and over the fence.

Yashub heads straight for the wall, up and over it further east. As he crests the top of the fence, he sees off to the side that the horsemen are riding around to the ends of the fence on both sides, to loop around and close in from both angles eventually. When Yashub lands on the other side he starts to angle in on pursuit.

Sizhen is up and over in short time and is soon on the running man's heels once again.

Soon the Stabber sees that he cannot make it to the large line of pear trees that serve as a far border to the field. There in the chest high grains of the field, he turns to fight.

Order of Attack will be:
1) Sizhen (aka Carl Lewis)
2) Dug-nuna
3) Yashub (arriving moments after)
OOC:
But feel free to send it in, in any order if there is an opening. Can order the results after.
Mar 13, 2018 12:21 am
Dug-nuna brandishes a large pugio in his right hand, and a small single-edged antler-handled knife in the other. Gritting his teeth in desperation, he slashes at Sizhen with both blades.
OOC:
This is in sequence after Sizhen's Action. Will adjust or eliminate if it does not apply, just wanted to get it posted now in interest of time.
Action: Attack v. Sizhen, Dagger
Bonus Action: Off-hand Attack v. Sizhen, Knife

Rolls

Attack Sizhen, Dagger - (1d20+5)

(18) + 5 = 23

damage - (1d4+3)

(1) + 3 = 4

Attack Sizhen, knife - (1d20+5)

(17) + 5 = 22

damage - (1d3)

(3) = 3

DMJ

Mar 13, 2018 12:32 am
At the ghetto...

Kray and Thorn direct Gibon, and the three men move out the back, leaving the house behind. They follow a foot path for a time that leads along the river bank. It goes right through a marshy area with tall grass, cat tails and lily pads growing out from nearby pools. They can see the larger mass of the city across the river, with some small boats going here and there across. On the side of the river where they walk, they continue to pass shanty huts and hovels that are the impoverished home of the Hechesi. They see several Hechesi watching them as they travel, saying nothing. Only staring at them.

Further down on the trail, the fur-clad armed Hechesi tribals still march ahead. The rear guard continues to look back from time to time, glaring at Thorn who leads the way.
Mar 13, 2018 12:43 am
Gibon marches along down the trail.

"Those Forest People are warriors. They do not stay in the city all times," he says. "They have camps secret in Jara Hili. Beware, masters, they may feel anger for us to follow."

"The greatest one, the chief," Gibon says, pointing ahead to the Hechesi that were at the house, "...he is Atraharsis, one son of Shamash-Nasir. A great leader who is dead now. Execute. This one wages war I think, as his father. He likes Ron Oram, but he hates for him also. It is a strong strife for these." He finishes clinch two hands together opposed to one another, as with Gibon, he often speaks with his hands.
Mar 13, 2018 1:03 am
DMJ sent a note to HypCo
Mar 13, 2018 2:36 am
HypCo sent a note to DMJ

Rolls

Secret Roll

Mar 13, 2018 2:09 pm
Thorn eyes the Hichesi as they stare angrily back him from time to time, and processes Gibon's lesson.

"Would it be wise for you to tell them we mean them no harm and wish not to anger them?"

Gibon begins to respond, but Thorn cuts him off.

"Are these Hichesi of the Hilelli persuasion? And how can you tell?"
Mar 13, 2018 3:21 pm
PallaBa says:
"Lord Mercon, if we are separated, we should meet again. Can you and your retainers treat with us about taking action? If so, come to the Moon Mountains on Reut, and be in observance. Take the Immortal Tear Mix. The Honorable Balanser can guide you on this meaning."
Retro reply:

Kray's was brief. "I will speak with Balanser on this. Fates be with you."

Love the idea of executing a sorcerer. Send your hell hounds at me and you need to die. Real slow. Eaten alive by flesh eating insects slow.

We still will have options. A lot of choices still moving forward. And, IIRC, legend has it this sorc makes his home in the Red Bastion anyway (J can you confirm?). Meaning we can still loot the rich stuff.
Last edited March 13, 2018 3:24 pm
Mar 13, 2018 3:59 pm
Sizhen deflects the blades against his leather-clad forearms, the impact hard enough to bruise. But, for a small price he brings the man into his circle, looking to incapacitate.
OOC:
Didn't see a deception check to contest Sizhen's Insightful Fighting roll of 14. So my turn will either follow option A or option B:

OPTION A: If the I.F. check succeeded, I'll attack twice with action and bonus action.
OPTION B: If it failed, I'll try I.F. again with bonus action and attack with my action.

Including rolls for everything, use what you need :)
[ +- ] Insightful Fighting
Last edited March 13, 2018 4:09 pm

Rolls

Attack action: scimitar attack (slashing) - (1d20+7, 1d6+4)

1d20+7 : (11) + 7 = 18

1d6+4 : (2) + 4 = 6

Bonus action (Option A): scimitar attack (slashing) - (1d20+7, 1d6+4)

1d20+7 : (17) + 7 = 24

1d6+4 : (5) + 4 = 9

Bonus action (Option B): insightful fighting - (1d20+9)

(8) + 9 = 17

Sneak Damage (slashing) - (3d6)

(461) = 11

Mar 13, 2018 5:07 pm
Xorthan says:
Thorn eyes the Hichesi as they stare angrily back him from time to time, and processes Gibon's lesson.

"Would it be wise for you to tell them we mean them no harm and wish not to anger them?"

Gibon begins to respond, but Thorn cuts him off.

"Are these Hichesi of the Hilelli persuasion? And how can you tell?"
Gibon answers, "I do not know, Master. The Hilelli are teachers and speakers. They speak about religion and many other gods instead of Goldna ad Dasnish. The Hilleli have rough robes and cut hair to show their way." After thinking a bit more as he talks, Gibon continues, "I think yes. I think the Forest People worship other gods. I think they are Forest gods."

DMJ

Mar 13, 2018 5:11 pm
Ezeriah says:


Love the idea of executing a sorcerer. ...

... And, IIRC, legend has it this sorc makes his home in the Red Bastion anyway (J can you confirm?)...
OOC:
Confirmed. The word sorcerer is being used for the first time here perhaps, but you have heard stories of a half-devil known as Iz Jeddriss who people say has broken into the Red Bastion somehow years if not decades ago and bases from there as he uses dark magic on and against the citizens.

It is unclear (and unconfirmed) that he is really in the sealed citadel. No one else has found a known entry into the structure.
Mar 13, 2018 5:15 pm
The Stabber tries to fight on.
OOC:
Quick Deception tossed out below, will have to check in later to figure out results. Sorry, I need to get trained up on the Insightful Fighting feature, didn't catch that originally.
Opponent resists IF on first comparison
IF successful on Bonus Action, duration 1 min begins

Rolls

Deception vs. Insightful Fighting by Sizhen - (1d20+1)

(14) + 1 = 15

Second Deception v. Insightful Fighting - (1d20+1)

(12) + 1 = 13

DMJ

Mar 13, 2018 11:50 pm
Sizhen

Sizhen's methodical counters put the Stabber on his heels.

Attack: Hit, Sneak Attack applied

Realizing that he cannot run, the assassin is now desperate, but he stands ground to fight to the last.

DMJ

Mar 14, 2018 12:06 am
DMJ sent a note to HypCo

DMJ

Mar 14, 2018 12:13 am
On the north bank river footpath...

Thorn, Kray, and Gibon continue on through the low ground north bank footpath, still following Atraharsis and the other rugged Hechesis ahead.

The trail eventually weaves its way past most of the shanty housing of The Swamp district. Beyond this, the land on the north bank shifts to fields and farms, with a few houses and barns still scattered about here and there.

In the fields to the north, laborers can be seen working the fields. Southward is the river. Small river boats and rafts pepper the slow moving water. On the far bank are the impressive structures of the main part of the city. It is quite a contrast to this local scene on the north side that is getting more and more rural, soon to blend in with the towering trees of the Jara Hili off in the distance.
Mar 14, 2018 12:23 am
The party women scream and run away, flapping in their sandals down the hill and outward on the high walkway. A crowd begins to mutter and rumble, some coming to investigate, others darting away. The commotion begins.

Cedrio goes directly to check on Ennautum. He looks up to Ivor, a grim report without even saying a word. The Magistrate is dead.

A couple of Holy Gilded Armsmen are riding up now on horseback, accompanied by another rider, another fully armed and armored Korvaran.

Cedrio backs away from the body and looks over at Ivor. "We'll see how this goes."

Then he looks down the hill, "Do you see that? Two others giving chase to the killer. Now they are up and over the wall, with Sergius following."

One of the arriving mounted Armsmen speaks out in Heshbaan. Cedrio answers him. The other one dismounts and goes to inspect the body.

The Korvaran rider is a rugged-faced man, a veteran by the look of him. His sharp eyes scan over Ivor and Cedrio both, from a brooding scowl.

DMJ

Mar 14, 2018 12:26 am
OOC:
GV, option for Yashub to join the melee against Dug-nuna if desired. See here for original planning.

DMJ

Mar 14, 2018 12:34 am
Elsewhere in Gelshemish...

Bryn has gone into the deserted part of the city, seeing the grouping of several large and elaborate buildings that are now ... simply unattended by the city populace. It seems quite strange. Not too far away, the city is vibrant. Here, abandoned. Yet the structures are impressive, quite magnificent in fact though they have the look of neglect.

Bryn sees that Gilded Armsmen patrol the area, and no one is allowed to travel here. Bryn has to move stealthily, avoiding the patrols. It is easy enough for him, but would not be for others less practiced in hiding and evading.

He takes some time to case out the Red Bastion of Midrad, from afar at this point, not yet wanting to risk a full close approach.

https://dl.dropbox.com/s/7bh3sva26v5hrfp/Gelshemish%20Red%20Bastion.jpg
Mar 14, 2018 12:50 am
When Thorn, Kray, and Gibon have walked to a place where the riverside footpath rises up to a clearing south of a farm, the Hechesis stop and turn back to face them.

The four warriors are about 50 meters away. Atraharsis, the leader, stands furthest away. The troop at the closest point in the assembly steps out away from the others. He stands in the clearing and looks at the three men. He says no words, but stops in a taunt stance and pushes outward once with the center of his spear.

https://dl.dropbox.com/s/j3d3iwp3i6lnvji/Hechesi%20rural.JPG

Atraharsis and the other warriors stand a few steps behind the rear guard troop. They too glare back, unspeaking...

https://dl.dropbox.com/s/j8nou2t1vke3pay/Atraharsis%20wide.JPG

...but the message is clear, no need for a translator: "Do not follow us further."
Mar 14, 2018 1:59 am
OOC:
After casing out the physical layout of the Bastion, Bryn would like to seek out the Dasnishi to spend time with them making appearances at (the) tzocharcomat, to learn what he can of the Scriptures of the Replica of Seki.

Also Can Bryn make an actual trip to the gleaming market (not for a dildo hat, allthough very tempting) but to purchase a gift for the Sar. Something golden and flashy. He is willing to pay up to 500g and will present it to Kray the next time he sees him.
After handing over the gift to Kray, "We should pay a visit to the Sar at some point to show our great appreciation for him allowing us to do business here" he says with wide grin and mocking gesture. "I need an in to check out the Sars strong box so we can get our hands on the key to the Small Irons Gate. Are you game?"
Mar 14, 2018 8:38 am
Yashub draws one of his daggers and goes in to take Dug-nuna down, circling for flanking attacks. He tries to grab the bastard, but the running took out his breath and just flails in a vain attempt to do so. However, driven by the investigator's cold fury for getting played for a fool, the dagger finds its mark and the Stabber gets stabbed!
OOC:
action surge for extra action: grapple
grapple, then two attacks, see what the RNG wants first
shit, reroll grapple with luck - ok, let's forget that grapple :(
Last edited March 14, 2018 8:48 am

Rolls

grab the bastard: athletics - (1d20+3)

(2) + 3 = 5

stab him with the dagger - (1d20+5)

(15) + 5 = 20

grapple again for Luck - (1d20+3)

(6) + 3 = 9

dagger damage - (1d4)

(3) = 3

second attack - (1d20+5)

(17) + 5 = 22

second attack damage - (1d4)

(1) = 1

Mar 14, 2018 12:34 pm
Dug-nuna tries to wrangles out of Yashub's attempt to contain him...

Resist Grapple successful

...but he cannot escape the cut of the knife. Yashub slashes the thin assassin, drawing blood first across shoulder and then across his arm and torso.

Both Attacks: Hit

Dug-nuna winces and shouts out from the pain. Throwing his knives down in the wheat stalks, he puts up his hands and backs away.

He grabs his cut shoulder and stumbles as he looks at Yashub and talks out boldly to him in Heshbaan...

DMJ sent a note to greenvoid
Sizhen can't make out all of the words, but he can recognize "Yield!" and understands that something is said about the Sar.
OOC:
Len, I think that is right. Languages are Alijanian, Kortellan, and Zutaran IIRC. Like most of the rest of the crowd, Sizhen is learning Heshbaan but only gradually.
Surrendering, Dug-nuna turns his contemptuous eye from Yashub to Sizhen, whom he scans over with a questioning look that shows his confusion. Who is this Alijanian speed demon?

Rolls

Oppose Grapple with DEX Acro - (1d20+5)

(10) + 5 = 15

Mar 14, 2018 1:12 pm
A big Korvaran legionnaire comes jogging up, winded but ready for action. He draws a pristine bronze gladius.

He blares out something in Yuoric. The words are unrecognizable, but he seems angry and he has his eye on the captured Stabber.

Off in the distance, riding in on horseback from two directions, are two gilded Armsmen (from the west corner) and another Korvaran legionnaire (from the east corner).
Mar 14, 2018 1:59 pm
Quote:
One of the arriving mounted Armsmen speaks out in Heshbaan. Cedrio answers him. The other one dismounts and goes to inspect the body.

The Korvaran rider is a rugged-faced man, a veteran by the look of him. His sharp eyes scan over Ivor and Cedrio both, from a brooding scowl.
"Well, what're they saying, man?" Ivor asks Cedrio through the corner of his mouth. "Hey look, they've nabbed the assassin."
Mar 14, 2018 2:13 pm
Holding his weapon ready, Yashub stares coldly back at him, ready for a surprise attack.

greenvoid sent a note to DMJ
Then he asks a question from Dug-nuna in Heshbaan.
Mar 14, 2018 2:24 pm
Oxbox says:
OOC:
After casing out the physical layout of the Bastion, Bryn would like to seek out the Dasnishi to spend time with them making appearances at (the) tzocharcomat, to learn what he can of the Scriptures of the Replica of Seki.

Also Can Bryn make an actual trip to the gleaming market (not for a dildo hat, allthough very tempting) but to purchase a gift for the Sar. Something golden and flashy. He is willing to pay up to 500g and will present it to Kray the next time he sees him.
After handing over the gift to Kray, "We should pay a visit to the Sar at some point to show our great appreciation for him allowing us to do business here" he says with wide grin and mocking gesture. "I need an in to check out the Sars strong box so we can get our hands on the key to the Small Irons Gate. Are you game?"
"I'm certain the Sar's feast will be an ideal time to present such a gift." Kray accepted the extravagant lock box from Bryn and continued. "Surely we can fill it with shiny jewels. "Presenting it as empty would be an insult." His demeanor evolved to one if amusement. "And I'm most certainly up for some... entrepreneurship. An offering of one lock box to allow access to another." Kray took a most enjoyable drag from his spliff, letting a cloud of smoke tendril our from his nostrils.

Kray was thoughtful for a moment. "We should coordinate with the rest of the men. There are many pans in the fire at the moment, all which need attention. Perhaps you could lend a hand with a party that has shown interest in our presence here."

Kray has the sky jewels from the Black Ziggurat.

Kray would fill Bryn in on the guy that followed Kray and Thorn for his boss. The one that Kray tortured and killed (he chose... unwisely) and had fed to some pigs. Might be a good chance for us to make some local underground connections.

Also, going to put this out there now. Kray is *not* interested in fighting the Hechesi's fight. He is far more interested in taking them down/solving the problem for the Sar as part of getting a rock solid foundation in this new land. Whatever that takes, within reason.

However, I can't be in three scenes at once and keep up IRL. So, with the new PC's, perhaps we could sort out a few tasks (My preference). Or just sequence the stories a bit.

Kray needs to be at the Sar's palace feast. And the Hechesi ritual (pf which he'll be informed of by the honorable Balanser).

Is there anyway to OOC some of this J? Perhaps the meeting with Balanser? I'd be comfortable not going to investigate the Follower who became pig food. But definitely want Kray at the Sar's feast and the Hechesi ritual.

I think a crew with Bryn and Thorn, at the least, would be good for the Human Pig Food situation (Thorn was there that night and has a vorpal eye. Bryn could Thieves Cant if we are dealing with rogues).

I'd like to get the new PC's on team and involved as well. I think Sizhen would be good for the Pig Food sitch as well. You know... inquisitor with questions (and methods!) as needed. For the Hechesi ritual I think extra muscle would be good... Ivor no doubt to skewer fools. And if Yashun can roll on that perfect. Not sure what Yashubs skill set is. Things could get messy, and Kray will be in that damn forest for the ritual I imagine.

I'm open to ideas of course, with the intent of finding the Hechesi hideout and solving the problem for the Sar... peacefully or with a blood bath. Doesn't matter. Kray would opt for the most efficient path.

Lots of possibilities here.

Thoughts, all?

Last edited March 14, 2018 2:29 pm

DMJ

Mar 14, 2018 3:31 pm
Ezeriah says:


Kray has the sky jewels from the Black Ziggurat.

Kray would fill Bryn in on the guy that followed Kray and Thorn for his boss. The one that Kray tortured and killed (he chose... unwisely) and had fed to some pigs. Might be a good chance for us to make some local underground connections.

Also, going to put this out there now. Kray is *not* interested in fighting the Hechesi's fight. He is far more interested in taking them down/solving the problem for the Sar as part of getting a rock solid foundation in this new land. Whatever that takes, within reason.

However, I can't be in three scenes at once and keep up IRL. So, with the new PC's, perhaps we could sort out a few tasks (My preference). Or just sequence the stories a bit.

Kray needs to be at the Sar's palace feast. And the Hechesi ritual (pf which he'll be informed of by the honorable Balanser).

Is there anyway to OOC some of this J? Perhaps the meeting with Balanser? I'd be comfortable not going to investigate the Follower who became pig food. But definitely want Kray at the Sar's feast and the Hechesi ritual.

I think a crew with Bryn and Thorn, at the least, would be good for the Human Pig Food situation (Thorn was there that night and has a vorpal eye. Bryn could Thieves Cant if we are dealing with rogues).

I'd like to get the new PC's on team and involved as well. I think Sizhen would be good for the Pig Food sitch as well. You know... inquisitor with questions (and methods!) as needed. For the Hechesi ritual I think extra muscle would be good... Ivor no doubt to skewer fools. And if Yashun can roll on that perfect. Not sure what Yashubs skill set is. Things could get messy, and Kray will be in that damn forest for the ritual I imagine.

I'm open to ideas of course, with the intent of finding the Hechesi hideout and solving the problem for the Sar... peacefully or with a blood bath. Doesn't matter. Kray would opt for the most efficient path.

Lots of possibilities here.

Thoughts, all?

OOC:
Ez,

A lot of good stuff here. A lot.

I think it is a good idea to start soon on roping in all these side missions and pull in for a strategy meeting. Angling that way, and yes I think we can do some things by OOC and/or mix with general narrative updates.

I want to leave another short bit of time/posting to wrap up a couple more normal entries on a couple scenes as they are, which I think will clarify some of the edges on other options to think about. Hopefully those will lead to some next actions that might firm up on the itinerary for multiple if not all PCs.

So...Players' Club,

Let's take today and maybe early tomorrow to finish out any "blow-by-blow" narrative or live dialogue entries that you have or want to get in. I'll do the same.

Tomorrow I'll probably take the reigns slightly and press some of the open ends to a general wrap-up and transition to next scene(s) that should become more clear and reasonable purpose.

Thanks,

J-Task
Mar 14, 2018 6:22 pm
Sizhen kicks the Stabber's knives away and sizes up his shadow's (Yashub's) grappling technique and intentions. If his interest was to kill the Stabber, he would already be dead. He trusts in the confluence of events, in the intertwining of fates.

Sizhen's Heshbaan is a work in progress and recognizes his shadow will be more successful with an interrogation. However, time is of the essence. He attempts Koretellan (then Zurtaran if unsuccessful) to communicate to his shadow (Yashub) the need for expedience.

"Quickly, before they get here."

He subtly gestures to the approaching authorities, trusting in his shadow's wisdom to read the following between the lines:

1. If the guards get to the Stabber, Heshbaan justice might take the Stabber out of their hands.
2. We have a confluent interests and I'm willing to work together.

Sizhen puts one sword away and uses his free hand to search the restrained Stabber for any clues or anything out of the ordinary.

Rolls

search (perception) - (1d20+9)

(15) + 9 = 24

LenInactive for 1 months

Mar 14, 2018 6:24 pm
OOC:
@DMJ: No worries about the learning curve of Sizhen's abilities. You have your hands full trying to juggle all the plot lines and steer us together. I'll keep posting the ability text in spoilers.
Mar 14, 2018 6:48 pm
Yashub glances sideways at his new-found shadow, Sizhen, when he tries gibberish (Kortellan), but responds to Zutaran. "Yes, asking information." and turns back to the assassin to get an answer, urging him 'gently' by moving the dagger's point towards his crotch.
Mar 14, 2018 11:58 pm
DMJ sent a note to greenvoid
Yashub continues to speak with the Stabber in Heshbaan.
Mar 15, 2018 12:00 am
The tall Korvaran legionnaire is shouting now and even more angered.

He is motioning for Yashub to hand over the prisoner.

DMJ

Mar 15, 2018 12:57 am
DMJ sent a note to HypCo

DMJ

Mar 15, 2018 1:02 am
At the western farms of the north bank...

Kray and Thorn watch the Hechesi move out in silence and make there way into the tall trees of the Jara Hili.

Nearby are some farms and a few scattered storage barns. At this location it would be quite a hike to walk back through the slums of the Swamp to reach the main North Bridge.

Nearby are some small piers. Out on the river are some small boats, rafts, and mini-barges.

Gibon says they may be able to hitch a ride from one of the fishermen or farmers who are rowing goods across to the western piers of the south bank of the main part of the city.
Mar 15, 2018 5:59 am
Out from the tall grass, walks the hooded figure from earlier, stepping in front of the three men. He spreads a hand and motions towards the docks
[ +- ] Zuturan
Mar 15, 2018 6:58 am
Sizhen tries to buy his shadow some more time to interact with the Stabber. He yells at the Korvaran*

"You let this man kill your ward! In my home country, a man who had failed as utterly as you have would rather fall upon his sword than live with the shame!"
* Don't see Korvaran in the languages list, so not sure what is the logical language to communicate with. I'll try them all, starting with Kortellan
Last edited March 15, 2018 7:03 am

DMJ

Mar 15, 2018 12:58 pm
Down by the river...

When Trece emerges and speaks in Zutaran, Gibon is able to get a conversation going. Gibon, as it turns out, speaks better Zutaran than he does Yuoric.

After some back and forth, Gibon explains that Trece also was directed to depart from the scene at the Hechesi house and find you guys if possible. Trece knows a local farmer here and is familiar with the area, also familiar with hitching rides with boats to get across the river without going back through The Swamp to risk being spotted by the Armsmen, who are now investigating the area to find out what happened to Koral. Now Trece invites the group to join him on a short ride across the Jasher. He knows he can get a boat going from a local farmer.

Furthermore, once everyone is back in the city, Trece asks if they will join for a visit, including complimentary tea, with his employer. It turns out that The Mountains of the Moon is actually a Tea Shop where Trece works in Gelshemish. It is the same as Palla Ba's reference to "the Moon Mountains". The proprietor of the specialty shop is a Seetan named Ra u nak, friend of Palla Ba and Lok also.
OOC:
I'm pretty sure everyone involved would be game for this, but let me know. If so, I'll shift to that interchange. If not, you guys can direct elsewhere.

DMJ

Mar 15, 2018 1:11 pm
OOC:
I find myself quite interested in what Sizhen and Yashub have going on in this situation, with big Ivor watching on from the nearby hilltop. I know I said yesterday that I was aiming to pull in and narrative advance some of these scenes, but this one is cooking hot. It's gotta running ACTIVE!
In the field adjacent to the track...

When Sizhen speaks Kortellan, the Korvaran squints and looks at him directly. It seems like he may have understood, but only partially.
OOC:
Len, quick follow up: Korvaran's speak Yuoric as primary language. I know the DT language barriers are ANNOYING! Sorry, fellas, I can't help it. All of this culture blend and diversity and racism is pushing me around too! Ha!
Required Action: Sizhen make WIS Insight check.
Mar 15, 2018 1:21 pm
Cedrio seems to know one of the Gilded Armsmen who come up to investigate the assassination at the top of the hill.

After some exchange, Cedrio comes up to give an update to Ivor, "We are in the clear at least, thought for a minute that they might give us trouble just for being nearby and armed. Damn! I should have seen that guy. You jabbed at me earlier, and I deserved it. I'm getting too fat and soft here, old friend."

Cedrio stares back, a concerned look on his face, at the body of the Honorable Magistrate Ennautum. Nearby Ivor sees the Gilded Armsmen speaking with the big Korvaran veteran, who has also dismounted now.

"I'm going to go down there," Cedrio says, turning sharply and glaring down the north hill. Down below, the assassin is captured. Two other armed men have contained him. Now Sergius is in some sort of interchange with them. Off to both sides, riders approach, angling in from both sides after rounding opposite ends of the north wall.

"Who the fuck are those other guys?," Cedrio says as he steps out heading downhill.
Mar 15, 2018 1:25 pm
Down by the river...

Through Gibon, Kray speaks to Trece, appreciative. "Let's not waste time then." Although strong drink was typically his preference, it had been some time since Kray had enjoyed a good cup of hot tea and he looked forward to what the Hesheban culture had to offer.

Raised eyebrow and a half smile, he jibed with Thorn. "A free ride and tea time sound good to you?"
Last edited March 15, 2018 1:28 pm
Mar 15, 2018 1:31 pm
Dug-nuna continues to speak with a sharp tongue to Yashub.

DMJ sent a note to greenvoid
With emphasis on his words the captured assassin pushes Yashub's arms, seeking to shove the blade away, and apparently unconcerned with whether or not that puts him in mortal danger.
Mar 15, 2018 1:32 pm
Ivor keeps pace with Cedrio. "They're not locals, that's for sure."

DMJ

Mar 15, 2018 3:25 pm
At the Mountains of the Moon...

Trece is able to get a farm helper that he knows to ferry the group across along with a load of resupply going to one of the market carts on the other side. The river crossing is quite pleasant.

Soon the group is in the Mountains of the Moon, an exquisite tea shop in The Canals. It is right out on a cobble stone street, the front of the store facing one of the finely bricked waterways that cuts through as one of the avenues for gondolas and canoes.

The hanging sign over the door has a beautiful wood carving that is painted with perfection, a three dimensional image of a magnificent mountain range with the moon hanging overhead in a starry night sky. The words are written in Zutaran.

Ra u nak is happy to meet everyone. He speaks fluent Yuoric.

https://dl.dropbox.com/s/36dveq7ydhtwjts/Ra%20u%20nak.jpg

The tea shop is immaculate and eclectic, a display of foreignness but welcoming and full of comfort. Downstairs sit mostly Sarcerans in fancy clothing styles of the east. They chatter away in Zutaran.

Ra u nak leads the group upstairs near a balcony with open shudders. It is quite a view overlooking the masterful canals.

Tea is served and it is like nothing ever tasted before. Full of flavor, refreshing, and perfect temperature. The first is of a burgundy hue. It is called Mora Tup, translated "Red Moon". The second batch has a green coloring. It is Talacay, "Late Morning". Both are delicious. The first brings a feeling of revitalization. The second invokes a noticeable tinge of euphoria.

Ra u nak takes some time to speak kindly and take the conversation where it may. He is a great conversationalist and has many wise stories. There is no real driving agenda of topics, rather it is a Seetan tradition, a slow time to exchange, relax, and indulge together in tea: one of the three greatest loves of the people of Nuuth Seeta.
OOC:
Leaving this open-ended. Picturing it as a time when the Yuorics might get familiarity with Trece. Use it however you like.
Mar 16, 2018 11:51 am
Sergius briefly looks as if he is going to say something to Sizhen, but then instead he strides forward with a strong step, seeking to barrel past the Alijanian who is separating him from the assassin.
OOC:
Len, STR Athletics comparison required to block Sergius from Overrun.
I'm thinking this is an important moment about timing and anticipation. Intended to see Sergius Deception vs. Sizhen WIS Insight, to see if Sizhen could discern that Sergius's intent is to step forward to make a move for The Stabber, with success meaning Sizhen can roll Initiative. For the sake of pressing forward, and because I think the Inspector is a highly observant guy and standing ready for anything, I'll just say...
Optional Action: Sizhen send STR Athletics comparison if desired, to stop Sergius's progress to reach The Stabber.
Optional Action: Roll Initiative if desire to take Action after success/failure or allowance (Sizhen steps aside) of Overrun attempt
OOC:
haha. 1

Rolls

STR Athletics for Overrun attempt - (1d20+6)

(1) + 6 = 7

Initiative after - (1d10+2)

(3) + 2 = 5

Mar 16, 2018 1:26 pm
Tea Time with Ra u nak

As usual, Thorn lets Kray do most of the talking. Since Yuoric is being spoken, Gibon gets a respite from translation duties, and Thorn has a soft side conversation with him at one point, ensuring that Gibon is not going to let the shock of earlier events spoil the coming days and all they might bring.

When the conversation wanders to religion, Thorn pipes up at one point.

"What relationship do the gods of this city have with Marduk? What kind of god is he?"

When it wanders to politics, he asks Ra u nak for his opinion of the Queen.

Later, using Gibon again to translate, he asks Trece about his odd spoon-like weapon.

"Tell him I appreciate the versatility of his weapon . . . Ask him what it's called . . . Does he mind if I take a look at it? . . . Is it common where he is from?"
OOC:
HypCo, if Trece lets us get a closer look at it, can you give us a fuller description... maybe a pic?
Mar 16, 2018 3:48 pm
Ra u nak answers Thorn's questions as he can.

On Marduk...

"Marduk is a very old god. Most think his is forgotten and gone now. But there is a sect of the Forest People, the people of Jara Hili, called the Hileli, who venerate Marduk. Here in the city, some of the Hechesi make offerings to him, but the Hileli themselves remain hidden, not revealing themselves often, blending in with the poor until they perform rituals or make offerings. The Dasnishi would probably seek them out to ruin them if they could find the whole group.

The Hileli say that Goldna of Dasnish was a man who venerated Marduk faithfully. His religion and offerings earned him elevation and empowerment, and he did great miracles and ascended into the firmament of sky before he died. So for the Hileli, Goldna ad Dasnish is a great prophet who had special favor, but still a man. For the Dasnishi, this is blasphemy. For the Dasnishi, Goldna ad Dasnish is a god of all the lands of the sons of Hesheb. Marduk? They do not wish to hear the word that Marduk is superior.

Marduk was worshiped more in the past, especially in the Old Empire (Zutar). Some of the desert Bishtu worship him still. They say "Marutuk". They too say that he fought Tiamat the flood dragon, defeated her and saved all things using his magic words and an unbreakable net. So Marduk, they say, is the first among all gods. In truth the King of gods, for he formed the earth and all that dwells upon its surface.


On "the Queen"...

Ra u nak nods his head in understanding, but raises a hand up slightly to address."Ah, my friend. I understand your question, but please know that Heshba has no Queen. The word you may have heard "Sarasat" translates to "Wife of the King." King Yokud has two wives now: Bendecca and Sordamor. Bendecca is called Beloved. These two Sarasatat have much reverence and favor because of their marriage, but no woman rules over Gelshemish nor the lands of Heshba.

As for me, I know not what to think of the King's wives, though I would be delighted if they were to come here to the Mountains of the Moon, drink tea, and perhaps speak for a short while with a poor foreigner like me. Haaha hoo ha!"
Mar 16, 2018 4:09 pm
As Cedrio walks towards the low north wall, he points out to Ivor a wealthy looking man riding quickly on horseback, with three Gilded Armsmen riding alongside of him.

"Damn! That's Nasi Talel. He owns all of this land and the track."

The Nasi and his guards are riding towards the western end of the wall, apparently to head around to the north field where the assassin was seen to have been captured.
Mar 16, 2018 4:24 pm
Sizhen flows aside from the armoured man, allowing him to pass.
OOC:
J, did my search from this post reveal anything?

Rolls

Initiative - (1d10+4)

(6) + 4 = 10

Mar 16, 2018 4:28 pm
Action: With the armoured man's focus on getting to the assassin, Sizhen reaches to steal his weapon out of its scabbard in a single smooth motion as he sidesteps him.
OOC:
Sleight of hand check okay? Oops, I'm only +4 on that, roll should be an 18
Last edited March 16, 2018 4:34 pm

Rolls

Yoink! - (1d20+6)

(14) + 6 = 20

DMJ

Mar 16, 2018 8:46 pm
lenpelletier says:
....

Sizhen puts one sword away and uses his free hand to search the restrained Stabber for any clues or anything out of the ordinary.
Sizhen ends up lifting some sort of leather wrap woven length that has a metal icon on the end. He quickly pockets it to investigate later.

DMJ

Mar 16, 2018 8:53 pm
lenpelletier says:
Action: With the armoured man's focus on getting to the assassin, Sizhen reaches to steal his weapon out of its scabbard in a single smooth motion as he sidesteps him.
OOC:
Sleight of hand check okay? Oops, I'm only +4 on that, roll should be an 18
OOC:
Len, I think this can work, but I need to check to understand what you are aiming to do.

See here that Sergius is already brandishing his gladius (short sword).

He does also have a pugio (dagger) in his belt. That one is definitely in play. Sizhen can grab it.

And with your Sleight of Hand vs. his Passive Perception, you can do it without being seen (I will rule that way in this case).

But I'm not sure if you are trying to not be seen, or if you are trying to let him see you do it, and hoping to steal his attention away and make him divert from stepping forward for hands-on with the captive.

Let me know your intent, and we'll work it out.

LenInactive for 1 months

Mar 16, 2018 10:23 pm
Ah, I misread that he is already holding his gladius. I will delete the action post and repost Sizhen's action. We You can then delete these later too in order to streamline the thread if you like. Thanks for checking.
Last edited March 16, 2018 10:23 pm
Mar 16, 2018 10:34 pm
Action: Sizhen will ready an attack action if the armoured man should attempt to harm his shadow (GV's character). Sizhen will not stand in the way of the armoured man killing the Stabber, however. The Stabber's usefulness has expired and his life is not worth making enemies; there is enough information here to plot his next course of action. If all that comes from this event is direct contact with his shadow, Sizhen considers it a win.
Mar 16, 2018 10:43 pm
After slight hesitation and a little reassurance from Gibon, Trece reaches into his robes, removes his weapon, and holds it out to Thorn in an open palm—allowing him to take it. Getting a clearer look, it is just a spoon, rubbed down to a point, with the spoony bit wrapped with cord to provided traction and a more comfortable hold. As Thorn takes the weapon, one might notice the hand resting to his side slowly curls to a fist and his eyes track Thorn's every movement. He speaks, slightly confused at the translations
[ +- ] Zutaran
Mar 17, 2018 12:16 pm
Sergius strides forward, passing Sizhen, and stabs the captive assassin.

Sergius's blade gets caught in the Stabber's robe at the first thrust, but the big legionnaire pulls it free and jabs the sword forward again as he leans in close. The bronze blade breaks deep into the thin man's torso.

Rolls

Attack Dug-nuna with gladius - (1d20+6)

(1) + 6 = 7

damage - (1d6+5)

(5) + 5 = 10

2nd Attack - (1d20+6)

(15) + 6 = 21

damage - (1d6+5)

(2) + 5 = 7

Mar 17, 2018 12:39 pm
Dug-nuna's eyes widen in pain and shock as he is stabbed in the side. Yashub, still talking to the assassin, sees the blade slide in almost to the hilt, watches the man's face - in an instant, Yashub knows that the wound is fatal.

When Sergius withdraws the blade roughly, Dug-nuna falls forward with all of his weight, his arms clinging to Yashub as the shock of the mortal blow surges through him.

Dug-nuna, his life pouring out of him now, looks at Yashub with the desperation of a dying man, clinging to any last touch of humanity in the final moments, even if it is with an enemy.

Yashub watches as his face shifts from terror to resolve. Fighting with every last strength to steady himself and breathe, Dug-nuna labors to whisper out last words.

DMJ sent a note to greenvoid
But he is stabbed in the lung, blood filling his chest cavity, and he cannot finish before his last breath is gone.

DMJ

Mar 17, 2018 12:53 pm
Cedrio and Ivor climb over the fence, dropping down on the north side in the field in time to see that Sergius has stabbed the assassin. Now the man is dead or dying in his captor's hand.

Two Holy Gilded Armsmen are arriving at the assembly out in the field, riding in from the right. From the left, an armored Korvaran is riding up as well. By the look of his armor, Ivor suspects he is a Decanus (squad leader) or even a Centurion (company leader).

Sergius cleans his blade on a waist cloth and then sheathes it. He glares at the Alijanian for a moment before walking up to stand at attention as his superior approaches. A command from the horseman officer releases Sergius back to motion. The two Korvarans begin a conversation between one another.

The Armsmen begin to talk to the other Heshbaan who lays the dead assassin down in the grass.

DMJ

Mar 17, 2018 1:03 pm
Yashab recognizes one of the Holy Gilded Armsmen who rides up. It is Ron Nahid, who has a wife and child and lives in a small home near Maritime Plaza.

DMJ sent a note to greenvoid
Sizhen, standing nearby, can generally interpret that the Armsman is asking for a report of what happened. The soldier has a tone that suggests he knows the other Heshbaan tracker.
Mar 17, 2018 1:11 pm
When Sergius sees Ivor and Cedrio approaching, he points out to them and speaks out loud to the Korvaran officer who is still on horseback.

DMJ sent a note to jabes.plays.rpg

DMJ

Mar 17, 2018 1:15 pm
The Korvaran officer translates from Yuoric to Heshbaan for the Gilded Armsmen, and then turns his horse to face towards, Cedrio and Ivor.

DMJ sent a note to greenvoid,lenpelletier
The two Armsmen, one dismounted and one still on horseback, respond and glare back at Cedrio and Ivor. The Armsman on the ground puts his hand on his sword hilt at his belts. The horseman grips a spear. Neither of them draw, but they are coiled tight and ready for action, both of them scanning back and forth for any hint or suggestion that might break the confusion that has settled into this strange and suddenly tense gathering.

DMJ

Mar 17, 2018 1:23 pm
The mounted Heshbaan Gilded Armsman calls out in Heshbaan among his team...

DMJ sent a note to greenvoid
Then he calls authoritatively at Cedrio and Ivor, still speaking Heshbaan...

DMJ sent a note to greenvoid
Ivor cannot understand, but the guy said something about weapons. Cedrio translates to Ivor in Pylosean,
DMJ sent a note to jabes.plays.rpg
Cedrio glares with anger at Sergius.

The Armsman on the ground turns to look at Sizhen, and commands him in Heshbaan...

DMJ sent a note to greenvoid,lenpelletier
Mar 17, 2018 1:34 pm
Sergius, hand on his gladius and facing Ivor and Cedrio, shouts out (in Yuoric) in a tense voice to the Korvaran officer beside him on the horse.

DMJ sent a note to jabes.plays.rpg

DMJ

Mar 17, 2018 1:34 pm
Out in the field north of the track...
OOC:
Ooooh ghaaad. Lost in translation. On the brink of a game-changer.

What happens at this powder keg?

DMJ

Mar 17, 2018 1:55 pm
At the Mountains of the Moon...
(and maybe after)
OOC:
For Trece, Thorn, Kray, the Tea Time scene is still available if you want to send anything in for narrative or discussion.

After that wraps up, suggest that we start shifting to next scenes and maybe, as Ez suggested earlier, look for opportunities to push through some items in abbreviated narrative or OOC.

On the possibilities:
1) Investigating the woodworking cabinetmaking shop of Manshesh, who apparently sent the trailer on Thorn/Kray last night
2) Prep for activities on last day before Shuvael (which at this time, the last day is tomorrow). Public events going on tomorrow include a mid-morning chariot race at the track and afternoon gladiator games event at the Circle of the Valiants. Depending on what happens in the alternate scene, other PCs and NPCs may be involved.
3) Planning for Bryn's gift to the Sar
4) Staging up for the social gala at the Garden Palace, in the evening on the last night before Shuvael. The event itself, I think, may be an Active event that we play through. We'll see.

The conversation with Ra u nak clarifies that Palla Ba's reference to "on Ruet" means that the meeting called by Palla Ba will be held during the afternoon of the first day of Shuvael. "Reut" is a time for sorrowful penitence and self-reflection, and is observed after the sacrifices during the morning ritual on the first day of observance. So at this point, that means on the afternoon, day after tomorrow.

DMJ

Mar 17, 2018 2:01 pm
Oxbox says:
...Bryn would like to seek out the Dasnishi to spend time with them making appearances at (the) tzocharcomat, to learn what he can of the Scriptures of the Replica of Seki.
...
OOC:
Ox, I'm going to send a write-up about this during the weekend.
Mar 17, 2018 2:15 pm
DMJ says:
Oxbox says:
...Bryn would like to seek out the Dasnishi to spend time with them making appearances at (the) tzocharcomat, to learn what he can of the Scriptures of the Replica of Seki.
...
OOC:
Ox, I'm going to send a write-up about this during the weekend.
Bitchin.

DMJ

Mar 18, 2018 9:38 am
Oxbox says:
DMJ says:
Oxbox says:
...Bryn would like to seek out the Dasnishi to spend time with them making appearances at (the) tzocharcomat, to learn what he can of the Scriptures of the Replica of Seki.
...
OOC:
Ox, I'm going to send a write-up about this during the weekend.
Bitchin.
OOC:
Ox, we've talked about this a bit in advance. For Bryn to make good headway interacting with the Dasnishi in their own environment, it will be a bit of an infiltration - effort to present self as a devout seeker of knowledge and ancient religious truth, with a reverence for Goldna ad Dasnish grounded in the religion as presented by the Dasnishiat.

With that in mind, send checks below. I am going to let them influence the way of the write up that will follow.
Required Action: Bryn make skill checks for CHA Deception and INT History.
Mar 18, 2018 2:23 pm
Yashub is shocked at what the assassin said, but then pulls back a little and says something again in Heshbaan.

greenvoid sent a note to DMJ
He seems unsure now, and absently sheathes his dagger. Then he steps aside, signalling with hand to Sizhen to stand down and let the soldiers do their job.
Mar 18, 2018 4:39 pm
OOC:
Go spy Bryn go!
OOC:
edit post roll: BAHAHAHA!
Last edited March 18, 2018 4:40 pm

Rolls

History - (1d20+3)

(2) + 3 = 5

Deception - (1d20+6)

(1) + 6 = 7

Mar 19, 2018 12:11 am
HypCo says:
After slight hesitation and a little reassurance from Gibon, Trece reaches into his robes, removes his weapon, and holds it out to Thorn in an open palm—allowing him to take it. Getting a clearer look, it is just a spoon, rubbed down to a point, with the spoony bit wrapped with cord to provided traction and a more comfortable hold. As Thorn takes the weapon, one might notice the hand resting to his side slowly curls to a fist and his eyes track Thorn's every movement. He speaks, slightly confused at the translations
[ +- ] Zutaran
Expecting something more, Thorn chuckles at the simplicity of the weapon.
OOC:
This is delightful. I love Trece's hesitation in producing... a spoon.
Mar 19, 2018 12:17 am
DMJ says:
At the Mountains of the Moon...
(and maybe after)
OOC:
For Trece, Thorn, Kray, the Tea Time scene is still available if you want to send anything in for narrative or discussion.

After that wraps up, suggest that we start shifting to next scenes and maybe, as Ez suggested earlier, look for opportunities to push through some items in abbreviated narrative or OOC.

On the possibilities:
1) Investigating the woodworking cabinetmaking shop of Manshesh, who apparently sent the trailer on Thorn/Kray last night
2) Prep for activities on last day before Shuvael (which at this time, the last day is tomorrow). Public events going on tomorrow include a mid-morning chariot race at the track and afternoon gladiator games event at the Circle of the Valiants. Depending on what happens in the alternate scene, other PCs and NPCs may be involved.
3) Planning for Bryn's gift to the Sar
4) Staging up for the social gala at the Garden Palace, in the evening on the last night before Shuvael. The event itself, I think, may be an Active event that we play through. We'll see.

The conversation with Ra u nak clarifies that Palla Ba's reference to "on Ruet" means that the meeting called by Palla Ba will be held during the afternoon of the first day of Shuvael. "Reut" is a time for sorrowful penitence and self-reflection, and is observed after the sacrifices during the morning ritual on the first day of observance. So at this point, that means on the afternoon, day after tomorrow.
I think Ez had mentioned that Thorn and Bryn (and a "crew") could go visit Manshesh, which I'm good for if we still have time before Shuvael:
Ezeriah says:
I think a crew with Bryn and Thorn, at the least, would be good for the Human Pig Food situation (Thorn was there that night and has a vorpal eye. Bryn could Thieves Cant if we are dealing with rogues).
Mar 19, 2018 4:30 am
Ivor laughs. "Relax, boys. Why the fuck would we be in league with this sonuvabitch who just murdered the man whose excellent wine we've been drinking all afternoon?! If Sergius hadn't stabbed him I'd half a mind to do it myself for ruining the damn party!"
Mar 19, 2018 6:04 am
Still heavily confused at the exchange, as he receives his makeshift weapon back, his other fist unfurls and relaxes. Trece reaches back in his robes and sheathes the spoon. He eyes Thorn, confused.
OOC:
A spoon to you, a deadly weapon to Trece.

DMJ

Mar 19, 2018 1:41 pm
Bryn does his best to dress the part of a religious knowledge seeker and visits the tzocharcomat, a place of teaching and exchange among the Dasnishiat priesthood of Goldna ad Dasnish.

Bryn is allowed into the back of a crowded room where the Dasnishi religious are all sitting, standing, listening, talking. There is a buzz in the air, a lot of oration followed by response commentary and even some arguments. In all of the conversation, with multiple people talking at once, and everyone speaking rather quickly, it is taxing on Bryn's ability to concentrate on translating the Heshbaan in his mind. He tries to get some sidebar conversations going to see what he can find.

https://dl.dropbox.com/s/xm0glt3k5fjsubt/Dasnishi%20at%20tzocharcomat.jpg

Bryn does make some headway for a time, but it is difficult to steer conversations towards obscure religious texts. Definitely the thing on everyone's mind is the upcoming Shuvael, especially the public ceremonies that will be held on the first morning. There is an ongoing debate on which priests will have what role in the ceremony. Bryn does try to gain ground though, at least hoping to get a lead on where the Scripture of Seki might be located.

Eventually though, Bryn seems to hit a hard spot in an interchange. He feels like he may have not had some of his facts straight about the order and meanings of different upcoming Shuvael ceremonies. A priest opposite him starts challenging him and quizzing him on who he is and what he is doing here. It gradually goes downhill as other priests and acolytes begin to volley questions and start to put Bryn on the spot.

A few minutes later, he is asked to leave and told that only Heshbaan religious need to be present at this time so close to the Reverence Devotion. Though he tries to recover and talk out of it, the group of objectors seems to grow each time he argues. He decides to cut his losses and exit for now, to avoid tarnishing his reputation to too broad of a group.

DMJ

Mar 19, 2018 1:49 pm
A bit frustrated, Bryn moves out to head back to Imin Bash's.

On the way, he notices that he is being followed. A man in robes and a wool cap and head wrap, dressed not as a full Dasnishi but perhaps a devout follower, is stepping along behind Bryn, taking every same turn on the route and keeping a pace.

Rolls

Secret Roll

Mar 19, 2018 2:03 pm
Sergius shouts at Ivor in Yuoric in response

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The Korvaran legionnaire does not attack, but seems right on the brink of doing so.

The Korvaran officer on horseback looks over as the Nasi approaches.

DMJ

Mar 19, 2018 2:14 pm
Nasi Talel, a high government official and also the owner of this land and the track, rides in fast with three more Gilded Armsmen guarding him. The Nasi speaks quickly with the officers in charge and quickly assesses the gathering, trying to get a handle on what happened.

Yashub is able to talk with the Armsmen that he knows and diffuse some of the tension and wariness against Sizhen.

In a few critical moments, the situation downgrades from highly tense to watchful.

After some back and forth, Nasi Talel asks, "Who was assigned to guard the Honorable Ennautum?"

It doesn't take long before Sergius seems to be in some rather serious review. He is told to march forward, back up the hill. His officer follows him, along with two other Gilded Armsmen riders.

Sergius glares at Ivor and Cedrio as he passes them. He speaks with venom in Yuoric
DMJ sent a note to jabes.plays.rpg
Nasi Talel talks to Yashub directly, getting the Heshbaan tracker's account of what happened. It seems that Nasi Talel knows Yasheb well; he is in fact his employer. The Ruler also proclaims that he knows Cedrio Bronzehanded, famed Master Gladiator at the Circle of the Valiants.

There is a time for introduction and exchange among all present.
Mar 19, 2018 3:33 pm
DMJ says:
A bit frustrated, Bryn moves out to head back to Imin Bash's.

On the way, he notices that he is being followed. A man in robes and a wool cap and head wrap, dressed not as a full Dasnishi but perhaps a devout follower, is stepping along behind Bryn, taking every same turn on the route and keeping a pace.
Once Bryn notices he is being followed, he waves his hands at the person and barks in Heshbaan "FUCK OFF! I’m not in the mood." and takes off by another alleyway.
OOC:
I want to hide from this fucker, then double back and follow his ass back to whoever sent him. I’m feeling some pretty serious Assassins Creed vibes. Bryn will climb to rooftops to get away/break line of sight of need be. Will send some rolls
Oxbox sent a note to DMJ

Rolls

Stealth to Hide - (1d20+11)

(17) + 11 = 28

Acrobatics to Climb if needed - (1d20+8)

(11) + 8 = 19

Perception if needed - (1d20+7)

(9) + 7 = 16

DMJ

Mar 19, 2018 4:00 pm
Bryn's plan works like a charm. Soon the follower becomes the followed. Bryn watches unseen as the man starts to realize that he has lost his target.

The man looks frustrated, showing it in his body language that he is angry with himself for failing. He has the look of the Doresh Mensha, one of the Heshbaan people from the countryside. One of the traits is that they have more layers of clothing than the Gelshemish city regulars, and they carry more bags.

https://dl.dropbox.com/s/cu2f19t3lmieozj/Heshbaan%20follower.jpg

Bryn follows the man as he shifts through to the lower end of the market, where the cheap carts are. He buys a small bag of grain and a couple of eggs, then makes his way across the north bridge. He goes into a small run-down two story mud-brick structure that is divided into small resident rooms.

Bryn is able to get a view in an open window to keep an eye on what the man is doing. He is cooking in a simple communal oven at the center of the building, then withdraws to one of the rooms to eat.

The man shakes his head and rubs his temples. He has a worried face, as if he is confused or ill. He lays down on the floor on a straw sack mattress.

Rolls

Secret Roll

Secret Roll

DMJ

Mar 19, 2018 4:39 pm
Nasi Talel meets Sizhen and thanks him for intervening to help catch the assassin. Speaking in Kortellan, he asks Sizhen how long he has been in the city and who his sponsor is.

The Armsmen were completely impressed by how fast Sizhen ran to catch up with fleeing assassin.

The Nasi speaks privately with Yashub, telling him that he would like him to stay on task here at the track to see if there are any clues. Talel is going to shut down the event for now, but the chariot race will go on tomorrow. He will be taking measures to boost up security.

"We must find out who these Stabbers are, Yashub. Are they Hileli fanatics? Are they just Hechesi dissidents? Or are they something that we haven't thought of yet, some new enemy of the Sar? I note to you that the Honorable Eannautum was the only Magistrate here who had hired Korvaran guards. Perhaps something to wonder about, ranger? I wonder of it." Nasi Talel raises and eyebrow at Yasheb as he walks back to his horse, preparing to ride back up the hill.

Before he climbs into saddle, he pulls Yasheb close and speaks in a low voice that only Yasheb can hear.

DMJ sent a note to greenvoid
Nodding one final time to confirm understanding, Nasi Talel gets back on the horse and rides back to the scene of the crime, his Armsmen guards riding alongside of him.
Mar 19, 2018 4:47 pm
OOC:
Fuck... The Dannien in Bryn wants to gut this fucker in his own room and let him bleed out. But he has already attracted too much attention with his failed scholarly attempt.
Bryn studies the mans face and commits it to memory, waits a few more moments and leaves.

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Last edited March 19, 2018 5:18 pm

DMJ

Mar 19, 2018 6:03 pm
Bryn makes it back to Imin Bash's late in the day, reuniting with Kray and Thorn and comparing stories.

This group decides to walk to see if they can find the woodwork shop of Manshesh. It is not much trouble, and they do indeed find it, in the Plaza district. It is a building made with a mix of stone and wood. There is a store face to the front street and a courtyard out back with storage and work areas. There are benches, saws, hammers, awls, hooks, screws, lathes, and all sorts of tools necessary for wood working. Various pieces of furniture and boxes are sitting around, to different degrees of completion.

There are several people working. One guy in the store section, running the counter and floor. Another couple of guys are talking by a bench. A few customers are milling about, one talking to the salesman. Another four or five guys in the back working the equipment and supplies. The oldest of the workers in the back is a man likely in his fifties. The youngest is a laborer probably 20 years. A couple of the guys are pretty beefy burly.

DMJ

Mar 19, 2018 6:06 pm
Back at the Mountains of the Moon...

The Yuorics and their translator leave. Palla Ba and Lok stop by the shop in the evening, when Ra u nak and Trece are cleaning and closing down.
Mar 19, 2018 6:24 pm
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Mar 19, 2018 7:57 pm
Kray approaches the man who appears to be running the shop at the counter, asking for Manshesh by name.

Prior to entering, Kray would have suggested that Bryn and Thorn position themselves to cover any possible exits from the room, still entering the building with him.

If Manshesh tries to run, I'd rather he didn't get anywhere.
Mar 20, 2018 2:10 am
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Mar 20, 2018 6:45 am
Sizhen exchanges pleasantries with the Nasi with polite indifference. Recognizing these only as pleasantries, he focuses his attention on the guardsman who have expressed awe. Leveraging that awe and the air of authority and superiority of his noble birth, he presses the men for information.

"Tell me, what will happen with this man? Where will he be taken?"
Last edited March 20, 2018 6:46 am

DMJ

Mar 20, 2018 11:58 am
lenpelletier says:
....he focuses his attention on the guardsman who have expressed awe. Leveraging that awe and the air of authority and superiority of his noble birth, he presses the men for information.

"Tell me, what will happen with this man? Where will he be taken?"
Sizhen is able to communicate well enough to the guardsmen, using his own intermediate Heshbaan and getting a few clarifications from Yasheb.

Ron Nahid, the field leader Armsman who seems to know Yasheb, wonders if Sizhen is asking about the body of the assassin or the legionnaire who was led away.

The assassin's body will be carried off and dumped in a ditch, left to be eaten by the wild animals and carrion birds, the sentence of a slain assassin.

As for the Korvaran soldier, Ron Nahid is not sure. He does not know if the soldier did anything wrong to warrant punishment. If so, he might be punished by his superiors, the Korvaran field commanders. He might be assigned a hard duty for a few days. Maybe he will not get punished. Korvarans do not seem to be punished often; they are favored by the Sar and his rulers on The Rise.

DMJ

Mar 20, 2018 12:10 pm
Ezeriah says:
Kray approaches the man who appears to be running the shop at the counter, asking for Manshesh by name.

Prior to entering, Kray would have suggested that Bryn and Thorn position themselves to cover any possible exits from the room, still entering the building with him.

If Manshesh tries to run, I'd rather he didn't get anywhere.
Kray talks and Bryn assists on translation as necessary.

Manshesh, the man says, is not here. He is the owner and is away on business.

He wonders what you might need to buy, they have many fine cabinets and boxes. He asks where you are from. Some of the other guys in the store keep a watchful eye during the interchange. One of the big workers in the back comes forward and checks things out as he gets some tools.
OOC:
Ez, this is one of the scenes that I would prefer to OOC/fast narrative. Manshesh is not here, the manager says. Going by Insight, Bryn and Kray generally believe the guy.
Send me a talk-through or description list of anything you might want to try to ask, say, do, accomplish, etc. If there are any fitting rolls that you think could apply, welcome to send them. I'll use depending on the circumstance and the suggestion.
I'll adjust back to active play if you blow the scene up with something dramatic, but if this is an info-gather encounter, then this first time through can provide that Manshesh does own the place and he has sort of a crew of labor union tough guys or something,
but no extensive mystery is likely to get solved this evening.

I'm going to try to steer some to wrap up loose ends and get everyone consolidated, on to events that might be influential.

DMJ

Mar 20, 2018 12:18 pm
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DMJ

Mar 20, 2018 12:32 pm
OOC:
Players' Club,

I want to think through what will happen on the last day before Shuvael.

Since on the first day of Shuvael, the people of Gelshemish will begin fasting and abstaining from alcohol and other forms of entertainment and diversion, this last day before the observance is very active. Also it is the last time that most vendors can make some sales and get anything done before the downturn.
A party at the end of 30 days of work, just before a 6 day religious reset. Pop the corks, bring out the dancers, snap and pops - it's a fiesta!

At sunrise, a lot of the people in the city will travel out across the bridge north of the river and into Haran to get seats at the track. The chariot race will start early/mid-morning.

Just after midday, the games begin at the Circle of the Valiants. Animal shows, athletics displays, wrestling and brawling, non-lethal stick fighting, then capped off with some main event gladiator death matches!

Then in the evening there are house parties, rich and poor alike. All of you guys (and I'll send details if you don't know already) are going to the Royal Gala at the Garden Palace of the Sar, invited by all of your quite influential local sponsors. Everyone may not be exactly united in purpose yet on that, but all are going to be there.

So I'll be angling that way with some incoming posts. Take time today to let me know
1) if you have anything else specific that you want to get done or talk through
2) any fluff or imagery of how you want to spend the day leading up to the Garden Palace Gala
2a) Plus, is Ivor fighting in a gladiator match that day? Whoa. That wouldn't be something that we could gloss over
3) anything you think that would happen between the characters on cooperation, familiarization, anything like that

Thanks for bearing with it on the gradual and somewhat tedious integration project. I think we are on track for real consolidation.
Mar 20, 2018 3:43 pm
Master Cedrio Bronzehand, moderately famous gladiator director at the Circle of the Valiants, extends invitations to tomorrow's games to Sizhen and Yasheb.

"You two seem like good swords," says the big Kortellan veteran. "I appreciate what you did in catching this villain. Honorable Magistrate Eannautum was a good nobleman. Come to the arena tomorrow to see the games if you like. I'll leave your names with the gatekeepers, you can join in the balcony seating."
Mar 20, 2018 8:20 pm
DMJ says:
]Kray talks and Bryn assists on translation as necessary.

Manshesh, the man says, is not here. He is the owner and is away on business.

He wonders what you might need to buy, they have many fine cabinets and boxes. He asks where you are from. Some of the other guys in the store keep a watchful eye during the interchange. One of the big workers in the back comes forward and checks things out as he gets some tools.
OOC:
Ez, this is one of the scenes that I would prefer to OOC/fast narrative. Manshesh is not here, the manager says. Going by Insight, Bryn and Kray generally believe the guy.
Send me a talk-through or description list of anything you might want to try to ask, say, do, accomplish, etc. If there are any fitting rolls that you think could apply, welcome to send them. I'll use depending on the circumstance and the suggestion.
I'll adjust back to active play if you blow the scene up with something dramatic, but if this is an info-gather encounter, then this first time through can provide that Manshesh does own the place and he has sort of a crew of labor union tough guys or something,
but no extensive mystery is likely to get solved this evening.

I'm going to try to steer some to wrap up loose ends and get everyone consolidated, on to events that might be influential.
Agree on OOCing this.

Kray wants to meet Manshesh and has a business proposition (truth... Kray is looking for local underground/organized crime connections due to their many uses and attached organizational connections). If pressed, Kray would insist that he will only speak with Manshesh and would ask for a meet to be arranged (Persuasion).

If that fails, Kray will Intimidate the shopkeeper for Manshesh's whereabouts.

Rolls below as needed. May use Lucky.

Rolls

Persuasion - (1d20+9)

(7) + 9 = 16

Intimidation - (1d20+6)

(15) + 6 = 21

Persuasion Lucky - (1d20+9)

(3) + 9 = 12

DMJ

Mar 20, 2018 9:17 pm
Ezeriah says:
...

Kray wants to meet Manshesh and has a business proposition (truth... Kray is looking for local underground/organized crime connections due to their many uses and attached organizational connections). If pressed, Kray would insist that he will only speak with Manshesh and would ask for a meet to be arranged (Persuasion).

...
The shop manager hears Kray out, with Bryn running translation. He looks Kray and the crew over, and gradually starts nodding his head a bit, showing that he might consider the idea.

He asks, "You are the Jeresians who came in the last convoy? The big Danneins with you, right?"

If that is conceded, he agrees. He says come back on Turmin. Manshesh should be back then. He will try to get a meeting set up. The store will not be open. Come around back to the workshop.
OOC:
Bryn knows that Turmin is the second day of the Shuvael observance.
Last question from him on the way out, "You are not in league with the Korvarans, are you?"

DMJ

Mar 20, 2018 9:44 pm
When Sizhen returns eventually to his base at Shalanum's house, the merchant lord says that he has already heard that Sizhen intervened to catch Honorable Eannautum's murderer today. Even Nasi Talel sent one of his messengers to say that Sizhen was said to be the one who foiled the assassin's escape.

Shalanum is well pleased and says that Sizhen is to accompany him as a guest to the King's Gala at the Palace Garden, tomorrow night.
Mar 21, 2018 11:16 am
DMJ says:
Last question from him on the way out, "You are not in league with the Korvarans, are you?"
Kray replied nonchalant, yet with respect to the shopkeeper. "On this, I will speak with Manshesh. Rest assured, he has no concerns if the Korvarans are oppositional to his interests. "
Last edited March 21, 2018 11:16 am

DMJ

Mar 21, 2018 11:51 am
The last day before Shuvael is called Dres Moshe. Translation from "Late Moshe", and Moshe being the last day of the third of three ten-day cycles that mark ordinary work time between Shuvael observances for the Heshbaan calendar.

As mentioned before, it is a festive day as everyone prepares for the change to the "purification" of the city and its people tomorrow on Ruet, the first day of Shuvael.

DMJ

Mar 21, 2018 12:41 pm
Chariot Race
(early morning prep and gathering, mid-morning race)

Cedrio tells Ivor at the last minute that he just cannot go. He hates it - he has been trying to prepare in advance to sneak away for a few hours. But now there are problems with some of the equipment, some of the dwarves got in fights last night and are refusing to perform, a couple of the lions are sick. He just has too much to do. He gives Ivor his two luxury box tickets and also says that he set him up with that art merchant's daughter Amarsin. If he wants to go get her, she'll go and her father will let her if you buy one of his carvings or paintings that he has in the front display room. She'll have a silk dress, jewelry, perfume - everything.
OOC:
To be clear, I think more PCs are going than just Ivor. Extra detail above only because his buddy is such a chariot race fan and there has already been some detail about this event between Ivor and Cedrio.
The walk across the north bridge is among quite a crowd headed in the same direction, all making their way to the open fields of Haran. As usual, the frequency of horses and chariots is very minimal since only those with permission from the Sar himself can ride in the city, which means only the Nasi and Magistrates and perhaps a few of the very wealthy.

Nasi Ariav Talel owns the land around the track and the track itself. Many locals have cloth insignia pinned on their shoulders to show their support for the Nasi during this event. He seems to be a ruler who enjoys considerable favor among the people.

The track is a great structure and design. It has fencing around the perimeter, a large seating and awning structure on the south side for moderate and high class seating, and a high hill rise on the north side where the lower class can sit on the ground.

On the east side of the facilities, at the main entrance, is a stable house and chariot garage which is absolutely immaculate. All of the chariots are truly impressive, gleaming is high polished wood, bronze, and nickel. The horses are groomed and bridled with much flair. The drivers look like hero legends of old songs, dressed in retro light armor that is elaborate in all of its detail and fine workmanship.

There are a few preliminary events, mostly horse and horsemanship displays, but also some expositions for some of the latest technology in chariot, cart, and carriage design. It is certainly true that Gelshemish carriage design is truly remarkable. Maybe it is understandable why these items are so expensive and sought after as one of the few exports to Kortella and Pylos, and even the Markelands.

There is a masterful oratory who delivers a swagger and posh commentary to the event, using a large bronze speaker apparatus that amplifies his voice. Host Nasi Talel is hailed throughout, with much fanfare from the crowd.

There is one fast horse race of two laps. It builds up to with much anticipation and then launches. The crowd is electrified. The winner is Cosmel, the Bishtu Tan owned by a Magistrate named Puzar-Allala. The jockey is an unnamed servant.

Finally, the much anticipated chariot race! Everyone in the stadium is on their feet. The cheers and shouts roll up together in a thunderous roar.

Five laps to glory and the winner is Hosco, a favorite son of the city who comes from a family of chariot builders. His horse, Dirga Nagiru ("Glowing Herald"), is unbridled and runs a victory lap on his own. After that Hosco mounts him with no saddle and passes by with a high-step trot that the brings the greatest cheers of all.

The victors are given woven olive wreath crowns and purple sashes over their shoulder when they are elevated on the champions' stand.
Mar 21, 2018 1:36 pm
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Mar 21, 2018 2:07 pm
Sizhen agrees to take Master Cedrio up on his offer. Before leaving, he tells his shadow (GV) to meet him at the arena.

"I believe we have information to exchange."

He shows him a glimpse of the leather case he lifted from the Stabber.

"My name is Sizhen. I won't be hard to find."

When Sizhen returns home, receives the invitation as an opportunity to further his agenda and meditates on the busy day.
Mar 21, 2018 2:29 pm
Yashub listens to Sizhen and nods to the idea, "Sure, we do."
OOC:
I suppose (GV) refers to me :)

DMJ

Mar 21, 2018 2:47 pm
lenpelletier says:
Sizhen ...shows him a glimpse of the leather case he lifted from the Stabber.

...
OOC:
Len, that item was more like a small woven leather knotted strap with a metal icon coin-sized medallion on the end, almost like a bracelet but designed to be held not worn. I may have not been great on my description - sorry about that. It's something like the setting equivalent of a Rosary or prayer beads.

Yashub would quickly recognize it for what it is. It is a religious item used by the devout of Goldna ad Dashnish followers. Likely NOT something that would be carried by the minority religion that worships the god Marduk (mostly it is Hechesi but not exclusively) and follows the teachings of the Hileli sect.

There has been speculation for quite some time that the Stabbers are a militant revolutionary wing of the Hileli. This maybe seems unlikely with such a find as this, unless perhaps Dug-Nuna was actually carrying the medallion to be misleading.

DMJ

Mar 21, 2018 3:41 pm
greenvoid says:
DMJ sent a note to DMJ,greenvoid
OOC:
GV, going off of this and other entries between you and Len, assuming that Sizhen and Yashub sort of join forces for the rest of the day and the next, going here and there on investigation to compare notes and learn what is possible together. A list of quick glance notes below on items mentioned.
During the afternoon, evening, and next day...

Further investigation of Dug-Nuna's body
There is a tattoo on Dug-nuna's arm. It is a religious tattoo, old Archalasian symbols (the predecessor to modern Heshbaan writing). They are relatively common symbols that mean roughly "Goldna Protects His Faithful People"
So evidence does suggest that though Dug-nuna was a Hechesi, he seems to be one faithful to the dominant religion of the city and the entire Heshbaan land, instead of being a part of the minority religion that many Hechesi are associated with.

Further interview from Ron Nahid
Nahid says that this is the first Stabber attack in about two months. He says that judging by the accounts of witnesses to Stabber assaults and assassination, not all of the Stabbers are Hechesi, but all seem like they are Heshbaans. There have been no known foreign Stabbers. Most have said that the Hileli, the Marduk cult that acts in secrecy mostly in The Swamp and out from the forest camps, have been behind the Stabbers. Ron Nahid has never thought so, and thinks so now even less. Nahid cannot believe that Dug-nuna chose one of the only Magistrates who uses Korvarans as bodyguards as his target. Eannatum, Nahid thinks, would have been among the most difficult Magistrates to approach and strike. That did not prove to be true today though. Dug-nuna paid for it with his life, but it was a bold strike. Yashub thinks he detects some dislike of the Korvarans from Nahid's way of speaking - for a moment at least, until the Armsman field leader shifts to cover against speaking of his own opinions.

Around town listening to latest rumors on The Stabbers
Yashub leads the way with Sizhen accompanying. The local Gelshemish resident speaks with several people that he uses as informants and rumor-millers. The word is out quickly that the Stabbers were successful again. Some say that Eannautum had it coming because of some big deal he made with the Korvarans. No one seems to know what the deal was, but a couple of people say that it was lucrative and that Eannautum was a Magistrate pressing for Heshbaan recruiting for wars to be fought in the Markelands among the Yuorics. Others say the Stabbers, the Hilleli, and Agnon-Sami are all working together to bring discord and eventual unrest in the city, to clear the way for the Forest People barbarians to come in from the Old Camps in Jara Hili and kill all of the Armsmen and the Magistrates.

Around town listening to latest rumors on Iz Jeddriss
Word is out now that Iz Jeddriss was out in the Jara Hili recently and launched a direct assault on the latest convoy incoming from the north. The devil killed about 10 Armsmen, strung up and skinned 13 laborers in the forest, unleashed a black fog that choked a group of wealthy Kortellans to death.They say Iz Jeddriss was also seen near the Sealed Citadel with a giant snake as a servant and that he is now working with the giant Humbaba, who has joined forces with the Devil in exchange for a constant supply of slaves to eat. Iz Jeddriss has also become more powerful, walking effortlessly through shadows through the city in his black magic robes, now traveling great distances, now even going outside of the city into the old darknesses hidden in Jara Hili. Iz Jeddriss now it seems has called up the Hounds of Hell from the depths. These deadly creatures are the size of small horses and they breathe fire like dragons of legend. Maybe it is getting closer, just as the Agnon-Sami shouters proclaim: "He will open the gate".

Exchange notes about the Sealed Citadel aka the Red Bastion of Midrad
Yashub says that the Citadel has been sealed for as long as anyone can remember. There are no known entrances, even though everyone still claims that the Devil (really a half-devil they say, though now he is referred to as "The Devil") Iz Jeddriss goes into and out of the structure using his magic to step through shadows. Yashub knows of a ruined shrine near the Old Villa. It is called the Suffering Devotion of the Small Irons, an old stone structure not well understood but apparently a religious site from the earliest days of when Gelshemish was founded. Yashub says that he has heard that the shrine has a secret entrance into the Sealed Citadel, going deep into the earth in a tunnel. Yashub has investigated it thoroughly though. The stones have many old notches, cut outs, and old brackets, but he can find no entrance door or cover that hides any underground passage. The abandoned Shrine, like the Old Villa and the Sealed Citadel itself, are located in the old section of the Temple District that is officially off limits to the city populace, an area patrolled by the Holy Gilded Armsmen for trespassers. The area around the Old Villa is said to be cursed and filled with ghosts.

On the King's Gala at the Garden Palace
Sizhen and Yashub confirm with each other that they are both going to the social gathering tonight at the Sar's palace, as guests of their influential sponsors (wealthy Market House Headmaster Shalanum and Nasi Ariav Talel respectively).

DMJ

Mar 21, 2018 4:00 pm
OOC:
Edited and expanded the post above quite a bit. Check back through if you read only an early version of it.
Lot's of info there, no comment of whether it is accurate or not. Sizhen and Yashub may have quite a bit of information to share.
Mar 21, 2018 4:24 pm
OOC:
Ivor enjoys himself, takes that babe Amarsin to the race, shows her a good time. Too bad Cedrio has to work. Sucks to be him. Ivor fighting in the gladiator ring is tempting, but Cedrio has repeatedly talked him out of fighting that shithead San-San and I don't see any other setup towards a fight.

DMJ

Mar 21, 2018 4:58 pm
Jabes.plays.RPG says:
OOC:
... Ivor fighting in the gladiator ring is tempting, but Cedrio has repeatedly talked him out of fighting that shithead San-San and I don't see any other setup towards a fight.
OOC:
Haha! I hear you, Jabes. But don't let lack of setup stop you from steering this however you want. San-San wants that fight even if no one else has given him enough respect to take the proposition seriously. Ivor would know he's got it if he wants it, even though Cedrio doesn't see any reason for it, he'd set it up if Ivor told him to.

DMJ

Mar 21, 2018 5:54 pm
DMJ sent a note to HypCo

DMJ

Mar 21, 2018 6:45 pm
Games at the Circle of the Valiants
(midday and early afternoon)

Much of the city leaves the track and moves directly across the river, back to the city, and to the game arena - The Circle of the Valiants!

For those who have been to the games in Pylos or Kortella, this venue is not up to that caliber, but it is still quite a setting, show, and event.

There are some quick races and feats of strength and athleticism going on as the crowd gathers. Discus throwing, javelin throwing, archery trick shooting, rope climbing, and obstacle jumping acrobats.

The formal events start with a display of exotic animals: lions, mountain cats, bears, camels, ostriches, giant lizards called drakes, and even some giant spiders, about the size of sheep. These last scare the crowd as a few escape and start to dash for the walls to climb them. Several of them are killed by expert archers. The crowd is frightened but then excited and claps (Ivor knows that this "escape of the spiders" was a planned part of the act).

Then there are some wrestling and boxing matches. They get the crowd going a little bit.

Then things ramp up when a stampede of dwarves (OOC: real life little people, not fantasy D&D race dwarves) charge out into the circle. Two opposing armies of a dozen on each side, run into battle attacking one another with wanton abandon. One group wears yellow robes, the other purple robes. They wack at each other with hammers, maces, and clubs. The only rule is that they can't bash an opponent in the head with a weapon if he is on the ground. The crowd loves it, laughing and cheering. The Yellows end up winning. About a third of the little fighters have to be carried off on stretchers. It looks like one or two of them were killed by severe head injuries.

Next are professional stick fighters. Expert weapon masters square off against one another, using staffs and thin hardwood clubs. They display incredible speed and technique, putting on quite a show. Some of it is clearly theatrical, but no one can deny that the hits are real. Winners and losers alike are bruised and bloody at the end of every match. Most of the competitors in this section seem to be Bishtus, rugged men of the desert.

Next are some slave fighters who face off against some of the deadly animals displayed earlier. There are fatalities, bears and lions ripping apart thin men wearing only loincloths and armed with spears and knives. After a time, heroic looking armored men come in with bows, shields, swords and a couple of chariots. They dispatch the rogue animals with great dramatics, gaining enthusiastic cheers from the crowd.

https://dl.dropbox.com/s/au9ghwy4e7ljrzm/Circle%20of%20the%20Valiants.jpg

Finally the main event: a series of full gladiator death matches. A few of them are paid fighters, making money as masters of facing and dealing death. Most though are slaves trained to fight, and either kill or die. Some other notables are a newer group, criminals sentenced to death in the arena. They can fight until they are killed, or after a certain number of fights, they "get the spears" and are executed by a large group of armed arena managers.

DMJ

Mar 21, 2018 7:16 pm
The gladiator matches

A bold Arkkadi slave named Bekhmuzi takes the day, slaying opponents one after another with a heavy bronze axe. He becomes the champion of the final event.

Another pop from the crowd comes from the villain, the criminal everyone loves to hate: San-San the Murderer. Now the expert secutor, the beefy helmeted Heshbaan killer faces off against three retiariuses in succession. Time after time he dodges and deflects their nets and then chops them down with his sword. The second one to die at his hand is Mamdouh the big Arkkadi.

The crowd jeers at the criminal as he provokes their scorn, raising his hands and making signals of insult. But still the crowd drinks up the bloody display that the convicted criminal delivers.

DMJ

Mar 21, 2018 8:02 pm
Traveling to "The Rise" and the Garden Palace of the Sar

As the afternoon wanes and the evening approaches, everyone departs within their groups, all bound for the magnificent Garden Palace in Sarcoma.

After passing through the inner gate and the fine exterior buildings in Sarcoma, everyone arrives at a small pier where boats must carry incoming visitors across a beautiful canal and over to the reception landing on the south side of the Palace Compound. Traveling by gondola across the smooth and clean waters, everyone gets a stunning view of the colossal structure. Its artwork elaborate. Its structure magnificent. The amount of wealth and labor needed to build something like this one could only imagine.

https://dl.dropbox.com/s/0qfaw3135kj4nju/Gelshemish%20Sar%20Palace%20Alt.jpg

DMJ

Mar 21, 2018 8:11 pm
Entering the Gala

As everyone steps off of the boat at the south landing, they see that the palaces continues to stretch even further than expected.

Being led by servants, the groups merge into the ongoing party already underway.

The amount of wealth and indulgence is unbelievable. There is not just one party going on, instead it seems like nearly a dozen, all in different rooms of varied decor, but all huge spacious and luxurious. Entertainers of all sorts drift about - singers, dancers, players of a variety of instruments. Food and drink is everywhere, hardly a dozen paces away from wherever one might be standing at any given time. Party attendees are drifting around everywhere in colorful robes and fine silks, fashionable sandals -- some wearing headdresses, wreath crowns, and even some with elaborate paint and makeup on their faces.

It is truly an overwhelming barrage on the senses - a complete immersion in luxury.

DMJ

Mar 21, 2018 8:16 pm
Rules at the Gala


Weapons are not really seen as necessary, but if one insists then the sponsors can gain permission to let each man pass with either a knife or a club if they look presentable as part of a retainer uniform. No armor. No shields. No helmets.

The Holy Gilded Armsmen are in full force, and they are expected to provide full security for the event.

You guys can try to smuggle things in if you feel like you want to go that way, but security is pretty tight. You just know it is going to be a risky gamble.

DMJ

Mar 21, 2018 8:29 pm
"The whole party meets in a tavern..." (sort of)

All of the guests remain with the sponsors for a time. Everyone meets many people.

Eventually, after an hour or so of drifting through the scenes, you end up consolidating gradually with a medium size crowd in a side sitting room that has a motif of mythological creatures. Paintings, pottery, statues, and even furniture present imagery and busts of griffons, hippogriffs, giant eagles, and winged lions.

Palla Ba and Lok have made contact with the Honorable Balanser and have brought Kray, Thorn, Ivor, Bryn, and Gibon to this room which features a full service tea station manned by none other than Ra u nak and his staff. Trece is there too.

Gibon says, "There is the one called Thirteen," pointing at Trece. "He is very brave and impressive indeed!"
Gibon, dressed in a new robe and hair washed and slicked back, is beaming with pride as he is again taken further and further into the realms of wealth and privilege.

Soon after, Palla Ba introduces Nasi Talel and Market Housemaster Shalanum, who join in at this side room scene. In their entourage are both Sizhen and Yashub, both of whom Ivor recognizes. Soon everyone is talking with one another.

Everyone catches up with one another, joining conversation alongside translators, common friends, and benefactors. It is quite an exchange, because everyone in the group is very interesting, and can tell the same about all of the others. With the tea, wine, smokable dried leaves, and fine music, it is quite an enjoyable gathering.

DMJ

Mar 21, 2018 8:41 pm
OOC:
Fellas, so there is the most of the staging. Thanks for bearing with me. I know I was sending in novels today. Overkill - fully aware. Appreciate your patience. Big picture to paint so that you guys can smash onto the sandbox scene however you see fit.

Set me up with some ideas. Questions? Love to know if anyone is trying to get something going in one direction or another. I want to get out of the way, listen more, talk less.

I'll be sending developments happening later in the night at the Gala, but not until tomorrow (Thurs) in RL.


J-Blaze

DMJ

Mar 21, 2018 9:08 pm
DMJ sent a note to Oxbox
Mar 21, 2018 9:21 pm
OOC:
For load out, Bryn will be taking 2 daggers. If he gets the feeling that more than one will be frowned upon he will try to sneak it in. He will also try to hide his fancy new Thieves tools he had crafted during his time off.

Priorities for Bryn are to get eyes on the Sars lockbox and surrounding area. He will also lean on Thorn with his sharp eyes to spot guards/patrols to assist in getting a feel for security.

In the meanwhile he will play the role of gracious guest translating for Kray and allow him to do what he does best.
Mar 21, 2018 10:35 pm
Ivor will keep his Ulathi dagger if allowed, and ease back into his role as one of Kray's bodyguards. If there's any privacy he'll try to get caught up on anything Kray thinks he needs to know about the past days' events.

DMJ

Mar 21, 2018 10:37 pm
Oxbox says:
OOC:
For load out, Bryn will be taking 2 daggers. If he gets the feeling that more than one will be frowned upon he will try to sneak it in. He will also try to hide his fancy new Thieves tools he had crafted during his time off.
....
OOC:
Smuggling efforts. Sort of like Disguise. Sort of like Deception. Not really either of those though.
Send ...Sleight of Hand check.
Mar 21, 2018 11:08 pm
HypCo sent a note to DMJ

DMJ

Mar 21, 2018 11:16 pm
DMJ sent a note to HypCo
Mar 21, 2018 11:50 pm
HypCo sent a note to DMJ
Mar 22, 2018 12:32 am
OOC:
Sizhen will wear two daggers in a ceremonial fashion, attempting to pass them off on account of his 'exotic' heritage and high station, especially if he can convince his sponsor.

Will leave most of the rest of my gear behind, other than my fancy clothes, signet ring worn around neck, and the daggers
Last edited March 22, 2018 12:43 am
Mar 22, 2018 12:38 am
OOC:
Lets hope this goes better than his espionage attempt.

Rolls

Slight of Hand - (1d20+8)

(16) + 8 = 24

Mar 22, 2018 11:01 am
Kray will pack his obsidian Gaerimundi knife.

LenInactive for 1 months

Mar 22, 2018 4:28 pm
While parading the grounds in Nasi Talel's entourage, Sizhen strikes up a conversation with his shadow, who he has learned goes by the name Yashub. He will discuss mundane matters of climate and architecture, but inserts subtle gestures of another kind of communication between the lines, testing the waters to see if Yashub is familiar with Thieves' Cant.
[ +- ] Thieves' Cant

DMJ

Mar 22, 2018 6:09 pm
Master Shalanum has a tough go making an appeal to the guards about the dual knives being carried in by his guest. The guard even brings up that knives have been killing too many people lately, weapons of assassins, so he doesn't want to hear about what knives aren't aren't dangerous.

To that, Shalanum counters that this was in fact the man who captured and help kill the Stabber yesterday, and that Sizhen was thanked by the Armsman officer on site, and was even praised by Nasi Ariav Talel.

Sizhen is able to assist though and explain that it is a cultural dress. The guard finally relents and lets Sizhen pass with an exception to the weapons policy.

Rolls

Secret Roll

DMJ

Mar 22, 2018 6:22 pm
Bryn successfully smuggles in an extra weapon and his specialty tinker tools.

DMJ

Mar 22, 2018 6:25 pm
OOC:
Hyp, LMAO on last post. I think now Trece should have been cast as a bartender at some outlaw saloon out on the edge of the desert.

That's what Hyp and I do passing Notes, y'all. Just say funny-ass jokes to make each other laugh. Inside jokes that is - don't cheat!

DMJ

Mar 22, 2018 6:39 pm
Oxbox says:
OOC:
....

Priorities for Bryn are to get eyes on the Sars lockbox and surrounding area. He will also lean on Thorn with his sharp eyes to spot guards/patrols to assist in getting a feel for security.

In the meanwhile he will play the role of gracious guest translating for Kray and allow him to do what he does best.
Kray definitely manages most of the talking and mingling with expertise. It does provide Bryn a bit more "off time" to non-chalantly look here and ther.

Thorn and Bryn shift around a bit, trying to get an understanding of the guard perimeter and overall security stance. The Holy Gilded Armsmen are thick everywhere. They are filtering some through the crowds, but mostly they are hanging out in the edges, forming something of an "outer limit" of permitted passage. When party goers start wandering down unapproved halls and stairwells, they are kindly turned back by the Armsmen. Thorn notices that staff, workers, and magistrates are being allowed past, if they are recognizable or have the right credentials to pass by to fulfill errands or work tasks.

Interestingly, Thorn notices that Palla Ba, Lok, Ra u nak, and Trece all have ability to pass the guard perimeter. Palla Ba and Nok work here in the palace full time. Ra u nak and Trece seem to work here frequently when asked to set up the mobile tea station. All of them seem to be familiar with the back rooms and more distant hallways.

DMJ

Mar 22, 2018 6:52 pm
After a time, all of the parties in separate sections are asked to consolidate to watch the main entertainment and also to receive the entrance of The Blessed Sar, Favord Yakud Enlightened.

The Holy Gilded Armsmen direct the crowd in towards a central room that is partially covered and partially open-air. Huge gold and red columns line the perimeter of this massive audience chamber. Mammoth stairs cut down the middle creating several levels of wide stages, at the bottom of which everyone stands awaiting the arrival of the Sar. The sun is setting, that moment in the edge of the day when there is a glow in the air just before darkness.

With great pomp and circumstance, Sar Yakud does finally make a grand entrance after a marching of troops, dancers, acrobats, and horn blowers. He wears heavy and elegant white robes. He carries a scepter and wears more of a hat than a crown, though it appears to be made of both fine fabrics and gold woven together.

In his name, rolling waves of dancers, entertainers, and elaborately clad women sweep through, gliding up and down the stairs in successive groups, all displaying beauty, grace, and skill as a team of harpists weave uplifting music in the background. As they earn his praise, he smiles and claps softly, after which everyone follows suit. The crowd seems delighted and fully engrossed in the celebration.

https://dl.dropbox.com/s/nk4d19hakcxn3ha/Heshba%20Sar%20Yakud.jpg

DMJ

Mar 22, 2018 7:04 pm
The intro parade ends eventually and Sar Yakud stands before the crowd. Everyone waits for his words.

Both of his wives are escorted in behind him. They are Bandecca and Sordamor, both extremely beautiful. The Sar nods to them as they sit in elaborate chairs to the right and left of his throne.

Turning back to the crowd, Yakud waits. Looking out into the crowd, perhaps for a bit too long for comfort. Finally breaking the silence, he speaks. His voice is so very quiet. Delicate. Those in the back can hardly hear him.

Some get it the first time, but others have to be relayed the message. "Peace to all of Gelshemish during this Late Moshe," said the King. "May we all prepare our spirits for the coming of Ruet and the beginning of the Shuvael, for Goldna ad Dasnish, our Righteous Patron, must guide my words even as I am commissioned to guide this Holy City ever towards His Intent."

He turns and takes a seat, after which the harps and horns begin anew. Everyone claps. Then the entertainment continues.

DMJ

Mar 22, 2018 7:22 pm
After a short series of flute and harp music, mighty horns take over. Soon the music has converted to the call of horns. A sound of assembly. Drums begin to beat. A military march.

A group of Holy Gilded Armsmen march out from the back hallways, passing by those already standing in a perimeter. Their helmets and armor gleaming. Their spears, shields, and swords immaculate. Their step and cadence, perfection.

The Armsmen execute an elaborate show of drill and ceremony on the lower stage, wowing the crowd with their command and precision using shields and spears, weaving between one another with expert timing.

Then, out of the background, another group of soldiers march in. These are also dressed in impressive armor and carry massive shields and spears, gleaming handled gladiuses hung at their side belts. There colors are reds and blues, each small group having slight differences in their uniforms one from another, but all matching in collective theme.

They are the Korvarans. The Iron Legions. And their skill at arms is apparent. They integrate their marching and arms display with the one already underway among the Gilded Armsmen. Soon the forces are integrated fully, and the level of expertise of the martial drills climbs higher and higher.

Soon all of the soldiers are sounding off in unison, calling out with one heavy voice commands, responses, and sharp shouts of field control. An air of intimidation and awe begins to fill the air.

In loud cracks of spear, locking of shields, and controlled barks of battle commands, the entire force ends the drill locked shield to shield, spears out, helmets gleaming dressed in perfect lines all around, and one final thunderous shout.

Their is a pregnant pause in the crowd. Some spectators look awestruck, others nearly terrified, but all captivated by the formation of war there at center stage.

Then Sar Yakud stands, throwing up his hands and smiling in delight. He begins to clap.

Everyone else immediately claps. Vigorously. Cheers go up. The mood lightens. Spectators seem to shift expressions to pride and satisfaction.

The soldiers, both the Gilded Armsmen and the Korvaran Legionnaires, shift from attention to ease and disperse through the enamored crowd as the music picks back up again.
Mar 22, 2018 7:50 pm
Kray sees him coming from the corner of his eye, from the back perimeter. He has time to turn around before he finishes his approach. Thorn is already watching him come in and signaling.

Acastus, son of Marabus, elder brother of Valates. Dominate-in-Command over this entire dispatch of the Iron Legions.

https://dl.dropbox.com/s/ivwaqgo3nzh9elg/Iron%20Legion%20Captain.jpg

"Aren't you a little far away from home, Jeresian? You seem a little out of place here," he says to Kray with a smile.

Several legionnaires in full battle gear stand by a few steps away as their commander talks.

"I did not think Devil Hade would send you out on recruiting so late in the game, Kray. You can see now it is already over. Heshies are already committed," he presses with a mix of swagger and humor among known acquaintances. "At least you can enjoy the fine Hesh women and wine for a few days though, right?", with a cocky smirk, nod, and lighthearted laugh.

DMJ sent a note to Ezeriah,Xorthan

DMJ

Mar 22, 2018 8:03 pm
Nasi Talel continues to be very interested in hearing about Alijan from Sizhen. He is truly enamored with the idea that Sizhen is actually from Alijan in the east, as in used to live there. He asks again if that can be true? He has always known Alijanians to be from the small communities that live in Kortella and Pylos on the Alornic, the groups that have lived here for several generations.

Once he becomes convinced though, he wishes to hear more about the story of how Sizhen traveled from the faraway exotic land of mystery.

DMJ

Mar 22, 2018 8:07 pm
Bryn sees that during this time when many of the guards are moving around after the show of martial prowess, there seems to be somewhat of a shift and laxity in the perimeter. Here in the main chamber, the legionnaires and Armsmen are shifting around in groups, talking to one another and with the crowd.

In the exterior rooms, that are all opening back up now, there seems to be some openings here and there as guards have either shifted or have not yet fully returned to all posts.

The side "Griffon Room" with the Seetan Tea Station, Bryn sees, is not as crowded. The guard that was once in the hallway behind that room is no longer there at the moment.

Trece, Ra u nak, and their Bishtu laborers are there at the station, managing the smaller crowd and setting out more cups expecting the crowd to return soon apparently.

DMJ

Mar 22, 2018 8:10 pm
Yashub watches and notices the Dannein called Bryn, whom he spoke with earlier in the night, drifting off from his group a bit, looking about in some of the side rooms, and lastly checking out the Griffon Room.

To no one else is this suspicious, but Yashub has come to wonder about these Yuorics and Danneins. They seem exceptionally skilled, like experts. Veterans.
Mar 23, 2018 7:50 am
DMJ says:
... Once he becomes convinced though, he wishes to hear more about the story of how Sizhen traveled from the faraway exotic land of mystery.
Sizhen regales Nasi Taleb with certain exciting slivers of his journey, without giving away the heart of his story or identity. He paints himself as a wanderlusting nobleman who wants to see the world rather than the last of his lineage running for his life from the hell spawn that have corrupted his nation.
Mar 23, 2018 7:58 am
DMJ says:
Kray sees him coming from the corner of his eye, from the back perimeter. He has time to turn around before he finishes his approach. Thorn is already watching him come in and signaling.

Acastus, son of Marabus, elder brother of Valates. Dominate-in-Command over this entire dispatch of the Iron Legions.

https://dl.dropbox.com/s/ivwaqgo3nzh9elg/Iron%20Legion%20Captain.jpg

"Aren't you a little far away from home, Jeresian? You seem a little out of place here," he says to Kray with a smile.

Several legionnaires in full battle gear stand by a few steps away as their commander talks.

"I did not think Devil Hade would send you out on recruiting so late in the game, Kray. You can see now it is already over. Heshies are already committed," he presses with a mix of swagger and humor among known acquaintances. "At least you can enjoy the fine Hesh women and wine for a few days though, right?", with a cocky smirk, nod, and lighthearted laugh.
Kray replies with humor in kind, his demeanor cool. "Acastus. Surprised you're still alive given your incompetence with a blade and utter lack of a strategic mind." He returned fire on Acastus with a chuckle and a knowing smirk, well aware that both of them knew the man was far from incompetent in either regard. "And you should know by now that nowhere is out of place for me. Be it a dive brothel, a slaughter on the battlefield or... he paused for effect, a magnificent place such as this. And you can assume I'll enjoy Hesh women as much as I've enjoyed every Korvaran that has serviced me. Noble and whore alike."

Kray helped himself to another drink as a servant passed by, deftly plucking it from a tray of a dozen or so. "Poor Acastus. Always stockpiling meat for the bloodbath, like a woman gathering nuts and berries from the field. As for Devil Hade and Mercon recruiting efforts... my presence here is more of the recreational kind..." he paused again, taking a deep drink, then looking at Thorn with a grin. "I'd call it a vacation, wouldn't you?" Back to Acastus. "You know. Sightseeing. Games. Women. The exotic. Enjoying Hesheban culture and all it has to offer. The world is a wide open and expansive land, with opportunities to spill blood everywhere. Well worth seeing, wouldn't you agree?"
Last edited March 23, 2018 8:45 am
Mar 23, 2018 12:48 pm
Thorn enjoys himself thoroughly. The soft voice of Sar Yakud puts him at ease, somehow. Urdav's blade rests in the house of their sponsor, and he feels strangely light, almost free, without it. He chuckles at Kray's lordly jokes, playing the part of the right-hand man as he always has. He enjoys conversing through various translators with the new people that different members of the party have encountered.

As he mingles, he finds himself occasionally looking up to the chair where Bandi sits, recalling their conversation. He admires her poise, the strength of her presence. She might as well be a queen, for how easily she handled that meeting.

Does she see him? Will she glance in his direction?

DMJ

Mar 23, 2018 1:26 pm
lenpelletier says:

Sizhen regales Nasi Taleb with certain exciting slivers of his journey, without giving away the heart of his story or identity. He paints himself as a wanderlusting nobleman who wants to see the world rather than the last of his lineage running for his life from the hell spawn that have corrupted his nation.
Nasi Talel is truly fascinated with Sizhen's story as he presents it. He is clearly impressed, not just with the story but with how Sizhen seems to be legitimate nobility.

The governor asks more questions about what Sizhen's recent experiences have been. What are his goals here in the West? Will his house try to set up some sort of travel or cooperation back and forth between East and West? Will Sizhen be staying in Gelshemish for an extended time? Is he looking for a venue to bring Alijanian cooperative projects to the Sar's court here in the city? If so Talel wonders if Sizhen would be interested in joining his advisory team.

The Nasi helps the Sar organize foreign exchange. Someone with knowledge of Alijan and the Emperor would be a great addition to the court.
Mar 23, 2018 4:00 pm
Acastus smiles and laughs at Kray's suggestion that he is here on leisure. "Sight seeing. Ha! Very well, Mercon. See the sights then. Just keep in mind, this whole thing between Darian and Sturgus, it's not going to be another border Baron scuffle. The peace is soon done. It will be a different season."
OOC:
King Sturgus is ruler of Korvar. You know Darian, King of Jeres.
The Centurion Commander leans in at Kray, still with a smile, but talking at a lower volume and a notch more serious. "In that time, I'll still know what side you are on - sightseeing or no."

After a pause, he continues. "I have a half legion coming in from the Hodel. Not Heshes. I'm talking about Korvaran veterans. They'll be here by the end of this Hesh monkey cult festival. Valates will be with them. And when they get here, we've got to start working. I'm giving you a professional courtesy, just for old time's sake: think about cutting your sightseeing tour short. Go home."

He backs up and smiles again, looking around at the crowd nearby and talking louder for the immediate crowd to hear. "But Lukrayides, you need to stop sweeping through Poyam slums picking up rotten-toothed Danni rakes as your bag carriers," he looks over at Thorn and Bryn a few steps back.

"But not you, big guy," he says agreeably at Ivor. He scans Ivor up and down quickly, and gives a look of approval. "You look like a good sword. Need a job? Whatever this guy is paying you," he points to Kray, "I'll double it. You stay in town with us after he leaves. Ha!"

With one last call of bravado. Acastus steps away, his armed entourage following.
Mar 23, 2018 8:29 pm
Kray returned fire on Acastus, casually jibing loud enough for those nearby to hear. "These 'Danni rakes' carry weapons, not bags. And, unlike your Korvarans, actually know how to do more than dance around in metal dresses together."

Kray smiled wide, baring his teeth. A rare sight for those that know him well. His next words were carefully chosen, an inside joke for his 'Danni rakes' and Ivor. "Well met, as always Acastus. I hope you see your brother soon. Give him my best regards."

Kray took another drink, his smile fading to a look of malicious intent for Thorn, Bryn and Ivor to see, his voice low for their ears only. "Shit heel. Talented shit heel, but still a shit heel. I can only hope I get the chance to arrange Acastus' meeting with Valates."

For those who don't know or remember, we killed Valates on the river as we came into country.

J, I would love to assassinate Acastus. Really fuck up whatever plans the Korvarans have here. He doesn't know it yet, but a blood feud does exist. It's not a pressing issue, but if we can work on that moving forward, I'd enjoy that.

Even better would be if he came at me personally at some point. I'll kill him myself. Kray enjoys seeing the light go out of the eyes of those he hates.

Shit heel.
Last edited March 23, 2018 8:37 pm
Mar 23, 2018 8:39 pm
Thorn watches Sarasat Bandecca, sitting to the right of Sar Yakud, opposite of the other Sarasat, the glamorous red-head Sordamor.

Bandi, as Thorn knows her, is a picture of beauty and class. Her elegance outmatches all others in the room.

She seems to be patiently watching the entertainment and taking in the performances. She claps and smiles at appropriate times. To Thorn her actions seem supportive. Dutiful. But perhaps, he thinks ... insincere? Is she troubled?

Thorn is uncertain and tries to make sure that he is not reading into anything too much as he looks at a woman that he barely knows from 25 meters away.

Thorn gets used to watching Bandi while she is looking elsewhere. Then all of the sudden her eyes pass across him.

She stops. Looks back.

Thorn sees her take a few moments to check and process.

But then he sees it in her eyes: clear recognition. She sees him and knows who he is.

She smiles at him and then looks away, back at the entertainers. But then her eyes go back to him again. She looks well pleased, as if they are getting away with something that no one else knows about.
Mar 23, 2018 8:44 pm
OOC:
Thorn you sly dog.
OOC:
I hope it’s not too late, but would Bryn have been able to make a break for it during the military show? I know you had Bryn and Thorn in the scene above with Jackastus, but is that possible?
Mar 24, 2018 7:12 am
Oxbox says:
... Jackastus...[/ooc]
Nice touch.
Last edited March 24, 2018 7:12 am
Mar 24, 2018 8:29 am
Ezeriah says:
Oxbox says:
... Jackastus...[/ooc]
Nice touch.
OOC:
Thanks. Bryn can’t wait to see the look on his face when he finds out the truth!
Mar 24, 2018 9:30 am
lentpelletier says:
inserts subtle gestures of another kind of communication between the lines, testing the waters to see if Yashub is familiar with Thieves' Cant.
The hidden gestures seem completely lost on the Heshbaan, he does not react to any, at all. However, he is interested in Sizhen's culture and enjoys sharing details of his own.

greenvoid sent a note to DMJ
Last edited March 24, 2018 9:32 am

Rolls

Secret Roll

Secret Roll

DMJ

Mar 24, 2018 11:36 am
Oxbox says:
OOC:
Thorn you sly dog.
OOC:
I hope it’s not too late, but would Bryn have been able to make a break for it during the military show? I know you had Bryn and Thorn in the scene above with Jackastus, but is that possible?
OOC:
I'm picturing a blend in all of this.

During the military display, that ended up being a time that left the LEAST chance for slipping away. For all of the soldiers (both Gilded Armsman locals and Korvaran mercenaries) who were in the center stage performance, there were even more than that who kind of stacked up in the back of the main room and entrances to all the side rooms. They were both watching the performance but also creating a sort of "show of force" machismo over the whole setting.

I could picture Bryn trying to drift back in the crowd, check out for openings in several outer rooms hallways stairways, and then just conceding that it wasn't the right time to make a move to slip away.

In the moments that followed, power soldier display is over in the main room, people start clapping, soldiers called to ease and start dispersing. So Bryn walks back to check in with the team, Acastus is meanwhile doing the cock size contest with Kray, fits in a last quick insult at Bryn's expense too, then struts out. Bryn comes up to get Kray's review (assassination plan. Oh man this was so Kray Kray funny) after the exchange.

As for chances to slip away, that seems increasingly possible, Bryn will see and others as well, in the time that follows. The night at Garden Palace Gala is changing . . . in mood, environment, opportunity.

More to follow soon, but I want to give some time for the weekend downshift tradition. Allow a slow burn for everyone to catch up or weigh in with some casual fluff.

One last thing: Ox, do you think Thorn will ever get laid?

DMJ

Mar 24, 2018 12:09 pm
At the Tea Station in the Griffon Room...

Trece stands at the high stairs opening that looks out into the main chamber. From there he watches the military display and also sees the performances and musicians. He can still see the Yuorics and Danneins below, off to the side in the crowd on the main low level. The one called Mercon seems briefly engaged in an interchange with one of the Korvaran legionnaires.

All party goers exited the Griffon Room for the entrance of the King in the main room. Still none returned during the main performances. Only now are a few drifting in and out.

Trece sees the Dannein called Bryn walk through the room again, looking around briefly. He nods and says hello, but departs again. Trece watches him go to other periphery rooms as well, but then eventually return to his group in the main chamber.

Trece watches as large cauldrons are lit in the main chamber, that is a mix of both outdoor plaza and covered stone and pillar awnings. The sun has set now and the fires bathe the setting in a new glow.

Throughout the side rooms, other cauldrons and lamps are lit. Some of the lamps have extremely rare and expensive material called glass around them. They are brittle panes of colored material that light can shine through, and one can see through, though not with perfect clarity of what is on the other side. The fire behind these glass panes shines light outward in different colors. Soon many of the rooms are awash in strange colors of orange, purple, yellow, green, and blue. It is a rare sight, one that Trece is not familiar with.

As he looks around to the crowd, it seems that others are enamored with the lamp lighting as well. Many are speaking about it and admiring it.

DMJ

Mar 24, 2018 12:21 pm
As the sun sets, the night sky is visible in the main courtyard veranda chamber, that is a mix of indoor and outdoor spacing.

Throughout the chambers of the Garden Palace, fires are lit. Large decorative cauldrons, massive stone fire pits, elaborate candle stands, hanging lamp and torch sconces. All sorts of lighting.

The most impressive of all are the colored glass-panel lamp stands and hanging chandeliers. Glass is a rare substance and usually available only to the rich who can hire the limited pool of artisans who keep the trade a guarded secret. Those who have traveled the Markkelands, Kortella, and Pylos have seen it here and there, but it is not extremely widespread. Sizhen has seen glass more frequently in Alijan. The clarity of this glass here at the Palace is exceptional though. It is far less cloudy than anyone has seen before.

The lighting changes the look of the entire scene. Now the Gala is an image of exotic mystery, everything cast in strange hews, shadows dancing on the edges of all things as fires crackle from shining bases, the smell of scented oils and perfumed-soaked woods burning.

There is talk of how wealthy the Enlightened Sar is and how very skilled all of his servants and artisans are.
Mar 24, 2018 2:06 pm
Kray takes in the scene, extraordinarily pleased with his decision to leave the Mercon snakepit behind as he breathes in the exotic splendor of the evening.

Perhaps an *extremely* subtle distraction could be arranged for Bryn's efforts. The kind that could be in no way incriminating to Kray. Perhaps a simple question of the right guard at the right time?

J, does Bryn need to slip past one guard to make headway? Gilded or Korvaran?

Perhaps just a moment where Kray asks about the manufacture of the Gilded armor and gear and if it is at all possible to acquire such craftsmanship for himself. In reality, he would actually be interested for the PC's that wear armor, if the guard would share.

Deception roll seems appropriate if this could work in any way for Bryn. I'd like to think Kray could have it planned out when Bryn stopped by.

20 seems good... But Deception Luck to stack the deck just in case.
Last edited March 24, 2018 2:07 pm

Rolls

Deception - (1D20+9)

(11) + 9 = 20

Deception Luck - (1D20+9)

(10) + 9 = 19

Mar 24, 2018 4:34 pm
Trece stands silently with his arm stretched out, observing his hand emerged in the colorful light.
[ +- ] Zutaran

LenInactive for 1 months

Mar 24, 2018 6:59 pm
DMJ says:
Nasi Talel is truly fascinated with Sizhen's story as he presents it. He is clearly impressed, not just with the story but with how Sizhen seems to be legitimate nobility.

The governor asks more questions about what Sizhen's recent experiences have been. What are his goals here in the West? Will his house try to set up some sort of travel or cooperation back and forth between East and West? Will Sizhen be staying in Gelshemish for an extended time? Is he looking for a venue to bring Alijanian cooperative projects to the Sar's court here in the city? If so Talel wonders if Sizhen would be interested in joining his advisory team.

The Nasi helps the Sar organize foreign exchange. Someone with knowledge of Alijan and the Emperor would be a great addition to the court.
Sizhen questions why a leader of a city that works so hard to isolate itself would be interested in such an expansion of trade.

Its not that Sizhen doesn't see value in exploiting such a relationship, especially since The Nasi is offering an avenue to exert control. It just doesn't smell right.

Sizhen makes it clear to the Nasi that foreign trade between his homeland and Heshbaan would require an astronomical investment to carve a trade route through hostile wilderness or deadly waters.

He is careful not to offend The Nasi, but he implies that such an undertaking may be a stretch for the resources of a city that works so hard to isolate itself from the world. But, of course, nothing is beyond the will of Sar Yakud, and with the right guidance may even become an eventuality.

Sizhen demonstrates noncommittal interest in the position. Truth be told, this opportunity is secondary to his main objective and he works to cordially distance himself from The Nasi and revisit communication with Yashub.

In a moment of relative privacy, as the crowd is taken by the display of changing colours and lights, Sizhen attempts a more overt gesture:

"I have the Stabber's possession and you have the Stabber's confession. Two pieces of a larger puzzle. We have many more besides, I suspect. Working together seems the best route. But first -

At this moment Sizhen leans on close and whsipers

" - why do you seek the Red Bastition of Midrad? "
Last edited March 24, 2018 8:16 pm
Mar 25, 2018 11:25 am
Nasi Talel listens as Sizhen explains the difficulty of opening up any ongoing exchange with faraway Alijan.

He nods in acceptance, but still seems interested in meeting more with Sizhen. "Nonetheless, I am fascinated with the stories I have heard of the Ancient Ways of the Alijanian Masters, the extravagant palaces built by the Emperors of old, the strange animals that some of the masters are able to speak with. For this, I hope that we can speak again so that I might hear from you what you believe to be true and what may be exaggerations developed by time and great distances. Haha! Perhaps I am hearing nothing but fairy tales you might say to me, eh?"

A royal servant approaches and summons the governor away, "Enjoy the night, Lord Lao. he says as he is departing. "The comforts and poets will be coming soon. I invite you to partake and indulge in the melody of their fine art. We will speak together again."

Sizhen sees the Nasi go up to the high platform at the Throne. He speaks to Sar Yakud, who stands and embraces him with a smile. Servants for both men stand to the side, including the man who appears to be the commander of the Korvaran mercenaries. The Nasi and the Sar speak for a short interchange there, and then they walk away to the back in conversation, disappearing behind the crowd of attendants and guards.

Sizhen assesses the room, and takes time to catch up with Yashub.

DMJ sent a note to lenpelletier

DMJ

Mar 25, 2018 11:45 am
Yashub sees that Nasi Talel has moved up to the platform to unite with the Sar. Yashub knows now that the Nasi may be away in private meetings with the Sar and his Magistrates for an extended time.

DMJ sent a note to greenvoid

DMJ

Mar 25, 2018 11:51 am
Bryn gives Kray an update on an opening, an opportunity. He leads back to the Griffon room, which has fewer people now. Ra u nak, Trece, and their two Bishtu servers are still running the tea stand off to the side. Kray sees that the Gilded Armsman assigned to the room is still there, but is talking to some robed magistrate or noble. Bryn can see a hallway to the back that leads to a stairway, and identifies it to Kray and the others. With little difficulty and hardly a word needing to be spoken, everyone knows what the attempt will be.

DMJ

Mar 25, 2018 12:08 pm
Coming from out of the edges of the hallways in all rooms now are dark clad servants, dressed in rather tight black and gray robes, even with trim hoods that cover their heads and most of the features of their faces. They carry all sorts of food and wines, quickly and gracefully placing their carry down on table stations and then stepping back away. It is definitely clear that they are meant to be overlooked, hardly noticed, blending into the background, so as not to take away from the elegant lighting and the meaningful exchanges ongoing between all of the favored people who are the guests at the Gala.

These "invisible servants" say nothing and move in silence. After delivering the food and drink supplies, the attendants bring forth a series of pipes and canisters, setting them out on small tables and tray stations. These strange paraphernalia are quite exquisite, no two exactly alike.

https://dl.dropbox.com/s/nyoyd917ffjm7xn/Opium%20pipe%203.jpg
https://dl.dropbox.com/s/zmbyjdu9jw6qq5k/Opium%20pipe%202.png
https://dl.dropbox.com/s/wb3vh3ioblow5w3/Opium%20pipw.jpg

One magistrate passing by looks delighted. He says to Kray and Ivor, with Gibon translating, "Ah, the comforts! If you have not taken these before, you are in for a fine treat. The Sar's gardens produce the best herbs, and his naturalists have skill beyond measure to prepare the comforts."

They watch as the Magistrate gets some assistance from one of the invisible servants to pour a small cup of liquid that he drinks and then loads up a long pipe to smoke it. The man is beaming with joy as he completes the process and then moves over to sit down on one of the lounge chairs as he drinks his wine.

Similar "Comfort Stations" are being set up in all of the rooms throughout the different Gala chambers.

DMJ

Mar 25, 2018 12:11 pm
Kray sees the opening that Bryn is going for and makes the play to help. He starts up conversation with the Heshbaan Armsman. It is going well enough, but unfortunately a Korvaran legionnaire comes down a side hallway. Bryn is right on the edge about to make a move.

Thorn, looking on from the side, sees the situation develop and recognizes that there might be a problem coming.
Mar 25, 2018 12:16 pm
As smooth as the colored pane glass, Ra u nak steps forward and hands the Korvaran legionnaire a cup of tea and begins talking graciously to the man in Yuoric, as if he is an impressed onlooker who recently saw the military show.

The Korvaran is taken a bit by surprise, but he takes the tea thankfully. His focus shifts to listening to the Seetan's words. Overall though the soldier is pleased and seems happy to hear whatever Ra u nak is saying to him.

The Seetan motions the legionnaire over to the tea station, offering him sugars and creams that can be added. The armored Korvaran complies and follows him.

The way is clear. Bryn makes his move down the hallway, rounding the corner away from the Griffon Room.

DMJ

Mar 25, 2018 12:24 pm
Trece keeps a watchful eye on the new "invisible servants", coming and going in all black and gray with their faces covered.

These servants move with the grace of cats. Their skill at the service work is impressive, but their lurking is somewhat annoying to one who is trying to keep a watchful eye over all things. Trece makes note of their patterns of travel as they go back and forth to and from the kitchen and other preparatory storage chambers.

DMJ sent a note to HypCo
Mar 25, 2018 12:40 pm
Thorn sees Bryn make it down the hallway and disappear.

Everything seems good enough now, so Thorn knows he has some time to wait and keep a watchful eye out until Bryn comes back.

Wondering how this risk will go, Thorn paces through the room. The entrance of the Griffon Room is on a higher platform, with stairs leading down into the main Gala chamber.

It is a long way off from here, but Thorn can still see Sarasat Bandecca. She sits on her chair alone now among the three. Sar Yakud and Sarasat Sordamor are both absent.

Bandi looks around quietly, nodding and speaking briefly with those who approach her chair to speak with her or bid her well. She scans through the crowd slowly, looking here and there, stopping now and again for her hand to be kissed by a gracious magistrate or lord.

Immaculately clad Gilded Armsmen stand behind her chair to the right and left, and one ahead of her screen those who approach. All of the guards on the platform are keeping a watchful eye over the Wife of the King.
Mar 25, 2018 2:08 pm
Thorn watches Bryn creep down the hallway. He looks around, casually, watching for any signs of possible trouble. Walking past the entrance to the Griffon Room, he spies Sarasat Bandecca again. Keeping his eyes open, he lets his mind wander briefly...

That look on her face before she saw him... insincere? That would be odd, he thinks, remembering her speech at the Nasi Hall gala before the shuvael. He, like the rest of the crowd, had been captivated by her words of love for the city and its people. She had spoken of the need for people to look for the good in each other in these... confusing times did she say? Whatever it was, that speech seemed most sincere.

She is surrounded by the Armsmen. He wonders if she'll find a way to slip away, as it seems she did before.

He walks away from the entrance, scanning the area around him once more.
OOC:
J, putting out three perception rolls for you to use as you wish (I thought maybe you might want to impose some disadvantage here or there, based on how you interpret what Thorn's musings do to his state of watchfulness).

Rolls

Perception - (1d20+3)

(13) + 3 = 16

Perception - (1d20+3)

(16) + 3 = 19

Perception - (1d20+3)

(4) + 3 = 7

Mar 25, 2018 3:08 pm
HypCo sent a note to DMJ

Rolls

Secret Roll

Mar 25, 2018 7:19 pm
Not one to pass up on new experiences, especially those that offer debauchery or mystical revelation via narcotics, Kray relaxes at a comfort station, sampling the drink and smoke offered in this exotic culture, all still very new to him as he learns their ways and customs.

Wouldn't mind if one of the crew could be nearby. In case bad shit happens. I know Ivor has been adopting bodyguard role since arrival. Sure he could probably just scare problems away. Or give Kray a bad trip ha!
Last edited March 25, 2018 7:21 pm

DMJ

Mar 26, 2018 8:39 pm
In the unauthorized sections of the Garden Palace...

Bryn sees clearly that Ra u nak intervened in order for Bryn to get by the last Korvaran guard. Perhaps it comes with no surprise then when Bryn sees the younger Seetan who works with Ra u nak standing in a corner near the bottom of the first stairwell.

Bryn met this man earlier on this night. He goes by the name Trece, but Gibon has told Bryn that the name means "Thirteen" in Zutaran. Bryn heard the story of this man countering an attack by an abomination monster that erupted from the contagion body of Bezil Koral in Hechesi district yesterday. Thorn, Kray, and Gibon recounted the story of Trece laying a severe brutality on the monster using only his bare hands and a sharpened spoon.

Trece is wearing a cloak loosely pulled over his head now. He stares at Bryn silently.

DMJ sent a note to HypCo

DMJ

Mar 26, 2018 8:43 pm
Back at the Griffon Room...

Kray takes a bit of the comfort from the station. One of the "invisible" servants steps forward to show him the operation. Kray needs little direction, an experienced smoker. He recognizes the quality and potency of the substance at once. Knowing that it will set in with a strong euphoria over the next minutes, Kray stops at one intake which is enough to make him feel ... outstanding.

DMJ

Mar 26, 2018 8:50 pm
DMJ sent a note to lenpelletier
Mar 26, 2018 8:51 pm
DMJ says:
Back at the Griffon Room...

Kray takes a bit of the comfort from the station. One of the "invisible" servants steps forward to show him the operation. Kray needs little direction, an experienced smoker. He recognizes the quality and potency of the substance at once. Knowing that it will set in with a strong euphoria over the next minutes, Kray stops at one intake which is enough to make him feel ... outstanding.
Outstanding is always good!

DMJ

Mar 26, 2018 9:12 pm
Shortly later in the Griffon Room...

Several people have taken the comforts now, in all of the rooms. The Griffon Room has a bit more of a crowd gather, but not that much. It is rather sparse still compared to the other rooms that are more elaborate and hold greater number of food stations.

Thorn has kept watch, but doesn't see anything exceptionally out of the ordinary, except for the fact that one might say that this entire party is quite extraordinary.

Throughout the different rooms of the gala new entertainers come forth. They are handsome men clad in exceptionally well sewn yet simple robes with shoulder coats, all colored in grey, black, and white. They are trimmed with sashes and belts that make them look squared away and fashionable, yet at the same time classic and conservative.

People react immediately, some begin to clap. It is time for the orations of "The Poets."

The Poet who comes in to speak in the Griffon Room is of middle age, with hair and beard that is starting the transition from black to peppered gray. His voice is thick with substance. Everything he says is with perfect clarity. He speaks Heshbaan, but in a manner that even intermediate speakers can hear and decipher more clearly than they have any other speaking before. Soon he looks around the room and gradually figures out languages that others speak, so he begins to weave in language fragments of Yuoric, Kortellan, and Pylosean.

He starts with some verse and rhymes and then shifts over to prose, of telling stories about the glory of Goldna ad Dasnish and the favor bestowed upon the City of Gelshemish.

And then back to poetic lines about beauty and love, and then shifting to glory and honor, and then switching to sorrow and loss. And then he continues on, back to sort of interesting rhymes and word plays that are impressive how they weave together in ways that are not obvious at first but emerge over the course of the rhetoric.

It is truly an amazing thing that unfolds over the next ten minutes or so. Here in the Griffon Room, and similarly at different sites throughout the Palace, the Poets seem to captivate the audience in an exceptional way.

Required Action for everyone still active in the Gala main rooms (including the Griffon Room): WIS Save DC 7.

DMJ sent a note to Ezeriah

DMJ

Mar 26, 2018 9:14 pm
Elsewhere...

Yashub is moving on as planned. Undetected thus far.
Mar 27, 2018 1:06 am
Trece pulls his hood off, reaches into his robes, and steps forward
[ +- ] Zutaran
'Mercon'.
[ +- ] Zutaran
Mar 27, 2018 3:01 am
Len sent a note to DMJ
Frustrated by Yashub's lack of response, Sizhen pulls back. He's just been played the same way he played The Nasi. Observing the situation, he realizes that Yashub is focused on another, a Dannein.

Perhaps this convergence is greater than I first thought.

Sizhen discretely pursues both Yashub and his quarry.

Rolls

Secret Roll

DMJ

Mar 27, 2018 11:13 am
DMJ sent a note to lenpelletier

DMJ

Mar 27, 2018 11:26 am
Sizhen catches back up with Yashub along the route and poses a few questions once the two men round a corner out of sight.
OOC:
Would seek to revisit this post by Len detailing Sizhen's questions to Yashub, and say that the interaction occurs at this moment when the two are reunited in a circumstance that shows they are both clearly smooth operators, working towards something bigger.
DMJ sent a note to greenvoid

DMJ

Mar 27, 2018 11:52 am
Strategic Pause
OOC:
Fellas, I'm going to give a bit of a pause today to see how everything cooks up with everyone's input.

A couple of things I want to keep sight on to see development:

1) WIS Saves DC 7 for Kray, Thorn, Ivor. How are you guys loving this dope track poetry?
(On this one, knowing that Jabes is on travel, I may end up rolling for him if I don't see an entry by the time Ez and X post.)

2) Bryn meets with Trece. Those guys are meeting on a joint sneak-around in the off-limits. These fellows may be a bit challenged on comms, with the only language commonality in Bryn's fluent Heshbaan matched with Trece's intermediate Heshbaan. Both smart dudes though, plus they have pantomiming. Should be good enough.

3) Yashub and Sizhen, similarly, seem to be unifying. What are those guys talking about together? I think Kortellan is a common language there. It's secret to the characters, but here as players we can see that those guys are on a trailing mission after Item 2 above! It seems like Bryn, Trece, Yashub, Sizhen may be heading towards a Stealth meeting.
We'll see, have to play it out to see how it goes down.

Catch up with y'all later.

J-Management

DMJ

Mar 28, 2018 11:17 pm
Yashub sees Sizhen round the corner with him as he stealthily passes down a hall into the prohibited sections of the Garden Palace.

The Heshbaan turns to the Alijanian, speaking Kortellan in hushed tones.

"It seems like our paths continue to intertwine. Very well, let us cooperate as we can. I seek to follow these Danneins and Yuorics, the ones who came to Gelshemish recently for exchange among nobility. They are up to something else though, I feel certain of it. As you say, I seek the secret of the Sealed Citadel. I wish to gain the truth about Iz Jeddriss and find out what it would take to put an end to his menace if an end can be won."

He looks over his shoulder and then continues, "As for Dug-nuna, in his last moments he mentioned a slaver named Ishme Adad, and a woman who is involved with Ludari...I believe a grain shipper. I do not know all of what he meant, but he said..."

Just then a voice calls out, from around the corner down the hallway.
[ +- ] Heshbaan
Acting quickly, Yashub pushes Sizhen into a narrow door threshold, hardly a hiding place, but just deep enough to stay out of the sight of the guard that rounds the corner now.
[ +- ] Heshbaan
Yashub turns to face the Gilded Armsmen directly and answers back in Heshbaan,
[ +- ] Heshbaan
Under his breath, Yashub whispers to Sizhen, without looking at him,"Follow the Dannein. Bryn."

The guard responds in kind as Yashub starts walking back to the main gala area.
[ +- ] Heshbaan
The conversation between Yashub and the Gilded Armsman continues as they turn the corner, back towards the crowd, but Sizhen cannot hear it. He knows that Yashub just saved him from being detected and possibly dismissed from the Garden Palace on violation. He also bought him a chance to continue on in the investigation of Bryn the Dannein who claims to be an attendant for the Jeresian named Lukrayides Lord Mercon.
OOC:
Taking this definitive moment to cycle Yashub out of the active scene. Who knows? He may be back at some point. But in any case, right now the ball is bounce passed to Sizhen.

DMJ

Mar 28, 2018 11:29 pm
OOC:
X, send WIS Save against DC 7 and any updates in the Griffon Room.

Ez, same thing.

Jabes, same thing. But I'm pretty sure Jabes is out for the week, so I'll send that manually if there is no update after X and Ez chime.

Ox, let us know what Bryn does when he sees Trece in the off-limits.
Mar 29, 2018 7:57 am
DMJ says:
Shortly later in the Griffon Room...

Several people have taken the comforts now, in all of the rooms. The Griffon Room has a bit more of a crowd gather, but not that much. It is rather sparse still compared to the other rooms that are more elaborate and hold greater number of food stations.

Thorn has kept watch, but doesn't see anything exceptionally out of the ordinary, except for the fact that one might say that this entire party is quite extraordinary.

Throughout the different rooms of the gala new entertainers come forth. They are handsome men clad in exceptionally well sewn yet simple robes with shoulder coats, all colored in grey, black, and white. They are trimmed with sashes and belts that make them look squared away and fashionable, yet at the same time classic and conservative.

People react immediately, some begin to clap. It is time for the orations of "The Poets."

The Poet who comes in to speak in the Griffon Room is of middle age, with hair and beard that is starting the transition from black to peppered gray. His voice is thick with substance. Everything he says is with perfect clarity. He speaks Heshbaan, but in a manner that even intermediate speakers can hear and decipher more clearly than they have any other speaking before. Soon he looks around the room and gradually figures out languages that others speak, so he begins to weave in language fragments of Yuoric, Kortellan, and Pylosean.

He starts with some verse and rhymes and then shifts over to prose, of telling stories about the glory of Goldna ad Dasnish and the favor bestowed upon the City of Gelshemish.

And then back to poetic lines about beauty and love, and then shifting to glory and honor, and then switching to sorrow and loss. And then he continues on, back to sort of interesting rhymes and word plays that are impressive how they weave together in ways that are not obvious at first but emerge over the course of the rhetoric.

It is truly an amazing thing that unfolds over the next ten minutes or so. Here in the Griffon Room, and similarly at different sites throughout the Palace, the Poets seem to captivate the audience in an exceptional way.

Required Action for everyone still active in the Gala main rooms (including the Griffon Room): WIS Save DC 7.

Ezeriah sent a note to Ezeriah
Ezeriah sent a note to DMJ
Mar 29, 2018 8:01 am
Kray enjoys the scene and the atmosphere in general, immersing himself carefully in all the Heshaban culture has to offer. The substances offered and the poet's art of blended languages and enigmatic voice draw him in, creating a welcome feeling of ease.

WIS save. Hidden so as to not give anything away to other players whether or not pass/fail.
Last edited March 29, 2018 8:05 am

Rolls

WIS save - (1d20)

Mar 29, 2018 8:57 am
Thorn smiles as snippets of well spoken Yuoric reach his ears. He can tell that the city is being held in high esteem through his own language and also in what little Heshbaan he can understand. Urdav's voice echoes in the back of his head, in a cadence almost in step with the poet.

True brotherhood is impossible while each man esteems his city above the rest.

He shakes the voice, slightly irritated. The poetry is good.
OOC:
WIS save. Hidden so as to... not break Ez's pattern.
[ +- ] Thorn Character Sheet
Last edited March 29, 2018 8:57 am

Rolls

Wisdom save - (1d20)

Mar 29, 2018 10:56 pm
As Bryn makes his way out of the main hall he thinks to himself in Heshbaan Fuck all this pomp horse shit. Being fully immersed in Heshbaan culture felt like a chore most of the time and he was never one for parties or revelry. Those things would often make him wish he was back in the Danneinkiff where life was much simpler.

But there was a job to do and money to be made.

Bryn was thrust from his thoughts and almost startled by the man Trece when he spoke a few garbled Zutaran words understanding only "Mercon". Bryn gave the man a nod and said in Heshbaan "I hope you are as good as they say" he said looking over his shoulder "Try to keep up and try to be quiet" then putting one finger on his lips he makes his way into the next room.

Sorry it has taken me so long to post, we have had a sick house and i have been off work for a couple days with the flu. Glad to finally meet up in game with Hyp, hopefully we can pull this shit off.

I will throw in a stealth and perception roll for entering the new area.
OOC:
man my rolls have been shitty...
Last edited March 29, 2018 10:57 pm

Rolls

Stealth - (1d20+11)

(2) + 11 = 13

Perception - (1d20+7)

(4) + 7 = 11

DMJ

Mar 30, 2018 12:30 am
Ivor listens to the poet, but looks on with a scowl.
OOC:
DM rolling for Jabes so I can see what happens.
OOC:
Sorry, Jabes. Couldn't hide that to follow the trend either since I rolled it.

Rolls

WIS Save DC 7 - (1d20+1)

(2) + 1 = 3

DMJ

Mar 30, 2018 12:40 am
DMJ sent a note to Ezeriah

DMJ

Mar 30, 2018 12:57 am
Kray, Thorn, and Ivor watch on in the Griffon Room as the poet weaves a thicker and thicker hold on the audience. They begin to notice that this guy is great. His speaking and rhythm and tone and cadence is truly phenomenal.

The distinguished poet steps through the room as if he is gliding in the air, so smooth are his movements. He begins to tell the people the great wisdom of Sar Yakud and his loyal Nasi, and how well they are guiding the community, how well they are protecting the community, how blessed Gelshemish is to be so very free of all strife and problems and threat. The poet begins telling that the cooperation with the Korvarans is such a benefit to the glory of the city and its champions, how much wealth and prestige will be ultimately brought to the city as a return for the raising of the army of proud Heshbaan soldiers, from here in the city and throughout the doresh (countryside).

At some moment though, Kray and Thorn look at one another and see that they are both struggling a bit. What is this guy talking about now, and why are they getting some mentally involved in this appeal? They both have to shake their heads a bit and find themselves having difficulty keeping their thoughts straight. They recognize that they can hardly think of anything else beyond the poet's voice, but at the same time, they feel the strangeness of that fact. And wait, can they even understand this guy? Did he start speaking Yuoric? No, he is speaking Heshbaan, but....how did they glean so much of the message?

Ivor stares at the poet. His face is still like stone in his rough angry stare, but then his expressions soften. He cannot think of anything else but the voice of the poet and the man's mastery over the words. Even though Ivor cannot speak Heshbaan, he clearly understands that Sar Yakud and his Nasi are the most brilliant and trustworthy leaders of any men on this earth. Ivor is enamored with the idea of just how well this city is managed. It is just astounding how perfect this community is. Gelshemish is a place with no strife, no problems, no sorrows. Those who say otherwise must be truly confused.

Thorn, still not quite able to speak, looks over at Ivor. He sees that the big Dannein is completely immersed in the words of the poet. Ivor looks like a man in a trance. Thorn just realizes that he was nearly in the same state of mind.
Mar 30, 2018 1:12 am
Ra u nak grips onto Kray's arm, startling him.

Kray looks up at the peculiar Seetan, and takes a moment to focus.

"Come, Lord Mercon. Our company needs a break from this noisy festival. This poet is not to my liking," Ra u nak says in Yuoric. "Get your men. Come help me move my station boxes. I need a rest. Your friend needs to clear his head in a quiet place." He points to Ivor, who looks dazed.

Ra u nak nods his head in the direction towards his equipment, his tea station, that is now nicely packed into a few wooden boxes with handles. He makes eye contact with Thorn now also, and motions with his hands to follow.

The two Bishtu laborers carry one box between them, and move out following Ra u nak. The old Seetan is going down a hall, waving again to signal the others to follow him.

"Come," he beckons.
Mar 30, 2018 5:33 am
Sizhen does not hesitate, not because he is certain this is the correct path but because he knows he must see it through now, regardless.

Brynn, the Dannein. Lukrayides Lord Mercon, the Jeresians. Are these friends of foes?

He pursues the Dannie down the forbidden corridors, even though lurking in the shadows isn't his forte. Such tactics were considered beneath the station of an Imperial inquisitor and therefore omitted from his training. But, you play the cards you are dealt.
Mar 30, 2018 6:34 am
Ezeriah sent a note to DMJ
An experienced drug user, Kray takes Ra u nak's cue and reluctantly pulls himself up from the comfort station, picking up on the import of the old Seetan's direction. Something seemed off about the whole scene taking place, especially when Kray saw the dazed look written on Ivor's face.

With a nod to Thorn and a look toward one of the wooden boxes... Time to move. Grab a box and play the part... Kray played the doped up lord, exaggerating his own clouded mental state as he buzzed by Ivor, giving him a discreet yet rough elbow to jostle him to his senses. At the moment of contact he looked him in the eye, gauging him, then spoke tersely and just low enough for him to hear. "Snap the fuck out of it, gladiator." The last word in that statement was meant to serve as a reminder of Ivor's past and self, an effort to pull him out of his state. "We're leaving. Mind helping Thorn with a box? Do the old tea man a favor."

At that, Kray bowed hazily to the present nobility in general as he turned to follow Ra u nak's lead down the hall.
Last edited March 30, 2018 6:43 am

DMJ

Mar 30, 2018 10:12 am
OOC:
Sounds cool on the sneaky group delving further away from the party (the drinking and opium party, not the adventurer group). I THINK Trece is taking Bryn's invitation to follow?

But hey Ox, either way - I'm pretty sure I know what Bryn is going for, but send me some strategy and general plan of how he tries to find what he's looking for. The Garden Palace is a MASSIVE structure that stretches out and blends into other buildings. If you don't know where you are going, specific places may be hard to find, and there is even a chance to get lost in the place.

Obviously I'm not going to send out a map of the Garden Palace (you know I don't have one), and I know you may not have an exact plan, but talk me through some thoughts and verbalize some of what you'd like to see happen here. Bryn and Trece sort of "broke free" a bit, so now what?

DMJ

Mar 30, 2018 10:25 am
DMJ sent a note to Ezeriah
Mar 30, 2018 10:52 am
Thorn moves with Kray, a hand on Ivor's elbow if need be, to help Ra u nak with the boxes.

Xorthan sent a note to DMJ

DMJ

Mar 30, 2018 8:05 pm
Thorn and Kray move away, following Ra u nak and the two Bishtu workers. Ivor does follow if he is led, but he seems to remain in a daze and will not comply with picking up the box. Kray and Thorn start to see that something is wrong. Kray and Thorn pick up the box between them, and Thorn takes a hold of Ivor's arm and leads him to follow.

Ra u nak is talking to the Gilded Armsman who is the guard at the back of the Griffon Room. Ra u nak is talking to him, pointing to his workers and briefly to Kray, Thorn and Ivor, making some sort of explanation. The Armsman seems a little confused himself maybe. Soon he waves at Ra u nak, letting him pass and the rest of the group to follow.

The group of six walks down a hall and up some spiral stairs, carrying two large crates and a few basket-backpacks full of tea station equipment.

DMJ sent a note to Xorthan

DMJ

Mar 30, 2018 8:16 pm
On the way out, Thorn looks back and sees the "invisible servants," clad in all black robes and wraps, moving out through the crowd, putting arms around people who are woozy or dazed. The silent and covered servants take people by the hands and arms, and lead them to chairs and couches. All the while the poets speak on and on, in their wondrous patterns.

Out of the corner of his eye, Thorn thinks he sees a cloaked servant who has skeletal bones for hands. Thorn stops and does a double take, almost pulling the box from Kray's hand on the opposite handle.

But when Thorn looks again more closely, he sees that the dark cloaked servant is not where he initially had thought. There are two servants near each other, one carrying an ivory opium container in his (or her) hand. The container is pale white and has long vertical ivory plates on it, one in line with another. Was that the image of a skeletal hand that Thorn thought he saw?

Thorn turns back and makes the corner, Ra u nak is calling them to move on.
Mar 30, 2018 8:28 pm
The old Seetan tea maker leads everyone up a spiral staircase, down a hall, and into a parlor room. There are couches and chairs placed about the room in the fashion of a sitting and lounging area.

"I have been on my feet all day. Very tired," Ra u nak says, in Yuoric, as he sits on one of the reclining slant cushioned chairs. After rummaging through his bag to find a padded silk eye-cover, Ra u nak lies back and places the cover over his eyes.

"Very taxing. It is best to rest in these times. Hoohoo...Ha," he chuckles softly and settle his head back. "Rest the mind." He stills and definitely seems to be falling asleep. "The body is weak. The mind must withdraw. Ha...hoo." He whispers out and then silences.

The two Bishtu workers have not even been told, but they are already laying down on small rugs on the floor. They turn away like nothing is wrong and sleep.

Kray and Thorn feel heavy and sluggish themselves. What is going on here? Ivor is still in a daze, but he sits down on a couch and stares down at the floor between his feet, saying nothing.

No one else is in the room. There is one entrance from the hallway. The door is shut and a bolt is thrown over it from the inside.

DMJ

Mar 30, 2018 8:48 pm
DMJ sent a note to lenpelletier
Mar 30, 2018 10:44 pm
"Fates be damned." Kray discarded the words as his eyes swept the room, a singular shake of his head further expressing his discontent with the turn of events. "Some strange shit going on. Have to wonder how much better off we are in here. Cornered if the wrong types come knocking." He looked at Ivor, assessing for a moment, then continued with an almost inaudible chuckle. "And does he need a wet nurse or..." Kray took out a spliff, twisting the end off "... or a smoke. I could use one."

Kray lit his spliff on the nearest available firefight, taking a deep drag. Savoring the Heshaban tobacco deep in his lungs, he exhaled after a few seconds passed. "Well, Aemlar," he paused for effect, allowing the levity of using Thorn's adopted pseudo name used between the two of them to settle. More and more it had become a standing joke between the two of them. "Mind seeing if there's another way out? Or you could join the grandfather and the rest of the babes for nap time." Another amused chuckle, followed by another drag on the spliff with a bloodshot gleam in his eyes.

Suddenly all business, Kray knelt beside Ivor, hitting the spliff hard. "Time to wake up, gladiator." With that, Kray pushed the burning cherry of his smoke into the back of Ivor's neck, just enough so as to leave a scar, twisting it as he continued.

"Wake the fuck up."

Thinking Thorn with his eagle eyes could make that search for a secret door. Worth a shot.
Last edited March 30, 2018 10:47 pm
Mar 30, 2018 11:31 pm
DMJ says:
OOC:
Sounds cool on the sneaky group delving further away from the party (the drinking and opium party, not the adventurer group). I THINK Trece is taking Bryn's invitation to follow?

But hey Ox, either way - I'm pretty sure I know what Bryn is going for, but send me some strategy and general plan of how he tries to find what he's looking for. The Garden Palace is a MASSIVE structure that stretches out and blends into other buildings. If you don't know where you are going, specific places may be hard to find, and there is even a chance to get lost in the place.

Obviously I'm not going to send out a map of the Garden Palace (you know I don't have one), and I know you may not have an exact plan, but talk me through some thoughts and verbalize some of what you'd like to see happen here. Bryn and Trece sort of "broke free" a bit, so now what?
OOC:
Bryn is looking for smoke, chimneys, and hearths in lower quarters. If I remember correctly, he has heard that it is within a hearth?
Mar 31, 2018 1:56 am
Kray says:
"Well, Aemlar," he paused for effect, allowing the levity of using Thorn's adopted pseudo name used between the two of them to settle. More and more it had become a standing joke between the two of them. "Mind seeing if there's another way out? Or you could join the grandfather and the rest of the babes for nap time." Another amused chuckle, followed by another drag on the spliff with a bloodshot gleam in his eyes.
Thorn's eyes narrow briefly at the mention of his name.

Then he nods and walks around the room, looking for Kray's possible second exit, but also for anything that might look useful to them or purposefully hidden from prying eyes like his.

He also keeps an eye on the napping Ra u nak.

Xorthan sent a note to DMJ
OOC:
After the roll: Great, Ez. Kray uses Thorn's real name and totally fucks up his concentration.
Last edited March 31, 2018 1:57 am

Rolls

Investigation - (1d20+6)

(1) + 6 = 7

Mar 31, 2018 6:58 am
Kray's mind starts calculating options, pondering the strangeness of their situation while simultaneously noting what appears to be an oddly unfocused Thorn.

Door's bolted from the inside. Weird shit happening in the party rooms. The tea man and his lackeys went straight from evacuating the poetry party to a slumber party. What the hell is going on?

Kray pulled the spliff off of Ivor's burning flesh to take a drag as his thoughts drifted to his time in the Borgh Riac. The decimated and dying village. The Hive, dead men turned into inhuman pawns. The deaths of Talius and Qiu on Old Island. Amphibious monstrosities in the depths of the Black Ziggurat, raping and impregnating the women of the Borgh. An ancient power struggle among gods older than time itself. The Dark Throne in the final chamber. Rutcranna's apparent ascendance to the status of a living deity. The slowing of time and space in what appeared to be some mystical connection between those he entered that dark, deep, nightmarish hell with. The bloody escape from the throne room and the Black Ziggurat to the light of day.

Surviving, despite the odds and the alien strangeness of it all. Sometimes he felt as if the Fates...

or something else

...had taken a particular interest in their path.

He missed Sorcha, Rutcranna's daughter whom he had adopted after their escape, who had been instrumental in their surviving the Black Ziggurat. He had, of course, concealed her identity under the name Lucretia Mercon in an effort to protect her from Nemes Zaituc. Since the brutal war in the north, the frozen hellscape that it was, he hadn't seen her. Often he dreamt of her, imagery of sunny meadows and better days that had yet to happen. May never happen.

Life had become surreal since he had left Jeresian land for the Borgh Riac. In rare moments of reflection he wondered if it was all a dream, but always knew the truth of it. Especially when he was putting metal to work on flesh and bone.

His mind snapped back to the present. Did Ra u nak have some wisdom he had yet to tap in to?

Should we just follow the old tea man's lead and... sleep?
Last edited March 31, 2018 7:09 am

DMJ

Apr 2, 2018 1:29 pm
OOC:
Players' Club,

I took a full stop break for the Easter weekend, will try to reorganize today, stealing time to game at work.

Quick Review (and tell me if I'm wrong or more needs to be clarified):

1) Sneaky Bryn and Trece are creeping through Garden Palace, heading downward, looking for a lower chamber with multiple chimneys.

2) Sizhen is on follow for Item 1 above, but we need to see how it unfolds on detection or no

3) Kray and Thorn are deciding what to do in a side parlor sitting room, with a zoned-out Ivor and napping Ra u nak and helpers.
OOC:
Ez, cool condensed review of events of Ep 1 and Interim 1 by Kray. Blast from the past for me, been so wrapped up in this current swirl on camera action/RP and off camera planning, haven't thought about that old scenario in a while. Kray is right, that was a lot of shit. Now more seems to be boiling up. No wonder Kray feels like Fates (or something else) have it out for him.

DMJ

Apr 2, 2018 1:36 pm
Ivor feels the burn stimulus and snaps out of it. Abruptly.

In full automated reaction Ivor knocks Kray's hand aside with such force that Kray spins back and has to catch his step before tilting over. As Kray hits a nearby table steadying himself, a vase tilts off and crashes into a thousand pieces on the floor.

Ivor rises to his full towering height in the blink of an eye. His face displays surprise and confusion, quickly mixing with anger and alertness.

Hypnotic effects on Ivor ended.

Ivor's last memory is of the poet speaking. The burn in his shoulder stings briefly, but fades away. He sees now that he is in a quiet sitting room, away from the crowd. Kray and Thorn are there, and the sleeping tea workers nearby.

DMJ

Apr 2, 2018 1:43 pm
Xorthan says:
...

Thorn's eyes narrow briefly at the mention of his name.

Then he nods and walks around the room, looking for Kray's possible second exit, but also for anything that might look useful to them or purposefully hidden from prying eyes like his.

He also keeps an eye on the napping Ra u nak.

...
Thorn does a thorough search. He is convinced that the only way in or out of the room is through the door that leads back to the hall.

DMJ sent a note to Xorthan
Apr 2, 2018 4:48 pm
OOC:
Welcome back J, I hope you had a great Easter! I think Sizhen will neglect the stealth check. Better to approach Temba his Arms Wide rather than Shaka When the Walls Fell.

DMJ

Apr 2, 2018 7:49 pm
Soon after Bryn and Trece begin their joint travels to the lower levels of the Garden Palace, another trailer approaches. Alijanian Lord Sizhen Lao, to whom Bryn was introduced earlier this night by Nasi Talel, steps forward openly, walking down a stairwell that Bryn and Trece were about to pass.

It seems to all that more factions than one want to see what it is that Bryn is looking for.
OOC:
Just like that, a 3-man half-party is formed. Breaking the law too.
Apr 2, 2018 8:54 pm
OOC:
Is this the first time Trece is meeting Sizhen?

DMJ

Apr 2, 2018 9:22 pm
HypCo says:
OOC:
Is this the first time Trece is meeting Sizhen?
OOC:
Trece saw Sizhen, and was likely introduced to him at least, in the Griffon Room when the whole crowd was together for quite a while. A few hours ago, everyone had a chance to get acquainted with their increasing cross references and commonality among contacts and events.

Up to you guys how much or how little they talked with one another personally. The most control over it may rest in Trece's hands. He seems to have had a wide option range on how to engage conversationally, from being integrated alongside of Palla Ba and Lok who were talking and exchanging actively with all sub-parties to the other extreme of hanging back with Ra u nak sort of playing the role of tea attendant, doing more observing (spying?) than engaging.

Both of these guys speak fluent Zutaran, "Old Empire", the desert language.

Bryn does not speak Zutaran, but speaks Heshbaan, which Trece and Sizhen speak at Intermediate level.
Apr 2, 2018 9:44 pm
Sizhen greets both in the repectful Heshbaan fashion, his hands and two daggers in plain view. After, he switches to Zurtaran.
[ +- ] Zurtaran
And in rudimentary Heshbaan:
[ +- ] Heshbaan
Last edited April 2, 2018 9:45 pm
Apr 2, 2018 11:25 pm
Trece observes Sizhen with a weary eye, his hand still hidden in his robes
[ +- ] Zutaran
Last edited April 2, 2018 11:26 pm
Apr 3, 2018 12:21 pm
Xorthan sent a note to DMJ
Thorn finished his walkthrough of the room, then lounges on one of the couches in the room.

"Nothing worthwhile here, Kray."

A few moments pass.

"Remember the speech the wife of the King gave back at the Hall of the Nasi?" he says abruptly. When Kray nods, he continues, recounting a portion of his conversation with Bandi.

"I met her upstairs before she gave the speech. She was interested in talking religion and politics, mainly; but she spoke of... a vile darkness in the city. Something about the Hileli being right and underserving of slaughter..." Thorn pauses.

"I've been thinking about that a bit since then. Maybe it's the same vile darkness we encountered on the way here. Yshala, but it seems like every job we do this last year starts out normal enough and quickly breaks apart into vile darkness."

Thorn gestures, raising left, then right hand with each enemy as he continues: "We start simple, fighting Gandish or Korvorans. Then things start getting strange, with Glaakieiou or hell hounds. Then it's the fucking Hierophant and..." Thorn trails off, his left hand higher then his right. He look at his right hand and shrugs, one eyebrow raised.

LenInactive for 1 months

Apr 3, 2018 1:47 pm
HypCo says:
Trece observes Sizhen with a weary eye, his hand still hidden in his robes
[ +- ] Zutaran
Sizhen replies calmly.
[ +- ] Zurtaran
He uses the Heshbaan word for the Red Bastion so as to keep Bryn up to speed.
Last edited April 3, 2018 1:48 pm
Apr 3, 2018 2:24 pm
Thorn says:


Thorn gestures, raising left, then right hand with each enemy as he continues: "We start simple, fighting Gandish or Korvorans. Then things start getting strange, with Glaakieiou or hell hounds. Then it's the fucking Hierophant and..." Thorn trails off, his left hand higher then his right. He look at his right hand and shrugs, one eyebrow raised.
Kray took a moment to listen at the door before reclining into a chair himself, another cloud exhaled as he does so. Immediately he finds comfort. "Events around us do seem to unfold in the most peculiar of ways. I sense it too. As if we're on a similar path as in the Borgh. Escalating toward some inevitable confrontation with the surreal and unreal."

He acknowledged Thorn's elevated hand with a nod. "Escalating. Always the nature of conflict. Yet this somehow seems like a veil has been lifted. Eyes opened now to something that was always there. Watching. Waiting. Lurking, yet hidden in the shadows."

Kray considered the poet in the Griffon room along with Ivor's recently ended trance like state. "Or hidden in plain sight, like the poets. Something about that seemed... manipulative. The comfort stations and the drugs are likely part of it. An effort for control of some sort. Take Ivor as an example. It was unnatural, to say the least."

Kray looked at Ivor. "Take a load off. We're secure in here for a moment, at least. Taking stock."

Perception check at the door.

Post roll: Lmao X. We are sucking big time on having a clue.
Last edited April 3, 2018 2:27 pm

Rolls

Perception - (1d20+8)

(2) + 8 = 10

DMJ

Apr 3, 2018 6:52 pm
Kray goes to the door, looks it over for clues and tries to listen for what might be outside. Nothing abnormal, but it is a heavy door, and may not let in quieter sounds.

The bolt on the inside was thrown into place by Ra u nak after he closed it. It is a moderately strong metal bolt and bracket, sitting at the top end of the door and extending towards the center of the door for perhaps a foot or so. Kray ascertains that it would definitely keep someone from barging in normally, though it probably would not withstand a full breach effort for long if someone outside was willing to use force, with some sort of ram or other strong crashing force.

DMJ

Apr 3, 2018 7:08 pm
OOC:
More to follow, maybe tonight. Tried to get more entry but sidetracked at work...
Apr 3, 2018 9:30 pm
Ultimately we're in our own tomb here if they come knocking. Perhaps we finish our respite and see what's beyond the door. Reconnect with Bryn, if possible."

J, Kray would know Bryns general plan as far as the Oceans 11 reason for being here? Eg same general direction?

Also, where we are would we generally be perceived as trespassing? Off limits to the party?

DMJ

Apr 3, 2018 9:39 pm
In the off-limit areas...

Bryn seems a bit stumped. What he thought was a solo stealth recon has now been joined by not one but two interlopers. He looks on as the Seetan Trece and the Alijanian Lord Lao speak to one another in the Desert Language. He does hear Lord Lao speak in Heshbaan partially, something about the Red Bastion of Midrad.

Now Bryn knows that something larger is under discussion at this junction.
OOC:
Yo, Sneaker Team. I don't want to drive over player agency in this, so holding off from setting the team in motion. Let us know if more needs to be exchanged, more action, more agreement? Or is this team on the move in unity? Who leads? Who follows?

DMJ

Apr 3, 2018 9:46 pm
...and more in the lower levels...
OOC:
Oh yeah, one more thing: there's also this...
Trece, Sizhen, and Bryn all hear it.

Footsteps.

Down the hall, from the last intersection that Bryn and Trece just past moments ago.

A ways off, but voices...
[ +- ] Heshbaan
Then silence.

The corridor intersection from which the voices are coming is 25' away. West.
Another turn in the corridor is 20' away. East.
Stairs going up, down which Sizhen just descended. North.

What do you do?

Send Stealth if you Move or Dash.

DMJ

Apr 3, 2018 9:53 pm
Ezeriah says:
Ultimately we're in our own tomb here if they come knocking. Perhaps we finish our respite and see what's beyond the door. Reconnect with Bryn, if possible."

J, Kray would know Bryns general plan as far as the Oceans 11 reason for being here? Eg same general direction?

Also, where we are would we generally be perceived as trespassing? Off limits to the party?
OOC:
It does seem like Ra u nak walked you guys out from the party limits. He passed a guard at least. But you are not terribly far away from the party. Kray would probably not be entirely sure the level of violation this might be perceived as by the authorities, nor if being with or without Ra u nak, the local and authorized service provider, would make a difference or not.

As for reconnecting with Bryn, Kray would realize that that would be a challenging task.

Kray does know that Bryn is going straight for a certain room that he thinks he knows. Some lower level, perhaps basement type room, but one with (he thinks) multiple chimneys. Kray knows generalities but not specifics. He also knows that Bryn faces a similar challenge. Bryn does not have any map of the Palace or exact confirmation on the target site either, but is instead launching out to see what is possible.

So to sum it up: it would be wandering around, looking for someone else wandering around. It's just that Bryn would necessarily be better at doing it undetected than the current group of three in the nap relax station. (Though it is not known there that Bryn is also part of a group of three now. And about to put their Stealth to a test. Ha!)

LenInactive for 1 months

Apr 4, 2018 1:38 am
OOC:
To answer J's question, Sizhen's priorities are assessing what his two new companions are up to and what their motivations are, in addition to not getting caught. I think he would do this best by following their lead. I name dropped the Red Bastion to establish Sizhen is not just some random bystander curious about their affairs, hopefully you guys can work with that :)
Apr 4, 2018 3:10 am
Listening to the pair of men speaking desert speech Bryn sighs to himself and says to them in Heshbaan "If guards find us because you can’t keep quiet I will make sure to rip your tongue out myself." Not being sure how much was understood, Bryn collects himself and listens down the hallway hearing the muffled voices.

"Let’s go. Move quick" Bryn says ushering them forward and down toward the North.
OOC:
Will throw in a stealth roll to try and avoid contact with the unknown.

Rolls

Stealth - (1d20+11)

(8) + 11 = 19

Apr 4, 2018 3:27 am
Sizhen clasps his hands behind him and follows Yashub's target, extending his senses in all directions to preempt danger.

Rolls

Stealth - (1d20+4)

(13) + 4 = 17

Perception - (1d20+9)

(8) + 9 = 17

Apr 4, 2018 7:59 am
DMJ says:
So to sum it up: it would be wandering around, looking for someone else wandering around. It's just that Bryn would necessarily be better at doing it undetected than the current group of three in the nap relax station. (Though it is not known there that Bryn is also part of a group of three now. And about to put their Stealth to a test. Ha!)[/ooc]
"Then again, finding Bryn here seems a daunting task. The place is massive." Kray reflected on the old tea man's words. "And I get the feeling that the palace is not the place to be wandering after dark, and not just because of the guards. Considering the poet and the strangeness in the Griffon room... and Ivor's prior state..." Kray sighed an exhalation of smoke, addressing Thorn. "Like the Borgh... reminds me of witchery."

Kray eased back in to the chair, watching smoke curl from his spliff for a moment. "The way I see it, we're guests of Ra u nak at this point. Maybe we wake him, ask his opinion on the poetry recital." At that, Kray nudges the old tea man, as much as needed to wake him.

Kray would try to milk Ra u nak for as much as he knows on the strangeness of the poetry jam.

What exactly is Bryn looking for here? Has to do with the lockbox, correct? Also looking for a way to access the Red Bastion?

As far as our three man group's options, we could look for Bryn, but that seems like a longshot not to mention the issues with our team keeping it stealth. Risk vs reward is unfavorable; getting caught snooping would be a bitch.

Some ideas: we can sleep it off here, or leave all casual like by walking through the previous areas and playing it cool (for some reason Ra u nak brought us this way, instead of just saying we should leave?). Not a huge fan of the hail mary to find Bryn and Co.
Last edited April 4, 2018 8:53 am
Apr 4, 2018 9:13 am
Trece follows behind Sizhen, keeping his hand in his robe and keeping an eye on both the men with him, lingering more so on Sizhen.

Rolls

Stealth - (1d20+7)

(20) + 7 = 27

Apr 4, 2018 9:25 am
OOC:
Bryn is searching for the Key to the Small Irons Gate
DMJ says:
Bryn thinks he has a decent idea on this already. There is supposed to be an old strong box or hidden vault case where the Key is locked away, perhaps still in secrecy. This reference comes from a more recent writing (only about a century and a half ago), which makes it quite out of the ordinary. The scroll says that the box is hidden within the mortar of a hearth in the lower level of the Royal Palace of the Sar.

The box is of Halonian origin. Halon was an ancient high tech culture that disappeared abruptly around 8,000 years ago. Halonian artifacts are among the most mysterious in all history, because they predate even the other ancient cultures. Bryn may be just as motivated to seeing the Halonian box in fact. That in itself would be quite a discovery.

The box is said to have the emblem of a Phoenix carved into its front plate. It is also known to be trapped with ancient mechanisms and perhaps even magical hexes, as deterrents to thieves. Bryn spent most of last year trying to build the specialized tools that can supposedly be used to subdue Halonian technology.

DMJ

Apr 4, 2018 2:35 pm
In the lower chambers...

Bryn steps into the switchback stairwell, descending down. Trece and Sizhen follow. Without a sound, they glide downstairs and put some comfortable distance between themselves and the approaching hallway walkers that were heard.

The team of experts may not entirely trust one another, but there seems to be a delicate truce...for now.
OOC:
Daaang! This crew is as quiet as mice! Trece actually made NEGATIVE SOUND on his exit. Similar to noise canceling headphones I think. You know what - he was so quiet and stealthy, that the sound he did NOT cause made some OTHER SOUND ELSEWHERE more noticeable to the guards, and they switched directions and investigated that instead.

DMJ

Apr 4, 2018 3:35 pm
In the upper secluded parlor...

As Kray is talking it through with Thorn and about to nudge Ra u nak, but he looks over again at Thorn and sees ...
DMJ sent a note to Ezeriah
Apr 4, 2018 4:12 pm
Bryn glances at Trece and gives him a respectful nod. He moves very well. Maybe we won’t get discovered by the Gilded Armsmen after all. Once out of earshot, Bryn asks Sizhen in Heshbaan "Have you ever been to the Red Bastion? How do you know of it?"
Last edited April 4, 2018 4:13 pm
Apr 4, 2018 4:33 pm
Ezeriah sent a note to DMJ

DMJ

Apr 4, 2018 4:42 pm
Kray does a double take and snaps out of it. He looks again at Thorn. His friend is uninjured.

Kray knows now that something is amiss. He feels so heavy.

Required Action: Kray Insight check
Apr 4, 2018 6:00 pm
What the hell?

Insight check. Luck be a lady!

Rolls

Insight - (1d20)

(16) = 16

DMJ

Apr 4, 2018 9:35 pm
DMJ sent a note to Ezeriah
Apr 4, 2018 9:43 pm
Kray made himself fully comfortable in the chair. He explained what he just hallucinated to Thorn.

Kray just hallucinated that Thorn was bleeding profusely from the head for a moment there.

"So... unless you're bleeding from the head, I think the old man is on to something. Whatever witchery was going on with the poets... we sleep it off. Seems to be their solution, and I'm guessing they're practiced at this."

Unless you guys have other ideas, its nap time.

DMJ

Apr 4, 2018 10:04 pm
In the lower chambers...

After some time going this way and that, through many hallways, stairwells, a few open air balcony gardens, and several chambers, all the while dodging palace guards here and there...Bryn feels pretty certain that he is in the lowest level of the building, or at least the lowest that is obviously accessible.

There have been a few small chimney chutes that catch smoke from braziers and apparently route it outside by draft. Still, so far no room that Bryn can describe as a room with a large or multiple great hearths.

DMJ sent a note to HypCo
Sizhen, Trece, and Bryn hear a sort of tone in the air. Like a bell chime. Crisp and clear "DDDDIIIIIIIIiiiiiiingggg". Loud at first in then fading out.

They are unsure from where the sound comes, as if it is emanating just from the air itself, no clear direction.

But then silence.

DMJ

Apr 4, 2018 10:08 pm
Required Action: Bryn, Trece, and Sizhen Insight Check
Apr 4, 2018 10:31 pm
Ezeriah says:
Kray made himself fully comfortable in the chair. He explained what he just hallucinated to Thorn.

Kray just hallucinated that Thorn was bleeding profusely from the head for a moment there.

"So... unless you're bleeding from the head, I think the old man is on to something. Whatever witchery was going on with the poets... we sleep it off. Seems to be their solution, and I'm guessing they're practiced at this."

Unless you guys have other ideas, its nap time.
A little perplexed, Thorn shakes his head.

"You want to fall asleep in this place?"

He walks over to the sleeping Ra u nak and squats down beside him, looking at him closely.
OOC:
How well do we know this fellow? Do we trust him enough to sleep in the same room with him in Mindfuck Palace? If I'm missing something and you're both sure Ra u nak is 100% trustworthy, then sure, we can nap.

Rolls

Investigation - is Ra u nak really asleep? - (1d20+6)

(12) + 6 = 18

Apr 5, 2018 12:34 am
Trece stops to hone his senses.

HypCo sent a note to DMJ

Rolls

Insight - (1d20+7)

(14) + 7 = 21

Apr 5, 2018 1:05 am
Oxbox says:
"Have you ever been to the Red Bastion? How do you know of it?"
In Heshbaan, he attempts:

"You learn strange things when settling a score with the devil. Alas, I am still hunting for the Red Bastion."

Rolls

insight - (1d20+9)

(15) + 9 = 24

Apr 5, 2018 1:30 am
lenpelletier says:
Oxbox says:
"Have you ever been to the Red Bastion? How do you know of it?"
In Heshbaan, he attempts:

"You learn strange things when settling a score with the devil. Alas, I am still hunting for the Red Bastion."
"Settling a score with the devil? That will have to be a story for another day, but it is one I would love to hear." he trails off when he hears the strange sound.

Rolls

Insight - (1d20+1)

(20) + 1 = 21

Apr 5, 2018 5:52 am
Thorn says:
A little perplexed, Thorn shakes his head.

"You want to fall asleep in this place?"
Kray elaborated on his reasoning for such a seemingly unwise decision.

"The effects... they're from the poet. I'm certain of it. They seem to be worsening. The heavy feeling. Now the hallucination. That's why the old man is sleeping it off. Seems like he chose it as his first and best line of defense."

Basically, we're looking to literally nap it off. A short rest of sorts. Not even sure we have to fully sleep.

Do I trust the guy 100%? No. But the alternative seems to be wandering around as the trip gets worse.
Last edited April 5, 2018 5:58 am
Apr 5, 2018 6:05 am
Xorthan says:
OOC:
...Mindfuck Palace...
Nice one. Well put. Definitely seems like a mindfuck palace.

DMJ

Apr 5, 2018 10:14 am
In the lower chambers...
OOC:
Team Stealth Insight!
Bryn, Sizhen, Trece have noticed for a while now that there are not just few guards in this section of the palace, there are NO guards here. It was quite a ways back in the palace maze when there were some sort of guard patrol route that was in process.

This area is very deserted. The single sign that there is at least some rare passage or attendance here is that there are still rare oil lanterns lit. There is only one such lantern in this chamber, a room which seems to be in use now as old furniture storage. The single lantern is at the entrance way, and only serves to cast heavy black shadows into the dim room filled with stacked and lined chairs covered with old tarps.

Beyond this, there is one hallway that goes off into the darkness. There is no light there at all. It seems to be one of the last routes yet unexplored by the group.

As for the chime sound, the group suspects that the sound emanates through a peculiar metal piping that they notice that runs along the high corners of the stone walls. These tubes have periodic funnels that junction out. Only the single chime was heard, but the guess would be that the sound genrated out from these pipe openings.

With all these things in mind, the group must wonder if there is some sort of detection apparatus or signaling measure, an alarm system of some sorts. Still though, none of them have noticed any trip wires, floor panels, trigger bars, or any other traps that they may have tripped inadvertently. All the same though, their intuitions press them to be watchful and alert, as they may have been either detected or at risk of being so.
OOC:
That was sort of a mix of Insight AND Investigation, but high rolls all around justify some pretty direct explanation and description.

DMJ

Apr 5, 2018 10:19 am
Xorthan says:
...

He walks over to the sleeping Ra u nak and squats down beside him, looking at him closely.

Though very quietly, the Old Seetan is snoring lightly. He certainly seems to be asleep, or he does an outstanding bluff.
Apr 5, 2018 11:37 am
DMJ says:
Though very quietly, the Old Seetan is snoring lightly. He certainly seems to be asleep, or he does an outstanding bluff.
Kray chuckled. "Maybe you should give our gracious host an extra pillow. For protection, of course." Although mildly amused at the sight of a honed killing machine checking to see if an old man was asleep, he appreciated Thorn's thorough approach. "Or make yourself at home and catch some shut eye before we turn into Glaaki pawns before your very eyes!"
Last edited April 5, 2018 11:38 am
Apr 5, 2018 12:21 pm
Bryn looks around tries to follow the path of the metal piping to try and find the source of the sound.

I hope we aren’t walking into a fucking trap.
Last edited April 5, 2018 1:37 pm
Apr 5, 2018 12:27 pm
[ +- ] Zutaran
Trece mutters in a hushed whisper as he removes his hand from his robes, pulling out a spoon
[ +- ] Zutaran
Apr 5, 2018 1:15 pm
Sounds like someone might get spooned to death by Trece ha!

DMJ

Apr 5, 2018 2:55 pm
Bryn investigates the metal piping and discovers that it runs high on the walls through this room and continues down into the darkened hallway. In the other direction it leads back down the previous hallway and branches off into other rooms in this lower deserted section.

Backtracking for a short way, Bryn can see that the pipes have been present in other rooms already passed, now that he is looking for it. At some points it is more obvious than others.

There are also junctions he can see now that turn upward and go through the ceiling.
Apr 5, 2018 3:29 pm
"Trying to find the source could take a long time. I think we should continue on and stay vigilant." not waiting for a reply, Bryn continues toward the area unexplored, pausing only for a moment to look at the lantern.
OOC:
Ill send an investigation, Bryn would like to check for traps before taking the lantern.

Rolls

Investigation (Secrecy to keep it interesting) - (1d20+3)

DMJ

Apr 5, 2018 6:17 pm
Oxbox says:
... Bryn continues toward the area unexplored, pausing only for a moment to look at the lantern.
OOC:
Ill send an investigation, Bryn would like to check for traps before taking the lantern.
No traps on the lantern. It is an oil and wick long neck brass canister. Bryn grabs it by the handle bar and walks down the hall, traveling slowly enough so that the open flame does not flicker out. As the small flame wafts and rattles in the air, the dim lighting in the hall ebbs and flows, and cast shadows dance around on the floors and walls. Bryn extends the wick out a bit in an effort to stabilize the light.
OOC:
Have to break for now and will leave it there for a sec in case others have inputs.

If nothing, sounds like we will come back on the scenes with Kray, Thorn, Ivor snoring and Bryn, Sizhen, Trece on a ... Dungeon Crawl? Nah just kidding, but that ish is getting kind of scary movie vibe on right now.
Apr 5, 2018 7:22 pm
While listening to the spoon wielder, Sizhen make two makeshift torches from the furniture, lashing strips torn from dust covers to table legs that he quietly pried loose with a dagger. He hands one to Trece and indicates he will do his best to convey his message.

Dousing his new torch in a bit of oil from Bryn's lamp, he speaks in halting Heshbaan:
[ +- ] Hesbaan
OOC:
Not sure how much Heshbaan I really know, but I'll lean on the Keen Mind feat to assume I have learned enough to convey Trece's message. If it's too big a lean I can modify my post.
Apr 5, 2018 9:39 pm
Bryn locks his gaze on the man as he makes the two torches "Yes, the name is Bryn and you can tell Trece, over there, that I have not met his boss, but my associates and I will not betray him unless we are given reason to. They spoke highly of the tea..."

Bryn covered the open flame of the lantern with his hand as it began to flicker then held it up to see farther into the room "Now, what shall I call you? And why are you following me?"
Apr 5, 2018 10:30 pm
"Sizhen." he says with a shrug, neglecting his titles. Sometimes titles made all the difference, but they didn't usually mean much to men like these. "An enemy of the Red Bastion."

He pauses for a moment as he shuffles the Heshbaan words around in his mind.

"This is a matter of paths converging, not following."

Switching to Zutaran, he turns to Trece.

"Thirteen. He says he will not betray your Master unless your Master gives them cause. What are you two are searching for down here?"

He follows Bryn farther into the darkness, torch raised.
Apr 6, 2018 4:41 am
[ +- ] Zutaran
Trece puts the spoon back into his robes but doesn't remove his hand from it. He calls out, hushed, in broken heshbaan "Big fire, secret fire." He turns and begins to walk.

HypCo sent a note to DMJ
Apr 6, 2018 2:35 pm
"An enemy of the Red Bastion" Bryn lets the comment hang for a moment "It seems our interests, for now, are aligned Sizhen."

Bryns heart begins to race with excitement as he thinks about the Red Bastion. Looking down he notices a small red splotch of blood expand on his tunic by his wrists. He ignores it and follows after Trece saying "Yes,let’s see this fire."
Apr 6, 2018 3:43 pm
Ezeriah says:
DMJ says:
Though very quietly, the Old Seetan is snoring lightly. He certainly seems to be asleep, or he does an outstanding bluff.
Kray chuckled. "Maybe you should give our gracious host an extra pillow. For protection, of course." Although mildly amused at the sight of a honed killing machine checking to see if an old man was asleep, he appreciated Thorn's thorough approach. "Or make yourself at home and catch some shut eye before we turn into Glaaki pawns before your very eyes!"
Thorn turns to Kray from his position of inspection, an eyebrow raised, amused at the noble's amusement. Then he shrugs, moves a short distance away from the sleeping old man, and settles down on the floor. He closes his eyes.

DMJ

Apr 6, 2018 4:59 pm
OOC:
Awesome entries for cool scenes, Players’ Club!
I’m locked down in meetings, only phone access. Struggling to post now, hopefully tonight. Maybe delay until Saturday morning.
Looking forward to what’s next.
Apr 7, 2018 6:24 am
DMJ says:
OOC:
Awesome entries for cool scenes, Players’ Club!
I’m locked down in meetings, only phone access. Struggling to post now, hopefully tonight. Maybe delay until Saturday morning.
Looking forward to what’s next.
Curious to see how the black ops team down below moves along. As far as Kray and the Dream Theatre goes... just weird. Like some Alice in Wonderland shit going on, with the Seetan tea man playing the part of the smoking caterpillar.

DMJ

Apr 7, 2018 10:01 am
Trece turns the group away from the darkened corridor, instead back tracking several rooms and shifting location over to a different section (it is nearly impossible at this point to know true cardinal directions now within the palace).

Through the passages, the brass piping with the periodic funnels runs along the high corners of the rooms and halls. The feature is sometimes barely visible, hidden in shadows and sometimes buried within the highly crafted wooden boards and stone carving panels that serve as trim work for the rooms' regal decor.

For a second time, a chime rings out.

"BBBBBBBIIIIIIIIIiiiiiiiiinnnnnggggg......"

Everyone stays alert, but nothing happens. It is confirmed now, the sound is coming from the funnels along the piping.

DMJ

Apr 7, 2018 10:17 am
Passing into another series of unlit rooms, the group uses their light sources to maintain visibility in an otherwise darkened hallways and open chambers. After a few more turns down obscure openings and partially hidden archways, they come to a final staircase leading straight down to a rather stark hallway. It looks to be unused and has a more rugged, colder look of unpolished block granite, suggesting that it might be an older part of the building.

Trece brings the group to a final masonry trimmed archway and into a large chamber. As the group enters in the light casts from the two makeshift torches and the oil lamp shine through to show that the stone walled room is quite large with a high ceiling.

https://dl.dropbox.com/s/ld5a42t6m8eocen/GardenPalaceFireplace.jpg
OOC:
Note: This picture has the hearth lit and candles burning. Not the case in the current appearance of the room. Think of it as the same place, but definitely unlit, appearing to be more dusty and unused.
The room is somewhat irregular in shape, the walls curved in parts but then angular in others.

It is oblong on an axis from the entryway to the great fireplace, perhaps a distance of 60', with the shorter length across more like 50'.

To the rear corners, off to the left and right of the entranceway, are two additional fire hearths, built into the angled walls similarly facing out to the center of the room. These two fire places are large by normal standards, but not as grand as the primary hearth at the far wall that is bordered by the great gargoyle statues.

There are old trophy mounts on the wall, of known and unknown animals. Some of them look very old and decrepit. One has fallen from its wall mount and lies on its side, battered on the floor.

Wrought iron fire shield panels sit in front of the smaller fireplaces and large iron pokers and tongs are stacked to their sides.

Stone block shelves of unlit candles protrude from the walls here and there. Many of the candles are melted all the way down, now only piles of dirty sludge wax melded onto the old stone.

The large iron candelier above the chamber is suspended high, its chain going through a high eyelet and then back down to anchor in a wrap bracket and lock on the right side wall.

The lamp and torches cast an eerie light on the room. The faces of the stone gargoyles glare down in frozen expression of menace. The lifeless trophies stare forward as cold dead creatures with pitiless fake eyes of black beads and polished stone.

DMJ

Apr 7, 2018 10:28 am
Thorn hears something. He cannot remember what though. A cry?

When he hears Ra u nak sit up, Thorn opens his eyes. The old Seetan sits on the cushioned bench, his knees together and legs squared to the floor. Arms evenly placed to his side, hands open and set on the corners of the bench. He is leaning forward, staring at the ground. His eyes are clenched, though only slightly. Maybe he is in concentration -- meditating or listening for something?

Thorn looks over to see Kray and Ivor fast asleep, Kray on a low mattress covered bench and Ivor tilted over in the same high back chair that he had sat in earlier.

Thorn feels so heavy. It is difficult to gather his thoughts. He had visions of his mother, her long hair falling around her face. The sun behind her, hiding her features in a glare.
Apr 7, 2018 2:32 pm
Bryn approaches the hearth, unties the thongs of his sandals and ties them to his belt. He then pulls a small leather pouch from his robes, opens it while crouching down next to the hearth and picks up a large handful of ash that he places in the pouch. After closing it, he stows it in a hidden pocket sewn in the seam of his robes and shines the lantern up the chimney to have a look.

"Please keep an eye out." he says to the others "That alarm has me worried, let’s not linger here longer than we need to."
OOC:
Im assuming this is a large chimeney/flue. Is it big enough to stand up in it? I will send investigation/perception rolls to search for hidden compartments or etching.

Rolls

Investigation - (1D20+3)

(17) + 3 = 20

Perception - (1d20+7)

(8) + 7 = 15

Apr 7, 2018 2:48 pm
Thorn wants to stand and walk to over to Ra u nak, shake his shoulder, demand to know what is happening, coerce the old man into getting them out of it.

No. He needs to continue sleeping. His eyes close, momentarily.

He forces them open and he stares at Ra u nak.

"What is happening?" he says, barely able to make more than a whisper. Can the Seetan even hear him?
Apr 7, 2018 4:40 pm
Sizhen examines the architectural elements and iconography, looking for some connection or clue from his years of study at the Imperial Academy.

He eyes the chandelier. Made of iron? Seems out of place in such an ancient room. He sees the lock and regrets leaving his thieves' tools behind.

"Lock pick?" he asks his fellow conspirators, trying the word in a multiple languages.

Rolls

History check - (1d20+6)

(9) + 6 = 15

Apr 7, 2018 8:52 pm
Oxbox says:
...He then pulls a small leather pouch from his robes, opens it while crouching down next to the hearth and picks up a large handful of ash that he places in the pouch. After closing it, he stows it in a hidden pocket sewn in the seam of his robes...
Gotta ask Ox... is that pouch move an inside joke on the adventures of Bryndiana Jones?

Kray rests easy at the moment, his sleep on the edge of dream.
Apr 7, 2018 9:32 pm
Trece steps uncomfortably close behind Bryn and speaks again in broken Heshbaan "Walk; Sar walk; secret fire."
Apr 7, 2018 9:39 pm
Ezeriah says:
Oxbox says:
...He then pulls a small leather pouch from his robes, opens it while crouching down next to the hearth and picks up a large handful of ash that he places in the pouch. After closing it, he stows it in a hidden pocket sewn in the seam of his robes...
Gotta ask Ox... is that pouch move an inside joke on the adventures of Bryndiana Jones?

Kray rests easy at the moment, his sleep on the edge of dream.
OOC:
I wish I could say it was Bryndiana and that I was pulling off some meta shit, but alas, I am not.

DMJ

Apr 8, 2018 10:33 am
Bryn steps into the great hearth, shining the light of his long-neck oil lamp onto the interior walls of the flue.

Trece is close behind him, also moving right up into the hearth space.

Sizhen assesses the room, with some focus on the iron chandelier and its hanging mechanism. He sees the simple clasp that is used to bolt the wrapped chain into place. Sizhen feels that he could release the clasp if he had a small pin or hook prod, or perhaps there is a key nearby. It makes sense that they would have been one on hand at some point in time in the past.

Sizhen begins to think that there are indeed some irregularities about this room. It looks ancient in some way, based on its decor, especially the gargoyle motif. It suggests a style taken from Zutar before its fatal conflict with Ancient Otessa. But at the same time, it is unlikely that the room is truly that old. The brick and mortar style used is much more in line with common age Alornic architecture, best perfected in the "structural renewal" buildings that have been constructed during this century in Kortella City, Sinacuse, and Elessa. This iron hanging system also is material and technology quite new, or at least far newer than Old Empire era architecture.

Sizhen surmises that this room, though it has the trappings and imagery of an older age, it must have certainly been updated at the very least. More likely, he feels, it was built within the last 2 centuries, but trying to capture a style from a thousand years earlier.
Apr 8, 2018 10:45 am
The old Seetan looks over at Thorn, but says nothing. He gets up and moves across the room to a buffet, on top of which sits a strange arrangements of brass vases and pitchers, all of different shapes and forge colors.

Ra u nak leans in at the vases, putting his ear to them. He makes eye contact with Thorn as he tilts his head. The old man's big beard and expressive eyes makes him look like a comedian.

Thorn hears some sort of tone. Barely. That is what he heard before. What is it?

Just then Ra u nak straightens to a stand and looks at Thorn directly, his eyes set wide at first and then back to normal.

"A ha," the old man says finally. Thorn, still sluggish, wonders whether to speak or wait. Then Ra u nak continues, "We must go. Wake Lord Mercon and your Dannein comrade. Do not delay." His smile is only detected because his bushy mustache shifts up on the sides.

With that, Ra u nak crosses the room to wake the two Bishtus. The young men sit up quietly from their naps, looking not unlike groggy but obedient children, rubbing their eyes and wobbling as they slip on their sandals.

DMJ

Apr 8, 2018 10:53 am
Bryn begins to scan through systematically, looking for irregularities in the masonry, chiseled markings or runes, steel brackets or anchor points, any telltale sign of a hidden strongbox built structurally inside of the chimney.

It doesn't take long before Bryn is interrupted though.

Sizhen is the first to see them walk in. Bryn and Trece quickly turn to see them in the entry way though when the leader speaks out....
Apr 9, 2018 11:35 am
Thorn nudges Kray and Ivor awake with the toe of his boot. Then, full of curiosity, he crosses over to the assortment of containers, the possible source of the odd tone, and inspects them carefully while the two are stirring and rising.
OOC:
Assuming they stir and rise, of course.

After the roll: I can only conclude that the gods are punishing me for my terrible puns. Jesus, I think that's two 1's in a row.
Last edited April 9, 2018 11:36 am

Rolls

In"vase"tigation - (1d20+6)

(1) + 6 = 7

DMJ

Apr 9, 2018 2:12 pm
Downstairs...

Palla Ba, the elder Seetan who works for the Sar walks in....

https://dl.dropbox.com/s/d2g7j4md9gqq45h/Seetan%20physician.JPG

... accompanied by his son Lok.

https://dl.dropbox.com/s/j519vi6uqu9frn5/Seetan%20dyer.jpg

Lok is carrying a brass oil lamp. Palla Ba, as normal, is carrying a collapsed umbrella.

Bryn and Sizhen just met these two Seetan men earlier tonight at the gala. Bryn heard that they spoke closely with Kray yesterday, meeting out in The Swamp at the Hechesi house. Bryn also knows that Trece is somehow affiliated with these men.

No weapons are seen on either man. Their steps are careful, watchful. Palla Ba speaks calmly but seriously.
OOC:
....developing next post...
Apr 9, 2018 2:25 pm
Downstairs...

"There is no Halonian lockbox to be found in this furnace, Bryn of the Danneinkiff," the old man speaks out, in fluent Yuoric "There is no Key to be found here. If you seek those here, you are making the same mistake as the last man who searched in vain for ancient treasure and long lost secrets...." he pauses and walks forward, hands calmly open and partially raised, as if to show that he is unarmed,"...within this regal domicile, which for all of its wonder is still so very young."

Lok walks forward slowly as well, following his father, looking carefully at Sizhen off to the side.

Palla Ba locks eyes on Bryn though, and continues. "You must be careful, noble Dannieou, to date and study the author of your sources before following their advice. Not all writers are honest, many of them are wrong in their assessments, and few of them are as clever as they claim to be in their own references."
Apr 9, 2018 2:41 pm
Downstairs...

In Desert Speak, Palla Ba says briefly to Trece...
[ +- ] Zutaran
Palla Ba says to Bryn in Yuoric...
[ +- ] Yuoric
To Sizhen he turns to say...
[ +- ] Kortellan

DMJ

Apr 9, 2018 5:21 pm
Upstairs...

Thorn sees that the vases and pitchers on the table are actually bolted down. They are connected to the buffet somehow. Upon closer inspection, he sees that they are connected to pipes that run down into the furniture and then cut out directly into cylindrical openings in the wall behind buffet. it is like the vases are linked to a series of metal piping. It appears to be brass.

Many of the vases seem to be harmonically tuned. When struck they vibrate and hum.

Thorn thinks he understands: some sort of signalling network?

The workmanship of the devices is extraordinary. Thorn missed it on the first time through inspecting the room, they looked so real and mundane.
Apr 9, 2018 6:24 pm
Upstairs...

The Bishtu laborers Baqi and Jattab soon have the two huge tea station trunks strapped to their backs with specialized carrier harnesses.

Ra u nak speaks to them in Zutaran and they nod in obedience.

To Kray, Ra u nak turns and says, "Come. We must go quickly. As quietly as possible. All of us must go."

He opens the door and is heading out.
Apr 9, 2018 6:59 pm
Downstairs...

Addressing Bryn in Heshbaan, Palla Ba speaks in a matter-of-fact tone, "The scroll from which you read, I deduce, was written by the master thief Ompulios of Phaor Zanked. He came to Gelshemish more than two centuries ago as a Dasnishi acolyte in training. He was executed later by Chultass, Sultan of Nexxur."

Sizhen is able to concentrate and follow along with the language well enough, though some if the older names are confusing.

Waiting briefly, the old Seetan continues, "The entire span of 40 years that it took to construct the garden palace were completed well after Ompulios' death. During the time of this extraordinary man's life, the Sar of Gelshemish dwelt in a different royal palace."

It does not take long for Bryn and Sizhen to make the deduction. The abandoned palace. In the shrine district. The one that is off limits and said to be haunted. And also still sits a short distance away from the Sealed Citadel. Long ago, THAT place was..."the palace of the king."

"It is there where the Halonian Box is built within the flue of the great furnace. Locked within, behind both clasp and hex, is the Key to the Small Irons, a pitiless devotion to a cruel and ravenous god."

He let's that information sit with Bryn, holding his eyes steady. Switching to Yuoric he speaks an ending comment...
DMJ sent a note to Oxbox
Apr 10, 2018 12:01 pm
DMJ says:
Upstairs...
To Kray, Ra u nak turns and says, "Come. We must go quickly. As quietly as possible. All of us must go."

He opens the door and is heading out.
With limited options, not to mention having extended trust to Ra u nak thus far, Kray accepts the tea man's invitation and goes along, his curiosity as to the strange old Seetan's knowledge and connection to local events and politics piquing his interest more than anything.
Last edited April 10, 2018 12:08 pm
Apr 10, 2018 4:33 pm
"Kray. What the fuck is going on, man?" Ivor asks, his voice low. He's still trying to shake the cobwebs off and his feet seem so heavy but he does his best to keep up with the others.
Apr 10, 2018 6:04 pm
DMJ says:
Downstairs...

In Desert Speak, Palla Ba says briefly to Trece...
[ +- ] Zutaran
Trece removes his hand from his robe then places his hands together and bows at Palla Ba. For the first time you've seen, he steps aside and places his hands behind his back, taking a relaxed stance.
Apr 10, 2018 11:57 pm
With no reply from Bryn, Palla Ba continues to speak to him in Heshbaan.
[ +- ] Heshbaan
He turns to Sizhen, in Kortellan,
[ +- ] Kortellan
The old Seetan motions with his hands and turns towards the door, again in Heshbaan "Come. I am fearful that we may be...

DMJ

Apr 11, 2018 12:06 am
Palla Ba stops abruptly.

Standing there in the doorway....

https://dl.dropbox.com/s/wobm5v0vhv7fzfw/golem%20alt%202.jpg

...a huge hulking figure. Over seven feet tall.
His entire body and clothes are a single color. A drab earthy tan.
He has a strange look about him . . . a flatness of expression, a dull look...yet smooth and fluid in his movements.
Apr 11, 2018 12:09 am
"It cannot be..." Palla Ba says in almost a whisper.
[ +- ] Zutaran
The old man backs away, back towards the fireplace, eyes locked on the hulk.
Apr 11, 2018 12:40 am
The monstrous figure scans the room, seeming to take note of every one of the five men in the room.

Lok's lamp is shaking in his hand. Fear in his voice, the younger Seetan answers his elder, "He has more power than we imagined. He has awakened it..."

DMJ

Apr 11, 2018 12:51 am
"...The Golem!"

https://dl.dropbox.com/s/l8ncdxie5iw5pq2/Angered%20Golem.png

The hulking man's face turns to scorn. With surprising speed, he charges forward!

Required Action: Roll Group INITIATIVE!!!
OOC:
First person Ox, Hyp, or Len roll 1d10.
OOC:
Ox, I'll try to look it up later, but if you get on, rig up the Modifier with Bryn, Sizhen, Trece and explain Group Initiative tradition. Initiative Mods are published in the Archive section (I think?). If you get it all organized and PCs beat the bad guy, first come first served on Action. I'll check back in to explain group combat more next, but prob not until morning. GOOD LUCK!

Rolls

Golem Initiative! - (1d10+2)

(4) + 2 = 6

DMJ

Apr 11, 2018 12:58 am
Still a bit groggy, but feeling clearer than before, Thorn, Ivor, and Kray find themselves following Ra u nak through the halls and stairwells of the Garden Palace.

The Seetan sent his two workers in one direction carrying the heavy trunks on their backs. The rest of the group went opposite. In a room bordered with curtains on all walls, Ra u nak led to a hidden spiral staircase and strode down the narrow stair. The team followed and continues on the move.

Down hallways, through rooms large and small, but always tending downward.
Apr 11, 2018 1:41 am
OOC:
First person, suckas!

Edit: Hope we have a bigger plus than two...suckas.
Last edited April 11, 2018 1:42 am

Rolls

Group initiative - (1d10)

(4) = 4

DMJ

Apr 11, 2018 2:36 am
Lok tries to get out of the charging Golem's way...

...but the Golem is closing in upon him, extremely fast.

Palla Ba shouts out, "Lok!"

Rolls

Seetan's Initiative (unmod) - (1d10)

(3) = 3

DMJ

Apr 11, 2018 2:43 am
OOC:
PCs control Top of Round 1 (TR1).

Trece, Sizhen, and Bryn can take Action. First come first served.

Sorry. I'm not sending a map. Hope your Theatre of the Mind is still selling tickets.

The Golem is charging in, looks like first target is Lok, so he is closing in fast.

Everyone is about 20 - 25' from the Golem, Sizhen off to the side, Bryn/Trece near the furnace, Palla Ba a bit closer to the Golem and Lok.
Apr 11, 2018 2:57 am
OOC:
Sorry I didn’t respond sooner to the Treasure cock black section. To sum it up, Bryn doesn’t trust any of these people yet and does not like fucked around. But he is willing to work with them and hear them out. He especially wants to tap into the knowledge of Palla Ba.
"What the fuck is that?!" Bryn pulls out his daggers and looks for a quick escape route.
OOC:
Our group (Trece, Sizhen, Bryn) initiative is +7. J likes to rock old school initiative, so we take a group average and add it to a d10 roll.
Apr 11, 2018 3:34 am
Trece quickly intercepts himself between the Golem and Palla Ba throwing out a quick burst of attacks.
OOC:
Attack: Spoon/Unarmed
Bonus: Flurry of Blows
Movement: 15-20 left over

For fun: I'll use stunning strike until I succeed or run out of ki/landed hits.
Last edited April 11, 2018 3:36 am

Rolls

Spoon/Damage - (1d20+7, 1d6+6)

1d20+7 : (17) + 7 = 24

1d6+6 : (3) + 6 = 9

Unarmed/Damage - (1d20+7, 1d4+4)

1d20+7 : (1) + 7 = 8

1d4+4 : (2) + 4 = 6

Unarmed/Damage - (1d20+7, 1d4+4)

1d20+7 : (14) + 7 = 21

1d4+4 : (2) + 4 = 6

Unarmed/Damage - (1d20+7, 1d4+4)

1d20+7 : (8) + 7 = 15

1d4+4 : (4) + 4 = 8

Apr 11, 2018 7:02 am
The Golem reeks of dark power and Sizhen immediately understands this is not a creature to be trifled with. Recognizing that violence may not be effective here, his mind dissects this moment in time and space and pieces together an escape plan.

Sizhen points to the chandelier above and calls out to everyone to signal his intention.

"Even a ferocious dog can only bark once chained."

He makes his way to the clasp that holds the chain, intent on releasing the chandelier to crash down on the stone floor and bring the chain with it. He quickly scans the area for the expected key.
OOC:
Bonus Action: Search for the clasp key that J hinted about in this post, using the Eye for Detail feature of the Inquisitive Rogue Archetype.
[ +- ] Eye for Detail
OOC:
If he fails to find a key, he will use his action and a dagger to knick a pin-shaped chunk of wood off the table-leg torch and then inserts it into the clasp to release the chain. Not sure what kind of roll you'd like me to use there, but I'll put out a d20 roll.

If he finds the key, he will use a dash action and any unused movement to get closer to the fallen chandelier and precious chain, but keep at least 20 feet of distance between himself and the Golem.
Last edited April 11, 2018 7:14 am

Rolls

Search for key (perception) - (1d20+9)

(15) + 9 = 24

Misc d20 - (1d20)

(10) = 10

DMJ

Apr 11, 2018 10:33 am
Trece
TR1


...in progress...
OOC:
looks like Hit, Miss, Hit, Hit. What has to happen for Stun Strike?
Apr 11, 2018 10:42 am
DMJ says:
Trece
TR1


...in progress...
OOC:
looks like Hit, Miss, Hit, Hit. What has to happen for Stun Strike?
OOC:
Con saving throw. His monk save DC is probably 15. Bryn will wait for the outcome of what the others do.
Last edited April 11, 2018 10:46 am
Apr 11, 2018 12:24 pm
OOC:
Sorry, yes. Constitution save, DC 15. Stunned on fail. So I may be able to turn that miss into a hit depending on when/if it fails.
Apr 11, 2018 1:46 pm
OOC:
I also just noticed hyp, if you have stunning Strike you must be a lvl 5 monk meaning you have extra attack meaning you forgot one attack

LenInactive for 1 months

Apr 11, 2018 2:52 pm
OOC:
I think he's got the right number of attacks. Action to make two attacks (spoon + unarmed) plus bonus action to do flurry of blows (2 unarmed) = 4 attacks. Unless there's something I don't know about Trece. I do recall him doing 5 attacks in his first scene in the game now that you mention it.

DMJ

Apr 11, 2018 4:18 pm
Trece
TR1


Trece closes the distance to the Golem and attacks, intervening before the Golem can reach out to Lok.

Attack 1: Hit
Attack 2: Miss
Attack 3: Hit
Attack 4: Hit


When Trece strikes the Golem with the spoon, he feels the improvised weapon almost get caught and snap. His fists thud into the inhuman construct's surface. He feels that the material that would appear as skin is instead some semi-hardened clay material. Trece lands blows that would kill or incapacitate a normal man, but against this monster they have little effect.
OOC:
Will be (moderately) clear on mechanics translation to allow best info for decision-making: this creature 1) has some sort of Damage Reduction capabilities and 2) is not susceptible to Stunned condition (at least from Ki-based unarmed strikes).

Also, freebie this time, no material Saving Throw required, but....that Improvised Weapon will face Item Saving Throws on any further attacks, with failure meaning damage or possible destruction of the weapon.
OOC:
Saw the debate above. If y'all figure that ish out and it is different, let me know. Players' Club is self-policing self-managing; I'm not going to weigh in or check, just reading and reacting to what is presented.
Apr 11, 2018 4:22 pm
lenpelletier says:
OOC:
I think he's got the right number of attacks. Action to make two attacks (spoon + unarmed) plus bonus action to do flurry of blows (2 unarmed) = 4 attacks. Unless there's something I don't know about Trece. I do recall him doing 5 attacks in his first scene in the game now that you mention it.
OOC:
Nope. You’re right, I thought there was only 3, I was expecting to see two spoon attacks.
Apr 11, 2018 4:22 pm
OOC:
I believe I did everything right:
Attack: Spoon
Extra Attack: Unarmed
Bonus: Flurry of Blows - two unarmed
= 4

Last fight, I burnt an Action Surge and didn't flurry of blows; netting me the following:
Attack, Extra Attack; AS Attack, AS Extra Attack, Bonus Action unarmed strike from Martial Arts = 5
I could of burnt another ki point and got six attacks off.
Apr 11, 2018 4:29 pm
OOC:
Is it safe to say I only used two ki points then? One for FoB and one for the Stun attempt. I know I said until I stun but it the creature showed no effect of even having to try to resist it, it'd make sense that I wouldn't try again. Up to you though DM.

DMJ

Apr 11, 2018 4:44 pm
Sizhen
TR1


Sizhen quickly scans the immediate area, finding an old nondescript latch release pin hanging on an obscure pin post on the hanger bracket.

Snatching the pin and driving it into the lock mechanism, he is able to force the latch free with some force. Jerking on the chain to break through the points where it is slightly seized together, Sizhen begins unwrap the chain as quickly as possible. Soon he will either be able to either lower the chandelier or control the running end of the chain.

Action Successful: Find key and manage setting material
OOC:
Len, Sizhen is on his way with what he's trying to do I think, there's only the matter of time constraints. Tried to describe everything that might be done within the quick 6-second timeframe when meanwhile Golems are charging in and people are Kung Fu fighting. That hang/lift apparatus is a bit clunky and manual, not a quick-release design. A DEX check (I guess Sleight of Hand would be acceptable there too if you have Proficiency) DC 12 next round gets the chain looped out and in Action with reach to the center of the room in Round 2. If that is unsuccessful, it can be unraveled and loosed with no skill check required in Round 3.

DMJ

Apr 11, 2018 4:46 pm
HypCo says:
OOC:
Is it safe to say I only used two ki points then? One for FoB and one for the Stun attempt. I know I said until I stun but it the creature showed no effect of even having to try to resist it, it'd make sense that I wouldn't try again. Up to you though DM.
OOC:
Ya definitely. Whatever it took to see it once and then stop. I posted the longer description mainly just to give the option to stop burning resources if they wouldn't work.

DMJ

Apr 11, 2018 5:07 pm
Bryn
TR1


Seeing the others more in the line of conflict against the Golem, Bryn is able to step out of the fireplace completely and move to the edges of the room. He believes he may be able to make a sprint for the door, but he does recognize that the monstrous automaton is surprisingly quick.
OOC:
With Action likely directed to other targets and some positional advantage to be had, different things are possible. Hugging the outside edge to Bryn's right/Golem's left can probably get Bryn up around the exit if you spend Dash and we understand that it is sort of happening in a blend of the timing as the Golem starts engaging others within the danger zone. In any case, send details to clarify what Bryn is trying to accomplish in Movement and Action.

DMJ

Apr 11, 2018 6:12 pm
The Golem
Middle Round 1


https://dl.dropbox.com/s/2qcr0fwh9d4w5ad/golem%20alt%203.jpg

Barreling forward, the Golem attempts to grab Trece and either carry him or overrun him to get to Lok.

Action 1: Grapple Attempt v. Trece
Applicable Capability: Advantage STR based checks


Required Action: Trece must win comparative DC 25 on STR Athletics or DEX Acrobatics

Rolls

Grapple Attempt target Thirteen - (1d20+9)

(1) + 9 = 10

Grapple Attempt target Thirteen - (1d20+9)

(16) + 9 = 25

DMJ

Apr 11, 2018 6:26 pm
The group follows on the heels of Ra u nak, Gliding quickly down another flight of stairs. Rounding a corner, there they are: two men in black wrap-like clothing, carrying between them a litter and an unresponsive chubby robed man lying within.

The two stretcher bearers ave hoods and masks, but they thrown back and pulled down, in bundled cloth gathered around their necks.
They are clearly a couple of the "invisible servants" from the gala.

The look on their faces is one of surprise, but the front one calls out in Heshbaan...
[ +- ] heshbaan
... as he drops the front end of the stretcher. The wooden handles ring out a snap when they hit the hard stone floor.

Required Action: Kray, Ivor, Thorn roll Group Initiative.

Rolls

Invisible Servant Initiative - (1d10+2)

(3) + 2 = 5

Apr 11, 2018 6:26 pm
TR1
OOC:
Sorry, got caught up at work.
Bryn looks at the hallway then looks at the distracted hulking creature then back again at the clear hallway.

"FUCK!" he yells aloud while the sting of feeling played by all present still needles at him.

Bryn reverses the grip on his daggers and moves in to swing two overhand stabs at the creature then a quick side step to get around behind it.
OOC:
weird. First roll didn’t go through.
Last edited April 11, 2018 6:28 pm

Rolls

Dagger 2 - (1d20+8, 1d4+5)

1d20+8 : (5) + 8 = 13

1d4+5 : (2) + 5 = 7

Sneak attack - (3d6)

(616) = 13

Dagger 1 - (1d20+8, 1d4+5)

1d20+8 : (1) + 8 = 9

1d4+5 : (3) + 5 = 8

Apr 11, 2018 6:28 pm
Trece quickly ducks out of the golem's grip.
OOC:
I believe it is player's turn again.
Then follows up with three quick jabs towards it's chest.
Last edited April 11, 2018 6:32 pm

Rolls

Acrobatics - (1d20+7)

(20) + 7 = 27

Attack/Damage - (1d20+7, 1d6+4)

1d20+7 : (19) + 7 = 26

1d6+4 : (4) + 4 = 8

Attack/Damage (BA) - (1d20+7, 1d6+4)

1d20+7 : (9) + 7 = 16

1d6+4 : (5) + 4 = 9

Attack/Damage (2) - (1d20+7, 1d6+4)

1d20+7 : (20) + 7 = 27

1d6+4 : (3) + 4 = 7

Crit - (1d6+4)

(4) + 4 = 8

DMJ

Apr 11, 2018 6:44 pm
The Golem
MR1 (Cont'd)


https://dl.dropbox.com/s/2qcr0fwh9d4w5ad/golem%20alt%203.jpg

Grapple Attempt Unsuccessful.

In an uncanny display of agility, Trece dodges the lighting-fast grasp of the huge monster. The Golem moves forward without delay though and grabs at Lok, who has reacted too slowly to avoid the danger.
OOC:
Remarkable escape by 13!
Action 2: Grapple Attempt target Lok
(Advantage STR based checks)


Lok is caught flat-footed. The Golem catches him on the shoulder just as he turn around to flee.

Bonus Action Feature: Slam captured opponent
Mechanics: Advantage Attack

Result: Hit


In a shocking display of strength and speed, the Golem lifts Lok high overhead, as if he weighs no more than a small sack of grain. With cold brutality, the Golem swings the Seetan back down like a rag doll, crashing the poor man to the hard stone floor with a crack.

Rolls

Golem Grapple Attempt v. Lok - (1d20+9)

(2) + 9 = 11

Golem Grapple Attempt v. Lok Advantage - (1d20+9)

(15) + 9 = 24

Lok Grapple Resist - (1d20)

(6) = 6

Slam Attack - (1d20+9)

(7) + 9 = 16

Slam Attack Advantage - (1d20+9)

(1) + 9 = 10

Damage - (2d8+7)

(13) + 7 = 11

DMJ

Apr 11, 2018 7:11 pm
Seetans
BR1


Seeing his son slammed to the floor, Palla Ba throws aside all measure of caution and runs forward to his aid.

"Lok!" he yells, as he tackles in on the Golem's arm, trying to break the death clutch hold on his injured son.

Palla Ba

Action: Attempt break Grapple on Lok

Lok

Action: Help. Provide Advantage to Escape Attempt.

It is of little use. The Golem picks Lok back up from the ground, the man still gripped in the monsters massive hand. Palla Ba is as a small kitten swatting at the paw of a black bear.

Escape Unsuccessful. Grappled Condition remains for Lok.

Rolls

Break Grapple Attempt - (1d20)

(18) = 18

Break Grapple Attempt Advantage - (1d20)

(14) = 14

Maintain Grapple Attempt - (1d20+9)

(11) + 9 = 20

Maintain Grapple Attempt Advantage - (1d20+9)

(17) + 9 = 26

DMJ

Apr 11, 2018 7:19 pm
OOC:
Gotta break, but upon return to fireplace room will incorporate
1) Bryn's Actions which I am interpreting as still in Round 1 but out of normal sequence because of circumstance,
2) Trece's progress as first Actor in TR2.

In the meantime,
Sizhen and Bryn can post Action for TR2 when ready.

In the other hallway scene...
Hallway ex-nappers need an Initiative Roll, can post Action if you win TR1, or I will send Invisible Servant Action if you lose.
Apr 11, 2018 7:32 pm
Initiative. Not sure of the group bonus. Given Krays DEX I'll assume its +2 or better.

EDIT: If that's a tie I believe they go to the PC's.


Without breaking stride, Kray pulls his knife as he moves in to gut the nearest robes foe.

Don't need these guys making noise. Action surge. May use precision attacks depending on tolls. Bonus action will be Krays first attack with fist. If one drops Kray will use attacks on the remaining guy.

EDIT: Using Precision on Knife 1. Looks like knife 1 and 2 are hits. Maybe the fist depending on how tough these guys are.
Last edited April 11, 2018 7:44 pm

Rolls

Initiative - (1d10+2)

(3) + 2 = 5

Attack fist - (1d20+4, 1d4+1)

1d20+4 : (9) + 4 = 13

1d4+1 : (2) + 1 = 3

Knife 1 - (1d20+8, 1d4+5)

1d20+8 : (4) + 8 = 12

1d4+5 : (4) + 5 = 9

Knife 2 - (1d20+8, 1d4+5)

1d20+8 : (14) + 8 = 22

1d4+5 : (1) + 5 = 6

Knife 3 - (1d20+8, 1d4+5)

1d20+8 : (2) + 8 = 10

1d4+5 : (1) + 5 = 6

Knife 4 - (1d20+8, 1d4+5)

1d20+8 : (1) + 8 = 9

1d4+5 : (1) + 5 = 6

Precision Knife 1 - (1d8)

(7) = 7

Apr 11, 2018 8:32 pm
TR2 Golem

Bryn closes the distance and attacks with both daggers again.
Last edited April 11, 2018 8:33 pm

Rolls

Dagger 1 - (1d20+8, 1d4+5)

1d20+8 : (11) + 8 = 19

1d4+5 : (4) + 5 = 9

Dagger 2 - (1d20+8, 1d4+5)

1d20+8 : (18) + 8 = 26

1d4+5 : (2) + 5 = 7

Sneak Attack - (3d6)

(651) = 12

Apr 11, 2018 10:39 pm
Sizhen struggles with the old mechanism for the chain. The chandelier falls with a satisfying crash, the chain falling quickly behind it. He makes his way to the chain, keeping an eye on the Golem and analyzing its movements for a weakness.
OOC:
Action: Release the chain
Bonus Action: Insightful Fighting: Contested investigation (Sizhen) vs. Deception (Golem) check. I got 26 on the investigation roll
[ +- ] Insightful Fighting
Last edited April 11, 2018 10:50 pm

Rolls

Sleight of hand, DC 12 - (1d20+4)

(10) + 4 = 14

Insightful fighting - (1d20+9)

(17) + 9 = 26

DMJ

Apr 12, 2018 9:21 am
Bryn
TR1


Instinctively making a move towards the door, Bryn changes direction after he sees the Golem attack the others. He steps towards the center of the room, daggers out, seeking to flank the monster. To his frustration, his knives have no effect, the Golem's clay hide too rugged.

Attacks: Miss

DMJ

Apr 12, 2018 9:40 am
Kray
TR1


PCs win Initiative, control Top of Round 1.

Kray moves forward past Ra u nak without hesitation, punching the lead stretcher bearer in the face. As the robed man reels back, Kray draws his knife with a reverse grip, sending it gliding out in one fluid motion. The obsidian edge slides across the side of the man's neck. A spray of blood and the man throws his hands up to his own neck to hold the wound, but Kray has already reversed his swing and the knife plunges into the man's chest, sending him backwards thudding against the wall.

Punch: Hit
Knife 1, 2: Hit


As the forward carrier slides to the floor, Kray is already moving towards the other target. The man at the rear still holds the stretcher as his companion is killed. Overcome by fear, the man drops the litter. The unconscious man carried crashes to the floor, flopping onto the hard stone as the stretcher tilts and hits hard on one side.

In the commotion of the litter, Kray's movement is frustrated slightly. He makes some wild swings with the knife, but the frightened man backs away just enough to avoid being cut.

Knife 3, 4: Miss

DMJ

Apr 12, 2018 9:47 am
OOC:
Short on time again, but R2 of the Golem fight coming next. Think all PC Actions are in, so hopefully can steal enough time to write the flow of the whole series.

TR1 Action slots available for Thorn and Ivor in the hallway fight. One target remaining.
Apr 12, 2018 2:18 pm
Thorn briefly reaches for Urdav's blade before remembering where he left it. As Kray meets the nearest, he rushes to the farthest servant in an attempt to put him down in a way he hasn't practiced in years. Kick to the groin. Punch the nose. Fist to the solar plexus. Elbow to the back of the head. Gently lay the man down on the floor.
OOC:
Also throwing in my action surge on IS#2.
[ +- ] Thorn Character Sheet
Last edited April 12, 2018 2:22 pm

Rolls

Unarmed Strike 1 (damage = 6 if hit) - (1d20+8)

(14) + 8 = 22

Unarmed Strike 2 (damage = 6 if hit) - (1d20+8)

(8) + 8 = 16

Unarmed Strike 3 (damage = 6 if hit) - (1d20+8)

(12) + 8 = 20

Unarmed Strike 4 (damage = 6 if hit) - (1d20+8)

(16) + 8 = 24

DMJ

Apr 12, 2018 4:44 pm
Trece
TR2


After slipping loose from the Golem's grasp, Trece stands his ground and continues to pelt the clay monster with bare fist!

One hit crashes into a star-shaped emblem on the Golem's chest. The strike causes a thin crack in the chest and a sort of shift of the star emblem slightly.

Attacks: Hit, hit, and Critical Hit.

As before, this assault would be fatal against a man, but the Golem's tough hide seems to absorb force and reduce impact.

DMJ

Apr 12, 2018 4:50 pm
Bryn
TR2


After being initially foiled by the Golem's tough hide, Bryn reengages with his blades, seeking to angle into the clay material of the Golem's form to damage and break the structure.

Attacks: Hit with Sneak Attack and Hit

DMJ

Apr 12, 2018 5:16 pm
Sizhen
TR2


When the heavy iron chandelier crashes down on the floor near the Golem, Sizhen quickly moves over to manipulate the chain. He gathers up the slack

WIS comparison: Fail (no roll necessary. Golem cannot reach DC as set)

Sizhen begins to form ideas of how to wrap and restrain the monster using the heavy chain system.
OOC:
Len, I'm thinking of this almost like Sizhen is coming up with an improvised Net-like devise. I think it is a two part plan that would take at least two rounds to execute:
1) get an anchor hold on the Golem first, some way to hold the chain on legs, hips, etc. and leave a running end length for entangling
2) wrap the running edge around somehow, likely in a mixture of thrown loops and encircling passes

So I picture step one underway now. How to get the anchor point started? One thing I think could work would be to actually get him to step into chandelier itself, loop his arm through it, get it over his head, etc. and then pull the running chain length to get it taunt. Opened to other ideas on this too for the narrative. Whatever it is, will seem to fit narratively as a part of the overall idea of Insightful Fighting success.

On mechanics, Improvised Weapons Disadvantage? Maybe. Sizhen is certainly not "proficient" in this attack system, but I dig the use of setting material to pull off crazy scenes, so no Disadvantage. Right now this will be a normal Attack, in the way of a Net. Which Ability Modifier to apply? I think it has to be STR. I can see a bit of an appeal for DEX, but overall it is going to take some muscle to heave that in there and get it hooked into place and anchored.

After that result is in, we'll manage mechanics for step 2 and beyond as we go. So if you are game...

Optional Action: Attack effort for chain restraint system

DMJ

Apr 12, 2018 5:26 pm
Thorn
TR1


The second invisible servant is silenced and knocked unconscious by Thorn's quick assault.

All Hits.

Thorn puts him on the floor, lying next to the dropped patient, who still seems to be asleep or perhaps drugged out.

At a quick glance, Thorn notices an open doorway nearby. He can see in the edge of it; it is some sort of sleeping chamber.

There are other closed doors along this hallway.
Apr 12, 2018 5:32 pm
A look of surprise on Ra u nak's face. The Old Seetan looks down at the three bodies down after Kray and Thorn's burst into action.

"Oh. Aye! Hoh." the quirky man says with a short pause, taking in the predicament as it is.

Then he gets back into motion. Pointing to the bedroom, "We hide them. There!" he says in a heightened whisper.
Apr 12, 2018 5:37 pm
Kray kneels and pierces the heart of the servant downed by Thorn with a singular quick thrust, hand over the helpless man's mouth.

Standing again, he gives Thorn a look that makes the logic behind his action clear: No witnesses. At that he moves to conceal the bodies as suggested by Ra u nak.
Last edited April 12, 2018 5:38 pm

DMJ

Apr 12, 2018 5:38 pm
Golem
MR2


https://dl.dropbox.com/s/lstxy2js4azi4lb/Golem%20angered.jpg

Still holding Lok, but now pestered by Trece and Bryn, the Golem drops the injured Seetan man and sets sights on new victims.

Action 1: Grapple Attempt target Trece
Action 2: Grapple Attempt target Bryn
Applicable Capability: Advantage STR based checks
OOC:
I understand this is potentially a blend of Action this round with Sizhen's possible entrapment underway.

Rolls

Grapple Trece - (1d20+9)

(14) + 9 = 23

Grapple Trece Advantage - (1d20+9)

(5) + 9 = 14

Grapple Bryn - (1d20+9)

(13) + 9 = 22

Grapple Bryn Advantage - (1d20+9)

(10) + 9 = 19

Apr 12, 2018 6:21 pm
Bryn tries to twist away from the golems grasp, but he underestimates its strength.
Last edited April 12, 2018 6:23 pm

Rolls

Acrobatics - (1d20+8)

(12) + 8 = 20

Apr 12, 2018 6:33 pm
Still a little foggy, Ivor is slow to react to the sudden fight. It's over as quickly as it began. He helps Kray hide the bodies. "What about that?" he asks, pointing at the fat man the servants were carrying on the stretcher.

DMJ

Apr 12, 2018 8:07 pm
OOC:
I might be out for the night.

Sizhen can fire Step 1 of the chain trap for R2.

Looks like Bryndianna may be captured.

Trece needs to roll comparative v. Grapple.

I need to finish Golem at MR2 then shift to Seetan NPCs BR2.
Apr 12, 2018 8:39 pm
Jabes.plays.RPG says:
Still a little foggy, Ivor is slow to react to the sudden fight. It's over as quickly as it began. He helps Kray hide the bodies. "What about that?" he asks, pointing at the fat man the servants were carrying on the stretcher.
Kray nods understanding."What about all of it?"

After the bodies are moved, Kray will take a look at the faces behind the robes. Speaking of, Kray will put on one of the robes all disguise like and make a point to be on point for encounters. Stealth like as possible, going where the old man directs.

And yes. Let's take a look at the plump man who was cargo moments ago.
Apr 12, 2018 8:59 pm
Trece removes his attention from the golem to see Palla Ba, just briefly, before he sees the golem's hand reach for him. He doesn't have time to react and is held in it's large hands.
Last edited April 12, 2018 9:01 pm

Rolls

Acrobatics - (1d20+7)

(11) + 7 = 18

Apr 13, 2018 12:31 am
Kray starts removing one of the robes. Thorn is searching the other body for a weapon that might work better than feet and fists, but pauses and looks up at Lord Mercon.

"Which of us plays the part of an inebriated noble?"
Apr 13, 2018 3:20 am
Following Kray's example, Ivor does his best to disguise himself as one of the robed servants. If the robes will fit his big frame.
OOC:
Then again maybe Ivor should be the drunk noble.
Last edited April 13, 2018 3:22 am
Apr 13, 2018 3:27 am
OOC:
Strength is not Sizhen's strong suit :) but I won't pass up the free action.
Sizhen wraps the chain around the hoop of the chandelier to create the makeshift trap, and then springs it on the Golem.
OOC:
Crit with a chandelier, achievement unlocked
Last edited April 13, 2018 3:27 am

Rolls

Chandelier strike! - (1d20-1)

(20) - 1 = 19

DMJ

Apr 13, 2018 11:20 am
Upstairs...

As the group ducks into the side room to get reorganized, they hear a light sound of voices around the corner of the hall.

Ra u nak explains that they need to round that last corner and make it to one more downward spiral stair.

Thorn searches the bodies of the slain invisible servants as he removes their black robes and covers. On one of the he finds a sap, a leather strap weighted with lead on one end. Both of the men have a couple of lengths of thin soft-leather lashes -- restraints for tying hands?

Kray and Ivor inspect the robes. Both of them have blood stains, but hopefully it can be concealed by the black color.
OOC:
Give me a final layout of who is doing disguise(s), who is acting drunk as a patient, etc. Do you guys mean to carry someone on the litter? Frame it out and give me a vision of what is going on and an overview strategy of how to make it around the corner to the stairs, with suspicion that their may be some people to get past one way or another.

DMJ

Apr 13, 2018 12:49 pm
lenpelletier says:
...

Sizhen wraps the chain around the hoop of the chandelier to create the makeshift trap, and then springs it on the Golem.
OOC:
Crit with a chandelier, achievement unlocked
OOC:
Ooooo. Pretty nasty. And timely. This has to deliver some some real effects to the circumstance.
Sizhen
TR2 (cont'd)


Step 1 Chandelier Trap: Critical Hit

Sizhen braces the side of the heavy iron chandelier against his waist, grabs the rim with both hands, and heaves backwards with a strain. Timing it perfectly, he drives the bulky hanger forward in a labored stride just as the Golem surges out to grab hold of Bryn. The monster's arm slides right in between two spokes of the chandelier ring.

Quickly shifting from a pushing to a pulling motion, Sizhen drags the hanger and locks the great steel ring up to the giant's arm. As the bracket sets on the monster's shoulder, Sizhen then throws one of the central hanging chains over its head. The entire steel chandelier is now locked onto the Golem's back!

Bryn is captured by The Golem, but its left arm which holds Bryn is now partially bound and obstructed by the steel wheel bracket.

The long running end of the chain is still free and Sizhen has it in hand, pulling a length of it partially taunt as the greater part of the slack lies piled on the floor.
Apr 13, 2018 1:04 pm
DMJ says:
Upstairs...

As the group ducks into the side room to get reorganized, they hear a light sound of voices around the corner of the hall.

Ra u nak explains that they need to round that last corner and make it to one more downward spiral stair.

Thorn searches the bodies of the slain invisible servants as he removes their black robes and covers. On one of the he finds a sap, a leather strap weighted with lead on one end. Both of the men have a couple of lengths of thin soft-leather lashes -- restraints for tying hands?

Kray and Ivor inspect the robes. Both of them have blood stains, but hopefully it can be concealed by the black color.
OOC:
Give me a final layout of who is doing disguise(s), who is acting drunk as a patient, etc. Do you guys mean to carry someone on the litter? Frame it out and give me a vision of what is going on and an overview strategy of how to make it around the corner to the stairs, with suspicion that their may be some people to get past one way or another.
OOC:
Thorn is fine with pretending to be shit-faced (though he was hinting that maybe Kray wanted to act the part), if that's what the other two decide. I think it better to have the two servants lead/support the drunk as opposed to carry him around in a litter in case we need to move quickly. Will the disguises be enough to get us past the owners of the voices, guys?
Thorn takes the sap off the dead man, examines it briefly, and stores it in his tunic, as well as the restraints.
OOC:
What kind of damage would the sap do to someone compared to Thorn's fists, DM?

DMJ

Apr 13, 2018 1:22 pm
Golem
MR2 (cont'd)


https://dl.dropbox.com/s/lstxy2js4azi4lb/Golem%20angered.jpg

With it's arm locked a mere instant before it grabbed Bryn, the Golem looks at its arm and shifts as it feels a new restriction of movement from the foreign obstruction.

Still clutching both men, one in each arm, the golem steps forward a few steps, shifting its arms in a short moment of confused reaction. With a burst, it tosses Bryn upward and outward into the air, a bit absent-mindedly perhaps, as if to get its wrapped arm free for a further attempt to regain complete movement control.

Impact Damage to Bryn: Damage below or half with successful DEX Save DC 13

Shifting focus back quickly to his other captive, the Golem raises Trece up in the air and tries to slam him into the stone floor with full force.

Slam Attack target Trece, Advantage on Grappled Opponent

Rolls

Bryn impact damage - (1d6)

(2) = 2

Slam Attack v. Trece - (1d20+9)

(12) + 9 = 21

Slam Attack v. Trece Advantage - (1d20+9)

(17) + 9 = 26

Damage - (2d8+7)

(56) + 7 = 18

DMJ

Apr 13, 2018 1:46 pm
Seetan NPCs
BR2


Palla Ba crouches down to grab Lok under the arms and drag him away from the melee. Lok is unresponsive and Palla Ba begins to attend to him, but he looks up to lend what help he can to the ongoing clash.

The old Seetan calls out clearly to Trece,
[ +- ] Zutaran
Remote Help Action to Trece on upcoming Break Grapple Attempt if attempted

DMJ

Apr 13, 2018 1:49 pm
OOC:
Fireside Fight with Golem Round 3 is open for business!
PCs on deck for Action as desired.
Apr 13, 2018 2:00 pm
MR2

After being thrown, Bryn tries to land on his feet.

TR3

Bryn stabs at the golem again.
Last edited April 13, 2018 9:41 pm

Rolls

Dex Save - (1d20+8)

(9) + 8 = 17

Dagger - (1d20+8, 1d4+5)

1d20+8 : (4) + 8 = 12

1d4+5 : (2) + 5 = 7

Sneak Attack - (3d6)

(356) = 14

DMJ

Apr 13, 2018 3:41 pm
OOC:
Round 3 Note for Sizhen's Chandelier trap:
Len following up, for Step 2 of the trap...
Narrative angle, this is an attempt to throw some quick loops around the Golem and then start encircling it at high speed holding the running end of the chain, ensuring that it doesn't get caught or hung up. Working on leg wrap-up to at least hinder or at best restrain movement.

Mechanics: Attack Attempt, can use DEX Mod. I'll go from there.
Apr 13, 2018 9:56 pm
Sizhen weaves in and around the golem, feeding the chain, attempting to obstruct the Golem's movement as much as possible.
OOC:
I have restored balance to the RNG.
Last edited April 13, 2018 9:58 pm

Rolls

Chain Plan Part 2: The Reckoning - (1d20+4)

(1) + 4 = 5

Apr 13, 2018 11:30 pm
[ +- ] Zutaran
Trece rears back his fist and gives two quick jabs to the monsters side then spits a pool of blood in it's face.
OOC:
Not that it matters, as a 21 still hits, but unless it is a special feature of the golem the grapple condition doesn't grant advantage.
Also, I'm not sure if I can use Palla Ba's help action for advantage on my attack as he used it to help a grapple break but I'll include it anyway to not slow things down and you can use the relevant roll.

Rolls

Attack/Damage - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (19) + 7 = 26

1d20+7 : (5) + 7 = 12

1d6+4 : (2) + 4 = 6

Attack/Damage (2) - (1d20+7, 1d6+4)

1d20+7 : (6) + 7 = 13

1d6+4 : (2) + 4 = 6

BA: Second Wind - (1d10+2)

(5) + 2 = 7

DMJ

Apr 14, 2018 10:52 am
Sizhen
TR3


Sizhen loops a length of the long chain around the Golem's neck, but when he pulls out some of the running slack to begin an encircling wrap, the monster makes a sudden turn. The chain catches unexpectedly on the steel wheel frame that is still locked tightly to the Golem's back. The length of chain that Sizhen is holding is suddenly jerked in the reverse direction, snapping it from his grasp.

Step 2 Chain Trap Attempt: Unsuccessful

The chain makes a loud rattling sound as it clangs on the wheel frame and scrapes along the steel floor. The Golem, still clutching a battling Trece in his right arm, seems disoriented because of the lack of full mobility of its left arm. With the large steel chandelier wheel now awkwardly cresting up behind its head and left shoulder, the Golem glares at Sizhen as if retargeting.

DMJ

Apr 14, 2018 11:14 am
Trece
TR3


Trece shifts his torso and extends his leg to brace a foot against the Golem's hip, stabilizing his body even though the Golem's giant hand remains locked under his left shoulder. Steady enough momentarily he winds up and strikes hard into the monster's arm once, but misses on a second strike as his balance is stolen just enough when the monster shifts and turns.

Attack 1: Hit (first roll hit and second a miss anyway)
Attack 2: Miss
OOC:
Ya, Hyp. Sorry to say that the Advantage that was leveled against Trece and Lok so far is from Golem features rather than Grappled condition. This guy is a total tyrant in a brawl. Damage reduction. Condition immunities. Advantage on STR-related checks with an already sicko high STR, and he's pretty fast to boot. Worst of all maybe, if he has an opponent Grappled, it gives him Advantage on a Golem Slam Attack to cause pretty serious damage. Seems unfair. A real asshole - I hate this guy.

DMJ

Apr 14, 2018 11:21 am
Bryn
TR3


Bryn reengages after being thrown back. He drives in to stab the Golem while it seems to be distracted by Sizhen and Trece. Though Bryn has little trouble thrusting the knife into the monster's clay tissue, the blade barely leaves a divot in the thick hide.

Attack: Miss

DMJ

Apr 14, 2018 11:38 am
Golem
MR3


https://DL.dropbox.com/s/2qcr0fwh9d4w5ad/golem%20alt%203.jpg

The Golem turns to face Sizhen, but falters slightly, perhaps still struggling with understanding the restriction on its left arm and the foreign object locked under its shoulder. With it's left hand, the Golem tries to reach up to its own neck, where two loops of chain are now wrapped tightly. With the motion restriction caused by the chandelier spoke, it cannot reach the chains.

Having ignored his remaining captive for a brief moment, the Golem then raises Trece high into the air. Eyes still locked on Sizhen the whole while, the monster power slams Trece to the stone floor even as Trece tries desperately to shift his body to soften the blow.

Rolls

Slam Attack Trece - (1d20+9)

(9) + 9 = 18

Slam Attack Trece Advantage - (1d20+9)

(19) + 9 = 28

Damage - (2d8+7)

(35) + 7 = 15

Apr 14, 2018 12:06 pm
Seetans
BR3


Lok stirs, severely injured but emerging from his daze.

Palla Ba stands to action, calling out to Sizhen...
[ +- ] Kortellan
Remote Help Action to Sizhen if Chain Trap Pt. 2 is selected.

With little delay, the old man walks purposefully towards the Golem, and Trece, the captive. Reaching up boldly, he takes grasps the Golem's thumb with one arm and loops his other over Trece's shoulder.

He shouts aloud at Trece in a stern voice,...
[ +- ] Zutaran
... and an edge of desperation detectable as well, knowing that if he doesn't get the young man free soon, he will be killed.

Help Action to Trece if Break Grapple Attempt is selected.

DMJ

Apr 14, 2018 12:20 pm
OOC:
Golem Brawl, Top of Round 4, open to PCs!

Weekend downshift, so no requirement to keep pushing this along. Optional participation. We won't press further until Monday without everyone's entry.

Same with upstairs Disguise Party, post in if you want but if not we'll catch up in normal time. (Ha! Now that gang of violent thugs is the "Sneaky Sub-Thread" group, while the smooth operators are down in the basement duking it out against a Brawling Machine!)

Cool ish.
Good weekend,
J
Apr 14, 2018 12:29 pm
TR4

With the others attempting to restrain the golem Bryn attacks again trying to find a weak spot in the clay thrusting upwards with his daggers then backs away.

Rolls

Dagger 1 - (1d20+8, 1d4+5)

1d20+8 : (5) + 8 = 13

1d4+5 : (1) + 5 = 6

Dagger 2 - (1d20+8, 1d4+5)

1d20+8 : (18) + 8 = 26

1d4+5 : (3) + 5 = 8

Sneak Attack - (3d6)

(452) = 11

DMJ

Apr 14, 2018 1:54 pm
Xorthan says:
...

Thorn takes the sap off the dead man, examines it briefly, and stores it in his tunic, as well as the restraints.
OOC:
What kind of damage would the sap do to someone compared to Thorn's fists, DM?
OOC:
Have been meaning to put this forward, but going back and forth about how to mechanically translate this specialized weapon.
It's long I know, but you asked for it...
Sap
Properties: Light, Finesse, Special
Damage: Special

If used normally, with STR Mod:
Damage: 1 (+ STR Mod)
Attack: made at Disadvantage

If used as Finesse:
Damage: 1d3 (+ DEX Mod), all damage non-lethal
If victim reduced to point of making Death Saves, he is instead rendered Unconscious immediately.
Special Effect of Sapping Strike in play if any 1 or more of the following circumstances are met:
* Attacker has Surprise
* Attacker is a Rogue character and meets Sneak Attack criteria
* Attacker scores a Critical Hit on Attack roll (This one can apply whether Attacker is wielding with STR or with DEX Finesse)
Sapping Strike: Victim must succeed at a DC 10 CON save or be Stunned. If Save is failed by 5 or more, victim is struck Unconscious.
OOC:
This is a quick design, let's go with it for now though for a little variety on the scene.
Full Disclaimer up front though: I really doubt it will happen, but if this little leather-and-lead headknocker becomes some weird OP key item that starts breaking the long-term game, I'll discontinue these House stats. I will offer a brief apology before doing so though, so at least that will be pretty nice to whoever it is who has turned into The Sapper.
https://dl.dropbox.com/s/fhmpykhcp9zsr6f/Sapper.jpeg
Apr 14, 2018 2:58 pm
DMJ says:
Upstairs...

As the group ducks into the side room to get reorganized, they hear a light sound of voices around the corner of the hall.

Ra u nak explains that they need to round that last corner and make it to one more downward spiral stair.

Thorn searches the bodies of the slain invisible servants as he removes their black robes and covers. On one of the he finds a sap, a leather strap weighted with lead on one end. Both of the men have a couple of lengths of thin soft-leather lashes -- restraints for tying hands?

Kray and Ivor inspect the robes. Both of them have blood stains, but hopefully it can be concealed by the black color.
OOC:
Give me a final layout of who is doing disguise(s), who is acting drunk as a patient, etc. Do you guys mean to carry someone on the litter? Frame it out and give me a vision of what is going on and an overview strategy of how to make it around the corner to the stairs, with suspicion that their may be some people to get past one way or another.
My intent is too have two disguises up front, just so we can get close enough to get the drop on people. The non disguised group members stay behind. Idea is to get close.enough to kill before npc's know what's on them.

Disguising the whole group successfully and sneaking past anyone seems like a slim chance given the groups makeup.

DMJ

Apr 14, 2018 3:02 pm
Bryn
TR4


Taking advantage of the Golem's mixed attention, Bryn continues to attack the monster with his knives. It is difficult to land any meaningful blow with the small weapons, but finally Bryn manages to drive one blade down into the edge of the Golem's shoulder and then tear outward. A small clump of clay crumbles free, falling to the floor.

Attack 1: Miss
Attack 2: Hit, Sneak Attack applied

DMJ

Apr 14, 2018 3:33 pm
Ezeriah says:
...

My intent is too have two disguises up front, just so we can get close enough to get the drop on people. The non disguised group members stay behind. ....
OOC:
Alright. Makes sense. Before we kick it off though, someone announce final jobs on who specifically it is in the disguises and who is hanging back.
I'm clear that Ra u nak is one guy NOT in disguise, but what about PCs? Seems like the final decision is still being debated based on the questions and open comments on posts above.
It may or may not matter based on Actions that come up, positioning and order of travel, possible skill checks (Deception, Performance, Persuasion, Perception, etc.).
Apr 14, 2018 3:45 pm
DMJ says:
Ezeriah says:
...

My intent is too have two disguises up front, just so we can get close enough to get the drop on people. The non disguised group members stay behind. ....
OOC:
Alright. Makes sense. Before we kick it off though, need to know who specifically it is in the disguises and who is hanging back.
I'm clear that Ra u nak is one guy NOT in disguise, but what about you PCs? Seems like the final decision is still being debated based on the questions and open comments on posts above.
It may or may not matter based on Actions that come up, positioning and order of travel, possible skill checks (Deception, Performance, Persuasion, Perception, etc.), but I want to get the right visual of who is doing what.
Kray in front. He can cover the skills you mentioned. Other disguised person following behind at a distance to make sure they aren't the point of contact. Maybe 10 feet behind Kray or so.

Everyone else should be hanging back out of sight. In my mind Kray and the other disguised PC round the corner and get up close as possible before anyone tries to talk to us.
Also, Kray will definitely take a look around that corner before we move in to the room.

Stealth roll to scout ahead of the group. May use Lucky.
Last edited April 14, 2018 3:46 pm

Rolls

Stealth - (1d20+8)

(19) + 8 = 27

Apr 14, 2018 4:12 pm
DMJ says:
Before we kick it off though, someone announce final jobs on who specifically it is in the disguises and who is hanging back.
I'm clear that Ra u nak is one guy NOT in disguise, but what about PCs?
OOC:
Ivor's got the other disguise, J. Thorn's hanging back with Mr. Tea and the B-team.

DMJ

Apr 14, 2018 5:29 pm
OOC:
Right on. I see it now.
Just Thorn and RaRa are in the back. A four-man crew now.
Tea Boss sent the Bishtu twins off in another direction carrying the heavy gear back to the party early on.
And by the way, who knows where Gibon is? Last he was seen earlier in the night. Hopefully he is with Balanser and Hasa.
Apr 14, 2018 7:27 pm
Sizhen recognizes the cunning in the old Seetan's instructions. He wastes no time with acknowledgement, knowing that the results will speak for themselves.
OOC:
After it fails or succeeds, I'll use a bonus action to disengage and move 25 feet away from the Golem.
Last edited April 14, 2018 7:30 pm

Rolls

Chain Plan Part 2, take 2 (advantage) - (1d20+4, 1d20+4)

1d20+4 : (4) + 4 = 8

1d20+4 : (5) + 4 = 9

Apr 15, 2018 3:07 am
A break in the shell, a single tear rolls down the stoic man's cheek
[ +- ] Otessite
Trece grabs the newly wrapped chains to gain a bit more wiggle room, directing blows to the golem's head.

Rolls

Attack/Damage - (1d20+7, 1d6+4)

1d20+7 : (8) + 7 = 15

1d6+4 : (1) + 4 = 5

Attack/Damage (2) - (1d20+7, 1d6+4)

1d20+7 : (7) + 7 = 14

1d6+4 : (3) + 4 = 7

BA: Attack/Damage - (1d20+7, 1d6+4)

1d20+7 : (18) + 7 = 25

1d6+4 : (5) + 4 = 9

DMJ

Apr 15, 2018 10:17 am
Ra u nak explains that they must turn right at the next hall, pass through it to reach a large throughway hall beyond. On the other side of that is a corner spiral stair that they must descend.

Kray, now wearing the black robe of an invisible servant, stalks down to the corner and peeks around for an advance look.

He sees a wider hallway with doors on both sides, a few opened but most closed. They may be bedrooms similar to the one the group took a brief halt within.

Kray sees two invisible servants escorting a robed nobleman who looks dazed out and enthralled. One of the poets is there at the door and directs the servants to guide the man into a particular room. Once they enter, the poet follows in after and closes the door.

Kray can hear soft conversation here and there, coming from a few of the rooms with opened doors, but he watches for a moment when the hallway is clear and then motions the others up to the corner. Hopefully they can make a move across as a group quickly and pass this high-traffic spot without event.

One last check in here to make sure Disguise Team is good to go. Next post on return to this camera will move to the risk crossing.

Rolls

Secret Randomness - (1d6)

(6) = 6

DMJ

Apr 15, 2018 10:32 am
Sizhen
TR4


The concept of the entrapment seems sound, Sizhen knows, but the execution proves to be more difficult than anticipated. With the Golem wheel and turning, shifting its heavy legs and swinging its arms, efforts to tightly wrap it with the chain length are frustrated.

Immobilizer Program Step 2: Unsuccessful

Sizhen is forced to back away to ensure that he is not targeted by the Golem, but he maintains the long chain in hand.
OOC:
Len, I wasn't clear about it, but I am going with a special case ruling that Sizhen can apply Proficiency on this improvised weapon/trap system. It's not a once-for-all grant or trend of getting Improvised Weapon Proficiency, but more of a mix of your own RP deduction and story that mentioned Sizhen's recognition that immobilization might be the best strategy for this sort of opponent plus the very strong comparative check on Insightful Fighting, plus the Critical Hit on Trap Step 1 sort of flows well with narrative explanation. Trying to blend some abstract ideas into mechanics ad-hoc.
Unfortunately, even with Proficiency added to the most recent rolls, numbers aren't quite to success. If you choose to keep at it, incorporate Proficiency in next attempts.
Clarity Disclosure: the minimum number to land is 14.

DMJ

Apr 15, 2018 10:49 am
Trece
TR4


Trece reaches out with one hand, grabs a length of chain wrapped around the Golem's neck. He pulls towards it in a strong snatch just as he pushes momentum with his feet. This swings the Golem's arm, and Trece, inward.

Now face to face with the Golem at point blank range, Trece unleashes a vicious series of punches into the monster's wide face. Time after time, Trece's fist slam into the hard material with a crack and thud. Trece's hands are beginning to bleed now, but his assault is relentless even as the Golem's giant hand still holds fast to him.

All 3 Attacks: Hit

DMJ

Apr 15, 2018 11:14 am
Golem
MR4


With Bryn cutting it's back shoulder, Trece wailing on its face, Palla Ba tugging at its arm, and the large steel chandelier and chains wrapped haphazardly around it's neck and shoulder, the big Golem looks like walking tree of chaos. Still yet, it lurches on and reacts with brutish violence.

With it's hindered left arm, the giant wheels around with a wild reverse swing at Bryn, perhaps trying to simply knock his head off instead of grab him.

Attack: Bryn

In fluid motion just after, the monster raises Trece again high up in the air, arching high to crash him into the ground under full weight and momentum.

Slam Attack: Trece

note damage adjustment below next post.

Rolls

Backhand Meathook to Bryn - (1d20+9)

(2) + 9 = 11

Damage - (2d8+7)

(82) + 7 = 17

Slam Attack v. Trece - (1d20+9)

(16) + 9 = 25

Damage - (2d8+7)

(35) + 7 = 15

Apr 15, 2018 11:27 am
Palla Ba
BR4


Just as Trece is violently slung downward, Palla Ba at the last minute steps into the path of descent. The old man does what he can to catch Trece with his arms and uses his own body to soften the collision. Palla Ba is crushed to the ground beneath Trece, taking part of the impact upon himself in hopes of saving the young man's life.

Reaction: Sacrificing Help
Damage on Slam Attack above split:
Palla Ba 8
Trece 7


While on the ground, Palla Ba wraps his thin arms around Trece and strives against all odds to pull his companion free just as the Golem tries to lift him again.

Action: Break Grapple Attempt
Disadvantage applied on circumstance


The feeble attempt is of no use. The Golem retains Trece in his one-hand vice clutch.

Rolls

Palla Ba break Grapple Attempt - (1d20-1)

(1) - 1 = 0

Palla Ba break Grapple Attempt Disadvantage - (1d20-1)

(12) - 1 = 11

Golem Maintain Grapple - (1d20+9)

(17) + 9 = 26

Apr 15, 2018 9:53 pm
Lok
BR4


Lok steps over and grabs an iron fire stoker. Brandishing the makeshift weapon, he advances against the Golem despite his own injuries.

Even as his stomach turns in fear, he summons up the courage to shout boldly in Heshbaan, "HAAAAH, GOLEM! Have at you, Villain! Mindless brute, HERE WE STAND!"

Remote Help Action to Trece (Any Action)
Apr 15, 2018 10:02 pm
Palla Ba
BR4 (cont'd)


Stumbling to stand as Trece is picked back up, Palla Ba speaks out to Trece again, with rising gusto
[ +- ] Zutaran
He shouts out to Sizhen in Kortellan!
DMJ sent a note to lenpelletier
Bonus Action: Remote Help to Sizhen if he selects the suggested Action.
OOC:
Your call, Len, but if you try it, that means an Attack roll, DEX Mod, with Proficiency.
At Advantage from the Remote Help.

DMJ

Apr 15, 2018 10:15 pm
OOC:
Golem Fight
ROUND 5
OPEN!

DMJ

Apr 15, 2018 10:35 pm
OOC:
im out for the night
Apr 16, 2018 3:37 am
Sizhen's failure irks him. The simple concept of looping the chain is complicated by the chaos of the brawl. In his retreat, he makes his way to the Golem's blindspot to give himself a better chance.
OOC:
I'll finish with a bonus action to disengage and then I'll move 15 feet away.
Last edited April 16, 2018 3:41 am

Rolls

Chain Plan Part 2, 3rd time's a charm (advantage) - (1d20+7, 1d20+7)

1d20+7 : (2) + 7 = 9

1d20+7 : (4) + 7 = 11

Apr 16, 2018 9:36 am
TR5

Seeing the others struggle with the restraints Bryn attempts to carve into the golem.
Last edited April 16, 2018 9:39 am

Rolls

Dagger 1 - (1d20+8, 1d4+5)

1d20+8 : (12) + 8 = 20

1d4+5 : (1) + 5 = 6

Dagger 2 with potential sneak attack - (1d20+8, 1d4+5, 3d6)

1d20+8 : (11) + 8 = 19

1d4+5 : (1) + 5 = 6

3d6 : (465) = 15

DMJ

Apr 16, 2018 10:17 am
Sizhen
TR5


The Golem turns abruptly and the steel chandelier deflects the attempt to throw the chain over the monster's neck.

Weaponized Trap Attempt Miss

DMJ

Apr 16, 2018 10:22 am
Bryn
TR5


Bryn continues his drift back and forth to the Golem, looking for openings that allow for quick strikes. He connects on a couple. One of the strikes chips off a clump of clay that is shaped like the Golem's helmet-like hair. Once removed, the corner chunk of material leaves a divot that stretches from hair to the corner of the neck, a visual reminder that the beast is one huge mass of formed clay.

Attacks: Both hit. SA incorporated.

DMJ

Apr 16, 2018 10:25 am
OOC:
Hoping to get back on later during the day.

Golem Fight TR5: Trece has option for Action.

Disguise Team: anything you want to send.
Consider this, if sneaking by is the imagery you're going for, then ALL PCs need to send Stealth.
If you are trying to bluff by, play the roll of Invisible Servants escorting a drunk noble, then do this:
Kray send Deception.
Thorn send Performance.
Apr 17, 2018 7:40 am
Kray steps back from the corner. "Multiple doorways and rooms. Best chance is to move ahead in plain sight. Robed lackeys escorting another mark." Briefly he considered what was going on here. The comfort stations and the poetry recitals. Robed servants escorting intoxicated nobles down here, to these rooms.

But for what purpose, exactly? And for who, ultimately? The Sar? Kray considered the throne room in the Black Ziggurat. He recalled Rutcranna's ascension to... divinity? Something else merged with a god? He remembered Glaaki.

Ithaqua.

All of them supposedly ancient gods. And, for Kray, gods were becoming more and more tangible, less story and legend.

Given J's description, I'd say the disguise option is our best choice. Even if we get caught, I think it will give us some element of surprise.
Last edited April 17, 2018 10:22 am

Rolls

Deception - (1d20+9)

(8) + 9 = 17

DMJ

Apr 17, 2018 12:25 pm
OOC:
Quick check in:

Kray's Deception check is in.
Next component needed: Thorn's Performance check.
Sooo looking forward to this. Thorn's very first time on the stage! His first character role: a stoned out aristocrat. Wow. Are we about to witness the experience that eventually leads to a career change? Is anyone other than me thinking "latent talent"?

Also Trece staged up for last remaining PC Action in TR5 of Golem Brawl 861, with a Help Booster in the utility belt from Lok.
Apr 17, 2018 1:48 pm
OOC:
Hey J, as much as I want to roll the dice, wouldn't the performance check be for Ivor, as he is the other team member in disguise? Thorn is back with Ra u nak.

If I'm missing something here, let me know what the performance is for, and I'll write something up.
Apr 17, 2018 2:30 pm
OOC:
Was kinda wondering too but didn't want to bring it up as Ivor has shit Charisma LOL!

DMJ

Apr 17, 2018 3:01 pm
OOC:
I'm laughing as I write. I have to leave you in the discomfort. I tossed in some internal randomness with a d6 roll above to figure out possibilities.

I'm letting Kray do the deceiving part of this because he's best at it. And he is the one that would have an edge to react to the circumstance in a realistic way.

To pull this sham off though, Thorn is playing a role (your guys' choice, it's why I asked for such clarity previously) as a drugged-out foreigner. With Ra u nak sort of tagging along with enough knowledge and his race and demeanor will seem like he is a servant in on the assignment. And it's a good pick you guys have by the way. I'll tell you ahead of time that it would sort of make sense. But it takes these two components that we need rolls on to see how it goes in the end.

As I've said before, so many of these Skill checks and their DCs are quite arbitrary. Who does them? Who even has a chance to make a check? How many people can try? How do you pick the number needed for success? No matter what anyone says, there is a lot of subjectivity and wild DM fiat to them. To me playing the old version of the game, I still see skills as sort of dumped onto D7D like an afterthought. So yeah, I get it that there are often moments of "Hmmm. I don't know, DM. That just doesn't seem right."
Solution to that: not sure. We just have to roll with it.

I'm hoping that it might make more sense after you see what goes on next. I think it will be pretty interesting no matter what happens, but hopefully it will be realistic enough in the end to say that it overall made some sort of sensible relationship between the mix of the characters, their choices, the dice, and the results. At least something good enough.
Apr 17, 2018 3:38 pm
Thorn, with Ra u nak at his side, follows after Kray as the noble moves ahead.

I'm an intoxicated rich man.

Thorn shakes his head, attempting to look bewildered, and in a drugged state. Truth, he has had little use for deception in his career; only once or twice when his work took him into seedier places. But never like this.

Yshala, I don't even know what I'm like when I'm actually shit-faced.

He thinks it prudent to reach out for Ra u nak's arm as a guide.

It's hard to tell if this is going well.
Last edited April 17, 2018 3:43 pm

Rolls

Performance - (1d20)

(2) = 2

Apr 17, 2018 7:03 pm
Thorn says:
I'm an intoxicated rich man.
Kray, from thorough personal experience in all forms of twisted debauchery in a staggering variety of dope dens and whore houses, from the most depraved to the most lavish, could tell immediately that Thorn lacked the wasted look, head roll, staggering shuffle, desperate grasp for support from a nearby anything...

Fates fucking sake, man. You're getting it all wrong...

X, you are killing it on the dice lately. Usually so reliable ha.
Last edited April 17, 2018 7:06 pm

DMJ

Apr 18, 2018 12:05 am
Kray leads the way around the corner to the right. The others fall in line behind him, Thorn trying to play the role of the drunk foreign noble with Ra u nak at his side, Ivor offset slightly behind as another invisible servant providing escort.

The group passes by several of the open doors. Inside the rooms, they see the invisible servants and the poets sitting and talking with various drugged out men. Some of the victims are sitting in chairs, others laying on beds, but all seem to be the center of attention among 3 or 4 palace workers who are watching them carefully and talking to them.

One of the black robed servants is right at the door when Kray passes, leading the group forward. The young Heshbaan man dressed in black wears close cut hair and beard. He stares at Kray as he goes by, but then shuts the door.

Step after step they get closer.

Closer to the end of the hall where they can turn the last corner into a larger chamber, make a crossing and look for the stairs that Ra u nak described.

...
Apr 18, 2018 12:39 am
Trece stares into the golem's eyes as it grips him tightly
[ +- ] zutaran
OOC:
Three more punches.

Rolls

Attack/Damage (w/ adv.) - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (13) + 7 = 20

1d20+7 : (6) + 7 = 13

1d6+4 : (2) + 4 = 6

Attack/Damage (2) - (1d20+7, 1d6+4)

1d20+7 : (8) + 7 = 15

1d6+4 : (1) + 4 = 5

BA: Attack/Damage - (1d20+7, 1d6+4)

1d20+7 : (20) + 7 = 27

1d6+4 : (3) + 4 = 7

crit - (1d6+4)

(6) + 4 = 10

DMJ

Apr 18, 2018 1:27 am
Trece
TR5


Trece draws his arm far at an angle, full extension across his body and past the opposite shoulder, and then swings with full fury. The backhand strike connects with all of its force precisely at the divot that Bryn cut out of the Golem's hair form and neck. Trece's hand slams with a loud thud in the shallow indention.

For the first time, Trece hears a crack. It sound snaps through the air only slightly, but there is no mistaking it. Trece's sensitive hands can feel the subtle change in the structure as well. A hairline crack perhaps, not deep at all. But the Golem is no longer whole - Trece knows it.

The young Seetan rares back twice more, connecting straight punches into the Golem's broad face.

3 Attacks Hit

DMJ

Apr 18, 2018 1:42 am
As the group passes, when Kray is only a few steps away from the larger hall, a voice. Calling out from behind.

The man speaks in Heshbaan. It is difficult for Kray to follow the exact wording. He closes his eyes very briefly, focusing to think it through quickly, let his mind go in the language that he has been surrounded by, get it right. He had to answer. The black robed man had asked a question, along with the order he had made.

With a deep breath Kray turns and steps aside, facing back the opposite way he just came, letting the others continue past.

"I understand," Kray says in Heshbaan, "We have the other set up in the last room past the corner. This one we take back."

Kray stares at the man, who is standing in the threshold of one of the doors that was previously closed. The man is a chubby Heshbaan with an oiled beard and thick curly hair. The black robes are loose around his fat neck. He squints his eyes at Kray and watches.

Poet wins comparison. Deception unsuccessful.

Kray sees it in a split second. The fat man knows.

Kray is four steps away from the man, and the doorway in which he stands.
OOC:
I'm going to call it: circumstantial grant of Surprise.
Open for PC Action.
Round Zero

Rolls

Insight v. DC 17 (PC Deception) - (1d20+2)

(16) + 2 = 18

DMJ

Apr 18, 2018 2:06 am
Golem
MR5


https://dl.dropbox.com/s/u3skjdzc181i3v6/golem%20cover.jpg

In an explosion of motion, the Golem grips Trece with both hands and flings him outward in a high speed swing, all the while stepping strongly into a pivot and turn. The whole mass of Trece's body becomes a heavy club swinging directly at Bryn.

Attack: Trece as weapon v. Bryn.

After taking the swing, the Golem arches unobstructed right arm back, over, and down. Trece is flung like a doll again, trying to shift his weight enough to take the full brunt of being crashed against the stone floor.

Slam Attack v. Trece

Without even slowing down, the Golem grabs straight out at Bryn, the monster's huge left hand coming at Bryn like a merciless maul.

Grapple Attempt target Bryn

Rolls

Attack Bryn - (1d20+9)

(7) + 9 = 16

Damage - (1d4+7)

(1) + 7 = 8

Slam Attack v. Trece - (1d20+9)

(19) + 9 = 28

Damage - (2d8+7)

(48) + 7 = 19

Grapple Attempt Bryn - (1d20+9)

(7) + 9 = 16

Grapple Attempt Bryn Disadvantage - (1d20+9)

(11) + 9 = 20

Apr 18, 2018 2:20 am
Seeing the golem wind up to slam Trece into Bryn, he tries to jump out of the way to soften the blow, then tries to squirm away from its grasp.
OOC:
Using uncanny dodge reaction to half the Trece-club Damage.

Rolls

Acrobatics to Resist Grapple - (1d20+8)

(20) + 8 = 28

Apr 18, 2018 2:36 am
Palla Ba
BR5


All the while as the Golem turns and swings, Palla Ba is right there under the monster, ever trying to pull Trece free and keep him from being hit. Again when Trece is swung towards the floor, Palla Ba intervenes, throwing himself beneath and putting his hands up to break the motion and take some of the impact on himself.

Reaction, Sacrificing Help
Splits the above damage if it is a hit
Palla Ba takes 9 Damage
Trece takes 8 Damage


Knocked hard to the ground, Palla Ba has the wind knocked from him and he coughs out a cry of pain. Yet he still rolls over and slips back to his feet.

Limping now, the old Seetan calls out in Kortellan to Sizhen, "The chain as a weapon! It can help to crack the neck!"

Bonus Action: Remote Help to Sizhen

Then in Zutaran, the elder speaks out, seemingly to the Golem itself!

"Woe to you, Mindless One. You walk because of Words and Symbols of Power, but those will be silenced and cracked!

You will be laid to waste.

This one's hands are honed to break the sigils of wizards. He is a weapon, forged for the ruin of the djinn.

He will close your false eyes, put you back to lifeless earth!"


Help to Trece
Apr 18, 2018 2:50 am
Sizhen watches as the Golem continues to grapple the one named Thirteen and it seems like he doesn't have much longer. He follows the Seetan's wisdom charges back in with the chain.
OOC:
Holding on to see the result of this before finishing the turn.
Last edited April 18, 2018 3:01 am

Rolls

Chain Plan Part 2, attempt 4: A New Hope (advantage) - (1d20+7, 1d20+7)

1d20+7 : (20) + 7 = 27

1d20+7 : (18) + 7 = 25

Apr 18, 2018 2:50 am
Lok steps forward and strikes at the Golem with the fire iron, hoping to chop a chunk out of the monster's hide or at least cause a distraction.

Attack

He shouts out to Trece with vigor
[ +- ] Zutaran
Bonus: Remote Help to Trece

Rolls

Attack - (1d20+2)

(17) + 2 = 19

damage - (1d6)

(2) = 2

DMJ

Apr 18, 2018 3:01 am
OOC:
TR6 Open for PC Action!

Sizhen is underway, brandishing Criticals.
Bryn is dodging death holds and rolling away from human clubs.
Sizhen gripping up on the running end of the newly weaponized Choker Chain. Oh shit. That could be big.
On that...
Required Action: Sizhen make STR Athletics check .
OOC:
Let's see if the Inspector can throw some fireworks, Len.


Send Actions if you haven't already.
Apr 18, 2018 4:45 am
OOC:
here goes nothing...

Rolls

Strength (Athletics) - (1d20-1)

(2) - 1 = 1

Apr 18, 2018 8:37 am
TR6

Bryn continues his attack trying to chip away at the golems tough exterior.
Last edited April 18, 2018 8:39 am

Rolls

Dagger 1 - (1d20+8, 1d4+5)

1d20+8 : (17) + 8 = 25

1d4+5 : (2) + 5 = 7

Dagger 2 - (1d20+8, 1d4+5)

1d20+8 : (6) + 8 = 14

1d4+5 : (2) + 5 = 7

Sneak Attack - (3d6)

(433) = 10

Apr 18, 2018 10:18 am
DMJ says:
As the group passes, when Kray is only a few steps away from the larger hall, a voice. Calling out from behind.

The man speaks in Heshbaan. It is difficult for Kray to follow the exact wording. He closes his eyes very briefly, focusing to think it through quickly, let his mind go in the language that he has been surrounded by, get it right. He had to answer. The black robed man had asked a question, along with the order he had made.

With a deep breath Kray turns and steps aside, facing back the opposite way he just came, letting the others continue past.

"I understand," Kray says in Heshbaan, "We have the other set up in the last room past the corner. This one we take back."

Kray stares at the man, who is standing in the threshold of one of the doors that was previously closed. The man is a chubby Heshbaan with an oiled beard and thick curly hair. The black robes are loose around his fat neck. He squints his eyes at Kray and watches.

Poet wins comparison. Deception unsuccessful.

Kray sees it in a split second. The fat man knows.

Kray is four steps away from the man, and the doorway in which he stands.
OOC:
I'm going to call it: circumstantial grant of Surprise.
Open for PC Action.
Round Zero
Without a moment's hesitation Kray closes with the fat man in the doorway, his obsidian knife poised to strike as he makes his intentions clear with deadly intent, his voice malevolent. "Breathe a word and die." Kray's tone shifted to one that was substantially eager and full of promise. "Painfully slow as you watch while I carve the flesh from your bones."

Intimidating this guy into keeping his mouth shut. He may even prove useful.
Last edited April 18, 2018 10:26 am

Rolls

Intimidation - (1d20+6)

(18) + 6 = 24

DMJ

Apr 18, 2018 2:44 pm
Sizhen
TR6


Sizhen glides in and throws the chain with perfect timing, one time and then again, two heavy loops rattle around the monster's neck just to the right of the chandelier wheel still locked on its back.

Acting quickly, Sizhen jerks the chain tight, eliminating the slack. The chain locks into place, constricting the Golem's neck beneath its wide carved hair rim, digging deeply into the chopped divot on the right side of it head and neck.

The Golem is too strong to be pulled backwards even an inch, but it does seem to acknowledge the constriction of the change. Still holding Trece in its right hand, the Golem tries to reach up with its obstructed left hand. It seeks to grip the chain, but it is wrapped too tightly for the Golem's big fingers to find hold.

The chain begins to bite into the neck, the links sinking ever so slightly into the clay.

Critical success on Pt of Chain Trap, weaponized option.
Unsuccessful on Damaging Hold.
OOC:
Len, STR check was to see if Sizhen could really heave ho that chain to actually send in some choke damage. Not enough this time, but it can be an option as Action again in future rounds likely.
Apr 18, 2018 2:50 pm
OOC:
If I still have a bonus action, I'll disengage and back up 20 feet. In any event I will draw my two daggers and bring my AC to 15 before the end of the turn.

DMJ

Apr 18, 2018 2:55 pm
Bryn
TR6


When the chain loops and tighten's on the giant's neck, it steps out in a wide but low stance to shift and try to reach the chain. Bryn sees a real opening.

Raising his knife high over head, Bryn leaps forward and drives the knife down in a fast piercing stab. The blade dives deep into the Golem's right knee, which it has bent at a strong angle. As Bryn angles the knife in and chipping outward, a sizable glob of clay crumbles free from the lower limb joint. A curved block of the knee thuds to the stone floor.

Attack 1 with SA: Hit

The monster shifts awkwardly, pulling the knee back to reset its stance, but feeling the loss of material when it puts full weight onto the damaged let.

The Golem stumbles!

And when it does Bryn drives his other knife right into its low dipping neck, stabbing into the clay just above Sizhen's chain wrap. Another chunk of clay breaks free and splinters out into the air.

Attack 2 Hit

DMJ

Apr 18, 2018 3:10 pm
lenpelletier says:
OOC:
If I still have a bonus action, I'll disengage and back up 20 feet. In any event I will draw my two daggers and bring my AC to 15 before the end of the turn.
OOC:
Got the Disengage, but before you commit to drawing knives, want to mention here a straightforward translation of what Sizhen can see now with Insightful Fighting and the chain trap:

When Sizhen pulls full effort both hands on the chain, it puts such pressure at that weak point on the Golem structure that it counters the Golem's Damage Resistance on incoming Attacks. I won't spell it out to you exactly, but that is a really big deal. Especially at this moment.

You guys can see the Golem is struggling, but also know he's still very dangerous. These next few moments may count in big ways for better or worse.

Trece is yet to act in these splitting seconds, but I think it realistic for Sizhen, given his talents, might see that pulling with everything he can on the chain might just make the difference as he sees Trece winding up for a series of blows at the Golem's head. He might be able to lend enough tension at the weak point to maximize the effects of Trece's upcoming strikes.

Action choice up to you of course, just describing what can be seen, known, surmised.

DMJ

Apr 18, 2018 3:36 pm
Kray closes the distance and takes hold of the man. With the knife and threats, Kray has the man paralyzed in silence and fear.

Intimidation successful.

Now at the door to the room, Kray sees inside. On the bed lies an old man, painted with costume make-up and wearing a gaudy colorful robe. The old man is making quiet indecipherable mumbling and a younger thin man, an invisible servant, is leaning over him listening and speaking back to him.

The black robed young man jerks his head up to lock eyes with Kray. He also sees the knife. The look on his face conveys his surprise and confusion.
Apr 18, 2018 4:35 pm
Feeling the first sign of weakness, Trece pulls nothing, unleashing a flurry of blows against the golem.
OOC:
Action: two attacks
Action Surge: two attacks
Bonus action: two attacks (Flurry of Blow)

I'll also pee on him to assert dominance!


A1: 18 to hit, 10 bludgeoing
A2: 25 to hit, 7 bludgeoning
As1:18 to hit, 10 bludgeoining
As2: 13 to hit, 6 bludgeoning
B1: 10 to hit, 10 bludgeoning
B2: 20 to hit, 8 bludgeoing
Last edited April 18, 2018 4:39 pm

Rolls

Attack/Damage (2 (Lok Advantage)) - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (5) + 7 = 12

1d20+7 : (18) + 7 = 25

1d6+4 : (3) + 4 = 7

AS: Attack/Damage - (1d20+7, 1d6+4)

1d20+7 : (11) + 7 = 18

1d6+4 : (6) + 4 = 10

AS: Attack/Damage (2) - (1d20+7, 1d6+4)

1d20+7 : (6) + 7 = 13

1d6+4 : (2) + 4 = 6

Bonus Attack/Damage - (1d20+7, 1d6+4)

1d20+7 : (3) + 7 = 10

1d6+4 : (6) + 4 = 10

FoB Attack/Damage - (1d20+7, 1d6+4)

1d20+7 : (13) + 7 = 20

1d6+4 : (4) + 4 = 8

Attack/Damage (Palla Advantage) - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (3) + 7 = 10

1d20+7 : (11) + 7 = 18

1d6+4 : (6) + 4 = 10

Apr 18, 2018 5:46 pm
DMJ says:
...When Sizhen pulls full effort both hands on the chain, it puts such pressure at that weak point on the Golem structure that it counters the Golem's Damage Resistance on incoming Attacks. I won't spell it out to you exactly, but that is a really big deal. Especially at this moment...
OOC:
Okay, cancel knife draw and whatever else needs cancelling in order to execute Operation Rope-a-Dope. It's round 6... long past time for Sizhen to start contributing to this fight!
Apr 19, 2018 2:27 am
Ivor moves forward to back Kray up. He has drawn his serrated Ulathi dagger, taken from the loathsome fish-headed abominations in deep in the bowels of the Black Ziggurat.

DMJ

Apr 19, 2018 12:57 pm
OOC:
Slammed at work today, much like the Slam with Advantage of a Clay Golem when he has you Grappled.

Probably no entries until night if at all.

Real quick though:
Kray scares a fat poet into silence at the doorway of a side bed and sitting room.
Ivor comes up right there as well.
Then notice a invisible servant INSIDE of the room. Attending to a drugged party noble who seems out of it.
All of this is very sudden, we're operating in the split seconds of actual and possible surprise, BUT devil is in the details.

What actions do PCs take about the previously unseen servant inside the room? Time is of the essence; he might yell out for help.

Quick possibilities I can see:
Move and Melee Attack or Grapple (manual physical silencing)
Ranged Attack
Remote Intimidation to demand silence.
Maybe there are others.

Each has some risks.
Send details of what happens here.

Important Edit: Whatever Action taken, send INDIVIDUAL Initiative rolls along with details.
Apr 19, 2018 5:07 pm
As Kray presses his knife against the fat man's neck, emphasizing the reality of the threat, he shoots the other servant a menacing glare, speaking in a hushed voice. "Make a sound and you're next."

Initiative is just DEX mod right?

Going for another shot at Intimidation against the servant inside the room. I'm sure he'll also understand that Ivor et al are part of that threat.

EDIT d10+5 initiative.
Using Lucky.
Last edited April 19, 2018 5:13 pm

Rolls

Initiative - (1d20+5)

(18) + 5 = 23

Intimidation - (1d20+6)

(6) + 6 = 12

Initiative - (1d10+5)

(5) + 5 = 10

Lucky Intimidation - (1d20+6)

(3) + 6 = 9

DMJ

Apr 19, 2018 10:46 pm
Sizhen and Trece
TR6


When Sizhen pulls back on the chain with all of his might, leaning into the strain, the chain begins to dig into the clay around the Golem's neck, especially cutting into the right side divot that Bryn cut free earlier.

The Golem tries to correct the strain. It cannot reach the chain around its neck with its obstructed left hand and its right hand is committed to manhandling Trece. It seems indecisive as it shift and begins to wind up again to swing Trece into the ground.

And that is when the young Seetan makes his move.

He has already seen the chain cutting into the neck. He has already felt the crack in the structure. He just needs position and leverage now.

DMJ

Apr 19, 2018 11:05 pm
When Kray presses the knife to the fat poet's neck and demands silence from the servant across the room, the poet assists. The chubby speaker, wide-eyed and terrified, calls out to his comrade, speaking quietly but frantically.

Kray is so focused on the situation, he cannot even begin to understand the translation from Heshbaan. The servant in the room though freezes at first, his eyes as big as saucers.

Then Ivor walks in.

The young man puts his hands up and backs up against the wall. Speaking not a word. Fully compliant.

The poet, knife still at his neck, turns back to Kray, sweat beading on his brow instantly. In Youric, he says, "We are quiet. We will do what you say. Do not. Please. Please, do not kill me."

Intimidation successful.
Apr 20, 2018 2:31 am
OOC:
I had posted my turn, here, in case you missed it.

DMJ

Apr 20, 2018 9:03 am
HypCo says:
OOC:
I had posted my turn, here, in case you missed it.
OOC:
Ha! Nah I know, brah. Sorry. Delay was a mix of 1) purposeful suspense-building attempt, 2) needing to have more time where I could review the damage numbers on my spreadsheet, and 3) being freakin' exhausted last night and quitting.

Getting back to it now though...

DMJ

Apr 20, 2018 9:49 am
Trece
TR6


Trece uses his legs to move to position, gripping with one foot under the Golem's shoulder and the other set on it's midsection to provide stability.

His first strike is a full force hooking strike, coming around wide from the left. With all of the weight shift that he can manage, Trece lands a devastating hit directly into the inner clay core that is exposed by the divot in the right edge of the Golem's neck and hair.

Trece feels the shockwave of force pulse through the structure. Again he hears a dull crack.

Gauging the fault line of the weakness, he sends a counter-angled swing in hard from the right, connecting at the front corner of the monster's jaw. When his fist connects, there is a surge of pain that Trece expects, but the effect is delivered: a visible crack line emerges on the surface of the Golem's neck, wrapping all the way from the right divot to the front and around as far as Trece can see to the Golem's left side.

Hit, Hit

The Golem shudders, and Trece can feel the right arm that is holding him weaken. With only a brief moment to shift his weight, Trece squares his shoulders at the Golem's wide face and unleashes an onslaught of powerful strikes. Blow after blow, heaving with the force of his shoulders and upper body pivoting with every strike, the young Seetan delivers pounding force directly into the heavy head of the monster.

Hit, Miss, Miss, Hit

Hit with a powerful left in the right cheek, the Golem's head twists hard right and breaks on the neck axis. The movement is small though because the head is so heavy.

But then Sizhen's chain crumbles through, sliding in and disappearing deep into the clay. The Golem's head, face frozen now, stays for a moment twisted awkwardly, still sitting on the broad based shoulders.

The body shifts though. As the hand and arms fail, Trece pulls himself free to deliver the next strike already in motion. His right hand connects broadside against the Golem's left temple. With the foundation broken now, the force of the blow drives the head directly backwards, dragging along at the bottom where it sits on the shoulder frame. It tilts off the back, falling off at an angle over the right shoulder. The chain pulls completely free and slides to the floor in a noisy rattle of clay-packed metal.

With a dull thud, the Golem's head hits the floor. Still standing, the body surges briefly and then stops. In the last movement, it was almost able to distribute the weight evenly and stabilize.

But not quite.

The body starts to tilt only briefly at first, but as the weight shifts it picks up speed. Like the falling of a great hardwood timber, the once mighty clay Golem falls to the ground in a loud crash.

DMJ

Apr 20, 2018 9:58 am
lenpelletier says:
OOC:
Okay, cancel knife draw and whatever else needs cancelling in order to execute Operation Rope-a-Dope. It's round 6... long past time for Sizhen to start contributing to this fight!
OOC:
Point of interest: I think you got what you wanted, Len. Trece's damage delivers the killing blow (flurry of?) with the Golem's Damage Reduction neutralized, but would not have if the weaponized chain was not in effect. Would have shifted to MR6 with Golem Action in Frenzy of Destruction mode. I suspect it would have been a tough round to endure.

A game of inches.

Good ish.
Apr 20, 2018 10:42 am
As soon as the golem doesn't resemble a threat, Trece turns and takes a knee in front of Palla Ba
[ +- ] Zutaran

LenInactive for 1 months

Apr 20, 2018 1:47 pm
DMJ says:
lenpelletier says:
OOC:
Okay, cancel knife draw and whatever else needs cancelling in order to execute Operation Rope-a-Dope. It's round 6... long past time for Sizhen to start contributing to this fight!
OOC:
Point of interest: I think you got what you wanted, Len. Trece's damage delivers the killing blow...
OOC:
Totally got what I wanted :) I was expressing my excitement to see the plan start to pay dividends. 10/10 combat, would slay Golems again.
Apr 21, 2018 11:49 am
Palla Ba limps over to Trece and wraps both arms under him to pick him up out of his kneel.
[ +- ] Zutaran
The old man keeps his hands on Trece's shoulder for a moment, looking squarely at him to assess whether or not he is mortally injured. Convinced that the young man will live, Palla Ba pats him on the shoulder. He has a bit of a worried look.
[ +- ] Zutaran
He nods once more, looking into Trece's eyes, and then moves on towards the Golem.

The old man approaches the ruin of the Golem purposefully, bending down in front of it's top end and reaching directly into the cavity in the structure at the place of the cracked neck. After a quick search with his hands, he pulls a rolled scroll of paper from out of the opening in the broken construct's upper chest!

Palla Ba motions to Lok, saying a few quick words in an unknown language.

Lok obeys his father and approaches quickly, still carrying the fire iron and now his longneck oil lamp once more.
Apr 21, 2018 11:54 am
Lok moves quickly, with a look of concern. He and his father exchange some quick words in the unknown language as Palla Ba unrolls the paper taken from the Golem's clay gullet.

Lok hands him the lamp.
Apr 21, 2018 12:05 pm
Palla Ba takes the lamp and lights the bottom corner of the scroll with the flame. He suspends the paper fully from the opposite high corner. He looks directly at Bryn as the flame quickly climbs the paper,
DMJ sent a note to Oxbox
The fire engulfs the entire paper in a rolling orange wave, reducing it to ash in seconds as it drops to the stone floor.

The old Seetan looks around at the crowd as he picks up his umbrella from the floor. Without delay, he speaks out in clear and simple Heshbaan that everyone can understand well enough, "There is no time to spare. All of you must escape the palace by secret route. Follow us."

The old man moves out the door as Lok takes the lead carrying the lamp. Both of the Seetans look around vigilantly, clearly concerned about being discovered.
Apr 21, 2018 3:58 pm
Sizhen brushes off a few flecks of Golem debris from his shoulder and straightens his clothes before following the Seetans. He maintains a vigilant watch.
Apr 22, 2018 12:56 am
Trece stands silently, his eyes rarely meeting Palla Ba's as he speaks to him. As the Seetans make their leave, he grabs his waterskin, rinses the blood off his hands, and wraps his sling around his hand to limit the blood from dropping. He quickly follows after the Seetans, throwing up his hood.
Last edited April 22, 2018 12:56 am
Apr 22, 2018 10:01 am
DMJ says:
When Kray presses the knife to the fat poet's neck and demands silence from the servant across the room, the poet assists. The chubby speaker, wide-eyed and terrified, calls out to his comrade, speaking quietly but frantically.

Kray is so focused on the situation, he cannot even begin to understand the translation from Heshbaan. The servant in the room though freezes at first, his eyes as big as saucers.

Then Ivor walks in.

The young man puts his hands up and backs up against the wall. Speaking not a word. Fully compliant.

The poet, knife still at his neck, turns back to Kray, sweat beading on his brow instantly. In Youric, he says, "We are quiet. We will do what you say. Do not. Please. Please, do not kill me."

Intimidation successful.
Although Kray knew there wasn't much time to spare, his curiosity needed sating. He pressed the fat poet. "Why are these men brought down here? And by whose authority?"

Ideas:

As far as what to do with these two, dragging them both on our escape is not the best idea as they could bring unwanted attention. Leaving them alive isn't a good idea either as we don't need anyone being able to identify us.

Ra u nak definitely seems to know the way, so no worries there. At the same time, I like the idea of bringing the poet and leaving the other guy dead in the room; we could pump the poet for info later. Of course, the poet will slow us down too, just not nearly as much as both of them would.

Ideally, we could knock out the poet then kill his servant buddy (no witnesses), and take the poet with us. Ivor and Thorn are ripped, so carrying the guy shouldn't be a problem. The unknown variables are the concern here: what kind of environments would we be moving through, and how far do we have to go? In other words, how feasible is it to get this guy out of here?

If possible J, could Kray have a little aside with Ra u nak and get an idea of how far they have to go and whether bringing captives is possible?

Maybe it's a stretch, but I know it's nighttime so maybe we could make it happen and get out of here with some info to press. I'm sure the inquisitor could help.

DMJ

Apr 22, 2018 11:11 am
The chubby poet speaks Yuoric in an accent. "We speak with the people. Help them. We help them! No one is hurt. No one. We are only speaking. Please!"

He is losing his composure. Scared to death, stuttering, and close to breakdown.
Apr 22, 2018 11:24 am
Ra u nak watches closely. Though he is not one to act frantically, the focus of his stare at the captured men shows that he is deeply troubled. He turns away and looks to the ground. He closes his eyes and holds a hand up to his head, signs of dealing with the stress.

When Kray asks him a collection of questions about the details of the escape, he looks up abruptly. "We must go now, Mercon. We have to escape. I seek an exit, but now it is uncertain. With all haste, we must fly!"
OOC:
Ez, I get what you are saying above and it's understandable for Kray to want more detail. But in the split seconds and the off-the-charts stress for the non-raider crowd, I don't think there will be much more clarity to be gleaned. Kray can see this circumstance is right on the balance, other servants and poets and maybe guards right around the corner. More discussion and is likely going to be detrimental - Kray can feel that he needs to make a quick decision with what he's got as it is.

DMJ

Apr 22, 2018 11:26 am
The younger servant across the room begs for mercy in Heshbaan. His hands are quaking and voice quivering. He is getting frantic as his eyes dart back and forth between Kray and Ivor and their knives.
Apr 22, 2018 2:12 pm
Kray knew he didn't have the time. Briefly, he considered that fat poet's words and found it difficult to believe that these shadowy 'invisible servants' we're helping in any way. In fact, the whole operation seemed to lend itself to manipulation and control.

He gave Ivor a nod as his free hand moved to cover the poet's mouth. In the same movement, Kray's knife slid across the poet's neck, opening a seam of red to silence the man forever.

Figured hauling one of these guys out wasn't really a plausible option. So, given the no witnesses concept, let's just leave them dead and have Ra u nak point the way. Kray would still want to be on point, ahead of the group a bit to try and keep some degree of stealth going.

J, I assumed given the situation (and what I assume are some low level NPC's) that cutting the guy open was a given. If you need rolls, here they are.
Last edited April 22, 2018 2:14 pm

Rolls

Knife 1 - (1d20+8, 1d4+5)

1d20+8 : (1) + 8 = 9

1d4+5 : (2) + 5 = 7

Knife 2 - (1d20+8, 1d4+5)

1d20+8 : (20) + 8 = 28

1d4+5 : (4) + 5 = 9

Off hand - (1d20+8, 1d4)

1d20+8 : (18) + 8 = 26

1d4 : (4) = 4

Stealth - (1d20+8)

(15) + 8 = 23

Crit damage - (1d4+5)

(2) + 5 = 7

DMJ

Apr 22, 2018 3:26 pm
Kray cuts deep across the man's neck, severing both arteries and veins on either side and splitting the windpipe so that there is no possibility of a scream.

As the poet dies, Kray pulls him into the room and guides the slumping body into a chair.
OOC:
Ez, yes. In this circumstance, we won't use dice. Say the word and these guys are dead.
Same for you, Jabes. Does Ivor kill the other servant?

Ez, just for the possibility of it, send Insight roll for Kray. Small chance of gleaning a bit extra, but even if it is unsuccessful, it is not a substantial takeaway anyway. Ahead of time, DC 18.
Apr 22, 2018 5:05 pm
Insight

Rolls

Insight - (1d20)

(11) = 11

Apr 22, 2018 7:10 pm
Assuming Ivor is with the zero witnesses plan, once the other servant is down we've got two more disguises for Thorn and Ra u nak.

Also, quick searching all when the moment resolves.
Last edited April 22, 2018 7:13 pm
Apr 23, 2018 2:25 am
OOC:
Sorry for the absence. The usual busy blah blah. Yeah Ivor isn't as cold as Kray but once MErcon slit that guy's throat IVor would slice the other guy up too.

DMJ

Apr 23, 2018 8:24 pm
Ivor kills the captive servant before he can scream out.

With two more sets of black robes, Thorn and Ra u nak are able to quickly join in the disguise. Checking to see if the coast is clear, the group moves out, down the hall, across a wider chamber, to a stairwell and down.

The lower sections seem rather deserted, with less lighting. Ra u nak picks up an long-necked oil lantern to light the way through the eerie hallways and rooms.
Apr 23, 2018 8:26 pm
"We are close," Ra u nak says. "Beware, but also look for the others. Hopefully we can reunite with our compatriots."

The old Seetan peers into the dark hallway. It is an old brick hall, with damp sweaty walls. The smell of river water wafts through the air.

Ahead at the edge of the light, a portcullis comes into view.

"Oh." Ra u nak mutters. He looks frozen, as if not expecting this way to be closed.

DMJ

Apr 24, 2018 7:37 pm
Lok leads the way, and Palla Ba limping along behind. The old man is worse for wear after the battle with the Golem, but seems to be soldiering on. Sizhen, Trece, and Bryn follow along behind, and the group makes their way through several old corridors.

Eventually they are traveling along in a damp tunnel that has a high walkway on one side and down below to the left is a running line of water. It is like a miniature underground canal. It doesn't take long before the group smells the open air and the river. Not too far ahead, moonlight is shining in at the end of the tunnel.

Palla Ba turns to one of the side stairs though and takes the group back up one flight to another chamber. It is some sort of staging area near a gate. There is a portcullis crank in the room and some old barge-like rafts stacked on the wall alongside some crates. The room looks largely unused.

Palla Ba tells everyone to keep an eye on the hallway. There is a shut portcullis there with the crank wheel mechanism in the other room opens.

After a time there is a light coming down the corridor. Everyone stays out of sight but watches to see who it is that is arriving.

It turns out it is Ra u nak carrying a lantern. With him: Ivor, Kray, and Thorn. But they are dressed in black robes!

After a quick verification and explanation, the gate is opened. The group is reunited.

Kray
Thorn
Ivor
Sizhen
Bryn
Trece
Palla Ba
Lok
Ra u nak
Apr 24, 2018 7:55 pm
Palla Ba, Lok, and Ra u nak talk briefly in Seetan. Palla Ba leads the explanations that follow. The plan is for Ra u nak and Trece will lead the others out of the tunnel and to a nearby boat landing. They will merge back in with the departing party attendees and get passage off of the palace peninsula and back to the main section of the city.

"Make a way out of sight to the right and approach the landing from the stair that ends there. Tell the attendants that you were at a luxury booth up on the north palm veranda. If they ask anything further, say that you were with Honorable Magistrate Apiashal."

Everyone who has them ditches the black robe disguises. Lok weights them all with cracked bricks and sinks them in the tunnel canal.

"We proceed with the meeting as planned," Palla Ba says, to Ra u nak, Sizhen, and Kray, "at the Moon Mountains on Ruet. All should be in observance."

With a closing warning, Palla Ba ends the conversation, "Beware. Do not accept capture this night. A grim choice, but it is better at this moment to fight and risk death to win escape. All of us must separate ourselves from this great danger in this place."

Leaving many questions unanswered until the next meeting, Palla Ba turns and travels back up the dark hall, with Lok following behind.
Apr 24, 2018 8:01 pm
Kray was business as usual when he met Bryn. "I trust you met with some kind of success?"
Last edited April 24, 2018 8:03 pm

DMJ

Apr 24, 2018 8:09 pm
The group of seven makes it onto the launch beach. There are a few questions from the monitors at the transportation point, but Ra u nak is able to paper over with the excuses.

Everyone boards up long river boats that ferry them away from the peninsula on which the Garden Palace sits, and back to the plaza ports in the heart of the city.

It was a long night. Everyone is tired and spent, either from being exposed to the smokes and incense of the upper chambers or from fighting and running in the lower hallways, or both.

The night sky is clear. The stars reflect down on the water. It is a beautiful summer night. The setting would be so serene and beautiful, if not for the backdrop of danger and deception that was just experienced.

https://dl.dropbox.com/s/wsh6l1zdn4ef04i/Gelshemish%20boat%20beach.jpg

https://dl.dropbox.com/s/inchcu2tij1z9jn/Gelshemish%20boat%20landing%20stairs.gif

DMJ

Apr 24, 2018 8:16 pm
OOC:
Yo, Players' Club. I've got to leave it there for the day. Please weigh in as you see fit. A lot of experiences by both sub-parties.

Next step tomorrow, I will type up the prep for the meeting, which it will be for the next day for the characters as well.

The first day of Shuvael, which is called Ruet.
The meeting is at the Moons of the Mountain Tea Shop. We know that.
We'll find out a little bit about Ruet and what the heck it means to be "in observance."
Apr 24, 2018 8:35 pm
Rubbing the back of his neck, Ivor turns to Kray. "Was it my imagination or did you fucking BURN my damn neck with your stinking spliff back there?"
Apr 24, 2018 9:20 pm
Kray hinted at a smile. "No thanks are required. You'd have done the same for me."
Apr 25, 2018 11:06 am
Ezeriah says:
Kray was business as usual when he met Bryn. "I trust you met with some kind of success?"
"We are not dead, if that’s what you mean by some kind of success." Bryn said biting off the last word with a slight snarl.

"I was ill-informed about the location of the lockbox and we will need to find out if Palla Ba can further our cause with what he might know."

With his frustration somewhile subsiding and as the group makes their way to the beach, Bryn tells Kray about the Golem "The Sar has some powerful magic at his disposal. We fought a large animated clay creature that almost flattened Trece. I think we need to be careful with how we deal with the Sar moving forward. How did you guys fare at the party?"
Last edited April 25, 2018 11:07 am

DMJ

Apr 25, 2018 12:51 pm
OOC:
interaction and RP can continue. through today I'm going to be posting updates as possible to build up the developments.
Once back at the main section of the city, the groups split up for the night.

Ra u nak and Trece return to the tea shop and their connected living quarters. Ra u nak treats Trece's wounds with soap, water followed by salves, bandages as necessary.

Bryn, Kray, Ivor, Thorn go back to Imin Bash's.

Sizhen makes his way back to his room at Shalamum's.

It is well after midnight by now. Everyone is beat and sleep comes quickly once everyone gets still.

End of Day.
Mechanics: Long Rest (counting it this way, although it is less than 8 hours. We're going with it).

DMJ

Apr 25, 2018 12:52 pm
It is not long though before servants are stirring through the houses and calling everyone to wake at the orders of the masters.

Ra u nak does let Trece rest later into the morning, but Trece gets up fairly early still to see Ra u nak already preparing the shop for the day. He is also setting up a small room in the back with tables and chairs. It is a private room that is not normally opened for use. Baqi and Jattab, the Bishtu workers, are back on the job as well.

Everyone is getting ready for the observances of Ruet, the first day of Shuvael.

There is no direct translation for Ruet in Zutaran nor Yuoric, but some native speakers explain it as being related to ideas of "repentance" or "regret with recommitment". Others say it is more like "sorrow" or "despair".

Kray and Thorn find that Gibon did make it back with Balanser and his team of attendants. But the translator is not so chatty as his usual demeanor. He seems to have been overtaken by the smoke and drink during the event, so this morning he is quite groggy and hung over. Magistrate Balanser and Manager Hasa are in the house but are not yet available to give more detail, but Gibon is accounted for now.

Amit is also available and has been attending to equipment and working with Balanser's and Bash's servants to secure observance garbs and masks for his employers. He brings these outfittings to Kray, Thorn, Ivor, Bryn. Maeriks already has his. Maeriks has been working closely with Magistrate Balanser's staff and has learned that on this day of Ruet everyone has to wear black robes and wraps and also wear a mask.

There will be a grand ceremony of sacrifice at the main square at the Palace District near the Temple.

Meanwhile, servants of Shalanum lay out black garbs and mask for Sizhen as well. Sizhen has had an understanding somewhat in advance that the first day of Shuvael is a day of religious observance for the religion of Goldna ad Dasnish. The day features sacrifices, public ritual and ceremony led by the Dasnishi, an adjustment on all market and labor allowances, and everyone in public dressed in gray and black robes, with solemn masks of clay, metal, or sack cloth hiding their faces.

DMJ

Apr 25, 2018 12:59 pm
Examples of the melancholy masks of Ruet. These are expected to be worn by anyone who goes out in public, along with the wearing of simple black or dark gray garments.

https://dl.dropbox.com/s/e4ke50r1o5z7yg7/mask%20ruet.jpg

https://dl.dropbox.com/s/6slmir2poq4xv34/mask%20ruet2.JPG

https://dl.dropbox.com/s/fvyg82dp7dbzmoj/mask%20ruet3.jpg

https://dl.dropbox.com/s/abah2blg6o0vvjk/mask%20ruet4.jpg

DMJ

Apr 25, 2018 1:12 pm
Shalanum meets with Sizhen and says that attendance to the First Observance is required. It will be held mid-morning at Baqqanum Square, there before the temple.

Master Shalanum asks Sizhen to be a part of his house procession for that. After the sacrifices are over, Sizhen can take his leave as he will. But Shalanum says that the day is a very sacred one for the Heshbaan people and the city. Sizhen must remain "in observance" throughout the day.
OOC:
That means you have to wear the draping robes and a mask of some sort, either clay, metal, or sack cloth.
And everyone in the city is expected to be indoors by sundown. No one is supposed to be on the streets nor in the fields nor on the river tonight unless they are Holy Gilded Armsmen or other approved servants of the Sar.

Shalanum knows that Sizhen has his own religion that is not the same as the people of Gelshemish, but he hopes it might be a day of self-reflection. He says too that Goldna ad Dasnish has right to judge all men who are in the city, even those who do not give sacrifice to him.

DMJ

Apr 25, 2018 1:17 pm
OOC:
Similar to above, ...
Hasa approaches the guests at the House of Imin Bash and delivers Honorable Balanser's request that all join in his procession to the temple, in full observance, to attend the Dasnishi Rituals of Ruet.

At midday, all can go about their own business, but everyone is expected to remain "in observance" throughout the day if they are traveling the city and no one has his blessing to be out in public after sunset and before next sunrise.

Hasa says little about religion, but is clear on the parameters of the expectations. He gives the rally point and time where everyone should gather to move to the temple for First Observance.
Apr 25, 2018 1:27 pm
Trece follows Ra u nak's lead and continues to clean and prepare the shop. Unlike normal mornings, the shop has no customers. Not even one. The door is shut and locked. The windows and balcony door shudders remain closed.

"It is important, Thirteen," Ra u nak says, "We do not go outside today until the sun is late in its route."

The old Seetan speaks seriously. "This day is an important one for the Heshbaan people and the city. Do not venture out unless directed, and even then only under proper cover."

He pours tea and stirs in some herbs. "Aha. Hoda." he says as he finishes the mix, looking satisfied. He hands the full tea cup to Trece on a saucer. "Drink, my boy. This is Lofty Rain, just what you might need to finish a mend."
Apr 25, 2018 9:09 pm
Trece nods at Ra u nak's instructions but is otherwise silent. When the tea is handed to him, he doesn't take it; instead making quick eye contact to acknowledge Ra u nak's presence
[ +- ] Zuturan

DMJ

Apr 25, 2018 9:53 pm
Kray, Maeriks, Ivor, Thorn, and Bryn suit up in the mask and robes and join the group led by Magistrate Balanser.

Sizhen accompanies the family and workers of Shalanum's merchant house.

Everyone makes way to Baqqaunum Square. All of the people of the city are dressed in the sad and eerie black robes and masks. The slow silent movement of droves and droves of people, all hidden behind either metal or plaster masks or heads covered in black sacks with stitching of frowns at the mouth - it is a rather shocking scene. Somber and woeful on a mass scale. The entire setting is completely transformed, a community alive and mobile, but appearing as ghosts or the dead lumbering about in the streets, all set on one purpose.

In front of the great temple, the Dasnishiat run animal sacrifices on one major raised platform and several others off to the side. The smell of burnt and cooking flesh fills the air. Columns of smoke rise from the full carcasses of burning pulls and rams.

https://dl.dropbox.com/s/3uimwtg7iw6wt60/burnt%20offering.jpg

Only the Dasnishi are unmasked. They are dressed in their full ceremonial garb as they manage the ceremonies and ritual chanting.

https://dl.dropbox.com/s/0een4t8th0k2snq/Heshbaan%20high%20priest.jpg

https://dl.dropbox.com/s/3ofnwxh0spg03s1/Heshbaan%20priests.jpg

DMJ

Apr 25, 2018 10:01 pm
Covered in the masks and robes, it becomes quite strange to remain so anonymous, and also be surrounded by so many others who are anonymous as well. The look of the crowd is block of sadness and silence. There is no individuality. No one's identity is known, except for the rare few who identified themselves to one another before departure, and even then it is a challenge to maintain clarity of who is who after an extended time of moving and standing in a large crowd that is constantly shifting and swelling.

The Dannein and Yuoric team manages to stay together, but it takes some effort.

After a couple of hours of silently watching and listening to the rituals, and after the entire crowd is splattered with small drops of blood cast from straw brushes, the sacrifices come to an end. Just as silently as it formed, the crowd turns and disperses gradually.

The flow of ghost-like droning walkers pours through the city, as if water seeping out through a draining system.

DMJ

Apr 25, 2018 10:06 pm
Upon return to their benefactors' respective compounds, the foreigners are greeted briefly by their sponsors.

Magistrate Balanser and Master Shalanum both warn their guests again the important of staying in observance throughout the day. They can patronize merchants who are open, but should not bother any merchants who are closed. They also should not consume too much hard drink today either; it is forbidden to be overtaken by wine and liquor today during Ruet.

And lastly, they should be indoors before sunset. Preferably here, but if not here then stay somewhere that can provide housing for the entire night.

DMJ

Apr 25, 2018 10:13 pm
OOC:
Alright, short pause for mechanics attention.

Meeting is coming up soon at the Mountains of the Moon, the Tea Shop of Ra u nak. Palla Ba and Lok are supposed to be there.

You are supposed to go "in observance" which means black robes and mask.

Make decisions now: what do you wear? what do you bring with you? how are you strapped?

Most items can be hidden beneath. Full big-ass backpacks might be a little weird. Same with shields maybe. There is no exact law about what is permitted and not, except for no bows and arrows. But you might predict that rolling around on religion day with polearms, long pikes, ballistas, dungeoneer pack, etc. might attract attention and questions. But you make the call.

We don't necessarily have to get up on the podium and announce a full equipment list or be disqualified or anything, but if you have some things that are rather theatrical or dramatic, be honest and self-report so that we can all have clarity of how everyone is packing and moving.
Apr 25, 2018 10:29 pm
"No more work, my friend," Ra u nak says with a smile. "If you have work, then now it is to drink and take rest." he chuckles and then adds, "...and to sit and talk with an old man."

He sits Thirteen down in the deserted shop and drinks a cup of Lofty Rain himself.

"Tell me. Have you heard of the Yellow City? The very first city ever built by the hands of men?...."

Ra u nak takes comfortable relaxing time to talk with Thirteen, telling him fascinating stories of Nuuth Seeta, the Purple Land, a realm like no other, a land of endless beauty and unmatched terror. And the people of the Yellow City who are by turns the wealthiest, most refined, and most educated people in all the world, yet at the same time capable of the most vile cruelties and unchecked depravities.

As Trece has been told before, it is the place from which his unknown parents surely hailed.
Apr 25, 2018 10:49 pm
Trece sits, cupping the tea with two hands but nay drinking from it. Ever so often during the story, he looks up from his hand to show Ra u nak, he is indeed listening. There is a heavy air of uncomfortableness surrounding him.

DMJ

Apr 26, 2018 1:31 pm
The Meeting at the Mountains of the Moon

Under the cover of the heavy black robes and bland masks of Ruet, the group makes its way through town to the Tea Shop, the Mountains of the Moon.

Ra u nak and Trece are there. There are only two other tables with customers: a group of three Sarcerans, and a pair of Doresh Mensha Heshbaan traders. Both groups have robes and masks hung on tall racks sitting next to their tables.

Sizhen arrives early and is escorted a back room, still wearing his observance cover.

The same for the rest of the team - the Yuorics and Danneins are taken back as a group, their identity never revealed until everyone is closed away in the secret meeting room in the back.

When everyone is out of their covers, attendees are:

Ra u nak
Palla Ba
Lok

Trece
Sizhen
Bryn
Ivor
Kray
Maeriks
Thorn
Apr 26, 2018 1:35 pm
After quick pleasantries, Palla Ba opens up the discussions.

"We meet along different lines, our higher purposes are varied, but under a wild storm of circumstance, I believe that our immediate goals align."

He puts down on the table an ancient gold coin. It is at least three times larger than any known modern coin. It has the visage of a king or a priest perhaps, a man with a tall hat. Certainly it is from an empire long past.

"An Archalasian olbol," Palla Ba says, identifying the coin. "It has enough gold to make nearly four shovals when melted and recast."

"These coins have now been found in possession of a few scattered men within the city. Their distribution may tell many stories, but one thing that is now certain: someone or something has gained access to treasure that has been hidden and locked away for at least eight centuries. And one should surmise that the value of this treasure trove is extraordinary, beyond the wealth of most enthroned kings in our time."

Palla Ba then takes out a rolled canvas and a smaller roll of paper. The canvas is unrolled and presented. It is an elaborate oil painting. An incredible work of art, though horrifying.

"An image painted by a madman, finished just before he took his own life. A man who was a genius, a titan of strength and wisdom, who became both a tyrant and a thrall. A work thought lost, it is the image painted by the ruined Sar Jehu Gedalyahum, the last of the Line of Adriyel. It was his vision of his secret master, the Devil Armaros, called grigor, The Watcher."

https://dl.dropbox.com/s/3nlqru624souml8/Armaros.jpg

As everyone looks at the masterful and dark painting, Palla Ba unrolls the rugged paper scroll, the final exhibit. It appears to be a very old map, a drawn floor plan of some large structure or series of tunnels.

"A map of the Cursed Palace of the Adriyelat Kings, which shows the sealed door that leads to the vaults of the Red Bastion of Midrad."

The old Seetan lets the items speak for themselves during a short pause, but then he summarizes what is surely his proposal:

"Either a single master or a cabal of dark sorcery dwells in the Cursed Palace, the abandoned home of the previous royal line who fell from grace and power nearly a century ago. A devil reigns there as a Secret King, and his realm is ever expanding. He hordes a treasure trove from an ancient era, and has set to use it for the ruin of all men in the city. If I could, I would league with thieves and killers, equip them with all of my knowledge and material that might be useful, and send them into the Den of the Devil, that they might ruin the Pit Fiend and his devices. For this, I would support their claim over a legendary wealth captured."

He looks around at all of the men assembled, his strange dilated eyes do not waver. "Many of you are wanted men after last night. The Korvaran General petitions Our Enlightened Sar for the capture of Lukrayides Lord Mercon and all of his retainers. If taken alive, you would be charged for murder and likely beheaded."

After another deliberate pause, " But I ask if we might instead plan a raid, assassination, theft, and escape. I seek the end of the Devil Iz Jeddriss. For this, all of the lost treasure of the Adriyelat Kings seems a reasonable price to pay."

DMJ

Apr 26, 2018 3:21 pm
OOC:
Have to stop there for a while, should be back on tonight.

Please anyone chime in. That is a tornado opener, with another small info-storm to come.

Questions? Concerns? Counters? Cries of "Foul ball!"?

Apr 26, 2018 4:03 pm
In preparation for the observance of Ruet, Sizhen will take leave of his sponsor's home and search the markets for a suitable mask and vestments. He brings with him a few servants to make the task less onerous, and returns with a long, hooded linen poncho which he will wear over a set of loose-fitting linen pants. He also acquires a simple pair of boots that are nondescript but well-made. All the clothes are a matching drab brown.

In addition, he finds a mask to his liking:
[ +- ] Mask
When they return to the house, he will have servants make some simple alterations to the clothes to allow for discrete, secure stowing of small items. Also, he will have them scuff up the boots and clothes to make them look old and worn. To complete the outfit, he will wrap his 50ft coil of rope around his waist, and torso and leave the ends dangling from his belt, giving the look of somebody who is restrained without inhibiting his movements.

During his outing, he also discretely acquires a quality leather harness for his daggers that he intends to wear under his poncho. The harness ideally keeps the daggers flush with his body and enables quick drawing two at a time. Alternatively, it could be a series of separate harnesses that he can wear comfortably. He makes the servants wait outside the shop for this particular purchase.
OOC:
Let me know if any of this is out of line, J. Also, bill me for what you think this will cost. Sizhen would bargain lightly, but mostly just to observe the cultural norm and won't press for a great deal.

Load-out: Aforementioned attire, six daggers in harness, thieves tools, leather armour, full water skin, 50ft. hempen rope, signet ring worn around neck on a chain.
Last edited April 26, 2018 4:38 pm
Apr 26, 2018 4:35 pm
At the meeting, Sizhen hangs off of Palla Ba's every word. He commits to memory the design of the Archalasian olbol, the painting of Armaros, the map of the Cursed Palace of the Adriyelat Kings, and every sentence that Palla Ba speaks.

"I accept these terms." he responds to Palla Ba. Then, he turns to Brynn and his crew.

"If this treasure hoard is as big as it sounds, it will be hard to move it without making waves. I have some experience in these matters, both official and unofficial. Since it sounds like official channels are cut off to you right now. I will assume the same risk as everyone in joining this venture, and will pledge to use my untarnished name and connections to make this treasure as fluid as a flowing river. I expect only an equal cut of the treasure, and that Iz Jeddriss must be destroyed."
OOC:
I'll leave it up to J how much I can convey of this to the other players given my language limitations. Also, rolling history to see if I know anything about the devil Armaros or the Adriyelat Empire.
[ +- ] Keen Mind feat

Rolls

History check - (1d20+6)

(1) + 6 = 7

DMJ

Apr 26, 2018 4:41 pm
lenpelletier says:
OOC:
Let me know if any of this is out of line, J. Also, bill me for what you think this will cost. Sizhen would bargain lightly, but mostly just to observe the cultural norm and won't press for a great deal.

Load-out: Aforementioned attire, six daggers in harness, thieves tools, leather armour, 50ft. hempen rope, signet ring worn around neck on a chain.
OOC:
Len,
Great entry. Nothing out of line there; all the descriptive and imagery is cool (especially the fierce mask. ha!), all well within setting and realism.
I'm picturing this as happening a day or more in advance of the most recent events, which makes sense in the timeline. Although we in RL had not yet talked much about it, Sizhen has been on the scene for quite a while and would have been cognizant of the upcoming event as I mentioned at some point in an earlier posts.
On costs, just make something up that seems reasonable. Heshbaan vendors would bargain to close a deal. No interest for either of us to get too bogged down with homework researching exact prices or spoiling good story detail with a money debate.
Apr 26, 2018 8:24 pm
As far as Kray's gear for this meeting, I'm guessing we're not going straight to the dungeon so:

-Dark gray robes and a mask similarly colored with zero expression. Typical day to day clothes underneath.
-Serpent's Judgement (the size of a short sword)
-Mozamyan knife
-Smokes
-Money


I'll assume introductions among the PC's have been made already.


After expressing his interest to Palla Ba, Kray addressed those present. "Lord Sizhen would be correct in estimating his share.
Equal, all around."
Kray's humor was dry. "For those who can survive the devil." A feigned smile then he spoke directly to Sizhen. "Of course any assistance you can provide, if needed, will be greatly appreciated."

Turning back to Palla Ba, Kray continued. "You spoke of a plan. And killing a devil. I'll assume you have a plan, or the makings of one, and knowledge of the more useful kind. I would hear more, prior to any commitment." His demeanor was business, with a bit of amusement coming through. "And how exactly does one go about killing the devil Iz Jiddriss?"
Last edited April 26, 2018 8:25 pm

DMJ

Apr 27, 2018 12:01 am
OOC:
I'm going to be posting up some more topic related entries tonight and tomorrow morning to build up the info and detail. Take them as the voice of Palla Ba, unfolding conversationally likely with some give and take, but I need to write them rather sterile and blocked out by topic for the sake of time.

I welcome any and all RP and extra posts. Will try to incorporate necessary responses either in the info or in-character NPC posts.

DMJ

Apr 27, 2018 12:29 am
Devils and their Activity in Gelshemish,
a mix of known history and speculation


The devil Armaros victimized the great Sar Jehu, tempting him with the lure of knowledge and power, just over a century ago. Armaros had likely tempted Jehu's father as well, but it is known for sure now that Jehu was driven to depravity and madness by the devil known first as The Watcher, or Grigor. Later it was exposed that his true name was Armaros, and that he hailed from the darkest depths of Hel and wielded great power.

Jehu was deposed by the a revolt, led by the Dasnishi Priest Yonaton, and a new dynasty was installed in power through a distant royal relative Harmon of the Tzefana line. This is the lineage to which current Sar Yakud belongs.

The Devil Armaros was slain by the Holy Armsman Enmen Enmerkar.

Later though it is believed that another dark devil, one who was an infernal son of Armaros, laid legacy claim on the city and was able to return to the surface by ancient laws of Hel to attempt to claim his father's conquest. This was a treacherous villain known as Vine Incubus.

A devil who directs a mating of devil-kind with men through direction of a flock of succubi, and the birth of Helish half-devil spawns, Vine fathered a diabolical and accursed child with the harlot dancer named Ku-Aya. The half-devil child was called Iz Jeddriss, named after some infernal Helish rite that ushers the ruin of men by way of deceit and treachery.

Iz Jeddriss was first heard of 32 years ago. He spoke at a public meeting of the Dasnishiat, made great blasphemies, then pulled a snake out of the throat of the High Priest and used it to strike dead a Magistrate named Colazf.

After that, there were reports of him menacing the city in various ways. Eventually it was said that he had infiltrated the Red Bastion. Ever since there are stories of terrible creatures and corrupted animals lurking about the city. Reports of the half-devils utterances, based on the claims by eyewitnesses and people who are said to have heard the devil speak,seemed to suggests that his ultimate goal was to open the gate to the Underworld that sits deep inside of the Sealed Citadel.

For about a decade, the appearances of Iz Jeddriss seemed to die down. Now though, over the last five years, they have been on the rise. Now he is said to move around the city and the surrounding forest with ease, having gained the power to step through shadows. He is mostly known for stealing and killing slaves and mutilating livestock.

In truth though, Palla Ba says that the real danger, and it is covered up by the ruling class, is that Iz Jeddriss or his servants are infiltrating the Magistrates. Whether by magic or bribery, there is a cult following forming in the power structure of the Hidden City. These men of power are falling into line, covering for the devil, acting as his agents, doing his bidding or at least looking the other way when others do.

This devil spawn has played the long game. He does not want only the heart of the Sar, he will take the soul of the entire city and make it his own.

There is no way to counter his followers now. There are too many, and they hide themselves an one another. No one can be trusted. The only thing that can be done is to cut the head off of the dragon. Only the death of the Devil himself can thwart the advance of his elusive and double-crossing minions.

DMJ

Apr 27, 2018 12:53 am
The Cursed Palace,
A haunted remnant of a condemned line of fallen kings


The Haunted Palace, the House of the Condemned, the House of the Damned, the Adriyelat Palace - all names of the massive abandoned structure that is positioned directly beside the Sealed Citadel in the off-limits section of the Old Temple District.

The Palace is a known icon of failure, curse, doom, and ruin. It is avoided by everyone in the city. The horrors of the deaths of its former residents are the thing of nightmares. Few in the city would deny that the place is literally haunted. Ghosts and captured spirits are said to dwell there, suffering in their agony and shame, and wishing for a chance to share it with any hapless living soul who makes the mistake of setting foot within the cursed halls.

No one is allowed in the palace, but it is rarely a problem enforcing the rule. No one wants to go.

It is said that the foolish few who have ventured in soon become trapped, lost, driven mad, and then either slain or turned into some profane mix of both the dead and the living, walking as dead slaves enthralled by tortured spirits.

Despite this, Palla Ba believes that the the palace must be invaded. The darkness that seeks to destroy the people of the city dwells in this dark house now. Though much of the stories about the curse of the palace are myths and superstition, there is likely danger dwelling within.

Palla Ba believes though that this danger is mortal in nature. Physical. Temporal. Not supernatural. Not formless ghosts from the realm of spirits. The palace is the dwelling place of Iz Jeddriss and likely his creations, deformed animals and corrupted men. The sorcerer is half-devil, but still yet half-man.

And like any man, Iz Jeddriss will bleed when cut with steel. His bones will crack when struck with stone and wood.

DMJ

Apr 27, 2018 1:06 am
The Halonian Phoenix Box and the Small Irons Gate

Both are real.

The Halonian Box is still thought to be sealed in the grand hearth within the Palace. The artifact has been seen and described by at least two writers. Whether anyone can open it or not is unknown. It's contents are unknown.

The Small Irons Gate is a worn and partially broken rock formation outside of the Cursed Palace, on the side closest to and facing the nearby Sealed Citadel, the Red Bastion.

The origin of the Small Irons Gate is not understood exactly, but it is said to be in fact older than the palace and even older than the Red Bastion itself. Supposedly it is an altar of an ancient cult, a group whose exact religion is now lost. What is passed down though in obscure legend though is that the Devotion of Small Irons was a ritual mutilation and murder ceremony leveled on willing devotees of the cult.

The ceremony ended with the bleeding and suffering sacrifice chained with irons to large brackets in the stone. It is said that the leaders of the ancient cult would call in the gatekeepers of the Underworld, who would open up the ground and swallow the sacrifice into the belly of the earth for 9 years of supernatural torture before spiritual death and bodily burial in black oil, after which the sacrifice would rise again as a powerful spirit of vengeance that would strike out against the enemies of the religion back in the World.

Some say that the Small Irons Gate, if opened, would pull a victim directly inside of the Red Bastion of Midrad, where he would see the opening to the Underworld and face whatever emerged from it.

Palla Ba has no real knowledge of what is true and what is legend about these stories. All he does know is where the Small Irons rock formation ruin is and that something inside of the Halonian Box can supposedly be used as a key to unlock the strange passage.
Whether that is true or not: unknown
If the gate leads inside the Sealed Citadel: unknown

DMJ

Apr 27, 2018 8:19 am
Infiltration of the Palace

The Adriyelat Palace is known to be shuttered, bolted, or locked at all known entrances. Also the area around it is off-limits and patrolled regularly by Gilded Armsmen on horseback, both day and night.

There are some work-arounds if not solutions to these problems though.

For one, during Ruet, some devout penitent pilgrims are known to walk through the deserted palace areas. They are adhering to old traditions of visiting sites once holy and sites condemned, to remind them of the woe and danger of transgressions and the doom that it brings. So if one is in observance (robe, mask), then it would be possible to at least approach close to the palace without drawing attention. This means could move to a stage-up area nearby, though making it directly up to the palace would still not be permitted. But...

Palla Ba has made arrangements, a deal with an inside supporter in the Holy Gilded Armsmen, that the guard patrol can be adjusted today and even tonight. This inside man can ensure that the guard patrol either stands down or rotates to another area at a given time. So, perhaps strangely, the patrol assigned to circle the palace can be bypassed. Requirement is that a time window must be set up at least two hours in advance. The opening will only be for about 20 minutes, plus or minus. It should allow enough time to approach the palace and enter one way or another. A similar exfil time could be established, up until sunrise tomorrow. After that, another guard unit will be on patrol, and bypassing them will have to be done on an ad-hoc basis directed by the team alone.

Palla Ba can confirm that the main entrance to the Palace is sealed, but in fact not locked. This has been recently verified. The main double door is more like a gate. The gate-doors are extremely heavy, but they can be opened. They open outward, so the way to get them in motion from the outside is with the use of crowbar like tools. You are given three of such tools as options.

Palla Ba also has a key that is supposed to unlock a side door, near the main front gate-doors, but to the right (east) on the south (front) facing side. The door is a smaller scale. It has not been verified whether or not the key will work. It is unknown whether or not the door is bolted from the inside.

There are few door entrances to the palace, and most of those are known to be locked and possibly bolted from the inside. All known windows are shuttered closed and likely bolted from the inside. There are a few balconies which do have doors leading inside, but they too should be assumed locked and possibly bolted.

DMJ

Apr 27, 2018 8:30 am
Layout and Location Targeting in the Palace

The map that is drawn details the ground level of the palace, and the first and second upper floors.

This rendering is more than a century old, so there should be some expectation that things could have changed. The status of the furnishings inside the palace are more or less unknown, although there is some writing that suggests that the palace is sparse on comforts after the abandonment. It was mostly emptied of valuables and the more useful items. What was left within would likely have aged and deteriorated considerably. On the other hand, if Iz Jeddriss and any of his foul residents have been living within the compound, it is completely unknown what sort of furnishings or interior changes have been made.

What the map does not show is the lower levels of the palace. It is known that there were some basement and underground chambers beneath the main structure, but little is known about them.

The low-chamber fire room, the supposed location of the Halonian Phoenix Strongbox, is said to be located somewhere beneath the palace in the lower levels.

Also, it is highly suspected that there are sealed or secret chambers underground where Sar Jehu once performed Helish rituals while delving into deviltry.

Whether or not the lower levels of the palace have underground access or passage to the corresponding underground chambers of the nearby Red Bastion of Madrid?
Unknown.
It would not be surprising, but it cannot be assumed.

DMJ

Apr 27, 2018 8:42 am
Exfil Options,
A plan of some unknowns, but built to be flexible and with contingencies


As mentioned above, a best case scenario would have the party departing the palace with full success before sunrise tomorrow. This would allow for a management of the guard patrol, and the opening of a full route of travel to a nearby rendezvous point for at least a moderate time frame, enough to move people and loot.

After that, things will get more challenging and less clear. The rendezvous site will remain in action. Lok will be staged nearby at an abandoned stable house at the edge of the old palace district. Here there will be transportation and carry options which include pull-carts, tarps, garment changes for disguise, baggage, baskets, backpacks, crates, and other containers. There will also be supplies for treating the injured.

Once everyone is stabilized at the rally point. Lok will direct the very latest exfil plan for moving out of the city. The general plan is that the group will be disguised as merchants moving cargo. There are presently options for river exfil as preferred, approved donkey-carry departure caravan as secondary, and backpack walk-out as tertiary. The method used will depend on developments between now and then, as the circumstances and uncontrollable developments are sure to continue.

DMJ

Apr 27, 2018 9:03 am
Real Danger and a Compressed Timeline

Palla Ba can confirm that Dominate Acastus, commanding officer of the Korvaran Iron Legions, has accused Kray Mercon and his men of the murder of palace workers at the gala last night. The Korvaran leader is definitely trying to get approval to send troops to detain Kray and his entire entourage. Whether and when this idea will be granted is not yet known, but it should be expected as a real possibility if not an imminent threat.

Palla Ba warns, and Kray agrees, that the bold and creative battle captain may already have his men or other informants staking out the city right now looking for Kray. It does not take long to speculate that the searchers may be moving around hidden under the disguises of Ruet observance robes and masks.

Suspicions should be at least moderate that Balanser's compound and the house of Imin Bash could be under surveillance, if not already then soon.

Acastus has more than a century of veteran Korvaran fighters here in the city. Estimate that it is 120 men. Plus he is integrated with the Holy Gilded Armsmen.

Kray also knows from talking to Acastus that he is expecting a half-Legion of Korvaran troops to be incoming to Gelshemish. If true that means about 2,500 troops! Acastus told Kray they would be here by the end of Shuvael. That would mean in five days or less.

To compound on that, these troops are said to be coming in from the north, from the Hodel River. If that is true, then it must be assumed that they will bring word of the capture of the Iron Eagle, the Korvaran battle ship. In all likelihood the death of Valates, Acastus' brother, will also be exposed at that point as well.

So it should be crystal clear, there is a high chance that the city and perhaps the surrounding area will soon be swarming with trained and capable mercenaries under command of a ruthless leader who will be on a mission of vengeance against Kray and anyone associated with him.

Timeline for action and escape has to be viewed as very short if there is to be hope for success.

And even now, caution must be taken and risks are likely rising.
Apr 27, 2018 3:50 pm
Kray listens attentively throughout Palla Ba's outline of the plan.

Palla Ba's got a well laid out plan with options.
And as a player, I've gotta say it all sounds mysterious and like a ton of fun. I say we take the palace.

DMJ

Apr 27, 2018 6:47 pm
Speculation of the Lost Treasure of the Adriyelat Kings

The Adriyelat Kings horded ancient wealth from a lost age, treasure from the old empire of Archalasia.

At the time of Sar Jehu's fall from grace, plenty of wealth was seized and transferred, but many thought that there were still secret vaults that were never found. Old recordings show coin counts for the Gelshemish Rulers in the millions, with cut gems in the hundreds of thousands.

Finding that level of loot intact may be a dream, but one can only speculate that if Iz Jeddriss is handing out Archalasian olbols to his lackeys, he definitely has struck into a main vein of old horde money that must remain in large quantities if it has been found at all.

The Adriyelat Kings often made purchases with quantities of weighted rubies and emeralds, the preferred cut gems of the ancient prestige. There can also be expectations of gold and ivory cups, plates, and spoons which were always spoken of in legend. There are likely many fine art objects from the ancient world: statuettes, bejeweled eggs, precious metal neck collars, silver game boxes, and many other lost era artifacts.

Lastly, it is known that centuries ago, some of the last living Haldonian artisans lived in Gelshemish under the care of Sar Belzarbi the Gifted. It is said that the last carriers of ancient knowledge and technology made wonders for the Adriyelat Sars. Could any of such marvelous creations be found today?

DMJ

Apr 27, 2018 8:43 pm
To Kill a Devil (and its horrors)

Palla Ba clarifies that though Iz Jeddriss has a devilish lineage, he is also half-man. He can be slain as any other man, though he will likely bring to bear dark magics and hexes that protect him. His sorcery may make his opponents feel confused, sickened, weakened, or disoriented. He may also be able to fool them with false imagery and sound, calling on illusion and phantoms. Their minds must remain as steel traps. Beware!

For this, Palla Ba has asked Ra u nak to brew a drink that can make their minds and eyes as clear as a cloudless sky. The specialized tea is called Mantis of the Blue Vapor. All are invited to partake before departure now, and one skin each will be given in portable carry that will stay potent until well into the night.

Mechanics: All who drink the Mantis Tea now, have +1 to WIS/CHA/INT saves for 8 hours. If they drink the mobile batch during the eight hours, the duration continues for another 8 hours, and during the first of those hours, WIS/CHA/INT saves are made at Advantage.
Point of Reference: the meeting is taking place just after midday, so we will start the clock at "2 pm"
OOC: for all us digital watch wearers of the late Bronze Age


It seems that Iz Jeddriss's greatest power may be that he can walk through shadow. Time after time, eyewitness accounts say that the dark robed figure is at one position one moment and then on the next he is somewhere else far away. Palla Ba has no idea how to combat such a power, but he says that it should be expected. This would be powerful sorcery if it is true.

What must be another great concern is the threat of the servants and vile creations of deviltry. Iz Jeddriss seems to be able to corrupt animal and even men to serve him as deadly thralls. He has been known to empower birds, vermin, snakes, and dogs and bend them to his service. There is a great suspicion that he is doing horrible experiments of mutilation on men - slaves particularly. Slaves that have been reported stolen from markets and private stables. Some say that he even takes disguise and buys them from Bishtu desert slavers. Somehow he converts them to profane shells of animated death. Some say these creatures and husked men can breath fire and spit venom, and their claws and teeth can tear flesh and spill poison.

And some of the group have already seen the very real threat of the edimmu. These are perhaps the most fearsome of all. They are wrathful spirits that are either called up from the underworld or are captured from underground vapors and placed inside of the flesh of the living by way of dark ritual. They can be very dangerous.

It is sometimes said that some denizens of Hel and beasts from the Underworld are especially wounded by the cut of metal cast in a certain ancient method. Metal called White Cast Iron may deal extra pain and prove deadlier even than finer steel to some creatures. White Cast Iron weapons however are not crafted often these days though, because they are an inferior softer metal that does not hold an edge as well as more advanced metallurgy method casts.

Palla Ba says that it is worth a try however. He offers three White Cast Iron pike knives. They were wrought recently by a master smith. As weapons against normal men and beasts, they are not the best choice. Against the Devil and his most Helish servants, they may provide a much-needed additional edge.

Mechanics: 3 White Cast Iron Pike Knives.
1d4 Piercing damage. Light. Range 10/15. Special: Breaks on natural roll of 1.
-1 to hit and damage against normal targets.
Versus Devils, Edimmu, and other Helish (DM will identify): 1d6 damage. +1 to hit and damage. Natural 19 is Critical. Natural 20 is Triple Damage.


DMJ sent a note to HypCo

DMJ

Apr 27, 2018 8:53 pm
OOC:
Yo, Players' Club. That is (finally) about it for the Mission Brief OpOrd.
I'm out for the night but back on Saturday morning. Will post maps and probably a few more small entries just to respond briefly to direct question posts. After that, I'll be stepping back to get direction from you guys.

Start thinking, discussing, or even posting actions anytime you want.

Where does everyone go when leaving the Tea Shop? Any precautions taken?
Are we all headed to the Old Palace section right away? What about actually sneaking up to the Palace itself - with the timed coordination with the inside ringer Armsman patrol cooperation?

What is everyone carrying?
Who will be contacted about this? Any benefactors (Shalanum, Balanser) or servants (Gibon, Amit)?

What are language and communication plans for the team? It's a bit tough. Most people are intermediate Heshbaan - might be the best bet. Trece and Sizhen have commonality in Zutaran, and the rest of the group has the default Yuoric as the norm.

To sum it up: I'm looking to see what happens next.

That being said, normal downshift for weekend, so next couple of days RL on the board are open but casual, won't feature action that can put anyone behind if they miss. Hopefully it will work out ok as optional planning time, with next week as full launch.

Stay cool. Have a good weekend,
J
Apr 28, 2018 12:57 pm
OOC:
Ivor will wear his manica underneath nondescript black robes for observance, and his net draped over one shoulder as if part of his clothing. He will be armed (in concealed carry) with his Ulathi dagger on one hip and his handaxe tucked against the small of his back. He'll take one of the White Cast Iron Pike Knives and keep it in a sheath strapped to his ankle. He'll partake of Palla Ba's special tea. His waterskin, filled with wine*, will be at his belt. All other gear, including his trident, will be put in Lok's care with instructions to have these items at the rendezvous.

Ivor also finds a mask that he likes.
[ +- ] Ivor's mask
*There is no prohibition against alcohol during shuvael, is there?
Ivor is nervous but does his best not to show it. All this fucking supernatural business has him on edge. His skin crawls when they talk about devils and such, and it's probably just his imagination but the burn scars on his face almost feel fresh again.
Last edited April 28, 2018 2:37 pm

DMJ

Apr 28, 2018 2:29 pm
OOC:
Good call, Jabes. Gives me an idea in fact.

For anyone who wants to give bulky or cumbersome items for staging...

Lok could go with everyone now, pick up a load of big items (tridents, shields, warclubs, greatswords, etc.), and stage them up at a last close launch point near the palace. He can cover it as work transport, he has the writ credentials to avoid being seized and searched, and a pull cart that is authorized and inconspicuous. If he really got into pressure, he could probably call in a favor with his connections among the Armsmen.

He could cache them right away at an identified infil overwatch point.

The group can move into the Old Palace blocks of the Temple District later, under observance, as mentioned before acting like penitent pilgrims walking a grim tour of the old ruined holy sites near the Sealed Citadel and adjacent to the more heavily patrolled court that surrounds the Adriyalet Palace.

You guys could duck into the last rally point, arm up with the cached large gear, and make the final move to approach the Palace itself with the coordination of a set-time diversion of the guards, compliments of the inside collaborator.

If that is an acceptable plan, everyone follow Jabes' example on load-out description:
1) identify what you carry on person in disguise during the immediate time from launch from base, transition through town, and to the final close rally point
2) identify bulky, conspicuous, high-risk items to be given away now, cached, and picked up at last point of approach on the Palace raid


Also, no Shuvael prohibition against alcohol, but there is prohibition against drunkeness.

DMJ

Apr 29, 2018 12:00 pm
Palla Ba talks privately to Trece before the meeting.
OOC:
Other PCs do not know this, but I don't think it is any surprise or secret info that the Seetan faction members talk among themselves.
Note DMJ to HypCo REVEALED...
Palla Ba meets with Thirteen to see if his is doing well enough in recovery after the dangerous battle against The Golem.
Palla Ba says that Thirteen did very well. He showed courage, tenacity, sincerity, and ingenuity even in the stress and confusion of a fight to the death.
Palla Ba does hope that Thirteen learned something though. He should have learned that people care about him. Palla Ba and Lok feared for Thirteen's life during the battle. They stood their ground in hopes of saving him. They think of Thirteen as a friend, a comrade, someone extremely valuable. Someone worth risking their own lives for. It is because as they have known him, they have made a bond with him and freely give trust to him, even as he does so in return. There is no master of limitless power. There is no servant who is bound to obey at all costs. Their may be leadership, and the following of wisdom among them, but there is no slavery.
Thirteen must begin to understand that his own worth is different now. He is a slave to no man. He must begin in this new time of life to make his own agreements and relationships with others in terms based on good judgment about trust and open exchange on equal ground. Thirteen must stop now trying to find a new master to obey. Thirteen is a free man, and an incredibly formidable one at that. He wears no chains. He is his own master. No one else can claim his obedience, but he can give his word to anyone as he wishes.
Palla Ba has heard Thirteen speak a few times about Two, his former mentor and friend. Palla Ba believes that Two was incredibly wise, a true giant among men in terms of insight and good character. Palla Ba is sure now also that Two was indeed an incredibly disciplined and well-trained man. After seeing Thirteen in battle, Palla Ba is certain now of something he had highly suspected before. Thirteen has been trained as a Monk of an Ancient Otessite Order that is centuries old . That means that Two was a master of an ancient form of martial arts and mysticism that most would have thought had been lost to time long past. But instead it endures in hidden tradition, passed down in mysterious ways. It is a not only a fighting style but also a way of life, established by wise monastics who sought the perfection of the body and soul for the purpose of standing against the mightiest of opponents and the worst of dangers. They were a group who devoted themselves to fight against the great menaces of their day, the Red Djinn, the Wind Devils of W'Deszcz, and all of the mad Wizard-Kings who commanded them.
This order was called Zir Kharum, the House of Strength. It taught a inner power of mind, body, and soul. Thirteen has already become an acolyte of this ancient Monastic Tradition. Palla Ba believes that it is likely Thirteen's destiny to unlock even greater mysteries from this heritage that is now his.
Thirteen is a Seetan, born of the oldest race in the World. He is also a Zir Kharum Monk, a trustee of one of the most ancient disciplines of wisdom and strength among any people.
Palla Ba has heard Thirteen say, in an echo of Two's great wisdom, "Now is not your time." A great declaration indeed. So far it has not been a time for Thirteen's demise. He has escaped death and even helped others do the same.
And now Palla Ba wishes Thirteen to hear him say, "Now is your time to live, to live a true life that is your own."

"I am honored to know you, Thirteen. I hope that we have more time together in this life, but if we do not then I will take great happiness knowing that I could give you this gift in this time."

The Old Seetan hands Trece a small leather bound book. It is thick with old uneven pages. A leather clasp holds the book shut.

"It is a manual. A book of secret techniques of the Zir Kharum, written by a High Master at the Tou T'raam Monastery. I took it from an ancient ruin in Otessa long ago. I knew I could never understand it, but I could not bear it to be lost. Now I know that it must have been for this day that I was compelled to carry it."

Palla Ba smiles, and then hands Trece one more thing, a small leather sheath, wrapped for presentation in a fine thick silk cloth.

Unfolding the cloth, then opening the sheath, Trece finds that it is a small specialized carrier. There are two spoons inside, immaculate in their design. One is gleaming steel, with small decorative etchings drawn upon it to perfection. The other pale and chalky, White Cast Iron.

In the sheath, there is space for one more spoon.
Apr 30, 2018 1:07 am
Previously NOTE from HypCo to DMJ REVEALED

"There was no stress or confusion; Palla Ba and Lok were in danger, my focus was clear." Trece's eyes remain on his scabbed knuckles, never meeting Palla Ba's as he listens.

Trece reaches up and rubs the scar across his neck, still averting eye contact "I dreamed of freedom everyday—it is inherent in man—but now that I have it...it fears me, it's a foreign concept, I am lost within it. I know how to fight, it is easy to choose when there is only two choices—they die or you do. My stress and confusion comes from freedom. There may no longer be manacles" He rubs his neck again and pulls his robe to the side, revealing a large symbol in the form of a burn scar "but I still wear the chains of my past. You do not whip me, even though I failed you—I do not understand why but" He looks up and meets eyes with the old Seetan "I am grateful and happy to serve Palla Ba."

Trece once again averts his gaze "I do not know what it means to be Seetan or Zir Kharum; I am not deserved of any titles, I am Thirteen."

As the gifts are handed out, Trece shakes his head and pushes the book and sheath forward "You honor me, I cannot accept these though; they are worth too much to be given to me."
Last edited April 30, 2018 1:07 am

DMJ

May 1, 2018 9:57 am
lenpelletier says:
At the meeting, Sizhen hangs off of Palla Ba's every word. He commits to memory the design of the Archalasian olbol, the painting of Armaros, the map of the Cursed Palace of the Adriyelat Kings, and every sentence that Palla Ba speaks.

"I accept these terms." he responds to Palla Ba. Then, he turns to Brynn and his crew.

"If this treasure hoard is as big as it sounds, it will be hard to move it without making waves. I have some experience in these matters, both official and unofficial. Since it sounds like official channels are cut off to you right now. I will assume the same risk as everyone in joining this venture, and will pledge to use my untarnished name and connections to make this treasure as fluid as a flowing river. I expect only an equal cut of the treasure, and that Iz Jeddriss must be destroyed."
OOC:
I'll leave it up to J how much I can convey of this to the other players given my language limitations. Also, rolling history to see if I know anything about the devil Armaros or the Adriyelat Empire.
...
Palla Ba says to Sizhen, "It may turn out a great benefit to call upon your contacts in the silk trade, Lord Lao. I know that you and your associate have a broad reach to many cities. Lok and I have plans to move your team and your carry out of Gelshemish, either to the north or south we cannot yet determine for certain. I suspect this group may prefer moving north, but know this: that is likely a way more treacherous. The Nasi have many contacts and control way points along nearly any route back to the Alornic."

He continues, talking to Sizhen primarily but also making eye contact with all to make sure all info is shared. "We may find more safety and success in heading south. If you were to make it to Thakj, then you would be able to catch an anonymous caravan and disappear to any of the south rim cities."

"We have passage through Jara Hili, and avoiding known routes used by the Sar's Armsmen. We are still determining what routes are optimal from the wilderness, given the sway of the local rural powers. If the best option is north, it will be northwest, and we will aim for your arrival in Hachal. If south, then Thakj and on to either Sayd or Bet Qasar. I suspect that you may have connections of sorts in all of those sites, Lord Lao."

Note DMJ to lenpelletier REVEALED...
Palla Ba is quite right. Lao does have some contacts and at least minor knowledge of Hachal in Heshba, and Sayd and Bet Qasar in Bishtaan. Nothing extremely familiar, but at least you know the basics of some of the official and unofficial power and money lines at each.

Sizhan has been to Hachal. It is sort of a rural mid-size town, somewhat near the southern border lands of Kortella. Upside: closer to Kortella. Downside: it is REALLY Heshbaan. Not sure how cooperative the locals would be if the situation was stressful. They would likely be nosy.

Sizhen has been to Sayd once briefly. Never to Bet Qasar, but he knows of it through traveling personnel and business transactions. Both cities are on the moderate to low-large size. Upside: Both on rivers and allow for broader travel. Bishtu cities allow for more anonymity. Downside: as normal, there are some dangerous men and factions in most Bishtu cities.

On History:
Not an outstanding final number rolled, but the story of Armaros' role in the downfall of the Adriyelat line of Kings is at least known at a cursory level to anyone who reads or asks some questions about Gelshemish history. I am sure Sizhen has done so.

Sizhen remembers one writing that claimed that Armaros was said to be "in league with vile Apep". Apep is a known devil most associated with Ancient Otessa. It makes sense to Sizhen that Armaros' mission could have originated from that land of great and ancient evil during the olden days when Otessa was mightier and its kings in open worship of darkness.

The Adriyelat dynasty is most closely associated with Gelshemish's grand centuries, when it endured the collapse of both nearby empires Archalasia and Zutar. Many of the Adriyelat Kings were exceptionally wise, prolific writers, poets, architects, and masterful artists. For many centuries, they had Halonian engineers as their teachers and advisers. The stunning architecture and infrastructure of Gelshemish, once called the City at the Center of the World, is definitely due largely to the great Adriyelat Sars of the past.
[/note]

DMJ

May 1, 2018 10:27 am
Note DMJ to HypCo REVEALED...
Palla Ba nods sincerely to Thirteen and puts his hand on Thirteen's shoulder to reassure him. It is clear that the old man does not want to cause any more stress than necessary.

"Very well then. The choice to accept these gifts is up to you and no other. I will place them here on this dresser. They are yours to take if you choose. I do wish for you to take them. To me they are of infinite value, if they are in your hands. If not, then their value is negligible. Beyond these words, I will compel you no more."

He lays the items neatly on a cabinet dresser near the door.

He smiles then continues after sitting Thirteen down and pouring tea. "The Yuorics and Dannein mercenaries, and the Alijanian expert nobleman, all will be joining us soon. I will speak to them about an opportunity of high drama and danger. I will seek to appeal to their love of wealth, adventure, and knowledge to compel a willful decision to rob a place thought to be cursed. I do not believe in such curses, but the site is likely quite dangerous. Entry within it will call for courage and a surely combat, for there is a villain who dwells there. While these fellow travelers seek treasure and notoriety, I seek one thing: the destruction of the darkness that threatens this city and lures a good man to evil. I hope that these men will kill the Devil Iz Jeddriss, and all of his minions and heirs."

Sipping tea, he pauses to let that information settle. "Thirteen, I have a great favor to ask of you. I must be direct about it. I wish that you would accompany these men. You have already earned trust among them. And you are a deadly weapon, your entire body is an instrument of war. The techniques that you have been mentored in are known to be the defeat of enemies natural and supernatural."

He looks at Thirteen, and Thirteen sees into his fully dilated eyes that have only a thin rim of brown in a sea of black. "My young friend, I make no hesitation in speaking clearly: I would ask that you wage war against this Devil that plagues us. Whether it is Iz Jeddriss, his bestial minions, his profane thralls, his lieutenants or successors, I wish them all to be smote to ruin, their eyes forever closed to the final darkness."

"For this, I ask you to invade the House of Adriyalet alongside these foreigners and do whatever might be done to accomplish this dangerous goal. If you would do this, you will be able to claim an equal share of wealth beyond your wildest dream."

"And I, a very old but very sincere tinkerer, will be forever in your debt, and will do all in my power for the rest of my life to repay you ." [/note]

DMJ

May 1, 2018 11:00 am
OOC:
Fellas,

Sorry. I've been a lot slower on posts than I would have hoped. Work is really busy plus have a lot of obligations in evenings with high school lacrosse. But I want to keep this moving.

Will try to frame this up in a list of my assumptions:

1) Everyone accepts the proposal of the palace raid and generally starts working to initiate the mission
2) Everyone drinks the Blue Vapor tea and takes the booster flask for later
3) Someone picks up the White Cast Iron pike knives. Ivor has one. Who takes the other two?
4) Map and side door key and two crowbars are taken with someone. Who?
5) The foreign visitors groups go back to bases immediately (Sizhen to Shalanum's, others Balanser's), get gear, and depart again under assumption that they may never stop back by again. They don't tell anyone about the mission. What about Gibon and Amit?
6) For the most part, the group packs up reasonable carry equipment, including wearing armor. Lok and Trece go with the group to Balanser's and assembles a small collection of large war items and some backpacks. Using a pull-cart and passage credentials, they will transfer this to a close-overwatch cache point which will be a final rally and assembly point before the final approach to the palace.
7) Everyone remains "in observance" with robes and masks all the while moving through the city.
8) Appearing as penitent pilgrims, the group moves carefully into the Old Temple section of the city. Looking for a moment of opportunity, they break boundaries and quickly move to the cache rally point near the palace. This is where everyone meets up. Danneins/Yuorics + Trece + Sizhen = the team is together.
9) In late evening, the hour before sunset, the group makes the final stretch of risky movement from the staging point up to the Palace. This will be coordinated with a small window of time where the Armsmen patrol will be diverted momentarily by an inside collaborator.
10) All team members will be in full battle equipment, but not carrying heavy backpack loads. Non-essentials are left with Lok to be staged in the exfil rally point at some nearby stables. They will have empty baggage to load projected loot. They will carry lighting supplies in the form of lanterns and a few back-up torches.
11) General plan is to raid, kill, rob, steal, and then escape. Ideal departure time is before sunrise. Lok will be monitoring exfil rally point through the night and beyond. Everyone will get there and follow his lead to get out of the city under disguise.
12) Hopefully the entire thing goes nonchalantly in full secrecy, but it is fully known that risks are increasing. The Korvarans may soon be on the hunt with the Armsmen on their side.

I'll be intermittent for the rest of the day, but will try to keep pressing as possible.

Read through the above. Scrutinize. Send qualifiers, corrections, concerns, questions.
If no objections, send consent if you are so inclined.
I would prefer a quick sound-off from everyone just so that we all know that the player team is ready to rock. But if there is silence, I will assume consent.

From there, we’re on the move at steady pace. Prepare to cut to the chase.

Good luck.
May 1, 2018 2:45 pm
I like the proposed plan. Seems well organized.


Kray's Loadout

I'll carry the Key and the map (Kray is a cartographer, part of the reason be has an interest in distant lands and culturea).

Carried:

---Serpent's Judgement (Otessite blade) (2 lb)
---Pylosean Falcata (2 lb)
---Gaeirmundi Knife (1 lb)

Picked Up Before Raid from Lok:
---Backpack
---4 daggers
---Medium Shield
---Tinderbox (1 lb)
---Chalk x2 (-- lb)
---Candle x4 (-- lb)
---Sack (.5 lb)
---Crowbar

---Torches x 3 (1 lb each)
---Waterskin (5 lb when full)
---Rations x1 (2 lb)

--Hammer
--Pen 
--Bottle of Ink 
--parchment sheets x2

If any of this doesn't fit J, let me know.
Last edited May 1, 2018 8:44 pm
May 1, 2018 7:03 pm
If someone else wants to carry the side door key that's fine with me. As long as that someone is preferably high on the defensive side of things (hp, ac, etc). Because you never know. I remember how close Kray came to dying on Old Island at the top of round 1, and he's been built high defense hard to kill since the get go.

As far as navigating, I think we should be pretty good between Sizhen's Keen Mind direction sense and Kray's cartography.
May 1, 2018 8:38 pm
Crowbars to the muscle? Ivor and Thorn?

Last edited May 1, 2018 8:39 pm

DMJ

May 2, 2018 2:23 pm
The Old Temple District

The Old Temple District is a section of the city that is walled off and abandoned. It is off limits and patrolled by guards. It is clear that the area once long ago must have looked immaculate, beautiful, and awe inspiring. Now it is neglected, run down, cracked, grimy, rusted, showing signs of gradual overgrowth as vegetation grows through cracks and moss begins to stand on stone. There is some upkeep, minimal clearing perhaps, but over the decades apparently less and less.

Now the entire area is an image of a failed past, imposing still because of its massive size and decor of neglect, but also a mix of scary and pitiful.
OOC:
Below are picture. As usual, not an EXACT match of what I am wishing, but hopefully they can help get a visual.

In all cases, I think of these pictures being representative of what this section of town USED TO BE. Now the structure remains, but the place is abandoned and neglected. It now has the shell and skeleton of what it once was but no life and no color. It has a haunted empty dark look now.

The Palace itself is not represented well in the first picture, but the location is good. The Palace is a magnificent 3-story building with elaborate trim work and exterior decor. Surrounding the Palace are several support buildings, all within the inner courtyard, but they will not be discussed in much detail unless the story steers us that way.
The Old Temple District
https://dl.dropbox.com/s/b54gvp65ddaa5jg/Old%20Temple%20District%20Labeled.JPG

Inner Courtyard around Cursed Palace
https://dl.dropbox.com/s/lfniqynr8pkle6q/Old%20Palace.jpg

The Sealed Citadel, the Red Bastion
https://dl.dropbox.com/s/7bh3sva26v5hrfp/Gelshemish%20Red%20Bastion.jpg

DMJ

May 2, 2018 2:38 pm
You are jogging briskly, crossing the broad span from the cache point, into the expansive inner courtyard, and on even further to reach the Cursed Palace itself.

You feel so exposed now, fully visible in the open courtyard. There is no avoiding it. There is no cover or concealment to use in the approach to the palace.

And no known ground level entry points save those at the front gate-like door and the two smaller ones to the left and right on the same southern face of the building.

In this area, all of the structures are imposing, huge titans of the past, towering into the sky. It is as if they are standing in judgment over you as you run beneath them.

Trusting that the Armsman collaborator has moved the patrol elsewhere, you make the stretch of space. Now you are at the front of the building.

The main door gate looks sealed. It is between statues of two lions, sitting tall upright though severely weathered and worn.

The side door to the right, the one to which the key is supposed to belong, is apparently over to the right within a section of covered awning like a patio. The door is not visible yet, but should be within the sheltered area.

It is near sunset. There is no sound except the falls of your own feet on the bricks.

What do you do?

Reference Link: Ground Floor Palace Map
(currently approaching exterior position 3)

Action Team:
Bryn
Ivor
Kray
Maeriks
Sizhen
Thorn
Trece

DMJ

May 2, 2018 9:31 pm
Ezeriah says:
...
Kray's Loadout...

...

If any of this doesn't fit J, let me know.
OOC:
All above sounds just fine.
May 3, 2018 6:38 am
Sizhen graciously accepts the two remaining white cast iron pike knives, with thanks. When he returns to Shalanum's, he puts the wheels in motion for establishing treasure transport out of the city. And, when he reunites with the team at dusk, he retrieves his gear from the cache and stows it meticulously.

When they approach the door that matches their key, he will search the area for traps and other surprises.
OOC:
Adding my 2 scimitars to the previous load-out list, having them dropped off in the cache. I'll carry the new WCIP knives on my person. If anyone wants one of them, I'm happy to share. With the extended crit range and x3 multiplier, it probably best on another rogue.

Rolls

Wisdom (Perception) search for traps. - (1d20+9)

(4) + 9 = 13

May 3, 2018 7:34 am
Kray paused to breathe the moment in, weighing the history of the place in his mind. For that moment his imagination dominated as he considered all that the palace had 'seen' over the passage of time, from a day ago to centuries ago. Lost in thought, it was the eerie silence of the courtyard that brought him back to the business at hand. And as far as getting into the palace, Kray's preference of method was typically of the more subtle variety.

"Before we make noise with the lions here at the gate, let's try to be welcome guests. Let ourselves in through the side door." At that, Kray cautiously approaches the side door, his senses tuned toward heightened vigilance.

Definitely have an eye out for traps, critters (of any kind), threats, etc. Of course keeping an eye out for anything worth noting.

DMJ

May 3, 2018 12:26 pm
The group angles over to the right and moves under the covered area, a rugged patio with a shingled roof structure. It once must have looked comfortable and inviting. Now it is degraded, it's more perishable materials rotting away around the stone columns and metal brackets.

Kray and Sizhen approach the door. Kray pulls out the key and sees that it does appear to be the same sizing to fit a heavy door that is set in the front-facing wall.

Required Action: Kray send Perception check

DMJ

May 3, 2018 12:31 pm
OOC:
Take the time now to talk to me about default Movement positioning of the characters, door stack and entry order, wider hallway travel marching order, etc.

You can always change it and tailor for any future situation, I'm just looking to have some sort of visual and general idea that can serve as roughly a Standard Operating Procedure (SOP) for tactical movement and battle stance.
May 3, 2018 6:41 pm
DMJ says:
OOC:
Take the time now to talk to me about default Movement positioning of the characters, door stack and entry order, wider hallway travel marching order, etc.

You can always change it and tailor for any future situation, I'm just looking to have some sort of visual and general idea that can serve as roughly a Standard Operating Procedure (SOP) for tactical movement and battle stance.
Suggested SOP:

B=Bryn
I=Ivor
K=Kray
M=Maeriks
S=Sizhen
T=Thorn
R=Trece

---Single file---

K
T
I
R
M
S
B (Alert feat? Makes a good rearguard to avoid surprises)


---Two wide---

KT
IR
MS
B


---Three wide---

IKT (front line flanked by Sentinel PC's)
RSM (durable guys toward the edges)
B (Alert feat rear guard)


---Four wide---:

I R K T
M B S


---Stealth advance---
Stealth characters toward front with separation from the not so quiet guys, allowing a forward advance recon group ahead of the other group.

-Not a formation below, just want to give J a quick reference if we ever decide to have a forward recon group or break the group into Sneaky and Not So Sneaky.

-Also, if you see yourself on the Stealth ordered list and think you're out of place, we can adjust. The numbers to the right are what that character's Stealth skill bonus.

K-8
B-8
R-8(?)
S-4
I-?
T-?
M-?


Clearly, all of the the above won't always pan out that way, but in general are ideals for SOP. The general idea is to keep our Sentinels (Ivor and Thorn) on the flanks with the more durable guys up front (Kray, Ivor, Thorn, Trece).

Bryn is our floater from the back with his sneak attack, allowing him to get into good spots to exploit that. Sizhen is back there too, for the same reason. Maeriks is back there because he has some healing spells (and other spells) and it's always good to generally insulate PC's with healing potential, at the very least from opening round beatings (see Kray near death experience, *top* of round 1, Old Island).

Ultimately, when combat goes down we'll ideally want Ivor and Thorn on the edges with Bryn, Sizhen and Maeriks floating/filling in the line as necessary.
Last edited May 3, 2018 6:48 pm
May 4, 2018 7:49 am
Thorn straps Urdav's blade in place and hefts one of the crowbars. He's back in his armor, and armed once more with his instrument of death. It feels natural, and yet gone is the small sense of freedom he felt without it. His mask feels hot against his face.
OOC:
SOP looks good to me, Ez.

Thorn's stealth bonus is a whopping +1, for the record.
May 4, 2018 10:56 am
OOC:
Yeah those suggested formations look good to me. Ivor's Stealth is +3.

DMJ

May 4, 2018 11:34 am
Map Reference: Palace, Ground Floor, Room 5, related to door to Room 9
[ +- ] Ground Floor Palace
With the sun setting, it is darker under the cover of the side veranda shelter roof.

Kray notices a cluster of bats hanging upside down, tucked up high in the darkness of the high corner of the rafters where the failing framework is bolted onto the side of the stone blocks of the palace wall.

Sizhen scans across the large door and its threshold. He looks for any out of the ordinary mechanisms or danger signs. He sees none, although he does notice that there is some old strange bracket of some sort bolted onto the wall above the door. It has a metal tab that extends over the door.

The door itself is hinged on the right, so it will open outward from left swinging over to the right. On the right sidewall, there is some sort of old slide track and rod. Sizhen cannot quite figure out what it is for sure. It may have been some old bolting or reinforcement measure, but it would seem odd to have that mount externally. It does not seem that the mechanism could function to slide in the track, if that were its purpose. The track and the rod both are heavily covered with rust and grime, and there is no pivot or screw mechanism visible that might turn or drive the rod forward or back.

Sizhen gives one more inspection of the key and handle. Seeing no traps, he nods to Kray.

Kray inserts the key, shifts it around until it seats, and then turns counterclockwise.

Click. The key turns, sliding what feels to be a heavy bolt inside the structure of the latch mechanism. Kray can tell that that the door is unlocked now.

There is a heavy bronze ring that serves as the door handle and pull. Kray tries it carefully once. The door does not budge. Kray can tell that it is sealed in place from its tight fit and probable lack of use.

He nods back for everyone to get ready, then takes the large handle in both hands. With a strong heave he pulls back. The force breaks the seal of the jammed door. The heavy wooden door groans and creaks. The hinges grind and squeal as they pivot.

The big door opens. Inside an angular shape of light casts out onto a dusty stone tiled floor, light shining in and marking one small section of visibility.

In the room beyond: only darkness. Everyone peers in, but their eyes cannot adjust well enough to the make out anything beyond the few feet of the dim shine of natural sunlight that barely pierces into the room.

DMJ

May 4, 2018 1:12 pm
DMJ sent a note to Xorthan

DMJ

May 4, 2018 1:25 pm
Xorthan says:
Thorn straps Urdav's blade in place and hefts one of the crowbars. ...His mask feels hot against his face.
...
OOC:
In the end it is up to you guys, but I had sort of envisioned that the group had ditched the Ruet mask/robes at the final overwatch cache site at some point in time before the final crossing into the inner courtyard.

Those covers were required to move through the city during the day, and also very important to pass into the walled off Old Temple section. Also surely had them on at the moment when y'all broke away from the permitted area and made the dash to the cache site breaking the law. This may be the time when X is describing the feelings and movement with Thorn.

But when you were gearing up with the extra equipment and getting fully suited for assault, I think the masks and robes would have been removed. From the cache overwatch position to the palace was a movement completely outside of the law, and no amount of disguise would bring you into good graces to explain that one if you were spotted. Plus those robes are largely restrictive and the masks hinder visibility severely.

So I am visualizing the PCs NOT wearing the robes/masks any longer. They, I think, would either be hidden away and abandoned somewhere at the cache overwatch building, or possibly packed away in bags still carried (though they would be somewhat bulky).

Probably this is much talk over something obvious, but just wanted to make sure in case I need to correct my idea of how everyone is suited.
May 4, 2018 3:35 pm
Kray pulls out a torch and goes to work with his tinderbox.

Let's get a better look.

DMJ

May 4, 2018 4:02 pm
After a few short moments pause to light a torch, Kray shines a some fire light into the entry room.

It is a bit startling at first as the light and resulting shadows glide through the room. Kray is the first to see the image, but others standing close enough see it as well.

Starting several steps away from the door and continuing further back into room, a collection of older era statues stand scattered through the room.

https://dl.dropbox.com/s/v1fbyy3o9qn24lo/Palace%20Statues.jpg

The statues, mostly simple and subtle in design and detail, are all facing the door and the southern wall. They are not positioned as corner or sidewall decor, as most statues often are. Instead they are placed intermittently, haphazardly, generally in the middle area of the room, with no semblance of order.

It is quite strange. With their wide hollow eyes and humbly clasped hands, the statues almost seem like lifeless attendees, waiting patiently with a blank indifference, but also watchful.

The back edges of the room are not clearly visible because of the limitations of the light and the obstruction of detail caused by long shadows cast backwards from the statues.

Kray is the first to notice a smell of stagnation. And rot. Wafting out now from the inside of the building.
May 4, 2018 8:53 pm
What's the approximate illumination of the torch?
May 4, 2018 9:34 pm
Xorthan sent a note to DMJ
May 4, 2018 9:38 pm
DMJ says:
Xorthan says:
Thorn straps Urdav's blade in place and hefts one of the crowbars. ...His mask feels hot against his face.
...
OOC:
In the end it is up to you guys, but I had sort of envisioned that the group had ditched the Ruet mask/robes at the final overwatch cache site at some point in time before the final crossing into the inner courtyard.

Those covers were required to move through the city during the day, and also very important to pass into the walled off Old Temple section. Also surely had them on at the moment when y'all broke away from the permitted area and made the dash to the cache site breaking the law. This may be the time when X is describing the feelings and movement with Thorn.

...

Probably this is much talk over something obvious, but just wanted to make sure in case I need to correct my idea of how everyone is suited.
OOC:
Sounds good, J; I was envisioning Thorn getting annoyed with the mask nearing the point of removing it before entering the palace. Consider him unmasked.

DMJ

May 5, 2018 2:37 pm
Ezeriah says:
What's the approximate illumination of the torch?
OOC:
I found this references about torch light.
Summary: torch kicks out lighting for about 20', with another 20' of dimmer light.

If we go with that it would mean that the majority of the room (Room 9) is illuminated to some extent, more at the area from the south entry up to about the middle of the room and less clear at the outer edges beyond and off to the sides.

The entry point has a short wall-thickness length of hallway that would likely chop the lighting and line of sight angles to some degree, making it hard to discern what is off on angle left and angle right, but pretty clear looking straight ahead which gives the vision of the weirdo statues.

As mentioned above, the clutter of the statues muddles longer range sight also with both the statues themselves and the obscuring shadows that they cast behind them.
[ +- ] Map Reference
May 5, 2018 2:40 pm
"Well," Ivor growls, "are we doing this or what?"
May 5, 2018 6:45 pm
I hear you Jabes. It's go time.

Nothing else needed to be said. Preparations had been made and there was a plan to execute. For a fleeting moment, Kray considered the Fates mood, wondering if they were feeling particularly cruel today.

Fuck the Fates.

He dismissed the thought. Kray was committed to the endeavor at hand, not to mention he wasn't even certain if he believed in the Fates. And, given their exfiltration plan, time was of the essence.

With an eye toward the shadows, darkness and his steps, Kray moves cautiously into the room, torchlight slowly pushing back the darkness.
May 5, 2018 8:37 pm
Sizhen twirls a cast iron pike dagger in alternating hands, like a prize fighter warming up for a big fight. His eyes do not leave the direction of the statues as he speaks.

"I caution everyone, do not believe for a second that we are in control here. This is its sanctum and it has had a long time to prepare for company."

"I'd wager that rotting smell is a good start. We follow it, we find Iz Jeddriss."
OOC:
Golem made of aborted fetuses incoming, guys. I'm calling it right now.

DMJ

May 6, 2018 10:19 am
The group moves in, quickly passing through the choke point of the short hall at the door. They shift in, some moving forward a few more steps and some stepping to the side to spread the formation.

The light of Kray's torch pours into the room. Now Kray and the others in the lead are only a few feet away from the closest of the statues. The details of the room become more visible.
[ +- ] Map. Reference Room 9
Room 9 Features:
High Vaulted Ceiling. At least 20'
Statues: placed haphazardly facing south door and south wall, mostly within squares in the center area generally
East (R) windows: heavy wood board shutters closed with interior reinforcement of bronze bands bolted to wall, ceiling, and floor
West (L) exit: heavy wood and banded door closed, interior reinforcement of bronze bands bolted to wall, ceiling, and floor
North (ahead) exit: appearance of cross-banded portcullis-like door
NE (top right) Corner: a couple of old burlap tarps draped out covering something lying on the floor, at first glance it looks like it might be covering bodies or corpses
Other: foul stench of body odor and rotting meat


Required Action: Bryn make active Perception Check
May 7, 2018 3:33 am
Bryn watches carefully and keep his eyes moving, checking front and back not knowing what to expect. Bryn also shared in the same concern as Sizhen after their fight with the Golem "Yes, the bruises on Treces ribs can be a reminder to the rest of you to not get too close to the statues."

Bryn scans the area trying to ignore the putrid stench.

Rolls

Perception - (1d20+7)

(9) + 7 = 16

DMJ

May 7, 2018 12:12 pm
Bryn does a quick glance at the room ahead. Getting a glimpse of the barred thresholds ahead, he immediately checks backwards.

Up high on the wall, above the south door through which the group entered, Bryn sees a door sized panel protruding. It has latch mechanisms around and a chain hanging above. Though what is behind the panel is not visible, Bryn can guess: a door, portcullis, or obstruction that can be dropped and raised. The system looks operational.

It's a trap!

At the exact moment Bryn realizes this, a loud clack sounds out. Bryn sees one of the levers on the apparatus above the door pivot counterclockwise and then stop abruptly. Another latch is released. The chain starts to pull from weight released below it. A loud sound of sliding metal.

Bryn sees the portcullis falling down behind him.
OOC:
Ox, Bryn was granted this chance to spot this because of his rear guard assignment, Alert feat, and his general familiarity with locks, doors, defense obstacles.
A falling portcullis behind the party. What can be done about it? Some options below.
They are a bit subjective, judged by positioning and PCs capabilities to come up with something in a split second that seems realistic.
1) Bryn shouts warning, allows him and Sizhen to get a chance to dive back outside by way of DEX saves. DC 13 for Bryn. DC 14 for Sizhen. Whoever is outside will face it that they are going to be separated from the group by the portcullis at that point.

2) Bryn shouts warning to try to get a group effort to catch the portcullis as it falls. Maeriks would be the key to any chance of success here. If Bryn and Sizhen offer Action to support with a daring catch-to-slow attempt, Maeriks could get there to provide the brute force for an attempt to stop and hold the gate just in the nick of time. Would be a DC 18 STR Athletics check for Maeriks, made with one normal roll, not at Advantage. Unfortunately, some risk of damage on this option.

3) Let the gate shut. Keep everyone together inside.


What do you do?
(Bryn needs to shout a warning and maybe give some quick direction to give options to Maeriks and/or Sizhen. If he does, Sizhen/Maeriks get to choose any of the above, or anything else of course.)

DMJ

May 7, 2018 12:23 pm
Everyone hears the loud metal clanging and slide of the falling portcullis.

For those in the front, there is little to be done about it back at the south door. Everyone locks into full attention though, ready for anything, scanning the statues, the barred windows and doorways, the entire room.

Thorn notices it first. The tarps draped on the floor in the far right corner begin to shift.

Something beneath them is starting to move.

What do you do?
(Seems like this is for Trece, Ivor, Thorn, Kray as others have options backwards. But forward choices are possible for everyone, so we'll see)

DMJ

May 7, 2018 12:30 pm
PLAYERS UP!
May 7, 2018 12:47 pm
Thorn's sword slides free of its sheath as he growls a low warning to the others:

"My right; tarps are moving."

Remembering hard lessons from a year ago, he adds:

"Tight together now!"
May 7, 2018 1:32 pm
Bryn yells to the others to grab their attention "MAERIKS! SIZHEN! BEHIND!" he then braces for the impact of the porticullis.

DMJ

May 7, 2018 1:55 pm
Oxbox says:
Bryn yells to the others to grab their attention "MAERIKS! SIZHEN! BEHIND!" he then braces for the impact of the porticullis.
OOC:
CB, BIG MAER IS UP!!
OOC:
I think anyway. Ox, "Bryn...braces for impact..." means attempt to stop it (Option 2)? or just stand back (Option 3)?
Optional Action: Maeriks can attempt DC 18 STR Athletics attempt to stop the portcullis before it falls and locks.
May 7, 2018 2:50 pm
OOC:
yes, I meant to specify option 2. Trying help Maeriks with Bryns pipe-cleaner arms.
May 7, 2018 6:31 pm
Kray reflexively drew Serpent's Judgement, the serrated Otessite blade now relaxed at his side, pointed toward the floor.

His demeanor was nonchalant, professional. "Mind those tarps, gentlemen."

J, does it seem like setting the tarp on fire will pose a real out of control fire risk given the structure/materials of the building?

DMJ

May 7, 2018 6:58 pm
Ezeriah says:
...
J, does it seem like setting the tarp on fire will pose a real out of control fire risk given the structure/materials of the building?
OOC:
Stone floors and walls. Minimal to none on other flammable material in the room. High ceilings.
No. It seems nearly impossible for a burning tarp to put the room or building at fire risk.
May 7, 2018 7:09 pm
OOC:
If I can just remember where I put that lighter fluid!

DMJ

May 8, 2018 11:47 am
OOC:
May not be able to write until later today.

CB, send in that STR Athletics for Maeriks to catch that portcullis trap if you get a chance. Need to see how this scenario frames out, and having a withdrawal route or not is a component.

DMJ

May 8, 2018 4:13 pm
OOC:
CB, I'm going to have to go ahead and roll this one. Don't be mad, bro. Not trying to take over, just need the information so I can keep the camera rolling.
Maeriks reacts as quickly as he can and attempts to grab the falling portcullis before it reaches full speed.

(EDIT:) Sizhen stops his progress though and keeps him from injury. The weight and momentum of the iron gate-door is too much. It crashes into the stone floor with a loud bang.

Bryn hears the locking mechanism clack behind the covered panel panel above. He can guess that the portcullis is locked into place now. The exit is shut.

Almost simultaneously, the exterior heavy wood door also swings shut with a creak and the clacking of more metal. Likely some further part of the trap apparatus designed to close the door from the hinges or the outside.

Instantly the small amount of sunlight is gone. Now the only light in the room is the torch held by Kray. After the short explosion of sounds of crashing wood and sliding metal, the caged room is now deathly silent.

Except...

Rolls

Maeriks STR Athletics - (1d20+4)

(4) + 4 = 8

May 8, 2018 4:24 pm
Sizhen uses his action not to support Maeriks' attempt at grabbing the door, but instead pulling him to safety.

"The bars are irrelevant. Portcullis or not, we were trapped in here the minute we arrived. Our only salvation is to achieve our goal, and that lies within not without. Remember, we are not trapped in here with them. They are trapped in her with us."

DMJ

May 8, 2018 4:34 pm
A gasping sound rolls out from under the corner tarps.

The tarps themselves continue to shift and move. It is clear now that something beneath them is stirring, more and more vigorously as if it is a man or creature awakening from slumber.

In a single motion, a woman sits up from under the tarp. The rugged cover falls from her face and shoulders, bunching down around her waist and legs that still sit flush on the floor.

Her eyes are glazed over in a strange color, her eyelids swollen, suggesting that she may be blinded. But then her vision seem to be working. She looks directly at the light. Then she sniffs at the air and gives a heaves as if she is choking or belching.

Putting her hand on the ground and shifting her hips, she throws over a knee to brace herself and stand.

She rises to her feet with wobbly movements, off balance. She is wearing a simple tattered robe dress and necklace of lined teeth of some large fanged beast.

She looks terrible. Beyond haggard, she looks...like a corpse.

Upon one last look, perhaps it is not a woman, but a man. His beard is growing out in stubble.

https://dl.dropbox.com/s/0byyo49f8sp0o7n/zombie%20old%20woman.jpg

Emaciated but with a swollen belly, the gaunt sickened man turns and looks at Kray's burning torch, as if stupefied by the fire light.

DMJ

May 8, 2018 4:43 pm
There is still movement under the other tarps.
Prediction: there are two or three more people covered, laying underneath.

What do you do?
[ +- ] Reference Map, Room 9
May 8, 2018 7:59 pm
Sizhen draws his twin Alijanian scimitars, each adorned with nine rings, the eighteen signet rings of the House Lao. His uncles' rings, his brothers' rings, and his father's ring, all set in the back edge of the blades. They make the faint sounds of a wind chime as he he brings them to bear.

https://i.imgur.com/NekXUx9.jpg

While analyzing the monstrosity's movements for weakness, he speaks in High Alijanian through gritted teeth:
[ +- ] Alijanian
OOC:
Using insightful fighting, contesting my insight with its deception. Provided a second roll in case of advantage/disadvantage
[ +- ] Insightful Fighting
Last edited May 8, 2018 8:00 pm

Rolls

Insightful fighting insight check - (1d20+9)

(9) + 9 = 18

adv/disadv - (1d20+9)

(13) + 9 = 22

DMJ

May 8, 2018 8:38 pm
lenpelletier says:
Sizhen draws his twin Alijanian scimitars,...
OOC:
Using insightful fighting, contesting my insight with its deception. Provided a second roll in case of advantage/disadvantage
...
OOC:
for comparison
The horrid waif man sniffs at the air and gives a disgusting belch.

Rolls

CHA Deception Comparison - (1d20-4)

(16) - 4 = 12

DMJ

May 8, 2018 8:47 pm
An old man rolls out awkwardly from the tarp. Stumbling but rather quick, he rights himself to his feet. First facing the back wall, he makes small steps to turn around. He seems stiff with old age.

Hunched over he glares at the group, sniffing.

https://dl.dropbox.com/s/dbc531zpkpd0khb/zombie%20old%20man.jpg

He opens his mouth in an appalling gape, but making no scream. But then he gasps.

He looks like a dead man walking.

DMJ

May 8, 2018 8:53 pm
The thin waif man reaches out towards Sizhen!

Anybody: ROLL GROUP INITIATIVE!
OOC:
Initiative 4 for gaspers. Looks like you guys probably have it. I'm not sure what y'all's total Modifier is.

Rolls

Initiative - (1d10-1)

(5) - 1 = 4

Initiative Disadvantage - (1d10-1)

(5) - 1 = 4

May 9, 2018 4:10 am
OOC:
Sorry for disappearing everybody, I've been quite busy building a time machine.
note="DMJ"]
Trece nods, after sitting in silence listening to Palla Ba's every word "If this is what you wish of me, it shall be done." He takes an extremely meagar sip of tea and stands walking to the door but stopping by the cabinet dresser. "I do not seek wealth, I seek the completion of your requests. I do not seek any repayment from you, you've given me everything." He turns to Palla Ba, snatching the satchel of the dresser and goes into a kneel in one fluid movement "If these are valueless out of my hands, I will take them with the utmost honor. With them, I will kill those that call themselves your enemy, I will erase any one that seeks to lay a harmful hand on you. With this gift your name will live on, darkness will fear the man 'Palla Ba'." He stands and exits, securing the satchel onto his belt.
OOC:
Can I get a re-up on the spoon stats? There was three spots, two of which were occupied, by a silver and by a white?
[/note]
OOC:
I believe our group initiative is +6 (43/7), so even rolling a 1 we beat them.
Trece interposes himself between the undead and Sizhen, drawing a spoon*, a blur of punches quickly following.
OOC:
*Waiting on the deats to see if I want to draw a specific.

Rolls

A1: Hit/Damage - (1d20+7, 1d6+4)

1d20+7 : (7) + 7 = 14

1d6+4 : (6) + 4 = 10

A2: Hit/Damage - (1d20+7, 1d6+4)

1d20+7 : (11) + 7 = 18

1d6+4 : (2) + 4 = 6

BA: Hit/Damage - (1d20+7, 1d6+4)

1d20+7 : (11) + 7 = 18

1d6+4 : (4) + 4 = 8

DMJ

May 9, 2018 12:07 pm
note="HypCo"]
Cool. Let's go with this on the sharp spoons.

The spoon holster has 3 slots. For each:
1) a finely crafted masterwork steel spoon with masterful etchings
2) a rather rugged and impromptu white cast iron spoon
3) the historic spoon that Thirteen crafted himself and used to escape captivity
(The newer spoons 1 & 2 are fashioned in a similar manner to Thirteen's design. They have sharpened ends that make them like knives. These however were actually designed as knife weapons intentionally from the beginning, so they have more of a sturdy look of a real blade, though they commit to the idea of the shape and sizing of a spoon head and handle.)

Stats out like this:
1) Steel: This weapon is +1 to Damage. It is also built for density and strength, so it has Advantage on Saves for breakage if that ever comes up in the future. Generally it should be usable against any opponent, even armored ones.
2) White Cast Iron: Breaks on natural roll of 1. -1 to hit and damage against normal targets.
Versus Devils, Edimmu, and other Helish (DM will identify): +1 to hit and damage. Natural 19 is Critical. Natural 20 is Triple Damage.
3) From here forward, we will consider that Thirteen gets a +1 to hit on Attack rolls with his original spoon. It is an important part of his storyline, it has (seems to have) exceptional emotional value to him, he is extremely familiar with it. So he is a bit better at scoring a hit with it. I do think that a regular spoon has some vulnerability on ruggedness, carries some risk attacking armored opponents and could have longterm wear-and-tear issues. No mechanics on that though, we can just keep it in mind and make it up as we go. You probably get the picture and I will alert you if there is a risk in the circumstance, as mentioned in the battle vs. the clay Golem.

I generally think of spoon knives as naturally 1d3 damage in a normal person's hand, but I'll defer to whatever you have going on with the Monk build or your interpretation of damage. I think it is higher for some reason because it is a Monk weapon, but I haven't read up on that anytime lately. With these new weapons on damage dice, just rate them out in whatever way that you are doing that makes sense for the original spoon. They are different in construction maybe, but the same in terms of translation mechanics.[/note]

DMJ

May 9, 2018 12:27 pm
Trece
TR1


As quick as lightning, Trece steps forward and assaults the sickly man who is lurching towards Sizhen.

Trece stabs the man in the side of the head with the first strike. Blood coats Trece's small spoon blade.

The man's body surges from the pain, but before he stumbles Trece follows with a devastating abdominal thrust punch and then a piercing second stab that punctures into the man's left chest, likely nicking a lung.

The thin man crumples to the floor like a skin-bag of bones and does not move.

note="HypCo,lenpelletier"]Sizhen and Trece notice that there was a sound of puffing air when the strange man was hit with the spoon knife in the chest.
Now that the man is on the ground, there is a small wispy line of gray vapor puffing out of that injury site. It is an odd detail, and easily missed in the low light of the torch, but these guys see it because they are right there close.[/note]

DMJ

May 9, 2018 12:29 pm
The other decrepit old man begins to walk at an angle towards the eastern (your right, his left) wall after the first sickly man goes down. He puts his head down and does not look at anyone.

The old man is gasping and belching as he walks. Disgusting.

His old deathly face contorts and clenches. He is crushing his eyelids opened and closed repeatedly.
May 9, 2018 2:31 pm
"What the hell is this? We sure they're not just some homeless fucks?" Ivor growls. "Oi," he calls out to the decrepit man, "What the fuck is wrong with you?"
May 9, 2018 2:42 pm
"They seem the friendly sort." Kray's sarcasm in reply to Ivor was dry as a desert.

Moving to intercept the belching, deathly man, he unleashed Serpent's Judgement with a surging thrust to the gut, ripping the serrated black Otessite blade downward and out to the side in an effort to carve open the man's chest cavity.

Any extra attacks can be distributed to any remaining enemies.
[ +- ] Kray Mercon Character Sheet
Last edited May 9, 2018 2:49 pm

Rolls

Serpents Judgement 1 - (1d20+9, 1d8+7)

1d20+9 : (17) + 9 = 26

1d8+7 : (3) + 7 = 10

Serpents Judgement 2 - (1d20+9, 1d8+7)

1d20+9 : (12) + 9 = 21

1d8+7 : (8) + 7 = 15

Torch BA - (1d20+8, 1d4)

1d20+8 : (8) + 8 = 16

1d4 : (4) = 4

DMJ

May 9, 2018 4:52 pm
Kray stabs the feeble old man in the gut and then rakes the Otessite blade out in a rough motion down and right. The old man is opened like a sack and his guts start to spill out. A horrid smell overtakes the immediate vicinity.

The man is surprisingly still standing. His hands grip the gaping wound at his abdomen. Kray brings the Judgement around again, arching from high downward, raking across the man's shoulder, chest, and belly, splitting another fatal wound almost corner to corner.

As the man stumbles back Kray hits him full on in the head, using the torch in full swing as a club.

A flash of light. A burst of sparks that blast out and then fall to the ground. When the torch hits the man's head, his body drops to the floor with a loud thud. After an instant expansion of light, the fire of the torch almost extinguishes as the burning part of the sticks are knocked free at the impact. Near complete darkness falls over the room for a brief instant.

Kray holds the torch angled straight down so that the burning tips can again ignite the greater part of the tightly wrapped wood bundle. Slowly the fire grows back again, Kray turns the torch, and the fire stabilizes again.

The old decrepit man's body lies in a heap near Kray's feet.

There is gore scattered on the ground, blood pouring out.

And also, Kray sees...coming out of the man's belly. ....smoke?

DMJ

May 9, 2018 5:11 pm
While the light of the torch dies down, there is the sound of shuffling in the back of the room. A glimpse in the dying light of the tarp being thrown aside.

Still in the failing light, the pitter-patter of feet. Running from right to left along the back wall!

When the torch flame revives and gradually covers the room again in the orange fire light, everyone sees her standing over at the west (left) wall. Apparently she skittered away from the tarp and looped around to the side of the statues.

Now she stands staring at the men with empty eyes. She is crouched for action, somewhat like a cat, but also shaking. She gasps for air. Her face showing the signs of painful heaves and draws.

There is blood on her face and chest. The tissue around her eyes is swollen and the surface of her eyes is milky and dull. Her simple dress is in taters and most of her body is exposed. Her skin is blotchy with some sort of discoloration or sores.

https://dl.dropbox.com/s/mzehh41cgd63oaj/zombie%20woman.jpg

She stares at the group from the side of the room, partially shielded behind one of the left-most statues. Her chest continues to rise and fall violently, which is causing her shoulders and head to rock back and forth

DMJ

May 9, 2018 5:23 pm
Open Action for any PC
OOC:
These moments are unfolding rather haphazardly, not exactly going to map out in regimented 6-second round blocks. Describe and act if you have anything, no need to attend initiative. Kray and Trece included also.
May 9, 2018 5:39 pm
Kray leaned a little, shifting the torch for a better look.

Smoke?

It looked dead. And that was before Kray opened it up with Judgement. The smoke coming from its gut was something he had never seen on any battlefield, or anywhere.

In an instant, the Hive, the fish mongrel men, the Black Ziggurat... all the strangeness of their time in the Borgh Riac. And then there was the abomination in the ghetto.

In that brief moment, Kray wondered if there was witchcraft or sorcery at work here. Or something else altogether.

Here we fucking go again.
May 9, 2018 6:04 pm
"Fuck!"

Any doubts that these are regular people vanish from Ivor's mind as the stench hits him and smoke comes out of the one Kray downed. He moves to attack the female.

Rolls

Trident attack, two-handed damage - (1d20+10, 1d10+7)

1d20+10 : (9) + 10 = 19

1d10+7 : (1) + 7 = 8

2nd Trident attack, two-handed damage - (1d20+10, 1d10+7)

1d20+10 : (18) + 10 = 28

1d10+7 : (10) + 7 = 17

May 9, 2018 6:23 pm
Kray approached the bloodied woman, his demeanor indifferent, Judgement relaxed and low at his side pointed downward lazily. It was a look meant to deceive a foe into thinking Kray was less than ready for combat. Rarely was that the case.

He spoke, his voice minimal, assessing the woman throughout. "Can you speak?"

Worth a shot.

Screw it. I didn't expect an answer anyway ha.
Last edited May 9, 2018 6:27 pm

DMJ

May 9, 2018 9:14 pm
Ivor's trident plunges into the woman's torso once. Twice. On the second hit, her hands grip onto the bar of the trident, and when Ivor pulls it free it pulls her forward and she stumbles down to her hands and knees.

For a moment she stays there and a huge mass of fluid and goo pours out of her mouth. She then tips over onto her back on the floor. It is a horrible scene. She begins to vomit more of this thick substance. And a vapor is rising out of it. The more of the slime that comes out, the more smoke. Soon the smoke is billowing, rolling around on the floor even as it's thinner vapors rise into the room.

The same is happening at the other two bodies: filth is discharging from their throats and abdomen wounds and turning to a gas.

First it is just a single cough, but then someone else coughs as well. Soon everyone in the room is coughing.

Dizziness.

This is a poison filling the room, and the room is a cage.

Required Action: All PCs, CON Save. DC 13
OOC:
I'm prepared for Player frustration. This isn't good. We have to see what happens though. Good luck.
May 10, 2018 1:44 am
*cough, cough* "What the fuck?!"

Rolls

CON save - (1d20+7)

(7) + 7 = 14

May 10, 2018 1:55 am
Sizhen tries to cover his mouth in his sleeve as he tears off a strip of cloth. He wraps it around his face to help filter the toxic fumes.
Last edited May 10, 2018 2:01 am

Rolls

Con save - (1d20+1)

(17) + 1 = 18

May 10, 2018 2:05 am
OOC:
Do I know a way to neutralize this? Burning the bodies perhaps? Nature, arcana, religion are all +3 if any apply

Rolls

Knowledge? - (1d20+3)

(2) + 3 = 5

May 10, 2018 6:13 am
Trece brings an arm up and buries his mouth into his sleeved elbow.

Rolls

Con save - (1d20+7)

(16) + 7 = 23

May 10, 2018 6:48 am
Kray hacks and coughs as the foul vapors enter his lungs, scanning the room for any door or way that appears to be a viable exit.

Fire sounds right to me, as I imagine it would to Kray since fire would have been used to purge the nasty from the battlefield, not to mention any disease situation in an urban environment. You know... when in doubt, burn the bodies and the building.
Last edited May 10, 2018 6:50 am

Rolls

Perception - (1d20+8)

(19) + 8 = 27

May 10, 2018 9:18 am
Bryn looks on in disgust and tries to shield himself from the smoke.

Looking around Bryn searches for an exit.

Rolls

Con Save - (1d20+4)

(11) + 4 = 15

Perception - (1d20+7)

(4) + 7 = 11

DMJ

May 10, 2018 2:10 pm
It starts with a difficulty breathing, followed by dizziness. Your heart starts racing and you begin to sweat from elevated heart rate and stress. Soon a splitting headache sets in, distracting you by the sheer amount of pain. Dizziness progresses to full vertigo. And then the muscle spasms start. Your motor function is degraded and you have to concentrate intensely to move your limbs. The physical stress is exhausting.
OOC:
The characters have been exposed to a potent and dangerous neurotoxin. This brings physiological effects on the body that are in unavoidable to a certain degree. No amount of "toughing it out" can eliminate the effects entirely. The CON Save then becomes your best effort to minimize effects, taking measures to avoid exposure and maintain control and toughness as the effect set in.

Despite this, the physical effects are quite devastating. A true attack on the nervous system that effects performance in almost every way.

So in mechanics...
Save: Take on all effects of 4 levels of exhaustion: Disadvantage Ability Checks, Attack Rolls, Saves. Speed Halved. HP Halved.
(advance note: these aren't necessarily actual levels of exhaustion. We will cross the bridge on recovery later hopefully.)

Fail Save: All above effects plus Paralyzed Condition.


Through all of the smoke, Kray is able to stumble through and see that the north exit from the room, though barred with iron, does have some sort of door like mechanism. It is like a hinged gate that is operated from the other side.
OOC:
Will pause there and write more later. Need to see effects on rest of party yet to roll Save.

DMJ

May 10, 2018 3:58 pm
Kray fights the shaking and pain in his hands to maintain hold of the torch, the only light source in the room. He shines it at the north gate barricade in an attempt to spot any sort of way out.

The gate is hinged on the other side. Upon closer inspection, it seems there are in fact two gates, or at least one gate built within another.

The larger and more obvious structure is a full sized swinging door, sized nearly five feet across, plenty of room for a man to walk through.

Down low and built into this very same gate door is another hinge bar, one that frames a smaller door within the door. This lower door is from the floor up to about three to four feet and it is thinner, does not go all the way across. It clearly looks to be made for passage of animals or smaller creatures.

The details of the handle and lock mechanisms on the other side are not visible from this angle. There are large metal plates around the handles on the other side. Kray tries to feel with his hand to see if he can reach through. It might be possible, but it is a difficult angle and with the muscle spasms it is proving to be an effort to maintain fine motor control.

DMJ

May 10, 2018 4:02 pm
The vapors hanging in the air and also billow down on the floor. They obstruct the single torch that is providing light, so those further from Kray are operating in very dark conditions. The clutter of the statues also blocks lines of sight.

It quickly becomes quite difficult to maintain a sense of direction and it is impossible to see much of what is going on past about 10 feet from any position. The torchlight, if further away from that, is more like a subdued glow in a fog.

You can hear the coughs and the moans of pain from your companions all about.
May 10, 2018 4:08 pm
"Help me with this!" Ivor calls to Maeriks. Stowing his trident, the Dannein tries to lift one of the smaller statues with the intent of using it as battering ram against the exit door.

DMJ

May 10, 2018 4:08 pm
Sizhen, trying to consider how to halt the source of the poisonous gas, inspects the fallen corpses and starts to consider the possibility of igniting them somehow.

The bodies now are fuming with rolling smoke. What were the physical features of the bodies are now very difficult to see and approach. And even the glimpses gained from inspection are quite tough to accomplish because it is closest to the heaviest fumes.

Sizhen sees that the body of the first thin man who was struck down by Trece is now greatly degraded. The body's stomach is now a pile of sludge. His neck appears to be melted away. His chest cage still holds, but the tissue within and outside of it seem to be dissolving gradually as smoke continues to roll out of the wound openings in the torso.

Setting such a pile of deadly toxin on fire now would be a daunting task. Sizhen wonders if it would even be possible.
May 10, 2018 4:19 pm
Kray continues to probe with his hand in an effort to get the door open. "Over here! There's a small door!"

Kray will hold his breath as well.
[ +- ] Kray Mercon Character Sheet
Last edited May 10, 2018 4:28 pm

Rolls

CON Save - (1D20+6)

(11) + 6 = 17

DMJ

May 10, 2018 4:24 pm
Jabes.plays.RPG says:
"Help me with this!" Ivor calls to Maeriks. Stowing his trident, the Dannein tries to lift one of the smaller statues with the intent of using it as battering ram against the exit door.
Ivor tries to tilt one of the statues to find that aside from being extremely heavy, the statue has some sort of crude stabilizer, a large pike that is driven through a hole in the base and into the floor.

Ivor surmises that he may be able to quickly break one loose if he can deliver a thrust with enough force to crack the base enough to begin rocking it back and forth.

Attempt accelerated break on statue anchor: DC 17 on STR Athletics
OOC:
Help Action is possible from someone close to Ivor's STR or with proficiency in STR Athletics.
We don't know yet if Maeriks or Thorn are mobile. Save results still outstanding.
If Ivor can crack the base anchor, it will still take some time, but he could start working it and probably get a statue free to use as a battering ram.
In truth, I think this could be done eventually with enough time, it's just that now time is of the essence, hence the STR Athletics check is what we will use to determine if Ivor can get this in motion on the "fast track" time frame. That is going to be tough under these circumstances. Not impossible, because Ivor is heroically strong, but tough.

DMJ

May 10, 2018 4:34 pm
Ezeriah says:
Kray continues to probe with his hand in an effort to get the door open...
Optional Action: Kray send additional Active Perception check. Will be based on physical perceptive technique with sense of feeling. DC 14 to detect usable understanding of lock and latch mechanism.

DMJ

May 10, 2018 5:04 pm
What's on the table?

Required:
Thorn CON Save DC 13
Maeriks CON Save DC 13

Optional:
Ivor STR Athletics DC 17: for statue breakage, options given for possible Help Attempted.
Kray WIS Perception DC 14: for deeper inspection of door

Feel free to send any other actions or ideas.
May 10, 2018 5:36 pm
Widening his stance to brace himself, Ivor tries to jerk the statue free.
OOC:
Given the equivalent of Level 4 Exhaustion Ivor would be making the STR check at Disadvantage unless he gets the Help (in which case check would be made normally). Rolling two dice just in case.

Rolls

Athletics vs. DC 17 (possible Disadvantage) - (1d20+8, 1d20+8)

1d20+8 : (3) + 8 = 11

1d20+8 : (17) + 8 = 25

DMJ

May 10, 2018 6:19 pm
Ivor

The statue stands fast.
OOC:
Jabes, that won't be enough on the roll for a fast break, but as mentioned, Ivor is a big dude and tough so can probably get this done eventually. It will just be a longer time investment. Unknown duration.

DMJ

May 11, 2018 11:12 am
Status Check

Room 9 Notional Map:
[ +- ] Room 9 Focus
Of course this positioning is just my best guess of positioning when I subjectively mix y'all's default two line wide room stance plus my interpretation of actions and movements as described. If it is not right? No problem. Can easily change; just tell me where to move.
Reminders: decor on map should be ignored, while actual decor is not pictured. Example: there is no table in the middle of the room, and there are statues instead.

Awaiting:
CON Save DC 13 for Thorn and Maeriks, related to Poison Gas effects. Until those guys save, we will operate as if they have succumbed to the effects of the smoke and are taking no Action.

Open for any other Action, including Kray's Perception of door mechanism, other attempts at statue base breaking (for Ivor or other Athletes), etc.

We are not in a time of sharp record-keeping on exact rounds, but I'm trying to keep a realistic eye on the passage of time.

There has been some passage of time just taken up by coughing and struggling and reacting to the smoke, stumbling around trying to take action (move to door, inspect bodies, attempt break on statue, etc.). Maybe somewhere around a minute.

What do you do?
May 11, 2018 3:07 pm
Kray continues to feel at the door, shifting in an effort to get a better angle.

Edit: Nice dice!

I'm gonna have to say it:

That roll was fresh yo!
Last edited May 11, 2018 3:09 pm

Rolls

Perception - (1d20+8)

(20) + 8 = 28

DMJ

May 11, 2018 3:45 pm
Ezeriah says:
Kray continues to feel at the door, shifting in an effort to get a better angle.

Edit: Nice dice!

I'm gonna have to say it:

That roll was fresh yo!
OOC:
Ooo. That is aquafresh.
Kray shifts and extends his entire arm outside of gate door. He is able to inspect, by sense of feeling, that there are two mechanisms that are keeping the larger gate door sealed: an internal cylinder lock with a one-side entrance plus a bar throw bolt that is held into place for external manipulation.

The lower small door is a hanger lock, of a newer design.

Kray feels certain that Bryn could defeat these locks with the right tools if he was on the other side of the door. It would surely be a more difficult challenge to attempt a pick blindly from the opposite side of the door, with limitations on reach and access. Still, if Kray knew anyone who could give it a shot, it would be Bryn.

As for the structure of the door, and the consideration of a physical assault on it? It would be possible, but quite a task. This structure was very well engineered. Not cosmetically appealing, but structurally sound. Iron cross bars sunk deep into the stone to serve as a strong bracing frame.

It would take a heavy battering ram. Obvious candidate: one of the statues. Perhaps a strategy could be to focus hits on the smaller interior cage door, that might allow at least the smaller group members to crawl free, if not everyone.

It would just take time and there would be a LOT of noise.

And time may be hard to endure, sitting and breathing poisonous gas.
May 11, 2018 10:03 pm
Kray called, just loud enough for the room. "Bryn, get over here. Got a way out."

With Krays description of the lock, could that be considered Help given the situation?
May 12, 2018 12:23 am
Thorn coughs into his arm, attempting to filter out the noxious smoke.

He moves over to the north door, prepared to assist if it comes down to breaking their way out of the room.
Last edited May 12, 2018 12:25 am

Rolls

Con Save DC 13 - (1d20+7)

(16) + 7 = 23

DMJ

May 12, 2018 11:02 am
Ezeriah says:
...

With Krays description of the lock, could that be considered Help given the situation?
OOC:
A fair question, but unfortunately no.

On the idea of Help with Ability Checks, I lean pretty hard (but not always) towards the idea that the Helper has to share proficiency in the ability with the Checker if they are to be of enough help to improve a chance of success. Kray doesn't have proficiency in Thieves' Tools, and in this case I think that precludes him from giving Bryn any sort of edge on any lock pick attempt.

Also, if Bryn attempts an Open Locks, he's working from the opposite angle, reaching around an obstruction, with smoke rolling around his eyes, in poor lighting, while feeling the effects of a neurotoxin degrading his motor skills. If ever there was a moment when someone should have MULTIPLE Disadvantage leveled on them, it would be now. That won't happen of course, but Bryn would not be able to avoid normal Disadvantage unless you guys really change the circumstance somehow.

But as for what Kray might be able to add to this scene...

DMJ

May 12, 2018 11:29 am
OOC:
Ez, sending this to deliver something exceptional for that 20 on Perception. Completely out of the possibilities I thought, but exposed now for the fun of critical success. Not sure what can come of it though. Up to you guys.
At the very extreme end of his reach while shifting to the left-most edge of the gate door, Kray feels a chain that is hanging along the stone wall of the short hallway that leads directly away from the door.

Kray, using the very tips of his fingers, manages to grab the chain and pulls to see if it might release some part of the door mechanism. Kray feels some weight in the chain that shifts slightly, but at this extremely disadvantaged position there is absolutely no way to generate enough force to make a real pull.

It is difficult to even maintain hold on the chain from this angle, so Kray has to let it slip from his hand.

But now with some feeling that there is perhaps more mechanism to the door, and perhaps something high in the wall or ceiling, Kray backs up and fully scans everything he can see at the top of the door. He holds the torch as high as he can, looking up in the wall above towards the very high vaulted ceilings.

Though obscured by smoke and darkness, there is a rectangular indention high in the ceiling. It is barely recognizable if it is anything at all. But it does look like a slightly lighter panel of different wood embedded into the dark black beams of the rest of the ceiling.

Kray points the spot out to Thorn who is just arriving through the fumes. Both of the men look up again and then at each other.

Could it be some sort of hatch or door? Kray wonders, could the chain somehow route to unlock or open such a panel?

Kray tries again for the chain, but it is barely possible to even get the chain in hand, and effectively impossible to pull it. He is convinced there is no play there.

The ceiling itself is 20 feet high or more. The walls of the room are a sheer smooth stone bricks with not even the slightest finger holds in mortar lines. Nothing. Climbing them would seem out of the question. Hammer and pitons? Extremely difficult, since the blocks are so masterfully stacked and interlocked with only hairline seams between them. Even if it could be done, it would take time and equipment.

Still...Kray was becoming increasingly convinced that the rectangular irregularity high on the ceiling was a potential exit.

DMJ

May 12, 2018 11:36 am
Ezeriah says:
Kray called, just loud enough for the room. "Bryn, get over here. Got a way out."

...
Bryn makes his way over. Kray points out and describes the reach angle to be able to feel the locks on the other side of the gate. Kray downloads what he knows about the three locking mechanisms that he detected by sense of touch. He also tells him about the far chain.

Bryn listens and tries to get his bearings on what he is dealing with by giving a trial reach through the gate to gauge distance and access. Right off the bat he knows that this would be extremely difficult to pull off, but he could give it a shot. With enough time, he could probably make something happen, but making it quick would be a real feat.

While Bryn is considering the gate, Kray and Thorn go back to scanning upward at the high ceiling panel and looking all around the area for what might be possible to make a way up to it. Nothing is presenting itself as a good option for climbing or jumping.

Bryn asks and sees what they are talking about and they point the strange ceiling panel out to him.

DMJ

May 12, 2018 11:47 am
The coughing continues. Head pain is pounding. Muscles spasms increasingly difficult to override for control.

This trap of a room will have everyone on the floor paralyzed eventually if they cannot get away from this toxin.
May 12, 2018 1:08 pm
Bryn rushes over toward Kray and Thorn gasping and sputtering "FUCK!!" he says between coughs trying to get his tools out. He places his tools in his mouth and throws off his sandals then flexes both of his arms opening the ports on his wrists allowing his blood to flow freely relieving the intense pressure that had built up over the past few days.

He starts to manipulate the blood that is pooling in his palm as it turns over within itself. The blood starts to coagulate and become more crystallized and sticky. Bryn smears a layer of the crystallized blood on the balls of his feet and spreads it evenly across his palms and finger tips.

After pressing the remaining blood Bryn tosses a dime sized blood gem at Kray and says "Hold this."

Bryn places both his hands against the wall and sets his feet pushing up carefully as he climbs the smooth wall the same way he scaled the hull of the Korvaran ship to kill Valates.

Once at the mechanism Bryn starts to poke and prod with his tools.

Rolls

Masterwork Tool Check - (1d20+12)

(4) + 12 = 16

Disadvantage - (1d20+12)

(12) + 12 = 24

May 12, 2018 1:41 pm
Thorn stares at Bryn as the man scales a wall he should not be able to climb.

"Huh," he mutters, coughing. "The why is answered, just not the how." Then looking at Kray, "The gladiator won't be happy."
May 12, 2018 3:07 pm
DMJ says:
Ezeriah says:
...

With Krays description of the lock, could that be considered Help given the situation?
OOC:
A fair question, but unfortunately no.
That's what I expected. It was a hail Mary to see if you were getting soft J.
May 12, 2018 3:30 pm
Oxbox says:
Bryn places both his hands against the wall and sets his feet pushing up carefully as he climbs the smooth wall the same way he scaled the hull of the Korvaran ship to kill Valates.

Once at the mechanism Bryn starts to poke and prod with his tools.
Kray was, to say the least, surprised at Bryn's wall crawling. At the same time, he noted his use of materials to perform what he believes Sorcha told him are 'rituals', which seems to him like a sort of recipe for using sorcerous magic or witchcraft.

Kray acknowledged Thorn through spittle and hacks. "Yeah. Bryn has some explaining to do. Until then... he addressed Bryn now. "That's a nice trick. Now get us the fuck out of here."
May 12, 2018 4:27 pm
"That’s the plan Mercon" he said gagging trying to figure out the mechanism.
Last edited May 12, 2018 4:30 pm
May 12, 2018 5:00 pm
Sizhen sees Kray and Bryn have the exit covered. He finds a moment to be amazed by Bryn's skill with both climbing and thieves' tools. He is not certain what he saw with Bryn's blood - was it a hallucination or something else? No time to dwell on that now.

Sizhen stumbles to the tarp, choking and gasping. He turns to Trece and calls him to assist, making a snapping motion with his wrists illustrate using the tarp to blow the cloud of poisonous fumes away from the group (preferably directing it to an exterior exit if it is open-air).
Last edited May 12, 2018 5:01 pm
May 12, 2018 8:19 pm
Kray, momentarily fascinated by Bryn's wall climbing, noticed Sizhen grab the tarp. Spitting once in an attempt to get the vile taste out of his mouth, he hands Thorn the torch.

"Sizhen, Trece, let's bag these bodies." Another cough. "With the tarp. Tie it off."

We bag the corpses and tie off the tarp like a bag. We could use a bit of Sizhen's rope.
Last edited May 12, 2018 8:23 pm

LenInactive for 1 months

May 12, 2018 8:55 pm
DMJ says:
The bodies now are fuming with rolling smoke. What were the physical features of the bodies are now very difficult to see and approach. And even the glimpses gained from inspection are quite tough to accomplish because it is closest to the heaviest fumes.

Sizhen sees that the body of the first thin man who was struck down by Trece is now greatly degraded. The body's stomach is now a pile of sludge. His neck appears to be melted away. His chest cage still holds, but the tissue within and outside of it seem to be dissolving gradually as smoke continues to roll out of the wound openings in the torso.
OOC:
The bodies are sludge now. We'd need to scoop 'em up with Trece's spoon to get them in a bag. Seems like Bryn will pop the lock in the next few minutes, all I'm hoping is to counter another con save in case it takes a few failed rolls for Bryn to pop the door.
"What bodies?" Sizhen says as he points to the puddles where the bodies were.
Last edited May 12, 2018 8:57 pm
May 12, 2018 11:49 pm
Sizhen says:
"What bodies?" Sizhen says as he points to the puddles where the bodies were.
"Throw what's left on the tarp, then we close it up." Kray gestures to the body parts that remain.

Worth a shot. The alternative is chilling out and waiting on Bryn. No offense to Bryn, but Kray's not standing idle. And from what I read above, theres plenty of corpse left to move.

Bottom line, nastiness is coming from corpses. Let's see if we can end that.

LenInactive for 1 months

May 13, 2018 2:07 am
DMJ says:
East (R) windows: heavy wood board shutters closed with interior reinforcement of bronze bands bolted to wall, ceiling, and floor.
OOC:
J: Is there is a visible opening mechanism for the shutters? If so, some of us can slam those open and break the windows. If not, they are wood - some of the stronger characters may be able to break some of the slats despite the exhaustion, and break the glass. Either way, opening windows sound like a good use of actions.

Ezariah, If the sludge ate through muscle, bone, and meat in a matter of seconds, I don't think that old burlap tarp is going to fare much better. We might be able to use the sludge to melt something else in the room though?

J: Can you confirm what our characters see about the corpses? From the description I'm imagining that the sludge has eaten right through the torso, and is spilling all over the floor and trying to deal with the sludge will be like cleaning up an oil spill with your bare hands. But if the bodies are intact vessels of this sludge then moving them is worth a shot, if we can move them to the open windows.
May 13, 2018 3:07 am
Sizhen taps Thorn on the shoulder and gestures to his crowbar and then the shutters on the east-facing windows.

"Worth a shot?"
DMJ says:
East (R) windows: heavy wood board shutters closed with interior reinforcement of bronze bands bolted to wall, ceiling, and floor.
May 13, 2018 8:02 am
We leave the sludge and move the meat. Whatever is still going on in the corpses might be contained by the tarp. Ultimately, what I'm getting at is the sludge might be the leftover residue and not an acid type substance (just because the flesh is having that reaction, for whatever chem/magic reason, doesn't mean it will eat through the tarp). We don't know, and throwing a few corpses on a tarp and bagging them shouldn't take long.

Lay out tarp. Drag bodies. Wrap. Tie. Done. If it works, or just buys us time, that's great.
Last edited May 13, 2018 8:21 am

DMJ

May 13, 2018 11:14 am
As Bryn gets higher, he feels some small amount of relief at least on breathing. Some of the vapors have definitely floated upward, but from the high vantage it seems like the thickest fog billows up and then sinks back down to linger around 5 to 8 feet off the floor.

At the top corner, Bryn has to transition from wall clinging to ceiling clinging. With his hands and feet stuck to the gritty wood beam ceiling, the weight of his body suspends down towards the floor so it is a different and more difficult weight to hold.

He makes it over to the sunken panel. The depth of the indention is a bit less than one foot, roughly the thickness of the great ceiling beams. The panel itself is roughly a 3' by 4' rectangle. Bryn gives it a careful push to test. The panel is a door, hinged on north long end, and it pivots to open!

Bryn shifts around to the south long end of the panel so that he could have the option to push the panel up and get grip on the interior floor of whatever might be inside. If there is spacing and if he decides to enter into a higher room, he would have the best chance to pull in on the broadest part of the pivot opening from opposite the hinges.

Bryn presses up lightly one more time, enough to peer his head around and try to get some sort of glimpse on what is inside. He looks in to darkness. Still the only light is coming from Kray's torch below.

A foul smell does waft out though, and Bryn gets a full whiff of it right in the face. It is a different stench than before. The sickened walking toxins below gave a smell of rot and sickness. This smells like pungent ammonia.

On the edge of the lip of the floor level of the upper space inside of the door, Bryn sees a pile of grimy filth. He focuses in on it and realizes it is a pile of some sort of small dropping, shit from something. It is not clear from this angle how much of it there is.

Inside of the upper room is completely dark.

DMJ

May 13, 2018 11:29 am
Sizhen and Kray inspect the bodies and exchange ideas about what to do. Communications are frustrating, both men trying to speak Heshbaan in their intermediate mastery of it while under stress and coughing.

The torsos of the bodies are mostly eaten away, dissolved into a disgusting slime ooze that has sloughed out onto the stone floor. The abdomens are almost completely gone, as are the bodies’ necks. The chest cages are now just smoking bone with some of the globs of the sludge and tissue hanging on like wet minced meat.

The soft tissues of legs and arms are also dissolving rapidly, mostly so if they are in contact with the sludge. At this time the spines, skulls, more distant parts of the legs are still intact, at least tacitly so.

Using the tarps to fan fumes away has little beneficial effect.

The idea of rolling body remnants onto tarps might work or might not, depending on how much they remain intact when manipulated. As you mentioned, it would likely do little to clean up the sludge and oily fleshing grime that is smeared all over the floor and the greater source it seems of the toxin generation.

Sizhen looks again at the shudders. There is no glass in any of this. These were once large window opening that would lead to the outside air. Huge thick heavy hinged, cross-boarded wood shudders are closed and barred. On the inside of that are metal beams bolted into the wall horizontally and then other metal bands that run vertical from the floor to about 10 feet high on the doors themselves.

It makes for a formidable barrier. It is not clear if it could be broken at all, and if so it would take an extended timeframe with full effort and tools.
OOC:
I know this must sound frustrating. When every idea seems like it won’t work or won’t work quickly. Sorry, fellas. It is a trap room after all.

DMJ

May 13, 2018 11:32 am
As the others are talking, Thorn thinks he sees something from the other room north beyond the cage gate door.

Peering through the smoke, he tries to focus. At first he is unsure, but then ... yes. It is.

Light.

Light from a lantern or a torch. Casting through the room and getting brighter.

Something or someone with a light is approaching, incoming somewhere from the west in the northern chamber beyond the gate door.

DMJ

May 13, 2018 11:32 am
OOC:
I'm out for the day fellas. Mother's Day.
May 13, 2018 2:13 pm
OOC:
Okay, sounds like bagging the bodies is our best bet.
Sizhen starts with the body closest to Bryn, being careful not to touch any slime. Eventually he wraps it with the rope, cutting off two segments to tie both ends.

DMJ

May 14, 2018 10:34 am
Sizhen was more correct than he wanted to be when he had assessed that the bodies were quickly deteriorating to a point where they would be difficult if not impossible to move.

With one pull on the skinny body's legs, an arm and shoulder sloughs off. The smoke billows out in a big pulse as the sludge and tissue is stirred. Trying to endure the closeness to the smoke source, he sling shifts the legs onto a tarp. The sludge smears out onto the floor and the tarp. The partial body is on the tarp and a pile of parts and dissolving tissue is on the floor beside.

It is tough to get into the smoking area to drag the tarp, but the men pull it away a few feet before having to move away coughing.

DMJ

May 14, 2018 12:42 pm
OOC:
Trying to get organized to get the week going, picture what's happening...
Developments and questions on responses

The ceiling door panel
Bryn is hanging from the ceiling, just outside of a door panel. No locks and door opens freely. Inside is darkness and droppings. Light inside may need to be a concern if he enters.
What does Bryn do?

An approaching light from the north room
Thorn is the first to see it; he is standing close to the north cage gate. The north gate is a cage like larger door with a lock and bolt mechanism keeping it closed and a smaller door build within it at the bottom, which had one lock mechanism on it. Just outside of the gate, hanging down on the western hall wall on the outside of the gate, is a chain length that rises upward and extends to the floor. The gate-door does allow enough spacing for arms/hands to reach out of it, but it is a rather tight fit with the obstruction of the cross-barred iron beams of the cage door.
The light was dim at first, now brightening, like an approach coming from a western origin in the next room north.
Is the light a sentry? A monster? A supernatural effect?
How do PCs prepare for or react to the coming light? What positions are taken? Is there a plan spoken through quickly?


Interior room projects
Is Ivor still striving to eventually break a statue free?
Are Sizhen, Kray and possibly others still trying to bag and move body remnants?
OOC:
All of this is kind of a blend and flow of time, hope is to see how it unfolds together.

DMJ

May 15, 2018 2:24 pm
OOC:
No entries for a day or so. Chalking that up to the fact that it isn't exactly a fun time in the story to post.
I'll press on a bit.
Thorn hears a voice talking around the corner. Although the view is obscured by the smoke, which even rolls through the gate door a ways into the short hall beyond to the north, Thorn can see the light coming closer.

Suddenly the rays of the light round the bend and shine clearly. It appears to be the light from a torch. It is like a heavy glow inside the obscurement in the cloud of gas. Thorn can see the glow, through the smoke, positioned just around the corner to the left in the short northern hall beyond the gate door.

Whoever or whatever is carrying the torch has apparently stopped. Thorn can see some residual movement though, in the way that the lighting shifts a bit back and forth as it casts from around the corner.

Thorn listens and hears a low voice, talking very quietly, but in a language he cannot understand.
May 15, 2018 3:38 pm
Noting Bryn's progress, Kray lights another torch and calls to Bryn, just loud enough. "Need a light?"

Addressing the room, he continued. "There's a chain pull inside that gate. Hard to reach. Anyone have something to hook it with, give it a pull?"

Wonder if they're just waiting for us to all paralytic.

LenInactive for 1 months

May 15, 2018 4:01 pm
OOC:
Sizhen will finish the job of ziplocking the corpses.
May 15, 2018 5:19 pm
Hearing Kray, Ivor comes over with a crowbar. "Gimme some room." he says, then with some guidance from Mercon, tries to snag the chain with the crook of the tool and pull.
May 15, 2018 6:34 pm
Bryn stows his tools and gestures to Kray to throw the torch up "Yea," *cough "Give it a toss."
OOC:
Once he has the torch he will peek in to see what is coming toward the group. Perception check if needed.

Rolls

Perception - (1d20+7)

(4) + 7 = 11

DMJ

May 15, 2018 7:46 pm
Ivor points the crowbar out through one of the square openings. Once it is outside of the gate, he resets his grip and uses the crowbar for its reach. Hooking the chain, he works carefully to pull it towards him, getting it into his fingers delicately along with the crowbar. It is challenging and the movement has to be careful now.

He draws his arm back slowly, close enough for Thorn to reach out through another square and get the crowbar out of his hand when it is close enough. Now Ivor has a relatively stable grip on the chain alone. Although the angle is not optimal, Ivor is able to extend out and pull down as best as he can. He can feel the weight and give of the chain it is pulling something.

Meanwhile, Kray lights another torch. Coordinating with Bryn he tosses it up. Bryn snatches it out of the air with his sticky fingers.

As Ivor pulls the chain, the ceiling shudder that Bryn is investigating pops up softly. Then back down again. Then back up. Not all the way open, only bobbing up and down a few inches each time.

Kray, at the junction of watching Bryn and watching Ivor, sees the connection first. The chain is opening the ceiling door panel! Ivor does not quite have the angle to heave the chain directly down as someone could standing back in the outer hallway several feet, but it is pretty clear that the function of the chain has been discovered.

As Ivor is reaching out to manipulate the chain, he is the first to notice that further back past the chain is a heavy rope with knots tied in it. He cannot reach this, it is too far even for the crowbar, but it seems likely that it could be some other mechanism.

Just around the corner of the short north hallway, Ivor can see the light of a torch. Suddenly he hears a voice! He cannot understand, but it is a gravelly voice that sounds either angry or surprised.

Standing nearby, Trece catches a few words...
note="HypCo"]Only a fragment, but definitely recognizable as Otessite...
"...a strong one... have to take his arm."[/note]

DMJ

May 15, 2018 8:03 pm
Bryn steadies the torch briefly to make sure that it holds its burn. When it stabilizes, Bryn pushes up on the door using his head and shoulder, draws the torch in and around the lip of the ceiling/floor plane, and leans in enough to get a glimpse of the space above.

It takes a few moments to get bearings at the awkward angle and a change focus of vision past the closely held fire to the room beyond. Bryn gets his eyes adjusted to see a room empty of furniture or decor, for what he can see. At the floor level the room looks empty, save for a floor full of droppings. A quite staggering amount all over the floor. The ammonia smell of urine is so thick that Bryn can barely stand it.

Which brings Bryn's eyes inevitably upward, in a search for the likely horrible source of the defecation. He is shocked at what he sees....
May 15, 2018 8:09 pm
Kray keeps an eye toward both Ivor and Bryn. "Ivor, tie that chain off. We got a way out!" Kray spit-hacked, then continued. "Bryn, set a rope up there. Time to go!"

Kray cursed the Fates under his breath as he considered just where the ceiling door might lead to...

I know Sizhen has rope. Guessing Bryn might as well.
Last edited May 15, 2018 8:10 pm

DMJ

May 15, 2018 8:22 pm
note="Oxbox"]
Hanging high, from bars and brackets bolted to the high on the ceiling and walls of the upper room, Bryn sees rows of large bats!

They are larger than most other bats Bryn has ever seen, the size of two or maybe three stacked fists even with wings tucked in. They hang there in deathlike still slumber, their sickly pale flesh and course rugged hair fully visible in the basking glow of the torchlight. Long shadows cast out behind them, swinging back and forth as Bryn moves the torch. There are dozens of them!

Bryn cannot see the entire room, but he is looking to the south. Since the shutter panel pivots on the north, he cannot see the northern view, but he suspects that some sort of chain mechanism is connected to the top of the door panel and pulls from the chain which is likely routed from a northern direction.

Straight south is an indented threshold of a door. It is closed and has several boards nailed across it, suggesting that it is no longer used for entry.

To the east (Bryn's vantage left), Bryn sees two indentures with heavily shuddered windows. One seems completely boarded, the other is not, but it is unclear if it is operational for opening.

To the west (Bryn's vantage right), Bryn sees a heavy wooden door with iron braces. It is not boarded, but is soundly closed with a pivoting cross-bolt board thrown across it and firmly set in an anchor bracket.

Bryn holds his composure to look once more at the beefy bats. He sees that they have strange multi-armed wings, large cupping ears, and nasty snouts on them, long and tubular.

OOC: Ox, that's what Bryn can get from peering in. If you want the details of the other side of the room, the northern stretch part, then Bryn has to climb in and enter the room!

OOC: On the map, "Palace Upper Level 1st Floor", this is room #7. I hope you can see how it corresponds structurally to what I describe above, but as normal now the decor is nothing like the picture.[/note]

DMJ

May 15, 2018 8:39 pm
As Ivor grips the chain...

he feels a blast of pain, of metal crashing into his arm. He has been hit with a flanged mace!

Attack Hits at 18. (or not. Tell me if that is in fact a miss. I'm going by 17 AC of character sheet)
Damage 6.


Glancing up through the smoke, Ivor sees the outline of a large hulking figure standing further back. He cannot make out much detail, but it seems from the lay of the shadows from the light behind it that the figure is covered in a robe or cloak.

Rolls

Secret Roll

Secret Roll

Secret Roll

May 15, 2018 9:04 pm
Ceiling door *might not* need to be held open with the chain. Set up the rope and we can open it as we climb out.

"Can it be held open from there?"
Last edited May 15, 2018 9:05 pm
May 16, 2018 5:41 am
OOC:
Yeah 18 hits.
[ +- ] Ivor's stats
"Fuck. We've got company." Ivor growls. "Give me something to tie this off, then, before I get my arm pounded into mincemeat!"

DMJ

May 16, 2018 8:03 am
OOC:
I'll say this directly, just so there is nothing lost in interpretation or description: there is no need to hold the chain for the ceiling shutter door to open.

Bryn manipulated the door before he knew for sure there was a operational link to the chain. You guys confirmed it with Ivor's recent stretch pull, but it is not necessary for him to sacrifice an arm to maintain a grip on the chain.
May 16, 2018 1:36 pm
So we get some rope to Bryn and get the hell out of this poison box.

DMJ

May 16, 2018 1:59 pm
OOC:
If the rope up is the way we are heading, I have to get more info from Ox on Bryn's actions. No real tie-off anchor points right there at the ceiling door, or at least none that you can capitalize on from the underneath edge of the door.
To start exploring such a plan, Bryn would need to plunge into the upper room and assess for anchors that could accommodate the weight and then actually make the tie-off.
May 16, 2018 11:12 pm
OOC:
He can tie the rope to the giant rat's tail. XD
Quote:
Which brings Bryn's eyes inevitably upward, in a search for the likely horrible source of the defecation. He is shocked at what he sees....
May 17, 2018 2:03 pm
Bryn sticks the torch in his armpit so he has one free hand to catch the rope, gestures once more when he’s ready to catch it and ties it loosely around his waist. "There are some large bats near the ceiling. Be careful once you climb up." and with that He climbs through the opening heading west toward the door to find somewhere to tie off the rope.
OOC:
if the bats seem at all disturbed by the torchlight Bryn will drop the torch below to the others.
Last edited May 17, 2018 5:08 pm

Rolls

Perception to find tie off - (1d20+7)

(18) + 7 = 25

DMJ

May 17, 2018 2:55 pm
With some risky juggling operating with one hand, Bryn is able to get the rope, hold the torch, and climb into the upper room.

Those below see him disappear and the panel fall shut but the rope is still passing through and moving somewhat.

note="Oxbox"]There is a bracket near the west door. Again, not sure of the door can open or not, but it is a good tie off. Few seconds and Bryn has that done.

I think Bryn would do best to lay he torch on the floor of the upper room, near the panel door, so that it is not right in the mega-bats' face. If you drop that thing back to the lower room, this room is going to be extremely dark. Not pitch black, but close to it - would be extremely difficult to navigate, avoid bats, find escape, use tools perhaps to manipulate mechanisms on doors locks if necessary, etc.

As he goes over to the door, Bryn has to go agonizingly close to the outer edge of a hanging bat row. So creepy. He gets by and starts the tie off.

Now with better vantage on the whole room:

* There is a north door. It is closed, but no interior cross bolt bar like the west door.

* There is a chain mechanism that routes to the floor panel door. As predicted, it seems to come through a port in the wall, somehow rigged to the chain in the hall below in all likelihood by way of pulleys outside past the north door, would allow a chain puller below to open the floor panel door here.

* Besides the chain, there is also a heavy rope line that comes in and is tied off to a huge tree-like iron frame of hangers. Attached to the hangers are dozens of....bells. On the opposite side of the rope, hanging from the front of the hanger structure - a sizeable lead weight. Like a counterweight? At the base of the iron bell hanger structure: two hinge pivots. The apparatus is leaning forward and still, but looks like it could be pulled back by the rope, pivoting back, but then likely would fall back forward upon release due to the front loaded counterweight.
Deductive reasoning: oh shit. Is there some rope back at the lower exterior hallway that routes up to this rope? Something an attendant could pull, ring a shitload of bells, and awaken this fearsome looking flock of clawed long-snouted sucker bats?

* The most horrifying of all, there are two huge mega monster winged creatures in the northern side of the room previously not in view:
1) A slightly varied version of the other bats, but huge, about the size of a great Dane dog. It hangs upside down separated from the others. Instead of a proboscis, it has a huge terrifying maw with an oversized jaw and a wide spread of teeth. It is horrible looking.
2) Sitting high on a shelf near the north door is a mega-sized fly-like insectoid creature. It is crouched and not moving, but it is unsure if its large eyes are open or closed. It's bug wigs are tucked into skin like covers on its back. It has hair-like strands on its head and back. Its limbs look large and stout, tipped with claws. The upper appendages almost seem like arms. It also has a long snout proboscis protruding from its face like a sharpened piercing tube mouth. This horror show creature is about the size of a beefy calf or a large mountain lion. Holy shit!

Bryn finishes the tie. As he moves back towards the torch and the floor panel, one of the closest bat creatures lazily drops onto his shoulder. Little claws dig into Bryn's armor and the sharp proboscis snout stabs at his flesh!

MISS

The bite is blocked by Bryn's collar. The bat flutters once and sort of stumbles and slides down Bryn's back. It grips again on his armor, sort of under his arm wrapping around near his right kidney.[/note]

Rolls

bite - (1d20+5)

(1) + 5 = 6

damage - (1d4+3)

(4) + 3 = 7

DMJ

May 17, 2018 3:00 pm
On the ground floor, from outside of the cage chamber, down the north hallway and room beyond the gate, a gravelly voice speaking in a haunting tone.

In Heshbaan (assume various level of understanding based on intermediate language capture by most):

"You have entered the cursed House of the Fallen King. You trespass! You have angered the spirits of the Deep Pits. Doom! Woe to you. DOOOOOOOM!"

DMJ

May 17, 2018 3:09 pm
Maeriks CON Save attempt via NPC control...

Maeriks finally stumbles forward, emerging from the smoke in the back of the room.

Rolls

CON Save DC 13 vs. neurotoxin - (1D20+3)

(12) + 3 = 15

DMJ

May 17, 2018 3:11 pm
DMJ sent a note to Oxbox
May 17, 2018 4:38 pm
note="DMJ"]I think the firs priority is dealing with this one bat on Bryn. I’ll drop the torch on the floor and try to kill the bat quietly and quickly as to not awaken the others.
Then he’s going to try to stealth in and disconnectthe alarm rope by cutting it.[/note]
Last edited May 17, 2018 4:40 pm

DMJ

May 17, 2018 4:44 pm
note="Oxbox"]Got it.

Sending a freebie on the first: Bryn pushes the bat to the floor and then crunches its head with his heel, silencing it and killing it in one quick squishy crunchy step.

Send a Stealth Check in to move across the room to the bell tree pivot hanger. You are moving closer to the mega bug shelf and to the king bat, so there are some unknowns involved - we need to see what happens there.

Sorry to remind, but....
remember the exhaustion effects of the neurotoxin, still active. I think Ability checks Disadvantage.[/note]
May 17, 2018 4:49 pm
note="DMJ"]Ill try the keep my distance from the large one... as much as possible. [/note]

Rolls

Stealth - (1d20+11)

(14) + 11 = 25

Stealth Disadvantage *cough* - (1d20+11)

(7) + 11 = 18

DMJ

May 17, 2018 4:58 pm
note="Oxbox"]Thats solid, but Bryn’s body is still shaking, labored breathing, headache.
Roll Disadvantage. Sorry.[/note]

Rolls

Detection risk - (1d20+5)

(2) + 5 = 7

Detection risk Disadvantage - (1d20+5)

(17) + 5 = 22

DMJ

May 17, 2018 5:44 pm
In the caged trap room, the rope feels taunt. It extends up to the opening. The door is closed over top of it.

The haunting voice again, "The scorned spirits that are stranded judge you. They descend upon you to consume your life. You will be the thralls to those who were murdered. Vengeance! Vengeance falls upon you, trespassers! DOOOM!"

You hear the chain in the north hall rattle. The ceiling shutter door opens.

.... but nothing else happens.

DMJ

May 17, 2018 5:48 pm
note="Oxbox"]Bryn starts cutting the heavy rope. Then he sees the chain pull. The floor door lifts open.

Bryn saws through the rope. Right when he does it pulls away, flopping to the floor. Again it is pulled, as if by a hard yank. The running end of the rope slides up and out of the port hole.

Bryn had cut the rope just in time![/note]
May 17, 2018 6:41 pm
Having withdrawn his bruised arm back into the room, Ivor glances up at the rope leading up to Bryn. "Well, we climbing after him, or not? You go first, Kray. I'll stay here in case that chatterbox over there breaks through the door."
May 17, 2018 11:43 pm
Kray nodded his appreciation to Ivor then addressed the party. "We've got a way out. Let's go!" Again to Ivor, managing through a coughing fit. "Don't stay too long."

Kray will take Ivor up on his offer after the rest of the party gets up the rope.

Good luck Dr. (Bryndiana) Jones.
Last edited May 17, 2018 11:44 pm

DMJ

May 18, 2018 12:40 pm
Required Action: Everyone except Bryn DC 10 STR Athletics to climb 20' rope (no Disadvantage)
Send order of climbing if it is further contrived. Seems like Ivor is volunteering for last. Kray second to last?
If nothing else is declared, I'll take it that the climb is in the same order as how people roll the skill check.
OOC:
Special circumstance here. I think normally this rope climb would be automatic, but with the effects of the neurotoxin, this would be a moderately challenging task to complete. But it is NOT made at Disadvantage like the exhaustion levels that were discussed. Instead of auto-success, it is one roll.
Those who have the +9 modifier,... I guess it is auto-success for you. Just announce that you are climbing the rope to the upper room and in what order.
May 18, 2018 1:25 pm
Sizhen makes for the rope.

Rolls

Climbing - (1d20-1)

(7) - 1 = 6

May 18, 2018 6:49 pm
Thorn climbs the rope.
OOC:
If Sizhen tried and failed, AND if Sizhen is light enough, can Thorn gesture at him to hop on his back and take him up Fezzik style? Rolling a second Athletics check at a presumed disadvantage in case Sizhen is willing and DMJ allows it.

Rolls

STR Athletics for the rope climb - (1d20+8)

(19) + 8 = 27

STR Atheltics disadv if helping Sizhen - (1d20+8)

(3) + 8 = 11

DMJ

May 18, 2018 6:56 pm
Xorthan says:
Thorn climbs the rope.
OOC:
If Sizhen tried and failed, AND if Sizhen is light enough, can Thorn gesture at him to hop on his back and take him up Fezzik style? Rolling a second Athletics check at a presumed disadvantage in case Sizhen is willing and DMJ allows it.
OOC:
I was thinking the same thing, was going to send NPC Maeriks in with a similar idea.
I have seen people help other people climb up ropes before. It's totally possible. More like a push, anchor, stabilizer to help the other person climb. One way or another it can work.
Thorn and Sizhen make it up the rope. They pull into the upper room as the others below are beginning the climb.

DMJ

May 18, 2018 6:59 pm
Maeriks quietly tries to climb. He seems to be trying to hold his breath.

He goes up a short ways and then crashes down, burning his hands and falling down hard onto his rump. He tips over to the side as he goes into a fit of coughing on the ground.

Maeriks is heavy heavy guy. He will be very difficult to lift up the rope in a similar manner as Thorn did to help Sizhen.

Rolls

Athletics for DC10 - (1D20+4)

(2) + 4 = 6

DMJ

May 18, 2018 7:06 pm
OOC:
Kray, Trece, Ivor still to go if they are climbing.

Maeriks can give it another try once he regathers.

Things are in motion now, moving pieces and influence on the timing both above, at the gate, and with the poison gas itself. Keep it coming on choice of action and sequence, both on ground floor and upper floor.

There are some proverbial buzzers about to sound I think, could really skew what happens in this scene, and not all of them would be beneficial.
May 18, 2018 7:50 pm
"Inconceivable!" Sizhen mutters in amazement at Thorn's strength.
Last edited May 18, 2018 7:50 pm
May 19, 2018 3:38 am
DMJ says:
The haunting voice again, "The scorned spirits that are stranded judge you. They descend upon you to consume your life. You will be the thralls to those who were murdered. Vengeance! Vengeance falls upon you, trespassers! DOOOM!"
Sizhen sifts the voice through his mind. Weaknesses and secrets all to often spill out through an unguarded tongue.
OOC:
J, can I interject this in retroactively? Also, what language did the voice speak? If Heshbaan, did it use a local dialect?

Rolls

Insight (disadvantage) - (1d20+9, 1d20+9)

1d20+9 : (11) + 9 = 20

1d20+9 : (15) + 9 = 24

DMJ

May 19, 2018 10:59 am
Sizhen reflects on the voice of the mysterious speaker. The language is sharp Heshbaan, used with perfection as clear as Sizhen can tell, though it is a strange hint of accent in Sizhen's mind. Judging the tone and inflection, Sizhen suspects that the man has chosen his words trivially, like the repetition of a quick recitation. His chastisement is not sincere. It is untruthful. There is a cynicism, sarcasm, even cruel comedy in his voice. He is even shifting the tone of his voice, making it different than his own, much in the way of an actor.

Sizhen feels that even though the man's intentions are clearly sinister, his claim of representing spirits and supernatural judgement are quite contrived.

DMJ

May 19, 2018 11:20 am
Thorn and Sizhen pull into the dark room above. There is a torch laying on a floor covered with foul droppings. The stench of ammonia is overwhelming. From the floor, the torch casts light but also menacing shadows in all directions.

Thorn and Sizhen are shocked when they see the bats that Bryn had warned about!

note="Xorthan,lenpelletier,Oxbox"]Summary:
*Huge (2-3 fist sized even with wings tucked in sleeping) demonic looking (strange wings, claws, long sharp proboscis) bats hanging on a variety of brackets bolted haphazardly into the walls and ceiling. Dozens of them.
*2 monster sized winged creatures near the north door. 1 is a giant bug like creature with bulging eyes, clawed appendages, hair, and long sharp snout. 1 is a mega-sized granddaddy bat similar to the others but with a huge maw and teeth. Horror show material.
*A pivoting iron tree-like bracket with bells hanging on it. A cut rope hanging off of it.
*A chain linking to the floor/ceiling door panel, chain leading out of a small port near the north door.
*North door closed. West door closed and bolted with cross brace bolt. South door completely permanently barred with wood. *Two indented window openings east, completed shuttered and boarded close.
*Bryn is to the north, near the bell tree.

OOC: On the map, "Palace Upper Level 1st Floor", this is room #7. I hope you can see how it corresponds structurally to what I describe above, but as normal now the decor is nothing like the picture

Below is more description, trying to save time by just cutting what I wrote to Ox in first description by two separate notes, if you want more to reflect on. Update to that: Bryn has cut the rope to the bell tree apparatus. The rope from through the north wall is now gone, only a small length remains tied to the bell tree itself.

----------------------------------------------


Hanging high, from bars and brackets bolted to the high on the ceiling and walls of the upper room, Bryn sees rows of large bats!

They are larger than most other bats Bryn has ever seen, the size of two or maybe three stacked fists even with wings tucked in. They hang there in deathlike still slumber, their sickly pale flesh and course rugged hair fully visible in the basking glow of the torchlight. Long shadows cast out behind them, swinging back and forth as Bryn moves the torch. There are dozens of them!

Bryn cannot see the entire room, but he is looking to the south. Since the shutter panel pivots on the north, he cannot see the northern view, but he suspects that some sort of chain mechanism is connected to the top of the door panel and pulls from the chain which is likely routed from a northern direction.

Straight south is an indented threshold of a door. It is closed and has several boards nailed across it, suggesting that it is no longer used for entry.

To the east (Bryn's vantage left), Bryn sees two indentures with heavily shuddered windows. One seems completely boarded, the other is not, but it is unclear if it is operational for opening.

To the west (Bryn's vantage right), Bryn sees a heavy wooden door with iron braces. It is not boarded, but is soundly closed with a pivoting cross-bolt board thrown across it and firmly set in an anchor bracket.

Bryn holds his composure to look once more at the beefy bats. He sees that they have strange multi-armed wings, large cupping ears, and nasty snouts on them, long and tubular.

-----------------------------------------------------------
Now with better vantage on the whole room:

* There is a north door. It is closed, but no interior cross bolt bar like the west door.

* There is a chain mechanism that routes to the floor panel door. As predicted, it seems to come through a port in the wall, somehow rigged to the chain in the hall below in all likelihood by way of pulleys outside past the north door, would allow a chain puller below to open the floor panel door here.

* Besides the chain, there is also a heavy rope line that comes in and is tied off to a huge tree-like iron frame of hangers. Attached to the hangers are dozens of....bells. On the opposite side of the rope, hanging from the front of the hanger structure - a sizeable lead weight. Like a counterweight? At the base of the iron bell hanger structure: two hinge pivots. The apparatus is leaning forward and still, but looks like it could be pulled back by the rope, pivoting back, but then likely would fall back forward upon release due to the front loaded counterweight.
Deductive reasoning: oh shit. Is there some rope back at the lower exterior hallway that routes up to this rope? Something an attendant could pull, ring a shitload of bells, and awaken this fearsome looking flock of clawed long-snouted sucker bats?

* The most horrifying of all, there are two huge mega monster winged creatures in the northern side of the room previously not in view:
1) A slightly varied version of the other bats, but huge, about the size of a great Dane dog. It hangs upside down separated from the others. Instead of a proboscis, it has a huge terrifying maw with an oversized jaw and a wide spread of teeth. It is horrible looking.
2) Sitting high on a shelf near the north door is a mega-sized fly-like insectoid creature. It is crouched and not moving, but it is unsure if its large eyes are open or closed. It's bug wigs are tucked into skin like covers on its back. It has hair-like strands on its head and back. Its limbs look large and stout, tipped with claws. The upper appendages almost seem like arms. It also has a long snout proboscis protruding from its face like a sharpened piercing tube mouth. This horror show creature is about the size of a beefy calf or a large mountain lion. Holy shit!
[/note]

DMJ

May 19, 2018 11:24 am
Optional Action: Sizhen send Arcana check.
Varied payoff by result. Result of 15+ is optimal.
May 19, 2018 12:11 pm
OOC:
Arcana check, with disadvantage from exhaustion.
Last edited May 19, 2018 12:12 pm

Rolls

Arcana Check (disadvantage) - (1d20+3, 1d20+3)

1d20+3 : (20) + 3 = 23

1d20+3 : (9) + 3 = 12

DMJ

May 19, 2018 1:09 pm
Sizhen's head is pounding from the effects of the poison, but he tries to keep his mind sharp, always assessing his surroundings for clues.

note="lenpelletier"]These bats he recognizes, and they are not mere bats of the world. They are horrid creatures that dwell deep in the Veins of the Earth. Sizhen recognizes them from studying the Xcien Wo Ruga Tablets captured from the Dorbei Sorcerors of Kuang-La, a sinister cell of Kopek spies who were discovered and narrowly defeated during the border wars of Shong Water.

The creatures are called "enx", a Kopek word. In Voldruvan, they are called "stirges".

They are blood drinkers, very dangerous especially in these great numbers.

Sizhen recognizes that the giant bug creature is in truth far more than a bug. He believes it is the most dangerous thing in this array of wall-to-wall danger.[/note]

DMJ

May 19, 2018 1:14 pm
Bryn gives a Tcho-Tcho hand signal. Thorn knows it: a call for "Silence."

Sizhen does not recognize the communication specifically, but Bryn's expressions convey the obvious message: they must be quiet to keep from waking the room full of creatures. Sizhen and Thorn try their best, but it is difficult to climb into the room without making a sound.

Required Action: Sizhen and Thorn send Stealth Check. Disadvantage from toxin Exhaustion.
May 19, 2018 2:22 pm
After everyone but Ivor is up, Kray will make the climb.

"Maeriks, get off your ass!" Kray moved to pull the big man up off his feet. "Let's go!"


Athletics check. Stealth if you need it J.

EDIT: Lucky for Athletics (also, accidentally rolled Disadvantage for Athletics)

Remembered J said we could take a second shot. Nevermind Lucky.
[ +- ] Kray Mercon Character Sheet
Last edited May 19, 2018 2:29 pm

Rolls

Athletics - (1d20+4)

(6) + 4 = 10

Athletics Disadvantage - (1d20+4)

(2) + 4 = 6

Stealth - (1d20+8)

(6) + 8 = 14

Stealth Disadvantage - (1d20+8)

(7) + 8 = 15

Athletics Lucky - (1d20+4)

(16) + 4 = 20

DMJ

May 19, 2018 2:28 pm
Chastised by Kray, Maeriks tries again to climb the rope.

Coughing and puking fluid along the way, Maeriks makes the climb and gets a hand onto the lip of the top floor.

Rolls

Athletics, Maeriks - (1d20+4)

(18) + 4 = 22

DMJ

May 19, 2018 2:33 pm
OOC:
Ez, I'll hold the record on your rolls above to work it in piece by piece as other input comes in.

Have to await some developments from the upstairs crew.

Plus it seems Kray's action assumes the final passage upwards of first Maeriks and then Trece, so we need to see that happen.

A timing puzzle coming together slowly. Ha!

DMJ

May 19, 2018 2:49 pm
Timestop Snapshot Update:

Ground Floor: The rope is free for climbing attempt by Trece, if that action is taken. If not, need to hear what else is going on. If Trece is not climbing, I don't know but maybe Kray is.

Upper Level: Thorn and Sizhen trying to be quiet as mice in Bat Attic. Bryn is near the north door, just cut the rope and throwing quiet signals as he sees his buddies climbing in.

Transition: (In a slight time loop, dependent on results of Upper Level Quiet Team) Maeriks is hanging on the edge of the door panel threshold at the ceiling door/upper floor, and in the motion of pulling himself in.

In the Queue: dependent on other factors, Kray's rolls are in and to be incorporated dependent on developments.
May 20, 2018 12:36 am
DMJ says:
Bryn gives a Tcho-Tcho hand signal. Thorn knows it: a call for "Silence."

Sizhen does not recognize the communication specifically, but Bryn's expressions convey the obvious message: they must be quiet to keep from waking the room full of creatures. Sizhen and Thorn try their best, but it is difficult to climb into the room without making a sound.

Required Action: Sizhen and Thorn send Stealth Check. Disadvantage from toxin Exhaustion.
Thorn freezes, arms just pulling himself and helping Sizhen into the room. He allows the Alijanian to go first, then finishes entering the room as quietly as possible.

Rolls

Stealth check - (1d20+1)

(8) + 1 = 9

Stealth check disadvantage - (1d20+1)

(18) + 1 = 19

May 20, 2018 7:34 pm
OOC:
Sorry, I haven't had much time and was kind of stumped on to do in this game so I turned my limited attention to my other games where I'm not a essentially a poisoned vegetable.

Good to know the dice still hate me.
Last edited May 20, 2018 7:36 pm

Rolls

Athletics - (1d20+3)

(2) + 3 = 5

May 21, 2018 2:55 am
OOC:
Stealth check... 13
Sizhen's skull feels like it is getting turned inside-out, but he draws his scimitars and draws strength from his family. He manages to keep himself together a bit longer.
Last edited May 21, 2018 2:58 am

Rolls

Stealthing through Guano (disadv) - (1d20+4, 1d20+4)

1d20+4 : (20) + 4 = 24

1d20+4 : (9) + 4 = 13

DMJ

May 21, 2018 1:26 pm
Thorn and Sizhen enter into the upper room. Bryn holds his breath and braces for the worst...

...but there is no explosion of bats! Quiet is still kept for the moment.

Bryn has little time to notice, but his breathing is stabilizing and his vision is getting better. The effects of the toxin may be on the brink of clearing up now that he has been out of the full exposure.
OOC:
No recovery effects yet, but they will be on the way eventually.
OOC:
Thorn, Sizhen, Bryn in upper room.
Movement requires Stealth check.
Bryn is only a couple of steps from the north door. Sizhen and Thorn are just to the west of the floor opening.
[ +- ] Upper Level Map
What do you do?

DMJ

May 21, 2018 2:12 pm
Trece tries to climb up, but the effects of the toxin are so disorienting. He drops back down to the ground in a rough landing.

Trece stumbles back a few steps towards the north gate door. Through the gate he hears voices...two voices. One heavier than the other. They are speaking in the rare tongue of Otessite.

note="HypCo"]Heavy voice: They are climbing. A rope to the stirge cage. Shoot them!

Light Voice: I cannot shoot through the gate!

Heavy: Send the stirges. Now!

Light: The bells are not sounding. Something is wrong. The rope is loose.

Heavy: We should kill them. I'll let in the Crawler.

Light: Don't open it! Wait for the poison to set in.

Heavy: We cannot wait. These are strong. Soldiers I think. We have to kill them.

Trece hears the rattle of metal. Someone is meddling with the north gate. It is impossible to see through the fumes without moving adjacent to the gate door, but Trece hears something there.[/note]

DMJ

May 21, 2018 2:20 pm
Bryn sees the chain the comes through the north wall pull back. It lifts the floor panel door up. The panel hits a bumper on its back with a bit of a thud then stops. The chain holds tight for a moment, then it leans back forward with some slack, then it is pulled hard again.

KNOCK! The sound again as it hits the back bumper. Everyone cringes as the noise rings out, with the sleeping creatures all around. Someone below seems to be pulling the chain back and forth to make the crashing sound!

DMJ

May 21, 2018 2:24 pm
Maeriks climbs up, heaves one final time and rolls onto the floor.

He shifts over, belly on the floor and looks down into the lower chamber. Taking hold of the floor door as it bounces back and forth. Maeriks pushes it back to the rear bumper with a shove and extends a hand into the lower chamber, maybe trying to reach the others as they make the climb?

Miraculously, the deadly creatures in the room remain in slumber for a moment longer.

Rolls

Stealth - (1d20+2)

(16) + 2 = 18

Stealth Disadvantage - (1d20+2)

(7) + 2 = 9

DMJ

May 21, 2018 2:32 pm
Lower chamber

Trece tumbles down after failing the climb attempt.

Kray sees him falter and can sympathize; Kray can feel his own strength being sapped out from him with every moment now. The effects of toxin seem to be getting worse.

Through the commotion, Kray and Ivor hear voices talking at the north gate. They cannot understand the language spoken, but one of the voices speaks with a fierce tone.

DMJ

May 21, 2018 2:45 pm
Jabes.plays.RPG says:
Ivor's still holding his action til everybody's safely up the rope. In the meantime he is holding a defensive stance and keeping a sharp Lookout. Does he see any threats? Anything further from the figure with the Mace on the other side of the door?
Ivor peers through the smoke, looking for any clues even though it is so difficult to see. As he cannot see he listens. He hears the rattle of a chain as the voices at the north door exchange with one another.

Stepping a bit closer to the north gate, he sees the big robed figure approach the gate door, coming a bit clearer into view although still obscured by the smoke.

DMJ

May 21, 2018 2:51 pm
Required Action: Ivor send Perception check, Disadvantage because of poison effects
May 21, 2018 2:56 pm
Ivor strains through toxin-impaired vision and hearing.

Rolls

Perception with Disadvantage - (1d20+4, 1d20+4)

1d20+4 : (19) + 4 = 23

1d20+4 : (18) + 4 = 22

DMJ

May 21, 2018 3:21 pm
Ivor isn’t sure at first, but then he is convinced: the rattle of metal at the gate, it is a set of keys rattling...and one of them being fitted into a lock on the gate!

DMJ

May 22, 2018 10:58 am
note="jabes.plays.rpg"]OOC: Yo, Jabes. There are some critical moments passing through right now, so I want to make really sure about my interpretation of what is going on. Ivor especially because you've announced that he is being the vigilant one keeping eyes peeled for anything he can.

Where exactly is Ivor standing? Near the rope, which is more to the interior of the room? Right at the cage gate, that is at the very furthest north end?

He just heard some manipulation of keys in the gate, so now the suspicion has to be that either the large gate is opening or the smaller low imbedded door within the gate is being opened.

It is difficult to see, but if have Ivor right at the gate (which I did not initially picture, but as I reflect more on it I think I might have been wrong not to, perhaps he is right there) then I will send some more detail on fleeting but important visual glimpses that may allow for more reaction and exploitation.

Sorry to belabor the details, I just don't want to unfairly miss delivery on something because I misunderstood intentions and positioning.

Thanks,
J[/note]
May 22, 2018 1:48 pm
note="DMJ"]Ivor is standing near the rope, covering the retreat.[/note]
May 22, 2018 2:32 pm
Bryn gets the attention of Sizhen quickly with absolute desperation painted on his face and motions for him to grab the chain that keeps rattling to quiet it. Bryn stows his kukri blade and pulls out his tools once more holding his hand out flat in front of him to see how much he was still trembling from the effects of the smoke. He shakes his head a couple times to try to focus and then tries to pick the lock on the north door.

Rolls

Lock Pick - (1d20+12)

(3) + 12 = 15

Disadvantage - (1d20+12)

(11) + 12 = 23

DMJ

May 22, 2018 4:40 pm
Timing...
DMJ sent a note to DMJ

Rolls

time - (2d6-5)

(33) - 5 = 1

DMJ

May 22, 2018 4:48 pm
Bryn's hands are shaking. His eyes are watering. He tries to breath deep, but not too deep to cause another cough.

Holding tightly, he inserts the small flat bar counter clockwise to hold tension. With the small hook, he starts searching for the pins and shifting them. One. Two. Three. He clicks them over right in a row! Turn the handle....Click.

The north door latch opens.


Optional Action: Stealth Check Disadvantage to open door silently.
May 22, 2018 5:08 pm
After turning the handle Bryn lifts up on the door as he opens it to relieve the pressure on the hinges to dampen the sound.

Rolls

Stealth - (1d20+11)

(2) + 11 = 13

Disadvantage - (1d20+11)

(19) + 11 = 30

DMJ

May 22, 2018 6:45 pm
Standing beside the rope to cover the retreat, Ivor has all eyes and ears focused on the north door as he hears the sounds in that direction. Kray and Trece hear it as well. Voices talking and then suddenly the clanging and scraping of metal.

A loud screech of metal grinding against metal. The sound of the gate opening?!

Their senses still reeling from the effects of the toxic fumes, all three of the men in the lower chamber turn attention fully to the north gate door.

There is an eerie hissing sound in the smoke.

Required Action: Ivor, Trece, Kray send Perception Check and individual Initiative roll.
May 22, 2018 6:54 pm
Dammit! Ivor had hoped everybody would be up the rope before any more complications arose! Now Ivor mentally prepared for a fight, trying to recall the placement of the statues, the better to use them for maneuvering.

Rolls

Perception with Disadvantage - (1d20+4, 1d20+4)

1d20+4 : (5) + 4 = 9

1d20+4 : (7) + 4 = 11

Initiative 1d10 - (1d10+3)

(8) + 3 = 11

DMJ

May 22, 2018 7:08 pm
DMJ sent a note to DMJ

Rolls

Roll 1 - (1d20+5)

Roll 2 - (1d20+5)

Roll 3 - (1d20+4)

Roll 4 - (1d10+2)

DMJ

May 22, 2018 7:44 pm
OOC:
Ez, Hyp,
Follow Jabes' example on rolls. Perception is Disadvantage because of poison gas, but Initiative is regular.
I know that Initiative is sort of boiled down to a DEX Ability Check, but we have our Retro 1d10+Mod style. We'll let it stand as it is.
May 22, 2018 10:54 pm
Trece forgets about the rope and moves to the door.
OOC:
Thanks for not letting me down dice.
Last edited May 22, 2018 10:54 pm

Rolls

Perception - (1d20+4, 1d20+4)

1d20+4 : (7) + 4 = 11

1d20+4 : (2) + 4 = 6

Initiative - (1d10+4)

(2) + 4 = 6

DMJ

May 23, 2018 9:59 am
In the upper chamber, Thorn freezes after he climbs in. As he stands rigid to maintain silence while Bryn works on the north door, he carefully scans the room that is illuminated by the burning torch that lays on the floor near Maeriks and the trap-door panel.

note="Xorthan"]OOC: This isn't much, but trying to incorporate little details from Thorn's high passive Investigation via the Observant Feat.

The west door is where the climbing robe is tied off. Bryn tied the rope to a threshold door frame bracket that holds a crossbolt that is thrown over the door. Thorn is not sure if the west door would open or not, but if it did it would definitely take the lift and rotation of the crossbolt that is in place to seal the door now. Thorn is only a few steps from this west door.

The panel door that is cut in the floor appears to be rugged newer construction. The cut in the floor/ceiling is rough and imprecise. The hinges are utilitarian and stark, and do not seem to fit with the design of the floor. The chain that is linked to door goes through a cut port of some kind that is beside the north door, so the chain hanging through the room seems out of place. Similarly, the other working apparatus seems makeshift. The bumper bracket that stops the floor panel door from locking open. The scrap metal tower of hangers for a collection of mismatched bells. The room seems converted by someone who has ingenuity and some practical skill, someone concerned with functionality but not with aesthetics.[/note]

DMJ

May 24, 2018 10:48 am
Lower Chamber

To varying degrees, all three of the men have heard talking and noise at the north cage gate door.

Ivor and Kray stand near the rope that is more towards the interior of the room, but in line with the north hallway.

Trece moves through the smoke towards the door.

He hears the voices again, speaking Otessite...
note="HypCo"]Lighter Voice: Don't! Suter-Set wants them alive!

Heavier Voice: I do not care.[/note]

...and then he hears the scraping of metal.

Trece feels something flash by him low in the smoke - something alive that darts by extremely fast!

As he gets close enough, he sees the outline of a large figure wearing a dark hooded robe on the other side of the gate. The figure slams the smaller lower gate shut with a crash.

Another voice heard...
note="HypCo"]Lighter voice: "Seal the gate! There is one approaching!"[/note]

Optional Action: Trece wins Initiative at the north gate v. the robed figure closing the door. A closing window of opportunity (literally and figuratively), possible to come up with some way to intervene or interfere with the closing and locking of the smaller shutter gate door.
OOC:
Open to ideas.

Rolls

North gate figure initiative - (1d10)

(1) = 1

DMJ

May 24, 2018 11:01 am
Upper Chamber

The grotesque giant bug creature on the platform near the north door stirs. Out of his peripheral vision, Bryn sees the bug's head shift first and then its legs move.

Sizhen and Thorn see it too. The monstrous bug is awakened!
https://dl.dropbox.com/s/wpxeff42mq016iw/chasme%20alt.jpg

Required Action: Roll group Initiative for Sizhen, Thorn, Bryn, Maeriks
OOC:
If it's not listed, Maeriks' Mod is 2.

Rolls

Wake up Bug Initiative - (1d10+2)

(4) + 2 = 6

DMJ

May 24, 2018 11:11 am
Lower Chamber

Ivor can hear and sense the creature coming towards him before he can see it.

It emerges low out of the smoke, bursting forth in a loping slither, and then it leaps up and forward with a moan and hiss!

https://dl.dropbox.com/s/40zvne8n5h36zxs/crawler%20deep.jpg

The Crawler attacks, but Ivor's fast reflexes win Initiative!
Round 1 sequence at the rope: Ivor, Crawler, Kray
OOC:
...but Kray has a chance to act before Crawler if he rolls Initiative. Number to beat is 9.
May 24, 2018 2:06 pm
Ivor casts his net with a practiced flick of the wrist, and thrusts his trident down at the slithering thing's neck. "What the fuck's taking so damn long, Kray? Get up the damn rope!"
OOC:
Bonus Action: Rage
Attack 1: Net
Attack 2: Trident
[ +- ] Stats
Last edited May 24, 2018 3:16 pm

Rolls

Net (disadvantage) - (1d20+9, 1d20+9)

1d20+9 : (4) + 9 = 13

1d20+9 : (6) + 9 = 15

+1 Trident (disadvantage), damage - (1d20+10, 1d20+10, 1d8+9)

1d20+10 : (14) + 10 = 24

1d20+10 : (8) + 10 = 18

1d8+9 : (1) + 9 = 10

May 24, 2018 3:05 pm
Sizhen is once again impressed with Bryn's skill under pressure. He holds the chain without speaking, taking slow measured breaths, and waits for Bryn to complete the job.
May 24, 2018 3:35 pm
Shit. we will have to be quick about this.

Rolls

Group Initiative - (1d10+6)

(5) + 6 = 11

May 24, 2018 5:47 pm
OOC:
[Okay, so the door situation...Do they swing open like a regular door or slide up like a storage door? Probably detailed that during that portion but I've been a zombie both in game and out for most of this.

DMJ

May 24, 2018 11:30 pm
Lower Chamber

Ivor yells out in rage as the creature leaps out from the vapors. With reflexes forged in a gladiator pit, Ivor slings his net forward in a sort of trained muscle reaction.

Net Attack Miss
Trident Attack Hit


The net slides off of the beast's sleek leathery skin. In a split second though, Ivor follows through with the thrust of a trident. The creature has quick moves of its own and twists in mid-air to avoid being skewered as it seeks to grab onto Ivor and bite into his flesh.

The vile creature seems unaffected by the vapors. It is unclear if it even has eyes or nostrils.

Ivor is obligated to oppose the Grapple attempt with a STR Athletics counter. At the score of 7, he would win automatically, even at Disadvantage. Grapple attempt fails.

Ivor is able to shift and the creature slides off of him before it can wrap him up in its long groping arms. Still its dangerous maw of sharpened teeth are clamping and snapping. The wild reptilian thrashes at Ivor in the smoke.

Kray's torchlight shines through in an orange glow but it is difficult for Ivor to see the broader room.

As part of his strategy, Ivor feels the edge of the statues that are intermixed around him.

Rolls

Grapple Attempt, Crawler v. Ivor - (1d20+5)

(2) + 5 = 7

Bite v. Ivor - (1d20+5)

(16) + 5 = 21

Damage - (1d8+3)

(5) + 3 = 8

DMJ

May 24, 2018 11:53 pm
Upper Chamber

PCs win Initiative!

Bryn has the door open. Beyond to the north is another room, very dark. The last remnants of light from the set sun radiate the slightest glow, barely illuminate the large room from cracks in the window boarding to east.

Bryn cannot see much detail ahead of him. He cannot tell the features of the far side of the room to the north. To the west he can barely see an opening, a door threshold, the only exit he can be sure of. Ahead though he does see a rugged apparatus of pulleys and carrier brackets that route the chain and rope up from port holes in the floor and then through the port holes beside the door.
[ +- ] Upper Floor 1, Focus on Room 7 to 6
Bryn can feel as much as he can see the deadly presence of the demonic fly that sits on the shelf less than 3 paces from him. He knows that there are only split seconds to decide what to do.

What do you do?
OOC:
Bryn at the north door, Room 7. Door is open.
Sizhen a couple of steps back (south) holding the chain.
Thorn a couple more steps back and left (south and west).
Maeriks on one knee with torch getting up from floor panel door.

Stirges, estimate 40, all around.
Mega-mouth bat and devil fly on the north wall, Room 7, east of the north door.

DMJ

May 24, 2018 11:58 pm
HypCo says:
OOC:
[Okay, so the door situation...Do they swing open like a regular door or slide up like a storage door? Probably detailed that during that portion but I've been a zombie both in game and out for most of this.
Lower Chamber
OOC:
The large gate door has hinges on the left (west side). But that is not the door that is opening.

The lower, smaller door is opening. It is built WITHIN the space and frame of the larger door. It is like a small low central door built within a very large wide door.

It also though has hinges on the left and the gates swings northward, away from the vapor and into the small north hallway.

So as the robed figure on the other side of the gate is closing the small low door, he is swinging it back in towards the bigger cage gate door. The split seconds of the initiative sequence, which Trece won, place the small low door almost closed, but not quite.

The small gate door is roughly 2.5' wide by 3’ tall. It is fitting for animals or low thin creatures. A man would have to crawl through and an exceptionally large man may have trouble squeezing through.

Smoke still obscures vision. Kray has a torch light source further south in the interior of the room.

There is also some source of light further back around the bend to the left beyond the short north hallway.

Trece was slightly to the left (west) when the Crawler darted by in the smoke.

Now Trece is separated from the huge robed figure by the great cage gate, but very little space. And the low small gate door swinging inward in between them.
[ +- ] Lower Level, Focus Room 9 transitioning to 12

DMJ

May 25, 2018 12:57 pm
Upper Chamber Bat Nest
OOC:
Don't get used to this. HUGE time-sink!
https://dl.dropbox.com/s/tzua8y4jst0nx16/Cursed%20Palace%20Upper%20Bat%20Room%20Cut.jpg

https://dl.dropbox.com/s/rkifm78vsk3kvut/stirge.jpg
https://dl.dropbox.com/s/zix8524lyy5nhja/chasme%20alt%20reduced.jpg
https://dl.dropbox.com/s/piex5isdxkqqiqd/Giant%20Bat.jpg

DMJ

May 25, 2018 3:34 pm
Ground Floor Cage Room

https://dl.dropbox.com/s/x7lgm2652wkm6os/Cursed%20Palace%20Ground%20Cage%20Chamber%20Cut%20start.JPG

https://dl.dropbox.com/s/big4gx1e4xbsrv7/crawler%20deep%20reduced.jpg
https://dl.dropbox.com/s/wy297qsw6m19qgm/Iz%20Jedriss%20look.png
May 26, 2018 1:19 am
Trece draws a spoon and jams it into the gap of the door, trying to bar it from closing. He speaks out in Otessite

note="DMJ"]"Death has already arrived for you; you only delay the inevitable."[/note]
Last edited May 26, 2018 1:19 am
May 26, 2018 12:25 pm
As Bryn gets the door open, the fly-like creature stirs.

Thorn, his hand already on Urdav's blade, pulls it forward fluidly as he steps in between Sizhen and Bryn toward the monstrosity and cuts into it.

Rolls

Attack 1 / Damage - (1d20+9, 2d6+7)

1d20+9 : (17) + 9 = 26

2d6+7 : (56) + 7 = 18

Attack 2 / Damage - (1d20+9, 2d6+7)

1d20+9 : (11) + 9 = 20

2d6+7 : (22) + 7 = 11

Reroll Attack 2 both damage dice (Great Weapon Fighting) - (2d6+7)

(42) + 7 = 13

DMJ

May 26, 2018 3:08 pm
Lower Room, North Cage Gate

His head pounding and lungs burning, Trece deftly weaves his hand to the outside of the gate and jams a spoon directly into the clasp and lock mechanism of the lower cage door.

CLANG! The door slams into the jam but is obstructed by the spoon. The entire cage rattles.

The hulking robed figure, visible to Trece from the other side of the cage gate separating them, seems to stop frozen momentarily at Trece's words. With the gate bouncing backwards towards him roughly, the figure slams the door again.

But still the spoon holds.

The robed figure bends down a bit and presses the low gate forward with one hand, and with the other tries to dislodge the spoon. The big figure gives out a loud hacking cough.

From further back, the lighter voice yells out in Otessite...

note="HypCo"]"You fool! Close the door and get away from the poison!"[/note]
OOC:
Hyp, in this blend of action, I want to give you some leeway to ask "Now what?" and possibly continue to act.

The spoon block on the clasp mechanism of the gate, I'm kind of picturing that as your "interact with environment/use an object" free action.

I think you've used some Movement, but still have 10 or so feet to Move.

Plus you have regular Action and Bonus Action.
Karate kick the low gate door? Attempt Overrun for a rush through the low gate? Attempt Attack v. Robed Figure by reaching through the gate? Or anything else.
Your call, I just don't want you to get robbed of Action.

Unfortunately, Level 4 Exhaustion still applies from the toxin.

But, Holy Smokes...what about toxin effects on Bulky Robes?!

Rolls

Robed Figure CON Save vs. Poison

DMJ

May 26, 2018 3:12 pm
Xorthan says:
...
Thorn, his hand already on Urdav's blade, pulls it forward fluidly as he steps in between Sizhen and Bryn toward the monstrosity and cuts into it.
OOC:
X, I really hate to do this to you, bro. You have to send Disadvantage rolls on those Attack attempts. Bad news, but Thorn is still suffering the effects of neurotoxin. 4 levels of exhaustion includes Disadvantage on Attack rolls, Saves, Ability Checks, Movement half, HP half. yikes!

Those are both Hits as they are; let's see what happens if Thorn can hold it together in the muscle spasms.
May 26, 2018 3:19 pm
OOC:
Good call, J.

Rolls

Attack 1 disadvantage - (1d20+9)

(8) + 9 = 17

Attack 2 disadvantage - (1d20+9)

(18) + 9 = 27

DMJ

May 26, 2018 3:51 pm
Upper Chamber

Still struggling with the effects of the poison fumes, Thorn forces his limbs to obey. He strikes at the devilish bug. The insectoid bursts into action as Urdav's sword crashes into the shelf on which the bug monster was laying.

Both Attacks Hit
OOC:
31 damage!
May 26, 2018 8:46 pm
Trece kicks the small gate door then goes after the robed figure that got to close.

Rolls

Kick (Door) - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (3) + 7 = 10

1d20+7 : (11) + 7 = 18

1d6+4 : (4) + 4 = 8

Spoon (Robed) - (1d20+7, 1d20+7, 1d6+6)

1d20+7 : (8) + 7 = 15

1d20+7 : (1) + 7 = 8

1d6+6 : (1) + 6 = 7

FFFFFFFFFFFFFFFFFLUR (Robed) - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (5) + 7 = 12

1d20+7 : (17) + 7 = 24

1d6+4 : (4) + 4 = 8

RRRRRYYYYYYYYYYYYY (Robed) - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (6) + 7 = 13

1d20+7 : (1) + 7 = 8

1d6+4 : (6) + 4 = 10

May 26, 2018 10:13 pm
Sizhen watches for Bryn's lead, and looks to act in concert with him.
OOC:
Oxbox: if you are going to do some more messing around with locks and stuff, I'll spend my turn giving you the help action to cancel out your disadvantage. If you're planning on fighting, we can't get our sneak attacks with exhaustion so again I'll give you the help action to cancel out your disadvantage so you can get your sneak attack on.

DMJ

May 27, 2018 11:39 am
lenpelletier says:
Sizhen watches for Bryn's lead, and looks to act in concert with him.
OOC:
Oxbox: if you are going to do some more messing around with locks and stuff,...
OOC:
Yo, fellas. Noticed this and felt like I should clarify that there are really no more locks to mess around with. Bryn has the door not only unlocked but completely open. He is standing in the threshold of the bat room looking into another dark room ahead.
It seems like the choices are either fight or flight. Maybe you can think of others too, but no need for Open Locks Thief Skills (d100 retro)

I know the PCs don't have a map of the palace out for ongoing reference, but I feel fine about our visual aids and map references that show even broader visuals than whatever room the PCs are in. I remember this cool post when Sizhen "Keen Mind" Lao did a full photographic memory scan capture of the whole building. Also seems reasonable that the more observational minded characters studied the map in the downtime before infil. So in the end, I think the characters have decent feel for the "lay of the land" where they are, though it might still be challenging enough translating 2d overview map vision to 3d physical vision on the ground.

Y'all, I've been intermittent on availability on the Memorial Day extended weekend. That might continue today and tomorrow, not sure yet. I think I should be able to get morning (US, EST) entries in but day and night might be sparse.

DMJ

May 27, 2018 12:04 pm
Lower Chamber, north gate hall

Kick to Door Effective


Trece kicks the door with such force that it blasts out of the robed figure's hands and hits him hard in the knee. Momentarily, there is enough space for Trece to move through the low gate. Trece crouches down to the floor and slides through, drawing his weaponized spoon as he leaps back up to attack the big robed figure.

With the exertion of the explosive movement, Trece's head is spinning out of control. He strikes out as best as he can, but his attacks are slowed and somewhat misaligned. On one attack, the big man throws up an arm and barely blocks what could have been a wounding blow.

Attack 1 and 3 Miss
Attack 2 Hit


Trece's assault makes his enemy give ground though. Trece presses forward as he can.

Wisps of the smoke swirl out around Trece as he emerges from the last edge of the poison gas cloud. He can see more clearly, quite suddenly. He steps out past the edge of the short hallway, that is more like an extended threshold to the gate door behind. There is a lamp sitting on a shelf to the left that illuminates the general area.

Trece sees the robed hulk faltering a few steps backwards in fact. He is coughing heavily now, even slumped over momentarily with a fit of gagging. But Trece also sees him draw forth a flanged mace.

To the left, near the lamp, Trece sees for the first time...another black-robed figure. This one is much thinner in frame than the other, but still covered in a hooded robe. The hood though seems to be held up by some headdress worn within. The hood is spread quite wide, and Treces catches a fleeting glimpse of the man's face. It is a strange animalistic face of a bearded man, with goatish features!

Trece cannot study features for long though, the smaller robed man has a bow drawn and looses an arrow!

Rolls

Smaller robed figure, Short bow attack v. Trece - (1d20+6)

(16) + 6 = 22

Damage - (1d6+3)

(1) + 3 = 4

DMJ

May 27, 2018 12:57 pm
Lower Chamber, north gate hall

The hulking robed figure gathers himself and strikes out at Trece, swinging a bronze flanged mace with gusto.

Larger Robed Figure Attack, mace vs. Trece

Trece can tell that the big man is also, momentarily at least, feeling the effects of the poison gas.

Rolls

Mace Attack - (1d20+7)

(7) + 7 = 14

Mace Attack Disadvantage - (1d20+7)

(3) + 7 = 10

Damage - (1d6+4)

(6) + 4 = 10

DMJ

May 27, 2018 1:00 pm
Status Check

Upper Room
Thorn has acted.
Sizhen staged up to follow Bryn's lead.
Awaiting Action for Bryn.
NPC Maeriks will follow last.

Lower Chamber, center room interior
Ivor has acted.
Crawler has acted.
Awaiting Action for Kray.

Lower Chamber, north hall exterior

Trece has acted.
Smaller opponent has Attacked, retains Movement options.
Larger opponent has Attacked, retains Movement options.
Trece may have Reaction option

LenInactive for 1 months

May 27, 2018 2:53 pm
OOC:
Thanks for the info, J. I chose my words poorly. Was thinking Bryn might try something with the pulley apparatus, which could require a skill roll with thieves tools:
DMJ says:
Ahead though he does see a rugged apparatus of pulleys and carrier brackets that route the chain and rope up from port holes in the floor and then through the port holes beside the door.
Mostly I'm just signalling to Oxbox the idea that we should work together to cancel out disadvantage, and since his modifiers are higher it would be worthwhile for him to roll and for me to provide the help action.
May 27, 2018 6:24 pm
Trece readies himself and attempts to catch the arrow that was fired at him.
OOC:
I'll most likely reduce the damage to 0 so I'll spend a ki point to make another attack with it.
Catching the arrow, he spins and tosses it towards the goatman.

Rolls

Deflect Missle - (1d10+9)

(1) + 9 = 10

Attack/Damage - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (10) + 7 = 17

1d20+7 : (14) + 7 = 21

1d6+4 : (3) + 4 = 7

DMJ

May 27, 2018 10:53 pm
OOC:
All above makes sense, Len.
A little more on thoughts by Sizhen based on previous assessment...
note="lenpelletier"]Useful info below because:
1) Sizhen has background studying/facing demons
2) has studied and once traveled in the terrible "Veins of the Earth" (a reference used in Alijan, but also translated nearly word for word in Otessite Sizhen has learned), the great cracks, caves, fissures, tunnels that different cultures say lead to The Pit, Hel, The Underworld, etc.
3) Made the Arcana check previously
4) He's the inspector, always by nature working to exploit small details

...the giant bug is from the greatest depths, the terrible place of horror referenced in different ways. Alijanian calls it Hel as do some other languages. In studies of Heshbaan lore, they sometimes refer to these creatures as Edimmu. Some debate perhaps of the exact categories, but generally that means demon or devil, or at least "dark spirit".

High Suspicion: the creature will be susceptible to the extra damage of the White Cast Iron weapons.

Danger: it is intelligent, sentient, has language, may use strategy, is brutal and bent on delivering pain and destruction

The stirges and mega-bat are likely from deep caves, but not from the otherworldly levels of the darkest depths of the world. They are more like rare animals, but not demonic.[/note]

DMJ

May 27, 2018 11:04 pm
Lower Chamber, north gate hall

An uncanny display of speed and timing, Trece catches the arrow in mid-air and uses it as a weapon to return against his opponent!

Reaction arrow attack hit
OOC:
Hyp, by default with RAW I think that arrow has to be returned as a missile. In this circumstance, just for flavor and thinking about the spacing, I want to also extend the option that you could use it to stab the adjacent foe, the bigger robed guy. Can keep the same rolls to make it easy. I could see that making sense also.
It will apply to the lighter goat guy if you don't comment again, but can be transferred on the action scene to the other guy that you already hit if you claim it that way.
May 28, 2018 12:24 am
OOC:
Huh, I always thought as I had to return to sender; doesn't say anything of the sort though. Just says I make a ranged attack. Seeing how I'm at disadvantage either way, sure, I'll poke the dude in front of me instead.
May 28, 2018 2:59 am
Seeing Thorn pull his blade Bryn quickly draws both of his blades, moves in next to Thorn and attacks the bug creature.

Rolls

Attack 1 with disadvantage - (1D20+8, 1d20+8, 1d4+5, 3d6)

1D20+8 : (19) + 8 = 27

1d20+8 : (16) + 8 = 24

1d4+5 : (4) + 5 = 9

3d6 : (465) = 15

Attack 2 with disadvantage - (1D20+8, 1d20+8, 1d4+4)

1D20+8 : (1) + 8 = 9

1d20+8 : (3) + 8 = 11

1d4+4 : (4) + 4 = 8

May 28, 2018 3:12 am
Sizhen leads with both white cast iron daggers drawn, providing a distraction. He veers off at the last minute, returning to the chain. He catches Bryn's eye and signals discretely to the daggers.

"My turn next," implying a reversal of the pattern of feinting and action.
OOC:
Readied action: Help action to Bryn.
Bonus action, Insightful Fighting against the Demon Bug - I rolled a 16 to contest bug's decpetion.
Last edited May 28, 2018 3:14 am

Rolls

insightful fighting (disadv) - (1d20+9, 1d20+9)

1d20+9 : (7) + 9 = 16

1d20+9 : (19) + 9 = 28

DMJ

May 28, 2018 10:54 am
Upper Room

https://dl.dropbox.com/s/fdppiag6i5xb0u8/chasme%20alt%20reduced%20avatar.jpg

The demon bug leaps and its wings begin to buzz. It slides through the air with ease and picks up speed, its wings sounding a low growl that echoes in the torchlight chamber full of bats.

Weaving over and around the swords brandished against it, the monstrosity slams down onto the bell tree and shakes it with its arms and legs. The chime of three dozen bells rings out in a startling shot.

Disengage. Use Object / Interact with Environment


Suddenly the room explodes into motion. The sleeping bats are awakened!

Some only squirming at first, others dropping immediately into flight, the entire colony erupts. It is like a tornado of wings, claws, and sharp snouts.

Pushing back off of the bell hanger, the droning bug buzzes backwards in the air still facing the group. It glides through the air to hover in the southeast corner of the room. Stabilizing high near the ceiling, staring at the men near the door as if assessing them while out of reach.

Swirling. Churning. The greater bulk of the activated bats dive through the floor panel door that is still held open by the chain!

Rolls

Deception v. Sizhen insight fighting - (1d20)

(11) = 11

DMJ

May 28, 2018 11:08 am
Upper Chamber

A few of the strange clawed and snouted bats do not fly into the floor door. Instead they attack the closest target.

Danger Bats Attacks, 2 per person in upper room
OOC:
If hit, that is Piercing damage and the creature is stuck to you, clinging with claws and stabbing you with proboscis.
If it is stuck, you can take Action to detach it on next turn.

Rolls

S1 v. Bryn - (1d20+5)

(5) + 5 = 10

damage - (1d4+3)

(3) + 3 = 6

S2 v. Bryn - (1d20+5)

(6) + 5 = 11

damage - (1d4+3)

(2) + 3 = 5

S3 v. Sizhen - (1d20+5)

(13) + 5 = 18

damage - (1d4+3)

(3) + 3 = 6

S4 v. Sizhen - (1d20+5)

(5) + 5 = 10

damage - (1d4+3)

(1) + 3 = 4

S5 v. Thorn - (1d20+5)

(14) + 5 = 19

damage - (1d4+3)

(2) + 3 = 5

S6 v. Thorn - (1d20+5)

(12) + 5 = 17

damage - (1d4+3)

(4) + 3 = 7

S7 v. Maeriks - (1d20+5)

(2) + 5 = 7

damage - (1d4+3)

(3) + 3 = 6

S8 v. Maeriks - (1d20+5)

(13) + 5 = 18

damage - (1d4+3)

(3) + 3 = 6

DMJ

May 28, 2018 11:14 am
Maeriks moves across the room in the commotion.

As the giant bat with the great fanged maw flops down to the ground and turns, Maeriks approaches it! With the torch in one hand, he reaches into a pocket with another and throws the giant bat some food.

Closing his eyes and trying to ward off the flurry of wings and claws spinning through the air, Maeriks says out to the others, "We should go! Go!".

Save Fail. Spell effect begins.

The giant bat eats the food Maeriks throws and then stays on the ground looking at Maeriks curiously. It squeals out, bares its teeth and spreads its great wings. Horrifying.
But then it sniffs at Maeriks and tilts its head.

Rolls

Mega Bat save v. Maeriks friendship - (1d20+1)

(6) + 1 = 7

DMJ

May 28, 2018 11:21 am
Status Check / Strategic Pause

Upper Chamber
All Actions in PCs
All Actions in opponents

Lower Chamber
Actions in for Trece, Ivor
All Actions in for opponents
Awaiting Kray Action

DMJ

May 29, 2018 8:25 am
Upper Chamber

https://dl.dropbox.com/s/fje0zfss3bbetno/Cursed%20Palace%20Upper%20Bat%20Room%20Cut%20PP%20Step1.JPG
OOC:
This is roughly what it looks like, but you have to picture the stirge tornado swirling around. Majority of stirges are dive-bombing into the lower chamber.
Players are up!
What do you do?

DMJ

May 29, 2018 8:40 am
Lower Chambers

https://dl.dropbox.com/s/zn4ek73q7h37i7y/Cursed%20Palace%20Ground%20Cage%20Chamber%20Cut%20Step%201.JPG
OOC:
This is a rough layout as it is now. Picture statues mixed in from middle and more southward.
OOC:
Ez, send in Action for Kray anytime. Two rotations in fact. First will be slight retcon for last round. Second will be back to even with everyone else.
If that doesn't work out, I may have to consider doing a stand-in Action for Kray if Ez is absent.
Players are up!
What do you do?

DMJ

May 30, 2018 12:50 pm
Upper Room
OOC:
Clarification: Looking back at writing above, I can see that I did not state clearly the results of Bryn's attacks, which also included Sizhen's Help Action. I did have it recorded in my Battle Sheet tracker, but just not communicated. Apologies.
So, here it is...
Attack 1: Hit
Attack 2: Miss

Because of Sizhen's Help Action, Attack 1 was NOT taken at Disadvantage. It was a normal Attack.
Because Thorn was adjacent to Bug, Sneak Attack was applied.
May 30, 2018 1:04 pm
"Lets get into the other room!" Bryn yells at the others through the flapping sound of wings beating next to him.
OOC:
Moving North through the door and I will hold my attack action if the bug or big bat try to come through. I’ll preroll at disadvantage.

Rolls

Attack with potential sneak - (1d20+8, 1d8+5, 3d6)

1d20+8 : (20) + 8 = 28

1d8+5 : (4) + 5 = 9

3d6 : (441) = 9

Disadvantage - (1d20+8)

(9) + 8 = 17

May 30, 2018 2:13 pm
Sizhen navigates the sea of stirges, rolling away from the worst of the blood suckers. He sees Bryn retreating and agrees it is the wisest move. He listens to the darkness to check if the room is occupied, and take up a position to flank an enemy that comes through the door.
OOC:
Use Uncanny dodge to halve the damage taken from the stirge, reducing it to 3. Then on this turn, ready a help action in case Bryn attacks, thus cancelling out his disadvantage.
Last edited May 30, 2018 2:14 pm

Rolls

Perception (disadvantage) - (1d20+9, 1d20+9)

1d20+9 : (12) + 9 = 21

1d20+9 : (20) + 9 = 29

DMJ

May 30, 2018 2:41 pm
Upper Room

Bryn backs out of the north door, but stages nearby the threshold to see if the monstrosities follow.

Maeriks starts backing to the door as well, while still facing the large bat that he seems to have subdued. The giant bat does not attack, but it eyes Maeriks and hops towards him when he backs up. It keeps its eyes scanning over him with what seems to be curiosity, but with the bat's horrid features it still appears thoroughly menacing by default.

With a free hand, Maeriks detaches a blood drinker bat from where it had latched onto his side. He winces in pain as the piercing proboscis is torn free.

Maeriks seems to be holding the large bat at bay and looking back to see if the others are moving out.

In the split seconds, the great bug is at the south corner of the room, buzzing and hovering up near the ceiling. Watching. So far it has not come forward.

DMJ

May 30, 2018 2:44 pm
Upper Room

The flurry of blood drinkers continues to swirl as more of them fly down through the floor panel. It is like a giant drain of skin, fur, and claws.

Sizhen backs out of the north door as well, also guarding the exit for the others to follow.

Sizhen does not hear anything in the adjacent room just entered. It is dark, but as Maeriks' torch comes back towards the door, it is a welcome cast of light.

In the immediate vicinity, Sizhen sees a couple of statues in severe disrepair and covered in cobwebs. They are in the corner and up against the south wall. One statue is of some sort of winged bearded lion creature. The other is of a priest or some other robed and bearded figure that stands exalted.
May 30, 2018 3:53 pm
Ivor is having a tough time with whatever the fuck this is in front of him.
OOC:
Does Ivor have any awareness of what's going on with Trece and of the stirgenado coming down on top of him?

Attack 1: Net (on a hit: Restrains, and triggers Bonus Action trident attack)
Attack 2: Trident
[ +- ] Stats
Last edited May 30, 2018 4:44 pm

Rolls

Attack 1: Net (disadvantage) - (1d20+9, 1d20+9)

1d20+9 : (5) + 9 = 14

1d20+9 : (5) + 9 = 14

Attack 2: +1 Trident (disadvantage), damage - (1d20+10, 1d20+10, 1d8+9)

1d20+10 : (1) + 10 = 11

1d20+10 : (1) + 10 = 11

1d8+9 : (1) + 9 = 10

Possible Bonus Action: Trident - (1d20+10, 1d8+9)

1d20+10 : (6) + 10 = 16

1d8+9 : (2) + 9 = 11

May 30, 2018 4:38 pm
Kray could feel a seething anger driving him as he redoubled his efforts.

Apologize for the delay everbody.

Bonus action Rage.

For Kray's slight retcon he'll climb up as planned. Getting out of the poison room is an imperative.

For his current action he'll move with Bryn et al to the next room up there.

Also, if possible he'll take a hack at anything along the way that isn't Maeriks charmed, which Kray has seen Maeriks do previously in the swamp so he'd take advantage no doubt.

Not sure where I'll be position wise J, but here are dice rolls that can be used if needed. If the target Thorn took a swing at isn't charmed Kray will attack that on the way if possible.

Lastly, Kray would want to position himself to take the brunt of whatever attempts to follow the upper room team out of the nest room.
Last edited May 30, 2018 4:39 pm

Rolls

Athletics climb - (1d20+4)

(17) + 4 = 21

Athletics climb dis - (1d20+4)

(10) + 4 = 14

Judgement 1 - (1d20+9, 1d8+7)

1d20+9 : (14) + 9 = 23

1d8+7 : (2) + 7 = 9

Judgement 1 dis - (1d20+9, 1d8+7)

1d20+9 : (15) + 9 = 24

1d8+7 : (6) + 7 = 13

Judgement 2 - (1d20+9, 1d8+7)

1d20+9 : (9) + 9 = 18

1d8+7 : (8) + 7 = 15

Judgement 2 dis - (1d20+9, 1d8+7)

1d20+9 : (10) + 9 = 19

1d8+7 : (2) + 7 = 9

DMJ

May 30, 2018 4:45 pm
Lower Chamber

Ivor's net slides over the wild reptilian creature, wrapping it up and finally separating it from him for the moment.

In the confusion his first follow-up trident stab misses the mark. It is almost knocked out of his hand as it hits the edge of a statue, but Ivor recovers with another thrust of the trident. The barbs scrape the flesh of the enraged beast.

Net Attack Hit.
Trident Attack 1 Miss.
Trident Attack 2 Hit.

DMJ

May 30, 2018 5:49 pm
Lower Chamber

During the combat, Ivor looks up to see Kray making the brutal climb.
OOC:
I'm going to say that Kray took the torch and inserted it high on a statue, leaving it below. Impossible to climb without both hands free. Torch in the teeth? meh. Write back if statue as a convenient torch holder is outlandish. :)
OOC:
Ez, I'm taking this as you "missed" Action from last round. Kray was climbing.
Have to pause before I post up more about next section actions later.
Looking up, Ivor sees them. Just a few at first, then an entire colony. Clawed long-snouted bats, diving into the room from the ceiling panel!

Ivor hears the clanging coming from the north gate. He cannot see anything, but he knows the reptilian creature was released from there at the gate likely.

DMJ

May 30, 2018 8:32 pm
Upper Chamber

Status Check:
At the split second break of the Initiative blend...
Bryn and Sizhen moved through the north door, staged there to block a possible chase or attack.
Maeriks is right there at the door, holding back the Biggie Bat with his irresistible swamp man Charm.
Bug is still positioned at the southeast high corner of the room, a room's distance from the group.

Need Action for Thorn.
OOC:
I have to admit it seems like Thorn would follow the group and move northward out, but I want to hear from X to be sure.
If Thorn moves out the door, you guys may have option for possibly a last bit of Movement (though you guys are slowed from poison effects) or maybe would slam the door shut?
If he does not, will have to decide what the rest of the group does.
OOC:
I know everyone can read the other posts above, but be clear that no one in the upper room can yet see Kray. Timing is quite crazy right now, but Kray's circumstance is still in development, so don't incorporate anticipation of it into decision-making if it doesn't make sense to.

DMJ

May 30, 2018 8:50 pm
Kray's tough climb
OOC:
Ez, Kray is in the fatal funnel blend of all this, bro. We gotta work it out.
As Kray is nearing the top of rope, with the light from the torch shining up from below him, he sees the ceiling opening only a couple of feet away...

when the entire square of the panel entryway erupts in an explosion of fur, wings, and claws. A colony of blood sucking bat-like creatures pour out of the upper room, flying right into the face of Kray while he is suspended on the rope!

Claws cut him. Wings slap him. For a moment he almost feels smothered in midair.

He feels the creatures trying to latch onto him. Holding onto the rope, head still spinning from the poison, there is little he can do about it other than focus on not falling.

Stirge 9 - Stirge 12 Attack Kray
OOC:
This circumstance seems like something that would require a feat of strength, balance, and agility to endure, much less burst out of to continue on into even more action as planned. We need to turn to skills and dice to see what happens.
Required Action: Kray sends STR Athletics or DEX Acrobatics check. Disadvantage applies because of poison effects.

Rolls

S9 Attack - (1d20+5)

(13) + 5 = 18

damage - (1d4+3)

(3) + 3 = 6

S10 Attack - (1d20+5)

(7) + 5 = 12

damage - (1d4+3)

(4) + 3 = 7

S11 Attack - (1d20+5)

(13) + 5 = 18

damage - (1d4+3)

(2) + 3 = 5

S12 Attack - (1d20+5)

(12) + 5 = 17

damage - (1d4+3)

(2) + 3 = 5

S13 Attack - (1d20+5)

(13) + 5 = 18

damage - (1d4+3)

(1) + 3 = 4

May 30, 2018 8:51 pm
As Kray began the rope climb he called out. "Ivor, Trece! Time to go!"

Not too much of a retcon shout out to those guys here J?

DMJ

May 30, 2018 8:54 pm
Ezeriah says:
As Kray began the rope climb he called out. "Ivor, Trece! Time to go!"

Not too much of a retcon shout out to those guys here J?
OOC:
That shout out is fine, even a little retro. Still though it happened while Ivor was stabbing at lizard dog and Trece was doing Shaolin Shadowboxing vs. the Robed Monks outside of the gate.
I think we could say they heard it, but were fists deep in their own fights.
May 30, 2018 8:55 pm
Kray twists and jostles as the swarm of creatures hurtles past him.

Saw that swarm on the rope coming J. Still had to climb through that mess.

Lucky for DEX to replace crap roll.
[ +- ] Kray Mercon Character Sheet
Last edited May 30, 2018 9:01 pm

Rolls

DEX - (1d20+8)

(20) + 8 = 28

DEX Dis - (1d20+8)

(2) + 8 = 10

DEX Lucky - (1d20+8)

(13) + 8 = 21

DMJ

May 30, 2018 9:01 pm
Required Action: all people attacked by stirges please report what is a hit and identify the stirge by his serial number.
OOC:
I know this is pretty fucking lame, but I (and all of us) need to keep an understanding about which and how many of these blood suckers is attached on each guy. Their stat and mode of fighting is weird and quite frustrating I think. If they hit, they do auto damage the following rounds until a few different criteria are met (they are detached, killed, or become full).
You guys need to pay attention and spend the Actions as necessary if you want to get these things off of you after/if they get a hit.
If you spend an Action you can detach one automatically. Auto success, but he's still alive and flying.
On the other hand(s), you can use Attacks, but you have to send dice for that.
May 30, 2018 9:07 pm
OOC:
The two that attacked me missed.

DMJ

May 30, 2018 9:08 pm
Ezeriah says:
Kray twists and jostles as the swarm of creatures hurtles past him.

Saw that swarm on the rope coming J. Still had to climb through that mess.

Lucky for DEX to replace crap roll.


OOC:
Agreed. It still seems like it might be a good action. One that is going to suck, but hopefully less suck than other choices.

And oooo .... that does seem to be quite Lucky. A good score.

Hold tight for a sec. I need to get last details from upper deck on their entire input set to get this blend of Action hero scenes all pulled together.

DMJ

May 30, 2018 9:13 pm
Required Action: Ivor report on Movement decisions.
OOC:
Yo, Jabes. Trying to be thorough to follow up on your great question from Admin and above. Ivor definitely sees the toilet flush of the incoming stirge spiral. He does at least HEAR some commotion clanging around at the north gate.
We know Ivor did some fighting, but does this input affect his decision on how to Move?
One interesting feature is that at the moment, the Reptilian Crawler is Restrained condition in the net. I think it's right to say that bitch can't take OAs as Reaction if Ivor leaves him and starts stepping away.
Let me know thoughts. Position, Movement, Action economy all seems to matter quite desperately for everyone right now, so I don't want to miss something that leads to anything more dangerous than it already is.
May 30, 2018 9:47 pm
OOC:
Ivor isn't about to leave the crawler til it's good and dead. Only then will he maybe go see what the fuck is up with Trece.
May 30, 2018 10:33 pm
Trece goes in for another assault against the bulky hooded man
[ +- ] Ottesite

Rolls

Attack/Damage (Unarmed) - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (7) + 7 = 14

1d20+7 : (11) + 7 = 18

1d6+4 : (6) + 4 = 10

Attack/Damage (Spoon) - (1d20+8, 1d20+8, 1d6+6)

1d20+8 : (4) + 8 = 12

1d20+8 : (9) + 8 = 17

1d6+6 : (3) + 6 = 9

Bonus Attack/Damage (Unarmed) - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (5) + 7 = 12

1d20+7 : (1) + 7 = 8

1d6+4 : (5) + 4 = 9

DMJ

May 30, 2018 11:54 pm
Lower Level, North of the Gate Door

Trece barrages the robed figure with a series of strikes, threatening him all the while in Otessite.

Attack 1 and 2: Hit
Bonus Attack: Miss


Trece continues to battle the effects of the poison gas, but so does his bulky opponent.

DMJ

May 31, 2018 12:09 am
OOC:
Y'all, I'm probably out for the night. Busy day for tomorrow, but will try best to get on the boards.
Review of input needs:
*Thorn Action
*Upstairs Team's overall combined move out the door details. Close door? Hold Door closed? Continue Movement? Stand and provoke a fight at the doorway threshold?
*Clarification on Stirge Attack Hits if any (Ox is already in. I incorporated NPC Maeriks'.) Think it over if anyone wants to incorporate stirge-removal into action set. If there is a stirge hit in one round and you do nothing to address it, that is auto-damage on the stirge Turn forthcoming on the next round.

Stuff I have to send after input:
*Bad guy set inputs (stirge swarm, crawler, robed figures, upstairs monsters)
*Update on Kray's transition Actions, coordinated with upstairs action
OOC:
Sounds like a plan.
DT party forces out some complex danger scenes!
Can't believe you guys infiltrated the bat room, breached the low gate, AND drew the Crawler into Room 1 Action. Don't know what will happen yet, but I can dig it.
ps. Are you guys ever going to stay in 1 group?
May 31, 2018 11:51 am
The sturges are a real threat, not to mention they are conditioned part of the trap to go in to the lower room.
Staying down there is bad business.
May 31, 2018 12:39 pm
Stirges 9, 11 and 13 hit. I'll use the attack rolls from before (moving through the room rolls used instead to attack those stirges as Kray exits the trap door) to kill the bastards.

Adding on a bonus action hand attack to try and break a stirge neck.

Rolls

Hand - (1d20+8, 1d4+5)

1d20+8 : (20) + 8 = 28

1d4+5 : (3) + 5 = 8

Hand dis - (1d20+8, 1d4+5)

1d20+8 : (20) + 8 = 28

1d4+5 : (4) + 5 = 9

May 31, 2018 12:42 pm
I think we hold at the doorway. The plan is for the rest of the team to join us up here so I'd hate to shut them off to deal with the bug room.

Maeriks has one charmed. I think we hold.and wait for the team, then move through that room without bloodletting if possible.

Short rest after that to get the poison effects off us.
May 31, 2018 1:33 pm
J, just for clarification, there's two large bugs in the upper room, correct? What are they doing and which one is charmed?
May 31, 2018 3:56 pm
OOC:
S3 hit me for 3 damage. If it is attached, I won't risk rolling a nat 1 and breaking the daggers, so I'll sheath them instead to prepare for next round. Readied help action still in place.
Jun 1, 2018 5:47 am
As the giant insect flies out of Thorn's reach, two of the bat-like creatures attach themselves to his torso. Bryn and Sizhen move to the north door, and he moves with them, slashing at the annoying beasts as he moves.
OOC:
S5 and S6 both successfully attached to Thorn for 5 and 7 points of piercing, respectively. Thorn is using both attacks to hopefully kill them on his way over to Bryn and Sizhen.
[ +- ] Thorn Character Sheet

Rolls

Attack 1 vs S5; disadvantage - (1d20+9, 1d20+9, 2d6+7)

1d20+9 : (1) + 9 = 10

1d20+9 : (2) + 9 = 11

2d6+7 : (45) + 7 = 16

Attack 2 vs S6; disadvantage - (1d20+9, 1d20+9, 2d6+7)

1d20+9 : (19) + 9 = 28

1d20+9 : (6) + 9 = 15

2d6+7 : (43) + 7 = 14

DMJ

Jun 1, 2018 4:13 pm
DMJ says:
Review of input needs:
*Thorn Action
*Upstairs Team's overall combined move out the door details. Close door? Hold Door closed? Continue Movement? Stand and provoke a fight at the doorway threshold?
*Clarification on Stirge Attack Hits if any (Ox is already in. I incorporated NPC Maeriks'.) Think it over if anyone wants to incorporate stirge-removal into action set. If there is a stirge hit in one round and you do nothing to address it, that is auto-damage on the stirge Turn forthcoming on the next round.

Stuff I have to send after input:
*Bad guy set inputs (stirge swarm, crawler, robed figures, upstairs monsters)
*Update on Kray's transition Actions, coordinated with upstairs action
OOC:
Trying to get organized by this. All of your guys' stuff is in now - thanks.
Will follow up in next posts. It will come through in pieces.

DMJ

Jun 1, 2018 4:36 pm
Upper Room

Thorn slides his heavy blade smoothly across the back of the bat stuck to his left side. The foul creature writhes and squeals as it is cut in half.

The other bat is at an awkward angle though, wedged under Thorns arm and on his shoulder, piercing in at the gap in his armor at the armpit. He tries to cut it away, but cannot connect.

Attack 1 Miss. S5 remains attached.
Attack 2 Hit. S6 slain.


Thorn winces as the bat quickly begins to drain fluid out from the site. The barbed snout buried in Thorn's flesh stings as it sucks in a draw of blood.

DMJ

Jun 1, 2018 4:56 pm
Upper Room
OOC:
Note on Sizhen and Bryn Action.
The way I understand, Bryn and Sizhen moved to the door and then both sort of staged up with some Ready Actions. For Bryn it was to cover a withdrawal with an Attack that would trigger if any opponent approached. For Sizhen, he gave Help aid to give Bryn a lift on an Attack.

As you will see next, there was no approach by the big bad guys (Big Bug, Big Bat), but the little stirges are still around harassing. As they come in, it seems like the Attacks could apply to them, even though I feel like you were envisioning more from it.
Better than nothing though, so at least it is not a total loss of the round.

I didn't hear instructions that you guys were moving further out, closing the door or anything, so I'm going with the picture that you are still there right at the door. Map will be coming up a bit later.

DMJ

Jun 1, 2018 5:15 pm
Upper Room

Bryn and Sizhen pause for a moment in anticipation of the giant bat or the devil bug pursuit, but the two large creatures do not advance towards the group of men in battle stance.

Bryn splits one of the small bats in mid air, cutting it with his kukri as it flutters at him.

Readied Attack by Bryn applied to S1


Seeing that there is a spare moment since the greater monsters are not approaching, Sizhen grips the bat that clamped onto him and tears the beast away.

S3 detached from Sizhen
OOC:
Len, yes I'm taking some liberty here. You didn't state the removal, but if you don't get that tick off, it sucks out some auto-HP-loss in one more split second. In the flow of things, I know we are aiming for mechanics (Ready for Help Action with trigger that didn't happen, double dagger stow to avoid risk of breakage), but it seems realistic to me that Sizhen could have stole one last spare moment to knock S3 off of him since he wasn't able to land the blows he wanted to elsewhere. If you disagree and want the auto damage this round, say the word and you got it.

DMJ

Jun 1, 2018 5:27 pm
Upper Room

The few clawed bats still whirring around in the room flutter in, wings flapping wildly, twisting and turning.

S2 Attacks Bryn
S3 and S4 Attack Sizhen
S7 and S8 Attack Maeriks


The bat clamped under Thorn's arm engorges with a thick draw of the swordsman's blood.

Blood drain damage to Thorn by S5
OOC:
Would ask again that everyone report on any stirge hits sometime during next Action post. Lameness.

Rolls

S2 v. Bryn - (1d20+5)

(19) + 5 = 24

damage - (1d4+3)

(1) + 3 = 4

S3 v. Sizhen - (1d20+5)

(7) + 5 = 12

damage - (1d4+3)

(3) + 3 = 6

S4 v. Sizhen - (1d20+5)

(13) + 5 = 18

damage - (1d4+3)

(1) + 3 = 4

S7 v. Maeriks - (1d20+5)

(12) + 5 = 17

damage - (1d4+3)

(2) + 3 = 5

S8 v. Maeriks - (1d20+5)

(12) + 5 = 17

damage - (1d4+3)

(2) + 3 = 5

S5 damage to Thorn - (1d4+3)

(1) + 3 = 4

DMJ

Jun 1, 2018 6:17 pm
https://dl.dropbox.com/s/fdppiag6i5xb0u8/chasme%20alt%20reduced%20avatar.jpg

Upper Room

The demon bug leans forward in the air, lurching as it floats and bobs. The buzz of its wings become louder and deeper, roaring and rolling in an up and down growl. The sound becomes a pulsing drone.

Required Action: Thorn, Sizhen, Bryn, Maeriks make CON Save DC 12.

https://dl.dropbox.com/s/hkd22dlwccdmskw/Giant%20Bat%20reduced%20avatar.jpg

The giant bat that Maeriks seems to have subdued seems to look back and forth between Maeriks and the buzzing demon bug. It screeches out like the wild animal it is.

DMJ

Jun 1, 2018 6:20 pm
Lower Chamber, Cage Room

https://dl.dropbox.com/s/big4gx1e4xbsrv7/crawler%20deep%20reduced.jpg

The reptilian crawler thrashes about relentlessly in the net, bending and rolling erratically trying to escape capture.

Escape successful.

The net loses its wrap as the creature turns. The crawler slides out, but Ivor maintains a grasp on the net.

Rolls

Escape attempt vs. DC10 - (1d20+3)

(15) + 3 = 18

DMJ

Jun 1, 2018 6:39 pm
Lower Chamber, North of Gate Door

The smaller robed figure shouts out frantically...
previously note="HypCo"] In Otessite,
"Kill him, Eumash!"
[/note]

The other hulking robed figure faces off against Trece. He is coughing and a bit wobbly, but ready for battle. He tries to grab at Trece with one hand and crush him with a mace held in the other.

Attempt Grapple v. Trece.
Result: 10 for Comparison.
Required Action: Trece must successfully oppose result with DEX Acrobatics or STR Athletics or begin Grappled Condition.

Attack Trece.

Both at Disadvantage (poison gas effects)


As the figure, called Eumash by his compatriot, swings his weapon and strives to grab hold of Trece, his hood falls away revealing his face.

Trece is shocked at what he sees.
note="HypCo"]
https://dl.dropbox.com/s/bm8f1eccuya5am1/Rabisu%20Beast%20Eumash%20portrait.JPG[/note]

As Trece is fighting big Eumash, the smaller robed figure slips around and tries to toss a bag full of powder into Trece's face.

Attack Attempt, powder spray at Trece
If Hit, required CON Save: DC 10.

Rolls

Eumash Grapple attempt v. Trece - (1d20+7)

(9) + 7 = 16

Eumash Grapple attempt v. Trece Disadvantage - (1d20+7)

(3) + 7 = 10

Eumash Attack Trece with mace - (1d20+7)

(1) + 7 = 8

Eumash Attack Trece with mace Disadvantage - (1d20+7)

(6) + 7 = 13

damage - (1d6+4)

(5) + 4 = 9

DMJ

Jun 1, 2018 9:37 pm
Kray's Entry to Upper Chamber
OOC:

Ez, I want to build off of a mix of your early send of Attacks here.
Plus Acrobatics check here.
And then possibly your addition here.
I say possibly because I think I should really let you see the development of it all put together and give Kray to see the circumstance he landed in, which is just moments after this here.
Barely clinging to the rope for a moment after being covered in a flood of bats, Kray resets his grip and tries to regain his composure. Now the rope is swinging from all of the turmoil. Kray uses that to his advantage. With a few heaves he shifts his weight and then lets his momentum carry up and over as much as it will. At the end of the swing he kicks his leg up and hooks it over the lip of the ceiling opening, gaining traction on the floor above.

Without cease of movement, Kray spins and rolls his hips and torso. His upper body is pulled in as his lower body grips the floor and turns. He rolls in onto the floor of the upper room.

It is difficult to get his bearings and see all of the features of the room, but there is a torchlight to the north so he has some visibility. Several of the bats are stuck to him, their sharp snouts and claws breaking into his skin and muscle.

In all of the noise of the wings and chirping bats that he just emerged from, he did not hear it at first, but suddenly a droning buzz fills his ears. A loud rolling roaring hum.

Kray jumps to his feet almost immediately and draws his sword.

Just then passing above him in the air, a giant insectoid buzzes through the air!
OOC:
OK, Ez. Decision time. And I think an important one.
When I look back at your Attack scores, I see that they are all good. Definitely a good set to land some hits, including a DISADVANTAGE CRITICAL on an unarmed strike (though unarmed strike isn't 1d4 as rolled, it IS a Critical as far as I can tell).
So...that means that you can chop/chop/tear off all 3 stirges, and thereby avoid the upcoming blood drain...
Or... you can throw all those Attack rolls at Big Buzzy Bug that is coughing out required Actions for upstairs party member CON saving throws and generally being pretty scary like a Flying Monster Boss.
Pros and Cons both ways I think. Not my decision though, it's yours, but it's only fair to make the choice now that we see all of the circumstance as it came together.
Let us know what it is going to be.

DMJ

Jun 1, 2018 9:40 pm
Ezeriah says:
J, just for clarification, there's two large bugs in the upper room, correct? What are they doing and which one is charmed?
OOC:

In upper chamber, there is 1 mega demon bug and 1 giant bat.

Maeriks has the bat charmed for him, and so far it hasn't attacked anyone else.

The bug is droning around generating a sound from its wings that seems to be on the brink of causing a strange effect.

See descriptions above on both.
Jun 1, 2018 10:57 pm
OOC:
It seems like the powder attack wasn't rolled for; unless I missed it.
Trece bats the grapple attempt to the side and ducks beneath the follow up swing
[ +- ] Otessite
Last edited June 1, 2018 11:00 pm

Rolls

Grapple counter - (1d20+7, 1d20+7)

1d20+7 : (4) + 7 = 11

1d20+7 : (19) + 7 = 26

DMJ

Jun 2, 2018 12:02 am
HypCo says:
OOC:
It seems like the powder attack wasn't rolled for; unless I missed it.
...
OOC:
Bro. You're so right.
I know I typed that one in. Disappearing act on GP rolls.
Here it is...
DC 10 CON save if hit.

The thin robed figure casts a bagful of powder at Trece and then withdraws away from the melee.

Rolls

Powder Attack Cast v. Trece by thin robed goatish - (1d20+3)

(8) + 3 = 11

DMJ

Jun 2, 2018 12:13 am
Lower Chamber, Cage Room

The clawed bats descend into the large chamber like a dark cloud of doom. They swirl and sling around the room.

Ivor first feels them slapping and scratching across his skin in the vapors. Then he feels them slam into him, grasping with their sharp claws, seeking to pierce his flesh with their probing needle snouts.
OOC:
Sorry, Jabes. Have been putting this off til last, but it is inevitable. First wave is sweeping in.
S14 - S19 Attack Ivor
OOC:
Disregard that Critical damage. That totally was NOT a Critical Hit.

Rolls

S14 Attack Ivor - (1d20+5)

(5) + 5 = 10

damage - (1d4+3)

(4) + 3 = 7

S15 Attack Ivor - (1d20+5)

(5) + 5 = 10

damage - (1d4+3)

(4) + 3 = 7

S16 Attack Ivor - (1d20+5)

(5) + 5 = 10

damage - (1d4+3)

(1) + 3 = 4

S17 Attack Ivor - (1d20+5)

(1) + 5 = 6

damage - (1d4+3)

(1) + 3 = 4

S18 Attack Ivor - (1d20+5)

(15) + 5 = 20

damage - (1d4+3)

(2) + 3 = 5

S19 Attack Ivor - (1d20+5)

(1) + 5 = 6

damage - (1d4+3)

(2) + 3 = 5

S18 Critical Damage Addition - (1d4+3)

(2) + 3 = 5

DMJ

Jun 2, 2018 12:30 am
Upper Chamber Status

https://dl.dropbox.com/s/cc11plm8gxasfha/Cursed%20Palace%20Upper%20Bat%20Room%20Cut%20PP%20Step2.JPG
OOC:
Kray needs to update choice: 3 attacks to stirges attached or to demon bug?

Sizhen, Bryn, Thorn: send Saving Throws vs. droning buzz, DC 12 CON

Sizhen, Bryn, Thorn: report on stirge attack results
Maeriks fails Save.

Maeriks tilts forward and then topples to the floor face first.

He lays there, not moving. The giant bat sniffs at him and screeches, barring its teeth as its nostrils flare.

Rolls

Maeriks DC 12 CON Save vs drone - (1d20+3)

(6) + 3 = 9

Maeriks DC 12 CON Save vs drone Disadvantage - (1d20+3)

(4) + 3 = 7

DMJ

Jun 2, 2018 12:43 am
Lower Chambers Status

https://dl.dropbox.com/s/oszx63z53a7wuuw/Cursed%20Palace%20Ground%20Cage%20Chamber%20Cut%20Step%202.JPG
OOC:

Ivor: report on stirge Attack results

Trece: CON save only if hit

After that...
Ground Level Players are UP! Round open for Action.
What do you do?
Jun 2, 2018 1:36 am
DMJ says:
Sizhen, Bryn, Thorn: send Saving Throws vs. droning buzz, DC 12 CON

Sizhen, Bryn, Thorn: report on stirge attack results
OOC:
Thorn drained bty S5 for 4 HP due to blood loss.
[ +- ] Thorn HP Update
Last edited June 2, 2018 1:37 am

Rolls

Con Save DC 12 - (1d20+7)

(6) + 7 = 13

Jun 2, 2018 5:00 am
Trece uses his robes to deflect the powder then follows up with another three attacks.
Last edited June 2, 2018 5:01 am

Rolls

Attack/Damage (Spoon) - (1d20+8, 1d20+8, 1d6+6)

1d20+8 : (9) + 8 = 17

1d20+8 : (19) + 8 = 27

1d6+6 : (3) + 6 = 9

Attack/Damage (2) - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (6) + 7 = 13

1d20+7 : (11) + 7 = 18

1d6+4 : (6) + 4 = 10

Unarmed/Damage (bns) - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (15) + 7 = 22

1d20+7 : (15) + 7 = 22

1d6+4 : (5) + 4 = 9

Jun 2, 2018 6:40 am
Sizhen struggle mightily against the noise emanating from the devil fly.
OOC:
Sure, I'll take you up on the freebie stirge detachment.
Last edited June 2, 2018 6:42 am

Rolls

Con save - (1d20+1)

(6) + 1 = 7

DMJ

Jun 2, 2018 9:49 am
Ground Level, North of Cage Gate Door

Now bearing down mercilessly against the devilish hulk, Trece moves in for the kill. The first stab pokes into Eumash's windpipe. The devil man grabs at his neck reflexively. Trece notices his huge clawed hand that are covered in scars, but Trece delays little for noticing details. The second stab slides the spoon shaft through the left eye and back out. A spurt of blood and fluid.

Eumash reels and jolts backwards in a wild fall. Before the big brute hits the ground, Trece pivots, takes two long strides, and launches into the air in a jumping roundhouse kick against the second robed man before he can fully withdraw from the powder toss.
OOC:
I think that kick happened anyway. Hyp, need to ask you about Trece's monk fighting style. Does it incorporate kicks or is it only punches and hand strikes?
The figure stumbles down after receiving the blow. He is able to put one hand down just in time before being sprawled out onto the floor. In the tumble, his robe and hood are thrown wild. Trece can see the features of the man and realizes that this one, like Eumash, is not fully human.

note="HypCo"]The guy is still wearing the black robe, but picture that underneath he looks like this.
https://dl.dropbox.com/s/rulecgj4hh61azf/Rabisu%20horror%20Nabua.jpg[/note]

DMJ

Jun 2, 2018 10:08 am
Upper Chamber
OOC:
X, it's totally lame, but Thorn has to make that CON Save twice. Unfortunately still in Disadvantage because of poison effects.
Jun 2, 2018 10:21 am
DMJ says:
Upper Chamber
OOC:
X, it's totally lame, but Thorn has to make that CON Save twice. Unfortunately still in Disadvantage because of poison effects.
OOC:
Haha, what's lame is my brain at the moment. Working night shifts and day shifts isn't working out for me it seems... One more week of this!

Rolls

Con save disadvantage - (1d20+7)

(10) + 7 = 17

DMJ

Jun 2, 2018 10:45 am
Upper Chamber

His head already pounding from the poison gas, Sizhen's mind becomes completely numbed by the buzzing. As he feels himself lose motor control and slump to the floor, he sees again that this is no bug at all but truly and fully a demon from the Underworld. A ....

Sizhen Fail Save. Begin Unconscious condition.

Thorn feels his sense of balance unraveling. A heaviness falls over him. The droning buzz... it is rolling through his head...the sword is so heavy. Just drop it and lay down. Thorn's vision is drawn to the flickering torch that Maeriks dropped to the floor. His eyelids begin to close.

Thorn Save Successful

NO! Thorn snaps back into the horror of the scene, the droning bug is something unnatural. A vile evil that Thorn can almost feel in the air.

Thorn sees Kray burst into the room, leaping up from the floor panel in a raging fury!

There are bats stuck to Kray, and another fluttering around him. Kray draws his sword, the wicked Serpent's Judgement. He suddenly stands right next to the hovering demon bug.

Suddenly the giant bat leaps at Thorn, mighty wings flapping loudly, it's great fanged maw leading the way!

Giant Bat Attacks Thorn
https://dl.dropbox.com/s/cqngxh595n61c49/giant%20bat%20attack.png

Rolls

Giant Bat attacks Thorn - (1d20+5)

(2) + 5 = 7

Damage - (1d6+3)

(4) + 3 = 7

DMJ

Jun 2, 2018 10:47 am
Xorthan says:
OOC:
Working night shifts and day shifts isn't working out for me it seems... One more week of this!
OOC:
You're chipping away at it. Hang in there, bro.
Jun 2, 2018 1:57 pm
Ivor whips at the winged things with his net as they sweep past. With the haft of his trident he scrapes away one that has managed to latch onto his arm.

"Trece!" Ivor yells as he turns his attention back to rge slinking thing in gront of him. "Time to go!"
OOC:
• S18 connects. 2 damage after D.R.
• Action: remove Stirge
• Action Surge: 2 attacks vs. Crawler.
[ +- ] Stats

Rolls

Attack 1: Net vs. Crawler (disadvantage) - (1d20+9, 1d20+9)

1d20+9 : (12) + 9 = 21

1d20+9 : (15) + 9 = 24

Possible Bonus Action: Trident - (1d20+10, 1d8+9)

1d20+10 : (3) + 10 = 13

1d8+9 : (6) + 9 = 15

Attack 2: Trident (disadvantage), damage  - (1d20+10, 1d20+10, 1d8+9)

1d20+10 : (18) + 10 = 28

1d20+10 : (10) + 10 = 20

1d8+9 : (6) + 9 = 15

DMJ

Jun 2, 2018 3:47 pm
Ground Level, Cage Room

Ivor quickly rakes off a stabbing bat and then continues the face off against reptilian monster. Though it had momentarily escaped, Ivor catches the creature back in the net and stabs it with the trident. This time an entire barb sinks deep into the leathery flesh at the shoulder. Blood pours out in a line. The crawler squeals and squirms, thrashing from the pain.

Ivor can see that the beast is getting desperate now. It is closest to death, which Ivor knows may make it the most dangerous.


S18 detached
Net Attack Hit. Restrained Condition.
Trident Attack 1 Miss.
Trident Attack 2 Hit.


The single torch in the nearby statue casts its orange light out to reflect against the thick layer of smoke that still fills the room. Now all of the upper space of the room is filled with the swirling bats in their erratic flight. The sound of chirping and the flapping of wings muffles all other sounds. Some of the bats are already diving down to claw and stab at Ivor. He can see that more are about to do the same as they search for targets, dipping in and out of the smoke.

Some of the bats are landing on the crawler, even while it is in the net, but it is noticeable that they are not latching on. They land on the beast and then flutter back off.

The caught reptile is trying to back away from Ivor, but it cannot. So it is desperately trying to shake free.

DMJ

Jun 2, 2018 3:52 pm
Status Check (Updated)

Upper Chamber
Before PCs can Action, still need...
CON Save DC 12 Disadvantage from Bryn
Description/decision of Kray's Action (previously rolled Attacks applied to Stirges or Big Bug Boss?)


Ground Level Chambers
PC Action is in (unless anyone tosses in Movement). Will pause before shifting to bad guys.
Jun 2, 2018 4:35 pm
Kray is briefly awed by the monstrous insectoid, then reflexively snaps back in to action, his sense of urgency bolstered by the sight of the beast as he yells down to the room below while moving toward the north door in support of the team. "Let's fucking go! NOW!"

Alright J, given the opportunity on the droning bug buss as Kray moves through the upper room AND the stirges 9, 11 and 13 sucking on him, Kray is going with an action surge to tack on a couple more attacks. The extra attacks will be applied to the droning bug boss as Kray moves past. Any attacks leftover (unneeded/misses on the big guy) will be used to kill stirges (9,11,13) who hope to keep feeding on Kray.


Having ascended the rope and recognized the very real threats in the upper room, and with his focus shifted toward the larger threats (insectoid especially), Kray would also pull out the shield as a reflex to keep those bad mama jammas at bay. As such, if it works for you J, I'll toss out the bonus action crit hand hit and have Kray wield his shield.

Brutally efficient in passing as his shield comes to high ready position, Kray puts Judgement to work as every slash, thrust and tear from the serrated Otessite blade is executed in minimalistic fashion.
[ +- ] Kray Mercon Character Sheet
Last edited June 2, 2018 4:50 pm

Rolls

Judgement 3 - (1d20+9, 1d20+9, 1d8+7)

1d20+9 : (5) + 9 = 14

1d20+9 : (3) + 9 = 12

1d8+7 : (4) + 7 = 11

Judgement 4 - (1d20+9, 1d20+9, 1d8+7)

1d20+9 : (5) + 9 = 14

1d20+9 : (8) + 9 = 17

1d8+7 : (8) + 7 = 15

Jun 2, 2018 4:48 pm
J, if possible I'd like to apply Kray's emergence from the trap door and 'time to go' shout out as a bonus action Rally maneuver for Thorn, who is 24/36.
Last edited June 2, 2018 6:55 pm

Rolls

Rally maneuver for Thorn - (1d8+3)

(2) + 3 = 5

Jun 2, 2018 4:59 pm
J, since we are working with the Old Tea Man on this whole Oceans 11 raid and assassination plan, do we have commitment to contract right now as part of the job? I know our pay is the loot we find, but it is still a job we've agreed to do for Palla Ba, killing Iz Jeddriss.
Jun 2, 2018 9:20 pm
Trece stalks over the small figure, his spoon dripping with the blood of Eumash
[ +- ] Otessite
OOC:
I've always pictured it a little less monk-y and a bit more bare knuckle boxing; a stray kick here and there though I could imagine.

DMJ

Jun 3, 2018 1:10 pm
Ezeriah says:
...

... Kray is going with an action surge to tack on a couple more attacks. The extra attacks will be applied to the droning bug boss as Kray moves past. Any attacks leftover (unneeded/misses on the big guy) will be used to kill stirges (9,11,13) who hope to keep feeding on Kray.


... Kray would also pull out the shield as a reflex to keep those bad mama jammas at bay. As such, if it works for you J, I'll toss out the bonus action crit hand hit and have Kray wield his shield.
OOC:
Action Surge is in. Prioritization and distro of attacks understood.
The thing I think is out of reach though is the shield activation.
If Kray was climbing up that rope with a shield, that bad boy would have to have been strapped on his back. Kray got up 15 or 20' of rope, endured a bat swarm, Acrobatted in, jumped up and is still getting sword drawn and swinging - all under poison effects and only in 12 seconds. That's a lot as it is.
I think the shield can come free from the shoulder harness after (next rounds by choice), but not built within this action series. Plus PHB in the section on getting in/out of armor says "donning and doffing" a shield takes "1 Action". I am not sure if I always agree with that, but here I think it makes sense. I think they are likely referring to shifting a shield to/from a carry position over the back or shoulder with some sort of strapping.
So that is the bad news. Good news, maybe, is that I'll default back to your original selection and apply that unarmed strike (critical).

DMJ

Jun 3, 2018 1:19 pm
Ezeriah says:
J, if possible I'd like to apply Kray's emergence from the trap door and 'time to go' shout out as a bonus action Rally maneuver for Thorn, who is 24/36.
OOC:
Sounds good. Record it, X.

DMJ

Jun 3, 2018 2:45 pm
Upper Room

When Kray sees the giant bug right in front of him, his reflexes take over. The Judgement arcs up high once slicing into the horrid creature's side and bulbous underbelly. Foul ichor spills out from the wound in a disgusting burst.

Attack 1 Hit

The bug is thrown off of its floating glide. It convulses and tilts wildly in the air trying to stabilize. The creature lets out a terrible buzzing shout. It speaks unintelligible words with a real but vile voice! "DDDRREEEEE RRRAAAAAAA GGGUUUUAAAAALLLLL!"

As the bug turns to a sort of falling dive, Kray follows through at full extension with his curved sword, swinging it first low to build momentum and then high at full speed on an overhead arc. The serrated blade tears straight into the bug's face, just to the side of its sharp needle snout. The sharpness and weight of the blade hitting against the bugs momentum. A cracking sound of shattering bone and exoskeleton. A splatter of oily blood and fleshy inner sludge.

Attack 2 Hit

Kray reaches up just in time to grab hold of the great needle proboscis as the bug slams into him at full force. Kray grips the snout barb and heaves with all of his might, trying to sling the bug to the side and shift his own momentum enough so that he is not knocked backwards into trap door in the floor.

With the creature's facial structure already broken, Kray's wrenching throw breaks the front snout of the demon bug completely off. As the split open body of the bug bangs first against the floor and then tumbles out of the floor opening down into the smoke filled chamber below, Kray still holds the vicious looking needle proboscis in his hand.

Critical Hit Unarmed Strike

His head pounding. Lungs burning. Off balance and winded. Kray strives desperately to cut free the bats that are stuck to him. He can feel the stab of their needle noses and the grip of their sharp claws.

Action Surge Attacks vs. Stirges: 1 Hit, 1 Miss

He is able to slice the head off of one of them, but two others he cannot reach at awkward angles.

DMJ

Jun 3, 2018 2:53 pm
Upper Room
OOC:

We are transitioning to next round, catching up with downstairs team.

Order will be this:
1) Thorn and maybe Bryn (if he makes CON save)
2) Big Bat and stirges
3) Kray (I inserted Kray at the end of the last round, so this is a continuation of that rotation)

X and Ox have the ball.

DMJ

Jun 3, 2018 5:05 pm
Target Review for Thorn and (possibly) Bryn

Giant Bat is actively facing Thorn.

Stirges (based on their last turn):
S5 is still attached to Thorn.
S2 attacked Bryn (and I think hit and is now attached)
S3 and S4 attacked Sizhen. I think S4 is attached while Sizhen went unconscious.
S7 and S8 both hit Maeriks and are attached to him while he is unconscious.

S11 and S13 are attached to Kray. S10 followed Kray in after a miss and is fluttering around him looking for another attack. (S12 diverted and went to the lower chamber)

DMJ

Jun 3, 2018 7:20 pm
Lower Level, Cage Room
https://dl.dropbox.com/s/big4gx1e4xbsrv7/crawler%20deep%20reduced.jpg

The reptilian crawler, again caught in Ivor's net, thrashes and rolls desperately, trying to get free.

Attempt escape
Result: Success, end Restrained condition
OOC:
Jabes, as before, you still had/have Movement remaining during this round. Let me know if we missed an intent to use it; could apply before the Crawler's escape.

Rolls

Crawler attempt to escape net DC 10 - (1d20+3)

(12) + 3 = 15

DMJ

Jun 3, 2018 7:42 pm
Lower Level, North of Cage Door

Seeing Trece stalk towards him, the thin goat man scrambles to his feet, his eyes wide with fear. His bow and several arrows rattle to the ground as he loses his footing in his haste.

Once he is up, he is running. He darts through the east archway and disappears into the dark room beyond.

Disengage. Dash.

Trece hears the sound of his hooved feet clicking on the stone floor. The goatman is quite fast; he is gone in brief seconds.

Behind him Trece hears a whirring noise, like wind mixed with chirps and flapping. He can see fairly well. An oil lamp sits on a small shelf, apparently right where it was left by Eumash or the goat man.

Trece hears Ivor yell out his name, and then, "Time to go!"

Trece is a few steps away from the furthest reach of the gas vapor, and a few steps further still from the cage gate. He can see that the lower gate door is still open.

From the light of the torch that is on one of the statues in the cage room, Trece can see the swirl of bats flying all about. Collectively they look like a fluttering cloud above the pale smoke that sits lower.

Trece sees one bat then another cling onto the cage gate. They hold there at a high position. Trece can see their claws. They appear to be small enough to wiggle or crawl through the space between the iron bars that make the cage gate wall, but so far they do not. None seem to be flying down low enough to pass through the low inner gate door.
Jun 3, 2018 8:20 pm
Slightly dazed, Thorn's instincts are still able to move him out of the way of the evil bat-like monster's teeth. He sucks in a lungful of breath, trying to regain full control of his mind.

Kray's voice crashes through his momentary confusion as the noble charges to him from the hole in the floor: "Let's fucking go! Now!"

Reenergized, Thorn twists into action once more, though still feeling sluggish from the effects of the foul vapors vomiting forth from whatever-the-fuck those things were below.

Whatever-the-fuck. Best analysis available at the moment.

As Kray tears into the giant insect, Urdav's blade aims first for the bat still attached to Thorn, and then, in a burst of speed, slices into the huge demon before him.
OOC:
Sucking in lungful of breath = Second Wind
Correction on what Thorn's HP were prior to the Kray's Rally: 20/36, as he lost a further 4 HP from S5. Totally sucks. But back up to full health thanks to Rally & Second Wind.
Also, Action Surge.
After roll: Great. The attack with maximum damage is the one with a natural one.
After GWF reroll: And the universe is balanced.
[ +- ] Thorn Character Sheet
Last edited June 3, 2018 8:26 pm

Rolls

Second Wind - (1d10+7)

(8) + 7 = 15

Attack 1 vs Stirge 5 - (1d20+9, 1d20+9, 2d6+7)

1d20+9 : (20) + 9 = 29

1d20+9 : (5) + 9 = 14

2d6+7 : (16) + 7 = 14

Attack 2 vs Demon Bat - (1d20+9, 1d20+9, 2d6+7)

1d20+9 : (19) + 9 = 28

1d20+9 : (8) + 9 = 17

2d6+7 : (16) + 7 = 14

Attack 3 vs Demon Bat - (1d20+9, 1d20+9, 2d6+7)

1d20+9 : (9) + 9 = 18

1d20+9 : (5) + 9 = 14

2d6+7 : (63) + 7 = 16

Attack 4 vs Demon Bat - (1d20+9, 1d20+9, 2d6+7)

1d20+9 : (12) + 9 = 21

1d20+9 : (1) + 9 = 10

2d6+7 : (66) + 7 = 19

Reroll 1's from Attack 1 & 2 (GWF) - (2d6)

(66) = 12

DMJ

Jun 3, 2018 8:27 pm
Ground Level, Cage Room

Ivor is nearly smothered as the clawed needle-nosed bats attack him in full swarm. They climb all over him and all over one another trying to find space on his flesh to stab.

Rolls

S14 Attacks Ivor - (1d20+5)

(5) + 5 = 10

damage - (1d4+3)

(1) + 3 = 4

S15 Attacks Ivor - (1d20+5)

(3) + 5 = 8

damage - (1d4+3)

(4) + 3 = 7

S16 Attacks Ivor - (1d20+5)

(18) + 5 = 23

damage - (1d4+3)

(2) + 3 = 5

S17 Attacks Ivor - (1d20+5)

(12) + 5 = 17

damage - (1d4+3)

(2) + 3 = 5

S18 Attacks Ivor - (1d20+5)

(11) + 5 = 16

damage - (1d4+3)

(3) + 3 = 6

S19 Attacks Ivor - (1d20+5)

(1) + 5 = 6

damage - (1d4+3)

(4) + 3 = 7

S20 Attacks Ivor - (1d20+5)

(10) + 5 = 15

damage - (1d4+3)

(4) + 3 = 7

S21 Attacks Ivor - (1d20+5)

(14) + 5 = 19

damage - (1d4+3)

(4) + 3 = 7

S22 Attacks Ivor - (1d20+5)

(14) + 5 = 19

damage - (1d4+3)

(4) + 3 = 7

S23 Attacks Ivor - (1d20+5)

(2) + 5 = 7

damage - (1d4+3)

(4) + 3 = 7

DMJ

Jun 3, 2018 8:39 pm
Upper Chamber

Thorn slices the bat hooked under his arm. He feels a burst of blood pour out, likely some of his own mixed with the bat's.

Attack to Stirge Hit

He then hacks crossways, splitting right through one of the giant bats wings. When he brings the heavy sword around and down, it crashes through the bats head so hard that it continues straight through and chops into the floor. The monstrous bat drops in a heap.

Attack 2 and 3 to Giant Bat hit. Dead.
Attack 4 Miss.

DMJ

Jun 3, 2018 9:36 pm
Status Update

Upper Chamber
Need Bryn's CON Save DC 12 vs. Droning Buzz from previous round. If Bryn saves, he can Action.
-->Bryn target options: stirge on Bryn, 2 stirges each attached to or attacking unconscious Sizhen and Maeriks.
After that, upstairs stirges will take their Turn.
After that, Kray will have Action.

Ground Level Chambers
Bad guys have acted.
Ivor still has current or slightly retcon Movement left if desired.
Beyond that, Trece and Ivor hold other updates momentarily so that I can keep time correspondence intact with what is going on in Upper Floor.
Jun 3, 2018 10:35 pm
OOC:
Bryn was hit by one Stirge, I’ll use uncanny dodge for 2 damage. I’ll roll that con save too.
Bryn tries to rip the creatures off Sizhen and Maeriks.
OOC:
can I use my action/bonus to rip both of them off him, Or just one?
Last edited June 3, 2018 10:40 pm

Rolls

DC12 Con Save vs Screech - (1d20+4)

(17) + 4 = 21

DMJ

Jun 3, 2018 11:24 pm
OOC:
. Ox, Save is at Disadvantage. Sorry. Confirm Save with another roll.
MM says takes "an action" to detach. One stirge per. Bonus Action would not work for the autodetach, but if you do Attack as Action you could then do off hand attack as Bonus Action.
Jun 4, 2018 10:22 am
OOC:
ok I’ll use my action to rip one off Sizhen if I make the saving throw at disadvantage

Rolls

Disadvantage DC12 - (1d20+4)

(9) + 4 = 13

DMJ

Jun 4, 2018 12:29 pm
Upper Chamber

His head feels like he has been hit by a club. He nearly passes out at the sound of the droning buzz. His eyes are going blurry and he can barely see the big bug across the room.

Bryn sees Maeriks hit the floor ahead of him, and he realizes something is wrong. He looks back to see Sizhen sitting down and then laying over on his side, even with one of the clawed bats stuck to his chest and another fluttering around him.

Bryn shakes his head and fights hard to focus against the pulsing buzz. He moves to helps Sizhen.

Save Successful.

He grabs the bat by the back and head, gripping its disgusting flesh and fur tight. He pulls back, finding that the bat's needle nose had inserted into Sizhen.

Detach S4

The bat begins to squirm and flap its wings frantically. The vile creature wiggles out of Bryn's hands and flies straight at him!

DMJ

Jun 4, 2018 12:47 pm
Upper Chamber

https://dl.dropbox.com/s/37rv5191t2gyx8g/Stirge%20avatar%20reduce.jpg

The bloodthirsty monster bats do their worst.
They are animals, plaguing the struggling men without mercy.

S7 and S8 auto blood drain Maeriks

S3 Attacks Sizhen while Unconscious. By Condition, that means at Advantage, any hit is a Critical.
OOC:
One of the dice rolls below disappeared somehow in the initial post. I had to retype the Advantage Attack attempt at the bottom of the list.
S4 Attacks Bryn. S2 auto blood drain against Bryn.
OOC:
This is correct. I typed S3 as the auto blood drain v. Bryn by mistake in the dice description below.
S10 Attacks Kray. S11 and S13 auto blood drain against Kray.

Rolls

S7 blood drain Maeriks - (1d4+3)

(4) + 3 = 7

S8 blood drain Maeriks - (1d4+3)

(2) + 3 = 5

S3 Attack Sizhen Advantage - (1d20+5)

(7) + 5 = 12

damage - (2d4+6)

(12) + 6 = 9

S4 Attack Bryn - (1d20+5)

(19) + 5 = 24

damage - (1d4+3)

(3) + 3 = 6

S3 Auto Blood Drain Bryn - (1d4+3)

(1) + 3 = 4

S10 Attacks Kray - (1d20+5)

(11) + 5 = 16

damage - (1d4+3)

(2) + 3 = 5

S11 Auto Blood Drain Kray - (1d4+3)

(4) + 3 = 7

S13 Auto Blood Drain Kray - (1d4+3)

(1) + 3 = 4

S3 Attacks Sizhen Advantage - (1d20+5)

(3) + 5 = 8

DMJ

Jun 4, 2018 1:53 pm
Upper Chamber

Kray is up; clear for Action!
OOC:
Most likely targets are S11, S13, S10.
All AC 14. Any hit is a kill pretty much.
Or auto detach option with the spend of an Action.

DMJ

Jun 4, 2018 2:04 pm
Lower Chambers

Cage Room
Ivor clear to shift to next round. Action!
Will allow Movement from last round if I was slave-driving too fast past an intent to Move. At that moment, Crawler would be Restrained condition in net.
Current round though, Crawler just got free of net and is 5' adjacent, stirges fucking everywhere flying around and attached
Ivor hears a splat of something hit the ground behind him (we know it was the big bug, but Ivor would not have seen it fall)
Features:
*statues just south of Ivor's position
*rope nearby going up to
*smoke covering the area, obscures visibility
*close torchlight from torch left by Kray burning on nearby statue
*glow of other light through smoke to north

North of Cage Gate
Trece shifts to next round. Action!
Features:
*lamp on shelf around west corner, casts plenty of illumination.
*short bow and 3 arrows on ground, dropped by goatish man who ran away
*body of devilish Eumash on the ground in his big black hooded robe.
*ring of dropped keys on the ground near Eumash
*mace on the ground
*Eumash has leather shoulder bag
*low inner gate still open, spoon jammed in latch that allows closing
*poison vapor still emerges past gate a few feet
*some stirges hanging on gate, but none coming through
*large neglected statues in northern room along the walls. Winged lions with human faces, a robed king-like figure, etc.
Jun 4, 2018 2:44 pm
OOC:
[ +- ] Stirge report
Melting, smoking bodies, goddamn reptile dog thing, now fucking bats?! "Trece!" Ivor coughs "Where the fuck?!..." Ivor stabs down twice at the thing caught in his net. Maybe Trece's dead. Maybe he's waiting for no one. Probably time to fucking go. Yeah. "Wait up, Mercon." Ivor mutters under his breath as he digs deep. "I'm coming."
OOC:
[ +- ] Stats
Last edited June 4, 2018 4:13 pm

Rolls

Bonus Action: Second Wind - (1d10+3)

(1) + 3 = 4

Attack 1: Trident (disadvantage), damage - (1d20+10, 1d20+10, 1d8+9)

1d20+10 : (10) + 10 = 20

1d20+10 : (3) + 10 = 13

1d8+9 : (1) + 9 = 10

Trip attack IF hit - (1d8)

(8) = 8

Attack 2: Trident (disadvantage if no trip), damage - (1d20+10, 1d20+10, 1d8+9)

1d20+10 : (14) + 10 = 24

1d20+10 : (19) + 10 = 29

1d8+9 : (7) + 9 = 16

Jun 4, 2018 3:16 pm
OOC:
My AC is 16 since I am no longer wielding 2 weapons, but that still is enough to deflect the stirge. I'm at 20/23 46 hp.

Heads up guys, those demon-slaying daggers fell to the ground. Don't let them get forgotten!
Last edited June 4, 2018 3:18 pm
Jun 4, 2018 3:26 pm
OOC:
S4 attack is a hit. I’ll use uncanny dodge on the first hit to reduce it to 3 damage. Bryn now has 2 Suckers stuck to him, S2 and S4

DMJ

Jun 4, 2018 3:58 pm
Ground Level, Cage Room

Ivor stabs at the reptile's legs right when it rolls free of the net, but it barely jumps to the side.

Attack 1 with Trip Miss
OOC:
I think keep that Fighter Maneuver, since it was not a hit and not used in the next one.
When the beast springs up, fanged maw open, Ivor brings the trident up quick in a slanting forward thrust. All three barbs catch under the crawler's mouth at the neck. They spear through flesh and windpipe, entering into the brain. The crawler is stuck writhing, a dying slab of scaled meat, until Ivor slings it hard into one of the statues. The body whips around tearing out from the barbs and thuds to the floor after flopping between statues.

Attack 2 Hit

With the bats flying all around him, slapping and clawing at his face, others already sinking their needles and claws into him, Ivor is starting to get disoriented in the room. He can barely see anything now. His head is spinning. His muscles are seizing up. The effects of the smoke are exacerbated as he breathes heavily from the exertion of combat. The only thing he can really see is the close torchlight and the other lighter glow from the north gate.
OOC:
Jabes, Ivor's scenario is a bad way. I have to speak bluntly so nothing is lost in translation.
This rope climb is shifting from DC 10 to DC 15, and still at Disadvantage.
There is a timer ticking to approach a second CON save vs. the poison gas. It's going to be bad.
The rope is 20', speed halved for Exhaustion. I've been counting the climb as 2 rounds, though it's more like 3 in reality.
The stirges are a literal HP drain every single round, with some staged up for auto drain and others still going to throw more attacks.

I saw your comments in Admin. I know I'm in danger of leading too strong to say what to do, but I'd rather live with that than have a PC death around the corner that might have been avoided if I had done better descriptions and given more clarity, so here goes some straight talk...

The low inner cage door on the north gate is open. Yes, Ivor doesn't know that, but there is a case to be made that he could suspect it.
The light is there, so it makes since that he could see where he is going.
He is also familiar with the large gate and the smaller inner gate from previously, when he was reaching through with the crowbar to manipulate the chain and got his on the arm. He knows it is not very far away, even if he can't see it.
Also he heard metal clanging sounds previously, suggesting that the gate door might be or might have been opened.
He heard some small sounds of a struggle before the stirges blew in and swallowed up a lot of the sound.

The gate is low in the smoke. For whatever reason, the stirges have not been flying out of there so far.

With 15' Movement, Ivor could get to the door and dip down, kind of Difficult Terrain at the last step there, but I say he gets to the other side.
And that could happen THIS round.

So, there it is. I've certainly may have blown the DM impartiality clause, so sorry if I've gone too far.
But on the other hand I feel compelled to lay the scene out clearly, and I think these are all things that Ivor may be able to assess with his feet on the ground living it out, just in case our gamer vision of what is going on is not as clear as it should be because of my lack of describing sufficiently.

No matter what, Ivor isn't out of the woods yet. He's still a bullseye target for a colony of stirges at the moment, but I think this next round or so of actions/decisions are going to be some of the highest stakes we've seen, so I have to tread carefully.

DMJ

Jun 4, 2018 4:03 pm
OOC:
Also, Jabes. I think that Ivor's Second Wind delivers a bit more than your posted dice roll say.
It is supposed to be 1d10 + Fighter level, so 1d10+6 right?

DMJ

Jun 4, 2018 4:05 pm
Status Check
OOC:
Kray is "go" upstairs.
Trece is "go" downstairs.
Jun 4, 2018 4:11 pm
OOC:
Thanks for laying it out, J, but yeah this is exactly how I picture what's happening. I would have gone for the rope next round but if the Crawler is toast and with his doubt that Trece is even still alive then yeah Ivor would try it right now. That's right: the rope climb, not the gate. Rolling normally as advantage from Rage cancels out disadvantage from Exhaustion. I know you can't "stack" things so CTM can't come into play to gain advantage.


"Wait up, Mercon." Ivor mutters under his breath as he digs deep. "I'm coming."

Rolls

Athletics vs. DC 15 - (1d20+8)

(3) + 8 = 11

Ivor REALLY wants to make that climb! - (1d20+8)

(16) + 8 = 24

DMJ

Jun 4, 2018 4:19 pm
OOC:
OK. I hear ya, bro. As long as you are going in eyes open.

Your comment on CTM: Let's say it counts; I don't have a problem with that.

You go from Disadvantage (Poison)...
Back to EVEN with an Advantage (Rage)...
Now at zero again, you go to Advantage (CTM).

Fire off CTM if you want to!
That means you REALLY want to kill the devil asshole that manages this facility.
Jun 4, 2018 4:23 pm
OOC:
Quote:
Ivor REALLY wants to make that climb! - (1d20+8)
( 16 ) + 8 = 24
BOOM!
Jun 4, 2018 10:36 pm
[ +- ] Otessite
Trece grabs all he can and makes his way to an enclave.
OOC:
Looking to loot as much as I can, in an order of importance:
*Eumash has leather shoulder bag
*ring of dropped keys on the ground near Eumash
*body of devilish Eumash on the ground in his big black hooded robe.

Also, looking to move to an area that breaks line of sight with the door/stirges.
Jun 5, 2018 2:13 pm
The insectoid and the giant bat dead, Kray's focus immediately shifted to the dire situation in the room below. Knowing every second would count, he curses the wriggling, clawing and pecking bastards trying to bury their needle like beaks in his flesh as he sheathed Judgement and positions himself near the trap door.

S10 was a miss. Going to let S11 and S13 have a heaping serving of Kray for 5 total adjusted damage after rage.

Claws dig in and a beak gouges at his rib cage as Kray braces his legs across the trap door, grabbing the rope, ready to pull anyone who might climb up. Below he can see the maelstrom of flying bloodthirsty creatures, swirling around... someone.

Ivor!? Kray saw the flash of what he was sure was a trident.

Second wind.

"IVOR!!!"

Bonus action Rally maneuver for Ivor here. Good luck Jabes!

His grip set firm on the rope, feet against the trap door edge for leverage, Kray waited, ready to pull with all his might as soon as the ex-gladiator began to climb.

Action to pull Ivor up.

The moment Ivor can *reach* the top, Kray will roll out of the way, help pull Ivor up, ready to slam/pull that trap door shut. Athletics check if needed/useful J for rope pull. Bottom line is to get Ivor up fast as possible.
[ +- ] Kray Mercon Character Sheet
Last edited June 5, 2018 2:17 pm

Rolls

Rally Ivor - (1d8+3)

(1) + 3 = 4

Athletics Adv from rage - (1d20+4)

(11) + 4 = 15

Second Wind - (1D10+6)

(9) + 6 = 15

Jun 5, 2018 2:36 pm
An idea, based on the current predicament:

If possible, we take a minute in the upper room after Ivor gets up. Recharge, especially given our entry into this place was rough as hell and the team just poisoned/exhausted.

Curious about the stirges conditioning and what they would do if their behavior pattern is thrown off and they cant return to the upper room.

We'll want to be more careful, to be sure.

DMJ

Jun 7, 2018 2:03 am
Ivor on the Climb

Ivor steps up on a statue and makes the best leap he can, grabbing the rope as high as possible.

It is horrific as the clawed bats dive in, climbing over one another to try to sink their claws and sharp needle snouts into flesh. They take advantage of his exposure and seek to drink his blood as he hangs struggling in the air.

Attacks by Stirge 14, 15, 18, 19, 20, 23, 24, 25
Blood drain by Stirge 16, 17, 21, 22


Up above, Kray tries to pull up on the rope to lift Ivor. Seconds are critical, but the weight is nearly impossible to lift with enough speed to make a difference.
OOC:
Ez, I don't see that lift working out to make up an entire round for Ivor. Plus it has to be at Disadvantage.
On the other hand, if someone big with a 20 STR starts helping, 2 guys pulling the rope, I could probably see that giving some lift and cutting some time off of the ascension. Know anyone?
OOC:
Good luck, Jabes. Ivor is getting the unadulterated output of a vicious capture/kill machine, unleashed to full throttle death mode.

Rolls

blood drain 16 - (1d4+3)

(1) + 3 = 4

blood drain 17 - (1d4+3)

(2) + 3 = 5

blood drain 21 - (1d4+3)

(2) + 3 = 5

blood drain 22 - (1d4+3)

(1) + 3 = 4

Attack 14 - (1d20+5)

(15) + 5 = 20

damage - (1d4+3)

(3) + 3 = 6

Attack 15 - (1d20+5)

(14) + 5 = 19

damage - (1d4+3)

(1) + 3 = 4

Attack 18 - (1d20+5)

(7) + 5 = 12

damage - (1d4+3)

(2) + 3 = 5

Attack 19 - (1d20+5)

(19) + 5 = 24

damage - (1d4+3)

(2) + 3 = 5

damage - (1d4+3)

(1) + 3 = 4

Attack 23 - (1d20+5)

(20) + 5 = 25

damage - (1d4+3)

(2) + 3 = 5

Attack 24 - (1d20+5)

(11) + 5 = 16

damage - (1d4+3)

(4) + 3 = 7

damage - (1d4+3)

(2) + 3 = 5

23 added Critical damage - (1d4+3)

(4) + 3 = 7

Attack 20 lost in initial post - (1d20+5)

(10) + 5 = 15

Attack 25 Lost in previous post - (1d20+5)

(19) + 5 = 24

DMJ

Jun 7, 2018 2:29 am
Upper Chamber

To keep it simple, I'm shifting Kray forward in the sequence so he's matched with everyone else. His actions are already in; he's pulling the rope.

All other active upper chamber characters are up! Bryn and Thorn send Actions.
OOC:
Jabes, we'll see what effects are generated from up top. Let us know if Ivor is still holding on. Hate to bring it up, but consider House Rules on "Keep Fighting While Dying" if it applies.
Jun 7, 2018 6:00 am
OOC:
Total damage sustained brings Ivor to -5hp, so I take it he is past the zero hp state and falls from the rope (possibly taking fall damage)
[ +- ] Stirge report
[ +- ] Stats
Last edited June 7, 2018 6:02 am

Rolls

Death Save 1 - (1d20)

(10) = 10

DMJ

Jun 7, 2018 9:27 am
OOC:
Jabes, I think there is one more moment here to see what happens.

Check out Fighting While Dying subsection in House Rules.

Ivor does not technically make his Death Save until his next Turn, during in the next Round which we are developing now.

Plus, even when he does, we can already see that he made it with a 10. So he has accumulated no "Death Marks", not so far and not on the entire round that we are working through now.

So to keep acting, Ivor has to make DC 5 CON Save. For him that's 95% - only necessity is to avoid a Natural 1 roll.

I'm pretty sure Ivor is still hanging on the rope.
Jun 7, 2018 9:57 am
Ivor feels himself fading, but he refuses to give up on his single-minded rope climb. He can't even feel the bats draining his blood anymore. The rope is everything now: with a roar he focuses all his will on going hand over hand and pulling with all his strength.
Last edited June 7, 2018 10:39 am

Rolls

CON save - (1d20+7)

(19) + 7 = 26

Damn, forgot about Disadvantage! - (1d20+7)

(10) + 7 = 17

Jun 7, 2018 10:26 am
DMJ says:
OOC:
Ez, I don't see that lift working out to make up an entire round for Ivor. Plus it has to be at Disadvantage.
On the other hand, if someone big with a 20 STR starts helping, 2 guys pulling the rope, I could probably see that giving some lift and cutting some time off of the ascension. Know anyone?
Kray is raging so no disadvantage there. As far as help, yeah I can think of someone, and I'd like to think he would.

DMJ

Jun 7, 2018 10:50 am
OOC:
. Ahh. So true. That roll holds as-is.
We’ll see if any big weightlifter types get involved in this Dark CrossFit.
Jun 7, 2018 11:41 am
Ezeriah says:
DMJ says:
OOC:
Ez, I don't see that lift working out to make up an entire round for Ivor. Plus it has to be at Disadvantage.
On the other hand, if someone big with a 20 STR starts helping, 2 guys pulling the rope, I could probably see that giving some lift and cutting some time off of the ascension. Know anyone?
Kray is raging so no disadvantage there. As far as help, yeah I can think of someone, and I'd like to think he would.
OOC:
He would. He does. Two athletics rolls below. Use 'em how you need 'em, J.
Thorn hears Kray bellowing down to Ivor below and scrambles over to the opening in the floor to assist the remaining two party members out of the lower chamber.
Last edited June 7, 2018 11:50 am

Rolls

Athletics - (1d20+8, 1d20+8)

1d20+8 : (15) + 8 = 23

1d20+8 : (13) + 8 = 21

DMJ

Jun 7, 2018 12:46 pm
Kray is straining with all of his might, on the brink of screaming in his furious focus. Thorn sees the desperation and leaps into action.

Thorn grips the rope and sees Ivor barely hanging on below, covered in bats. Heaving with every ounce of strength he can muster, Thorn pulls up, hand over hand, again and again, churning in a painful rhythm to bring the rope up foot by foot as quickly as possible. Kray is there pulling with every inch gained and working to keep the rope away from the drag of the lip of the floor.

When Ivor is high enough, Kray leans out dangerously and hooks him under the arm, without regard for the deadly bats that are attached all over the big Dannein warrior's neck, shoulders, back, and arms. Ivor is so heavy and is going limp, passing out. It is all Kray can do to just press Ivor up against the opening in the floor and hang on for dear life under his arm. Ivor's lower torso and legs are suspended in the air, hanging into the room below. A loose stirge that was harassing Ivor flutters into the room.

Thorn drops to make a quick transition from the rope to gripping Ivor across the shoulders and under his other arm. Leaning back with all of his weight, Thorn heaves desperately to shift the weight inward enough to make a difference. Kray leans and drags with all of his might as well. By the narrowest of margins the two men are able to drag Ivor in and across the floor enough to get his legs in and close the shutter door.

It is a horrifying image, illuminated only by the single flickering torch dropped to the floor by Maeriks. Ivor's skin is pale and drawn. The feasting parasites hang all over his body, their claws digging into his skin, their needle snouts buried deep into his flesh and organs. The disgusting hairy flesh of the bats is beginning to stretch as their bellies bulge into blood-filled bulbs.

Ivor's eyes are open briefly, but his eyelids are heavy.

He can barely speak.

He is losing consciousness.

DMJ

Jun 7, 2018 1:17 pm
The round shifts to the Stirge Action Turns.

Blood drains count as Death Marks for Ivor.
OOC:
Ivor's time has come, Jabes. You've got the floor to send him out for all of us.

Ivor Mac Conall: one of the greatest characters I have known in any game. Ever.
Jun 7, 2018 4:25 pm
The last few feet up the rope, as delirium starts to take hold, Ivor is transported back to his boyhood on Nangh Stuc. He is scaling a cliff, harried by puffins, and his father stands at the top with the belay rope. "IVOR!!!" yells Conall, urging his son upward.

In the Cursed Palace of Heshba, Ivor shakes his head heavily, rejecting the comforting memory of home. "Fuck off, Da!" he growls. "I got a job t' do!"

A moment of clarity. Kray's face comes into focus. "Mercon," Ivor mutters, "...told ye I was coming."

Then Ivor Mac Conall, death-cheating ex-gladiator, finally meets his end, as all men should: a free man.

DMJ

Jun 7, 2018 8:26 pm
Upper Chamber
OOC:
Ox, send an update on what is going on over by the door. Below is the way I have it:
S2 and S4 are attached to Bryn
S3 is staged to Attack Unconscious Sizhen
S7 and S8 are attached to Unconscious Maeriks
OOC:
Bryn is the only one who can intervene on any of these targets at this moment. This is simultaneous to when Kray and Thorn are pulling up Ivor.
Send Actions.
After that, I have to book out the Actions of whatever stirges are still around. That will include the 2 Kray endured in his desperate attempt.

DMJ

Jun 7, 2018 9:02 pm
Ground Level, North of Cage Gate

Trece inspects the area, looking for valuables, clues, tools, anything he can find that might be useful. As he pilfers through Eumash's bag, he sees that the man was truly bestial. He does look like a devil, quite a monster...

DMJ sent a note to HypCo
From the shoulder bag:
*an ivory whistle
*a larger reed whistle
*a device of unknown name and nature. It has a handle that can rotate which spins a sprocketed wheel. When the wheel spins it drags against a stiff reed and makes a low whirring sound.
*a bladder of wine
*1 set of manacles
*10 short length ropes wrapped together
*a thin rectangle plate of polished steel, serves as a banged up mirror?

The key chain is iron. It has 9 iron keys on it, of differing shapes and sizes.

Aside from the mace, Eumash also wears a sheathed knife.

The black robes are tattered on the edges, but very well-made. They are a high quality material. All of the trim has strange runes sewn in, which are difficult to see from afar because it is still all black thread.

Also mentionable:
mace
short bow, 3 arrows
oil lamp (burning)


To the east, along the south wall, Trece sees three pull-cart like wagons, with carrier sections each a little longer than the height of a man.

To get out of the line of sight of the bats on the cage gate, Trece moves around the corner towards the west throughway. For a hiding place, he knows he can tuck behind the old statue of the winged lion.
[ +- ] Ground Level Map
OOC:
Trece is generally in the area of the transition between room 11 and 12.
It looks as if a large door once had been between these rooms, but it has been removed.
Room 11 is generally empty, save for some trash on the ground, scraps of metal, wood, and block. Trece cannot see out into he edges of Room 11 without introducing some light.
OOC:
I suspect Trece will approach the cage gate very quickly and carefully to recover his spoon that he shoved in the locking position to preclude its closure by Eumash. Let me know what Trece does, if anything, with the open low gate.
Jun 7, 2018 11:02 pm
Bryn hacks at the sucker near Sizhen.
Last edited June 8, 2018 1:13 am

Rolls

Attack 1 with sneak and Disadvantage - (1d20+8, 1d20+8, 1d8+5, 3d6)

1d20+8 : (5) + 8 = 13

1d20+8 : (20) + 8 = 28

1d8+5 : (5) + 5 = 10

3d6 : (562) = 13

Attack 2 with disadvantage - (1d20+8, 1d20+8, 1d8+5)

1d20+8 : (11) + 8 = 19

1d20+8 : (9) + 8 = 17

1d8+5 : (2) + 5 = 7

DMJ

Jun 7, 2018 11:55 pm
OOC:
S3 is not attached but is Attacking. Roll a hit and kill it before it does any damage to Sizhen. You’d have an extra offhand Attack to spare too. Remember Disadvantage.

DMJ

Jun 8, 2018 9:56 am
Upper Chamber

Bryn kills the elusive bat that was trying to plague Sizhen.
Attack 1 Miss
Attack 2 Hit


The demonic bats attached to Ivor, Maeriks, Kray, and Bryn continue to siphon blood out of their victims.
OOC:
After results, some notes:
For Kray, S11 Damage is reduced to 3. It reached the 10 hp Max cap and detaches.
Note S13 is still attached, if unattended, could drain 1 more hp next round before detaching.
For Bryn, S2 Damage is reduced to 6. It reached the 10 hp Max cap and detaches.
S4 is still attached.
Several of the sickening creatures seem to have drunk their fill. They detach and flap around like fat sacs, plopping onto the floor and dragging their heavy swollen bellies around as if triumphant and satisfied.

Rolls

Auto Blood Drain Maeriks S7 - (1D4+3)

(1) + 3 = 4

Auto Blood Drain Maeriks S7 - (1D4+3)

(1) + 3 = 4

Auto Blood Drain Kray S11 - (1D4+3)

(4) + 3 = 7

Auto Blood Drain Kray S13 - (1D4+3)

(2) + 3 = 5

Auto Blood Drain Bryn S2 - (1D4+3)

(4) + 3 = 7

Auto Blood Drain Bryn S4 - (1D4+3)

(3) + 3 = 6

DMJ

Jun 8, 2018 10:30 am
Upper Chamber
OOC:
I edited the above post for a while. May want to reread if you saw a really early draft version.
OOC:
I'm going to shift a little bit of this to narrative and housekeeping. Brushing up a few moments so that we can avoid some tedious dice and reset to next Actions and decisions.
Though Ivor lays on the ground dead, Kray, Bryn, and Thorn have to continue fighting to save themselves and others. Still fighting the effects of the poison they take no rest- chopping, pulling, slicing, and stomping all of the remaining bats in the room.

Sizhen is unconscious, but seems relatively unharmed. Bryn sits him up in the corner of the adjacent room outside of the filthy bat den. He does what he can to revive him. Sizhen seems to be slowly coming back, but he is extremely groggy, not talking for a while and slowly opening and closing his eyes.

Thorn cuts one bat off of Maeriks and sees that the big Dannein is in bad shape. Thorn drags him outside to the other room, getting Bryn to help. Bryn does his best to tend to Maeriks while Thorn and Kray work together to lift Ivor's body out of the bat den and into the adjacent room.

Everyone moves out of the horrifying bat room, which is a scene of carnage with blood and bat shit everywhere, gruesome remains of cut and crushed bats. The brained corpse of the giant bat still lays near the door where Thorn killed it. They close the door, shutting that scene away, and Bryn uses a tool to click the lock on it.

Maeriks continues to struggle. Everyone else breathes in and out desperately. They are exhausted. Sweaty. Covered in blood and bat filth. Their muscles still twitching from the poison effects. Headaches. Coughing.

...but gradually, they begin to regather themselves.

Sizhen awakens fully and stands up, still facing the remnant poison effects but now full conscious.

Move from 4 levels of Exhaustion up to 3 Levels of Exhaustion after 3 minutes away from exposure.

Maeriks has moved below the Zero HP State.
He has to roll 2 Death Saves.


Required Action: Bryn, Thorn, or Kray. Decide who stops to run treatment attempt on Maeriks. Make skill check to see if medic can stabilize the patient to avoid continued Death Save requirements.
DC 10 WIS Medicine. Still in Disadvantage. Help can only apply if both people are proficient.

Rolls

Maeriks Death Save 1 - (1d20)

(12) = 12

Maeriks Death Save 2 - (1d20)

(10) = 10

DMJ

Jun 8, 2018 10:48 am
Ground Chambers

Trece holds position for a time to listen, observe, and attempt to recover his breathing and muscle control. After some time passes, some of the poison effects begin to subside.

He hears the chirps and flapping of the bats from around the corner in the cage room, but other than that there are no sounds. He can see the immediate vicinity from the light of the lamp, but the outer areas are veiled in darkness. No other threats are immediately apparent though.

Move from 4 levels of Exhaustion up to 3 Levels of Exhaustion after 3 minutes away from exposure.

DMJ

Jun 8, 2018 10:57 am
OOC:
Edited the above 2 posts quite a bit, so revisit if you saw an early version.
OOC:
I'm going to kind of leave it there and shift us into a weekend pace. So we should picture this as about 3 minutes after exiting the cage room. That is still very close on time.
For the upstairs guys, they have been fighting lifting and working frantically that entire time. Those dudes are JUST now getting a breather.
Trece has had a bit of a quieter time.
OOC:
Upstairs, someone send the numbers in on trying to Medicine Maeriks. We'll figure that out overall, but I would like to throw some dice in there to steer the development with party input and randomness.
OOC:
Let's start from that deciding what to do next. We are out of segmented round-by-round timekeeping, so feel free to post up narrative, RP convo, strategy talks, general actions, etc. and get the next developments framed out however you guys want to set up for next week.

I'm not going to be on game much this weekend, but feel free to post up whatever you have.

Have a good weekend. Will catch up eventually.

J
Jun 9, 2018 3:55 pm
Kray will have zero bonus to help Maeriks. Also, what all does Ivor have on him? Dont want to leave anything useful behind.
Jun 10, 2018 12:17 am
If nobody else will take care of Maeriks Kray will. J use these as needed if nobody else more capable jumps in.

Rolls

Secret Roll

Jun 10, 2018 12:26 am
OOC:
Yeah, I'd of got my spoon before sifting through the loot. If nothing comes of it, I'm fine with a handwave.
Trece observes the items that he procured from Eumash before peeking around the corner, looking at the door to see if that bats still swarm it.
OOC:
Since we all seem to be busy; I'll post my ifs now to keep things moving: If there are bats still swarming the gate, Trece will take that unknown device and begin cranking it approaching the door to see if the bats react to it. If they aren't swarming it anymore, he'll rest for a bit longer.

DMJ

Jun 10, 2018 11:54 am
Trece holds his breath and keeps an eye on the bats as he steps briefly into the edge of the vapors that spill just outside of the cage gate. He quickly recovers his spoon which clears the latch mechanism for the low inner gate. He tries closing it and it works. The low gate door clicks shut, reconnected and sealed now to the large cage gate barrier.

Trece backs away and surveys the bats. A collection of them are hanging high on the cage gate. Though they are small enough to squeeze between the gridded iron band bars, they have not tried so far, seeming instead content at a high place to cling on the inner side of the caged room.

Other bats continue to flutter about, swooping around in and out of the lower smoke area. Trece can see he ones that are higher in room, above the cloud of poison vapor that seems to be settling with the thickest part around 5 or 6 feet from the floor with thinner smog tapering up from there.

Trece cranks the unknown device to test it, letting the whirring sound wind up to a growling hum. The bats react with little delay. Those that are clinging to the cage gate detach and begin flying in the upper part of the room. The chirps and squeals increase as all of the bats become more agitated. Soon they are all swirling about in the room, high near the ceiling.

It soon becomes clear that they are trying to get back into the upper chamber. From the light torch that still burns hanging from one of the central statues under the trap door in the ceiling, Trece is able to see that some of the bats are knocking and flapping against the door as they pass by. The rope still hangs inert down from the upper chamber, so the ceiling trap door is cracked open the width of a pressed rope, but not enough for the bats to squeeze into.

Trece sees the chain hanging on the east wall. It is the chain that the others used to open the ceiling trap door.

DMJ

Jun 10, 2018 11:57 am
Kray tries to treat Maeriks' wounds but finds it difficult since the problem is not bleeding and continued blood loss, but is instead internal injury and loss of blood already siphoned by the bats.

Stabilization attempt unsuccessful. Maeriks must make 3rd Life/Death Save.

Maeriks is still unconscious but begins to gasp and convulse lightly in panting breaths. His throat is swollen and he is obviously struggling to get air. Kray does what he can, trying to clear Maeriks and turn him on his side to avoid obstruction of his throat.

Continue Death Saves.

Finally after a time, perhaps aided by the time in fresh air. Maeriks' breathing normalizes again. It is faint, but the slight rise and fall of his lungs becomes steady. He is still unresponsive and looks pale like a corpse.

Final count: 3 Life Marks, 1 Death Mark.
Maeriks survives, but has Unconscious condition.

Rolls

Death Save 3 - (1d10)

(4) = 4

CORRECT Death Save 3 - (1d20)

(8) = 8

Death Save 4 - (1d20)

(19) = 19

DMJ

Jun 10, 2018 12:20 pm
DMJ sent a note to lenpelletier

DMJ

Jun 10, 2018 12:48 pm
OOC:
That might be all that I can post today.

Feel free to press it on though.

What does the group do now?
Short Rests?
Quick strategy, exchange notes, and then burst back into action?
Trece tries to find stairs up, guessing on the possibility of reuniting with the party?
Map check or Sizhen's photographic memory to anticipate a route to get downstairs?
The group may think Trece is dead. Understandable. But remember Kray got a glimpse, though obscure in the smoke and poor lighting, during the struggle of his climb - a glimpse and sound of confrontation just outside of the north cage gate from the cage room.

Right now, everyone is operating in 3 Levels Exhaustion. Still pretty bad, but the fresh air is welcomed and seems to be doing wonders. Half HP recovery is no joke, right? There could be hope in more recovery, but no one knows yet the details of that.

Send anything you have. Detail timing and pace of actions a little if you can, so that we can all keep a handle on how much time is passing.

DMJ

Jun 10, 2018 12:57 pm
Map Review

Trece is in Room 12 on Ground Level
[ +- ] Ground Level Map
Everyone else is in Room 6 on 2nd Floor (Upper Level 1)
[ +- ] 2nd Floor Map
Jun 11, 2018 2:15 am
Trece stops cranking the device to see if the bats go back into resting. A bit confused with the technology, he returns back to his loot spot and takes everything he can.
OOC:
Looting both the whistles, the device, the manacles, the ropes, the mirror, the keys, the black robes, and the oil lamp. After gathering all that up, he'll follow after the goat. If, and probably when, I loose the trail, I'll search for a way up in an attempt to rejoin.
Jun 11, 2018 2:58 am
Bryn is shocked and overcome with grief seeing a fellow Dannien killed, especially someone as tough as Ivor MacConnall "Can someone fucking explain what happened to Ivor? Why didn’t you climb the fucking rope right away!?" he watches Kray go though Ivors belongings and takes a long hard look at the net and trident thinking about how many poor souls had been entangled and impaled by the hulking Dannien.

"Rest well friend." Bryn says under his breath.

Looking around And taking stock of who is present, Bryn asks "Where is the fucking tea man?"
OOC:
Im assuming we are going to rest for a bit to let some more of this exhaustion to wear off. Is that what we want to do?
Last edited June 11, 2018 2:59 am

DMJ

Jun 11, 2018 12:29 pm
When Trece stops the growling crank device, the bats do tend to calm to a degree. Once he quits the sound, a few of the bats return to hanging on the high section of the cage gate. First just a few, but increasingly more over time.

Trece backs away and gathers the loot that decides to take from the defeated horned man called Eumash. He moves west into the next room, following the direction that he last saw the goat man running.

Enter Room 11, Ground Floor

This room is relatively empty. It has huge scorched marks on the floors and walls, as if blasting fires blew through here. In the corners and sides of the room, there is wreckage: broken push cart wagons, partially burned wood structures of unknown purpose, some scraps of rusty iron bands, even some broken arrows, weapons, and shields. An old battle site? It seems strange, but perhaps so.

The middle of the room is open though, as if the amount of junk and wreckage was pushed to the sides and corners over time. Double doors to the north and south (right and left) are sealed shut. They are heavy dark wood with iron bracing, very sturdy.

The west exit has a double door as well, but the southern one is opened inward partially, certainly enough for a man to pass through. And it looks like the push carts as well. Trece sees the signs of travel this way, with signs of traffic suggesting that one of the doors always stays closed and the other opens and closes to allow travel. He can see lines cutting through the smudge and grime of the floor that look like wheel line tracks.

Trece moves through the door.

Enter Room 13, Ground Floor

The light of the lamp casts into this next elongated room. It is similar in some ways to the room where Trece struck down Eumash and then recovered, just north of the cage room.

There are statues of large lions with bearded human faces. On the walls, there are painting of men standing side by side, marching or walking in a line, all bringing gifts to a king. Other pictures show armored men riding on chariots, shooting bows and throwing spears against wild men wearing loin clothes and carrying great hammers and clubs. The pictures look very old. The people depicted seem to be from an ancient time.

Trece sees two set of stairs, one leading up, the other leading down.

At the stairs leading down, there is another push cart wagon sitting off to the side. On the right half of the stairs, a sort of ramp or track has been built. It is made of smooth polished wood. It is almost like some sort of slide. The left half of the stairs is left normal, and it is wide enough for a man to descent normally.

At this point, Trece believes that the goat man must have come to this room. At the same time, Trece has no real trail or track to find the strange robed man.
[ +- ] Ground Level Map
Jun 11, 2018 6:41 pm
Bryn says:
Looking around And taking stock of who is present, Bryn asks "Where is the fucking tea man?"
OOC:
Im assuming we are going to rest for a bit to let some more of this exhaustion to wear off. Is that what we want to do?
"The fucking tea man never got up the rope. Moved through that north gate in the room below." Kray shook his head at the sight of Ivor, pale and lifeless, streaks of red covering him from where the stirges had feasted. "Fucking flying vermin. The man deserved better. All the 'glorious' deaths he escaped in the arena, and he's brought down by fucking bloodthirsty rats."

He made through all that shit in the swamp and the black ziggurat... and the throne room.

Fucking rats.


Kray spoke again, his voice measured. "A reminder to everyone here that death and the Fates aren't choosy. Not to mention they could give a fuck less about who you are." His gaze shifted to Maeriks.

It was Old Island all over again. Another rough start and already two men down. "From here on out we need to take more precautions. Move with purpose and stay alive. For now, let's rest up then find Trece."

Short rest then get back together.
Jun 11, 2018 7:41 pm
Sizhen suddenly comes awake coughing and sputtering, puking out some of the poison from his guts. He rolls over on to his hands and knees and spits as much out as he can into the corner. His head is still swarming from the demon fly's assault on his senses, but it is endurable.

"For what it's worth, I have some knowledge of the monsters we encountered back there.

The giant bug is a true demon from the Underworld called a 'chasme' - that is the Otessite word. They are intelligent like a man and work alongside other Hellspawn. Chasmes are breeders and shepherds of other foul flying creatures. There is no telling what other creatures may be corralled within these walls and certainly the chambers below.

The bat creatures again are called stirges. I am not sure what the giant bat is called, but the two come from the deep Veins of the Earth, though not all the way from the Underworld and the Realms of the Dead. Likely they are pets of the Chasme.

I am convinced now more than ever that there is indeed a portal - a fissure in the ground beneath this palace - a route that leads to the Veins of the Earth and the dark realms of the Underworld."


Len sent a note to DMJ
Jun 12, 2018 1:56 am
Thorn sits next to Ivor's body, breathing deeply, while the gladiator does not.

"Wind at your back, brother," he says gruffly. "Give my greetings to Fionnlasdan.

Kray speaks.
Ezeriah says:
"A reminder to everyone here that death and the Fates aren't choosy. Not to mention they could give a fuck less about who you are … From here on out we need to take more precautions. Move with purpose and stay alive. For now, let's rest up then find Trece."
Thorn glances at Mercon. Nods. Keeps breathing.

DMJ

Jun 12, 2018 10:10 am
Trece examines the room and sees the signs that most of the traffic in this room goes in and out from the stairs leading down. It is not difficult to see at all that the grime and neglect of the room's floor is rubbed clear at the stairs and in trails leading to the throughways to the east(from which Trece just passed) and north (another pair of double doors, closed).

Trece peers down the stairwell. He sees that the stairs travel for a ways and then curve around slowly to the south. He cannot see past the wall that blocks the sight of the ongoing turn of the downward route.

A man's voice interrupts the silence, speaking fluent Otessite!
DMJ sent a note to HypCo
Trece looks over quickly. The voice is coming from the stairs leading up.

The man speaks again, apparently from just out of sight at the top of the stairs.
DMJ sent a note to HypCo

DMJ

Jun 12, 2018 10:28 am
Upstairs everyone lights another torch and settles in, mainly just trying to stabilize breathing and regain full muscle control.
OOC:
We are still dealing with time management. I need to wait to see how things unfold with Trece before saying that a Short Rest is done. Remember, Short Rest is HR at only 10 minutes. Still, we are not there just yet.
DMJ sent a note to lenpelletier
Jun 12, 2018 1:41 pm
OOC:
Can we roll hit Dice?

DMJ

Jun 12, 2018 2:26 pm
OOC:
I guess everyone could roll, just for the sake of letting everyone post when they can steal the time away.
The numbers can be staged up IF/WHEN a Short Rest is completed.
Clarifying: A Short Rest is NOT completed just yet.
Developments on Actions still underway, so I guess there is some chance that the Short Rest will NOT apply. So rolling is fine just for preparation for probabilities, but don't adjust the HP record yet. I'll confirm when time is in and Short Rest recovery HPs become official.

DMJ

Jun 12, 2018 8:54 pm
"Sulyut," a strong voice calls in definitively. It is coming from the next room over to the west, through the open walkway.
OOC:
"Sulyut" is a word of announcement or greeting that is moderately familiar in Heshbaan language. It translates to something like "hail", or "I recognize you at your position." It is actually a Zutaran word, but is prevalent enough to spill over.
The man, not yet seen, speaks out from the darkness in Heshbaan. Kray and Thorn try to follow along, but Sizhen and Bryn are really the only ones with enough mastery of the language to follow along with the fellow's accent and given the state of disorientation everyone is in.
DMJ sent a note to Oxbox,lenpelletier
He steps into the very edge of the light, still remaining in the next room.

https://dl.dropbox.com/s/pwlpezylbrlkeh0/Rabisu%20subtle%20Elam.jpg

He is armed, with weapons in sheaths, but none of them are drawn. He speaks again, calmly but firmly in a rugged voice.

DMJ sent a note to lenpelletier,Oxbox
Jun 13, 2018 1:44 am
Trece begins up the stairs, slowly, as if feeling each step beneath his foot. He calls back in Otessite, the same time a spoon is removed and held against his leg
HypCo sent a note to DMJ
Last edited June 13, 2018 1:45 am
Jun 13, 2018 12:31 pm
Bryn hails the newcomer with a suspicious raised eyebrow then looks to Kray and in Dannien says "He informs us that we are in danger and that the others who attacked us below will return soon. He is telling us to go with him or he will kill us... I do not like being threatened," he looks at Ivor, Maeriks and Sizhen "but I’m not sure if another fight is wise."

DMJ

Jun 13, 2018 12:49 pm
Trece sees the man briefly at the top of the stairs, but he is mostly concealed by darkness. Trece can make out that the man is athletic and wears a beard. He is armed with swords and knives sheathed behind his back and at his waist.

The swordsman speaks down at Trece, but then walks onward out of sight into the upper floor room into which the stairs rise.
DMJ sent a note to HypCo
Jun 13, 2018 2:23 pm
Oxbox says:
Bryn hails the newcomer with a suspicious raised eyebrow then looks to Kray and in Dannien says "He informs us that we are in danger and that the others who attacked us below will return soon. He is telling us to go with him or he will kill us... I do not like being threatened," he looks at Ivor, Maeriks and Sizhen "but I’m not sure if another fight is wise."
"Threats..." Kray chuckled, mild annoyance influenced by fatigue conjuring up an an almost imperceptiblle and dismissive sense of humor. "Are just posturing until metal's drawn and theres blood."

Kray was relaxed in demeanor. If anything, he simply didn't want to get back into action again so soon. Drained and still recuperating, he chose words despite the newcomer's threat and spoke through Bryn.

He adopted a cordial stance and tone, looking at the stranger as he spoke. "If it's not too much trouble, ask him if he is with the others below. Where he'd like us to go with him. His intentions and the like."

Maeriks is unconscious, right? I dont think theres time to drag him around or babysit him either. I'm fine with leaving him with Ivor, especially since he's an NPC knocking on heaven's door.
Last edited June 13, 2018 2:25 pm
Jun 13, 2018 2:28 pm
X, doesn't Thorn have that ability to assess a
NPC via battlemaster? Might be worth doing on this guy do figure out the threat level.
Jun 13, 2018 3:51 pm
Sizhen listens to the newcomer's speech and reflexively employs his Imperial training, noticing the subtle tells that all people give when they lie regardless of language or culture.
OOC:
Looks like the Ear for Deceit feature will come in handy here and reset my Insight Check to 16 17. (I can't add)
[ +- ] Ear for Deceit
Last edited June 13, 2018 6:25 pm

Rolls

Insight (disadvantage, minium 16) - (1d20+9, 1d20+9)

1d20+9 : (12) + 9 = 21

1d20+9 : (2) + 9 = 11

Jun 13, 2018 5:17 pm
Kray raised an eyebrow, glancing toward Thorn and Sizhen, curious as to their appraisal of the stranger.

I was hoping the inquisitor might have some insight for us Len.

DMJ

Jun 13, 2018 8:19 pm
Bryn passes along the general intent of Kray's brief questions. The swordsman responds concisely.

DMJ sent a note to Oxbox,lenpelletier
He shifts and extends a hand away, as if signaling Bryn, Kray, and the others to come forward, moving with him to the west.

DMJ

Jun 13, 2018 8:20 pm
Sizhen assesses the swordsman's mannerisms.
DMJ sent a note to lenpelletier

DMJ

Jun 14, 2018 10:11 am
Ezeriah says:
X, doesn't Thorn have that ability to assess a
NPC via battlemaster? Might be worth doing on this guy do figure out the threat level.
OOC:
That Know Your Enemy ability is a 1 minute study time. Not long at all, but still - Thorn probably needs a bit longer for "observing or interacting" before he comes to conclusion and then has to communicate it how he chooses. Suspect something needs to be done or said in the meantime on this hanging conversation, or it would be a heck of a weird pause in silence followed by Thorn giving a verbal report.

X, let me know though if you want to use it as the situation unfolds. If so, let me know what features you are trying to detect comparison on.
Jun 14, 2018 12:06 pm
DMJ says:
"Sulyut," a strong voice calls in definitively. It is coming from the next room over to the west, through the open walkway.
...
The man, not yet seen, speaks out from the darkness in Heshbaan. Kray and Thorn try to follow along, but Sizhen and Bryn are really the only ones with enough mastery of the language to follow along with the fellow's accent and given the state of disorientation everyone is in.
He steps into the very edge of the light, still remaining in the next room.

He is armed, with weapons in sheaths, but none of them are drawn. He speaks again, calmly but firmly in a rugged voice.
As the man's outline becomes visible in the light, Thorn looks him over, his mind begins working through the fellow's possible weaknesses and strengths.
OOC:
Good call, Ez.
[ +- ] Know Your Enemy
Jun 14, 2018 12:09 pm
Xorthan sent a note to DMJ
Jun 14, 2018 12:47 pm
Trece quickly ascends the stairs to close the distant with the man, keeping his spoon closely tucked on his leg
HypCo sent a note to DMJ

DMJ

Jun 14, 2018 1:24 pm
DMJ sent a note to Xorthan
OOC:

To all others tagging along, as mentioned above, Thorn is quietly trying to get a read on this guy, but it will take some moments remaining when there are questions/decisions hanging in the air. It will be up to X after that on how Thorn communicates his judgment outward.

DMJ

Jun 14, 2018 1:41 pm
The man has already walked away and disappeared into the upper floor room when Trece speaks out his question. Either the man did not hear, or perhaps just as likely, he heard and did not answer.

Still slowed and struggling a bit from the effects of the poison gas, Trece is not as quick as he usually is. As he tops the stairs, he sees that the swordsman, on the other hand, has moved quite far in the same amount of time.

Off in the distance, into the next room, Trece sees that the swordsman standing, his form sillouetted by a light source coming from the next room even further away still.

Trece begins to hear the swordsman's voice as he gets closer, but he cannot decipher the words. Trece begins to identify that the swordsman is speaking in Heshbaan.

Uncertain at first, but then it becomes clear. There is a quieter voice, because it is originating from further away in the more distant room with the light. Trece cannot make out the words, but it is Bryn's voice. There is a conversation going on.
OOC:
Trying my best to describe how these two timelines are converging in the right spacing.

We are talking about the swordsman being in Upper Level 1 (Second Floor) Room 5, speaking to the upstairs group who is in Room 6.

Trece is approaching Room 5 from the west, in Room 9, after ascending Stairwell 10 from the Ground Level.
[ +- ] 2nd Floor Map

DMJ

Jun 14, 2018 6:21 pm
From the room with the stairwells, one going up and one going down, Trece moves eastward towards the swordsman, watching him speak to the others in the room beyond that is casting the torchlight. Trece's own lantern illuminates the room that he is in.

Trece hears a howl, coming from below. A distant braying of a hound. Now another. It is rather faint, but recognizable enough.

In silhouette, Trece sees the swordsman tilt his head, a telltale sign that the stranger heard the sound as well.

The swordsman makes a motion with his hand and arm, extending it out and taking a step back, as if inviting the others to come with him.

Trece looks back at the stairwell leading down. Nothing. No movement.

Only a blackness that sits in the pit beneath, outside of the reach of the lamplight at this angle.

DMJ

Jun 14, 2018 6:23 pm
Sizhen notices another light, to the west, beyond and behind the swordsman.

The light is shifting around, casting shadows and blurred glimpses from the threshold of the next room beyond.
Jun 15, 2018 5:23 am
"He deals in truths," Sizhen states simply.
Jun 15, 2018 10:58 am
"Perhaps. I would still know his intent before following his lead." Kray looked to Bryn, waiting for translation.

DMJ

Jun 15, 2018 1:01 pm
OOC:
There is more communication going on.
Len, Ox, remember that Kray and Thorn haven't heard much of any of the stranger's words.

From his first intro here, the rest of the crowd got this as Bryn's transfer.

They have not been relayed the more recent statement here.

Language barriers are really annoying. I get it and sympathize.

DMJ

Jun 15, 2018 3:30 pm
OOC:
For the sake of clarity in this moment of important decision, and to avoid delays based on availability on the boards, I'm reposting the last statements of the swordsman, that he gave as a reply after Bryn's short questions transferred from Kray.

Hear this in Bryn's voice by way of translation.
DMJ says:
....The swordsman responds concisely.

"I am at enmity with the faction that operates the entrapment, commands the beasts, and fought against your comrade in the east foyer below. If you follow me, I will move you to safety elsewhere in the compound. Then we can talk intentions. I mean you no harm unless you give me reason to reconsider."

He tilts his head to the side and back, as if listening. After a brief hold, he turns back to Bryn. "We must make haste. There is little time, and you are slow to move because of the effects of poison."

He shifts and extends a hand away, as if signaling Bryn, Kray, and the others to come forward, moving with him to the west.
Jun 16, 2018 6:32 pm
Kray considered options. The swordsman could have combatants nearby, ready to support his threat. Furthermore, the party was still dealing with the effects of the toxic gas. It was less than an ideal time to address unknowns.

"A guided tour sounds perfect right about now. Let's see where he wants to go."

Let's go for a ride. Unless anyone had a dissenting idea?
Jun 18, 2018 1:15 pm
OOC:
Yes, let’s see what’s up with this guy threatening us. Sorry for slacking on my translation duty.
lenpelletier says:
"He deals in truths," Sizhen states simply.
Bryn let’s out an audible sigh and says to Kray in Dannien "Well, let’s see where this goes."

Addressing the Swordsman in Heshbaan "We will come with you, lead on."

DMJ

Jun 19, 2018 12:00 am
The swordsman turns and leads the way. He looks at Trece as he passes him. The others see that Trece was a bit behind the swordsman, near the entrance to the next room west. Trece is holding an oil lamp and falls in with the rest of the group.

"Take long strides. Stretch your legs, men!," the swordsman says. "Breathe deep. Work the poison out before it sets into your marrow."

As the group enters into the next room, they see a stair leading down and another leading up. A horn sounds out, coming from the upper level apparently.

"Climb the stairs!" the swordsman calls out. "The Rabisu send beasts; they are nearly upon us." He draws swords and takes stops to watch the downward stairwell, waiting for the sluggish group to make the climb upstairs.
OOC:
Alright, Players' Club.
Enemy in route. You guys have reduced Movement for the moment.
I'm not sure if you guys make the flight quickly enough to avoid the pursuers or if the effects of the poison are sending out another detrimental delay.
We have to let the dice decide. So, we are in a short SKILLS CHALLENGE.

It's a simple one. One attempt per person. The group accumulates results.
Either you get 3 successes as a group and avoid the detrimental encounter.
OR you accumulate 3 failures and the chasers catch up with the runners.

Straightforward on the skill. This is raw STR Athletics. DC 10.

If 3 people get it, that to me means that they are pressing the others along strong enough to get the team up the stairs and into a safe zone upcoming.
If 3 people fail, it's just too tough to make the move fast enough - and you have a fight on your hands.

I know Disadvantage Fatigue is setting in on all Players. But poison gas is serious - the Disadvantage still persists.
...for now. You guys are going to be working out of this Exhaustion lameness soon though. I promise.

Good Luck!
Disadvantage STR Athletics Checks. DC 10.
Fire when ready!
Jun 19, 2018 12:40 pm
Kray pressed along, heeding the swordsman's words as he made conscious efforts to breathe and expel the toxins from his system.

Athletics check dice. Keep in mind we have the Commitment to Mission (CTM) reroll dice we can use to replace one of our rolls.

EDIT: CTM reroll.
[ +- ] Kray Mercon Character Sheet
Last edited June 19, 2018 12:47 pm

Rolls

Athletics - (1d20+4, 1d20+4)

1d20+4 : (2) + 4 = 6

1d20+4 : (16) + 4 = 20

CTM Reroll - (1d20+4)

(20) + 4 = 24

Jun 19, 2018 12:54 pm
Rabisu?

Kray was intrigued by the swordsman's knowledge and the concept of opposing factions in the environment. He queried their guide, though Bryn. "Who, or what, is this Rabisu you speak of?"
Last edited June 20, 2018 2:00 am
Jun 19, 2018 2:15 pm
They are on the move again, well before Thorn's breathing has had a chance to stabilize. Lungs burning, he struggles to keep up with the newcomer, his will barely prevailing.
Last edited June 19, 2018 2:18 pm

Rolls

STR Athletics, disadvantage - (1d20+8, 1d20+8)

1d20+8 : (2) + 8 = 10

1d20+8 : (19) + 8 = 27

DMJ

Jun 19, 2018 3:46 pm
OOC:
That's 2 Successes, 0 Failures.

Ez threw that Natural 20 for Kray. I sort of want that to count for something if we are at a moment of high stakes tie breaker. Let's see what happens. It will be a moot point if there is one more success.

One more Success is a WIN on the Skills Challenge machine, and the group moves to a real situation adjustment for the better.

DMJ

Jun 19, 2018 3:53 pm
The swordsman glances over at Kray, then turns his eyes back to watch the stairwell.

"The Rabisu are your adversaries. Masters of beasts who will eat you if you do not make haste, man!," he takes the moment to yell up the stairs at the group and begins to follow behind. "Ascend! We can make the barricade. Press on!"
OOC:
A thought, I think maybe Sizhen and Bryn could have a chance at making a connection from old lore that they might have been exposed to.

Optional Action: Bryn and Sizhen can make INT Arcana Skill Check for chance of recalling info about the word "rabisu". Minimum DC 16. Gradated return for higher results.
Jun 20, 2018 4:18 am
OOC:
Strength Saving throw: 13 - success!
DC 16 Arcana check: 6 - failure!
Sizhen struggles forward, the gas still making everything painful. It reminds him of his journey from Alijan, and he already beat those odds so he wasn't about to give in to this bullshit. It takes all of his faculties and good deal of his pride to stay moving forward, but luckily he has both in ample supply.
Last edited June 20, 2018 4:23 am

Rolls

Strength saving throw - (1d20-1, 1d20-1)

1d20-1 : (14) - 1 = 13

1d20-1 : (20) - 1 = 19

Arcana check (DC 16) - (1d20+3, 1d20+3)

1d20+3 : (3) + 3 = 6

1d20+3 : (13) + 3 = 16

DMJ

Jun 20, 2018 9:58 am
2nd Floor Palace (Upper Floor 1)
[ +- ] Map 2nd Story
OOC:
The team is running through Room 5, then Room 9, and up Stairway 11...

3rd Floor Palace (Upper Floor 2)
[ +- ] Map 3rd Story
OOC:
...and then emerging on the next floor in Room 1, through Room 5, striving to reach Room 8.
The group summons up all the reserves they have, forcing their muscles to respond, demanding their own lungs to breathe. Pressing each other along through the pain and spasms they move up the stairs and through the upper rooms as directed by the swordsman.

Skills Challenge: Success
Detrimental Encounter Avoided.
OOC:
Posting this is a quick opening of time, but have to break now to continue more development later today. Congrats on the victory there. May seem small, but maybe it isn't. We will transition to more progress that explains a backdrop of threat, but is in the end safe enough (for now), instead of diving into another fight scene.
More to follow. Sorry - I've been busy and time blocks for posting are more scarce than I wish.
Jun 20, 2018 2:09 pm
As the group moved along, fighting through the effects of the toxin, Kray jibed at Sizhen. Relieved at by what seemed to be their successful evasion of their beastly pursuers, he sought to bring a little levity to what was a less than ideal situation.

"Lord Sizhen. I wasn't sure you'd make it this far," he smiled. "Thought we might have to leave you behind with Ivor and Maeriks."
Last edited June 20, 2018 2:09 pm
Jun 20, 2018 5:50 pm
When the opportunity presented itself, Kray spoke to Thorn through a cough. "Thoughts on our tour guide?"

By the time we get there J is it possible Thorn could have gotten a read on this guy?
Last edited June 20, 2018 5:50 pm

DMJ

Jun 20, 2018 6:05 pm
OOC:
Yes. Quick entry here by phone.
X, Thorn assesses the swordsman higher Fighter Levels and higher HP than Thorn himself.
Jun 21, 2018 12:08 am
Thorn is L7 Fighter. So considering this guy's confidence... perhaps he is L9 to 11 and was confident due to the toxic gas. Or maybe he's even more badass.

Curious, especially given the potential for a opposing factions.
Jun 21, 2018 5:24 am
"Do not forget Thirteen. We left him back there, too."
Jun 21, 2018 7:09 am
OOC:
Trece has rejoined the group.
Quote:
The others see that Trece was a bit behind the swordsman, near the entrance to the next room west. Trece is holding an oil lamp and falls in with the rest of the group.

DMJ

Jun 21, 2018 11:24 am
The group moves quickly through the palace, absorbing the sights of the strange surroundings in their flight. Under the light of Trece's lamp and a torch carried by Bryn, they see the fallen décor of the great structure. It is clear that the high ceilings, maginificent statues, and elaborately trimmed walls were once a setting of art, wealth, and high culture. Now though, in the darkness and under the wear of neglect and even abuse, this mighty house is a picture of gloom and degradation. A site once awe-inspiring and proud, but now only imposing. Menacing.
OOC:
A couple of pics below. As often, not EXACT copies of anything the characters are seeing, but sending as tools in hopes of establishing imagery. These would stand in as images of the Palace in its former glory. Picture now around eight or nine decades of decay, active abuse and destruction, mixed with scarring from conflict, rough reconstruction and redesign (bars, gates, holes in walls floors ceilings, chains, levers, many of the above broken and abandoned) with no regard to aesthetics, and the accumulation of trash and filth. What's left is something that I think would be classic horror movie haunted mansion...but with an ancient Mesopotamian high culture twist I hope. Ha!
https://dl.dropbox.com/s/ku1jzwxkixepd76/Old%20palace%20chamber.jpg?

https://dl.dropbox.com/s/fv6ccl0hgi75hwl/Old%20Palace%20interior.jpg
Jun 21, 2018 11:56 am
Cool stuff J. Imagery is always appreciated. Definitely gives me a much better idea of what we're seeing.
Last edited June 21, 2018 11:56 am

DMJ

Jun 21, 2018 12:34 pm
The group drives onward up the stairwell. Again they hear the sound of a horn from the upstairs. From the lower stairs opposite in the room they hear another sound - the barking of dogs, the braying of hounds on the run, on the hunt. Bryn is the last to ascend the stairs, he can hear the pitter-patter of clawed feet from the other stairwell. He hears a loud bark from a dog that shoots out of the echo chamber of the lower stairwell with a boom. The beasts are right on their heels.

The swordsman presses them onward, to the upper floor, and on to the next room east. This room has openings on both sides (north and south), like balconies that overlook the lower levels of the palace. Over the side of the railings - insectoid legs! The long legs of a spider, but a giant one!
https://dl.dropbox.com/s/5dqvpx6n78pmbn1/giant%20spider.jpg
First to the right, a giant spider clamors over the railing and onto the balcony. It is just like the spiders seen on the day prior at the gladiator fights at the Circle of the Valiants, but at this close vantage point it is all too clear how much larger the spider is.

Then to the left, two sets of legs are wrapping around the handrails, hauling up bulbous arachnid forms. The path of escape is closing fast!

Just ahead the group sees a fortification of some sort, in the transition from the balcony central room to the next room to the east. It is as if this room has often been a battle site. There are remnants of obstacles - cut metal bars and wide bands, wooden boards hammered together, rubble of broken statues stacked as barrier walls now partially toppled.
[ +- ] Map Level 3
OOC:
Barricade is broken threshold area between Room 5 and Room 8.
Within the wreckage of the threshold is a black-robed figure. "Hurry! Get in!", the robed man calls.
https://dl.dropbox.com/s/wy297qsw6m19qgm/Iz%20Jedriss%20look.png
His features are hidden mostly, but his hand beckons everyone towards him and the threshold. He stands next to a makeshift cage gate of some sort, one that has been buckled and crammed in among the other wreckage of obstacles and defenses, like the latest form of continually wrecked defense measures.

"Quickly!" says the swordsman from behind, "Through the gate!"

The swordsman draws a short javelin from a tight holster hanging down from the small of his back. He casts it with incredible force and the bolt slams into one of the spiders on the balcony, burying deep within its torso. The creature springs back and rolls, it's legs writhing in pain.

Dogs barking. Growling. From behind. A quick glance back - the beasts are up the stairs. The hounds are here. Only seconds before they will catch up.
https://dl.dropbox.com/s/69l0jy0o3lfowz2/Hounds%20in%20Palace.jpg

One of the spiders is scurrying in, from the north. Kray and Thorn both, in the lead, begin to unconsciously calculate the angle and distance. Can they make it, or must they turn and fight?

Out from the barricade gate, two more figures burst forth.
Another black-robed figure. Features hidden. He holds some sort bow mounted broadways on a wooden plank.
https://dl.dropbox.com/s/wy297qsw6m19qgm/Iz%20Jedriss%20look.png
A twang of the string. A large arrow springs forth and hits the giant spider in its down-slanting face, splattering just offset from one of its eight eyes.
https://dl.dropbox.com/s/zs8dltdp1j4hgdm/crossbow.jpg

In the same instant, a hulking warrior, covered in armor and helm. Heavy shield forward like a plow. A towering myrmidon.
https://dl.dropbox.com/s/h80mcv9ftl7rhhb/Rabisu%20subtle%20Namtur%20armored.jpg
The shield crashes into the spider first, knocking it back. A huge morning star type mace, a heavy burden of steel flowering with spikes, crashes down onto the spider, tearing it asunder. Without delay the armored myrmidon moves on, shield forward, a mobile bulwark wall, taking position to receive the oncoming dogs.

The first robed figure, who appears almost identical to the second one that has emerged, steps out at the gate and raises up another plank mounted bow, the same as the other. He points it in the direction of the group. Kray throws up his shield instinctively.

Another twang of the strange side-carried bow and it is clear that the arrow was not meant for Kray or Thorn. The bolt sails by, a close call, but behind them the men hear the yelp of a hound. Bryn can almost feel the breath of the dog as it rolls forward just behind him, growling and stumbling from the arrow impaled in its shoulder.

"Go!" the swordsman shouts, the sharp tone of battle commands, "Behind the barricade!"
https://dl.dropbox.com/s/pwlpezylbrlkeh0/Rabisu%20subtle%20Elam.jpg

There it is. What do you do?

DMJ

Jun 21, 2018 1:12 pm
Ezeriah says:
Cool stuff J. Imagery is always appreciated. Definitely gives me a much better idea of what we're seeing.
OOC:
Thanks. You know me: constant battle to beat back the default European high middle ages movie reel. Ha!

We gotta drive and strive for that sword and sandals, wack helmets look, y'all.
https://dl.dropbox.com/s/v77l2iw72rh95j9/Meso%20helms.jpg
OOC:
Ancient world South Mediterranean / Nile Delta / Babylon / Sumerian vibe, y'all.

https://dl.dropbox.com/s/fkmgsk900ozzsnc/meso%20scene.jpg
OOC:
Wall Art YES YES, Y'ALL!
https://DL.dropbox.com/s/agcyyb6mvbpg80d/meso%20wall%20art.jpg
OOC:
GOOFY HATS, Y'ALL!
https://DL.dropbox.com/s/kxlpx7miucdbw5w/meso%20trim.jpg
OOC:
Alright, I'm going to get serious. Let's go.
Jun 21, 2018 2:34 pm
Jabes.plays.RPG says:
OOC:
Trece has rejoined the group.
Quote:
The others see that Trece was a bit behind the swordsman, near the entrance to the next room west. Trece is holding an oil lamp and falls in with the rest of the group.
Sizhen notices that others are looking at him strangely when he mentions Trece is still missing. He squints at Trece.

"Ah, welcome back Trece. I thought you were a halucination. It turns out I'm better with poisoned words than poisoned gas."

He pokes Trece to make sure he is real.

"But the pink elephants are not real, yes?" Sizhen gestures to the ceiling.
Jun 21, 2018 3:10 pm
Looking at the swordsman and heavily armoured man skeptically, Bryn pulls out his blades and steps behind the barricade.

DMJ

Jun 23, 2018 12:23 am
The group stumbles in past the barricade, pushing themselves to the physical limit to keep moving fast enough.

And just in the nick of time. The cloaked figure at the gate yells out at his matching counterpart, "Fall back! I'm closing the gate!"
OOC:
These guys are speaking Heshbaan. So to Bryn it is clear. To Sizhen it's pretty clear. Trece, Kray, Thorn - they get the gist of it, even if they miss some of the vocabulary. It might be a little more confusing for them, but they know enough of the language to follow along even if incompletely, and the communications here are not too complex.
The other cloaked figure responds, drawing back the plank-mounted bow as he moves and backs towards the barricade and the makeshift iron-band gate door.

The swordsman gets to the barricade threshold, and shoves the cloaked figure in just as he launches another arrow from the twanging bow string that suddenly releases as he brings the wood beam to his shoulder. The arrow flies into an injured dog, killing it.

The swordsman stands a moment longer at the barricade gate. "Fall back, Namtur! Rally in!", he shouts out at the tall armored man.

The myrmidon is laying waste to the spiders and dogs in the center of the balcony room. As the beasts come up and clash with him, they are unable to land a strike, crashing into this giant's armor and shield like waves crashing on an outcropping rock along a shoreline. Shouting out in rage, the big warrior strikes his long-shafted spiked mace down into the beasts again and again.

"Namtur, hurry!," says the robed gatekeeper.

"NARAAAAMM!!!" the myrmidon shouts at the top of his lungs. He swats aside another spider and strides away from the gate, towards the adjacent room with the stairwell. Giant spiders lurch towards him. Now they are trying to spin a web on him, and he is tearing through it, though slowed and harassed. "Naram, I will crush your beasts, and then I crush YOU!!!" He is shouting as he swings and chops tirelessly, moving forward step by step.

"He is assaulting. He knows Naram is beyond," says the robed gate keeper to the swordsman as they both look out in concern at the forward-marching myrmidon.

The swordsman takes one strong step forward and throws another javelin at a straggling dog. The dog yips out as it flips backwards and dies.

Two dogs laying on the ground suddenly ignite into flames. In a sickening display, the burning animals stand up and start loping towards the myrmidon.

"Namtur!!" the other robed figure yells. This one is standing right beside Kray now, back within the rubble and obstacle wall of the barricade.

One dog explodes into a rolling wave of flame. Then another.

The myrmidon is engulfed in fire. A nearby spider is as well. The spider rolls and curls its legs, squirming and thrashing as it melts. Another spider scampers away, it's lanky legs carrying it over the balcony even as a stream of fire licks along its back.

Covered in flames, the towering myrmidon stumbles into the next room. "Naaa-RRAAAM!!", he growls out in hate. Stumbling forward, the flaming man disappears around the corner, the light of his fire still shining out and illuminating the room.

Another set of spiders emerges from the balcony, scanning around briefly and then clamoring towards the barricade gate.

The swordsman wastes no more time, he pulls the gate door closed with a loud crashing bang. The robed gatekeeper throws over the locking lever. The other robed man uses a set of keys to clasp the bolt in place.

The swordsman gives one more look out the gate as the spiders crash into it. The gatekeeper reloads his wood plank bow, fitting another arrow.

The swordsman turns and signals to the others, "Go," he says, pointing further back into the room, "Follow through the door."

The other robed figure is there, pulling in a massive and exotic door made completely of iron. It groans as its heavy hinges rub loudly against one another. "Come on," he says, motioning the group to come through behind the great iron door.

The group passes through the passage, one by one, transitioning to another room.

Bryn sees the robed figure spring one more arrow through the gate and into the belly of a clinging spider on the other side. The swordsman shoves the man away and towards the door. The robed man casts off the cowl of his hooded robes as he moves. He is a rather young man, bald and covered in tattoos.

https://dl.dropbox.com/s/moli835d93ar6zi/Rabisu%20twin%20Akkeen.jpg

The group moves through the iron door. The swordsman and the tattoed man pull the door closed and seal it with a great bar bolt and then the turning of a half-wheel handle. Another bolt clacks into place with a clunk.

The swordsman points, motioning for everyone to continue.

The athletic tattooed man crosses the room, strapping his cross plank bow across his back, and begins a downward climb on a steel rung ladder that is bolted into the west wall, disappearing into a hole cut into the floor.

"We descend," the swordsman says, driving everyone over to the ladder.
https://dl.dropbox.com/s/pwlpezylbrlkeh0/Rabisu%20subtle%20Elam%20Reduced.jpg

The other robed man pulls back his cowl as well, another young man covered in tattoos.

https://dl.dropbox.com/s/x05pytg279yzto1/Rabisu%20twin%20Adar-Malik.jpg

He too climbs down the ladder.

DMJ

Jun 23, 2018 9:05 am
OOC:
Huge cut scene above. I don't like to build cut scenes in the wrong venue. I know the danger of them: it can block player agency to change the scene if they want to.
I don't want that - not in the least.
This one I wrote because the moment is supposed to be a whirl of chaos, disorienting, in the midst of exhaustion and chemical effects on both body and mind, a sudden explosion of unexpected inputs not well understood.

That being said, I want to leave it completely open for rework if you guys decide to wreck it. 100%.
We need to change it if you guys think the characters would have reacted quickly enough and made decisions to intervene or influence what was going on. (Examples: joined the fight against the dogs and spiders, slipped back out of the gate, not gone in the steel door room, confront or disarm the defenders)

I'm all in if anyone calls a break and we need to stop at a certain point and go live with posts and rolls.

If on the other hand you are ok with it, we'll keep it and move on with the idea that the group went through, witnessed the whirlwind fight scene, continued the escape sequence, and followed these three weird dudes (swordsman and tattoo twins) down the ladder to the next destination.

I know there are questions, hopes for Rests and recovery from Exhaustion. Rightly so, and I think we can move to that sort of development if everyone is ok with it. There is an option here where we can cut scene a bit, not a huge loss of time, but pick it up actively again during a talk between the whole group, PCs and new NPC acquaintances, in an NPC-controlled "safe room".

Let me know what you think. I'm good either way:
1) retcon the previous narrative scene, rework with new PC input and active dice if necessary
2) move the moment forward narratively and transition to some housekeeping and RP interaction

That's on the table for weekend downshift time.

Right on,
J
Jun 24, 2018 12:00 pm
Kray stands near the ladder and the swordsman, an eye toward the direction of the bestial assault.

Great scene above, and the group could use a breather, so I'm good with option 2. Curious as to what's going on here with the opposed factions.
Last edited June 24, 2018 12:01 pm

DMJ

Jun 25, 2018 11:00 am
OOC:
Got it, Ez. Thanks.
I'm going to make the call that silence is acceptance from everyone else of the way things are written so far.
Will move on in next entry to describe setting and circumstance with the PC party descending with the group of NPCs, down the ladder and onward to the NPC "safe rooms".

DMJ

Jun 25, 2018 11:19 am
The group climbs down the ladder, following the two robed and tattooed men, and in turn followed by the swordsman.

You descend one ladder to the room below. It is a bit larger than above. This room is barred at every door. Steel bands block all entrances/exits. Shudders on the north and and east wall are bolted closed. Reinforced with wood boards and iron brackets. It is as if it is barricaded, permanently perhaps.

A few steps over, and another ladder, another hole in the floor. Again, climbing down.

This brings you to the ground level. It is another large room. Similarly, barred shuttered windows. The door to the south seems permanently closed. The door to the east is heavily fortified with multiple bars and bolts.

Three large fire places are along the walls. Two anvils and a large work bench are offset towards the center. The room overall is outfitted as what seems to be a smith station on one side and over on another wall there is some other kind of furnace and workplace. All sorts of metal shafts and rods, hammer and anvils. Large blocks of raw iron, bands, partially completed constructions.

Also though there are racks and shelving that are quite odd in the south part of the room.. You don't have long to study, but at a glance it seems that it is a station that makes glass. You see some glass panels of different colors and strange glass bulbs that look like pottery or containers.

There is a lift and pulley system that is rigged up to raise cargo from this floor, through openings in the ceiling above and in the floor to chambers below.

To the chambers below, you continue as well.

Another ladder. Another hole in the floor, cut in rugged utilitarian workmanship. You are descending again, this time you can tell you are going underground into a basement. It turns out to be well-built below-ground structure, dark and perhaps crypt-like, catacombs.
But masterful architecture from a bygone era.

...more to follow next entries...

DMJ

Jun 25, 2018 2:26 pm
You follow the guides through a few short passages and rooms. Along the way you see the continued trend of options for barricading and locking passages. It seems that almost every threshold has some sort of heavy door or cage gate door, some fine workmanship while others rugged, that can shut down access to and from each location.

There is a hallway that shows signs of battle and fire. Scarring and markings. It becomes clearer that several of these passages and rooms throughout the palace have been actual battle sites. Border regions of territorial skirmishes?

Before long the group is invited to stop and sit. Rest and drink water. There is a living quarter of sorts. A place with chairs and tables, mattresses and benches, a countertop with marble bowls and pitchers of water, a few small bowls of rugged bread and dried figs.

"We are safe now," says the swordsman. "This can be a time of recovery for you."

The two younger tattooed men separate and move off to other rooms, taking their strange cross-plank bows off with the straps that they have used to hang them over their backs.

Another man comes into the room with some bags over his shoulder. He starts to unpack the bags on a table and sift through the supplies. He is a bearded man, you think a Heshbaan by his features, but you cannot be completely sure. In any case, he dresses more like the locals of the city and wears similar grooming.

"Iasu is skilled in medicine, herbs, bandaging flesh and bracing bone," says the swordsman as he nods to indicate the bearded man as he works. "He can treat wounds and help purge the poison from your chest air and marrow."

The medical worker brings forth a bowl to burn oil-soaked dried leaves and shreddings. It begins to smolder with a low smoke. He spreads out a rolled bag of wraps and tan cloth bandages on the table, and sets out some small gourd containers with pastes. He turns to look at your group as the swordsman speaks once again.

"I suggest that you accept his treatments. You need to recover the use of your body and mind quickly. This momentary safety will not last. The Rabisu will try again to assault us, in an effort to kill or capture you," he says, in a matter of fact tone.

"I understand that you may refuse aid, because of a lack of trust. That is acceptable as well, but you must choose. I will say clearly once that we do not intend to hurt you, unless you pose yourself a threat to us. I would wonder if we might find a common ground for cooperation, and on that we shall speak soon. In truth though, you are invaders. Armed raiders. Perhaps you are assassins and thieves. It remains to be seen if my company and I are free from your threat. I am willing to extend good will, but I do not wish to be long in speech at this moment, and I am not one to be trifled with, especially not in my own domain."

The swordsman gives a short pause, then continues, "So decide, visitors. Choose to receive wise Iasu's care or do not. Either way you choose, you will be given a short rest to clear your minds and gather your resolve. After that we shall talk about intentions, as you asked and I agreed to."

With that the swordsman turns and walks away, disappearing into an adjacent room.

The medicine man nods and gestures to his medical gear, awaiting an answer to the question posed. His eyes are strong and steady.
Jun 25, 2018 7:05 pm
"Your hospitality is appreciated. I am curious as to your predicament and what common ground we may have." Welcoming the chance to accelerate the recovery process, Kray accepts Iasu's aid, intrigued by the degree of security deemed necessary by their hosts.
Last edited June 25, 2018 8:43 pm
Jun 26, 2018 4:00 pm
All the reply Kray gets from Iasu is a small nod before the man gets to work skillfully cleaning and binding Kray's wounds. 5 HP healed.

Iasu burns an incense that he says will counteract the debilitating effects of the poison gas. "Inhale the smoke. It will help you regain control over your muscles." Already, the exhausted warriors feel the heaviness begin to leave their limbs.

While the other members of this strange group appear to be warriors of one sort or another, Iasu more closely resembles a rumpled blanket. Or perhaps a morose scarecrow. A weather-beaten face under a floppy hat. Brightly-colored clothing in the Hechesi style - that is, the clothes might once have been colorful, but well-worn and unwashed as they are it's hard to tell.

He sets out a small marble bowl of ground powder, and shows the group how a pinch of this added to clean water and then drunk will help stop the pain in their eyes and head. "Drink," he urges.

He looks at the others expectantly.
OOC:
Once during this short rest, while under Iasu's care, you can spend 1 hit die and treat it as if you had rolled maximum value (and add CON modifier as normal).
Last edited June 26, 2018 5:16 pm

Rolls

Healing for Kray - (1d6+4)

(1) + 4 = 5

Jun 26, 2018 4:58 pm
Already feeling relief from the toxins, Kray follows Iasu's instruction, sipping at his water after adding a pinch of the powder to it. As he settles in, he queries the healer.

"Those abominations that release the poison gas... what are they? How do they come to be?"

12 hp for Barbarian hit die. Rolling 2 fighter hit dice. EDIT +1 HD.
Last edited June 26, 2018 4:59 pm

Rolls

Short Rest - (1D10, 1d10)

1D10 : (3) = 3

1d10 : (2) = 2

Short Rest - (1D10)

(7) = 7

Jun 26, 2018 5:19 pm
"Such things are better discussed with clearer heads. After you have rested."
Jun 26, 2018 5:30 pm
Jabes.plays.RPG says:
"Such things are better discussed with clearer heads. After you have rested."
Kray could appreciate the healer's words and silently replied with a grateful nod as he sipped at his drink.

As soon as we met Iasu I had a feeling that was you Jabes. Good shit. Way to get back in it.

DMJ

Jun 26, 2018 7:10 pm
OOC:
Players' Club, I'm going to leave this here for a bit. Jabes' new character Dr. Iasu is laying down a Dark Health Care Plan that crosses party lines, literally and figuratively. Liberal or Democrat. Canadian or 'Merican. Everyone likes a policy that reduces Exhaustion Debt and provides a Hit Point return for all races and classes.

I really need to ask if you guys could weigh in, post up something to let me know who is still out there in the game. I'm not trying to chastise or whine, I just wonder sometimes if I'm writing a terrible novel online that has completely lost the key audience demographic known as: The Players.

At this current scene, I hope to get a pulse check on all characters' participation in or rejection of medical treatment.
Do they abstain from the so-called medical smolder bowl or do they smoke that weed like a Colorado college student?
Are they taking the Goody's Headache powder?
Are they allowing this weird stranger bandage wounds right next to their gear for Sleight of Hand attempts?
If you want the HPs and Exhaustion relief, throw me a bone and tell me the story, y'all.

And also, I invite you to let me know any other things the characters might try to do, look for, say, think about, angle towards. I'm trying to glean some of your interests so that I can maybe weave some specialized detail. I could see doing some secret rolls for trying to pick up clues and target special checks. Insight, Perception, Investigation, Stealth, Deception, Sleight of Hand?- I don't know. There is a lot of potential laying around I think.

Short Rest options are coming up, so feel free to roll dice for that at least when you post up. Jabes explains above in OOC that Iasu has the ability to let you max out one of the die if you adopt the appropriate measures within the Dual-Party Dark Healthcare Initiative as mentioned above.

Thanks, y'all.

Love,
Jun 26, 2018 7:30 pm
Dark Health Care it is. Red or blue pill, as long as the benefits are skewed to benefit Yuoricans.

As far as player participation, we could definitely use some of that.
Jul 2, 2018 5:19 pm
Thorn accepts the ministrations of Iasu with a nod of thanks to counteract the poison.
OOC:
Thorn is at full HP, so no need for bandages and whatnot. Thorn is interested in these characters as well, but hearing Iasu's advice to wait for a clearer head, he rests in silence, looking about the room. Exits? Areas of weakness? Rolling out two d20s, J, in case we're still poisoned.

Rolls

Investigation, possible disadvantage - (1d20+6, 1d20+6)

1d20+6 : (6) + 6 = 12

1d20+6 : (17) + 6 = 23

Jul 10, 2018 3:44 pm
Jabes.plays.RPG says:
"Such things are better discussed with clearer heads. After you have rested."
Sizhen bowed and waited patiently, meditating to recover his wits. (Second wind)

Sizhen was badly compromised and he knew it. He has trusted in the fates so far, but he was too far into the weeds to know if he was on the path or gone horribly arwy.

The voice of his master whispered from a lifetime ago.

A solution will always present itself. The only question is: are you wise enough to see it?
OOC:
Can't add rolls for some reason atm. Will try again later! Currently at 11/46 hp before healing. Second wind takes me to 21.
Last edited July 11, 2018 2:03 pm

Rolls

Second wind - (1d10+1)

(9) + 1 = 10

Jul 11, 2018 8:37 am
Only the silver-tongued Jeresian seems willing to accept Iasu's help. It's no surprise - Iasu himself isn't in the habit of trusting of strangers either. In fact were it not for Elam, he might not have treated these men at all. Still, a patient is a patient. Iasu checks the incense burner and nods, satisfied. The sluggishness should be subsiding soon. He gestures again to the drink that will clear their heads. That's about all he can do unless they let him treat those nasty stirge bites. He starts packing up his bandages and poultices and gets ready to leave.
Last edited July 11, 2018 8:38 am
Jul 11, 2018 2:34 pm
"I am more than happy to receive your care, wise Iasu." Sizhen speaks as he comes out of his meditative trance, his head still throbbing from the toxins.

"To be honest, hospitality is the last thing I expected when I entered the Red Bastion of Midrad.
Last edited July 11, 2018 2:35 pm
Jul 11, 2018 3:07 pm
"Nor I." Iasu replies cryptically, then busies himself with the Alijanian's wounds, clucking his tongue at some of the nastier ones. Finally, the physician hands his patient a cup of the concoction for clearing the senses.
OOC:
I believe that brings you up to 44/46hp. Doctor's orders: take a short rest. While under Iasu's care, one of your HD need not be rolled - assume maximum (Medic feat).
Last edited July 11, 2018 3:14 pm

Rolls

Healing - (1d6+11)

(1) + 11 = 12

Healing - (1d6+11)

(1) + 11 = 12

Medicine check - (1d20+10)

(6) + 10 = 16

Jul 11, 2018 3:46 pm
"Many thanks, Iasu. Truly your skills are remarkable."

Sizhen instinctively began to apply his training, analyzing this man's techniques and movements for weaknesses and secrets, but forced himself to stop - both out of respect for the man helping him, and a growing realization that the wise Iasu was at least match for his skills, if not beyond them.

Besides, a sometimes a friendship earned is better than a secret stolen.

"I have no gift to give you in return for your skills. I am in your debt."
OOC:
Thanks for the heals Jabes! Looking forward to learning more about Iasu.

I'll use one Rogue HD and go back up to max.
Last edited July 11, 2018 3:47 pm
Jul 11, 2018 4:11 pm
OOC:
In what language have we been conversing this whole time? I know Elam spoke in Heshbaan with Bryn translating, and Iasu would have continued that. As I understand it, Sizhen speaks Heshbaan. Has he been using that language to speak to Iasu directly?
Jul 11, 2018 7:05 pm
OOC:
If Iasu spoke to us in Heshbaan, Sizhen would have responded in kind. Sizhen is technically not proficient, but based on the keen mind feat and the duration of time he has been in this city, J has given Sizhen temporary and basic access to the language.
Jul 12, 2018 3:24 pm
Accustomed to time spent in strongholds and military style fortifications, Kray rests at ease, puffing away on a spliff as he finishes off the tonic Iasu gave him. Taking advantage of the moments between bloodshed so typical of such environments, Kray slides further into the chair, his legs comfortably sprawled out in front of him as he leans back, blowing a succession of smoke rings into the air above.

DMJ

Jul 14, 2018 12:52 pm
As Iasu works, the effects of the poisonous gas begin to subside. The men begin to recover from the pure exhaustion which had resulted from all of the exertion. The group finally has a moment to catch their breath, gain focus, and reset.

Mechanics for the moment...
OOC:
We are working on about a 10 minute timespan at this point. In our HR, that is a Short Rest. So...
Optional Action: All PCs can roll for HD as desired for Short Rest
Important Note: See above where Iasu's treatment, if accepted, gives a max value roll on 1 HD (Jabes, correct me if I'm wrong or incomplete on that)


Optional Action: can accept active healing treatment from Iasu (Jabes, you will have to deliver the results if people order this. I know we are well on our way already, with some of it already applied. Awesome!)

On Exhaustion Recovery...
OOC:
During time of 4 levels of Exhaustion (invoked by the gas, not actual fatigue), HPs were halved. Any damage taken after that had to be accounted for from there. You guys recovered 1 level of Exhaustion previously, so you recovered your original amount lost.

NOW...within the 10 minutes, and with Iasu's special counter-smoke burn filling the air, everyone can recover another 2 Levels of Exhaustion. That leaves only 1 Level of Exhaustion.

Last thing. IF you drink the water mixed with the powder that Iasu recommended, the final Level of Exhaustion will be relieved in another 10 minutes. I'm pretty sure knowing that will make everyone drink it, but the option is still there to NOT drink it out of skepticism or whatever. If you refrain then the remnant headaches from the gas will continue for an undisclosed time, which will mean that you would continue to operate with 1 Level of Exhaustion (Disadvantage on Ability Checks)
Optional Action: can elect to drink Iasu's headache powder brew to ensure recovery from Level 1 Exhaustion after 20 minutes.

Required Action: All players take time to reset characters and record updated stats incorporating all applicable effects above.
OOC:
Players' Club, you know I don't usually get involved in requiring stat block pop windows. I think that is best left up to you guys and your own traditions as a group, but I would ask for everyone to post some sort of simple Stat Block Spoiler at this particular point.
I just want everyone to take some time to record current numbers (current available/max) on basic stuff like HPs, HDs, limited class powers, etc. And also come on record to say if you are out of Exhaustion completely or not.
I think most people will get to a place of full recharge (except maybe HDs) after the Short Rest, but since there has been a lot going on and some time away, a series of pretty confusing mechanic effects over a long period or RL time - let's just get a new baseline as we move forward.
Also kind of considering this a bit of a roll call to see who is online and ready to move forward after our break.
Thanks. I'm glad to be back.

DMJ

Jul 14, 2018 1:11 pm
Xorthan says:
Thorn accepts the ministrations of Iasu with a nod of thanks to counteract the poison.
OOC:
Thorn is at full HP, so no need for bandages and whatnot. Thorn is interested in these characters as well, but hearing Iasu's advice to wait for a clearer head, he rests in silence, looking about the room. Exits? Areas of weakness? Rolling out two d20s, J, in case we're still poisoned.
Thorn surveys the room.

2 exits.
One open. The route through which everyone entered the room, through which Iasu arrived and the swordsman departed. But this does have a cage/portcullis type door that could be closed. Like many of the portals in this section, it seems to be a makeshift defensive cage door built from bands and rods of rough bronze and brass.
One closed. A strong hardwood door reinforced with old bronze braces. This one is clearly part of the original construction, which is very old, but also very sound and stable. It looks like it has a newer brace that has been placed over it, like an additional measure of reinforcement and locking to prevent entry from the other side without the removal of the brace from this side.

Lower ceilings than the upstairs rooms. These ceilings are only around 8 feet, consistent with an idea that these are subterranean basement rooms and hallways. Perhaps this room and the others seen were once a cellars or storage rooms?

Despite this, there is some comfort here. Stark comfort at least. Chairs, benches, work tables, some straw-stuffed paddings for cot mattresses.

DMJ

Jul 14, 2018 1:21 pm
lenpelletier says:
OOC:
If Iasu spoke to us in Heshbaan, Sizhen would have responded in kind. Sizhen is technically not proficient, but based on the keen mind feat and the duration of time he has been in this city, J has given Sizhen temporary and basic access to the language.
OOC:
I agree. That makes a lot of sense.
As we move forward, assume Heshbaan is spoken by NPCs. I'll notate otherwise if other languages are being used. (Jabes will direct language choices of Iasu of course)
Like Len said, that means Bryn can understand it more or less perfectly and Sizhen gets 80% plus.
Others are taking in some of it, but they have to focus on the conversation very closely and are still missing some of the vocabulary and more complexes nuances of the comms.
I'll probably manage it by a mix of writing it out clearly at times, and then sometimes I may send notes to only the more fluent speakers - depending on circumstances. If it is straight clear writing, interpret that as a mix of the PCs understanding it on their own to some degree and Bryn/Sizhen sort of filling in the gaps in a translation capacity for the more in-depth detail. We'll get through it directly here on the boards, but in the scene just picture that there is still some strain and mental focus that has to be tended to as everyone continues to deal with language barriers to differing degrees.
Jul 15, 2018 9:58 am
Kray's thoughts drift to Ivor and the bloated stirges who had gotten fat on his blood. Soon after thoughts of others lost drift to mind... Maeriks and Qiu, both of them he had met in the Borgh Riac. Maeriks they had left behind near Ivor, dead. Talius, who had fought with Kray and Thorn at the Battle of Giant's Ford, died trying to save Qiu at Old Island, in that shithole of a swamp.

His mind drifted still. The death of his own father, by Kray's own enraged hand. The old drunken bastard had it coming. Sometimes he wondered if things could have been different with the old man. He thought of Lysander, devoured by Ithaqua on a hunting trip in the Gaerimundi Isle of Mozamyah. His wife, who he met soon after, died during the birth of their child on the same island two years later, the village shaman unable to save her. His daughter, dead less than two days later.

Years of debauchery followed after his return home. Whoring, drinking, doping and gambling his life away from palaces to slums. Until Uncle Rison pulled him out of his downward spiral.

It was in these dark moments of reflection Kray thought of Sorcha, his adopted daughter, known as Lucretia Mercon to those unaware of her past. Fates willing, she was alright.

Rison better be minding her, keeping her safe.

J, safe to say those new to the land have picked up basic Heshaban by now?
[ +- ] Kray Mercon Character Sheet
Last edited July 15, 2018 10:07 am

DMJ

Oct 17, 2018 12:17 am
The first think he feels is the cold. His body is shivering beyond his control.

When he tries to move his arms, the pain fires through his brain, paralyzing his entire body. His mouth opens to cry out in response, but he can barely draw a breath.

He is panting for air now. When he begins to cough and choke, the pain rolls over him like a flash of light. He nearly loses consciousness again.

Finally, the room stops spinning. He gropes along the stone floor, his hands quaking, using all of the strength he can muster to push himself up. He fights to move. Feeling as if he is made of lead, he drags his hips in and props his shoulder up on the hard brick wall.

He pauses to regain strength, coughing harshly again after the exertion.

He can see nothing. He is in utter and complete darkness.

He can feel only pain. Exhaustion. Cold.

He is so weak that he can hardly move. His muscles barely respond.

But Maeriks Mac Mahan Mac Hannoc is alive.

Alive and alone.

DMJ

Oct 17, 2018 12:24 am
OOC:
Yes, y'all.
It's legit.

Check here, and here if you want the published record.

Maeriks made death saves and survived.

His vitals were hardly detectable, but he survived.

By the House Rules of Injury, Death, and Dying, he is in bad BAD shape.

Fighting the after effects of a deadly toxin.

Fatigued, weakened, chilled, and migraine headaches - suffering from severe blood loss after being blood drained.

1 HP.

Clinging to life in the Zero Hit Point State.

CB contacted me and asked if Maeriks could get back in the game. I asked him how he wanted to do it.

He said there was only one way: by the rules. Real. Paying his dues. Doing whatever he can to stay alive and make it back to the group some how.

You know there's no give aways, and CB does too. It could go either way, but Maeriks is putting in work in hardcore DT fashion.

Good luck, CB.
And welcome back.
Oct 17, 2018 12:41 am
Face smeared with snot and sweat, Maeriks rests his head against the brick wall, a moment of comfort.

Second Wind
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited October 17, 2018 6:29 am

Rolls

Second Wind - (1d10+5)

(7) + 5 = 12

DMJ

Oct 17, 2018 1:01 am
OOC:
OK. Second Wind in ZHPS after House Rules on degraded healing and recovery - that's going to bring up a hard ruling.

The point of that rule is that when you are put down to a point of making Death Saves, you can't just bounce back up and drive on. It is something that pretty much means hospitalization and bed rest, or at least some sort of external intervention, i.e. miraculous healing or expert medical treatment, if you are going to defy the odds and get back into normal operation. By all normal natural means, including just "toughing it out", it's just not going to happen.

No Hit Dice on Short Rest.

No full recovery for Long Rest.

Second Wind?
To me that is in generally the same category: normal internal means of bouncing back. Means of recovery that are intentionally meant to be hindered.

Because I've never published that, and it's something that needs to be clarified precisely, I'll allow some middle ground.

This time, Second Wind works, to a degree:
You get 1/2 of the HP rolled. In this case, that's 6.

Zero Hit Point State remains in effect.
Oct 17, 2018 3:03 am
Bryn takes a few quick deep breaths to clear his head before approaching Kray and Thorn and says "I’ll take what every you’ve got going medicine man, I feel like shit." he gladly accepts anything that will soothe the sting of the stirge wounds. Not one to usually one to partake, Bryn motions to Kray to pass the spliff he takes a long draw and grabs a cup of tea dropping to the ground.
OOC:
If medicine man gives me some sugar, I will gladly take the max hit Dice.
Last edited October 17, 2018 3:10 am

Rolls

Second Wind - (1d10+1)

(10) + 1 = 11

Oct 17, 2018 6:12 am
So fucking cold. And tired. Maybe just sleep...

After a few heavy breaths help clear his head, Maeriks recovers just enough to remember - the poison, the bats, that giant bat. He fell then, didn't he? Where are the others? His chest feels heavy for a moment with anxiety and fear and adrenaline. He has to find the others.

With a shuddering breath, he gets up onto hands and knees and slowly starts to feel around the pitch black room, searching for anything that is familiar, anything that will clue him into where he is. His muscles cry out in pain, causing him to drool incessantly and constantly catch his breath as he tries to put the pain aside. He searches carefully, listening in fear of what he might alert that may have taken him for dead.

Investigation check to attempt to figure out what things are around me. Perception check to listen for critters in the room and nearby. Stealth to try and not cry out in pain and draw the world of critters to me.

Constablebrew sent a note to DMJ
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited October 17, 2018 6:28 am

Rolls

Perception (Disadvantage) - (1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (2) + 4 = 6

Stealth (Disadvantage) - (1d20+2, 1d20+2)

1d20+2 : (10) + 2 = 12

1d20+2 : (19) + 2 = 21

Investigation (Disadvantage) - (1d20-2, 1d20-2)

1d20-2 : (9) - 2 = 7

1d20-2 : (7) - 2 = 5

Oct 17, 2018 9:54 am
Iasu clucks his tongue at the spliff being passed around as he tends to Bryn's injuries.
OOC:
Healer Feat: As an action, you can spend one use of a healer’s kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature’s maximum number of Hit Dice. The creature can’t regain hit points from this feat again until it finishes a short or long rest.

Poultices: If you spend 1 minute applying one of your poultices to a wounded humanoid creature, thereby expending its use, that creature regains 1d6 hit points for every two ranger levels you have (rounded up).

Optional Action: can elect to drink Iasu's headache powder brew to ensure recovery from Level 1 Exhaustion after 20 minutes.
Last edited October 17, 2018 10:38 am

Rolls

Healer's Kit for Brynn - (1d6+4)

(1) + 4 = 5

Poultice for Brynn - (1d6)

(4) = 4

Oct 17, 2018 10:54 am
Jabes.plays.RPG sent a note to DMJ
Oct 17, 2018 12:21 pm
Trying to hide his wince as the politice is applied Bryn exhales awkwardly away from the healer to not anger the one tending his wounds. "Thanks for the *cough* healing. " Bryn hands the spliff back to Kray and notices him staring off lost in thought. "You ok there Mercs?"

Bryn is all healed up, thanks for the Bad Medicine Jabes.
Last edited October 17, 2018 12:28 pm

DMJ

Oct 18, 2018 1:07 am
Downstairs in the basement levels

Iasu continues his treatment of the newcomers.

Everyone seems to be getting better...except for Sizhen. He has been complaining about being lightheaded and disoriented ever since Bryn woke him up in the upper chamber. The Alijanian had fallen victim to the demonic bug's droning wings; apparently it had quite an effect. Sizhen is closing his eyes and laying his head to the side resting on the high back of a chair. Thorn thinks he sees Sizhen talking to himself.

Iasu looks over at the Alijanian. His suspicions were right he fears.

Thorn is the last to remain untreated by the medic.

Perhaps after a bit too long of a delay, everyone looks around and searches the room. Trece is nowhere to be found.

Talking it through, everyone does remember him climbing the ladder and perhaps entering the basement hall. But he is not in the room now. No one can remember him being in here.


Required Action for Thorn: X, I'm not sure if you have all the healing poutices and/or med treatment, Hit Dice, etc. that you want. Let us know your status. Jabes can get Iasu involved if you need it.

Preparatory Action (All): Everyone get stats in order. Address HP. Adjust powers or spells spent/gained. Get the character mini-sheet updated so if we go right into full action during the weekend, there are no delays.

DMJ

Oct 18, 2018 1:16 am
DMJ sent a note to Constablebrew
Maeriks is able to get moving to some degree. Groping in the darkness, he finds his basket-woven backpack. It is tipped over, but he knows his supplies well. His cooking supplies are there. He gets his hands on his flint and steel, dried shavings, oil, and even twine wrapped reed torches. He has the capability now to bring in some light if he so chooses.

In his search Maeriks also finds a couple of the bodies of the slain bats. They are cut and blood is caked and smeared on their fleshy hairy hides.
Oct 18, 2018 8:55 am

Was Ivor's body in the same room?

Maeriks wouldn't have brought his cooking supplies since the plan was to go in assault and loot mode. I think it is fair to say he would have a small pack of rations, waterskin, and maybe a small tin cup.


Finding his waterskin, Maeriks immediately takes half a dozen deep pulls, nearly emptying the skin. Then a bit more refreshed, he sits and waits a few more moments, just sitting as still as possible. Each adjustment of his sitting position brings sharp pains from his lacerated muscles.

Then carefully, so as to avoid making noise and to not shift things around with his shivering hands to where he'll have to search for them again, he pulls out the bundled food ration. The masala spiced coated nuts pressed into a bar a favorite of his from this region. He prepared this batch with a bit more heat than usual. At the time he had envisioned him and the crew resting atop piles of imagined treasure looted from the palace. He would pass around the bar and all would dance about from the heat and drink heavily. He laughs a very short laugh at the image, and then is pulled back to reality.

Where they go? A painful thought. Did they think I be dead? Did they survive?

No matter now. Maeriks knows he is on his own and if he is going to make it, he's got to get out of this room and find out what happened. A short moment to gather himself and then he is out of here. He unwraps the nut bar and clips off a small bite. The heat is intense. At first he regrets the choice, wishing for something simple like bread, but then he feels the warmth reach his belly as he swallows. This is just what he needs he decides. He takes another bite and then another. His lips burn and his eyes water. More bites. The shivers give way to sweat. A few more bites and it is consumed. With the masala fire burning in his belly and giving him energy, Maeriks gets to work.

Casting Goodberry, converting food ration into an energy bar with magical electrolytes for 10 HP.

Feeling energized, Maeriks gets into motion. He collects his pack, and pulls out a torch and the flint and steel. Holding those in one hand, he shrugs the pack back onto his shoulders with several gritted teeth gasps of pain. He then lays his glaive beside him and the torch on the ground in front of him and strikes the steel on the flint. After no more than a half dozen strikes he gets the torch fired up. Maeriks always good at the fire. he thinks with a grin. Unnecessary, but he actually uses druidcraft to get the torch burning.

What does Maeriks see?
[ +- ] Norach Maeriks Mac Mahan Mac Hannoc
Last edited October 18, 2018 9:00 am
Oct 19, 2018 7:02 pm
Kray absent mindedly takes the spliff. "Thinking about the dead." He sipped at the spliff, letting the smoke curl up into his nostrils, the weight of the losses clearly weighing on him. After a moment, Kray spoke again. "This place has the potential to be a tomb..." Kray exhaled lazily. "Moving forward, more care must be taken, all caution exercised. Keep an eye out for traps and the stink of death."

He passed the spliff, making it available to any wanting to partake. Kray leaned forward towards Bryn. "I'll be counting on you to keep the fangs of those traps off us." He smiled, almost wolfish. "Treasure Hunter."

DMJ

Oct 20, 2018 10:15 am
Upstairs

Maeriks lights the torch. Eerie orange light bathes the room.

He notices the two statues in the west corners first, imposing carvings. One of a priest-like men with a braided beard and dull face. The other of a winged lion with a bearded face of a man. Heavy with shadows shuddering across them both as the flame flutters.

This places is old. Neglected. Gloomy in the grime and cobwebs. Strange mars and burns on the walls.

The large bats on the floor - cut and broken - scattered about and mostly kicked away into the corners.

Some sort of rugged and worn brass lever and rack of pulleys protruding up from the floor with a chain and rope connected to it. The chain feeds through the door to the south. The line of rope, lying in a slack coil on the floor and cut at the loose end. Both the rope and the chain route through the floor as well.

Boarded windows on the east wall. No light shines through them. Maeriks knows it must be night outside now.

A large door to the north, but one barricade with rugged brass beams bolted to the wall. Completely sealed.

Thick double doors open to the west. Another large room is beyond.

Then Maeriks sees him, lying to the side near the wall. A blanket has been stretched over him, covering his face, upper body, and waist.

Maeriks sees the corded muscles of his pale arm, laying motionless. Lifeless. He recognizes his fellow Dannein in mere seconds, without pulling the cover back.

The dread sets in. It is Ivor laying dead on the stone paneled floor.
OOC:
Maeriks is in Room 6 of the Upper First Level (aka the 2nd story of the palace)

DMJ

Oct 20, 2018 11:05 am
OOC:
Fellas, will be back later today (Sat 20 Oct) for more entries.

X, if you haven't already (maybe I missed it), post up whatever Thorn elects to do on HD rolls and the option of medical treatment from Iasu.
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DMJ

Oct 20, 2018 5:21 pm
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Oct 20, 2018 6:11 pm
After several more minutes, Iasu begins to pack up his herbs and gear. He inspects Sizhen once more, peering into the Alijanian's eyes and counting his breaths. The physician clucks his tongue, then mutters in what sounds like Heshbaan but different, "Alrajul yueani min marad aleumq..." Seeing only uncomprehending looks, he switches to heavily accented Yuoric, "Your friend suffers from the Depth Sickness. It is caused by the chasme...the demon bug, you understand?... who spoke the words of the Underworld aloud. These words are not meant for the world above and can break the minds of men, overwhelm them by sinking into their breath, into their marrow, into their dreams..." Iasu clucks his tongue, "There is nothing that can be done about it beyond what I have already done. Hopefully it will only be a dark dream and he can cast out the invasion. Hopefully the dream will not last as an endless sleep and descent into madness." With a final cluck of the tongue, Iasu straightens the floppy cloth cap on his head, then walks out of the room, closes the iron-banded cage door, and bolts it on the other side. He moves to stand behind the swordsman.

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Last edited October 20, 2018 6:32 pm

DMJ

Oct 20, 2018 6:24 pm
After Iasu's departure, Bryn, Kray, Sizhen, and Thorn are left in the spartan sitting room.

The room has two exits. One to the west is the door through which everyone initially entered, and through which Iasu just departed. The portcullis door is heavy hinged, sturdy, and made of steel and brass bands welded and bolted across one another. It is a rugged gate-like door, certainly built more for stability than for aesthetics.

On the opposite east wall is an older looking heavy oak, brass-braced door. It is closed. There is a hanging lock on it, but it hangs open and unclasped on the bracket. There is a heavy beam brace bolt thrown across the middle of the door, securing it to the threshold on either side. This door looks formidable and sound, but by appearances it could be opened from this side with the removal of the wooden beam brace bolt.

The swordsman moves up to the gate door, on the other side of it from the group. He shifts a support bolt down across it for reinforcement. The beam squeaks as it pivots and rattles as it falls into place within the iron bracket on the other side.

There the swordsman stands, looking into the now-encaged sitting chamber. His eyes linger on Sizhen for a time.

The Alijanian appears to be asleep now, or asleep sitting up. But he continues to whisper words, unintelligible, and quiet enough that no one understands what he is saying.

The swordsman speaks through the gate. Iasu stands a few steps behind him in the other room.
Oct 20, 2018 6:27 pm
Seen again, the swordsman certainly has some strangeness about him. His ears are pointed. His skin is a strange tone. Tattoos cover his body. His eyes are bright, but an extraordinary color. Orange perhaps? Or golden?

Speaking to Kray, he says in Heshbaan,"We agreed to talk once we won a safe rest and your minds were cleared." After a short pause, he looks around to all of the men and continues, "I am Elam. This is my domain in the Adriyalet House."

Kray and Thorn are getting some of the words, but Bryn steps up and begins quietly translating.

Now focusing on Kray, the swordsman speaks calmly "Your Seetan monk has slipped away. He broke my request that you and your men to follow me and my companions, only treading where we guided. Your man's departure is a violation. Did you direct him? Tell me if you know where he is. Speak only truth to me."

DMJ

Oct 20, 2018 6:30 pm
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Oct 20, 2018 11:28 pm
Maeriks stands staring at the covered body of Ivor, blinking much and sucking in is bottom lip. After a time he reaches down and slowly and smoothly draws back the sheet, all pain completely forgotten in those moments. He sees the knife like piercings that match his own. He stares even longer then, lip trembling. Slowly and carefully again, so as to not disturb the Ivor's rest, he covers him with the sheet.

In a near whisper he says "I swear to you my brother. I swear... The man who has kept the bats will die before I leave this place."

That's all the time I got right now. Will post more later or tomorrow.
Oct 20, 2018 11:55 pm
DMJ says:
Downstairs in the basement levels


Required Action for Thorn: X, I'm not sure if you have all the healing poutices and/or med treatment, Hit Dice, etc. that you want. Let us know your status. Jabes can get Iasu involved if you need it.

Preparatory Action (All): Everyone get stats in order. Address HP. Adjust powers or spells spent/gained. Get the character mini-sheet updated so if we go right into full action during the weekend, there are no delays.
Xorthan says:
Thorn accepts the ministrations of Iasu with a nod of thanks to counteract the poison.
OOC:
Thorn is at full HP, so no need for bandages and whatnot. Thorn is interested in these characters as well, but hearing Iasu's advice to wait for a clearer head, he rests in silence, looking about the room. Exits? Areas of weakness? Rolling out two d20s, J, in case we're still poisoned.
[ +- ] Thorn Character Sheet
Thorn passes on the offer of Kray's spliff. He sits on a straw-stuffed padding on the floor, looking around at the room, looking with some concern at the man close by suffering from this Depth Sickness, as Iasu called it.

Then he listens as Elam speaks.

"What's he talking about, Mercon?" he says softly.
Oct 21, 2018 1:03 am
DMJ says:
Kray and Thorn are getting some of the words, but Bryn steps up and begins quietly translating.

Now focusing on Kray, the swordsman speaks calmly "Your Seetan monk has slipped away. He broke my request that you and your men to follow me and my companions, only treading where we guided. Your man's departure is a violation. Did you direct him? Tell me if you know where he is. Speak only truth to me."
Kray shifted in his chair, sinking further into whatever comfort it might provide. At any rate, the respite from the toxic zombie gas and the stirge swarm, not to mention flying demons, was welcome.

He turned toward Thorn, eyes on Elam, voice at a volume meant for all to hear. "Elam wants to know about our new friend Trece, who is hopefully doing better than our new friend Lord Sizhen."

Kray was in no mood for subterfuge, and spoke plainly, matter of fact, casually turning his gaze back to Elam. "The man took his own path. Inward, through the gate... from the ever so fiendishly elegant trap-room."

Not typically one for charity or free exchange, Kray now poses his own question, his tone one of feigned amusement. "Tell me of this place. It seems... a battleground. Perhaps littered with more death traps?"

His demeanor suddenly shifted, very direct and businesslike. Straight to the point. He was certain Elam would like the cutting to the chase. "You see we have work to do, my associates and I. And I would know more of what we're up against, prior to moving forward. You provide an opportunity."

As I'm sure do we.

Kray punctuated it all with gentle sip of his spliff, now dangling from his hand, resting on the arm of the chair.

A persuasion roll, in case useful J.
Last edited October 21, 2018 1:11 am

Rolls

Persuasion - (1d20+9)

DMJ

Oct 21, 2018 2:30 am
Upstairs

Off in the distance, coming from the rooms to the west, Maeriks hears shouts. And also, he is sure of it, dogs barking.

And then yelping.

It seems like the sound of a struggle, but it is very faint.

Maeriks sees only darkness after the edge of his torch light. Shadows fill the edges of the larger room to the west.

DMJ

Oct 21, 2018 2:43 am
Downstairs in the basement
The interchange with Elam
OOC:
For this interchange, I want to picture it how it happens in a real event, but for PBP game purposes I want us to manage in a way that is hopefully a little quicker. Trying to avoid letting the flow and pace bog down – instead head towards a turning point download that provides decision points, and then decision that lead to the next scenes.

Here’s what is needed:

Give me a general style or demeanor of the PC group’s side of the exchange.
Is it aggressive? Agreeable? Stubborn? Respectful? Manipulative? Deceptive?
Basically describe how you are steering, what you are trying to get to, and some of the angles you may want to play.
Include generalities about what you want to expose, what you would hide.
Tell me the reason you would explain why you are here. What are your goals?

You would be asked who you are. What are your names? Where are you from? Who do you work for or work with?
When pressed, what would you say? What names would you drop? What names would you avoid mentioning?

How would you try to prove your trustworthiness, that you are not going to try to kill, harm, or steal from Elam and his men?
What are the things you want to know? What do you ask about or ask for?

One more to respond to in some manner:
What do you know of Iz Jeddriss and what is your reason for searching for this fiend?

After that, we'll mix in the dice. The content of your post and dice results will steer the response and download that follows.

OOC:
Some of the dice required, you guys have already anticipated.

Kray sent in Persuasion. That was on the list. Done.

Thorn sent Investigation in the past. Sorry I missed that, X. Found it. That's done.
Here are the other dice I'd like to see:

Required Action Kray: Either Deception or Intimidation Check (your choice, whichever you think best applies)

Required Action Kray: Insight Check

Required Action Bryn: CHA Save (MYSTERY!)
Oct 21, 2018 3:19 am
Bryn chose to stand trying to take a relaxed, neutral posture while he busied himself with translation duty doing his best to relay what Elam was requesting and trying reproduce Kray’s silver tongue in Heshbaan.

Rolls

Cha Save - (1d20+3)

(8) + 3 = 11

DMJ

Oct 21, 2018 11:08 am
Tracking incoming rolls...

Kray Persuasion: 12
Kray Insight: _?
Kray Deception or Intimidation: _?

Thorn Investigation: 12

Bryn CHA Save:
11

DMJ

Oct 21, 2018 11:57 am
Elsewhere in the basement levels...

The loud bang on the cage door. Ahri ka Shalim was resting his eyes, but he brings himself back to full attention. Though it must be longer than a day now since he has slept, he knows that he must keep his senses sharp. His life may depend on it. His chances for freedom certainly do.

Ahri keeps his seat on the straw stuffed floor pad in the corner of the cell, leaning his back against the stone wall.

It is Akkeen standing outside of the cell door. He has his hood back. He holds an oil lamp in one hand, and adjusts the wick so that the light brightens into the small dungeon room. The bars of the door cast long shadows across the floor and the back wall.

The tattooed lad holds up a ring of brass keys and rattles them from the other side of the cell door.

Ahri's hands are still in the manacles, but when he stands up this time he does not lose his balance as he did when he was under the effects of the poison. The drug has completely worn off, and Ahri's head is clear now.

DMJ sent a note to Tsavo
Oct 21, 2018 12:15 pm
Akkeen speaks through the gate, in his clear and careful voice that Ahri has come to know. Akkeen speaks Heshbaan perfectly with precision grammar and vocabulary, but the Otessite accent is strange to hear. The young man looks Heshbaan, but where he must have lived to develop such an unusual speech pattern is quite a puzzle.

"You must come with me. I hope you will cooperate, nobleman. You may have a chance to regain more control of your fate if you are obedient and speak candidly."

Akkeen pauses as Ahri steps forward and continues when the two men are closer, separated by the cage door.

"...but if you are malevolent...deceptive..."
Ahri studies the tattoes all over this young man's face. They are elaborate and drawn to perfection. And Akkeen's eyes are a strange blueish-green. They shine a piercing and almost metallic glow.

"...then you will be treated harshly...as an antagonist. A rabble rouser."

Akkeen holds gaze with Ahri for a moment longer, then shifts to a more welcoming stance. "I shall open the door at this time now. Yes?"

He does so with a click from the keys. He opens the door and puts the keys away under his robes.

"We go then. Move along," he says, motioning with his free hand and nodding his head in the direction down the dark hallway.
Oct 21, 2018 3:45 pm
Downstairs in the basement

At various points during the interchange, Iasu can be heard murmuring to Elam in Otessite. If one had to guess, it sounds as if he is continuously verifying for Elam whether Bryn's translation from Yuoric to Heshbaan and back is accurate.
Oct 21, 2018 4:50 pm
Ahri eyed the young man up and down. In a heartbeat, his face makes a subtle shift. One would have to be looking for it to notice, but the red headed young man took on a slightly straighter posture and a glint entered his eye that hadn't been there before his captor called him "nobleman".

He slowly moves his feet one after the other in a clear act of compliance. His movement calculated to portray obedience and a lack of threat. His voice however, "I'm not to act as an antagonist, eh? You have an interesting manner of treating your friends, then."

As he shuffles past, he sizes up his captor's physical stature and manner of dress. When the man had originally addressed him, Ahri was set upon understanding his motivation and character. Now he needed to discern his abilities if he was to have any hope of coming up with a reasonable plan.

Feigning weaknes, he trips and stumbles lightly into the man.
OOC:
Ahri isn't trying to attack or beguile. He simply wants to see how the guy reacts. Does he let him fall or catch him? If he catches him, Ahri wants to use that to gauge his strength and reflexes.
Last edited October 22, 2018 12:24 am
Oct 21, 2018 7:20 pm
DMJ says:
Upstairs

Off in the distance, coming from the rooms to the west, Maeriks hears shouts. And also, he is sure of it, dogs barking.

And then yelping.

It seems like the sound of a struggle, but it is very faint.

Maeriks sees only darkness after the edge of his torch light. Shadows fill the edges of the larger room to the west.
A flash of a memory comes to Maerik's mind, an image of a dead dog bursting into flames. He remembers those purgatory pinschers.

"I'm awake now. I come my friends!"

He sets off in the direction of the sounds. Moving as fast as he can drive his wracked body, glaive leading the way.

DMJ

Oct 21, 2018 9:17 pm
Notes on Exhaustion:

All PCs previously suffering from the effects of the trap room have recovered from Exhaustion.

Maeriks moves from 3 Levels of Exhaustion up to 2 Levels of Exhaustion. His supernatural healing, even if unbeknown to him, defies the laws of nature.
Oct 21, 2018 9:31 pm
Downstairs in the basement halls...

When Ahri falls forward Akkeen moves back to give some distance. The young robed man side steps and stands alert, repositioning so that the open caged door is a partial shielding between himself and Ahari. The tattooed man glares at Ahri with a questioning look.

"Stand up now," he says. "You are not so clumsy, swordsman. We know something of you."
Oct 21, 2018 9:35 pm
"Yes. Stand straight, Ahri ka Shalim," the voice says from down the hall.

Adar-Malic, the other twin, emerges from the shadows. He is holding a strange bow of some sort, mounted on a straight plank of wood. Ahri can see that the bowstring is pulled back taunt and an oversized arrow is trained right at his chest. It would be hard to miss at this range if that contraption worked.

"Do not toy," Adar-Malic says in his quiet voice "You will be released soon unless you give reason to be slain instead."

DMJ

Oct 21, 2018 9:42 pm
Akkeen and Adar-Malic direct Ahri down the hall, around a few turns. Ahris sees the one called Elam, the leader ahead. And also the medicine man. Ahri is not sure of his name.

They are talking to another group that is behind a caged door.

The twins direct him forward, past Elam and the other man, and up to the cage gate.

Akkeen points to the men on the other side. There are three of them. They are clearly northerners. One is speaking Yuoric. The other is translating to Heshbaan.

"Do you know these Yuorics and the Dannein?" Akkeen asks quietly, standing behind Ahri and speaking into his ear. "Answer truthfully and know that I will perceive if you are dishonest. Are you working along with these men? These...raiders?"
Oct 21, 2018 11:06 pm
Ahri rights himself and stands tall. Holding his manacled hands out as if to place them on display, "I do beg your pardon, but I'm not quite my normal self at the moment." Dropping his hands in front of him and moving toward the hall as ordered, he adds, "And far be it from me, master bowman, to toy. You'll understand if I don't quite comprehend what is going on. If cooperation will loose my bonds, then I'll be happy to do so."

"I'm relieved to find you know things about me, though I'd caution you against believing everything you're told. I've found, in my many years, that some few people in the world have the audacity to be dishonest." He continues down the hall making slow, measured, predictable movements.
Last edited October 22, 2018 12:26 am
Oct 21, 2018 11:14 pm
Ahri casts quick yet practiced glances over every man in the room as he's ushered to the cage. Pondering how to answer, he pauses, feels the hot breath of his captor on his neck as the man behind him makes the situation crystal clear. In a steady, somber tone he answers, "I work alone...when I'm working. These men and their purpose is not known to me."
Last edited October 22, 2018 12:27 am

DMJ

Oct 22, 2018 12:13 am
OOC:
Good shit, Players' Club. I can picture these scenes coming together like it's happening in a movie on the big screen. New characters and old are live.

I've done all I can for the weekend. Starting tomorrow I'm on work travel for the week. I think it will mean I have really open time in the mornings and evenings, but I'm not 100% sure about that yet. Also I'll be on US West Coast time zone, so a bit different on the pattern likely.

Keep anything coming that you have. I'll hopefully be on tomorrow (Monday) to see what happens with Maeriks and maybe see how the Kray-&-Bryn-meet-Elam talk-through is going.

J
Oct 22, 2018 8:46 am
As Maeriks starts to get a better sense of the combat he approaches and his adrenalin rises, he begins to mutter to himself "I am the bull. I am the Norach. I am the bull. I am the Norach. I am the bull. I am the Norach..." A mantra he developed during the winter war against the Nolgulors.

Casting Guidance on self.
[ +- ] Norach Maeriks Mac Mahan Mac Hannoc
Last edited October 22, 2018 8:49 am

DMJ

Oct 23, 2018 11:52 am
Upstairs...

Maeriks makes his way west through the rooms, following noise to a stair case. There are two stair cases in fact in this room. One on the north wall goes up, but the sounds now are coming from the downward stairs on the south. Maeriks cautiously takes the stairs down. He still feels sluggish from the blood drain, but at least the chills are gone.

As soon as he begins the descent, he sees a light cast by fire below. It seems like there is a steady fire in the lower room. Just to be safe at first, Maeriks puts his own torch in a nearby sconce at the top of the stairwell so that he can have both of his hands free. It doesn't seem like he will have any trouble seeing, not in the next room at least.

The sounds of a struggle below. A man wincing. A sharp voice echoing out.

Carefully. Quietly. Maeriks descends further, glaive in hands, hugging the wall as best as he can, trying to see into the room without being seen himself...
OOC:
Maeriks is entering Room 13 of the Ground Floor of the Palace from the south downward stairs.

DMJ

Oct 23, 2018 12:12 pm
On the ground level...

Maeriks is shocked by the scene.

All around the room, there are fires. About six or seven of them. Maeriks knows what it is that is burning. He can tell by the smell, but also he has seen it before. Back in the forest. They are burning dogs.

The burning dog carcasses, or remnants of carcasses, are roughly scattered around...a man. A myrmidon.

There is an armored myrmidon near the middle of the room. He is a huge man, but he is down on one knee. His armor is smoldering. Blackened. Scorched. Smoke tendrils wisp up from his shoulders as if he had recently been tossed in a bonfire himself.

https://dl.dropbox.com/s/h80mcv9ftl7rhhb/Rabisu%20myrmidon%20Namtur%20armored.jpg

Maeriks cannot see the myrmidon's face, it is covered by his full helmet, but the man is under duress. He is wincing and struggling. He has no weapons. His shield lays on the floor far away. He is fighting and thrashing with his hands, trying to guard his face, fighting desperately against the creature.

It is horrifying. A grotesque monster, some sort of giant grub. Its fleshy tentacles are writhing and curling all around the armored man, seeking to pull him off balance and into its sharp pincers!

https://dl.dropbox.com/s/7tyr4fkaeq23g1x/tentacler.jpg

DMJ

Oct 23, 2018 12:24 pm
Standing several feet back away from the myrmidon and the tentacled giant grub are two giant spiders!

https://dl.dropbox.com/s/5dqvpx6n78pmbn1/giant%20spider.jpg

The spiders stand about chest height. They shift and stalk this way and that, keeping their distance but watching intently inward at the developing struggle.

Maeriks sees the dead remains of four other spiders littered about the room, their bodies cut and smashed. One spider's giant legs are still clawing and twitching, though it's brains are pouring out through sludge is pouring out from its split-open face and onto the stone-paneled floor. Another spider body is burning.

Required Action: Maeriks must make Perception check.

Rolls

MYSTERY!

Oct 23, 2018 2:13 pm
In the basement chambers...

Summary of Elam's exchange by topic below.

On the opposition faction

The Rabisu are a band of devils. They are kidnappers, arsonists, rapists, murderers. They capture men and women and perform profane mutilations on them. The alter beasts and men with elixirs and poisons. One of them is a sorcerer, a dealer in the dark arts, one who is in communion with the Underworld and with the profane monsters of Hel. He speaks with a villainous race from the Veins of the Earth. They give him unholy secrets, words of power. He is called Suter-Set. He is the heir of Iz Jeddriss and hopes to unleash Hel upon this House and then upon the entire city.

Suter-Set and the Rabisu are the ones who built and manned the trap room, who bred and farmed the stirge bats, who welcomed Basz-durba the chasme from the Underworld and had him dwell here to spread his filthy breed. The Rabisu will try to kill all of you again. It is certain that they know something of you now. Likely they have been watching you already. Their eyes and ears reach almost every corner of the city. They manipulate men. Their influence reaches out upon the magistrates, the merchants, even the ones that the city dwellers call their Nasi. Even perhaps to the Sar himself.

You are in their den as soon as you leave my protection here. I would wonder what you will say to this.
OOC:
gotta break hard for the day, but hopefully that will get it going.
Oct 23, 2018 6:13 pm
Kray continued his conversation with Elam, Bryn providing translation as needed.



Kray's demeanor for the conversation would be relaxed yet businness-like, straightforward. Tactful. Kray's angle would be to gather as much info about their environment: the structure itself, traps, factions, denizens of the dungeon... anything that might be useful.

Kray would be honest with info, about our purpose and his own identity. We're here to slay Jez Idriss and make a clean exfil with all of our objectives acquired (it's been awhile so I don't recall all of them and don't have the time right now to catch up; I do know we're planning on leaving with some sweet loot and possibly key quest-type items).

Kray would not reference names of those facilitating the group's stay in the city or any groups they have worked with (stating that he keeps them private as a professional courtesy). The history of the group's adventures might be relayed, depending on how familliar Elam an Co. are with the darkness in Dark Thrones.

Ultimately Kray would offer to establish trust by assisting Elam with their factional disputes and battles. The merc warlord in Kray would naturally see this as a familliar path to accomplishing their objectives. Perhaps there is something specific Elam needs done and doesn't have the personnel and/or resources/time to accomplish. Or perhaps a coordinated strike that helps Elam. You get the idea J.

May use Lucky for the dice roll(s).

Following is Insight and Intimidation.

In the case of intimidation J, Kray will be orienting the talk around the capabilities of his team, intimating very directly that Elam needs his help. Basically, the intimidation will come from Team Elam being in a bad way without our help, with Kray additionally stating that we'll get what we came for, no matter who is in the way. Essentially an intimidating offer that states we can be of help, and they need it from what Kray can tell, or we can move through them, whatever it takes if necessary.



Reroll Persuasion from before J, to generally get Elam agreeable to Kray's pitch.

EDIT: Good shit.
Last edited October 23, 2018 6:15 pm

Rolls

Insight - (1d20)

(12) = 12

Intimidation - (1d20+6)

(7) + 6 = 13

Persuasion - (1d20+9)

(19) + 9 = 28

Oct 23, 2018 11:39 pm
Quick perception roll as required.
[ +- ] Norach Maeriks Mac Mahan Mac Hannoc

Rolls

Perception, Disadvantage - (1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (5) + 4 = 9

DMJ

Oct 24, 2018 12:25 am
On the stairs, ground floor...

As he is coming down surveying the scene, Maeriks sees a glimpse, a flash...a robed figure dashing across into the shadows just beneath the downward staircase.

Maeriks cannot see exactly where, but now he believes that someone is standing right below him off of the left side of the staircase that he is traveling down!

DMJ

Oct 24, 2018 12:26 am
OOC:
Got it, Ez. I'll keep it coming later.

DMJ

Oct 24, 2018 3:02 am
Downstairs in the basement chambers...
On an assault against the Rabisu and Suter-Set...


Elam hears that Kray is willing to assault Suter-Set and the rest of the Rabisu. He warns that it is a formidable force to go up against. There are 6 additional Rabisu, all strong in their own right. Beyond that there are the hounds, the spiders, the birds, the bats, the rats - the wretched beasts from the Pit, the walking dead, the crawler, the bugs, and the Vargouille. In truth it is an overwhelming force. How can you Yuorics and Danneins hope to prevail? Already two of your Danneins are slain. You were nearly slain yourself. Are you not overestimating your own strength? Perhaps you should go back to the city and treat with the nobles.

Also, Suter-Set is protected by the Eagle Door. It is an ancient invention - a masterpiece of the Halonians who served the Adriyalet Sars of the previous age. It is technology from a forgotten era. It is impenetrable.

Kray smiles at this. Bryn has already told him about the Halonian box. Kray sees an opportunity here.
OOC:
Ox, I'm going to see if you remember this one. I'll reprint and find links to it too though, but Bryn knows something about the Halonian tech of the Adriyalet House. Remember the search for the basement furnace room? See what you come up with. If not, later I will revisit.
Oct 24, 2018 3:17 am
In the basement chambers...

Akkeen pulls Ahri back away from the cage door and back into the hall behind. Soon Ahri is being led to another chamber, with Akken and Adar-Malic right behind him, directing him along the way.

"You should be happy, nobleman," Akkeen says, "It will soon be time for you to make your own way again."

Unsure of the meaning of that, Ahri moves onward as instructed. The twins guide him to a room with several chests and shelves.

Akkeen opens up several of the chest and sifts through them absent-mindedly. Then he turns to Ahri. "Go ahead then," he says. "Choose what you will. You are free to outfit yourself." He motions to the equipment and clothing piled in the bins.

Ahri looks the area over and checks the twins, assessing what is really possible. Adar-Malic, plank bow still in hand, nods for Ahri to move forward and equip himself, just as his brother had said.

Ahri sees swords, knives, armored coats - apparently this is a depot of captured outfitting.

"You are to be set free soon, though you must decide," Akkeen continues. "Will you claim what you can and slink away, saving your tender hide and running quickly to escape any conflict." He lets that sit, growing silent for a time as Ahri surveys the room.

"...Or will you take time to prepare," Akkeen starts up again, "Will you take control of your circumstance and garner your own strength. Will you gather own skill? Brand your own luck -- even if it means anger and conflict and death? The degenerates who kidnapped you are only a few rooms away. They molested you like a faggot. What will you do about it? Are you afraid of them?"

Ahri looks at the chests and at the shelves full of eqipment. There are all sorts of armor and weapons here. What can he decide?
OOC:
option right now to get weapons, armor, equipment, sandals that you want...if you want.

DMJ

Oct 24, 2018 3:47 am
In the basement chambers...

As Elam is talking Kray and Bryn see the two robed men, the younger lads with all of the tattoos, shove another man up to the cage gate. One of the tattooed men seems to be talking to the man quietly.

As soon as they come forward they are gone again. One of the twins carries the other man away.

One of the the tattooed youths lingers and stares at Bryn. Bryn is annoyed by his stare. Who is this...kid?

Bryn goes back to translating, but the youth stares at him.

Now Bryn is overtaken by dread and worry.

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Kray hears Bryn translating, sees him standing at his side. But then Bryn trails off and stops.

Now the Dannein is walking away, back further in the room.

Bryn is sifting through his bag. Frantically he is scouring through his bag. Kray is perplexed. What is he doing?

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"Hey!," Kray says to Bryn, who is standing with his back turned in the corner, thumbing through some leather bound book. "I need some attention here. Are you done checking your purse?"

Kray's words pull Bryn's attention back to focus. Bryn moves back and continues to translate.

Bryn watches as the robed tattooed lad stares at him for a bit longer, and then turns his back on him and walks away.
OOC:
Ez, bro I just took over character briefly to move this along. Sorry, bro. Just pressing things forward.

Ox, bro I just took over character briefly 'cause Bryn failed an important Save. Bro, Bryn is fucking up. wtf?
Oct 24, 2018 4:01 am
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Oct 24, 2018 8:19 am
This armored man isn't the friends he thought he would find, but Maeriks takes in the scene, key point being the dead hounds, and makes a snap judgement that the man is honorable and a worthy ally. Moreover, Maeriks recalls the Dark Moon Druid seen last with hounds like these. In his mind, that is who ran under the stairs.

With a staggering limp Maeriks moves down to the landing of the stairs, hoping to gain some cover from the stair railing should the Dark Moon Druid step out to attack. From there he unleashes a series of attacks at the grub, trying to cut it off of the Myrmidon.

If necessary, Maeriks will move toward the center of the room to reach the grub. He wants to avoid that as much as possible tho, keeping the stairs between him and the man hiding under them.

Add Guidance bonus to the first damage roll.

Using action surge.

If the grub dies, shift attacks to nearest spider. If they are out of reach, throw a javelin. (I included javelin d6 damage for action surge attacks in that case.)

Summary of Attacks (for clarity)
Attack 1: 16, 8 dmg slashing
Attack 2: 16, 13 dmg slashing
Attack 3: 17, 8 dmg bludgeoning
Attack 4: 18, 11 dmg slashing (or 6 dmg piercing if javelin)
Attack 5: miss
Guidance bonus: +4 dmg to first hit



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[ +- ] Norach Maeriks Mac Mahan Mac Hannoc
Last edited October 24, 2018 8:49 am

Rolls

Glaive Attack 1, Damage - (1d20+7, 1d10+4)

1d20+7 : (9) + 7 = 16

1d10+4 : (4) + 4 = 8

Glaive Attack 2, Damage - (1d20+7, 1d10+4)

1d20+7 : (9) + 7 = 16

1d10+4 : (1) + 4 = 5

Glaive Bonus Attack, Damage - (1d20+7, 1d4+4)

1d20+7 : (10) + 7 = 17

1d4+4 : (4) + 4 = 8

GWF Damage reroll for Glaive Attack 2 - (1d10+4)

(9) + 4 = 13

Action Surge - Attack 1 (glaive at grub or javelin at spider) - (1d20+7, 1d10+4, 1d6+4)

1d20+7 : (11) + 7 = 18

1d10+4 : (2) + 4 = 6

1d6+4 : (2) + 4 = 6

Action Surge - Attack 2 (glaive at grub or javelin at spider) - (1d20+7, 1d10+4, 1d6+4)

1d20+7 : (1) + 7 = 8

1d10+4 : (6) + 4 = 10

1d6+4 : (3) + 4 = 7

Guidance bonus - (1d4)

(4) = 4

GWF Damage reroll for Action Surge - Attack 1 - (1d10+4)

(7) + 4 = 11

Savage Attack - Damage Attack 1 - (1d10+4)

(3) + 4 = 7

Initiative (if needed), disadvantage - (1d10+2, 1d10+2)

1d10+2 : (4) + 2 = 6

1d10+2 : (5) + 2 = 7

Oct 24, 2018 10:03 am
Ahri turns his back and the duo and their strange weapon. As he rummages through the various containers he listens to their "choices". He smirks to himself. It always amuses the smuggler when people try to manipulate him, especially in such an obvious and heavy handed way. They must think I'm stupid.

Finding his own gear, he begins equipping himself. After dressing and double checking the integrity of every piece spies his wicked curved blade. He immediately affixes the scabbard to his hip and draws the blade. Spinning it slowly around his wrist to feel the familiar weight and balance again, he uses his spare hand to begin stowing his many throwing knives.

With his back to the pair, his blade in his right hand, and his left busying itself with replacing half a dozen daggers, he throws a few words of retort over his shoulder. "Well you've certainly made it clear which option you want me to take. What you haven't clarified, however, is your role in all of this. What's your stake? What do you gain from helping me or from me attacking those who brought me here?"

DMJ

Oct 24, 2018 10:33 am
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Oct 24, 2018 10:38 am
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DMJ

Oct 24, 2018 11:00 am
Maeriks makes no hesitation. He charges into action, down the stairs and right at the tentacled creature, with his long glaive leading the way.

The sharp point of the blade slides across the worm's back and into it at a point where it curves upright. A large gash and puncture erupts as the flesh splits open. Gelatinous goo rises out of the wound in a glob, and the wretched creature's body jolts as it twists upward and away.

But Maeriks gives no reprieve. With masterful technique, he chops and stabs with his pole blade, landing deadly cuts all across the flesh of the giant grub, splitting through its pale flesh again and again.

4 Attacks Hit

With a final blow Maeriks chops down into the wrangling monster's head, burying the glaive blade deep within the cluster of writhing tentacles and slamming the bulky beast maw-first into the stone-paneled floor. Its tentacles flip and slap aimlessly as its body curls in its death throes. The grotesque monstrosity is dying out as thick gel pours openly out of its broken head and face.

DMJ

Oct 24, 2018 11:18 am
Maeriks has no time to celebrate the quick victory over the grub. He sees the druid moving in behind him.

When he turns he sees a flaming skull floating towards him in the air! The skull is metallic and is changing colors. Smoke is whirling around it with a life of its own. The image is overwhelming, a mix of horror and awe.
https://dl.dropbox.com/s/6sinrbnlqzcz0ph/flaming%20skull.jpg

Required Action: WIS Save, DC 14

As Maeriks tries to react, a rope and pole of some sort thrusts forth from the smoke and tries to catch him!

Attack v. Maeriks: If result below is Hit, begin Restrained condition.

Rolls

Capture Attack v. Maeriks, Restrained if Hit - (1d20+6)

(4) + 6 = 10

Oct 24, 2018 12:20 pm
Hearing Ahri's reply, Akkeen belts out a hearty laugh. "Hahahaha! Yes, Ahri ka Shalim, I was provoking you - pricking at your emotions. It is a bit of a joke..you see?!"

Ahri gives a quick glance at the young man and his brother standing behind him. Akkeen is smiling, but Adar-Malic keeps a serious stare, holding the huge bow at a low ready. As Ahri busies himself with equipment, Akkeen continues to talk.

"And yes, you are right. It would be best if you join us. Soon we are to raid the Rabisu, the fiends who received you from the Korvarans. They are the crouchers who lurk and prey upon all of Gelshemish. The kidnapping of women, slaves, children, and the weak old. They deal in flesh to create monstrosities. They use dark magic to imprison men between life and death. They have called demons forth from the Underworld and yearn for more even now - demons who will harvest this city like a field of golden wheat. Do you know that the old stories about the Red Bastion are true?"

Akkeen continues as Ahri equips, "In the other room, Elam befriends the Yuoric mercenary leader. Those two are finding out already that they have much in common one with another. In short time, they will find common ground. Our family means to take this opportunity to rid ourselves of our enemies tonight. We will use the Northerners. We wish to use you as well - you understand? We know your sword and knives are deadly. We heard what happened to Hachikam and his Murmaran bodyguard. Both of those brutes met their match at the House of Lahu Itur. That is known."

Akkeen lets that sit for a moment and then turns back to the idea at hand. "The men with whom Elam treats are professional warriors. Veterans of the north. This last hour they slew a demon from Hel named Basz-durba. They raid the palace seeking treasure, and may win it. We do not care if they gain wealth for their boldness. And we do not care if you do either."

The young man walks up to Ahri and pulls something out from his robes. He holds it up on display. It is a large oversized gold coin, gleaming magnificently. Ahri does not recognize the mint. It must be a cut from one of the old empires. It is a huge weight of metal though.

"Have you ever seen an Archalasian olbol, Ahri ka Shalim?" Akkeen asks. He hands the coin to Ahri. "Behind the Eagle Door, a barrier not far away in these halls, the Rabisu horde a trove of these weights. Stolen from an ancient vault that they dug into last year. Coins like this stacked by the hundreds... and thousands. Here in this same fallen and cursed home where you stand right now."

The strange but crafty young man looks Ahri in the eye and smiles, "Do you know an old saying, Honorable Ka Salim...that at times it is a man's bad luck... that is in fact his good luck?"
Oct 24, 2018 2:52 pm
Iasu listens intently to Elam explain to the northerners about the Rabisu. It is much the same explanation he was given when he arrived at the palace not more than a few tendays ago. Nothing he has witnessed since then has shown him any different.

Now Elam recruits these mercenaries to fight alongside him and his brothers. Perhaps this will end the conflict once and for all. And then what? Perhaps then he can shed the name Iasu and reclaim his real name.
Oct 24, 2018 3:36 pm
WIS save failed. Attack misses, not restrained.

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Last edited October 24, 2018 11:13 pm

Rolls

WIS save, advantage (if applicable still from mantis blue vapor tea) - (1d20+7, 1d20+7)

1d20+7 : (3) + 7 = 10

1d20+7 : (6) + 7 = 13

Oct 24, 2018 9:22 pm
Ahri eyes the heavy coin in his palm. "You had my curiosity at Rabisu." With a flurry too fast for the human eye to follow the coin disappears. "Now you have my attention."

He slams his viscious curved blade into its scabbard and stows the last of his throwing knives. Turning to the twins, he adds, "If our purposes are truly aligned, you don't need the weapon. Aim it elsewhere. It's making me twitchy."

"Now. How do we proceed?"

DMJ

Oct 25, 2018 12:45 am
On the ground floor...



Maeriks loses his focus and falls hypnotized under the image of the floating skull.

Fail Save. Maeriks begins Incapacitated Condition.

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Maeriks still holds his glaive, but he lets it hang down harmlessly holding it in one hand at his side. Maeriks feels a tug from his back. Something pulls him on his shoulder strap, but then it is gone. No matter. He is focusing on the skull and it's changing colors. It is horrible...and beautiful. Maeriks hears the sounds of battle behind him, but he cannot attend to that. The skull is what he sees now.

"Tajhta. Tajhta!" Maeriks hears.

It is the druid. He is behind the skull. No...the druid is the skull. The druid is talking to Maeriks.

The skull is the face of the druid.

The skull floats away, going backwards. Maeriks follows. He follows the skull as it goes down the stairs.

Maeriks follows the druid down the stairs.

The sounds of the struggle are behind him. He leaves that behind.

DMJ

Oct 25, 2018 1:12 am
Somewhere...

Maeriks has a rope around his neck. He is being pulled along and the rope burns. The rope is connected to a pole.

The skull is there. The face of the druid. Maeriks keeps his eye on that. He is uncomfortable, but he has to keep his eyes on the skull. It's colors are magnificent. Maeriks is filled with terror. Darkness is everywhere around the skull.

"Tahjta, comit socti! Mishva ta kevinim!" the druid is yelling at Maeriks, but Maeriks does not know what to do. The druid jerks on the pole and Maeriks almost tips forward. He has to jog to keep up; he is being pulled. Maeriks is so tired and feels so heavy. He is sweating and gasping for air, but it is hard to breathe with the rope tight around his neck.

"Pel col prihitit, ha jalda!"
the druid yells.

The rope pole burns against Maeriks' neck as it yanks him forward. He can't keep his feet. Maeriks stumbles and hits the ground hard. Now he is being pulled. Being choked. He tries to crawl forward. He tries to keep looking up at the skull, but his vision is getting blurry.

Then there is a shout. The druid shouts out in pain.

The skull disappears. A loud clatter. Maeriks is knocked over.

"Har jes sinda, Naram! TES CARIS JEVOSH!" a heavy voice rings out. It is not the druid but someone else.

Maeriks is just trying to breathe, there in the dark on the stone floor. The pole rope is loose now. Maeriks gasps for air.

There is fighting. Someone is being bludgeoned. Another man is shouting in fury.

A pitter patter of sandaled feet running away.

A loud sound of metal or stone scraping. Maeriks remembers the cube door at the Throne Room and almost passes out.

Now the sounds have died down. A strong hand reaches down under Maeriks' arm and helps him rise from the floor.

Now the man pulls the rope off of Maeriks' neck. The pole clatters to the ground in the darkness.

Now the armored man is helping Maeriks walk, carrying him along with Maeriks' arm over his shoulder. They are walking towards a light. Now up the stairs.

Maeriks' senses come back to him. The man lets Maeriks sit down to rest.

They are back in the room with the burning hounds. The fires are burning low now - almost out. Two more spiders are splattered into gore at the middle of the room.

The myrmidon is there when Maeriks stands back up. The armored warrior holds Reave in his hand. The war club is covered in gore.

Face still covered by a bulky helmet with a full mask, the myrmidon offers the weapon forward to Maeriks, a strong presentation - returning Reave to its owner.

The myrmidon nods his head and speaks out to Maeriks. "Hajda boshe. Esha Danneishiat, ja?"

It sounds like a question.

The myrmidon is battered and smells like smoke. He is heavily injured. Bleeding. Swaying slightly.
Oct 25, 2018 3:21 am
Maeriks blinks and stares, not sure what to make of what just happened. After a short moment he responds with the only thing he can think to say "You should sit down, you will feel better." As he says this, he touches the man and nods in agreement with what he himself just said.
Last edited October 26, 2018 7:04 am

Rolls

Cure Wounds - (1d8+4)

(2) + 4 = 6

Oct 25, 2018 3:54 am
Kray’s voice snaps Bryn out of his panic. He returns the leather bound book back into his sachel and checks to see if the wooden blocks were still there as well.

Bryn narrowed his eyes as he stared at the back of the tattooed man. The feeling of helplessness weighed heavy on Bryn, reminding him of the Ziggeraut and how he was tossed aside with visions and voices swirling in his head in the throne room. I wil have to keep an eye on that one.

Returning back to his translation duties Bryn listens to Elam while adjusting his sachel on his shoulder.
DMJ says:
Also, Suter-Set is protected by the Eagle Door. It is an ancient invention - a masterpiece of the Halonians who served the Adriyalet Sars of the previous age. It is technology from a forgotten era. It is impenetrable.
"Its not" Bryn abruptly interrupted "Its not impenetrable. I know of a way to weaken Suter-Set, but I need you to lead me to the Great Hearth down here in basement. There is a vault that holds the Phoenix Box I will be able to use it to get through the protection of the Eagle Door."
Oct 25, 2018 10:58 am
Elam is somewhat skeptical at first, but then asks for more detail about Bryn's suggestion that there is a way to open the Eagle Door. Elam is openly intrigued about the idea. One of the robed tattooed men come forward to listen as well.

There seems to be some commotion in the chambers beyond the sitting room, within the "hosts'" (captors'?) domain on the other side of the cage gate from Bryn, Kray, and Thorn.

Elam excuses himself and says that he must step away but will return.

DMJ

Oct 25, 2018 11:01 am
OOC:
Y'all, I'm going to push some cut scenes and fast forward function to pull all of this together. Hope you can play along and understand that I'm forgoing some of the smaller details for the sake of getting the party consolidated and setting us up with a way to transition to next phase of active combined game.

DMJ

Oct 25, 2018 11:14 am
The myrmidon is amazed at Maeriks' healing support. The big man is invigorated and talks enthusiastically. Maeriks can understand nothing of what he is saying, but eventually he soon gets the point that the soldier wants Maeriks to follow him. Passing through an amazing set of rooms, including a huge room that seems to be converted from an audience chamber to a smithy chamber and glass blowing station, Maeriks is led by the myrmidon through a path of gates and doors, eventually to a caged floor chamber where a lever is pulled. After a wait, the sounds of sliding metal and a locking bolt is released, a caged door in the floor is opened. Maeriks and the Myrmidon descend down into a box-like room that turns out to be an elevator. It is lowered and another cage is opened. On the other side Maeriks and the myrmidon are met by a tattoed man in a robe. The myrmidon and this new ally talk continuously as they lead back to other gated chambers in the basement levels.
OOC:
Eventually Maeriks is introduced to the others in Elam's group. Iasu is able to communicate with Maeriks in Dannein. Iasu has options of treating Maeriks with medical attention. This would be done before Maeriks is reunited with his friends.

After that, Maeriks is brought together with Ahri.

After that, Maeriks and Ahri are brought in to the group.

I want to pick it up there and have that as our pivot scene in the next entry, forthcoming.

DMJ

Oct 25, 2018 11:18 am
Some time passes for Bryn, Kray, and Thorn. They take the comfort of the sitting room for what it is, but have time to reflect on the circumstance. Sizhen is still unresponsive, though he is whispering quietly most of the time.

Then the gate opens. Elam walks in with his crew following behind.

To the surprise of the team - Maeriks enters the chamber as well!
Oct 25, 2018 11:30 am
Elam speaks.

"I am glad to say that tonight we both have recovered brethren who we thought were lost," he nods at Maeriks and also signals casually back to the towering myrmidon in the back, who was seen earlier in the escape. Is it the great soldier who was set on fire?! Now he is wearing a new armor cuirass and a new helm, but apparently it is him. "They are of tough stock," Elam says to finish the idea.

"It seems that this night our lines of fate have aligned. I have come to learn that opportunity should never be squandered, no matter how strange it may seem. Lord Mercon, I accept your offer of cooperation. I would unite our forces to strike down the Rabisu and rid them from Adriyalet House," Elam extends a hand to Kray, "We, the Cursed Remnant, welcome you as our guests and stand with you as comrades-in-arms."

DMJ

Oct 25, 2018 11:41 am
OOC:
Shift to a blend of in character and OOC as necessary.

Ahri is introduced as a free man who has elected to join on his own accord.

"The Cursed" are introduced by name (except Iasu. Jabes manages that and it's done already).

Quick summary:
Elam: the leader, you have heard plenty of him already, speaks only a small amount of Yuoric
Akkeen: one of the twins, seems more talkative and likely one of the nicer guys, speaks closely with Elam, can speak intermediate Yuoric
Adar-Malic: the other twin, quieter and watchful
Namtur: the tall and barrel-chested myrmidon, big armored soldier, always in a full helmet with shudder mask, quickly withdraws from the crowd and does not talk at all

Will probably have to leave it there for the day. Also would like to leave it open for you guys to chime in, bring each other in with any updates/intros/reunions, and get situated for stats, equipment, and the like.

Get the mechanics ready. Send in any questions. Make any comments.

Next scene upcoming looks like a move towards the Great Hearth Room, where Bryn hopes to find the Halonian Phoenix strong box.

DMJ

Oct 25, 2018 11:53 am
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Oct 25, 2018 1:06 pm
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Oct 25, 2018 5:35 pm
Kray was shocked to see Maeriks. He had been certain the man was food for scavengers. "It would appear death does not become you!" He rose from the chair and approached Elam, speaking to Maeriks. "The Fates smile on you."

Turning to Elam, Kray shook hands with the swordsman, Bryn translating. "Well met. To business then, as time is of the essence. And seeing you know the lay of the land, how would you suggest we move forward?"
Oct 25, 2018 8:48 pm
"I'm glad you're still alive, Big Man," Thorn grins at Maeriks. "Yshala smile on you, but I never thought I'd see you again."

Thorn's gaze then rests briefly on each member of these Cursed fellows, stopping a moment longer on Namtur. Finally, he looks at Bryn. Thorn's eyes narrow slightly in concern. He walks over to Rynalt, stopping long enough at Kray's shoulder to murmur a short phrase.

He speaks to Bryn softly for a bit.
Oct 25, 2018 8:50 pm
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Oct 25, 2018 8:50 pm
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Last edited October 25, 2018 8:53 pm
Oct 25, 2018 9:17 pm
Thorn says:
[b]He walks over to Rynalt, stopping long enough at Kray's shoulder to murmur a short phrase.
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Oct 26, 2018 9:36 am
Quote:

Maeriks and the Myrmidon descend down into a box-like room that turns out to be an elevator. It is lowered and another cage is opened. On the other side Maeriks and the myrmidon are met by a tattoed man in a robe. The myrmidon and this new ally talk continuously as they lead back to other gated chambers in the basement levels.

Eventually Maeriks is introduced to the others in Elam's group. Iasu is able to communicate with Maeriks in Dannein. Iasu has options of treating Maeriks with medical attention. This would be done before Maeriks is reunited with his friends.
As Maeriks walks with the armored Myrmidon he does his best to keep his breathing quiet and even, putting on his best "face" for the impressive warrior that saved him from the skull druid. Maeriks nods politely at each of the strangers as he meets them, carefully avoiding wincing with pain as he does so. After arriving in the basement levels and meeting Iasu, it doesn't take much before Maeriks lets his guard down and agrees to have the man administer whatever aid he may.

Maeriks sits quietly for a short while while Iasu works, watching what the man does as he administers. Then he speaks "These herbs you use remind me of what the old Diancecht hag mothers used.". Then speaks again after another short silence "You don't look like the others I see here mostly." And then again after another short silence "How you speak the tongue of the Danneinkiff? You Dannein?"

Maeriks would be genuinely curious about Dannein speakers since the majority of communication here has come through Byrn's translations. He is also trying to place where Iasu is from. Just what is the "Hechesi" style anyways? Does he have an accent to his Dannein?

@DMJ Are there any effects from the healing? (Doesn't seem like there would due to Zero HP State.) Maeriks will also drink the second dose of Blue tea.


After their conversation, Iasu works on Maeriks' wounds while Maeriks sits in silence, thinking hard about what happened with the skull druid. When Iasu finishes, Maeriks asks him to translate as he steps over to the resting Myrmidon and sits down next to him.

He pulls Reave from his pack and lays it across his knees. Indicating the weapon, he says "Reave. A powerful witch gave this to me. It belonged to her brother, Dunlay. He took it from a Kapek warrior in single combat. Dunlay was killed years later in battle and Kaevel his comrade took it. He brought it back and gave it to the witch. She gave it to me when we set out to kill the demon spawn Glaakieiou. I killed their leader, Gorolach, with Reave. I then became the leader, the Norach of the Bat Hannoc tribe."

He pauses, hoping he had remembered it right. He thinks he did. Then continuing "But all the Bat Hannocs are dead because of Gorolach. They died with honor, good deaths, fighting with me against their Norach Gorolach. Now I am the last of the Bat Hannoc..." He pauses again as a number of old faces are remembered.

The moment passes and he speaks a little softer "They fought with me before I thought I was Norach. It took me a long time to see it and understand it. When I took Reave into my hand is when I became the Norach - the Norach without a tribe. It is the greatest honor I will ever have."

He nods and blinks several times in thought. "The dark moon druid had taken me. Twice now I think. Ivor too. You've driven that filth off and saved me. For that I give this to you..." Maeriks stands and proffers the war club with both arms out stretched. "May you take the honor of the title Norach without a tribe. It is the greatest gift I have to give. And I give it to you as thanks."
[ +- ] Norach Maeriks Mac Mahan Mac Hannoc
Last edited October 29, 2018 8:21 am

DMJ

Oct 26, 2018 11:45 am
Constablebrew says:
...

He nods and blinks several times in thought. "The dark moon druid had taken me. Twice now I think. Ivor too. You've driven that filth off and saved me. For that I give this to you..." Maeriks stands and proffers the war club with both arms out stretched. "May you take the honor of the title Norach without a tribe. It is the greatest gift I have to give. And I give it to you as thanks."

OOC:
Dang. Maeriks annies up with a heavy entry. I want to write more on this. I think it might be an influencer on circumstance.

BUT for me a tough work schedj today then travel tonight. I might be slow posting for a day or so.

DMJ

Oct 28, 2018 11:57 am
Maeriks meets with the Cursed, before being reunited with his friends...

With Iasu translating even as he goes through his treatment assessment, Maeriks is able to communicate with the big myrmidon.

As the myrmidon listens to Maeriks's story, there is a stillness about him. He stands towering and listening intently. Motionless. Still wearing his mask and helmet.

As Maeriks continues to speak, the twins Akkeen and Adar-Malic come through the room. Their interests piqued, they begin to listen as well. They watch Maeriks and the myrmidon. Akkeen seems to become more concerned as the conversation goes on. There is some exchange of quick comments between Akkeen, Adar-Malic, and Iasu, in another language along the way.

When Maeriks finishes and offers the great war club Reave, the myrmidon looks down at the weapon and back up at Maeriks. His head tilts forward and he raises his hand to take off his visored war helm.

Akkeen objects and grabs the big man's hand, chattering something to him in the other language. It is obvious that the big warrior takes issue with the intervention. He barks back at Akkeen in his heavy voice with a clear tinge of anger. The smaller tattooed man backs away, but does not hide his contempt.
OOC:
(words heard by Iasu, the only PC Otessite speaker)…

Exposed Note to Jabes
Akkeen (in Otessite): "Do NOT! If they see you they will know. This is too important!"

Namtur (in Heshbaan): "Take your hand off mine. I do what I will."

The myrmidon takes off his helmet and mask and talks to Maeriks face to face. He speaks in Heshbaan, with Iasu translating.

Exposed Note to Jabes and CB https://dl.dropbox.com/s/215o8beorbzserx/Rabisu%20myrmidon%20Namtur.jpg
[ +- ] Heshbaan translation
He takes Reave from Maeriks and offers his hand for a grasp. He knows that Maeriks is dealing with the surprise and perhaps discomfort of looking upon his face. As if in answer to that, the myrmidon says,
[ +- ] Heshbaan translation
With that Namtur turns and leaves towards the adjacent armory. He carries his new weapon with him and unbuckles the straps of his burnt armor as he walks.

Elam comes in from another room as he passes, and looks around with concern. He speaks to Akkeen and Iasu, surely asking what happened. There is some back and forth in the other language. Maeriks cannot understand the words spoken, but it seems like the newly arrived swordsman (Elam) is unhappy. Maeriks notices that the swordsman has dark golden eyes, and pointed ears.

DMJ

Oct 28, 2018 12:58 pm
OOC:
On Maeriks' slow recovery

CB, the ZHPS can be recovered from, but the real problem is that Maeriks went into throwing Death Saves. Beyond that, he actually endured one Death Mark. He almost died. Critical condition. Usually a 3 day recovery process just to start being able to do Short Rests. So beyond the miraculous healing, he cannot get any more HPs by normal means. In this case, that is going to mean that Iasu's healing poutices just can't offer much in the way of HPs...not right now at least. Tough ruling I know.

BUT...Iasu's bandaging and treatment will shorten recovery time for the future. More to follow on that when it applies.

AND...more immediate boost from some of the drinks and incense burns: Recovery of 1 Level of Exhaustion.

At the next active scene, after the reunion, Maeriks will be operating with Only 1 Level of Exhaustion.
Oct 28, 2018 1:32 pm
Elam speaks to Kray, and signals to Bryn.
OOC:
(by translation from Heshbaan to Yuoric)
"It seems that your team needs to investigate the lower hearth chamber to find the Phoenix vault. If you can make the discovery that you claim you can, it could change our fortunes. There are reasons to believe that what you say is possible. In fact, I will count on it." The last he says with a bold confidence.

"Akkeen and Iasu will lead you there, and Ahri ka Shalim will accompany you." Elam points to the three men named.

"Namtur, Adar-Malic, and I will leave in advance. We will cause a diversion for you elsewhere, with hopes that we might pull Naram and his beasts away, at least for a time. With some luck, we may even be able to put an end to the hounds once and for all." He nods to Adar-Malic who nods back as he is packing a large backpack.

"I fear that you may still be discovered. There is one called Nabua who is clever - skilled at detecting intruders. Be on your guard and slay any man or monster who might beguile you. Work quickly. Once you have captured or learned what you can, meet at the Eagle Door. If what Bryn says is true, we will breech that enigma barrier and assault Suter-Set and the others within. Beyond the Eagle door lies the treasures that you seek."

DMJ

Oct 28, 2018 1:51 pm
OOC:
Take the recent posts however you will and drive it.

I think though that it is Game Time. Assault on the Cursed Palace 2.0.

Formalize records on equipment, stats, any last minute adjustments to get ready for active game.

Post up on the board if you are taking the Blue Vapor tea (Maeriks, Bryn, Kray have that option. I would say you could loot a dose from Sizhen as well. Wait...maybe Bryn has already done that.).

Other than that, I'm sort of hoping for a check-in to see if everyone is ready to rock going into next week. Dice rolling (RNG clicking) is imminent.

J-Phase
Oct 28, 2018 2:06 pm
As everyone makes exchange and last minute preparations, Akkeen and Adar-Malic waste no time approaching Bryn.

"Well met, Bryn of the Danneinkiff," Akkeen says. "If you know of the Halonian Phoenix, show us your resources and tell us of your readings. You must be a learned scholar to have gleaned this secret knowledge. Share with us the writings you have; we will do the same. Together we might unlock the remnants of the ancients."
Oct 28, 2018 2:10 pm
Adar-Malic opens the cover flap of a folding leather bag. Inside are scrolls and skin parchments with writing. He brings one to the forefront and lays it out on a table to display to Bryn.

"This is a drawn image of the Eagle Door. Here are it's mechanism ports..."

The tattooed man goes on to describe many fascinating things to Bryn.
Oct 28, 2018 2:37 pm
"You have done well in this time, physician," Elam says with a sincere look. He clasps Iasu on the shoulder. "I believe that you may have saved our way to victory by recovering these mercenary soldiers. Your aide speaks the truth of our good intent."

He pulls Iasu away to an adjacent room and speaks closely with him.

"Tonight we can change our fate, brother!"
he says in Heshbaan as they withdraw from the crowd.

He switches to Otessite to speak the next...
DMJ sent a note to jabes.plays.rpg
Oct 28, 2018 3:07 pm
Elam approaches Ahri and says, "Honorable Ka Salim, I hope that we can move beyond our differences. It is true that I chose to incarcerate you briefly this last day so that I might discern your true purpose here and what the Rabisu wanted with you. I still do not know who your enemies are and why, but I would guess that they are influential and villainous indeed to be in league with Suter-Set and also the Korvarans."

He steps closer and speaks eye-to-eye, "Know this: if you can help us strike down the Rabisu, you will be striking against your enemies in the city with far more effect than you imagine. The web of lies and deception are woven thick throughout the City of Secrets. Tonight we can use our blades to cut through the traps and kill the most treacherous of the spiders."

"And let it not be forgotten," he adds with a bit of a sharp eye, "you can become rich man because of your daring."
Oct 28, 2018 3:23 pm
Iasu returns the gesture, grasping Elam's hand fervently, and continuing to speak in Otessite: "It is my wish also, brother, that we may each of us be freed from this accursed place. I can feel our mother watching over us even now. I believe the northerners were sent to us. I believe it!"
Oct 29, 2018 2:13 am
Bryn blinks a few times to clear his vision and watches as Thorn approaches.
OOC:
sorry to rewind
Oxbox sent a note to Xorthan
After speaking with Thorn, Bryn found the twins and hesitantly pulled out the black book from his pack and started flipping through pages wildly.
Last edited October 29, 2018 2:28 am
Oct 29, 2018 5:49 am
To Elam in Otessite: "Do not be angry with Namtur. Do you fear the northerners will scorn us if we reveal our true nature? Even after we helped them? If they do then so be it! We will win our freedom without them! But see, the big Dannein, at least, accepts Namtur as he is. It is a sign, brother! It is almost time to reveal ourselves to the world. I may even reclaim my true name!"

DMJ

Oct 29, 2018 8:51 am
Oxbox says:
...
OOC:
sorry to rewind
After speaking with Thorn, Bryn found the twins and hesitantly pulled out the black book from his pack and started flipping through pages wildly.

OOC:
Not a problem at all. This is a time to rewind. You and Jabes have put in good examples even.
Everyone, feel free to post on anything in any sequence. There is some flex here on in-game timing.
Oct 29, 2018 8:55 am
[ +- ] With Iasu and the others
Constablebrew sent a note to DMJ
Last edited November 1, 2018 5:26 pm
Oct 29, 2018 10:20 am
OOC:
I apologize for my absence. I've been trying to post but having problems with the site. I seem to be back, but the site is extremely slow. Not sure if it is just me. The past two days were more than just slow, it's made it impossible to post. Regardless, I apologize for my silence.
Ahri allows a few beats to pass in silence as his eyes remain locked with those of Elam. His expression neutral as he both sizes up the man before him and contemplates his words.

His expression softens slightly and his shoulders visibly relax, "Although I don't take kindly to imprisonment by any being for any purpose, I'll admit the situation is...unique." Herests a wrist in the pommel of his sword and hooks the thumb of his opposite hand in his sword belt. "It appears the time has come to hunt spiders and win riches."
Oct 29, 2018 4:41 pm
Xorthan sent a note to Oxbox,DMJ
Last edited October 29, 2018 4:41 pm
Oct 29, 2018 7:05 pm
Elam says:

"I fear that you may still be discovered. There is one called Nabua who is clever - skilled at detecting intruders. Be on your guard and slay any man or monster who might beguile you. Work quickly. Once you have captured or learned what you can, meet at the Eagle Door. If what Bryn says is true, we will breech that enigma barrier and assault Suter-Set and the others within. Beyond the Eagle door lies the treasures that you seek."
"A diversion will leave them exposed." Kray often used the tactic himself, whether a political ploy or the use of highly mobile infantry or cavalry unit to bait opposing armies into overcompensating, weakening their flanks or rear for the true crux of the assault. "Just be sure not to overreach. We'll want you around when we consolidate strength at the Eagle door."
Oct 29, 2018 8:46 pm
Oxbox sent a note to Xorthan
Bryn finishes his tea from Palla Ba and finds the twins.
Oct 30, 2018 12:15 pm
Iasu is ready. In addition to his medicine bags he now bears a bulging backpack, assorted satchels, and a well-worn bowman's case. Everything about the man is scuffed, weathered and bedraggled, but obviously well cared for. For possibly the hundredth time, he adjusts the floppy hat on his head.

https://i.pinimg.com/236x/c1/fa/70/c1fa70ce8486781fad693ccc34e6ea48--book-show.jpg
Nov 1, 2018 6:54 pm
Ezeriah says:
Kray was shocked to see Maeriks. He had been certain the man was food for scavengers. "It would appear death does not become you!" He rose from the chair and approached Elam, speaking to Maeriks. "The Fates smile on you."
Xorthan says:
"I'm glad you're still alive, Big Man," Thorn grins at Maeriks. "Yshala smile on you, but I never thought I'd see you again."
"Yeah, no, I wasn't dead. Ivor was tho..."

Maeriks blinks his eyes and then clears his throat.

"We going back out now? Big Namtur was out there smashing dogs and bugs while you all sipping tea. I smashed some bug thing too that was like a worm-squid. What was that?" he asks, turning toward Elam.
Nov 1, 2018 7:17 pm
Constablebrew says:


"We going back out now? Big Namtur was out there smashing dogs and bugs while you all sipping tea. I smashed some bug thing too that was like a worm-squid. What was that?" he asks, turning toward Elam.
Elam gets translation of Maeriks' question and answers back in Heshbaan, that is in turn translated back.

"Suter-Set continues to call forth strange creatures from the Veins of the Earth. Wretched beasts emerge from the Pit to walk the surface of the World where they do not belong. Naram takes interest in these abominations, harnessing them and corralling them. Using them as beasts of burden, soldiers, spies. Some teach him dark secrets from the Underworld."
Nov 2, 2018 4:01 pm
"Naram is the one who sat the trap and blood bats? Then you have me with you."

Maeriks does a quick check over his gear. After a moment his face contorts slightly when a question comes to mind and he can't think of an answer.

"How did you all come down to be here?"

Insight check - seeing if Maeriks picks up on anything from the new dungeon crew.

Rolls

Insight, disadvantage - (1d20+7, 1d20+7)

1d20+7 : (9) + 7 = 16

1d20+7 : (14) + 7 = 21

DMJ

Nov 3, 2018 12:22 am
Constablebrew says:


Maeriks ...

"How did you all come down to be here?"
Elam hears the translation coming through and looks at Maeriks for a bit, but then he turns and walks away, busied with other conversations going on. He soon moves on to talking extensively in Heshbaan with his brethren, giving them last instructions to prepare for the two front departure.

Reading into it, Maeriks supposes that it was not just that Elam was busy or having a difficult time in the translation. Instead maybe he does not want to speak about why they are here.

Maeriks sees the twins heavily engaged speaking with Bryn about some books and old skin mats. They seem fascinated and speak rapidly with Bryn in Heshbaan as they turn through pages and point out illustrations on scrolls.

Namtur sits a room away alone. He is wearing new armor, fully equipped with the visored helmet that he wore before. He is sitting on a bench with his hands held outward, low, and open. He might be in prayer.
Nov 3, 2018 12:42 am
Both of the twins are fascinated with the Black Book. They speak Heshbaan with Bryn and exchange ideas quickly.

Adar-Malic watches on as Bryn flips through the pages to show the references that he has deciphered. Perhaps less talkative than his twin brother, Adar-Malic breaks his stoicism. "This tome is a prize. Ancient beyond measure - yet how was it made so long ago? It would be a puzzle to figure it out entirely. So many writers of different times and places. See here, this is Paroan script - even beside Archalasian here. I am fascinated by it. I believe you were right to bring the book here, for it may lead to a great discovery right in our midst."

He looks on as if drinking in every image and character. He is hanging off every word Bryn says about the writings and drawings.
Nov 3, 2018 12:48 am
Akkeen looks on and continues to exchange with Bryn. He listens intently and seems forthright in sharing info, speculating about possibilities of actually finding a hidden Halonian strongbox in one of the furnaces.

When Akkeen notices Bryn's circular plate that is packed in the wood blocks, he studies it intently, peering closely to the runic writings and symbols etched on it. He looks up with a confused / curious expression, asking Bryn a strange question, "The artisan who flattened this and made the etchings upon it - did you see him, or know him perhaps? Was he a glassblower?"

Akkeen exchanges a puzzled look with his brother.

DMJ

Nov 3, 2018 12:52 am
Soon the groups pack up, prepare, and part ways after closing the defensive doors behind.

Two groups split apart from one another, going separate ways:

One led by Elam, with Adar-Malic and Namtur.

All others are routing to the low hearth chamber, with Akkeen leading the way. They are set out to find the Phoenix Box, if it is there to be found.

The group moves through the rugged basement tunnels, with the small flames of long-neck oil wick lamp lighting the way.
OOC:
Pic below is similar for inspiration, though not perfect with the electric light. Imagination needed on the effects of fire light casting through instead, with all darkness beyond.
https://dl.dropbox.com/s/jcm7kbsd5uxxx4x/Basement%20tunnels.jpg
Nov 3, 2018 1:00 am
Akkeen looks back and gives caution as the group approaches the entrance to another large room. He speaks in a low voice, not whispered but certainly controlled. "Beware. We enter the Hearth Chamber. Be on guard for spies and lurkers. Naram is injured, but his vile beasts still roam, perhaps even here."

DMJ

Nov 3, 2018 1:05 am
When the light casts out, everyone beholds the mighty architecture. There are three great furnaces, none lit, but all foreboding. Massive. Imposing.
The darkness feels oppressive here.
OOC:
Another picture that is similar to the set, but not exactly right. This room is under ground in basement levels, so there is no window in the back. Also none of the fires are lit.
https://dl.dropbox.com/s/5pj7wsjxud4xgr4/Old%20Palace%20Fireplace%20side.jpg

https://dl.dropbox.com/s/j3ut2zg3kziaire/Old%20Palace%20Fireplace%20straight.jpg

https://dl.dropbox.com/s/bada61t3e2wc947/Old%20Palace%20Fireplace.jpg

Players' Club UP!
Nov 3, 2018 5:21 am
Maeriks stands ready, glaive in hands. He keeps a look out, peering into the darkness and listening for orders as the mercenary unit has done many times before.
[ +- ] Norach Maeriks Mac Mahan Mac Hannoc

Rolls

Perception, Disadvantage - (1d20+4, 1d20+4)

1d20+4 : (18) + 4 = 22

1d20+4 : (19) + 4 = 23

Nov 3, 2018 12:26 pm
"Let's avoid a repeat of our grand entrance into this shit hole." Kray's words were geared toward those who had the pleasure of experiencing the trap room of gas and stirges.

Rolls

Perception - (1d20+5)

(7) + 5 = 12

Nov 3, 2018 9:58 pm
Thorn nods, peering into the dark room, his eyes straining to catch any glimpse of these "spies and lurkers."

Rolls

Perception - (1d20+3)

(13) + 3 = 16

Nov 4, 2018 7:56 am
In the lead with Akkeen, Iasu flits from shadow to shadow, seeming to meld into the darkness, the consummate scout.

Rolls

Stealth - (1d20+11)

(3) + 11 = 14

Perception - (1d20+10)

(11) + 10 = 21

Nov 4, 2018 1:57 pm
Akkeen, carrying his strange wood plank sideways bow, follows a few steps behind Iasu. He speaks briefly to him.

DMJ sent a note to jabes.plays.rpg
Akkeen turns back to Bryn and speaks in Heshbaan,
[ +- ] Heshbaan
Looking past a little further, he turns and walks backwards a few steps still moving forward, speaking next to Ahri.
[ +- ] Heshbaan
...Akkeen gives a sharp laugh that is a bit loud. It breaks through the silence of the dark and still chamber.

DMJ sent a note to Constablebrew

DMJ

Nov 4, 2018 2:21 pm
The room is grand, maybe 70 or 80 feet across. Ceiling at least 20' high.

The three huge hearths are positioned symmetrically in a triangle, taking up the large part of the room in their collective formation. Each of the fireplaces has openings on three sides. It is clear that fires burning within them could project heat outward in all directions.

The edges of the room are littered with grime, webs, and filth. And also, you can see them here and there, bones.

The stone floor is marred with scorch marks at various points. Some blocks of the stone floor and the trim leveling around the furnaces are broken and crumbling.

The party entered through a south opening. Two other throughways, large archways with no doors, exit east and west. The north wall has the remnant images of an old painted mural. The art is degraded and flaked away now though, perhaps scraped away.

No lurkers are seen other than a few scurrying rats. No sounds of intruders.

But the darkness is thick outside of the torchlight and great shadows cast behind the pillar-like furnace structures.
Nov 4, 2018 3:48 pm
Bryn nods to Akkeen and pulls out the black book to consult it as he moves toward one of the fireplaces.

Looking at the scorch marks Bryn says "I think everyone should keep their distance."
Nov 4, 2018 7:18 pm
Kray spoke, voice matter of fact. "Everyone hear? Give the treasure hunter some space. Last thing we need is is another body to drag." His mind turned to Ivor, now food for carrion and vermin. "Or leave behind." An eye turned toward Maeriks, grateful he'd made it back. His blood started to simmer, memories of men lost over the years, and especially the last year since the Borgh Riac.

Talius. Qiu. Ivor. The list was close to him. Personal. Qiu he hadn't known so well, but Kray had taken an immediate liking to the ex-gladiator.

Kray's gaze spanned the room, gaugingthose present, fingers tapping on Serpent's Judgement, voice measured and cold. "I swear, anyone sets off a trap and it'll be the least of your concerns. I'll be the Fates' right hand and end you myself."
Last edited November 4, 2018 7:19 pm

DMJ

Nov 4, 2018 9:22 pm
Required Action:. Thorn and Brynn send Investigation Check
Nov 4, 2018 10:06 pm
Thorn carefully checks the space before them, wondering what might have caused the scorch marks.
OOC:
If and when Thorn gets close to the flaky mural, he wants to take a closer look at it and see if any of it is recognizable. Let me know what kind of check you want for that if relevant, J.
[ +- ] Thorn Character Sheet

Rolls

Investigation - (1d20+6)

(4) + 6 = 10

Nov 4, 2018 11:50 pm
Bryn snaps the black book closed with a loud click and sets it back in his sachel to focus on inspecting the hearth.
Last edited November 5, 2018 12:11 am

Rolls

Investigation - (1d20+3)

(10) + 3 = 13

DMJ

Nov 5, 2018 12:13 am
Following Bryn and Kray's call for caution, everyone proceeds carefully. They look for any telltale signs of mechanisms, slides, levers, pivot doors - anything that might suggest another trap.

Unlike the previous trap room, this one shows little sign of metal work. It appears to be all old stone. This room surely does not show the marks of manipulation or recent construction as the rooms with moved statues, mismatched portcullises, rough-hewn cage doors.

No one is convinced that this site is trapped. Akkeen says as much, that he has never known any construction or trapping here.

Bryn sizes up the three hearths. He feels strongly from the riddles of his references that the Halonian Phoenix Box is in the northern-most hearth. He begins his search there. Thorn assists with his observant eye, and the others look on intermittently while also looking outward for the possibility of enemies approaching from the darkness of any of the three entrances to the room.

Minutes pass...and nothing. The interior of the furnace is a great work of architecture, but no sign of a secret panel or marked brick. Bryn checks the other hearths just to be sure. No results. Bryn references the scroll and the Black Book that he read to learn the cryptic message of this mystery.
Nov 5, 2018 12:22 am
Akkeen leans down close to Bryn and whispers to him...

DMJ sent a note to Oxbox
After the private exchange, Akkeen pulls back slowly from Bryn but stares at him intently, with a bit of a wolfish smile.
Nov 5, 2018 4:16 am
Bryn begins muttering to himself and digs into his pack to find some chalk begins to etches several pictograms from his black book. After erasing two of them and cursing to himself he completes the chalk work. He then lights some candles and places them in particular spots on the drawings.

Bryn places the black book gently on the ground and sits in the middle of the circle still chanting quietly he pulls a crusty cocoon out of his pack and pries off the top. A slimy worm like creature that reminds Kray, Thorn and Maeriks of the Kretkul that was used in the Borgh Riac.

Bryn holds down the small creature, the Shoullod, and slices into it with a dagger spilling its lifeblood. Pulling some ash from the bag that Bryn took from the other fireplace at the Sars garden palace, he sprinkles the dark ash over the Shoullod and opens the small ports on his wrists letting his own blood flow freely, dousing the creature.

Bryn chanting a little louder now, takes the blood and ash mix in his hand and draws out more lettering from the black book.

DMJ

Nov 7, 2018 3:07 pm
Bryn goes through the arcane motions of the strange ritual, splitting the miniature tentacled creature and mixing its blood with ash. His chants and mutterings are indecipherable. Throughout, he references back and forth to the black bound grimoire that sits open on the ground beside him.

The others keep watch while the ritual continues for nearly 10 minutes. There are still no disturbances from the perimeter of the room.

After a time Bryn stands up, carrying the book opened to a certain page with illustrations. He begins again to explore the hearth.
[ +- ] Should be Note to Oxbox
Bryn calls the others to lend a hand. He gives instructions and in short time Maeriks and Thorn have the brick panel cracked and pulled away.

Behind the mortar and stone, it stands tall and narrow. The iron is cloudy and stained. The bronze trim work is discolored mostly to green now. But the image is still clear, an elaborate raised bust, beautiful art of the a phoenix rising from the flame of a burning city.

The narrow door of the Halonian Phoenix box faces outward, into the heart of the great furnace. This is the first time Bryn has seen Halonian craftsmanship, but it is as he has always read about it: covered in holes and portals woven within the cover art.

This will be a tough worksite Bryn knows. Narrow opening. Inset a foot or more within the brick line. Lighting not optimal. But Bryn has all the right tools, and the Book tells him the way.
Nov 7, 2018 3:18 pm
When Akkeen first sees that Bryn is inspecting the hearth once again and moving his hands along the bricks, he makes no attempt to hide his enthusiasm.

He calls across to Iasu in Otessite…
DMJ sent a note to jabes.plays.rpg
He looks over to Kray, switching to Yuoric, saying, "He has done it. Your retainer has found the box!"

Akkeen's eyes are bright as he holds the lantern behind Bryn to give light to the inspection.

DMJ

Nov 7, 2018 3:24 pm
Thorn had been inspecting the north way before Bryn's discovery.

With more light and a closer stance, Thorn can make out some of the imagery. The primary picture seems to be of great lions chasing and downing prey animals.

https://dl.dropbox.com/s/yjaiqz7rv7nla19/faded%20mural.jpg

DMJ

Nov 7, 2018 3:33 pm
Optional Action: Bryn can inspect the Phoenix Box for traps, attempt to bypass them if necessary, and attempt to open the panel door. Requires Investigation Check and Thieves' Tools Check. Plus roll 1d6 for undisclosed. Must use Masterwork Kauvic Special Tools Set.

DMJ

Nov 7, 2018 3:42 pm
As Bryn continues inspection and begins an attempt to crack the safe, an eerie sound echoes through the darkness. It is difficult at first to discern where the sound is coming from, but it is from one of the three dark hallways leading out of the furnace chamber.

A voice?

Multiple voices.

"bbbbeeeeeee-zzzzzzzzaaaaaaaa. bbbbbeeeeeee-ttthhuuuuuuuu. kkkkaaaaaaa. ddddrrrraaaaaaaa."

Quiet at first, but louder now.

The east hallway. The sound is coming from the east. Something is approaching. Fast.
Nov 7, 2018 3:47 pm
Akkeen snaps to attention, listening carefully to identify, holding his bulky plank bow sternly.

"Edimmu," he says to Iasu. A grave look on his face.

He turns to Kray and to Ahri, "Edimmu are coming! Wicked fliers. Stand ready. Protect the lights!"

DMJ

Nov 7, 2018 4:01 pm
Bursting in on the scene, they fly through the air with startling speed and erratic motion ---- flying heads?!?!

https://dl.dropbox.com/s/9r9rfur2iik4nmq/Edimmu%20fliers.jpg

Swooping in and out of shadows, looping high and low, rounding in and out of the great hearths - they bark and buzz with inhuman voices.
Mixed in with the indecipherable words are accusing shouts and threats in buzzing Heshbaan speech.
"SHAME!"
"SLAVE!"
"YOU ARE FALLEN!"
"DOOM!"
"YOUR ORGANS!"


It is difficult to count how many of them. Perhaps 8. Perhaps a dozen.

They begin to loop down and assault.

REQUIRED ACTION: Someone roll party Initiative.
OOC:
Ha! Forgot the Retro 1d10 Initiative. On the bright side, 6 is a lot better than 21 for Players' Club to face on comparison.

Rolls

Edimmu Initiative - (1d20+3)

(18) + 3 = 21

Edimmu CORRECTED RETRO Initiative - (1d10+3)

(3) + 3 = 6

Nov 7, 2018 4:04 pm
Bryn hears the warning call but ignores it, he is completely consumed by the box.

Pulling out the Kauvic tools he licks his lips in anticipation and inspects the box.

Rolls

Inspecting for Traps - (1d20+3)

(7) + 3 = 10

Thieves Tools - (1d20+12)

(17) + 12 = 29

Mystery - (1d6)

(2) = 2

DMJ

Nov 7, 2018 4:18 pm
Required Action: tell me about light sources.

Akkeen had one oil lamp. He sits it down on the floor beside Brynn, inside the hearth, and then backs up to the great furnace column with crossbow pointed outward.

Brynn is holding an oil lamp of his own (may be in the process of sitting it down to start working with both hands free.)
Nov 7, 2018 5:13 pm


I do not expect Maeriks to be holding a torch since he would have to drop it in any combat. If no one else would carry a source besides the two lanterns, then Maeriks would do so and will just drop the torch.

Also, rolling initiative. @DMJ subtract 2 if Bryn isn't counted since he specifically stated he was ignoring the sounds.
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited November 7, 2018 5:18 pm

Rolls

Initiative - (1d10+6)

(5) + 6 = 11

DMJ

Nov 7, 2018 6:23 pm
PCs win Initiative.

Top of Round 1 (TR1) is OPEN FOR ACTION, first come first served!
Nov 7, 2018 11:22 pm
Ahri growls as he slides his curved blade from its sheath. He plants his feet to hold his ground until the first among the creatures flies within range. Choosing his moment, he then lashes out.

Rolls

Attack - (1d20+7)

(6) + 7 = 13

Damage - (1d8+4)

(7) + 4 = 11

Nov 8, 2018 3:06 pm
Maeriks lashes out with his glaive, taking several swipes at the strange, unnatural creatures as they swoop and dive.


Glaive Attack 1: 12 atk, 9 dmg
Glaive Attack 2: 21 atk, 12 dmg
Glaive Bonus Attack: 25 atk, 6 dmg
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited November 8, 2018 3:12 pm

Rolls

Glaive Attack, Damage - (1d20+7, 1d10+4)

1d20+7 : (5) + 7 = 12

1d10+4 : (5) + 4 = 9

Glaive Attack 2, Damage - (1d20+7, 1d10+4)

1d20+7 : (14) + 7 = 21

1d10+4 : (8) + 4 = 12

Glaive bonus attack, damage - (1d20+7, 1d4+4)

1d20+7 : (18) + 7 = 25

1d4+4 : (1) + 4 = 5

GWF Damage Reroll Bonus attack - (1d4+4)

(2) + 4 = 6

Savage attack damage reroll bonus attack - (1d4+4)

(2) + 4 = 6

Nov 8, 2018 5:58 pm
Thorn is next to Maeriks. Urdav's blade is out and carves two giant arcs in the air at the incoming flying creatures, barely glimmering in the dim light of a dropped torch. If the light were brighter, his allies would see him smiling.

Rolls

Attack 1 + damage - (1d20+9, 2d6+7)

1d20+9 : (15) + 9 = 24

2d6+7 : (33) + 7 = 13

Attack 2 + damage - (1d20+9, 2d6+7)

1d20+9 : (18) + 9 = 27

2d6+7 : (52) + 7 = 14

Reroll 2 on Attack #2 (GWF) - (1d6)

(5) = 5

Nov 8, 2018 9:11 pm
Judgement escaped from its scabbard with a rattled hiss as Kray brought the wicked, serrated Otessite blade to bear. Torch in his left hand, moving to cover Bryn, he called out. "Form up around Bryn!"
Kray will center himself on Bryn's back. A semi-circle defensive line should do. Some sort of perimeter that keeps the friends at bay.

Two attacks from Judgement and a swing from the torch.

Rolls

Judgement Attack 1 - (1d20+9, 1d8+7)

1d20+9 : (5) + 9 = 14

1d8+7 : (6) + 7 = 13

Judgement Attack 2 - (1d20+9, 1d8+7)

1d20+9 : (4) + 9 = 13

1d8+7 : (2) + 7 = 9

Torch bonus attack - (1d20+8, 1d4)

1d20+8 : (10) + 8 = 18

1d4 : (2) = 2

DMJ

Nov 10, 2018 12:14 pm
Top of Round 1 (TR1)

As the flying head edimmu flutter in the group follows Kray's call and consolidates around the hearth to protect Bryn and the light sources and also to use the pillar-like structure of the chimney as cover and obstacle.

Ahri slashes one of the edimmu with his quick curved blade. The wretch's voice buzzes out, "GGGGGAAAAAAAAAAA!!!!!", and it takes a hard turn and flutters away into the periphery darkness.

Ahri Attack: Hit E1

Maeriks puts his long glaive into action without delay. The first flier is able to divert just in the nick of time, but another coming in from a different angle cannot avoid Maeriks's quick reverse strike. The pole blade cleaves right through one of the edimmu's wings, sending it on an immediate crash course to the floor. It bounces and rolls on the stone, winding up a little behind Maeriks. He sees its crazy eyes wide open in shock and its inhumanly long tongue slapping on the floor. It flaps its remaining wing to tilt upright and look up at Maeriks. Tentacles begin to pour out from its neck.

Maeriks shifts stance and grip. He drives the butt of the glaive pole straight down into the head of the monstrosity, cracking its skull against the ground.

Maeriks Attack 1: Miss
Maeriks Attack 2 and Bonus: Hit E2


Thorn swings Urdav's blade out in full extension, timing it perfectly. The heavy blade breaks through a brown bearded head, hitting it square in the face high on the bridge of the nose. The swing is so fast and the edge of the blade so sharp, the sword does not even stop its motion - the head is split in twain, both halves splattering to the floor in blood and brains. The wings on the bottom half with the beard still flap in disgusting fashion as tentacles erupt from the neck and writhe around in their own gore.

Thorn is ready for a return swing, but the few edimmu that were getting close seem to be pulling back now, withdrawing to safe distance in the air and circling.

Thorn Attack 1: Hit E3
Attack 2: no targets

DMJ

Nov 10, 2018 9:34 pm
Now many of the flying edimmu have let loose their tentacles which hang underneath their necks. Kray and Thorn remember the edimmu that they saw in the Hechesi hovel in The Swamp, the one the burst forth from Bezil Koral's body.
https://dl.dropbox.com/s/e856lm54pv2kv83/Koral%27s%20head.jpg

After the first few edimmu approached and got wounded or killed, the others seem less intent on getting close. Instead they fly around out in the darkness, only occasionally dipping into the well-lit area, only their shadows and cloudy images visible flitting in and out of the outer edge of the rooms and high in the ceiling.

But their buzzing and calling continues. Intesifies even.

They shout in contempt, speaking a mix of Heshbaan and their strange buzzing speech.
[ +- ] Heshbaan edimmu shouts
The sound and the fluttering in the low light of the few lamps and torches makes for a haunting scene.

Bryn continues to work unhindered, as if he takes no notice of the fury outside of the hearth.

Everyone else holds a perimeter around the hearth column.

DMJ

Nov 10, 2018 9:47 pm
Thorn is the first to see something out in the edge. Something else
Something bigger.

It is as if a wing flapped by briefly in the darkness and then disappeared again high in the shadows of the ceiling. No one can see it clearly, but Kray too thinks he saw something.

Rising above the noise of the buzzing and the insulting shouts, a low and terrible moan rolls through the chamber. It is a sound that you can almost feel in your chest.

It is terrible. Horrifying.

And another moan bellows out from elsewhere in the darkness, as if to answer the unhallowed sound of the first.

Required Action, All PCs: WIS Save DC 13
OOC:
Anyone who took the Mantis of the Blue Vapor Tea Time during the break can claim a boost on this one, meaning Advantage on the Save.
Required Action, first PC available: Roll new Group Initiative (1d10 + Avg Mod of all combat participants)

Rolls

Mystery Initiative - (1d10+3)

(10) + 3 = 13

Mystery Initiative Advantage - (1d10+3)

(7) + 3 = 10

DMJ

Nov 10, 2018 9:57 pm
OOC:
Forgot this, Ox.

Bryn caught the Otessite that Akkeen spoke to Iasu earlier when Bryn saw the sigils on the interior bricks.
DMJ sent a note to Oxbox
Nov 10, 2018 10:23 pm
Thorn hears the awful sound from the darkness. His pulse quickens.

Rolls

Wisdom save - (1d20)

(12) = 12

Group Initiative - (1d10+6)

(5) + 6 = 11

Nov 11, 2018 1:59 am
Akkeen stands at the ready with the group, scanning through the darkness at all angles.

Rolls

Secret Roll

Secret Roll

Secret Roll

DMJ

Nov 11, 2018 2:08 am
Xorthan says:
Thorn hears the awful sound from the darkness. His pulse quickens.
OOC:
Dang, X. That's a fail. Did Thorn not rock that Mantis Tea earlier?
OOC:
PCs are losing Initiative to the new threat (13 bad guys vs. 11 PCs)...unless someone can tell me Initiative above on X's post is inaccurate.
OOC:
Players' Club send in WIS Saves.
Nov 11, 2018 2:40 am
Wis save

Rolls

Wis save, Advantage - (1d20+7, 1d20+7)

1d20+7 : (11) + 7 = 18

1d20+7 : (4) + 7 = 11

Nov 11, 2018 2:40 am
Bryn heats the babbling from the heads and tries to remain focused.

Edit:...fook
Last edited November 11, 2018 2:41 am

Rolls

Wisdom Save w Tea - (1d20+2)

(4) + 2 = 6

Advantage - (1d20+2)

(10) + 2 = 12

Nov 11, 2018 4:59 am
DMJ says:
OOC:
Dang, X. That's a fail. Did Thorn not rock that Mantis Tea earlier?
OOC:
I think I might have meant to, but I couldn't find a place where I actually posted that Thorn drank it.
Nov 11, 2018 1:47 pm
OOC:
Wisdom Save

Rolls

Wis - (1d20+1)

(10) + 1 = 11

DMJ

Nov 11, 2018 2:14 pm
Xorthan says:
DMJ says:
OOC:
Dang, X. That's a fail. Did Thorn not rock that Mantis Tea earlier?
OOC:
I think I might have meant to, but I couldn't find a place where I actually posted that Thorn drank it.
OOC:

X, you’re slack, bro. I think Thorn would have been more prepared though. I would say he drank the Mantis Tea at the break when he saw Bryn remind him. Roll Advantage.

Ez, you too. Kray would have been on that good strategy.
Nov 11, 2018 2:18 pm
OOC:
Fair enough.

Ha. Although come to think of it, didn't the tea give +1 to the roll, not advantage?
Last edited November 11, 2018 2:20 pm

Rolls

Wisdom save, advantage - (1d20)

(3) = 3

Nov 11, 2018 4:46 pm
"Stand fast gentlemen!"

Oh yeah, Kray would drink up on that tea since the timing was optimal.

WIS save.
Last edited November 11, 2018 4:47 pm

Rolls

Wisdom check - (1d20)

(16) = 16

Wisdom check adv - (1d20)

(17) = 17

DMJ

Nov 11, 2018 5:15 pm
Xorthan says:
OOC:
Fair enough.

Ha. Although come to think of it, didn't the tea give +1 to the roll, not advantage?
OOC:
It gives Advantage at first then shifts to +1 later. Too bad for Thorn I guess; bad timing break.
OOC:
I’m only on phone access until later; will wait for Iasu’s Save attempt to see what happens to start this round.
Nov 12, 2018 8:02 am
DMJ says:
Akkeen snaps to attention, listening carefully to identify, holding his bulky plank bow sternly.

"Edimmu," he says to Iasu. A grave look on his face.

He turns to Kray and to Ahri, "Edimmu are coming! Wicked fliers. Stand ready. Protect the lights!"
Iasu reflexively takes cover in the shadows and nocks an arrow, and draws back his bowstring. Steady breath. Eyes sharp. Loose. He sends an arrow streaking towards the first edimmu to appear, then repositions and draws.

Then, he hears the horrible moan and his mouth goes dry.
Last edited November 12, 2018 8:06 am

Rolls

Longbow - (1d20+9, 1d8+5)

1d20+9 : (17) + 9 = 26

1d8+5 : (8) + 5 = 13

Sneak attack damage - (3d6)

(353) = 11

Hide - (1d20+11)

(2) + 11 = 13

Wiadom save - (1d20+4)

(3) + 4 = 7

DMJ

Nov 12, 2018 10:16 am
Iasu's arrow finds its perfect mark. It pierces into the side of one of the edimmu's head, causing the fiend to flutter it's wings erratically. It barks out in fright, "BBARBSS!!!! AZZZZAAAAAAA!!!", and then crashes to the floor at the outer rim of the light, flapping twice more and then falling still.

DMJ

Nov 12, 2018 10:39 am
Descending from the pitch blackness overhead, it is as if they appear out of nowhere. Crashing down on their two victims they land like tarps of spoiled flesh.

With skin and coloring similar to a black eel, wide fins that seem more fit for swimming that flying, they look like creatures from the sea rather than from land or air. Once they attack, they open their pale eyes, sharp mandibles expand, and their dreadful whirling barbed tails begin to lash out like wild animals of their own!

https://dl.dropbox.com/s/mduo4fs0gj0yhvp/Edimmu%20large.jpg
OOC:
LARGE and NASTY!
All who FAILED Save have Frightened condition until next round when they can make another attempt.

Attacks vs. Akkeen and Thorn.
OOC:
Ox, this is a little convoluted I know. A quick summary I think...
1. See if first Attack, Advantage applied, is a hit. If so, begin Restrained Condition. If not, you're good there.
2. See if tail Attack is a hit. It is at Advantage if Restrained from #1 above. If not, it is the first die roll.
3. If Tail Attack is a hit, Save DC 13 STR vs. possible trip. Fail means knocked Prone. Save means you're still standing

Rolls

Attack Akkeen (Restrained if Hit) - (1d20+6)

(14) + 6 = 20

Attack Akkeen Advantage (Restrained if Hit) - (1d20+6)

(1) + 6 = 7

Attack Thorn Advantage (Restrained if Hit) - (1d20+6)

(10) + 6 = 16

Attack Thorn Advantage (Restrained if Hit) - (1d20+6)

(7) + 6 = 13

Tail hit/trip vs Akkeen (DC 13 STR Save or knocked Prone) - (1d20+6)

(12) + 6 = 18

Tail hit/trip vs Akkeen (Advantage if Restrained, DC 13 STR Save or knocked Prone) - (1d20+6)

(3) + 6 = 9

Damage Tail Akkeen - (1d8+3)

(7) + 3 = 10

Tail hit/trip vs Thorn (DC 13 STR Save or knocked Prone) - (1d20+6)

(16) + 6 = 22

Tail hit/trip vs Thorn (Advantage if Restrained, DC 13 STR Save or knocked Prone) - (1d20+6)

(14) + 6 = 20

Damage Tail Thorn - (1d8+3)

(2) + 3 = 5

Nov 12, 2018 10:51 am
Akkeen is frozen rigid from the dread moan. He looks up in silent horror as the mushussu crashes down on him from above.

Attack Hit. Begin Restrained Condition.
Tail Hit. Required DC 13 STR Save or knocked Prone
Save successful


Akkeen is engulfed by the heavy body of the beast, its fin-like wings stretching completely around him. The beast bends its own spine trying to drive Akkeen's head forward and tip him off balance, even as the cruel boney tail thrashes his legs like a lash.

Somehow Akkeen is able to stay on his feet, but barely. He struggles to free himself from the heavy beast that enwraps him like a foul blanket.

Rolls

STR Save v. DC 13 - (1d20+3)

(11) + 3 = 14

DMJ

Nov 12, 2018 11:17 am
OOC:
Going to move this along if I can, X, so others can Action. Correct me if I screw it up, and we'll edit.
Vs. Thorn..
Thorn begins with Frightened Condition.
Engulfing Attack 1 Hits with 16. Thorn has Restrained Condition.
Tail Attack Hits with 22. Damage 5. Forces DC 13 STR Save to avoid Prone Condition.
[ +- ] Restrained Condition
Required Action, Thorn: STR Save, DC 13 or knocked Prone
[ +- ] Prone Condition


Bryn, Iasu, and Ahri are nearly frozen in fear as the dark beasts fall into the light, unleashing their full violence against Thorn on one side of the hearth column and Akkeen on the other side. The dire moaning call felt as if it would crack a man's spirit. Now seeing the beasts - it is as if they should not be. They are from another world and their presence is overwhelming.
[ +- ] Frightened Condition
Kray and Maeriks shudder and feel the wave of terror roll over them as well but are able to fight through it, steeling their strained nerves enough to maintain mobility.

On opposite sides of the hearth column, Akkeen and Thorn are both engulfed by the monsters. Thorn is at risk of losing his footing and being driven to the ground as the bone tail thrashes at his legs trying to trip him.

DMJ

Nov 12, 2018 11:24 am
Bottom of Round 2 (BR2) OPEN FOR ACTION
OOC:
We're calling this BR2 for simplicity's sake. In in-world time, some extended seconds lapsed after R1 when the edimmu heads were backed off and whirling around buzz screaming like assholes.
OOC:
Sorry I'm not doing a big map effort. Theater of the mind on this one. Everyone is encircling one of the great hearth columns with Bryn inside. One attack vs. Thorn on one side, the other Attack vs. Akken on the other.
[ +- ] Picture of the hearth columns
Nov 12, 2018 1:10 pm
Iasu keeps moving, flitting among the shadows, to attack from cover, but he is hampered somewhat by a sudden inability to move even an inch closer to the hellish creatures that have engulfed Akkeen, and the northerner Thorn. Struggling to control his trembling fingers. he draws and shoots at the one on his half-brother.

Rolls

Longbow - (1d20+9, 1d8+5)

1d20+9 : (8) + 9 = 17

1d8+5 : (7) + 5 = 12

Sneak attack damage (if applicable) - (3d6)

(653) = 14

Hide - (1d20+11)

(10) + 11 = 21

Disadvantage attack roll - (1d20+9)

(3) + 9 = 12

DMJ

Nov 12, 2018 1:39 pm
Iasu
BR2


Iasu's nerves are rattled and his arrow flies true and imbeds in the thick hide of the dark mushussu as Akkeen continues to thrash beneath misses the mark, sailing harmlessly over the monstrosity that still engulfs Akkeen.

Attack v. M1: HitMiss
OOC:
Jabes, adjusted this later after you posted the Disadvantage roll that missed earlier. Thanks for the honesty. I guess I'm rewarding you with the responsibility of getting the real results, changing a previous undeserved Hit to a legitimate Miss?

DMJ

Nov 12, 2018 1:45 pm
https://dl.dropbox.com/s/9r9rfur2iik4nmq/Edimmu%20fliers.jpg

The edimmu buzz and jeer in Heshbaan.
[ +- ] ...in Heshbaan.
Nov 12, 2018 1:55 pm
Akkeen
BR2


Akkeen's heavy plank bow clatters to the ground as he drops it to grapple with the monstrosity. The string of the bow is knocked free and the large bolt charges out with a twang, narrowly missing nearby Maeriks before it hits a stone outcropping of the hearth column and breaks with a sharp snap.

Akkeen yells out as he tries desperately to tear the monster away from him. Already enwrapped, it is an extremely difficult task.

Action: Attempt break Restrained condition

Result: Akkeen loses comparison. Restrained condition continues in to R3.

Akkeen's efforts are not enough. The huge fin flaps of the mushussu roll forward in heaves, further constricting Akkeen on both sides. His arms are being pressed close against his body and he is losing more freedom of movement.

Rolls

Akkeen Grapple M1 - (1d20+3)

(15) + 3 = 18

Akkeen Grapple M1 Disadvantage - (1d20+3)

(4) + 3 = 7

M1 Grapple Resist score - (1d20+3)

(5) + 3 = 8

Nov 12, 2018 2:01 pm
Jabes.plays.RPG sent a note to DMJ

DMJ

Nov 12, 2018 2:07 pm
DMJ sent a note to jabes.plays.rpg
Nov 12, 2018 5:41 pm
A familiar feeling spreads through Thorn's gut. Fear. Unpredictable, always a hindrance, only useful if managed. He swallows as the barbed tail hits him.
[ +- ] Thorn Character Sheet
Last edited November 12, 2018 5:42 pm

Rolls

DC 13 STR save to avoid Prone condition - (1d20+8)

(10) + 8 = 18

DMJ

Nov 12, 2018 5:42 pm
OOC:
By INT Investigation check (already rolled secret by DM)...

Kray recognizes the danger of hacking full force at the beast wrapping Thorn. There would be high risk of injuring Thorn as well. He and the others would have to take extra caution to hit at the right angles to ensure damage only against the beast and not their friend as well.

Normal Attacks vs. Monsters with Restrained victims: half damage to monster, half damage to victim Restrained

Attacker Option: take Disadvantage on Attack roll, hit applies all damage to monster and none to Restrained victim
Nov 12, 2018 5:47 pm
Thorn, wrapped in fear and monster alike, attempts to awkwardly stab the creature with Urdav's blade.

Rolls

Attack #1, disadvantage - (1d20+9, 1d20+9)

1d20+9 : (3) + 9 = 12

1d20+9 : (7) + 9 = 16

Attack #1 damage, if hit - (2d6+7)

(64) + 7 = 17

Attack #2, disadvantage - (1d20+9, 1d20+9)

1d20+9 : (9) + 9 = 18

1d20+9 : (1) + 9 = 10

Attack #2 damage, if hit - (2d6+7)

(25) + 7 = 14

DMJ

Nov 12, 2018 6:07 pm
Thorn
BR2


Thorn tries desperately to cut the creature, but he is overwhelmed and off-balance. The long blade is nearly impossible to swing at a target at such close range.

The expert swordsman cannot get a square hit against this wildly abnormal opponent this time.

Both Attacks Miss

DMJ

Nov 12, 2018 6:10 pm
BR2 Actions complete: Akkeen, Iasu, Thorn
BR2 remaining option for Action: Ahri, Bryn, Kray, Maeriks
Nov 12, 2018 6:26 pm
"Mind your metal on these cloakers!" Kray called tersely, torch jabbing as he broughtJudgement to bear on Thorn's captor, careful to inflict suffering on the creature alone. Seeing an opening as the fiend fought to engulf Thorn, Kray worked with methodical efficiency to decorate the floor with its vile blood.

I'll take disadvantage on those attacks, except the torch, which Kray really wants to drive into the bastard.

Torch attack first. Action surge to expedite things. Extra attacks on the edimmus. May use precision to shore up a roll.

Rolls

Judgement Attack 1 - (1d20+9, 1d8+7)

1d20+9 : (7) + 9 = 16

1d8+7 : (1) + 7 = 8

Judgement Attack 1 dis - (1d20+9, 1d8+7)

1d20+9 : (11) + 9 = 20

1d8+7 : (6) + 7 = 13

Judgement Attack 2 - (1d20+9, 1d8+7)

1d20+9 : (5) + 9 = 14

1d8+7 : (2) + 7 = 9

Judgement attack 2 dis - (1d20+9, 1d8+7)

1d20+9 : (9) + 9 = 18

1d8+7 : (8) + 7 = 15

Judgement attack 3 - (1d20+9, 1d8+7)

1d20+9 : (2) + 9 = 11

1d8+7 : (3) + 7 = 10

Judgement attack 3 dis - (1d20+9, 1d8+7)

1d20+9 : (11) + 9 = 20

1d8+7 : (3) + 7 = 10

Judgement attack 4 - (1d20+9, 1d8+7)

1d20+9 : (4) + 9 = 13

1d8+7 : (7) + 7 = 14

Judgement attack 4 dis - (1d20+9, 1d8+7)

1d20+9 : (6) + 9 = 15

1d8+7 : (2) + 7 = 9

Torch attack - (1d20+8, 1d4+1)

1d20+8 : (9) + 8 = 17

1d4+1 : (3) + 1 = 4

Nov 13, 2018 3:49 am
OOC:
What are my options with the box right now? Is there anything close enough to hit? Bryn is still frightened, so he can’t move. If there are no options to attack he will continue with the box.
Nov 13, 2018 11:09 am
Ahri freezes at the sight of the monstrous flying beasts. Unaccustomed to this level of fear, his feet lock in position unable to connect with his mind which is screaming for him to either defend himself or flee. Gripping his sword he prepares to swipe at any one of the beasties that gets within range.

Rolls

Attack - (1d20+7)

(10) + 7 = 17

Disadvantage - (1d20+7)

(17) + 7 = 24

Damage - (1d8+4)

(8) + 4 = 12

Nov 13, 2018 7:00 pm
Maeriks steps forward, careful to keep his distance from the huge creature's whipping tail. He slices with his glaive, attempting to free Kray.
[ +- ] Maeriks Mac Mahan Mac Hannoc

Rolls

Glaive atk1, disadvanteage, damage - (1d20+7, 1d20+7, 1d10+4)

1d20+7 : (13) + 7 = 20

1d20+7 : (4) + 7 = 11

1d10+4 : (7) + 4 = 11

Glaive atk2, disadvantage, dmg - (1d20+7, 1d20+7, 1d10+4)

1d20+7 : (8) + 7 = 15

1d20+7 : (6) + 7 = 13

1d10+4 : (2) + 4 = 6

Glaive bonus atk, disadvantage, dmg (bldgn) - (1d20+7, 1d20+7, 1d4+4)

1d20+7 : (20) + 7 = 27

1d20+7 : (8) + 7 = 15

1d4+4 : (4) + 4 = 8

GWF damage reroll atk2 (if it hits) - (1d10+4)

(6) + 4 = 10

DMJ

Nov 14, 2018 12:25 am
Kray
BR2


Kray attacks aggressively with the Serpent Judgement in a swirl of rapid swings. The only thing holding him back from being more deadly is his effort to avoid cutting his comrade to pieces beneath the foul monster.

Attack 1 & 2: Hit
Attacks 3 & 4: Miss


He jabs in on the flesh of the beast with the lit torch. There is a singe of flesh, a darkening of the light, and the torch breaks apart.

The monster heaves and twists, tilting Thorn on a pivot. The wild tail still lashes relentlessly. Kray sees something shifting and bulging beneath the beast huge swaths of eel-like skin.

DMJ sent a note to DMJ

DMJ

Nov 14, 2018 12:29 am
Bryn
BR2


Bryn looks away from the otherworldly monstrosities raging outside of the column. He keeps his focus and inserts the first tool into one of the ports of the Halonian Phoenix Box. He had to get this just right. There would be only one chance.

Time invested in Thieves' Tools effort already rolled.

DMJ

Nov 14, 2018 12:35 am
Ahri
BR2


Ahri cannot take a step towards the beasts that cover Thorn and Akkeen. He fights to get his reflexes back under control.

An edimmu flitters by too close, shouting buzzing curses, and feels the slice of Ahri's blade. Spinning off-course, it rolls in the air to bounce on the floor, but uses its tentacles to scamper away on the floor leaving a trail of blood behind.

Attack: Hit vs. stray edimmu

Ahri uses the familiar feel of the attack to steel his nerves.

DMJ

Nov 14, 2018 12:38 am
Maeriks
BR2


Taking such care not to injure Thorn, Maeriks pulls his attacks to softly and is not able to cut into the monster's thick hide. He jabs at it with the blunt end of the weapon though, knocking it right in its thick flat skull.

Attacks 1 & 2: Miss
Bonus Attack: Hit


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DMJ

Nov 14, 2018 12:53 am
https://dl.dropbox.com/s/mduo4fs0gj0yhvp/Edimmu%20large.jpg
Mushussu 1 aka Cloaker 1 (CL1)
TR3
OOC:
I enjoy that Kray formally coined the monster nickname above, like a quick assessment based on observation.
The monster that has engulfed Akkeen bulges and heaves. Out of its underbelly burst a row of boney jointed claw-tipped appendages, two rows on either side of Akkeen's body line. The interior limbs wrap ruthlessly, entrapping Akeen even more as the tail hacks wildly at his legs!

Action 1: Pinning Grapple Attempt
Action 2: Tail Attack with Trip


The insect-like appendages strap around Akkeen's shoulders and arms, hugging him tightly, completely immobilizing his arms. The large head of the beast folds over Akkeen's head, hiding him beneath a huge roll of flesh that locks around to his chest.

Pinning Grapple Successful

Fighting against all odds, Akkeen shifts his stance wide and his center of gravity low to somehow stay on his feet even as his torso is completely restricted and the tail assaults his legs relentlessly.

Tail Attack: Hit
Save: Success

Rolls

Pinning Grapple Attempt Advantage - (1d20+6)

(6) + 6 = 12

Resist Pinning Grapple - (1d20+3)

(5) + 3 = 8

Resist Pinning Grapple Disadvantage - (1d20+3)

(7) + 3 = 10

Tail Attack, DC 13 STR Save if hit or knocked Prone - (1d20+6)

(1) + 6 = 7

Tail damage - (1d8+3)

(4) + 3 = 7

Akkeen Save vs. DC 13 STR (if necessary) - (1d20+3)

(17) + 3 = 20

Tail Attack Advantage - (1d20+6)

(8) + 6 = 14

DMJ

Nov 14, 2018 1:14 am
https://dl.dropbox.com/s/mduo4fs0gj0yhvp/Edimmu%20large.jpg
Cloaker 2 vs. Thorn
TR3


In similar fashion as the other, boney appendages peel out in two rows along the monsters pale interior and work anxiously to wrap around Thorn's arms, shoulders, and neck.

Action 1: Pinning Grapple Attempt v. Thorn (Comparison vs. STR Athletics at Disadvantage because Restrained. Fail comparison means upper torso is in Paralyzed Condition)
Action 2: Tail Attack with Trip attempt (If hit, DC 13 STR Save or knocked Prone)
OOC:
another lost roll. adding it to bottom of the series.
Result: 24 is the comparison to match or beat to avoid Paralyzed upper body

Rolls

Pinning Grapple Attempt Advantage - (1d20+6)

(5) + 6 = 11

Tail Attack - (1d20+6)

(9) + 6 = 15

Tail Attack Advantage - (1d20+6)

(8) + 6 = 14

Tail Damage (plus STR 13 Save if hit or knocked Prone) - (1d8+3)

(6) + 3 = 9

Pinning Grapple Attempt - (1d20+6)

(18) + 6 = 24

DMJ

Nov 14, 2018 1:21 am
OOC:
Once X gives us Thorn's response rolls and describes circumstance, move to BR3 AT WILL!
OOC:
Everyone shakes the Frightened Condition. Back in unhindered Action.
Nov 14, 2018 5:38 am
Grimly and wordlessly, Thorn works his arms and torso to avoid being pinned by the sharp spines, but he is not fast enough. As if the ensuing paralysis weren't enough, he is forced to contend again with a flailing tail, which barely misses him.
[ +- ] Thorn Character Sheet
Last edited November 14, 2018 5:46 am

Rolls

STR Athletics, Disadvantage - (1d20+8, 1d20+8)

1d20+8 : (9) + 8 = 17

1d20+8 : (17) + 8 = 25

STR Save - (1d20+8)

(9) + 8 = 17

Nov 15, 2018 6:44 pm
Dropping the extinguished torch in favor of his falcata, Kray continued his onslaught against the cloaker, dealing slashes for blood in an effort to avoid wounding the captive Thorn.

Rolls

Judgement Attack 1, atk dis - (1d20+9, 1d20+9, 1d8+7)

1d20+9 : (3) + 9 = 12

1d20+9 : (9) + 9 = 18

1d8+7 : (1) + 7 = 8

Judgement Attack 2, atk dis - (1d20+9, 1d20+9, 1d8+7)

1d20+9 : (12) + 9 = 21

1d20+9 : (9) + 9 = 18

1d8+7 : (6) + 7 = 13

Falcata, atk dis - (1d20+8, 1d20+8, 1d6+1)

1d20+8 : (10) + 8 = 18

1d20+8 : (8) + 8 = 16

1d6+1 : (4) + 1 = 5

Nov 15, 2018 7:00 pm
"Akkeen...brother...no!!!!

Rolls

Longbow - (1d20+9, 1d8+5)

1d20+9 : (14) + 9 = 23

1d8+5 : (8) + 5 = 13

Sneak attack damage (if applicable) - (3d6)

(323) = 8

Hide - (1d20+11)

(18) + 11 = 29

Nov 15, 2018 8:29 pm
"Thorn! I will save you!" Rallying himself, Maeriks drops his glaive, bounces in place for a couple hops, and then charges forward to tackle the creature enveloping Thorn. He strains as he attempts to pry the creature off of thorn and shove it down.
OOC:
Action surge to make this shit happen.
Just throwing out some Strength (Athletics) checks here. Not sure if this would be a help, grapple, shove, disarm, or what. Optimally I would break the grapple on thorn and then shove the thing down so others can have advantage attacking it prone. If things roll really well, Maeriks would attempt to restrain the thing on the ground.
OOC:
EDIT: LOL, I had written up my post when no one else had responded, but left it hanging before submitting to get some work done for the morning and so I could check on the grapple rules. I posted and then saw everyone else had been busy.
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited November 15, 2018 9:02 pm

Rolls

Freeing Thorn Strength (Athletics) attempt 1 (Grapple? Disarm? Shove?) - (1d20+4)

(5) + 4 = 9

Freeing Thorn Strength (Athletics) attempt 2 (Grapple? Disarm? Shove?) - (1d20+4)

(16) + 4 = 20

Freeing Thorn Strength (Athletics) attempt 3 (Grapple? Disarm? Shove?) - (1d20+4)

(2) + 4 = 6

Freeing Thorn Strength (Athletics) attempt 4 (Grapple? Disarm? Shove?) - (1d20+4)

(4) + 4 = 8

DMJ

Nov 17, 2018 7:44 pm
Iasu
BR3


Iasu fires his bow true, landing an arrow in the thick hide of the monster that has wrapped his brother Iasu in a mass of straps and fins.

Attack Hit

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DMJ

Nov 17, 2018 7:56 pm
Kray and Maeriks
BR3


Kray holds back some of his wrath for fear of injuring Thorn, but still bears down hard on the beast with both of his blades. The monster rears it's head and hisses at its attacker, drool pouring out of its mouth onto Thorn's head and shoulders.

Attack 1: Miss
Attacks 2 & 3: Hit


DMJ sent a note to DMJ
Casting aside his glaive, Maeriks barrels in and assaults the monster with his bare hands. He is repelled at first as the creature shifts, but throws both arms over again and is able to get a grip on the outer fins. Using the brute strength born from years of carrying waterlogged firewood through the swamp, Maeriks tears back a large swath of the monster's mass away from Thorn's right shoulder and arm.

Thorn is partially freed, and Maeriks maintains a wild hug-like grip on the monster and thorn alike as the creature continues to thrash.

One Grapple success
End Paralyzed Condition on Thorn upper body


With miraculous tenacity, Maeriks pulls back roughly, shifts his position, and deftly switches his grip to the inner spiny arms that strap across Thorns arms and chest like a buckle wrap. Shoving all of his weight forward and down, Maeriks tears through the interlocking claws along the whole line of insectoid appendages. The sheer force is too much - the junctions split - the arms separate. Thorn's arms burst free!

Second Grapple success!
End Restrained Condition on Thorn
OOC:
CB, I understood the intent to tear free and shove prone. This joker has a 2-step grapple break program, so I used the numbers to see what would happen on that. Shove would have been like a 3rd Action, so it wasn't possible, but congrats on a freakin heroic tear-through to eliminate the conditions leveled against Thorn. Hopefully a tolerable result.

Rolls

Resist - (1d20+3)

(14) + 3 = 17

Resist - (1d20+3)

(2) + 3 = 5

DMJ

Nov 17, 2018 8:31 pm
R3 Update: Thorn, Ahri, Bryn

After being nearly smothered and blinded, Thorn feels the pressure of the crushing beast torn away as Maeriks manhandles through. Thorn is able to muscle free. Urdav's blade had been pressed up against Thorn's body, inert. Upon release though, the heavy sword is still in hand.


Bryn and Ahri get a glance of the battles raging on both sides of the hearth column: Kray and Maeriks fighting desperately to save Thorn, and Akkeen barely keeping his footing under assault by the other monster.

With Kray's torch extinguished in a burst, the two lamps placed on the floor within the hearth near Bryn are the only light sources left. Shining outward from the column, they cast wide shadows outward. The light is limited and the outer darkness hangs heavy in the huge chamber surrounding the small island of dim light.

Ahri and Bryn see the edimmu getting bolder, flying closer, buzzing and threatening...
[ +- ] Edimmu buzzing Heshbaan

DMJ

Nov 17, 2018 8:35 pm
Round 3 Options Remaining

Maeriks, Kray, Iasu Actions are in.

Thorn, Ahri, Bryn have Actions available.

Thorn has no hindering Conditions.

Ahri and Bryn can see that the edimmu seem to be trying to assault the hearth with the lamps. Option to engage with incoming fliers or with nearby cloakers on either side.
Nov 17, 2018 8:59 pm
OOC:
Am I correct in assuming Thorn's attacker is still alive and a threat?

DMJ

Nov 17, 2018 10:06 pm
Xorthan says:
OOC:
Am I correct in assuming Thorn's attacker is still alive and a threat?
OOC:
Definitely yes.
Nov 17, 2018 10:15 pm
Thorn feels Maerik's strong hands ripping the cloaker off of him. Urdav's blade is free. A short nod at the big man and Kray, who is nearby, and Thorn moves to make quick work of his former captor, arcing the greatsword up and into its flesh, and again.
OOC:
If for some reason this thing dies before Thorn's second attack, Thorn moves on to the closest threat.
[ +- ] Thorn Character Sheet

Rolls

Attack #1 & damage - (1d20+9, 2d6+7)

1d20+9 : (17) + 9 = 26

2d6+7 : (55) + 7 = 17

Attack #2 & damage - (1d20+9, 2d6+7)

1d20+9 : (14) + 9 = 23

2d6+7 : (44) + 7 = 15

DMJ

Nov 17, 2018 11:48 pm
Thorn
BR3


Thorn shoves free of the massive creature and then chops down at with a double handed overhead swing. A huge gash splits open at the front edge of the beast as the heavy blade cuts through with full weight.

The mushussu lets out a growl and flips backwards in the pain, twisting and trying to right itself when it hits the floor. But when it turns back to try to leap, it's too late. Thorn is already there, Urdav's blade driving straight down, crashing the sharp point through skull and brains even as his boot crushed down on the shoulder of the beast to pin it to the floor.

The heavy mass of flesh flaps once more then falls still.

Both Attacks: Hit

DMJ

Nov 17, 2018 11:57 pm
Bryn and Ahri have Action remaining Round 3
Nov 18, 2018 12:07 am
Akkeen
BR3


Akkeen, completely shrouded from the waist up by the oppressive monster, teeters and tilts nearly losing his footing. Still trying to fight, he turns towards the fireplace hearth and moves towards it in a stumbling run. He crashes the beast against the sharp edges of the stonework on the great pillar.

The bulk of weight is heavy on him though, and his knees begin to buckle. He leans hard against the hearth trying desperately to break free somehow.

DMJ sent a note to DMJ

Rolls

charge crash damage - (1d3)

(2) = 2

Nov 18, 2018 7:01 pm
BR3

Oxbox sent a note to DMJ
OOC:
If the cloaker is in range, Bryn will toss a dagger.
Bryn looks up from the box for a moment and quickly draws a dagger from his belt and throws it at the large creature.
Last edited November 18, 2018 11:50 pm

Rolls

Dagger with Sneak - (1d20+8, 1d4+5, 3d6)

1d20+8 : (11) + 8 = 19

1d4+5 : (3) + 5 = 8

3d6 : (543) = 12

DMJ

Nov 19, 2018 2:10 am
Bryn
BR3


Bryn's dagger spins end over end and then halts abruptly, stabbing into the dark gray bulk of the cloaker.

Attack: Hit

DMJ sent a note to DMJ

DMJ

Nov 20, 2018 4:11 pm
Last Round 3
Edimmu fliers


https://dl.dropbox.com/s/e856lm54pv2kv83/Koral%27s%20head.jpg
https://dl.dropbox.com/s/9r9rfur2iik4nmq/Edimmu%20fliers.jpg

The edimmu seem to be emboldened by the attack of the great cloakers and perhaps by the lessening of the light. They angle in closer and closer on their fluttering erratic passes.

One dives in and tries to grab one of the lamps sitting on the ground within the hearth pillar close to Bryn.

Another flies straight at Bryn, trying to flog him and grab him with its grisly neck tentacles. It shouts out all the while and begins to extend it's long tongue as it gets closer.
[ +- ] Shouts at Bryn in Heshbaan
Required Action Bryn: Comparison STR Athletics or DEX Acrobatics vs. Grapple Attempt below

The agile flier that sails through the openings in the hearth pillar grabs the oil lamp with it's tentacles and then flies right out the other side. It flings the lantern off in the corner. The flame flares up brightly momentarily as the oil flashes from the spill in mid-air, but then the light goes out as the metal cannister rattles on the stone floor in the darkness.

Now there is only 1 light, the last lamp sitting on the floor in the hearth pillar - right at the feet of Bryn who is wrestling against the edimmu attacker that is trying to entangle him!

Rolls

fly-by Grab/Hit attempt at lamp - (1d20+4)

(18) + 4 = 22

Grapple Attempt Bryn prep for tongue job - (1d20+4)

(10) + 4 = 14

DMJ

Nov 20, 2018 4:21 pm
Cloaker 1
TR4


https://dl.dropbox.com/s/mduo4fs0gj0yhvp/Edimmu%20large.jpg

The beast that is firmly clamped on to Akkeen thrashes relentlessly to tip and wrap the legs of its victim.

Action 1: Tail Attack with Trip Maneuver

Result: Hit. Victim fails Save. Tripped. Begin Prone Condition.

The sharp tail is merciless, raking at the young man's legs while twisting and pulling at the same time. It is too much - Akkeen topples to the ground, hitting the floor with a dull thud.

The beast quickly shifts, flaps it's fins out in full spread against the floor at the same time as the tail completely spirals around Akkeen legs.

Akkeen begin full-body Paralyzed condition

With a surprisingly fast leap, the beast springs into the air in a lurching pulse. Now it is floating as its fins roll and flap, unnatural as it defies gravity - and Akkeen is completely wrap up beneath. Even his mouth and eyes are bound tight.

The monster is about to escape with Akkeen captive.

Situation: This cloaker is going to its Movement for Round 4. I think there are split seconds during which a couple of fast movers could sneak in Opportunity Attacks. Range Attacks could also be in play.

Ruling: no map, so I'll say first two melee Attackers on the board can get one OA each. Ranged Attackers flow normally.

Rolls

Tail Attack v. Akkeen - (1d20+6)

(19) + 6 = 25

Tail Damage v. Akkeen - (1d8+3)

(8) + 3 = 11

Akkeen STR Save vs. DC13 Trip if hit - (1d20+3)

(8) + 3 = 11

DMJ

Nov 20, 2018 4:34 pm
BR4 Open for PC Action!
Nov 20, 2018 4:48 pm
DMJ says:
Ruling: no map, so I'll say first two melee Attackers on the board can get one OA each. Ranged Attackers flow normally.
DMJ says:
Attacker Option: take Disadvantage on Attack roll, hit applies all damage to monster and none to Restrained victim
Just before the beast carrying Akkeen is out of reach, Thorn stabs Urdav's blade forward, trying to catch the creature's head without doing any damage to Akeen.
Last edited November 20, 2018 4:48 pm

Rolls

Opportunity Attack, Disadvantage - (1d20+9, 1d20+9)

1d20+9 : (9) + 9 = 18

1d20+9 : (9) + 9 = 18

Damage, if hit - (2d6+7)

(34) + 7 = 14

Nov 20, 2018 5:34 pm
Bryn struggles to get away from the edimmu.

Rolls

Acrobatics - (1d20+8)

(6) + 8 = 14

Nov 20, 2018 7:15 pm
Iasu tracks the cloaker's movement as it starts to make off with Akkeen...

Rolls

Longbow - (1d20+9, 1d8+5)

1d20+9 : (7) + 9 = 16

1d8+5 : (4) + 5 = 9

Sneak attack damage (if applicable) - (3d6)

(634) = 13

Hide - (1d20+11)

(11) + 11 = 22

Nov 20, 2018 7:23 pm
Responding to Thorn's movement, Maeriks lurches forward, raising both hands over head and bringing them both down hard in an attempt to smash the creature before it can withdraw.
OOC:
Almost a crit on unarmed strike! Also, it looks like Jabes "beat me to the punch" 🤣So I'll roll an opportunity attack with glaive against flying heads, assuming that they are flitting in and out of range, provoking Polearm Master feat feature.


And if Jabe's attack doesn't account as the second OA against the cloaker, then would Maerik's OA against it count as last round's reaction and this round's reaction is the polearm atatck?
[ +- ] Polearm Master
Then, stepping back and securing his footing, he picks up his glaive and drives it at the flying heads.

"These fucker faces are going to take our lights!" he bellows, to no one in particular.
OOC:

Unarmed strike opportunity attack 25 to hit, 5 dmg
Glaive attack 1 vs heads 22 to hit, 12 dmg
Glaive attack 2 vs heads 10 to hit, 12 dmg
Polearm master opportunity attack 25 to hit, 11 dmg
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited November 20, 2018 11:10 pm

Rolls

Unarmed strike, disadvantage, 5 dmg on hit - (1d20+7, 1d20+7)

1d20+7 : (19) + 7 = 26

1d20+7 : (18) + 7 = 25

Attacking face fucks with glaive, damage - (1d20+7, 1d10+4)

1d20+7 : (15) + 7 = 22

1d10+4 : (8) + 4 = 12

Second glaive attack, damage - (1d20+7, 1d10+4)

1d20+7 : (3) + 7 = 10

1d10+4 : (8) + 4 = 12

Opportunity attack with Polearm Master, damage - (1d20+7, 1d10+4)

1d20+7 : (18) + 7 = 25

1d10+4 : (5) + 4 = 9

Savage attacker reroll Opportunity attack damage - (1d10+4)

(7) + 4 = 11

Nov 20, 2018 10:21 pm
OOC:
Mine was a ranged attack, so doesn't qualify as an OA.
Nov 20, 2018 11:09 pm
OOC:
I think you are right. "Range Attacks could also be in play" made me think that we were counting it as valid this time. But after re-reading J's ruling, I see he went with vanilla rules. ROCKIT FIST PUNCH is GO GO GO

DMJ

Nov 20, 2018 11:42 pm
BR4
Thorn, Maeriks, Iasu


After breaking Thorn free from the first cloaker, Maeriks wastes no time and scoops up his glaive from the floor. He immediately puts it into action on perfect timing, using the extended reach of the pole to jab out an edimmu that underestimates the spacing and flies to close. Maeriks swats it down with the blade, causing it to falter and drop down close to the floor trying to recover. It scutters away on the floor on its tentacles, barely escaping a follow up strike from Maeriks's quick pole.

Maeriks Attack 1: Hit
Attack 2: Miss


Thorn turns from the downward kill stroke from the other cloaker and quickly covers the ground to the other monster that he sees taking off with Akkeen enwrapped. Thorn makes it just in time, thrusting outward with a stab at the beast's head when it is in mid-flight. The cloaker's quick reflexes keep it from being killed; it banks wildly to dodge, but not enough to avoid the Thorn's devastating attack. Urdav's blade slides straight into the beast at the shoulder, burying deep into its back, sliding flat under the thick skin, but luckily missing Akkeen right beneath.

Thorn OA: Hit

Jumping on the opportunity of a briefly stationary target, Iasu fires quickly and sinks an arrow deep into the monster's back, just below it's flat head. The cloaker winces in response to the deep wound.

Iasu Ranged Attack: Hit

Maeriks moves up just as he sees Thorn now dealing with an impaled but still deadly cloaker at close range. As the ferocious monster growls and flaps wildly, trying its best to strike out against its attacker, Thorn averts his face to avoid the snapping mandibles. Using all of his strength, Thorn pivots while holding the blade at full extension, shifting the beast and Akkeen around to the right...

...right into the oncoming blade of Maeriks' glaive. The sharpened steel hits with full impact and slices down the monster's left outstretched fin, cutting through from top to bottom. With a gory chopping sound, a huge swath of the fin flesh splits away, dropping to the floor like a slab of meat.

Maeriks OA: Hit

Unable to maintain the swinging weight any longer, Thorn arcs his momentum and halts at the right timing to keep hold of the blade as the bulk of the dying monster slides off of the two-hander. In a crash and roll, the monster bumps down on the floor with Akkeen in tow. One bounce and roll and it stops, belly up, with Akkeen still strapped in by the lower insectoid appendages.

The monsters tail releases and slaps at the ground, but not dangerously - in the last involuntary spasms of death.

DMJ

Nov 20, 2018 11:44 pm
Constablebrew says:
OOC:
I think you are right. "Range Attacks could also be in play" made me think that we were counting it as valid this time. But after re-reading J's ruling, I see he went with vanilla rules. ROCKIT FIST PUNCH is GO GO GO
OOC:
CB - sorry, bro. I didn't see this entry until after I wrote the scene above. I'm leaving it as-is. Don't want to rewrite, and it seems successful. Together you guys killed the fuck out of that bad boy.

DMJ

Nov 20, 2018 11:54 pm
BR4
Bryn (Response to TR4 Attack)


By the narrowest of margins, Bryn ducks away from the groping tentacles and lapping tongue of the harassing edimmu. He pushes it back with his forearms while protecting his face, but the foul wretch continues to flog Bryn inside of the hearth pillar.

Grappling Tie: Defender retains status. No conditions.

The darkness is closing in around the last vestige of light coming from the last lamp on the ground nearby.

DMJ

Nov 21, 2018 12:01 am
Round 4 Update

Action in for: Maeriks, Iasu

Thorn used Reaction R4, but has Action remaining.

Bryn defended against Grapple attempt (current from TR4), but has Action remaining.

Kray and Ahri have Action remaining.

Targets are somewhat limited. The edimmu Attacking Bryn is the only one in Range. Right away for Bryn. With Movement if others Move to engage.

The cloaker on the floor is downed, though its arms still seem clasped around Akkeen.
Nov 21, 2018 12:04 am
Akkeen
BR4


Akkeen twists and turns, finally breaking his head free from the clasping strap-like arms of the mushussu. He coughs and gasps, crying out in pain and struggle as he keeps trying to free his arms and legs.

End Paralyzed Condition.
Grappled Condition remains.
Nov 21, 2018 1:28 am
The cloaker taken care of, Kray slipped past the edimmu harassing Bryn and pulled another torch in favor of his falcata, lighting it on the flame of the last lamp.

If possible J, I'll use a falcata bonus action to attack Bryn's harasser before lighting the torch.

Rolls

Falcata ba - (1d20+8, 1d6+1)

1d20+8 : (7) + 8 = 15

1d6+1 : (4) + 1 = 5

Nov 21, 2018 3:20 am
OOC:
Forgot Maerik's bonus glaive attack. Add it to a flying face if it isn't too late.

Rolls

Glaive bonus atk, dmg - (1d20+7, 1d4+4)

1d20+7 : (5) + 7 = 12

1d4+4 : (4) + 4 = 8

Nov 21, 2018 4:15 am
As Bryn slips away from the edimmu he turns with a sharp snap of his hips to face the tentacled being head on and draws both kukri blades for two attacks.

Rolls

Attack1 - (1d20+8, 1d8+5, 3d6)

1d20+8 : (18) + 8 = 26

1d8+5 : (6) + 5 = 11

3d6 : (131) = 5

Attack2 - (1d20+8, 1d8+5)

1d20+8 : (8) + 8 = 16

1d8+5 : (8) + 5 = 13

DMJ

Nov 21, 2018 9:02 am
BR4
Kray, Bryn


Kray takes a few quick strides to move back to the pillar hearth when he sees Bryn in trouble. Kray slashes at the wild edimmu, making it pull away briefly to dodge.

Kray Attack: Hit

The opening gives Bryn enough time to double draw both of his forward curving kukris. He brings them to bear in the same motion with fierce slashes at the flogging edimmu. One blade hits low in the mass of neck tentacles, slashing several of them completely off while at the same time tilt the flying head on a spin. The second strike splits the skull and knocks the mass of head and wings out of the pillar interior away from the light.

Bryn both Attacks: Hit

Kray steps over the lamp on the floor to protect it. Taking off his backpack briefly, he keeps a watchful eye and ready blade as he pulls out another torch. As he lights it with the flame of the lamp, the torchlight catches and then expands slowly. Kray holds the torch outward to cast light to the others further away from the pillar.

DMJ

Nov 21, 2018 9:16 am
Thorn and Maeriks provide help and cover as Iasu assists Akkeen in breaking free from the dead but locked grip of the mushussu arms.

Everyone regroups again close to the pillar. Ahri strikes up another torch from Kray's and the light field widens and stabilizes around great column.

The edimmu buzz on the edges, careful to stay out of reach of Maeriks's long pole blade. They do not engage again, but instead buzz from the periphery darkness, sending harsh shouts.
[ +- ] Heshbaan Edimmu shouts
Everyone stays ready, poised for battle.

But it does not come. After a minute or so of harassing shouts, the edimmu turn and flutter out of the east hall.

Finally all is quiet again. The vast Great Hearth Room is safe again, for the moment.
Nov 21, 2018 9:27 am
Akkeen looks worse for wear with injuries, but he is regathering himself. He is amazed that he is alive.

"I have been delivered from certain suffering and doom. If Suter-Set would have taken hold of me, he would have used me as a sacrifice. My life was spared by the quick action of my brother," he puts a hand on Iasu's shoulder, "and by the fierce steel of the north! I am grateful to you all."
He nods to the group. "Know this: you have struck fear in the hearts of the Rabisu! Even their worst spirits from The Underworld have fallen like sheep at slaughter." He looks over at the dead cloakers. "Suter-Set and Naram will realize that this night is like no other. The end of their tyranny is near."

His eyes are wide and almost glowing. He has a bit of a crazed look upon his face, which still has some bad cuts and smeared blood.

He turns to Bryn. "And now, Bryn Rynalt. Does not The Book lead the way in your piercing vision? Will we behold what is behind the ancient Phoenix?"
Nov 21, 2018 1:17 pm
OOC:
Taking some liberty here, based on the assumption that while Bryn works there is time for some quick field dressings and whatnot to patch up some of the group's injuries. If this is not the case then please ignore.

Healer Feat: As an action, you can spend one use of a healer’s kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature’s maximum number of Hit Dice. The creature can’t regain hit points from this feat again until it finishes a short or long rest.

Poultices: If you spend 1 minute applying one of your poultices to a wounded humanoid creature, thereby expending its use, that creature regains 1d6 hit points for every two ranger levels you have (rounded up).

Rolls

Healer's kit - (1d6+4)

(2) + 4 = 6

Healer's kit - (1d6+4)

(6) + 4 = 10

Poultice - (1d6)

(5) = 5

Poultice - (1d6)

(3) = 3

DMJ

Nov 21, 2018 2:33 pm
Iasu the physician goes to work inspecting and treating the injured.

He discovers that Akkeen is badly wounded, far worse than he is letting on.
OOC:
Anyone can correct me if I'm wrong, but I think the only injuries were to Akkeen.

Maeriks I know is yearning for more healing, but he's gotten all of the natural recovery he can get for now given the near death critical condition he faced hours ago.

If no one else uses those healing numbers, adjust your spend and just use 1 Healer Feat treatment on Akkeen, Jabes. I guess both Poutices can be used on the same person? Let me know if you give him both (if it can count) or just stop at one.
Nov 21, 2018 2:49 pm
Iasu notices that some of the wounds Akkeen suffered are from his own arrows! They had punctured all the way through the cloaker and onward into Akkeen beneath.

"Do not worry, brother," Akkeen says when he sees Iasu's concern, "You did what had to be done. You saved me from certain death."

He looks at Iasu eye-to-eye, leaning in close as he clasps his shoulder. "And besides," he continues, "You are the physician. You can mend my wounds and give me back my lost strength."

Akkeen turns as directed, Iasu shifting him around to treat and wrap all injuries. Akkeen suffers from harsh slashes on his legs. His arms, torso, neck and face are all scuffed from the rough constricting appendage bands of the cloaker. He has neck wounds on both sides where the monster's long mandible pierced him during flight. Iasu sees that his brother was nearly killed.

But Akkeen takes no time for pity or concern. He talks with enthusiasm and vigor, a gleam in his bright eyes, speaking Otessite to his brother.
DMJ sent a note to jabes.plays.rpg, oxbox
OOC:
Bryn understands because of the effects of the recent ritual cast... but cannot hear the next entry as it is too quiet.
Akkeen looks over at Bryn who is working diligently on the Phoenix Box. The young tattooed man speaks softly to Iasu,
DMJ sent a note to jabes.plays.rpg
Nov 21, 2018 9:37 pm
As the threat of battle wound down, Kray sarcastically thanked Thorn for not dying in the cloaker's "love wrap", cracked wise about Maeriks' juggernaut fearlessness, jibed at Bryn for "being slow" at his job and gave Iasu a sincere nod of appreciation for his treatment of the wounded.

Going to Rally maneuver some of the crew before the short rest while Iasu heals. Temporary bonus hp for those below
Last edited November 22, 2018 4:59 am

Rolls

Rally Bryn - (1d8+3)

(4) + 3 = 7

Rally Iasu - (1d8+3)

(6) + 3 = 9

Rally Maeriks - (1d8+3)

(7) + 3 = 10

Rally Thorn - (1d8+3)

(4) + 3 = 7

Nov 22, 2018 1:31 am
Bryn gives Kray a wink and a shot on the shoulder "Thanks Mercs, don’t drop that torch this time." he says as he continues with the box.
Nov 22, 2018 2:05 am
OOC:
DMJ says:
If no one else uses those healing numbers, adjust your spend and just use 1 Healer Feat treatment on Akkeen, Jabes. I guess both Poutices can be used on the same person? Let me know if you give him both (if it can count) or just stop at one.
Expended 1 use of Healing Kit, and 2 Poultices.
[ +- ] Iasu Quick Stats

DMJ

Nov 22, 2018 12:17 pm
The Halonian Phoenix Box

The group recovers and pulls security while Bryn returns his focus on the Phoenix Box.

Using his odd specialized tools that he paid so dearly to have crafted by the Kauvic traveler nearly a year ago, Bryn works meticulously to manipulate the small latches and tumblers buried at multiple ports within the elaborate mix of stone and bronze that serves as the face of the hidden safe. Inserting perfectly shaped needles, hooks, and spreaders, the smooth-handed Dannein goes back and forth in a complex series of small motor movement, referencing his thick black-bound grimoire all the while. He pulls, prods, twists, and tilts the small tools - leaving some of them in place and withdrawing others as he moves through the sequence.

On one pull there is a rich chocking sound, like an inner mechanism clanking into place and releasing within. Bryn smiles but continues without delay to the next step, focused like a lion stalking a stray gazelle. Another click on the next twist. A minute later: another clunk. Each next step begins to pull forth another sound of inner mechanisms falling into place.

Bryn knows he has to get each step in the sequence exactly right or the entire mechanism will fall to reset, forever sealed. He is getting closer, but he knows at each step he is on the brink of disaster. Sweat is beading up on his brow and under his eyes.

Guarding his wrapped wounds a bit and limping, Akkeen approaches and stands behind Bryn, watching eagerly at Bryn's every move. The young tattooed man is fascinated. His face shines with anticipation under the light of the recovered lamp that he holds.

DMJ

Nov 22, 2018 12:36 pm
[ +- ] should be Note to Oxbox (under The New Transparency Allowances dedicated to Xorthan and others) DONTCHEAT!

DMJ

Nov 22, 2018 12:48 pm
The final sound is a small crash. A thud. It sounds like something broke inside and dropped to the floor within the pillar...

DMJ

Nov 23, 2018 11:27 am
Bryn pushes in on a rectangular bronze plate on the left side of the front panel. The plate pivots in, providing a handhold.

Bryn grips it, stands up to stabilize his stance, and the pulls outward.

The thin bronze iron and stone wall within the hearth column, the front face of the hidden door which Bryn has been attending to for the past half hour, pivots on a hidden hinge. There is a heavy growling rumble, the sound of stone scraping against stone. Still yet, the door, more than a foot thick, swings freely.

The Halonian Phoenix Box opens.
Nov 23, 2018 11:36 am
Akkeen speaks in Heshbaan, as if harkening the event with an announcement.
[ +- ] Heshbaan

DMJ

Nov 23, 2018 12:32 pm
[ +- ] Should be Note to Oxbox - DONTCHEAT!
Nov 23, 2018 2:10 pm
Akkeen raises the lamp to shine the light into the box. His eyes widen in wonder.
[ +- ] Akkeen speaks Heshbaan
Nov 23, 2018 3:10 pm
"Well done. Should've been a locksmith. Safer line of work." To the point, Kray stood next to Bryn, eyeing the opening, torch held forward to reveal what lay beyond. He raised his voice just enough for all present to hear. "Speaking of, we've plenty more to do."

Kray had noticed Iasu's apparent knack for recon, not to mention the odd man's familiarity with the turf. "Let's move along. Eyes out for traps."

Thinking we keep guys with stealth, perception and investigation up front. I think Iasu is an ideal point man as designed by Jabes. Kray has great stealth and good perception. I believe Bryn rocks good stealth, perception and(?) Investigation. We could also use an Alert and perceptive rear guard, with stealth being less of a factor there.

Positioning is important and we a know J will take it into account for combat and traps.
Nov 23, 2018 6:23 pm
Iasu nods and prepares to lead the group to the rally point once the Keys are secured. He never strays far from Akkeen for too long, constantly casts concerned glances in the tattooed man's direction.

Jabes.plays.RPG sent a note to DMJ
Last edited November 23, 2018 6:27 pm

DMJ

Nov 23, 2018 6:51 pm
DMJ sent a note to jabes.plays.rpg
Nov 23, 2018 9:09 pm
Bryn took a deep breath in through his nose, as if almost to inhale the contents of the box, then exhaled with a satisfied huff. It is opened. The work and preparation all coming to fruition. Bryns face is a mask, he is calm, his hands steady, his focus unwavering. The next step will soon be accomplished.

Wealth had been a byproduct of the studious work he had done and the discoveries made and successful jobs completed leading to this point. That was once the goal, to gain material wealth after experiencing a more sophisticated lifestyle that was such a far cry from the simple life of the Danneinkiff.

That wasn’t the goal anymore.

Knowledge, this too was no longer the goal. It has its benefits, but it was a means to an end. Power. Yes, power, that is what Bryn now craved.

Bryn takes the bag, and slowly, meticulously inspects each of the tools. He gazes in awe of the unmatched craftsmanship, the geometry so perfect that he almost becomes mesmerized by their design and fantasizes about their use. He places each tool into the bag and places them safe, away in his sachel. He takes the last piece, the stone tablet, and places it on top of the black book. He rests his gaze on the key for a moment longer and then stows both the book and the key away.

The pact has been made.
Nov 24, 2018 7:40 am
Maeriks takes up position in the middle of the group, close enough to the rear that his glaive's reach can come into play immediately, distant enough from the front that his still somewhat shakey feat don't set off traps and alert inattentive creatures.

He takes a moment to look around as he checks over his pack, positions his dagger, counts his javelins. These men. This adventure. They are here to raid and plunder a great treasure, then live like fat kings until the food and women drain them of their wealth. Even with death resting a cold hand on each of his shoulders now, Maeriks feels a great warmth from the cohesion of the group, of this band of brothers.

Satisfied all his gear is in order, he takes out a torch and quickly lights it, the yellow glow flickering off of the backs of the others. "Hey Mercon, this is serious work we do now. I wanted to tell a joke, but I lit a torch instead."

DMJ

Nov 24, 2018 1:12 pm
Moving carefully through the west exit, the group follows Iasu. They move tactically in full battle readiness, looking for any sign of ambush or confrontation.

After moving through several underground halls and down one stretch of stairwell, Iasu leads into a room that breaks open larger than the rest, with the ceiling raising high again, similar to that in the great hearth room.

This room is a mix of high design and natural stone, as if the large chamber was mostly finished, finely cut in the bedrock of the earth beneath the palace above. But then parts of the room are still large outcroppings of uncut rock. It is impossible to discerned if this was intentional by design or a result of a halted project. It was built in a past age and its story is lost.

Littered on the ground are huge rectangular blocks of stone, all of which have etching upon them. The enormous weights are cast about in disorder, some laying tilted atop of one another. Most would be waist or chest height if stood up straight next to a man. It would take a team of pack animals or dozens of slaves with rope and chain apparatus to move even one of the blocks. It is hard to imagine what would have knocked them all astray here in this space as they are.

But whatever happened must have happened long long ago. As with the other rooms in the Adriyalet House, everything in the room is covered with dust, grime, webs, filth. Signs of rodents and bugs. Another setting of neglect and degradation.

In a back corner, offset from center on the lengthy western wall of the grand chamber, Iasu points it out...

The Eagle Door.

https://dl.dropbox.com/s/3bf7pm2xpynf2kv/Eagle%20Door%20similar.png
OOC:
For sizing reference, the top of a tall man's head would reach up to nearly a foot under the central circular piece of the door. That means the top of the door is somewhere about 13 feet high.
Nov 24, 2018 1:53 pm
A small area of light to the side reveals that the other team is already here.

Elam holds a torch and raises a hand to signal and speaks in Heshbaan...
[ +- ] Elam speaking Heshbaan

DMJ

Nov 24, 2018 1:53 pm
The two groups rejoin and assess results of both missions.

One of the biggest developments is that Namtur, the hulking armored warrior, is injured. He has been stabbed in the belly. The wound is serious, but surprisingly he is dealing with it. He sits in pain, with Adar-Malic doing his best to treat him. He was injured in combat.

There was a battle against Naram and his beasts. Adar-Malic's alchemy worked and the entire pack of hounds and most of the spiders were destroyed. Naram himself was almost defeated, but Ubaratu intervened and stabbed Namtur with a great spear. The Rabisu were able to escape back to their fortifications.
Nov 24, 2018 2:05 pm
Akkeen relates the encounter with the edimmu, including the slaying of the largest ones, the fearsome mushussu. Elam listens carefully and is impressed with the news.

Akkeen highlights most of all that Bryn found the hidden Halonian Box of the Phoenix and recovered its contents, Halonian High Craft Keys.
Nov 24, 2018 2:06 pm
Elam lets out a grand laugh and gives a clap on the shoulder to Bryn. "Well done I say, Lord Dannein."

He gets right to it to ask Kray, "Might the Eagle Door be the next to yield under the steel and guile of the North!"
Nov 24, 2018 2:10 pm
Adar-Malic takes notice of the story of the Halonian tools and the use of the Black Book as Akkeen recounts it.

The twins move to the side and discuss amongst themselves. Adar-Malic provides more detail about the successful trap laid against Naram and the hounds.
Nov 24, 2018 2:31 pm
Namtur speaks to Iasu in Heshbaan, "I almost had him," the big warrior relays with frustration. He still wears his helmet.

"But now Naram has yet again slipped from my grasp. I pray that the Mighty God of Hesheb would deliver him into my hands so that I could deal out the wrath that he deserves."

DMJ

Nov 24, 2018 2:32 pm
Everyone takes a short time to organize, but soon all eyes turn to the imposing Eagle Door.

Optional Action: Safe cracker Bryn can attempt to check traps and open the Eagle Door. Must use the Halonian Master Builder's tool set.
Two checks required for technical result determination. Checks will be Intelligence based. Expertise in Thieves' Tools can give double Proficiency Mod.
Check 1 is made at Advantage.
Check 2 is made normally
Warning: roll of Natural 1 on Check 2 will be extremely detrimental.
Will require ability to reach multiple points on the door for tool use, so plan must include gaining access for all spacing of the door, including high points beyond reach from the ground.
Add Arcana Check last.


https://dl.dropbox.com/s/3bf7pm2xpynf2kv/Eagle%20Door%20similar.png
Nov 26, 2018 4:01 am
Bryn pulls out the bag holding the newly acquired tools and starts to work on the eagle door inspecting it for traps.
OOC:
Brynis going to try to use a Shoullod capsule for check 2.
Last edited November 26, 2018 4:04 am

Rolls

Check 1 Advantage - (1d20+6, 1d20+6)

1d20+6 : (5) + 6 = 11

1d20+6 : (12) + 6 = 18

Arcana Check - (1d20+3)

(2) + 3 = 5

Nov 26, 2018 10:41 am
"They will all get what they deserve, brother." Iasu murmurs as he tends to Namtur's wounds.

Rolls

Healer's kit - (1d6+4)

(4) + 4 = 8

Poultice - (1d6)

(1) = 1

DMJ

Nov 26, 2018 2:42 pm
Bryn takes off the backpack of newly captured Halonian tools and sets to work. To onlookers, the effort looks strangely similar to Bryn's last task of opening the box safe within the hearth column. But this time the task is on a larger scale with the larger set of tools. Where before they were hand-held pocket tools, these are large-sized levers, rods, and fulcrums. He inserts them at different ports, uses other tools to connect to them and turn, pull, and tilt them. After a few minutes, several handles and rods are sticking out from different openings in the great door.

Bryn steps back and looks at all of his work, and then references his book. He is lost in study. Totally focused.

He then pulls out another bag and draws out another one of the pod-like cocoons and breaks it. A creature peels out. It' legs, antennae, and small tentacles writhe as Bryn holds it by its back. He looks closely at the creature as it squirms and then … places it on his wrist. Without delay the small creature locks on and seems to pierce Bryn's wrist with its small snout!

Bryn shows no surprise though. He takes a deep breath and closes his eyes. He sits down on his knees in front of his book laid out before him. For about a minute, he breathes in and out in me measured breaths.

When he opens his eyes, he scans the entire door for several seconds then shifts back into motion. Meticulously he gathers every tool and puts them back into the leather backpack, each in its place.

He looks at the large circular center of the door carefully. He draws out two tools, one in each hand. One is a straight handle with a strange thin fitting at the base. The other is some sort of screw with a cross grip handle on it.

Bryn asks for a lift from Maeriks to reach the high center of the door. Maeriks easily hoists him up on his shoulders.

With a deep breath Bryn slides the straight handle into a near invisible slot on the left side of the cylinder rim. He slides the tool around clockwise, stopping at a low left position. Holding this point steady, he inserts the cross handled screw tool directly into the center of the cylinder with his right hand. A twist gives a loud click.

Bryn looks over at Kray briefly, then looks up in the air off to the side, as if picturing the interior of the door where his hand is extended. He closes his eyes and heaves a strong turn. A deep loud clank.

Bryn pulls straight back. CHOCK!

And then a rumbling chugging sound within the walls, a rumble and clatter. Somewhere a weight is moving. A chain is rolling. It last for about 12 seconds and the stops with a thud. A last BOOM and CLACK rings out. Huge structural sounds inside of the threshold around the door.

Bryn climbs down. Breathes heavy and nods to Kray, but then looks down at the ground. He is sweating profusely. He reaches over and carefully pulls the small creature from his wrist, drops it to the ground. It lies there wrangling and squirming.

Using a hook handled tool, Bryn moves over to the right side of the door, inserts on the edge, turns, and pulls.

With no sound whatsoever...the giant door glides forth into the room, pivoting on the great hinges on the opposite wall as it swings open.

On the inside center, designed in great glory - an elaborate polished bronze eagle, it's wings spread the length of the entire door in its majesty.

Bryn wobbles and nearly collapses, but rights himself and puts away his last tool in the bag.

Bryn suffers Disadvantage Ability Checks for next 10 minutes.
Nov 26, 2018 2:48 pm
"He has done it," Elam says. The swordsman's face is deep in thought as if even he has to contemplate the impacts of this great feat.

The Cursed gather around, seeking to make last plans with their new allies before entering the halls beyond the Eagle Door.

Elam speaks out final warnings, making it clear that the chambers beyond are the most dangerous. Suter-Set will use his treachery - black magic and illusion. Naram will send all of his beasts and slaves that he has left. The edimmu will stalk and crawl and swarm. And the Rabisu will know that they must stand their ground - the others are warriors and brutes. They will not run. They will not give away this territory. They will defend it at all costs.
Nov 26, 2018 3:02 pm
Akkeen speaks up a warning of his own, "We must make haste. Last night Suter-Set took in at least two sacrifices. He will have prepared them through the day. They are likely already offered. If not then they will be soon."

Adar-Malic nods his head in agreement. Elam considers the words and stares grimly.

"He will have made a new summoning, with full ceremony to answer the Ruet observance," Akkeen continues, a serious worry in his voice. "The timing could not be worse for us in this matter. It will be...something terrible."
Nov 26, 2018 3:07 pm
"You should be glad you were not one of the sacrifices, Lord Ka Shalim.." Adar-Malic bites at Ahri, with a bit of a dismissive tone. "Your noble blood would already be in the fires now, and you would be wishing your own death to end the agony."
Nov 26, 2018 3:19 pm
"Enough of this womanly gossip of menstruation blood and witchery!," Namtur barks out. "I tire of delays and quibbling. I go now to deliver the wrath of Goldna ad Dasnish to devils and murderers. My brother will finally be avenged."

The big Myrmidon already has the war club Reave, a gift from Maeriks, at his side. He grips the mighty weapon in both gloved hands now and marches forward.
Nov 26, 2018 3:27 pm
Akkeen looks at Elam with more worry and perhaps frustration, but then nods to Adar-Malic and follows along. He shouts out ahead at Namtur, "Shaham was not your only brother, Namtur. Do you contend with that?!"

No answer from the marching myrmidon.

"Still yet, I am at your side, you bull-head! You are not the only one with grievance!"

Adar-Malic falls in line behind his twin.

Elam draws his swords calmly, nods at Kray, and then walks forward down the hall, every muscle of his body alert as he scans high and low.
Nov 26, 2018 3:35 pm
Iasu scrambles to put away his medical gear. "They make too much noise!" he grumblesm then nocks an arrow to his bow and follows his half-brothers.

Rolls

Perception - (1d20+10)

(1) + 10 = 11

Stealth - (1d20+11)

(13) + 11 = 24

DMJ

Nov 26, 2018 3:43 pm
https://dl.dropbox.com/s/mws33gxoqvjpk04/Lower%20Halls%20Inner%20Chambers.jpg

DMJ

Nov 26, 2018 4:05 pm
https://dl.dropbox.com/s/y72fvtlsjwmtf6g/Lower%20chambers%20hanger.jpg

DMJ

Nov 26, 2018 4:06 pm
https://dl.dropbox.com/s/684l79c6k8ao2oq/Lower%20Chambers%20%20tunnels%20behind%20door.jpg

DMJ

Nov 26, 2018 4:11 pm
A heavy voice. Calling out from the chamber ahead.

The sound echoes through the hall. The spring in the sound carries and reverberates even further still in the room you just past, the one with foul water on both sides of a narrow walkway.

"Turn back, Elam," the voice says firmly. "Stop your intrusion. There does not have to be war."
Nov 26, 2018 4:16 pm
Namtur stops when Elam puts his hand on his shoulder.

Elam steps forward, swords in hand, and speaks out into the empty room.

"Suter-Set has already unleashed this war, Uburatu. You and Naram have served him well. You have already chosen this path for all of us. Tonight it ends."

DMJ

Nov 26, 2018 4:24 pm
The Voice. Uburatu.

"You defiant upstart. It is you who has brought us here. Your greed and pride and lies! You fool the weak-minded with your manipulations, but not me, thief! It is Suter-Set who extends a last warning to you, but as for me I welcome your approach. We will put an end to you once and for all, but first you will confess. Namtur, you will see that you have been played for a fool! As have you, Akkeen!"
Nov 26, 2018 4:29 pm
"You cannot beat us, Uburatu. We are too strong for you now," says Akkeen, holding his plank bow at the ready. "Stand aside. It is Suter-Set and Naram who must fall. Not you and not the others. I know they are with you."

He pauses, "...but they will not be enough. Brother. All of you. Brothers, join us, do not fight us! Suter-Set must be stopped."
Nov 26, 2018 4:41 pm
Elam sees Akkeen's plea, pauses briefly, but calls out clearly again. "The boy pleads for your life, Uburatu, but I do not. I sense your fear, and it is justified. You are no match for me. No match for Namtur. We have the Northerners with us. Soldiers of war. We will march forward and kill you. And you, Balis. And you, Abros. And you, Nabua. All of you. Must you die for a sorcerer who would cast you into The Pit without a second thought if it served his purpose? Make your choice then. Step forward to meet me, either with weapon in hand or on your knees."
Nov 26, 2018 5:18 pm
OOC:
Do we have a net or something we can string up to hamper the flight of the heads?
Nov 26, 2018 7:17 pm
OOC:
There's one by Ivor's corpse. :-D

DMJ

Nov 26, 2018 9:01 pm
Movement is seen in the shadows of the far hallway, at the opposite end of the chamber. The details are vague. Shadows are thick and the light is low. No torches or lamps light the other side.

Still, the silhouettes of tall bulky figures move forward and take position as a group at the far portal. Perhaps three or four of them, shoulder to shoulder. They are armored with large shields, that is clear enough.

Ubaratu speaks out again. "We have heard the boasts of Elam the Deceiver. Who else can speak? Namtur, have you turned your judgment over to this charlatan? Have you not received our offers of peace and compensation for the wrongful death of your kin? Iasu, your prowess out on the range is renown through Jara Hili to Aviram. We know your true name and have no quarrel with you, the Blood of Our Father. As for Lord Mercon and Ahri ka Salim, what has your careful handler told you in order for you to adopt his mission with so few words spoken? I suspect it is gold and gemstones that he promises. Did Devil-tongue Elam the Knife Spinner tell you that he has already seized those treasures for himself, hidden away in the very chambers you departed from this hour?"

A sound rings out as he lifts his body shield up and then crashes it down to the stone floor. "Yes. Against invaders - assassins - we will defend ourselves and our home." Ubaratu raises his voice, but then softens it back a notch to his serious proclamation as before, "But for those seeking stolen loot or battle against invented spooks, you would be best to turn your swords on the one in your midst who has woven a grand lie and uses you as pawns in his own schemes. He is the one who hordes treasure. He is the one who communes with the beasts from the Underworld."
Nov 26, 2018 9:16 pm
Uburatu's reference to his real name makes Iasu flinch, but he steels himself. "Lies. Uburatu lies." Iasu knows the Cursed will remain steadfast. But what of the Northerners? If they are swayed, Iasu and his brothers will be caught in between two hostile forces!
Last edited November 26, 2018 9:23 pm
Nov 26, 2018 9:38 pm
Quote:
Namtur, have you turned your judgment over to this charlatan?
Quote:
As for Lord Mercon and Ahri ka Salim, what has your careful handler told you in order for you to adopt his mission with so few words spoken? I suspect it is gold and gemstones that he promises. Did Devil-tongue Elam the Knife Spinner tell you that he has already seized those treasures for himself, hidden away in the very chambers you departed from this hour?
Lies? Has Namtur and Mercon and us all been deceived? A brief memory of Elam ignoring Maeriks' questions, a visual of the man looking squarely at Maeriks and then turning and walking away. At the time, Maeriks just assumed the time to talk had passed, the bosses were moving the group out. Had he missed something? Maeriks looks at Elam, watching his reaction as the shadowed figure denounces the pointy-eared man. Maeriks stares intently while listening carefully to the words...

Insight check to see if the words ring true. Also adding a Guidance cantirp casting as Maeriks focuses intently.
Result: 22
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited November 27, 2018 6:58 pm

Rolls

Insight, disadvantage (ZHP state) Is Elam or the other telling the truth? - (1d20+7, 1d20+7)

1d20+7 : (11) + 7 = 18

1d20+7 : (15) + 7 = 22

Guidance - (1d4)

(4) = 4

DMJ

Nov 27, 2018 6:05 pm
OOC:
CB, I've read what you wrote above on the Insight check to discern the truth among the swirl of conflicting claims. I understand what Maeriks is trying to do and can see why.

A couple of things though that I have to talk through to see what is possible in a realistic way:

1) Maeriks can't speak Heshbaan. I really can't see how he would catch all of the detail that is being bantered back and forth so quickly. I wrote those statements out clearly in the spirit of the "New Transparency Protocols" (Ha!) to avoid the annoying use of Notes and even try to cut down on Spoiler tags. But in reality they should still be there. In the real exchange here, the PCs who could understand everything to the word would be Iasu, Ahri, and Bryn. Kray and Thorn could pick up some of it, but I think the finer details might still be elusive for them. Not to pick on Maeriks, but with his INT score we've already faced it before that he would probably understand the least of anyone. I think there could be a scenario where Bryn stepped in to start voicing out translation, but I haven't seen that stated so far. Even if we just assumed it, I think it would still be tough - in a translation for this sort of scenario, I might picture the translator conveying the claims in an abbreviated sense (example: "He says Elam is lying, that he already has the gold") rather than a word-for-word translation that would deliver every last clue and detail to use optimally for lie detection.

2) Also, I just don't think there is enough exchange and talking just yet. Elam hasn't gone back and forth in a Q&A manner. Neither has Uburatu. In fact you haven't even met or seen that guy's face. Maeriks hasn't seen enough claims and counter claims. Again I would say... not YET.

So what I'm going to say on this is that the rolls are in, but we will have to wait and let the situation develop a little bit more than these few seconds worth of across-the-room call-outs in a foreign language before Maeriks can get to a judgment on this. It's a scenario that just has to cook a little longer.
And if/when results come, I'll send in NOTE format. No billboard announcement for the crowd. Haha! Maeriks will have to voice it out after as you direct.

Still I dig it though. And remember the old adage in the Danneinkiff too, bro: one old reference here. ( "It is said that no one can talk to a druid for any length of time and successfully lie to him. Druids have ancient ways to understand the words of all men, not just their words but their intentions." ) Maeriks doesn't think of himself that way I know, but … could be something to it. Ha!

J-Complicated

Nov 27, 2018 6:52 pm
Kray advanced alongside Elam, the conversation taking place at length warranting his attention. Only picking up part of it, nuances of accusation and mistrust, he looks to Bryn for translation, wary. "What do they speak of?"

Judgement and lit torch at the ready.
Nov 27, 2018 6:57 pm
OOC:
Quote:
Maeriks can't speak Heshbaan
Ah yeah, totally right. I mixed up Heshbaan and Yuoric. Lets not worry about it. Maeriks has no idea what's happening.
Quote:
And if/when results come, I'll send in NOTE format. No billboard announcement for the crowd. Haha! Maeriks will have to voice it out after as you direct.
That's what copy/paste is for!
Last edited November 27, 2018 8:51 pm
Nov 28, 2018 6:08 pm
"So, this is why you speak Heshbaan to me . . .," Elam says, almost to himself at first but then getting louder as he returns his verbal volley back to Uburatu, but the brief follow up phrase is in Otessite.
DMJ sent a note to jabes.plays.rpg
Elam squints his eyes, incredulous and angered, and sends out sharp words like daggers, switching back to the local common language. "As always, Old Uburatu, you reveal your frustration every time you run an errand for your Master. Suter-Set is clever in all things, golden-tongued, moving with ease from one skill to the next. You have remained forever slow in speech and poor in action."

Elam shifts his stance and grips both blades tightly. "I will send you to the Underworld soon though, Slow Foot. There you can grope around until you find the degenerate Iz Jeddriss - chastise him yourself for hurting you so when he passed you over, naming your younger brother as his successor. But still the Young Snake is greater than you in all things, lackey."

DMJ

Nov 28, 2018 6:20 pm
Remaining watchful in the back of the group, Ahri has kept one eye and ear to the ongoing exchange ahead, but the rest of his attention scanning for danger through the large open room and even back in the previous flooded room through which the group just passed.

He glances back again at something that catches his eye on the narrow walkway that passes through the center of the other room, between the two pools of water on either side. The back room seems to be somewhat of a low catch for runoff water that might pour in from the room ahead.

Ahri looks forward again, checking on the group.

The one called Bryn, the tool master - he still seems groggy for some reason. He is having a slow go of translation duties when the mercenary captain Mercon asks for a conversion of the loud argument between the two faction leaders.

Ahri looks again back at the walkway in the flood room. Is the water level lower now than it was?

Something seems odd, but he cannot place exactly what it is. He turns back to shine the torchlight back into the room, to throw back some of the darkness and see if anything is amiss.

DMJ

Nov 28, 2018 6:25 pm
Uburatu's voice booms out in rage.

"Insolent dog! You will pay in pain for every insult. I tire of this!"

DMJ

Nov 28, 2018 6:37 pm
Ahri holds the torch out and leads the way with it as he takes a few cautious steps back into the flooded room. He can see the floor beneath the water on both sides. No sign of danger below the water surface.

There is something with the lighting that is odd. Straight ahead along the walkway.

Then he sees the shimmer. Like a roll or fold in the space through which he is staring at the walkway, almost like a ripple of water in mid-air.

Then the air begins to take on a brown hue.

The torch touches something.

The fire flutters and waves, like it is hitting resistance. A sort of water "wall" darkens brown and...sizzles? A hiss and a crackle and something is melting or burning, something is discoloring.

A bulbous mass of gel shoots out at Ahri! A wide glob bulge. He draws back just in time!

Alert Feat guards against Surprise Attack.

The edge of the torch was not untouched however. Part of it is caught, and when it is it begins to dissolve. Fragment of the wrapped wood are pulled into the clear mass and are quickly turned to swirling streams of sludge and powder that move towards the center of a bulbous translucent mass. The fire dies down and barely holds on the remaining part of the torch still in Ahri's hand.

Ripples and waves, the bent and clouding of images, Ahri can see it now that he is so close and with the faltering firelight shining directly into the strange effect - it is like a massive tower of clear gel, and it is sliding forward on the walkway, right towards Ahri and almost into the next room!

https://dl.dropbox.com/s/o61gxko17oihg2l/gelatinous.jpg

DMJ

Nov 28, 2018 6:44 pm
Bryn is trying to concentrate to catch up on translating for Kray. He relays some information about accusations by the soldier on the other side of the room, whose name is Uburatu, who says that Elam is deceiving the group somehow. Maybe Elam has these guys' treasure already?

Bryn stops though, abruptly. Listening now instead of talking.

Alert Feat.

Kray is following along to a degree, but reading the body language of Elam and also hearing the inflection of the opponent's voice across the room, the experienced Jeresian mercenary feels his instincts take him to high alert.

Thorn is listening and watching, feeling the same level of rising tension. He sees the first movement from the closest hole in the ceiling. It is just a shift of a shadow, but it is enough.

Observant Feat in effect for ad-hoc Perception/Investigation.

DMJ

Nov 28, 2018 6:51 pm
From the other side of the room, a laugh breaks out. It is an indulgent, oafish laugh - like the laugh of a degenerate or dimwit. Coming from one of the other warriors covered in shadow perhaps, because it is not Uburatu.

"HuuHuuHuuHuuHuuHooHooHuuHuu...we kiiiillllll you, Elam. HuuHuuHuu. Killll you this tiiiimee. HoohuuhoohuuHAHaaaaAAAAHAAAAAA!!" A haunting threat with all malice and no mercy turns into a raging roar.

DMJ

Nov 28, 2018 6:59 pm
They drop from the holes in the ceiling without warning, leaping and sliding down on web lines one after another - flooding the center of the room!

They are like … spider men!

https://dl.dropbox.com/s/iwa7gor3dsjrak3/Hybrid1.png
https://dl.dropbox.com/s/ft82tf8ftv6zqaw/Hybrid4.jpg
https://dl.dropbox.com/s/wa5c1z9nge5o284/Hybrid5.gif
https://dl.dropbox.com/s/hl9pqull5q8upob/Hybrid6.jpg
https://dl.dropbox.com/s/zuikql1a9c0jslf/Hybrid7.png
https://dl.dropbox.com/s/hfp11wl5o0rd217/hybrid8.png
https://dl.dropbox.com/s/o1i1btum764hsj7/hybrid9.png
https://dl.dropbox.com/s/76s1qbg3uvz574e/Hybrid10.jpg
https://dl.dropbox.com/s/vhcl3cfmvkyg9v3/hybrid11.png
Nov 28, 2018 7:02 pm
Thorn's greatsword is out, pointing at the ceiling's nearest hole, gesturing. He raises his voice to be heard above the crazed laughter coming from across the room.

"Eyes on the ceiling, boys!"

He instinctively moves towards his companions, ready to tighten into a defensive unit.

DMJ

Nov 28, 2018 7:06 pm
Iasu, an arrow already notched, instincts honed by years of anticipating ambushes in rural skirmishes, is the first who can react.

Optional Action: Iasu
Alert Feat plus positioning plus described prep actions: Ad-hoc grant of free Ranged Attack in advance of full combat.

DMJ

Nov 28, 2018 7:09 pm
The spider men attack, just as a volley of javelins sails in, thrown with full force by the armed myrmidons from the other side of the room!

ROLL INITIATIVE!!!!
OOC:
Combat complexity!!!

Rolls

Spider Men Inititiative - (1d10+2)

(5) + 2 = 7

Rabisu Initiative - (1d10+2)

(8) + 2 = 10

Dissolving Gel Globber - (1d2)

(2) = 2

The Cursed - (1d10+4)

(7) + 4 = 11

Nov 28, 2018 7:25 pm
Akkeen shouts out, "The hybrids!"
Nov 28, 2018 7:34 pm
OOC:
Group Initiative!

Rolls

Initiative - (1d10+6)

(4) + 6 = 10

DMJ

Nov 28, 2018 7:38 pm
Initiative Tie of Party v. Rabisu.
First Tie Breaker is Modifier.
PC Party wins Initiative over all opponents.
OOC:
Proceed.
I'll catch up at some point sending The Cursed Actions in.
OOC:
See above. Iasu gets one Ranged Attack from bow in advance of normal Actions.
OOC:
Movement past the spider men crowd is nigh impossible unless you describe something exceptional and are willing to cash in multi Actions for Overrun, Shove checks or something of that sort.
OOC:
Distance to spider men mob: 20 feet
Distance to Rabisu Myrmidons: 50 feet
Ranged Attacks to Rabisu are at Disadvantage (obscuring darkness), and note they likely have heavy cover from shields.
Nov 28, 2018 9:58 pm
OOC:
Do the spider men count for the special knives?

Mechanics: 3 White Cast Iron Pike Knives.
1d4 Piercing damage. Light. Range 10/15. Special: Breaks on natural roll of 1.
-1 to hit and damage against normal targets.
Versus Devils, Edimmu, and other Helish (DM will identify): 1d6 damage. +1 to hit and damage. Natural 19 is Critical. Natural 20 is Triple Damage.

DMJ

Nov 28, 2018 10:25 pm
Oxbox says:
OOC:
Do the spider men count for the special knives?

Mechanics: 3 White Cast Iron Pike Knives.
1d4 Piercing damage. Light. Range 10/15. Special: Breaks on natural roll of 1.
-1 to hit and damage against normal targets.
Versus Devils, Edimmu, and other Helish (DM will identify): 1d6 damage. +1 to hit and damage. Natural 19 is Critical. Natural 20 is Triple Damage.
OOC:
hmmm...
Ya.
Nov 29, 2018 1:20 am
Ahri recoils from the threat with more than a little trepidation. What in damnation is that?!

He backpedals, keeping the torch between himself and the wall of ooze as he stalls for time. Desperately trying to come up with a better plan than surrendering his sword to the depths of the acid threat, he quickly casts about.
OOC:
Perception: Does he see anything useful at hand / a way out or around?
Nature: Has he encountered anything like this before / does he recall any useful lore?

Rolls

Perception - (1d20+7)

(3) + 7 = 10

Nature - (1d20+1)

(9) + 1 = 10

DMJ

Nov 29, 2018 2:04 am
Tsavo says:
OOC:
Perception: Does he see anything useful at hand / a way out or around?
Nature: Has he encountered anything like this before / does he recall any useful lore?
OOC:
The way out or around is tough. The glob is taking up the whole walkway in the previous room and is now sliding towards the next room (the one where everyone else is gathered up, in which the big brawl is now starting).

Could Ahri side-step it? Maybe. But that would mean dipping down into the water.

Ahri can back away, as in move further into the battle room. The thing isn't moving exceptionally fast so far, but it's moving steady. Soon it will be up to the threshold between the room, and seems intent on coming through.

Speaking of water, it looks like this thing as it forms up on the walkway is lowering the water level. Deduction: this thing probably hidden within the water, or maybe even WAS the water. It must have been flattened out in the low pits on both sides and is now consolidating, pulling itself up out of the recessions onto the high middle ground.

DEFINITELY never seen this before. Like so many of the monsters here in the Cursed Palace, the Adriyalet House, none of them are natural. Likely no one would believe you if you told them. This sort of thing is not supposed to exist.

Lastly, yes - perception does suggest that the material, whatever it is, is VIOLENTLY acidic. It turned the wood of the torch into liquid in seconds. Steel is tougher? Steel may be immune? Maybe, but there is no reason to count on that.

DMJ

Nov 29, 2018 2:11 am
Round 1 open for PC Action
OOC:
No time to post The Cursed Actions until maybe tomorrow. PCs fire at will.
OOC:
Not sure, but this could be a long combat, an important event, a costly expenditure, etc. Never know.

I know I usually don't put out much direction on PC management, but at this point would ask Players' Club to include a Stat Block for the character under a pop-out Spoiler Tag with each post.

It doesn't have to be complex, no template or anything, but include at least this info:
[ +- ] Character Name Quick Stats
I'm not going to run a big comprehensive update sheet or anything, and not trying to manage PCs - just want us to have good record-keeping of resources in case we have gaps in our activity and things last a long time where it makes memory of what happened more of a challenge going from round to round or maybe even scene to scene.

Of course a lot of you guys are doing this already, so right on.
Nov 29, 2018 1:40 pm
DMJ says:
Initiative Tie of Party v. Rabisu.
First Tie Breaker is Modifier.
PC Party wins Initiative over all opponents.
OOC:
Proceed.
I'll catch up at some point sending The Cursed Actions in.
OOC:
See above. Iasu gets one Ranged Attack from bow in advance of normal Actions.
OOC:
Movement past the spider men crowd is nigh impossible unless you describe something exceptional and are willing to cash in multi Actions for Overrun, Shove checks or something of that sort.
OOC:
Distance to spider men mob: 20 feet
Distance to Rabisu Myrmidons: 50 feet
Ranged Attacks to Rabisu are at Disadvantage (obscuring darkness), and note they likely have heavy cover from shields.
OOC:
Can we get an idea of the positions of our allies and ourselves in reference to the spider-folk?

Kray hasn't said it yet, but I'm sure he's thinking, "Remember Talius and Qiu." Thorn definitely is. If Kray stays put, letting the bad-guys come to us, Thorn will do the same. But he's ready to charge in unison.
Nov 29, 2018 2:42 pm
OOC:
Free ranged attack vs. one of the spider-men.
[ +- ] Iasu Quick Stats
Last edited November 29, 2018 2:43 pm

Rolls

Longbow - (1d20+9, 1d8+5)

1d20+9 : (5) + 9 = 14

1d8+5 : (2) + 5 = 7

Sneak attack damage (if applicable) - (3d6)

(253) = 10

Hide - (1d20+11)

(14) + 11 = 25

Nov 29, 2018 2:51 pm
The ambush felt obvious now, as if Kray should have seen it coming. His mind flicked back to the wintry wasteland of the Northern War, the snow waste high at times, the wind merciless and cruel like a whip. Short days and the darkest nights. Brutal ambushes would paint pristine snow bloody in seconds.

A second had passed.

"Form up!" Kray called above the din, his tone casual yet intentional on conveying the urgency of the looming threat. "Heavies and line to the front! Skirmishers, to the flanks and rear!"

He spoke directly to Elam now, all business, his authority instinctive from years of battlefield experience. "Form your men with mine." It was not a request, although still respectful in approach with a malicious smile and unforgiving eyes intent on the foe. "Together we'll bleed a way to Ubaratu."
Last edited November 29, 2018 2:53 pm
Nov 29, 2018 3:09 pm
Kray held Judgement loosely, the 200 year old Otessite blade hanging low to his right, ready to bleed the enemy as it had done so many times before, his shield hanging low to the his left, seemingly careless.

https://dl.dropbox.com/s/p1zl5xut830c7xv/saw%20sword%20-%20Copy%20-%20Copy.png

The relaxed stance not only conserved energy, but was also meant to lure the opponent into seeing defensive weaknesses that did not exist. When the circumstances of combat were convenient enough, Kray would often let his opponents exhaust themselves, wasting attack after attack. What seemed an opening in Kray's defense was, more often than not, an oasis in a desert. An a illusion with ill intent.

Alright, so we now the jello death roller is coming from our rear. And the spider folks and company our in the way of a safe exit. Once Kray knows about the jello, different story, but want to avoid meta gaming.

For now, I think we form up a front to face the known threat. I think Thorn (on flank with sentinel) and Kray in front. Maeriks is still pretty bad right? So I think he'd hang to the rear and support/flank/druid up/find openings with his death pole.

Seems like Bryn, Iasu and Tsavo are skirmishers, unless I'm mistaken. I know they all can rock sneak attack. Since Iasu is our medic and Jabes is cold rocking that bow, definitely to the rear I'm thinking, as I'm guessing Jabes is.

Just ideas above. Also, I'm not exactly sure what Elam and Co. are bringing to the mix. Guessing Elam will front line it, as will Namtur.

So, what I see *so far* is something like this (J, who else is in the mix?):

Th Kr El Na
Br Ma Ia Ts
[ +- ] Kray Mercon Character Sheet
Last edited November 29, 2018 3:31 pm
Nov 29, 2018 3:54 pm
As the arachnid-like creatures closed, Kray put Judgement to work, dark metal getting wet with cruel intent.
[ +- ] Kray Mercon Character Sheet
Last edited November 30, 2018 12:33 am

Rolls

Judgement Attack 1 - (1d20+9, 1d8+7)

1d20+9 : (15) + 9 = 24

1d8+7 : (4) + 7 = 11

Judgement Attack 2 - (1d20+9, 1d8+7)

1d20+9 : (14) + 9 = 23

1d8+7 : (3) + 7 = 10

Nov 29, 2018 4:02 pm
Xorthan says:
OOC:
Can we get an idea of the positions of our allies and ourselves in reference to the spider-folk?

Kray hasn't said it yet, but I'm sure he's thinking, "Remember Talius and Qiu." Thorn definitely is. If Kray stays put, letting the bad-guys come to us, Thorn will do the same. But he's ready to charge in unison.
More combat info would be good. And yeah, Kray remembers the fallen. We'll try to maneuver as we form up, staying away from where it seems the ceiling holes seem clustered. Also using the wall, moving toward one side of the room, ready to get our backs to it as a defensive cover.

Keep in mind these bastards can come from the ceiling so that presents an additional flank to contend with. So, as always, especially in this case, we want to minimize flank exposure.

That's the goal anyway.

Also, just looked around. We have Akkeen and Adar-Malic, although I'm not sure what role they'll play in battle.

Last edited November 29, 2018 4:08 pm
Nov 29, 2018 10:31 pm
OOC:
Should I be dropping back and forming up with the party or do you all want me to try and slow down this blob? (Not sure how...)
Nov 29, 2018 11:33 pm
Do what you think Ahri would do. Tactically speaking, Kray would of course love to know!

Ultimately, as guys at the table, I see the cube motivating us to move through the room quick. It's a deadly serious threat.
Last edited November 30, 2018 12:29 am
Nov 29, 2018 11:42 pm
Are we moving up as a unit or holding position? I'm of the mind that melee should stand ground and ready actions to attack first creatures that com within range. For Maeriks, holding position means he'll trigger the held action as well as reaction opportunity attack (polearm master), making 3 total attacks. That would forego his bonus action attack tho.

Holding position does mean that the enemy approach on their terms. Then again, they may want us to come forward from our current position.
Last edited November 29, 2018 11:43 pm
Nov 29, 2018 11:43 pm
I see it as positioning with us waiting to receive their assault at the last second, holding our ground.
Last edited November 30, 2018 12:27 am
Nov 29, 2018 11:49 pm
Maeriks holds his position, glaive shifting continuously as he holds it ready to slice at the first creature to enter his reach.

Readying action to attack as soon as something comes within reach, taking reaction and action both at that time.
[ +- ] Maeriks Mac Mahan Mac Hannoc

Rolls

Reaction attack incoming enemy with glaive (polearm master) - (1d20+7, 1d10+4)

1d20+7 : (15) + 7 = 22

1d10+4 : (4) + 4 = 8

Readied action, glaive attack 1, damage - (1d20+7, 1d10+4)

1d20+7 : (6) + 7 = 13

1d10+4 : (9) + 4 = 13

Readied action, glaive attack 2, damage - (1d20+7, 1d10+4)

1d20+7 : (1) + 7 = 8

1d10+4 : (8) + 4 = 12

Savage attack damage reroll - (1d10+4)

(6) + 4 = 10

DMJ

Nov 30, 2018 12:41 am
Iasu instinctively looses an arrow right at the first fearsome creature that drops from the ceiling ports. The multi-eyed wretch flinches and draws back when the arrow pierces its hand.

Iasu Pre-R1 Ranged Attack Hit SM1

Kray puts immediate focus on communicating with Elam to control positioning. In those few crucial seconds it pays off.

Kray's call to hold the line and merge stumbles slightly because of the language barrier, but Kray uses quick hand signals and throws in some Heshbaan vocabulary that he has picked up. It is good enough - an insightful Elam gets the point and calls Namtur back just before the big armored warrior barrels headlong into the mob of spider men. With slight reluctance, he steps back and takes position on the front line at Elam's direction.

The twins, though nowhere near as fast as Iasu, put their strange plank-mounted bows to their shoulders and throw the triggers. One oversized arrow sails forward at great speed into the mob of hybrid monsters, but the other rattles to the ground when Akkeen's mechanical bow malfunctions.

Akkeen Ranged Attack SM2
Result: Critical Fail, a cracking sound in the plank bow, arrow falls to the ground harmlessly
Adar-Malic Ranged Attack SM3
Result: hit


Both of the brothers drop back behind the forming line of defenders. Akkeen shoulders his damaged plank bow on a long leather sling and draws a flanged mace. Adar-Malic withdraws even further back and begins work on reloading the technical bow.

A strong line is formed. Kray directs traffic and gets everyone to stand strong in position. The spider men lumber forward with ferocity, but they are greeted by a wall of slashing and stabbing steel.

Rolls

Akkeen Crossbow Attack SM2 - (1d20+5)

(1) + 5 = 6

Damage - (1d10+4)

(8) + 4 = 12

Adar-Malic Crossbow Attack SM3 - (1d20+5)

(14) + 5 = 19

damage - (1d10+4)

(1) + 4 = 5

Nov 30, 2018 12:45 am
Tsavo says:
OOC:
Should I be dropping back and forming up with the party or do you all want me to try and slow down this blob? (Not sure how...)
The straight "More Likely to Survive Dark Thrones" answer:

Form up, man. You could distract the damn thing, but I'm intent on us butchering a path out of here.

The plan: we all make it.

The reality: maybe not.

Dice and choice will be factors. And, as stated previously, reiterated by J, and now again by me: play smart and don't assume your DM will cut you slack.

J, am I correct in understanding that the exits are:

(1) Through the spider folks gang and the myrmidons or
(2) Through the J-E-L-LO?
Last edited November 30, 2018 12:54 am

DMJ

Nov 30, 2018 12:56 am
Ezeriah says:
...

J, am I correct in understanding that the exits are:

(1) Through the spider folks gang and the myrmidons or
(2) Through the J-E-L-LO?
OOC:
You got it, Ez.

Going backwards into the previous room...
https://dl.dropbox.com/s/y72fvtlsjwmtf6g/Lower%20chambers%20hanger.jpg
OOC:
...would lead you right into the dissolving glob of mobilized hard-to-spot goo. The Jello slab is moving in quick and will soon, it seems, close off the rear retreat exit.
OOC:
So that leaves going further into the current room...
https://dl.dropbox.com/s/684l79c6k8ao2oq/Lower%20Chambers%20%20tunnels%20behind%20door.jpg
OOC:
...which is about 20 meters across longways, spider men in the middle and now charging the PC party, and the myrmidon Rabisu are hanging back on the opposite far side of the room.
Behind the Rabisu soldiers is the exit on the other side that leads down a dark hallway.

Holes in the ceiling, but those don't strike as much of an option for escape at this point.

Note: a couple of the spider men did seem like they tried to cling to the ceiling and climb, but it didn't work out. Their weight seemed too heavy and they dropped down with the others who leaped directly to the ground.

DMJ

Nov 30, 2018 1:04 am
OOC:
Would like to keep at it, but that's all I can write tonight. Will revisit at opportunity tomorrow and post results of PC Attacks, those already in and hopefully others that you guys can send in tonight/tomorrow if you haven't already.
I owe Actions for Namtur and Elam.
Will hear and incorporate any comms that you guys send out. Hopefully it will all wrap together in a barrage of ACTION!
Depending on how it all goes, I MIGHT be able to build a Grid Map on Saturday, based on time constraints. We'll see - no promises.

Shoot, Move, Communicate, Kill,
J-Operator
Nov 30, 2018 1:12 am
Hearing the urgency in Kray's voice and measuring the likelihood of his success against the translucent creature before him, Ahri retreats and forms up with the group. He draws his curved blade, flicks his wrist to make the cutting edge glint back and forth in the light and braces himself to help the team cut their way to safety.

As the spider men charge the centre, Ahri swivels his hips to present a slighter target, spins his blade over itself with a flourish, then lashes out at the nearest creature.

Rolls

Attack - (1d20+7)

(9) + 7 = 16

Damage - (1d8+4)

(1) + 4 = 5

Sneak Attack damage - (4d6)

(2626) = 16

Nov 30, 2018 3:18 am
Iasu forms up with the rest. It's not a tactic he's unaccustomed to, but definitely not one he prefers. In the recurrent conflicts between Heshba and Bishtu incursions into the Jara Hili forests, Iasu preferred to be always on the move, flitting from shadow to shadow, striking from unexpected places. Such guerrilla tactics earned him a bit of notoriety - no doubt further fueled by rumors regarding unnatural parentage - eclipsed only by his reputation as a physician.

"Akkeen! Spare longbow in my quiver!" Iasu hisses in Otessite, before refocusing to send another arrow sailing towards the enemy.
OOC:
Aiming at already-wounded and engaged target, if any.
[ +- ] Iasu Quick Stats

Rolls

Longbow - (1d20+9, 1d8+5)

1d20+9 : (14) + 9 = 23

1d8+5 : (8) + 5 = 13

Sneak attack damage (if applicable) - (3d6)

(212) = 5

Nov 30, 2018 9:21 am
OOC:
Grappeling and moving some friendly neighborhood spidermen into the jello might be a profitable tactic.
Nov 30, 2018 5:03 pm
Putting the enemy between us and jello is the plan. Making out with them and getting intimate with jello... not so much.

Distance is what we need.
Last edited November 30, 2018 5:03 pm
Dec 1, 2018 4:37 am
[ +- ] Character Name Quick Stats
OOC:
Well, the plan was to try out the knives on the spidermen, so I’ll follow through with that.
Bryn pulls out two white cast iron pike knives and attacks twice on an injured spider man.

Rolls

Attack 1 with sneak - (1d20+9, 1d6+6, 3d6)

1d20+9 : (1) + 9 = 10

1d6+6 : (5) + 6 = 11

3d6 : (111) = 3

Attack 2 - (1d20+9, 1d6+6)

1d20+9 : (14) + 9 = 23

1d6+6 : (4) + 6 = 10

DMJ

Dec 1, 2018 12:02 pm
[ +- ] Notional Battle Grid, PCs form line and Ready Attacks R1
OOC:
Starting with this battle map. It is far less than perfect, but if you have criticisms or suggestions on making it better, you can fuck right off.
Dec 1, 2018 12:05 pm
Oxbox says:
Well, the plan was to try out the knives on the spidermen, so I’ll follow through with that.[/ooc]
Of course. But once we thin their numbers I'd like to think we can maneuver past them, putting them between us and jello.

We'll see.

DMJ

Dec 1, 2018 1:08 pm
OOC:
Note: I'm formalizing this...
Ahri and Kray hold a torch each.
Elam held a lantern of rugged but technical design, made of brass and even has glass panels. But he passed it off to Akkeen when he drew his two short swords.
Akkeen was able to hold the lantern and still fire the crossbow (though he botched that big time)

These are the light sources for the PC/Ally group.
Dec 1, 2018 1:16 pm
Elam holds the line next to Kray and lets the spider-like fiends charge in. At the last moment, he unleashes a series of slashing attacks with his two swords.

Reaction: Ready (trigger on approach of spider men within melee range)
Action: Attack 1 and 2 short sword
Bonus Action: Off-hand Attack short sword
Battle Maneuver: Sweeping Attack


Attack 1: Miss (holy ish, it's a Natural 1-Fest for R1!)
Attack 2: Hits against SM3 and SM9
Bonus Attack: Hit SM3

Rolls

Attack 1 v. SM3 - (1d20+9)

(1) + 9 = 10

Damage - (1d6+6)

(3) + 6 = 9

Attack 2 v. SM3 - (1d20+9)

(15) + 9 = 24

damage - (1d6+6)

(1) + 6 = 7

Battle Maneuver Sweeping Attack, damage to SM9 - (1D10)

(2) = 2

Bonus Attack SM3 - (1d20+9)

(8) + 9 = 17

damage - (1d6+6)

(3) + 6 = 9

Dec 1, 2018 1:34 pm
The hulking armor-clad Namtur roars as he swings the great war club Reave with reckless abandon against the first opponent that approaches within range.

Reaction: Ready (trigger approach of opponents within melee range)
2 Attacks
Heavy Weapon Master - 5 hit +10 damage

Attack 1 Miss
Attack 2 Hit


A spider wretch easily sidesteps the big myrmidon's initial wild swing, but barely escapes the second one alive.

Rolls

Attack SM12 - (1d20+4)

(7) + 4 = 11

damage - (1d12+17)

(3) + 17 = 20

Attack 2 vs SM12 - (1d20+9)

(17) + 9 = 26

damage - (1d12+7)

(4) + 7 = 11

Savage Attacker Damage Reroll - (1d12+7)

(2) + 7 = 9

DMJ

Dec 1, 2018 1:43 pm
Kray
R1


Kray assaults one of the towering monster, slashing with the Judgment again and again.

Both Attacks Hit SM2

DMJ

Dec 1, 2018 2:04 pm
Maeriks
R1


Maeriks holds behind the front line but effectively uses the long reach of his long-poled glaive to slice and then stab a spider hybrid right after it was sliced by Elam's sword. The glaive bursts into the monster's belly, splitting it open. The fiend squeals and holds its swollen burst abdomen as it falls over. His fellows pay little mind and climb over him.

Attack 1 and 2 Hit SM3
OOC:
CB, I'm adjusting your series a little. In my interpretation, the Ready Action consumes a Reaction. That goes not just for Maeriks but all PCs/Allies in R1 because everyone got on line and did the Braveheart "HOOOOOLLLDDD!!!" while the SpiderDorks charged right into the blades.
But on the bright side maybe, I took the first 2 rolls you posted. They were both Hits. I left the Natural 1 Miss out.
[ +- ] Ready Action

DMJ

Dec 1, 2018 2:26 pm
Ahri and Iasu
R1


Ahri's quick blade slashes across the chest of one of the spider men as it exposes itself when it dodges Namtur's aggressive swing.

Attack with SA Hit SM12

Iasu puts an arrow in the harried fiend's neck just after. It jerks backwards, clawing at the shaft as it falls to its knees bleeding and gasping for its last few breaths.

Attack with SA Hit SM12

DMJ

Dec 1, 2018 2:39 pm
Bryn
R1


Holding the strange pike blades given by Palla Ba, Bryn shadows behind Kray, looking for opportunistic openings against the spider man that Kray assaults.

Getting too close, Bryn moves within the arc of one of Kray's backswings. The curved Otessite blade knocks one of the cloudy iron weapons out of Bryn's hand. The cast iron knife hits hard on the stone floor. The sharpened tip snaps off as the weapon bounces on the floor, clattering away in the wild melee.

Trying to react quickly after the error, Bryn reengages. He dips low and jabs the spider horror in the hip, drawing blood with the alternate stabbing blade. The spider shrieks and its eyes widen and lock onto Bryn.

Attack 1: Miss, Critical Fail, special weapon malfunction
Attack 2: Hit, SA applied

DMJ

Dec 1, 2018 2:53 pm
[ +- ] Battle Grid, Transition Middle R1
OOC:
Battle status on Map after PC and Ally Actions in for R1.

ugh. I have to shift over to bad guys Actions. have to break. may take a while.

DMJ

Dec 1, 2018 3:16 pm
OOC:
Also, Thorn has remaining option for R1 Action. Send it, X.
Dec 1, 2018 4:12 pm
DMJ says:
OOC:
Note: I'm formalizing this...
Ahri and Kray hold a torch each.
Elam held a lantern of rugged but technical design, made of brass and even has glass panels. But he passed it off to Akkeen when he drew his two short swords.
Akkeen was able to hold the lantern and still fire the crossbow (though he botched that big time)

These are the light sources for the PC/Ally group.
Right. Light, dungeon. So much for that shield.

J, is there an ETA we can get on the cube making contact with our current position?
Dec 1, 2018 4:18 pm
Fellas, we should consider the possibility, depending on jello ETA, that we may have to push through asap. Meaning disengages, opportunity attacks for the enemy, etc... tactical choice to bleed some so we dont get dissolved.

Again, depends on how much of an immediate threat that cube is. We may want to action surge out of this mess too, expedite the body count to push through.
Last edited December 1, 2018 4:18 pm

DMJ

Dec 1, 2018 5:47 pm
OOC:
A bit of a retcon I suppose. Rabisu had Initiative AFTER PCs/Allies, but BEFORE SpiderMen, but PCs waited with Ready Attacks for SpiderMan Movement. Somewhere in the timeline of seconds...
A volley of javelins arc in from across the room. An arrow whistles in as well. The group is under fire even as they are under a charge attack.

A: Javelin Attack 1 targeting Thorn, Javelin Attack 2 targeting Kray
B: Javelin Attack 3 and 4 targeting Elam
C: Arrow Attack targeting Elam
D: Javelin Attack 5 targeting Elam, Javelin Attack 6 targeting Namtur

Disadvantage on Javelin Attacks because of long Range

Javelin 3 Miss Elam
Javelin 4 Hit Elam (damage 5)
Arrow Miss Elam
Javelin 5 Miss Elam
Javelin 6 Miss Namtur

Rolls

Javelin 1 v. Thorn - (1d20+7)

(1) + 7 = 8

Javelin 1 v. Thorn Disadvantage - (1d20+7)

(3) + 7 = 10

damage - (1d6+4)

(5) + 4 = 9

Javelin 2 v. Kray - (1d20+7)

(13) + 7 = 20

Javelin 2 v. Kray Disadvantage - (1d20+7)

(10) + 7 = 17

damage - (1d6+4)

(3) + 4 = 7

Javelin Attack 3 v. Elam - (1d20+8)

(18) + 8 = 26

Javelin Attack 3 v. Elam Disadvantage - (1d20+8)

(8) + 8 = 16

damage - (1d6+4)

(3) + 4 = 7

Javelin Attack 4 v. Elam - (1d20+8)

(18) + 8 = 26

Javelin Attack 4 v. Elam Disadvantage - (1d20+8)

(16) + 8 = 24

damage - (1d6+4)

(1) + 4 = 5

arrow v. Elam - (1d20+6)

(2) + 6 = 8

damage - (1d6+3)

(4) + 3 = 7

sneak attack for arrow - (3d6)

(421) = 7

Javelin Attack 5 v. Elam - (1d20+8)

(8) + 8 = 16

Javelin Attack 5 v. Elam Disadvantage - (1d20+8)

(12) + 8 = 20

damage - (1d6+5)

(1) + 5 = 6

Javelin Attack 6 v. Namtur - (1d20+8)

(6) + 8 = 14

Javelin Attack 6 v. Namtur Disadvantage - (1d20+8)

(19) + 8 = 27

damage - (1d6+5)

(2) + 5 = 7

Dec 1, 2018 7:30 pm
Thorn stands beside Kray, Urdav's blade up and around, probing for weaknesses in the enemy before him.
[ +- ] Thorn Character Sheet
Last edited December 1, 2018 7:33 pm

Rolls

Urdav's Blade attack #1, damage - (1d20+9, 2d6+7)

1d20+9 : (9) + 9 = 18

2d6+7 : (35) + 7 = 15

Urdav's Blade attack #2, damage - (1d20+9, 2d6+7)

1d20+9 : (1) + 9 = 10

2d6+7 : (33) + 7 = 13

DMJ

Dec 1, 2018 10:58 pm
Thorn
R1


The spider fiend struck by Bryn's white cast iron knife falters and is momentarily distracted. Thorn makes the monster pay for the mistake with its life. Urdav's heavy blade plows through the top of the grisly beast's skull, lopping off a slice of skull and brain, sending the lout crashing to the floor like a load of bricks.

Attack 1 Hit SM2

But as Thorn tries to reset and engage with the hybrids moving around to his left, he loses his footing, slipping on one of the strange floor drain ledges on the floor. A pain fires through as his ankle twists. His sword swing is left wild and off course.

Attack 2: Critical Miss
OOC:
1-Fest 2018 Continues!!!
The wild monstrosities continue to swarm in.

DMJ

Dec 1, 2018 11:04 pm
Battle Map Update
OOC:
Adjusting to add Thorn's R1 entry
[ +- ] Battle Map: Transition R1, PC Actions In

DMJ

Dec 1, 2018 11:25 pm
Spider Men
BR1


In a frenzied burst of leaping and groping, the arachnid-like dregs try to grab onto their deadly enemies and climb on top of them! Using both their arms and legs to grapple, those who are able to get a handhold on a victim begin pumping their hips forward, spraying out sticking webbing from the nether regions.

Thick strands of sticky goo begins to gum up and gather on the defenders legs, arms, and shoulders as the wild fiends continue to leap and climb. Some of the binding sticks to the floor. Everyone is in danger of being caught in a gathering pile of webs!

Mechanically, these Attacks are like a modified Grapple Action.
Rolls below will be Grapple attempt numbers, which must be matched or beaten by identified defender to avoid Restrained condition.


SM11 Grapple Attempt v. Namtur
SM10 Grapple Attempt v. Namtur
SM9 Grapple Attempt v. Elam
SM1 Grapple Attempt v. Elam
SM6 Grapple Attempt v. Kray
SM4 Grapple Attempt v. Kray
SM7 Grapple Attempt v. Thorn
SM8 Grapple Attempt v. Thorn

Rolls

SM11 v. Namtur - (1d20+5)

(20) + 5 = 25

SM10 v. Namtur - (1d20+5)

(1) + 5 = 6

SM9 v. Elam - (1d20+5)

(10) + 5 = 15

SM1 v. Elam - (1d20+5)

(18) + 5 = 23

SM6 v. Kray - (1d20+5)

(10) + 5 = 15

SM4 v. Kray - (1d20+5)

(19) + 5 = 24

SM7 v. Thorn - (1d20+5)

(18) + 5 = 23

SM8 v. Thorn - (1d20+5)

(6) + 5 = 11

DMJ

Dec 1, 2018 11:34 pm
Namtur and Elam struggle to escape the barrage of leaping web spinners.

Namtur Attempt Resist Grapple 25: Fail
Namtur Attempt Resist Grapple 6: Success

Elam Attempt to Resist Grapple 15: Success
Elam Attempt Resist Grapple 23: Success


Elam dodges, rolls, and pulls free, but Namtur is caught in one of the fast web weaves of an elusive spider man.

Rolls

Namtur 25 - (1d20+8)

(5) + 8 = 13

Namtur 6 - (1d20+8)

(1) + 8 = 9

Elam 15 - (1d20+7)

(19) + 7 = 26

Elam 23 - (1d20+7)

(16) + 7 = 23

Dec 1, 2018 11:42 pm
Thorn relies on brute strength to escape the grasping arms and webs of the strange creatures before him.

Rolls

Atheltics check vs SM7 - (1d20+8)

(7) + 8 = 15

Atheltics check vs SM8 - (1d20+8)

(14) + 8 = 22

DMJ

Dec 1, 2018 11:43 pm
Once he sees Namtur pinned, one of the spider monsters that was lurking in the rear of the mob climbs over one of his kin and leaps at Namtur to bite him and stab him with a carried knife.

Attack 1 Bite
Attack 2 Knife Stab
Advantage from Restrained condition on victim

Bite Miss
Dagger Hit


Namtur blocks the spider fiend's maw with a leather-shielded forearm, and does his best to let his armor absorb the stab into his left side.

Rolls

SM5 Bite Namtur - (1d20+4)

(12) + 4 = 16

SM5 Bite Namtur Advantage - (1d20+4)

(10) + 4 = 14

damage - (1d8+2)

(4) + 2 = 6

SM5 dagger Namtur - (1d20+4)

(19) + 4 = 23

SM5 dagger Namtur - (1d20+4)

(12) + 4 = 16

damage - (1d4+2)

(2) + 2 = 4

DMJ

Dec 1, 2018 11:57 pm
Thorn
BR1


First Attempt: Fail
Second Attempt: Success

Thorn begins Restrained Condition
Dec 2, 2018 12:02 am
With attention on the wild battle forward, everyone first hears the shout from Adar-Malic behind.

Goo Glob Movement
Adar-Malic requires DEX save DC12
Perfect Success


"Danger from behind!" shouts the young man at the top of his lungs, "Forward! Press forward!"

Rolls

Adar-Malic DEX Save DC12 - (1D20+3)

(20) + 3 = 23

DMJ

Dec 2, 2018 12:19 am
OOC:
If Adar-Malic was RL, he'd sudddenly be of the same mind as Ez right here...
Ezeriah says:
Fellas, we should consider the possibility, depending on jello ETA, that we may have to push through asap. Meaning disengages, opportunity attacks for the enemy, etc... tactical choice to bleed some so we dont get dissolved.

Again, depends on how much of an immediate threat that cube is. We may want to action surge out of this mess too, expedite the body count to push through.
Ezeriah says:
...

J, is there an ETA we can get on the cube making contact with our current position?
OOC:
Sorry, Ez. I won't divulge timing at this junction, but I am sure you can guess that it will be all too clear soon enough in live action.

DMJ

Dec 2, 2018 12:38 am
Situation and Applicable Mechanics
OOC:
Because A-M strong Saved gave the timely and bold warning, I'm angling a bit to give options on this scenario as it is.

Held Movement, let opponents spend theirs, so I can't see how it would be fair to allow Movement later in the round as a routine matter.

BUT...I feel like it some forms of abnormal Movement might be worked into Round 1 economy in certain circumstance. By this I mean resources such as Action Surge, maybe Bonus Actions (if you have them remaining) like Cunning Action.

I'm open to appeals or ideas that might work if anyone wants to spend and try to move out.

If Movement is used, it is likely going to also take some sort of Tumble or Overrun dice. Everyone's route out is going to be through enemy territory (including those bottom side corners on the notional battle map).

Also, Opportunity Attacks would be in play.

Also, the line where the front PCs are is now Difficult Terrain because of the webs.

So maybe Movement is not a great idea, and maybe it won't be successful even if it is tried. But I'm just bringing it up in case it turns out to be the less bad idea when compared to holding position.

So it's not clear yet how far the glob can Move. You have to make your choice. This seems to me like one of the worthwhile efforts to capture the blend of Action between turns in the Round in a realistic way.

DMJ

Dec 2, 2018 12:44 am
OOC:
That was a lot above, so here's the summary:

1) Namtur and Thorn are Restrained.

2) Kray needs to defend against 2 Grapple Attempts to see if he is Restrained

3) Everyone has been alerted in the split seconds of DANGER to the rear - approaching acid goo. Decision: Action Surge, Cunning Action Bonus Action, or anything else that might be a realistic case for Movement? If so, do you spend and Move?

4) If you can and are trying Movement somehow, let me know and describe. And send through either an Overrun (STR Athletics) or Tumble (DEX Acrobatics) roll to see if you can get past the SpiderMan wall. I'll send opposing rolls individually.

Guide) All this is still in R1, so think through economy of Actions to see what is possible.

DMJ

Dec 2, 2018 2:08 am
Adar-Malic and Akkeen Escape Movement Attempt
R1


Bonus Action capability allows Movement

The twins move with a purpose, trying to escape the terrifying gel that is pouring through the back threshold.

Both Overrun attempts Fail

The spider monsters on both sides pin them in however, crowding the area and leaving no path for escape.

Rolls

Adar-Malic Overrun Attempt - (1d20+3)

(19) + 3 = 22

SM11 Resist Overrun - (1d20+2)

(20) + 2 = 22

SM8 Resist Overrun - (1d20+3)

(17) + 3 = 20

Akkeen Overrun Attempt (v. SM8) - (1d20+3)

(12) + 3 = 15

Dec 2, 2018 2:17 am
Elam Escape Attempt
R1


Elam tries to slide through and break out from the line before he is stuck in webs.

Action Surge for Movement
Requires Tumble Attempt

Tumble attempt successful. Movement allowed.

Character capability avoids OAs.


With uncanny speed Elam explodes through the line and places some distance. With deft hand movement, he racks one blade into a scabbard and draws forth a javelin from his angled tied-off holster that hangs low on his back and hip.

Rolls

Elam Tumble Attempt - (1d20+9)

(19) + 9 = 28

SM9 Catch Tumbler Attempt - (1d20+2)

(16) + 2 = 18

Dec 2, 2018 8:21 am
OOC:

DMJ says:

OOC:
CB, I'm adjusting your series a little. In my interpretation, the Ready Action consumes a Reaction.
Yeah totally right. I had boobs on my mind or something.

How we getting past these spiders, guys? Maeriks has already used up his action surge, so he's stuck. I think Thorn has his still and that's about it for AS? I feel Thorn needs to use it to free himself of the webs. Rogues probably all got their bonus dash actions, but using up that bonus action would preclude them from Tumble. I think we are all stuck here until the round 2.

Any of you battle masters have Maneuvering Attack? Cut down one of the friendly neighborhood spidermen and direct one of us to move through the gap!

So to summarize the major tactical issues to deal with:
* Thorn and Namtur are in a bad position being restrained and on the flanks with the most attackers.
* We also want to put distance and spidermen between us and the boba tea beast.
* The major host of the enemy is still across the room setting up/waiting to spring

I think we need to shift left, instead of forward as Elam has done. Going forward, we will still be sandwiched on two sides. Going left along the gap at the bottom and moving into the corner, we will present just a single front. We flank and take out the SM that threaten to deal major harm to Thorn. This leaves Namtur on the other flank surrounded and Elam in the middle of the room with focused fire on both of them, admittedly a very bad thing, but I don't see how we can clean it all up all at once. Also, there are more SM on the left, so Namtur will have a slightly easier time of things than Thorn would if we shifted right.
[ +- ] Brew's map
Of course, when Cthulu rises from the waters we'll be sandwiched again, but we'll deal with that when it comes.

[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited December 2, 2018 8:32 am

DMJ

Dec 2, 2018 9:38 am
Constablebrew says:
OOC:
Yeah totally right. I had boobs on my mind or something.

How we getting past these spiders, guys? Maeriks has already used up his action surge, so he's stuck. I think Thorn has his still and that's about it for AS? I feel Thorn needs to use it to free himself of the webs. Rogues probably all got their bonus dash actions, but using up that bonus action would preclude them from Tumble. I think we are all stuck here until the round 2.

...
OOC:
Boobs are a lot of fun, that's for sure.

Forgot to formalize something earlier: I'm OK with the idea that Bryn's time working to defeat the Eagle Door was good enough for a DT version of Short Rest. This goes for everyone except Bryn that is. He certainly wasn't resting. (Sorry, Ox. Tough job being the only Background Research Nerd AND the only Safe Cracker in this crowd. Ha!)

On one hand, I think maybe that is pushing it. In reality, everyone probably didn't drop their guard, lay down, and catch quick cat naps or anything. Still some tension, watching Bryn, helping him maybe, pulling security and keeping eyes peeled for traps, spies, ambushers. We won't get into a habit of dismissing the idea of real rest, but this time I want Short Rest Boosters to have recharged applicable powers. The adjust Short Rest anyway was designed to be forward-leaning on rugged soldiering characters being able to drink water and continue mission.
OOC:
Good tactics debate above, btw. This one is a real puzzle.
Constablebrew says:
OOC:
...
Of course, when Cthulu rises from the waters we'll be sandwiched again, but we'll deal with that when it comes.

OOC:
And yeah, you still have to think about Cthulhu. We'll see what shakes out.
Dec 2, 2018 4:26 pm
Kray narrowly twists and shifts in the maelstrom of fiends, webbing spewing all around.

Restrained by SM4. Will post more when I can.
Last edited December 2, 2018 4:28 pm

Rolls

Resist grapple sm6 - (1d20+5)

(11) + 5 = 16

Resist grapple sm4 - (1d20+5)

(15) + 5 = 20

Dec 2, 2018 4:39 pm
J, cant we just cut the webbing?
Dec 2, 2018 4:57 pm
OOC:
Going to have to find out in game I think. But to be fair, in game the PCs will see how the webbing behaves and if it at least seems like it could be cut.
Dec 2, 2018 5:16 pm
On tactics, trying to shift left and roll the team would be a mess. We're already in the shit fellas, and that tactical move, especially given the webs already spun, would be lost time. I do think, however, now that the cube is all up close and getting romantic, we use CB's feed the cube idea. More on that later.

Also, even though Elam and Namtur aren't PC's, having them isolated with foes in between us and them is a problem. If that happens, I see the myrmidons moving forward to mop up asap.
As it stands now, I think they're waiting for their lackeys to soften us up.

Additionally, we dont know what's waiting in the myrmidonsobscured area, so choosing a corner to hold ground could be a corner that becomes a mass grave.

So, moving forward (ha!) I think we just push through and keep it as cohesive as possible, unified front of *some* sort where we can support each other and minimize enemy disruption.

To this end:

(1) We keep murdering spider freaks. I'd like to think they dont have endless webbing in their web cartridges.

(2) Rather than shift the team to support Thorn's flank, I think our rear characters can unload ranged attacks on that flank, freeingThorn up. Bryn could shift over there as well to expedite their dying.

(3) Maeriks, brute that he is, puts that muscle to work and starts feeding spiderman to the jello. It's a good idea CB. When you first suggested it, I simply had no idea that the cube was that close. Now that we're engaged, CB I think you should go for it.

With the jello snacking on spidermen, that takes some pressure off us time wise, just a little. We up the body count and stay cohesive with the best front we can manage. Again, once we look like easier pickings, I think those myrmidons advance to 'mop up.' Let's plan on surprising the shit out of them by painting the floor with their blood.

Dec 2, 2018 5:23 pm
Kray could feel the press to his left, coming from Thorn's side, spider fiends pushing heavy on that flank.

"Focus fire on Thorn, thin that flank!"

EDIT: With J's new map this makes no sense.
Last edited December 3, 2018 1:21 pm

DMJ

Dec 2, 2018 5:42 pm
Ezeriah says:
J, cant we just cut the webbing?
OOC:
Quick Answer: You can try, and predict it could work.
It just takes Action spend as normal. Results would be delivered in narrative rather than mechanics provided here OOC.
Dec 2, 2018 7:17 pm
OOC:
Another option that comes to mind is to charge forward, press through the opposing myrmidons and cut down the head of the beast, Uburatu. I doubt the spider men and jello are working with the myrmidons out of a mutual respect but more out of Uburatu's (or maybe Sutar-Set's) force-of-will. We would have to wedge our way through two battle lines (spiders and myrmidons), but the moral impact on the enemy from taking out Uburatu could be a deciding factor.

Getting back to the shift to the left, I don't think the webbing will be an impact like you say it will. It is just difficult terrain at this point. Everyone pressing forward will eat up an extra 5 ft of movement pressing through that. Moving left, the front line will shift back 5 ft and then move over, so moving out from the webbing wouldn't impact anyone. Pressing forward is likely to split the group up into several smaller islands - each of us will need to succeed on Acrobatics or Athletics checks in addition to OA triggers. We won't all succeed without RNG god's blessing. Shifting left only will trigger OA, but the path there is clear. We can make that movement with confidence.

One option, should we shift left, would be for ranged attacks against those surrounding Namtur. That would help him out and reduce the OA he would trigger should he free himself and shift left.
Last edited December 2, 2018 7:25 pm

DMJ

Dec 2, 2018 8:20 pm
Constablebrew says:
OOC:
...

Getting back to the shift to the left, I don't think the webbing will be an impact like you say it will. It is just difficult terrain at this point. Everyone pressing forward will eat up an extra 5 ft of movement pressing through that. Moving left, the front line will shift back 5 ft and then move over, so moving out from the webbing wouldn't impact anyone. Pressing forward is likely Shifting left only will trigger OA, but the path there is clear. We can make that movement with confidence.

....
OOC:
Clarification here. Shift left will still require Athletics or Acrobatics checks. I wrote above that the bottom side corners are not fully open. A shortcoming of map graphics and of freeze frame picture. Those corner guys intervene in those areas to block passage. In fact AM and Akkeen just tried both sides and got stopped.
Sorry no clear walk-thru route.
Dec 2, 2018 9:49 pm
DMJ says:
Constablebrew says:
OOC:
...

Getting back to the shift to the left, I don't think the webbing will be an impact like you say it will. It is just difficult terrain at this point. Everyone pressing forward will eat up an extra 5 ft of movement pressing through that. Moving left, the front line will shift back 5 ft and then move over, so moving out from the webbing wouldn't impact anyone. Pressing forward is likely Shifting left only will trigger OA, but the path there is clear. We can make that movement with confidence.

....
Clarification here. Shift left will still require Athletics or Acrobatics checks. I wrote above that the bottom side corners are not fully open. A shortcoming of map graphics and of freeze frame picture. Those corner guys intervene in those areas to block passage. In fact AM and Akkeen just tried both sides and got stopped.
Sorry no clear walk-thru route.
OOC:
A, sorry, I missed that.

Even then, still not as bad as moving forward. Shove/grapple move the guy on the bottom of the flank and open the path
Last edited December 2, 2018 9:59 pm

DMJ

Dec 2, 2018 11:15 pm
Very last gasp of Round 1 Battle Grid Map
OOC:
After all normal Actions (good guys and bad)
After Action Surge by Elam, which allowed Movement and escape
After Bonus Action failed escape attempt by Adar-Malic and Akkeen
Before final Movement of Acid Goo
Before any elected power-based "extra" Actions by PCs (i.e. Action Surge, Cunning Action, etc.)
[ +- ] Updated split-second R1 Battle Map

DMJ

Dec 2, 2018 11:21 pm
Constablebrew says:
DMJ says:
Constablebrew says:
OOC:
...

Getting back to the shift to the left, I don't think the webbing will be an impact like you say it will. It is just difficult terrain at this point. Everyone pressing forward will eat up an extra 5 ft of movement pressing through that. Moving left, the front line will shift back 5 ft and then move over, so moving out from the webbing wouldn't impact anyone. Pressing forward is likely Shifting left only will trigger OA, but the path there is clear. We can make that movement with confidence.

....
Clarification here. Shift left will still require Athletics or Acrobatics checks. I wrote above that the bottom side corners are not fully open. A shortcoming of map graphics and of freeze frame picture. Those corner guys intervene in those areas to block passage. In fact AM and Akkeen just tried both sides and got stopped.
Sorry no clear walk-thru route.
OOC:
A, sorry, I missed that.

Even then, still not as bad as moving forward. Shove/grapple move the guy on the bottom of the flank and open the path
OOC:
Yeah, I see what you mean. Hopefully latest map update immediately above is one degree clearer on visualization.
Dec 3, 2018 12:03 am
DMJ says:
Tsavo says:

Ahri steps over the dead creature to take a position next to Namtur. With renewed vigor he thrusts his blade at the next creature's ribs.
OOC:
Attack 11
... .
OOC:
Yo, T-Save. Think this over and consider what you want Ahri to do. I'll think it over too, but I can't see right now how an additional Attack Action would be possible in the last gasps of Round 1. But let me know if I'm missing something.

At a quick assessment, I think we could either:
1) Save this for Round 2 Action, which will be coming shortly.
or
2) You can adjust to let me know if you are using any last minute Bonus Actions for Movement in R1.

Sorry, bro. I know this one is confusing - my mind is about to explode I think. I've made it more complex than it has to be for sure, just trying to be thorough and clear as possible in case things end up in high danger for PCs. Don't want any misunderstandings on tech and mechanics.

Thanks,
J-Overkill
I'd love to delete the last post and pretend I never made it. Between keeping up with work and trying to keep up with the fast pace of this game, I mistakenly thought we were in the next round of attacks and that I was lagging behind and holding people up.

Happy to let the discussion continue and shore up a plan before posting my action.

Apologies again all.

DMJ

Dec 3, 2018 12:34 am
OOC:
No problem, bro. And no apologies needed.
I’ll get rid of that post.

I promise not every round is as complicated and demanding as this one!
Dec 3, 2018 10:35 am
Thought about the wedge, liked the idea of pushing through. Love the idea of cutting off the head...

But what makes it a bad idea is that we can't *see* the head.
Meaning pushing through and going for the head is a big unknown. Now, if we were playing some game with a soft DM, sure. They'd cut us slack. Not so here.

We buy time by feeding the cube. I'll bet we could even feed it recently downed spidermen. Toss em right in to the cube, as a way of absorbing its attacks and keeping it preoccupied.

We did a lot of damage in the first round. Let's hold the line, feed the cube and thin their numbers. Create advantage in tactics by controlling time constraints.

Looking at the new map, we definitely focus damage to the center of the enemy line. Once the ideal moment *does* present itself and it opens up, we punch through. Let's just not force it too soon.

Ultimately, we're in a messy situation. We may even have to see the cube's next move before adjusting tactics. We may *have* to push through, simply to escape its path.
Last edited December 3, 2018 11:00 am

DMJ

Dec 4, 2018 7:49 am
Last Act R1

The translucent glob of gelled water pours in through the threshold of the room, sliding forcibly and pulsing out in a rolling surge. The top of the bulging mass is over seven feet high. Everyone in its path is at risk of being engulfed. There is only the slightest fractions of a second for those near the room's entrance to escape.
OOC:
New Battle Map as notional illustration of how the substance bursts in and pulse globs out at angles when it passes the threshold.
[ +- ] Battle Map End of Round 1

Required Action for Ahri, Iasu, Maeriks, Bryn: DEX Save DC 12 to avoid engulfing overrun of oozing goo.

DMJ

Dec 4, 2018 7:58 am
Akkeen and Adar-Malic
End R1


Having tried to run clear but obstructed by the wall of oppressive spider men, the twins are caught on either side of the entranceway. The thick gel globs in upon them.

Akkeen and Adar-Malic Save Attempt for DEX, DC 12


Both of the young men are quick to react, perhaps quick enough to save their lives for the moment.

Adar-Malic slams his body up against the south wall and side steps quickly to the side, avoiding the pouring substance behind him by the narrowest of seconds and inches both.

Akkeen is being pressed by one of the spider men when the gel surges in behind him like a wave. The edge of the deadly goo hits against his ornate black cloak. The force of the hit actually presses him forward as it splats flat against him. The agile young man drops to the floor just as he twists and tucks in his arms while falling forward. He barely lands clear, though his cloak is forfeited, left in the clawed clutch of the aggressing spider fiend. In a pulse the black cloaked robe is snatched away, swirling in towards the center of the gel mass and immediately beginning to dissolve!

Both Saves Successful

Rolls

Adar-Malic DEX Save Attempt - DC 12 - (1d20+6)

(16) + 6 = 22

Akkeen DEX Save Attempt - DC 12 - (1d20+6)

(19) + 6 = 25

Dec 4, 2018 8:14 am
I should be sleeping, but here's a dex save if necessary.

Rolls

Dex save - (1d20+2)

(9) + 2 = 11

DMJ

Dec 4, 2018 8:30 am
Maerks
End R1


Maeriks feels the gel hit him in the back and instantly slide around his body on all sides. He tries to lean forward and take a step to get clear, but it is as if the gooey water is pulling him backwards now. Maeriks' feet are lifted off the ground just as a pulse hits his chest.

The acid begins to burn his skins and eyes right away. Maeriks is forced to clench his eyes shut, and he cannot breathe. He can feel himself about to be tilted over backwards!

Initial damage from acidic substance.
Maeriks begins Restrained condition.


Optional Action for Round 2, Maeriks: can attempt to "swim" free and pull out of acidic gel with DC 12 STR check as an Action.

Rolls

Acid Damage - (3d6)

(232) = 7

DMJ

Dec 4, 2018 2:34 pm
Closing Round 1
[ +- ] Battle Map End of Round 1

Required Action, Ahri, Iasu, Bryn: DEX Save DC 12 to avoid engulfing overrun of oozing goo.

Response already in for: Maeriks
Dec 4, 2018 8:58 pm
Kray picked up on the press of the cube on the rear of the battle."Time to go gents! Push through the center!"

Its go time. And it will be ugly. Their center is already weakened, we can push through there by taking down the injured spidermen. SM 1 and 9 are top targets, followed by SM6 on Thorn.

Strategy and tactics aren't so much a thing now. Its chaos and butchery, and we're in it.
[ +- ] Kray Mercon Character Sheet
Last edited December 5, 2018 12:20 pm
Dec 4, 2018 10:16 pm
OOC:
Dex Save

Rolls

Save - (1d20+4)

(3) + 4 = 7

DMJ

Dec 4, 2018 10:29 pm
Ahri
End R1


The pulsing ichor slides first around Ahri's legs and then his whole body. He takes a last gasp of air before he is immersed. He feels the burn of the acid setting into his skin. The swirl of the fluid is beginning to pull him in.

Fail Save
Initial Acid Damage
Ahri begins Restrained condition

Optional Action Round 2, Ahri: take Action of DC 12 STR Athletics check to pull free and escape
OOC:
Hey, bro. I think your DEX Save Modifier should be +7. Rogues have Proficiency in DEX saves, so you can add Proficiency and Ability Score Mod. You can click the box on the character sheet, and it will build in the math.
Unfortunately still not enough to make the Save. Dang it.

Rolls

Acid Damage to Ahri - (3d6)

(265) = 13

DMJ

Dec 4, 2018 10:30 pm
Closing Round 1
[ +- ] Battle Map End of Round 1

Required Action, Iasu, Bryn: DEX Save DC 12 to avoid engulfing overrun of oozing goo.

Response already in for: Maeriks, Ahri
OOC:
Round 2 can begin for everyone after Jabes and Bryn report these last effects in.
Dec 5, 2018 12:40 am
Constablebrew sent a note to DMJ
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited December 5, 2018 12:41 am

DMJ

Dec 5, 2018 2:35 am
DMJ sent a note to Constablebrew
Dec 5, 2018 3:51 am
Bryn shifts his weight and twists to roll away from the gelatinous creature.

Rolls

Dc 12 Dex Save - (1d20+8)

(3) + 8 = 11

Dec 5, 2018 4:47 am
Constablebrew sent a note to DMJ

DMJ

Dec 5, 2018 10:13 am
DMJ sent a note to Constablebrew

DMJ

Dec 5, 2018 10:17 am
Bryn
End R1


Bryn almost makes it clear, but the aggressive gel surges forward too quickly. The sticky substance latches on, and Bryn is pulled into the acidic mass.

Fail Save
Initial Acid Damage
Bryn begins Restrained condition

Optional Action Round 2, Bryn:
take Action of DC 12 STR Athletics check to pull free and escape

Rolls

Acid damage to Bryn - (3d6)

(126) = 9

DMJ

Dec 5, 2018 10:23 am
Closing Round 1
[ +- ] Battle Map End of Round 1

Required Action, Iasu: DEX Save DC 12 to avoid engulfing overrun of oozing goo.

Response already in for: Maeriks, Ahri, Bryn
OOC:
Jabes, you out there, bro? Send Iasu's Save in if you can. If we don't see your entry, I'll probably roll on your behalf later morning and press forward. Striving to shift off of Longest Most Confusing Round 1 Ever (my fault) and get on with our fake lives.
Dec 5, 2018 12:28 pm
Kray shifted away from the webbing, pulling, ducking a vicious claw swipe at the last second.

Damn dice. All PC's failed that cube save so far.
Especially Bryn and Ahri despite their bonuses. Swim out fellas!
[ +- ] Kray Mercon Character Sheet

DMJ

Dec 5, 2018 2:26 pm
Iasu
End R1


Iasu sees the sludge roll into the entire area at the last second and tries to leap to safety.
OOC:
Jabes, I'm nervous about this, but have to move on dot org. With all of the bad RNG luck going around, I'm holding my breath.
He does so, shifting over to the gap in the original line, barely sidestepping the pulsing ooze.

Save Successful
OOC:
There you go, Iasu.

Rolls

DEX Save attempt v. DC 12 to escape acid sludge - (1d20+8)

(12) + 8 = 20

DMJ

Dec 5, 2018 2:30 pm
Transition to Round 2

Round 2 open for PC Action posting.
Ally NPCs Actions are technically first in Initiative order, but may be mixed in on sequence among PC Action.
Dec 5, 2018 2:35 pm
Elam R2

From the other side of the mob of spider fiends, in the thick of the battle, it is difficult to see what Elam is doing, but the beast standing in front of Iasu and next to Namtur screeches in pain and goes to the ground when its legs are knocked out from under it. It is momentarily stalled. A small opening in the line for Iasu to move through while the monster is prone.

SM9 Prone Condition
Momentarily will be Difficult Terrain to Move over if Iasu elects to.
Will shift to an Overrun Defender within this round

Rolls

A1 - (1d20+9)

(20) + 9 = 29

D1 - (1d6+5)

(3) + 5 = 8

A2 - (1D20+9)

(8) + 9 = 17

D2 - (1D6+6)

(3) + 6 = 9

A3 - (1d20+9)

(9) + 9 = 18

D3 - (1d6+6)

(4) + 6 = 10

MD2 - (1d8)

(2) = 2

defender - (1d20+2)

(11) + 2 = 13

crit - (1d6+5)

(1) + 5 = 6

defender 2 - (1d20+2)

(13) + 2 = 15

Dec 5, 2018 3:43 pm
Kray hacked once furiously at the web, pulling the serrated edge of Judgement across the sticky threads in a heavy, downward sawing motion.

Kray's going to cut web first to shed that restrained status. Then he'll tumble through SM6 and position to engage both SM6 and SM1.

After the results from J on this I'll do the rest of my turn.

EDIT: I'm assuming the web was hit J (and destroyed!).
Being optimistic, rolling to bonus action tumble through as planned.
Last edited December 5, 2018 3:50 pm

Rolls

Judgement Attack webbing disadvantage - (1d20+9, 1d20+9, 1d8+7)

1d20+9 : (15) + 9 = 24

1d20+9 : (4) + 9 = 13

1d8+7 : (4) + 7 = 11

Tumble - (1d20+8)

(15) + 8 = 23

DMJ

Dec 5, 2018 5:24 pm
Kray
R2


With effort and ingenuity, Kray is able to wrest his arms free enough to turn his blade to work against the entangling webs. He hacks the sticky strands restraining his legs and dives forward through a narrow space between two of the wretched spider humanoids.

Webbing hit, destroyed. End Restrained Condition.
Catch Tumbler Attempt SM6
Result: Kray wins comparison. Tumble successful, allows Movement.

Rolls

SM6 Attempt to catch target - (1d20+2)

(13) + 2 = 15

Dec 5, 2018 6:28 pm
Constablebrew sent a note to DMJ
Maeriks struggles, shock and near panic visible on his face, even through the distortion of the amorphic creature.

Athletics check to swim out. Does barbaric justice apply? If it does, I'm using it to roll with advantage.

With two scissor kicks and wild hand motions, Maeriks emerges from the creature, a thick string of the vicious acid gel stringing off of him. He stumbles forward in a mad run, mind blanked out into flight mode. Charging forward, he bull rushes directly into a spiderman.

Bonus action to overrun. Randomly between SM6 or SM1
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited December 5, 2018 7:01 pm

Rolls

DC 12 Strength (Athletics) check, Barbaric justice to STR check (if applicable) - (1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (19) + 4 = 23

Bonus Overrun Strength (Athletics) - (1d20+4)

(13) + 4 = 17

DMJ

Dec 5, 2018 6:57 pm
Maeriks
R2


Maeriks uses brute strength to twist his weight, lean heavy, and tear free of the mass of sludge.

He charges the line right when his feet hit the ground...

Maeriks wins Overrun comparison. Movement allowed.

...and barrels around one of the spider men who tries desperately to box him in.

Rolls

Resist Overrun Attempt - (1d20+2)

(12) + 2 = 14

Dec 5, 2018 7:02 pm
Maeriks charges past, screaming with a primal pain and rage. He slows when he nears Elam, feeling a sense of safety bleed through the fog of panic and rage. He stands there, heaving and gasping as the gel drips from him in thick globs.

Action surge.

Still feeling the effects of the gel, Maeriks drops his glaive and pack and rips at his armor, hefting it over his head and dropping it to the ground in a wet sounding thunk. He then slaps and smears and scoops at the gel still coating his skin. It doesn't seem to be working as giant patches of skin turn red and then quickly brown. He hunches over in pain, hands on his knees, and moans. A thick string of drool hang from his mouth. His back and shoulder muscles buldge and twitch. "MRAAAaaaaahhhh!!!!"
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited December 5, 2018 7:08 pm
Dec 5, 2018 7:17 pm
Namtur roars and tears free from the webbing.

Escape Attempt Successful


Lifting the spiked war club Reave high overhead, he brings it down with full speed and weight on the disabled spider fiend that Elam knocked down. The monster's chest crunches and collapses as the edged club breaks all the way through the septum and rib cage, only coming to a halt when it meets the front of the victim's spine.

Attack Hit SM9

The furious myrmidon hulk yells out a threat amidst his battle frenzy, "SEND MORE, NARAM! ALL OF THEM!"

Rolls

STR Athletics - (1d20+8)

(17) + 8 = 25

Attack (use Heavy Wpn Master option) - (1d20+3)

(14) + 3 = 17

Attack (use Heavy Wpn Master option) Advantage - (1d20+3)

(7) + 3 = 10

damage - (1d12+17)

(6) + 17 = 23

Advantage Damage Savage Attacker - (1d12+17)

(10) + 17 = 27

Dec 5, 2018 7:51 pm
Adar-Malic is surrounded by enemies and perilously close to the deadly ooze. Nevertheless he steels himself, draws forth his kukri, and leaps forward to Namtur's side to cover his greater brother's flank against an attacking spider man.

Caught unaware the beast has to adjust and takes his eyes off of Namtur.

Attack SM5
Hit


Adar-Malic stays in motion, trying to find a way out of the encirclement.

Bonus Action: Tumble Escape Attempt
Adar-Malic wins comparison, Movement allowed.


He slides between two of the bulky spider men and keeps circling around to avoid capture.

Rolls

Attack SM5 - (1d20+6)

(8) + 6 = 14

damage w/ SA - (1d6+3, 2d6)

1d6+3 : (3) + 3 = 6

2d6 : (24) = 6

Tumble Attempt for Movement - (1d20+3)

(18) + 3 = 21

Attempt catch Tumbler SM6 - (1D20+2)

(2) + 2 = 4

Dec 5, 2018 7:57 pm
Posting the END of round 1 map again here for convenience.

Kray is now positioned on the opposite side of the line, engaged with SM1 and SM6. I'll use my second attack on the previously wounded SM1. May use action action surge. If we can down SM1 that will open the line up nicely.

Coming out on the other side of the battle line, Kray turned toward the foe he had just maneuvered past, unleashing a furious backwards stab as he rose from the floor.
[ +- ] Battle Map End of Round 1
[ +- ] Kray Mercon Character Sheet
Last edited December 5, 2018 8:00 pm

Rolls

Judgement Attack vs SM1 - (1d20+9, 1d8+7)

1d20+9 : (5) + 9 = 14

1d8+7 : (6) + 7 = 13

DMJ

Dec 5, 2018 8:06 pm
Kray
R2


Kray assaults the spider man that he just bypassed to escape the inner danger area. The beast turns to follow him, enraged and thrashing at the serrated blade that bears down upon it.

Attack: Hit
Dec 5, 2018 8:11 pm
Akkeen
R2


Akkeen tries to dive and dodge to escape the clutches of one of the spider men who is trying to grab him.

Bonus Action: Tumble escape attempt
Opponent wins comparison. Movement not allowed.


Unable to break free from the encirclement, Akkeen squares off against one of the fiends and tries to avoid being captured or killed.

Dodge Action.

Rolls

Akkeen Tumble - (1d20+3)

(14) + 3 = 17

SM8 block tumbler - (1d20+2)

(20) + 2 = 22

DMJ

Dec 5, 2018 8:29 pm
Battle Map Update
[ +- ] Battle Map Update, Round 2 in Progress
Actions in (partially or fully): Kray, Maeriks, Elam, Namtur, Adar-Malic, Akkeen
Action Options Remaining: Bryn, Thorn, Ahri, Iasu, Rabisu, Spider Men, Gel
Dec 5, 2018 9:12 pm
His vision caught by the unearthly cube, Kray had never seen anything like it. Headless, no arms or legs to speak of, not a single limb on the thing, featureless, in fact... save for his allies, visibly trapped within the cube.

Kray roared over the maelstrom of battle, Maeriks nearby, clearly hurting as the big man continued to defy death and the Fates. "Push through men!"

Badass push through CB.

As always J, your maps are much appreciated and a tremendous help.

If someone cam take down SM1 (Iasu?) that would open the line nicely for Ahri, Bryn and Iasu to snake through without opportunity attacks on them.

Also, mind the incoming from the north side of the map, myrmidons et al. However, if we can form up on that side solid like, adjusting our front, I think we can consider that gel an ally of sorts, gobbling up spider homies.
[ +- ] Kray Mercon Character Sheet
Last edited December 5, 2018 9:52 pm
Dec 5, 2018 9:17 pm
Namtur
R2 (cont'd)


Jerking the war club free from the dead spider man's chest, Namtur turns and tries to push clear to get some battle space. But the bulky spider fiend is all over the big myrmidon, blocking him from marching clear.

Bonus Action: Overrun Attempt
Opponent wins comparison. Movement denied.

Rolls

Overrun Attempt - (1d20+8)

(4) + 8 = 12

SM10 Resist Overrun - (1d20+2)

(18) + 2 = 20

Dec 5, 2018 9:30 pm
OOC:
Not to be that guy, but J, the spiders didn't make any opportunity attacks.
Dec 6, 2018 11:02 pm
Bryn tries to wrench his wirey frame from the creature.

fuck yes, I was so worried there. Cunning action for a disengage and tumble through.

After he is free of the creatures grasp, he tries to dive and roll away.
Last edited December 6, 2018 11:07 pm

Rolls

Strength Check - (1d20)

(16) = 16

Tumble Through - (1d20+8)

(12) + 8 = 20

DMJ

Dec 7, 2018 1:36 am
Bryn
R2


The spider men try to block Bryn in before he escapes.

SM opposing Tumble attempt.
Bryn wins comparison. Movement allowed.

Rolls

Resist tumbler - (1d20+2)

(5) + 2 = 7

DMJ

Dec 7, 2018 2:17 am
Round 2 Update

Still Time for PC Action.
[ +- ] Map Update, Round 2 in Progress
X, Jabes, Tsavo - send in input tonight or tomorrow if possible. I'll move to bad guys for the weekend.

DMJ

Dec 7, 2018 7:49 pm
SM8 v. Akkeen

The spider man near the wall shrieks out and tries to slash at Akkeen with a crude bronze blade and its many claws.

https://dl.dropbox.com/s/hfp11wl5o0rd217/hybrid8.png

Disadvantage because of previous Dodge Action

Akkeen focuses fully on defense and ducks under each attack.

2 Misses

Rolls

Attack 1 - (1d20+4)

(16) + 4 = 20

Attack 1 Disadvantage - (1d20+4)

(1) + 4 = 5

damage - (1d6+2)

(3) + 2 = 5

Attack 2 - (1d20+4)

(16) + 4 = 20

Attack 2 Disadvantage - (1d20+4)

(3) + 4 = 7

damage - (2d4+2)

(43) + 2 = 9

DMJ

Dec 7, 2018 8:07 pm
Round 2 Update
[ +- ] Map Update, Round 2 in Progress
PCs with Remaining Action: Ahri, Iasu, Thorn
OOC:

Options/Notes for Thorn: Escape Web restraints with either of 2 Actions: 1) DC 11 STR (Athletics) Check, or 2) Slashing Attack at AC 10 for minimum 5 damage.

Options/Notes for Ahri: Escape Danger Gel with Action of DC 12 STR (Athletics) Check.


Last chance this afternoon/evening to get Round 2 PC Actions in BEFORE I start moving over to opponent Actions tomorrow morning.

Until then, something a little extra...

DMJ

Dec 7, 2018 8:18 pm
Turning around with a menacing glare, Uburatu quietly states the name by which he knows the man who calls out the threat...

"The boxer."

...more to himself perhaps as he realizes who he is dealing with.

Hearing Trece's challenge, Uburatu smolders with hatred and contempt. The hulking captain turns his eyes to his lieutenant, the muscular devil man.

"Deal with this," Uburatu commands forcefully as he points at Trece with contempt. "Do not let him approach!"

The horned man with the chained slave meets eyes with his commander, revealing almost no expression even as he returns his watch on Trece.

"And watch Elam! HE is the target," Uburatu shouts again before turning his back and marching forward in the room, towards the raging battle ahead. He looks to the side and yells out at the cowering Nabua, "Rise up and fight, you worm! March forward, or I'll spill your guts on this floor before anyone else bleeds a drop!"

Nabua swoons as he tries to stand. His face full of nothing but terror.

The muscled devil stares at Trece, smiles, and then releases the chain on the slave’s collar.

DMJ

Dec 7, 2018 8:32 pm
Ghoulish Slave v. Trece
R2


The gaunt slave sprints forward, loping on its hands at first before building to full speed. It throws itself headlong at Trece with no self-regard, diving in and scraping at him violently with its mailed gloves, rugged but sharpened iron blades at the end of each finger.

The waif wretch coughs and spits sticky vomit out of its mouth even as it fights. Trece can smell the singe of burning flesh - the animalistic slave's spittle is acid!

Attacks at Disadvantage from previous Dodge Action.

Rolls

Clawed mail glove attack - (1d20+4)

(18) + 4 = 22

Clawed mail glove attack Disadvantage - (1d20+4)

(9) + 4 = 13

damage - (2d4+2)

(22) + 2 = 6

DMJ

Dec 7, 2018 8:46 pm
SM11 v. Adar-Malic
https://dl.dropbox.com/s/vhcl3cfmvkyg9v3/hybrid11.png

Adar-Malic is under duress. A lean muscular hybrid bears down on him with sharp pincer claws and then shoots in with snapping external mandibles.

Hit and Hit
Requires DC 11 CON Save or Poisoned


The young tattooed man yells out in agony as the foul beast's teeth sink into his shoulder, injecting a burning poison.

Fail Save.

Rolls

Pincer Claw Attack - (1d20+4)

(12) + 4 = 16

damage - (2d4+2)

(31) + 2 = 6

damage - (2d8+2)

(62) + 2 = 10

Bite Attack (lost on first post) - (1d20+4)

(15) + 4 = 19

DC 11 CON save vs. Poison - (1d20+2)

(1) + 2 = 3

Dec 7, 2018 8:58 pm
"Fear has that effect; sending others in your place for battle." Trece's gaze shifts to the lieutenant, directing his previous sentence onto him as well. He stands outstretched, even as the ghoul charges, staring through it to the devil. Effortlessly, eyes piercing at the devil, he ducks out of the ghoul's strike and steps forwards so his back is to the ghoul. He straightens back, adopting his crucified pose once more, keeping his eyes trained on the devil, he calls to him "It matters not who's blood of yours I spill, you are all enemies of Palla Ba."

Not sparing another minute, Trece spins on his heels and uses the momentum to attempt to slam his clenched fist into the ghoul behind him. Quickly following up with a stab to it's gut and another punch to the opposite side. He slips behind the ghoul one more, so not to have his back turned on anyone.
OOC:
Feels good to be back, fellas.

Rolls

A1: Punch - (1d20+7, 1d6+4)

1d20+7 : (13) + 7 = 20

1d6+4 : (3) + 4 = 7

A2: Stab - (1d20+9, 1d6+8)

1d20+9 : (15) + 9 = 24

1d6+8 : (2) + 8 = 10

BA: Punch - (1d20+7, 1d6+4)

1d20+7 : (10) + 7 = 17

1d6+4 : (2) + 4 = 6

Dec 7, 2018 9:09 pm
OOC:
Hey all; super slammed this week and it won't be able to devote much until Saturday at the earliest, but just want to throw out some dice for Thorn's missing turn. Welcome back HypCo!
Thorn's muscles bulge as he attempts to throw off the webbing, then Urdav's blade searches out the nearest targets, feinting left, plunging right.
Last edited December 7, 2018 9:18 pm

Rolls

DC 11 STR (Athletics) Check to escape - (1d20+8)

(7) + 8 = 15

Action Surge, Attack #1, feinting attack - (1d20+9)

(6) + 9 = 15

Attack #1 damage, if hit - (1d8, 2d6+7)

1d8 : (5) = 5

2d6+7 : (35) + 7 = 15

Action Surge, Attack #2, advantage from feint - (1d20+9, 1d20+9)

1d20+9 : (14) + 9 = 23

1d20+9 : (13) + 9 = 22

Attack #2 damage, if hit - (2d6+7)

(41) + 7 = 12

Reroll 1 on Attack #2 (GWF) - (1d6)

(4) = 4

Dec 7, 2018 9:41 pm
Welcome back Hyp!

X, wouldn't ASurge give you more attacks? Maybe I missed something?
Dec 7, 2018 9:56 pm
I figured it was a full action to get out of the web. Then an action surge for two attacks. Let me know if I missed something.
Dec 7, 2018 10:02 pm
OOC:
I think he means an attack against the web (AC 10, 5 hp) would use up just 1 attack of an attack action instead of using an entire action for a STR check.

DMJ

Dec 8, 2018 2:24 am
Trece
R2


Trece spins and unleashes the series of attacks. Strike - Stab - Strike. The lean and depraved slave is rocked this way and that in a rhythm, three injuries received in rapid succession.

All 3 Attacks Hit

Trece's last blow hits square in the chest, breaking the septum and sending the spewing wretch stumbling directly backwards toward the hallway. It hits the floor hard and slides on its back several feet. It writhes on its back, spraying the froth and liquid up in the air only to fall back down to melt its own face and neck. Trece has already turned back around to eye the muscular horned lieutenant who stands studying him attentively, but curiously has not yet drawn any weapons.

DMJ

Dec 8, 2018 2:37 am
Thorn
R2


Thorn rips free from the restraining web strands, freeing up his torso, legs, and arms. He goes straight to work slashing away at the spider hybrid ambushers.

Both Attacks Hit, applied to SM4

DMJ

Dec 8, 2018 2:50 am
Xorthan says:
I figured it was a full action to get out of the web. Then an action surge for two attacks. Let me know if I missed something.
OOC:
What you say is a reasonable way of looking at things. As you know though Dark Thrones operates under a blanket Fighter and Barbarian Favoritism (FBF) policy. Martial classes often get the generous interpretation on rules and Action economy. This leaves room for some case-by-case adjustments.

In this specific scenario, I'm going to say that Thorn can use just 1 Attack (instead of an entire Standard Action) to break free of the webs. So that means at this point he could make one more Attack. Hell, Yeah. Send it when you get clear.

DMJ

Dec 8, 2018 8:01 am
SM7 v. Thorn
R2


https://dl.dropbox.com/s/zuikql1a9c0jslf/Hybrid7.png

A wild spider monster with a set of four lanky arms stabs frantically at Thorn with crude knives even as it uses its free arms and legs scrape and claw all over the big warrior. Bearing in relentlessly it snaps its teeth again and again trying to bypass Thorn's armor and sink fangs and mandibles into flesh.

2 dagger stabs. Bite.
If bite Hit, Required Action: DC 11 CON Save vs. Poison

Rolls

stab - (1d20+4)

(9) + 4 = 13

damage - (1d4+2)

(2) + 2 = 4

stab 2 - (1d20+4)

(3) + 4 = 7

damage - (1d4)

(4) = 4

bite - (1d20+4)

(15) + 4 = 19

bite damage, DC 11 Poison Save required if Hit - (1d8+2)

(1) + 2 = 3

DMJ

Dec 8, 2018 8:16 am
SM6 v. Bryn
R2


https://dl.dropbox.com/s/hl9pqull5q8upob/Hybrid6.jpg

A bloated and grotesque spider fiend with a horrid face watches in frustration as Bryn tumbles past it. The lumbering oaf monster turns and leans heavy towards the agile Dannein, trying to wrap him with its long sinewy arms and bear on him with all of its bulk. A pile of teeth and pincers snap and chew under a mass of bulbous black eyes.

Grapple Attempt.
Bite.

Required Action, Bryn: STR Athletics or DEX Acrobatics check in comparison to avoid Grapple attempt

Rolls

Grapple Attempt v. Bryn - (1d20+5)

(6) + 5 = 11

Bite - (1d20+4)

(11) + 4 = 15

damage - (1d8+2)

(6) + 2 = 8

DMJ

Dec 8, 2018 8:25 am
SM1 v. Kray
R2


https://dl.dropbox.com/s/iwa7gor3dsjrak3/Hybrid1.png

After being threatened by the elusive Jeresian's wicked curved blade, an angered spider man hybrid lashes out in revenge against Kray.

Claw/Claw/Bite
OOC:
...an AD&D Classic
A Hit on Bite requires CON DC 11 Save, Poison

Rolls

Claw - (1d20+4)

(20) + 4 = 24

damage - (1d4+2)

(3) + 2 = 5

Claw - (1d20+4)

(19) + 4 = 23

damage - (1d4+2)

(2) + 2 = 4

Bite - (1d20+4)

(14) + 4 = 18

damage, DC 11 CON Save required if hit - (1d8+2)

(6) + 2 = 8

DMJ

Dec 8, 2018 8:38 am
SM10 v. Namtur
R2


https://dl.dropbox.com/s/76s1qbg3uvz574e/Hybrid10.jpg

A bulky brute spider wretch assaults Namtur.

Claw. Bite.
DC 11 CON Save Poison if Bite Hit.

Claws Hit
Bite Miss

Rolls

Claws Attack - (1d20+4)

(17) + 4 = 21

Damage - (2d4+2)

(24) + 2 = 8

Bite - (1d20+4)

(1) + 4 = 5

damage, CON Save DC 11 if hit - (1d8+2)

(7) + 2 = 9

DMJ

Dec 8, 2018 8:59 am
Round 2 Update
[ +- ] Battle Map, Round 2 in Progress

PCs with all Actions available:
Ahri, Iasu
Optional Action Ahri: DC 12 STR Athletics to swim/pull free from Gel engulf
Optional/Remaining Action Thorn: additional Attack to complete Action Surge, Movement (Bonus Action Overrun)?

Opponents with Actions Remaining:
SM4, SM5, Rabisu, Gel
OOC:
Jabes, Tsavo - its close to a moment where I may elect to take Action on your PC's behalf to avoid further threat or missed opportunity
OOC:
Ez, Ox, X - report in if PCs were hit by bite (I think no on Bryn, unsure about Kray's AC related to shield availability, can't remember Thorn). And if they were bitten, publish CON Save v. Poison results.

DMJ

Dec 8, 2018 2:47 pm
https://dl.dropbox.com/s/pwrbp3lsbqvx504/Rabisu%20Abros%20reduced.JPG

When the muscled devil hears Trece’s challenge, he studies the Seetan monk carefully for a moment before moving or speaking. He breaks the pause by pulling his tattered cloak robe off from over his head and casting it aside. His rippled physique is on full display, as are the coarse tracts of leathery skin and horns that cover his anatomy.

"Your technique is impressive," he says to Trece in a tone that seems quite sincere. He speaks Otessite, but in a thick accent that Trece is not familiar with.


"You are no arena boxer as Nabua described," he continues in his even voice, "but neither do you move like the Deemethresi. And I know you are not from Awidan." He speaks as if he is openly talking through a mental puzzle.

The devil moves slowly and paces out, taking care to space himself away from Trece a reasonable distance. Trece watches the man’s step. He stalks like a panther.

The devil-man takes off his sword belt, holding his long blade by the scabbard with his belt now looped within his grip. Holding the still-sheathed weapon casually at his side, he proposes a question, his curiosity apparently real, "What is the name of this foreign style of yours?"

The battle rages on in the dim light at the other end of the great room.
Dec 8, 2018 5:41 pm
https://dl.dropbox.com/s/nz74a519mimnvwx/Rabisu%20beast%20Ubaratu.jpg

Uburatu, the brooding captain, marches into the scene. He holds his body shield forward, every muscle in his body ready for combat. His thick metal cuirass rattles lightly every time his sandaled feet hit heavy on the floor.

He assesses the rest of the battlefield in his periphery, but he never takes his eyes off of his hated enemy. When he reaches appropriate range he throws javelins at Elam.

2 Javelin Attacks

Miss
Hit


"Pin him in!" he shouts, commanding his support troops. "Close to that corner and do not let him run free!"

Rolls

Javelin at Elam - (1d20+8)

(3) + 8 = 11

damage - (1d6+4)

(6) + 4 = 10

Javelin at Elam - (1d20+8)

(16) + 8 = 24

damage - (1d6+4)

(4) + 4 = 8

Dec 8, 2018 5:50 pm
Trece watches the devil, never missing one of his movements, all while remaining outstretched. He reciprocates the devil shedding his cloak, by moving his arms behind him and letting his own robe fall to the floor. Instead of reforming back to his former pose, he lets his arms rest to his side, tracking the devil every movement once again.

Trece remains silent throughout, letting the devil speak his thoughts. As the sword belt is removed, he adopts a fighting stance, though keeping the hand wielding the spoon at his side, honoring the fact the devil has yet to completely draw his sword "Perhaps when I am standing over your dying body, or you over mine, you will learn of my style. Until then, you fight or run."

HypCo sent a note to DMJ
Dec 8, 2018 6:07 pm
https://dl.dropbox.com/s/ifw4uvrrgt4lr7d/Rabisu%20Beast%20Balis.jpg

Balis feeds the wretch slave and unlocks its collar. The gaunt sprints directly into the fray with no hesitation.

Using the commands, Balis sends the armored pawns forward as well. Their dull cloudy eyes lock onto the foreigners and they charge.

The troops and hybrids would shred the invaders. Balis could turn his full attention to Elam and Namtur. He picks up his pace to a trot as he draws and throws.

2 Javelin Ranged Attacks
Hit.
Miss.


Seeing the javelin crash into Namtur's armored side, Balis bellows a rolling laugh that turns into a roaring cackle. He draws his axe, holds up his shield, and takes position to close the gap. He would split little Elam's spine and tear Namtur's tongue out through his neck.

Bonus Action: Rage

Rolls

Javelin at Namtur - (1d20+7)

(14) + 7 = 21

damage - (1d6+4)

(2) + 4 = 6

Javelin at Elam - (1d20+7)

(2) + 7 = 9

damage - (1d6+4)

(3) + 4 = 7

Dec 8, 2018 6:46 pm
The devil accepts Trece's response with a smile and low hum. "So you will keep your style a mystery then? Very well."

He keeps pacing. Slowly circling on a radius from the side angle of the room to the center. When Trece can see more of the devil's facial features, he appears younger than Trece thought at first glance when he was hidden behind the cloak and veiled in the darkness.

"As a youth, I was trained in Pylosean grappling throughout my years as a fighting slave," the devil talks more in his measured tone. "When I was brought to Gelshemish, my brother Elam taught me the Way of Kinaa as well as Hechesi kick-striking."

He moves his hands up slowly, perhaps to show his scaled and horned arm. When he brings his left hand down he tosses the sword, scabbard, and belt lightly to the floor.

"My horns will serve as equal weapons to your pin knife. Do you agree, Seetan?" He nods once at Trece, as if in agreement.

He then shifts smoothly to guard stance. Trece can tell this one is a brawler.

"Do you think your Mystery Style can defeat me?"

Required Action, Trece:
Roll fresh Retro Kung Fu Initiative!


DMJ sent a note to HypCo

Rolls

Fighting Devil Initiative - (1d10+2)

(3) + 2 = 5

DMJ

Dec 8, 2018 7:19 pm
Ghoulish Slave vs. Kray
R2


The seasoned Jeresian has been in many battles, so he knows to keep one eye opened in the back of his head. Kray sees him charging headlong in at full speed.

Released by a chain held by one of the big Myrmidons marching out of the darkness, a wretched slave sprints in with reckless abandon. He wears only a short pair of tattered wool pants. His hands are covered in leather and metal, mail gloves with sharpened iron knives protruding like stocky claws on each finger.

More shocking even than that - the slave's mouth and lower face is exposed to gnarled muscle. No lips and teeth exposed. Nose eaten away. The ghoulish maniac is spraying vomit and coughing spittle even as it slams into Kray trying to tear him apart.

https://dl.dropbox.com/s/rebzbeyzay63njk/slave%20wretch.jpg

Claws Attack

The slave's slash with its left hand collides head on with Kray's Otessite blade. The clawing swing is so violent that the wretch tears off two of its own fingers, damaging its weaponized glove in the process as it wrenches it out from the serrated edge of the Judgment.

Rolls

damage - (2d4+2)

(31) + 2 = 6

Claw Attack (lost in first post attempt) - (1d20+4)

(1) + 4 = 5

DMJ

Dec 8, 2018 7:33 pm
Myrmidons
R2


https://dl.dropbox.com/s/kbo5zw7ho1q22tj/myrmidon%20pawns%20cut.JPG

A squad of myrmidons advance in a charge. Their armor is weathered and battered, but adequate. Their axes and blades are worn and abused, but they hack with them violently at Bryn, Kray, and Maeriks.

MX Scimitar v. Bryn
MY Battle Axe v. Kray
MZ Kukri v. Maeriks


After they strike out, they continue to press forward and bite!

Bite attacks, 1 each. Hit is 1 Damage and requires DC 11 CON Save

Rolls

MX Scimitar v. Bryn - (1d20+4)

(13) + 4 = 17

damage Bryn - (1d6+2)

(4) + 2 = 6

MY Battle Axe v. Kray - (1d20+4)

(2) + 4 = 6

damage Kray - (1d8+2)

(4) + 2 = 6

MZ Kukri v. Maeriks - (1d20+4)

(8) + 4 = 12

damage Maeriks - (1d8+2)

(5) + 2 = 7

Bite Bryn (1 dmg if hit, DC 11 CON Save) - (1d20+2)

(16) + 2 = 18

Bite Kray (1 dmg if hit, DC 11 CON Save) - (1d20+2)

(19) + 2 = 21

Bite Maeriks (1 dmg if hit, DC 11 CON Save) - (1d20+2)

(2) + 2 = 4

Dec 8, 2018 7:47 pm
DMJ says:

Required Action, Trece:[/b] Roll fresh Retro Kung Fu Initiative![/color]
Awesome music for the scene

DMJ

Dec 8, 2018 7:51 pm
Iasu
(DM control)


Iasu leans in close to Namtur and fires over his shoulder at one of the assaulting spider men.

Ranged Attack SM5
Result: Miss


The shot goes on a wild release when Namtur is shoved backward into him. Recovering, Iasu pivots back and waits patiently, letting all of the hostile opponents around him commit. At the last instant he bolts forward, loops around the line, and slides around to support his brothers on the right side.

Use of Skirmisher ability as Reaction for Movement boost and avoid OAs.
Movement and repositioning.


He seeks concealment among the darkness in the shadow filled room.

Cunning Action Hide
OOC:
Tried my best to guess on this one, Jabes. I had to move on and didn't want Iasu to miss opportunity to escape and try to dish out some effect.
OOC:
Bro, sorry for throwing that 1.

Rolls

damage - (1d8+5, 3d6)

1d8+5 : (6) + 5 = 11

3d6 : (121) = 4

Hide Attempt - (1d20+8)

(3) + 8 = 11

Longbow Attack SM5 (lost in initial post) - (1d20+9)

(1) + 9 = 10

Dec 8, 2018 7:54 pm
DMJ says:
SM1 v. Kray
R2

After being threatened by the elusive Jeresian's wicked curved blade, an angered spider man hybrid lashes out in revenge against Kray.

Claw/Claw/Bite
OOC:
...an AD&D Classic
A Hit on Bite requires CON DC 11 Save, Poison
Going to Reaction Parry maneuver the poison bite.

Just as the spider fiend's face closed in, Kray deftly turns the venomous array of teeth and mandibles aside, Serpent's Judgement intervening at the last moment.
[ +- ] Kray Mercon Character Sheet
Last edited December 8, 2018 7:57 pm

Rolls

Parry - (1d8+5)

(4) + 5 = 9

DMJ

Dec 8, 2018 7:57 pm
Ahri
(DM Control)


Stuck within the gel. Unable to breathe. Skin burning. Ahri tries desperately to swim free and emerge from the deadly fluid.

Attempt STR Athletics DC 12 to get free.
OOC:
Tsavo, sorry bro. Have to move this while I can.
Fail Check. Unable to escape.

As the gel swirls and churns, pulling him backwards, Ahri is unable to break free.

Continue Restrained condition.
OOC:
I understand that another "sorry" would fall on deaf ears, and rightly so.

Rolls

STR Athletics - (1d20+2)

(4) + 2 = 6

DMJ

Dec 8, 2018 8:05 pm
Gel
R2


The gel rolls forward, globbing further into the room in a quaking surge. It spreads out in a wide mass as it passes the threshold of the entryway.

Anything in its path is at risk of being engulfed. It overtakes without discrimination.

Ahri is Engulfed at beginning of Gel's turn. Ahri takes automatic acid damage.

Required Action, SM1, SM6, SM4: DC 12 DEX Save to avoid Engulf

Required Action, Namtur, Thorn: DC 12 DEX Save to avoid Engulf

Rolls

Automatic Acid Damage to Ahri - (6d6)

(322144) = 16

Dec 8, 2018 8:13 pm
The ghoulish slave stumbles over itself as it closes, Kray pivoting to avoid its manic charge. Just as he sidesteps the now engaged myrmidon's battle axe, the threatening bastard leans in surpisingly close, getting far too intimate for Kray's comfort, teeth getting a piece of the former Jeresian warlord in the process.


J, the bite from before got Kray, but he Parried all the damage. This guy, however, got me with his precious little myrmidon not fully monster teeth. Rolling for save. Also, since that ghoulish rolled a nat 1, can we put him on the floor so I can properly gut him in the future?
[ +- ] Kray Mercon Character Sheet
Last edited December 8, 2018 8:14 pm

Rolls

CON Save - (1d20+8)

(14) + 8 = 22

DMJ

Dec 8, 2018 8:18 pm
Ezeriah says:
... Also, since that ghoulish rolled a nat 1, can we put him on the floor so I can properly gut him in the future?[/color]

OOC:
Ha! Worth asking. I won't level a Condition on him, but he can suffer some equipment damage. Will add a narrative extra.
OOC:
Also, yes: since you parried the entire amount of damage, it would seem that the bite that was a hit is nullified, so that coincidentally avoids the requirement of the Save. Nice application.

DMJ

Dec 8, 2018 8:25 pm
As the predatory gel pours in, the spider fiends do their best to turn and leap forward to escape.

DC 12 DEX Save required to avoid Engulf by Gel.

SM 1 Fail
SM 4 and SM 6 Success


The spider fiend near the center of the line is engulfed by the moving sludge. The set of bodies on the ground are washed over as well and quickly funneled back into the center of the mass of gel.

The spider fiend on the outside edge is able to leap free. Another tries to clamor over Kray to safety, but opens himself up to a challenge. Kray, always reacting to opportunities in the chaos of battle, tries to lean in and keep the spider monster in the path of the deadly ooze.

Optional Action, Kray: STR Athletics Check in opposition to SM6 Check below. If Kray wins, he holds SM6 in position, preventing Movement and causing Engulf of SM6 by Gel.

Rolls

SM 1 - (1D20+2)

(3) + 2 = 5

SM 4 - (1d20+2)

(15) + 2 = 17

SM 6 - (1d20+2)

(17) + 2 = 19

Damage to SM1 - (3D6)

(165) = 12

Dec 8, 2018 8:36 pm
Namtur tries to burst free from the encroaching gel's path.

DC 12 DEX save to avoid Engulf by Gel

Fail
Begin Restrained condition. Cannot breathe.


The sludge is too fast and fills in all around the big myrmidon as he is still oppressed by surrounding enemies.

Rolls

DEX Save - (1d20+1)

(9) + 1 = 10

Acid damage - (3d6)

(232) = 7

Dec 8, 2018 8:48 pm
DMJ says:
Optional Action, Kray: STR Athletics Check in opposition to SM6 Check below. If Kray wins, he holds SM6 in position, preventing Movement and causing Engulf of SM6 by Gel.
Nice, barely!

At the last second, Kray leans hard into the spider fiend's path, blocking its desperate attempt to escape the plowing gelatinous monstrosity.
Last edited December 8, 2018 8:50 pm

Rolls

Athletics - (1d20+4)

(16) + 4 = 20

DMJ

Dec 8, 2018 8:57 pm
SM5 v. Adar Malic
R2


https://dl.dropbox.com/s/wa5c1z9nge5o284/Hybrid5.gif

A spider fiend with long spear-like fingers and protruding fangs sees Adar-Malic struggling and tries to kill him before he can recover.

Claws and Bite.

Claws Hit
Bite Misses.


Adar-Malic, harried by two of the bulky monsters, is struggling to defend himself now.

Rolls

SM5 Claw Adar Malic - (1d20+4)

(13) + 4 = 17

damage - (2d4+2)

(34) + 2 = 9

SM5 Bite - (1d20+4)

(3) + 4 = 7

damage - (1d8+2)

(2) + 2 = 4

DMJ

Dec 8, 2018 9:04 pm
SM6
R2


The surging gel surrounds the spider monster as Kray holds it back. The beast is sucked back into the sludge, squealing as it is engulfed. Kray steps away and turns back to full combat against other opponents. He stands right at the edge of the gel's advance.

SM6 Engulfed.
Begin Restrained
Initial Acid Damage.

Rolls

Acid Damage SM6 - (3D6)

(546) = 15

DMJ

Dec 8, 2018 9:06 pm
Closing Out Round 2

Required:

Thorn needs to DEX Save DC 12 to avoid Engulf by Gel.

Trece needs to roll Initiative in the Kung Fu showdown.

Bryn, Maeriks report on whether or not they were bitten by Myrmidons. And if bitten by whether or not they succeeded CON Save



Optional:

Thorn can sneak in a spare Attack to get full use of Action Surge (discussed above) before the official end of the Round 2, IF he Saves on the DEX against Engulf.


Notional Map: (does not have result of Thorn's DEX Save Success or Fail)
[ +- ] Preliminary Ending of Round 2 Map
OOC:
Noteworthy: Ahri's dropped torch that was one of the few light sources just got snuffed and dissolved by the gel. So that right side of the room, especially the back corner, just went from torchlight shadowy to pretty fucking dark.
Dec 8, 2018 10:09 pm
Thorn feels the touch of the gel from behind as he battles the enemy before him, and instinctively leaps to get out of the way.
OOC:
Holy shit.
Barely escaping the engulfing mass, he continues the grim task of cleaving through enemy bodies, trying to stay even with Bryn and Kray.
OOC:
Attacking the injured enemy to Bryn's left (can't see its number on the map). If dead, Thorn will occupy that space, otherwise overrun to just beyond it.

Also just read that SM7 tried to stab Thorn twice and bite once. Both stabs missed, but the bite hit, so also rolling the DC 11 CON Save.
OOC:
Edit: looks like I forgot to add the modifier to my STR Athletics Check to overrun. That should be a +8 for a total of 28!
[ +- ] Thorn Character Sheet
Last edited December 8, 2018 10:23 pm

Rolls

DC 12 DEX Save, avoiding the Gel - (1d20+1)

(11) + 1 = 12

Last attack of Action Surge, damage - (1d20+9, 2d6+7)

1d20+9 : (18) + 9 = 27

2d6+7 : (34) + 7 = 14

Overrun STR (Athletics) check if needed - (1d20)

(20) = 20

DC 11 CON Save vs SM7's Bite - (1d20+7)

(17) + 7 = 24

Dec 8, 2018 10:36 pm
SM6 v. Bryn

Bryn slaps the flat side of his kukri blade against the mouth of the spider creature deflecting it’s bite.
OOC:
grapple resist below
MX Scimitar v. Bryn

Turning, Bryn then catches the hilt of the myrmidons scimitar and knocks it away harmlessly but the bite finds it’s mark.
Last edited December 8, 2018 10:38 pm

Rolls

Acrobatics Grapple Resist - (1d20+8)

(5) + 8 = 13

DC 11 Con Save - (1d20+4)

(16) + 4 = 20

DMJ

Dec 9, 2018 2:13 am
OOC:
Thanks for catching that Grapple competition, Ox. It was clear I lost that one in the shuffle.

And good rolls, X.

DMJ

Dec 9, 2018 2:18 am
The battle continues to rage in violent chaos.

Begin Round 3!
OOC:
Open for PC Action. Allies will blend in gradually. Fire when ready.
OOC:
Hyp, when you send that special Initiative on the showdown, we'll figure out sequence as we go.
[ +- ] Initial Battle Map Round 3
OOC:
I'm definitely out for the night.
Dec 9, 2018 9:42 am
 
Closing out Round 2 attacks on Maeriks:
MZ Kukri v. Maeriks Hit, 7 damage.
MZ Bite v. Maeriks Miss.

Maeriks is hunched over, hands on knees, head low in pain as he continues his low groan of agony. He almost tips forward, but catches himself with a hand on the ground. He rests there a moment, when he catches the movement of myrmidons advancing out of the corner of his eye. He moves to deflect an incoming kuruki slash, but is too slow moving from his pained-stance and takes a small gash.

Then, turning into his attacker, Maeriks brings up his arm. What just moments ago was a hand placed on the ground now appears to be a hoof! He swipes at the myrmidon with it, attempting to wrap it around the attacker and pull him in close for an awkward grapple. At the same time, he brings his low head around to smash it into the other side of the myrmidon. As Maeriks' head arcs up, the guttering torch light casts strange shadows that seem as if Maeriks' face were elongated, pulled forward and framed by a pair of horns!
[ +- ] Note to DMJ
[ +- ] Maeriks vs. the Myrmidon
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited December 11, 2018 3:57 am

Rolls

Grapple vs MZ, disadvantage - (1d20+4, 1d20+4)

1d20+4 : (8) + 4 = 12

1d20+4 : (11) + 4 = 15

Half-transformed Gore attack vs MZ, disadvantage, damage - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (13) + 7 = 20

1d20+7 : (14) + 7 = 21

1d8+4 : (2) + 4 = 6

CON save for wildshape - (1d20+3)

(10) + 3 = 13

Dec 9, 2018 9:58 am
Elam
R3 (partial)


Elam explodes into action, darting hard to the right and then launching forcefully back towards one of the spider men in a leap. Sailing in the air, Elam lands a flying kick straight in the center of the monster's chest. The fiend sails back with such force that it splats right into the deadly gel and is quickly engulfed. Elam lands narrowly away from the edge of the sludge, but immediately burst into motion towards the armored savage that is charging him.

Unarmed Attack with Pushing Attack Maneuver
SM10 fails to defend Maneuver. Shove.

Begin Elam Movement

Rolls

Attack SM10 - (1d20+9)

(14) + 9 = 23

damage - (1d4+5)

(4) + 5 = 9

Push - (1d8)

(6) = 6

SM10 Defend Maneuver - (1d20+2)

(6) + 2 = 8

initial acid damage SM10 - (3D6)

(242) = 8

Dec 9, 2018 10:44 am
Namtur
R3


Namtur leans forward trying to pull and thrust out of the deadly gel.

DC 12 STR Athletics Check to escape Engulf
OOC:
Dang. This hulk tank has the worst of luck on STR rolls.
Struggling in the churn of the sludge fluid, Namtur is tilted by the aggressive gel. He has to keep fighting and striving to escape.

Action Surge. Additional STR Athletics attempt to escape.
OOC:
omg
Still the gel pulses and pulls the armored warrior further into its center. Namtur cannot break free.

Rolls

STR Athletics - (1d20+8)

(3) + 8 = 11

STR Athletics - (1d20+8)

(2) + 8 = 10

Dec 9, 2018 10:57 am
OOC:
Namtur is my man, J. You gotta put more effort into those rolls.
Dec 9, 2018 10:58 am
OOC:
Reposting map for convenience.
[ +- ] Initial Battle Map Round 3

DMJ

Dec 9, 2018 11:07 am
Maeriks
R3


Maeriks' body is now half-man and half-bull. Perhaps Maeriks has never fully understood that he has mysterious powers granted to him for unexplained reasons from his heritage in the Danneinkiff. If that was ever in doubt before, no longer now. Some sort of super natural event is happening, whether Maeriks is controlling it or not.

Though disoriented, Maeriks assaults the attacking myrmidon with ferocity, using the emerging horns and hooves to gore and shove.

Gore attack Hit
MZ comparison STR Athletics. Myrmidon wins comparison, avoids Grapple and forced Movement.

Rolls

MZ attempt oppose grapple (12 Result required) - (1d20)

(13) = 13

DMJ

Dec 9, 2018 11:12 am
Constablebrew says:
OOC:
Namtur is my man, J. You gotta put more effort into those rolls.
OOC:
I think it's that big club Maeriks gave him that is the hindrance. He loves that thing so much, he's gripping it tightly with both hands and not able to swim effectively. Your fault, bro. Very selfish.
Dec 9, 2018 11:15 am
Akkeen
R3


Akkeen tries desperately to escape his precarious position.

Bonus Action: Tumble attempt to bypass SM8.

He barely ducks under the attacking spider fiend. Now clear to move, the young tattooed man flings the torch he is holding over to a corner and withdraws from the hostile area.

Action: Disengage

Rolls

Akkeen Tumble - (1d20+3)

(10) + 3 = 13

SM8 block Tumble - (1d20+2)

(10) + 2 = 12

Dec 9, 2018 11:29 am
Adar-Malic
R3


On the opposite end of the room, Adar-Malic also disengages from the fray, relocating to the dark edges of the room.

Bonus Action: Cunning Action for Disengage

Reaction: Ready (If not Attacked, stow kukri and reload Plank Bow. If Attacked, defend.)

DMJ

Dec 9, 2018 11:40 am
Round 3
Notional Freeze-Frame Battle Map Update
[ +- ] Round 3 in Progress
OOC:
Note: As usual, everything is a blend of motion, so this isn't exact. It's built on the hard breaks between turns with segmented Actions, but in reality the positioning is likely more in flux mixed with other Actions not yet posted.
Dec 9, 2018 8:53 pm
Shadows shuddering from his torch, Kray's attention was caught by Maeriks. Moments ago, Maeriks had crashed through the line, fallen to the floor. From the looks of things, he seemed to be out of the battle.

Wait... horns?

In the flickering light, Kray could swear he saw a horn protruding from Maeriks' head. In the split second of battle, Kray refocused on the slave ghoul, the gelatinous monster close behind, consuming everything in its path.

Feeling the press of death, noxious fumes of acid tainting the air, screams, shouts, metal on metal, clawing, scraping. The sounds of battle and blood swirled all around, the scent of death permeating the air.

Kray was, in a sense, at home, comfortably in his element. At the same time, he knew resolution was needed, and survival paramount. Reveling in the harried sway of the frontline, he drew Judgement back in full extension, primed to spill guts and rend bone.

Attacking the ghoulish slave. May use AS if ghoul is still standing.

EDIT: Guessing that damage wont be enough. Using AS for two more attacks on ghoul slave. Then going to move through his spot so the battle line is between me and gel cube, putting Kray right behind myrmidon Y.

Any extra attacks not needed for ghoul slave can be used on MY.

Wait on attacks 3 and 4 J. May use reroll and/or maneuver.

Yep. Rerolling that 1 on attack 4. Adding precision to attack 3.

Assuming ghoul goes down, moving through his spot to stand behind MY.
[ +- ] Kray Mercon Character Sheet
Last edited December 11, 2018 2:27 pm

Rolls

Judgement Attack 1 - (1d20+9, 1d8+7)

1d20+9 : (15) + 9 = 24

1d8+7 : (2) + 7 = 9

Judgement Attack 2 - (1d20+9, 1d8+7)

1d20+9 : (12) + 9 = 21

1d8+7 : (1) + 7 = 8

Judgement Attack 3 - (1d20+9, 1d8+7)

1d20+9 : (6) + 9 = 15

1d8+7 : (1) + 7 = 8

Judgement Attack 4 - (1d20+9, 1d8+7)

1d20+9 : (1) + 9 = 10

1d8+7 : (4) + 7 = 11

Reroll nat 1 from attack 4 - (1d20+9)

(12) + 9 = 21

Precision attack 3 - (1d8)

(1) = 1

DMJ

Dec 11, 2018 12:06 pm
Kray
R3


Kray fights with fury, wielding the wicked Serpent's Judgment with deadly precision but also holding high one of the only light sources in the great chamber. The torch whiffs and puffs, flares and wanes, as Kray has to concentrate primarily on keeping the enemies at bay with the weapon in his favored hand.

The light of the fire shines from Kray outward, basking his enemies in a disturbing glare. Shadows roll out from him in all directions. Darkness lurks in on the perimeter beyond him. He fights on a fragile wavering island of light, where the battle is the fiercest, with scraping, moaning, hacking fiends surrounding him on all sides.

The Jeresian centurion's series of violent swings takes its toll on the maniacal wretch that besets him. The gaunt slave's fury is without bounds. It ignores pain and strives obsessively to continue is onslaught, but Kray cuts into the ghoulish waif's torso repeatedly and then finally splits its skull with a heaving backhanded slash.

Kray shoves in on the bloodied wretch, toppling it over as it finally goes limp and crashes to the floor like a bag of meat. Overtaking the space and pressing forward, Kray turns his ferocity onto the next opponent, bringing the Otessite blade to bear against the rugged armored hoplite who fights like a desperate madman.

All Attacks Hit (after re-roll). Last Attack diverted to Myrmidon Y.
Movement implemented.
Dec 11, 2018 12:30 pm
Elam
R3
(cont'd)


Elam moves so fast that he catches the cackling bestial warrior off-balance. The agile swordsman covers a long stretch of floor space in the blink of an eye, and swipes one of his swords at his opponent just as swiftly.

Attack Balis
Miss


The armored myrmidon raises a shield in time to block the attack, but Elam spins, changes trajectory yet again, and dashes further on. The frustrated beast-man cannot shift his weight quickly enough to recover a good battle stance. He takes a swing with a long-handled war axe, but it is far too slow to land against the sprinting swordsman before he has stepped out of reach.

Continue Movement, capability to avoid OA

Rolls

Attack Balis - (1d20+9)

(5) + 9 = 14

damage - (1d6+6)

(6) + 6 = 12

Dec 11, 2018 1:38 pm
R3

Bryn stows his cast iron knife and pulls out his second kukri, picking up where Kray left off on the myrmidon. He slashes in an upward motion to try and cut beside the myrmidons armor, then he swings with the other blade in a downward arc at the shoulder.
OOC:
Attacking Myrmidon Y
Last edited December 11, 2018 1:38 pm

Rolls

Attack 1 - (1d20+8, 1d8+5, 3d6)

1d20+8 : (3) + 8 = 11

1d8+5 : (6) + 5 = 11

3d6 : (625) = 13

Attack 2 - (1d20+8, 1d8+5)

1d20+8 : (7) + 8 = 15

1d8+5 : (1) + 5 = 6

DMJ

Dec 11, 2018 4:17 pm
Bryn
R3


The myrmidon diverts his attention when he is attacked by Kray. Bryn tries to capitalize on the distraction and stab the rugged soldier in the torso. The damaged but still-viable armor cuirass worn by the myrmidon deflects the blow however.

Attack 1 Miss

Bryn draws another weapon and keeps up the assault, slashing at his opponent yet again.

Attack 2 Hit

Bryn sees the myrmidon's stern face beneath the shadows of his helmet. The man's jaw is clinched in determination, yet he fights in absolute silence - his eyes cold. Empty.

DMJ

Dec 11, 2018 4:30 pm
Previously, on Trece Solo...
OOC:
FLASHBACK! DONTCHEAT!
Trece comes to a hallway that turns a hard-right corner. On this close side, there are two lanterns hanging on sconces. Around the corner to the right, Trece hears voices. Close by. One of the voices is Uburatu, barking orders.

Trece peaks around the corner. The hallway continues down another 30 feet and then opens into a large open room beyond. There is no other light in the hallway past the corner, but a distant glow of light can be seen at the opposite end of the great room.

At the end of the short hallway, right at the opening threshold of the great room, stands Nabua with his back turned.

https://dl.dropbox.com/s/rulecgj4hh61azf/Rabisu%20horror%20Nabua.jpg

Just beyond Nabua is Uburatu, also facing forward into the room. A grouping of his brute myrmidons stand beside him on both sides. Uburatu and most of his soldiers appear to be armored. Surely, they are all armed. Some are holding shields. Nabua has his bow with an arrow notched.

They are all looking across the room, towards the light on the other side. From there at the distant light on the far side of the room come the sounds of shouting, clangs of metal, jeers, cries of pain, hisses, and growls -- the sounds of battle. There is a battle going on beyond the Fiend Faction soldiers, a battle that they are watching.

"Get ready, you dog," Uburatu grumbles at Nabua. "Send arrows down range every time you get a shot. Put one in Elam’s heart the moment you see him. If you fail to put him down, I will string you up and flay the meat from your back before morning. Do you understand!?"

Nabua only gives a quiet, "Yes," as his answer.

More shouts from Uburatu, ordering his squad. "Ready another volley! We throw twice more at clear targets when they emerge, and then we approach. When javelins are spent, draw weapons and engage. Pick off the weak quickly. They will emerge separated and confused. If Elam breaks forth, all blades on him. Cut him down! Release the dead to charge once we see targets."

There are some chains rattling. Trece can see the silhouette of the chains now, linked to collars on some of the mens’ necks. Apparently some of Uburatu’s troops are slaves?

Trece waits. Watches. Listens. Trying to get every piece of the situation, but it is not completely clear what is going on. He knows he is coming up behind a battle line of a Fiend Faction squad led by Uburatu. He knows that the enemies of Uburatu’s group is in the great room beyond, in some sort of battle.

It is difficult to see what is going on in the low lighting.

But Nabua is still standing there with his back turned, only a few long strides away. The goat man fires an arrow.

"There he is!" Uburatu shouts. "He has broken free. Advance! Release the dead. Throw and advance! Get to him!"

Trece can’t exactly see what is happening, but there are chains rattling. Now the armored myrmidons are moving forward, further into the room.

Nabua stays though. He fires another arrow. He is alone now. The others have stepped away.

-------------------------------------------------------------

Trece eyes Nabua, like a hungry lion stalking from the bushes. He recounts his promised words, silently in his mind You are a sworn enemy of Palla Ba; in turn, a sworn enemy of mine. As long as you are within these walls, death will come for you...

He begins his approach, the white cast iron spoon sliding seamlessly into his grip, as he strides towards his prey.

(Stealth Check (Adv): 21 (14+7)/Nat1)

---------------------------------------------------------

Opponent Perception Comparison, at Disadvantage. Result 4. Stealth Movement attempt successful.


Trece creeps right up behind Nabua, within striking range. The goat man is completely distracted, his focus and attention on the developing battle ahead.

Optional Action, Trece: can take Action in Surprise circumstance for this Round

-----------------------------------------------------------------------------

Trece adjust his grip on the spoon to make an effective strike, aiming towards Nabua's torso.

WCI Attack 1: 25 (2/16+9); Damage: 9 (1+8)

Keeping the spoon inside, he uses it as a handle to draw the goatman in closer, whispering in his ear "I've arrived." Following up with two swift punches directed at his head

Unarmed Attack 2: 21 (13/14+7); Damage: 9 (5+4)
Unarmed Bonus: 17 (10/6+7); Damage: 6 (2+4)


Using the momentum of withdrawing the spoon, he pushes Nabua away to ready himself for the counter.
OOC:
(Active AC: 20)
----------------------------------------------------------------------------

Nabua is taken completely by surprise by the attacks. The goat man reels and falters, dropping arrows from his hand as he clutches reflexively at the painful wound in his back. His eyes are wide with fear and shock when he twists around to see Trece.

He falters and puts a hand down to he floor to keep from falling, then turns to run.

All 3 Attacks Hit
Required Action, Trece: Roll for Retro Initiative (1d10+Mod) for next round.
Mechanics Blue: Nabua Initiative 7.


------------------------------------------------------------------------------------------

Initiative: 11 (7+4).

Trece looms over the goat man, the spoon paced in a defensive position dripping with the scared fawn's blood. Seeing Nabua's intent to run, he shakes his head and calls out in a whisper "You've escaped me once, it will not happen again."

As quickly as the sentence ends, Trece's arm lashes out like viper striking it's target.
WCI1: 24 (15+9); 11 (3+8)
U2: 11 (4+7); 7 (3+4)
UB: 9 (2+7); 8 (4+4)

(I'll spend a Ki point on my spoon attack to attempt a stun. DC 15 Con I believe.)


-------------------------------------------------------------------------

Wounded. Staggering. Nabua struggles but is barely able to keep his balance to avoid the last pair of dangerous attacks. The goat man stays low to the ground and stumbles away to put some distance between him and Trece.

Action: Disengage.

"Alarm!" he shouts in Otessite. "Here! Eumash's killer. The Seetan!"

The goat man moves away further in the room, but angling off to the left. He makes it to a hulking muscular man, or half-man of some sort. He has red horns, scaled skin with some spikes growing from his elbows.

https://dl.dropbox.com/s/pwrbp3lsbqvx504/Rabisu%20Abros%20reduced.JPG

The devilish man is throwing a javelin forward into the room when Nabua approaches him from behind. When Nabua calls out, the big devil turns to look back. He sees Nabua first, and then Trece. He turns, staring and processing the confusing sight.

He pulls a chain as he turns around, and a wretched slobbering slave lopes back around and faces Trece as well. The waste of a man looks horrid -- skin pale, hair thinned down to only a few strands. But the slave is savage; it screams in rage. On its hands are mailed gloves with sharp metal ends that serve as claws. The snarling gaunt is hunched over, using its hands along with its feet as it moves across the floor. It is more like a beast than a man. It is coughing filth from its mouth.

Off to the center of the room, Trece sees Uburatu, the armored myrmidon captain. He turns around as well to see Trece.
OOC:
These images are somewhat difficult to see finer detail, because the light of the room is further away on the far side of the room behind all of these opponents.
OOC:
Big Strong Devil, The Ghoulish Slave, and Goatman Nabua are a little less than 20 feet away but angled off to the left.
Uburatu is about the same distance but straight ahead, closer to the very center of the large room.
--------------------------------------------------------------------

Once intently staring at Nabua, Trece casts his gaze off him as if he no longer existed. His view shifts to Uburatu, standing his ground, he calls out no longer whispering "Uburatu! It would seem a mob makes brave men of cowards; proven twice now by your pet goat." Trece extends his arms to his side; a clentched fist on one side and a blood covered spoon in the other. "Prove me wrong, King Coward."

Action: Dodge. Effective AC: 18

-----------------------------------------------------------------------
https://dl.dropbox.com/s/nz74a519mimnvwx/Rabisu%20beast%20Ubaratu.jpg

Upon seeing Trece, Uburatu quietly states the name by which he knows him,

"The boxer."

...more to himself perhaps as he realizes who he is dealing with.

Hearing Trece's challenge, Uburatu glares at him in contempt and anger. The hulking captain turns his eyes to his lieutenant, the muscular devil man.

"Deal with this. Do not let him approach." Uburatu commands forcefully as he points at Trece with contempt.

The horned man with the chained slave meets eyes with his commander, revealing almost no expression even as he returns his watch on Trece.

"And watch Elam! HE is the target," Uburatu shouts again before turning his back and marching forward in the room, towards the raging battle ahead. He looks to the side and yells out at the cowering Nabua, "Rise up and fight, you worm! March forward, or I'll spill your guts on this floor before anyone else bleeds a drop!"

Nabua swoons as he tries to stand. His face full of nothing but terror.

As Uburatu and Nabua advance deeper into the great room, the muscled devil stares at Trece, smiles, and then releases the chain on the slave’s collar.
OOC:
Scene continues here, and here...
Dec 12, 2018 2:01 am
Elam
R3 (cont'd)


Elam blasts from one opponent to the next. From the armored beast-man, he drives straight towards Uburatu, who outweighs him by 100 pounds or more. He strides forward and cracks his sword loudly against the big battle captain's full-body shield.

Bonus Action: Offhand Attack
RESULT: Miss


"Don't delay, Slow Foot!" Elam barks aggressively. "Step to me if you are not stuck to the floor."

The swordsman does a blinding spin move and whirls past Uburatu, so quickly the big warrior decides not to even swing his heavy khopesh, though he is filled with frustration.

Continue Movement. Capability to avoid OA.

Elam dashes into the darkness on the far side of the room.

Rolls

damage - (1d6+6)

(5) + 6 = 11

Elam Attack Uburatu - (1d20+9)

(7) + 9 = 16

Dec 12, 2018 2:07 am
"I told you to close in on that corner!," Uburatu shouts in rage at his underling, the husky beast-man who is stopping in his tracks to change direction and pursue.

"Why did you send the dead against the foreigners, you fool?" Uburatu continues to berate. "You have let him run rampant. Now catch him - take him down!"

DMJ

Dec 12, 2018 2:11 am
Round 3 Update

Actions In: Maeriks, Kray, Bryn, Elam, Namtur, Adar-Malic, Akkeen

Actions Remaining: Ahri, Thorn, Iasu, Trece, Spider-Men, Rabisu, Myrmidons, Gel
OOC:
Roughly half way I guess.

Map update forthcoming, but tomorrow, not tonight.

Get to it, Players' Club.

DMJ

Dec 12, 2018 9:00 am
Ahri
R3


Ahri is struggles to get his bearings. The sticky translucent gel is tossing and swirling him around, shifting him towards its center. Ahri can feel the bodies of the spider monsters rolling through the sludge with him. His eyes burn when he opens them, and he can barely see even when he does - only colors of the dim torchlight. He is becoming more and more disoriented.

DC to escape Engulf increases each Round victim is trapped within.
Ahri attempt escape, STR Athletics Check DC 13.
Fail Save.


Ahri pulls with his arms and kicks with his legs but makes little headway. He is obstructed by the dead bodies floating all around him. The gel pushes in against him on all sides, adjusting to keep him stuck in the middle mass.
OOC:
Whoa.
DMJ sent a note to DMJ

Rolls

DC 13 STR Athletics to escape Gel Engulf - (1d20+2)

(6) + 2 = 8

DMJ

Dec 12, 2018 9:36 am
Round 3 Map Update
[ +- ] Round 3 In Progress Battle Map
Actions Remaining: Thorn, Iasu, Trece, Spider-Men, Rabisu, Myrmidons, Gel
Dec 12, 2018 5:25 pm
Balis moves like a predator. He instinctively shifts direction and chases Elam into the darkened section of the chamber.

Elam, was fast, but so was he. Uburatu was bleating, but Balis paid no attention. He could smell Elam's blood, could almost taste it. Balis would crack his bones and chew the marrow. Finally Suter-Set had agreed that Elam must be killed. It had been too long since Balis had been able to kill anyone, so he was not going to let this chance slip away.

Balis belts out a menacing laugh as he barely catches up with Elam to strike at him with his long axe.

2 Attacks v. Elam

Rolls

Attack 1 - (1d20+7)

(3) + 7 = 10

damage - (1d8+6)

(6) + 6 = 12

Attack 2 - (1d20+7)

(15) + 7 = 22

damage - (1d8+6)

(2) + 6 = 8

Dec 12, 2018 5:46 pm
Nabua's head is spinning. He's weak. He feels like he will faint.

https://dl.dropbox.com/s/rulecgj4hh61azf/Rabisu%20horror%20Nabua.jpg

He feels the blood oozing out from the wound in his abdomen. Another stab wound in his back. The pain is causing his body to stiffen up. He flinches with the sting of every movement that is not slow and careful.

Fear of death grips Nabua. It could come at him from anywhere in this room. From the Seetan. From Elam. Equally so, from Uburatu. He had to avoid Uburatu's wrath somehow, but must take care not to die trying.

Hiding in the shadows, he sees his chance. A chance for redemption in the eyes of the tyrant. He has to risk it.

Adar-Malic is only a few strides away now. He is reloading the plank bow, and his attention is on tracking Uburatu. Nabua draws his knife and makes his move.

Attack Adar-Malic
Disadvantage plus Advantage, effects cancelled. Normal Attack.
Hit


Gaining surprise, Nabua uses his other hand to grab the plank bow and tear the large arrow free. He snatches it as hard as he can to try to wrest it completely out of the tattooed twin's hands.

STR Athletics Disadvantage
Compare to Adar Malic's
Nabua wins comparison


Though he nearly passes out from the exertion, Nabua snatches the plank bow free from Adar-Malic's grip and stumbles away as best he can. He ducks low, bracing himself for a retaliation.

Movement.
Provokes OA.

Rolls

Attack Adar-Malic - (1d20+6)

(18) + 6 = 24

damage - (1d4+3)

(2) + 3 = 5

Nabua STR Athletics - (1d20+3)

(15) + 3 = 18

Nabua STR Athletics Disadvantage - (1d20+3)

(16) + 3 = 19

Adar Malic STR Athletics - (1d20+3)

(12) + 3 = 15

Nabua advance comparison for Grapple Attempt Reaction from A-M - (1D20+3)

(2) + 3 = 5

Grapple Resist Disadvantage - (1d20+3)

(11) + 3 = 14

Dec 12, 2018 6:00 pm
Adar-Malic is completely blindsided by Nabua's assault. He ducks back away from the blade just in time to avoid getting killed, but he feels the plank bow torn out of his hand.

He makes a last second dive at his brother, trying to grapple him and recover the weapon.

Reaction: Grapple Attempt
Success on comparison


He wraps arms around the goat-man, denying him an escape.

Rolls

Grapple Attempt as Reaction - (1d20+3)

(7) + 3 = 10

Dec 12, 2018 6:08 pm
Uburatu watches as Elam runs into the darkness with Balis in pursuit. The hulking captain scans the battlefield, alert against danger and watchful for opportunity.

Opportunity he sees. He would get back to Elam momentarily, but first he would spare a few seconds to kill Adar-Malic.

Movement.

A juggernaut stomping in, Uburatu crashes his shield against Adar-Malic full bore.

Shove and Shield Bash Attack
Khopesh Attack

Hit. Hit.


Adar-Malic is knocked away from Nabua like a rag doll, blown up against the stone wall. He bounces back stumbling and stunned, but Uburatu smashes him full force with the shield yet again, ramming the young man into the wall - the crunch of broken bone and splat of bludgeoned flesh.

When Uburatu backs away a step, Adar-Malic falls to the ground in a heap, landing face down.

Uburatu's khopesh falls heavy and swift. It splits the rib cage from the back, splattering blood all over Uburatu's shield and grieves.
OOC:
Shit gets real.

Rolls

Uburatu Shove Attempt - (1d20+8)

(11) + 8 = 19

A-M Resist Shove - (1d20+3)

(6) + 3 = 9

Shield Bash Attack - (1d20+8)

(19) + 8 = 27

damage - (1d4+4)

(3) + 4 = 7

Shield Bash Attack Advantage - (1d20+8)

(5) + 8 = 13

Khopesh Attack - (1d20+8)

(10) + 8 = 18

Khopesh Attack Advantage - (1d20+8)

(3) + 8 = 11

damage - (2d4+7)

(22) + 7 = 11

DMJ

Dec 12, 2018 6:35 pm
OOC:
Thorn, Iasu, Trece need to get on the board today/tonight if they want to get Actions in R3 before any other Opponents take Action.

Tomorrow I'm moving on with Spider Men, Myrmidons, Devil Karate Kid, and Gel
Dec 12, 2018 7:28 pm
Thorn sidesteps away from the encroaching gelatinous mass, turning his attacks against the closest myrmidon, grinning at the fellow like a madman as he slashes.
OOC:
I believe Thorn is going for myrmidon X. Using Menacing Attack maneuver.
[ +- ] Menacing Attack
OOC:
Required Save from MX: Wisdom Saving Throw (DC 16)
[ +- ] Thorn Character Sheet

Rolls

Attack 1 - (1d20+9)

(20) + 9 = 29

Attack 1 damage, if hit, including from menacing attack - (2d6+7, 1d8)

2d6+7 : (53) + 7 = 15

1d8 : (2) = 2

Attack 2 - (1d20+9)

(2) + 9 = 11

Attack 2 damage, if hit - (2d6+7)

(26) + 7 = 15

Critical Hit Damage from Attack 1 - (2d6+7, 1d8)

2d6+7 : (15) + 7 = 13

1d8 : (2) = 2

Reroll 2 on Attack 1 (GWF) - (1d8)

(1) = 1

Reroll 2 on Attack 2 (probably not a hit, but...) (GWF) - (1d6)

(4) = 4

Reroll 1 & 2 on Attack 1 Crit Damage (GWF) - (1d6, 1d8)

1d6 : (6) = 6

1d8 : (2) = 2

Dec 13, 2018 1:00 am
Trece nods his head, a slight bow. "Time will reveal the answers." He lowers his body into a squat and throws his unarmed hand behind his back. Hiding his actions behind his back, he pulls the sling from his pants.
OOC:
Bonus Action: Patient defense (1 ki)
Action: Hold (Trigger: Devil charges or standing his ground.

Rolls

ini - (1d10+4)

(2) + 4 = 6

DMJ

Dec 13, 2018 1:04 am
Thorn
R3


Thorn engages with the encroaching myrmidon and sees an opening. He times it perfectly, thrusting the great two-handed sword straight through the metal and leather of the cuirass. He feels the blade slide through and hit the back of the armor. By positioning of the impalement, he judges he split the left lung and sliced he edge of the heart.

Attack 1 V. MX Hit
Menacing Attack Damage incorporated, but need for effects Save is Overtaken by Damage (OBD)


Thorn jerks the blade back and the armored warrior falls forward, hitting the stone floor in a crash and rattle.

Thorn throws a wide swing in the other direction at the spider fiend behind him. The spacing is a bit off and the strike hisses by without connecting, but it is enough to keep the monster from charging forward to strike Thorn while his back is turned.

Attack 2 (directed at SM7) Miss
OOC:
X, I took liberty to send it that way since you didn't need the damage after that nasty killshot on MX. It looked like the obvious choice when I studied he map because SM7 would be bearing down on Thorn ASAP. I think the strike, though a Miss, is a good explanation of why the spider doesn't get an OA Reaction nor Advantage for flanking or anything.

DMJ

Dec 13, 2018 1:23 am
HypCo says:
Trece nods his head, a slight bow. "Time will reveal the answers." He lowers his body into a squat and throws his unarmed hand behind his back. Hiding his actions behind his back, he pulls the sling from his pants.
OOC:
Bonus Action: Patient defense (1 ki)
Action: Hold (Trigger: Devil charges or standing his ground.
OOC:
Kung Fu Devil will Advance. Not sure if I will be able to write it all in detail tonight, but if you want and if it is applicable you can plan ahead and post accordingly.

Check my understanding on this:

Reaction: Ready Action, set the trigger
Bonus Action: Patient Defense

So... that leaves Action still available.

And now you know that the trigger (devil charges) will be thrown.

So if you can lay the Action out, I think I am right in picturing it that your Action will occur in the split seconds before his as he comes forward to engage.

DMJ

Dec 13, 2018 1:30 am
Spider-Man Hybrids
R3

(group seeking escape from gel)

https://DL.dropbox.com/s/hl9pqull5q8upob/Hybrid6.jpg
SM6

https://dl.dropbox.com/s/76s1qbg3uvz574e/Hybrid10.jpg
SM10

https://dl.dropbox.com/s/iwa7gor3dsjrak3/Hybrid1.png
SM1

The spider and men hybrids overtaken by the pulsing gel mass strive desperately to escape. It is a fight for survival.

DC 12 First Attempt STR Athletics required to escape Gel Engulf

Two of the monsters are able to move out of the gel. The other does not emerge. Instead the hapless oaf is churned deeper into the center of the translucent sludge mass.

SM 6 and SM 1 Escape
SM 10 Fail Save


The two that emerge are almost locked with one another as they tear free. They stumble out, still coated with the slime, and crowd dangerously close to Bryn, almost overtaking him. Maeriks, or the great bull who WAS Maeriks, is also in danger of being climbed over by the flighting spiders.

The battle scene at that critical spacing is soon a dense stack of utter chaos and constant threat.

Rolls

SM 6 DC 12 STR Athletics - (1d20+2)

(16) + 2 = 18

SM 10 DC 12 STR Athletics - (1d20+2)

(8) + 2 = 10

SM 1 DC 12 STR Athletics - (1d20+2)

(11) + 2 = 13

Dec 13, 2018 1:58 am
Uburatu
R3 (cont'd)


After striking down Adar-Malic, Uburatu turns and marches back towards the center of the room, leaving Nabua at the body of the fallen victim. Uburatu holds his enormous shield at the ready, as if guarding against missile fire.

Remainder of Movement used

He scans the battlefield and seems frustrated that he cannot both engage the line of invaders AND pursue Elam.

What is that? A bull?! More madness and witchery from Suter-Set and the Edimmu. The Pit is truly unbridled now.

Glaring Uburatu leaves the mass battle to the hybrids and pawns, turning instead towards the darkened area of the large room. He needed to eliminate the biggest problem first. He also sees Akkeen across the room on the opposite side.

"I just killed your frail twin, boy!" barks Uburatu, his voice as booming as it is merciless.
OOC:
Reminder: All the talk by and between the allies and the opponents is spoken in Otessite unless otherwise noted. Publishing here for PLAYER interest, but most of the CHARACTERS will not understand. Iasu is the exception - a fluent Otessite speaker. Others beware the Meta Temptation.

DMJ

Dec 13, 2018 1:59 am
Round 3 Update
[ +- ] Battle Map, R3 in progress
PC Action Available: Iasu, Trece (partial / cont'd)

NPC/Monster Actions Remaining: SM7, SM8, SM11, SM5, Kung Fu Devil, Myrmidon Y, Myrmidon Z, Gel
Dec 13, 2018 4:05 am
DMJ says:
OOC:
X, I took liberty to send it that way since you didn't need the damage after that nasty killshot on MX. It looked like the obvious choice when I studied he map because SM7 would be bearing down on Thorn ASAP. I think the strike, though a Miss, is a good explanation of why the spider doesn't get an OA Reaction nor Advantage for flanking or anything.
OOC:
All good, J.

Looking at your map, is Thorn close enough to Bryn to make use of Sentinel if the opportunity arises?

DMJ

Dec 13, 2018 8:45 am
Xorthan says:
DMJ says:
OOC:
X, I took liberty to send it that way since you didn't need the damage after that nasty killshot on MX. It looked like the obvious choice when I studied he map because SM7 would be bearing down on Thorn ASAP. I think the strike, though a Miss, is a good explanation of why the spider doesn't get an OA Reaction nor Advantage for flanking or anything.
OOC:
All good, J.

Looking at your map, is Thorn close enough to Bryn to make use of Sentinel if the opportunity arises?
OOC:
We could adjust to get to that position/scenario, but I think it would take an effect.

I had moved Thorn to the point on the map now trying to do something that made sense for
1) the idea of "stepping away from the gel",
2) allowed Attack to MX, and
3) avoided giving OA to SM7.

In order to use Sentinel, it seems that you would have to be adjacent to your ally, but also close enough for a quick strike against the offending opponent. The way I could think of that is to shift Thorn right on top of the body where Myrmidon X lies now. It would be as if Thorn stabbed that guy dead and then stepped right in to overtake his spot. At that point, Thorn would be adjacent to Bryn, but also threatening Myrmidon Y with a hair-trigger Sentinel option, maybe even as soon as this round (R3) depending on if MY Attacks Bryn.

So that would be the main upside. Other upsides might include:
2) cutting down on the possibility of Thorn getting separated and isolated to fight healthy SM7 and SM8 alone
3) would pull PC group closer together as the battlefield continues to unravel into chaos

Downsides I could see though are:
1) Thorn would have to be on the receiving end of a Reaction OA right then during R3 for moving away from SM7
2) SM7 and SM8 could then flood in hard on that space south of Thorn and Bryn, would leave Bryn in a seemingly crowded spot still so close to the Gel with fewer avenues of withdrawal
3) Bryn could easily be exposed to flanking danger, with the likelihood of enemies on both sides (that could happen anyway, depending - but it would seem inevitable if you pulled in high and left)

Let me know if you want to shift Thorn to stand next to Bryn and MY (over the spot where MX lies).

All strategery! Your call. Good question though.

Anyone else, let me know today if you want any last minute PC Movement incorporated on the map. There are some other places to step. Wherever you end up though we have to think it through on effect from surrounding threats, namely OAs from SMs/Ms and potential Movement and spacing of the Gel!
Dec 13, 2018 4:40 pm
[ +- ] Revised Map
OOC:
As part of his attempt to grapple and shove into the gel, Maeriks would have positioned himself just north of Z. I believe that movement would have been before SM1 escaped the gel.
OOC:
For ease of reference, I've hacked the battlemap to stick itself to the top of the page. I can edit this post to remove that if anyone finds it disruptive. If you like it, and the map updates, you can quote this post (to get the bb-code) and post it again, which will lay it on top of mine, keeping only the most recent map on top.
 
Last edited December 14, 2018 3:12 am
Dec 13, 2018 9:17 pm
DMJ says:
Downsides I could see though are:
1) Thorn would have to be on the receiving end of a Reaction OA right then during R3 for moving away from SM7
2) SM7 and SM8 could then flood in hard on that space south of Thorn and Bryn, would leave Bryn in a seemingly crowded spot still so close to the Gel with fewer avenues of withdrawal
3) Bryn could easily be exposed to flanking danger, with the likelihood of enemies on both sides (that could happen anyway, depending - but it would seem inevitable if you pulled in high and left)

Let me know if you want to shift Thorn to stand next to Bryn and MY (over the spot where MX lies).

All strategery! Your call. Good question though.
OOC:
Can Thorn be just on the right side of 4's corpse? That would protect Bryn from flanking, I think. I'm totally fine if that provokes an OA from SM7. Give me a chance to use Riposte.
Dec 13, 2018 9:19 pm
Badass, X. Badass.

DMJ

Dec 14, 2018 1:11 am
OOC:
Got it, X. Sounds fine.
OOC:
Shifted BullMaeriks over too.
[ +- ] Revised Map
Dec 14, 2018 1:12 am
OOC:
Perfect.

DMJ

Dec 14, 2018 1:28 am
Spider Men
R3
(west side)


https://dl.dropbox.com/s/zuikql1a9c0jslf/Hybrid7.png
https://dl.dropbox.com/s/hfp11wl5o0rd217/hybrid8.png

The wild spider monsters rush at Thorn, trying to kill him with knives, claws, and teeth. One of them lashes out when Thorn turns to strike down the myrmidon. Then another clamors in, climbing over his ally to join the assault.

SM7 Reaction OA
SM7 Claw / Bite
SM8 Claw / Bite
Bite hits require DC 11 CON Save
All Attacks target Thorn

Rolls

SM7 Reaction OA Claw - (1d20+4)

(11) + 4 = 15

damage - (2d4+2)

(12) + 2 = 5

SM7 Claw - (1d20+4)

(10) + 4 = 14

damage - (2d4+2)

(43) + 2 = 9

SM7 Bite - (1d20+4)

(12) + 4 = 16

Bite Damage DC 11 CON Save if hit - (1d8+2)

(3) + 2 = 5

SM8 Claw/knife - (1d20+4)

(5) + 4 = 9

claw/knife damage - (2d4+2)

(43) + 2 = 9

SM8 Bite - (1d20+4)

(10) + 4 = 14

Bite Damage DC 11 CON Save if hit - (1d8+2)

(7) + 2 = 9

Dec 14, 2018 1:33 pm
Thorn twists and turns as the beasts stab and gnash, feeling the prick of sharp teeth only once.

One of the creatures, the one closest to Bryn, extends itself into the arc of Urdav's blade and Thorn attempts to make it pay the price.
OOC:
Everything misses except for SM7 Bite. Using Thorn's reaction for Riposte.
[ +- ] Riposte
[ +- ] Thorn Character Sheet

Rolls

CON Save (DC 11) - (1d20+7)

(20) + 7 = 27

Riposte attack - (1d20+9)

(15) + 9 = 24

Riposte attack damage, if hit - (2d6+7, 1d8)

2d6+7 : (55) + 7 = 17

1d8 : (2) = 2

Reroll 2 on attack (GWF) - (1d8)

(8) = 8

Dec 14, 2018 1:35 pm
Trece watches the devil closely, studying his every move. The devil's body language betrays him, as Trece spins, sending a hurdling stone speeding towards the devil just as his feet begin his charge. Halfway through the devil's approach, another stone is sent flying. With his range quickly dispersing, he drops the sping to the floor behind him and readies himself for the rebuttal.
OOC:
Active AC: 18 w/ disadvantage on attacks from patient defense.

In case it wasn't obvious, Trece has been speaking only Otessite.
Last edited December 14, 2018 1:38 pm

Rolls

A1 - (1d20+7, 1d6+4)

1d20+7 : (4) + 7 = 11

1d6+4 : (2) + 4 = 6

A2 - (1d20+7, 1d6+4)

1d20+7 : (16) + 7 = 23

1d6+4 : (2) + 4 = 6

DMJ

Dec 15, 2018 11:53 am
Thorn
R3
(Reaction)


The spider man assaults Thorn recklessly, overextending and leaving its side exposed. Thorn responds with quick counterattack, forcing the one beast back as the second one rushes in.

Attack: Hit SM7

DMJ

Dec 15, 2018 12:06 pm
OOC:
I hate it, y'all, but I have to move on Iasu. Jabes, come back, bro.
Iasu
R3
(DM Control)


The chaos of battle swirls all around. Having barely escaped the dangerous center of the melee, Iasu uses the concealment of the shadows to recover. Bow in hand he keeps his eyes on the vicious spider men, but he tries desperately to learn the fate of Namtur. His brother was engulfed in the moving water gel. Iasu can see him getting pulled further to the center of the mass. What can be done to help him?

The spider monsters begin pursuit, and Iasu knows he cannot linger. He darts forward and is shocked at what he sees further ahead. Uburatu is already moving away. Adar-Malic is down on the ground. Nabua has the plank bow captured and now stands over Adar-Malic with a knife!

Iasu quickly looses an arrow at the goatish degenerate.


Action: Ranged Attack
Miss


In his rush, Iasu's aim is off. Nabua ducks and withdraws, eyes wide with fear. Iasu reaches Adar-Malic and quickly assesses. The injury is beyond devastating. The wound is fatal. Iasu's half-brother is dead.

Still under threat, Iasu has no time to mourn. Seeing Elam moving further into the room, Iasu stalks ahead, hugging the wall, reloading, and staying to the shadows.

Movement
Bonus Action: Cunning Action Hide
OOC:
wtf with rolls

Rolls

Ranged attack v. Nabua - (1d20+9)

(3) + 9 = 12

damage - (1d8+5)

(7) + 5 = 12

DEX Stealth for Hide - (1d20+8)

(1) + 8 = 9

DMJ

Dec 15, 2018 12:28 pm
Spider-Men
R3
(east side)


Backing away from the flooding gel, the spider fiends withdraw in surprise and then search for more victims.

One is immediately drawn by the hissing and screams of its embattled brethren. The other catches a glimpse of Iasu darting further into the room.

Detection

https://DL.dropbox.com/s/wa5c1z9nge5o284/Hybrid5.gif

One of the spider fiends is a long spear-fingered horror. It leaps as it moves, climbs right onto the back of its fellow, and springs at Kray with its weaponized hands outspread.

SM5 Attack Kray: Bite, Claw Stab
If Bite is hit, requires DC 11 CON Save v. Poison Effects
OOC:
Ez, inaccurate Damage on SM5 Bite. Will reroll at bottom of dice list.
https://dl.dropbox.com/s/vhcl3cfmvkyg9v3/hybrid11.png

Another monstrosity, a pale clawed brute, follows along for a few paces to stalk Iasu, but notices closer targets to the left. Enraged further at the sound of his squealing mates, the hybrid charges up to a bull and tries to put the animal down.

SM11 Attack Maeriks, Claw and Bite
Bite hits require DC11 CON Save v. Poison

Rolls

Perception SM11 - (1d20+3)

(6) + 3 = 9

Perception SM11 Disadvantage - (1d20+3)

(10) + 3 = 13

SM5 Attack Kray, Stab Claws - (1d20+4)

(10) + 4 = 14

Damage - (2d4+2)

(32) + 2 = 7

SM5 Attack Kray, Bite - (1d20+4)

(19) + 4 = 23

Damage - (2d4+2)

(31) + 2 = 6

SM11 Attack Maeriks Pincer Claws - (1d20+4)

(3) + 4 = 7

damage - (2d4+2)

(11) + 2 = 4

SM11 Attack Maeriks Bite - (1d20+4)

(13) + 4 = 17

damage - (1d8+2)

(4) + 2 = 6

Corrected SM5 Bite Damage - (1d8+2)

(8) + 2 = 10

DMJ

Dec 15, 2018 12:55 pm
Trece
R3


The devil fighter is caught by surprise as Trece throws the sling stones. Thinking that he would win the first strike, the devil instead finds himself on the defense.

Attack 1 Miss, Attack 2 Hit

Trece is close enough to his opponent to see clearly, but the further reaches of this end of the room are obscured in the darkness. In his periphery vision, Trece can tell that the battle is spreading this way. Men are flooding closer and melees are breaking out nearby.
Dec 15, 2018 1:03 pm
Abros
R3


Abros falls off-pace a bit as he dodges the sling stones. His approach is hindered, and the Seetan is especially fast and elusive. Nonetheless, Abros shoots in quick, trying to gain hold of a leg and drive his opponent to the ground.
OOC:
Hyp, a bit of a puzzle on the rules. This guy does some wrestling type options. Patient Defense imposes Disadvantage on Attacks. I'm going with the interpretation that these Actions are like a special kind of Attack. I don't know if that is exactly the right call for all time or if it needs more srutiny, but I'm going with it here.
Grapple Attempt, Disadvantage
Shove Attempt, Disadvantage
Both require STR Athletics or DEX Acrobatics to oppose effects.
Resist Grapple at 17 or begin Grappled Condition
Resist Shove at 19 or begin Prone Condition


Once he is in close, he tries to bruise and scrape with his horns and rugged skin.

Attack horns (Disadvantage if Trece resists Grapple above, normal Attack if Trece is Grappled Condition after results of comparison

Rolls

Grapple Attempt - (1d20+8)

(15) + 8 = 23

Grapple Attempt Disadvantage - (1d20+8)

(9) + 8 = 17

Shove Attempt - (1d20+8)

(13) + 8 = 21

Shove Attempt Disadvantage - (1d20+8)

(11) + 8 = 19

horn Attack - (1d20+8)

(15) + 8 = 23

horn Attack (possible Disadvantage) - (1d20+8)

(18) + 8 = 26

damage - (1d4+5)

(2) + 5 = 7

DMJ

Dec 15, 2018 1:44 pm
Gel
R3


The overbearing gel pulses, quakes, and churns. It holds most of its mass in position, pulling victims to its center, but also two wild tendril globs shoot out from the bulk of its sides. The substance is still trying to maim and kill all in its vicinity!
OOC:
Random targeting: clockwise numbers assigned beginning with SM8
1=SM8, 2=Thorn, 3=Bryn, 4=SM6, 5=SM1
Cannot be same target twice
Attack Bryn
Attack SM1


Hit SM1

A wave of acidic fluid blankets over one of the spider monster that had just escaped. The creatures skin and flesh, already thinned from the brief engulf earlier, begins to melt and slough off. In a horrifying spectacle, the monster squeals as it stumbles forward and falls to the floor in agony.

Rolls

Target 1 - (1d5)

(3) = 3

Target 2 - (1d5)

(5) = 5

Acidic gel lash v. Bryn - (1d20+4)

(9) + 4 = 13

Damage - (3d6)

(625) = 13

Acidic Gel Lash v. SM1 - (1D20+4)

(9) + 4 = 13

damage - (3d6)

(552) = 12

Acid Damage Ahri - (6d6)

(161231) = 14

Acid Damage Namtur1 - (6d6)

(666163) = 28

Acid Damage S10 - (6D6)

(645346) = 28

DMJ

Dec 15, 2018 2:02 pm
Begin Round 4!
[ +- ] Battle Map Begin Round 4
OOC:
For my own control, I'm dropping the "Darkened Area" block out that I was using before. We can watch that section of the spacing as gamers, but characters can't see very well in that top half of the room, especially not if they are outside of it.
Dec 15, 2018 3:05 pm
Namtur
R4


The pain is so overwhelming. He is completely disoriented. The surges of the gel keep taking his legs from under him. The other bodies are knocking up against him and pinning him in.

Namtur knows that he cannot last much longer. It is a matter of survival in these moments. Are they his lasts? He prays to Goldna ad Dasnish, the god of Hesheb and the god of his beloved mother. He prays for deliverance from ruin and death.

He plants his feet to the ground once more and thrusts forward with all of his might.

Escape Engulf Attempt. Increased to DC 13 for second round engulfed.
Success.


Namtur launches forward, tossing a floating body aside along the way. Tearing with his arms, he pulls through and finally emerges out of the mass of sludge. He gasps for air as he falls down to his knees.

All the while, Namtur had kept hold of the mighty Reave, defiantly refusing to relinquish it to destruction. He drops the war club to the floor beside him, and quickly uses both hands to pull free from his armor. His helmet is already gone and he tears away the threads of leather that remain at the straps of his cuirass, dumping the covering that still holds large globs of the acidic fluid within. He screams out loud, perhaps a mix of pain and rage.

But then he takes his weapon back in hand, rises slowly to his feet, and stumbles away from the gel mass. Now his true features are visible to all, red skin and horns no longer hidden by the suit of armor. Vapors roll off of his body as his tissue continues to burn.

https://dl.dropbox.com/s/215o8beorbzserx/Rabisu%20myrmidon%20Namtur.jpg

Rolls

DC 13 STR Athletics - (1d20+9)

(16) + 9 = 25

DMJ

Dec 15, 2018 3:29 pm
Ahri
R4

(DM Control)

Ahri pulls his leather coat in tight to try to prevent more of the acid fluid from flooding in directly onto his skin. He keeps his head covered with his own arm. Still disoriented, he tries his best to surge forward blindly to figure out a way to escape this death trap.

Attempt escape Engulf. Increased to DC 15 for additional Round
Success


Leaving his blade behind to have two hands completely free, Ahri pulls from one body to the next, swimming and groping through the sludge. Staying low to the ground he is able to get to the edge and drag himself out of the mass, gaining a handhold on a nearby body of one of the spider fiends.

He crawls forward, away from the deadly gel, and then pulls off his deteriorating leather coat. He throws it to the side as he stands up and moves clear. He gasps for air as he withdraws from the danger zone and looks for a place to regroup.

Movement
Bonus Action: Hide


DMJ sent a note to DMJ

Rolls

STR Athletics Check, DC 15 - (1D20+2)

(20) + 2 = 22

DEX Stealth - (1d20+7)

(9) + 7 = 16

Dec 15, 2018 3:51 pm
As the spear-fingered spider hybrid desperately and furiously clambers over another fiend's back, Kray brings Judgement's unrelenting edge to bear, catching his assailant's huge fangs at the base of the blade, venom spittle dripping onto Kray's knuckles.

R3 Reaction to Parry maneuver SM5's bite damage of 10.

3 total damage from bite. DC 11 CON save vs poison.
[ +- ] Kray Mercon Character Sheet
Last edited December 15, 2018 4:55 pm

Rolls

Parry maneuver - (1d8+5)

(2) + 5 = 7

CON save - (1d20+6)

(8) + 6 = 14

Dec 15, 2018 3:57 pm
"I just killed your frail twin, boy!" barks Uburatu, his voice as booming as it is merciless.

Akkeen is shocked by the boast, as if it hits him like a physical force. He is frozen. Locked up. He glares at the monstrous Uburatu, but cannot bring forth any sort of response. The locked blank bow falls from his hands.'

Uburatu pays little attention though. He marches forward after Elam with little delay, scoffing at Akkeen only briefly.

Akkeen yells out "ADAR-MALIC!". He sprints across the room. As he approaches he sees his brother lying face down in a pool of blood.

ACTION: Dash


"NNNOOOOO!!! BROTHER!! NOOOO!!!", he shouts in despair as he slides to his knees and takes Adar-Malic in his arms.
Dec 15, 2018 4:20 pm
Elam
R4


Balis had managed to close in briefly, but now Elam had the right positioning. The wind was his now.

Evasive Footwork


He drew Balis back to the corner and then changed direction without a hint of warning. He was at full speed on the third step. He threw a strike at Balis to make the pass.

Attack 1: short sword v. Balis
Miss


Balis has to raise his shield. Elam is already several steps past before the bloodthirsty beast-man can counter. Balis roars out in frustration.

OA avoided

Elam picks up speed again. Uburatu is just ahead, marching straight at him, great shield like a moving wall.

Rolls

Evasive Footwork Battle Maneuver, add to AC - (1d8)

(7) = 7

Attack 1 Balis - (1d20+9)

(4) + 9 = 13

damage - (1d6+6)

(5) + 6 = 11

Dec 15, 2018 4:38 pm
Nabua
R4


DMJ sent a note to DMJ

Rolls

Secret Roll

Dec 15, 2018 6:59 pm
In the vortex of battle, enemies on all sides and freshly dead bodies littering the floor, torch gripped tight and dancing aloft in the darkness, Kray bashed at the spear-fingered hybrid with the unlit end. Pulling away, pushing at its gut with his foot for leverage, he then ripped Judgement from the spider fiend's mouth, lashing backwards in a horizontal arc at the threatening myrmidon.

Attempting to carve a path for Bryn here by cutting down MY. Any extra attacks not used on MY will be used first on SM5 then MZ.

Added crit damage. J, may use reroll for that nat 1.

EDIT: No reroll. Hope that crit puts MY down.
Last edited December 15, 2018 10:57 pm

Rolls

BA Off hand fist - (1d20+8, 1d4+5)

1d20+8 : (12) + 8 = 20

1d4+5 : (3) + 5 = 8

Judgement 1 - (1d20+9, 1d8+7)

1d20+9 : (20) + 9 = 29

1d8+7 : (5) + 7 = 12

Judgement 2 - (1d20+9, 1d8+7)

1d20+9 : (1) + 9 = 10

1d8+7 : (7) + 7 = 14

Crit Damage - (1d8+7)

(8) + 7 = 15

DMJ

Dec 16, 2018 1:35 am
Kray
R3 Reaction/R4


Kray is surrounded by enemies at all angles. He has to focus on his every move and every move of his opponents to avoid making an error costs him his life. Yet that is exactly what he does. Thrusting the Judgement up defensively to divert a killing blow to a lesser injury, Kray then thrusts the burning torch forcefully at the face of the aggressive spider fiend. The blow has little effect, but it knocks the wretch back briefly so that Kray can pull his weapon free again shift towards other dangers.

Torch hit. With a ferocious horizontal swing, Kray puts all of his weight through his arm and shoulder as his curved Otessite sword slides across the abdomen of the imposing myrmidon behind him. The razor-sharp blade splits through leather binding and brass buckles of armor to tear deep into the man beneath.

The myrmidon's stomach is split open. In a spectacle of gore, organs burst out and spill down. The soldier is twisted by the force of the fatal strike and tilts over. He drops to his hands and knees, ruptured and immobilized.

Attack 1 Hit.


Kray steps forward again to keep up the attack against the encroaching mob, but his foot is caught on the leg of the fallen mutilated slave that lies on the stone floor. Kray recovers, but has to sacrifice his follow-through swing in order to maintain his balance.

Attack 2 Miss

DMJ

Dec 16, 2018 2:04 am
Round 3 Wrap Up

Required Action, Trece:
run comparisons on Grapple and Shove for Kung Fu Wrestling.

Round 4 Update

Actions In: Kray, Namtur, Akkeen, Elam (partial), Nabua (partial input), Ahri
Actions Remaining, Party: Bryn, Iasu, Bull Maeriks, Thorn, Trece, Elam (completion)
Actions Remaining, Non-Party: Abros, Balis, Nabua, Uburatu, SpiderMan 6, SpiderMan 7, SpiderMan 8, SpiderMan 11, Myrmidon Z, Gel
OOC:
No map update coming just yet. See above and you can follow along with interim results from other posts since. I'll get another update laid out after more inputs are in.
Dec 16, 2018 2:39 am
OOC:
Did Namtur and/or Ahri end up anywhere near Thorn upon exiting the goo?

DMJ

Dec 16, 2018 3:27 am
OOC:
No. They angled to the closest way out, which was to the right side of room.
Dec 16, 2018 4:37 am
His back to Bryn and one eye on the encroaching mass of ooze, Thorn's arms work hard to mow down the enemy on their left flank, working his way methodically around toward the party's goal: further in to the room. Urdav's blade surges, weaving around attempted parries, finding weak places in the enemies' hides, and contributing to the growing pool of gore and flesh.
OOC:
Thorn is attacking 7 until it's dead, then working on 8. If by some miracle he kills them both this turn, he's going to move clockwise around Bryn's current position to enter melee with MY.
[ +- ] Thorn Character Sheet

Rolls

Attack 1, damage - (1d20+9, 2d6+7)

1d20+9 : (12) + 9 = 21

2d6+7 : (34) + 7 = 14

Attack 2, damage - (1d20+9, 2d6+7)

1d20+9 : (13) + 9 = 22

2d6+7 : (66) + 7 = 19

DMJ

Dec 16, 2018 9:47 am
Thorn
R4


With two multi-armed enemies bearing down on him, Thorn knows he needs to put at least one of them down to control the sheer number of attacks coming his way. He heaves his oversized blade outward but tilts the angle at just the right moment. It connects with the forearm of one of wretched monsters, severing off a hand holding a sharp bronze poniard.

The spider fiend squeals at the pain, its body instinctively seizing up for a split second. That's all Thorn needs. He arcs the through-swing away, converts left and high, and then brings Urdav's blade flying down full speed to collide with the top of the bulging-eyed beast's skull. The wild fiend is killed instantly; the momentum of the killing strike drives the headless remains directly down to the floor with a thud.

Both Attacks Hit SM7

Thorn eyes the churning gel with periphery vision as the remaining spider man hybrid hacks at him relentlessly.
Dec 16, 2018 10:08 am
Uburatu sees Elam running full speed at him. He steadies and focuses closely to anticipate his adversary's movement. Uburatu knows that the traitorous upstart will try to glide by after a strike. He will have to time it perfectly to trip Elam in the pass.

"Shedu dog!" Uburatu shouts out in contempt, gripping his heavy curved blade at the ready.
Dec 16, 2018 10:17 am
Elam
R4


Elam watches Uburatu's movements and tell signs, deciding approach and series at the last fractions of the second. Elam sees the path.

Shifting trajectory slightly, Elam angles straight in towards the shield. He times the jump early enough so that the descent will bring him low at the right spacing. He braces for the hit, his foot connecting full force at the bottom of the shield, and then immediately tucks forward in a pull and crouch.

Using the shield as a barrier, Elam cuts off the angle. Uburatu has to shift to bring the khopesh around to attempt the strike. By that time, Elam is already making the turn counter clockwise, his back close to Uburatu's left side.

Bonus Action: Unarmed Strike
Miss
Avoid OA (upcoming Movement remaining)


Elam swipes upward quickly at the end of the spin as he rises again and continues the run.

Attack 2
Miss
Continue Movement


Curse! The brute's armor is too strong.

But Elam has the wind and can see the next pivot. Namtur is ahead.

They have to take away the shield, though it will be difficult.
But the foreigners only need a short time longer before they are free.

Oh, no. Akkeen. Adar-Malic.

Rolls

Unarmed Strike - (1d20+9)

(3) + 9 = 12

UAS damage - (1d4+5)

(1) + 5 = 6

Attack 2, short sword - (1d20+9)

(7) + 9 = 16

SS damage - (1d6+6)

(2) + 6 = 8

DMJ

Dec 16, 2018 11:01 am
SM10
R4

(In Gel)
OOC:
I know this is out of sequence, but posting it now anyway so that I can chip away at all these entries while I have time. Doubt it will have any affect on remaining Actions of PCs during R4.
https://DL.dropbox.com/s/76s1qbg3uvz574e/Hybrid10.jpg

The beefy spider fiend pulls and swims through the acidic goo, trying to escape.

Attempt escape Engulf. Increased to DC 13 on 2nd round of being engulfed.
Success.


The monster manages to waddle free, emerging at the closest side and stumbling over his collapsing brethren whose skin is dissolving after the splash strike of the gel.

Rolls

STR Athletics. Requires DC 13 for success - (1d20+2)

(17) + 2 = 19

DMJ

Dec 16, 2018 11:07 am
Retro Round 3 Wrap Up

Required Action, Trece:
run comparisons on Grapple and Shove for Kung Fu Wrestling.

Round 4 Update

Actions In: Kray, Namtur, Akkeen, Elam (partial), Nabua (partial input), Ahri, Thorn, SM10
Actions Remaining, Party: Bryn, Iasu, Bull Maeriks, Trece, Elam (final Movement and position only)
Actions Remaining, Non-Party: Abros, Balis, Nabua, Uburatu, SpiderMan 6, SpiderMan 8, SpiderMan 11, Myrmidon Z, Gel
[ +- ] Battle Map, R4 In Progress
Dec 17, 2018 7:58 am
Bellowing a trumpet-like MOO, the bull reflexively kicks back at the biting spiderman. He then drives forward, throwing his head side to side, attempting to gore the myrmidon.


Poison save failed. Not sure what the effect was. Assuming it is POISONED condition.
SM11 Kick misses.
MZ Gore misses too, I believe (13 vs AC)


Furious and frightened, the bull spins about and sees the opening, safety away from the attacking beasts. He dashes forward, leans hard to the right and turns, hooves sliding on stone to keep up with the acceleration. He comes to a stop and prepares to attack - beasts now only in one direction.

J, move Maeriks up-right about 20 feet, close-ish to the tatted twinsies, about a 5ft gap between them and Maeriks. This will likely provoke opportunity attacks.

[ +- ] Battle Map, R4 In Progress
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited December 17, 2018 8:33 am

Rolls

CON Save DC11 - (1d20+3)

(4) + 3 = 7

Kick, disadvantage, damage - (1d20+7, 1d20+7, 2d6+4)

1d20+7 : (7) + 7 = 14

1d20+7 : (1) + 7 = 8

2d6+4 : (34) + 4 = 11

Gore, disadvantage, damage - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (6) + 7 = 13

1d20+7 : (16) + 7 = 23

1d8+4 : (6) + 4 = 10

Savage attack gore if it hits - (1d8+4)

(2) + 4 = 6

DMJ

Dec 17, 2018 11:01 am
Bull Maeriks
R4


In the form of the bull, Maeriks kicks and thrusts horns at the attacking myrmidon. The troop's sturdy armor saves him from being gored, and he briefly gives space to avoid being kicked. With head and horns low, the bull throws its rear legs up and back in a quick snap, forcing the spider fiend that was closing in behind to give space to avoid getting its head cracked by the hooves.

As Bull Maeriks turns to move away though the soldier steps up again to assault.

The pale spider fiend also tries to slash at the bull as it charges past.

Both Attacks Miss
Attack 1 v. Myrmidon Miss
Attack 2 v. Spider Man Hit
OOC:
Normal AC miss from first roll. No Disadvantage. Not yet.
Since you brought attention to it, will expose now that I'm trying to run a delayed effect of poison to make it more realistic. Few poisons I think are INSTANT effects in reality. Some short timespans pass before they set in.
Good news: a couple of rounds with no damage/no Conditions.
Bad news: 1 or both of those is coming.
Thorn and Kray sustained bite(s) in the past rounds also.
Movement completed to identified position.
OAs result from MZ and SM11. Will incorporate at monster posts separately.
Dec 17, 2018 1:30 pm
DMJ says:
Thorn and Kray sustained bite(s) in the past rounds also.]
Kray made his save.

DMJ

Dec 17, 2018 1:51 pm
Ezeriah says:
DMJ says:
Thorn and Kray sustained bite(s) in the past rounds also.]
Kray made his save.
OOC:
True. So no Poisoned Condition will be forthcoming. Damage? Now that the beans are spilled on this: additional poison Damage from spider bites sets in on delay, Save or Fail.
Really lame...I know ..
Dec 17, 2018 2:42 pm
DMJ says:
Ezeriah says:
DMJ says:
Thorn and Kray sustained bite(s) in the past rounds also.]
Kray made his save.
OOC:
True. So no Poisoned Condition will be forthcoming. Damage? Now that the beans are spilled on this: additional poison Damage from spider bites sets in on delay, Save or Fail.
Really lame...I know ..
Yeah, J. That's lame. Pretty sure that's against the 'rules'. Ha!
Dec 18, 2018 2:41 am
R4

Bryn narrowly dodges the gel Attacking him then reversed his grip with the white cast iron knife and attacks the spider creature then follows with another cleave with his kukri and slips back behind Kray.
OOC:
Going to use fancy footwork to disengage after my attack on SM6 and Slide up in the square behind Kray.
Last edited December 18, 2018 2:42 am

Rolls

White Cast Iron knife with sneak - (1d20+9, 4d6+5)

1d20+9 : (17) + 9 = 26

4d6+5 : (1432) + 5 = 15

Kukri off hand. - (1d20+8, 1d8+5)

1d20+8 : (11) + 8 = 19

1d8+5 : (6) + 5 = 11

Dec 18, 2018 3:59 am
Elam
R4 (cont'd)


A bull?! Elam thinks to himself. He cannot get trapped behind that obstacle.

And one of the hybrids is crossing. Being caught in their webbing is something he had to avoid at all costs.

Elam had to make the change.

"Akkeen!" he shouts, glancing at his distraught brother but only for a split-second. "Stand up! Fight!"

With that Elam turns hard right, shifting trajectory towards the other corner, keeping the main battle group to his left rather than his right.

Uburatu was already running behind. Elam could not see Balis, but he knew roughly where that savage was by now.

At the right moment and spacing, Elam turns and brings his two blades to guard. He stands ready as Uburatu closes in.

Complete Movement
Dec 18, 2018 6:14 am
DMJ says:
Bull Maeriks
R4


In the form of the bull, Maeriks kicks and thrusts horns at the attacking myrmidon. The troop's sturdy armor saves him from being gored, and he briefly gives space to avoid being kicked.

As Bull Maeriks turns to move away though the soldier steps up again to assault.

The pale spider fiend also tries to slash at the bull as it charges past.

Both Attacks Miss
OOC:
Normal AC misses from first roll. No Disadvantage. Not yet.
Since you brought attention to it, will expose now that I'm trying to run a delayed effect of poison to make it more realistic. Few poisons I think are INSTANT effects in reality. Some short timespans pass before they set in.
Good news: a couple of rounds with no damage/no Conditions.
Bad news: 1 or both of those is coming.
Thorn and Kray sustained bite(s) in the past rounds also.
Movement completed to identified position.
OAs result from MZ and SM11. Will incorporate at monster posts separately.
Clarification - the kick attack was at spiderman 11, not the myrmidon. (Attack 14 vs spiderman 11's AC (?14), damage 11 bludgeoning if hit)
Last edited December 18, 2018 6:17 am

DMJ

Dec 18, 2018 11:33 am
Constablebrew says:
...

Clarification - the kick attack was at spiderman 11, not the myrmidon. (Attack 14 vs spiderman 11's AC (?14), damage 11 bludgeoning if hit)
OOC:
Alright. I did misread that. Corrected above. Damage recorded for that Hit v. SM11.

DMJ

Dec 18, 2018 11:39 am
Bryn
R4


Bryn stabs and slashes aggressively at the spider fiend closest to him and then distances himself from the dangerous pulsing gel. He takes position adjacent to Kray, trying to rally together against this vicious mob.

Both Attacks Hit SM6
Movement

DMJ

Dec 18, 2018 11:47 am
OOC:
I'm going to get back to this later today, not sure what time. Gradually hope to make entries for...
Uburatu, Balis, Nabua, SM5, SM6, SM8, SM11, Gel.

Hyp, if I get done with all of that, I'm going to at least make comparison rolls for Trece to close out R3 if you haven't already.

Will update Map then.
Dec 18, 2018 2:02 pm
Uburatu
R4


Uburatu strides forward with hate in his eyes, bringing the heavy Khopesh to bear against Elam. The slippery Shedu had run out of room for the moment, but soon would try to slink away again and continue this cowardly chase. The big battle captain tries to trip the scrawny rebel to take away his mobility.

Movement
Attack 1: Khopesh at Disadvantage for Trip Attempt
Attack 2: Khopesh (with Trip Maneuver IF) first Trip is unsuccessful
Bonus: Shield Bash Attack


Uburatu brings a series of expert strikes that would down and likely kill many a worthy opponent, but Elam is simply too evasive. The swordsman's focus is exact, and he miraculously avoids every blow.

All Attacks Miss
OOC:
Evasive Footwork for the defend! Legit.

Rolls

Khopesh with Special Technique - (1d20+8)

(14) + 8 = 22

Khopesh with Special Technique Disadvantage - (1d20+8)

(20) + 8 = 28

Damage - (2d4+7)

(22) + 7 = 11

Trip Maneuver (if not successful on first try above) damage - (1d8)

(7) = 7

Damage - (2d4+7)

(34) + 7 = 14

Shield Bash Attack - (1d20+8)

(15) + 8 = 23

damage - (1d4+4)

(3) + 4 = 7

Khopesh Attack (lost in original line up) - (1d20+8)

(9) + 8 = 17

Dec 18, 2018 2:24 pm
Balis
R4


Balis drops his sadistic laugh. He roars in frustration when Elam sails by and clacks his little sword against Balis' shield.

Sprinting in one direction first, Balis has to force a dead stop, turn, and relaunch back in the complete opposite direction as Elam runs the battle space end-to-end.

When Balis is almost back to full speed, Elam changes direction suddenly. Balis has to pull back on acceleration to match the abrupt turn.

Hate this puny elf! Why can't it stand still!?

By the time Elam turns, Balis still has a distance to close before he can position to support Uburatu, who has already begun to engage.

Movement
Not in range for Melee
[ +- ] Small Detail on Maintaining Rage
No damage received. No Attack possible. Rage ends early.

Balis shrieks out like an animal, screaming his frustration.

Bonus: Enter Rage (another burn)
Dec 18, 2018 2:28 pm
Nabua
R4


DMJ sent a note to DMJ

Rolls

Secret Roll

Secret Roll

DMJ

Dec 18, 2018 2:37 pm
SM6 v. Bryn
R4


https://dl.dropbox.com/s/hl9pqull5q8upob/Hybrid6.jpg
The obese monster plods along to follow Bryn as he moves. It tries to tackle the Dannein, use its fat lard weight to pin him down, and bite him for a poison injection.

Grapple Attempt. Requires success on comparison or Grappled Condition is imposed.
Bite Attack. Hit require DC 11 CON check vs. Poison.

Rolls

Grapple Attempt (Required Action, Bryn: Comparison) - (1d20+2)

(11) + 2 = 13

Bite Attack - (1d20+4)

(16) + 4 = 20

damage - (1d8+2)

(3) + 2 = 5

DMJ

Dec 18, 2018 2:49 pm
SM8 v. Thorn
R4


https://dl.dropbox.com/s/hfp11wl5o0rd217/hybrid8.png

The deranged monster is disturbing - a corpse-like face of a fanged man and a body of disgusting spider features. It's eyes are wide, crazed, when it lurches forward to cut, slash, and stab with claws and knife.

Attack Claws
Attack knife
All v. Thorn

Rolls

Claws Attack - (1d20+4)

(5) + 4 = 9

Claws Damage - (2d4+2)

(32) + 2 = 7

Knife Attack - (1d20+4)

(19) + 4 = 23

Knife Damage - (1d4+2)

(1) + 2 = 3

Dec 18, 2018 3:08 pm
Thorn steps back, just avoiding a swipe from the awful creature's paw, but slips slightly in the gore, receiving a nick from the blade as a result.
OOC:
Claws miss, knife hits.
[ +- ] Thorn Character Sheet
Last edited December 18, 2018 3:09 pm
Dec 18, 2018 4:00 pm
SM6 v. Bryn
R4


Bryn uses the hilt of his kukri to lessen the impact of the bite from the spider creature. He drops low to try and avoid the grip of the creature.
OOC:
Bite is a hit, Using reaction for uncanny dodge to bring the bite to 3 damage and I will make a con save

Rolls

Acrobatics to avoid grapple - (1d20+8)

(14) + 8 = 22

Poison bite DC11 Con Save - (1d20+4)

(15) + 4 = 19

Dec 18, 2018 5:03 pm
OOC:
Throwing up the mini-map for reference
[ +- ] Battle Map, R4 In Progress

DMJ

Dec 18, 2018 7:53 pm
Myrmidon X v. Thorn
R4


https://DL.dropbox.com/s/l1ru3nshptylalo/damaged%20myrmidon.jpg
Thorn had cut him down and stabbed him clean through the chest moments earlier, yet the myrmidon who was down is now up again. The corpselike soldier rises up from the floor. His wounds still pour blood and expose torn flesh and internals. Surprising Thorn, he lurches in from behind, trying to grapple Thorn and bite him.

Myrmidon X Grapple Attempt v. Thorn. Made at Advantage because of Flanking Criteria - Thorn is surrounded by enemies. Also Advantage because of surprising reanimation.
Bite Attack. Hit is 1 HP damage and requires CON Save DC 10 for unrevealed effect.

Result:
Thorn must make DC 23 STR Athletics or begin Grappled Condition.
Critical on Bite, so Damage is 2 HP. Requires DC 10 CON Save.

Rolls

Grapple Attempt - (1d20+4)

(19) + 4 = 23

Grapple Attempt Advantage - (1d20+4)

(15) + 4 = 19

Bite Attack - (1d20+4)

(20) + 4 = 24

DMJ

Dec 18, 2018 8:03 pm
SM5 vs. Kray
R4


The spear-fingered savage tries to stab Kray into submission and then poison him with a vicious bite.

Attack Claws / Bite

Rolls

Clawe - (1d20+4)

(7) + 4 = 11

damage claws - (2d4+2)

(34) + 2 = 9

Bite - (1d20+2)

(10) + 2 = 12

damage, requires DC 11 CON save if hit - (1d8+2)

(6) + 2 = 8

Dec 18, 2018 8:04 pm
Thorn feels the bloody arms grab him. His own arms fly up instinctively, trying to break the hold of this new foe, but finds himself in the bear hug of the creature he thought he had slain.
[ +- ] Thorn Character Sheet
Last edited December 18, 2018 8:10 pm

Rolls

STR (Athletics) check vs. grapple, DC 23 - (1d20+8)

(13) + 8 = 21

CON save, DC 10 - (1d20+7)

(6) + 7 = 13

DMJ

Dec 18, 2018 8:07 pm
Myrmidon Z v. Kray
R4


With the bull now out of immediate view, the soulless myrmidon looks up to notice Kray. He steps straight forward and attacks with his forward curving bronze blade.

Attack Kray with Kukri

Rolls

damage - (1d6+2)

(2) + 2 = 4

Attack, kukri at Kray - (1d20+2)

(12) + 2 = 14

DMJ

Dec 18, 2018 8:13 pm
SM11 v. Kray
R4


https://dl.dropbox.com/s/vhcl3cfmvkyg9v3/hybrid11.png
The discolored hybrid stalks the bull for only a few short steps, but then sees closer prey and more strife near the flame. With a his it charges in at Kray and snaps at him with pincers and fangs.

Attack Claw Pincers
Attack Bite. Hit requires DC11 CON Save to avoid effects.


Kray is being assaulted on three fronts and has his back against an additional enemy as well. He can tell he is at risk of being pinned, knocked down, or trampled.

The torch flutters and wisps this way and that, being tossed and pulled relentless as Kray fights for his position, if not for his life.

Rolls

Claws Attack - (1d20+4)

(17) + 4 = 21

claws damage - (2d4+2)

(22) + 2 = 6

Bite Attack - (1d20+4)

(8) + 4 = 12

Bite damage - (1d8+2)

(3) + 2 = 5

Dec 18, 2018 8:25 pm
From the shadows Nabua raises the plank bow. The Death Adder poison already coats the bolt head.

Nabua cannot see Elam well enough. Uburatu and Balis obstruct the view, and that area is still veiled in darkness to some degree.

But the Jeresian holding the torch is some sort of commander. It will be an easy shot from here.

DMJ

Dec 18, 2018 8:39 pm
Thorn
R4 (impacts)


Thorn begins Grappled Condition.

DMJ

Dec 18, 2018 8:39 pm
Gel
R4


The gel is still churning bodies within. They are gradually deteriorating. For several seconds the mound of goo rises higher in the middle. Suddenly in pulses forward in a short surge, a wave rolls out like a flood of vomit as the center mass collapses back down.

Bodies and live foes alike find themselves in the path of the dangerous glob of acidic sludge.

Required Action for SM8, Thorn, SM10: DC 12 DEX Save or be Engulfed

SM8 Save
SM10 Fail


The hapless spider fiend that just escaped is flooded with acid again. This time it seems it will not escape.

The multi-armed brute that faces Thorn springs away just in time and glares wide-eyed at the gel's edge.

Rolls

SM8 DEX Save - (1d20+2)

(19) + 2 = 21

SM10 DEX Save - (1d20+2)

(4) + 2 = 6

Initial damage SM10 - (3D6)

(343) = 10

DMJ

Dec 18, 2018 8:48 pm
Trece
R3 (Impacts, DM Control)


Trece tries to defend against the devil's shot and pull.

Resist Grapple DC 17
Resist Shove DC 19
Using DEX Acrobatics for comparison

Result: Fail Grapple, Resist Shove


The devil catches Trece by one leg and pulls him in. The rough skin and horns rake along Trece's side and chest.

Somehow, Trece is able to remain standing. Barely.
OOC:
Hyp, I had to press on to keep the Kung Fu Showdown at most only 1 Round behind the rest of the scene.
Will leave it there to see if you can pick it up for Actions in R4. I'll see if that can happen and then enter Devil Actions R4.
Everyone else is moving to R5 by tonight though.
Get back in this, bro. Can I get a "Hell, yeah!" ?

Rolls

Resist Grapple 17 - (1d20+7)

(6) + 7 = 13

Resist Shove 19 - (1d20+7)

(12) + 7 = 19

Dec 18, 2018 8:49 pm
Thorn twists in the dead myrmidon's clutches, desperate to avoid the massive sludge.

Rolls

DEX Save, DC 12 - (1d20+1)

(2) + 1 = 3

DMJ

Dec 18, 2018 9:04 pm
Thorn
R4 (Impacts)


Thorn, still caught from behind in a bear hug by the biting myrmidon, can do little as the gel floods forward straight into him. He takes a huge breath of air before he is engulfed.

The mindless myrmidon maintains the hold and stands on the very edge of the line of gel.

Thorn remains Grappled by MX
Thorn begins Restrained Condition while Engulfed
Initial acid damage
OOC:
A strange circumstance...
Optional Actions for R5:
Step 1: Thorn will first have to break Grapple v. MX to regain immediate Movement capability. MX comparison rolled here in advance of R5
Step 2, DM Ruling: Since Thorn has 2 Attacks, will be allowed to use 1st Attack as Break Grapple and 2nd Attack as Escape Attempt from Gel Engulf.
Or can attempt 2 Break Grapples if necessary.
Escape Engulf is additional STR Athletics Check at DC 12

Rolls

Initial acid damage from gel - (3d6)

(646) = 16

Myrmidon grapple opposition for R5 in advance - (1d20+4)

(19) + 4 = 23

DMJ

Dec 18, 2018 9:13 pm
Iasu
R4
(DM Control)

https://dl.dropbox.com/s/mqa99qn9f5yjwyn/Iasu%20Icon.JPG

Iasu stalks in silence, melding into the darkness. He knows Nabua is somewhere nearby. With the plank bow. With a bolt loaded and aimed by now. Likely poisoned.

Iasu cannot see the goat man. That is no surprise. Nabua is a skulker and skirmisher of the highest order. A sniper.

But so is Iasu.

Where would I be?, Iasu thinks to himself. Where would I aim?

The Hechesi sights in at the battlefield, watching the rage and chaos from across the room.

He knows where he must be to take the shot. He makes his last movement, quickly but silently.

Vision will not work now. Iasu takes a deep breath and holds it before closing his eyes.

Bow in hand.

Total silence.

Listening.

Feeling.

There it is.

Iasu does not even turn his head in the direction of Nabua. Only his bow. He releases without a thought, his body moving on instincts, not conscience control.

The arrow hisses as it sails through the darkness...
Dec 18, 2018 9:29 pm
Hit.

It is as if the arrow simply appears in Nabua's chest. He looks down and sees it impaled at an angle, having entered just under his left arm.

He still holds the plank bow, but cannot raise it. It tilts down towards the ground but remains loaded in his right hand.

Nabua tries to look over, but the blackness is already closing in. The light is getting smaller.

He is still standing though, when he sees him emerging from the black, walking towards him.

The Ranger. Na'hama's son. Shining...

The world is falling away now. The light is gone.

The Hechesi takes the plank bow from his hand. It is the last thing Nabua senses before the darkness overtakes him.
OOC:
That's for you, Jabes. Come back, my brother.

Rolls

Iasu shot v. Nabua - (1d20+9)

(5) + 9 = 14

damage - (1d8+5)

(2) + 5 = 7

DMJ

Dec 18, 2018 9:44 pm
Begin Round 5!
OOC:
Trece, catch up for Round 4!
[ +- ] MAP!
Dec 18, 2018 9:55 pm
Thorn is being held inside the gel by the dead arms of the myrmidon. His skin feels like its on fire.

Focus, boy! Urdav's voice floods his mind. The pain is an annoyance, nothing more. What must you do next!?

Thorn grows completely still for a short moment. Then he gives a massive shrug, trying to escape the myrmidon's hold.
OOC:
You don't make it easy for us, do you J. DC 23. Jesus.
Thorn throws off the putrid embrace, grabbing one of the arms as it slides off of him to use as an anchor to pull himself out of the engulfing gel.

Pulling himself free and keeping a hold on the arm, he uses his new movement to propel himself around the myrmidon, putting the cadaver between himself and the gel.
OOC:
Looking to circle MX clockwise, ending up almost between it and Bryn, if possible.
Last edited December 18, 2018 10:01 pm

Rolls

Attack #1 - STR Athletics check to break grapple, DC 23 - (1d20+8)

(18) + 8 = 26

Attack #2 - STR Atheltics check to escape gel, DC 12 - (1d20+8)

(9) + 8 = 17

Dec 19, 2018 12:25 am
Operating on instinct fueled by years of training and experience, Kray pulled his right shoulder away from the pincer-hybrids gnashing as he brought his torch to bear, catching the spear-fingered hybrids thrust between its fingers. As he turned toward the myrmidon's slashing kukri, knocking the attack away with his sword, savage pincers dug in from the hybrid.

The wound was a scratch, really, but nonetheless infuriated Kray. Still holding the myrmidon's kukri at a breath's edge distance from his neck, Kray pushed back against the silent, seemingly empty foe, his wrathful gaze focused on the pincered hybrid that dared draw his blood.

More badass rolls X. And nice moves by Iasu backing Kray. Here's to Jabes coming back.
[ +- ] Kray Mercon Character Sheet
Last edited December 19, 2018 12:33 am
Dec 19, 2018 12:47 am
Gritting his teeth, Kray pulled the myrmidon's kukri away from his face, gripped by Judgement's serrated teeth. Dropping low, adjusting his stance defensively in a cage of foes, he drove the dark Otessite blade upward toward the pincered hybrid, spiteful aim intent on the fiend's lower throat.

SM11 is primary target followed by SM5. Bonus action second wind.
[ +- ] Kray Mercon Character Sheet
Last edited December 19, 2018 8:56 am

Rolls

Judgement Attack 1 - (1d20+9, 1d8+7)

1d20+9 : (2) + 9 = 11

1d8+7 : (7) + 7 = 14

Judgement Attack 2 - (1d20+9, 1d8+7)

1d20+9 : (18) + 9 = 27

1d8+7 : (4) + 7 = 11

Second wind - (1d10+6)

(1) + 6 = 7

Dec 19, 2018 12:54 am
The bull scratches at the ground and shakes his head. The light is poor, but he can see friends and enemies. Monsters that must be crushed. Without thought or hesitation, the bull is charging forward, head lowered with the deadly horns tracking straight into the beast.



Moving up and shoving the spiderman aside into the gel. (I'm charging at the fool, he's engaged in melee, and it's low light - would all that be sufficient to grant advantage?) If that succeeds, I'd like to continue forward and do the same to the myrmidon. I'm not sure if shove actions eat up all your attacks. (Like break-grapple attempts did before we fixed that.)

[ +- ] MAP!
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited December 19, 2018 8:06 pm

Rolls

Shove Strength (Athletics) vs SM 11 - (1d20+4)

(20) + 4 = 24

Advantage on shove vs SM 11 (if applicable) - (1d20+4)

(4) + 4 = 8

Shove Strength (Athletics) vs MZ (if applicable) - (1d20+4)

(17) + 4 = 21

Dec 19, 2018 1:06 am
Trece's guard falls briefly, these tactics are new to him. His surprise doesn't last long as he sets his mind back into the fight, bracing himself against the devils abrasive body to use the momentum for the gore attempt to keep his footing.

Trece attempts to adjust, find his flourish but is stiffened by the devil's grip. Not ideal; we will see. He thinks to himself, as he looks for a slip.
OOC:
Monks are a fickle bunch, bare with me as I tactics. Writing it out to appear legit.

Action:
A1: Punch (accompany Stunning Strike)

if stun*: A2: Spoon
if not: A2: Escape attempt
if A1 miss: Escape attempt

Bonus: punch

(Let me know if I'm reading this right, if he is stunned he automatically fails str/dex checks. I'm under the impression, if he gets stunned, he automatically drops the grapple.)

HP:61/68
AAC: 20

Also: Hell, yeah Iasu! Fuck Nabua.
Last edited December 19, 2018 1:11 am

Rolls

A1: Unarmed - (1d20+7, 1d6+4)

1d20+7 : (10) + 7 = 17

1d6+4 : (3) + 4 = 7

A2: Spoon(+9/reroll advantage*)/Athletics(+7) - (1d20, 1d6+8)

1d20 : (17) = 17

1d6+8 : (3) + 8 = 11

BA: Unarmed - (1d20+7, 1d6+4)

1d20+7 : (18) + 7 = 25

1d6+4 : (2) + 4 = 6

Dec 19, 2018 1:21 am
DMJ says:
Iasu
R4
(DM Control)
...

Where would I be?, Iasu thinks to himself.
OOC:
Hhahaha LOL on point!
Come back, Jabes!
Dec 19, 2018 2:09 pm
Constablebrew says:
OOC:
Throwing up the mini-map for reference
[ +- ] Battle Map, R4 In Progress
OOC:
Haxor

DMJ

Dec 19, 2018 5:33 pm
OOC:
Probably can’t get on boards today. Work freakin craze.

Quick comments from entry above though, wanted to give you a heads up about new House Rule in development, soon to be implemented. Wording not finalized yet, but will be something along these lines:

"If you ever end up in a Shove competition roll versus a CHARGING BULL, and the charging bull rolls a Natural 20-- no counter roll needed. You FUCKING LOSE."

DMJ

Dec 19, 2018 5:49 pm
OOC:
Also the floating map right now on my screen is the late R4 version, which is overtaken now by R5 initial update.

This is a cool feature overall though, CB. Thanks.
Dec 19, 2018 8:12 pm
Oxbox says:
Constablebrew says:
OOC:
Throwing up the mini-map for reference
OOC:
Haxor
OOC:
Lol... Ox quoted my older post. The last post of a minimap will be the one to get displayed. This post will fix that.

@DMJ if you want to update the minimap yourself, peek at the code I use (hit quote) and copy that off somewhere. When you write a new post, copy-paste the whole thing. There is a color tag surrounding a spoiler tag. Just replace the spoiler with the updated map's spoiler.


[ +- ] MAP!

DMJ

Dec 21, 2018 12:22 am
Trece
R3R4


Trece is caught by the leg, but it doesn't stop him from striking the Devil.

Attack 1. Hit.
Save attempt vs. Stun.
(I think DC 17 CON?)


The strike is sound, but the devil is apparently no stranger to receiving pain. The effects are less than hoped.

Trece strives relentlessly to escape the capture.

Opposition for Escape 1
Success. End Grapple.
OOC:
I think I'm right calling this a win. My understanding is Trece's total result of 24 beating the hold Grapple opposition of 18.
He manages to force his hands inside of the devil's and stress the grip just as he simultaneously thrusts backwards with the caught leg.

Bonus Unarmed Strike Hit

As he backs away, Trece throws and connects a quick punch to the devil's jaw, giving enough spacing to fully plant his feet down to reset his stance.

Rolls

Opponent DC 17 CON Save - (1d20+6)

(15) + 6 = 21

Opponent Opposition STR Athletics against Escape 1 - (1d20+8)

(10) + 8 = 18

Dec 21, 2018 12:35 am
Fighting Devil
R3R4


The devil hulk continues to talk even as he wrestles and strives against Trece.

"Who is this Palla Ba? A god? The Master of your Mystery Style?," he asks in his bold but even voice. "What quarrel does he have with me?"

Concentrating on combat despite the conversation, the devil brawler moves in to grab Trece by the arm and strike at him. He throws a wicked sharp elbow at Trece's jaw.

1: Attempt Grapple.
Required Action, Trece: Roll to attempt oppose Grapple. DC 19.
If loss on comparison, Trece begins Grappled condition.

2: Elbow stab
B: Punch
Note: 2 and B are made at Advantage if Grapple is successful. Rolling Advantage here; disregard if Grapple is unsuccessful.

RESULT: horn strike is a 19, expanded Critical for Champion. Rolling additional die damage.

Rolls

Grapple Attempt (Trece roll comparison against this) - (1d20+8)

(11) + 8 = 19

horn strike - (1d20+8)

(19) + 8 = 27

horn strike, possible Advantage - (1d20+8)

(18) + 8 = 26

damage - (1d4+5)

(2) + 5 = 7

unarmed strike - (1d20+8)

(11) + 8 = 19

unarmed strike, possible Advantage - (1d20+8)

(16) + 8 = 24

damage - (1d4+5)

(2) + 5 = 7

Critical. Additional damage on horn strike - (1d4+5)

(2) + 5 = 7

DMJ

Dec 21, 2018 12:51 am
OOC:
all I can do tonight. will try tomorrow, but may not get clear until Saturday morning.
OOC:
Yo, Hyp. You can move Trece on again, finish out result of Grapple Comparison for R3, and then proceed to send entry for R4. Or ... am I off on this? Are we already in R4 - or did I do Abros in R4 ahead by mistake? Ugh. My mind is smoked from work and other shit right now. Somebody straighten me out if I'm fucked up. Will try to work it out tomorrow or soonest.

DMJ

Dec 21, 2018 10:19 am
Round 5 Update
OOC:
Looking back over my confusion above, I think I was just off by the Round identifier for that interchange Trece v. Abros. I changed it to Round 4. Trece has to do a R4 Grapple opposition roll, but after that, I think R4 is history and everyone is up on line at Round 5.
PC Actions Posted for Round 5 (Results not yet posted): Thorn, Kray, Maeriks
PC Actions Available Round 5: Trece, Bryn, Iasu
Allies Actions Remaining: Elam, Namtur, Akkeen, NPC Ahri
Rabisu Actions Remaining: Uburatu, Balis, Abros
Monsters: SM8, MX, SM6, SM5, SM11, MZ, Gel (some of these are under Attack or possible Condition now, so may not be Actionable at their Turn)
OOC:
Hey, when you look at the above on the count, I think it is an even number of entries for the first time: 10 "good guys" vs. "10 bad guys." And that's before some posted Actions have results in.
Has the tide turned? Ha!

DMJ

Dec 21, 2018 10:32 am
OOC:
Prerolling Myrmidon Z Shove opposition so I can frame out positioning changes.

Rolls

MZ Shove Resist - (1d20+4)

(13) + 4 = 17

DMJ

Dec 21, 2018 12:15 pm
Thorn
R5


In a feat of strength and athleticism, Thorn breaks the myrmidon's hold and pulls out of dangerous gel. Once his feet are back on the ground, he shifts around behind the soldier and takes a fighting position adjacent to Bryn.

Successful Break Grapple
Successful Escape Engulf
Repositioning for Movement. No OAs apply.

DMJ

Dec 21, 2018 12:17 pm
Kray
R5


Kray chops and swings at the brutish monstrosity with the claw-like pincers. The beast is tough and elusive, but Kray pushes in with continuous threat.

Attack 1 Miss, Attack 2 Hit, against SM11.

Just as Kray battles the spider fiend, a great bull crashes into the beast, tearing it away in a sudden hit!

DMJ

Dec 21, 2018 12:25 pm
Maeriks
R5


The circles around to the outer edges of the light and then charges back in towards the center. The pale spider fiend accosting Kray is hit broadside as the bull approaches full speed. The hapless creature is knocked headlong to the side and splatters into nearby wall of gel and quickly pulled in.

Critical Success on Shove 1 vs. SM11

The bull quickly stomps right, hooks the adjacent myrmidon, and then pitches it back to the left as he spins. The soldier is caught completely off guard, flung off the ground and into the gel mass as well. The man's heavy army sinks him into the sludge quickly.

Success on Shove 2 vs. MZ
OOC:
Might have to scrutinize this two Shoves in place of two Attacks thing. I generally think it works fine, but want to study it further with a close rule check. It's working this time with no reservations.

Rolls

initial Engulf damage SM11 - (3D6)

(122) = 5

initial Engulf damage MZ - (3d6)

(364) = 13

DMJ

Dec 21, 2018 4:36 pm
R5 Update
[ +- ] Battle Map R5 In Progress
PCs who need to send it: Trece, Iasu, Bryn
OOC:
Brewer, do you like that?
Fuck! I can't get the program to work to update the drop down map. Can you fix it? Fucking computers.
Dec 21, 2018 7:43 pm
DMJ says:
Fuck!
The important thing is to include the "color" tag wrapper around the spoiler. It should be just like what I have below, except you'll need to remove the space after "[" and before "color=......" to make it work. (space added to break the parsing and allow you to see it like normal)
Quote:

[ color="#000;position:fixed;display:block;margin:auto;width:495px;top:64px;right:0;z-index:5999;"]
[ spoiler="Battle Map Example For J"]
[ img]https://heman-battledamage.jpg[/img]
[/spoiler]

[ /color]




[ +- ] Battle Map R5 In Progress
Last edited December 21, 2018 7:50 pm
Dec 22, 2018 1:42 am
Elam
R5 (partial)


Elam can see all of the steps now. The table is changing. It was crucial to get Uburatu to commit. Elam had to keep him from realizing the danger until it was too late. He glides forward and slashes at Uburatu with the blade in his right hand.

Attack Short Sword against Uburatu
Hit
Movement
Bypass OA


The strike gets past Uburatu's shield and the big captain has to give ground. He stumbles back a bit, having dodged excessively to keep his throat from being slit.

Elam spends no time pressing the advantage there though. Instead he turns and leaps in the opposite direction, delivering a sudden surprise aerial kick at the beast-man.

Unarmed Attack against Balis
Miss
Bypass OA
Movement


Balis' armor is thick and protects him from any injury, but it is the attack itself that keeps Balis back just enough that he is unable to counterstrike in time before Elam runs past him.

Rolls

Attack short sword v. Uburatu - (1d20+9)

(15) + 9 = 24

short sword damage - (1d6+6)

(6) + 6 = 12

kick v. Balis - (1d20+9)

(5) + 9 = 14

damage - (1d4+5)

(2) + 5 = 7

DMJ

Dec 22, 2018 11:28 am
OOC:
Seeing how something turns out...
DMJ sent a note to DMJ

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Dec 22, 2018 11:39 am
Elam
R5 (cont'd)


Once Balis is committed on the chase, Elam makes a sharp turn right, cutting towards the center of the room. As he runs he pulls out one of his short javelins. In deft athleticism, he throws on the move, targeting the spider fiend that has his back turned focusing on fighting Kray.

Attack: Javelin ranged v. SM5, Advantage from Flank positioning (with Kray)

As he passes, he calls out to Namtur and Akkeen nearby.
[ +- ] Otessite
Trying his best to not lose speed, Elam steals a glance back at Balis and finds that the beast man is looking left and stalled.

He turns briefly, though does not quit moving entirely, calling out to his pursuer,
[ +- ] Otessite
Continue Movement

Rolls

Javelin Ranged Attack v. SM5 - (1D20+9)

(1) + 9 = 10

damage - (1d6+5)

(2) + 5 = 7

Javelin Ranged Attack v. SM5 Advantage - (1d20+9)

(8) + 9 = 17

DMJ

Dec 22, 2018 12:08 pm
Balis
R5


Balis roars out again when Elam kicks at him then runs past. Balis gives chase and almost catches the slippery runner, but Elam changes direction suddenly and Balis looses a step before he can make a corresponding shift.

When he makes the turn, Balis sees someone ahead. A man with a plank bow, standing over the body of Nabua on the ground.

Iasu detected by Balis

Balis slows and gauges distance. The archer too is on the move, shifting back further into the darker recesses of the room with the range weapon.

Then Elam barks at Balis with his insult.
Wretch! Dog! Balis will split skinny Elam's head and eat his tongue!

Enraged again, Balis resets on his sprint to catch Elam who is running away towards the north hallway.

No Attack against Opponent R5. No Damage Taken R5. Previous Rage interrupted.
Bonus Action: Rage
Dec 22, 2018 12:22 pm
Uburatu
R5


Uburatu scans the battlefield quickly while still keeping his eye on Elam and turning north again. The battle captain knew what the renegade was doing, and it was beginning to cost time. Uburatu sees the waning number of pawns facing the invaders.

What is the solvent doing so far out of its drain pits?! It is consuming the hybrids!

Uburatu sees Balis faltering in his pursuit. "Catch him, Balis!," he commands. "GO! Pin him down!"

Uburatu glares at Namtur and Akkeen even as he marches away. Namtur glares back, but does not advance.

Curse Suter-Set's wild magic and the treacherous Pit - this ambush is on the brink of failure!

He moves forward quickly. He had to force Elam to make a mistake. He could still kill the dog, even if he had to withdraw after and regroup.

Movement

Seeing Balis right and Abros still distracted with the boxer center, Uburatu steps to the left to cut off the angle.

"Close right, Balis!" the captain yells. "Abros, kill that Seetan and get on line! NOW!"
Dec 22, 2018 12:38 pm
Elam sees Abros wrestling with the Seetan. He calls out to his young understudy as he loops around into the hallway behind the duel.

"An ill-managed stance, brother," he jeers. "Your weight is too far forward."

From the threshold of the hall, Elam keeps an eye on Balis angling in quick left. Uburatu's approach right. A wise choice for Slow Foot. Perhaps it is time to take the stand.
Dec 22, 2018 12:44 pm
Hearing Elam's gibe, Abros responds with some annoyance in tone, "This one is difficult to grasp, Elam. Boast from your safety."
Dec 22, 2018 12:55 pm
Namtur
R5


https://dl.dropbox.com/s/qm8hzls3silt6uf/Rabisu%20Namtur%20portrait%20cut.JPG

Now free of his armor, Namtur pulls himself together, dealing with his pain as best as he can.

He listens at Elam's passing call. Though uncertain, he nods in acceptance and makes another quick eye contact with Akkeen nearby.

Glaring momentarily at the departing Uburatu, Namtur staggers over to the nearest spider fiend, bringing the war club high, and chopping down with all of his might.

Attack SM5. Heavy Weapon Master damage Option. Advantage from Flanking criteria.
Hit.


The hybrid wretch is pulverized - frame broken by the impact at the shoulder and neck, body driven to the floor. Instantly dead.

Heavy Weapon Master, additional Attack granted as Bonus Action when reducing opponent to 0 HP.

Looking down, Namtur notices a fallen myrmidon taking up his weapon and rising up from the floor. Though the soldier's guts are spilled and poured out in a bloody mess, he rustles like a moving corpse beneath the rear feet of the great bull that crowds the area.

Namtur makes a quick judgment and decides to protect the bull.

Bonus Action: Attack reanimated Myrmidon Y. Advantage for opponent Prone Condition.
Hit.


The hard point edge of Reave hits high on the myrmidon's back, right below the neck. The solder's skeletal stability is lost as the spine shatters. The briefly reanimated corpse falls back inert, splattering on the bloody floor.

Namtur treads across his fallen opponent and forces his way around to engage yet again, chopping violently at the fat spider wretch that is grappling with Bryn.

Attack 2: Attack SM6. Advantage from Flanking criteria with Bryn/Thorn.

Namtur kills his third opponent in a row, bursting the spider monster's skull as if it were a melon. The red-skinned horned devil pushes the obese body to the side with his shoulder and knocks it into the encroaching gel.

Cautious of the dangerous gel, Namtur steps strongly away to take up position around Thorn, ready for more opponents on the far side.

Finish Movement.

Rolls

Attack SM5 - (1d20+4)

(5) + 4 = 9

Attack SM5 Advantage - (1d20+4)

(14) + 4 = 18

damage - (1d12+17)

(9) + 17 = 26

damage Advantage Savage Attacker - (1d12+17)

(11) + 17 = 28

Attack MY - (1d20+9)

(7) + 9 = 16

damage - (1d12+7)

(11) + 7 = 18

Attack SM6 - (1D20+9)

(14) + 9 = 23

damage - (1d12+7)

(10) + 7 = 17

Dec 22, 2018 1:36 pm
Akkeen
R5


Akkeen is nearly overwhelmed with both rage and grief, but he rises to Elam's challenge and moves in to join the fight. He watches Namtur tear through the battle space and emerge on the other side. Taking his place beside Namtur, Akkeen guards his brother's side and looks for opportunity to strike the approaching spider fiend unaware.

Movement
Reaction: Ready. Await approach of SM8 for later attempt at Sneak Attack


Uburatu would pay for this with his life. There was still time to save Adar-Malic. Akkeen knew it was possible.

DMJ

Dec 22, 2018 1:45 pm
Ahri
R5


Ahri scoops up a loose javelin from the floor and considers his options.

The terrifying gel! It is a churning mound of dissolving bodies and gore. It is changing from nearly clear or at least translucent to a pulsing glob of brown filth as the flesh, blood, and tissue of the victims within are quickly turned to sludge. The lights shine through from the opposite side and create the horrifying spectacle.

It is a room full of unbridled warfare. Ahri had to attempt a bold move to make a difference here.

He dares to do it. He dashes past the gel, running through the narrow lane at the back hallway. It is a precarious route, but he makes it.

Movement.
Bonus Action, Cunning Action: Disengage. Reposition.
Reaction: Ready, observe SM8 and any other hostiles to stage next Action

DMJ

Dec 22, 2018 1:48 pm
Update Round 5
[ +- ] Battle Map Round 5 in progress
PCs Action Remaining: Bryn, Trece, Iasu (20' Movement used)

Partial Actions Remaining for Allies: Ahri, Akkeen

Actions Remaining Opponents: SM8, Abros, SM11, MX, MZ, Gel

DMJ

Dec 22, 2018 4:05 pm
SM11
R5


https://dl.dropbox.com/s/vhcl3cfmvkyg9v3/hybrid11.png

The rugged and lean spider fiend tries to escape the killing gel.

Escape Attempt. DC 12 STR check.
Fail


Its clawed hands and pointed taloned feet are not meant for swimming. The beast cannot pull itself free.

Rolls

STR Athletics to escape Gel - (1d20+2)

(6) + 2 = 8

DMJ

Dec 22, 2018 4:13 pm
Myrmidon Z
R5


After being knocked into the gel by the bull, the myrmidon is terribly stuck. It is clear now that the soldier is less than a man, but instead some sort of thrall.

Seemingly unable to comprehend its predicament fully, the animated pawn cannot mount an escape attempt. Instead it thrashes at the gel surrounding it, to little effect other than allowing the gel to pull it deeper into its center mass.

Action: Attack gel. No effect

DMJ

Dec 22, 2018 4:31 pm
SM8 and MX v. Thorn
R5


Thorn finds himself under assault by the remaining fanatics.

https://dl.dropbox.com/s/hfp11wl5o0rd217/hybrid8.png
The many-armed arachnid wretch groans and slobbers as it charges Thorn.

Attack Claw
Attack Knife
Bite. DC 11 CON Save required if hit.


https://dl.dropbox.com/s/l1ru3nshptylalo/damaged%20myrmidon.jpg

The animated dead myrmidon has no weapons, but seems set on biting Thorn.

Bite Attack. Hit is 1 hp damage. DC 11 CON Save required if hit.

Rolls

SM 8 Claw Attack v. Thorn - (1d20+4)

(20) + 4 = 24

claw damage - (1d4+1)

(1) + 1 = 2

SM8 Knife Attack v. Thorn - (1d20+4)

(18) + 4 = 22

knife damage - (1d4+1)

(1) + 1 = 2

SM8 Bite. DC 11 CON save if hit - (1d20+4)

(10) + 4 = 14

SM8 Bite damage - (1d8+2)

(8) + 2 = 10

MX Bite Attack. 1 hp damage and DC 11 CON Save if hit - (1d20+4)

(17) + 4 = 21

Critical damage on SM8 Claw - (1d4+1)

(1) + 1 = 2

Dec 22, 2018 5:39 pm
Akkeen
R5


The spider fiend has all focus on attacking Thorn and does not notice as Akkeen moves in to attack with a flanged mace.

Attack SM8. Sneak Attack applies because of adjacent ally, and Advantage from Flanking criteria
Bonus Action: Disengage as Cunning Action

Result: miss


Unable to strike the monster, Akkeen withdraws to a safer distance to let the greater warriors engage fully. He begins to move towards the far end of the room, anxious to catch up with Elam and bring the others to kill Uburatu.

Rolls

Attack SM8 - (1D20+6)

(6) + 6 = 12

damage - (1d6+3, 2d6)

1d6+3 : (5) + 3 = 8

2d6 : (46) = 10

Attack SM8 Advantage - (1d20+6)

(2) + 6 = 8

Dec 22, 2018 6:13 pm
Thorn steps back under the assault. Two monsters are becoming annoyingly difficult to manage.

SM8 Claw - Hit
SM8 Knife - Hit
SM8 Bite - Miss
MX Bite - Hit
[ +- ] Thorn Character Sheet
Last edited December 22, 2018 6:13 pm

Rolls

DC 11 CON Save vs. MX bite - (1d20+7)

(5) + 7 = 12

DMJ

Dec 22, 2018 7:40 pm
Onset of Poison, delayed effects
R5


Beset by multiple opponents, Thorn faces yet more strain as the spider venom from previous bite wounds begins to set in. His body is aching, like his muscles are knotting. The bite wounds themselves feel increasingly hot and painful. His head is suddenly throbbing, and wave of nausea overtakes him.

Effect on Thorn: Poison Damage onset from SM7 bite during R2

Rolls

Poison from R2 onset to damage - (1d8)

(5) = 5

DMJ

Dec 22, 2018 8:08 pm
Ahri
R5 (continued)


https://dl.dropbox.com/s/hg1ccrszd8f5a9z/Ahri%20cut%20portrait.JPG

Ahri knew he could make it now. The dangerous spider fiend had been drawn to the warriors. While everyone is distracted, the way is clear.

Ahri takes a hold of the cradle lamp by the handle and makes a break for the rear hallway, sliding past the pulsing gel yet again. Ahri had to escape this deathtrap before it was too late.

He knew he had needed the light to find his way out of this accursed place. Now that he had it, he could make his way to safety while these fools killed one another.

Action: Dash

DMJ sent a note to DMJ
Dec 22, 2018 8:08 pm
DMJ says:
Effect on Thorn: Poison Damage onset from SM7 bite during R2
OOC:
But no "Poisoned" condition?
[ +- ] Thorn Character Sheet

DMJ

Dec 22, 2018 8:10 pm
Xorthan says:
OOC:
But no "Poisoned" condition?
OOC:
Correct. No Poisoned Condition. Thorn made that Save at the time, so it is damage only - which was unavoidable on the hit.

I know the narrative was a little thick - just trying to explain the damage. Just think what the writing would have been on a Fail Save!

DMJ

Dec 22, 2018 8:31 pm
Gel
R5


The gel holds its mass bulk where it is and swirls the captured.

Damage issued to all Engulfed: MZ, SM11


A few pod-like swells burst out towards the prey closest to its edges. The globs of sticky acid sludge bulge towards the bull and the reanimated myrmidon. On the opposite end, another large pile breaks off to capture the fast-moving target making its way to the drain room. This one is easily detectable because of the light it carries.

Gel tentacle pod Attack 1 v. MX
Gel tentacle pod Attack 2 v. Bull Maeriks
Glob Swell Surge on Reaction by OA v. Ahri, requires DEX Save DC 12 to avoid Engulf.
OOC:
oh damn - look at that
OOC:
Ahri had 22 hp remaining. is this hilarious or appalling or sadistic or unfair or what?
Miss vs. Myrmidon X

The acid splashes against the thrall soldier's back, sticking to his armor and now dissolving it. Smoke hisses up from his shoulders and pieces of the dissolving leather and straps drop from his back, but the empty-eyed mutilated myrmidon still paws recklessly at Thorn.

Rolls

pod attack v. MX - (1D20+4)

(1) + 4 = 5

damage - (3d6)

(532) = 10

pod attack v. Bull Maeriks - (1d20+4)

(6) + 4 = 10

damage Maeriks - (3d6)

(112) = 4

Swell Surge Glob v. Ahri - (1d20+4)

(20) + 4 = 24

damage - (3d6)

(261) = 9

critical damage v. Ahri - (3d6)

(445) = 13

DAMAGE MZ - (6D6)

(155653) = 25

damage SM11 - (6D6)

(542312) = 17

DMJ

Dec 22, 2018 8:48 pm
Ahri
R5 (effects)


When Ahri tries to make the corner and enter the rear hall, a huge bubble of the sludge globs out right in his path. He tries to jump it, but it swells even higher. The sliding acidic sludge slaps into his legs and hips.

He manages to land back on the ground, but the sticky substances completely coats him up to the waist. He yells out in agony as the acid begins to dissolve past the skin and into the muscle.

The lamp drops into the acid pool, the light of the flame is quickly snuffed out as the metal canister sinks into the gel. Darkness falls over Ahri as the gel slides all around him and past him, flowing further into the edge of the hallway.

Ahri slogs forward, desperately trying to wade out of the deadly substance that is maiming him worse every second now.

Ahri enters the Zero Hit Point State. 3 Levels of Exhaustion. Includes halving of Movement rate and Disadvantage on Saving Throws.

Required Action, Ahri: DEX Save DC 12 or be Engulfed

Fail Save


Ahri stumbles down. His hands and arms splash into the sludge as he falls forward.

Panicking, he tries to spring back up, but dissolving muscles tear in his right leg. Ahri splatters face down in the rising acid.

Another wave of sticky acid sludge rolls right over his back. Ahri is instantly submerged, silenced before he can let out a final scream.
OOC:
I know that's brutal. Sorry, Tsavo.
Oh well. We all know that we ride or die around here.

Rolls

DEX Save DC 12 - (1d20+7)

(6) + 7 = 13

DEX Save DC 12 Disadvantage - (1d20+7)

(3) + 7 = 10

Dec 22, 2018 9:20 pm
Damn right on ride or die. At least Ahri had a wonderfully gruesome death scene. Not sure which checkout is worse- Ivor's or Ahri's checkout.

DMJ

Dec 22, 2018 9:35 pm
Update Round 5

PC Actions Remaining: Iasu (20 ft Movement used), Bryn, Trece
Other Actions Remaing: Abros
OOC:
HyperactiveCompany, OxenBox, post it up.
I'm not sure on Jabes, suspecting I will manage Iasu last, but hoping Jabes can at any minute make a triumphant comeback like LL. Hell yeah.
I'd like to aim for a shift to R6 by tomorrow, Sunday, latest if at all possible.
[ +- ] Battle Map R5 IN PROGRESS LATE ROUND
OOC:
Yo. That's a lot of RED on that map. And not much LIGHT SOURCE.
Congrats if you've made it this far and your marker hasn't changed color. Ha!
Yes, that includes the resilient SM8 actually (though I suspect we will bid him a farewell purple to red switch during R6. Ha!).

DMJ

Dec 23, 2018 7:23 pm
DMJ sent a note to Xorthan

DMJ

Dec 23, 2018 7:43 pm
OOC:
Disregard all below - overtaken by developments. Roll does not apply. Hyp posted R5 entry.
Only leaving this here for transparency.
Sorry for the confusion.
Trece
R4 (Impacts)
OOC:
Hyp, I gotta move on with this somehow, bro.
Referring to last entry here which was the R4 Action by Abros, which was AFTER Trece's R4 entry.

So, what I'm going to do is finish out effects/impacts for R4 first...

Then enter Abros Actions for R5.

After that, I will leave it there with hopes that you can bounce back to take over. And at that time you can...
1) Post Trece R5 Actions
2) Continue to Trece R6 Actions when ready.
Determine Results/Impacts of R4 Actions: Trece must oppose Grapple at result 19.
Success on Save. Trece evades Grapple on R4

Result: Follow on Attacks from Abros R4 are NOT made at Advantage.
Summary of Attacks, Abros against Trece, R4:
Horn Attack 27 (Nat 20 Critical), Damage 7 Normal + 7 Critical = 14
Unarmed Strike Attack 19, Damage = 7


Rolls

Oppose Grapple with DEX Acrobatics, DC19 - (1D20+7)

(13) + 7 = 20

DMJ

Dec 23, 2018 8:01 pm
OOC:
Disregard
OOC:
Ox,
we're closing out R5 ASAP so everyone else can move to R6.
Required Action, All other PCs (first available): Unless Ox gets on in the next moments, someone please take over Bryn momentarily and manage his R5 Actions.
OOC:
Try to work as you think Ox would have it.

Cutting to the chase: Kukris are +8 Attack, 1d8+5 Damage, one in each hand, Sneak Attack is 3d6 and you have to call it on which Attack it applies to.
Dec 23, 2018 8:07 pm
Abros
R5

(occurs AFTER Trece's R5 entry just below.)

Trece's unexpected escape and surge of action puts the devil on his heels. He barely blocks Trece's relentless series of spoon stabs until the last one passes his defenses entirely and bites into his left shoulder.

Trece wins R4 Grapple contest. Escapes Condition threat.
R5 Attacks A1, BA, A3, A4 Hit. A2 Miss.
Use of White Cast Iron spoon.


"Aagh!", the devil yells, a burst of pain. There is a hiss of singed skin. A smell of burnt flesh . The devil steals a quick glance at the injury and then immediately back at Trece and his spoon. He looks confused and shocked.

The young fighter seems to consider his options internally, but recommits, perhaps with some trepidation mixed with his stubborn determination.

Bonus Action: Second Wind

Yet again the rough-houser grabs at Trece and tries to slam him to the stone floor.

Action Surge

After an aggressive takedown attempt, the devil tries to punch and knee Trece, hoping to take advantage of a superior hold.

In a more desperate tone than his norm, he still converses with his strange familiarity, "You have surely won many a victory. I must fight on so that I am not your next, Mysterious One."
[ +- ] Grappler Feat
Attack 1: Grapple Attempt
Result 28
OOC:
Assuming that's a successful Grapple. Will Retcon if that somehow turns out to be inaccurate.
Attack 2: Slam Attempt
Made at Advantage because of Grappler Feat ("◾ You have advantage on attack rolls against a creature you are grappling.") and Slams are considered "special melee attack".
Required Action, Trece: Result for Comparison 25.
If Slam Successful, receive damage posted, begin Prone Condition, continue Grappled Condition.

Action Surge Attacks

Attack 3: Knee

Attack 4: Punch

Rolls

Grapple Attempt (Requires Opposition Comparison Roll) - (1d20+8)

(20) + 8 = 28

Attack 2 Slam Attempt - (1d20+8)

(17) + 8 = 25

Attack 2 Slam Attempt - (1d20+8)

(14) + 8 = 22

Slam Damage (also Prone Condition if Slam success) - (1d4+5)

(1) + 5 = 6

Second Wind - (1d10+4)

(8) + 4 = 12

Knee Attack - (1d20+8)

(14) + 8 = 22

Knee Attack Advantage - (1d20+8)

(17) + 8 = 25

damage knee - (1d4+5)

(2) + 5 = 7

Punch - (1d20+8)

(13) + 8 = 21

Punch Advantage - (1d20+8)

(10) + 8 = 18

damage punch - (1d6+5)

(4) + 5 = 9

DMJ

Dec 23, 2018 8:34 pm
Iasu
R5


Iasu sees that the one who must be Balis the Beast. The wild man's instincts are heightened it seems, because it is clear that he spots Iasu even through the darkness. Iasu aims the plank bow and is about to fire, but then hears Elam bark out an insult to lure Balis on. At the last moment Iasu holds fire and moves away. Elam wants to draw Balis further on, and Iasu will prepare there to support Elam's plan.

At the far end of the room, Iasu sees the Seetan fighting against a muscular cambion. Iasu hears Elam speak to the wrestling hulk moments later, calling him "brother." The wrestler comments back with familiarity. It must be. It is Abros surely. Is Abros friend or enemy? Is the Seetan for that matter?

In the darkness, targets are difficult to see even at close range. Uburatu and Balis are moving in, but not close enough.

Iasu had to bide his time. Wait for Elam's lead. Wait for the right shot.

The bolt was poisoned with Death Adder venom.

Iasu would make sure he spent it well.

Movement.
Hide

Rolls

Stealth Hide - (1d20+8)

(2) + 8 = 10

Dec 23, 2018 10:52 pm
OOC:
Seeing the results...

Also: Unless it's something in Abros' repertoire, grapple doesn't give you advantage. Need the prone and bone combo.
Trece stumbles out of the way of Abros grab, catching the horns in the process. He steps backwards to avoid the thrown elbow. He takes a moment, observing the devil conversate with him. In response, he spits a globule of blood off to his side and stares at the devil. He steels himself, posing his spoon back as he dives in, quick motions weave through his footwork and spoon control.
OOC:
Burning my action surge.

HP: 47/68
Ki: 0
A/AC: 20
Last edited December 23, 2018 11:04 pm

Rolls

Grapple battle - (1d20+7)

(12) + 7 = 19

A1: Spoon - (1d20+9, 1d6+8)

1d20+9 : (12) + 9 = 21

1d6+8 : (5) + 8 = 13

A2: Spoon - (1d20+9, 1d6+8)

1d20+9 : (3) + 9 = 12

1d6+8 : (4) + 8 = 12

BA: Punch - (1d20+7, 1d6+4)

1d20+7 : (10) + 7 = 17

1d6+4 : (3) + 4 = 7

(Skipped rolls) A3: Spoon - (1d20+9, 1d6+8)

1d20+9 : (15) + 9 = 24

1d6+8 : (4) + 8 = 12

(Skipped rolls) A4: Spoon - (1d20+9, 1d6+8)

1d20+9 : (7) + 9 = 16

1d6+8 : (4) + 8 = 12

Dec 24, 2018 10:44 am
R5
OOC:
sorry guys, I’m still not getting email updates... I don’t mean to hold us back. If I understand properly, 8 is the last target.
Bryn swings around to hack at the remaining target with both of his blades.

Rolls

Attack 1 and sneak - (1d20+8, 1d8+5, 3d6)

1d20+8 : (11) + 8 = 19

1d8+5 : (8) + 5 = 13

3d6 : (451) = 10

Attack 2 - (1d20+8, 1d8+5)

1d20+8 : (8) + 8 = 16

1d8+5 : (3) + 5 = 8

DMJ

Dec 24, 2018 1:04 pm
Trece
R5


Trece almost puts the talkative devil down, but then has to defend against the young brawler's stubborn resurgence.
OOC:
Hyp, I'm glad you posted out. Thanks.
Although the entries are backwards above, I'm taking it as Trece's Actions come FIRST in Round 5. You had Initiative. And then let effects/responses roll from there with Abros entry coming afterwards, still in R5.
Trece begin Grappled Condition
OOC:
(unless there is some way to beat a Result 28)

Required Action, Trece: Compare to resist Slam attempt. Result 25.

If successful, no damage and no effects.
If unsuccessful, damage and add Prone Condition to Grappled Condition.

DMJ

Dec 24, 2018 1:11 pm
Bryn
R5


Bryn trails back and around Thorn and Namtur and then surges in on a flanking angle to strike the remaining spider fiend unaware.

Both Attacks Hit

Now the last spider/man hybrid is surrounded by its enemies. It is like a cornered animal fighting for survival.

DMJ

Dec 24, 2018 1:32 pm
Round 6 OPEN FOR ACTION!
[ +- ] Round 6 Initial Battle Map
Notes on Flanking Criteria:
Anyone attacking SM8 has Advantage.
Anyone but Thorn attacking MX has Advantage (MX is focusing on Thorn exclusively, oblivious to all else)
Dec 24, 2018 6:11 pm
Thorn sees the spider creature is desperately engaging Bryn and this strange red-faced character with horns, and so focuses his attention on the dead-but-not-dead myrmidon before him. He was sure Urdav's blade had encountered the creature's heart before, but now it was up and fighting again.

Perhaps the gel behind it...

Thorn lowers his shoulder and barrels into the creature's chest, attempting to feed it to the churning sludge.
[ +- ] Shoving a Creature
[ +- ] Thorn Character Sheet
OOC:
Will base second attack on MX's roll.
Last edited December 24, 2018 6:11 pm

Rolls

Attack #1 - Shove (STR Athletics) - (1d20+8)

(8) + 8 = 16

DMJ

Dec 24, 2018 8:58 pm
MX
R6


The injured but tenacious myrmidon leans in at Thorn and tries to grab him.

Lose comparison


Thorn hits him hard though. He is knocked into the gel and engulfed.

Rolls

Resist Shove Attempt - (1d20+4)

(5) + 4 = 9

Initial damage - (3d6)

(135) = 9

Dec 25, 2018 4:06 am
The former wave of enemies now broken, Kray's attention was briefly drawn to the massive, pulsing ruddy brown gel.

We need more distance.

Let's see if Bryn and Thron can clear things up before Kray moved to support Trece and Elam. I'll wait on Ox and X.
Dec 25, 2018 4:44 am
Elam
R6 (partial)


Elam knew he had to time it perfectly to sell it. He steps right and watches as Uburatu cuts off the angle. Shifting quickly left, he launches to full speed, hand-railing the wall.

The lane is closing; Balis covers the ground ready to swing. Elam slashes at the beast-man.

Begin Movement
Attack 1, Short Sword v. Balis
Hit
Continue Movement


Balis barely blocks with the shield to keep from getting his belly split open. Elam watches as the long axe arches in towards him at full extension.

Rolls

Attack Balis w ss - (1d20+9)

(11) + 9 = 20

damage - (1d6+6)

(6) + 6 = 12

Dec 25, 2018 4:57 am
The undead creature enveloped, Thorn's attention turns to the remaining spider-monster. It is preoccupied with other matters, and he slides his greatsword into its back.
OOC:
Assuming the critter is dead, Thorn will join the party in moving away from the encroaching blob, full movement the opposite side of the room. If somehow it's still standing, he will circle around to its 11:00 (to the left of Namtur on the map).
Last edited December 25, 2018 5:03 am

Rolls

Attack #2 toward SM8, Advantage - (1d20+9, 1d20+9)

1d20+9 : (6) + 9 = 15

1d20+9 : (20) + 9 = 29

Damage - (2d6+7)

(66) + 7 = 19

Crit damage - (2d6+7)

(41) + 7 = 12

Reroll 1 (GWF) - (1d6)

(1) = 1

DMJ

Dec 25, 2018 10:00 am
Thorn
R6


The wild haggard monster spins to slash and swipe at Bryn with it's many arms.

When Thorn shoulder shoves the myrmidon thrall into the gel, he is already spinning the blade in his hands to get it to the right angle for the forward stab at the last hybrid.

Attack 2 Hit

The blade pierces in like a spear through a pumpkin, breaking in at an angle on the left back, splitting through lungs and heart, and then erupting out the front right of the cage.

The creature’s death throes make for a tough sword to hold for Thorn. He keeps his grip, but has to step over to manage the beast's rough collapse. He twists the blade to jerk it free from the final fallen foe.

Thorn looks to Kray, who holds the entire light of the room, and begins the march forward into the darkness.
Dec 25, 2018 10:15 am
Akkeen
R6 (partial)


The darkness makes it difficult to see, but Akkeen keeps his eyes locked on Uburatu and Balis as they move forward.

As he advances behind, he reaches into his bag. He can feel the rough, cold iron - the curves of the metal loops and the sharp edges of the chiseled runes. Gripping the balled coil, he brings forth the snakes.

Balis and Uburatu would die. Here and now. There is no turning back now.

Adar-Malic could still be saved. There was still time.

DMJ sent a note to DMJ
Movement
Bonus Action: Hide by Cunning Action


Getting closer to the far end of the room, he sees Elam on the move, dashing right. Uburatu and Balis reacting. Akkeen creeps in.

Rolls

Hide Stealth - (1d20+6)

(20) + 6 = 26

DMJ

Dec 25, 2018 10:23 am
Round 6 on a blend flow...
[ +- ] Battle Map R6 In Process
OOC:
Action in progress.
Motion underway.
Using "darkened area" blocker again for the suspense - will have to advance with the torch to get the breaking-news details.
Dec 25, 2018 7:27 pm
Kray gave Thorn a nod and moved forward from the pool of enemy corpses, heading toward the darkened end of the room where he knew enemies lay in wait, engaged with Elam as well.

Kray will advance about half his movement, just enough to pick up some targets and light the north end of the room. Saving half movement and action.

And Akeen nailed that stealth roll. Practically turned invisible there.
Dec 25, 2018 9:12 pm
Elam
R6 (cont'd)


Slashing at Balis, Elam maps points, people, routes, and distance.

Balis. Uburatu. The corner. Iasu. Namtur.

He sees the path, and he has the wind.

Ki point.
Patient Defense
Bonus Action: Dodge

Deception

Rolls

Secret Roll

Dec 25, 2018 9:13 pm
Balis
R6 Reaction


Skinny Elam is not faster than Balis!

Balis is elated as he finally catches his prey. The beastman blocks the incoming sword swipe and then swings his long handled axe with reckless abandon.

He chops low to cut off Elam's legs.

Reaction: OA v. Elam
Reckless Attack
Hit
[ +- ] Reckless Attack
Elam cries out as the axe knocks his feet from under him.

Skinny Elam rolls and tumbles along the wall. Injured. He will not get away now.

Balis will tear his throat out.

Continue Movement

Rolls

Battle Axe Attack - (1d20+7)

(11) + 7 = 18

Battle Axe Attack Advantage - (1d20+7)

(19) + 7 = 26

damage - (1d8+6)

(7) + 6 = 13

Dec 25, 2018 9:30 pm
Namtur
R6


Namtur briefly holds eye contact with Thorn and Kray. The tall devil-man's rippled muscle, hooking horns, and blood-red skin are fully visible now. His eyes are a bright orange or yellow that cast a disturbing shine in the light of the torch.

He holds the war club Reave loosely but in both hands. He looks next at the bull, further away, and nods once.

"A hall on the far side...," he says in Heshban, looking directly at Bryn whom he knows as translator and then to Mercon whom he knows as commander. "...I go there."

He is already on the move, walking backwards for a few words more, "We must trap Uburatu - pin him down," then turns and marches briskly out of the torchlight, towards the far end.

Dash

Namtur sees an abandoned shield leaning against the wall at the hall entrance. He picks it up.

Interact with object/environment
Dec 25, 2018 9:52 pm
The hybrids were almost burned. All of them. Uburatu had seen it.

Perhaps it was best to withdraw now. Rally with Naram and reattack on advantageous ground.

He steps out to block the way to his left, Elam's right. Elam is forced to change direction. That will cost you, fool.

He cannot see the strike, but he hears Balis's roar. Elam's cry. He is on the ground!

"Move, Balis! Attack! Press!" Uburatu bellows.

Finally.

Double time, Uburatu is on the fast march. Shield forward.

Movement

Coming up to pass Abros-- the foolish boy still wrestling, holding the boxer down.

"Enough of this!" Uburatu blares out, infuriated. He raises the Khopesh high in the air, aiming to split the Seetan's skull open.

Rolls

Secret Roll

Secret Roll

Dec 25, 2018 10:03 pm
Abros
R6 (partial)


Abros barely maintains The Mystery Master in the hold.

He hears Uburatu's enraged command. In his periphery vision, Abros sees him coming in fast, sword raised to strike.

Abros has only a split second to make the adjustment. It is going to put him off-balance, but he has no choice.

The hulking devil shifts with everything he has, his muscles straining to make the pull and pivot. He can barely force the Seetan give the ground quickly enough.

It works though. Abros spins and drags his compatriot duelist around, away from Uburatu's reach. Abros boxes Uburatu out completely, using his own body to cut off any other angles.

Movement/Position Change, with Grappled opponent

Denied his killstrike, Uburatu stomps by, belting out another furious insult.

Abros cannot hear it. He is trying to keep hold of the Seetan and avoid his deadly pin knife!

DMJ

Dec 25, 2018 10:18 pm
Round 6 In Progress
[ +- ] Round 6 Battle Map In Flow
OOC:
Took a shot at mapping it out what input is posted in so far. We can adjust if it is off.
Generally this includes Thorn's post of making full Movement across room and Kray's strategy of using half Movement to shed the light on the subject, and staging out the rest of Movement to follow with possible Action.
I took liberty to have Maeriks and Bryn do something similar to Kray, but again we can adjust as necessary.

If this is good enough though, Kray/Maeriks/Bryn can Move about another Square-and-a-Half during R6 (unless Bull has more Movement Rate, not sure).
Actions In: Thorn, Namtur
Partial Actions In: Balis, Elam, Akkeen
All Actions (Partial Movement) Remaining: Uburatu, Abros, Kray, Bryn, Maeriks, Trece, Iasu
Dec 27, 2018 8:21 am
R6
OOC:

Totally cool with moving up with Kray.
Bull speed is 40 ft. I think that would just shy of 2-and-a-half squares. It looks like that is just barely enough to get up next to Balis.
The bull scuffs the stone under his hooves as he advances just behind Kray, muscles trembling as it anticipates danger from every shifting shadow. Then the light shows the blue man clear enough as he cries out.

Friend!

The bull rushes forward, rearing up to strike with its hooves just as it gets behind the monstrous creature.

Attacking Balis with advantage (Balis' reckless attack)
Sweet!
Looks like both attacks hit, 40 damage total. (29 bludgeoning, 11 piercing)
[ +- ] Maeriks Mac Mahan Mac Hannoc
[ +- ] Round 6 Battle Map In Flow
Last edited December 27, 2018 8:36 am

Rolls

Trample vs Balis, advantage, damage - (1d20+7, 1d20+7, 2d6+4)

1d20+7 : (16) + 7 = 23

1d20+7 : (19) + 7 = 26

2d6+4 : (65) + 4 = 15

Champion crit hit damage, trample vs Balis - (2d6+4)

(55) + 4 = 14

Gore attack vs Balis, advantage, damage - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (11) + 7 = 18

1d20+7 : (8) + 7 = 15

1d8+4 : (7) + 4 = 11

Dec 27, 2018 1:36 pm
Good shit, CB. Dare I say... good bullshit? Ha!
Way to maim Balis.
Dec 28, 2018 8:36 pm
Balis
R6


Balis closes in as Elam stumbles and tries to hack him to pieces.

2 Attacks, Battle Axe
Advantage from Reckless Attack
Disadvantage from Elam's Dodge Bonus Action

Both Miss


Elam is not stumbling at all now; he is dodging perfectly as he picks up speed again approaching the corner.
OOC:
CB, I know this is coming in BEFORE your Attack. Yes, by the numbers out of the Initiative sequence. BUT it makes sense in this circumstance because these guys were already at this end of the hall together while you guys are still crossing and getting your bearings. Also, if I had done it by the established sequence, Balis would have turned Attacks onto Bull Maeriks - which to me would have been a good thing for him and a bad thing for you. Just didn't seem right. DM Fiat overriding this one only at this moment for sake of realism and understanding the blend of Action in the round.

Rolls

Attack 1 axe v. Elam - (1d20+7)

(4) + 7 = 11

damage - (1d8+6)

(4) + 6 = 10

Attack 2 axe v. Elam - (1d20+7)

(11) + 7 = 18

damage - (1d8+6)

(6) + 6 = 12

Dec 28, 2018 8:45 pm
Elam
R6


Elam lures Balis in with a fake stumble, making the beast-man commit to his attacks and letting Uburatu pick up speed behind him. Elam can sense that the hulking captain is on a full charge, body shield forward. Timing would have to be perfect.

Acrobatics Check

It is perfect.

Elam steps with the wind, springing high and hitting the wall at the exact angle necessary . Two steps up and push.

Elam sails into the air, reversing direction by repelling from the wall. He flips backwards, flying up and over as Uburatu charges in and underneath.

The agile swordsman sticks the landing perfectly and makes the attempt for the shield, slicing upward at Uburatu's left arm from behind him.

Attack
Battle Maneuver, Disarming Attack
Miss

Movement, denying OAs


Uburatu's instincts protect him; he adjusts quickly to Elam's feat of dexterity. Elam cannot make the strike to take the great shield down. He is forced to withdraw before Uburatu turns and strikes back, but now Uburatu and Balis are both positioned in the corner.

What?! The bull!!

Rolls

Acrobatics Check - (1d20+11)

(14) + 11 = 25

Attack Ubuaratu, short sword w/ Disarming Attempt - (1d20+9)

(2) + 9 = 11

damage - (1d6+6)

(5) + 6 = 11

Battle Maneuver, Disarming attack damage - (1d8)

(6) = 6

Uburatu Save DC 17 - (1D20+7)

(7) + 7 = 14

DMJ

Dec 28, 2018 9:03 pm
Maeriks
R6


The bull’s hooves clop loudly on the stone floor. Balis turns only the slightest degree, just enough to see the bull coming, but there is nothing the beast-man can do to escape. He barely tilts the shield in to take the hit of the horns, but his arm is slammed back into his torso and the bull's head hits him in the stomach. Balis is thrown back against the wall and tumbles down off balance.

While Balis is low, the bull stomps furiously with its front hooves and then spins in turning its rear hooves in on the trample as well. Balis roars out in surprise, pain, and frustration as he is hit and knocked around on the floor and up against the wall.

Only by the beast-man's animalistic toughness and agility is he still standing. His round wooden shield is knocked from his hands in the onslaught.

Hit and Hit
OOC:
Is there a Savage Attack dice roll that needs to be tossed in somewhere on that?
Still adjusting from the feint and wall flip from Elam, Uburatu stands shocked as the bull mauls his bully enforcer before his very eyes.
Dec 28, 2018 9:29 pm
Akkeen
R6


Akkeen sees the bull that is the Dannein druid knock Balis around like a toy. The brute is still standing though , still holding his axe - still dangerous. Akkeen knew that in his rage Balis feels no pain.

Akkeen had wanted to use the Hinnomic Serpents on Uburatu, but Balis is on the ropes and an easy target. Young but veteran to skirmishes, Akkeen knows to take a target of opportunity when it presents itself.

He casts the coiled ball of iron and says the ancient word of power to release the edimmu contained in the runes.

DMJ sent a note to DMJ
Ranged Attack
Hit


In mid-air, the ball of iron bands explodes in a burst of writhing serpents!

They wrap around the legs and torso of Balis. Some crawl on his arm.

The bestial brute roars out in rage as he is wrapped up. The living snakes are constricting around him. He falls to the ground in a thud. The iron serpents continue to crawl and coil. Tightening.

Balis begins Restrained and Prone Conditions


"It worked!" Akkeen roars out triumphantly. "FUCK you, Balis!", he shouts, as if a counter to the beast-man’s furious growling and tooth-gnashing.

Rolls

Ranged attack, Hinnomic Snake Coil - (1d20+6)

(18) + 6 = 24

Ranged attack, Hinnomic Snake Coil - (1d20+6)

(8) + 6 = 14

DMJ

Dec 28, 2018 9:55 pm
Kray
R6 (note)


As the light casts out across the far end of the room, Kray sees a scene of melee and action.

With quick observation, he assesses for details.

Observant Feat: smaller detail notices
*Pretty sure Elam just finished a wall-launch backflip to escape Uburatu.
*A short bow and a few arrows scattered on the floor (marked with the "D" on the map).
*Torch holding sconces on the far wall, to both sides of the threshold of the north hallway.
*Akkeen just threw a ball that exploded into snakes at Balis - and now they are wrapping him up!
*Both Balis and Uburatu don't look completely human in their facial structure. Balis is especially animalistic. They both are wearing really solid armor cuirasses.
*Uburatu's full-body shield looks like a BIG problem for landing hits. He manages it like a pro.
*Akkeen is now shirtless (lost his robe to a SM). His back has rough, dark-colored, leathery scaled skin running along his spine.
*There is a big weighlifter devil guy wrestling versus...Trece?!

DMJ

Dec 28, 2018 10:01 pm
Round 6 Update
[ +- ] Battle Map, Round 6 Continues
Actions In: Thorn, Namtur, Akkeen, Balis, Elam, Maeriks
NPC Actions Remaining: Uburatu, Abros
PC Actions Remaining: Kray, Bryn, Trece, Iasu


Note: Kray and Bryn have 1.5 squares Movement remaining

DMJ

Dec 28, 2018 10:04 pm
OOC:
Holding there for tonight (Friday) to see if you guys can post up.

Tomorrow (Saturday) and/or next day (Sunday), I'm going to move on with NPCs and possibly an Iasu DM-control post in this order:
1) Iasu
2) Uburatu
3) Abros

If you don't post before those, PC Actions will be considered after them.
Dec 29, 2018 12:22 am
Always on the lookout for any advantage in battle, Kray spots a shortbow and some arrows on the floor nearby. Moving with a quickness, he wastes no time, dropping the torch near the short bow and picking up the weapon. With quick aim, he unleashes two shots in rapid succession at Balis, hoping to bring the beast man down.

Advantage for Balis rage/flanking.

Rolls

Attack 1 adv - (1d20+10, 1d20+10, 1d8+5)

1d20+10 : (2) + 10 = 12

1d20+10 : (18) + 10 = 28

1d8+5 : (2) + 5 = 7

Attack 2 adv - (1d20+10, 1d20+10, 1d8+5)

1d20+10 : (3) + 10 = 13

1d20+10 : (6) + 10 = 16

1d8+5 : (2) + 5 = 7

DMJ

Dec 29, 2018 3:54 am
Kray
R6


Balis glances over at the torch light as he struggles to figure out what to do to overcome his capture. Seeing Kray pulling back the bow and firing, Balis instinctively stretches out flat, barely avoiding getting his skull pierced by the first arrow.

When Kray fires again, Balis throws up an arm as he sees he cannot move for cover. The arrow slams into his armored forearm, punching through metal, leather, and flesh.

Both Attacks Hit


Though the arrow protrudes from his arm, Balis roars and breaks the back end of it off as he desperately tries to free himself from the constricting bands that are binding his legs.
OOC:
I failed to mention above initially, but Balis is Prone along with being Restrained. Corrected now above, and Conditions continue.

DMJ

Dec 29, 2018 11:12 am
OOC:
Note: I made a big mistake on Action/Movement management, wasted a lot of time, and was forced to retcon with a series of deleted posts.
I mistakenly thought that Uburatu had Movement remaining in R6. In reality he had already used it to charge at Elam.
That made what I thought would happen next absolutely impossible, so I had no choice but to make the big adjustment.
Sorry about that.
I don't think it will have any negative impact on PCs. In fact has positive impact, because Iasu would have been injured otherwise.
Could have negative impacts for Elam, because Uburatu will get his Attacks at his arch-nemesis now.
Dec 29, 2018 11:16 am
Uburatu
R6


Uburatu strikes at Elam as he approaches the corner and again when he sees his arch-nemesis flip backwards over him.

2 Attacks Khopesh
Attempt Battle Maneuver Trip Attack if Hit
Miss and Miss


Elam is too difficult to follow. His movements so quick. Uburatu's wrathful swings miss again and again.

In a blink of an eye, the elusive acrobat has moved clear from danger while Uburatu is now stuck in a precarious position in this disastrous battle.

Rolls

Attack 1 v. Elam - (1d20+8)

(2) + 8 = 10

Attack 1 v. Elam Disadvantage (Dodge applies) - (1d20+8)

(3) + 8 = 11

damage - (2d4+7)

(14) + 7 = 12

Attack 2 v. Elam - (1d20+8)

(12) + 8 = 20

Attack 2 v. Elam Disadvantage (Dodge applies) - (1d20+8)

(8) + 8 = 16

damage - (2d4+7)

(11) + 7 = 9

DMJ

Dec 29, 2018 11:27 am
Delayed Effects of Spider/Men hybrid Poison
R6


Maeriks, Kray, and Thorn begin to feel the effects of the venom injected at recent bite wounds from the hybrids.

The injury sites burn. Aching, nausea, and dizziness fall over them.

Damage as posted in roll

Rolls

Poison Damage Onset to Thorn, SM7 bite R3 - (1d8)

(8) = 8

Poison Damage Onset to Kray, SM5 bite R3 - (1d8)

(3) = 3

Poison Damage Onset to Maeriks, SM11 bite R3 - (1d8)

(1) = 1

DMJ

Dec 29, 2018 11:32 am
Round 6 Update
[ +- ] Battle Map Late R6 Continues
Actions In: Thorn, Maeriks, Kray, Elam, Namtur, Akkeen, Balis, Uburatu
Remaining Actions: Iasu, Trece, Bryn, Abros


Notes:
*Kray can claim 1 additional arrow next round by battlefield procurement, the last ammo remaining on the floor
*Bryn's Movement is limited to 1.5 squares this round (normal Movement, not referring to possible use of Cunning Action)
OOC:
Ox, Hyp, Jabes,
Post up this weekend if you can. Moving to Round 7 by Monday, last day of 2018.
Dec 29, 2018 12:49 pm
[ +- ] Kray Mercon Character Sheet

DMJ

Dec 30, 2018 11:56 am
Further Delayed Effects to Bull Maeriks
R6


Burning at the wound site. Severe nausea. Weakness. Loss of balance. Blurred vision.

The full effects of the venom are setting in on the bull.

Maeriks begin Poisoned Condition
OOC:
I hate this wet blanket thrown over the rodeo performance, CB.
Unfortunately Maeriks bitten here, and the unlucky on Save here, during Round 3.
You called it at the time (with hilarious BBD link btw - ha!), but the onset was delayed. Now here it comes into effect.
Dec 30, 2018 8:25 pm
Trece struggles as best he can, but raw strength is something he's always failed at; he collapses underneath the strength of the devil. His thoughts begin to think of how to regain some advantage before being cut short by the close shave of Uburatu's blade. He stares at the devil holding him, then nods, and says his first words since the fight between the two began "You have earned my respect. This fight will end in honor." What he lacks in raw strength is made up by flexibility; though pinned, he finds his spoon digging into the devils side and enough maneuverability in his wrist to strike at a nerve.

HP: 37/68
A/AC: 20
Ki: no.
OOC:
Sorry, holidays overwhelmed me.

I believe I added and subtracted everything correctly. The total damage was 22 (this is the part I need a confirmation on), subtracted by the 12 from my second wind.
Last edited December 30, 2018 8:58 pm

Rolls

slam contest - (1d20+7)

(14) + 7 = 21

A2: Punch - (1d20+7, 1d6+4)

1d20+7 : (10) + 7 = 17

1d6+4 : (4) + 4 = 8

Second Wind - (1d10+2)

(10) + 2 = 12

A1: Spoon - (1d20+9, 1d6+8)

1d20+9 : (3) + 9 = 12

1d6+8 : (3) + 8 = 11

DMJ

Dec 31, 2018 12:05 am
OOC:
Hyp, you're going to hate this, but you have to throw a Disadvantage extra Attack roll for the "A2: Punch".

Reason: Trece is Grappled and Prone.

Trece lost the Slam contest at 21 to 25.
[ +- ] Grappled
[ +- ] Prone
That's a Hit right now by the first roll, but to be fair I need to see if Trece still pulls it off in a tough situation.
Dec 31, 2018 12:22 am
OOC:
Oh, no hate here. I've played a grappler build before; they are dirty with a capital D-I-R-T. I misinterpreted the actions and thought he was pinning me, resulting in us both being restrained, canceling out the advantage/disadvantage.

Here's hoping the dice don't hate me.

I'm tired and cruise controlled the damage roll in, doesn't matter much since it's the same but the dice were gracious.
Last edited December 31, 2018 12:24 am

Rolls

A1: Punch fix - (1d20+7, 1d6+4)

1d20+7 : (17) + 7 = 24

1d6+4 : (4) + 4 = 8

Dec 31, 2018 12:49 am
Trece
R6


Punch Hit. Stab Miss.

Though pinned to the ground in the powerful clutch of the devil, Trece is still able to land a solid strike but unable to do any real damage with his weapon. Trece continues to fight but is surely doing so at reduced effectiveness.

Continue Grappled and Prone Condition


Abros
R6


The last strike stings, but Abros finally has the Mystery Master down on the ground. Vulnerable.

The searing knife is dangerous, but the Seetan will be challenged to use it effectively. Abros should be able to pound him into submission with a Flurry of Blows. Only need a few more seconds - 20 or less.

But … it seems that time is something that is suddenly all too scarce.

After turning around to block Uburatu, Abros sees the torchlight approach at a rapid pace. The Northerners.

A huge armored warrior approaches. The great sword he carries is the size of two normal long-blades. The man is covered in blood and gore of his enemies already slain. Not someone to be trifled with, and now he is only a few steps away.

Abros listens to his opponent's words and has to scowl at the misfortune of it all.
[ +- ] Otessite
With that, the devil releases Trece from the grappling hold and steps away from him while he is still on the floor.

Action: Disengage
Grappled and Prone Conditions end for Trece.


Frustrated but practical, the big devil scoops up his belt and sheathed weapons from the floor. Eyeing both his duel opponent and the newly arriving swordsman, Abros holds his belt and scabbard in his left hand, pressing it to his hip, his right hand gripping firmly on the hilt of his sword. He is ready to draw, but holds for the moment.

Interact with object/environment
Reaction: Ready


DMJ sent a note to DMJ
Looking at the Seetan, he speaks to him again in Otessite, ...previously note="HypCo"] "I assume these are your allies, but I wonder why you were away from their line. If you are a fighting slave, join forces with me. We can break free from this deadly scene. I have no desire to kill these men, nor fight to the death. My brothers are among them." [/note]

DMJ

Dec 31, 2018 1:43 am
Round 6 Update

Map above roughly the same (though Abros moved away a bit).

Awaiting Actions from: Bryn, Iasu
OOC:
Ox, Jabes (if you're out there, bro), send in entries tonight (Sunday) or really early tomorrow (Monday).
Moving to Round 7 tomorrow by mid-morning US EST 31Dec2018 so that we can keep stumbling and rumbling on this.
Dec 31, 2018 8:45 am
OOC:
Throwing in the savage attack since you mentioned it. Wouldn't have used it for the trample since that was well-rolled, so only using it for the gore. The gore was 7 on a d8, so this is mostly a practice in entertainment.

Also, your poison damage roll was very kind.
Damage remains what it was.
[ +- ] Battle Map Late R6 Continues
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited December 31, 2018 8:46 am

Rolls

Savage attack reroll gore - (1d8+4)

(6) + 4 = 10

DMJ

Dec 31, 2018 2:18 pm
DM Control
R6 Closing


Iasu

Iasu searches for an opening, but Uburatu is a complete shell of shield and armor. Firing at such an impenetrable target is a waste of ammo.

Iasu carefully puts the loaded plank bow down on the floor, around the corner into the hall and away from the commotion. He draws out his knife and takes position behind Namtur to prepare for a direct clash.

Bryn

Bryn moves in behind Kray and Thorn, perhaps a bit sluggish from the battle and from the other strains that have his mind spinning.

DMJ

Dec 31, 2018 2:41 pm
Round 7 OPEN FOR ACTION!
[ +- ] Battle Map, Begin Round 7
Dec 31, 2018 3:09 pm
Akkeen
R7


Impassioned by the grief over his slain brother, Akkeen moves in quickly to strike Balis while he is down and restrained by the living snake bands of iron.

Movement
Attack with Sneak Attack applied (Restrained opponent gives Advantage)
At Advantage (Restrained opponent)
Hit


Balis growls and slashes, trying to avoid getting hit. He swats away a strike to his head, but Akkeen assaults him relentlessly. The young tattooed man heckles in his anger.

"I'll kill you, Balis. All your threats. Your cruelty. Where is it now? The tables have turned, you animal. YOU are the prey now!"


Akkeen is agile enough to back away before the wild beast-man can grab hold of him.

Bonus Action: Disengage by way of Cunning Action

Rolls

Attack Balis - (1d20+5)

(6) + 5 = 11

Attack Balis Advantage - (1d20+5)

(19) + 5 = 24

damage - (1d6+3, 2d6)

1d6+3 : (3) + 3 = 6

2d6 : (64) = 10

Dec 31, 2018 3:26 pm
Namtur
R7


without his armor and still suffering from countless wounds and burns, Namtur breathes in heavy and then charges forward towards Uburatu. He yells out a vicious battle cry and holds his newly procured shield forward. He must meet Uburatu strength for strength and take him down.

Shove Attempt v. Uburatu
Advantage from Help Action from Iasu

Defender wins comparison. Shove unsuccessful.


Uburatu steps forward boldly and crashes into Namtur's charge, taking the force head on. The big battle captain and his great shield are like a great stone that will not move nor break.

Rolls

Shove Attempt - (1d20+8)

(9) + 8 = 17

Shove Attempt Advantage - (1d20+8)

(11) + 8 = 19

Uburatu Defend Shove - (1d20+8)

(19) + 8 = 27

DMJ

Dec 31, 2018 3:51 pm
Iasu
R7

(DM control)

Partial Movement
Help Action to Namtur


Iasu follows Namtur's charge. As Namtur collides, Iasu stabs and pushes and does everything he can to help topple Uburatu.

It is all for naught. The battle captain will not be overtaken.

Bonus Action: Disengage by way of Cunning Action
OOC:
If Jabes comes back somehow, I'll grant him some retcon or additional Action on R7. It just doesn't seem like it is going to happen at this point, so I'm thinking of how to get the NPC-controls finished for the Round and not delay.
Jan 2, 2019 3:53 am
OOC:
J, remind me -- are torches in Dark Thrones your basic 5e torch? Can't remember if they've been "realisticated" or not. Just trying to figure out what Thorn can see by Kray's light.

DMJ

Jan 2, 2019 1:03 pm
OOC:
I'm good going with the published effects of a torch.
[ +- ] Torch
OOC:
There are shadows and shifting images, but I think from where Thorn is he could see all people, friend and foe alike, well enough to identify them and not make any sort of mistake on identification. Could also see the hallway. Could also see a dead body in the hallway, etc.
Jan 2, 2019 3:26 pm
Seeking to press the advantage, Kray called tersely to Bryn over his shoulder. "We'll box them in! Get a torch at the doorway lit!" Kray pointed toward the north exit with the bow as he dropped it, readying his shield as it slid off his shoulder.

Judgement back in hand, Kray stalked toward the corner, the charcoal colored Otessite blade still warm in his grip, its serrated edges still wet with blood, flesh and bits of sinew.

Shield facing low toward Balis, deceptively at ease, Kray issued two sinister slashes aimed directly at the beast man's upper torso and throat.

https://dl.dropbox.com/s/p1zl5xut830c7xv/saw%20sword%20-%20Copy%20-%20Copy.png

So Elam's strategy to lure them into the corner has paid off. Let's box them in and finish the job. Ox hasn't been around and isn't front line so if figured he could help keep the flame unless he comes on and posts otherwise. He can use the torch on the floor where Kray is, by the bow and arrow.

Two advantage attacks with Judgement at Balis.
[ +- ] Kray Mercon Character Sheet
Last edited January 2, 2019 3:36 pm

Rolls

Judgement Attack 1 - (1d20+9, 1d20+9, 1d8+7)

1d20+9 : (13) + 9 = 22

1d20+9 : (10) + 9 = 19

1d8+7 : (1) + 7 = 8

Judgement Attack 2 - (1d20+9, 1d20+9, 1d8+7)

1d20+9 : (13) + 9 = 22

1d20+9 : (5) + 9 = 14

1d8+7 : (7) + 7 = 14

Jan 2, 2019 6:17 pm
R7
Filling out actions shortly. Just discovered I have a meeting, so just putting this placeholder...
Never got to it. Posted on next page.
Last edited January 5, 2019 9:37 am

DMJ

Jan 2, 2019 8:37 pm
Kray
R7


Kray puts the bow down and finally gets a hand free to unstrap and put forward his shield. Now fully set for close quarters combat, he strides forward to attack the beast-man who is restrained by Akkeen’s strange snake bands.

Both Attacks Hit

Kray chops relentlessly, trying to score a kill strike. The savage man is like an animal though and defends ferociously despite his disadvantage, still holding his long-handled axe. Even when cut by the cruel edge of the Serpent Judgement, the feral man that Akkeen calls Balis continues to fight.
Jan 4, 2019 12:29 am
Namtur
R7


Frustrated, Namtur reengages. He makes a bold and challenging attempt to tear Uburatu's mighty shield from his hand.

Attack 2: Force Takeaway Opponent Shield
OOC:
Going ad-hoc on the rules for this idea. I think it would be possible, but the guy holding the shield would be at Advantage.
Opponent wins comparison

Despite Namtur's strong effort, Uburatu again proves too difficult to assault. Though outnumbered and poorly positioned, he is still yet to be overpowered.

Rolls

Namtur Attempt Disarm Shield - (1d20+8)

(9) + 8 = 17

Uburatu Resist Shied Takeaway - (1d20+8)

(16) + 8 = 24

Uburatu Resist Shied Takeaway Advantage - (1d20+8)

(11) + 8 = 19

Jan 4, 2019 1:09 am
Elam
R7


Uburatu looks like an impenetrable fortress as he dismisses the assault of mighty Namtur. Despite the risks, Elam knows he has to press in on Uburatu, crowd him and deny him an escape route, and hopefully keeping him from killing the vulnerable Namtur who is unarmored and injured.

Elam runs in and brings his blade to bear against the armor-clad warlord.

2 Attacks Short Sword
Bonus Action: Dodge by way of Ki Patient Defense

Miss and Miss


To no avail. Uburatu's defenses are too sturdy.

Rolls

Short sword Attack Uburatu - (1d20+9)

(6) + 9 = 15

damage - (1d6+6)

(4) + 6 = 10

Short sword Attack Uburatu - (1d20+9)

(4) + 9 = 13

damage - (1d6+6)

(6) + 6 = 12

DMJ

Jan 4, 2019 1:21 am
Round 7 Continues...

Action In: Kray, Elam, Namtur, Akkeen, Iasu

Action Remaining: Bull Maeriks, Bryn, Thorn, Trece, Abros, Uburatu, Balis
[ +- ] Battle Map R7 Continues
OOC:
Keep our business alive, Players' Club. Post up when you can.
Jan 4, 2019 2:07 am
Thorn's muscles are aching, his skin burning where the creature bit him. He charges forward nonetheless, adrenaline keeping his mind focused and his injured body moving. Trece! He recognizes the Seetan on the ground, a devilish looking creature stepping away from him. He runs past Trece at the devil, swinging his blade down upon it.

A small part of him wonders at what appears to be a bull off to his right close to the edge of Kray's torchlight.
[ +- ] Thorn Character Sheet

Rolls

Attack #1, damage - (1d20+9, 2d6+7)

1d20+9 : (2) + 9 = 11

2d6+7 : (43) + 7 = 14

Attack #2, damage - (1d20+9, 2d6+7)

1d20+9 : (8) + 9 = 17

2d6+7 : (15) + 7 = 13

Reroll 2 (GWF) - (1d6)

(6) = 6

Jan 4, 2019 12:48 pm
Trece stands but doesnt bother brushing himself off, without taking his eyes of the devil, he nods
[ +- ] otessite
He responds, his focus never leaving from Abros.

Trece retrieves his newly acquired robe, once belonging to the late Eumash, and throws it back on in one fluid motion.
HypCo sent a note to DMJ
Trece takes a few steps back, keeping his eyes trained on the devil, he does what might resemble a slight bow before turning and sprinting after Uburatu, diving in fist forward.
OOC:
HP: 37/68
A/AC: 20
Ki: Nada.
2nd wind: nope.
Action surge: narp.
Last edited January 4, 2019 12:52 pm

Rolls

Superman punch - (1d20+7, 1d6+4)

1d20+7 : (13) + 7 = 20

1d6+4 : (6) + 4 = 10

Prison shank - (1d20+9, 1d6+8)

1d20+9 : (4) + 9 = 13

1d6+8 : (3) + 8 = 11

Gut punch - (1d20+7, 1d6+4)

1d20+7 : (18) + 7 = 25

1d6+4 : (3) + 4 = 7

DMJ

Jan 4, 2019 5:25 pm
Thorn
R7


Thorn approaches aggressively, leading the way with his sword. The shirtless, muscle-bound devil draws his own blade, dropping his belt and scabbard to the floor.

Thorn's first swing flies over the devil's head as he ducks. Thorn arcs around with a follow-through overhead strike, but the devil reacts quickly and blocks. Urdav's blade crashes against a rugged, cloudy chopping blade - a loud clang of steel on steel, and Thorn finds himself briefly brought face to face with his new opponent.

Both Attacks Miss

The devil looks down briefly at Urdav's blade, as if stealing a moment of admiration amidst the danger. "Magnificent!," he says aloud to Thorn, speaking Heshbaan.

Thorn pushes the devil away and squares off against him. Thorn can tell from that parry that this horned fellow with the rugged skin, though surprisingly young in appearance, is a swordsman of considerable skill and strength.

DMJ

Jan 4, 2019 5:47 pm
Trece
R7


Trece weaves through Namtur and Elam, making the leap at a full run. In the air he draws back fully and then releases the strike at the last moment of descent, throwing his upper body weight into it with a powerful twist of the shoulders and torso.

Uburatu tries to bring up the shield, and almost makes it, but is too slow by the smallest fraction. Trece's fist crests over the shield and connects at the left check bone, Trece pivoting full power into the blow as he lands.

Unarmed Strike 1 Hit

Uburatu's head is knocked back from the force of the blow. Trece tries to capitalize with a quick stab of the spoon knife, but the blade is repelled by Uburatu's tough armor.

Weapon Attack Miss

Setting his stance, Trece strikes again with a rough thrusting punch, hitting Uburatu low in the abdomen. The myrmidon captain winces and huffs at the body blow, looking at Trece in surprise first and then utter hatred.

Unarmed Strike 2 Hit

Trece slips advantageously behind Uburatu, making him surrounded by opponents.
Jan 5, 2019 9:32 am
R7
The bull continues to drive forward relentlessly into the other wild beast, Balis.
OOC:
I rolled with disadvantage for the poisoned condition. But I believe Balis is restrained and/or reckless, so that would grant advantage and cancel out the disadvantage roll.

gore: 17 vs AC, 10 piercing damage
trample: 16 vs AC, 12 bludgeoning damage
 
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited January 5, 2019 9:42 am

Rolls

Gore, disadvantage, damage - (1d20+7, 1d20+7, 1d8+4)

1d20+7 : (10) + 7 = 17

1d20+7 : (13) + 7 = 20

1d8+4 : (6) + 4 = 10

Trample, disadvantage, damage - (1d20+7, 1d20+7, 2d6+4)

1d20+7 : (9) + 7 = 16

1d20+7 : (15) + 7 = 22

2d6+4 : (44) + 4 = 12

Savage Attack reroll trample damage - (2d6+4)

(41) + 4 = 9

DMJ

Jan 5, 2019 11:19 am
Bull Maeriks
R7


The bull turns again, stomping and tossing its bulky head violently. The entangled beastman does his best to defend with his hands and axe, but trapped on the floor with his legs wrapped, there is little he can do to avoid being trampled. He is knocked around like a plaything. Growls and roars mix with his howls of pain. It seems that only his bestial instincts and fury is keeping him from being knocked unconscious or killed.

Trample and Gore both Hit


Kray has to back away to give a wider berth to the bodacious bull.

Akkeen watches on in awe, amazed at the complete transformation of the Dannein druid and fascinated to see the terrible Balis the Beast captured and violently abused.

DMJ

Jan 5, 2019 11:40 am
Round 7 Update

Actions In: Namtur, Akkeen, Iasu, Kray, Elam, Thorn, Trece, Maeriks
Actions Remaining: Bryn, Abros, Uburatu, Balis
[ +- ] Battle Map, R7 Ongoing
OOC:
Ox, I'm moving on with NPC Actions today (Saturday). Get on if you can and post R7 Actions. Note: There is a short bow and 1 arrow that would at least be on the ground right nearby Bryn, or could have even been passed to Bryn by Kray we could say. IF you want it as a resource.

If no word from Ox by tomorrow, I'll have to manage DM control reluctantly. I want to open R8 during the day Sunday.

JABES! IF YOU CAN HEAR ME, COME BACK ANYTIME, BRO!
Jan 5, 2019 11:56 am
Uburatu
R7


Uburatu's vision is still stabilizing after the flash of pain from the boxer's surprise punch.

Curse Abros! Why did he not cut the Seeten to pieces immediately?!

The seasoned warrior disciplines himself and returns focus. Beset by enemies on all sides, he has to work quickly and wisely to escape.

Elam seeks to draw attacks, but Uburatu does not take the bait.

Namtur is fatigued. Injured. Unarmored.

Uburatu chops with his heavy khopesh. He will cut Namtur down, clear the way for his retreat.

https://dl.dropbox.com/s/z5zg7mply8wch0q/Uburatu%20Khopesh%20bronze.png
https://dl.dropbox.com/s/r85wp808427shic/Uburatu%20body%20shield.jpg

Attack Namtur
Bonus Action: shield bash
All Attacks Hit


Namtur raises his own shield to block the first strike just in time, but the force of the impact sends shockwaves of pain through his entire upper body. His left arm goes completely numb.

Uburatu steps forward and slams his full body shield hard into Namtur's wooden shield, knocking it out wide.

Namtur is completely exposed when Uburatu brings the curved blade back around again. It slashes across Namtur's chest and lower torso at an angle, cutting through flesh, cracking bone, splitting open a devastating wound.

Uburatu pushes forward, intent on moving through as Namtur falters and drops.

Rolls

Attack 1 v. Namtur - (1d20+8)

(9) + 8 = 17

damage - (2d4+7)

(23) + 7 = 12

Shield Bash Attack - (1d20+8)

(8) + 8 = 16

damage - (1d4+4)

(1) + 4 = 5

Attack 2 v. Namtur - (1d20+8)

(14) + 8 = 22

damage - (2d4+7)

(31) + 7 = 11

Jan 5, 2019 12:23 pm
Namtur
R7 (effects)


Pain blasts through Namtur's entire body, overtaking all of his senses. His vision goes totally white. His head spins as everything around him disappears.

Namtur enters the Zero Hit Point State (ZHPS)

When he can see again, he is on a knee, about to tip over.

But Uburatu is moving forward; Namtur has to hold the ground. He snaps up his shield and crashes it against Uburatu's own.

Bracing his feet underneath him, Namtur leans in against the shield clash and presses upward to stand.

On the very brink of death, Namtur holds his ground. Uburatu will not pass him.

Opponent Movement unavailable by positioning
Jan 5, 2019 1:36 pm
Balis
R7


Balis can hardly keep his bearings. Attacks are coming from all sides and the bull is bearing down on him at every turn.

Treacherous Akkeen and his edimmu! Balis will make him pay. Balis will eat the boy's heart once he digs it out from his neck.

Balis puts his axe down to get both hands free, grabs hold of the snakes, and pulls with all of his might to snap them.

Attempt Break the Serpents of Hinnon.
DC 20


Balis roars aloud in complete rage, straining beyond measure and ignoring the pain of it. His hands bleed as the rough metal cuts into his skin. The sinews in his shoulders nearly snap.

Finally one of the snakes loosens. And then another is torn free. Balis summons every ounce of strength; he is almost free!

Fail (by 1).
Restrained and Prone Conditions continue.
OOC:
Dang, Balis. Should have spent that last ASI for the STR boost, bro.
But just as he is about to slip a leg out from the coils, the iron snakes begin to writhe and tighten again. They twist and constrict, crossing in and out of one another, closing the gaps.

The rune-covered iron bands will not be torn away. The opening was only fleeting; Balis is held fast from the waist down. His hopes of escape - dashed.

Taking up his axe again, the armored and bloodied beast-man shouts out in primal fury. He is a cornered animal, fighting desperately for survival in its last moments, raging against impending doom.

Rolls

Raw STR Check - (1d20+4)

(5) + 4 = 9

Raw STR Check Advantage Rage - (1d20+4)

(15) + 4 = 19

DMJ

Jan 5, 2019 4:17 pm
Round 7 Update

Action Remaining: Bryn
Possible Partial Actions Remaining: Abros
[ +- ] Battle Map, R7 Near End
OOC:
Ox, post up when you can.
Bryn has options. Has a short bow and 1 arrow available as optional resource.
Attacks v. Uburatu or Balis are made at Advantage because of Flanking Criteria.
OOC:
X, tough numbers coming against Our Man Thorn.
If that last Attack 2 Critical brings Thorn below Max Negative HPs (in his case I think below -4), then that strike would take him past the Zero Hit Point State rules and into the Dying Rules.
Good news is, opponent Abros is trying to pull kill shots, convert to knock out shots. So if Thorn goes to -5 or lower, we would have to interpret that Hit as a match-ending sword hilt bump to the jaw. Lights out.
But no Death Saves necessary, so that's good.
Need to ask you to report in and let us know effects, or send questions if you have them. Have to know how it shakes out, and I don't want to make a mistake or lose something in the shuffle.
OOC:
O M G

I just deleted one of the most important posts of all times by mistake.

It was Abros' Attack series v. Thorn.

It included two Hits (21 and 29), one of which was a Critical. Damage was 12, then 28.

I will rewrite the narrative, but there is no way to recover the rolls.
Jan 5, 2019 6:12 pm
NOTE: This is a rewrite entry. I DELETED the original entry by mistake, BUT that entry is no longer canonical and should be disregarded if it is remembered.

Abros
R7


Abros was frustrated that the match against the Seetan Master had been interrupted and that now he had to fight for his life against this giant Markkelander. The soldier’s Yuoric steel blade was amazing. The man must be a Korvaran, as Uburatu had suspected. Na'hama must have turned them.

Sizing the Korvaran up, Abros knows that grappling against him would be tough and, more importantly, slow. Abros is winded and in no shape for an extended bout. He has to knock the myrmidon down quickly before he could stabilize or get his comrades to gang in.

Abros doesn't want to kill the man either, since Elam is aligned with these foreigners. But he isn't sure if that is possible without getting killed himself.

Attacks, Sword v. Thorn
Non-Lethal Damage elected by Attacker if opponent HPs go below 8

Bonus Action: 2 Unarmed Strikes by way of Ki, Flurry of Blows


As Abros fights, he talks openly in his measured tone.
[ +- ] Heshbaan (Intermediate speaker Thorn may not understand entirely. Ha!)
OOC:
X, this is a total fuck up on my part. I was trying to delete a double post, but ended up deleting the original Abros entry by mistake. See my writing in OOC immediately above.

I thought about debating whether to keep the old rolls or not, but I just couldn't live with it like that. I'm pretty sure it would have knocked Thorn unconscious in the first 2 hits, and that's just too much drama to stomach based on just my transcript of what the rolls were and no formal RNG record for you to see with your own eyes.

So let's just say that happened in an alternate universe. We'll call it an alternate Throneverse. (In another Throneverse created by my previous big error, Uburatu actually escaped the room in Round 6 with supernatural Movement! Holy shit, J!)

In THIS Throneverse though, we're rerolling Abros' entry. You and I both move forward with THESE results posted below, neither one of us having any guilt about what is legit and what is good luck, bad luck, or dumb luck caused by my delete error.

J-FUBAR

Rolls

Attack 1 v. Thorn - (1d20+9)

(12) + 9 = 21

damage - (1d8+7)

(1) + 7 = 8

Attack 2 v. Thorn - (1d20+9)

(9) + 9 = 18

damage - (1d8+7)

(2) + 7 = 9

Kick - (1d20+8)

(12) + 8 = 20

damage - (1d4+5)

(4) + 5 = 9

Horned hand punch - (1d20+8)

(7) + 8 = 15

damage - (1d6+5)

(2) + 5 = 7

Jan 5, 2019 8:07 pm
J-FUBAR. Nice touch, J. Way to own your FU-edness.

DMJ

Jan 5, 2019 9:08 pm
Delayed Effects
R7


Bryn feels the onset of poison from the spider/man hybrid bite he suffered earlier.

Damage from Round 4 Bite from SM6

Rolls

Poison damage to Bryn from SM6 Bite in R4 - (1D8)

(5) = 5

Jan 6, 2019 11:42 am
OOC:
J-FUBAR. Damn. This is some Final Destination type shit going on here, which leads me to believe Thorn's demise will be accidental strangulation in a tub.

Even with the the rewrite, Abros whittled Thorn down to a single hit point, though. So... fuck.
OOC:
Attack 1 & 2 and the Kick hit. Punch misses.
His enemy attacks him with a speed he is not prepared for. The sword cuts him and he begins to bleed. Death seems near, although it seems that the man is trying to put him down instead of kill him outright. The man speaks to him in Heshbaan as they spar, and he catches the words for kill and brother. He thinks he hears Elam's name, but the rest is lost.

Iasu is nearby. Thorn ducks just in time to avoid the man's fist and rolls begins to roll backward, out of reach, toward his ally. As he does so, Urdav's blade swings up to catch the man's arm.

Adrenaline pumps through Thorn. He has always been sure he had more time. Today is no different.
OOC:
Reaction: Riposte against Abros.
Action & Movement: Disengage and move to the immediate south of Iasu.
Bonus Action: Second wind.
[ +- ] Riposte
[ +- ] Thorn Character Sheet
OOC:
Utter shite rolls.
Last edited January 6, 2019 12:36 pm

Rolls

Riposte attack & damage - (1d20+9, 2d6+7)

1d20+9 : (2) + 9 = 11

2d6+7 : (55) + 7 = 17

Second Wind - (1d10+7)

(6) + 7 = 13

DMJ

Jan 6, 2019 12:11 pm
Thorn
R7 Reaction


Thorn tries to capitalize on the devil man's final missed strike, but is unable to connect on his own attack either.

Reaction Attack by Riposte Miss


Thorn steels himself for further confrontation.

Bonus Action in R7 for Second Wind
OOC:
Yeah this is crazy sci-fi horror right now, X.

One thing we have to map out though is how this Round 7 has to close. Choices.

Thorn already put in Action for R7 here.
Disengage would be an Action, so he can't Disengage right now during this round.

The Reaction is in, all legit.

The delayed Bonus Action is good too no problem. We have been running this sort of realistic blend of gradual overlap of action all through this scene, so catching the Second Wind right now works just fine.

Thorn has some Movement for R7 remaining, enough to get him over to Iasu at least (Thorn used a little bit to move at the beginning of R7, from lower in the room to engage with Abros when he fell back to the defensive position of the north wall corner).

But Movement away from an engaged opponent, unlike Disengage, would give the opponent option for Opportunity Attacks.

So I think it is these 2 choices:
1) stand ground toe-to-toe with Abros and prepare for Round 8, therefore not offering an option for a pot-shot at departure
2) use Movement to relocate to identified position next to Iasu and accept the possibility of the OA (does he take it? does it hit?)

Let me know.

Jan 6, 2019 12:35 pm
OOC:
My bad, J. I got a little ahead of myself. Thorn will finish round 7 still in melee with Abros, although since Thorn's R7 action came before Abros', might I expect to be able to take the Disengage action in R8?
Jan 6, 2019 12:36 pm
Abros
R7 (cont'd)


Abros pulls his arm back in time to avoid the myrmidon's riposte strike. When the Korvaran rolls backwards, Abros has a bit more space - enough to chance a withdrawal at least. He needs to back away from this scene.

Rolling his shoulder around the corner, Abros keeps his eyes on the big soldier and backs down the hall. Once he makes it a safe distance, he turns and departs into the darkness.

Movement
OOC:
X, after all writing above. I'm just going to move the scene like this. Abros wants out too and was willing to make a similar gamble.

This leaves you open to make Movement just the way you wanted to. And unthreatened. I'll incorporate in next map and you can check it.
Jan 6, 2019 12:56 pm
Bryn watches from afar as Thorn engages with Abros. He can see his greatsword starting to dip low as exhaustion seems to be taking the fighter. Bryn picks up the shortbow near by and nocks an arrow and points it at Abros and lets an arrow fly as the pressure in his wrist blood ports swell.
OOC:
Bryn will pick up the bow and take one shot at Abros.
[ +- ] Bryn Rynalt Drop Down Character Sheet
Last edited January 6, 2019 5:29 pm

Rolls

Shortbow with sneak - (1d20+8, 4d6+5)

1d20+8 : (14) + 8 = 22

4d6+5 : (4236) + 5 = 20

Advantage in case of crit - (1d20+8)

(18) + 8 = 26

DMJ

Jan 6, 2019 12:59 pm
Round 7 Approaching Close
[ +- ] Battle Map, Last Moment of R7
Action Remaining: Bryn
OOC:
There you go, Ox. Same as before, option for Short Bow and 1 Arrow ammunition. Advantage on Attacks v. Balis and Uburatu.
OOC:
Ha! Overposted during your entry.

DMJ

Jan 6, 2019 2:31 pm
Bryn
R7


Bryn readies the bow as he sees Thorn under pressure. He looks for a clear shot, being careful not to shoot Thorn in the back by mistake.

When he has aim, the hulking devil is slipping backwards down the hallway, quickly moving into the edges of the light.

Bryn releases.

It is hard to see.

Bryn thinks he sees the outline of the devil move abruptly - difficult to tell if it is a quick dodge or the flinch of being hit.

Result: Mystery

Then the devil man disappears into the darkness.

Bryn thinks the shot hit the mark, but he cannot be entirely sure. In any case, it does not seem that the devil was downed or slain.
OOC:
Yo, Ox. I could have said that Abros is already gone, his Movement was before your entry so he wasn't even in the room any longer, not even a target. Also could have said Bryn technically, like 6 weeks ago, was participating in the victory of group Initiative Top of the Round and should get the RetCon in the Action order.

With all of the swirl around this interchange, a dose of realism blend, plus the edge of the Dim Lighting effects...I'm making a ruling behind the scenes and leaving it a MYSTERY to the public.

Could be disagreement on this one. To that, I must say...very respectfully...

Ha!

DMJ

Jan 6, 2019 2:45 pm
Round 8 BEGIN!!!
[ +- ] Battle Map Begin Round 8
OOC:
Attacks v. Uburatu and Balis have Advantage from Flanking Criteria.
Balis is also Prone and Restrained (Modified, his legs are wrapped).
So whatever all that means mixed together with anything you guys have.
Jan 6, 2019 2:50 pm
Elam
R8 (partial Movement)


Elam forces in against Uburatu's shield even as he pushes Namtur away from it.

"Move back! Go!" he yells forcefully at Namtur as he pivots in to take his position.

Elam has to do everything he can to save one brother and defeat the other.

Small Movement to change position, maintain adjacent to opponent.


"Mercon!" he yells out, knowing that he needs all the help he can get to take down Uburatu.

At close range, and on the opposite side of the Seetan, with Uburatu trapped between, Elam prepares to fight.
Jan 6, 2019 2:53 pm
Namtur
R8


Pushed back by Elam, Namtur tries to reset his stance but finds that he can hardly stay upright. He tries his best to withdraw, but nearly collapses.

For the first time he looks down to see the gaping wound in his torso.

The room is spinning, and he feels short of breath.

Disengage. Movement halved by ZHPS effects.
Jan 6, 2019 9:43 pm
Elam
R8


It is time to stand ground. Elam brings everything he can against Uburatu, slashing with his swords, trying to bypass the warlord's formidable defense and armor.

Movement: Reposition (detailed above)
Action: Attack (2 Attacks)
Bonus Action: Off-hand Attack
Reaction: Set for OA

Attack 1: Hit
Attack 2: Hit
Attack 2 and Off-Hand Attack: Miss
OOC:
Forgot Advantage first time through
Uburatu is difficult to strike. He is covered with leather and metal, huge shield moving expertly to guard. But now he has to face multiple opponents on either side. Elam works closely with the Seetan and tries to exploit Uburatu's difficult position.

Rolls

Attack 1 - (1d20+9)

(13) + 9 = 22

damage - (1d6+6)

(5) + 6 = 11

Attack 2 - (1d20+9)

(7) + 9 = 16

damage - (1d6+6)

(4) + 6 = 10

damage - (1d6+6)

(5) + 6 = 11

Attack 1 Advantage - (1d20+9)

(12) + 9 = 21

Attack 2 Advantage - (1d20+9)

(12) + 9 = 21

Off Hand Attack Advantage - (1d20+9)

(5) + 9 = 14

DMJ

Jan 6, 2019 10:04 pm
OOC:
Fellas,

I'm going to draw all of this "blended Action" theme to a close during Round 8.

With Elam's entry above as example, I'm laying out each character's full set of actions and it goes into the entire round as a lock.

No more late or delayed entries for Bonus Actions, Movement, etc.

The only exception will be Reactions, since they may or may not become realized, depending on opponent action.

With that in mind, if you want to use Movement and Bonus Actions or Battle Maneuvers, etc., put them in your posts.

If you have things that are set on "triggers" or contingency, you can use the Ready option if you are willing to spend the Reaction slot for the Round to carry it. That is one way that you can leave things more open ended to see if other developments change the scene one way or another.

This scene is coming down to the wire for some NPCs, maybe some PCs (not sure there), so we'll lay it out classic on the order and sequence.

This is pretty much what you guys are doing 90+% of the time anyway, so no big deal. Just wanted to bring attention to stay squared away.

Thanks.
Jan 6, 2019 11:30 pm
Akkeen
R8


Akkeen hears Elam's call and sees Namtur falling away with a mortal wound.

Leaving Balis to his fate as it is, Akkeen crosses the distance to join Elam's stand against Uburatu. Still cautious and fearful of Uburatu's wrath, Akkeen tries to strike with opportunity and then withdraw.

Movement: to Uburatu
Action: Attack, Sneak Attack criteria with adjacent allies on opponent
Advantage by Flanking criteria
Bonus Action: Disengage by Cunning Action, relocate to avoid reach but threaten escape avenues if Uburatu flees to the hall
Reaction: Set to OAs

Hit


Using wolfpack tactics, Akkeen closes in, strikes at an exposure, and then falls back.

Uburatu's defenses are starting to show signs of weakness as he faces more enemies, but he is still standing strong enough.

Rolls

Attack w Mace - (1d20+6)

(18) + 6 = 24

Attack w Mace Advantage - (1d20+6)

(4) + 6 = 10

damage - (1d6+3)

(4) + 3 = 7

sneak attack - (2d6)

(23) = 5

Jan 9, 2019 5:01 pm
Kray hears Elam's call for aid over the din of battle, torchlight painting a wavering picture of light and shadows across the chamber. The beast man Balis was all but defeated at his feet and the bull...

Maeriks???

...certainly seemed an ally and intent on demolishing the desperate beast man. That in mind, Kray withdrew as the downed foe struggled furiously against what appeared to be iron snakes constricting him to near helplessness.

The pace of his stride picked up almost imperceptibly as he made his way toward Ubaratu. His sword held low and concealed to a degree behind his right leg, obfuscating the intent and direction of his next attack, Kray pressed in on Ubaratu. His shield was a trap, readied so as to create the illusion that Kray himself was an easy target.

"Yield or die!" He shot the words at Ubaratu after his attacks, holding the blade high threateningly, intent clear.

Moving into Namtur's old spot, boxing Ubaratu in. Bonus action after attacks: try to intimidate Ubaratu into surrender. Advantage on those in case it seems appropriate to you J, given Ubaratu's desperate predicament.
He is surrounded, after all. Worth a shot.

EDIT: Crit damage. Also, that intimidate is a 17 or 23.
[ +- ] Kray Mercon Character Sheet
Last edited January 9, 2019 6:34 pm

Rolls

Judgement Attack 1 - (1d20+9, 1d20+9, 1d8+7)

1d20+9 : (3) + 9 = 12

1d20+9 : (20) + 9 = 29

1d8+7 : (4) + 7 = 11

Judgement Attack 2 - (1d20+9, 1d20+9, 1d8+7)

1d20+9 : (7) + 9 = 16

1d20+9 : (10) + 9 = 19

1d8+7 : (5) + 7 = 12

BA Intimidate - (1d20+9, 1d20+9)

1d20+9 : (11) + 9 = 20

1d20+9 : (17) + 9 = 26

Crit Damage - (1d8+7)

(7) + 7 = 14

Jan 9, 2019 5:34 pm
OOC:
J, any chance Thorn can see a retreating devil-dude down the North Hall? Perception check rolled here just in case.

Rolls

Perception - (1d20+3)

(14) + 3 = 17

DMJ

Jan 10, 2019 12:05 am
Kray
R8


Attack 1 Critical Hit.
Attack 2 Miss


Kray's first strike is so incredibly fast. Uburatu is not expecting the angle and style of the attack. Kray slips around the body shield and slings the blade upward with a loose hold, an unconventional sort of spinning dragging slice.

The Otessite blade hits at an unusual site, the interior of the thigh - but it splices open either an artery or a major vein. Blood pours out instantly. Dark red blood.

Uburatu winces and stumbles back. Recovering to a degree, he blocks Kray's second strike with his great shield.

But now the blood is still pouring out. Uburatu leans back, a bit off balance as his leg weakens, and crashes up against the north wall.

His eyes are desperate.
Jan 10, 2019 12:23 am
Uburatu's eyes cut down to his leg and then quickly snap back up to glare at the menacing Northern swordsman.

Uburatu's mind is captured. This is a major wound. He knows it.

The call for surrender. Simple Heshbaan words spoken poorly by a foreigner. But they cut like knives.

Uburatu sees Elam as quick as ever. The Boxer closing in. Another huge myrmidon in the background. An archer. The Hechesi ranger. Treacherous Akkeen hungry for vengeance. A bull marauds Balis.

A bull?

There is no way to fight out of this alive.

Not now. Not with this wound.

How can this be?

How could this happen?


Uburatu slides his back against the wall, gritting his teeth. His mind is racing. He cannot get enough clarity to speak, his body is acting on instinct.

His shield he holds high. Defensively. Gripped tightly as if it is his last and only measure of safety.

But his sword is lowering.

He can hardly get his thoughts together. His eyes are locked with the Markeland commander. Uburatu has heard his name.

"Mercon!" Uburatu blurts out, as if he is unsure of what could happen by saying the name aloud.

Every breath is heavy and labored. His shoulders slump.

His eyes are still locked on the Northerner, not wavering at all, but Uburatu's mighty khopesh tilts down to touch the floor.

"Mercon." he says again. His eyes shift down, looking at the floor.

Kray has seen it before. The broken look of defeat in a man's eyes.

The sword drops to the stone floor. A loud rattle and clatter.

A hand free, Uburatu puts pressure on his terrible leg wound, that is still pouring blood as if through a sieve.

DMJ

Jan 10, 2019 12:27 am
Thorn looks down the north hall.

Though he does not see the strong devil man, he does see now that the hallway continues on about 20 feet or so and then corners off to the left.

Around the corner is some faint light source. Thorn sees blurry shadows that suggest someone is moving a torch or lantern, obstructing its light cast perhaps, from around the corner.
Jan 10, 2019 5:05 pm
 
The bull spins, kicking savagely with it's rear legs. It then immediately rears up, pivots on it's hind legs and crashes horns first down into Balis.
Trample 22 vs AC. 10 damage
Gore crit hit. 22 damage
[ +- ] Bull Maeriks vs Balis
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited January 10, 2019 5:16 pm

Rolls

Trample, damage - (1d20+7, 2d6+4)

1d20+7 : (15) + 7 = 22

2d6+4 : (24) + 4 = 10

Savage attack reroll trample damage - (2d6+4)

(42) + 4 = 10

Gore, damage - (1d20+7, 1d8+4)

1d20+7 : (20) + 7 = 27

1d8+4 : (7) + 4 = 11

Gore crit damage - (1d8+4)

(7) + 4 = 11

Jan 10, 2019 7:10 pm
Bryn begins to sprint down the hallway with his torch in hand. He pulls a dagger out ready to throw at anyone fleeing.
OOC:
Bonus action to dash. I will send a dagger throw with potential disadvantage and potential sneak attack based on circumstances.

Rolls

Attack w potential sneak - (1d20+8, 1d4+5, 3d6)

1d20+8 : (11) + 8 = 19

1d4+5 : (2) + 5 = 7

3d6 : (432) = 9

Potential disadvantage - (1d20+8)

(3) + 8 = 11

DMJ

Jan 11, 2019 12:18 pm
Actions/Entries Remaining: Iasu, Trece, Thorn
OOC:
Uburatu just surrendered to Kray.
Elam and Akkeen just now dealing with the surprise reality of that.
Namtur is hanging on ZHPS.
Balis is getting bull mauled, seemingly to death pretty soon.
Bryn disappears down the north hallway, chasing Kung Fu Wrestle Devil.

What is everyone else doing in the confusion?
Jan 11, 2019 3:04 pm
Iasu clucks his tongue as he eyes Namtur's wounds. He fights the urge to set aside his weapons and begin treatment immediately, but he knows full well his half-brother won't stand for it. At least not until the fight is over.

Suppressing the inner-physician in favor of the ranger, Iasu retrieves the plank bow and moves to search Nabua's body for arrows and other equipment. He keeps the poisoned arrow pointed at Uburatu, should this surrender turn out to be a ruse.
OOC:
This is a light crossbow, correct? Damn, it's so good to be back!
Jan 11, 2019 5:28 pm
Oxbox says:
Bryn begins to sprint down the hallway with his torch in hand. He pulls a dagger out ready to throw at anyone fleeing.
OOC:
Bonus action to dash. I will send a dagger throw with potential disadvantage and potential sneak attack based on circumstances.
Wounded and bleeding, Thorn soldiers on, moving with Bryn down the corridor. Urdav's blade in his left hand, Thorn readies a handaxe to incapacitate the enemy.
OOC:
Will throw if Bryn ends up throwing. Going for nonlethal damage.
[ +- ] Thorn Character Sheet

Rolls

Attack #1 with handaxe, disadvantage if needed - (1d20+8, 1d20+8)

1d20+8 : (10) + 8 = 18

1d20+8 : (13) + 8 = 21

Damage, if hit - (1d6+5)

(5) + 5 = 10

Attack #2 with handaxe, disadvantage if needed - (1d20+8, 1d20+8)

1d20+8 : (8) + 8 = 16

1d20+8 : (13) + 8 = 21

Damage, if hit - (1d6+5)

(1) + 5 = 6

Jan 11, 2019 5:54 pm
"I yield, Mercon!" Uburatu says quickly, begrudgingly. "Call your men off. Back away, Elam! I have relented!"

He speaks in Heshbaan, of which Kray can generally understand in the context.

DMJ

Jan 11, 2019 5:57 pm
Round 8 Junction
OOC:
Hyp, send it in for Trece.
OOC:
This is a bunch of crazy shit going on like a hurricane in a few critical seconds. I want all posts for input from everyone before I put it all together.
Jan 11, 2019 6:17 pm
Trece takes in the situation around him...the fight was done? Seeing it come to a supposed close, he kicks Uburatu's sword out of his reach the places the apoon at the nape of Uburatu's neck
[ +- ] Otessite
As he speaks, he begins to prode the spoon deeper into Uburatu's neck, letting his inhuman skin feel the burn of thhe white cast iron.
OOC:
Also holding in case of any funny business.

DMJ

Jan 11, 2019 6:51 pm
Bull Maeriks
R8


The bull's heavy hooves stomp into Balis's chest, cracking bone beneath his armor. The beast man is losing consciousness when the bull slams down horns first into him. The rock-hard skull of the bull hits Balis in the face, sending him crashing backwards, the back of his own head hitting the stone floor when it lands in a thump.

Both Hit

Balis the Beast lies motionless, a bloody pulp wrapped in armor, as the bull stubbornly presses harder and harder, continuing to crush the victim's body into the floor.
Jan 11, 2019 7:27 pm
OOC:
[ +- ] Balis the Beast is dead
Last edited January 11, 2019 8:12 pm

DMJ

Jan 11, 2019 7:39 pm
Bryn
R8


Bryn sees a faint flutter of light at the end of the hall as he sprints forward, passing Thorn and the others conglomerating off to the right.

Bryn draws his throwing knife as he speeds through the hallway. As he gets closer, he sees that the hallway turns to the left after a stretch. The faint light is coming from around that corner.

At first the details of the hallway are getting clearer as Bryn approaches the rays of the light, but then ... the light goes out entirely. Someone has put the light out.

When Bryn rounds the corner he sees nothing. He is in a sea of pitch black darkness. Now the torchlight from the previous room is the only light influence on his eyes, making visibility around the corner even more impossible.

Bryn's other senses heighten to full alert in the necessity though.

Alert Feat ad lib

Perhaps judging by sound. Perhaps shadows. Perhaps just instinct. Bryn knows that someone is there just ahead in the darkness.

Poised for attack, he throws!

Result: Mystery

Sounds in the darkness. A muffled grunt. His dagger hitting the ground. Movement. Footsteps. Shuffling of clothing. Further down the hall. It is unclear, but Bryn thinks someone is withdrawing.

In peripheral vision, Bryn notices Thorn approaching, following down the hall.

DMJ

Jan 11, 2019 7:46 pm
Thorn
R8



Thorn sees the light at the end of the hall snuff out. The outline of Bryn disappears in the darkness for a moment, Thorn runs on and gets close enough to see him again.

Bryn just threw a knife down the left hall, into the darkness. Thorn immediately turns and throws, sending more missiles down range, trusting that Bryn identified a target.

Thorn casts throwing axes, one after another, using raw instincts and trying to hone in on faint sounds of movement.

Ranged Attack Results: Mystery and Mystery

There is a grunt. A stolen sound of pain. Then the clatter of axes rattling to the floor.

DMJ

Jan 11, 2019 8:35 pm
Iasu
R8


Seeing that there is at least a brief pause in the close quarters clash, Iasu turns to get his bearings and recover the cocked and loaded plank bow that he had laid down on the floor in the north hallway earlier.

To his surprise, the weapon is gone! He stepped away from it only short moments ago, but now it is nowhere to be found.

Iasu sees first Bryn Rynalt then the big warrior Thorn sail past, running out of the great room and into the darkened hallway.

Keeping his eyes on as much of the chaos as he can, Iasu moves across the room back to Nabua's body, which is near the west wall, and begins to look for useable gear.
OOC:
Sorry, Jabes. The plank bow is the item of multiple theft in a series now. From Adar-Malic to Nabua. From Nabua to Iasu. And now from Iasu to ... ____????
OOC:
Written above as if Iasu continues on with action/movement as you wrote initially. Nabua's body is further away from the crowd, but Iasu could get over there no problem. If that location was a misunderstanding though, or if the absence of the plank bow changes anything about what would Iasu would elect to do - let me know. We could make some reasonable adjustments, depending on what you have in mind.

DMJ

Jan 11, 2019 8:44 pm
A loud twang.

An oversized arrow flies out from the darkness.

Ranged Attack, targeting Thorn
DC 14 CON Save required if Hit


Then the sound of steel sliding. A bolt turning and clanging. A heavy door being pulled open, its hinges creaking.

Rolls

Plank bow shot - (1d20+5)

(10) + 5 = 15

damage - (1d10+4)

(3) + 4 = 7

Jan 11, 2019 8:47 pm
OOC:
With the discovery of the threat, Iasu would have gone back to Defcon 1. Thief = unknown element = possible threat. He'd have drawn his longbow and hunted that fucker down. Might have headed north on a hunch.

While neither Alert feat nor Expertise in Perception give relevant mechanical bonuses per RAW, proposing maybe synergy of the two is some small help here.
[ +- ] Iasu Quick Stats
Last edited January 11, 2019 8:52 pm

Rolls

Perception - (1d20+7)

(7) + 7 = 14

Jan 11, 2019 8:50 pm
"You should not have made an enemy of me, invaders," the devil calls out from the darkness in his heavily accented Heshbaan. "I have no mercy for assassins."

DMJ

Jan 11, 2019 9:03 pm
Thorn and Bryn hear the pat of their feet and the huff of their breath at the last moment. There is a whiff of their abhorrent smell. The men cannot even see the black dogs as they leap in with terrible growls.

HOUNDS!

https://dl.dropbox.com/s/69l0jy0o3lfowz2/Hounds%20in%20Palace.jpg

Hound 1 v. Bryn
Hound 2 v. Bryn
Hound 3 v. Thorn

Advantage from Pack Tactics


"Come and die, Korvarans. Naram's pets will oblige you!" Thorn hears the hulking devil shout out again from the darkness.

Rolls

Hound 1 v. Bryn - (1d20+5)

(2) + 5 = 7

Hound 1 v. Bryn Advantage - (1d20+5)

(5) + 5 = 10

damage - (1d8+3)

(8) + 3 = 11

Hound 2 v. Bryn - (1d20+5)

(3) + 5 = 8

Hound 2 v. Bryn Advantage - (1d20+5)

(5) + 5 = 10

damage - (1d8+3)

(5) + 3 = 8

Hound 3 v. Thorn - (1d20+5)

(17) + 5 = 22

Hound 3 v. Thorn Advantage - (1d20+5)

(19) + 5 = 24

damage - (1d8+3)

(7) + 3 = 10

DMJ

Jan 11, 2019 9:20 pm
Uburatu cringes and pulls away from Trece's spoon when it stings his skin.

Akkeen moves forward, as if about to charge in. Uburatu tenses up and still holds his shield. Akkeen softens his charge as he gets closer.

Elam looks at Uburatu and to Kray and then back. He keeps a ready stance, swords still out, but certainly shifts down in the tension of the assault. He looks again at Kray, and seems to smile a bit.

Namtur breathes heavy and shifts down to one knee. He leans over in pain. He braces himself by leaning on the wooden shield and tries not to tip over.

Iasu stops to detect what he can.

Hounds!
In the darkness in the north corridor. Bryn and Thorn are under attack!

DMJ

Jan 11, 2019 9:26 pm
For all those who WANT THE COMBAT TO KEEP GOING......

we're calling this ROUND NINE!!!!!!!!!!!!!

All PCs are up.

Aaaaaand....ACTION!!!
OOC:
Someone was calling for "Break Time" and "Nap Time".
But Bryn and Thorn were like "FUCK that! We're not tired. Let's FUCKING GO!!!"
[ +- ] ohhellyeahalright
Jan 11, 2019 9:34 pm
"Hounds! Naram's beasts!" Iasu hisses in Heshbaan, warning Elam and the northerners. Without waiting for a response, he stalks up the north hallway.
OOC:
Movement + Bonus Action Hide if conditions allow. Stop and fire the moment I spot the hounds.

Rolls

Longbow, damage, sneak attack damage if applicable - (1d20+9, 1d8+5, 3d6)

1d20+9 : (15) + 9 = 24

1d8+5 : (2) + 5 = 7

3d6 : (354) = 12

Hide if possible - (1d20+8)

(20) + 8 = 28

DMJ

Jan 11, 2019 9:52 pm
Iasu
R9


In the darkness, Iasu has to move right up next to the northerners to see clearly to take the shot at one of the dogs.

The beasts are in full fury, whirling around in an all out assault.

Hit
Random determination of which Hound comes into vision and gets hit. Hound 1 - 3


After the shot, Iasu withdraws into the darkness.

INVISIBILITY SPELL
OOC:
Dang. Perfection on Ability Check.

Rolls

Which Hound? - (1d3)

(1) = 1

Jan 11, 2019 10:33 pm
The bull spins again, hearing the growls and barks. He strides forward to take on the new threat, then hesitates and turns back again to the corpse of Balil, nudging it one last time. Turning once again, the bull sniffs the air and rushes forward toward the scent of the hounds he remembers well.

Move 5 ft, then move back 5 ft, nuzzle, then move 30ft toward the hounds. If not close enough to attack or see, then Dash.
OOC:
Reposting update on new page
Last edited January 12, 2019 6:21 pm
Jan 12, 2019 3:28 am
Not good. Hounds are time bombs and that's tight corridors in that pitch black hallway.

Will post action tomorrow. At the very least it seems like baiting the hounds back in to this room would be a start. I doubt we can all engage in the hallway anyway.

That's a tough spot. I've gotta sleep now but will post more tomorrow.
Jan 12, 2019 3:43 am
Its sleep time but damn. This is a jam. It's even occurred to me to bait them in and feed then to the gel... but the risk and complexity, multiple moves...

We could spread the dogs out, use Help actions to feed them to the gel.

I forget, do the hounds blow immediately upon death? Also, is there a door in that north doorway J?

DMJ

Jan 12, 2019 10:37 am
Jabes.plays.RPG says:

I realize now my post didn't convey this (should have included calling out instructions to Thorn and Bryn, and then Bonus Action Dash withdrawal), but this is exactly Iasu's intent. Even if these dogs didn't come with a self-destruct protocol, this sort of skirmishing, hit-and-run tactic is Iasu's bread and butter. If allowed, will edit my post accordingly.
OOC:
Jabes, we can tweak it to get what you are looking for I think.

I think I generally had it that way anyhow, but didn't map out every mechanic of it. Here it is though, in my estimation:

In the complete darkness, Ranged Attacks would have Disadvantage at best (could argue that they would miss entirely, since Darkness is like Blinded Condition).

Just thinking it through realistically though, I think you CAN fight someone close-range hand-to-hand in the Darkness. It's arguable that that should be Disadvantage as well, but I don't want to go that far. There is a very small remnant of light from the great room. Plus when someone is right up on you engaged, I think both sides can use enough sensory to duke it out evenly. Generally.

So with your writing that Iasu went up until he could get an attack at targets, I felt like that meant he went right up to the 5' point blank range, and used the Close Quarters Shooter Feature for a normal shot.

Then you said Hide if possible, so that would suggest withdrawal a distance and Hide. Wrote it something like that in the narrative.

Technically I guess Iasu went adjacent to Hound 1 and then moved away. Could it have allowed a Reaction OA? Maybe. Would have to think about it. I didn't think about it very long. Figured a Bonus Action use of Disengage or that Skirmisher feature would keep Iasu safe, plus the dogs in that moment were laser-focused on Bryn-Thorn sandwiches. But I didn't map it out in Mechanics Blue to explain it all.

See what you think of that and let me know if you have any corrections needed, but I'm fine with saying Iasu made the close-quarters strike and then withdrew back to somewhere near the threshold of the hallway and the great room, and then tucked into the shadows.

DMJ

Jan 12, 2019 10:49 am
Ezeriah says:


I forget, do the hounds blow immediately upon death? Also, is there a door in that north doorway J?
OOC:
The group has seen, generally speaking, that when these dogs are put down (and they seem tougher than your average pup), they smoke and then catch on fire, with a slow burn that turns to a rolling burn. During that time they revive to move around for a few seconds longer before erupting in a pulse of projecting hot flames as their bodies turn to flammable sludge.
OOC:
No doorway. It's simply an open walkway with minimal threshold trim structure.

DMJ

Jan 12, 2019 11:12 am
R9
Bull Maeriks
OOC:
First off: CB, I love the writing that describes the bull's movements and primal thoughts. It includes animalistic nervousness and reaction to things that would be confusing and frightening to an animal. I can picture it like bulls in bull fights or running of the bulls in Spain - where these huge injury machines are roaming around back and forth trying to figure out what is going on exactly. This last entry you wrote, I could see it like a film. Ha!
When the bull goes back to press the threatening attacker again, it can feel that there is life still in this body. It hears the metal-wrapped meat bag making sounds.

Balis gags out blood from his pulverized face as he coughs. He claws for his axe painfully with one hand. The other hand raises instinctively to try to grasp at the bull's head and horns. A low growl rumbles out from his swollen throat and he coughs again, purging blood out in a spray that splatters on the top of the bull's head.
OOC:
CB, that's narrative on detection of life signs still in Balis, a strange but interesting payoff that seems reasonable for the bull's persistence on making sure predators are really dead when they are put down.
With that in mind, post in if you want to adjust Action to pound the fuck out of Balis or if you want to leave him in the cut and continue with previous Action as written.
Either seems fine. I'll be forward with the details so we can cut to the chase:
* stay and play: I feel like Attacks would be pretty much auto hits given the circumstance. You can roll to see if there are Criticals for fun, but I think it would be a massacre if a bull stayed on task for another Round to finish off a guy who's already on death's door.
* turn and go: Reaction OA from Balis seem unlikely. You can cover the distance to get to the dog fight, but it is slightly out of reach to cover in Movement 40 alone. Would require Dash spend, as you had predicted possible.
Let us know.
Jan 12, 2019 11:23 am
Akkeen approaches in close at Uburatu and shouts.

"You are going to pay for this, Uburatu! Worse than death - I swear to you!"

The shirtless tattooed man's voice is filled with hatred and his eyes are wide with fury, perhaps madness. He clutches his mace and seems on the brink of attack, though held back barely by whatever thin line of control is in play, whether it is fear of Uburatu or a grudging acceptance of the surrender.

Elam puts an arm out, sword diverted away carefully, to nudge his younger brother back.

Then Iasu's call of danger rings out.

DMJ

Jan 12, 2019 11:43 am
Round 9 On the Flow
[ +- ] Battle Map, R9 in Progress
OOC:
working this through
OOC:
Iasu's R9 Action in, could be modified on positioning if Jabes needs it.
OOC:
Bull Maeriks sent something, but I sent some info developments, need choice to see if he stays or goes.
OOC:
Akkeen is freaking out. Namtur just trying to live. Elam is keeping an eye on things - hasn't committed just yet.
OOC:
Iasu's warning is out in the great room right now. Sounds of dogs in the distance.
OOC:
Thorn and Bryn are off the grid in the darkness. In the active dogfight.
No freakin way I'm building a new map for that little area. Deaf ears to receive that request if it is made.
It's around 25 - 30' down, take a left, the boys and dogs are right there around the edge of that corner.
Jan 12, 2019 1:45 pm
Kray eyes stayed fixed on Ubaratu's as Iasu's warning registered. Hounds. His memory flickered back to the night battle in the forest, prior to their arrival in the city. Hounds exploding into fireballs of flame, flashes in the dark. Defeating the hounds came with explosively dangerous potential, and the battle was already hard fought.

And won.

He had seen Thorn and Bryn chase after a foe into the darkness of the north corridor. However, given the risk in unknown enemy territory, especially given the potential for an ambush or more traps, in that brief moment's time Kray considered the Why. It was a poor tactical choice, unless there was something he was unaware of.

He called out, shifting to a more militaristic style of communication, a reflex polished over years of battlefield experience that began in early childhood. He could still remember watching battles from the command section with grandfather Devil Hade, his Uncle Rison often present as well, a mentor to Kray. The first time he had barely been six years old.

"Thorn! Bryn! Report!" In general, Kray trusted their judgement in battle, especially Thorn, who he had. At the same time, he knew that a life and death struggle, played out with instruments of killing, could pull even the most experienced of combatants into a bloodlust of sorts, a need to finish what began. Lethally.

His eyes remained fixed on Ubaratu, a high value captive. He could almost feel the hate emanating from Trece and Akeen. Instinct nudged Kray to support Thorn and Bryn, but it was cold logic that held him as he didn't trust Akeen or Trece enough to let Ubaratu live. Not to mention there was still only one source of light, not a tactical consideration to overlook.

Kray's Heshaban was rough as he spoke sideways to Akeen, stoic and evenly measured, Judgement relaxed in his grip, coiled like a serpent revered by its Otessite makers. "Bring that torch and light another." The tone conveyed the importance of illumination, matter of fact. His gaze on Ubaratu still fixed, Kray spoke, his expression communicating more than his words:

I am not to be fucked with.

"Call your dogs off! Now!" Serpent's Judgement slithered closer to Ubaratu, almost imperceptibly, the threat ever so slightly more present now, shield gesturing toward the north corridor, facilitating the message. "If they die, you die."

Others had tested Kray's word in the past.

His eyes narrowed, clearly showing Ubaratu was to be measured and weighed. Imminently.

If Ubaratu had any doubts as to his conviction...

It will be the last lesson you learn.
Jan 12, 2019 2:36 pm
Still against the wall, Uburatu's eyes shift constantly. To Akkeen. To Kray. To Elam. To Kray. To Trece. To Kray.

Always back to Kray Mercon, the only man he is speaking with.

"I cannot call them off, Mercon," he says, now with eyes steady set on Kray. "They are my brother Naram's beasts. They heel to no one but him and Suter-Set who is gone mad now."

He heaves heavy breath and winces from pain in his leg. "I can help you kill them though. Deal with me. Get these thieves away from me. You are being deceived. You approach a site that you DO NOT understand."

Rolls

Secret Roll

Jan 12, 2019 2:46 pm
"You fucking liar!" Akkeen burst out, again crowding in to come face to face with Uburatu. He is poised taunt, mace out to the side at the ready, vessels in his head and neck bulging as he shouts.

"Elam, kill him!" he backs up a step, shouting louder. "We need to kill him now! The hounds are coming!"

Akkeen's eyes are shifting back and forth between Kray and Uburatu.

"Kray Mercon, stand ready! He is trying to stall. He'll kill you. KILL HIM NOW!"


Akkeen is reaching into his bag and backing away. He is tight as a pressed coil.

DMJ

Jan 12, 2019 2:55 pm
OOC:
Am I watching a Tarantino flick all of the sudden?
Jan 12, 2019 3:37 pm
Ezeriah sent a note to DMJ
Jan 12, 2019 3:39 pm
Tarantino-esque for sure. Hopefully no bullet hole miracles will be required.

DMJ

Jan 12, 2019 4:00 pm
DMJ sent a note to DMJ
DMJ sent a note to Ezeriah

DMJ

Jan 12, 2019 4:20 pm
Round 9 Whirlwind Management

Required Action: Bryn and Thorn post Actions in active dogfight

Required Action: Bull Maeriks decide whether to 1) leave Balis alive on the floor and run to dog fight as originally posted, or 2) adjust Action to stay at position to trample/gore Balis


The rest of the group is locked in the weird warp split limbo between RP and Combat timekeeping.

Generally seems like Uburatu, Akkeen, and Kray have taken up the time with a verbal exchange, which has them AND everyone else in the circle (Elam, Trece) by default sort of frozen on wait-and-be-ready-to-fucking-rock-at-the-drop-of-a-pin for the crucial seconds...
...UNLESS Trece decides to monkey-wrench the whole thing and shift it all back to Combat Management with a spoon.

If that's the call, Hyp, let us know and we'll see what happens. Something like this...

Optional Action:
Trece post Action at Mexican Standoff if it is anything other than Ready.
Jan 12, 2019 6:28 pm
The bull spins again, hearing the growls and barks. He strides forward to take on the new threat, then hesitates and turns back again to the corpse of Balil, nudging it one last time. A low growl rumbles out from Balis' swollen throat and he coughs again, purging blood out in a spray that splatters on the top of the bull's head. Flinching away instinctively, the bull turns to the side and steps forward, kicking with its hind legs. Then immediately turns again and drives a horn straight into the fallen Balis' chest. The bull presses down, holding the predator firmly against the ground as it's life fades.
Move 5 ft, then move back 5 ft, nuzzle, then move 5ft south and attack.

Rolls

Trample for fun - (1d20+7, 2d6+4)

1d20+7 : (15) + 7 = 22

2d6+4 : (62) + 4 = 12

Gore for fun - (1d20+7, 1d8+4)

1d20+7 : (11) + 7 = 18

1d8+4 : (3) + 4 = 7

Savage attack gore damage - (1d8+4)

(5) + 4 = 9

Jan 12, 2019 7:34 pm
Trece keeps the spoon pressed against Uburatu's neck, even as he pulls away
[ +- ] Otessite
His eyes flick briefly to Kray before finding there way back to Uburatu; he calls out to the militaristic leader in broken heshbaan "Akkeen talk from hate but truth still on tongue. Uburatu scared, he look way out; brother hounds good way out, hounds not go for Uburatu." His eyes slowly leave off of Uburatu and stay strictly on Kray "Give **reason** for Uburatu's air or see it stop."
OOC:
You can hover over: butt ='s otessite. Worked in the preview, not so much the actual post. So... **[word]** ='s Otessite.
Last edited January 12, 2019 8:51 pm
Jan 12, 2019 8:47 pm
Kray's eyes met Trece's for a moment, acknowledging his words.

Fair enough. Let's see what Ubaratu's value is.

Kray's voice was flat, emotionless. Detached and cold. A moment's pause and he again spoke to Ubaratu. "If you have no value to me, you will die." The hint of a feint smile. "Of course, these men will have the pleasure."
[ +- ] Kray Mercon Character Sheet
Last edited January 13, 2019 7:43 pm
Jan 12, 2019 8:58 pm
OOC:
Life is getting in the way of me being able to post today, guys. Sorry. J, if you need to move things along, Thorn would try to get back to the main room.
Last edited January 12, 2019 8:58 pm

DMJ

Jan 12, 2019 11:30 pm
OOC:
No problem, X. I’m done for the day. That was a lot. I need a break too.

DMJ

Jan 14, 2019 1:35 am
Bull Maeriks
R9


One of the bull's rear hooves cracks Balis's skull with a swift kick. It's horns break through armor and puncture the chest. The beastman's lifeless body is picked up slightly off the ground and tossed to the side in a scraping crash when the bull snatches its head back up and turns away triumphantly, sniffing and puffing its nostrils as it detects the sounds and smell of dogs.

DMJ

Jan 14, 2019 1:36 am
Round 9 Wrap Up

Required Action: Bryn and Thorn post Actions in active dogfight in the north hall.
[ +- ] Battle Map, R9 in Progress
OOC:
Bryn and Thorn are off the map 25' north in the hall and then take a left.

So thinking ahead at possible questions, a 30' Movement or Disengage could get them back to the top edge of the great room.
OOC:
Everyone who is stuck in The Standoff, hold back on writing anything further. Whatever comes next in the time capsule pressure cooker will have to realize in R10, words or Action either one.
Jan 14, 2019 12:33 pm
"Fuck." Bryn says as he wheels around to get away from the dogs. If we survive this I’m sure Mercon will have plenty to say. dodging the hounds he slips back around the corner to get back with the others.
OOC:
Disengage and move full 30’. Bryn still has a torch out, did he see anything else down the hall?

DMJ

Jan 14, 2019 12:53 pm
Oxbox says:
"Fuck." Bryn says as he wheels around to get away from the dogs. If we survive this I’m sure Mercon will have plenty to say. dodging the hounds he slips back around the corner to get back with the others.
OOC:
Disengage and move full 30’. Bryn still has a torch out, did he see anything else down the hall?
OOC:
Whoa. Very first time I understood that a torch is involved. I missed that, and it completely changes the entire visual of the writing and effects of that encounter down the hall and could have changed the entire scene in the great room. Ugh. Will have to write it through and you guys have to bear with me.

DMJ

Jan 14, 2019 1:03 pm
Bryn Had A Torch Retcon

Point by Point:

1. I missed that so this is entirely my mistake. I apologize.

2. If I had read it at the time, I would have asked "Are you taking the existing torch out of the room with you or lighting another?"

3. Lighting another torch would have taken a round at least to draw from the bag and get a flame transferred. Leaving the room with the one and only existing torch would have engulfed the entire great room into complete darkness. Neither one of those happened, so we are going to roll with a retcon solution here.

Solution: Bryn was lightning fast, had a quick draw torch on his belt, lit that bitch up with the other torch, ran while the flame was catching on, and the final full flame finally caught and expanded fully at the round of the corner at the end of the north hall, increasingly basking the hall with the glow of torchlight.
Badass.

DMJ

Jan 14, 2019 1:37 pm
Revised Visuals and Effects of Bryn-Had-A-Torch Retcon

1. Bryn first saw Abros right around the corner. He has the plank bow in one hand. He was apparently just turning out the dim light in the hall by withdrawing the wick on a lantern that is hanging on a wall hanger around the corner.

2. Abros looks up to see Bryn. Bryn throws. Range approx. 10' we'll say. Hit. (A hit point burn at least, I would have described this as a near miss that would have been a hit) Note: No Sneak Attack applies. Abros begins moving away. Note: This is a big change in favor of PCs. I had envisioned that a Miss originally, because I thought it was in Darkness so applied Disadvantage.

3. Thorn rounds the corner. Throws one axe then another as Abros is trying to withdraw further. Both are Hits. This is the second big change in favor of PCs. Previously one of Thorn's throws had been a Miss in my estimation, again because I thought Disadvantage applied. This last hit by Thorn's last axe seemed like a serious blow that seemed to hit Abros in the clavicle and almost knocked him over.

4. Reeling from Thorn's last Attack. Abros fires the plank bow at Thorn. I haven't heard if that is a hit or not. Personally I hope not. There is a rather aggressive DC CON Save and further effects if so, none of which are fun for PC management.

5. Abros does Interact with Object/Environment, opening what appears to be one of SEVERAL kennel doors that run along the right (north) side of the east-bound hallway. This is a visual for PCs to take note of now that wasn't available previously. Multiple kennel doors. 3 dogs run out of the one door, raring to go to work on their mauling jobs. You know the part about the Attacks on Bryn and Thorn.

6. Iasu did NOT have to necessarily move down close to the dogs to Attack at point blank range. He could have made the shot from further back since the light was on. Still, given his effort to shout warnings to the rest of the group in the great room, I feel like in the end he is about the same place as he was in the original estimation, though I think he would Hide around the corner on the inside edge of the great room. I'll make that small adjustment on the map and hope that is acceptable.

7. Also, I failed to mention that if the dogs score a Hit on a bite, it requires a STR check DC 12 to avoid being Restrained. Since I didn't publish that originally, I'll let it stay that way and not require it for any Hits this initial Attack round for the dogs amid this retcon. It will apply in all future rounds though.

So that's it. The best I can do.
In the end it's all by the original numbers and effects are fully applied now.
In this revision, PCs are granted faster torch lighting, more Hits against an important opponent, more visual clarity about what is going on, and a pass on the Restraining bite of the hounds.
Unless you have a really REALLY compelling case of why we need to keep changing this in "If/Then" scenarios, I don't want to keep splitting hairs. Think it best to move on from here.

DMJ

Jan 14, 2019 1:52 pm
Bryn
R9


Bryn dodges away from the dogs and sprints away, back into the great room.

Action: Disengage
Bonus Action: Dash by Cunning Action

DMJ

Jan 14, 2019 2:11 pm
Round 9
[ +- ] Battle Map Late R9
Required Action: Thorn publish status and send Actions
Jan 14, 2019 2:26 pm
OOC:
It is my fault too, I wasn’t clear with what Bryn had done. Kray left the torch for Bryn, he picked up the bow, but because there was only 1 shot he took the torch with him and drew a dagger. My bad too, sorry.
Last edited January 14, 2019 2:26 pm
Jan 14, 2019 2:51 pm
The SEVERAL is concerning regarding the kennels.
J, can you give us something more accurate? To me, several means about 5-7.

If we've got that many coming, unless we need to get through that north door now, we might want to consider a tactical withdrawal to the south. We're pretty banged up, with Thorn taunting the Reaper and Maeriks worn down. We could squeeze past the gel through the doorway.

Another benefit: the gel follows us as we go through, sealing the way behind us. Once we're out of its range, with the hounds pursuing, itll likely turn on them as scooby snacks.

We approach along the east wall while the gel is gobbling current corpses. Sprint by as a team.

So, we find another way back through the south. J, by Kray's knowledge oils that possible?

I.dont like.backing down from a fight. But J plays realism, for those that dont know. So, if we're up against 5-7 mobile dog bombs, it might be time to pack it in and live to fight another day.
Last edited January 14, 2019 2:52 pm
Jan 14, 2019 5:06 pm
OOC:
Hel hounds exploding in an acidic gel? Sounds like the type of grenade everyone wants to see go off just to see it go off. Might need a mop when it's all said and done.
Jan 14, 2019 6:19 pm
A large arrow narrowly misses Thorn. A voice in Heshbaan rings out. The word for assassin? Then "Come and die, Korvarans." Then the hounds lunge from the darkness at Bryn and him.

Shit.

He is bleeding from where the jaws have torn into his skin.

Time to move.

He joins Bryn in moving back to the main chamber.
OOC:
Sorry for the delay, guys.

Plank-bow shot missed.
Hound 3 hit for 10 pts
Thorn is currently at 4 HP. Thanks for the grace regarding the restrain save, J.

Thorn is possibly Disengaging with action and moving 30 ft back to the main room. How many hounds would get an attack of opportunity if he just dashed? If more than one, he will disengage and only move 30, otherwise 60. Is there something to duck behind there to avoid being a target for the hounds?
[ +- ] Thorn Character Sheet
Last edited January 14, 2019 6:29 pm
Jan 14, 2019 8:33 pm
We'd have to disengage then move to get from the hounds across the room. Gel would sense us and likely move northeast as we skirted the edge. Then we could skirt around. Not sure if the gel would be quick enough to seal the gap before we got through the south entrance.

Another option would be for Kray and those in good shape to hold the north entrance. There I think we'd be looking at Kray,
Trece, Bryn and Iasu. Some mix of that, perhaps Maeriks and Thorn support somehow or expose themselves minimally from the edges.

We could let a couple of the dogs edge in through the north entrance and receive them with a semi-circle kill space, guys at the edges of the door, like a swat stack. Kray and Trece with higher AC and hp could hold the center.

Like this:

.....hall...
..B.........I..
.....K..Tr....

Allowing just enough space to choke the hounds at the entrance two at a time. A killbox.
Last edited January 14, 2019 8:41 pm
Jan 14, 2019 9:30 pm
Of course, when one of those hounds drops we'd want to back away from the time bomb. So given that, it leaves us in a place of stick and move. Also, we'll be exposed to their flame breath attack, area effect.

Also, the dogs are faster than us. To escape, we might as well do a coordinated dash for the south. This would limit the dogs to opportunity attacks.

First thing is first though. Bryn and Thorn get back.

DMJ

Jan 14, 2019 10:11 pm
Thorn
R9


Thorn sees Bryn go and does his best to follow. The dogs are trying to close in for the kill at every opportunity. Thorn has to do everything he can to back away and keep them at bay.

They are relentless. And now they smell blood.

Disengage required. Would face 3 OAs at Advantage if Dash was exercised.

Thorn backs up into the room as far as he can. The hounds are all around him.
Jan 14, 2019 10:24 pm
Elam
R9


Elam has been watching the exchange with Uburatu, a close witness to the cauldron of tension.

He has listened carefully, offered no words, and presented only minimal signs other than an air of caution and readiness.

It is sudden then when he turns and darts away, towards Thorn and the hounds when they emerge from the hallway!

With the lightening speed that he has already displayed, Elam sprints to the north center of the room and leaps over the closest of the dogs, swiping at it with a sword as he glides over it.

He calls out to Iasu as he passes him, "Stand with Namtur and Akkeen! I'll amend Abros!"

In a flash he is gone down the north hall, faster than any man has been seen to move.

Movement
Attack Hound 3
(Capability to avoid OAs)
OOC:
Oooo. Critical

Rolls

Attack H3 on the run - (1d20+9)

(20) + 9 = 29

damage - (1d6+6)

(4) + 6 = 10

Critical damage on H3 - (1d6+6)

(2) + 6 = 8

DMJ

Jan 14, 2019 10:34 pm
Helish Hounds
R9


https://dl.dropbox.com/s/6lh5lq4jcq61qcm/Jara%20Hili%20hell%20hound%202.jpg

The hounds advance at full speed with extreme prejudice. They attack their moving prey without mercy.

Movement
All Hounds Attack Thorn.
Advantage from Pack Tactics

Rolls

Hound 1 Attack - (1d20+5)

(2) + 5 = 7

Hound 1 Attack Advantage - (1d20+5)

(19) + 5 = 24

damage - (1d8+3)

(1) + 3 = 4

Hound 1 Attack - (1d20+5)

(17) + 5 = 22

Hound 1 Attack Advantage - (1d20+5)

(16) + 5 = 21

damage - (1d8+3)

(1) + 3 = 4

Hound 3 Attack - (1d20+5)

(17) + 5 = 22

Hound 3 Attack Advantage - (1d20+5)

(2) + 5 = 7

damage - (1d8+3)

(5) + 3 = 8

Jan 14, 2019 10:37 pm
I don't think these hounds breathe fire fellas. This is J's DT world, so they could be a different version. I don't recall them breathing fire.

Elam is already drawing at least some of the hounds attention with his death dancer skirmisher style. I say we make the kill box and hold the north entrance. We can rotate the injured off the front line as needed.

If we can bait them into the kill box, and they're hounds so it shouldn't be too difficult, we'd have a 4 on 2 combat situation to our advantage. Then the trick will be timing when to back off before they blow.

EDIT: Not looking good for Thorn.
Last edited January 14, 2019 10:38 pm

DMJ

Jan 14, 2019 10:46 pm
OOC:
X, I want to talk bluntly about Thorn's situation. I think it's important to be crystal clear on the situation because it's obviously a matter of character life or death.

To me it looks like all those Attacks are Hits. I want to walk through effects given the HR Death, Injury, Dying Rules.

You said Thorn has 4 HPs.

The first hit is 4 damage. That moves Thorn to 0 HP. Thorn enters the Zero Hit Point State, but is still standing.

Next hit 4. HP goes to -4. Thorn's CON is a 4 Mod, so he is still standing, in the ZHPS!

The next hit is 8. Thorn falls Unconscious and must begin making Death Saves on his Turn.

Not good, at least none of those hits turned into automatic Death Marks. No Death Marks so far. Good luck.
Jan 14, 2019 10:49 pm
Good luck, X. Damn this scene is intense!

DMJ

Jan 14, 2019 10:59 pm
Continuing The Mega-Battle in Lower Chambers of The Adriyalet House

This shit is off the chain.
Total confusion.
Everyone poised and waiting, on the brink of explosion, wondering what to do next, and operating without all information.
Coordination would be difficult, as is communication, but it is critically important.
All the while, several NPC actors in this pressure cooker are near or complete unknowns at this point.

Ez is trying to plan in OOC, and rightly so.
But in reality Kray does not have instant info on all things, and there is no time to talk it through in a lengthy strategy meet between the team.

All the while, Thorn is on death's door and every single second counts.

This calls for an adjustment on mechanics. A special program of Initiative and combat sequence that matches the circumstance with maximum realism.
I'm calling on some retro style from AD&D 2nd Edition mixed with the Unearthed Arcana revised Initiative rules.
Maximum complexity.
Cumbersome.
Slow.
Likely frustrating.
Controversial.
But that is completely what this scene would be, and it's what the meat-grinder side of DT is all about.

Administrative pause for now. I'll publish special instructions as soon as I can.
Maybe tonight, but probably tomorrow.

We are not calling the next Round R10. We are starting a new series.

Not the Avengers, but this is The Endgame.
Jan 14, 2019 11:31 pm
Sounds good J. And I get you on the OOC planning, too. It's just a natural reflex and what I'd do if we were at a table.
Jan 14, 2019 11:47 pm
OOC:
Bryn is doing pretty good on HP, not that I want to sacrifice all of them, but I could take a bit of beating
[ +- ] Bryn Rynalt Drop Down Character Sheet
Last edited January 14, 2019 11:50 pm

DMJ

Jan 15, 2019 12:03 am
Ezeriah says:
Sounds good J. And I get you on the OOC planning, too. It's just a natural reflex and what I'd do if we were at a table.
Bro, definitely no foul there and no intentions fro me to quell table talk and strategy. That’s classic part of the game and also you are a skilled veteran at it. No need to stop the strategery. To be clear OOC is still open. Plus Kray and others will still be able to attempt to communicate, command, and coordinate, so work plans into action as you will.

We’re just going to insert some additional mechanics to try to capture some of the wildness of this scene.

It’s going to be something like Greyhawk Initiative from UA. With some retro and some new twists. I’ve been using it in my live games last year. Crazy.
Jan 15, 2019 12:23 am
Excited about Greyhawk initiative!
Bull Maeriks, while still technically a fully thinking Maeriks, is also going to respond with a hefty dose of cattle instinct. Withdrawing as a group is high on that instinct list of TODOs.
Last edited January 15, 2019 12:27 am
Jan 15, 2019 2:47 am
Ezeriah says:
Good luck, X. Damn this scene is intense!
OOC:
Hell yes it is. Jesus.
Jan 15, 2019 5:11 am
Here is where we make a stand fellas. Hold the north entrance. Maybe Iasu can pull Thorn off the line and stabilize him. Holding that north seems less chaotic with pack hound bombs running us down like Thorn.

I'll be damned if we're run down by hounds with that gel bouncing around playing defense. The more think about it, the more I say screw that chaos. Let's form up at the north and hold. Elam should pull some of the threat off us, at least for awhile.

It's ugly fellas. But with solid tactics and fair rng I think we can hold that line. Kray and Trece have good AC to hold the front with Bryn and Maeriks on the flanks. I'm hoping Iasu can get Thorn to safety and then provide ranged support, which he excels at.
Jan 15, 2019 9:40 am
OOC:
I feel that holding the line would be cost another life or two. These hounds have pack advantage. If we want to walk out of this hall with more than one dead body (sorry X, too soon?) then I think we need to resort to the GD (Gelatinous Defense) plan. We all know that J is a tactical genius, but also a big softy and would never throw us into any situation that he hasn't meticulously figured out an exacting sequence of combat with a single possible survivable outcome. I believe the GD is that outcome that J has planed from the moment Valates fired his first volley of flaming arrows.

J/K, but the non-partisan gel has proven to be an asset to whatever side utilizes it most effectively. Taking a risk to run around the gel (IIRC it attacked with pseudopods at one point, we may chance a reaction) is likely far less dangerous than a pack of hounds working with advantage against our battle line. We may need to form a line inorder to provide enough support to free up anyone who gets lock-jawed and ganged up on.

With the new initiative, we will want to think about how that will impact our escape. The gel doesn't have to explicitly attack, so it's just rolling a move. If we are partially evacuated, the gel may move to block the escape of the rest of the group, spelling true disaster. I think we'll want to move close enough so that the front line people can move past the choke point with just a move+disengage.

Another idea is to grapple a hound and force move them into the gel. I'm not sure how strong they are, but I think we have some leverage there. They may grapple us in turn tho, and lock us in place next to the gel. It's a poor option, but it has some potential. (I mostly like the idea of blowing up a dog inside the gel.)

DMJ

Jan 15, 2019 10:41 am
Endgame Starting Map
[ +- ] Battle Map at Beginning of EG R1

DMJ

Jan 15, 2019 10:50 am
Invocation of Dark Thrones Alternate Initiative for Endgame Round 1 (EG R1)
OOC:
DT Alternate Initiative System is posted, in House Rules in all of its terrible complexity and controversy.
OOC:
I know it is going to be tough, slow, maybe frustrating. We're still using it for EG R1.
After that, we might shift over to a simpler version of it modified for more speed.
OOC:
So right now, we are in Step 1: Announcement Phase.
The other steps we'll work out along the way.

So that means...
Required Action, All Characters except Thorn: Post intended Action Announcements for EG R1

Note: Thorn's Death Save will be the last Action for the round, sort of outside of the rest of the sequence.
OOC:
A complicated system, but let's just get some Announcements up on the board. We can address questions/concerns related to those specific Actions rather than abstracts and theoreticals.
Jan 15, 2019 2:22 pm
OOC:
Step 1: Announcement Phase.

1. Movement: Move to Thorn.
2. Bonus Action: Disengage.
3. Interact with Environment: Drag Thorn away, full movement, past Namtur.
4. Free: Shout command to Namtur to fall back.
5. Action: Use Healer's Kit via Healer feat: Thorn Stabilizes and regains 1HP.
6. Reaction: Set to Uncanny Dodge at first hit taken.
Last edited January 15, 2019 2:23 pm
Jan 15, 2019 5:38 pm
Kray heard the infernal hounds burst through the north entrance. A quick glance and he saw Thorn go down, draped in the beasts.

Fates be fucking damned.

Priorities had changed and he had to adjust. Victory slipped from his grasp, he spat the words out to Akeen. "If he moves, kill him."

A seething fury welled up from within, driving Kray forward with a grim and relentless will to mete out death to all who opposed him. His chest rattled, bellowing as he called out. "TO THORN! HOLD THE LINE!!"


ANNOUNCEMENT PHASE
1. Bonus action: Rage.
2. Move to the spot right behind where Thorn is, engaging X and Z to help cover Iasu while he pulls Thorn out of the shit.
3. Once in spot, attack Z then X with Judgement.
4. Once Thorn is pulled out, Kray will engage all 3 hounds, attempting to draw their attacks, goading them. However, he would not position himself to be surrounded or flanked, rather he would draw them in to our front.

5. Reaction: None set (unnecessary for Parry maneuver, unless you're going to require it J?).

Kray's built for D fellas. Hoping the 3 little shits will find Kray tasty looking! Let's hope this goes well.
[ +- ] Kray Mercon Character Sheet
Last edited January 15, 2019 6:25 pm
Jan 15, 2019 5:53 pm
OOC:
Announcement Phase

1. Drop torch Move to Dog Z
2. Draw white cast iron pike knife in right hand (Dual wielder feat)
3. Draw kukri in left hand (Dual wielder feat)
4. Action Attack Dog z with d4 (or d6?)
5. Bonus Action attack dog z with off hand kukri d8
6. Reation set for uncanny dodge.

I will try to clear a path for Isau
Last edited January 15, 2019 6:15 pm

DMJ

Jan 16, 2019 12:49 am
OOC:
Good entries so far. I'll circle back to talk through if necessary on each.
OOC:
Going to make Notes to self on NPC / Monster Action intentions sets. Will expose outside of Note once all entries are in, so that they don't influence PC choice unintentionally.
Required Action: Trece and Bull Maeriks post Announcements.
OOC:
Hoping to do get everyone to do Base Initiative rolls tomorrow, and then start laying out the Comprehensive Sequence List after that when possible.

DMJ

Jan 16, 2019 1:07 am
Hounds X, Y, and Z
EG R1 Announcement


X: Ensure the Kill (Thorn), Lead the Pack
1. Attack Thorn
2. Move adjacent to next closest target standing
Reaction: Set to OA

Y: Ensure the Kill, Follow Alpha
1. Attack Thorn
2. Move to follow Hound X to be adjacent to same target
Reaction: Ready- hold Movement to follow HX

Z: Guard the Kill
Reaction: Ready - Attack Trigger is first person to approach within 5' of the kill (Thorn)
If Trigger activated, Move 5' (if necessary) and Attack the first person possible who throws the trigger or whoever is closest
If no Trigger, Attack Thorn.

DMJ

Jan 16, 2019 1:18 am
Akkeen
EG R1 Announcement


Verbal: Yell at Kray about the need to kill Uburatu
1. Draw Powder
2. Movement: Back 10' directly away from Uburatu
3. Movement: to closest Hound, stop at 5' Range
4. Action: Throw powder bag at Hound target
5. Movement: Remaining Movement directly away from closest danger towards south/center of room
Reaction: Set to OAs

DMJ

Jan 16, 2019 1:31 am
Namtur
EG R1 Announcement


Disadvantage imposed on Initiative Roll because of ZHPS

1. Move to consolidate with Iasu and Akkeen as possible (whichever is closer or is more available to collaborate)
2. Action: Dodge

No Reactions granted other than Adjust to Battlefield Option

DMJ

Jan 16, 2019 1:51 am
Uburatu
EG R1 Announcement

Reaction: Ready - delay Actions until Kray Moves away from adjacent guard/overwatch or until Attacked
1. Attack 1 anyone adjacent, using Shield (Apply TB, SF) and Battle Maneuver Trip Attack (prefer Trece over Akkeen if choice)
2. Draw spare sword from inner shield bracket
3. Attack 2 anyone adjacent (same choice), using Longsword. Another try on Battle Maneuver Trip Attack if Attack 1 was a miss
2. Action Surge: Attack 3 anyone adjacent (same choice), Longsword. Continue Trip effort.
3. Attack 4 anyone adjacent (same choice), Longsword. Continue Trip effort
4. Movement to 1) Akkeen or 2) north hall (Akkeen down)
5. Bonus Action Shove down (by SM) Akkeen or anyone in escape route

Verbal: attempt to yell out to Iasu and Namtur, tell them they are deceived by Elam and Twins, who know how to leave the House, but withhold the knowledge from others. Come with me now Shimush and confront Elam. Judge who is telling the truth.
Jan 16, 2019 1:55 am
Let's roll out and do this shit. Fuck I'm ready to throw down fellas.

DMJ

Jan 16, 2019 2:09 am
Ezeriah says:

5. Reaction: None set (unnecessary for Parry maneuver, unless you're going to require it J?).

OOC:
Ez. Ya, bro. You hate it but Reactions have to be set in advance.

Each person is anticipating something above all things - getting after people with max aggression (OAs), defending (Parry, Uncanny Dodge), waiting for something specific to happen first (Ready with Trigger). Might miss another Opportunity, but chaos, blown plans, and missed chances are part of the battle and part of the point of this suspension of normal rules. We're off the regular road map.

Are you getting screwed? Maybe. But so is everyone else including opponents.

You can always drop pre-set Reaction setting (if it isn't used by a trigger yet) at your Initial Sequence and replace it with Reaction: Adjust to Battlefield, take the time penalty, and shift remaining Actions.
Jan 16, 2019 2:21 am
I'm good J. And totally down. I'll set that reaction reserved for a maneuver Parry (I'll assume I dont *have* to parry though). Kray is going to show these fucking hounds what the fuck is up.

Or die. Thorn is down. For Kray, that's a battle brother. Going to fucking hold the line, hard core.

Victory or Death...

Glory, Bitches and Gents.
Last edited January 16, 2019 2:50 am
Jan 16, 2019 3:03 am
OOC:
EG R1 Announcement
1. Move 25' to Dog X
2. Action, Attack 1, Shove 5' (straight in line from Bull's current position to X, separating the dogs)
3. Step forward 5'
4. Action, Attack 2, trample Dog X
5. Step clockwise sideways and around Dog X ~10', putting the bull close to the wall and out of easy reach of a flanking attack by Dog Y
Reaction: OA against Dog X stepping away or Dog Y moving past the line
Last edited January 16, 2019 3:06 am
Jan 16, 2019 4:14 am
Sweet move CB. I'm hoping for q Bull Run.

DMJ

Jan 16, 2019 9:41 pm
Required Action: Trece post EG R1 Action Announcement
OOC:
Yo, Hyp. Here I am being a slave driver again, but post up when you can. We've got to start wrestling this big monster that I've unleashed for better or worse. Need all inputs before we crank this wood chipper.

I want to move on to Step 2, open up Base Initiative rolls tonight.
OOC:
I wonder if the Save Thorn Foundation can make the difference in this dark world...
Jan 16, 2019 11:04 pm
OOC:
EG R1 Announcement
1. Action: Attack 1 of 2 against Uburatu (spoon)
2. Action (cont'd): Attack 2 of 2 against Uburatu (unarmed)
3. Bonus Action: Unarmed strike against Uburatu
4. Reaction: OA against Uburatu (spoon)
5. Movement: move 'x' feet to Uburatu's sword
6. Interact with Environment: Kick Uburatu's sword further away

DMJ

Jan 16, 2019 11:31 pm
OOC:
Alright, y'all.

Limited time, but I'm going to go back and remove Notes on all bad guys.

No further changes to Actions are authorized. DONTCHEAT! Ha!

I'm going to pause after that, hopefully get back on tonight late, and post example of a roll and layout for the bad guys. Template for everyone else to follow to set up their sequence numbers.

For the moment, put comments on Admin for now. Keep Ep 2 clean for next Phase.

Good luck!

DMJ

Jan 17, 2019 1:05 am
Hound X
EG R1 Sequence Layout Initial
[ +- ] Hound X
Announcement as written:
X: Ensure the Kill (Thorn), Lead the Pack
1. Attack Thorn
2. Move adjacent to next closest target standing
Reaction: Set to OA

Sequence Series:
Roll: 2
Modifier(s): Proficiency -2
Base Initiative: 0

1. Attack Thorn
Modifier: +0 Speed Factor Natural Weapons Medium or smaller
0 + 0 = 0

2. Move to next target. Closest Target is Kray.
Movement (minimal, 5' or less) adjacent to Kray complete at: 1

Rolls

Initiative - (1d10)

(2) = 2

DMJ

Jan 17, 2019 1:16 am
Hound Y
Sequence Series EG R1
[ +- ] Hound Y
Announcement as written:
Y: Ensure the Kill, Follow Alpha
1. Attack Thorn
2. Move to follow Hound X to be adjacent to same target
Reaction: Ready- hold Movement to follow HX

Sequence Series:
Roll: 5
Modifier(s): Proficiency -2
Base Initiative: 3

1. Attack Thorn
Modifier: +0 Speed Factor Natural Weapons Medium or smaller
3 + 0 = 3
Series Blend Effect: Thorn is not available for Attack. Already moved away by Iasu. HX misses this Action.
Use Adjust to Battlefield to shift Attack to other target.


2. Move to next target, Kray
Movement (5’) to Hound X opponent (Kray) at: 4

Adjust to Battlefield: retarget and Attack Kray
Modifiers: ATB Penalty, Natural Weapons Speed Factor
4 (start) + 10 (ATB) + 0 (natural weapons) = 14

Rolls

Initiative - (1d10)

(5) = 5

DMJ

Jan 17, 2019 1:28 am
Hounds Z
Sequence Series EG R1
[ +- ] Hound Z
Announcement as written:
Z: Guard the Kill
Reaction: Ready - Attack Trigger is first person to approach within 5' of the kill (Thorn)
If Trigger activated, Move 5' (if necessary) and Attack the first person possible who throws the trigger or whoever is closest
If no Trigger, Attack Thorn.

Sequence Series:
Roll: 4
Modifier(s): Proficiency -2
Base Initiative: 2

1. Begin checking Trigger Criteria at: 2
First Person who comes to 5' from Thorn, Hound Z Moves 5' and Attacks

Trigger is thrown at 1, by Kray. Kray arrives too quickly for HZ to advance as intended. Kray is identified as Target by HZ at Base Initiative 2. Kray is adjacent; no Movement required.

Attack Kray at: 2

Rolls

Initiative - (1D10)

(4) = 4

Jan 17, 2019 2:19 am
Akkeen
EG R1 Sequence Series

Announcement as written:
Verbal: Yell at Kray about the need to kill Uburatu
1. Draw Powder
2. Movement: Back 10' directly away from Uburatu
3. Movement: to closest Hound, stop at 5' Range
4. Action: Throw powder bag at Hound target
5. Movement: Remaining Movement directly away from closest danger towards south/center of room
Reaction: Set to OAs

Sequence Series:
Roll: 6
Modifier(s): Proficiency -3
Base Initiative: 3

1. Draw Powder Complete: 6
2. Movement backing away from Uburatu 10' Complete: 8
3. Movement (of 15') to 5' Range to closest hound (HZ) complete: 11
4. Ranged Attack, powder bag at HZ at: 12
5. Remaining movement (5'), to relocate backing away from hounds towards center of room, complete at: 13

Rolls

Initiative - (1D10)

(6) = 6

Jan 17, 2019 2:36 am
Namtur
EG R1 Sequence Series

Announcement as written:
Disadvantage imposed on Initiative Roll because of ZHPS
1. Move to consolidate with Iasu and Akkeen as possible (whichever is closer or is more available to collaborate)
2. Action: Dodge
No Reactions granted other than Adjust to Battlefield Option

Sequence Series:
Roll: 6
Modifier(s): Proficiency -3
Base Initiative: 3

1. Begin Movement towards Iasu or Akkeen at: 3
Movement (15' Max) complete at: TBD (determine brothers position and disposition at Sequence 3 for trajectory and route)

Rolls

Initiative - (1d10)

(2) = 2

Initiative Disadvantage - (1d10)

(6) = 6

Jan 17, 2019 2:45 am
Uburatu
EG R1 Sequence Series

Announcement as Written:
Reaction: Ready - delay Actions until Kray Moves away from adjacent guard/overwatch or until Attacked
1. Attack 1 anyone adjacent, using Shield (Apply TB, SF) and Battle Maneuver Trip Attack (prefer Trece over Akkeen if choice)
2. Draw spare sword from inner shield bracket
3. Attack 2 anyone adjacent (same choice), using Longsword. Another try on Battle Maneuver Trip Attack if Attack 1 was a miss
4. Action Surge: Attack 3 anyone adjacent (same choice), Longsword. Continue Trip effort.
5. Attack 4 anyone adjacent (same choice), Longsword. Continue Trip effort
6. Movement to 1) Akkeen or 2) north hall (Akkeen down)
7. Bonus Action Shove down (by SM) Akkeen or anyone in escape route
Verbal: attempt to yell out to Iasu and Namtur, tell them they are deceived by Elam and Twins, who know how to leave the House, but withhold the knowledge from others. Come with me now Simush and confront Elam. Judge who is telling the truth.

Sequence Series:
Roll: 8
Modifier(s): Proficiency -4
Base Initiative: 4

Determine when: Kray moves away (gets to 5' away from Uburatu)
Answer: Kray has Base Initiative of -2. Has moved 5' away at -1. Uburatu's Trigger to Attack is already thrown at -1.

Determine when: Trece Attacks
Answer: No longer relevant. Kray's departure is sufficient for Uburatu to elect to begin first Action at his earliest possibility

Uburatu's Base Initiative will be his beginning of Sequence Series.


1. Attack 1 (Trece selected as target for Attacks because adjacent and Attacking).
Modifiers: Technical Speed Factor of Shield (by damage 1d4 criteria): +1. DM Ruling on revised Speed Factor on Shield: +2
4 (Base) + 2 (Speed Factor) = 6

2 - 3. Draw Longsword and Attack 2
Modifiers: Draw Longsword: +3, Spacing between Fighter Attacks: +1, Speed Factor Longsword: +2
6(Start) + 3 (Draw) +1 (spacing) + 2 (Speed) = 12

4. Longsword, Attack 3 (by Action Surge)
Modifiers: Spacing between Fighter Attacks: +1, Speed Factor Longsword: +2
12 (Start) +1 (spacing) + 2 (Speed) = 15

5. Longsword, Attack 4
Modifiers: Spacing between Fighter Attacks: +1, Speed Factor Longsword: +2
6(Start) +1 (spacing) + 2 (Speed) = 18

6. Movement to: Akkeen
Modifiers: distance 10 - 15'
18 (Start) + 3 (approx. 15') = 21

7. Attempt Shove down Akkeen
Modifiers: spacing Action to Bonus Action
21 (start) + 4 (Bonus Action spacing) = 25

Rolls

Initiative - (1d10)

(8) = 8

Jan 17, 2019 4:32 am
EG R1 Sequence Series
Announcement as written:
1. Move 25' to Dog X
2. Action, Attack 1, Shove 5' (straight in line from Bull's current position to X, separating the dogs)
3. Step forward 5'
4. Action, Attack 2, trample Dog X
5. Step clockwise sideways and around Dog X ~10', putting the bull close to the wall and out of easy reach of a flanking attack by Dog Y
Reaction: OA against Dog X stepping away or Dog Y moving past the line


Sequence Series:
Roll: 10
Modifier(s): Proficiency -3
Base Initiative: 7

1. Move 25' to Dog X
Modifier: +1 For each 5 feet of Movement (+5)
7 + 5 = 12

2. Action, Attack 1, Shove 5' vs Dog X
Modifier: +1 Speed Factor for Natural Weapons on Large Creatures
Complete Attack 1 against Dog X at 12 + 1 = 13

3. Step forward 5' toward Dog X
Begin and End Movement at: 14

4. Action, Attack 2, trample Dog X
Modifiers: +3 Between multiple Attacks Natural Weapons
+1 Speed Factor for Natural Weapons on Large Creatures
14 + 4 = 18

5. Step clockwise sideways and around Dog X ~10'
Modifier: +1 For each 5 feet of Movement (+2)
Begin Movement at: 19
End Movement at: 20

Reaction: Begin watching for OA at 14
Last edited January 17, 2019 4:36 am

Rolls

Fucking Calculus Nerd Initiative - (1d10)

(10) = 10

Jan 17, 2019 6:11 am
EG R1 Sequence Series
Announcement as written (adjusted for J's feedback on Reaction):

ANNOUNCEMENT PHASE
1. Bonus action: Rage.
2. Reaction set to: Parry Maneuver
3.Move to the spot right behind where Thorn is, engaging X and Z to help cover Iasu while he pulls Thorn out of the shit.
4. Once in spot, attack Z then X with Judgement.
5. Once Thorn is pulled out, Kray will engage all 3 hounds, attempting to draw their attacks, goading them. However, he would not position himself to be surrounded or flanked, rather he would draw them in to our front. 


Sequence Series:
Roll: 1 (Hell yeah!)
Modifier(s): Proficiency -3
Base Initiative: -2

1. Rage.
-2 + 0= -2
2. Reaction set to: Parry
3. Move 15' to spot between X and Z, right behind Thorn, engaging X and Z.
Modifier: +1 For each 5 feet of Movement (+3)
-2 + 3 = 1
Begin movement at -2 and end at 1. Rage complete at 2.

4. Action, Attack 1, vs Z
Modifiers: +2 d8 weapon
2 + 2 = 4

5. Action, Attack 2, vs X
Modifiers: +1 Between multiple martial attacks. +2 d8 weapon. (+3)
4 + 3 = 7

6. Move to engage/maintain engagement with all 3 hounds if possible.
Modifiers: +(1-3) for up to 15 feet movement.
7 + (1-3) = 8 to 10
Begin move at 8 and end at 8 to 10.
Last edited January 17, 2019 5:32 pm

Rolls

Initiative - (1D10)

(1) = 1

Jan 17, 2019 11:16 am
Announcement Phase

1. Drop torch Move to Dog Z
2. Draw white cast iron pike knife in right hand (Dual wielder feat)
3. Draw kukri in left hand (Dual wielder feat)
4. Action Attack Dog z with wike cast iron pike knife
5. Bonus Action attack dog z with off hand kukri
6. Reation set for uncanny dodge.

Step 2:
-3 proficiency, -3 alert feat, -1 Rakish Audacity, +9 initiative roll = +2 base

Step3:
+1 d4 attack, +2 move 10 feet +6 draw both weapons, +4 Bonus action attack =+13

*Fuck that roll...


------------------------------------------------
Sequence Series:
Roll: 9
Modifier(s): Proficiency -3, Alert -3, -1 Rakish
Base Initiative: 2 (Begin Uncanny Dodge Reaction option)

1. Movement to Z
Modifiers: +1 For each 5 feet of Movement
3
2. & 3. Draw Weapons
Modifiers: +3 To Stow or Draw a weapon
3+3=6
4. Action Attack Dog z with with cast iron pike knife
Modifiers: +2 Speed Factor for 1d8 damage weapons
6+2=8
5. Bonus Action attack dog z with off hand kukri
Modifiers: +4 Between Action and Bonus Action, +1 Speed Factor for 1d4 or 1d6 damage weapons
8+4+1=13
Last edited January 17, 2019 11:18 am

Rolls

Initiative - (1d10)

(9) = 9

Jan 19, 2019 8:44 am
OOC:
Sorry for the delay, guys, busy work weekend yadda yadda.

J, not frustrated by the init method at all. But between still being on shaky ground mentally, and all this other shit to shovel, can't spare the headspace right now.

CB, you're a superstar! Here are my rolls. Without working out the math nor comparing with others' sequences, I'll take the 1.
---------------------------------------
OOC:
Yo, Jabes. Great roll!
Laying out a series below with some commentary.

Sorry for the intrusion, bro. This practice of DM edits of PC posts will NOT become a pattern. Only used reluctantly here so that I can keep my sanity on this Dark Thrones Initiative (DTI) invocation, which is a tidal wave on my mental capacity as well, bro.

BUT... with this roll you just sent in, I think it is going to be a phenomenal run for the PCs.

J
------------------------------------------
Announcement as Written:
1. Movement: Move to Thorn.
2. Bonus Action: Disengage.
3. Interact with Environment: Drag Thorn away, full movement, past Namtur.
4. Free: Shout command to Namtur to fall back.
5. Action: Use Healer's Kit via Healer feat: Thorn Stabilizes and regains 1HP.
6. Reaction: Set to Uncanny Dodge at first hit taken.[/ooc][/quote]

Sequence Series:
Roll: 1
Modifier(s): Proficiency -3, Alert -3
Base Initiative: -5 (Begin Uncanny Dodge Reaction option)

Normal Movement: Move 5' to Thorn.
Modifiers: +1 For each 5 feet of Movement
-4

Interact with Environment: Take hold of Thorn for extraction
Modifiers: +3 (DM ruling on reduced time cost)
Ruling: Begin Disengage coverage (OOC: HIGH importance. Uncanny.)
-1

Drag Thorn Away with Disengage-style Movement
Special combined scenario, DM mapping step-by-step progress with Sequence Numbers per distance Move
Ruling: 15' Total Movement possible, for slower encumbered Movement
Ruling: Also building in small extra time cost for effort to blend defensive Disengage Movement that is also being granted to apply to Thorn

Move 5' at: 2
Move 10' at: 4
Move 15' at: 6

Free: Shout command to Namtur to fall back

Use Healer's Kit, attempt stabilize Thorn (applying Healer Feat)
Modifiers: +4 Between Action and Bonus Action, +5 Interact with Object,
15
Last edited January 20, 2019 8:34 pm

Rolls

Initiative - (1d10, 1d10)

1d10 : (1) = 1

1d10 : (4) = 4

Jan 19, 2019 10:15 pm
OOC:
I'll be real with you, J. This new set up took a lot of wind out of my sails; it still makes no sense to me.
-----------------------------------------------------------------------------------------------------------------
Announcement as Written:
1. Action: Attack 1 of 2 against Uburatu (spoon)
2. Action (cont'd): Attack 2 of 2 against Uburatu (unarmed)
3. Bonus Action: Unarmed strike against Uburatu
4. Reaction: OA against Uburatu (spoon)
5. Movement: move 'x' feet to Uburatu's sword
6. Interact with Environment: Kick Uburatu's sword further away[/quote]

Sequence Series:
Roll: 6
Modifier(s): Proficiency -3
Base Initiative: 3 (Begin coverage of OAs against Uburatu as Reaction option)


1. Action: Attack 1 of 2 against Uburatu (spoon)
Modifiers: +1 Speed Factor for 1d4 or 1d6 damage weapons
3 (Base) + 1 (Speed) = 4

2. Action (cont'd): Attack 2 of 2 against Uburatu (unarmed)
Modifiers: +1 Between Martial Class Extra Attack 2nd Attack
4 (start) + 1 (spacing Martial Class Extra Attack) = 5

3. Bonus Action: Unarmed strike against Uburatu
Modifiers: +4 Between Action and Bonus Action
5 (start) + 4 (Spacing Bonus Action) = 9

Movement to Uburatu's Sword (DM Ruling: may elect to neglect this Action after events seen)
Modifiers: +1 per 5' Movement
9 (start) + 2 (10' Movement) = 11

Interact with Environment: Kick Uburatu's sword
Modifiers: standard IWE +5 (DM Ruling: Reduced to +2)
11 (start) +2 (IWE) = 13

Rolls

ini - (1d10)

(6) = 6

DMJ

Jan 20, 2019 9:12 am
OOC:
I'll be real with you, J. This new set up took a lot of wind out of my sails; it still makes no sense to me.
-----------------------------------------------------------------------------------------------------------------
Announcement as Written:
1. Action: Attack 1 of 2 against Uburatu (spoon)
2. Action (cont'd): Attack 2 of 2 against Uburatu (unarmed)
3. Bonus Action: Unarmed strike against Uburatu
4. Reaction: OA against Uburatu (spoon)
5. Movement: move 'x' feet to Uburatu's sword
6. Interact with Environment: Kick Uburatu's sword further away

Sequence Series:
Roll: 6
Modifier(s): Proficiency -3
Base Initiative: 3 (Begin coverage of OAs against Uburatu as Reaction option)


1. Action: Attack 1 of 2 against Uburatu (spoon)
Modifiers: +1 Speed Factor for 1d4 or 1d6 damage weapons
3 (Base) + 1 (Speed) = 4

2. Action (cont'd): Attack 2 of 2 against Uburatu (unarmed)
Modifiers: +1 Between Martial Class Extra Attack 2nd Attack
4 (start) + 1 (spacing Martial Class Extra Attack) = 5

3. Bonus Action: Unarmed strike against Uburatu
Modifiers: +4 Between Action and Bonus Action
5 (start) + 4 (Spacing Bonus Action) = 9

Movement to Uburatu's Sword (DM Ruling: may elect to neglect this Action after events seen)
Modifiers: +1 per 5' Movement
9 (start) + 2 (10' Movement) = 11

Interact with Environment: Kick Uburatu's sword
Modifiers: standard IWE +5 (DM Ruling: Reduced to +2)
11 (start) +2 (IWE) = 13

DMJ

Jan 20, 2019 9:36 am
Endgame Round 1 (EG R1)

Staring Battle Map:
[ +- ] Endgame Map START

DMJ

Jan 20, 2019 9:42 am
EG R1 in Sequence
Start, -4 through 2

Iasu launches into action before anyone else. Thorn is on the ground being mauled by the dogs. Split seconds will make the difference between life and death.

Seeing Kray moving in his peripheral vision, Iasu commits entirely. He emerges from the shadows and loops around unseen past the closest dog. Crouching down he shoots an arm into the furious mob of teeth, takes a hold of Thorn right arm, and tries to get some leverage.

Iasu Movement to Thorn Complete. Begin Interact with Environment to grab Thorn.
[ +- ] Map Sequence -4
Just then, the large hound to the left tears a large wound on Thorn's left arm.

Hound X Attack Thorn. Advantage by Pack Tactics and target Condition Unconscious.
Any hit is a Death Mark.


By this time, Kray is in motion. He shouts a call to action, to aide Thorn.

Iasu sees the arterial bleed at Thorn's left arm axillary. He grabs the unconscious Jeresian's armor plate at the left of his neck and heaves, trying to snatch the big warrior away in a quick pull. The dog though is still holding tightly, refusing to release its victim.

Thorn Restrained by HX Hit
[ +- ] Map Sequence 0
Kray strides in fearlessly, stepping over his fallen comrade and in front of Iasu. Now Kray stands in the midst of the dogs, effectively surrounded and suddenly the closest target for the infuriated beasts. All of the hounds turn their teeth against him, but Kray had intended that.

Kray Movement complete.
Kray acts before Hound Z's Base Initiative. Activates Hound Z's trigger to Attack approaching threats.
Hound X releases Thorn. End Restrained Condition.

Iasu almost tips backwards as he heaves the heavy patient along the stone floor when the alpha dog releases, but the effort is enough to jerk Thorn out from the pile, and just in time to deny another fatal strike from the central hound.

Iasu Disengage Movement Begins. Thorn Moved away from Hound Y. Hound Y must Adjust to Battlefield since target is gone.
[ +- ] Map Sequence 1
The right-most hound is too slow to stop Kray's approach, but it wastes no time attacking the new target as its fellows crowd forward threateningly as well.

Hound Z selects Kray as target by Trigger and Attacks. Pack Tactics Advantage.
Hit requires DC 12 STR or DEX Save or be Restrained.
[ +- ] Map Sequence 2
[ +- ] Worksheet: Sequence -5 to 2

Rolls

Hound X Attack Thorn - (1d20+5)

(3) + 5 = 8

Hound X Attack Thorn Advantage - (1d20+5)

(15) + 5 = 20

Damage - (1d8+3)

(4) + 3 = 7

Hound Z Attack Kray - (1d20+5)

(13) + 5 = 18

Hound Z Attack Kray Advantage - (1d20+5)

(14) + 5 = 19

Damage - (1d8+3)

(3) + 3 = 6

DMJ

Jan 20, 2019 11:07 am
Required Actions and Posts for Next Sequence Group
OOC:
Alright. Below I'm soliciting a set of Actions and posts. Include dice definitely and narrative as you see fit.
Put these forward, but then don't go further. Strategy is to go for a series, but then pause to gather effects from the rest of the battlefield.
Required Action, Kray: Attacks 1 and 2 vs. Hounds.
Possible Action, Kray: Save vs. Restrained if Bite Hit, DC 12 DEX or STR

Required Action, Bryn: Attack and Bonus Action Attack vs. Hound

Required Action, Bull Maeriks: Attacks 1 and 2 vs. Hound

Required Action, Trece: Attacks 1 and 2 vs. Uburatu

Required Action, Iasu: Attempt stabilization by House Rules on Trauma Management. DC 10 (Patient has 1 Death Mark).
DM Ruling for this Action: Medicine Check made at Advantage (Healer Feat, Healer's Kit used)
(OOC: Not sure if that Advantage interpretation is correct for all time or not, but we are going with it this time.)
Jan 20, 2019 11:42 am
As he steps into the fray, Kray can see Iasu struggling to pull Thorn free from the vicious hounds tearing at Thorn's flesh. With a backward lurch Iasu pulls Thorn from the pack, just as the nearest one turns its attention to Kray, springing up at him from a crouch. At the last second Kray adjusts, jerking his arm backward, catching the dog's teeth on Judgement instead of his forearm, giving the ferocious beast the base of his sword just above the hilt as a chew toy.

Thorn and Iasu now free, Kray reflexively held the line.

Line? A silent laugh on the inside as he heard a distant voice from two decades ago, when Kray was a child. One of his instructors, barking at him: "Form up your men, young Mercon." All too often his instructors were relentless, unforgiving, overbearing. Merciless, to say the least. "NOW young warlord! Force must be met with force, unyielding, unflinching, unwavering. Form a line!!"

Shadows flickered all around. Hounds snapping, growling, scrabbling and pawing at the stone floor for advantage, heavy jaws snapping. The smell of smoke and death filled the chamber.

He knew there was no line to form. It would have to do, or the Fates were waiting.

Come get dinner, filthy bitches.


Hound Z misses. Barely.
Last edited January 20, 2019 12:30 pm
Jan 20, 2019 11:44 am
Ripping Judgement out of the hound's clamped down jaws, Kray slashed at the hound with a residual drag from pulling the blade free. Bringing the blade further back, Kray pivoted left and drove the blade hard, just past his shield, thrusting toward another one of the infernal mutts.

Unnecessary saving throw vs Z's missed attack successful. Ha.

Two attacks (Z then X).
Last edited January 20, 2019 12:31 pm

Rolls

Save - (1d20+8)

(6) + 8 = 14

Judgement vs Hound Z - (1d20+9, 1d8+7)

1d20+9 : (6) + 9 = 15

1d8+7 : (1) + 7 = 8

Judgement vs Hound X - (1d20+9, 1d8+7)

1d20+9 : (5) + 9 = 14

1d8+7 : (1) + 7 = 8

Jan 20, 2019 4:05 pm
DMJ says:
Required Action, Iasu: Attempt stabilization by House Rules on Trauma Management. DC 10 (Patient has 1 Death Mark).
DM Ruling for this Action: Medicine Check made at Advantage (Healer Feat, Healer's Kit used)
(OOC: Not sure if that Advantage interpretation is correct for all time or not, but we are going with it this time.)[/color]

Rolls

Medicine (Expertise, Advantage) - (1d20+10, 1d20+10)

1d20+10 : (5) + 10 = 15

1d20+10 : (11) + 10 = 21

DMJ

Jan 20, 2019 9:02 pm
EG R1 Status

Actions In:
Kray
Iasu

Remaining Actions Needed:
Required Action, Bryn: Attack and Bonus Action Attack vs. Hound
Required Action, Trece: Attacks 1 and 2 vs. Uburatu
Required Action, Bull Maeriks: Attacks 1 and 2 vs. Hound
OOC:
CB, pause briefly before sending Bull entries. They don't come until later and will make better sense on the posting flow if we delay until after the next bloc of entries
Jan 21, 2019 2:50 am
Bryn desperately stabs and cleaves at the hound trying to protect Thorn.

Rolls

White Cast Iron Pike Knife with potential sneak - (1d20+9, 1d6+6, 3d6)

1d20+9 : (3) + 9 = 12

1d6+6 : (2) + 6 = 8

3d6 : (345) = 12

Kukri - (1d20+8, 1d8+5)

1d20+8 : (13) + 8 = 21

1d8+5 : (7) + 5 = 12

Jan 21, 2019 7:28 am
DMJ says:
OOC:
CB, pause briefly before sending Bull entries. They don't come until later and will make better sense on the posting flow if we delay until after the next bloc of entries
No worries, I saw the spreadsheet;)

DMJ

Jan 21, 2019 10:36 am
DMJ says:
...

Remaining Actions Needed:
...
Required Action, Trece: Attacks 1 and 2 vs. Uburatu
...
OOC:
Hyp, you can send Bonus Action Off-Hand Attack rolls too. We can have them ahead of time and adjust if necessary.
Jan 21, 2019 10:53 am
With Mercon gone, Uburatu knows that the Seetan Boxer will strike to kill. He has to react quickly to avoid being stabbed to death before he can take a single step. He swings his shield outward with all of his strength, trying to knock the robed assassin to the ground.

Uburatu Attack 1
Shield Bash vs. Trece, with Trip Attack if Hit
Hit requires DC 16 STR Save or be knocked Prone
OOC:
Note: rolling this in advance for the collection, but in sequence it happens after Trece's two Attacks and before Trece's Bonus Attack. Depending on results from Trece, this Action could be cancelled. Will adjust as we see rolls and effects.

Rolls

Attack 1, Shield Bash v. Trece - (1d20+8)

(18) + 8 = 26

damage - (1d4+4)

(1) + 4 = 5

Superiority Die Damage (DC 16 STR Save if Hit) - (1d8)

(5) = 5

Jan 21, 2019 5:58 pm
OOC:
I'll update when I get some time. Hit or miss: AC is 20. Those were some garbage rolls.
Last edited January 21, 2019 6:01 pm

Rolls

Spooning with Uburatu - (1d20+9, 1d6+8)

1d20+9 : (3) + 9 = 12

1d6+8 : (6) + 8 = 14

Fisting with Ubur...wait... - (1d20+7, 1d6+4)

1d20+7 : (15) + 7 = 22

1d6+4 : (1) + 4 = 5

Bonus fisting, Fisting 2: Electric Boogaloo - (1d20+7, 1d6+4)

1d20+7 : (9) + 7 = 16

1d6+4 : (3) + 4 = 7

DMJ

Jan 21, 2019 7:39 pm
EG R1 in Sequence
3 through 6

The middle hound is startled when his victim is snatched out from under him just before he can lock his jaws for the kill. Furious, it growls and leaps forward to grab Thorn. Kray is there to block the way though; the hound cannot pass. It has to deal with a new foe.

Hound Y Move to Kray.

Trece wastes no time. With the sudden emergence of new enemies in the room, he strikes at the biggest danger of all: Uburatu.

When Trece stabs for the kill though, Uburatu turns in and draws back at the last moment. Trece's spoon knife is deflected off of Uburatu's armor collar.

Trece Attack 1 Miss

Akkeen, surprised by the explosion of action, was already drawing out the retardant powder. Suddenly Uburatu is unleashed! Without even thinking, Akkeen begins backing away instinctively.

Akkeen draws powder bag, beginning Movement away from Uburatu

Iasu continues to drag Thorn. "Fall back!" he says to Namtur when he sees him.

Namtur, still suffering from the grievous wound, is slow to move. Still he takes up his shield and follows alongside his brother, providing overwatch and as good of a line of protection as he can while Iasu begins to assess his patient's wounds.

Iasu and Namtur Movement

Trece follows the missed stab with a fast jab. Uburatu throws his shoulder up to partially deflect the blow, but the expert strike still lands.

Trece Attack 2 Hit

Kray slashes downward at the hound that closes in to his right. The dog barely jumps out of the way before Kray cleaves it in half.

Kray Attack 1 v. Hound Z Hit

Bryn drops the torch and leans into a dash to follow Kray. He snatches his weapons from his belt and sights in on the closest dog.

Bryn Movement and Dual Weapon Draw

Uburatu slings his shield outward violently. The huge bronze metal slab hits Trece head on and threatens to knock him over.

Uburatu Attack 1 v. Trece with Shield Hit.
Required Action, Trece: DC 16 STR Save or be knocked Prone
[ +- ] MAP Sequence 6
[ +- ] Worksheet Sequence 3 to 6

DMJ

Jan 21, 2019 10:35 pm
EG R1 Sequence
7 through 13 (Central Group)

The bull hears the hounds first then smells them. When it looks over the pack is marauding a friend. The big bull's muscles quake as it trots into motion, it's hooves clopping on the stone as it picks up speed.

Bull Maeriks Movement towards Hound X

Akkeen almost backs into the bull before he catches himself. The bull runs just behind him. Akkeen looks left and approaches the wild melee at the hounds, trailing just along behind the bull. When the rumbling animal bears left, Akkeen shifts out from behind it and ducks in behind Bryn and Kray.

Akkeen Movement to short range for powder throw

Kray shifts from one target to another, this time slicing at the left most hound, which seems to be the pack leader. The Otessite blade chops to keep the big hound back.

Kray Attack v. Hound X Hit

Bryn slides by the outside hound, trying to land a killing blow while the dog is snapping at Kray. But the fiendish canine is highly alert and turns back sensing the danger. Bryn stabs with the knife, but the hound jumps back out of range and barks fiercely.

Bryn Attack with Sneak v. Hound Z Miss

Namtur stands clear but takes notice as the big bull stomps by, accelerating into a charge. The muscular red-skinned man is still struggling with his grave injuries, but he watches in amazement as the bull storms right past him.
"Hutesh!" Namtur shouts loudly, enthusiasm in his husky voice. "Sha, Bukal Maeriks!"
[ +- ] Heshbaan Translate
Bryn keeps the pressure on the right hound and nicks it with his kukri.

Bryn Bonus Action Off Hand Attack v. Hound Z Hit

The bull is in full steam now and lowers its head down, intent on crashing into the big alpha dog on the left.

Required Action, Maeriks: Attacks v. Hound X

Akkeen takes advantage of a quick opening between Bryn and Kray. The young tattooed man throws the bag of powder right at the vicious hound just after Bryn strikes it.
[ +- ] Map Sequence 12
[ +- ] Worksheet: 7 - 13 Central

Rolls

Hound X Resist Shove Attempt by Bull Maeriks - (1d20+3)

(12) + 3 = 15

Jan 21, 2019 10:39 pm
EG R1

Akkeen casts the retardant powder at the hound.

Ranged Attack for exceptional Hit, but Attack is Area of Effect
Hit


The open bag hits right on the beast's nose. A burst of gray powder engulfs the area. The dog's face, shoulders, and front legs are covered in this cloud of residue.

Hound Z: CON Save DC 12
Fail


The wild dog lets out a loud yip and recoils, shaking its head frantically.

Hound Z begin Stunned Condition

Akkeen backs up a few steps more away from the hounds, standing close to Namtur who is guarding Iasu as the physician works to save Thorn.

Movement to back away

"Kill that one!" Akkeen yells in Heshbaan to the Jeresians. "It will not burst to fire!"

Rolls

Akkeen Ranged Attack, Powder Bag v. Hound Z - (1D20+3)

(11) + 3 = 14

Hound Z CON Save DC 12 - (1D20+2)

(3) + 2 = 5

Jan 22, 2019 1:29 am
OOC:
Any chance?
Nope.
Last edited January 22, 2019 1:29 am

Rolls

Strength save - (1d20+3)

(10) + 3 = 13

Jan 22, 2019 2:56 am
Akeen says:
"Kill that one!" Akkeen yells in Heshbaan to the Jeresians. "It will not burst to fire!"
Although Kray's Heshaban was far less than fluent, he knew enough to understand. Especially the word kill. Shifting subtly back and to his right, Kray brought his shield in tight as he zeroed in on the hound marked by Akeen.

Hound Z marked for death. Check.
Last edited January 22, 2019 2:56 am
Jan 22, 2019 7:02 am
The bull crashes into the hound, twisting its horns at the moment of impact to throw off the hound's balance, then drives the hound back and rears up. Recovering its stance, the hound rears up as the bull does, hooves and paws parry one another for a few beats before the bull clips the hound's shoulder.
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited January 22, 2019 7:16 am

Rolls

Shove attempt - (1d20+4)

(14) + 4 = 18

Trample attack - (1d20+7, 2d6+4)

1d20+7 : (13) + 7 = 20

2d6+4 : (36) + 4 = 13

Savage attack damage reroll - (2d6+4)

(13) + 4 = 8

DMJ

Jan 22, 2019 10:26 am
EG R1 Sequence
7 through 9 (NE Corner)

The force of the shield hits so hard that it drives Trece to the stone floor. From the ground, Trece throws another punch, trying to maintain the pressure so that he is not overrun while he is down and more vulnerable.

Uburatu blocks the strike.

Trece Bonus Action Unarmed Strike Miss

There is a clank and a scraping of metal on metal behind the shield and then the warlord draws out a bronze sword in his right hand. Suddenly Uburatu is rearmed and ready for battle.

Uburatu Weapon Draw Complete
Jan 22, 2019 10:27 am
EG R1

Without delay, Uburatu swings hard in an overhead chop, trying to finish the Boxer off before he can recover.

Uburatu Attack 2 v. Trece with Longsword
Advantage from Prone Condition on Trece
Miss


The Seetan is elusive though and still manages to dodge.

Rolls

Attack Trece, longsword - (1d20+8)

(4) + 8 = 12

Attack Trece, longsword Advantage - (1d20+8)

(5) + 8 = 13

damage - (1d8+5)

(2) + 5 = 7

DMJ

Jan 22, 2019 10:45 am
OOC:
Hyp, I'm going to call audible on this.

There is enough circumstance and effects that might change things - want to get your input to go in one of two directions.

I would like to make the assumption, hope it is right, that Trece would get up from Prone Condition ASAP to avoid further vulnerability. No matter which way we go, this could at least take away Advantage condition from Uburatu's upcoming Attacks if they are to come, depending on the timing of the sequence.

Trece already had Movement programed into his Announced Sequence. He was going to move to the khopesh and kick it further away. That seems Overtaken by Events (OBE) now that Uburatu is rearmed.

So...could the Movement be used in another way?
Yes, I think so in the Stand Up effort.
Also, yes, I think that Trece COULD just angle away as he does the Stand Up, and Move away from Uburatu for the remainder of Movement.

I'm thinking the Stand Up from Prone is 15'. I want to consult with you to see if want to have Trece Move away for whatever remaining Movement he has after that.

Not guaranteeing what would happen. Uburatu would still make his choices according to his motivations.
He could pursue Trece, or he could elect to shift gears and do something else with that Action Surge remainder of his Action other than stand toe-to-toe and keep hitting at Trece.

Movement by Trece will just readjust the circumstances, and then we'll see what happens from there.

So let me know...
Required Action, Trece: Choose adjusted Action
1) Complete Stand Up, hold position, and remain adjacent to opponent Uburatu
2) Make Stand Up a blend with Movement and relocate away from opponent Uburatu
Jan 22, 2019 5:17 pm
OOC:
Yeah, I've been wanting to change my movement ever since I learned Uburatu had a spare blade behind his shield and kicking the one on the ground would be redundant but wasn't sure if I could with this weird initiative system. I'll op for number 1.

Edit: adding save here to keep your round 2 pristine.
Fuckin cunt dice.
Last edited January 23, 2019 5:29 pm

Rolls

Shove save - (1d20+3)

(16) + 3 = 19

Jan 22, 2019 5:50 pm
EG R1

Uburatu looks for options to step away, but seeing that the Seetan is not staying down, he reluctantly continues his assault.

Adjustment to Battlefield
Stay with Trece as continued Target, shift Action Surge Series


Bonus Action: Shove
Required Action, Trece: Oppose Shove at DC 20 or begin Prone Condition

Attack 3 v. Trece
Attack 4 v. Trece
OOC:
Lost several rolls in that RNG series. Also lost extra descriptors that I put in parenthesis. I guess it drops those. Were supposed to be two Attack entries for "possible Advantage, dependent on result of comparison". I think that first is a hit anyway, so will leave it at that.

Rolls

Shove Attempt v. Trece, DC for comparison to knock Prone - (1d20+8)

(12) + 8 = 20

Attack 3 v. Trece - (1d20+8)

(16) + 8 = 24

Damage - (1d8+5)

(4) + 5 = 9

Attack 4 v. Trece - (1d20+8)

(15) + 8 = 23

Attack 4 v. Trece - (1d20+8)

(18) + 8 = 26

Damage - (1d8+5)

(1) + 5 = 6

Jan 22, 2019 8:22 pm
EG R1

Even as Uburatu fights, his head is on a swivel paying attention to the battlefield around him. He takes notice of Iasu, Namtur, and Am keen converging not so far away.

Uburatu steps closer to them as much as he can without letting his guard down as he faces the relentless Seetan. Over his shoulder, Uburatu calls out in his heavy voice, speaking in Otessite.
[ +- ] Otessite
But he is cut off mid-sentence as his attention is recaptured by a resurgent attack from his persistent opponent.

DMJ

Jan 22, 2019 10:49 pm
EG R1
14 through Finish 21

Barking and growling, jumping back and forth, the middle hound finally closes in to strike at Kray.

HY Attack Kray. Advantage Pack Tactics. DC 12 STR or DEX Save if Hit or Restrained

The bull butts the alpha hound and knocks it back, putting some space between it and its pack mates. In the banter between the animals, a hoof clips the shoulder of the hound. Though outsized by several hundred pounds, the fearless dog squares off against the big bull, growling and barking in full ferocity.

Bull Maeriks wins Shove v. HX
Trample Hit v. HX


A lot of blood. The patient is losing consciousness. Still though, he is breathing. Despite the terrible mess of the many injuries, there is one life-threat: a major bleed under the left arm. Luckily it is on an extremity.

Iasu pulls a tourniquet from one of the quick-access outer pouches of his medicine bag. He quickly loops the long wool cravat under the shoulder and around.
Wrap the excess length.
Slide the latch ring to the proper spacing.
End rod through the pivot ring and twist.
Twist and twist until the bright red bleeding stops.

With one hand, Iasu slides the end rod through the latch ring. Locked tight, the tourniquet is set.
Life-threat eliminated.

With the other hand, he is already flipping the other flap of his bag open. He digs a patch of the mural pepper mash from the small stone canister, getting a smear of the paste on his finger. He dips the chalky paste into the patient’s mouth to activate the stimulate and then smears the whole glob under the patient's nose.

Thorn burst back to full consciousness with a jolt, his body seizing, a huge suck of air as he gasps for breath.

His heart racing.

His head spinning.

But Thorn is revived!

Even as he works with complete focus, Iasu hears every word that Uburatu speaks.

Success on House Rule Trauma Management.
Patient Revived.
Thorn has 1 HP, BUT operates in the Zero Hit Point State.
No Action available to Thorn for EG R1
OOC:
Outstanding work, Jabes. Congrats, X. Thorn is snatched from the jaws of death, literally and figuratively.
The 1HP I'll go with to match Healer Feat wording, but ZHPS is the best I can offer to deal with House Rules for recovery from 1 Death Mark.
[ +- ] Map: Sequence 21 Finish

Rolls

HY Attack Kray - (1d20+5)

(2) + 5 = 7

HY Attack Kray Advantage - (1d20+5)

(6) + 5 = 11

damage, DC 12 Save or restrained if hit - (1d8+3)

(7) + 3 = 10

DMJ

Jan 22, 2019 10:56 pm
OOC:
I've got to break to lay out the plan for EG R2. Open for narrative posts, verbal, etc. here, and OOC talk on Admin, but hold off on any further Action sequence entries until I get stabilized.
Feel like I need a medic too. Head spinning.
OOC:
OK. I'm reloaded.
Jan 23, 2019 1:58 am
I move cautiously down a hall. I do not want see seem out of place. A woman stands before me, beautiful, looking out over edge of the balcony.

I ride in the back of the wagon. My mother's slender frame before me, statuesque, swaying gently as the wheels move up and down with the earth.

The woman sees me, then looks back over the city. Her thin arms cross and she shifts her hips. "So are you here to escort me back to my parlor chair, or do you need to dive in front of me right away to thwart the assassin's arrow?"

I hit the goblin with the stick. She turns around and laughs merrily. Her voice is wondrous. I see her face. Thick, black long hair. Bright eyes. Smile as radiant as the sun.

She speaks to me; we speak for an hour, discussing the Jeresians. The Korvorans. The Hilleluat. The Seetans. She asks if I have a wife. Soon it is time to leave.

"Well done!" she says."Have at him!" Her hand to my face, the familiar blue tattoos, swirls of Dannein decor. She holds my hands and talks to me. Her voice is soft and she is everything.

"Aemlar," she calls out. I turn and see her, now from across the room. Her voice is soft and she is stunning in her elegance. "The Hileli do not deserve to be slain. They will parlay if their concerns are heard. There IS a vile darkness in the city. About that... their words are true, my hero."

With her thumb she rubs a mark on my forehead, and on my lips, and on my heart. And then she smiles and says, "I love you, Aemlar. I bless you for all of your days, strong little hero."


"Aemlar," a voice whispers.


Thorn convulses. His eyes flutter open. Iasu's face hovers nearby. The near-dead warrior's voice is a barely audible croak.

"I'll take one of those poultices, if you still have 'em."

DMJ

Jan 23, 2019 4:54 pm
Finishing EG R1

Required Action, Trece: Roll Shove comparison v. Uburatu result 20. Failure results in Prone Condition.

Result: Uburatu wins competition by way of cunt dice. Trece begins EG R2 with Prone Condition.

DMJ

Jan 23, 2019 4:59 pm
Hounds X, Y, Z

EG R2 Announcement


Intended Action series to include:
Attack, Natural Weapons (+0)
Option for Movement (+3)

Reaction Set to: OAs

Note(s): HZ (Guard Dog) enters Round with Stunned Condition and Poisoned Condition


Modified Initiatives:
Proficiency: -2

HX: 10 - 2 + 0 + 3 = 11
HY: 10 - 2 + 0 + 3 = 11
HZ: 4 - 2 + 0 + 3 = 5

Rolls

HX (Alpha) Initiative - (1d10)

(10) = 10

HY (Weasel) Initiative - (1d10)

(10) = 10

HZ (Guard Dog) Initiative - (1d10)

(4) = 4

HZ Initiative Disadvantage - (1d10)

(1) = 1

Jan 23, 2019 5:02 pm
EG R2 Announcement

Intended Action series to include:
Attack, 1d8 Weapon (+2)
Fighter Extra Attack (+0)
Option for Movement (+3)

Reaction Set to: Option for Riposte Battle Maneuver

Note(s): No Conditions

Modified Initiative:
Proficiency: -4

7 - 4 + 2 + 0 + 3 = 8

Rolls

Uburatu Initiative Roll - (1d10)

(7) = 7

DMJ

Jan 23, 2019 6:46 pm
Required Action, All PCs: Post up selection of Modifiers desired for Actions/Action Options for EG R2
Jan 23, 2019 8:32 pm
EG R2 Announcement
OOC:
Nevermind Thorn; X is feeling no small amount of Survivor's Guilt.
Intended Action:
Half of movement to get up, use rest of movement and dash action if needed to move with Iasu to wherever he chooses. I would say Thorn is severely disoriented, so if Iasu is willing he'll probably have an arm around the medic's shoulders and try to keep up.
Proficiency: -3
Movement: +6 (is this right, J? 3 for regular movement, 3 for dash?)
Total: +3


Reaction:
None available, thanks to Zero HP State
OOC:
Not sure if I did this right. Waiting for CB to tell me what I missed and send me a google doc he's not doubt creating for this new ADTI...
OOC:
10. LOL.
Last edited January 23, 2019 8:33 pm

Rolls

Initiative - (1d10+3)

(10) + 3 = 13

DMJ

Jan 24, 2019 7:59 am
Xorthan says:
EG R2 Announcement
...
Intended Action:
Half of movement to get up, use rest of movement and dash action if needed to move with Iasu to wherever he chooses. I would say Thorn is severely disoriented, so if Iasu is willing he'll probably have an arm around the medic's shoulders and try to keep up.
Proficiency: -3
Movement: +6 (is this right, J? 3 for regular movement, 3 for dash?)
Total: +3

...
OOC:
Good question. I think any movement, including Dash as Action, is just a Movement cost of +3. Yeah with Dash, you get double the distance, but that's because your hauling ass running. Sort of like just getting extra Movement per time interval because of the speed.

So, Thorn's Roll is 10.
Modifiers: Proficiency -3, Option for Movement +3
10 - 3 + 3 = 10 Modified Initiative
Jan 24, 2019 8:22 am
EG R2 Announcement

Intended Action series to include:

Attack, 1d6 Weapon or Ranged Weapon (+1)
Option for Movement (+3)
Bonus Action (+3)
Draw Item (+3)

Reaction Set to: OAs

Note(s): No Conditions

Modified Initiative:

Proficiency: -3

9 - 3 + 1 + 3 + 3 + 3 = 16

Rolls

Akkeen Initiative - (1d10)

(9) = 9

Jan 24, 2019 8:32 am
EG R2 Announcement

Intended Action series to include:

Option for Movement (+3)
Help (doubles as Interact with Environment) (+3)

Reaction Set to: Not available

Note(s): Operating in ZHPS (3 Levels Exhaustion)

Modified Initiative:

Proficiency: -3

5 - 3 + 3 + 3 = 8
OOC:
Ha! Nasturtium on Autocorrect.
iPhone: "I see what he typed, but most likely he’s talking about flowers. I’ll go ahead and fix that for him. Helping out."

Rolls

Namtur Initiative - (1d10)

(1) = 1

Nasturtium Initiative Disadvantage - (1d10)

(5) = 5

Jan 24, 2019 1:03 pm
EG R2 Announcement

Intended Action series to include:
Attack, 1d8 Weapon (+2)
Fighter Extra Attack (+0)
Option for Movement (+3)
Bonus Action: Rally Thorn Maneuver(+3)

Reaction Set to: OA's

Note(s): No Conditions

Modified Initiative:
Proficiency: -3

7 - 3 + 2 + 0 + 3 +3 = 12
Last edited January 24, 2019 1:05 pm

Rolls

Initiative - (1D10)

(7) = 7

Jan 24, 2019 2:01 pm
EG R2 Announcement

Intended Action series to include:

Option for Movement (+3)
Healer's Kit(+3)

Reaction Set to: Uncanny Dodge

Modified Initiative:
Proficiency: -3
Alert: -2

ROLL + 3 + 3 - 3 - 2 = 7 or 8
OOC:
Unsure if I get two d10's again. Just disregard 2nd roll if unwarranted.

EG R2 Announcement

Intended Action series to include:

Option for Movement (+3)
Draw bow (+3)
Longbow attack (+1)

Reaction Set to: Skirmisher

Modified Initiative:
Proficiency: -3
Alert: -2

ROLL + 3 + 3 +1 - 3 - 2 = 8
Last edited January 25, 2019 2:34 am

Rolls

Initiative - (1d10, 1d10)

1d10 : (6) = 6

1d10 : (7) = 7

Jan 24, 2019 6:24 pm
EG R2 Announcement

Intended Action series to include:
Stand (+3)
Attack, 1d6 weapon (+1)
Attack, 1d6 unarmed (0)
Option for Movement (+3)
Bonus Action: Attack, 1d6 unarmed (0)

Reaction Set to: OA's

Note(s): No Conditions

Modified Initiative:
Proficiency: -3

1 - 3 + 3 + 1 + 3 = 5 (Probably wrong!)
Last edited January 24, 2019 6:33 pm

Rolls

ini - (1d10)

(1) = 1

Jan 24, 2019 10:10 pm
EG R2 Announcement

Attacking with both action and bonus action on Closest Dog, Bryn will move if the closest dog is down.

Attack with d6 weapon and d8 weapon with potential move.

Negative Modifiers
-3 Proficiency
-2 Alert Feat
-1 Rakish Audacity


Positive Modifiers
-d6 weapon +1
-bonus action attack +3
-d8 weapon +2
-possible move (+3)
-initiative +4

Reaction set to uncanny dodge.
Last edited January 24, 2019 10:12 pm

Rolls

Initiative - (1d10)

(4) = 4

Jan 25, 2019 1:01 am
OOC:

-3 Proficiency
Attacking multiattack: +2 For Multiple Attacks for Natural Weapons or any other creature-related Multi-Attack features
Reaction: OA
Rolling...
Initiative = 8-3+2 = 7
Last edited January 25, 2019 1:06 am

Rolls

Initiative - (1d10)

(8) = 8

DMJ

Jan 25, 2019 1:38 am
EG R2
Initiative Order

Initiative Positions:

5: Trece
5: Guard Dog Hound Z
7: Bryn
8: Iasu
8: Bull Maeriks
8: Namtur
8: Uburatu
10: Thorn
11: Alpha Hound X
11: Weasel Hound Y
12: Kray
16: Akkeen

ADTI Modifiers reference

DMJ

Jan 25, 2019 1:43 am
Optional Action: Iasu has option to revise Action list given discussion on limitation of Healer Kit application as Action.
OOC:
I want you to have time to decide if you want to do other stuff, Jabes - given the discussion on Admin.
If you want to stick with Med Bag treatment on one of the two patient candidates, that's totally fine also. I'd just say again that the effects of any HP gains delivered will not go into effect until after a Short Rest. And I think Iasu would kind of know it. Sort of like he knows there is no quick-fix for these guys given how bad they are. If he can help, he's going to need more time to really get out an extra treatment of complex bandaging, wound treatment, and concoctions for medicinals.

DMJ

Jan 25, 2019 1:52 am
OOC:
Jabes has an option to adjust, but I don't think there is any danger in letting Trece go and Hound Z too. Doubt either of those have much influence on Iasu even if he ends up acting earlier, which doesn't seem highly likely anyway.

With that in mind...

EG R2 is Open!

Proceed along Turn order.
OOC:
Hyp, start us off when you can. I'll get to Guard Dog, but probably can't write again until tomorrow.

DMJ

Jan 25, 2019 2:11 am
OOC:
Who has the ball now?
Hyp and J

All others please stand by before posting Action.

DMJ

Jan 25, 2019 8:48 am
Endgame Round 2 (EG R2)
Map Start
[ +- ] MAP EG R2 Start

DMJ

Jan 25, 2019 8:57 am
EG R2
Hound Z
[ +- ] Guard Dog
Momentarily dazed by the burst of chemicals in its face, the large hound to the right shakes its head and steadies itself.

End Stunned Condition.

Now covered in a thick gray powder, the bulky hound is overcome by a fit of sneezing first and then increasingly violent coughing. Foul discharge sprays out of it's mouth as it belches and gags. Lines of drool begin to pour and hang from its jaws.

The animal is trying to attack, but it is not on good footing. Akkeen's powder is doing something that is affecting the dog internally.

Poisoned Condition continues. Attack Kray.
Hit requires STR or DEX Save or Restrained

CORRECTION:
Disadvantage because of Poisioned Condition.
Advantage by Pack Tactics (adjacent to HY).
Adjustments cancel; normal Attack.
The first roll should count as the Attack attempt. Disregard the Disadvantage roll.

Rolls

HZ Attack Kray - (1d20+5)

(14) + 5 = 19

HZ Attack Kray Disadvantage - (1d20+5)

(5) + 5 = 10

damage, DC 12 Save or restrained if hit - (1d8+3)

(2) + 3 = 5

DMJ

Jan 25, 2019 9:03 am
EG R2
Initiative Order and Progress

Strikethrough means Action complete and posted
GREEN indicates who should post Actions now
ORANGE indicates who is ready "on deck", and can post as soon as their GREEN predecessor completes

Initiative Positions:

5: Trece
5: Guard Dog Hound Z
7: Bryn
8: Iasu
8: Bull Maeriks
8: Namtur
8: Uburatu
10: Thorn
11: Alpha Hound X
11: Weasel Hound Y
12: Kray
16: Akkeen
[ +- ] MAP EG R2 Latest Applicable
OOC:
Who has the ball now?
Hyp
Jan 25, 2019 9:16 am
"Kill the dog with the powder!" Akkeen shouts from behind to Bryn and Kray. The young tattooed man is speaking his heavily accented Yuoric this time instead of Heshbaan. "No fire! The fire is stopped. Kill it!"
Jan 26, 2019 1:25 am
Quick post, hound Z misses Kray.
Jan 26, 2019 1:34 am
Trece's mind spins as he is sent hurtling to the ground as the large shield crashes against his battered, beaten, bloodied, and bruised body. Now is not your time. His body aches and strains as it collides with the floor You'll be free soon, but not yet. a voice echoes in his thoughts, fighting through the pain.

A final burst of energy, a kip-up, Trece lunges forward stabbing out towards the armored demon, followed by two quick jabs towards the gut.

Rolls

A1: Spoon - (1d20+9, 1d6+8)

1d20+9 : (11) + 9 = 20

1d6+8 : (2) + 8 = 10

A2: Punch - (1d20+7, 1d6+4)

1d20+7 : (17) + 7 = 24

1d6+4 : (3) + 4 = 7

BA: Punch - (1d20+7, 1d6+4)

1d20+7 : (2) + 7 = 9

1d6+4 : (1) + 4 = 5

Jan 26, 2019 8:58 am
EG R2
(Reaction, out of sequence)

Uburatu raises a shoulder just in time to glance the Seetan's knife, enough to avert a direct hit to his jugular. Still the small knife stabs him, piercing just under the ear, behind the very back of the jaw.

A spray of blood. A flash of white light. Uburatu reels and nearly loses his balance. Blood pours down the side of his neck.

Spoon Knife Hit

Uburatu barely recovers as the Boxer punches him in the stomach. It feels like being hit with a brick, and only the armor absorbs enough of the blow for the battle captain to keep his breath.

Punch 1 Hit

Desperately trying to recover, Uburatu twists when a second punch sails in at his midsection. As the strike misses, the Seetan over extends slightly. Very slightly.

Uburatu snatches his sword up from low to high in an upward drag, aiming to split open the relentless Seeten's exposed chest.

Uburatu Sword Attack v. Trece
by way of Reaction trigger (missed Attack by opponent) for Riposte Battle Maneuver
OOC:
Sorry to mention, Hyp, but I typed the damage Mod wrong in the RNG. That is supposed to be a +7 damage.
Hit 25. Combined Total Damage 19.

Rolls

Riposte Attack Trece - (1d20+8)

(17) + 8 = 25

damage - (1d8+4)

(7) + 4 = 11

superiority die, additional damage - (1d8)

(5) = 5

Jan 26, 2019 10:58 am
Bryn hears Akkeens instruction and attacks the hound as it is distracted and biting at Kray. He switches to a reverse grip with the white cast iron knife and jabs at the hound followed by an overhand cleave with his kukri blade.

Rolls

White Cast Iron Knife with potential sneak attack - (1d20+9, 1d6+6, 3d6)

1d20+9 : (13) + 9 = 22

1d6+6 : (3) + 6 = 9

3d6 : (136) = 10

Kukri offhand - (1d20+8, 1d8+5)

1d20+8 : (14) + 8 = 22

1d8+5 : (5) + 5 = 10

DMJ

Jan 26, 2019 12:21 pm
Bryn v. Hound Z (Guard Dog)
EG R2

When the big hound lurches forward to bite, Kray blocks it with his shield. The dog locks its teeth momentarily on the wood. Before it releases, Bryn steps in and stabs the dog in the ribs. The long white cast iron knife plunges deep, puncturing the hound's left lung.

Hit and Hit

The beast recoils and jumps to the side, wincing in the pain. As the hound backs away, Bryn crashes the oversized kukri blade on its head. The animal hits the ground and tips over on its side, gurgling foul discharge and blood.

DMJ

Jan 26, 2019 12:29 pm
EG R2
Initiative Order and Progress

Strikethrough means Action complete and posted
GREEN indicates who should post Actions now
ORANGE indicates who is ready "on deck", and can post as soon as the next appropriate input is complete

Initiative Positions:

5: Trece
5: Guard Dog Hound Z
7: Bryn
8: Iasu
8: Bull Maeriks
8: Namtur
8: Uburatu

10: Thorn
11: Alpha Hound X
11: Weasel Hound Y
12: Kray
16: Akkeen
[ +- ] MAP EG R2 Latest Applicable
OOC:
What about ties on Initiative?
I'd like to keep alive the idea that those just explode simultaneously in a blend, and we just deal with the confusion of it with an eye for realism. Will be more complicated if they are interactive one with another, which they could be. We're winging it - no guard rails.
BUT...Hyp needs to report in the effects of Uburatu's Riposte Attack. That was a bad hit, but I don't know if Trece is down or not. Answer will drive (at least) Uburatu's decision-making, so I have to ask. We need that info out in the open before anyone else in the 8 Group goes.
OOC:
Who has the ball now?
Hyp to report results
OOC:
Everyone else: Hold

DMJ

Jan 26, 2019 2:33 pm
EG R2
Initiative Order and Progress

Strikethrough means Action complete and posted
GREEN indicates who should post Actions now
ORANGE indicates who is ready "on deck", and can post as soon as the next appropriate input is complete

Initiative Positions:

5: Trece
5: Guard Dog Hound Z
7: Bryn
8: Iasu
8: Bull Maeriks
8: Namtur
8: Uburatu

10: Thorn
11: Alpha Hound X
11: Weasel Hound Y
12: Kray
16: Akkeen
[ +- ] MAP EG R2 Latest Applicable
OOC:
I found Trece's last Stat Summary Block. Checked the AC and HP numbers. Checked the Character Sheet to see if it matched. Both said 12 HP. Hit by Uburatu moves Trece to -7. That's beyond the ZHPS. Trece falls. He's shifting over to making Death Saves at next Round.
DMJ sent a note to HypCo
OOC:
What about ties on Initiative?
I'd like to keep alive the idea that those just explode simultaneously in a blend, and we just deal with the confusion of it with an eye for realism. Will be more complicated if they are interactive one with another, which they could be. We're winging it - no guard rails.
OOC:
Who has the ball now?
CB, J, Jabes
Jan 26, 2019 2:34 pm
His sandals scuff the floor as he walks. His legs are heavy. He knows he is slow, but he presses on as fast as he can.

He whispers a familiar prayer as he moves.

Mighty Goldna of Dasnish, you are Holy indeed. You know the path to victory for every man. Guide my steps. Steady my hand in battle.

He is no stranger to pain, but the muscles in his chest and abdomen are stiffening up. The wound still oozes sticky blood. It is difficult to hold the shield at guard. The mighty Reave is in his right hand, but he wonders now whether or not he could raise it to strike.

Do not let my enemies prevail over me. Loose me from their snares. Have their spears miss their mark.

But Naram would have killed him earlier this same night if Maeriks had not intervened. The Dannein had been near death himself, yet still he ran to aide a stranger. Namtur would not let his friend fight alone, because Namtur was an honorable man, not a devil.

Goldna ad Dasnish, let these be the last beasts to slay, and then give me Naram! Let me have justice before I fall!

Make me a tool to deliver their ruin, a weapon that strikes low the wicked. In your hands I might be safe, but above all I would be righteous.

Namtur sees the Great Bull charging in. The Jeresian myrmidon’s fighting on the line.

The horned devil man strides forward to take his stand beside Maeriks the Druid, against Naram’s Hounds of Hel.

Help Action to Maeriks
Jan 26, 2019 2:38 pm
Before the Seetan hits the floor, Uburatu is already turned and in motion. He covers the short distance in three quick strides.

Uburatu sets upon Akkeen like wrath, putting him to the sword.

2 Attacks, Sword at Akkeen
Both Hit


The young tattooed man cannot adjust in time. The first swing is a downward arc, cutting Akkeen's arm and knocking his mace to the ground.

Then Uburatu steps in with full force and weight, his sword already spun in for the thrust. The blade punches through the stomach, erupting out of Akkeen's back in a rough but silent burst.

Akkeen's body shudders and quakes. His face frozen in shock.

Uburatu holds the sword there, locked out in full strength like a pillar of iron. His victim squirms and bends like the worm impaled on the fisherman's steady hook.
[ +- ] Otessite
Still holding steady, he slowly turns his head to look at Iasu. Blood covers the entire side of his neck and is still flowing from the knife wound.
[ +- ] Otessite
In a smooth movement, Uburatu pulls the sword back, sliding the blade out even as he lightly pushes Akkeen off of it with his shield. Akkeen falls to the floor with a whimper, crumbling in a heap.

There is a torch at Uburatu's feet and another between him and Iasu.
[ +- ] Otessite
... Uburatu says, staring at Iasu with his golden eyes.

Rolls

Attack 1 v. Akkeen - (1d20+8)

(15) + 8 = 23

damage - (1d8+7)

(4) + 7 = 11

Attack 2 v. Akkeen - (1d20+8)

(13) + 8 = 21

damage - (1d8+7)

(8) + 7 = 15

DMJ

Jan 26, 2019 2:44 pm
EG R2
Initiative Order and Progress

Strikethrough means Action complete and posted
GREEN indicates who should post Actions now
ORANGE indicates who is ready "on deck", and can post as soon as the next appropriate input is complete

Initiative Positions:

5: Trece
5: Guard Dog Hound Z
7: Bryn
8: Iasu
8: Bull Maeriks

8: Namtur
8: Uburatu

10: Thorn
11: Alpha Hound X
11: Weasel Hound Y
12: Kray
16: Akkeen
[ +- ] MAP EG R2 Latest Applicable
DMJ sent a note to HypCo
OOC:
What about ties on Initiative?
It's going to be a blend of simultaneous action. We'll work it out.
OOC:
Who has the ball now?
CB, Jabes
Jan 26, 2019 3:52 pm
"Liar!" Iasu growls. A rare spark of anger shows in the physician's eyes as he looks down at Akkeen's body. "Trickster son of Abyzou! You have no right to utter my true name." Leaving Thorn's side, Iasu bursts into a sprint headlong across the room, melting into darkness, twisting his body in fluid, practiced movement...nock, draw, shoot...and an arrow streaks towards Uburatu out of the gloom.

https://i.pinimg.com/564x/39/74/18/397418a5143b797ccc63f923d3cd021d.jpg
OOC:
Full movement east, longbow attack. I did not include a bonus action in my announcement, so as I understand it I can't take one now to Dash, unless it qualifies as Battlefield Adjustment. Iasu intends to run circles around Uburatu and turn him into a pincushion.
[ +- ] Iasu Quick Stats
Last edited January 26, 2019 3:54 pm

Rolls

Longbow - (1d20+9, 1d8+5)

1d20+9 : (11) + 9 = 20

1d8+5 : (7) + 5 = 12

Sneak attack damage if applicable - (3d6)

(313) = 7

Jan 26, 2019 4:18 pm
Uburatu watches as Iasu moves back away into the edges of the torchlight. He glances at the Northerner who is stirring just a few steps away, but then sets his eyes back on the ranger.

He puts his shield up at the ready, watching for the shot. He's not fast enough though. The arrow slides just above the shield, by the narrowest margin. It plunges in just above the left clavicle, at the low corner of the neck.

Iasu Ranged Attack Hit

Uburatu stumbles back and yells out in pain and rage. The arrow protruding out like a pin in a cushion. His body sways and his footing shifts to stabilize.

"You FOOL!" he shouts. Unbridled rage and frustration.

Attempt Keep Fighting While Dying (KFWD).
Success

Rolls

CON Save DC 5 (No Death Marks, KFWD) - (1d20+7)

(17) + 7 = 24

DMJ

Jan 26, 2019 4:21 pm
EG R2
Initiative Order and Progress

Strikethrough means Action complete and posted
GREEN indicates who should post Actions now
ORANGE indicates who is ready "on deck", and can post as soon as the next appropriate input is complete

Initiative Positions:

5: Trece
5: Guard Dog Hound Z
7: Bryn
8: Iasu
8: Namtur
8: Uburatu

8: Bull Maeriks
10: Thorn
11: Alpha Hound X
11: Weasel Hound Y
12: Kray
16: Akkeen
[ +- ] MAP EG R2 Latest Applicable
OOC:
Who has the ball now?
CB

DMJ

Jan 27, 2019 9:57 am
Though the sounds of battle ring out all around, still every hears it. Coming from off in the distance, from the darkness of the north hall.

A far-off wail. Some sort of deep, unnatural howl. Pause, and then again.

The ears of Helish hounds fighting in the room perk up and their body language reveals their reaction to the signal. They howl and reengage with new vigor.

Another long wail. Louder again and on the move.

Whatever is making the terrible sound, it is getting closer.

DMJ

Jan 27, 2019 10:04 am
EG R2
Initiative Order and Progress

Strikethrough means Action complete and posted
GREEN indicates who should post Actions now
ORANGE indicates who is ready "on deck", and can post as soon as the next appropriate input is complete

Initiative Positions:

5: Trece
5: Guard Dog Hound Z
7: Bryn
8: Iasu
8: Namtur
8: Uburatu

8: Bull Maeriks
10: Thorn

11: Alpha Hound X
11: Weasel Hound Y
12: Kray

16: Akkeen
[ +- ] MAP EG R2 Latest Applicable
OOC:
Going to expand this out a bit to try to keep moving. Maeriks is most likely interacting with HX, Namtur. I'm making the gamble that actions from Thorn, HY, and probably even Kray won't affect directly. So going to move down that line gradually.
OOC:
Who has the ball now?
CB, X

DMJ

Jan 27, 2019 10:12 am
Hound Y
EG R2
[ +- ] Weasel
Seeing Bryn move in close to chop down it's pack mate, the mangy hound with rugged skin leaps over to try to take hold of Bryn's leg.

Attack Bryn
Hit requires DC 12 DEX or STR save or be Restrained


Just as it moves, its fellow hound that was down flings up as if in seizure. The attacking dog is tripped up by the dying one. Bryn is able to step clear while the remaining hound regains its footing.

The dying dog rolls on the ground. Foam and sludge spray from its mouth as its legs kick and its body jerks erratically.

Rolls

HY Attack Bryn - (1d20+5)

(1) + 5 = 6

damage, DC 12 Save if Hit - (1d8+3)

(2) + 3 = 5

DMJ

Jan 27, 2019 10:22 am
EG R2
Initiative Order and Progress

Strikethrough means Action complete and posted
GREEN indicates who should post Actions now
ORANGE indicates who is ready "on deck", and can post as soon as the next appropriate input is complete

Initiative Positions:

5: Trece
5: Guard Dog Hound Z
7: Bryn
8: Iasu
8: Namtur
8: Uburatu

8: Bull Maeriks
10: Thorn

11: Alpha Hound X
11: Weasel Hound Y
12: Kray
16: Akkeen
[ +- ] MAP EG R2 Latest Applicable
OOC:
Going to expand this out a bit to try to keep moving. Maeriks is most likely interacting with HX, Namtur. I'm making the gamble that actions from Thorn, HY, and probably even Kray won't affect directly. So going to move down that line gradually.
OOC:
Pushing the envelope a bit here. Opening up for Kray's Action with the assumption that it is engagement with HY? Ez, proceed if so. If on the other hand you are having Kray do some interaction over to the left that involves Maeriks, Namtur, or HX, would ask that you hold until we get Maeriks' input.
OOC:
X only selected Movement for Thorn, so I don't see that having an out-of-sequence impact that would mess up anything.
OOC:
Who has the ball now?
CB, X, Ez
Jan 27, 2019 10:51 am
Thorn stumbles, doing his best to keep up with Iasu.
OOC:
Movement halved (15 feet instead of 30), so 7.5 feet to get up, move 7.5 feet, and dash another 15. This should put Thorn not too far away from Iasu, if I'm eyeballing the hypotenuse correctly...
Jan 27, 2019 11:22 am
Akkeen's body shudders. He coughs blood from the internal bleeding.

The darkness falls over his eyes.

Rolls

Secret Roll

DMJ

Jan 27, 2019 11:27 am
Thorn gets up and moves away from Uburatu. He follows Iasu and relocates to the east wall.

There he sees the body of Adar-Mallic. On the ground nearby is a curved bronze blade.
OOC:
Scimitar stats if you are tempted, X. Urdav's blade of course is on the ground at the dog fight. Hand axes are down the north hall. I figured Thorn would feel naked without a weapon in hand, plus Observant Feat watchfulness. Threw this out there as an observation.

DMJ

Jan 27, 2019 11:27 am
EG R2
Initiative Order and Progress

Strikethrough means Action complete and posted
GREEN indicates who should post Actions now
ORANGE indicates who is ready "on deck", and can post as soon as the next appropriate input is complete

Initiative Positions:

5: Trece
5: Guard Dog Hound Z
7: Bryn
8: Iasu
8: Namtur
8: Uburatu

8: Bull Maeriks
10: Thorn
11: Alpha Hound X
11: Weasel Hound Y
12: Kray
16: Akkeen
[ +- ] MAP EG R2 Latest Applicable
OOC:
Pushing the envelope a bit here. Opening up for Kray's Action with the assumption that it is engagement with HY? Ez, proceed if so. If on the other hand you are having Kray do some interaction over to the left that involves Maeriks, Namtur, or HX, would ask that you hold until we get Maeriks' input.
OOC:
Who has the ball now?
CB, Ez
Jan 27, 2019 1:03 pm
Thorn stoops. Bloody fingers pick up the curved blade. He turns to face what might come his way.
Jan 27, 2019 8:45 pm
As Namtur takes his place on the line, he shouts out - with gusto, but also with an urgency in his rough voice...
[ +- ] Heshbaan
OOC:
Calling another audible here: poor Namtur's Help Action is contagious and has Range. Maeriks cannot understand the Heshbaan words, but Big Devil's voice and cadence gets the point across, plus he's jabbing at the dogs trying to distract so others can hit better.
Kray and Maeriks both get effects of Help Action on 2 Attacks, if they are fighting Hounds
Jan 28, 2019 3:36 am
I'll wait for CB.
Jan 28, 2019 9:41 am
The bull attacks the cornered hound.
Vs HX. Advantage from help and disadvantage from poison cancel.

WOOT
Trample CRIT, 22 damage
Gore hit VS AC 21, 12 damage
Last edited January 28, 2019 9:48 am

Rolls

Trample, damage - (1d20+7, 2d6+4)

1d20+7 : (19) + 7 = 26

2d6+4 : (43) + 4 = 11

Trample CRIT - (2d6+4)

(43) + 4 = 11

Savage attack reroll trample damage - (4d6+8)

(5224) + 8 = 21

Gore attack, damage - (1d20+7, 1d8+4)

1d20+7 : (14) + 7 = 21

1d8+4 : (8) + 4 = 12

DMJ

Jan 28, 2019 10:45 am
Maeriks v. HX Alpha
EG R2

The bull raises its front feet up in the air and brings them crashing down on the alpha hound. The dog is driven down into the stone floor.

A second later the bull angles around and drives its horns and heavy head in for the kill. The dog slides from the push and is smashed into the stone wall. Pressing the dog against the hallway corner, the bull feels the hound’s rib cage give and then hears it crack.

Critical Hit and Hit

The big hound's body convulses once and then lies still.

DMJ

Jan 28, 2019 10:48 am
EG R2
Initiative Order and Progress

Strikethrough means Action complete and posted
GREEN indicates who should post Actions now
ORANGE indicates who is ready "on deck", and can post as soon as the next appropriate input is complete

Initiative Positions:

5: Trece
5: Guard Dog Hound Z
7: Bryn
8: Iasu
8: Namtur
8: Uburatu

8: Bull Maeriks
10: Thorn
11: Alpha Hound X
11: Weasel Hound Y

12: Kray
16: Akkeen
[ +- ] MAP EG R2 Latest Applicable
OOC:
Who has the ball now?
Ez
Jan 28, 2019 7:57 pm
Kray chops at the hound relentlessly. A brief glance and he can see Thorn staggering through the flickering torchlight. Words roaring out, he called to his battle-brother. "Thorn! Hold fast!"

Kray will attack HY. If HY goes down, Kray will engage Uburatu from his southeast side, putting himself between Thorn and Uburatu. Any extra attacks will be used on Uburatu. Rolling with advantage for HY as J said. If Kray does attack Uburatu, ignore the second die for that attack.

Rally maneuver Thorn.

EDIT: Crit HY.
[ +- ] Kray Mercon Character Sheet
Last edited January 28, 2019 9:42 pm

Rolls

Judgement Attack 1 - (1d20+9, 1d20+9, 1d8+7)

1d20+9 : (13) + 9 = 22

1d20+9 : (20) + 9 = 29

1d8+7 : (2) + 7 = 9

Judgement Attack 2 - (1d20+9, 1d20+9, 1d8+7)

1d20+9 : (5) + 9 = 14

1d20+9 : (12) + 9 = 21

1d8+7 : (1) + 7 = 8

Rally - (1d8+3)

(4) + 3 = 7

Crit Damage - (1d8+7)

(6) + 7 = 13

DMJ

Jan 28, 2019 10:08 pm
Kray vs. Hound Y
EG R2

Kray delivers a violent assault against the last hound standing. The beast barely avoids being slain, by its elusive movement and its tough leathery hide. It is winded and cut, but barks relentlessly, still looking for an opening to strike back.

Critical Hit and Hit v. HY

DMJ

Jan 28, 2019 10:12 pm
From the darkness of the north hall, those closest can hear it.

Scraping. Huffing. It is running.

A low rumble growl and huff.

Now a short, angry roar. "RAAAAA!!!" Like the sound of a great ape gorilla perhaps. A roar to proclaim dominance.

Now the slow steady rumble, getting closer.

A terrible dread of a sound.

DMJ

Jan 28, 2019 10:22 pm
Endgame Round 3 (EG R3)
OOC:
X guessed it: we will use another alternate Initiative System.

No time to write much about it now. Plus best to keep it simple on the explain. So...
Invocation of Modified Greyhawk Initiative.


Required Action, PCs: Make announcement of EG R3 desired Action Categories and roll appropriate dice for Initiative.
Jan 28, 2019 10:25 pm
Namtur
Initiative EG R3

Action Categories:
Movement
Interact with Environment (Uncategorize)

Total Initiative: 8

Rolls

Movement Dice Initiative - (1d6)

(5) = 5

Interact with Environment Initiative - (1d6)

(3) = 3

DMJ

Jan 28, 2019 10:27 pm
DMJ sent a note to HypCo
Jan 29, 2019 3:08 am
Xorthan sent a note to DMJ

DMJ

Jan 29, 2019 5:21 pm
DMJ sent a note to Xorthan

DMJ

Jan 29, 2019 7:17 pm
Hound Y
Initiative EG R3

Action Categories:
Movement
Attack, Natural Weapons, Medium Creature

Total Initiative: 7

Rolls

Initiative (Movement, Attack) - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (6) = 6

Jan 29, 2019 7:20 pm
Uburatu
Initiative EG R3

Action Categories:
Movement
Attack, Med Weapon
Bonus Action, Med Weapon or variable uncategorized Action

Total Initiative: 14

Rolls

Initiative (Movement, Attack, Bonus Action) - (1d6, 1d6, 1d6)

1d6 : (5) = 5

1d6 : (6) = 6

1d6 : (3) = 3

DMJ

Jan 29, 2019 7:42 pm
DMJ sent a note to HypCo
Jan 29, 2019 7:49 pm
Akkeen
Initiative EG R3

Action Categories:
Movement
Uncategorized

Total Initiative: 6

Rolls

Initiative (Movement, Uncategorized Action) - (1d6, 1d6)

1d6 : (4) = 4

1d6 : (2) = 2

Jan 29, 2019 8:16 pm
Iasu
Initiative EG R3

Action Categories:
Movement
Bonus Action: Hide
Ranged Attack

d6's converted to d4's via Alert feat

Total Initiative: 3
Last edited January 29, 2019 8:17 pm

Rolls

Initiative - (3d4)

(111) = 3

Jan 30, 2019 1:57 am
EG R3
Initiative 7. (Dex 14)
OOC:

Attacking and moving. Not sure what attack initiative dice to roll, so going with the heavy, since the trample damage is equivalent to a heavy weapon.

Also, holy fuck, 3 1's jabe! The odds on that are like a million to 1!! (Or 1 in 64, but that doesn't sound as amazing.)
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited January 30, 2019 1:58 am

Rolls

Initiative: movement, heavy weapon attack - (1d6, 1d8)

1d6 : (6) = 6

1d8 : (1) = 1

DMJ

Jan 30, 2019 11:43 am
Mystery
EG R3

Action Categories:
Movement
Attack
Bonus Action

Total Initiative: 12

Rolls

Initiative (Movement, Attack, Bonus Action) - (1d6, 1d8, 1d8)

1d6 : (1) = 1

1d8 : (6) = 6

1d8 : (5) = 5

Jan 30, 2019 12:11 pm
Bryn EGR3

Bryn will move to the last hound and attack with both weapons.

1. Move d4 (modified)
2. Attack d4 (modified)
3. Bonus action attack (modified)
Last edited January 30, 2019 12:15 pm

Rolls

Initiative - (3d4)

(212) = 5

Jan 30, 2019 3:54 pm
Initiative EG R3

Action Categories:

Interact with environment: d6
Attack with light melee weapon: d4

Attack as a delayed action, in case it is needed.

Total Initiative: 6
Last edited January 30, 2019 3:54 pm

Rolls

Initiative - (1d6, 1d4)

1d6 : (5) = 5

1d4 : (1) = 1

Jan 30, 2019 9:41 pm
Initiative EG R3

Action Categories:

Move: d6
Dodge Action: d6

Total Initiative: 8

Kray is going to try and meet Mystery at the hall entrance, soak up the initial onslaught with some focus on D.

Forgot Rage, J. Gotta attack. Mind if I adjust that Dodge roll to Attack? It's the same dice d6.
Last edited January 30, 2019 9:49 pm

Rolls

Initiative - (1d6, 1d6)

1d6 : (2) = 2

1d6 : (6) = 6

DMJ

Jan 30, 2019 10:14 pm
OOC:
Quick post: Ez, sure. Attack instead of Dodge sounds fine.

Let me get organized and then will open the round for Action tonight or morning.

DMJ

Jan 31, 2019 1:59 am
EG R3
Initiative Order

Initiative Results:

_3. Iasu
_5. Bryn
6a. Akkeen
6b. Thorn
7a. Bull Maeriks
7b. Hound Y
8a. Kray
8b. Namtur
12. Mystery
14. Uburatu

Outside Order. Trece
OOC:
Glancing over this, wanted to send reminder that although the Ready Action is not available, you can Delay. Simple translation on that is that you can just elect to go anytime later in the round.

Mentioning it in this circumstance because of the situation really. Mystery, right now, is down the dark hallway. Unknown distance, but Thorn/Bryn would know that the hall goes back a good 25 - 30'. So I doubt anyone wants to run down into the darkness, not knowing what's going on, fight at disadvantage, etc. Could be wrong.

But that means that you sort of give the sequence over first to Mystery to see if he/she/it/they Move forward. Or is there something else going on? It's just not going to be perfectly clear until you see what happens, so your judgment calls individually what to do with your round. Felt like I should just give it as a FYI.
OOC:
Sorry I'm slow. But Jabes, I gotta hold up just a bit longer to get something else on board before Iasu lights it up. Stand by.
Jan 31, 2019 2:34 am
Down the corridor, hidden in the darkness, something lurks.

It's huffing and low rumble growl roll through the stone chambers like a wave of dread.
[ +- ] Heshbaan
..., Namtur says. The devil man is still struggling to stand, but his voice is steady and loud.

He talks quickly as the monster in the shadow, still unseen, approaches.
[ +- ] Heshbaan
Jan 31, 2019 2:41 am
Ting, ting, ting.

The sound of a small metal object hitting the ground breaks through the pain induced deafening ringing of Trece's mind. His legs give out as he falls to his knees, his body ripples from the impact, sending off droplets of crimson red. His body loosens, weak from the recent events, his glutes fall to meet the heels of his feet. Freedom. his voice echoes as his eyes find rest, a smile crosses his lips as he collapses onto the floor into a heap of battered flesh.

Now is not your time.

A different voice cuts through the darkness, as he lays in a pooling puddle of his own blood.

Not yet.

The voice continues as Trece blindly pats around and clutches his fallen spoon.

Live to spite death, he will not find ease in taking you. Live to spite those who wish to see your early death, they will not find it easily. Fight until you can no longer and you will find me in Freedom. Now is not your time.

The fallen Seetan straightens himself out, his eyes slowly blink open; his fist squeeze closed, acting as his crutch, as he pushes back to his feet. He stands wearily; his open hand holds his gaping chest wound and his other hand, hanging at his side, grips the blood drenched white iron spoon.

His face stoic once more, staggered, Trece stares at the armored fiend
[ +- ] Otessite
He stalks forward, his eyes focus on only one, his path set with each step paved in blood. Despite his staggered pace, his speed with a spoon is unmatched; two rapid strikes followed by a swift punch.

Rolls

A1: Spoon - (1d20+9, 1d6+8)

1d20+9 : (8) + 9 = 17

1d6+8 : (5) + 8 = 13

A2: Spoon - (1d20+9, 1d6+8)

1d20+9 : (2) + 9 = 11

1d6+8 : (6) + 8 = 14

BA: Punch - (1d20+7, 1d6+4)

1d20+7 : (14) + 7 = 21

1d6+4 : (1) + 4 = 5

Jan 31, 2019 2:46 am
Uburatu, increasingly covered in the blood flowing from the neck wound, shouts out in rage at the darkness, towards where he last saw Iasu loose the arrow.
OOC:
(In Otessite)...
previously note="jabes.plays.rpg, hypco"] "You fool, ranger! You will die here! You cannot stop what is coming! You cannot escape! Elam is your downfall, but you deserve the death coming to you!" [/note]

With his shield braced outward to intercept incoming arrows, Uburatu is caught completely unaware when the Seetan assaults.

DMJ

Jan 31, 2019 3:06 am
Trece
EG R3

Attack 1 Hit, Attack 2 Miss. Unarmed Strike Hit.

The weapon drives straight into the ear, cracking through the fragile bone within.

The spoon shaft sinks all the way in, sliding into the brain. So deep that it is nearly stuck.

Uburatu's body convulges. Trece is finally able to tear the weapon free. It is covered with blood and watery fluid.

Uburatu whirls around. Dumbfounded.

The hulking half-devil's body is failing. Motor skills shutting down. His great polished shield drops to the floor with a rattle and clang. He still clutches his sword tightly, but his arm is uncontrolled, wobbling the weapon low and extended.

His eyes are wide with shock. Confusion. Fear. He can see it happening, but he cannot believe who it is that is killing him.

Trece has already set and pulled back with all of his shift of weight in motion. The punch hits Uburatu square in the face, breaking the nose and front facial structure. The bones crack and collapse. Blood explodes all around Trece's hand.

Uburatu's head flings backwards violently and his body follows. He is launched back and sails to the ground, landing in a loud crash as his armor hits against the stone floor with a scraping skid. The back of his head hits the stone bricks in a loud knock.

Unable to draw even one more breath, Uburatu - warlord - torturer - enslaver - lies dead on floor, slain at the hands of Trece the Indomitable.

DMJ

Jan 31, 2019 3:17 am
EG R3
Initiative Order

Initiative Results:

Outside Order. Trece
_3. Iasu
_5. Bryn
6a. Akkeen
6b. Thorn
7a. Bull Maeriks
7b. Hound Y
8a. Kray
8b. Namtur
12. Mystery
14. Uburatu
[ +- ] Map
OOC:
OMG! Trece is not Unconscious making Death Saves!?!
EG R3 OPEN FOR ACTION!

IASU, GO!
Jan 31, 2019 12:11 pm
As Uburatu falls, Iasu adjusts his aim, and shoots at the Hel hound.

Uburatu's words still echo in his head. He had even called Iasu by his true name. "Elam and the Twins are deceiving you. First, Namtur. Now you, Simush. Using you as pawns...I am not your enemy...we can escape...Elam is your downfall...you will die here..."

Iasu shakes these distracting thoughts away, and mutters to Thorn as he repositions in the darkness. He sees the big man has taken up Adar-Malic's blade. "Can you fight? The Howler comes. We must stand against it, or pit it against the killing gel."
[ +- ] Iasu Quick Stats

Rolls

Longbow vs. Hound, possible advantage from being unseen? - (1d20+9, 1d20+9, 1d8+5)

1d20+9 : (11) + 9 = 20

1d20+9 : (15) + 9 = 24

1d8+5 : (1) + 5 = 6

Sneak attack damage if applicable - (3d6)

(555) = 15

DMJ

Jan 31, 2019 3:00 pm
Iasu v. Hound Y
EG R3

Iasu glides to the left until he gets the right angle. The arrow sails by, some might say dangerously close to Kray Mercon, but nonetheless hits the mark perfectly, plunging into the vicious dog's shoulder.

The beast makes a snapping growl and drops to the ground. It is a hit in the vitals, perhaps a kill shot, but for now the dog is still attempting to recover and stand.

Hit
OOC:
Jabes, I made the call to swing Iasu some Movement to the west. Felt like he had to relocate slightly to even see the hound in the dark behind Kray, much less make that shot without shooting Kray in the back.
Jan 31, 2019 7:58 pm
Bryn wheels around to get close to the last hound. The image of Thorn nearly falling to the dogs is still very vivid in his mind as he stabs and hacks at the creature.

Rolls

White cast iron dagger - (1d20+9, 1d6+6, 3d6)

1d20+9 : (11) + 9 = 20

1d6+6 : (4) + 6 = 10

3d6 : (136) = 10

Kukri - (1d20+8, 1d8+5)

1d20+8 : (10) + 8 = 18

1d8+5 : (2) + 5 = 7

DMJ

Feb 1, 2019 12:33 am
Bryn vs. Hound Y
EG R3

Bryn steps over the other fallen dog and stabs the other that Iasu just shot. For good measure he brings the kukri down heavy, hitting the hound on the shoulder and driving it into the floor.

Hit and Hit.
Feb 1, 2019 12:59 am
EG R3

Akkeen lies still. Bleeding from the stab to the liver.

DMJ sent a note to DMJ

Rolls

Secret Roll

Feb 1, 2019 2:03 pm
"Thorn! Hold fast!"

Krays shout is muted. Distant. Thorn's grip on the bronze blade is slippery. He is shaking slightly. In the gloom before him, he sees the dogs being slashed and pierced.

Another voice. The physician, moving behind and to his left.

"Can you fight? The Howler comes. We must stand against it..." The rest is lost to him. Time seems to slow.

He blinks away crimson droplets. Phlegm and blood collect at the back of his throat and he spits grimly.

His fingers tighten around the blade's hilt.

Relax a bit, boy. You limit your control with a grip like that, and you'll tire faster. No way to fight.

His index and thumb relax a bit. He gives the sword a swing.

"I can fight."
OOC:
Thorn will attack the first enemy to come within melee range.

Rolls

Attack with bronze blade, disadvantage - (1d20+8, 1d20+8)

1d20+8 : (16) + 8 = 24

1d20+8 : (20) + 8 = 28

Damage - (1d6+5)

(1) + 5 = 6

Feb 2, 2019 11:20 am
Badass, X. And nice rolls to hit for a guy knockin' on heaven's door. Hang in there.

DMJ

Feb 2, 2019 2:00 pm
Thorn resets himself, recovering from the brief loss of consciousness.

Like everyone, his eyes are drawn to the north hallway, where a terrible growl rumbles out from the darkness.
Feb 2, 2019 7:03 pm
Since his time in Mozamyah and the Borg Rhiac, Kray had witnessed both strangeness and the supernatural, the likes of which he used to believe were only stories meant to frighten children.

Fates be damned. What now?

"Wake up, gentlemen! We've got incoming!"

His gaze turned toward the darkness, Kray listened and watched. Shield relaxed and low, Judgement loose in his grip, he steeled himself for the impending assault.

HY is dead so Kray will delay his turn until Mystery arrives on scene.
Last edited February 2, 2019 7:06 pm

DMJ

Feb 3, 2019 2:30 pm
Kray readies the line to confront whatever emerges from the darkness.

Carcasses are strewn about at the edge of the hallway - stabbed dogs, the wretch slave with the cracked skull. A bubbly, bloody liquid is foaming out of mouth of the fallen hound covered in powder

The light is dim. The monster yet unseen, but it is close.

DMJ

Feb 3, 2019 2:32 pm
EG R3
Initiative Order

Initiative Results:

Outside Order. Trece
_3. Iasu
_5. Bryn
6a. Akkeen
6b. Thorn

7a. Bull Maeriks
7b. Hound Y
8b. Namtur
12. The Howler

Delay. Kray
14. Uburatu
[ +- ] Map
Who has the ball now?
CB
Feb 3, 2019 3:46 pm
"Beware!", Namtur shouts. "Naram may accompany The Howler. He is treacherous!"
Feb 4, 2019 12:55 pm
Namtur drops his shield and steps forward. With the free hand he grabs the downed alpha hound's body by the scruff of the neck and snatches it up. He turns quickly and carries the bulky carcass away one-handed, moving steadily back towards the south end of the room.

As he moves, wisps of smoke begin to swirl out of the dead dog's mouth. And wounds.

Interact with Environment, Movement

DMJ

Feb 4, 2019 1:00 pm
EG R3
Initiative Order

Initiative Results:

Outside Order. Trece
_3. Iasu
_5. Bryn
6a. Akkeen
6b. Thorn
7b. Hound Y
8b. Namtur (moved up)

7a. Bull Maeriks
12. The Howler
Delay. Kray
14. Uburatu
[ +- ] Map
Who has the ball now?
CB
OOC:
CB, I moved Namtur ahead. Just trying to keep the wheels turning.
Post up when you can to get Action in before Howler intro or you can select Delay as Ez did for Kray.
Feb 4, 2019 4:35 pm
OOC:
Delaying action.

DMJ

Feb 4, 2019 7:27 pm
The Howler
EG R3

First there is a glow. A light emerges within the darkness of the hall. A circle of fire, about chest level to a man standing.

The beast steps forward in the next instant and it becomes clear that the fire is glowing from within - from within the terrible monster's maw.

The howler steps forward into the torchlight and bringing its own internal flame with itself.

https://dl.dropbox.com/s/m2gr8izxct8kl3y/Howler%20King.jpg

The Howler's shoulders are over four feet high. It's body stretches nearly eight feet. A massive maw of teeth. Sharp towering spines on its head and back. Thick, muscled legs ending in heavy claws clacking against the stone floor. And the red-orange glow of internal fire boiling within, swelling out in light in The Howler King's neck, throat sac, and open gullet.

When the monster roars out it is an onslaught not only against the senses, but also the mind. It is like an unnatural sound from the lowest depths, beyond the world - beyond nature - something that should not be.

As it roars, the Howler keeps moving forward, like death approaching.

Required Action, All PCs: WIS Save, DC 14. Failure results in Frightened Condition. While Frightened, victim is Incapacitated.
OOC:
I think you guys who are Special Tea drinkers have a bonus Mod to this. Maybe +1. If anyone has reference, share it for others.
OOC:
All send results of Save. The Howler has more Action remaining for the Round.

DMJ

Feb 4, 2019 7:42 pm
EG R3
Initiative Order

Initiative Results:

Outside Order. Trece
_3. Iasu
_5. Bryn
6a. Akkeen
6b. Thorn
7b. Hound Y
8b. Namtur (moved up)

12. The Howler
Delay. Kray
Delay. Bull Maeriks
14. Uburatu
[ +- ] Map
Who has the ball now?
J, all PCs for WIS Save

Required Action, PCs: Report results, WIS Save DC 14
Feb 4, 2019 7:43 pm
A chill runs down Bryn’s spine as the howler lets out its deafening sound.

Rolls

Wisdom Save with Tea DC14 - (1d20+2)

(7) + 2 = 9

Feb 4, 2019 7:49 pm
Namtur has heard The Howler once before and remembers the event in nightmares.

His body shudders as the sound of Pandemonium echoes through the stone chamber, threatening to break the minds of everyone who hears it.

Rolls

WIS Save DC 14 v. the Howl - (1d20+3)

(13) + 3 = 16

Feb 4, 2019 7:52 pm
[ +- ] Maeriks Mac Mahan Mac Hannoc

Rolls

Wisdom Save with Tea DC14 - (1d20+8)

(11) + 8 = 19

Feb 4, 2019 8:04 pm
.

Rolls

WIS save - (1d20+4)

(19) + 4 = 23

Feb 4, 2019 9:32 pm
WIS Save with tea.

Lucky reroll.
Last edited February 4, 2019 9:32 pm

Rolls

WIS Save - (1d20+1)

(11) + 1 = 12

WIS Save - (1d20+1)

(11) + 1 = 12

Feb 4, 2019 9:47 pm
Wisdom save with tea. Disadvantage.
OOC:
Forgot to add tea bonus. Didn't matter.
Last edited February 4, 2019 9:47 pm

Rolls

WIS Save, disadvantage - (1d20, 1d20)

1d20 : (1) = 1

1d20 : (5) = 5

DMJ

Feb 4, 2019 10:52 pm
The Howler
EG R3

https://dl.dropbox.com/s/m2gr8izxct8kl3y/Howler%20King.jpg

The Howler launches forward in a burst of violent speed. In a sudden change of direction it shifts from a forward advance, leaping left - straight at Bryn. The Dannein, usually rakish in his audacity, is frozen with fright.

Attack Bryn
Target Frightened, susceptible to psychic damage if hit


Barreling over and past Bryn, the great beast turns another sharp direction change, surging back to its right. Kray too is caught in the grip of dread that has overtaken all of his usual reflexes.

In the blink of an eye the fearsome beast sets upon Akkeen, clinching the bleeding man by the face in its jaws and slinging his limp body around like a rag doll. After quick violent thrashes, Akkeen’s jaw is torn completely off. The shredded body separates and is hurled in the air, rolling and skidding to a stop. The dead man's arms and legs are flung wild and land in awkward rests that show no signs of life.

Bonus Action, Finisher
Critical Hit
[ +- ] Finisher
A flash of flame bursts out of the Howlers teeth as it snaps its blooded jaws together and then barks. The sound echoes like a shockwave through the stone chamber.

In another bound the dog monster lopes torwards Namtur, who is moving at a snail's pace by comparison.

Full Movement

The Howler, King of the Hel Hounds, belts out another terrible roar. The air in front of him seems to bend and wave from the heat that projects out from the monster's gaping maw lined with razor sharp teeth.

Rolls

Attack Bryn - (1d20+6)

(12) + 6 = 18

damage (teeth, claws) - (2d6+3)

(62) + 3 = 11

damage (psychic) - (4d4)

(2243) = 11

Attack Akkeen - (1d20+6)

(7) + 6 = 13

Attack Akkeen Advantage - (1d20+6)

(20) + 6 = 26

Finisher Damage (in Death Marks) - (1d2+1)

(2) + 1 = 3

Critical Damage Finisher, (added Death Marks) - (1d2+1)

(1) + 1 = 2

DMJ

Feb 4, 2019 11:00 pm
The bodies of all three of the hounds jolt and convulse.

Fire sprays from the mouth of the dog that Namtur carries, and the same with the beast that Bryn just stabbed and chopped down after Iasu shot it.

The other dog, marked with powder and foaming sludge, does not present flames but begins to vomit and jerk about on the ground in a disturbing and disgusting manner.

As if they hear the call of their King, the Hounds are reviving, rising from the dead.

DMJ

Feb 4, 2019 11:16 pm
EG R3
Initiative Order

Initiative Results:

Outside Order. Trece
_3. Iasu
_5. Bryn
6a. Akkeen
6b. Thorn
7b. Hound Y
8b. Namtur (moved up)
12. The Howler
Delay. Kray

Delay. Bull Maeriks
14. Uburatu
[ +- ] Map
Who has the ball now?
CB, maybe Ez
OOC:
Unfortunately, Kray loses opportunity for Action or Reaction by Incapacitated Condition
[ +- ] Incapacitated
[ +- ] Frightened
OOC:
Ez, condition says no Actions or Reactions. Wondering if Movement is still possible. I'll let you make the call. Not even sure if you want to. Just can't move any closer toward the Howler because of Frightened.
Feb 4, 2019 11:25 pm
A burst of motion, something - someone - launching out at full speed from the darkness.

A blade flashes out, slashing into the reviving hound.

2 Attacks, Hound Y (Weasel)
Miss. Hit


Elam chops at the dog’s legs, seeking to immobilize it. As he cuts it, flames flash out of the dog's mouth. It growls and flinches violently.

Elam yells out, hoping his commands will snap everyone back into motion.
[ +- ] Heshbaan
Just as fast as he assaults, Elam burst forward again. Fearlessly he slashes at the Howler.

Offhand Attack v. Howler
Hit


Getting the monster's attention, he moves away just before it is able to swat at him with its massive clawed paws.

Complete Movement
Capability, Avoid OAs

Rolls

Attack HY - (1d20+9)

(4) + 9 = 13

Attack HY Advantage (Prone) - (1d20+9)

(4) + 9 = 13

damage - (1d6+6)

(1) + 6 = 7

Attack 2 HY Advantage - (1d20+9)

(8) + 9 = 17

Attack 2 HY - (1D20+9)

(3) + 9 = 12

damage - (1d6+6)

(3) + 6 = 9

Attack v. Howler - (1d20+9)

(13) + 9 = 22

damage - (1d6+6)

(1) + 6 = 7

DMJ

Feb 4, 2019 11:42 pm
EG R3
Initiative Order

Initiative Results:

Outside Order. Trece
_3. Iasu
_5. Bryn
6a. Akkeen
6b. Thorn
7b. Hound Y
8b. Namtur (moved up)
12. The Howler
Delay. Kray
Elam

Delay. Bull Maeriks
14. Uburatu
[ +- ] Map
Who has the ball now?
CB, maybe Ez
OOC:
Unfortunately, Kray loses opportunity for Action or Reaction by Incapacitated Condition
[ +- ] Incapacitated
[ +- ] Frightened
OOC:
Ez, condition says no Actions or Reactions. Wondering if Movement is still possible. I'll let you make the call. Not even sure if you want to. Just can't move any closer toward the Howler because of Frightened.

DMJ

Feb 5, 2019 12:00 am
Preparing for EG R4

First things first...

Required Action, Maeriks: Post EG R3 Actions

Optional Action, Kray: Elect Movement if desired.



But in an attempt to get ahead of it for EG R4...

Required Action, All: Roll Initiative

A completely reasonable question...
OOC:

"What the fuck kind of Initiative are you talking about this time, J?!"
A direct answer...

By the Book (BTB) Initiative.
[ +- ] BTB Initative
OOC:
That's right. It's a normal DEX Check. Normal 5e rules. Higher numbers go first.
Drink up all those delicious DEX, Class, Feat Bonuses.
Swallow all those frustrating Condition impacts.
Report in, Players' Club.
ROLL FOR INITIATIVE!!!
WOOOOOOOOO!!!!!!!!!!!!!!1.

DMJ

Feb 5, 2019 12:22 am
Opponent Initiatives...

Rolls

Hound X - (1d20+1)

(13) + 1 = 14

Hound Y - (1D20+1)

(7) + 1 = 8

Hound Z - (1D20+1)

(17) + 1 = 18

Hound Z Disadvantage - (1d20+1)

(5) + 1 = 6

The Howler King - (1d20+3)

(8) + 3 = 11

Feb 5, 2019 12:22 am
For EG R4...

Rolls

Initiative - (1d20+1)

(2) + 1 = 3

Initiative Disadvantage - (1d20+1)

(7) + 1 = 8

Feb 5, 2019 12:24 am
Initiative EG R4

Rolls

Initiative - (1d20+10)

(5) + 10 = 15

Feb 5, 2019 1:15 am
OOC:
Thats a hit on Bryn
[ +- ] Bryn Rynalt Drop Down Character Sheet

Rolls

Initiative - (1d20+13)

(16) + 13 = 29

Feb 5, 2019 1:48 am
OOC:
Get that fucker, Ez!
Feb 5, 2019 7:14 am
Iasu is unshaken by the fearsome beast's howl, but he knows the danger even before Elam calls out his warning.

Rolls

Initiative - (1d20+10)

(15) + 10 = 25

DMJ

Feb 5, 2019 10:58 am
EG R3
Initiative Order

Initiative Results:

Outside Order. Trece
_3. Iasu
_5. Bryn
6a. Akkeen
6b. Thorn
7b. Hound Y
8b. Namtur (moved up)
12. The Howler
Delay. Kray
Elam

Delay. Bull Maeriks
14. Uburatu
[ +- ] Map
Who has the ball now?
CB, maybe Ez (for Movement if desired)
Feb 5, 2019 5:44 pm
EGR3
«Fire!» The bull balks for a moment, the animal instinct striking to the surface of the man-mind inside the beast. Maeriks good with fire, the man-mind recalls. That thought sends the bull into motion, no hesitation in its charge to the flank of the hound king.
OOC:
Assuming flanking advantage counters disadvantage from poison. Threw the roll in there just in case tho. Edit: doesn't matter!
Now engaged with the hound king, the bull lowers his horns down and presses forward, shoving the hound toward the true monster at the edge of the darkness - the gel.
OOC:
Oh man... not my day for RNG
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited February 5, 2019 5:49 pm

Rolls

Trample, Disadvantage?, Damage - (1d20+7, 1d20+7, 2d6+4)

1d20+7 : (3) + 7 = 10

1d20+7 : (19) + 7 = 26

2d6+4 : (63) + 4 = 13

Shove! - (1d20+4)

(3) + 4 = 7

Initiative EGR4 - (1d20+2)

(5) + 2 = 7

Feb 5, 2019 6:10 pm
Instinct drives Kray to put distance between himself and the horrible creature that entered the chamber, fire churning from within.

The hounds... fire!

A moment of cold logic flits by in his mind as Kray makes his way for safety, an attempt to gather his bearings and wits.

Shite dice, CB.

Kray will move into the NE corner, away from the hound fire and the howler.
Feb 5, 2019 6:11 pm
Initiative.
[ +- ] Kray Mercon Character Sheet
Last edited February 5, 2019 7:34 pm

Rolls

Initiative - (1D20+8)

(14) + 8 = 22

DMJ

Feb 6, 2019 12:16 am
Bull Maeriks v. The Howler
EG R3

The bull charges in to confront the Howler. It is a clash of massive beasts, heavyweight brawn against wild tooth and claw.

Trample Attempt - Miss.
Howler Resist Shove Attempt.
Successful.
OOC:
Flanking Advantage does not apply. Namtur not engaged as active opponent. Elam not adjacent.
The dangerous King of Hounds whirls around, a constant storm of motion and movement. The bull is unable to get advantage or gain ground, though between the distractions of Elam and the bull, it does seem that attention was narrowly averted away from the vulnerable Namtur, who is carrying a recovering hound that is catching increasingly on fire.

Rolls

Attempt Resist Shove - (1d20+6)

(14) + 6 = 20

DMJ

Feb 6, 2019 12:47 am
Required Action, Trece, Thorn: Roll for Initiative (Thorn at Disadvantage)

Required Action, Bull Maeriks: Roll additional Initiative for Disadvantage comparison.
Feb 6, 2019 2:21 am
Initiative.
[ +- ] Thorn Character Sheet
OOC:
Just getting all those natural 1's out of my system before I need to hit something.
Last edited February 6, 2019 2:23 am

Rolls

Initiative, disadvantage - (1d20+1, 1d20+1)

1d20+1 : (12) + 1 = 13

1d20+1 : (1) + 1 = 2

Feb 6, 2019 2:32 am
Disadvantage initiative

Rolls

Disadvantage initiative - (1d20+2)

(15) + 2 = 17

DMJ

Feb 6, 2019 2:33 am
EG R4
Initiative Order

29. Bryn
25. Iasu
22. Kray
15. Elam
14. Hound X Alpha
11. The Howler
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
[ +- ] MAP EG R4 Start
TBD: Trece
OOC:
Ez, on +8 Initiative, I get the +5 DEX. What is the other +3?
Feb 6, 2019 3:26 am
Xorthan sent a note to DMJ
Last edited February 6, 2019 3:27 am
Feb 6, 2019 3:36 am
OOC:
Sorry, bit swamped. If I come out on top for initiative, delay my turn further down.

Rolls

ini - (1d20+4)

(12) + 4 = 16

DMJ

Feb 6, 2019 9:47 am
ENDGAME ROUND 4 (EG R4) IS OPEN!!!

Who's up first?!
GO BRYN!


EG R4
Initiative Order

29. Bryn

25. Iasu
22. Kray
16. Trece
15. Elam
14. Hound X Alpha
11. The Howler
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
[ +- ] MAP EG R4 Start
Who has the ball now?
Ox
Feb 6, 2019 10:30 am
DMJ says:
Ez, on +8 Initiative, I get the +5 DEX. What is the other +3?
I added prof for some reason.

DMJ

Feb 6, 2019 10:43 am
EG R4

As Bryn struggles to regain his mental control after the mind-breaking assault of the Howler, the nearby hound ignites. The flames roll out dangerously as the severely injured dog rises to its feet!

Bryn begins Round adjacent to igniting Hound.
Receive Fire Damage. DEX Save DC 11 for half.

Rolls

Initial Round Ignition Flame Damage - (1d3)

(2) = 2

DMJ

Feb 6, 2019 10:45 am
EG R4

Frightened (and resulting Incapacitated) Condition ends for all
Feb 6, 2019 11:21 am
Bryn tries to quickly look around to find some sort of ranged weapon and moves away from the flaming hound.
Last edited February 6, 2019 11:22 am

Rolls

Perception DC10 - (1d20+7)

(5) + 7 = 12

Dex Save - (1d20+8)

(8) + 8 = 16

DMJ

Feb 6, 2019 12:21 pm
EG R4
Bryn

Bryn scans the room. Shadows and darkness everywhere, but the sudden eruption of flame from the two hounds brings a sudden boost to illumination.

He sees it. Across the room near the west wall. On the floor. South several paces from the dead goat man. The plank bow lies on the ground.

Along a possible route: ammunition. Bryn spots a few of the oversized arrows that the plank bow fires, tucked in the belt of Akkeen, whose shredded body lies motionless on the ground covered in blood.
OOC:
Not going to redraw repost the map just for this, but plank bow arrows at Akkeen's body (marked "1") and the plank bow is further south from Nabua (marked "N" and red, on the west wall).
There is also the normal bow still lying on the ground, near the torch and near the fallen Uburatu now, but no arrows are apparent.

DMJ

Feb 6, 2019 1:47 pm
ENDGAME ROUND 4 (EG R4) IS OPEN!!!

EG R4
Initiative Order

29. Bryn
25. Iasu

22. Kray
16. Trece
15. Elam
14. Hound X Alpha
11. The Howler
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
[ +- ] MAP EG R4 Start
Who has the ball now?
Ox, Jabes
OOC:
Ox, you've got some info now from the Search Action. Post up to detail if Bryn does Movement or Interact with Environment.

Regardless of that, Jabes, you're authorized to Action!

DMJ

Feb 6, 2019 4:26 pm
Oxbox says:
... and moves away from the flaming hound.
OOC:
Let me know more about this, Ox. Is Bryn going on a route to pick up ammo at Akkeen's body (IWE) and then continue Movement to the plank bow across the room?
Feb 6, 2019 4:29 pm
OOC:
Yes, over to ammo and weapon if possible. And to put some distance between Bryn and the flaming dog.
Last edited February 6, 2019 4:30 pm

DMJ

Feb 6, 2019 5:24 pm
As Bryn moves away, the struggling hound tries to lurch forward and bite!

HY Reaction Attack v. Bryn via OA
DC 12 STR or DEX Save if Hit or Restrained

Hit.

Required Action, Bryn:
DC 12 Save or Restrained
Result: Save


Bryn darts away from the dog as it rises from its death slumber, reanimating to move even as it is beginning to burn.

Running quickly, Bryn darts over to Akkeen, snatches three of the oversized bolt arrows from the dead man's belt, and keeps moving across the room until he reaches the plank bow lying on the floor.

Interact with Environment
Movement complete

Rolls

Hound Y Attacks Bryn - (1d20+5)

(17) + 5 = 22

damage, DC 12 DEX/STR Save if Hit - (1d8+3)

(1) + 3 = 4

Feb 6, 2019 7:37 pm
With Bryn’s mind focused on the howler, he neglected to carefully move away from the flaming hound.

Rolls

Dex Save DC12 - (1d20+8)

(11) + 8 = 19

DMJ

Feb 6, 2019 9:38 pm
ENDGAME ROUND 4 (EG R4) IS OPEN!!!

EG R4
Initiative Order

29. Bryn
25. Iasu
22. Kray
16. Trece
15. Elam
14. Hound X Alpha
11. The Howler
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
[ +- ] MAP
Who has the ball now?
Jabes

DMJ

Feb 7, 2019 11:49 am
ENDGAME ROUND 4 (EG R4)

EG R4
Initiative Order

29. Bryn
25. Iasu
22. Kray

16. Trece
15. Elam
14. Hound X Alpha
11. The Howler
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
[ +- ] MAP
Who has the ball now?
Jabes, Ez
OOC:
With the idea that Jabes may be delayed, going to broaden the options.
Ez, Kray cleared for Action. Jabes, jump Iasu in anytime.
Feb 7, 2019 2:38 pm
Iasu flits in and out of the light as he shoots at the howler, hoping to draw it towards the killing gel.
OOC:
Incorporating a bit of movement and peek-a-boo into the action here, trying to draw the howlers attention but also trying not to ge myself killed by it nor the gel.
[ +- ] Iasu Quick Stats
Last edited February 7, 2019 2:39 pm

Rolls

Longbow vs. Howler, possible advantage from being unseen - (1d20+9, 1d20+9, 1d8+5)

1d20+9 : (18) + 9 = 27

1d20+9 : (4) + 9 = 13

1d8+5 : (7) + 5 = 12

Sneak attack damage if applicable - (3d6)

(524) = 11

DMJ

Feb 8, 2019 12:04 am
Iasu v. Howler
EG R4

As the bull squares off against the Howler, Iasu sends an arrow in.

Hit

The fiend monster whirls and sidesteps, but it has to split attention as it has enemies facing off at several fronts now.

Iasu's attempt to bait the Hound King away give no results. The monster is raging back and forth ferociously at the bull and Elam while at the same time tracking Bryn's movements. It shifts and jockeys back and forth, constantly surveying, as if it is sizing up all its foes at once.

DMJ

Feb 8, 2019 12:05 am
ENDGAME ROUND 4 (EG R4)

EG R4
Initiative Order

29. Bryn
25. Iasu

22. Kray
16. Trece
15. Elam
14. Hound X Alpha
11. The Howler
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
[ +- ] MAP
Who has the ball now?
Ez
Feb 8, 2019 6:18 pm
Stalking back into the fray, Kray bellowed, attempting to draw the monstrosity's attention. "Over here, bastard!"

Busy. Quick post to move things along. Advantage in case it's a flank attack, which Kray would position for on the south side of Howler, opposite Maeriks.

EDIT CRIT
Last edited February 8, 2019 8:42 pm

Rolls

Judgement Attack 1 - (1d20+9, 1d20+9, 1d8+7)

1d20+9 : (20) + 9 = 29

1d20+9 : (10) + 9 = 19

1d8+7 : (6) + 7 = 13

Judgement Attack 2 - (1d20+9, 1d20+9, 1d8+7)

1d20+9 : (18) + 9 = 27

1d20+9 : (10) + 9 = 19

1d8+7 : (7) + 7 = 14

Crit Damage - (1d8+7)

(4) + 7 = 11

DMJ

Feb 8, 2019 9:21 pm
Kray vs. The Howler
EG R4

The monstrous beast rears back, lifting it's front feet off the ground and backing up, when Kray strides in bringing the deadly Serpent Judgment to bear. The Howler roars - infuriated. It's motion and ferocity is escalating as it becomes increasingly surrounded.

Critical Hit and Hit

DMJ

Feb 8, 2019 9:22 pm
ENDGAME ROUND 4 (EG R4)

EG R4
Initiative Order

29. Bryn
25. Iasu
22. Kray

16. Trece
15. Elam
14. Hound X Alpha
11. The Howler
_8. Hound Y Weasel

_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
[ +- ] MAP
Who has the ball now?
Hyp
OOC:
No time to update Map until tomorrow morning. Kray moved to adjacent Howler.
Feb 8, 2019 10:56 pm
Trece watches as Uburatu falls, savoring every moment of the tyrant's demise, the loud knock echoes through his mind drowning every other noise out. His mind focuses, crystal clear, he turns his gaze towards the Howler; a hellish beast to be sure. He stalks towards his new pray, slowly as his body fights, his gashed chest spurting blood with every heart beat. He hones in, striking out with deadly speed.
OOC:
I think I can either JUST make it or I'm JUST slightly out of range.

Forgot to add the mods to the crit roll from the house rule +8.
Last edited February 8, 2019 10:58 pm

Rolls

A1: Spoon - (1d20+9, 1d6+8)

1d20+9 : (19) + 9 = 28

1d6+8 : (3) + 8 = 11

A2: Spoon - (1d20+9, 1d6+8)

1d20+9 : (13) + 9 = 22

1d6+8 : (6) + 8 = 14

BA: Punch - (1d20+7, 1d6+4)

1d20+7 : (3) + 7 = 10

1d6+4 : (2) + 4 = 6

A1 crit - (1d6)

(2) = 2

DMJ

Feb 9, 2019 3:32 pm
Trece vs. The Howler
EG R4

Like a walking dead-man, Trece stalks forward with no sign of fear. No hesitation.

His injury appears to be fatal. It is inconceivable how a man could still be breathing, much less walking, with his chest split open.

Yet Trece is advancing. Attacking. Closing in like a predator against an unnatural beast, an epitome of primal ferocity. And Trece armed only with a sharpened spoon.

But it is no ordinary spoon. Though forged in haste, it was forged for a purpose. Perhaps no one knows why white cast iron inflicts such devastating damage against the flesh of creatures from the Underworld. No one here knows why at least, but still it is true.

Trece's weapon, made specifically for him, given to him by the avowed conspirator Palla Ba, was constructed of pure white cast iron. And now it is in the hand of a man who himself, whose body and mind in entirety, has been forged into a weapon.

Trece stabs high and arcing down, a strike delivering both maximum force and perfect precision. The sharpened point of the knife-like handle dives into the Hound King's left eye like a garden stake jabbing into a tomato. A burst of blood and fluid.

The Howler recoils and rolls back reactively, roaring out in pain and fury. The tissue around the eye instantly bursts into a black discoloration. Creeping lines of gray, following vessels in the beast's face and neck, race outward from the site of the wound, as if some sort of internal necrosis is rapidly occurring along the lines of blood circulation.

But Trece does not slow in the least. Just as he finishes the first devastating stab, he is already pulling the blade out to continue the assault. With fist and weapon, Trece dives forward and descends upon the monstrous beast.

In a tearing strike, Trece cuts downward and splits open the gullet of bulky flesh that hangs below the Howler's maw of sharp teeth. Blood and gel sludge spray outward from the rugged wound, covering the Howler, Trece and the floor in a gruesome splash of gore.

All the while, the tissue on the monster's head and neck continues to blacken, a cascade of damage spreading outward from the eye wound.

It is an unbelievable sight - an 8' long, 500 pound monster of pure muscle, fangs, claws, and spikes being overwhelmed by a fatally injured, unarmored, robed man wielding a pin knife.

Yet it is happening.

The Howler tips backwards and tumbles to the ground. Twirling up quickly, the beast recovers its stance, yet Trece does not relent. He steps forward. Still advancing. One step in front of the other.

The man is taking the monster down.
Feb 9, 2019 3:59 pm
EG R4

Elam sees the danger developing for his wounded brother a few steps away.

The dog that Namtur carries has already ignited. In seconds the flames are rolling and rising, covering Namtur's arm and side.

Now though the dog is reviving. It starts thrashing back and forth. Namtur carries it by the scruff of the neck, and the jaws snap dangerously for the first time and the alpha hound growls in anger.

Elam is already there, cutting in with his swords even while Namtur still holds the heavy dog in the air.

Attack HX Alpha
Advantage applied because dog is reviving and Namtur has it suspended in air
All hit


Elam's blade splits the dog's back and shoulder muscles on both sides of the spine in two slices. With a finishing blow, he stabs the dog in the back of the neck as Namtur suspends it out.

Elam pays a price though. The flames swirl and flare as blows fall, and Elam has to withdraw quickly dealing with the flash burn.

Namtur endures through the blaze. It is clear now that he is impervious to fire.

Thanks to Elam though, the animal has now fallen motionless again.

Rolls

Attack HX Alpha - (1d20+9)

(14) + 9 = 23

Attack HX Alpha Advantage - (1d20+9)

(1) + 9 = 10

damage - (1d6+6)

(3) + 6 = 9

Attack HX Alpha - (1d20+9)

(13) + 9 = 22

Attack HX Alpha Advantage - (1d20+9)

(11) + 9 = 20

damage - (1d6+6)

(3) + 6 = 9

Off Hand Attack - (1d20+9)

(7) + 9 = 16

Off Hand Attack Advantage - (1d20+9)

(6) + 9 = 15

damage - (1d6+6)

(3) + 6 = 9

Fire damage to Elam - (2d6)

(56) = 11

DMJ

Feb 9, 2019 4:12 pm
ENDGAME ROUND 4 (EG R4)

EG R4
Initiative Order

29. Bryn
25. Iasu
22. Kray
16. Trece
15. Elam
14. Hound X Alpha

11. The Howler
_8. Hound Y Weasel

_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
[ +- ] MAP
Who has the ball now?
J

DMJ

Feb 9, 2019 4:43 pm
The Howler
EG R4

https://dl.dropbox.com/s/m2gr8izxct8kl3y/Howler%20King.jpg

The Howler is massive. As it stumbles, rolls, and scrambles to right itself, its claws and spikes flail and crash about dangerously to anyone in the vicinity.

The bull and Kray instinctively give some berth, Namtur struggles to step away, but Trece drives forward without regard for his own safety.

The blinding strike to the eye is a devastating injury. The Howler cannot fully stabilize. The enigmatic degradation of tissue rolls down the beast's body, spreading to the edge of the neck, transitioning to the shoulder and chest within seconds.

But the Howler is no animal of this world. It does not easily become prey. It's instincts are not completely animalistic. It is a beast from another world. A world of pain, suffering, and fire.

Crouching down low, tensing every muscle, the Howler, King of Hounds, rises up and bellows out a terrible roar. The sound echoes through the stone chamber like a concussive force. Every one can feel the shake of it in their own chests.

As its massive body quakes from the strain, the Howler bursts into flames. A shockwave of heat and fire rolls outward in all direction, scorching everything in its path.

Fire damage. Area of Effect. Damage rolled separately for each person susceptible.
DEX Save DC 14 for half damage.


Engulfed in flame, the Howler stands back to its full height. It is now a living pillar of fire, a giant monument of death.

And it attacks the thing it hates most in all of the world in this moment. The inferno monster dives at Trece, breathing out a column of fire as it sets upon him with a flaming maw of teeth.

Fire Breath to Trece. DEX Save DC 14 for half damage.
Attack Trece. If hit, DC 14 STR Save or knocked Prone

Rolls

Fire explosion damage Bull Maeriks - (6d6)

(656262) = 27

Fire explosion damage Kray - (6d6)

(646522) = 25

Fire explosion damage Namtur - (6d6)

(246342) = 21

Fire explosion damage Trece - (6d6)

(156535) = 25

Fire breath damage Trece - (6d6)

(163214) = 17

Claw / Bite Attack Trece - (1d20+6)

(9) + 6 = 15

damage, DC 14 STR Save or Prone if hit - (2d6+3)

(21) + 3 = 6

DMJ

Feb 9, 2019 5:00 pm
Hound Y
EG R4
https://dl.dropbox.com/s/k5gepapv2l05tqg/Jara%20Hili%20hell%20hound.png

The hound cannot move well. Its muscles are sliced apart. Its skull is cracked. One of its lungs is punctured and flooded with its own blood.

But it is fully ignited now, and it can drag itself along the ground. It does so. A repulsive display of unnatural depravity. A contempt for life, its own and all others.

The hound smells the bull and does its best to burn one more living thing to death.

Movement

Not close enough to get into range for proximity fire damage to Bull Maeriks.

DMJ

Feb 9, 2019 5:12 pm
ENDGAME ROUND 4 (EG R4)
Initiative Order

29. Bryn
25. Iasu
22. Kray
16. Trece
15. Elam
14. Hound X Alpha
11. The Howler
_8. Hound Y Weasel

_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur

_2. Thorn
[ +- ] MAP
Who has the ball now?
CB

Required Action, Kray, Maeriks, Trece: DEX Save DC 14 for half fire explosion damage

Required Action Trece: DEX DC 14 for half fire breath damage

Required Action, Trece: STR Save DC 14 or knocked Prone
OOC:
In case it's not clear enough, the enflamed Howler is projecting out a field of fire and heat. Anyone who does not Move away immediately (at first option, this Round or next) will get a heavy dose of proximity Fire Damage with no Save for half.
Feb 9, 2019 6:46 pm
Turning away at the last second, Kray braces himself as the flames wash past, shield absorbing the brunt of the scorching heat.
[ +- ] Kray Mercon Character Sheet
Last edited February 12, 2019 2:32 pm

Rolls

DEX save - (1d20+8)

(13) + 8 = 21

Feb 9, 2019 7:05 pm
OOC:
Welp, there goes the rest of my good rolls for the next month.
Last edited February 9, 2019 7:06 pm

Rolls

Dex 1 - (1d20+7)

(20) + 7 = 27

Dex 2 - (1d20+7)

(19) + 7 = 26

Str 1 - (1d20+3)

(4) + 3 = 7

Feb 9, 2019 7:45 pm
On mobile, typing as if I had no hands... will update later with sexy language and narration stuff...
Lol autocorrect!
13 damage taken.
Press forward, shoving toward slime. 2x if necessary. If first is successful then move away to safety (avoiding OA reaction). Move after second no matter what, random east or west.
Last edited February 9, 2019 8:01 pm

Rolls

Sex save - (1d20+2)

(13) + 2 = 15

Shove STR attempt 1, attempt 2 (if attempt 1 fails) - (1d20+4, 1d20+4)

1d20+4 : (11) + 4 = 15

1d20+4 : (6) + 4 = 10

DMJ

Feb 10, 2019 12:17 am
Bull Maeriks vs. The Howler
EG R4

The bull backs away from the flame avoiding much of the heat and flash, but then turns again to charge straight into the fiery monster.

Howler Attempt to Resist Shove 1

The bull's head and shoulders are engulfed in flame as it closes in.

Proximity Fire Damage for engagement
Bull Maeriks wins Shove 1 comparison


The Howler seems off balance and weakened. It cannot stand against the charge of the bull. The flame-engulfed monster is rolled and knocked backwards. Fire surges and whirls as the flaming mass takes the impact.
OOC:
CB, I can't help but think that this damage is a bit odd to take on. Were you on the mobile and missed what I wrote above - when I used words like "immediately" and "at first option"?
If so, we can retcon and take this away.
If you understood it and are plunging in anyway, then that's pretty hardcore. Right on. And I apologize about breaking narrative to question this.
If you read it and thought "yeah, but that just means after I get Attacks in because you can't take a double dose of the same damage in one round"... bro, sorry. Extra damage below.

Rolls

Howler Resist Shove 1 - (1d20+6)

(17) + 6 = 23

Howler Resist Shove 1 Disadvantage - (1d20+6)

(5) + 6 = 11

Proximity Fire damage to Bull Maeriks - (3d6)

(146) = 11

DMJ

Feb 10, 2019 12:25 am
Hound Z
EG R4

The brutalized and chemically poisoned hound makes it to its feet, but cannot gather itself under control. It limps in a small circle, shaking and vomiting. Foam is pouring from its mouth and nose. It hangs its head low, disoriented in its misery.
Feb 10, 2019 12:37 am
EG R4

Namtur stumbles away from the raging inferno of The Howler, narrowly avoiding getting knocked over when the beast is shoved past him.

Still holding the flaming hound, Namtur is himself covered in flames now. He lumbers forward nonetheless and finally, when he is within range, he swings the dog in a great heave and releases.

Movement. Interact with Environment.

The flaming dog sails into the air in a slow lobbing arc and then splashes down into the four foot high pile of brown sludge gel.

A loud hissing and crackling sound cuts through the air. The gel splatters and pops. The fiery carcass cuts into the mass of sludge in a violent sputter like wet meat thrown into a hot grease fire.

Just as the mass of gel appears to have engulfed the flame, the dog's body bursts into a splattering explosion of goo. Large globs of the gel sludge are blown away, making an odd clearing of space like a cut-out along the gel's edge line.

As if responding to the stimulus, the gel moves and rolls, shifting away from the area. Still the reaction continues and flaming sludge mixes with acidic sludge. Fumes pour upward and a pungent smell rolls through the air.

Namtur stands steady. The war axe still in his left hand, he returns it to the proper double-handed grip. Remnants of fire still sit harmlessly on his arm and shoulder as he turns around to face back towards the wild battle against the Howler.

DMJ

Feb 10, 2019 12:41 am
ENDGAME ROUND 4 (EG R4)
Initiative Order

29. Bryn
25. Iasu
22. Kray
16. Trece
15. Elam
14. Hound X Alpha
11. The Howler
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur

_2. Thorn
[ +- ] MAP
Who has the ball now?
X
OOC:
I'll rework map in the morning.
OOC:
Map updated.

DMJ

Feb 10, 2019 12:46 am
Xorthan says:
DMJ sent a note to DMJ
DMJ sent a note to Xorthan
Feb 10, 2019 1:33 am
Xorthan sent a note to DMJ

DMJ

Feb 10, 2019 10:45 am
DMJ sent a note to Xorthan
Feb 10, 2019 3:11 pm
Thorn shifts slightly, sword as ready as he can make it, keeping himself between Adar-Malic and the fiery nightmare.
OOC:
We can do readied actions, now right? Thorn has the sword ready to take a swipe at the first enemy to enter melee range with him.
Xorthan sent a note to DMJ

DMJ

Feb 11, 2019 1:08 pm
Thorn stands ready to fight if approached, but the threats in the room remain at a distance away.

The one injured dog is now fully enflamed. It cannot move very quickly, but it is still mobile to some degree even as the fire that burns its body rages hotter and higher with every passing second.

But that fire pales by comparison to the raging inferno that is the burning Howler. The monstrous beast is like a huge living flame, burning so hot that waves of heat are rolling through the air. The light from the fire shines through the whole chamber now, showing visibility throughout the room that almost makes the place unfamiliar - bringing the details of the room to light suddenly as the previously oppressive darkness is washed completely away. The team sees the blood and carnage splattered all over the floor, cut and broken bodies, the repulsive sludge with the remnants of body parts swirling within - plus most of the group themselves are covered in blood, whether it is their own or their fallen enemies.

The Howler is not consumed by the bonfire that surrounds it though. The dog beast seems to be restoring its stance. The crackling and hissing of fire sound out through the chamber, but the Howler's flesh is not melting as that of its minion hounds. The fire sits atop the King of Hounds like a coat of armor.

Yet there is something wrong for the beast. Its flesh continues to blacken on its left and front side, originating from the white cast iron wound that punctured its eye. With its one good eye, The Howler scans to assess its enemies. With a sniff and a shudder of tense muscles, the monster roars out in unbridled fury. The sound of it fills the whole room in a reverberating shockwave.
Feb 11, 2019 1:16 pm
[ +- ] Heshbaan!
Elam yells out loud, motioning with his hands. Though he still holds swords in each, the signal message is clear: Fall back. Get away.

He shouts to his brothers...
[ +- ] Heshbaan

DMJ

Feb 11, 2019 1:20 pm
EG R5 OPEN!!!

ENDGAME ROUND 5 (EG R5)
Initiative Order

Unknown Mystery Order: The Howler

29. Bryn
25. Iasu
22. Kray
16. Trece
15. Elam
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
[ +- ] MAP
Who has the ball now?
Ox
OOC:
Howler sequence reset but unannounced.
Xorthan says:
...
OOC:
We can do readied actions, now right? ...
OOC:
Answering this here in case the question was still out there. Yes, Ready Action can be used as normal. It consumes a Reaction for the Round.

Rolls

Secret Roll

Feb 11, 2019 2:43 pm
As the call goes out from Elam, Bryn steps on to the two limbs of the plank bow, pulls back the heavy string and lets a bolt fly toward the howler while he strafes away toward the hallway.
OOC:
fuck...
Last edited February 11, 2019 2:44 pm

Rolls

Plank Bow - (1d10+5, 3d6)

1d10+5 : (5) + 5 = 10

3d6 : (421) = 7

I forgot to roll to hit. - (1d20+8)

(1) + 8 = 9

Feb 11, 2019 3:02 pm
DMJ says:
Xorthan says:
...
OOC:
We can do readied actions, now right? ...
OOC:
Answering this here in case the question was still out there. Yes, Ready Action can be used as normal. It consumes a Reaction for the Round.
OOC:
Dammit. Forgot it burns a Reaction. Thorn is still in the ZHPS with no Reaction available, so I guess he's a sitting duck.

DMJ

Feb 11, 2019 7:14 pm
Xorthan says:
DMJ says:
Xorthan says:
...
OOC:
We can do readied actions, now right? ...
OOC:
Answering this here in case the question was still out there. Yes, Ready Action can be used as normal. It consumes a Reaction for the Round.
OOC:
Dammit. Forgot it burns a Reaction. Thorn is still in the ZHPS with no Reaction available, so I guess he's a sitting duck.
OOC:
Nah, I think we can make an exception on this one with some appeal to common sense. I think Thorn can hold and attack if he is attacked.

Maybe he couldn't do a quick unexpected reaction that was taxing, like OA or a Sentinel extra criteria Hit or a Parry or something, but I think Reaction use on Ready is fine.

DMJ

Feb 11, 2019 7:29 pm
Bryn takes hold of the plank bow, makes a quick educated guess on how to load it, braces the weapon downward, and pulls back the string. When the taunt string hits the catch lever, it holds momentarily, but then the string springs back forward with such force that it tears the inner catch and trigger mechanism out of the top of the stock plank.

The plank bow was already damaged from a previous failure. Now it is completely ruined.
OOC:
Crazy. No time to find the link now, but Akkeen already cracked that plank bow with another Natural 1 critical fail previously. Another Natural 1 now. It's official: that prototype is fucked!
Time for Engineering Change Order redesign. Ha!

DMJ

Feb 11, 2019 7:31 pm
ENDGAME ROUND 5 (EG R5)
Initiative Order

Unknown Mystery Order: The Howler

29. Bryn
25. Iasu
22. Kray
16. Trece
15. Elam
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
[ +- ] MAP
Who has the ball now?
Jabes
Feb 11, 2019 7:54 pm
Heeding Elam's call Iasu darts towards Namtur to take cover, and shoots an arrow beyond the Howler , at one off the lesser hounds.
OOC:
Can't tell if Trece is within 5ft of Hound Y (sneak attack if so).
If the gel moves and ends beside me, activating Skirmisher feature to move away.
[ +- ] Iasu Quick Stats

Rolls

Longbow vs. Hound Y - (1d20+9, 1d8+5)

1d20+9 : (2) + 9 = 11

1d8+5 : (5) + 5 = 10

Sneak attack damage if applicable - (3d6)

(452) = 11

Feb 11, 2019 7:56 pm
Through it all, Iasu cannot tear his physician's eyes away from the Seetan. How is it that he is still standing? By rights he should be dead!

DMJ

Feb 11, 2019 8:02 pm
Iasu's arrow sails into the fire that rages over the hound. The arrow is engulfed by flame and it is unclear whether it hit its mark or not.

The fleet footed Hechesi moves quickly and stays ready to react to oncoming danger.

DMJ

Feb 11, 2019 8:03 pm
ENDGAME ROUND 5 (EG R5)
Initiative Order

Unknown Mystery Order: The Howler

29. Bryn
25. Iasu

22. Kray
16. Trece
15. Elam
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
[ +- ] MAP
Who has the ball now?
Ez
OOC:
map update later
Feb 12, 2019 2:28 pm
Elam's message was clear enough for Kray as he stepped back from the living inferno before him, scorching heat pushing him away instinctively.

As he turned, glancing to his left, he saw Thorn, at the ready bu barely hanging on.

Need some cover.

A sense of dire urgency catapulted Kray into action as he loped toward Uburatu, dropping his shield on the way. At the beast man's corpse, Kray snatched up the bronze body shield and made his way to Thorn, placing himself between his battle-brother and the conflagration to be.

Kneeling down behind the shield now, directly in front of Thorn, Kray finally slips his arm into the straps as he calls to him. "Cover!"

Kray will be just NW of Thorn. Going for 3/4 cover here with the shield.
[ +- ] Kray Mercon Character Sheet
Last edited February 12, 2019 2:58 pm
Feb 12, 2019 5:43 pm
The burst of flame knocks Trece unsteady, however, he presses on. Next the torrent of flame knocks him back a few steps, he presses on. Finally, the hellish beast grabs him in it's maw sending him to the floor.

Soon, but now is not your time, my friend. Tell me, why do you fight?
"Freedom." Trece staggers back onto his feet, staring down the inferno.
Tell me, who do you fight for?
"You, my only friend." He stabs outwards, his arm thrusting through the flames.
Then you will see me. Soon, but now is not your time.

At an incredible pace; one, two, three more stabs followed by a swift uppercut. Trece's arm pulls back, peeling and charred from the flames.
Last edited February 12, 2019 5:46 pm

Rolls

A1: Spoon - (1d20+9, 1d6+8)

1d20+9 : (11) + 9 = 20

1d6+8 : (3) + 8 = 11

A2: Spoon - (1d20+9, 1d6+8)

1d20+9 : (8) + 9 = 17

1d6+8 : (3) + 8 = 11

ActSurA1: Spoon - (1d20+9, 1d6+8)

1d20+9 : (17) + 9 = 26

1d6+8 : (6) + 8 = 14

ActSurA2: Spoon - (1d20+9, 1d6+8)

1d20+9 : (9) + 9 = 18

1d6+8 : (4) + 8 = 12

BA: Punch - (1d20, 1d6+4)

1d20 : (18) = 18

1d6+4 : (4) + 4 = 8

DMJ

Feb 13, 2019 1:05 am
Kray does a controlled break contact and falls back. He procures Uburatu's shield shield from the battlefield, the best resource he can to defend against anticipated blast damage.

Kray stands with Thorn and looks on as the surreal monstrosity that is the Howler makes a final assault.

DMJ

Feb 13, 2019 6:49 am
Trece steps forward against death incarnate. His enemy, his final opponent, is a killing machine bent on his destruction.

The great beast launches forward, throwing all of its weight and doom into the attack. It means to shred this frail man like a sheep, rip him asunder and burn his internals to ash.

But Trece moves to the side and the white cast iron knife dives in, stabbing into the left jaw, into the tissue that is already degraded by the strange necrosis. The spoon knife hooks behind the back corner of the jaw bone. The follow-through of the blow pulls the monster's head and maw out wide and away as Trece shifts a step to the side.

Before the Hound King can steer back, the next strike is already splitting down on top of the exposed left eye socket. The bone, already weakened, cracks and collapses.

A white flash of light and the Howler loses muscle control. The great beast stumbles down. Its front feet slide out from under it. Trece's uppercut connects right under the jaw as the beast falls.

Blindness. The flaming demon is stunned and flailing now.

But Trece is catching on fire. The flames roll off of the Howler's shoulders and engulf Trece's upper body. The Seetan is ignited and burning, yet still he stands his ground to continue his attack.

The next strike with the pin knife spoon is overhanded, falling down to connect at the back of the skull, catching the bone and tilting the head forward. Trece pulls back and drives the Helish dog to the stone floor, jaw first in a heavy crash.

Arching back high again, Trece brings the white cast iron weapon down at full speed, this time aiming at the top center of the skull.

When the spoon knife hits, it cracks the thick plane of bone and breaks through, piercing into the brain matter. The sharpened handle sinks in its full length, leaving only the oval spoon end exposed.

All movements cease. The Howler's legs fall out from under it. Its heavy body drops straight down to the floor, inert and lifeless.

The flesh of the beast continues to blacken even as the fire continues to burn.

But the Howler does not explode. It is crackling and melting, but its flame is no longer growing towards a final burst. It is waning like a dying fire now, denied its final act of destruction.

Trece stands above the ruined carcass. Feet apart evenly, shoulders square - the Seetan is a tower of perfect stability.

But he is covered in fire. Only now does the damage begin to set upon him. His senses are beginning to fail.

DMJ

Feb 13, 2019 6:56 am
ENDGAME ROUND 5 (EG R5)
Initiative Order

29. Bryn
25. Iasu
22. Kray
16. Trece
The Howler

15. Elam
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
[ +- ] MAP
Who has the ball now?
J, CB, X
OOC:
First come, first served now. This fight is over, the King has fallen in the Endgame, but a small window for the last few entries on the line. Limited time for that, and then we'll turn it over to Hyp to close it down for us.
Feb 13, 2019 7:01 am
Elam moves away and signals the bull to move back. The swordsman looks on in awe at the indomitable Seetan meeting the Howler toe-to-toe, enduring its flames, and driving the monstrosity to the ground.

DMJ

Feb 13, 2019 7:03 am
The flaming crippled hound drags itself a few more feet and then bursts into flaming sludge. It is a flash of light and heat, but no one is close enough to sustain injury.

The other sickened hound stumbles aimlessly, still coughing out foam and fluid.
Feb 13, 2019 7:29 am
Namtur moves back to cover Iasu, but watches as the Seetan vanquishes the Howler.

Not fully convinced that the dying carcass won't explode, Namtur commits and moves in quickly. He makes it in time to catch Trece as he falls. The devil-man carries the fatally injured warrior away even as he is still burning.

Namtur lies Trece on the floor and tries his best to put out the fire, using the Seetan's own cloaked robe to swat and smother out the flame.

After a few moments, he is able to quell the fires.

Trece though is severely burned and smoke is rising up from his charred tissue, especially around his arms and upper torso. Namtur scans the injuries once more and is the first one close enough to see just how bad the damage is.

The giant devil-man is moved to stillness. He knows that there is nothing he can do to help the man now.

Namtur is usually slow to speak, a man of few words. For most of his life, he has lived out a vow to never speak Otessite, but he remembers Elam saying that the Seetan spoke it as his native tongue.

Namtur makes it quick. He leans down close to Trece, looks him in the eyes, and speaks quietly so that only Trece can hear.
[ +- ] Otessite
With that, Namtur stands and walks away.

DMJ

Feb 13, 2019 7:48 am
Everyone sees that the battle is finally over.

DMJ

Feb 13, 2019 7:49 am
ENDGAME ROUND 5 (EG R5)
Initiative Order

29. Bryn
25. Iasu
22. Kray
16. Trece
The Howler
15. Elam
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
[ +- ] FINAL MAP
Who has the ball now?
Hyp
OOC:
We're going to close this combat setting down now.
Hyp, time is up for Trece. The board is all yours for his sign off.
OOC:
13 Indomitable. An icon.
Feb 13, 2019 5:18 pm
Trece's breathing is relaxed, steady as he recovers from the impossible fight. His eyes scan the room, resting closed as no sudden threat appears. His body is charred past recognition. "I do not fight for the Gods." He states in response to Namtur's words.

"Thirteen, you have done me proud!" A joyous voice calls out to him. His eyes shoot open, he turns his head towards where Kray and Thorn are, a smile brightens his face. He stands, using Namtur as a crutch, rising again to his feet. Though he looks where Kray and Thorn are, his focus is not on them but on the man just behind them.

"It warms my heart to see you once again." he calls out to his long lost friend as he begins his way towards him. Along his path, he sheds his robe, letting what remains of it drop to the floor. He stops in front of Kray and removes the sling bag tied around his waist, dropping it in front of the warrior. He speaks in clear Heshbaan, akin to his first tongue "Take what you wish, it is yours." He places the custom spoon sheath on top of the sack "I no longer have need for such tools, return them to Palla Ba with my sincerest appreciation."

With a final nod to Kray, Trece returns his attention back to his friend, shortly before making his way to the spot he stands and embracing him. "Too long have I gone without your company. I now see you once again, does that mean?" he asks as he hugs his old friend.

"You've proved yourself. You took what I taught you and made something of yourself. Now... is your time." The man smiles as he embraces Trece back.

Tears wet his charred flesh, as Trece holds onto his friend "Not a day passed since your death that I haven't thought of you, Two. Will we be inseparable now?"

The man releases Trece from the hug, taking him by the shoulders and slowly kneels with him "Now and forever, my friend." The man smiles as he stands, leaving Trece kneeling in front of him "Now, tell me what you've have; boast it proudly, you've earned it!"

Trece smiles as he looks up at his friend "Freedom."
Trece's breathing is slow, labored, and infrequent. His eyes dart around the room, lost and glazed over. His body is charred past recognition. He mumbles in response to Namtur's words, unintelligible; his mind fading.

His eyes slowly crack open, he turns his head to where Kray and Thorn are, the side of his burnt mouth twitches as if trying to smile. He stammers to his feet again, using Namtur as a crutch, he sways unsteadily as he stands. Though he looks where Kray and Thorn are, his focus is not on them but just past them at emptiness.

"It warms my heart to see you once again." He calls out to the vacant space as he begins to limp towards the spot he stares at, his footwork slow and staggered. The damaged the robe received and his weakened, slouched posture cause it to slip off, falling to the ground in a heap of burnt cloth. He stops in front of Kray, his body shakes unsteadily as he removes the sling bag tied around his waist and drops it in front of the warrior. He chokes out a pained Heshbaan word "Yours." Afterwards, he places the custom spoon sheath on top of the sack "Palla Ba." he struggles again.

With a final nod, Trece returns his attention back to the empty space, shortly before limping towards the spot and embracing the air."Too long have I gone without your company. I now see you once again, does that mean?" he speaks out to nobody.

Tears wet his charred flesh, as he holds onto nothing. "Not a day passed since your death that I haven't thought of you, Two. Will we be inseparable now?"

The indomitable man collapses onto his knees, his body no longer able to hold itself up.

Trece stares upwards, his mouth forming into a noticeable smile "Freedom." He breathes out before his torso meets the blood soaked floor, his body laying still.
Feb 14, 2019 3:05 pm
Iasu rushes over to the fallen Seetan, but he already knows the man is beyond saving. He crouches beside the still form, but a mere look confirms it. The physician looks up at Elam and shakes his head. Then, he turns to Kray. "I am sorry for the loss of one of your men." Without awaiting a response, Iasu moves away to tend to Namtur first, and then the Northerners.

DMJ

Feb 14, 2019 4:00 pm
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Feb 14, 2019 4:36 pm
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Questions whirl in Iasu's mind. Uburatu's voice questioning Elam's motives echoes in his head. Will the alliance with the Northerners survive Namtur revealing himself? And what of that bull? Iasu pushes these thoughts aside and busies himself tending to Namtur.
Feb 14, 2019 5:37 pm
The bull paws the ground and snorts, still unsure of the true death of the hound king. As the room slows to the weary calm that comes at the end of every battle, the bull trots about. He sniffs at each of the hounds, taking in their scent to know they all have had true death take them. He stands near the great hound for several long moments, like a guard over a treasure, proud and defiant that any should approach. He watches from there as Iasu tends to the friends of the bull.
[ +- ] Maeriks Mac Mahan Mac Hannoc
Last edited February 19, 2019 6:46 am

DMJ

Feb 14, 2019 5:46 pm
DMJ sent a note to JABES.plays.rpg
Feb 18, 2019 8:20 pm
Kray considered the all-consuming gel at their rear. It was time to move, however it needed to happen.

"We need to keep moving. That devourer will be finished with the fallen. Soon, I think." He glanced in the gel's direction as he picked up a torch and kindled it, lighting a spliff in the process. A deep drag, inhaling through the nostrils.

"Elam, lead the way." He turned toward Bryn. "I'm sure you can assist, loremaster." Moving toward Iasu, his tone softened, yet was still matter of fact. "Your efforts are most appreciated." Kray knew a field surgeon when he saw one, and Iasu was one of the best, or so it seemed. He spoke, respectfully. "Sadly, there is no time for the dead, as I'm sure you're aware." His eyes fell to Trece, horrendously charred and blackened.

Tragic, although his sacrifice had won the day. It was, at times, a necessary cost.

His voice rose. "Get yourselves right gentlemen. No time like now to avoid being dinner."

With that, he approached Thorn, adopting his stoic voice. "Die on your own time." He offered a shoulder, if needed, to help him walk. "Not on mine." Kray's face, however, gave away grave concern as his eyes shifted to assess Thorn's condition.

I'm hoping to get a little distance and have a short rest here, J. We could most definitely use it.
Last edited February 18, 2019 9:11 pm
Feb 18, 2019 10:18 pm
Ezeriah sent a note to Xorthan
Last edited February 18, 2019 10:53 pm
Feb 19, 2019 4:05 am
The large warrior is unsteady on his feet. He drops the weapon, blinking at Kray, blood dripping from his brow.

Xorthan sent a note to Ezeriah
Thorn sucks in a lungful of air, and begins walking slowly to the place where he was mauled. Catching Iasu's eye, he nods at the medic.

He bends down, wincing, and picks up his father's sword.
Feb 19, 2019 11:29 am
Kray considered Thorn's idea for a moment, then approached Elam."Unless there is a pressing need to advance now, we should regroup, allow Iasu to attend to the wounded. Perhaps your trap door rooms?" Thoughtful, he continued. "Or do you believe this would put as at more of a disadvantage, for the obvious reasons? I would hate our enemy to be more prepared."

Assessing the scene and the carnage, he elaborated. "At this point, there is attrition on both sides. It seems a balancing act then, the choice, whether to press or regroup." Kray flicked the spliff. "You know the lay of the land, and the enemy, better than I. As such, I'll have your expert knowledge first hand, prior to any death march that we contrive."

So X brought up an idea: resting in that safe room/trap door hide out. Long rest and recover before final attack on the big bad. We could use it, it's just a question of risk vs reward?

We might expect a counterattack, but it's pretty well fortified, from what we saw. Still, you never know what might get thrown at us. It also gives the enemy time to regroup.

Thoughts?

DMJ

Feb 19, 2019 11:33 am
OOC:
Elam will respond with mucho input, but he's ....uh...delayed...

Sorry, fellas. I'm on travel, intermittent comms. Not sure when I can stabilize. Hopefully tonight.

DMJ

Feb 20, 2019 3:40 am
The great chamber is a site of carnage, the aftermath of bloody clash and total mayhem.

Spider hybrid corpses. A burning dog monster. Splatterings of exploded dog-flesh sludge, still flaming. A mass of brown gel swirling with dissolving body parts, slowly creeping back from a pile of flaming flesh. Corpses of mutilated myrmidons, struck down and mangled more than once. A dead hound foaming from chemical ingestion. The skeletal thrall with the bone exposed on his flesh-stripped face.

Bodies from both sides. Balis the Beastman. Warlord Uburatu. The goat-skulker Nabua.

The shredded body of Akkeen. Adar Malic with the gory chop wound that clove through his shoulder. Trece charred and still smoldering.

Elam does not talk for quite a while. He turns Akkeen over with care and holds his brother's head in his hand for a while, taking in the reality. The finality of all this.

When Kray starts talking to him, Elam is still scanning the room - perhaps just assessing completely who was struck down, who survived, and thinking over what it means. His eyes sits on Namtur. The bull. Trece. Adar-Malic. And then back to Kray.

Elam crosses Akkeen's arms carefully across his chest, and puts a last hand on his forehead as he rises. The swordsman looks at Kray and takes in what the Northman is saying.
Feb 20, 2019 4:03 am
"Lord Mercon, you are right. We must regroup and take action."

His words seem to move him to action, shifting him out of his reflective state and into exchange and decision. "I would say first ..." he still falters a bit. Kray watches. He can tell that the swordsman is still dealing with the brutal reality of the scene, transferring back to his leadership role, but clearly dealing with personal stress.

"Our family..." he goes on. "All of these fallen..." he motions briefly to the whole room, nodding lastly to Namtur and Iasu.

"...these were our brothers." He finally states it. "Our enemies were our brothers. I did not state that clearly before. It is difficult. .. but it is true."

He comes up closer. Kray can see his bright abnormal eyes. "We live strange lives here... cursed. We are used to being scorned. Doubted." He pauses yet again, still stumbling for words but then finalizes. "Betrayed."

He pulls the idea together succinctly, as if finally capturing it."Thank you for not betraying us."

He looks around again. At Thorn, behind Kray. He nods.

He scans over to Bryn. To the bull. He has a look of wonder perhaps there, but he looks back to Kray and nods again. And then looks to Trece.

"I am sorry for your loss. His valor ... I will never forget it. I do not know how you got him to infiltrate these chambers." He shakes his head. "No matter how, I am amazed."
He closes it out, maybe turning the corner on an emotional resolution. "Thank you."

He moves forward to clasp hands, and puts the other on Kray's shoulder with sincerity. "What was his name, this Seetan who spoke as an Otessite and fought as one of an ancient Order?"

DMJ

Feb 20, 2019 4:14 am
OOC:
Fellas, I know there is more to be written, that you want more clarity and response. Had to write the above though for the imagery, even though it is not cut-to-the-chase, give-me-the-stat-answers.

I can only imagine the look of this room right now. Now that was a freaking weird bloodbath!

Have to be clear: I'm still on work travel this whole week and it may not be the best for my gaming performance. I want to get back to full swing, but not sure yet how availability will be. I'll get back to it as I can.

Will try to give more mechanics and explanation inputs peppered with more narrative.

J-Biz
Feb 20, 2019 4:29 am
Namtur approaches the bull slowly, with his hands out, making it clear that he is no threat.
[ +- ] Heshbaan
The bull does not understand the language, but it is clear that Namtur is communicating that he is identifying himself as a friend.

For the first time ever, the bull sees Namtur with a very small smile. The devil man nods his head.
[ +- ] Heshbaan
...as if confirming with satisfaction, as if discovering something that makes sense out of other things.

He puts a hand on the bull's neck and pats him twice. His face turns down a bit though, more serious.

He leans in close to look at the bull's eyes, face and snout. Namtur's brow crinkles in in concern.
[ +- ] Heshbaan
Turning to Elam, who is talking to Kray, Namtur calls out across the chamber.
[ +- ] heshbaan

DMJ

Feb 20, 2019 4:34 am
Bull Maeriks feels heavy. He is thirsty, yearning for a stream to drink from.

His vision is strained and his legs are wobbly from the weight.

DMJ

Feb 20, 2019 4:37 am
No one gets Level Up HPs, stats, Feats, etc. in effect until a Short Rest.

Maeriks cannot get effects of a Short Rest until he gets water.
Feb 20, 2019 4:43 am
Elam hears Namtur's call.

He looks at Thorn, then at Iasu.

Then back to Kray. "There are living quarters ahead. A well. Clean wool wraps. Cloths." He motions to the north hallway.

"An armory near also."


He nods as he does another assessment. "We can move there carefully and set up a guarded stance for a moment to recover."

DMJ

Feb 20, 2019 4:47 am
Let me know if the group is going with this idea.

If so, this is still a Movement. We're still in game mode.

Give me marching line-up formation.

Spacing allows two side-by-side as max width.

Mention any coverage, actions, patrol strategies, etc. as necessary.
Feb 20, 2019 5:26 am
The bull trots over to Elam, brushing its side on Namtur as it passes, then stands there looking at the warrior with weary eyes. The bull snorts and scrapes a hoof on the ground and nods it's head in a great arc. It seems clear to all: the bull agrees with Elam's plan.
Feb 20, 2019 1:05 pm
Kray acknowledged Elam."Let's keep it quiet." Once more, he surveyed the room, assessing the team's condition.

Let's put a stealth pair up front, keep the louder team members toward the rear. Yeah, the enemy knows we're in house but they don't need to know exactly where, and we need any advantage we can get. Carrying torches, the idea is focused on quiet.

Some combo of Kray, Bryn, Iasu and probably Elam in the recon pair would work. I remember Jabes built Iasu for recon, not to mention Iasu is healthy. Putting the doc first is usually bad business, but Iasu also knows the lay of the land, which is huge. I believe Iasu also has Alert. And is healthy.

This is what I'm thinking:

KI = Stealh 1 (S1)

EB = Stealth 2 (S2)
TNM = Heavy (H)


We move in three teams, separated by one turn of movement between each team. Iasu and Kray (S1) as recon, move ahead. Elam and Bryn (S2) catch up to S1 after S1 is in place. Then S1 begins to advance again as Thorn, Maeriks and Namtur (H) catch up to S2. Rinse and repeat.

I'm pretty sure you guys get what I'm going for here. S2 is essentially a stealth buffer between S1 and H, to optimize our stealth efforts.

Kray can carry the torch for S1. Someone in H should probably be as well. Having Bryn in S2 also gives us the option to pull him up to the front if we can coordinate an Iasu-Bryn sneak attack special. If we do meet the enemy, I'd love to ambush their asses.

Vigilance for traps should be high, but I think Elam and Iasu know the ground so we should be good (J, is this a poor assumption?).

The above detail could be more than needed, but I sure as hell don't mind in an effort to keep us from being dead.

At the armory, injured folks may want to consider ranged combat options, if there are any.

DMJ

Feb 20, 2019 1:29 pm
OOC:
I think I get what you are saying.

Plus I looking back I can see that I screwed up a little in the way I formed the question.

Elam is definitely leading the way, holding a lantern in one hand. He would have Iasu right there with him to send arrows down range at the drop of a hat. He definitely feels the same: that Iasu is quick to react, highly alert, and stealthy.

From there back is more of what I was wondering about I guess. I think I can blend in what you wrote above to picture it from there.

and...

RESULT:
it's all for naught anyway. No encounter.

Rolls

mystery - (1d6)

(6) = 6

DMJ

Feb 20, 2019 1:54 pm
OOC:
I want to and will write descriptive and narrative, but struggling for time now. In interest of moving on with numbers and some of the lingering questions though, will Blue Text dump some rulings on mechanics.

Best I can do now. Will clarify later and update story.

Short Rest.
Includes water resource for the bull

Rulings for PCs who have experienced ZHPS with Death Marks (Maeriks, Thorn):
CAN increase Max HP and Current HP by amount gained with Level 8 advancement.
CANNOT role HD for recovery of Current HP.
CANNOT gain HP for Healer or Poultice medical treatment
Poisoned Condition on Maeriks is ended.
1 Level of Exhaustion continues for Maeriks.
If Thorn receives Medical Treatment (attention from Iasu in form of Healer Feat effort or Poultice), he can recover from 3 Levels of Exhaustion to 2 Levels of Exhaustion.

Notes/Thoughts on Medical Treatment:
If Iasu is administering Med Treatment the whole time, we have to incorporate the timing of it. I'll need to see a list of what Jabes wants Iasu to accomplish. Also need to track med supply levels. I know in real life a field medic's med bag can get blown out and exhausted with about two major trauma patients. This location has some cloth and towels that can be used for bandaging, but I'd like to hear if there is any tracking on healer kit resources and how they are expended. Also, if Iasu needs a Short Rest, he has to take one after the total med treatment plan.

Others:
CB, you are probably already on this, but I need to start thinking over the timing restrictions and any other effects on that accelerated Wildshape transformation. I think there is info on that, but can't remember details.
OOC:
So think on that.

Get numbers updated where you can.

Assemble some response about Med Treatment goals so that we can pin down material and time costs.

Consolidate any further questions.

I'll write story descriptive tonight late. Until then, the specifics on the locale and circumstance will have to wait, but more open-ended narrative posts are welcome.
Feb 20, 2019 4:35 pm
Makes sense for Elam and Iasu to lead the way narratively. Kray just likes being on point.

X, perhaps CB as well, mayne there will be some ranged weapons you guys can put to use.
Feb 20, 2019 6:05 pm
Not sure how long this bull will last, nor do I know what will happen when the wildshape HP drops to zero. I suspect things will not work like we are used to them working in normal D&D Druids. I think our best use of bull maeriks at this point will be to trample and shove - reposition enemies where we need them or just shove them prone and keep Maeriks from being a primary target. If he does revert, anything that Maeriks can throw would be the best way for him to contribute away from the front line. That or he can stand back behind others with his glaive's 10 ft reach. He has polearm master, so there is some benefit there to stand adjacent to glaive-maeriks.
Last edited February 20, 2019 6:08 pm
Feb 20, 2019 6:22 pm
Ezeriah says:
Makes sense for Elam and Iasu to lead the way narratively. Kray just likes being on point.

X, perhaps CB as well, mayne there will be some ranged weapons you guys can put to use.
OOC:
Are we going forward, down the hallway Thorn & Bryn went down? If so, Thorn's hand axes might be lying around down there...
Feb 20, 2019 6:30 pm
Xorthan says:
Ezeriah says:
Makes sense for Elam and Iasu to lead the way narratively. Kray just likes being on point.

X, perhaps CB as well, mayne there will be some ranged weapons you guys can put to use.
OOC:
Are we going forward, down the hallway Thorn & Bryn went down? If so, Thorn's hand axes might be lying around down there...
Yeah, and don't forget to grab Maerik's stuff. Bull Maeriks isn't going to remind anyone to do that. He needs you all to look out for him in that way.
[ +- ] Dropped to ground
@DMJ Any damage to those things from lingering slime?
Last edited February 20, 2019 6:35 pm
Feb 20, 2019 11:09 pm
We'll definitely grab Maeriks' gear, if it's not slime food.
Feb 21, 2019 12:09 pm
Elam gets Iasu to help him move the bodies of the twins over to the northwest corner of the room. They lay them beside one another.

"We will come back for them when we are through with this madness," Elam says as he gets up to depart.
Feb 21, 2019 12:13 pm
Namtur looks on at the beginning when Elam and Iasu move the bodies of Akkeen and Adar-Malic, but quickly turns his attention to other things.

He moves back to the lower end of the room to check his armor. Using a towel to wipe the remnants of acid from the mail and leather, he puts his cuirass back on.

His notorious helm though is apparently lost to the deadly gel pool.

DMJ

Feb 21, 2019 12:21 pm
Everyone gathers what they can, takes one last survey of the body-strewn blood-covered room. They turn away from the carnage and move through the north hall, lanterns and torches carried to light the way.

The carcass of the Howler and small bits of hound flesh are still smoldering on the floor.

The gel mass is slowly sliding back through the south entrance opposite. Dissolving flesh, bone, blood swirl slowly within it, along with various metal objects that can be seen still intact.
OOC:
Maerik's stuff was only in there for a flash. All weapons and metal gear are fine. The backpack is still operational, but it might be weakened and might be suspect for trying to carry a heavy load. The hide armor is probably reusable too, though it would show some signs of damage - probably not a long-term keeper, but good enough for another fight or two.

DMJ

Feb 21, 2019 12:31 pm
The group moves through the north hall and turns left. On the right side of this hallway are cell doors, one of which is open. A quick glance and a whiff of the familiar smell - it is clear that these rooms are kennels for the hounds.

There are 8 doors in a row. They all have barred windows at head level. Six of the kennels are empty with the door closed, the one is open but also empty. The last door is closed but 3 dead hounds can be seen within. They lie dead, but are not burning.
Feb 21, 2019 12:46 pm
Shining a lantern in to peer at the dead hounds, Elam nods understandingly.
[ +- ] heshbaan
Elam moves on and stops to look down at the body of Abros. The huge muscular devil, his body partially covered with coarse leathery hide, thick horns on his head, but also on his arms and shoulders - he looks only partially human, and also shockingly powerful. Still he lies dead from wounds.

Elam stops and looks down for long moments, in silence. Finally he looks up at Iasu. His face is stern, held stoic to stave off emotion. In a quiet voice, he speaks to his brother in their common language.

DMJ sent a note to jabes.plays.rpg
He stops speaking and turns away sharply, walking away with a strong step. His face a mix of sadness, anger, determination.
[ +- ] Heshbaan
He leads the way onward down the hall, holding a lantern.
Feb 21, 2019 12:49 pm
Namtur looks down at Abros for quite a long moment, lost in thought. He says nothing though and walks away without comment, falling into line with the group following Elam.

DMJ

Feb 21, 2019 1:08 pm
Using the light from the torches to search, Thorn is able to find both of his axes that he had previously thrown at Abros.

Bryn is not able to find his thrown dagger.

note="jabes.plays.rpg"]I am taking some liberty here, but it seems that the first thing Iasu would do is check Abros for life signs, inspect wounds, etc.

When he does, he quickly finds that Abros is indeed dead. No breathing. No pulse. Several wounds.

His face is bruised. Several very small stab wounds in the arms and chest. Some sort of chopping cut in the shoulder. Quite brutal all, but none are life threatening.

Iasu can see that death could have come from any of three larger stab wounds.
One in the back corner of the skull, behind the right ear, speared the brain.
One in the back, under the rib cage, right of the spine - straight through to the liver.
One on the left side, around the corner to the back. Blade slid right between two ribs, certainly split the left lung wide open for a quick flood.
Abros's torso is tight. No percussion from lungs on the tap. Blood pouring out of his mouth. Definite hemothorax.

But then the group is moving away and Iasu has to move on to keep up.[/note]

DMJ sent a note to jabes.plays.RPG

DMJ

Feb 21, 2019 1:17 pm
OOC:
Alright. Though I'm sure I'm testing everyone's patience, I had to get through those details.

Will move to the Short Rest station next, but likely not free again until late night.

J-Tedious
Feb 21, 2019 2:15 pm
Iasu checks Abros for life signs. When he does, he quickly finds that Abros is indeed dead. No breathing. No pulse. Several wounds.

His face is bruised. Several very small stab wounds in the arms and chest. Some sort of chopping cut in the shoulder. Quite brutal all, but none are life threatening.

Iasu can see that death could have come from any of three larger stab wounds. 
One in the back corner of the skull, behind the right ear, speared the brain. 
One in the back, under the rib cage, right of the spine - straight through to the liver. 
One on the left side, around the corner to the back. Blade slid right between two ribs, certainly split the left lung wide open for a quick flood. 
Abros's torso is tight. No percussion from lungs on the tap. Blood pouring out of his mouth. Definite hemothorax.

But then the group is moving away and Iasu has to move on to keep up.
Feb 21, 2019 3:00 pm
Jabes.plays.RPG says:
...Some sort of chopping cut in the shoulder. Quite brutal all, but none are life threatening.
Thorn picks up his axe from nearby.

"It was my throw that did him in, to be sure," he says to the medic. When Iasu glances up at him, Thorn grins and continues to limp on down the hall.
Feb 21, 2019 4:13 pm
Xorthan says:
Jabes.plays.RPG says:
...Some sort of chopping cut in the shoulder. Quite brutal all, but none are life threatening.
Thorn picks up his axe from nearby.

"It was my throw that did him in, to be sure," he says to the medic. When Iasu glances up at him, Thorn grins and continues to limp on down the hall.
"To be sure." Bryn echos as he strolls up next to Thorn.

Also continuing down the hall, Bryn looks into the cages to see the dead dogs "This could of been worse," looking at Thorns battered body "Much worse." Turning from the cages and staring at the torches being held, Bryn rubs his eyes seemingly annoyed "Can we put out one of those torches for fucks sake!"
Last edited February 21, 2019 4:13 pm

DMJ

Feb 21, 2019 4:57 pm
Xorthan says:
...
"It was my throw that did him in, to be sure," he says to the medic. When Iasu glances up at him, Thorn grins and continues to limp on down the hall.
OOC:
Daaaaang. Thorn making jokes over the cut-up body of Elam, Namtur, Iasu's dead brother.
Feb 22, 2019 4:01 am
Elam leads the way down the hall. After a distance, it opens up into a wider chamber with higher ceilings. It is a long rectangular shape, with archways and doors on both sides. One main route goes left and another right, but Elam chooses neither, instead leading to one of the doors on the close wall.

Reaching to the keys he seized from Uburatu, he opens a heavy iron bound oak wood door. Inside: the armory.

To Kray and Thorn, the place is disappointing. It is a mess. The gear and weapons are laying about, not oiled, not organized, some gradually falling into disrepair because of simple neglect.

Yet still there is some good equipment here.

Elam also opens the next door over, which turns out to be a common room with a fire hearth, benches and couches and some cots.

"We can rest here, within these two rooms. And resupply," he points to the corner of the hall. There is a well there, a simple and clean cut hole in the ground with very little in the way of external structure. An overhang apparatus holds a bucket and rope. Several pots, bowls, and horns are stacked on a corner shelf, and even a trough is nearby.

"We must keep an eye both left and right," he points to the exiting halls on both ends of the large chamber.

"There we will travel next," he points to the left hall. "To the Snake Door, and behind it: The Pit. AND the Vault." He makes eye contact with Kray. "To confront Suter-Set and his Edimmu. There is the wealth that you seek, Kray Mercon."

"But for now," he nods, "We are safe enough." He motions to the well.
Feb 22, 2019 4:07 am
Namtur approaches Elam and says, "I am going after Naram. I will not delay long here."
Feb 22, 2019 4:10 am
Elam gives him a dead look and then says something brief in Otessite.

previously note="Jabes.plays.RPG"]
"Namtur, we can deal with Naram when we find him. We do not know where he is. Suter-Set, however, is at The Pit and we know it. We need to stay together." [/note]
Feb 22, 2019 4:16 am
[ +- ] Heshbaan
Namtur answers, speaking Heshbaan.
[ +- ] Heshbaan
The two men speak back and forth. To the Jeresians and Danneins, it is at best a one-sided conversation, as Elam speaks Otessite and Namtur speaks Heshbaan.

The interchange continues, with a detectable strife between the two. Elam's frustration becomes more apparent. Namtur is unbending and speaks coarsely in response.

DMJ

Feb 22, 2019 10:15 am
Short Rest in Process
OOC:
Previous details and (hard) rulings here.

The armory has some junk, some good stuff...
Armor: 2 leather cuirasses. 1 Leather Armor. 2 Medium shields.
Bows: 2 short bows. 16 arrows.
Knives/daggers: several, most bronze
Swords: a few scimitars, gladius (short sword stats), kukris (short sword stats) - most bronze
Axes: 2 normal handled axes (Battle Axe stats)
Blunt: decent collection of maces, small hammers, clubs

Water at the well.

Common room has plays to sit and lay down. Med treatment. Some wool cloths.

Optional Action: PCs who can and want to, Roll Hit Dice.
Feb 22, 2019 10:38 am
Entering the armory, Bryn spots the bow and quiver quickly picking them up and looking around to see if anyone protests. He inspects the string and draws it, checking the tension. Finding a place to sit, Bryn throws his pack to the ground and tries to rest.

Bryn pulls out his tome and begins flipping the pages at a feverish pace.
Last edited February 22, 2019 11:24 am

Rolls

Second Wind and HD - (2d10+6)

(51) + 6 = 12

HD - (1d8+5)

(4) + 5 = 9

HD - (2d8+10)

(37) + 10 = 20

Feb 23, 2019 8:51 pm
Kray listened as Elam and Namtur argued, then interjected respectfully when an opening presented itself. Clearly, we have a problem." His tone was sincere as he made sure to address both men. "And this is not the time. Perhaps I can rectify the issue." It was a statement, not a question, Kray's subtle way of insisting.

Looking to facilitate some solution here. If translation help is needed, perhaps Bryn could help?

Kray's approach would be based on strength in unity, elaborating that Namtur's support increases the chances of success, not to Namtur's chance of success solo is zero.

Persuasion for the above, even if the roll is used after translation help.

EDIT: What a sweet ass roll on persuasion.
[ +- ] Kray Mercon Character Sheet
Last edited February 23, 2019 9:19 pm

Rolls

Persuasion - (1d20+9)

(2) + 9 = 11

HD - (3d10+9)

(7910) + 9 = 35

DMJ

Feb 24, 2019 2:47 pm
Kray tries to join the conversation between Elam and Namtur, with Bryn approaching on the way to help with translation.

It amounts to little more than a mess. Elam speaking Otessite to Namtur, which no one understands, Bryn translating the Heshbaan from Namtur. Kray listening and trying to respond, with Bryn making an effort to improve the response with more precision. Elam does acknowledge that Bryn and Kray are trying to help, so he shifts to Heshbaan and tries to explain to both Bryn, Kray, and Namtur.
Feb 24, 2019 2:48 pm
The whole thing unravels though. Namtur shuts it down and walks away, speaking at Bryn and Elam, closing with
[ +- ] heshbaan

DMJ

Feb 24, 2019 3:02 pm
Thorn watches the interchange with Elam, Namtur. Bryn and Kray.

He feels terrible right now. His head is pounding. He is weak. The pain in his arm throbbing now.

Iasu sits him down and begins the procedure of converting the battlefield tourniquet to a pressure dressing. The cleaning of the severe bite marks is extremely painful, and Thorn gets a look at just how gruesome the wound is. The blood begins oozing once again. This is a bad bad injury.

Iasu applies a paste to the wound after cleaning, then covers with a clean bandage. On top of this, he puts a tight wad of wrapped wool, and then wraps yet another cravat around Thorns arm twice, with the tails coming around above the wound. There he ties a tight knot that presses the wool bulk wrap straight down onto the wound site. He inspects the whole build for a couple of minutes to make sure the bleeding is indeed stopped.

After that, he treats the less threatening wounds with new bandages as well.

note="Xorthan"]OBSERVATION:
Thorn feels like shit, and sees a disparity between himself and Namtur with regard to recovery. Thorn remembered seeing Namtur get his shoulder and chest nearly split open from a chop from Uburatu's cruel khopesh. At one time, Namtur seemed that he could hardly stand. A terrible wound was opened on his torso.

Later though, back in the battle chamber, Thorn noticed the cut was near-completely healed when he saw Namtur working to rework and don his mail cuirass.

Now, in a short time since the injury, Namtur moves like a picture of perfect strength and health. He gets no attention from Iasu beyond a brief inspection back at the other room. Rightly so, because the big devil man now does not have a scratch on him. He strides about in heavy step, carrying the war club reave in one hand, like a veteran marching to yet another battle.[/note]

I think Thorn only got 1 Death Mark. If so, that's why he shifts up 1 Exhaustion Level with this exceptional Medical Treatment.
Thorn moves from 3 Exhaustion Levels of ZHPS to 2 Exhaustion Levels.
Note: If I'm wrong about that, X, and Thorn got 2 Death Marks, unfortunately that improvement on Exhaustion is not permitted.
Feb 24, 2019 4:22 pm
Elam looks at Kray and then Bryn after Namtur walks away to the armory.
[ +- ] heshbaan
He motions away, inviting these two over to the side away from the crowd and commotion.
[ +- ] Heshbaan
OOC:
Will write up a by-topic download, hopefully at some point today. Just wanting to queue it up here.

DMJ

Feb 24, 2019 4:41 pm
note="Ezeriah"]OBSERVATION:
Kray notices that Bryn keeps rubbing his eyes and clinching his eyelids open and shut, and blinking. He seems distracted.

Kray has been noticing Bryn a little flaked out since the Halonian Box, after he did that Ritual spell with the strange black-bound covered grimoire. Then later at the opening of the Eagle Door. Bryn seemed exhausted and wobbly right after. Apparently he toughed it out well enough in the battle, but now with the adrenaline down and the return to normal pace, Bryn seems off again. Distracted maybe. Or sick? He looks a bit flushed and sweaty. [/note]

note="Oxbox"]He first saw them near the Halonian Box. Then again near the Eagle Door.

They were faint. Smoky. Were they floating or stuck to the surfaces? He wasn't sure.

Now they are clearer. He sees them all over the place now.

Writing. Symbols.

Bryn sees them throughout the structure periodically. On the walls. The floors. Over doorways. Some even standing upright in the air in the hall. Yes then, perhaps some of them are floating.

Glyphs. Ancient markings. Individual here and there. But together...

they say...something. A hold. A ... warding.

The tattoos. Elam's tattoos. Bryn sees the writing on them. They are clear along the lines of blue and black tribal swirls that cover his shoulders, chest, and arms. Why did Bryn not notice them before?

The twins. Their tattoos. Bryn can remember now. He remembers how to read them now. He remembers them on Akkeen's face and neck.

They don't say words. They are...functions? Defenses maybe. Passes.

They speak to the symbols of the House. Bryn knows that now.

Elam is looking at him now. A questioning look. He squints his eyes in concern, noticing that Bryn is staring at him.[/note]
Feb 24, 2019 4:44 pm
Elam stops and stares curiously at Bryn. His expression changes to concern.
[ +- ] Heshbaan
Elam moves away to check with Iasu.
Feb 24, 2019 8:24 pm
Ezeriah sent a note to DMJ
Feb 25, 2019 12:47 am
DMJ says:
Thorn watches the interchange with Elam, Namtur. Bryn and Kray.

He feels terrible right now. His head is pounding. He is weak. The pain in his arm throbbing now.

Iasu sits him down and begins the procedure of converting the battlefield tourniquet to a pressure dressing. The cleaning of the severe bite marks is extremely painful, and Thorn gets a look at just how gruesome the wound is. The blood begins oozing once again. This is a bad bad injury.

Iasu applies a paste to the wound after cleaning, then covers with a clean bandage. On top of this, he puts a tight wad of wrapped wool, and then wraps yet another cravat around Thorns arm twice, with the tails coming around above the wound. There he ties a tight knot that presses the wool bulk wrap straight down onto the wound site. He inspects the whole build for a couple of minutes to make sure the bleeding is indeed stopped.

After that, he treats the less threatening wounds with new bandages as well.
Thorn winces as Iasu does his work. He sees the exchange out of the corner of his eye between Elam, Namtur, Bryn, and Kray.

A sharp pain travels from his arm into his neck and chest and he sucks in his breath. When Iasu glances at him, he nods painfully, then gestures with his head toward the red devil man.

"How does he manage to look so good after just being nearly chopped in half?"
Feb 25, 2019 1:03 am
After a time, Elam pulls back together with the group...
OOC:
Whoever is there is there. Whoever is doing other things, we can work with that too.

I've really got to get this out there. Struggling lately to keep the game up. I'm assuming either Bryn and/or Iasu are there helping translation Yuoric to/fro Heshbaan.
A review on background, general goals, and this time with a little more specifics than before

Down the hall to the left leads to the Snake Door. It is likely closed and bolted within and may have to be breached - either broken or burned.

Beyond that door is an ancient chamber. A place where Suter-Set, the Sorcerer, half-brother to Elam, Namtur, Iasu and all of the brothers - where Suter-Set and where Iz Jeddriss before him, and the Adriyalet Sorcerers before them, - have worked to summon the edimmu from the depths of the Underworld. The fly and crawl up from The Pit, an opening in the ground that sinks down into the earth, beyond the world, to another dark and horrible place where no man can go. Not alive at least.

The edimmu are spirits from another world, below the surface - away from the realm of living men. You have seen some of the edimmu already: the flyers, the mushussu (cloakers), Basz-durba (the great bug), the howler, the crawler. They are spirits. If they do not have a body of flesh their own, they are always working to claim and corrupt one here on the surface.

The edimmu are masters of magic. They bring power to those who deal with them. They whisper secrets and grant spells. Suter-Set though, like Iz Jeddriss, has been corrupted by the lure of power. He was driven mad and turned on the brothers. Tried to kill them. Trap them in the Adriyalet House instead of finding a way for them to escape. As it is already known, Elam and the Cursed want to put an end to Suter-Set, but they also want to figure out a way to escape.

Current Status given the losses of the battle


Elam is saddened by the loss of his brothers Akkeen and Adar-Malic. Also, they were the ones who knew the most about how to defeat Suter-Set's hexes over the Adriyalet House. They felt there was a way, with Suter-Set's defeat, that the Curse could be lifted and that the brothers could somehow escape their captivity within the house.

Now that the Twins are gone, Elam must admit, he is not exactly sure what is possible to beat the Curse. But what he does know is that nothing at all is possible until Suter-Set is defeated once and for all. Now Suter-Set is summoning more fiendish spirits all the time. On the prior night, the Korvarans, who cooperate with Suter-Set, Uburatu - brought more victims into the house. Ari Saleem was one of them. There were at least two, maybe three others. Elam and the Cursed tried to recover them, but were only successful with snatching Saleem, who is dead now. The others, Elam is convinced as were the twins, are being used as sacrifices. Offerings to powerful edimmu who have been whispering and luring Suter-Set in. Suter-Set is performing a séance, a wicked ritual of communion with powers and principalities of the Underworld. What Suter-Set will summon forth from the Pit, Elam does not know. But it will be terrible.

The Time Factor


That is why Elam is in a rush to press on. He knows that there is limited time. Suter-Set surely gets closer to completing more dark summonings as every hour passes.

Now this is why he presses for the group to move on.

The Payoff for the Risk

For The Cursed, the defeat of Suter-Set and a chance to escape the Adriyalet House is the prize. More than that, it is likely their very survival.

But Elam is aware that for the raiders, that is not necessarily a concern. And that is why Elam made this deal earlier. He knows that there is great wealth beyond the Snake Door, in the Vault. An ancient hold that the group found about two years ago. When all of the brothers were together, and when Suter-Set and the Twins worked together to discover great secrets, they opened the Vault. It was closed with Halonian bolts and hinges, plus it had magical locks as well. After centuries, millennium perhaps, Elam is unsure - the Vault of the past Kings of Gelshemish was opened.

Suter-Set still guards the Vault for his own selfish use. He bribes and manipulates in the city. He uses it to buy influence and spies. There is more gold than dreamt possible. More ancient cut stones and gems than could ever be seen before. Nonetheless, the treasure has been trapped here - guarded by a mad Sorceror, his brainwashed pawns, and an army of beasts and demons. And with the Cursed, even if they could get their hands on it, they cannot leave the Palace without dying.

Opportunity and Assessment

Elam knew that the road would be tough, heavy losses have been incurred. Injuries have fallen. But at the same time, Suter-Set's defenses are decimated.
The Hounds. All gone.
The Howler. Defeated.
The spider-men hybrids. The gaunt thralls. Basz durba. The Crawler. The spiders. The cloakers. All slain.
The Flyers have withdrawn to hiding. With any good fortune, they may have flown back into the Pit.
And Suter-Set's loyalists: Uburatu, Balis, Nabua, Eumash. They have all fallen. Uburatu was the backbone of the whole operation. With him gone, Suter-Set is a isolated frail shell - holing up in his final chamber.

Only Naram is unaccounted for. Naram is a master of beasts, but now a master of nothing. Since the Howler left his side, Elam wonders if he might already be dead. If not he is likely in hiding. Naram is smart, and no zealot to die for a cause. He knows better than to stand in the way. Elam believes that Naram is no threat and will do whatever it takes to save his own skin.
He is elusive, but no threat.

So...

Now Elam believes that the time is right. They are so close. If only they can push on a bit further, face down the villain who orchestrated this entire tragedy, then you Northmen can leave here with more treasure than you could ever imagine.

And the brothers Cursed will have a chance at least to live and perhaps seek a new life of freedom.
OOC:
ugh. that's all I can do. I know it's rough and overload, but I've got to go with it as-is so we can move forward one way or the other.

DMJ

Feb 25, 2019 1:27 am
OOC:
Real quick...

Mercenaries (Bryn, Kray, Thorn, Maeriks) get CTC in effect if they move on towards the defeat of Suter-Set. Because of the deal they made at the tea shop with conspirator Palla Ba.

You don't get it if you turn back.

I'm not judging or leading to decision. It's just a measure to attempt to quantify the gut check, of how far to go to keep a commitment.

Feb 25, 2019 7:56 am
Xorthan says:
"How does he manage to look so good after just being nearly chopped in half?"
"A benefit of our devil blood." Iasu murmurs without looking up from his work. There's no point dissembling about it now - if they haven't figured it out yet, they soon will. "I do not possess the unnatural healing, but I have other...quirks."

"Do you think your commander will decide for you to stay with us?" the physician continues to murmur just loud enough for Thorn. There is no pleading in his voice, only a question.
Last edited February 25, 2019 7:57 am

DMJ

Feb 25, 2019 2:20 pm
DMJ sent a note to HypCo
Feb 25, 2019 2:41 pm
DMJ says:
Elam stops and stares curiously at Bryn. His expression changes to concern.
[ +- ] Heshbaan
Elam moves away to check with Iasu.
Bryn rubs his eyes again then looks back at Elam and responds in Heshbaan, "Yes, I am fine, thank you. This Halonian technology is vexing to me and consumes much of my attention. I am still trying to devise a way to make it through the Eagle Door once we reach it." Bryn’s face too, became concerned "I am truely sorry for your loss today." he closes the book and stows it away.
Feb 25, 2019 2:52 pm
Later when Elam is talking with Bryn, Kray, Iasu and any other gathered participants, he turns to Bryn in the conversation as it goes.
[ +- ] Heshbaan
Elam holds the gaze with Bryn, but turns to Kray to nod, as if it might be a good idea that Kray would approve of.

He looks back to Bryn,
[ +- ] Heshbaan
As he waits for an answer, he talks again towards Kray, posing another question.
[ +- ] Heshbaan
There is a gleam in Elam's golden eyes. Kray can tell that Elam is used to the arcane, and sees this as an opportunity. A good opportunity. An unusual opportunity. But not an unbelievable opportunity. It makes sense perhaps, in this strangest of all strange places - a secret compound, locked away from the regular world, where demons, devils, flying heads, flaming dogs, animated acid slime, and talking bugs are commonplace.

DMJ sent a note to Ezeriah
Feb 25, 2019 9:04 pm
Ezeriah sent a note to DMJ
Feb 25, 2019 9:06 pm
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Feb 25, 2019 9:20 pm
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Last edited February 25, 2019 9:34 pm

DMJ

Feb 25, 2019 9:48 pm
DMJ sent a note to HypCo
Feb 25, 2019 11:29 pm
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Last edited February 25, 2019 11:33 pm
Feb 26, 2019 1:20 am
Jabes.plays.RPG says:
"Do you think your commander will decide for you to stay with us?" the physician continues to murmur just loud enough for Thorn. There is no pleading in his voice, only a question.
Thorn shakes his head.

"I don't know the course he will choose. I do know he's assessing it from every angle as we speak." He pauses, wincing again, then continues. "I suppose it depends on how far this medicine of yours can get us to to readiness. I don't suppose you have any spare devil blood in your pouch there?"

It's a joke. Maybe. Thorn doesn't know much about devils.
Feb 26, 2019 1:28 am
As Elam speaks with the others, Namtur roams through the common hall chamber, moving from one door to the next. He is searching through them rather casually, sometimes knocking things over within, and not always quiet about it. He is using a set of keys that he has to open any of the doors that are unlocked.

He talks out to Bull Maeriks along the way, speaking with a gruff but familiar tone. Short phrases as he passes by.
[ +- ] Heshbaan
Maeriks cannot understand the words, but he does hear his name within the mix, and the tone is friendly and motivating.

Then among the noise, a call breaks out. A cawing. The caw of a crow, loud and clear. It is coming from a room that Namtur has not investigated yet.

The devil man looks up at Maeriks and holds still.

Sure enough: the crow calls out again.

Namtur zeroes in on the door this time, and goes straight to it. He uses his key and throws the door open, shining his lantern inside to investigate.

His eyes lock on something in the room. His head tilts back slightly at first. A bit of a surprise.

Soon though he is moving into the room.

And talking.

note="HypCo"] "Alright, you," the big devil man says, speaking Heshbaan, as he strides in. "Speak your name. What do you know of your captors? Be quick about it, man!"

This guy is huge - muscular and tall. Armored. Red skin. Horns.

He sets his lantern down atop an old dresser. With the free hand he pulls a deadly looking war club out into the open and holds it casually, but ready in hand.

He looks at Ryhim, but keeps looking around in the air towards the ceiling, as if he is searching for something, but doesn't want to take his eyes away from Ryhim for long.[/note]
Feb 26, 2019 1:59 am
note="DMJ"] Replying back in Heshbaan, the caged man smiles "I, am Ryhim Cospar." Each time the devil man looks at the ceiling, his glance is shared by the prisoner, though it is hard to tell from the empty black eyes which way they are looking. "My captors do not tell Ryhim anything about themselves, I do not think they are the friendly type; not to Ryhim anyway. I see man like you, Eumash I hear; little horns, not great like yours." This time his eyes follow up but instead stay staring at the ceiling "You search for something? Ryhim can perhaps help?"[/note]
Feb 26, 2019 7:15 am
A lot below, as I was inspired by the moment and the game.

Still love DT, J. Always appreciate your efforts.


His mind, constantly calculating, considered the risk. Thorn and Maeriks were in bad shape. Ivor, who had been a cornerstone on the front line, was dead, lost in that hellish trap room. Food for stirges, who had feasted greedily. All that remained of Ivor in this shit hole 'palace' was a dried out husk of corpse.

Smoke curled into Kray's nostrils from a dying spliff as he closed his eyes, looking inward for answers.

Ivor. Talius. Qiu...

The list was far longer than Kray ever wanted to remember, but it was always in the back of his mind. Many of the dead, some names he couldn't remember, had died by his hands, as Kray had, ultimately, led them in battle.

Thorn and Maeriks needed rest and time, both of which were in short supply, not another bloodletting.

The risk was, without any doubt, heavy. Especially for those two. Kray knew very well that they might not come back.

The moment had passed, his eyes opened as he took another drag. Kray looked outward now for answers, first to Thorn and Maeriks. He didn't want to lose them. Maeriks he considered a friend now, far removed from their first chance meeting in the Borgh Riac. His relationship with Thorn was one of brotherhood, born from battle. They'd fought back to back and side by side for almost four years now.

They weren't losses he was willing to take. They wouldn't be names he would ever forget. They would, however, be the shadows in his nightmares. Phantoms of the blood on Kray's hands.

At the same time, he was aware that Thorn and Maeriks had come here with purpose, as had the rest of their dwindling squad. All of them had known the risks. None of them, however, were likely to have considered it would be this bloody.

Ezeriah sent a note to Xorthan,Constablebrew
Kray looked to Elam, weighing the Cursed and their longing to be free.

The wealth. The risk versus the reward. Once more he surveyed the men.

Finally, Kray spoke, his voice grim, somewhat detached. A reflex, cultivated over the last decade. "For some of you, this might be a tomb. This is not a place for heroes or the reckless, but survivors and killers. A place to kill or be killed." He paused, to let the statement sink in, then locked eyes with Thorn and Bryn, in turn.

The decision had to be considered. Lives hung in the balance. It was not to be taken lightly.

Again, his voice cold, measured. "That comes to an end. Now. The next to jeopardize the rest with that shit will answer to me." His hand came to a rest on the hilt of his dark, Otessite sword. "And face Judgement."

Kray had executed men in the past for multiple reasons, most recently during the brutally cold War in the North, when he'd had deserters tracked down and executed, while on campaign, to make a clear example to any troops considering desertion. Kray had employed multiple methods to express his displeasure with desertion, all by his own hand, when possible, or hands on direction: flogging, hanging, impalement... the list went on, as Kray had no lack in creativity. Hell, he'd even had a pathetic bastard suspended from a tree in a wooden egg-shaped cage, left behind for the crows. His preference, however, was beheading, using the cruel serrated edge of Judgement.

Kray let out an exasperated sigh, an effort to release the burden of the memory along with his frustration at their predicament.

Abruptly, his demeanor changed, a sarcastic chuckle making it's way to the surface, the hint of a smile. A glint in the eye. His voice rose, just barely, building momentum.

"If you do make this your final home, you'll find good company with Ivor, who is likely whoring with the finest demon bitch spirits in this fucking 'Palace.' A fine resting place indeed!"

Bullshit but it sounds good.

If Ivor's ghost or some such was trapped here, he was eternally damned. They all knew as much.

The former Mercon warlord wasn't much for long speeches. Rather, his preference was efficacy. Results without waste.

"The Cursed long to be free, as do we all. Let us then be liberated by wealth and the power that is wealth's sweet, succulent whore. The Fates favor the bold, gentlemen! Tonight, let us makes the Fates our personal whores!"

I'm for moving forward, but there's serious risk, especially for Thorn and Maeriks. Personally, I'm fairly damn attached to my character and can't imagine a re-roll. But that's me.

I think an option is to keep Thorn and Maeriks in reserve, like a heavy hammer waiting to drop. Of course, that depends on the circumstances. But, if we can keep them like an ace up our collective sleeve, that minimizes their exposure and risk.

In sum, I don't even want Thorn or Maeriks targeted or spotted until later in battle, even if that means they lag behind. Once the battle starts, we might be able to pull some hammer and anvil, or some flanking maneuver.

Also, our once formidable front line is currently crippled (Ivor down, T and M playing through the pain). So, a couple options off the top of my head:

(1) Bryn and Iasu play front line with Kray and Elam, make sure Thorn and Maeriks are not targets, if possible. T and M strike when the enemy is already engaged, minimizing shots at T and M.

(2) Kray and Elam take the front and brunt of the hits from the start, with Bryn and Iasu launching bow shot sneak attacks from the shadows. Kray has Commander's Strike, so I can get one of you an extra sneak attack on my turn. Also, Iasu and Bryn can safeguard T and M this way (with T and M providing backup for B and I).

Either way, I'm putting Kray up front. It's what he's made for.

Bring that shit, Palace Bitches.

J, Kray would want to know as much about Suter-Set's chamber as possible for tactical purposes. Dimensions, access (one badass door, I'll assume, of course), traps... any damn thing Elam knows about the approach and that room. Especially the room where Suter is. Basically, range concealment are major concerns.
Last edited February 26, 2019 7:29 am
Feb 26, 2019 9:50 am
After some water has been poured into the trough, partially filling it, the bull scrambles onto the vessel. Not suited for climbing, the bull's hooves scrape and slide off of the edges several times until finally the creature manages to position itself partially laying down, chin resting on one end, belly in the trough, rear legs splayed wide while still standing, and front ankles hooked onto the trough edges. The bull's large eyes watch everyone in the room as they move about. Slowly his eyes regain some clarity and seem to be refreshed to some degree.
Feb 26, 2019 10:32 am
Iasu keeps himself busy with treating the wounded in an effort to ward off the many questions in his head. But it's just too much. Too many questions. Doubts. It seems like only yesterday, he thought he was the only devil-born in the world. Persecuted all his life, forced into hiding, adopting a new name. Uburatu had called him by his true name back there. Simush - "Bright horns." Unconsciously, he readjusts the floppy hat that hides the nubs left there after a mob sawed his horns off long ago, before he became Iasu - "Physician"

Now, many of his newfound half-brothers lie dead. Akkeen. Adar-Malic. Yes, he can grieve even for Uburatu, Balis, and Nabua. Somewhere, their father must be watching this all with twisted glee. Laughing his great horned head as his son-pawns murder each other. And for what? Iasu realizes there isn't one single motivation here. No united front, not even among The Cursed.

Elam always talks about the idea of family. Of escaping and finding a new home. Of birthing heirs, this seems to be one of his primary concerns. He is concerned about whether or not he can have children. Whether or not he can have a son.

Namtur rejects the idea of a special heritage to Na'hama. He does not consider her his mother. He does not want to talk about her. To him, his mother was his human mother. He remembers his time in the village he grew up in. He wants to be a man. A normal man. He scorns his father Vine and his devilish heritage. He is religious. He worships Goldna ad Dasnish and considers himself a Heshbaan who is striving to live a life that gives favor, to make the sacrifices and pay penitence for his sins.

The twins, Akkeen and Adar-Malic, wanted freedom. They knew all too well the degradation of the body that results from moving out of the Adriyalet House. Their tattoos and the robes that they had been refining were all efforts to stave off the magical effects of the hex. But they could not master all of the secrets. Suter-Set has most of the scrolls. Suter-set controls the séance chamber. Suter-set had shut them out from access to the ancient studies. It matters little now. The Twins are gone.

But what does this mean for Iasu? No, for Simush? Will he ever be quit of this place? All hangs in the balance now. The fragile alliance with the Northerners holds, but for how long?
Last edited February 26, 2019 10:33 am

DMJ

Feb 26, 2019 10:55 am
OOC:
Damn. This shit is crazy, y'all. Heavy. Am I getting stressed out for all of these fake characters' problems and danger? Sheesh!
Should we launch "Bright Thrones" after this, just for a boost?
No humans. All elves, gnomes, halflings. Maybe a couple of those leopard guys. High frequency on Bards and Enchantment Wizards. Mostly a life of leisure, plenty, and great lasting relationships. Sharp limits on malevolence and its first, second, and third order effects?

Well in any case, at least my RL problems aren't as bad as your fucking characters' are. haHA!
Feb 26, 2019 11:03 am
Namtur looks closely at the chained man.

"I know that I heard a crow caw. Was that you then?"

Then his attention shifts over to an old trunk on the ground. The devil man moves to it, throws the lid open, and rummages through the contents. He stops briefly and then pulls out what he was apparently looking for - a crowbar.

The devil stands up and fits the heavy tool into his belt, making sure that it is strapped in secure.

Then he takes back interest in Ryhim. With no further hesitation, he pulls keys out of a belt pouch and moves to the manacles that have Ryhim's hands bolted to the iron bracket that corners out the wall and floor.

After a few tries with different keys, one clicks the locking mechanisms. The bolts open, and Ryhim is free.

The big devil stands back, returns his key to the pouch, and looks squarely at Ryhim. He motions his head backwards in a tilt, as if offering the door.

"I suggest you reunite with the others in the common chamber," he says in a heavy voice. "There is water in the south corner. Running through these halls alone would be foolish."

With that, the devil myrmidon turns and walks out, ducking under the threshold of the door. The leather of his armor creaks, and its metal scales clink together quietly.
Feb 26, 2019 11:22 am
OOC:
What the fuck kind of crazy ass character has HypCo come up with this time?! XD
Feb 26, 2019 4:40 pm
Ryhim smiles, his black eyes squinting with glee "Ryhim is but a man, not a crow." He rubs his wrists as the chains drop to the floor and lowers his head in a bow "You have my thanks and gratitude, Horned One." He nods in understanding to the devil man's offer then watches him leave, standing behind for a moment.

"Water, Plex, and freedom; it would seem Lady Courina has answered our prayers." Ryhim smiles, looking towards the door that he was motioned to, before making his way towards it.

Ryhim exits the door, his hands raised, open, and empty. He walks slowly; non-threatening. One of his eyebrows raises as he looks upon the state of these 'others'. He stops just short of the entry way, giving necessary distance, and calls out in heshbaan "The smell of death lingers on all of you, some more than others. Ryhim does not wish this stench upon himself, nor to add more to your current. I seek my things and to be away from this prison; if you can assist, Ryhim will be most enternally grateful." His mouth is stretched in a wide smile, his black eyes static, giving no hint to where they are looking. His head slowly shifts in the direction of the south corner though.
Last edited February 26, 2019 10:28 pm
Feb 27, 2019 2:31 pm
Ezeriah says:
...
Bring that shit, Palace Bitches.

J, Kray would want to know as much about Suter-Set's chamber as possible for tactical purposes. Dimensions, access (one badass door, I'll assume, of course), traps... any damn thing Elam knows about the approach and that room. Especially the room where Suter is. Basically, range concealment are major concerns.
Elam listens respectfully to Kray's speech to his men. Those looking on at the gray-skinned tattooed swordsman might notice that he seems...inspired?

When Kray asks for details on Suter-Set's final hold, Elam makes eye contact with Kray and nods. And for the first time, smiles. It looks as if he is satisfied, or relieved perhaps - moved somehow in hearing just what he wanted to hear.

"Indeed,"
he says with the nod, and clasps Kray on the shoulder in a show of sincerity. "Indeed, Lord Mercon. And thank you."

"I know the place well," he continues, reaching to something in his belt pouch. "I spent a great deal of time there in my youth, forced by Iz Jeddriss to slave on horrible tasks. I was also tortured there in those days." He says both comments with matter-of-fact frankness, no hint of emotion, as if mentioning a passing detail. From his pouch, he brings forth a bar of chalk. He bends down to the floor, and begins to draw on the stone.

"I never thought I would say it, but perhaps my nightmare familiarity with The Pit and The Irons will pay off. Let me explain. I will draw an image of the room and tell you of its set of dangers."
OOC:
Ez, Elam can definitely give a strong detailed layout, discuss very important features, provide assumptions and best predictions for what (he thinks) will likely be going on.
I would ideally like to build a graphic map and send it out ahead of time. Also there will be some typing to explain.
It will just take some time though. I think it is a great idea and worth the investment. Bear with me. May have to get it done in parts, over next few days juggling some other stuff going on in RL.

DMJ

Feb 27, 2019 2:46 pm
OOC:
Until then, would like to understand the response to the emergence of a newcomer on the scene.

Also let me know if there is any further housekeeping.

A little more downtime for Short Rest, but eventually would prefer everyone think it over about equipment. What is each person carrying. Those carrying heavy packs and operating with Exhaustion Levels might be advised to consider staging non-essential gear. Maeriks' heavy-ass armor and backpack full of pots and pans - where is that going to be? Is everyone still rocking bedrolls tents, travel gear, etc. in a big rucksack backpack? Do you have bags for extra carry if you get big loot? Ha! Weapon Inventory - have you lost any thrown weapons? Did you pick up any weapons from the armory? What is your ammunition level?

I don't want to go overkill on this, but I do want to think realistically what everyone is really carrying to walk down the hall and get into a sword fight a couple of rooms away. Think it through on what you would really keep with you if you were about to do that, and what you might stage up and leave behind, with assumption, if you have the assumption (maybe you don't), that you will be coming back here later.
Feb 27, 2019 6:54 pm
Namtur walks out to the center of the room. He holds a lantern in one hand, the mighty war club Reave in the other. He looks like a giant soldier from Hel, standing there in his weathered mail cuirass, with his red skin and horns exposed now.

He speaks out in Heshbaan, a distance away from the others who are spread at a few different points in the central chamber.

"Elam, I am leaving now. To face Naram."
Feb 27, 2019 6:55 pm
Elam looks up and stands.

"Brother, don't do this. Stay with us."
Feb 27, 2019 7:13 pm
Namtur gives next to no pause before continuing.

"You think I am the foolish one, but in truth you are the one being reckless. You cannot control the edimmu. Any treasure you take from that Hel will haunt you for the rest of your days. That goes for all of you. You are fools if you would cling to the corrupt belongings of bygone madmen."

He makes a hand motion and scans the room, a gesture that he is expanding the audience for his words.

"The only reason to approach The Pit should be to cover it with the bronze door. Perhaps if that could be done, it should be. The Heshbaan people of Gelshemish do not deserve the danger that is coming to them. Someday soon, the seal will break."

He looks back to Elam. "As for us," he shifts his gaze to Iasu. "The Cursed ..." he lets the title sit for a few quiet moments. "We do best to accept that we will die here. In truth it is for the best. We destroy all around us, because of our unholy blood."

He stares out to all once more. And then turns to walk away, towards the opposite hallway, leading east and away from the direction of the Snake Door of Suter-Set's Pit.

"But as for me,"
the devil myrmidon says while walking, with his back to the crowd. "before I die, I will serve the Justice of the God of Dasnish. I will slay another one of Vine's sons for his wickedness."

He raises the war club Reave up in the air, high in a triumphant grip, when he passes Bull Maeriks. He nods to the bull, and then disappears down the hall.
Feb 27, 2019 7:22 pm
Iasu rises to his feet uncertainly. He looks from Elam to the departing Namtur. "Elam. We cannot let him go alone. He will surely die."
Feb 27, 2019 7:52 pm
Elam looks like he is close to losing his composure. Perhaps in anger, perhaps in sadness.

But the slip is brief. He shifts back to his default controlled stoicism. He stares at Namtur with intense focus, his brow tight.

Iasu's words seem to break the spell. Elam looks over to his other brother.

With a deep breath and taking a more relaxed composure, he walks purposefully over to stand with Iasu. "Do not worry, brother. Namtur is taking pride in this sort of dramatics. He will not say it to us, but he knows that he will not find Naram tonight."

Elam shakes his head and forces a smile. "Wait and see: he will wander the halls for a time and then join us later to give another sermon while we are breaching the Snake Door."

He turns to Iasu then with a bit more seriousness. "But we cannot afford to delay for stubborn antics right now. Suter-Set has begun a séance. If the twins were right, every moment counts. We must stop him before he brings forth something terrible that will destroy all of us."

He nods and changes back to a lighter tone. "And besides, even if Namtur does have the luck to catch Naram, Namtur will not be the one who should fear for his life. Our red-skinned brother has been in a 100 deadly battles and has never lost. You have not seen all his exploits, but as for myself, I think he cannot be killed. Not by man nor devil nor beast at least."

Elam puts a hand on Iasu's shoulder. "Stay with me, brother. Please. I cannot bear to go forward with none of my family at my side. We are so CLOSE! We can prevail if we stand together."
Feb 27, 2019 8:11 pm
DMJ says:
OOC:
Ez, Elam can definitely give a strong detailed layout, discuss very important features, provide assumptions and best predictions for what (he thinks) will likely be going on.
I would ideally like to build a graphic map and send it out ahead of time. Also there will be some typing to explain.
It will just take some time though. I think it is a great idea and worth the investment. Bear with me. May have to get it done in parts, over next few days juggling some other stuff going on in RL.
No problem, happy to wait for some intel. If it comes in parts, that works just fine; in fact, it'll also let us kick around strategy and tactics in chunks, which might serve us better as a progression of processing.
Feb 27, 2019 8:58 pm
The newcomer begins the least intrusive path towards the south corner, his arms still raised and hands open. He stops as soon as anyone looks his way.
Last edited February 27, 2019 9:10 pm
Feb 27, 2019 9:16 pm
Kray's loadout and stash. Weapons, light sources and looting tools.
[ +- ] Kray Mercon Character Sheet
Last edited February 27, 2019 9:29 pm
Feb 27, 2019 9:47 pm
As the newcomer moved through the room, Kray immediately took stock, mentally deconstructing the robed man.

Eyes fixed on the newcomer, Kray queried Elam and Iasu. "Tell me of this man."

J, I'd like to know AC and HP relative to Kray's current HP (77) and Kray's natural AC (18). Running Know Your Enemy on Ryhim
Last edited February 27, 2019 9:48 pm

DMJ

Feb 28, 2019 10:25 am
Kray has higher HP and AC.
Feb 28, 2019 10:42 am
"I do not know him. He must be one of the captives from the Sar's Gala." Elam says to Kray, with Bryn translating to be sure.

Keeping his eyes on the stranger, Elam calls out to him, speaking Heshbaan. "There is water there at the well. Take what you will. Say your name again. Are you Sarceran or Bishtu?"
Feb 28, 2019 10:51 am
OOC:
Just a heads up in case it changes anything, Ryhim would of stopped when he saw Kray observing him, says know your enemy takes a minute of observing. He is being extremely cautious in this room of bloodied, beefy men that haven't said a word to him so I figure he'd spot Kray sometime during the minute.

DMJ

Feb 28, 2019 11:04 am
OOC:
Sure. I read the 1 minute requirement. Thought about stalling before giving stats, but went ahead and pressed on. Maybe that was a mistake.
Ryhim Dashes away!
If so, then Ez, Kray won’t know that comparison.
Feb 28, 2019 12:47 pm
Ryhim stops and stands as he spots the man with the wicked blade observing him. He bows his head and empty hands slightly as Elam addresses him. "An offer most appreciated." The man bows a little lower "Ryhim Cospar, at your service."

Ryhim rights himself, a smile expresses his mood "A proud Sarceran." he finishes making his way to the well and fills a horn up with water. He raises the horn to his shoulder and holds it there for a moment before chugging it down.

Ryhim turns back to Elam and Kray "I do hate to impose but perhaps you can spare some food as well? Food was non-existent during my stay here and we are feeling a bit peckish."
OOC:
He definitely wouldn't of ran, he is limiting his quick movements for good and obvious reasons. He's a goldfish swimming in a shark tank pretty much.
Last edited February 28, 2019 5:25 pm
Feb 28, 2019 6:58 pm
Kray cracked wise, an effort to bring a little levity to the room.
"At your service, eh Sarceran? Then your timing is truly extraordinary." Memories of the Black Ziggurat's throne room flashed through his mind. That moment when time seemed to come to a standstill. He could never explain it, or wrap his mind around the strangeness of it all, despite his becoming accustomed to it over the last two years.

There was something related to that moment in the Black Ziggurat that occasionally pecked at the corners of his mind; the feeling that something beyond his understanding was bringing them together, although he couldn't be sure for what purpose.

You've seen too much strangeness, Lukrayides.

Or, it could all be coincidence. Either way, Ryhim's arrival was an opportunity. Reinforcements.

Kray continued, his voice still casual, despite the gravity of the situation. "Perhaps the Fates brought us together."

Perhaps the Fates are bullshit. Kray could never decide, likely because it didn't matter, ultimately. If the Fates were real, they were haggard bitches.

"Regardless, Sarceran, you've caught me in a charitable mood. Feel free to help yourself to some food." He motioned toward his stowed gear and supplies. "There's enough suffering in this hell-hole. No need for a man to go hungry on top of it all."

Kray's mind had been planning the sales pitch from the moment he saw Ryhim. At the same time, surprisingly, the Cursed Palace had evoked some empathy for suffering out of the cold-hearted former warlord.

You're getting soft, Lukrayides.

It was his Uncle Rison's voice, echoing from the past. Kray's true mentor. The coldest, most calculating man he had ever known. The man who had also pulled Kray out of the brothels and drug dens, bringing Kray's downward spiral to an end after the death of Kray's daughter, wife and brother in Mozamyah.

Kray continued, his voice deadly sincere as a symptom of the group's plight. "Take the food, Sarceran, but I too, will ask a favor. We too, are in need, albeit differently."

His voice now expressed give a damn. Some might even say compassion. "The men you see around you...Some need a curse broken, in search of freedom. The rest here are bleeding and dying in this wretched place, in search of wealth. Perhaps motives have become intertwined as well. Regardless, the direction of the whole is unified, by necessity."

The punchline was direct. Kray knew what he asked of the Sarceran, but would not paint an illusion in the man's mind to bring him into the fold. "I would ask that you risk your life for the men you see here. To liberate those trapped..."

That signature smile crept onto Kray's face again. "And, of course, earn an even share of the vast fortune that awaits those who still draw breath"

Kray would, of course, elaborate on the threat with Ryhim, inviting him into the conversation and strategy sesh with the rest, as appropriate if Ryhim expresses interest.
Last edited February 28, 2019 7:03 pm
Feb 28, 2019 8:43 pm
Ryhim lowers his head in a quick bow at the offer of food and makes his way over to the bag motioned by Kray. He opens the bag, quickly taking his hands off it as soon as it is opened, and then looks in it for a moment. He quickly reaches in and pulls out the rations, giving no extra time with his hands inside the bag. He does not begin eating immediately though, instead allowing Kray to finish.

After he finishes, Ryhim smiles and nods "It is not a risk, if Ryhim would not have it otherwise, Jenaab. Without the horned one, Ryhim would still be chained to a floor. Without you, Jenaab, Ryhim would go hungry. And what was Ryhim's crime to land him in chains? Ryhim does not know, so the punishment to follow would not have ended favorably for me. Ryhim is as trapped as all of you."

Ryhim approaches Kray, standing a comfortable width away, and offers one hand of mixed rations, holding the rest under his upper arm, and offers his other to shake "If you do right by Ryhim, Ryhim will do right by you, Jenaab." Getting a closer look, his completely black eyes are a tad disconcerting, yet completely juxtaposed by his welcoming expression. He stands waiting; one arm offering rations, the other a handshake.
Mar 1, 2019 3:23 am
Kray shook Ryhim's hand with a singular, firm shake. "I believe I understand your predicament. The Sar's palace and its denizens seems... corrupted, somehow. I myself have witnessed strange events, to be sure. It would seem fortuitousthat we have met."

Kray savored the social moment, a brief respite from the norm in the Cursed Palace. Typically he reserved social graces for a purpose; this, however, was an extraordinary circumstance. He shook his head. "I do not eat before battle and bloodletting; I prefer an empty stomach." Curious, and always eager to learn of new cultures, Kray posed a question, his eyes giving away his genuine interest. "I do not believe I have heard this word, Jenaab, before. Tell me, how does it translate in Yuoric?"
Mar 1, 2019 3:26 am
HypCo says:
OOC:
Just a heads up in case it changes anything, Ryhim would of stopped when he saw Kray observing him, says know your enemy takes a minute of observing. He is being extremely cautious in this room of bloodied, beefy men that haven't said a word to him so I figure he'd spot Kray sometime during the minute.
Trying to discern how Ryhim might work out in battle, tactical considerations, etc.
Mar 1, 2019 4:26 am
Ryhim follows suit, a singular firm shake, although a lot gentler comparative to Kray's. He places the hand of mixed rations in a pocket "Then Ryhim will save and offer again after the battle and bloodletting. Until then, my stomach is past empty." He takes the ration pouch from under his arm and fills his hand with another small mix, raises it in a cheer, briefly raises it to his shoulder then shovels it down.

Ryhim nods in response to Kray's question, pointing to his mouth that he is still chewing, he smiles. Finishing the food, he taps his chin in thought "Jenaab is from my native tongue of Zutaran. In Yuoric..."
[ +- ] Yuoric
He nods respectfully before continuing in Heshbaan "Now, Ryhim does hate to impose again but Ryhim is bare. While there is no risk for my life, that does not mean Ryhim should foolishly throw it away; an alliance works best if both parties are alive. If you are taking a rest, perhaps my items can be found during this period?"
OOC:
Since we rubbed epidermises and everything, Ryhim is kinda trash at a front liner, sitting at 46 hp. The only reason I don't label him a complete trash front liner, with armor and a shield his AC is decent (18 I believe). That said, he can be one in a dire pinch but is much better "off cam", unbeknownst to the enemies. That is with items though, all he has now are his common clothes, no shoes you would notice, and some partially eaten rations courtesy of Kray.
Mar 3, 2019 5:29 am
Kray paused, considering Ryhim's request. "Time is of the essence. However, perhaps we can accommodate you." He turned toward Elam. "Where could we find his equipment?"

I get it on the front line concept, Hyp. Guessing theres some rogue mixed in, at least. Looks like we'll be looking for sneak attack damage from the perimeter.
Last edited March 3, 2019 5:31 am
Mar 3, 2019 5:54 pm
Iasu peers at the Sarceran, and addresses him in the Desert Tongue.
[ +- ] Zutaran
Mar 4, 2019 10:47 am
"The Pitt is a wide expanse, a collapse of the floor in a natural cave that must be as old as the world itself," Elam says with dire seriousness, drawing with chalk on the stone plates of the floor "and around this, men now forgotten built magnificent and terrible structure. And into these constructions, they invited unearthly edimmu."

He looks up at Kray and Bryn, bringing gravity, "It is not wrong to say that the room that we enter is alive. At least that is way I attempt to understand The Irons."

Elam goes on to explain the chamber of The Pitt and The Vault. To those who listen on, it seems fantastical. And terrifying.

DMJ

Mar 4, 2019 10:59 am
More Ancient Cave, Less Man-made Structure

Beyond the Snake Door is a set of natural caves. These preexisted the city of Gelshemish. When everyone speaks of the area, they break it up into 2 chambers: The Séance Chamber and The Chamber of the Pitt. In truth, these are not really separate room but two different openings in the cave system that are separated by a narrow passage that has had some structural change to look like a throughway.
OOC:
This natural structure and odd shaping is going to make it tough for me to build the right kind of maps. Something always difficult to convey on 2-D maps in the case of natural caves is the irregularity of height of the ceilings, unevenness of walls, the ups and downs of the floor, etc. For the sake of the game, I'm going to give a shot at map making later in the week, but would want you guys to not let it blow the theatre of the mind. This place by sensory would be very odd and difficult to have clarity on every last distance, nook, cranny, dip, and turn. I know on mechanics, the ideal is exaction. I know as players, you want every detail. On this one, that's going to be hard to deliver. We'll go with something that works, but I'll tell you ahead of time that depending on what goes on, there may be some unknowns and some curveballs that could emerge on lack of understanding about details of the room. Just as if you went spelunking into a giant-ass underground cave it would be likely to surprise you if things start jumping out of the crevices and if movement around certain places became more difficult or even impassable from what you thought at a quick glance.

DMJ

Mar 4, 2019 11:07 am
The Dread of The Pit

Over time you can get used to it, but at the first encounter of The Pitt can be overwhelming to any man. It is unnatural. It leads to another world. There is something unnerving about it, even maddening. This is not only a feeling inside one's mind, it is the presence of the edimmu, the spirits, most of whom are unseen yet still they dwell in and around The Pitt.

The closer to The Pitt you move, the more that reality will bend. The rules of nature close to The Pitt are not always in effect. They either change or they are suspended. Weight. Temperature. The breath of air. The brightness of light. Speed of movement. All of these things are fragile and malleable at the area closest to and over the terrible abyss.

Maximum caution must be made at all times when being close to this great hole in the earth. Transversing it or moving around its edges is extremely dangerous. If you fall in, there is no hope of recovery. You would be gone to another world. Death is likely, but even that is unknown. If anything, it could be something worse than death.

DMJ

Mar 4, 2019 11:15 am
The Irons

One of the most uncanny, unnatural, and mysterious parts about the Chamber of the Pitt, high in its ceiling are bolted long chains of differing sizes. They are made of a course and gritty unknown metal. Most of them have a reddish dull mat color. At their ends they have various hooks, loops, handles, pivots, and claws. Hanging down from the darkened ceiling, they look like instruments from Hel.

In fact they are. What is worse, The Irons are alive. As Elam understands it, ancient edimmu were placed inside of these chains in a bygone era. Those who can speak the secrets of the edimmu can learn how to move the chains into motion. This is definitely possible, but sometimes the chains move on their own accord.

Having the right strategy to defend against The Irons will be a key to success. They cannot reach everywhere in the chamber, and Elam will later explain how they can and will be used as tools, but throughout the time everyone must keep one eye to the ceiling to guard against the mischief if not malice of these living chains.

DMJ

Mar 4, 2019 11:16 am
OOC:
that's probably all I can do today. will try to catch up later in the week.
Hope you are doing well, Players' Club.
Mar 4, 2019 12:03 pm
[ +- ] Private aside between Kray and Bryn
So, what's up your sleeve, Treasure Hunter? Team In Hel on Earth could use an edge. A nasty one, at that.

Open up your book and serve up a tall ass glass of fuck you for Suter Set? Hell, at this point a Dixie cup would do.
Last edited March 4, 2019 12:26 pm
Mar 4, 2019 1:04 pm
Ryhim nods to Kray "Whatever you can lend would be most helpful." He nods again before turning when he hears his common tongue. He smiles and responds back
[ +- ] Zuturan
Mar 4, 2019 1:26 pm
"Well, this is... Kray paused briefly, remembering the immaculate Mercon armories, "or was an armory. Given the circumstances, however, I'm sure you could find something useful for the interim. Is there something specific you desire from your personal belongings?"
Mar 4, 2019 6:05 pm
Ryhim smiles but there is a hint of sadness this time "Something useful is all Ryhim requires for the time being. As for my personal belongings, everything is replaceable eventually; save for a note. If we do not find it now, Ryhim does wish to find it if time becomes less of an essence."
OOC:
Is there equipment in this room?
Having food and water in his body, Ryhim gets a better look of the room and retrieves a kukri, the short bow, the leather armor, and the medium shield. He nods "Ryhim will make do."
OOC:
Removing his robes to don the armor then putting the robes back on after the armor is equipped.
Last edited March 4, 2019 7:14 pm

DMJ

Mar 4, 2019 6:30 pm
HypCo says:
...
OOC:
Is there equipment in this room?
OOC:
Armory inventory here.

Bryn takes the ranged ammo here.

DMJ

Mar 5, 2019 11:56 am
The Platform and its Stone

As much of the ground has collapsed into The Pitt, The Platform is an outcropping of smoothed flooring atop of a stone formation that still hangs securely on the east wall of The Pitt.

On this small section of level floor (estimated 15' by 20'), there is a podium-like menhir stone. Ancient symbols and markings are etched into it. It has metal-trimmed portals and hollowed out openings at various places on the top. The Platform Stone is definitely a Halonian build. Iz-Jeddriss and Suter-Set both say however that the stone itself is even older than the Halonian Empire.

Elam does not know the workings of the Platform Stone, but Suter-Set now and Iz Jeddriss before him were both fascinated by it. Suter-Set is seen meditating before it, even talking to it, for hours, sitting there on the precariously perched Platform. The same was true with Iz Jeddriss before he lowered himself into the Pitt years ago.

The way that both sorcerers get to The Platform for their meditations is by the manipulation of The Irons. They have the hanging chains carry them across The Pitt and set them down upon the small island of ground that hangs over the Abyss itself.

Somehow, Suter-Set manipulated the Platform Stone to open the Vault for the first time a couple of years ago. Since then, that ritual is known and can be duplicated. Elam knows how to manipulate the Platform Stone to open the Golden Door of the Kings, the door that seals the Vault.

Elam expects Suter-Set to be perched there, sitting on The Platform over The Pitt, when the team invades the chamber. From there, the Sorcerer will try his best to use The Irons and whatever other edimmu he can harness to defend himself and assault the group.

DMJ

Mar 5, 2019 12:08 pm
What must be the general plan

Move through the Séance Chamber and into the Chamber of the Pitt.

Resist the frightening and maddening effects of The Pitt.

Defend against any Edimmu.

Avoid the clasp of The Irons.

Defeat Suter-Set on The Platform, either by ranged attack or assault on The Platform.

Use the Platform Stone to open The Vault.

Hopefully...use the Platform Stone to lift the hexes and holding curse upon the Palace.

DMJ

Mar 5, 2019 12:13 pm
OOC:
Again, probably all I can get on the board today.

I'm working on moving things along, still struggling quite a bit on availability.
Mar 5, 2019 6:08 pm
Good stuff. The strategy session on a slow drip (or your version of a slow drip, J... big, splashing drops!) works. Gives time to brain storm. Take your time.

Speaking of, I'm curious on how Elam thinks we could use The Irons. Maybe to assault the platform?

Team, regarding the plan:

It's imperative that Thorn and Maeriks are in reserve on this one. Anything else is a death wish. Putting them to good use, for the better of the entire team, will be a question of timing their joining the battle.

If we go the ranged option, T and M would be good support to help finished weakened assailants on our position, with Kray and Elam making up the front.

I see potential for sneak attacks at range, perhaps combined with an assault by Kray and Elam on the platform, depending.
Again, timing. We might be better served to hold a position at range and defend it for a bit, launching assault when the time is right, leaving Bryn, Ryhim and Iasu for ranged continuity.

Of course, we have no idea what Suter-Set is packing as far as combat options. We know he does summoning. I'd be curious as to ranged magic, especially AoE. Last thing I want is the team fireballed.

And remember, expect the unexpected. J hinted at it via Elam, and another reminder can't hurt.

I like CB's idea with fire. I think we bring as many torches as possible, for light. The enemy won't give a damn about fire damage, I think.

Any other ideas, team? We've got some time to hash it out, which is ideal since a TPK seems possible here.

J, regarding Suter-Set's combat magic, Kray would peel Elam like a clementine for this info, anything he knows.
Last edited March 5, 2019 6:10 pm
Mar 5, 2019 8:05 pm
OOC:
Ryhim doesn't have any ammo for his bow, so he only has the potential for range.

How are Thorn and Maeriks on HP wise? How much wiggle room can we afford? We have to account for error we can't plan for. Like a forementioned fireball, or this ceiling chain fuckery, or traps.
Mar 5, 2019 11:09 pm
HypCo says:
OOC:
Ryhim doesn't have any ammo for his bow, so he only has the potential for range.

How are Thorn and Maeriks on HP wise? How much wiggle room can we afford? We have to account for error we can't plan for. Like a forementioned fireball, or this ceiling chain fuckery, or traps.
Maerik's current HP is 45 in total:
OOC:

HP: 17/34 (wildshape) 26/77

Ez, I agree that the enemy is mostly going to ignore the fire, but if there is another gel we'll want to ward it off. Light is hugely important too, of course. I like the idea of taking as many torches as possible.

Another thing we will want is to prevent the door from closing in on us after we enter, trapping us and becoming an anvil for Suter-set's hammers. Every battle down here thus far has involved the doors being closed behind us in one way or another. Let's bring with us a ton of the weapons from the armory, tying them into bundles if possible. We can dump them in the doorway to prevent it from being completely closed.

The pit may be a great asset to us tactically. I think we'll be able to wait near the door and assail Suter-set with ranged attacks. As he sends his creatures to attack us, we can work as a team to force many of them over the edge of the pit. If bull-Maeriks reverts back to human form, he can bump up our chances of success in a strength/shoving contest with the guidance cantrip. Couple that with someone using the Help action and shoving could work well.

Ez, your trip maneuver may also be really useful when used with ranged attacks against flying opponents to knock them out of the air. I'm not sure what ranged you have, but please take some extra daggers if anything so you have something to throw.

Here's my General Plan of Action™ for initial engagement:
Person A: Ready an action to shove any creature prone that comes within reach.
Persons B & C: Ready an action to melee creature after person A's shove attempt.


[ +- ] Maeriks Mac Mahan Mac Hannoc
Mar 5, 2019 11:51 pm
Great idea on that door. We should put a giant Macgyver wedge in it for sure. And Maeriks is in better shape than I thought.

Kray doesn't have trip maneuver; that's more Thorn's style. Kray is built more for D (Parry, Evasive), accuracy (Precision), and support (Commander's strike and Rally).

The one part I disagree with is the shoving. I'd rather reliable and consistent damage with Kray. Shoving is unreliable, with the opposable dice roll, depending on the muscle. I can se it in certain situations, though. Like shoving something into The Pitt.

Of course, the edimmu are flyers, so that won't matter or them. A non-flyer, on the other hand, is a different story.
Mar 6, 2019 6:42 am
OOC:
Commander's strike can be pretty useful to put the pain on. What's our strongest single attack? Bull-Maeriks does +7,2d6+4.

Along those lines, If we can get advantage on a target the Commander's Strike could enable our rogues to make a second sneak attack, likely making that avenue the best possible use of CS. Does Kray or Thorn have Distracting Strike?
Last edited March 6, 2019 6:43 am
Mar 6, 2019 11:28 am
OOC:
Ryhim can do +9, 3d6+4, 1d8 at 320 feet, with the option to take a -5 to attack for +10 to damage. Giving a range of 8-30 at +9 or 18-40 at +4. He has a +10 to stealth so barring any weird temple mishaps or low rolls, advantage should be pretty possible for him.

Edit: Possible as long as there are places to actually hide. He just needs arrows and Ryhim will make do.
Last edited March 6, 2019 11:34 am
Mar 6, 2019 11:53 am
Got C-Strike pretty much to line it up with rogues' sneak attacks; at the same time, using it will depend on the situation.

Also, if I do pull C-Strike Hyp, no need to reduce the chance to hit going for that additional +10. In fact, given the option Ryhim has to do so, it seems more advantageous to throw that C-Strike to someone who doesn't have that option.

There are other factors, of course. Context, timing. As far as sneak attacks from range, do any of our rogues have abilities to compliment that? Don't remember what it's called, but I know there's one that allows the PC to stay hidden when shooting from range.

Jabes, Ox: I definitely want to know who our crack shot sniper assassin is. If and when I use C-Strike I'll want to hit as hard as possible, especially since it'll cost Kray an attack and a bonus action.

DMJ

Mar 6, 2019 12:10 pm
"EEEEEEEE-LLLLLLAAAAAAMMMMM......"

The sound rolls through the hall. A voice. A harsh raspy whisper.

Everyone looks up and springs to attention.

"EEEELLLLAAAMM"

It repeats again. It is unmistakable. His name is being called. The voice echoes through the chamber, from no detectable direction.

It repeats again for a third time.

An effort is made to find the source. The immediate area is searched, but only briefly. Elam calls the effort off early.
Mar 6, 2019 12:16 pm
Shaking his head and giving hand signals to discontinue a search, Elam explains to the group, "That is Suter-Set's voice, but he is not here. He has edimmu invisible like the wind to carry his words here. He is trying to deter us."

The swordsman has a look of seriousness and concern, no doubt, but he begins to gather his things stoically. Determined.

"We must move on now, my comrades. We have to make this strike against the serpent. I for one am tired of being threatened. If I am to die at the hands of my brother or one of his dark spirits, then I wish to get on with it. I'll prepare my equipment and will explain more on the way."

He moves over to a room and rolls out a cart.

"Iasu," he calls out, "Brother, help me load these buckets of oil. We will take those axes as well."

DMJ

Mar 6, 2019 12:20 pm
After some moments pass while the preparations are underway in the large chamber, the voice calls out through the hall again.

Eerie. Haunting.

Flowing through as if the speaker is right there in the room.

"BBBRRRYYYYYYYYYYNNNNNN"

It repeats twice more.
Mar 6, 2019 1:08 pm
Ryhim will help with the loading of oil and axes "Why is it he only calls for you two? When Ryhim whispers someone's name it is not from hate; perhaps he has a crush." his smile and tone of voice denote a joke in an attempt to lighten the mood.

The voice calls out again, near identical but more localized "RRRYYYYYYYYYHHHHHIIIIMMMMM"

Ryhim smiles, as he places an axe into the cart "Ryhim was feeling left out."
Mar 6, 2019 4:16 pm
"Bryn, why would Suter-Set call your name? How does he know it?" Kray was terse. What he had seen lately from Bryn, specifically his use of some kind of witchcraft or sorcery, was reason for concern. He could understand why Elam was called, that made more sense, given their history. But Bryn... something seemed out of place.

In the back of his mind, Kray still wasn't sure he could fully trust Elam either. Was the man desperate enough to betray his brothers for freedom? Or do the same in an effort to wrest power from Suter-Set? Or was Suter-Set simply trying to unnerve them with terror tactics?

Was the voice even Suter-Set's? Or something... else?

Kray knew of dark aliens gods such as Glaaki and Ithaqua, and had the vaguest understanding that magical power was sometimes drawn from them, somehow.

"Borgh man, let's help with the cart," he called to Maeriks. Over time, Kray had come to recognize Maeriks had an instinctive knack for sorting truth from lie. Approaching Elam, the question was the same:

"I'll admit, I'm concerned a voice calls to you as well. Are you certain it's Suter-Set? And why would he call you so? Does he attempt some sorcery in this manner?"

Ultimately, I want Maeriks to lie detect for me.
I've got some reborn concerns about being baited into a trap fellas.
[ +- ] Kray Mercon Character Sheet
Last edited March 6, 2019 4:22 pm
Mar 6, 2019 5:38 pm
The haunting voices sets the bull on edge. It scrambles, half rolling, half climbing out of the trough. He snorts and shakes his head in in a figure-eight pattern, brandishing his long horns against the unseen threat.
Kray says:
"Borgh man, let's help with the cart,"
Given something to focus on, the bull is happy to help. The bull moves along-side Mercon and watches, waiting for additional direction.
Kray says:
"I'll admit, I'm concerned a voice calls to you as well. Are you certain it's Suter-Set? And why would he call you so? Does he attempt some sorcery in this manner?"
Bull-Maeriks picks up easily that Mercon is not happy, senses some trap maybe? He has reason to distrust Elam now? What is it that the commander sees?
Last edited March 6, 2019 5:41 pm

Rolls

Insight - (1d20+7)

(9) + 7 = 16

DMJ

Mar 7, 2019 3:21 pm
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Mar 7, 2019 3:39 pm
"Whether it is Suter-Set himself or one of his edimmu collaborators , I cannot be sure," Elam says. "The Young Snake's body is so broken and decayed now, he often has his spirits carry his voice for him."
OOC:
Bryn and Kray have come to realize that Suter-Set is sometimes being referred to as "The Snake," or "The Young Snake." It may be some sort of nickname, title, or a transliteration from another language.

"He wishes to threaten me. Sew fear in me,"
Elam goes on. "He has delved into a dark séance and will try to bring forth monsters from The Pit to strike me down. But not just me. All of us. The voice calls Bryn Rynalt's name as well. We have to believe now that Suter-Set knows that Bryn Rynalt is skilled in the Dark Arts. It is easy for one sorcerer to detect the presence of another. Perhaps Suter-Set fears the power of a challenger. I do not know, but I feel certain that he would kill Bryn if he gets the chance."

He continues to load oil casks onto the cart. "He will not prevail though," he says with determination and a nod. "The Young Snake is soon to meet his match."

-----------------------------------

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DMJ

Mar 7, 2019 3:49 pm
OOC:
Seeking to move forward again later today or tonight. I know there are a few other loose ends from questions, comments, ideas posed - will try to pull them all together for a blend while keeping the story progress.
Want to avoid an eternal Q&A/Planning/dialogue sesh that saps all of the game momentum, but also want to take all of your strategy efforts seriously and integrate the spirit of preparedness as you have laid it out. It should cinch up fine in the end.

Those who are behind have a bit more time to catch up on this medium speed roll.

DMJ

Mar 7, 2019 8:19 pm
https://dl.dropbox.com/s/7t4q18r1laoyljv/Snake%20Door.jpg

The fire is blazing hot still, but Kray is able to approach once more with the axe. A strong hit cracks the weakening, burning wood in one of the center boards that is succumbing to the damage.

Elam follows with another hit. Thorn with another. The structure is breaking now. Several boards are cracking and giving way.

Elam puts down the axe briefly and uses a wool wrap to grab the handle of the metal cart. The last remnant of the oil cask carcass tips off to the floor when he pulls the car backwards to clear the way. A flash of fire climbs up the broken husk of the door, licking the stone threshold above. The cascade of heat rolls out like a wave. Everyone backs away to let the fire do its damage on the broken center planks.

Bryn, Iasu, and Ryhim remain on alert, bows in hand - scanning for anything that might break through the flame, or anything that might emerge from the distant darkness of the outer edge of the entrance chamber and the two hallways that exit from the grand room.

The bull watches on. Bull Maeriks felt somewhat relieved after the rest and after drinking several troughs of water. Later as he watched the oil fire burn, he felt lightheaded again, nauseous. His bones ached. His skin felt stretched. He strolled away from the fire alone for a while and was able to get himself back together. He clicks his hooves on the stone, keeping some distance from the fire. The rolling smoke is thick in the ceiling now and the smell of burnt wood is strong. The bull snorts and shakes his head.

The fire dies back down as the last oil splash is consumed. The axe men rotate forward again making strong hits.

Now the inner cross bolt is exposed as the central boards of the great door drop and splinter away. The cross bolt is a thick beam. Elam crashes a oil-filled vase on top of the sturdy inner bolt plank. Now it too is immediately covered in a raging fire.

A few minutes more waiting. A few more rotations chopping and withdrawing.

The inner plank breaks in the middle. One side tips downward and crashes to the floor in a loud thud.

Elam casts the axe aside and presses the right door inward, close to the wall hinge. The right side of the portal swings wide open, its central edge still covered in fire.

Thorn pushes in the left side. Now both sides are opened inward.

An ancient defense defeated, the Snake Door is breached.

DMJ

Mar 7, 2019 8:41 pm
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Mar 7, 2019 9:26 pm
"On me, eyes up front." Kray looked at Iasu, aware of his prowess at reconnaissance, his meaning clear. "My patience for surprises has reached its threshold." A quick aside to Bryn. "Make sure Ryhim has ammunition. Any damage we can do from range will be vital, especially given the terrain."

When we do move forward, Jabes I want Iasu's stealth recon badassery up front with Kray, if you don't mind (and, I assume, Elam). I'm thinking Bryn and Ryhim next in line, followed by Thorn, Namtur and then Maeriks as rear guard. Iasu's also our medic, so up front is a risk; at the same time, I know Jabes built Iasu for it. And the chips are all down, so now's the time, no doubt.

Suter-Set knows we're coming, but still, approaching with caution is a no-brainer; guys up front keeping it quiet, but not slow. With the order mentioned above, stealth should be pretty damn good toward the front.

Last, but not least, let's make sure Ryhim has ammo. I know Iasu had his own supply, not sure of the count now, but I want to make sure our ranged death squad can fire at will from the get go.
Last edited March 7, 2019 9:40 pm
Mar 7, 2019 9:46 pm
When we arrive, if possible, ideally Kray and Elam are front line, Maeriks I think supporting that in some way that exposes him less, to defend our 3 man fire team. Behind that front we have Bryn, Iasu and Ryhim, taking shots. In support of that, less exposed to attack, Thorn and Namtur, peeling assailants off of our fire team as necessary, clearing them for shots at enemies down range and incoming.
Mar 8, 2019 1:18 am
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DMJ

Mar 9, 2019 4:16 pm
OOC:
I wanted to write the fall of the Snake Door.

That sets up the entrance into what is described as the final two chambers:
The Séance Chamber
The Chamber of the Pitt and the Vault

So that is where the live story is now.

One last push below on odds and ends - not all are vital or important - just an effort to communicate what I think can be last housekeeping and fun-fact details to close out the slow roll / Short Rest stance.

Do what you can with me directly, with other PCs / NPCs as necessary, publicly with the group - whatever we need to do to wrap up RP, prep, Q&A in the next few posts. I think most or all of these last tie-ups can be interesting flashbacks or cut scenes, if they are anything at all. Not all require action or posts.

A couple of things I want to know:

Ranged Equipment: I think Bryn has 1 Short Bow, Ryhim has another. Iasu has his own longbow. Correct?
Who has what ammo on arrows?

Baggage and Carry: Who is wearing backpacks, carrying shoulder bags, etc.? Who is carrying all of Maerik's backpack and what is in that? Who is carrying Maerik's big-ass pile of armor? How? Where is his big-ass glaive? If anyone is carrying it - how?
Y'all know I'm being the dickhead police from The Department of Realism and Equipment Accountability (DREA). We all owe it to ourselves though to picture what we would really be carrying if we were heading into a dark cave room about to get into a sword fight.
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Mar 9, 2019 7:01 pm
"Bryn..." Kray leaned in close, grabbing Bryn by the shoulder. "By the fucking Fates, pull it together!"

Kray is dead set on getting through. Would escalate to a face smack, if needed. He wants to know what the hel is going on. If necessary, he will smack the book out of his hands.
Last edited March 9, 2019 7:02 pm
Mar 9, 2019 7:10 pm
As far as Maeriks' gear, someone pulling up the rear could carry it, ideally. The armor might have to get left behind, depending.

Kray's character sheet below with inventory at the bottom.
[ +- ] Kray Mercon Character Sheet
Last edited March 10, 2019 10:59 pm
Mar 11, 2019 1:13 am
HypCo says:
OOC:
How are Thorn and Maeriks on HP wise? How much wiggle room can we afford? We have to account for error we can't plan for. Like a forementioned fireball, or this ceiling chain fuckery, or traps.
OOC:
Thanks to Tough and a generous DM, Thorn's at 22 HP plus 7 temporary HP from Kray's Rally (I'm pretty sure Thorn has those until next Long Rest, right Ez? J?)

However, he's suffering 2 levels of exhaustion, so half speed and disadvantage on ability checks.
Constablebrew says:
OOC:
Commander's strike can be pretty useful to put the pain on. What's our strongest single attack? Bull-Maeriks does +7,2d6+4.

Along those lines, If we can get advantage on a target the Commander's Strike could enable our rogues to make a second sneak attack, likely making that avenue the best possible use of CS. Does Kray or Thorn have Distracting Strike?
OOC:
Thorn has the Trip Attack and Distracting Strike. His strongest single attack is +9, 2d6+7 with his greatsword.
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[ +- ] Thorn Character Sheet
Mar 11, 2019 4:01 am
Rally is temp hp and sticks.
Mar 12, 2019 1:17 am
If T can react with trip with ranged attack when the enemy gets close, then melee attackers could react to that.
Mar 12, 2019 7:08 pm
Sweet idea, CB. Whatever the follow through, tripping them up on the way in would be a daily double: enemy misses op to attack and takes damage.

Set that reaction range ideally and the tripped npc will be nice and close for the kill.
Last edited March 12, 2019 7:19 pm

DMJ

Mar 12, 2019 7:31 pm
As the door opens, the hum and hiss of the fire dies down a bit and a sound emerges from within the room.

A scream. A wail of pain and fear. The voice of a man, someone in torment is crying out like mad.

The screams come in long stretches, pause, then start again.
Mar 12, 2019 8:29 pm
"It is done," Elam says, nodding and looking at the opened door. He listens intently for a quick second when the screams become clear. His face thinking as he listens.

"The sacrifice victims," he says bluntly. He looks to Ryhim, "It is lucky for you Sarceran that the fellow screaming was rugged enough to die this slowly. You were next in line to fill the edimmus' cost of blood and organs."

Without further delay Elam moves over to the excess gear that he had downloaded over to the side before the high-exertion effort of door-chopping began. The swordsman quickly sifts through the bags that he took from the fallen Akken and Adar-Malic. He pockets a few small items, one being a folded paper and the others are unclear. He pulls out some sort of shoulder strap harness and buckles it under his arms and on his chest.

He consolidates a few other items into a small shoulder bag and carries it to Iasu. He speaks to his brother in Otessite.

note="jabes.plays.rpg"] "Take this, brother," Elam says opening the bag to show Iasu the contents.

Iasu sees two balls of wrapped straps of iron with edge runes. Iasu knows that these are the Hinnomic Serpent Bands. Akkeen and Adar-Malic had talked extensively about them over the last week. They had been studying them to learn the command mechanism. These things were magical, filled with the spirits of imprisoned edimmu they said.

"I am taking two myself, hopefully I can catch Suter-Set. But if I fail then perhaps you can succeed." Elam says, taking the bulky ball in a hand to show Iasu.

"Our brothers did unlock the secret commands. You saw that it worked on Balis, hopefully it will work for us against Suter-Set."

Iasu remembers earlier when Akkeen captured Balis with one of these devices.

Elam continues quickly to explain. "The command word I have memorized. Akkeen made me, though I never thought I would be the one to wield these artifacts."

"Remember this. brother: Warad-Syyra. That is the power word.
You cast it at a man - an enemy. While it is in air call out the power word. Warad-Syyra.
The edimmu in the irons will awaken and entangle your target. No one can escape them."


Elam nods and puts the ball back into the bag and the bag to Iasu's shoulder. He comes close to Iasu and speaks a quick plan, something that Iasu is used to with Elam - and is so at odds with the Northerner Kray Mercon's ceaseless talking on strategy.

"We will descend the stairs through the séance room and enter the Pitt chamber without delay. There is a small ledge on the south east corner wall that I can make it to. From there I can leap to the platform."

Elam draws both of his swords. "Then I will kill him. Kill him there and cast him into the Pit."

As he often does, Elam speaks so matter of fact even about the spectacular. Iasu has come to know that Elam's speed and ability to jump is beyond the capability of normal men.

"While I am moving, shoot him if you can, brother."

Simple enough.
[/note]

Elam draws both of his swords after the brief exchange and handing the shoulder bag to Iasu.

His body shifts back to readiness and his eyes lock on the entryway into the chamber beyond the burning door.

He looks over to Kray and Bryn. They see his face is serious now for battle,"We must move quickly."

And he glides through the smoke, past the flames, into the Séance Chamber, leaving the excess baggage behind.
Mar 13, 2019 12:49 am
Kray takes the cue from Elam and opens up his loot sack, removing the torches, dropping the sack next to Elam's stash. One torch already lit, he places the remaining three into the interior brackets of his shield as he moves with Elam into the unknown.
[ +- ] Kray Mercon Character Sheet
Mar 13, 2019 5:37 pm
Iasu studies the balled-up Serpent Bands another moment, committing the command word to memory, before putting them back in the bag slung over his shoulder. The rumpled archer removes a few items from his backpack, wraps them up in a bedroll, and stuffs the bundle into a corner. Checking all his gear, cinching straps tight, Iasu nods to Thorn before creeping after Elam and Kray.
Mar 14, 2019 12:12 pm
Ryhim smiles and nods "And it is lucky for you that you found me. This saves us from a few extra edamame, yes?" he double checks his acquired gear to ensure it is at the best it can be and draws the short bow.

Ryhim enters through the charred, broken doors past the flames and wafting smoke. He quietly and quickly asks Bryn and Iasu for any arrows to spare before falling into a good position for range.
Mar 14, 2019 1:56 pm
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DMJ

Mar 17, 2019 2:36 pm
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Mar 17, 2019 2:44 pm
HypCo says:
Ryhim smiles and nods "And it is lucky for you that you found me. This saves us from a few extra edamame, yes?" ....
Elam thinks on Ryhim's quip, raising an eyebrow and tilting his head, as if to say "Granted. True."

Accepting the quick comedy in the midst of the danger, Elam leads through with the slightest edge of a smile, shaking his head at the contempt for death.

Perhaps it is what is necessary to approach this place - the place where this world falls away.

DMJ

Mar 17, 2019 2:53 pm
There is light at the lower level below. A fire or glow. It is more visible after everyone steps past the light and smoke of the fire burning the wreckage of the door.

Ancient stone work mixed with a vast natural cavern. It is a stunning site - a mix inspiration of awe, admiration, fear.

Elam leads the way quickly and quietly down the natural stairs.

The Séance Chamber.

https://dl.dropbox.com/s/q2gvth1pk9etfr8/Seance%20chamber.jpg

DMJ

Mar 17, 2019 3:01 pm
The light is from the many candles and a few small cauldrons, but also is emerging from some sort of opening - a grate of sorts in the floor. And this light seems to rise and swirl in the air above - almost like a flame floating off the ground? But not a flame - light itself, almost as if it could be grasped and woven.

And on top of the grate, below the light...

a corpse. A man stripped down to his wool pants, chained at each hand and foot to anchor points on each points beyond.

His abdomen is split open, the organs exposed.

The left side of his neck is sliced open. Blood pools at the floor beneath, some of it running through the grate in the floor. Bowls of blood around the man on the floor show that at some point his blood was harvested for containment.

There is a single wound through his chest. A piercing stab through the heart.

His dead eyes are still open. His mouth open. A frozen face of anguish in death.

DMJ

Mar 17, 2019 3:18 pm
The screams continue. They are coming from a man in a cage.

He is an older Heshbaan - heavy beard black and white beard, thick wavy hair - both wild and in disarray.

He is clad in what looks to be fine garments of wealth, but now they are torn and in tatters. His fat body is exposed. By physique, he is a puffy but weak man. Flabby and soft.

The cage is bolted to the ground, away a distance from the center light of the room, near a corner of natural boulders. The bars of the prison are old slag iron with minimal ornamentation, practically made. Open on all sides. There is a single locked door. The man clings to the bars.

His screams are intermittent, not linked to any observation or stimulus. The man looks around in terror, back and forth. He bolts about erratically, snapping to attention, spinning this way and that - as if being startled from every direction. He scans around the room again and again - back, forth, sideways up and down.

The man is injured. There are scratches on his chest and neck. Not deep - like fingernail scratches. Perhaps his own.

Blood runs out of both of his ears.

There is an incision in his left lower abdomen, a recent cut that has been sewn together with thick straps of thin twine - a sickening sight.

The most shocking thing perhaps about the man though are his eyes. They have no pupils - they are entirely flooded in a murky gray, like smoke.

He yells out again. No words, only sounds of horror.

He jolts again, as if turning to see unseen assailants. Another loud scream.

He has the look of complete madness, but it is not even clear if he can see or hear anything.

DMJ

Mar 17, 2019 3:25 pm
At this lower level, off to left (east) is a large opening - a mix of stone work and natural narrowing of the cavern. It is a bit of a tunnel, but seems to surely open out into another room beyond. There is some light off in the distance there, but it is unclear at this distance what is beyond.

Straight ahead from the stairs (kind of the south wall), off to the side from the central grate and the human sacrifice corpse, there is a large collection of animal skin scrolls hanging on railed racks with clips. Nearby is a rack of scrolls and skins with writing. Shelves with various bowls, cups, chalk, rune pieces, all mixed among candles and ember-filled braziers.
Mar 17, 2019 3:28 pm
Despite the overwhelming imagery and complexity of the scene, Elam pays little attention to it. The swordsman moves through, watchful and vigilant, but swiftly towards the east through way.

He nods back at Kray and Iasu, a hand motion to stay quiet but move through.

DMJ

Mar 17, 2019 3:33 pm
OOC:
I'll stop it there. That was a lot.

Elam is pushing quick to move through the Séance Chamber. Maybe that's what happens, but I don't want to assume so.

Give me some entries, Players' Club.

I want to hear it what the fuck is going on as the party descends into a den of witchery and human sacrifice, with an imprisoned madman screaming out from a cage.

Also want to hear who is ready to game.

I know I've been out, trying to get back at it. Wondering who is all onboard to move forward. Have heard from some more than others. Let's hear who's on deck to get this horror show started.

Mar 17, 2019 4:46 pm
Constablebrew says:
If T can react with trip with ranged attack when the enemy gets close, then melee attackers could react to that.
OOC:
Sure thing, CB, but the most Thorn can help out in this way would be twice: his two hand axes. He's never been one for archery.
Thorn stows Urdav's blade. Each hand carries an axe. Beads of sweat drip down his forehead and he wipes them away. The screams are unnerving, as are the man's haunted eyes. Thorn has always excelled on the battlefield, taking care of the swathes of humanity that threaten... well, it's hard to tell what exactly they are threatening, sometimes. Most of the time, both sides are in it for the business of war.

This. This has the potential to be business, but it is worlds apart from the place where he is comfortable.

A memory quickly enters and is pushed aside: Thorn and Sorcha, setting up strange objects with strange symbols in a room where time is warped, and something awful is at the door.

Thorn is at the back, but he attempts to position himself in such a way that he is close enough to Elam to reach the man if he feels it necessary.

note="DMJ"] When Thorn noticed the familiar runes Elam was sorting through, if he had time, he would have whispered to Elam, "I've had a bit of experience with these. I bit, mind you. But if you find yourself in need of an assistant and no one capable is nearby, I'll probably be better at setting those up than swinging this," nodding at his blade as he sheaths it.[/note]
Mar 18, 2019 12:43 pm
Judgement at the ready, Kray keeps pace with Elam, following his lead, trusting in the man's knowledge of the ground and dangers present, both seen and unseen.

Oh yes, begin the horror show. I've been looking forward to this, no doubt.

Let's follow Elam's lead and knowledge of the turf... although I almost opted for Kray to skewer that poor caged bastard through the heart. Somehow that seems like it could be problematic.
Let 'sleeping' dogs lie and all that.

DMJ

Mar 18, 2019 7:45 pm
note="Xorthan"] Retro convo, back moments prior outside of the Snake Door:

Seeing Thorn approach and speak, Elam is a bit puzzled and surprised that the Northman has moved close and references his gear. Elam squints as he looks at Thorn, perplexed perhaps, and trying to process what the big warrior is trying to say in the broken Heshbaan as he points to his monstrous sword and then to Elam's bag.

"Yes," Elam says after the pause. "I see. I will - as you say. Hail, Thorn of Jeres."

A bit hurried on time, he nods to Thorn and then steps past him to speak with Iasu. [/note]

DMJ

Mar 18, 2019 8:03 pm
Kray sees Elam ahead. The gray-skinned swordsman looks back to Iasu first and then to Kray, checking their pace. Kray notices his golden eyes, shining bright.

Kray looks over to see Iasu. The bowman is a perfection of movement, arrow poised in the bow for a split second release.

note="Ezeriah"] Beyond Iasu, the screaming man. In the cage beyond. He is looking at Kray. His eyes are red. No Kray can tell, they are gray, like smoke. His screams are in the background. Quiet. The main thing Kray can hear is his own breathing. His own heartbeat.

Each footstep. He hears those.

He hears Iasu's breathing slow and steady.

Bryn is behind Kray. The Dannein's breathing is quick and shallow. He coughs.

Now Kray hears the voices ahead, coming from the tunnel. Dozens of them.

They are broken and distorted. Bent voices. Kray cannot understand what they are saying, but the words are wrong. They are unnerving to Kray now. He does not like hearing these sliding, coarse words.

Kray hears his heart beat getting faster. His breath is louder, his breaths shorter apart.[/note]
Mar 18, 2019 8:17 pm
Elam pauses to put his hand on Iasu's arm, clasping it, and with a look of concern and resolve as he makes eye contact.

"Steady, my brother," Elam speaks softly.

He turns slowly to Kray, "Steady, Lukrayides Lord Mercon."

Kray makes eye contact. Elam's golden eyes - he looks both wild and wise. An angel? A monster? "Our minds can be overwhelmed." Elam says, "They are washed over and might blow away...here, at the Edge of the World."

Elam looks over his shoulder to the downward-sloping tunnel, the way that leads to The Pitt.

"Anchor to this world and not the other,"
he says as he turns back to continue in his slow cadence. "Remember what it is that you know about yourself and your life as it is. Below the sky. Standing on the ground. That is home to us. This place is not. We do not belong here...but here we are."

Elam looks past Kray and his eyes harden. Watchful. He is observing. Assessing. Thinking slowly.

Kray realizes that Elam is looking at Bryn.

Bryn looks flushed. His skin reddened. Glazed with sweat.

Elam scans the whole crowd slowly.

"Come," he says quietly. "Follow me."

And he moves forward into the tunnel. Descending.

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DMJ sent a note to Ezeriah
Mar 18, 2019 9:46 pm
Iasu is only nods when Elam touches him on the shoulder. He is a hunter. The screams of caged or injured animals will not distract him from the quarry.
Last edited March 18, 2019 9:47 pm

Rolls

Perception - (1d20+12)

(4) + 12 = 16

Mar 18, 2019 11:52 pm
Ryhim stops in front of the caged mad man, his black eyes observes the man's agony intently.
[ +- ] Heshbaan
Ryhim takes another moment to observe the man again, his dark eyes narrowing with disdain this time
[ +- ] Zuturan
He spits at the man's feet, before wrapping his mouth with the excess cloth hanging down from his turban. He backsteps, doing a low bow for a few steps before turning to catch up with those that have continued on.
Mar 19, 2019 6:47 am
Jabes.plays.RPG sent a note to DMJ

DMJ

Mar 19, 2019 6:50 pm
Though Ryhim speaks with the man in the cage, there is no sign of interaction. The crazed man does not respond and seems to be seeing only the haunts in his own mind.

Iasu peers down the short tunnel hall. The light is dim, but it is not pitch black ahead. A distant edge of firelight glows. There is a threshold at the end, an opening into the Chamber of the Pit for sure.

Iasu's feels his own senses heightening. The hairs are standing up on the back of his neck - his whole body bracing for dread of something that is unbearable and overwhelming.

At the very end of the short descending tunnel, there is something in the air. A disturbance, or something floating. It is small, not yet clear.

A part of Iasu tells him not to approach. He knows what is ahead and has heard of the frightening effects of The Pit.

He sees Elam pressing on.

Iasu has to commit to keep moving.

DMJ

Mar 19, 2019 6:56 pm
Require Action, All who are moving from the Séance Chamber towards the Chamber of the Pit:

WIS Save
OOC:
There are tiered Save levels for effects (to be revealed according to results from the group).
One landmark is DC 10.
Another is DC 16.

If you roll result lower than 10, roll a 1d6 also.
OOC:
Reflecting on buffs...

The historic tea-drinkers who joined the conspiracy at the Mountains of the Moon Tea Shop and drank the booster pack at the first Short Rest get a +1 to WIS Saves I think (pretty sure that means Kray, Maeriks, Bryn, Thorn).
Mar 19, 2019 7:02 pm
Iasu steels himself against the inexplicable dread lodged like a lead weight in his chest.

Rolls

WIS save - (1d20+6)

(19) + 6 = 25

Mar 19, 2019 7:13 pm
OOC:
Uh-oh, wisdom.

yupp.
Last edited March 19, 2019 7:14 pm

Rolls

Wisdom Save - (1d20-1)

(8) - 1 = 7

Below 10 - (1d6)

(3) = 3

DMJ

Mar 19, 2019 7:15 pm
Iasu presses on.

Elam looks back at him. The swordsman's face is set stern. He glances back slowly at the others behind and then turns back to the front, leading the way down the descent and reaching a last flat plane that resets to move forward into the next room.

Iasu feels like things are moving in slow motion. It is as if he is floating and also heavy at the same time.

He sees that the floor converts again, a shift from natural cavern back to very very old tiles at this level floor. The threshold of the next room is expertly cut rock.

Now Iasu can see more clearly what was blurry before.

Chains. He sees chains hanging ahead, in the next room.

Slowly swaying. Only very slowly moving, as if there is a light draft.

There are small fires somewhere ahead, just around both corners perhaps, but Iasu is not yet through the entryway. Elam is right there at the transition.

DMJ

Mar 19, 2019 7:22 pm
Ryhim moves across the room, away from the caged man, intent on falling into the line with the others moving down the east descending tunnel.

As he begins down the slope though, an awful dread overtakes Ryhim. His mind is racing. His senses are flooding over him. His own heartbeat is pounding in his ears now. His own breath is distracting him it is so loud.

He can hear voices. Words. Sliding and distorted words that are terrifying.

Ryhim is frozen with fear. He cannot move and stops in the short descent between the two chambers. Ahead of the bull and Thorn, but behind Bryn, Kray, Iasu, and Elam in the lead.
Mar 19, 2019 9:52 pm
Dice for WIS save. Using CTM reroll. Trying Lucky.

Damn. 14 net result it is.
Last edited March 19, 2019 9:56 pm

Rolls

WIS Save - (1d20+3)

(11) + 3 = 14

WIS Save - (1D20+3)

(2) + 3 = 5

WIS Save - (1D20+3)

(8) + 3 = 11

DMJ

Mar 20, 2019 1:49 pm
Kray sees Iasu's and Elam's face turn to skulls with glowing eyes. He sees snakes of smoke wisp through the tunnel. He looks back to see Bryn and the others behind him appear like gaunt skeletal corpses walking.

But Kray knows that these are hallucinations. He is experienced enough and he had been warned enough about a mental assault. He focuses his mind and consciously tries to clear his head and wash away the illusions.

Kray has Disadvantage Ability Checks for 30 seconds (5 Rounds)
Mar 20, 2019 1:54 pm
OOC:
Wisdom save.

Edit: Forgot the tea bonus, of course. Not very wise of X. Thorn on the other hand....
Last edited March 20, 2019 1:55 pm

Rolls

WIS Save - (1d20)

(20) = 20

DMJ

Mar 20, 2019 2:25 pm
As Thorn makes the descent he feels the edges of his mind and senses being tampered with. He hears whispers of voices that he is unsure of whether they are real or imaginary. He feels like his hearing and sense of touch is being elevated unnaturally somehow.

But he recognizes that these are mental manipulations and is able to keep his wits about him. He moves forward seeing that at least Ryhim is not fairing so well. The Sarceran has stopped in the downward sloping tunnel. When Thorn goes to move around him, he sees that Ryhim's face is frozen in a look of terror and his body is shuddering with fear.
Mar 20, 2019 3:15 pm
Thorn places a hand on the Sarceran's shoulder.

"It's not real, friend. Fear not."
OOC:
Looking over our interactions with Ryhim so far, it looks like we've been talking in Yuoric? If not, then Thorn says in broken Heshbaan, "No real. No real."

DMJ

Mar 21, 2019 12:35 pm
"Turn back, Elam. Your death is certain now, but torment is your fate if you enter here."

The voice rolls through the tunnel. It is the tone of whisper, but heavy and loud. On the edges of the word is interference – other whispers, unintelligible. It is as if unknown messages are attached to the words and distorting them, making them sound something like a human voice, but perhaps something beyond human.

Aside from that, even stranger – the words are in Otessite. Jeresians and Danneins can recognize that the words themselves are words that they do not know, yet they understand their meaning now. Or is it perhaps they are hearing their own native language spoken? The whole transmission is a puzzle, certainly another intrusion of the mind.

"Turn away, you foreigners. You can still escape with your lives, but not for long." Another message in the unnerving distorted translation.

And immediately followed by a terrible buzzing series of dark, mind-bending words. You nearly buckle from a flash of weakness and nausea.

https://dl.dropbox.com/s/93gy6zsfdz8698u/eldricht%20words.JPG

note="Oxbox"] Bryn sees wards, sigils, marks, writing everywhere. On the walls. The ceiling. Floating in the air.

The last message bursts through like a spear to the brain. "Your intellect is too weak. You cannot claim this chamber. The Stone will never yield to you."[/note]

DMJ

Mar 21, 2019 12:41 pm
DM Control WIS Saves for Bull Maeriks and Bryn.

Tiered success targets at DC 10 and DC 16.
OOC:
Not bad for substitute coverage. We'll see how long that lasts. Ha!

Rolls

Bull Maeriks WIS Save - (1d20+7)

(17) + 7 = 24

Bryn WIS Save - (1d20-1)

(18) - 1 = 17

Mar 21, 2019 1:17 pm
Elam moves through the threshold at the end of the tunnel, entering the Chamber of the Pit and moving off to the right.

DMJ

Mar 21, 2019 1:17 pm
The bull takes up most of the width of the short descending tunnel, nearly all of the center which has the flat natural stair path.

Thorn tries to break through to Ryhim with little effect. The Sarceran looks over, but stares back at the bottom of the tunnel and remains immobile.

The bull pushes forwards slowly. Not wanting to fall too far behind his friends moving on below, the bull nudges against the new traveler who has stopped on the stair.

Ryhim is bumped forward, startled a bit perhaps. But then he finds that his feet can move forward, though he still fights against the urge to withdraw.

DMJ

Mar 21, 2019 1:18 pm
Mechanics on advancing into the Chamber of the Pit

Kray has a short term Disadvantage on Ability Checks (5 Rounds initially, down to 4 Rounds Remaining)
Ryhim can Move normally now, but has Disadvantage on Ability Checks, Attack Rolls, Saves (5 Rounds initially, 4 Rounds remaining).


DM-directed RETCON: DM-controlled Bryn gave Ryhim 3 arrows back in the day when they were both pulling security while Thorn, Kray, Elam chopped down the burning Snake Door.

note="Oxbox"] Bryn is getting more clarity now as he reads these symbols all around him.
He believes that if he can get into the Chamber of the Pitt, and has some time to read the sigils, will be able to take control of the room. He should be able to gain control of The Irons (the edimmu-possessed hanging chains), The Stone, The Vault, and The Pit.
Bryn realizes now that the others cannot see all of the writing he can. The signs say it all. They tell the secrets. If this sorcerer Suter-Set is not gifted enough to read these signs that are all around him, then perhaps he is not as powerful as people say.
Bryn feels a yearning to see Suter-Set, to witness his power and assess it, to size him up and see just how capable he is. Bryn might be more powerful than this guy, but maybe not. Bryn will have to see him and see his magic to find out.
[/note]

DMJ

Mar 21, 2019 1:26 pm
OOC:
One last short pause there, chance for Players to keep it moving or not after that one final threat, full clarity on conditions in effect, and seeing situation fully.

Input posts are welcome. If none materialize, I'll assume that everyone is moving into The Chamber of the Pit and will transition there, either tonight or tomorrow morning.

CB and Ox can take back the controls at any moment, but until then I'm managing Bull Maeriks and Bryn as NPCs. If that continues, I may make some rolls myself and may ask you guys to click some dice on their behalf as well.

DMJ

Mar 22, 2019 12:42 am
Seeing his brother go to the right, Iasu moves to the left to cover the other side of the room. He checks for targets along the wall. Seeing none he moves to the first shred of cover and shifts sighting inward towards the center, identifying targets as he quickly scans inward with the bow.

Iasu sees him - straight across. On the platform. He is robed in black, behind the stone.

Kray floods in at the same time and takes the center, scanning for danger. Everything happens in a burst of action between the three.

He moves so quickly. Kray and Iasu are the only ones into the chamber fast enough to see the leap. It is truly uncanny.
Mar 22, 2019 12:50 am
When Elam enters the Pit Chamber, he is already in full stride. An outright sprint.

He makes it to the south wall in the blink of an eye.

When he leaves the floor he is still running. Up the side of the south wall. Four steps in total along a vertical plane, and then he jumps.

In silence he is suspended in the air. Flying it seems. He has sheathed his swords on the run, so now his arms are stretched wide, poised out for the landing.

His landing is the first sound - the hard patter of his feet trying to make the quick stop, his body hits hard against the east wall. There was never enough room to manage the momentum. He lets out a grunt on the impact.

He almost bounces back off, but barely holds his perch. Like a panther on the side of a mountain.

Elam turns towards the center. He made it. Made it to the southeast precipice.

One more jump to go. But no room to run this time.

Suter-Set looks over. His face is covered by the cowl of his hood, but he can see his brother clearly.

DMJ

Mar 22, 2019 12:54 am
The Chamber of the Pit
OOC:
Don't hate on this ghetto map. It's going to have to be good enough.

Give me some time and I'll talk it through. More to follow. Developing...

Also, don't worry. We can change positioning immediately. I'm just trying to throw somethin up there - best guess at what would happen in the burst of motion as everyone pours in through the entryway in 1 or 2 seconds.

Squares are 5' each. Whatever the fuck that is in meters - Canadians, better get out the calculators so you can even have a chance of figuring out what's going on right now.
https://dl.dropbox.com/s/1hyuvvxh7g5f0lc/Pit%20Chamber%20MAP%20Start.JPG
Mar 22, 2019 1:00 am
Practiced at halluincation from debaucherous days in the past, Kray forges ahead, following Elam's lead as he enters the Chamber of the Pit. As he does so, he lights another torch from his shield interior bracket, dropping the torch he had been carrying to the right, just inside the chamber entrance.

Let's do this, fellas. Break these demon bitches in half. Metal and blood, all the damn way and burn this cesspool down.

Keep it tight. At the same time:

No guts, no fucking glory!
[ +- ] Kray Mercon Character Sheet
Last edited March 22, 2019 1:05 am

DMJ

Mar 22, 2019 1:04 am
Everyone has heard about The Irons in advance, yet somehow they are still imposing to see.

Iron chains, hanging from an unseen ceiling hidden in shadow. Everywhere.

Grimy black and brown. Dull. Neglected and old, but not rusted or weakened.

On their ends: Hooks. Rings. Flattened plates. Pivots. Curved fulcrums.
And others - spikes and blades.

They hang to different lengths, some higher than others. Most in a range from about 7 to 10 feet from the floor. Some hang over The Pit itself.

As the group enters, there can be no mistake about it. The chains begin to sway... and move.

DMJ

Mar 22, 2019 1:07 am
Across the room, standing on The Platform, behind the obelisk menhir stone.

Suter-Set, heir of Iz Jeddriss, favored Son of the Devil Vine.

https://dl.dropbox.com/s/wy297qsw6m19qgm/Iz%20Jedriss%20look.png

DMJ

Mar 22, 2019 1:14 am
The room is lit fully by several fires. Cauldrons spaced in the floored part of the room. Another small cauldron on the platform near Suter-Set. A hearth in the northwest corner.

On the northeast wall, the Golden Door of Kings. It is magnificent.

https://dl.dropbox.com/s/jxz7sleax8im3eq/Vault%20Door%20of%20Kings.jpg

DMJ

Mar 22, 2019 1:24 am
But no one's eyes can linger long on anything else other than it.

The edge of the world.

A break in this earth.

A gate to the Underworld, and to Hel.

The Pit is like a crack in reality itself. It's power overtakes every man.

https://dl.dropbox.com/s/6y01vqrh7n66ig5/Lower%20Chambers%20The%20Pit%20cut.JPG
OOC:
OK. Breaking the spell here.
This picture is an inspiration to the entire structure and story of Ep 2. I really like it, but as often is the case, it's not perfect. Stick with me to modify.

Say this picture is The Pit around 200 years ago.

Since then, more of the floor has collapsed.

The Pit is larger now. Wider. The floor is gone all the way to the south (bottom of the picture) and east (right of the picture) walls.

The Platform is a remnant of the floor, attached on the east wall (right edge of picture). Suter Set is there, with the menhir obelisk stone.

Elam is on a very very small remnant of the floor in the very edge corner where the south wall rounds out to the east wall.

Also, big addition: chains are hanging down from the ceiling everywhere.

The big attraction: golden vault Door of Kings in the top right corner of the north wall, with a much narrower route that travels over to it. Where once it had the floor in front of it, now it mostly opens out over a cliff face (if it were to open).

Fair enough?
I hope we can work with it - get the imagery in our heads, and match it to the battle map above.

DMJ

Mar 22, 2019 1:34 am
OOC:
Y'all. My mind is blown out at the moment, and that was a shitload of typing and linking and picturing. Gotta take a break and get back on tomorrow.

Give me something to work with if you have anything. RP entries are fine and also tactical, action stuff is welcome to help me get correct on positioning. I know we are probably going full throttle into upper case Action too, so start framing it out what you want to do as we convert from Talk-Through/RP mode and likely shift into Combat Rounds very soon.

You know what that means. You guessed it. Initiative! Right around the corner.
But Fates' Fucking Sakes, bros! What does "Roll Initiative" even mean anymore?!...?!

Stay tuned to find out, Players' Club.

DMJ

Mar 22, 2019 1:46 pm
Bryn
DM-control


Bryn speaks out as he enters the room. "I can see all of this." He speaks quietly at first as if speaking to himself, as if discovering something that he must verbalize.

Then with increasing volume. "I can read it. Kray, I can read this."

Kray glances at the Dannein quickly, and finds that Bryn is looking around at the whole room, scanning the floor, the ceiling the walls.

DMJ

Mar 22, 2019 3:47 pm
Suter-Set looks at Elam and slowly pulls back the hood of his robe as he speaks. His voice carries out into the room with thick volume, though it is still the raspy whisper. Something is unnatural about it. As before, the edges are distorted and cracked. This time the words are in Otessite again, but they are not understandable by those who are not fluent. Iasu and Ryhim understand.

note="jabes.plays.rpg, hypco"]
"Your corruption is complete, Elam. Theft and deception have earned you wealth beyond measure, yet you leap headlong to your doom for possessions that you can never hold. Your folly is unforgivable; your demise is upon you."
[/note]

As he speaks, the sorcerer takes the black robe off of his shoulders and lets it fall to the floor of The Platform.

He stands there wearing only ragged wool pants of a pauper. No sandals. His body emaciated. Beyond emaciated - his flesh is stretched across a skeletal frame. Sores are rubbed on a sickly canvas that is his pale skin. At the joints, it seems as if even bones are showing through peeled tissue.

And his face, it is wasted away most of all. His nose and lips are gone. It is a skull with only a thin layer of skin.

https://dl.dropbox.com/s/hr2458d5f1g8dst/Rabisu%20horror%20Suter-Set.jpg

He steps out around from the menhir stone. He stands on the edge overlooking the pit, his dull disturbing eyes peering across at the invaders on the other side of the chasm.

"You have erred. Your invasion will cost you your lives." he speaks now in Yuoric.

And now in Dannein, "Bryn Rynalt, you will soon be my servant, as you have desired."

Shifting to square his stance, the skeletal gaunt raises both hands high and out, calling out strongly, "Berept kinet Bushyasta! Terect kinet lut hardap mish iset! Sotat im neptept ul rama!"

note="jabes.plays.rpg, hypco"]
"Come forth, Bushyasta! Emerge with power and claim your portion! Usher in your dominion in this age!" [/note]

After this, he lowers his hands, looks to the ceiling and then back to the crowd on the other side. Pointing to them weakly he says in Heshbaan, "Slay them."

Then he turns to face Elam, who is on the small precipice preparing to jump.

The flying edimmu pour down from the high ceiling, emerging from the canopy of shadows that hide the height of the room. The bodiless winged heads flood towards the invaders like a swarm.

DMJ

Mar 22, 2019 4:02 pm
Bryn
DM-control


Bryn stands with his bow in hand, arrow nocked, but upon hearing Suter-Set's words he locks up and goes silent. His face appears as if he is awestruck, unable to lift a hand even as the edimmu pour down from above.

DMJ sent a note to Oxbox
Mar 22, 2019 4:08 pm
Elam shows no sign of listening to the words of Suter-Set. He has been getting his position correct. Shifting his body. Sifting his feet on the small ledge. Rocking back and forth lightly and in total concentration.

There is no room to run and build speed. It will be a standing long jump to The Platform.

Elam leaps out over The Pit.

Rolls

Secret Roll

DMJ

Mar 22, 2019 4:16 pm
The flying edimmu attack!

Perhaps a dozen of them...

https://dl.dropbox.com/s/9r9rfur2iik4nmq/Edimmu%20fliers.jpg

Their buzzing dull voices combine together into a loud drone...

"SLLAAAAAYYYEEEE!!!!"
"PULL THEIR ORGANS! BBZZZAAAAAAA!!!"
"GRRAAAAA!!! BUSHYASTA ARISE!! BUSHYASTA!!!"
"THE WARLOCK!!! TONGUE HIM!!!"
"BBBEEEE--RUUUUUUUU-RRUUUU!!!"
"IN THE PIT!!! CAST IT IN!! THE PIIITTTT!!"

Rolls

Movement Dice Initiative - (1d6)

(3) = 3

Monster Attack Initiative - (1d6)

(6) = 6

DMJ

Mar 22, 2019 4:18 pm
Roll for Initiative!

Modified Greyhawk!

DMJ

Mar 22, 2019 4:28 pm
From The Pit, the terrible voice breaks through again, sounding through the entire chamber. It stabs like a razor sharp knife to the spine.

https://dl.dropbox.com/s/6bagskyru488v9o/eldricht%20words%20call%20Elam.JPG

It is one word this time, but it rings out like a call from death itself.

One name.

Elam.

DMJ

Mar 22, 2019 4:30 pm
Required Action, All PCs:
Roll for Initiative!


Modified Greyhawk Initiative!
[ +- ] map
Conditions Update: Ryhim and Kray both mark 2 more rounds off condition effects. (5 of 5 now reduced to 2 of 5 remaining).
Mar 22, 2019 5:34 pm
OOC:
Initiative/Actions
Crossbow attack 1d4
Switch to longbow 1d6

Alert Feat converts to 1d2 & 1d4

Rolls

Initiative - (1d2, 1d4)

1d2 : (2) = 2

1d4 : (2) = 2

DMJ

Mar 22, 2019 7:00 pm
Initiative Order
Developing...

4. Iasu
9. Edimmu fliers

TBD: Bryn, Kray, Maeriks, Ryhim, Thorn
NPC: Elam, Suter-Set
Mar 22, 2019 9:53 pm
J, you mind if I retcon Kray's carried torch? Had no clue the room was lit up like Times Square, having posted just 6 minutes after you posted the map. Kray wouldn't have wasted time making light, obviously, when theres plenty... and plenty of killing to do. He'd have drawn metal, for sure.
Last edited March 22, 2019 9:53 pm

DMJ

Mar 22, 2019 10:14 pm
OOC:
Yeah, def. no problem.
Mar 23, 2019 12:46 am
Kray initiative:

D6 for attacks.
D6 for movement.

I dont expect talking to cost an initiative die. I'm sure J will weigh in if I'm wrong.

Also, if I use C-Strike, since its swapped with one of my attacks, will that really cost.another d6? Seems a bit heavy on cost.

Rolls

Initiative - (1D6, 1d6)

1D6 : (4) = 4

1d6 : (4) = 4

Mar 23, 2019 1:45 am
OOC:
Attacks: 1d8
Movement: 1d6

Rolls

Initiative - (1d8, 1d6)

1d8 : (8) = 8

1d6 : (5) = 5

Initiative, Disadvantage (2 Levels of Exhaustion) - (1d8, 1d6)

1d8 : (2) = 2

1d6 : (4) = 4

Mar 23, 2019 6:27 am
OOC:
Initiative/Actions
Switch to Kukri 1d6
Attack 1d4
Movement 1d6
Hide 1d6

Alert Feat converts Movement/Attack to 1d4/1d2

Rakish Audacity converts Attack to 0

Edit: I'm dumb and got confused, ignore the 1d2 that got pushed to a 0.

Total = 11
Last edited March 23, 2019 6:30 am

Rolls

Initiative - (1d6, 1d4, 1d2)

1d6 : (3) = 3

1d4 : (2) = 2

1d2 : (1) = 1

fix - (1d6)

(6) = 6

DMJ

Mar 23, 2019 11:43 am
Initiative Order
Developing...

4. Iasu
8. Kray
9. Edimmu fliers
11. Ryhim
13. Thorn

TBD: Bryn, Maeriks
NPC: Elam, Suter-Set
Mar 23, 2019 11:46 am
Initiative

Move 1d6
Draw (Dual Draw) 1d6
Attack (Light Melee) 1d4
Bonus Attack 1d4
Alert Feat: Lower 2 dice (2x 1d6 reduce to 1d4)

Rolls

Combined Action Initiative - (3d4)

(234) = 9

additional die to get 4d4 - (1d4)

(4) = 4

Mar 23, 2019 11:54 am
Initiative
OOC:
oh shiiiiiiiiiiiittaaa....

Rolls

Initiative - (1d10)

(1) = 1

DMJ

Mar 23, 2019 12:00 pm
Initiative Order
Developing...

1. Suter-Set
4. Iasu
8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn

TBD: Bryn, Maeriks

DMJ

Mar 23, 2019 1:21 pm
DM-control Bryn Initiative
Move 1d6
Search/Undefined 1d6
Ruling: Alert and Rakish Audacity do not apply for adjustment in circumstance


DM-control Maeriks Initiative
Move 1d6
Natural Attack Gore 1d8
Natural Attack Stomp Trample 1d8
Disadvantage by Exhaustion
OOC:
don't know if this is right, but that's what happens sometimes with DM-control of character, sub-optimal

Rolls

Bryn Combined Initiative - (2d6)

(33) = 6

Maeriks Combined Initiative - (1d6, 2d8)

1d6 : (4) = 4

2d8 : (57) = 12

Maeriks Combined Initiative Disadvantage - (1d6, 2d8)

1d6 : (1) = 1

2d8 : (66) = 12

DMJ

Mar 23, 2019 1:24 pm
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu
6. Bryn
8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn
16. Maeriks

Awaiting Action from...
Suter-Set

Who has the ball?
J

Who's up next?
Jabes
Mar 23, 2019 1:32 pm
Suter-Set turns his back on The Pit and the invaders on the other side as he faces Elam, watches him sail through the air towards the platform.

The Irons sound out in unified clang and rattle as they snap to life. The noise of their motion echoes through the chamber.

The chains begin to bend and dash about, many extending further down to obscure the open space across The Pit.

Instantly the entire chamber is an eruption of action and sound. Suter-Set is partially hidden from view as the air is filled with winding, whirling, and snapping chains.

Some of the chains slink forth, threatening with blade and hook.

Rolls

Attack Chain Group Initiative - (1d6, 1d6)

1d6 : (2) = 2

1d6 : (5) = 5

DMJ

Mar 23, 2019 1:32 pm
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu
6. Bryn
7. The Irons
8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn
16. Maeriks

Awaiting Action from...
Iasu

Who has the ball?
Jabes

Who's on deck / up next?
Ox (or J)

DMJ

Mar 23, 2019 2:05 pm
DMJ sent a note to Oxbox
Mar 23, 2019 2:25 pm
Iasu pulls the trigger on Adar-Malic's plank bow and sends a quarrel straight towards Suter-Set's back. With no yime to reload, he quickly transitions to his longbow as he ducks for cover.
[ +- ] Iasu Quick Stats
Last edited March 24, 2019 10:49 pm

Rolls

Light Crossbow - (1d20+9, 1d10+5)

1d20+9 : (10) + 9 = 19

1d10+5 : (5) + 5 = 10

Sneak attack damage (if applicable) - (3d6)

(631) = 10

DMJ

Mar 23, 2019 2:30 pm
The plank bolt sails to the target, on perfect trajectory, but is swatted away by a swinging chain just before it reaches Suter-Set's exposed back.

Iasu surmises that a shot may be possible, but he will have to time it perfectly to get past all of the moving obstruction caused by The Irons.
Mar 23, 2019 2:36 pm
OOC:
Any possibility of having had advantage on that from hidden position?

DMJ

Mar 23, 2019 2:38 pm
OOC:
Sorry, Jabes. Hiding is not much help at this point. Suter-Set knows everyone will be attacking him. He doesn't seem to care or at least doesn't seem to be actively paying attention. A shot from a secret place is of no consequence.
Another time though. I'm disrespecting Hiding now, but not always.
Mar 23, 2019 2:43 pm
OOC:
No problem. It's not clear anyway if there are even positions with adequate concealment around here. Will keep roleplaying the skulking though just for roleplaying's sake, and the off chance it will matter against the edimmu.
Last edited March 24, 2019 2:03 am

DMJ

Mar 23, 2019 4:15 pm
OOC:
Let me make it more clear, my man:
There are next to no positions with adequate concealment around here.

I totally dig the Skulker style, but this environment won't give much returns on mechanics.
It's a box where everyone is out in the open. Hiding, concealment would have to be gained by withdrawing into the ascending hall, and that with the cost of cutting off fields of fire.
Rare and slight cover to be gained at the hearth, but that only if one is receiving Ranged Attacks. From flying opponents who can see from a higher vantage - no mechanical advantage for defense or offense anywhere.

It's a slugfest and shootout, bro. Fighters more at home than Rogues here.

Am I favoring Fighters and Barbarians too much, y'all? Did I say that out loud? Have you ever noticed that? Have I tried to keep that secret? My fault.

J-Tyrant

DMJ

Mar 23, 2019 9:20 pm
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu

6. Bryn
7. The Irons
8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn
16. Maeriks

Awaiting Action from...
Bryn

Who has the ball?
Ox

Who's on deck / up next?
J
OOC:
Note: Ox may need to re-roll Initiative if he has other plans than what I had planned for when I thought Bryn was going to be NPC control this round. Let us know, Ox.
Mar 23, 2019 11:42 pm
Jabes, once Elam is (hopefully!) engaged with Suter-Slut, you can get advantage and rail his ass with shots.
Advantage=sneak attack. Usually. We'll find out.
Last edited March 23, 2019 11:42 pm

DMJ

Mar 24, 2019 11:57 am
The Irons
R1

https://dl.dropbox.com/s/rd4e88qrakpmpyh/The%20Irons.jpg

Chains swing and stab at the invaders.

With their various tool ends, The Irons try to cut, hit, and wrap - becoming a field of danger and harassment in the entire area.

2 Attacks v. Kray: Bludgeon, Grapple
2 Attacks v. Iasu: Grapple, Slash
2 Attacks v. Bryn: Bludgeon, Bludgeon
2 Attacks v. Bull Maeriks: Slash, Grapple
2 Attacks v. Ryhim: Bludgeon, Grapple
2 Attacks v. Thorn: Grapple, Pierce

All Bludgeon and Pierce Hits are 3 Damage.
All Slash Hits are 4 Damage.
Grapples become DC for comparison on Required Action Resist Grapple (STR Athletics or DEX Acrobatics).
Successful Grapples by Iron is followed by a strong yanks and pulls upward and towards The Pit. Result is Disadvantage Attack Rolls for victim, Disadvantage on some Ability Checks, and likely repositioning towards The Pit while Grapple Condition continues.
OOC:
These Grapple Comparison rolls suck to be sure, but we have to keep moving. Please try to send in your comparison quickly so that we can all see what is going on with everyone - it will be important to know who, if anyone, is getting wrapped up and jerked around.
If you don't roll on your own, I'll eventually put in a roll for you and we'll have to live with whatever that is.

Rolls

Bludgeon v. Kray - (1d20+4)

(7) + 4 = 11

Grapple Attempt v. Kray (Grapple for hold on Shield) - (1d20+4)

(6) + 4 = 10

Grapple Attempt v. Iasu - (1d20+4)

(3) + 4 = 7

Slash v. Iasu - (1d20+4)

(2) + 4 = 6

Bludgeon v. Bryn - (1d20+4)

(16) + 4 = 20

Bludgeon v. Bryn - (1d20+4)

(15) + 4 = 19

Slash v. Maeriks - (1d20+4)

(5) + 4 = 9

Grapple v. Maeriks - (1d20+4)

(8) + 4 = 12

Bludgeon v. Ryhim - (1d20+4)

(8) + 4 = 12

Grapple v. Ryhim - (1d20+4)

(6) + 4 = 10

Grapple v. Thorn - (1d20+4)

(14) + 4 = 18

Pierce v. Thorn - (1d20+4)

(2) + 4 = 6

DMJ

Mar 24, 2019 12:00 pm
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu

6. Bryn
7. The Irons
8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn
16. Maeriks

Awaiting Action from...
Kray

Who has the ball?
Ez

Who's on deck / up next?
J


Bypassed with Option to come in out of sequence:
Ox
Mar 24, 2019 12:07 pm
OOC:
Bludgeoning misses. Grapple...also misses.

Mega edit: Forgot I'd have disadvantage on that. I'll reroll when I get off work and return home.
Last edited March 24, 2019 12:51 pm

Rolls

Athletics vs. 10 - (1d20+4)

(9) + 4 = 13

Disadvantage - (1d20+4)

(5) + 4 = 9

DMJ

Mar 24, 2019 1:19 pm
New Practice, Required Action in Combat Rounds: Roll Initiative for following Round.
OOC:
Players' Club, let's try this out as Standard Operating Procedure (SOP) to see if the flow works.

When you take Action for the Round, go ahead and roll you Initiative dice set for the following Round.

I know that in some cases there may be developments after your Action that influence your choice and options for the next Round. In those cases, we can go back between the rounds like normal to adjust - throw additional dice, subtract dice, reroll completely if necessary - work it out.

But hopefully most of the times the pre-roll will hold and we can just move on. One less thing to break flow for later.

Let's try it anyway and see.

DMJ

Mar 24, 2019 1:28 pm
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu

6. Bryn
7. The Irons
8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn
16. Maeriks

Awaiting Action from...
Kray

Who has the ball?
Ez

Who's on deck / up next?
J

Bypassed with Option to Action out of sequence:
Ox

Grapple Tracker Round 1
Kray v. DC 10 (at Disadvantage by Condition, hold is for Shield)
Iasu v. DC 7
Bull Maeriks v. DC 12
Ryhim v. DC 10: Tentative Resisted (additional attempt to account for Disadvantage by Condition)
Thorn v. DC 18
Mar 24, 2019 2:21 pm
Bludgeon misses. Resist vs grapple.

Sigh. Using CTM. Gotta make it through this disadvantage sequence and way too early to be losing AC. Fingers crossed fellas.

Fuck yeah with that 20! Fuck those chains!

Initiative:

Attack d6.
Move d6.
Bonus action d6.

Net result: 11.
[ +- ] Kray Mercon Character Sheet
Last edited March 24, 2019 2:26 pm

Rolls

Acrobatics - (1D20+5, 1d20+5)

1D20+5 : (2) + 5 = 7

1d20+5 : (18) + 5 = 23

Acrobatics - (1D20+5)

(20) + 5 = 25

Initiative - (1D6, 1d6, 1d6)

1D6 : (5) = 5

1d6 : (3) = 3

1d6 : (3) = 3

Mar 24, 2019 3:10 pm
I'll delay my turn and see how the edimmu roll in.

DMJ

Mar 24, 2019 3:52 pm
Edimmu Fliers
Round 1


https://dl.dropbox.com/s/9r9rfur2iik4nmq/Edimmu%20fliers.jpg

The edimmu fliers swoop around, weaving through the chains. They harass and berate incessantly, then individually they swoop in to attack.

Using the tentacles that drop down from under their necks, the profane fiends grasp at victims and attempt to pull close to their faces with sharp teeth and long tongues, with wings battering all the while.


E1 v. Kray
E2 v. Kray
E3 v. Iasu
E4 v. Iasu
E5 v. Bryn
E6 v. Bryn
E7 v. Maeriks
E8 v. Maeriks
E9 v. Ryhim
E10 v. Ryhim
E11 v. Thorn
E12 v. Thorn
E13 v. Maeriks

Attack Hits are bites, causing 5 HP Piercing damage and 7 HP Poison damage.

Grapples/Enrwaps are the tentacles wrapping around the victim's head, shoulders, arms. Speed is not reduced to 0, remains unhindered. Attacks made against the grappling edimmu by the victim (if Enwrapped) are made at Disadvantage. STR Athletics or DEX Acro can be used to Resist Grapple/Enwrap initially. Once Enwrapped though, victim must use STR Athletics to break free in subsequent attempts. Those checks will NOT be made at Disadvantage, but will be normal.

Rolls

E1 ATTACK KRAY - (1D20+4)

(16) + 4 = 20

E2 GRAPPLE ATTEMPT KRAY - (1D20+4)

(3) + 4 = 7

E3 ATTACK IASU - (1D20+4)

(6) + 4 = 10

E4 GRAPPLE ATTEMPT IASU - (1D20+4)

(18) + 4 = 22

E5 ATTACK BRYN - (1D20+4)

(13) + 4 = 17

E6 GRAPPLE ATTEMPT BRYN - (1D20+4)

(4) + 4 = 8

E7 ATTACK MAERIKS - (1D20+4)

(19) + 4 = 23

E8 GRAPPLE ATTEMPT MAERIKS - (1D20+4)

(15) + 4 = 19

E13 ATTACK MAERIKS - (1d20+4)

(3) + 4 = 7

E9 ATTACK RYHIM - (1D20+4)

(16) + 4 = 20

E10 GRAPPLE ATTEMPT RYHIM - (1d20+4)

(4) + 4 = 8

E11 ATTACK THORN - (1d20+4)

(17) + 4 = 21

E12 GRAPPLE ATTEMPT THORN - (1D20+4)

(7) + 4 = 11

Mar 24, 2019 4:13 pm
Bryn scans the room as if he trying to decipher something. He looks the walls of the pit over and tries to inspect the chains as they come alive. He keeps watching Suter-Set, watching his movements watching what he is doing.

Bryn closes his eyes and...
Oxbox sent a note to Ezeriah
Mar 24, 2019 5:22 pm
Ezeriah sent a note to DMJ
Last edited March 24, 2019 5:33 pm
Mar 24, 2019 5:41 pm
Ezeriah sent a note to DMJ
Last edited March 24, 2019 5:42 pm

DMJ

Mar 24, 2019 7:10 pm
DMJ sent a note to Ezeriah

DMJ

Mar 24, 2019 7:33 pm
DMJ sent a note to Ezeriah
Mar 24, 2019 8:13 pm
Ezeriah sent a note to DMJ
Last edited March 24, 2019 8:15 pm

DMJ

Mar 24, 2019 9:17 pm
DMJ sent a note to Ezeriah

DMJ

Mar 24, 2019 9:26 pm
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu
6. Bryn
7. The Irons

8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn
16. Maeriks

Awaiting Action from...
Ryhim

Who has the ball?
Hyp

Who's on deck / up next?
J

Bypassed with Option to Action out of sequence:
Ez (elected delay to see battlefield development)

Chain Grapple Tracker Round 1
Kray v. DC 10: Grapple Resisted
Iasu v. DC 7: Grapple Resisted
Bull Maeriks v. DC 12: ?
Ryhim v. DC 10: Grappled
Thorn v. DC 18: ?

Edimmu Flier Enwrap Tracker Round 1
Kray v. DC 7: ?
Iasu v. DC 22: Enwrapped
Bryn v. DC 8: ?
Bull Maeriks v. DC 19: ?
Rhyhim v. DC 8: ?
Thorn v. DC 11: ?

DMJ

Mar 24, 2019 9:40 pm
OOC:
Players' Club, I know this is a lot of shit coming at you at the Battle on the Edge of the World.

Characters have to keep fighting, and we've got to keep rolling to keep the game afloat in the craziness.

Try to send in results for those Grapple Attempts by Asshole Chains and Grapple/Enwrap Attempts by Dickhead Edimmus. As of right now, everyone has at least 1 and maybe 2 Comparison checks to make. See post immediately above for DC requirements per character, and feel free to check my work for errors along the way.

Full Action now is in the hands of Hyp and Ez, and then we'll keep moving from there.

Stay at it, war dogs.

J-Manage
Mar 24, 2019 10:55 pm
OOC:
Acrobatics to resist Irons grapple DC 7.
Acrobatics to resist Edimmu grapple DC 22.

Rolls

vs. Irons - (1d20+11)

(9) + 11 = 20

vs. Edimmu - (1d20+11)

(9) + 11 = 20

Mar 25, 2019 3:08 am
OOC:
Grapple chain succeeds.
Piercing chain misses.

E11 hits. Thorn is at 17 HP.
E12 grapple fails.
Last edited March 25, 2019 3:09 am

Rolls

Resist chain grapple with STR (Athletics), DC 18, disadvantage - (1d20+8, 1d20+8)

1d20+8 : (9) + 8 = 17

1d20+8 : (18) + 8 = 26

Resists E12 grapple with STR (Athletics), DC 11, disadvantage - (1d20+8, 1d20+8)

1d20+8 : (4) + 8 = 12

1d20+8 : (5) + 8 = 13

Mar 25, 2019 3:57 am
At the last instant, the dive bombing edimmu slams into Kray's body shield as he brings it up high, bashing the writhing tentacles of another away from his neck with his sword hand as he does so.

A horde of edimmu swoop and dive, chains furiously alive around all of them. A veritable maelstrom of death and butchery.

Kray can almost feel the Fates, sharp knives at the ready to cut...

They are all truly at the edge of Hel, The Pit beckoning them to a fate worse than death.

Edimmu attack misses Kray. Dice for Acrobatics vs grapple DC 7, disadvantage.
Last edited March 25, 2019 10:11 am

Rolls

Acrobatics - (1D20+5, 1d20+5)

1D20+5 : (4) + 5 = 9

1d20+5 : (20) + 5 = 25

DMJ

Mar 25, 2019 10:07 am
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu
6. Bryn
7. The Irons

8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn
16. Maeriks

Awaiting Action from...
Ryhim

Who has the ball?
Hyp

Who's on deck / up next?
J

Bypassed with Option to Action out of sequence:
Ez (elected delay to see battlefield development)

Chain Grapple Tracker Round 1
Kray v. DC 10: Grapple Resisted
Iasu v. DC 7: Grapple Resisted
Bull Maeriks v. DC 12: Grappled
Ryhim v. DC 10: Grappled
Thorn v. DC 18: Grappled

Edimmu Flier Enwrap Tracker Round 1
Kray v. DC 7: Resisted
Iasu v. DC 22: Enwrapped
Bryn v. DC 8: Resisted
Bull Maeriks v. DC 19: Enwrapped
Rhyhim v. DC 8: ?
Thorn v. DC 11: Resisted

DMJ

Mar 25, 2019 10:17 am
The Irons
(effects)

Thorn and Ryhim are both snatched forward towards The Pit, caught in the deadly chains even as the edimmu heads swarm. Thorn crashes into Kray as he is pulled. Ryhim resists but is still dragged forward to Bryn's position.

Thorn, Ryhim force-Moved 5' towards Pit and have Grappled Condition
Mar 25, 2019 11:22 am
After Thorn crashed into him, Kray saw it happening now. So obvious, now... in the moment. What he should have seen coming, before they entered the room. The chains, and their devastation, chaos incarnate. He didn't consider so many enemies...

A voracious vortex of flying demons and possessed chains, all intent on their death, or feeding whatever resides in the Hels of The Pit.

Carnage and butchery... they were swimming in it now. It was no longer a question if tactics, really, but survival. Had lust for riches gotten the better of him? Or was it some useless component of being human, inspiring him to help The Cursed?

Then he saw them... apparitions, ghastly and twisted in their likeness. Laughing at him. Calling to him. Ivor, gaunt, riddled with stirge holes, oozing blood from head to toe. Talius, water seeping out of his mouth, skin sloughing off as if he had been spent an eternity in the lake at the Borgh Riac. Qiu, horrendous bite wounds from those alligators there, limbs dangling and mangled as he crawled towards Kray across the floor in his periphery.

Dread seized Kray for just a moment. The dead had come to claim him, spiteful hate and vengeance their fuel. Nightmares like this had haunted him from the moment he had been responsible for the lives of other men.

Then he snapped to the present.

Hallucinations.

We need to fall back, at the very least to a better position.

He knew, without a doubt, the one choice was the right one. Holding this position would be akin to asking the Fates to put away their blades. And the Fates were cold, merciless.

He almost choked on the words as they came out. Words so rarely uttered in all of his years, on so many battlefields, scales varying in size from skirmishes to full scale battles in times of war.

He roared the words as they burned out from deep within, sounding above the din of battle, searing his pride. But here, in the most harrowing of moments... pride needed to be cast aside like a piss bucket from a slum window. "Fall back! To the tunnel! FALL BACK!"

Gentleman:

Shit was hard on the way in. And the dice have been unkind, to be sure. It's dire now. Best move, unless something like a unicorn happens... we fall back to inside the passage entrance, Kray in front, high AC to soak and tank. If we can somehow tether him with rope to an anchor man... Thorn, Maeriks (bull!)... hell both holding Kray from being pulled off to Hel.

Ranged guys supporting as needed... but this all assumes we can get everyone out. Force the fliers to meet us at a choke point, head on, not from above, which will put us out of chain reach as well.

We buy time, for Bryn and Elam to help make some shit happen, whatever that is. And this all assumes we can get rolls to free guys from chains. We can't hold this position, unless were forced to. Then it's a RNGesus thing. We need distance from the pit and time for Bryn and Elan to do some shit.

I can't believe I didn't plan this from the get go, fellas. Seems so obvious now.

In sum, if you can get free, fall back and tighten it up at the passage entrance. Help someone get free along the way.

Ox, if you can bring this chain madness to an end, it needs to happen soon.
Last edited March 25, 2019 11:50 am
Mar 25, 2019 12:25 pm
OOC:
Guys, I was operating on 30hrs with no sleep when I posted, just sent required dice without thinking.

J, is it too late to retcon activation of Iasu's Skirmisher feature when edimmu tried to get up close and personal?
[ +- ] Skirmisher

DMJ

Mar 25, 2019 12:36 pm
Jabes.plays.RPG says:
OOC:
Guys, I was operating on 30hrs with no sleep when I posted, just sent required dice without thinking.

J, is it too late to retcon activation of Iasu's Skirmisher feature when edimmu tried to get up close and personal?
[ +- ] Skirmisher
OOC:
Sure. I don't see a problem with that.
I think it can change position for Iasu, but I don't think that negates the edimmu's Grapple/Enwrap Attack. It says that Skirmisher's Movement occurs "when an enemy ends its turn." At the end of its turn, it was enwrapped on Iasu's neck and shoulders. So Movement could occur, with Iasu carrying the Enwrapping edimmu with him, Moving away from the other one I suppose. Unfortunately, I don't think Skirmisher is a way to bypass out of a required Grapple contest, but on the bright side it could allow a change position.
Mar 25, 2019 12:39 pm
Makes sense, reading it again. Still a *huge* boon right now, Jabes, especially given the circumstances.

DMJ

Mar 25, 2019 12:57 pm
OOC:
So that we can see the real state of things to frame out the potential of Kray's call for retreat, I'm going to have to press on and make some DM-control saves for some of the guys who have been a bit on the absentee side. Sorry, fellas. We've got to get more clarity in a way that might drive decision-making for everyone else.
Bryn Resists Edimmu Grapple/Enwrap. Acrobatics Mod is +8, reaches the DC.
OOC:
Will leave it there for now. Hyp may be able to get on later today he said, but may have trouble. We'll see, but in any case Ryhim is struggling with an edimmu about to wrap him up like an Aliens face-tiger - not sure yet if he is able to throw it aside.

Rolls

Bull Maeriks STR Athletics Resist Grapple, Chain, DC12 - (1D20+5)

(1) + 5 = 6

Bull Maeriks STR Athletics Resist Enwrap, edimmu, DC19 - (1d20+5)

(4) + 5 = 9

DMJ

Mar 25, 2019 1:13 pm
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu
6. Bryn
7. The Irons

8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn
16. Maeriks

Awaiting Action from...
Ryhim

Who has the ball?
Hyp

Who's on deck / up next?
J

Bypassed with Option to Action out of sequence:
Ez (elected delay to see battlefield development)

Chain Grapple Tracker Round 1
Kray v. DC 10: Grapple Resisted
Iasu v. DC 7: Grapple Resisted
Bull Maeriks v. DC 12: Grappled
Ryhim v. DC 10: Grappled
Thorn v. DC 18: Grappled

Edimmu Flier Enwrap Tracker Round 1
Kray v. DC 7: Resisted
Iasu v. DC 22: Enwrapped
Bryn v. DC 8: Resisted
Bull Maeriks v. DC 19: Enwrapped
Rhyhim v. DC 8: ?
Thorn v. DC 11: Resisted

DMJ

Mar 25, 2019 1:29 pm
The Irons
(effects)

A chain wraps around the bull's horns and tries to pull it forward. The bull leans back, digging in with its hooves and shifting weight back to its haunches.

After giving a few inches of ground, the bull stops and holds. It seems, for now, that big animal is too heavy for one chain to pull.

DMJ

Mar 25, 2019 1:37 pm
Edimmu Fliers
(effects)

Iasu is wrapped up by the edimmu tentacles. They coil around his neck, arms and shoulders, partially restricting him and drawing the disgusting head dangerously close to his face. A long tongue starts lapping him, working to get a hold or force into his mouth. Iasu goes on the move trying to relocate away from the other attacks, carrying the tenacious edimmu with him.

As the bull pulls to stalemate against one of The Irons, an edimmu lands on its head and wraps tentacles all over the bull's horns and neck. The edimmu's wings flap loudly and frantically against the bulls face and shoulders as it tries to pull its way around to the bull's snout.

Ryhim, already caught in a chain, wrestles frantically against a relentless edimmu. The Sarceran is doing everything he can to hold the wretched abomination at arms' length before it gets a firm hold on him.

DMJ

Mar 25, 2019 1:42 pm
On Action v. the Grapplers and Enwrappers
OOC:
Kray called for retreat. To react to that, implied Actions include trying to break self or allies free from detrimental conditions.

At your turn, you can take Action to attempt a break Grapple or break Enwrap against the chains or eidmmu, on opponents locked up against you or a companion.

This will be a considered a Grapple Attack or Shove Action against the offender (chain or head). You throw out a STR Athletics, and they have to oppose with comparison on the same to see who wins.

Anyone with multiple Attacks can count these only as 1 of the Attack slots, remember.

OOC:
Ez, I think you are on this already, but Kray still has the ball to Action whenever he wants. The call for retreat was no cost.
Unless I'm missing something.

Also Ryhim can Action when ready.

DMJ

Mar 25, 2019 1:43 pm
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu
6. Bryn
7. The Irons

8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn
16. Maeriks

Awaiting Action from...
Ryhim

Who has the ball?
Hyp

Who's on deck / up next?
J

Bypassed with Option to Action out of sequence:
Ez (elected delay to see battlefield development)

Chain Grapple Tracker Round 1
Kray v. DC 10: Grapple Resisted
Iasu v. DC 7: Grapple Resisted
Bull Maeriks v. DC 12: Grappled
Ryhim v. DC 10: Grappled
Thorn v. DC 18: Grappled

Edimmu Flier Enwrap Tracker Round 1
Kray v. DC 7: Resisted
Iasu v. DC 22: Enwrapped
Bryn v. DC 8: Resisted
Bull Maeriks v. DC 19: Enwrapped
Rhyhim v. DC 8: ?
Thorn v. DC 11: Resisted
OOC:
Will get a Map update out, but not until tonight.
Mar 25, 2019 3:43 pm
DMJ says:
Ez, I think you are on this already, but Kray still has the ball to Action whenever he wants. The call for retreat was no cost.
Unless I'm missing something.
On top of it like a Heidi Fleiss call girl looking for a bonus on payday. Delaying still.

Gents, the hits keep coming. I think Thorn and Maeriks, both with multiple attacks and STR 20 can make multiple attempts to break free of their own mess. And thankfully, Bull Maeriks has extra weight. X, I know Thorn's at disadvantage, as is Kray and Ryhim, so safe bet seems for musclebound Thorn to break free on his own. Same for Maeriks.

Right now, I'm thinking Kray chops demon bats down. Especially with disadvantage, it'll be easier to attack the bats AC than give them a fresh roll of mine to go against (STR moderate at 13, +3 Athletics with proficincy. Thinking Iasu's wrap since he's not ripped either. Face hugging mofo has got to go. Need the sniper free. Especially since he's not tripping balls or rocking a gut wound. Meaning, rolls are not at dis for him.

Those of you grappled/wrapped, keep in mind it's disadvantage to attack. So, especially if you're already rocking disadvantage for whatever reason, it's an odds thing (AC vs fresh comparison rolls on escape checks vs how many dice you gotta roll and take the lowest).

Personally, I like going for the kill. AC is fixed and doesn't let the enemy play lotto with dice and checks. Best of all, they don't get up.
Last edited March 25, 2019 3:47 pm
Mar 25, 2019 4:30 pm
Ryhim's feet are unsteady from the unnatural already. The irons wrap around him and drag him away. His mind panics Alone...and vulnerable.

One of the edimmu's rips into Ryhim, knocking him out of the panic-induced trance. He holds the kukri out, forcing the second charging one to sway in it's path.

Kray's call for retreat breaks through and he turns to see the rest also surrounded by the flying heads, facing off with the irons as well. He pulls away from the irons but they hold him firm, it is useless to try. His eyes scan the room, a quick thought, he takes a deep breath, strikes at one of the edimmu attacking him.

Suter-set's voice calls out again
[ +- ] Otessite
Last edited March 25, 2019 6:05 pm

Rolls

Acro disadvantage - (1d20+4, 1d20+4)

1d20+4 : (17) + 4 = 21

1d20+4 : (14) + 4 = 18

Attack (Disadvantage) - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (13) + 7 = 20

1d20+7 : (12) + 7 = 19

1d6+4 : (3) + 4 = 7

Deception (Advantage/Disadvantage cancel) - (1d20+7)

(20) + 7 = 27

Mar 25, 2019 5:15 pm
Sweet ass roll on the deception Hyp! One can only hope the Edimmu buy it!

DMJ

Mar 26, 2019 12:07 am
Ryhim
R1 (1 of 2)

Ryhim pulls back on the chain that has looped his shoulder, leaning back to take away all of the slack. In a burst he leaps to the side and tucks into a roll, using the chain as a center hold for the pivot.

As he flips, he smashes the flying head that is trying to choke him into the stone floor, driving downward with his shoulder before he pulls his feet over an plants them back on the ground.

The winged head is stunned and disoriented. Ryhim's kukri hits it in the back corner of the head below the ear. The skull cracks. The wretched glob of tentacles and wings is thrown to the side, spinning end over end, slapping the floor with tentacles as it sprays blood.

"ZZZZAAAAAAAAAAAAA!!!" it buzzes out in surprise and pain. Crippled and broken, it drags itself towards The Pit.

Acrobatic defeat of Enwrap Attempt
Attack Hit

DMJ

Mar 26, 2019 12:21 am
Ryhim
R1 (2 of 2)

With a moment of clear space above his head, Ryhim dips down low as Bryn does battle against a pair of fliers flogging him high. Still bound by the chain, Ryhim cups his hand to his mouth and sounds out low near the floor.

Ryhim's technique of mimicry and projection bounds out to perfection in this vaulted chamber. It is a perfect copy of Suter-Set's whispery haunt, and everyone hears it.

A brief moment of silence follows and then the edimmu burst into loud buzzing chatter.

"BBBBUSHYASTAAAA!!!! WHERE??!!! HE COMES!!! MUSTCOME! MUSTCOME!"
"TO THE PIIIIIIIIIIIITTTT - RRRAAAAAAAAAAAAAAAZEK!!! RAAAZEK!!"
"WHAAAAAATTT IZZZZZZ??? WHAAATTT IZZZZZZZZ????!!!"
"COOOMMMAAAAAAAAAAAAANNDDS!!!!! SNAKE COMMMANDZ!! PPPPPAAAAAAAAAAAAAA!!!"
"BBERRRRRRR - ZAAAAAAAAAA!!!! WHAT!? WHAT?!"
"THE PIIIIITTTTT - BRZZZZAAAAAAAAAAAAAAA!!!"
"BUUUUUUSHYYAAAAAAAAASTAAAA!!! BUUUUUUUSHHH!!!"


Like a flock of agitated bats, a large set of the edimmu peel off in erratic routes and dive into The Pit!

Difficult to count the distribution exactly in the confusion, but roughly half of the edimmu fly into the chasm.
Notably, the ones locked on Iasu and Bull Maeriks are NOT among those departing.
OOC:
Crazy shit, Hyp. Right away: One of the most abnormal uses of Actor Feat on record.

DMJ

Mar 26, 2019 12:45 am
OOC:
Players' Club, I'm out of time for the NNNZZIIIIIIIIIIIIIIGGHTTT - BZZZAAAAAAA!!!!! but I know I'm on the hook to get Elam's entry in next. Fuck! it's going to be a tough write - not sure when I can get it done but will press to post up.

Because I know I'm going to be struggling a bit for time, and also because Elam's Actions are somewhat removed on spacing and at least partially independent - maybe? - Plus Elam and Thorn are technically tied....??
ANYWAY, I'm just making the call: Opening up the rest of the Round to everyone who hasn't yet put in Action.

Try to get to it and post up. Maybe this will open up the possibility that CB can get on for Maeriks instead of having NPC Bull.

Revising the sequence board ----> Open season for Ez, X, CB.
Everyone else: hold what you got - no more last minute booster retcon second thought after-action Actions.

I'll try to get Elam up and we'll close R1 OUT!!
Fucking crazy. Just when I think I've seen the craziest Round 1 with you guys, I haven't.

J-CHAINMASTER

DMJ

Mar 26, 2019 12:47 am
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu
6. Bryn
7. The Irons

8. Kray
9. Edimmu fliers
11. Ryhim

13. Elam
13. Thorn
16. Maeriks


Awaiting Action from...
Kray, Elam, Thorn, Maeriks (preferred sequence but not required)

Who has the ball?
Ez, J, X, CB

Who's on deck / up next?
same guys

Chain Grapple Tracker Round 1
Kray v. DC 10: Grapple Resisted
Iasu v. DC 7: Grapple Resisted
Bull Maeriks v. DC 12: Grappled
Ryhim v. DC 10: Grappled
Thorn v. DC 18: Grappled

Edimmu Flier Enwrap Tracker Round 1
Kray v. DC 7: Resisted
Iasu v. DC 22: Enwrapped
Bryn v. DC 8: Resisted
Bull Maeriks v. DC 19: Enwrapped
Rhyhim v. DC 8: Resisted
Thorn v. DC 11: Resisted
[ +- ] Map
Mar 26, 2019 1:06 am
Elam
R1

Uncanny.

Elam sticks the landing on the standing broad jump. He lands on The Platform in a crouch, both feet planted firm.

The swordsman reaches down, grips the hilts of both blades, and double draws. Like a springing panther, he launches at the frail and emaciated wretch - his competitor, his foil, his adversary, his brother.

...to be continued...
Mar 26, 2019 2:28 pm
Thorn is tangled and being dragged to the brink by a heavy chain and an impending sense of despair. His body is exhausted, his mind beyond need of rest. He struggles to break free.
OOC:
Waiting on results to decide next attack and possible movement.

Rolls

Attack 1: STR (Athletics) check, disadvantage, to break free - (1d20+8, 1d20+8)

1d20+8 : (12) + 8 = 20

1d20+8 : (13) + 8 = 21

DMJ

Mar 26, 2019 2:34 pm
The chain pulls back against Thorn like living metal.

Rolls

Maintain Grapple comparison - (1d20+4)

(10) + 4 = 14

Mar 26, 2019 2:42 pm
Thorn heaves the chains from his body and begins to heed Kray's shouted order.

Fall back. To the entrance. Pick up your feet, man.

He swings his blade at one of the flying monstrosities as he stumbles toward the entrance.

Rolls

Attack 2 vs any Edimmu in melee range if possible; damage - (1d20+9, 2d6+7)

1d20+9 : (7) + 9 = 16

2d6+7 : (26) + 7 = 15

reroll 2 (GWF) - (1d6)

(4) = 4

DMJ

Mar 26, 2019 3:13 pm
Thorn throws off the chain in a burst of action.

Turning towards the entrance of the chamber he swings Urdav's sword high, splitting a harassing edimmu asunder in a burst of blood and gore.

Shuffling his feet as fast as he can, Thorn withdraws, back into the descending tunnel.

Success Break Grapple/Shove
Attack Hit
Movement Complete
Mar 26, 2019 3:21 pm
Elam pulls back low and jabs his left blade into Suter-Set’s midsection with an upward thrust. The sorcerer’s thin frame is wracked from the impact. His abdomen is so very thin; the point of the short blade tears out of the fragile skin stretched across his back.

Closing in, Elam drives downward with a crushing stomp kick to the back of the knee. Suter-Set’s legs buckle and he collapses down to his knees, though still held upright by Elam’s sword penetrating through his body.

With his victim reduced to full vulnerability, Elam cuts across with blinding speed slashing across and up, but misses as Suter-Set’s weight shifts. He follows through with the swing, raising the blade high overhead, and spinning it to a reverse grip.

The first downward stab is violent and brutal enough. The steel dives straight down into the chest, entering above the ribcage at the base of the neck. Any warrior knows this is a killing blow, a blade on that route cuts the central veins and arteries even as it pierces the heart.

But as if he is not convinced, Elam brings the blade up and down twice more in quick violent successive stabs. Blood splatters up as Suter-Set’s upper chest and neck shreds apart in the assault.

Elam has already let the left blade slide free. Now he snatches the right blade out with a smooth pull upward. Both blades are at his side now, fully covered in a thick coating of lifeblood. Blood is splattered in specks all over Elam's chest, arms, and face.

Though slouched forward and head down, Suter-Set still sits upright on his knees at Elam’s feet. There is the briefest of pauses as Elam takes a step back to reset his stance. Is the swordsman shocked that he has brought true defeat to his nemesis?

Suter-Set’s body wobbles and quakes, like a thin clump of tall grass shifting in the wind. Slowly his boney stickling arms raise up and out to the sides. His gnarled hands are like knotted sprouts on the end of dead branches.

Elam snaps back to action. A brutal front snap kick, slamming into Suter-Set’s face with enough force to lift the decrepit body off of the floor as the neck snaps back with an audible crack.

Suter-Set’s body sails off of The Platform in silence.

Falling. In an instant, he is gone. Swallowed in the ultimate darkness of The Pit.

Bonus Action Attack Hit
Flurry of Blows.
Unarmed Strike 1
Attack 1 Miss
Attack 2 Hit
Action Surge Attack 3 Hit
Action Surge Attack 4 Hit
Unarmed Strike 2, with Pushing Attack Hit

Rolls

Bonus Action Attack - (1d20+9)

(19) + 9 = 28

damage - (1d6+6)

(6) + 6 = 12

UA Strike 1 - (1d20+8)

(13) + 8 = 21

damage - (1d4+5)

(2) + 5 = 7

Attack 1 - (1d20+9)

(3) + 9 = 12

damage - (1d6+6)

(4) + 6 = 10

damage - (1d6+6)

(4) + 6 = 10

Unarmed Strike 2 - (1d20+8)

(19) + 8 = 27

damage - (1d4+5)

(4) + 5 = 9

Pushing Attack Damage - (1d8)

(1) = 1

Attack 2 (disappeared) - (1d20+9)

(1) + 9 = 10

AS Attack 3 - (1d20+9)

(5) + 9 = 14

damage - (1d6+6)

(5) + 6 = 11

AS ATTACK 4 - (1d20+9)

(4) + 9 = 13

damage - (1d6+6)

(2) + 6 = 8

Mar 26, 2019 4:08 pm
Suter-Set
R1 (Reaction)

In a roaring barrage of sound, The Irons snap and rattle. In a massive coordinated routine, the chains shift position drastically. And instantly.

Without warning the chains speed outward in different routes and directions. A storm of flying chains overtakes the area at the entrance, with such violence that those close to the threshold have to step back to avoid being thrashed.

Chains dive through large iron rings set into the door way, swing and switch directions once through, and then dart back in other directions, finishing routes by latching onto other rings or directly onto other chains. In quick seconds, a field of inter-wrapping chains are laid over one another, constructing what is effectively a sealed door in the entranceway!

Similarly, on the other side of the room, The Irons weave through rings and hooks on and around the Golden Door of the Kings.

The noise rages on as the interlocking of chains continues, but now it is certain – the entrance to the Chamber of the Pit is closed, with Thorn on the other side in the tunnel, the openings between chains too tight to squeeze through, and the giant seal to The Vault is locked in place.

Even so, another grouping of chains flings to the center of the room and extend downard. In large conglomerated groupings, several of The Irons form together and dive deep, disappearing into the darkness of The Pit, like giant columns reaching down into the world beyond.


Reaction: Dead Man’s Switch

Anyone grappled by chains is released.

DMJ

Mar 26, 2019 5:50 pm
OOC:
Ruling: Kray had called retreat, had Initative, had remaining Action - seems like he has a conglomeration of circumstance that might allow him option to react quickly and Move (Dash) through the chain grate seal before it was completely locked tight.

Would face some danger diving through the storm of whirling chains.

Will run it as a DEX Save against area of effect to pass through. Undeclared DC and damage risk, but it won’t be catastrophic on numbers.

This is a special allowance only because of a grouping of related criteria.
Optional Action, Kray: can elect to Move through, past closing chain gate, with risks.
CLARIFICATION: If elected, this would have to be accomplished by use of Dash as Action.

DMJ

Mar 26, 2019 6:24 pm
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu
6. Bryn
7. The Irons

8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn

16. Maeriks

Awaiting Action from...
Kray, Maeriks

Who has the ball?
Ez, CB

Who's on deck / up next?
same guys

Chain Grapple Tracker Round 1
Kray v. DC 10: Grapple Resisted
Iasu v. DC 7: Grapple Resisted
Bull Maeriks v. DC 12: Released
Ryhim v. DC 10: Released
Thorn v. DC 18: Grapple Broken
Edimmu Flier Enwrap Tracker Round 1
Kray v. DC 7: Resisted
Iasu v. DC 22: Enwrapped
Bryn v. DC 8: Resisted
Bull Maeriks v. DC 19: Enwrapped
Rhyhim v. DC 8: Resisted
Thorn v. DC 11: Resisted
[ +- ] Map

Edimmu flier targets in vicinity:

E2 (embattled with Kray)
E4 (Enwrapping Iasu)
E6 (embattled with Bryn)
E8 (Enwrapping Maeriks)
E9 (embattled with Ryhim)

Edimmu slain:
E10 (by Ryhim)
E12 (by Thorn)
OOC:
CB, if you are out there, post up.
Once Kray's Actions are in, I won't delay much longer before assuming that it is a NPC Bull if CB hasn't retaken control directly for Active Play Maeriks.
Mar 26, 2019 7:47 pm
Alright all, both exits chain-sealed and some chains diving into the Pit... for some reason. Pull Suter-Set back up, I'll assume. Another incarnation, perhaps. We'll see.

J, I'm at work, busier than that Fleiss call girl previously mentioned if she was working a neighborhood gang bang for the weekend. I'd love to post tonight, but no guarantees. Plans with the old lady and all that for dinner.

DMJ

Mar 26, 2019 7:56 pm
Ezeriah says:
Alright all, both exits chain-sealed and some chains diving into the Pit... for some reason. Pull Suter-Set back up, I'll assume. Another incarnation, perhaps. We'll see.

J, I'm at work, busier than that Fleiss call girl previously mentioned if she was working a neighborhood gang bang for the weekend. I'd love to post tonight, but no guarantees. Plans with the old lady and all that for dinner.
OOC:
Ya. I hear it. Will stand by. Gives CB a last stretch of time too.
Mar 27, 2019 2:45 am
As the chains release their quarry, Kray senses the opportunity, years of experience in massive battles facilitating his reaction to the timing of it all.

Now.

Judgement at ease, stirring to life in his hand, shield placed with intent throughout, he begins with a couple of long steps back from the fiend threatening him, almost heedless of it. With a quickness, he stalks with efficiency through the storm of churning metal and hel-bats, singular strikes placed with efficacy at each turn as he sought to rectify their predicament by leaving a trail of fallen edimmu in his wake.

Alright. Hate using action surge at disadvantage, but we need a 'fresh' start, so to speak, so worth the gamble, especially given Ryhim (20!!! BRO!) and Elam's magnificent work to set the table. If we can waste these fliers before the pit coughs up the nasty, so much better if we're all at the ready.

Going to assist, in order: Iasu, Maeriks, Ryhim, then Bryn. At the end, standing right in front of Bryn, taking his enemy on and posing massive threat if it is still alive.

Action surge, move to Iasu, Maeriks, Ryhim then Bryn. Extra rolls only used for Iasu. If that happens, skipping Maeriks area since he is heavy and not easily lifted.

Here goes... DT Fates be fucking kind less cruel. Ha!
[ +- ] Kray Mercon Character Sheet
Last edited March 27, 2019 2:48 am

Rolls

Judgement 1 - (1D20+8, 1d20+8, 1d8+9)

1D20+8 : (17) + 8 = 25

1d20+8 : (1) + 8 = 9

1d8+9 : (5) + 9 = 14

Judgement 2 - (1D20+8, 1d20+8, 1d8+9)

1D20+8 : (17) + 8 = 25

1d20+8 : (4) + 8 = 12

1d8+9 : (4) + 9 = 13

Judgement 3 - (1D20+8, 1d20+8, 1d8+9)

1D20+8 : (18) + 8 = 26

1d20+8 : (11) + 8 = 19

1d8+9 : (1) + 9 = 10

Judgement 4 - (1D20+8, 1d20+8, 1d8+9)

1D20+8 : (5) + 8 = 13

1d20+8 : (20) + 8 = 28

1d8+9 : (3) + 9 = 12

Mar 27, 2019 2:53 am
Maeriks should smash that edimmu on his head straight into the damn floor. Bull style.

DMJ

Mar 27, 2019 11:27 am
Kray
R1

Kray moves out on a killing spree, striding out first to hack the edimmu off of Iasu near the chain whirlwind. He steps back inward to split the head of the flapping abomination that was working its way around to the bull’s snout.

Not finished yet, Kray crosses over to support Ryhim and Bryn. The Serpent Judgement cuts through wings and tentacles of the bat head harassing Ryhim. In a final high arc Kray extends up to rupture another edimmu in mid-flight while it is looping around for another pass at Bryn.

All 4 Attacks Hit
E4, E6, E8, E9 all down


One edimmu trails Kray for a moment trying to get an opening to descend and attack, but seeing its fellow spawn getting split and serrated, thinks better of it and pulls up to circle at a greater height.

"GGGGAAAAAAAAAAA. A FURY!!! CUTTTS - ZZZOGGG!!!" it buzzes.
OOC:
Ez, Kray did not have Disadvantage to Attacks, so I just took the first roll on each set. Kray made one tier Save on WIS, but was under the full Save tier. Result of that was limited to Disadvantage on Ability Checks.

DMJ

Mar 27, 2019 11:38 am
Maeriks (DM control)
R1

The chain has released from the bull's horns, and Kray just cut free the tentacle monster from its face, but the bull is still spooked from the stress. It crashes its horns into the quivering flapping mass of blood, wings, and tentacles that is on the floor, squashing the edimmu body like a pulp. Quick and heavy hooves follow, with pulverizing stomps.

The chains whirl and clang behind the bull; the big animal spins around to face the threat.

Agitated at the sight and sound of the rattling chains, the bull does another slow turn, shaking its head and making a small front leg hop to crash hard on the floor to show power.

With a strong snort, the bull steadies and holds its head alert, scanning for danger, nostrils flaring.

No other edimmu targets close enough to ground for Gore / Trample
Mar 27, 2019 12:55 pm
Elam snaps out of his taunt stance after the kick that killed Suter-Set. Swords still in hand, he scans across the room to assess.

"Brother, are you alright!?", he calls out to Iasu.

Seeing that the others have cleared an area, his eyes look up to the one remaining edimmu in the air and then down into The Pit at the fliers that descended into the depth.

After a scan downward, Elam looks across again to Kray and Iasu. "The fliers will come back. I can take control of The Irons here at The Stone. Keep them away from me if you can - I have to work quickly!"

Sheathing both weapons with a spin and quick thrust, Elam turns on his heel and reaches into his small pouch strapped tightly around his waist. He pulls out a rolled animal skin and lays it on the floor of the platform, in front of the menhir stone. Kneeling down, he opens his bag of chalk and rune plates and sets to work.

Elam wipes the sweat and spattered blood from his brow and glances nervously over the side of the platform at The Pit.
Mar 27, 2019 2:17 pm
Ryhim closes his eyes briefly in the lapse. He wipes the sweat and blood from the exposed part of his face before reopening his eyes. He stares at The Pit, sheathing the kukri and drawing his bow. He takes an arrow and raises it to Elam before nocking it and falling back away from The Pit.
OOC:
Repositioning behind Bull Maeriks. This is of course if we are out of initiative for the moment. If not, just delete this.
Last edited March 27, 2019 5:14 pm

DMJ

Mar 27, 2019 4:46 pm
OOC:
out of combat round timekeeping for the moment.

Conditions affecting Kray and Ryhim (mental effects of chamber) come to an end.

DMJ

Mar 27, 2019 7:40 pm
Elam works quickly, apparently preparing a ritual, on The Platform.

From the depths of The Pit, the terrible voice carries up again.

https://dl.dropbox.com/s/ye3pgz5481mzwmg/Bushyasta%20speaks%203.JPG

Though it is distorted and strange as before, the profane voice is speaking messages that can be understood with concentration - still it is a mental strain to encounter the disturbance of this otherworldly speech.

Elam looks up and listens, then gets back to work with purpose.

Following this, the buzzing and chatter of the flying heads boils up as a noisy clamor. The edimmu sound invigorated...and they are getting closer - from the estimate of it by the increasing volume, soon to reemerge!
Mar 28, 2019 5:10 am
Kray acknowledged Elam with a nod as he picked up on Ryhim's new position behind the bull. "Iasu, Bryn, get some cover, arrows at the ready to loose the moment those bastards rise from the Pit!"

He was now fully intent on taking advantage of Maeriks' weight in bull form, shouldering Maeriks with his shield, guiding the beast's facing to provide maximum cover toward the pit. To hammer the point home, he pointed toward the bull with Judgement, as if to say here. The bull would provide mobile cover, to be sure, as necessary, much like siege machines employed in times of war.

At that, Kray positioned himself next to the bull, facing the pit, at the ready for whatever might rise from it.

"Brace yourselves, gentlemen! Fire on those bastards bats the moment they come up! Thorn, mind those chains!"

Ranged guys have a ready action with arrows for bastard bats. Rally Thorn.
[ +- ] Kray Mercon Character Sheet
Last edited March 28, 2019 5:17 am

Rolls

Rally - (1d8+3)

(3) + 3 = 6

DMJ

Mar 28, 2019 10:55 am
Elam keeps working the ritual on The Platform, drawing chalk symbols, laying out small rune pieces, and now quietly mouthing verbal components that are barely heard from the distance. He is taking the position that some have seen before, one of a ritualist - a magic invoker. Kneeling position. Arms lifted soft to the sides. He looks up at The Irons as he quietly proceeds, seeking concentration in a strained circumstance.

The buzz and chatter of the edimmu heads rolls up from The Pit for close to a minute. Their words are indecipherable, but the volume is considerable. Finally they emerge, darting up out of the dark chasm like a bursting fountain. Spinning in irregular flight patterns, they spiral and zoom the chamber increasing height along round-about routes. They buzz and talk, messages are hard to catch, but a word, perhaps a name, they keep repeating: "BUSHYASTA! BUSHYASTA!"

They soon see that the invading party has bows and arrows, and they appear to react accordingly, climbing to greater height to reach the darkened area high where the chains disappear.

Optional Action, Archers: 1 Round available for shots against head-fliers. Erratic whirling flight is effectively Dodge Action by edimmu, so shooters fire at Disadvantage.

DMJ

Mar 28, 2019 11:04 am
DMJ sent a note to Oxbox,Ezeriah
Mar 28, 2019 11:51 am
As the fliers burst through, Kray tersely urges Bryn as he drops his shield behind Ryhim and the bull. "Give me the bow and get to work! Now!" He motions toward the chain-made door behind them and pulls the quiver off of Bryn as reaches for the bow.

Kray is going into action and pretty sure Ox would be for this play.

Ezeriah sent a note to DMJ
Last edited March 28, 2019 11:54 am

DMJ

Mar 28, 2019 1:54 pm
Ezeriah says:
...
Kray is going into action and pretty sure Ox would be for this play.

OOC:
Right on. Ox, sound off with objections if you have them - if not we're shooting.

Sounds like the bowmen then are Iasu, Kray, Ryhim.

Fire at will. No combat Initiative necessary. Remember Disadvantage to account for Dodgy flying heads.

A limited time offer. Will see what comes of this. Tonight or tomorrow morning, will be moving on.
Mar 28, 2019 3:54 pm
Iasu looks worriedly at Elam. Suter-Set can't have been that easy to kill. Surely, that devious one has contingencies. Trapping them in here with the Irons is just the beginning! Plank bow loaded, finds what cover he can, and aims at the fliers as the Pit to disgorges Hel.
OOC:
Would rather use Action to attack rather than my far more useful Reaction. Would there have been time to reload the crossbow?
Last edited March 28, 2019 5:03 pm

DMJ

Mar 28, 2019 4:22 pm
OOC:
can definitely use Action.

And also plenty of time to have plank bow reloaded now.
Mar 28, 2019 5:04 pm
OOC:
Loose!
[ +- ] Iasu Quick Stats
Last edited March 28, 2019 5:05 pm

Rolls

Light Crossbow (disadvantage vs. Dodging target) - (1d20+9, 1d20+9, 1d10+5)

1d20+9 : (6) + 9 = 15

1d20+9 : (10) + 9 = 19

1d10+5 : (9) + 5 = 14

Mar 28, 2019 7:58 pm
As Kray notches the arrow, he immediately goes into muscle memory, laying shots out at the edimmu as they surge upward in evasive flight.

Two shots at disadvantage. Die bitch-bats!
Last edited March 28, 2019 7:58 pm

Rolls

Attack - (1d20+8, 1d20+8, 1d8+5)

1d20+8 : (8) + 8 = 16

1d20+8 : (2) + 8 = 10

1d8+5 : (2) + 5 = 7

Attack - (1d20+8, 1d20+8, 1d8+5)

1d20+8 : (9) + 8 = 17

1d20+8 : (2) + 8 = 10

1d8+5 : (2) + 5 = 7

DMJ

Mar 28, 2019 9:35 pm
Iasu tracks a flier, sighting the plank bow. Squeeze grip on the firing handle - the bolt sails and buries into the brain of the wretch, a heavy hit that crumples it in mid flight.
"GZAAA!" it buzzes briefly before it free falls back down into The Pit, wings limp.

Hit. E1 down.

Kray fires two shots quickly, but without the similar luck. The annoying edimmu are too erratic and prove to be tough targets.

Miss. Miss.
OOC:
Everyone track ammo.

Yo, Jabes. Give that plank bow some identification respect, bro. 1d10 with a damage booster. Specialized beefy bolts. Slow as fuck to load. At least call it "HEAVY crossbow". Plus it's one of a kind now! Ha!

DMJ

Mar 28, 2019 10:19 pm
Remaining edimmu: E2, E3, E5, E7, E11, E13
OOC:
RL: Out for the night. Will leave option open for Ryhim now. Tomorrow, moving forward if no entries.
Mar 29, 2019 2:01 am
Not sure how much ammo Bryn had. I think it was 6?

Nice shot, Jabes. Apparently Kray needs to hit the range. Take em down Hyp.

Bryn needs to hit the books chains and ace this test.
Last edited March 29, 2019 2:05 am
Mar 29, 2019 3:48 am
Ryhim takes aim at the buzzing swarm emerging...
OOC:
Damn it.
Last edited March 29, 2019 3:49 am

Rolls

Attack (Disadvantage) - (1d20+9, 1d20+9, 1d6+4)

1d20+9 : (20) + 9 = 29

1d20+9 : (16) + 9 = 25

1d6+4 : (1) + 4 = 5

Mar 29, 2019 11:31 am
Better than Kray, man. I mean, at least you hit something. Ha!

That's why I say hey man nice shot...
Last edited March 29, 2019 11:31 am

DMJ

Mar 29, 2019 3:23 pm
Ryhim's arrow hits one of the fliers in the wing, injuring it. The fiend flutters, makes a rough landing against a close grouping of the hanging Irons. Using its neck tentacles, it climbs up the chains towards the obscuring shadows that sit high in the chamber.

Optional Action, Archers: someone can shoot this dork if they want. No Disadvantage - AC12. If not, will assume it scampers out of sight, climbing the chains.

DMJ

Mar 29, 2019 3:41 pm
The archer group fires at the flying edimmu.

Bryn continues to study runes and sigils, many of which seem to be invisible to everyone else.

Thorn keeps an eye on the ascending tunnel and tries to stay in communication with the group through the chain obstruction.

Suddenly a noise sounds out. Rattling chains. A loud boom, hiss of air, and the sound of scraping stone and metal.

Looking over to the northeast corner, the great vault door stirs. The chains binding it swirl and unravel loose. The door begins to open in the center - two golden doors opening out, on the way to extending out over The Pit!
Mar 29, 2019 3:47 pm
Elam jolts and looks over at the opening Vault door in surprise. He quickly stands to his feet, drawing to full alert.

Below from The Pit, yet another sinister call from the haunting distorted voice. Louder now...

https://dl.dropbox.com/s/ufytw7avst2nmob/Bushyasta%20speaks%204.JPG

It is difficult to understand, but it is the same voice that has been speaking since before Suter-Set fell, even when the group was descending the tunnel before they entered the chamber.

Elam looks down into the black chasm - a look on his face that must be frustration, and perhaps fear.

"Fuck!" everyone hears him shout in Heshbaan. The other words to himself are too quiet to decipher from the distance but the worry on his face is apparent.

Without further warning, several of The Irons dart down and snatch Elam up, grabbing him by the shoulders. In a flash he is swung off of The Platform, across The Pitt, and then tossed inside of the opening Vault entrance, disappearing from view!

DMJ

Mar 29, 2019 3:52 pm
A large grouping of The Irons that descend into The Pit begin to rattle and shake. The sound echoes through the chamber as the chains snatch and jolt.

By the look of the movement and pattern of the chains, it becomes clear.

Something is climbing up from the depths.

DMJ

Mar 29, 2019 4:13 pm
OOC:
Battlefield Notes and Description:

The opening of The Vault doors is creating a strange terrain development.

All of the ground around The Pit is more like a down ramp, the edge of a collapse, not a squared-off sharp edge of a cliff.

Since the line of ground on the north end of the chamber is increasingly narrow as you move east, that means that the ground all the way to the north wall is sloping inward to The Pit, making that area quite treacherous to travel on.

Now with the trajectory of the opening door, it appears as if the door will open out and be a large blockade like wall that extends out over The Pit.

The sloping ledge of the north wall then would run under the overhanging door.

To speak plainly about practical things: anyone trying to loop around to The Vault will have to take it very slowly and very carefully to pass along the narrowing remnant of a footpath and under the obstacle-like overhanging door.

A DEX check will be involved for any takers. I think it's obvious that it would be a high-stakes DEX check, since failure would mean slipping and falling into The Pit.

May be other options that you guys think up, perhaps the use of securing equipment or and effort to place secure handholds/footholds (pitons and small hammer anyone?) - those could show promise.

Not trying to lead the way here, not sure what your guys' priorities or reactions are - just trying to throw that out there because I was thinking one of the obvious things to do might be "I run around the north pathway and enter The Vault!"

Might be possible. But running? No. More like carefully walking and hanging on for dear life. And there is a risk involved.
[ +- ] MAP
Mar 29, 2019 7:04 pm
Kray isn't packing anything useful for climbing right now, at all. Came here ready for battle.

Not to mention, that edge walk J mentioned seems high risk, even for the DEX crew out here. Moving along that edge with Something Wicked This Way comes seems like bad juju.

Bryn needs to finish studying and get to controlling chains.

Kray would use the bull as cover, switching back to shield with that as cover as well, then backing toward Bryn with a quickness to provide him cover for his study jam, body shield placed in front of them both.

Be ready fellas. Watch for potential AoE effects.
Last edited March 29, 2019 7:05 pm
Apr 1, 2019 11:39 am
Near the chain door, Kray called over his shoulder to Thorn, levity in his voice, despite the grimness of it all."Mind yourself, not too comfortable there." Kray, was, to be sure, grateful Thorn was safe. At the same time, this shit hole had clearly demonstrated that safety was fleeting.

Ready yourself, you bastard.

Kray released and flexed his grip on the shield, Judgement, as always, at ease like a junkie on a fresh fix in his hand, ready for a deep, satisfying drink of fresh, wet blood... any color would do.

X, not sure how far the distance or how long the dash would take in your condition. J would know. But it might be a good idea if Thorn doesnt have rope, to get it.

Or it could be a waste if time. At this point, timing and all, seems highly likely that's it's the latter. A couple axe throws from T might be difference makers. Just wondering what you can do while caged up.
Last edited April 1, 2019 11:40 am

DMJ

Apr 2, 2019 2:25 pm
Time passes. Perhaps more than a minute but less than two. Not long by the normal awareness of the passage of time, but here it seems like an eternity of delay.

Bryn continues to study the chains and the room itself, with appearance that he is reading and contemplating things that others cannot see at all.

DMJ sent a note to Oxbox
Kray, Ryhim, Iasu, and Bull Maeriks wait ready for anything as The Irons continue to rattle, the golden doors of the vault open to full extension perpendicular to the wall, and the buzzing flying edimmu send chatter and shouts down from the shadows overhead.

Thorn is trapped on the other side of the chain barrier at the entryway, but he can see through the spaces between the chains. He keeps his head on a swivel, watching both into The Pit chamber but also up the ascending natural tunnel that climbs back to The Séance room.

The long pillar-like groupings of chains that extend deepest into The Pit, shake and clang against one another as something – multiple things perhaps – climb upwards.

Thorn hears a harrowing screech coming from the ascending tunnel, like a primal shriek of some beast, either frightened or enraged.
Apr 2, 2019 2:31 pm
Suddenly a set of Irons reach inward into The Vault. It is impossible to see around the obstruction of the close half of the Golden Door of Kings that extends out over The Pitt to block line of sight from the west floor position, but to everyone’s surprise Elam emerges within seconds, carried by The Irons!

He appears unharmed. The chains are hooked onto large metal eyelets that are strapped onto an elaborate body harness that everyone saw Elam donning earlier. Now the harness apparatus is more complete, with straps that wrap under his legs to create a sort of saddle that can carry his entire weight appropriately.

Carried by The Irons, shifting from one to another in perfect transition as if he is floating on high, Elam passes the Vault door, glides over The Pit, and hangs high above the group near the north wall.

Other chains that are not carrying him are gathered around him. He has a large pack on his back as well.

The rattle of the moving chains dies down, though the ones extending down into The Pit continue to clang loudly as the unknown ascendants from the depths climb.

Elam looks down at Iasu. With a blank expression, he speaks clearly to his brother.

"I have it, so now I must go."

Elam softly raises one hand towards Iasu. Looking him in the eye, he says, "Warid hasata. Tarect e Simush."

Iron snakes explode from Iasu’s shoulder bag and coil all around him. Before he can act he is locked tight. Captured. And tips over to hit the floor covered in iron bands.

Iasu begins Restrained Condition.
Optional Action: To break Restrained Condition, must succeed DC 20 STR check to break each set of Binding Edimmu Irons. There are 2 sets of them. One attempt per Round. Only 1 attempt is possible per set.


With lightning speed, The Irons all around the area sling down to enwrap with those binding Iasu. They quickly latch together and begin to lift the Hechesi archer off of the floor.

As the chains around him whirl into a field of noise and interference, Elam the Deceiver shouts out to Iasu, ...

"I did not wish for it to come to this, brother. Know that it was the only way!"

The flying head edimmu swoop down from the high shadows, buzzing and screeching in rage as they attack those on the ground below.

Required Action, Players’ Club: ROLL FOR INITIATIVE!

DMJ

Apr 2, 2019 2:48 pm
DMJ sent a note to Oxbox
DMJ sent a note to Constablebrew
Apr 2, 2019 3:05 pm
Uburatu's words echo in his head once more. He had even called Iasu by his true name. "Elam and the Twins are deceiving you. First, Namtur. Now you, Simush. Using you as pawns...I am not your enemy...we can escape...Elam is your downfall...you will die here... They can pass the hex and escape, but they withhold the secret signs from the rest of us. You they need as..."

Uburatu was right. Elam had been false all along. Iasu's most trusted brother. It's almost too much to bear. "You they need as..." What did Uburatu mean? What did Elam need Iasu for?
[ +- ] Iasu Quick Stats

Rolls

DC 20 STR check - (1d20)

(14) = 14

Apr 2, 2019 9:09 pm
Elam Initiative

Move
Action
OOC:
Not applying Mod for Alertness.

Rolls

Movement Dice Initiative - (1d6)

(4) = 4

Action Initiative - (1d10)

(5) = 5

Apr 3, 2019 2:57 am
Kray cursed himself for not seeing this coming. His cruel father's words echoed in his mind, often heard as a youth.

You're soft, Lukrayides. You take too much after your brother, Lysander.

He knew now he should've had trusted his instincts about Elam. He should have ignored the benefit of the doubt he had chosen to give Elam. Courtesy prompted by the desperate circumstances of this vile place. Cursed Palace, indeed.

A singular thought shot into his mind.

I should have put him to the sword, peeled the truth from the liar.

In this moment, he had no concern for Elam's motives or the why of their current predicament. Only the resolution of it.


Initiative:
Move 1d6
Attack 1d6
[ +- ] Kray Mercon Character Sheet
Last edited April 3, 2019 7:06 pm

Rolls

Initiative - (1D6, 1d6)

1D6 : (6) = 6

1d6 : (5) = 5

DMJ

Apr 3, 2019 8:26 am
DMJ sent a note to Oxbox

DMJ

Apr 3, 2019 9:17 am
A clawed hand reaches up to grip the cracks in the bricks of the sloping edge of the floor that falls away into The Pitt. A fearsome monster, deformed and unnatural, pulls itself over to the floor from a nearby set of hanging chains. First on it's belly and knees, now standing up to near chest-height of a man, a fiend from The Pitt moans and shakes its limbs as if getting its bearings as an invader into this world.

With a convulsing quake, it lets out a loud honking bark from its giant teeth-filled maw. "GHAAANKK!!"

https://dl.dropbox.com/s/3mziy2mocmlfzgv/Eater%202.jpg

Rolls

Movement Dice Initiative - (1d6)

(6) = 6

Attack dice Initiative - (1d8)

(5) = 5

Bonus Action dice Initiative - (1d8)

(6) = 6

DMJ

Apr 3, 2019 9:46 am
The fliers dive in with neck tentacles flailing.

https://dl.dropbox.com/s/e856lm54pv2kv83/Koral%27s%20head.jpg

Rolls

Move Initiative - (1d6)

(4) = 4

Attack - (1d6)

(2) = 2

Apr 3, 2019 12:55 pm
During the intervening minute, Thorn has tied a length of his rope around his waist and the other end in a loop, ready to throw around an ally if need be. The screech sounding from the way they entered sets his teeth on edge.

Continuing to keep an eye on the chamber from which he is barred, Urdav's blade is light in his hands as he also watches the corridor, waiting for what is to come.

A snarl begins to form on his face.

Yshala love me, I just need some fucking sleep.

Rolls

Attack (two-handed melee), disadvantage - (1d8, 1d8)

1d8 : (5) = 5

1d8 : (2) = 2

Interact with Environment (use rope if needed), disadvantage - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (1) = 1

Apr 3, 2019 10:34 pm
The harrowing screech echoed in Kray's mind, his concern for Thorn immediate. "Bryn, we need those chains, now!"

Nearby, Iasu was gripped by metallic serpentine coils. Kray called to the bull, Maeriks in his other form. "Put some weight on Iasu! Keep him grounded!"

Then he shot the words at Elam. "Pawn of the Pit! Would you really violate your brother for your own selfish gain?! He trusted you, gave for YOU! Risked all! For YOU!"

A moment's thought and Kray threw the offer at Elam. An exchange, as it were. "Name a price, save the men here before you!"

Persuasion by Kray here.
Last edited April 3, 2019 10:35 pm

Rolls

Persuasion - (1D20+9)

(8) + 9 = 17

Apr 4, 2019 12:30 am
OOC:
Possible actions:
Escape attempt
Movement if/when free?
Last edited April 4, 2019 12:33 am

Rolls

Initiative - (1d6)

(5) = 5

Movement Initiative? - (1d6)

(1) = 1

Apr 4, 2019 11:34 am
Real quick, before J posts. Strategy session. Seems pivotal.

Great idea in ooc Hyp. Makes me think bull Maeriks, who is checked out of the game, could ram that mofo back over the edge into the pit, goring the thing as well. Force it back into Hel. Given that, that means Iasu is on his own, or helped by you.

We handle the fliers, I think. Theres a lot of them, so getting their tentacle grapples gone is really huge. Eliminates their multiple grapples.

Bryn solves the chains for us. I hope so, at least.
Last edited April 4, 2019 11:37 am
Apr 4, 2019 11:48 am
If we can cross off the fliers, get rid of the Hel spawn beast that just came up and own the chains, I think our odds improve.

Even if bull Maeriks fails the shove, it buys us time.

Another alternative is that bull M holds Iasu down. Kray takes on the hel spawn beast. Ryhim shoots fliers down.

Either way, I think Ryhim keeps his initiative low and maybe focuses on ranged attack only, no move. Shoots fliers out of the sky... think theres only a few left, maybe 4 or 5. I'd like to think some will go after bull M, he's a big target. Theres ammo on the floor near bull M as well, so Ryhin has a stash to go to.

I think the best option might be the bull shove of hel spawn, coupled with a Bryn chain completion while Kray covers Bryn with the body shield. Ryhim on high init takes out fliers that pose their serious grapple threat.

Also, that hel spawn bombed on init, big time. If bull M goes move and attack, he's guaranteed to be first before hel spawn. Bulling it over into the Pitt would be huge.

Getting ready for work so the above is a quick post to pause the gsme for a strat sesh.

Thoughts from all?
Last edited April 4, 2019 11:50 am
Apr 4, 2019 12:05 pm
OOC:
I think I'd much rather have a weighty muscular bull anchoring me than a nimble masked man. Ryhim would be better suited of the pushing that creature or focusing range on Elam. The push is a static 15 DC strength save with added damage regardless of success.

I think our main concern should be securing Iasu. If Elam has control of the irons, Iasu's destination is straight into the Pit or becoming Elam's sick torture puppet. We can't shut down Elam in a single round, at least none that I see. We know what to expect from the edimmu's, not much we can do to prevent them other than killing them. That leaves the unknown creature from Hel, we don't know what it does or what it is capable of.

Bull Maeriks = Iasu boat anchor
Ryhim = Hel creature pusher
Melee = Edamame crowd control
Any range? = Elam love taps

That seems like our best approach. I'd much rather risk a failed push from potential lower DC than risk a whole character; one capable of not only hitting Elam but hitting him hard.
Apr 4, 2019 1:27 pm
OOC:
Great stuff, guys! Yeah, I'm feeling the Bull M as Iasu anchor tactic as well. Good call by Kray there.
Apr 4, 2019 5:46 pm
https://dl.dropbox.com/s/ye3pgz5481mzwmg/Bushyasta%20speaks%203.JPG

Ryhim nocks an arrow, and looks at the creature from The Pit; passing glances at Elam, and the Edimmu.
OOC:
Initiative:
Attack 1d4(alert)>1d2(rackish)>0
BA Hide 1d6(alert)>1d4

Specifically want to see if the creature has any sort of reaction to Ryhim copying that voice.

Rolls

Hide - (1d4)

(2) = 2

DMJ

Apr 4, 2019 10:28 pm
Bull Maeriks (DM Control)
OOC:
Trying to be quick. Movement and 1 Action only, for Grapple effort.

Rolls

Movement Dice - (1d6)

(5) = 5

Grapple Attempt, Undefined - (1d6)

(3) = 3

DMJ

Apr 4, 2019 10:30 pm
Bryn
(DM Control)


Initiative selection:
Interact with environment

Rolls

Interact with Environment Initiative - (1d6)

(2) = 2

DMJ

Apr 4, 2019 10:32 pm
Round 1
Initiative Order


2. Bryn
2. Ryhim

6. Iasu
6. Thorn
6. Fliers
9. Elam
11. Kray
17. Pit Monster

Awaiting Action from...
Bryn, Ryhim

Who has the ball?
J, Hyp

Who's Up Next?
Jabes

DMJ

Apr 4, 2019 10:47 pm
Bryn
(DM Control)
R1

Bryn has all focus on the chains separating him from Thorn. He hears Kray's orders and responds loud without turning around. "Just a little longer - I've almost got the barrier."

He puts a hand on one of the chains and speaks out in a short set of strange words. The chain jumps to life, slashes at him, then unravels wildly. When it clangs out of the barrier interweave, it swings at Bryn again.

Bryn puts his hand up to guard his face as he ducks. He shouts another unknown command word again, loudly and twice.

The chain throws itself away towards the center of he room, gliding over The Pit and disappearing in the cluttered crowd of Irons there.

"Fuck!" Bryn shouts in frustration.

He cautiously goes back to the chain barrier, glancing up at Thorn on the other side. "Working on it!" the ragged Dannein barks, shaking his head and reading quickly again.

Rolls

Arcana Check - (1d20+3)

(1) + 3 = 4

DMJ

Apr 4, 2019 10:55 pm
Round 1
Initiative Order


2. Bryn
2. Ryhim
6. Iasu
6. Thorn
6. Fliers
8. Bull Maeriks
9. Elam
11. Kray
17. Pit Monster

Awaiting Action from...
Ryhim

Who has the ball?
Hyp

Who's Up Next?
Jabes
Apr 4, 2019 11:21 pm
OOC:
Couple things
Any sort of reaction from the creature?
Would I be able to hide behind BullM from skulker feat?

DMJ

Apr 4, 2019 11:23 pm
Iasu
(pre-R1)

Iasu struggles against the writhing iron snakes that constrict around him, trying to tear them away, but he cannot. The sliding coils are too strong.

Fail STR attempt to break Iron Coils Set 1
OOC:
Jabes, writing this from your previous roll. I'm a little out of sequence, but will consider this sort of "pre-Round" work. During R1 Action, Iasu can attempt to break free from Iron Coil Set 2.
Apr 4, 2019 11:27 pm
OOC:
Attempt to break free on my turn? Or as part of this "pre-round" phase? Sending it now in any case.

Edit: Ah, I see it now, during my turn. So more failure in store.
Last edited April 4, 2019 11:28 pm

Rolls

DC 20 STR check - (1d20)

(8) = 8

DMJ

Apr 4, 2019 11:31 pm
HypCo says:
OOC:
Couple things
Any sort of reaction from the creature?
Would I be able to hide behind BullM from skulker feat?
OOC:
The big mouth goon monster is just kind of getting its bearings, barking, shambling at the edge. He just climbed up - hasn't had time yet to get into Action.

The Bull is there, I think Ryhim was behind him already when last we heard. I think he can try to Hide behind/below the bull. Hide would be a comparison vs. observers, so we'd see if it was successful or not.

Would need to keep in mind that the Bull is simultaneously charging into Movement and hoping to reach destination of standing on top of Iasu and holding him down. As a hiding place then, it's sort of fleeting - heading into what would seem to be high visibility positioning, so that would have to be considered for the future of the Round and next.

DMJ

Apr 4, 2019 11:34 pm
Iasu
R1

Iasu desperately tries again to break free, to no avail.

Escaping by brute force seems hopeless now; Iasu is wrapped tight and The Irons hanging from the chamber are quickly beginning to lift him off of the floor.

Fail STR Check to break free of Iron Coil Set 2.
No further STR Check attempts available.
OOC:
Went ahead, to get that over with. Bad news, but not really unexpected I guess.

DMJ

Apr 4, 2019 11:35 pm
Round 1
Initiative Order


2. Bryn
2. Ryhim
6. Iasu
6. Thorn
6. Fliers

8. Bull Maeriks
9. Elam
11. Kray
17. Pit Monster

Awaiting Action from...
Ryhim

Who has the ball?
Hyp

Who's Up Next?
X, J
Apr 5, 2019 12:04 am
Ryhim ducks behind the bull then pops behind and releases the arrow at an edimmu.
OOC:
Attempting to hide prior to attacking. Will roll w/ advantage, do with it what you will.

Rolls

sneakman - (1d20+10)

(2) + 10 = 12

shortbow attack - (1d20+9, 1d6+4)

1d20+9 : (2) + 9 = 11

1d6+4 : (3) + 4 = 7

possible advantage/sneak - (1d20+9, 2d6)

1d20+9 : (17) + 9 = 26

2d6 : (56) = 11

Apr 5, 2019 12:31 am
Good input, all around.

I agree, bull M anchors Iasu. Ryhim, go for that push. Move to get to the pit edge and push. Keep in mind that if grappled by a hel bat or chain you'll be a turn (2 tops) from being tossed in. They drag 5 feet a turn, iirc.

Kray can assist on hel bats, but he'll be late round so that could evolve, depending on variables as the round evolves.

I say we ignore Elam this turn. Ultimately, I think Bryn will be our fixer on Elam, once Bryn (hopefully) owns the chains, or at the least neutralizes them. Which will hopefully free Thron from his boxed in situation.

If we can keep Iasu grounded (Bull M), knock the hel spawn beast back into the pit (Ryhim) and neutralize some hel bats (Kray) I think that's our best start. Kray will essentially be on hel bat patrol, wasting wrappers.

Yes, wrappers. Not rappers. Ha!

Keep in mind, J said Iasu gets one crack per snake coil wrap. Jabes, have you considered any rerolls you might have? Not sure if you've got any via Commitment to Mission or if Iasu is rocking a different play style (aka barbarian like CB etc). Whatever you've got, it might be the time. Depends on you and I'm certain you can determine when to put it to use.

And, that said, all remember your characters capabilities, especially the rarely used like rerolls, etc. We don't have much room for error in this blood box.

Luck be a lady covered in cool whip. Cherries and all of it.

Last edited April 5, 2019 12:33 am
Apr 5, 2019 12:34 am
I'm late to the party. Damn. Well, let's see how it shakes out. Kray is late round so will fill in as needed.
Apr 5, 2019 12:38 am
Sunnuva bitch. Bryn's roll of a 1 for the chains makes me want that 'allies reroll a 1' feat. So bad. It's on my radar.

Focusing again on the surviving of the cesspool. 5 edimmu left as a reminder.

Hang in there Jabes. Got a mountain to hold you down.
Last edited April 5, 2019 12:45 am

DMJ

Apr 5, 2019 3:17 pm
Ryhim
R1 (Results)

Ryhim hugs underneath the bull to stay out of sight until one of the edimmu flier approaches. The Sarceran pops up suddenly and fires an arrow at nearly point blank range, skewering a bat-wing flier through the mouth. The head crashes to the floor in a loud knock and the slapping sound of tentacles and wings hitting the flat stone.

Hit. E3 Down.

Rolls

Perception check (compare to Stealth 12) - (1d20-1)

(2) - 1 = 1

DMJ

Apr 5, 2019 3:25 pm
Edimmu Fliers
R1

The flying heads dive bomb, chattering and buzzing the entire way, to attack the crowd.

E5 Enwrap Attempt Bull
E7 Enwrap Attempt Kray
E11 Enwrap Attempt Bull
E13 Enwrap Attempt Bryn

Results should become comparison by targets, STR Athletics or DEX Acrobatics.

Rolls

E7 Enwrap Attempt Kray - (1d20+4)

(13) + 4 = 17

E11 Enwrap Attempt Bull - (1d20+4)

(2) + 4 = 6

E13 Enwrap Attempt Bryn - (1d20+4)

(5) + 4 = 9

E5 Enwrap Attempt Bull - (1d20+4)

(4) + 4 = 8

DMJ

Apr 5, 2019 3:29 pm
Bull Maeriks
(DM Control)

The bull tries to shake off the attacking tentacle heads that try to latch on.

Resist vs. Enwrap DC 6 is Auto Success
Resist vs. Enwrap DC 8 Success


Swatting and twisting its head back and forth, the big bull knocks away the grapplers while charging forward.

Just as Iasu is lifting off of the floor, the bull leaps up and straddles over him. Though The Irons are still harnessed and hooked to Iasu's cruel wrapping coils, the Hechesi ranger is blocked and held in place, under the legs of the intervening bull!

Grapple Attempt Iasu
(no resistance for Iasu, score is Strength rating of the hold)

Rolls

Resist Enwrap - (1d20+5)

(14) + 5 = 19

Grapple and Hold - (1d20+5)

(19) + 5 = 24

DMJ

Apr 5, 2019 3:43 pm
Bryn
(Required comparison R1)

Trying to keep focus on cracking the code of the sigils and wards that control The Irons, Bryn ducks and swats a harassing bat head aside.

Auto Success to Resist Enwrap DC 9

DMJ

Apr 5, 2019 3:45 pm
Round 1
Initiative Order


2. Bryn
2. Ryhim
6. Iasu

6. Thorn
6. Fliers
8. Bull Maeriks

9. Elam
11. Kray
17. Pit Monster

Awaiting Action from...
Elam, Thorn

Who has the ball?
J, X

Who's Up Next?
Ez


Flying Head Enwrapper Tracker
Kray must resist DC 17
[ +- ] Enwrap notes
Apr 5, 2019 4:16 pm
OOC:
Just a crazy idea, probably a bad one, and not sure if it can be inserted into this point of the mix, but what the hell...
As Iasu struugles in vain against the iron bands, his energy sapped by Elam's betrayal, a word comes to Iasu's lips, "Warad-Syyra"
Apr 5, 2019 10:27 pm
Iasu sounds out the command word as he was taught, but it commands nothing. A fake.

Elam, hanging high above the ground, surveys the scene with cold efficiency.

The Markkelander barking out foolish appeals.
The pit fiend climbing onto the sloping edge.
The brutish Dannein cow barreling in - perfection of a dull oaf.

Elam does not have time for this. He needs to complete the ritual and transfer the offering. Iasu's blood needs to spill in The Devotion. Now.

The bull is in the way. Very well - to the slaughter then.

Elam raises his hands out and calls the Small Irons, even as The Mains set to work.


Main Chain 1 Grapple Bull Maeriks
Main Chain 2 Help MC 1

Main Chain 3 Grapple Bull Maeriks
Main Chain 4 Help MC 3

Main Chain 5 Grapple Bull Maeriks
Main Chain 6 Help MC 5

Rolls

MC 1 Grapple - (1d20+4)

(1) + 4 = 5

MC 1 Grapple Help Advantage - (1d20+4)

(10) + 4 = 14

MC 3 Grapple - (1d20+4)

(2) + 4 = 6

MC 3 Grapple Help Advantage - (1d20+4)

(6) + 4 = 10

MC 5 Grapple - (1d20+4)

(17) + 4 = 21

MC 5 Grapple Help Advantage - (1d20+4)

(6) + 4 = 10

DMJ

Apr 5, 2019 10:37 pm
Bull Maeriks
R1
(Results, DM control)

Standing astride Iasu, using its bulk, wide space, and raw strength, the bull stands its ground - defiant.

The large irons lash all around it, slamming into its head, shoulders, and flanks, and then wrapping all around its body. Once gaining a latched hold, the chains work in unison to heave and pull the beefy animal. The force of the pulls and throws is terrible. The bull falters and shudders, and nearly loses its footing as the chains jerk and squeeze its legs.

Still Iasu, wrapped in irons, is underneath. The bull bends down, leaning its front end towards the floor to keep its weight to the ground.

All the while, the tentacles of the edimmu flying heads cling and peel away at the bulls ears, neck, and eyes.

The bull yells out desperately, bellowing in the strain. It is almost thrown over.

Almost.

In a loud moo, a violent thrash of the shoulders and head, the bull pivots and drives its weight back down, crashing to the floor and leaning into the cluster of chains wrapping it.

The bull will not move. It will not release its claim.

Iasu is pinned to the floor.

DMJ

Apr 5, 2019 10:50 pm
The Small Irons
R1

When Elam the Chainmaster lifts his hands and makes the call, the Small Irons descend like steel lighting from the veil of darkness that hangs over the Pit Chamber like a cloak.

Thinner and faster than The Mains, The Small Irons cut through the air as whips. Curling and gliding with perfect precision, they weave through the Main Irons already wrapping the bull. The Small Irons glide across the thick hide of the animal, twist under and around, loop back on themselves...

and then snatch tight.

When they do, it is devastating.

Ending in sharpened knives and hooks, serrated in razor edges all along their length, the Small Irons are not only tools, they are weapons. They are lines of scalpels harder than diamonds.

The bull bellows out in agony as the bladed chains slice through its hide - merciless.

Cruelty of the Small Irons

Required Action, Bull Maeriks: CON Save DC 14 for half damage

Save. Half damage: 11 slashing

Rolls

Cruelty of the Small Irons to Bull Maeriks - (6d10)

(731722) = 22

Bull Maeriks CON Save DC14 for half damage - (1d20+4)

(17) + 4 = 21

DMJ

Apr 5, 2019 11:01 pm
Bull Maeriks
(Results, DM Control)

Wrapped in the Main Irons, being shredded by the Small Irons, edimmu fliers nearly peeling the skin from its face - the bull is an island of suffering ...

... but a pillar of sacrifice.

Steadfast to a fault, but on the brink of disaster, the bull bleeds and cries out, giving everything it has to hold its ground, and its friend.
[ +- ] Maeriks Mac Mahan Mac Hannoc

DMJ

Apr 5, 2019 11:04 pm
Round 1
Initiative Order


2. Bryn
2. Ryhim
6. Iasu

6. Thorn
6. Fliers
8. Bull Maeriks
9. Elam

11. Kray
17. Pit Monster

Awaiting Action from...
Kray, Thorn

Who has the ball?
Ez, X

Who's Up Next?
J


Flying Head Enwrapper Tracker
Kray must resist DC 17
[ +- ] Enwrap notes
Apr 5, 2019 11:14 pm
"Back away to the entryway, Mercon! Call the men back!" Elam's voice rings out with heavy echo through the room, somehow enhanced by his eldritch mastery over the arcane chamber perhaps.

"Iasu is mine. You cannot save him, but you can save yourself and the others. Move to the entryway, and I will release the barrier. Stand against me, and everyone will die."


The blue-skinned devil glares down at Kray from on high. No longer a skilled swordsman on the ground, he floats above - like an angel of death.
Apr 6, 2019 2:19 am
Nice dice! Screw that flying face-wrapper!

Kray glares defiantly at Elam, the nearest edimmu flailing pathetically from his shield.

A flicker of thought.

Elam has none worth saving here, all are his hapless pawns or demonic machinations. The bastard is a Deceiver.

Kray could sense Elam's pause for concern. Even if the bull dies, a valiant sacrifice as it endures hellish torture, it will be covering Iasu, weighing him to the floor. If only Bryn could solve the riddle of these chains...

If Elam was certain of the upper hand, he would not make such an offer. Kray's prior offer was one of desperation, but now, with the bull stalling the liar's efforts, the field of battle seemed leveled, on more even footing.

Kray's lungs shook with fury, his voice catapulting the damnation at Elam. "We are now past negotiations, DECEIVER! Your own blood cannot trust in you, YOU who slaughtered your kin as if they were diseased livestock to be cast aside! ELAM THE BETRAYER! KINSLAYER!!!"

At that, Kray snaked attacks at the nearby hel bats, Judgement sawing in an effort to buy Bryn time to solve the infernal chains.

Elam must be grounded!

Attacks against the edimmu. Main target is the one on Bryn then the one that attacked Kray. Kray will hold position to protect Bryn.

Gents, again, I think no point in Elam until the edimmu are out of the picture.
[ +- ] Kray Mercon Character Sheet
Last edited April 6, 2019 2:49 am

Rolls

Acrobatics - (1D20+5)

(18) + 5 = 23

Attack 1 - (1d20+8, 1d8+9)

1d20+8 : (17) + 8 = 25

1d8+9 : (8) + 9 = 17

Attack 2 - (1d20+8, 1d8+9)

1d20+8 : (4) + 8 = 12

1d8+9 : (6) + 9 = 15

DMJ

Apr 6, 2019 9:15 am
Pit Fiend
R1

https://dl.dropbox.com/s/3mziy2mocmlfzgv/Eater%202.jpg

The brutish monster shambles forward on four stubby leg trunks, clenching its great clawed hands in and out. Its leathery body pulses as its giant mouth clamps shut and then opens wide again.

Movement

The monster sounds out with a terrifying string of Loud moans, growls, and cough-like barks as it approaches threateningly.

Its large bulbous eyes, mounted on the top corners of its frame along its mouth line, roll around peering this way and that.

The monster is disturbing to look upon, it is so unnatural.

DMJ

Apr 6, 2019 9:25 am
Kray
R1 Results

Kray sidesteps and pushes the attacking edimmu aside as he ducks behind the great shield.

Swinging Serpent's Judgement just over Bryn's head, Kray splits one flying edimmu bat apart and then arcs back with a reverse chop that cracks the skull of another flier. Both of the creatures crash to the floor in a heap of blood, tentacles, brains, and wings.

Resist Enwrap
Hit and Hit
E7, E13 down

DMJ

Apr 6, 2019 9:27 am
Round 2 Transition

Roll for Initiative!
OOC:
Will gradually roll NPC/Monster stack. I'll try to get a map up. Ugh.

DMJ

Apr 6, 2019 9:55 am
NPC Initiative Rolls R2

Elam
Movement, Spell, Undefined

Bryn
Undefined

Bull Maeriks
Attack, Movement

Edimmu fliers
Attack

Pit Monster
Movement, Attack, Extra

Small Irons
Attack, Movement

DMJ sent a note to DMJ

Rolls

Elam - (1d6, 1d10, 1d6)

1d6 : (1) = 1

1d10 : (10) = 10

1d6 : (6) = 6

Bryn - (1d6)

(6) = 6

Bull Maeriks - (1d6, 1d8)

1d6 : (5) = 5

1d8 : (2) = 2

Edimmu Flier E5 - (1D6)

(5) = 5

Edimmu flier E11 - (1D6)

(4) = 4

Pit Fiend - (1d6, 1d8, 1d8)

1d6 : (5) = 5

1d8 : (3) = 3

1d8 : (2) = 2

Small Irons - (1d4, 1d6)

1d4 : (4) = 4

1d6 : (5) = 5

Secret Roll

DMJ

Apr 6, 2019 10:08 am
Round 2
Initiative Order

4. Flier 11
5. Flier 5
6. Bryn
7. Bull Maeriks
9. Small Irons
11. Pit Fiend
17. Elam

TBD: Kray, Ryhim, Thorn

Awaiting Action from...
?

Who has the ball?
?

Who's Up Next?
?
OOC:
Note: Jabes, I have to keep pouring the cruelty on Iasu. Formalizing Conditions.
Summary, can talk but cannot take Action of any sort.
Iasu, Condition Paralyzed (includes Condition Incapacitated) though talking is possible.
Iasu, Condition Restrained


DMJ sent a note to DMJ
[ +- ] Battle Map
Apr 6, 2019 12:18 pm
OOC:
What's good, Mercon? My planned turn is most likely movement and attack. I'm guaranteed to go before Elam and the Pit Fiend and I have a potential to go before the edimmu's.

I feel Kray could sweep up the remaining edimmu's, seeing there is two left. We still don't know what the fiend is capable of so the push can still go through and possibly snuff that fire before it burns. It looks like it is going for Kray and Bryn, definitely don't want him fucking with someone that has the potential to end these chains. Ryhim will be one of the first to go so if the push fails Kray will be able to direct his focus to the fiend if need be.
Apr 6, 2019 10:15 pm
Go for it Hyp. Risk at the edge of the pit, keep in mind. But yeah, keeping Bryn safe from distractions is prime time. Kray can handle edimmu and keep Bryn safe.

Depending on initiative.
Last edited April 6, 2019 10:15 pm
Apr 7, 2019 2:47 am
OOC:
J, are the squares 5 feet? Meaning if I move, the pit fiend could get an OA on me? and is it within sneak bonus range of Kray?
Apr 7, 2019 3:15 am
Squares are 5 feet iirc.

DMJ

Apr 7, 2019 3:38 am
OOC:
5’ squares.
No OA for Pit Fiend if Ryhim moves.
No SA option by adjacent ally criteria at current spacing.

DMJ

Apr 7, 2019 10:42 am
Thorn
R1 update
OOC:
X, writing this short entry in the spirit of your comment on Admin/OOC.
More shrieks, grunts, and snarls echo down the tunnel from the Séance Chamber. Thorn has not seen anything emerge into the upper threshold at the high end of the tunnel. He feels that he could see it if it did; the light from the upper room would, hopefully, silhouette whatever might approach.

Turning back around to the chain barrier, Thorn tries one swing just to be sure. Urdav's blade hits heavy with a clang, even causing sparks to flash out in the dark.

As he had suspected, The Irons hold though. The chains have enough slack and are tough enough to absorb slicing impact damage, but also too tightly woven and taunt. The barrier is secure and effective - no traffic in or out.

Thorn sees Bryn, just on the other side of the massive chain net, working diligently to remove more chains and open up the barrier, at least enough to slip through - one way or another.

DMJ

Apr 7, 2019 10:44 am
Players' Club Roll Initiative Round 2.

Initiative TBD: Kray, Ryhim, Thorn
Apr 7, 2019 11:29 am
OOC:
Initiative:

Movement 1d6(alert)>1d4
Attack 1d4(alert)>1d2(Rakish)>0

Rolls

Movement - (1d4)

(1) = 1

Apr 7, 2019 12:07 pm
Initiative:

X, how much hp is Thorn at?

Attack:1d6
Move:1d6
Bonus action:1d6
Last edited April 7, 2019 12:12 pm

Rolls

Initiative - (1d6, 1d6, 1d6)

1d6 : (3) = 3

1d6 : (6) = 6

1d6 : (2) = 2

Apr 7, 2019 12:14 pm
Nice dice. Slotted in right before the Pit Fiend. Assuming after you push the Pit Fiend Hyp that you're BA disengage. Being the near the pit is bad business.
Last edited April 7, 2019 12:14 pm
Apr 7, 2019 12:18 pm
OOC:
J, before I roll initiative, what is the distance between the chains and the wrecked door? How high is the roof of the tunnel? Are there any hand holds in the wall, or any places once could conceivably hide, it being natural?

Ez, 17 + 6 temp from Kray's last rally.
Apr 7, 2019 12:35 pm
Okay. Hang tight. I know Thorn usually loves to deal out the pain, and massive amounts of it, but depending on what or how many are coming his way, Dodge action might be ideal.

Will really depend on the aforementioned variables and Bryn's solving the chains. And don't forget your CTM rerolls. I think you still have two.
Last edited April 7, 2019 12:36 pm

DMJ

Apr 7, 2019 1:04 pm
Xorthan says:
OOC:
J, before I roll initiative, what is the distance between the chains and the wrecked door? How high is the roof of the tunnel? Are there any hand holds in the wall, or any places once could conceivably hide, it being natural?

Ez, 17 + 6 temp from Kray's last rally.
OOC:
There's no wrecked door in the area. May be a misunderstanding there, either me on the question or maybe I described something poorly in the past.

The wrecked Snake Door that you guys burned is way back - up the ascending natural tunnel, through the Séance Chamber landing, up another meandering stretch of natural stones, across a stone work entryway room. Would have to think it out for that difference - reserving right to rethink this later for accuracy check, but quick estimate I think that would be about 150' (50 yards) from where Thorn is now.

The unworked passage tunnel that stretches, with a downward natural stair step slope, from the Séance Chamber to the Chamber of the Pit is about 25' in distance.

Natural tunnel height varies, from low 7' to high 12'.

Probably with the bad lighting, could attempt to Hide in some shallow alcoves or irregular outcrops on the sidewalls.

Handholds - I think yes. Some rough edges on rocks here and there on the walls and floor. The worked blocks that make the threshold entryway into the Pit Chamber might be handholds, depending on angle, but the majority of the trim and structure of that stonework are on the other side from Thorn, within the Pit Chamber.

DMJ

Apr 7, 2019 1:51 pm
Round 2
Initiative Order

1. Ryhim
4. Flier 11
5. Flier 5
6. Bryn
7. Bull Maeriks
9. Small Irons
9. Mystery
11. Kray
11. Pit Fiend
17. Elam

TBD: Thorn

Awaiting Action from...
Ryhim

Who has the ball?
Hyp

Who's Up Next?
J


Iasu, Condition Paralyzed (includes Condition Incapacitated) though talking is possible.
Iasu, Condition Restrained
[ +- ] Battle Map
Apr 7, 2019 2:22 pm
OOC:
Initiative:

Action (1d8, in case it's a greatsword)
Move (1d6)

Rolls

Action, disadvantage - (1d8, 1d8)

1d8 : (1) = 1

1d8 : (5) = 5

Movement, disadvantage - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (5) = 5

DMJ

Apr 7, 2019 2:24 pm
Round 2
Initiative Order

1. Ryhim
4. Flier 11
5. Flier 5
6. Thorn
6. Bryn
7. Bull Maeriks
9. Small Irons
9. Mystery
11. Kray
11. Pit Fiend
17. Elam

Awaiting Action from...
Ryhim

Who has the ball?
Hyp

Who's Up Next?
J


Iasu, Condition Paralyzed (includes Condition Incapacitated) though talking is possible.
Iasu, Condition Restrained
[ +- ] Battle Map
Apr 7, 2019 2:25 pm
OOC:
Pretty sure Thorn's number should be 10, J. Right after mystery, so I'm thinking no time to hide...
Last edited April 7, 2019 2:26 pm

DMJ

Apr 7, 2019 2:27 pm
OOC:
Right. Thanks for the catch, Honest X.
Nobody wants to get over in DT. Have you ever realized that? Everybody takes the punch on the chin.
High guilt / high integrity environment.
Round 2
Initiative Order

1. Ryhim
4. Flier 11
5. Flier 5
6. Bryn
7. Bull Maeriks
9. Small Irons
9. Mystery

10. Thorn
11. Kray
11. Pit Fiend
17. Elam

Awaiting Action from...
Ryhim

Who has the ball?
Hyp

Who's Up Next?
J


Iasu, Condition Paralyzed (includes Condition Incapacitated) though talking is possible.
Iasu, Condition Restrained
[ +- ] Battle Map
Apr 7, 2019 5:26 pm
Ryhim doesn't waste any time, before the edimmu's lifeless head hits the floor, he is already rushing at the pit fiend. He stabs at the pit fiend with an arrow and uses momentum to kick off it, making his way to Bryn and Kray.
OOC:
If attack hits: DC 15 strength save, pushed back 15 feet on a fail..

Rolls

Attack, sneak - (1d20+7, 1d4+4, 2d6)

1d20+7 : (8) + 7 = 15

1d4+4 : (2) + 4 = 6

2d6 : (56) = 11

(if attack hits) - (1d8)

(2) = 2

DMJ

Apr 7, 2019 5:57 pm
OOC:
Hyp, I was confused about this at first. Not sure if you were doing Attack or a Shove as Action.

Now I understand: it's a Pushing Attack Battle Maneuver. Moving forward with that idea anyway.

I'm not a big fan of the arrow as a Melee weapon, getting the DEX Mod as if it is a Finesse trait hand-held weapon. Will roll with it this time, but in the future, that's an Improvised Weapon with STR as Modifier. Run that same scenario with a kukri, scimitar, short sword, etc. - no complaints.

All good for now though on that front, but I don't see an angle for Sneak Attack. Hide from last Round was allowed v. edimmu flier that was shot, but things are out in the open now. Few hiding spots in the small platform area under heavy light from multiple large fires. No criteria for SA by having opponent adjacent to an ally. So in the end I think this shakes out to a normal Attack. Damage 6 + 2 = 8.
Ryhim launches forward and stabs the threatening monster with an arrow. The arrow snaps, but Ryhim drives forward with the momentum, attempting to shove the fiend back off of the sloping ledge and into the chasm.

Attack, Pushing Maneauver - Hit.
Fail Save. Opponent Shoved.


The stocky monster is hit hard, and Ryhim expertly manages the transfer of momentum. The fiend gets off its footing in the beginning, Ryhim makes sure that a slip turns into a full-blown throw and fall.

Rolling legs overhead, the round monster is rolled right to the edge and topples off of the sloping floor. Ryhim catches one of the tilted column blocks on the edge to stop his own momentum, pulling back as his victim falls into the Pit.

Rolls

Lesser Pit Fiend Resist, DC 15 STR Save vs. Pushing Attack - (1d20+3)

(5) + 3 = 8

Apr 7, 2019 6:05 pm
OOC:
I knew I was forgetting something. Yeah, pushing maneuver.
Sneak attack applies: (Rakish Audacity-
You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

DMJ

Apr 7, 2019 6:07 pm
OOC:
ok. I'll read up on that. seems a little weird like "I get Sneak Attack on anyone I'm fighting one-on-one out in the open... along with all of the other times when I get the drop on those bitches like normal Rogues." No wonder there is a flood of Swashbucklers. Ha!
In any case, maybe it doesn't matter because that beefcake got thrown off the cliff.

DMJ

Apr 7, 2019 6:23 pm
Edimmu Fliers
Round 2

https://dl.dropbox.com/s/e856lm54pv2kv83/Koral%27s%20head.jpg

Forgoing the more tedious effort of enwrapping the bull and injecting the incubation fluid down its throat, the two edimmu settle for landing on the bull and biting it.

E5, E11 Bite Attack v. Bull Maeriks

"BITE THE MEAT - GGZZZZAAAAAAAAAAA!!!"
one of them buzzes before sinking its fangs into the side of the bull's neck.

Hit.
Hit.

Rolls

E5 Attack v. Bull Maeriks - (1d20+4)

(16) + 4 = 20

damage - (1d6+2)

(6) + 2 = 8

E11 Attack v. Bull Maeriks - (1d20+4)

(18) + 4 = 22

damage - (1d6+2)

(4) + 2 = 6

DMJ

Apr 7, 2019 6:30 pm
Bryn
(DM Control)
R2

Bryn reads the runes and passes his fingers along the chains. He mumbles words and phrases as he grabs one chain in each hand.

The Irons he grips break loose and unravel, snapping out and withdrawing and rising to hang limply in the chamber near the entryway.

Bryn is gradually opening space in the barrier, but not yet enough to pass through one way or the other.

Continue chain manipulation attempt initiated R1

DMJ

Apr 7, 2019 6:37 pm
Maeriks
(DM Control)
R2
[ +- ] J Oversteps as DM, writing too much as he substitute manages PC of an absent Player
The bull bellows out loudly and leans back with all of its weight. With great strain it drags Iasu backwards towards the wall, using its horns to hook the chains that bind him and its legs to nudge the paralyzed Iasu back one laborious step at a time.

The bull is so tired though. So thirsty.

The cuts hurt so bad now. It’s skinned feels tight and stretched, and there is a deep dull ache down in its bones.

When the bull reaches the alcove to the side of the raised fire hearth, it swings its head hard to the left, smashing one of the bat-head fliers into a bloody pulp against the rising rim of stone blocks. The exhausted animal cannot do anything about the other foul creature that is biting; it is too far back out of reach.

Back end against the wall now, the bull dips low and shifts weight to its back legs to hold position.
[ +- ] NPC management: ALL IN
The bull’s head is heavy. It dips down low and nestles against Iasu, nudging the bound Hechesi with its snout.

Raising back up again, the bull sounds out with a loud puff and makes one last defiant shake of the horns. The massive muscles of its broad shoulders shake and then lock tight again. For a moment the bull is a great mound of stone. Immoveable.

But then the great beast’s knees buckle. With nothing left to give, the bull falls forward and the physical transformation begins.

The bull is turning back into Maeriks, just as the Small Irons snatch tight.

Forced Transformation out of Wildshape by HP Loss
Reconcile of Fast Transform: 1 Level of Exhaustion
Maeriks moves to net 2 Levels of Exhaustion
[ +- ] Maeriks Mac Mahan Mac Hannoc

Rolls

Gore - (1d20+7)

(3) + 7 = 10

damage - (1d8+4)

(5) + 4 = 9

Gore - (1d20+7)

(4) + 7 = 11

damage - (1d8+4)

(4) + 4 = 8

DMJ

Apr 7, 2019 6:43 pm
The Small Irons
R2

The Small Irons fling like razor wires, slashing and wrapping the transforming Maeriks without mercy.

Maeriks is cut to ribbons as his body converts from animal back to man.

Cruelty of the Small Irons
Successful Save for half damage



Despite the onslaught, Maeriks is somehow still alive! He lies on the floor face down at first and then slowly pushes up to his hands and knees, covered in blood as his body continues to shrink and change.
[ +- ] Maeriks Mac Mahan Mac Hannoc

Rolls

Cruelty of the Small Irons to Bull Maeriks - (6d10)

(499281) = 33

Bull Maeriks CON Save DC 14 for half damage - (1d20+4)

(16) + 4 = 20

DMJ

Apr 7, 2019 6:51 pm
With the bull falling over and Maeriks being shredded by the Small Irons, Iasu is no longer held to the floor. The Main Irons lift him as if he is weightless.

Bound by the Iron Bands, Iasu comes face to face with Elam. Both of them hover in the air, suspended high by The Irons which writhe and slither like serpents through the air.

DMJ

Apr 7, 2019 6:58 pm
Greater Pit Fiend (aka Mystery)

Another terrible monster climbs out from the Pit, clambering up the sloped side and striding forward with a loud moan and bark.

Larger and bulkier than the previous, this brute stands taller than a man and has a frame like a great oak tree trunk.

https://dl.dropbox.com/s/fy597sh6goruczz/Eater%201.jpg

DMJ

Apr 7, 2019 7:01 pm
Round 2
Initiative Order

1. Ryhim
4. Flier 11
5. Flier 5
6. Bryn
7. Bull Maeriks
9. Small Irons
9. Greater Pit Fiend

10. Thorn
11. Kray

11. Lesser Pit Fiend
17. Elam


Awaiting Action from...
Thorn, Kray

Who has the ball?
X, Ex

Who's Up Next?
J


Iasu, Condition Paralyzed (includes Condition Incapacitated) though talking is possible.
Iasu, Condition Restrained
[ +- ] Battle Map
Apr 7, 2019 7:49 pm
High above the ground, Elam pulls close to Iasu. Carried by The Irons, the blue-skinned devil glides forward as if floating through water. He puts a hand out and places it on Iasu's head, endearingly.

"It is tragic, brother, but such is the price of salvation!," he says in Heshbaan.

Switching to Otessite, he pulls close to speak, quiet compared to the noise of the chains, so that only Iasu can hear.

Previously note="jabes.plays.rpg"] "I will be able to escape through the Small Irons Gate above, but you must begin The Devotion of the same. A terrible sacrifice, but it is the only way that at least one of us can leave this place and begin a new life. I have enough wealth stored away to build a city. Now with Ninsunu's Garments, the wives I take will be able to birth my children. I know you cannot see the miracle of that, brother, but it is a glory beyond measure." [/note]

Elam pushes Iasu's wool hat off of his head. It falls to the floor below. Elam runs his hands through Iasu's hair, thumbing the nubs of Iasu's sawn-off horns as he continues one last message.

Previously note="jabes.plays.rpg"] "My first son I will name after you. Shining Horns - my brother who gave his own life to save mine." [/note]

Elam floats backwards as The Irons tilt Iasu up and move him gradually towards The Pit.

DMJ

Apr 7, 2019 8:58 pm
Greater Pit Fiend (aka Mystery)

https://dl.dropbox.com/s/fy597sh6goruczz/Eater%201.jpg

After a short pause to assess the situation, the bulky monstrosity stomps forward on three legs. It lumbars inward away from the edge and stops when it stands under Elam who glides above.

It is difficult to tell where the beast is looking. It's alien eyes wander and roll about, scanning in a disturbing way. It does clutch its claws slowly in and out as it softly reaches up overhead, stretching its arms out and back down.

It roars, gulps, and barks. Its giant teeth slap together and open up again several times.
Apr 7, 2019 9:07 pm
Maeriks!

He had been told the bull was Maeriks, and Maeriks was the bull, but now Thorn witnesses the bull shrink and transform back into the giant imbecile who had saved his life from the Phantom in the swamp. A giant imbecile being cut by merciless chains. A lump forms in Thorn's throat, but he does not cry out. It would do no good.

Mercon will get him, if he can.

Urdav's blade drawn and ready, Thorn puts himself in a defensive stance, ready to try and evade whatever comes down the tunnel or through the doorway.
OOC:
Dodge action readied.

DMJ

Apr 7, 2019 9:10 pm
Round 2
Initiative Order

1. Ryhim
4. Flier 11
5. Flier 5
6. Bryn
7. Bull Maeriks
9. Small Irons
9. Greater Pit Fiend
10. Thorn

11. Kray
11. Lesser Pit Fiend
17. Elam


Awaiting Action from...
Kray

Who has the ball?
Ez

Who's Up Next?
J


Iasu, Condition Paralyzed (includes Condition Incapacitated) though talking is possible.
Iasu, Condition Restrained
OOC:
map updated...
[ +- ] Battle Map

DMJ

Apr 7, 2019 9:22 pm
Thorn sees motion of some sort, coming from the Séance Chamber. Not enough detail, but something is moving around and blocking the light in the higher room, casting shadows and intermittent darkness into the descending tunnel.
Apr 7, 2019 11:50 pm
Kray's heart sank. He knew Maeriks was a loss at this point, the small irons intent on ripping him to shreds. It was, to be sure, no way to die. Maeriks was one of the most selfless men he had ever known, willing to sacrifice himself, even for those he hardly knew.

Men can be fools, Lukrayides. Sacrifice will not give birth to victory. A sound mind, free of emotion, will rule the day. Let logic and a heart of stone be your true weapons and armor.

The words of Rison Lord Mercon, his uncle and true mentor. The most calculating man he had ever known, more like a father to him than any.

Harden yourself, Lukrayides. Like metal on the forge.

Liberated of emotion, Judgement gripped loosely, Kray moved with alacrity. At the age of 31 years, two decades of combat experience taught him that every casualty counted. Long strides brought him to the last edimmu, bringing Judgement to bear in an effort to thin the enemy's numbers, if only in the slightest.

Attacks on edimmu. After that, moving back to cover Bryn *as close as possible*. Close enough to make out. Bonus action to create 3/4 cover with shield.
Last edited April 7, 2019 11:57 pm

Rolls

Attack 1 - (1D20+8, 1d8+9)

1D20+8 : (10) + 8 = 18

1d8+9 : (2) + 9 = 11

Attack 2 - (1D20+8, 1d8+9)

1D20+8 : (5) + 8 = 13

1d8+9 : (3) + 9 = 12

DMJ

Apr 8, 2019 12:02 am
Kray R2 Results

Kray hugs the wall to stay clear of the slinging Small Irons that are thrashing Meariks. Stalks towards the target, Kray lunges forth at the last moment. The edimmu perched briefly on the high hearth is watching Maeriks as its prey, looking for an opening to finish the bloodied man off while he is vulnerable. In the last instant, the edimmu looks over, notices Kray, and tries to leap.

Too late. The serrated Otessite blade splits it open like a rotten melon.

Hit. E11 down.


Shield out, Kray withdraws, back against the wall, the horror of the scene all around him sinking in. He takes position to cover Bryn, scanning in all directions for the danger that is everywhere.
Apr 8, 2019 12:07 am
Yeah, J. A true horror show. Looking to battle our way out. At least getting into the tunnel will stop the chains from being a factor.
Apr 8, 2019 12:23 am
Elam
R2

Elam looks down to keep an eye on the wretched fiend beneath him. There is no danger yet. He still has time. The Devotion must only be initiated, not completed, for the Transfer to work. That is what Akkeen had said.

Let it begin now then.

Devotion of the Small Irons v. Iasu

With Iasu now in position, Elam recalls the Small Irons to do their perfect work. Flinging free from the druid, Elam pulls the bladed and razor chains sailing across the room. When they hit Iasu, it is a masterpiece of cruelty.

Pins. Blades. Hooks. Barbs - dozens of them sink into Iasu's flesh. Four larger gouge hooks each pierce through his hands and feet, pulling him sprawled apart. The others stab and hook into his shoulders, ribs, hips. Still more chains sling around his appendages, biting into his arms and legs as they coil.

None of the wounds are life threatening. No. They are designed to deal pain, not death.

The Iron Bands that wrap Iasu are cooperative to the punishment. They move and bend to force his body to position, making space for all of the attacks to bite flesh.

Iasu is still being lifted and moved all the while, carried by The Mains that are interwoven into the binding coils that encase him.

The bleeding begins promptly, just when Iasu is suspended over The Pit. Helpless and vulnerable, he screams out in agony as the blood pours out, red droplets raining down into the darkness of the immeasurable depths.

Damage below is automatic.
In addition Iasu loses 2 CON Score.
Required Action, Iasu: DC 13 CON Save to reduce CON loss by half, down to -1 CON


Finally, Elam has done it. The Transfer is complete, though the Devotion will continue until Iasu is spent.

Elam breathes a sigh of relief that Bushyasta no longer has claim over him. It is almost over.

Rolls

Devotion of the Small Irons Damage - (3d10)

(994) = 22

DMJ

Apr 8, 2019 12:49 am
OOC:
Holy Shit, y'all.

For R3, we're going to do something different. I don't want to waste time with Initiative. It's a free-for-all. Everything is breaking down, and we're all going to feel it.

Come as you are. Throw it out there - Action or RP. Talk through. Whatever.
First come - first served.
I'm going to be sending in NPC and Monster entries as well.

Crazy times.

Don't quit, Players' Club. Keep working. Keep thinking. Be it defend or attack - Keep fighting!

DMJ

Apr 8, 2019 1:10 am
Bryn
R3 Chaos

Bryn's hands are shaking but his voice is getting louder. Surer. He is calling out the incantations. He jerks another chain free.

Without looking back, he talks over his shoulder to Kray.

"Watch out - stay clear of The Pit. Something is coming. Something ... worse than everything else."

His voice is troubled, but he speaks again - determined. "Almost done, Thorn. Almost." He mutters softly as he reads and runs his hands back and forth along the length of the chains still blocking the entry way.

Thorn is right on the other side, only separated by the woven iron barrier.

"What do we have, Mercon?" Bryn yells out again to Kray. "The Vault is open - can we get there? Did lying-fuck Elam bring anything out?"

Still Bryn does not take his eyes off of the chains. He tears another one loose with a loud command.
Apr 8, 2019 1:16 am
Kray steadied his nerve, like cold metal pulled from the snow."Bryn, we need an exit. Now. The vault is NOT an option." Kray pushed his back close to Bryn's maximizing his ability to cover the man that was their key to any potential escape, the body shield that was formerly Uburatu's, who had tried to warn them, even in the heat of battle, that Elam was the true enemy, held at optimal position for cover.

His eyes glanced to Iasu, held high, a living waterfall of bloodletting and agony, his body twisting toward unnatural shape by the relentlessly cruel chains, both large and small.

None deserve to die here.

"Ryhim, away from the pit! On me!"

A glance back at the chain barrier, toward Thorn. "At the ready brother!"

At that, Kray braced himself for whatever came next.

Not sure how the chaos initiative system is going to go, but Kray is on total D for the moment. Dodge action. Bonus action for 3/4 cover.
Last edited April 8, 2019 1:20 am

DMJ

Apr 8, 2019 1:42 am
A silhouette falls in front of the light at the top of the tunnel. Thorn sees it. A big figure, bulky and fat.

It starts screaming, an animalistic roar, but like a man's voice too. Now it is huffing and snarling, followed by another horrible scream. The sound rolls down the tunnel like a barrel.

Limping and lurching, the thing is moving - picking up speed. Screaming again - with the lighting behind at the top of tunnel, Thorn still cannot yet see the details of the monstrosity's face.

DMJ

Apr 8, 2019 1:47 am
A large pale hand reaches over, coming from a grouping of chains. It clasps the edge of The Platform.

The fingers are large, stretching almost to the menhir stone from the edge.

Another hand reaches out of the darkness as well, grasping near the same place on the lip of the small outcropping overhang on the other side of The Pit.

Now a thing is pulling itself up. Something massive is mounting The Platform.

DMJ

Apr 8, 2019 2:10 am
Maeriks
R3 Chaos

Now with the ruthless chains departed, Maeriks is a bloody mess on the stone floor but free.

He tries to get up, looks around confused, but slips back to the floor.

He tries again, pushing up to his knees. He wipes his face with one hand and blinks strongly, clinching his eyes opened and closed again and again. He seems disoriented.

Correction from last entry: Maeriks is net total 3 Levels of Exhaustion
2 HP
OOC:
Outstanding? considering...

DMJ

Apr 8, 2019 2:12 am
OOC:
out for the night. busy day tomorrow - might be slow to catch up on the boards.

send in anything you have - the tornado is going to keep raging. It's out of control now...
Apr 8, 2019 2:16 am
Ryhim comes to rest behind Kray, next to Bryn, another arrow already nocked. He wiggles loose his face wrap "My feet are yours."
OOC:
Bit at a loss here, to be honest, these motha fucks just keep coming. Attempt a shot on Elam? Try to push the new pit fiend? Save it for pasty white coming up the hole?

DMJ

Apr 8, 2019 8:14 am
Rumbling down the tunnel with a waddling gait, a terrible wretch charges into the light and leaps against Thorn. It bares fanged teeth and sharp claws and screams when it launches in.

https://dl.dropbox.com/s/kcb3e0ik5tey8fb/Wretched%20one.jpg

Attacks
Opponent (Thorn) had Dodge Action Readied, Attacks rolled at Disadvantage

Rolls

Attack Thorn, claws - (1d20+4)

(19) + 4 = 23

Attack Thorn, claws Disadvantage - (1d20+4)

(11) + 4 = 15

damage - (1d6+2)

(4) + 2 = 6

Attack Thorn, bite - (1d20+4)

(18) + 4 = 22

Attack Thorn, bite Disadvantage - (1d20+4)

(3) + 4 = 7

damage - (2d4+2)

(43) + 2 = 9

DMJ

Apr 8, 2019 8:31 am
Watching the terrible beast pull up on The Platform is an assault on the senses. It is unnatural, and being in its presence can make a man tremble.

It stands to a height of at least 12'. Its wide girth takes up most of the space on The Platform. With its long hands, it rakes away the set of candles and rune plates that Elam had left on the floor. Its bulky legs knock over the cauldron at the back of the landing, sending a burst of sparks floating upward and a burst of light as the coals spill out onto the floor and some over the side. It steps over the hot coals without regard as it takes a place behind the menhir stone.

It is impossible to see where its eyes are looking, but surely they can scan the entire chamber.

It stretches two of its three lanky pallid arms forward to rest long fingers over and around the ancient stone obelisk. The other arm reaches slowly high in the air, fingers moving slowly and outstretched.

https://dl.dropbox.com/s/la8qkf7q371nvbe/Bushyasta.jpg

An injured edimmu flier, the one that Ryhim shot earlier to break its wing, climbs down from the ceiling on a hanging chain. Once close enough, it uses its tentacles to leap to the platform, landing on the monsters hand and crawling up to its shoulder.

Flapping its one good wing to balance and get a good perch on the great monster from The Pit, the wretched head buzzes out in fanatical triumph,

"BUSHYASTAAAA! BUUUSH-YAASTAAAAAAAAAAAA!!!!"

DMJ

Apr 8, 2019 8:44 am
The wild wretch attacks Thorn on the tunnel side of the chain barrier.

Bryn shouts out to Thorn, "Keep moving! Move! I almost have it!"

Without taking his attention away from the chains, he calls behind him, voice on edge, "What is going on, Kray?! Can you see Iasu?!". The Dannein pulls another chain free with a word and casts it aside rattling.


Maeriks is trying to get up now. Naked. Bloody. The transformation complete. He looks over to see the group at the chained entryway. His eyes are wide and his mouth opened in shock.

He turns around to see the monsters nearby, both close to him and across the chasm - looks up to see Iasu suspended over the edge of the Pit, Elam carried high on the chains.

"...oh no..." Maeriks says. He falls back over, slipping down as if overwhelmed by the horror.

He looks back to the chained throughway barrier when the wretch screams out as it attacks Thorn on the other side. Maeriks sees his best friend on the other side. "...Thorn..." he says with terrible concern as he strains to his feet and stumbles towards the group, barely keeping his balance.
Apr 8, 2019 9:09 am
Elam begins to speak, in a loud and certain voice. He speaks Otessite. Only Ryhim and Iasu understand the words, but Kray can tell. Elam sounds out at the top of his lungs. This is a proclamation. He is calling out to engage with the Pale Thing on The Platform.

Previously note="jabes.plays.rpg, hypco"] "Mighty Bushyasta! You are welcome here to the surface, the Kingdom of the Sky, but know this: I am not your quarry. The summoner who called you is gone. I, Elam Vineson, am claimant of this chamber now - Speaker at the Stone, Master of The Irons. My Perfect Ritual has Transferred any claim you had over me." [/note]

Using the chain Elam floats over The Pitt, stopping in the air next to Iasu, still held in agony, bleeding from the Small Irons that stretch him out.

With bold certainty, Elam continues, waving a hand to Iasu as he begins again...

Previously note="jabes.plays.rpg, hypco"] "By the Devotion of the Small Irons, I present you this sacrifice as a Transferred Offering. He is a Son of Vine, my own blood kin. This Offering will be enough for you. You have no choice but to accept." [/note]

Now backing away, The Irons floating him back towards the north wall, Elam points a hand up lazily to the corner. Looks up and away briefly. A loud sound of stone shifting and grinding echoes through the room, coming from a high dark place in the ceiling above.

Elam smiles and turns slowly back to speak again to the monster.

Previously note="jabes.plays.rpg, hypco"] "My time here, Fiend, is done. I depart now through the Small Irons Gate. Once I am gone, I leave The Pit and The Cursed Adriyalet House..." a short pause "....the entire city....do with it what you will. It does not concern me." [/note]

Elam looks at Iasu, writhing in pain.

"Goodbye, brother," he says in Heshbaan as the chains back him away slowly.

Devotion of the Small Irons v. Iasu
damage below
-2 CON, or -1 CON with successful CON Save DC 13

Rolls

Devotion of the Small Irons Damage - (3D10)

(9610) = 25

DMJ

Apr 8, 2019 9:17 am
Bryn yells out again when he hears Iasu scream, but never takes his eyes from the chains "Kray, where is Iasu?! Is he over The Pit and how high is he? What is Elam doing?"

The wretch screams and rages, leaping with reckless abandon. It is as if he is trying to EAT Thorn!

The rumbling and scraping of heavy stone sounds out high in the room.

Maeriks falls forward to grab the chain barrier. "Thorn!" he yells out desperately. Turning to Kray, Maeriks asks with wild confusion, "What do we do?"
OOC:
We're on a blend of R3 into R4.

X, Thorn did Dodge Action R3, staged from previous. Post now what he does for a next Combat Round.

Anyone else can throw anything out on the table. Go at it!
Apr 8, 2019 11:54 am
Kray recognized the Pale One now as Bushyasta, and Elam was clearly confronting the pale skinned monstrosity. This new combatant had entered the fray, in what was opposition to Elam. Kray had seen the havoc such events could wreak on the battlefield and knew the potential for it to be either an improvement to or an exacerbation of their predicament.

This could be exactly what they needed. The opportunity must be seized. Allow Elam and the Pale One to focus on one another, facilitating Kray and the team's survival by any means necessary. Wealth couldn't be spent by the dead. It could found on another day, in another time and place. Whatever lay beyond the vault doors could remain unknown, for all he cared. Kray and any man with breath to draw needed escape from this mad house.

Kray answered Bryn, witnessing the unreality of the scene, years of experience barely suppressing the adrenaline coursing through his own veins."A monstrous pale fiend opposes Elam who moves away, directing large stone shifting above, out of sight. Iasu hangs bleeding high above the Pit, beyond reach."
Last edited April 8, 2019 12:01 pm
Apr 8, 2019 11:56 am
Kray was incredulous as he looked to Maeriks, now a bloody mess of a man. Still standing. "You've given enough, big man. Help Bryn in any way you can. Stay alive, we are leaving!"

Kray is still on full D, ready to move. Dodge action, BA 3/4 shield cover, his own back up against Bryn's.

Fellas, none of these demonic fucks or otherwise are going to want us here. We are exit stage left.
Last edited April 8, 2019 12:02 pm
Apr 8, 2019 12:19 pm
Thorn knows if he strikes out at the creature in his weakened state, he will very like give it a lethal opening. Hair matted with blood and sweat, muscles aching, mind numb, the warrior uses his flagging resolve to dodge the monster's attacks. This cannot last much longer.

Hurry up, Bryn.

DMJ

Apr 8, 2019 1:43 pm
Bryn
(DM Control)

Bryn shouts out, "Everyone, listen! There is NO time to explain, but we have to work fast, no mistakes, or we are all FUCKED!"

He breathes heavy and steals one quick glance over his shoulder, getting a picture of all distance and positioning, then turns back to the chain barrier at the door.

"There will be enough room to pass through when I loose a few more Irons – be ready! Thorn get ready to move through! Somebody kill fat man and then GUARD THIS PATH! It’s probably going to be the only way out."

Bryn shouts a command and racks another chain loose. An opening is forming now, almost enough for someone to move through.

"And then" he shouts, breathes heavy, and again "…and then…we have to save Iasu."

An impossible task.

"We have to Kray. He and Elam are the key to this. All of this - the whole house. One or the other of them is going to be the last. One survivor."

He looks over, another quick glance back at the Pit, looking up to the chains above even as he looks back and snatches another chain free with an eldritch word.

"It has to be Iasu! We can’t let him die. If Elam makes it out… it’s over. No matter where we run."

Bryn looks Kray in the eye. "No treasure. Just Iasu. We have to do it. I can get up there."

Kray sees that Bryn doesn’t know if he believes that or not.

Bryn shakes his head, knowing that his doubt is apparent, but dismissing it to himself and to Kray. It has to work or nothing will work.

"But I need some fucking cover and someone to catch us, goddammit!" he yells out, as he turns back to the barrier chains to finish the breakaways. "So are we ready to GET THE FUCK OUT OF HERE, or am I jumping off of the Edge of the World by myself?!"

Thorn, Maeriks, Kray, and Ryhim – the last ones standing together at the Gate to Hel – hear the question as what it is, a call to action.

Maybe the last.

DMJ

Apr 8, 2019 1:46 pm
OOC:
see what you think of that. RP entries only for now. don't start rolling Attack Actions. We'll make the shift to that all at once, but wanted to open this up for consumption and response.
Apr 8, 2019 1:55 pm
Iasu hangs suspended, helpless, blood streaming. Unable to move his limbs, but he trembles with the emotions raging within. Despair. Confusion. Loss. Defeat. No defiance, no longer. Simush. Shining Horns. He who all his cursed life of pain and suffering never wept, nor laughed, never lashed out in anger, never loved. Almost. He raises his face towards Elam. "Farewell, brother. You were the only family I ever had. I loved you. By my blood, be free. Live."

DMJ

Apr 8, 2019 2:03 pm
Maeriks
(DM Control)

"Yeah!" Maeriks says with enthusiasm in Dannein. "Get Iasu. We'll carry him. He has medicine."

With one quick hand, Bryn passes Maeriks the White Cast Iron knife. Maeriks takes it and stands ready at the barrier. Looking through to the other side, he yells out loud.

"Get ready, Thorn! Come through, and then I'll stab that fat guy!"
Apr 8, 2019 2:10 pm
Thorn manages a nod to Maeriks while keeping eyes on the monster. He tenses, ready to spring away from the beast and through the opening Bryn provides.

DMJ

Apr 8, 2019 4:33 pm
Bryn
(DM Control)

DMJ sent a note to Ezeriah
"Fuck it all - I don’t know if we have to save him! Probably we don’t and we could still make it out! I definitely don’t know if I can get him down or not. But we shouldn’t leave him to this – it’s too much! We've come this far - WE brought him here as much as anyone." Bryn yells at Kray.

The man speaks with pain and guilt, like a confession - yelling over the noise of the rattling chains and Elam's augmented voice echoing through the room.

Bryn turns and shouts out the strange power words, tearing two more chains loose.

There is enough space – a breach in the barrier!

"Stay or go - every man's choice now!" Bryn shouts, to everyone.
"I'm going," he says rather quietly, looking at Kray. Then turning his head out, states it again louder, a decision. "I'm going for Iasu."

With one Iron Chain still in hand, Bryn turns to the side and strides away. On the move, he shouts out an eldritch command. The chain lifts off of the floor and sails towards the other clattering chains hanging over The Pit, lifting Bryn with it.

DMJ

Apr 8, 2019 4:41 pm
PC Choice (Thorn, Kray, Ryhim):

1) Press through the opening, to join Thorn in the ascending tunnel. Fight one human-sized devil psycho. Make a run up the tunnel. Leave the Pit Chamber, and Iasu, behind.

2) Stay and fight in the Chamber of the Pit, versus Monsters and Elam Ironnmaster, and try to save Iasu.

-------------------------------------------------------------

Saving Iasu is not for necessity, it's a choice.

Success will be far from guaranteed, and survival is surely on the line.

Could be suicide to stay.

Walking away increases chances of survival dramatically - we all know that.

TPK shuts it all down. For all of us. Probably for good.

We all know the dichotomy between Character vs. Player.

The Character wants to try to save the poor guy. Can't stand this level of suffering. Iasu is a nice guy. It's the right thing to do. There is glory in being bold and risking it all and living to tell the tale. That could be realistic.

The Character walking away to fight another day. He doesn't really even know this guy that well. Terrible watching him suffer, but can't take the risk on sentiments. It's a cold world. It's not logical and not your battle. That could be realistic too. Makes perfect sense.

But maybe you can't walk away.

This might be for the whole game.

Post up.

What do you do?

DMJ

Apr 9, 2019 12:21 am
Wild Wretch v. Thorn

The screaming biter lunges again at Thorn with sharp teeth and claws.


Attacks Disadvantage by Dodge

Thorn moves and evades, trying to stay alive while Bryn continues to release lines from the chain barrier.

Maeriks is on the other side, watching intently and calling out to him.

Finally there is an opening, probably large enough to slip through to the other side.

Rolls

Claw Attack v. Thorn Disadvantage - (1d20+4)

(6) + 4 = 10

damage - (1d6+2)

(6) + 2 = 8

Bite Attack v. Thorn - (1d20+4)

(14) + 4 = 18

Bite Attack v. Thorn - (1d20+4)

(7) + 4 = 11

damage - (2d4+2)

(24) + 2 = 8

Apr 9, 2019 12:52 am
"Bryn, WAIT!!! Don't---"

Kray was too late and watched as Bryn ascended to his death, or worse, then noticed Iasu. What he saw there was Iasu's acceptance of the moment, all that it meant. And Kray would not let that be in vain.

In an instant, Kray returned to the task at hand. Survival, for all of those who had a chance. Those who, despite the odds, still had a shred of hope to do so. Even the faintest of chance.

The death of those men who had a chance would not be on Kray, not to be added to the countless who already tormented his every night's sleep.

At that, Kray bellowed to those nearby. Maeriks, Ryhim, Thorn.

"Make no mistake, we are leaving NOW!" Kray punctuated the words with a look shot at Maeriks.

You can't save them!

Kray emphasized the point to Maeriks. "NOW, Maeriks. Don't look back!"

He knew the beast that awaited on Thorn's side of the chain barrier, an opening now large enough to move through. Kray would deal with the abomination himself.

My understanding is we are out of action time and just RP here. Asap, Kray will burst through and take that fucker on, his best effort to ensure that it does not target the others.

If Thorn was hit, bonus action to rally him. Let me know when we're back in action, J.

DMJ

Apr 9, 2019 9:00 am
Ezeriah says:


My understanding is we are out of action time and just RP here. Asap, Kray will burst through and take that fucker on, his best effort to ensure that it does not target the others.

If Thorn was hit, bonus action to rally him. Let me know when we're back in action, J.
OOC:
Alright let's do this.

Typing up a few thoughts, several as much for myself as record keeping so I'll know what the fuck I'm doing maybe if I have to read back on this when things get confusing.

We're shifting BACK TO COMBAT STYLE ROUND MANAGEMENT.

Right now, it looks like there are two lines that are set to diverge:
Kray is "Go"
NPC Bryn is "Stay"
Iasu is automatically in "Stay".
(Ouch. Sorry, Jabes. It came to mind, so I just went with it.)

Will see where it goes from there. Wherever / whatever, we'll work it out and adjust on the fly as things develop.

DMJ sent a note to DMJ
PLAYERS' CLUB ROLL FOR INITIATIVE!!!

DMJ

Apr 9, 2019 9:04 am
Some Initiatives

Wild Wretch: Move, Attack

NPC Bryn: Move, Interact w Environment, Special (modifiers for RA, Alert not applied)

NPC Nude Maeriks: Move, Attack

Rolls

Wild Wretch Initiative - (1d6, 1d8)

1d6 : (3) = 3

1d8 : (4) = 4

Bryn Combined Initiative - (1d6, 1d6, 1d6)

1d6 : (4) = 4

1d6 : (6) = 6

1d6 : (3) = 3

NPC Nude Maeriks Initiative - (1d6, 1d4)

1d6 : (4) = 4

1d4 : (4) = 4

NPC Nude Maeriks Initiative Disadvantage L3 Exhaustion - (1d6, 1d4)

1d6 : (4) = 4

1d4 : (3) = 3

Apr 9, 2019 12:45 pm
OOC:
Initiative. Run like hell, dodge if need be. If not, run like hell. Since Thorn's at half-speed, possible action surge to... run like hell. As far as I can tell from the rules, that doesn't require an extra roll, correct, J?

Rolls

Movement, disadvantage - (1d6, 1d6)

1d6 : (4) = 4

1d6 : (1) = 1

Action: Dash or Dodge, disadvantage - (1d6, 1d6)

1d6 : (3) = 3

1d6 : (4) = 4

Apr 9, 2019 5:21 pm
Ryhim kneels, his bow held off to the side, as he stares at a folded paper in his other hand. His face is saddened. He tucks the folded paper into his robes as he stands. He feigns a smile to Kray "It would seem circumstances has made a liar of me, my feet walk a different path. Ryhim was not left for dead, I will not leave them to a fate that so to held me; so long as they draw breath."
OOC:
Initiative:
Attack: 1d4(alert)>1d2(rackish)>0
Surge: 1d4(alert)>1d2
Movement: 1d6

Rolls

Movement - (1d6)

(3) = 3

Surge attack - (1d2)

(2) = 2

Apr 9, 2019 6:48 pm
"May the Fates be with you, Ryhim."



Busy at work but want to get my init in. Have at it Hyp. May J be merciful, for your sake.

Attack 1d6
Move 1d6
Bonus action 1d6

We'll see how this plays out. At the least, I imagine Kray will cut down this bastard in the tunnel on his way. Carve any other shit up that is along the tunnel through the Seance Room. It's bad business in the Pit Room, but Kray isn't going to just leave y'all a rough path out.

Fates = J and RNG. Good luck, fellas.

Rolls

Initiative - (1d6, 1d6, 1d6)

1d6 : (4) = 4

1d6 : (1) = 1

1d6 : (1) = 1

DMJ

Apr 13, 2019 12:08 pm
Map Update
OOC:
Not sure how much I can get on the board today or not, but trying to throw the Map up here to think about in advance.

In motion this is right at the moment before NPC Bryn says, "I'm going!" and launches into a run and chain lift Move.
https://dl.dropbox.com/s/addi7ynhfrciwlu/Pitt%20Chamber%20Map%20Rescue.Exfil%20Start.JPG

DMJ

Apr 13, 2019 1:02 pm
Required Action, Iasu: First Save v. Devotion of the Small Irons, DC 14 CON
Save = -1 CON
Fail = -2 CON

Required Action, Iasu: Second Save v. Devotion of the Small Irons, DC 14 CON
Save = -1 CON
Fail = -2 CON
OOC:
It's brutal, Jabes. You have to see where Iasu is though.
HP damage is already posted on 2 previous posts: here and here.
Reduction of CON will also cause reduction of HPs by loss of HP boosts per level.

Report in if Iasu moves to 0 HP.

DMJ

Apr 13, 2019 1:29 pm
Rescue / Exfil Initiative
Initiative Order

5. Ryhim
6. Kray
7. Thorn
7. Fat Wretch
8. Nude Maeriks
13. Bryn (already started Movement in story mode, this will be Action completion point)
OOC:
Framing this out, but hold up before launch. Couple other housekeeping items.
OOC:
Housekeeping:

Bryn originally scooped up a Short Bow and 16 arrows at the ghetto armory. He used 0 of them since. Here he gave 3 to Ryhim.
Before Bryn charges out, while he is reading and working the chains, he takes the bag that he stuffed the arrows in off of his shoulder and tosses it on the floor in Ryhim's direction. So that's 13 more arrows.

Right now, we know that Iasu's primary Longbow was forced out of his hand and fell to the floor when Elam called the Iron Snake Bands out on him. So that places his main Longbow near the north edge of the exit, on the floor.
I'll also say right now that Iasu's spare Longbow (I think I remember mention that he had that) would have fallen into The Pit.
The snakes would have wrapped under the bow, hugging close to Iasu's body for binding. In the moments that follows, whirling and slashing Small Iron razor chains would have cut that bow string that would have been holding it to Iasu.
As for the current position and status of the Plank Bow, I believe it makes sense that it is still sitting on the north edge of the chain-barriered entryway where Iasu was last standing as well.
Iasu transitioned from the Plank Bow to the Longbow here while initially positioned near the fire hearth. The Plank Bow has no easy-carry shoulder strap and no hanger apparatus. It is also heavy. It must be carried manually or tied off in some way with more effort. So I interpret the transition from Plank Bow to Longbow to include setting the Plank Bow down.
Moments later, Iasu withdrew to the chained exit area to consolidate. At that time he would have carried the Plank Bow with him.
I feel like the best assumption would have been that he laid it down again on the floor and would begin to consider looking for time and making a judgement on when/if he should take time to reload the Plank Bow.
About that time is when the Snake Coils erupted.
So my feelings are that the Plank Bow, like the Longbow, is near the exit, on the floor, but there is no ammo for it because Iasu has the few bolts tucked in his belt on his person. Status/repair of plank bow ammo yet unknown because of Binding and Small Irons thrashing.
Let me know if that makes sense. If those assumptions are wrong, we can probably figure out how to adjust.
Apr 13, 2019 1:31 pm
[ +- ] Iasu Quick Stats
Last edited April 13, 2019 1:37 pm

Rolls

CON saves vs. DC 14 - (1d20+2, 1d20+2)

1d20+2 : (10) + 2 = 12

1d20+2 : (17) + 2 = 19

DMJ

Apr 13, 2019 2:11 pm
Rescue / Exfil Initiative
Initiative Order

5. Ryhim
6. Kray

7. Thorn
7. Fat Wretch
8. Nude Maeriks
13. Bryn (already started Movement in story mode, this will be Action completion point)

Waiting on Action from...
Ryhim, Kray

Who has the ball?
Hyp, Ez

Who is up next?
X
OOC:
Players' Club ACTION!

Not sure how much/when I'll get back on, but will gradually be sending in some rolling and simultaneous developments as possible.
Apr 13, 2019 4:40 pm
Elam talks out in proclamation in Otessite, augmenting his voice out to fill the room, and then begins to float backwards even as Iasu is carried outward further over The Pit.

All the while Elam keeps his eyes on the great monster that has overtaken The Platform.
Apr 13, 2019 4:51 pm
The gargantuan pale thing that dominates the overhanging perch begins to move its three long hands and arms in slow succinct motions as Elam speaks out, taking meticulous pauses to hold careful signs made with lanky figures. It is as if the thing is making complex signals through physical movements of its dreadful appendages.
[ +- ] Bushyasta Flowing Hand Signals
Then its great maw, like a cavity opening up in what should be its head, begins to peel back and flap. A low moan rolls into the room, something truly unnerving. Gradually the moans convert to wording - or is the wording merely a thought inside the mind? It is unclear. The rules of this world are being broken now.

Those who can hear have heard it before. It is the great Voice from The Deep that spoke before in the distorted sound that was unlike any other voice heard before. Distorted. Bent. Otherworldly. Unholy.

As Bushyasta speaks in his unknown language, it almost tears the senses of men apart.

DMJ

Apr 13, 2019 6:34 pm
[ +- ] Greater Pit Fiend
The bulky rust-colored Pit Fiend looks somewhat like a moving oak tree trunk with claws, eyes, and teeth. The cast of fire light across its scaly hide, with great shadows cast along the wall behind, makes for a horrible sight to see.

The monster keeps attention on Elam, always lumbering towards the high-hanging half-devil as he moves on the chains above. The horrid beast's branch-like arms moving taunt but lazily to its side. Its clawed hands gradually clinch in and out again and again.

The edge of The Pit is a treacherous sloping drop off. The monster pulls short before venturing out too far along the curve when Elam is momentarily over The Pit interacting with Iasu. When Elam floats backwards towards the wall, the creature below takes space back right underneath Elam once he is under level ground.
Apr 13, 2019 6:42 pm
"May the Fates favor you instead. Your task holds greatness over mine. Word needs to travel out of what has been awakened here." Ryhim readies an arrow and eyes Elam and the Pit fiends.
OOC:
I'll hold my turn until enemy movement.

DMJ

Apr 13, 2019 6:43 pm
DMJ sent a note to HypCo
Apr 13, 2019 7:02 pm
Kray acknowledges Ryhim with a nod then lunges through the opening in the chain barrier. Once through, he wastes no time in surging at the wretch, interposing himself between it and Thorn.

Expertly adopting a sideways stance, shield facing the otherworldly creature, Kray brings Judgement to bear with a downward pulling, ripping slash. Following through, he brings the dark Otessite blade backward in full extension, driving it forward and upward at the wretch, intent on burying it to the hilt.

2 attacks on the wretch. Positioning to cover Thorn from its attacks.
Last edited April 13, 2019 7:02 pm

Rolls

Attack 1 - (1D20+8, 1d8+9)

1D20+8 : (3) + 8 = 11

1d8+9 : (2) + 9 = 11

Attack 2 - (1D20+8, 1d8+9)

1D20+8 : (15) + 8 = 23

1d8+9 : (7) + 9 = 16

DMJ

Apr 13, 2019 7:29 pm
Kray
E/R Round 1

Kray steps strongly through the opening in the chain barrier and knocks into the wretch with his heavy shield, instantly dominating the spacing in the tunnel entrance.

A hard slash down tears open a huge gash along the deformity's torso. The reverse upward stab impales the obese wretch, jagged Otessite steel wrecking through sticky layers of fat and then organs. With a squeal, the wretch's eyes roll back in its head, and it swoons to the floor in a rolling glob.

Hit. Hit
OOC:

Movement?

DMJ

Apr 13, 2019 7:31 pm
Rescue / Exfil Initiative
Initiative Order

5. Ryhim
6. Kray
7. Thorn
7. Fat Wretch
8. Nude Maeriks
13. Bryn (already started Movement in story mode, this will be Action completion point)


Waiting on Action from...
Ryhim (Ready), Thorn

Who has the ball?
Hyp, X

Who is up next?
J

DMJ

Apr 14, 2019 11:05 am
https://dl.dropbox.com/s/aeyliah06v1gv4w/Bryn%20NPC%20Avatar.JPG

Bryn takes a running start with one of The Irons still in his left hand.

"Hetash ust'ha!" he shouts, and the chain rises up carrying him with it.

The addition of his weight to the chain causes him to tilt and begin to twist. He is a bit off-balance.

Nonetheless, he rises and reaches for another chain once he gets about 15' high. With another shout of an eldritch command, Bryn transitions to another chain.

A short swing and then to another.

Delicately. Tenuously. Bryn is riding The Irons high above the floor and is soon suspended above The Pit!

Rolls

Arcana Check - (1d20+3)

(13) + 3 = 16

DMJ

Apr 14, 2019 11:08 am
As Bryn moves forward in surprisingly quick time, Iasu is simultaneously being passed backwards from chain to chain, moving out over the center of The Pit by the coordination of the heavy and dark Main Irons.

All the while, the cruel Small Irons, shining metal strings of razors, barbs, and hooks, remain wrapped around his body or pierced through his flesh.

DMJ

Apr 14, 2019 11:24 am
[ +- ] Wing-clipped Edimmu Flier on Bushyasta
"BBBBBBBEEEEEEEEE-RAAAAAAAAA!!! CHALLENGE!! CHALLENGE!!! THE WARLOCK SPEEEEAAAAAAKKKKKK-ZZZZZZZZZZZZ!!!"

Still clinging atop of Bushyasta on The Platform, the injured edimmu head buzzes out frantically in its vibrating tone.

Its one good wing flaps to maintain balance while the other hangs loosely down to the side. Tentacles writhe and twist as it climbs from place to place along the Pale Monster's massive body.

DMJ

Apr 14, 2019 11:34 am
A sudden clang of noise burst into the already resonating chamber as one of the long column-like clusters of chains that suspend down into The Pit begin to rattle together, violently. In a rapid pace, these Irons quake and sway together in a fury, almost swirling in unison as a column.

CHANG-CHANG-CHANG-CHANG-CHANG-CHANG-CHANG-CHANG-CHANG-CHANG-CHANG-CHANG

It is continuous. Patterned. Relentless.

Something else is climbing up from The Pit.

Something heavy, and something moving very fast.

DMJ

Apr 14, 2019 11:44 am
Barely noticeable at first, then growing.

Another sound. A dull droning buzz. It is steadily getting louder.

DMJ

Apr 14, 2019 11:45 am
Rescue / Exfil Initiative
Initiative Order

5. Ryhim
6. Kray
7. Thorn
7. Fat Wretch
8. Nude Maeriks
13. Bryn

Waiting on Action from...
Ryhim (Ready), Thorn

Who has the ball?
Hyp, X

Who is up next?
J
[ +- ] Map
Apr 14, 2019 3:32 pm
As Kray comes between him and the wretch, Thorn runs back up the hallway, back toward the broken door, back toward the surface. The muscles in his legs burn and ache, and his pace is really more of an awkward, limping, stride.
OOC:
Thorn is moving as far as he can. Not sure if you saw my question about action surge here, J. Thorn's moving as far as you'll allow. Let me know if this means burning an action surge.
Last edited April 14, 2019 3:33 pm
Apr 14, 2019 4:36 pm
With the wretch dispatched in a pile of spilling guts, Kray keeps pace with Thorn, staying just ahead of him, Judgement at ease in his hand, ready to decorate the Cursed Palace with the blood of any who oppose Kray.

"Stay vigilant, we'll need an exit. See anything on the way in? Some of the windows might work.

Kray and Thorn, both with observant feat, comparing mental notes here. I know there's the main heavy door entrance and the side door from the trap room, but there were also boarded up windows on the way in. Looking to recall an accessible weak point.

X, you may want to save that action surge. You never know when you might need to bleed a bitch out.
Last edited April 14, 2019 4:37 pm
Apr 14, 2019 6:16 pm
Ryhim watches Bryn command the Irons He needs time; unhindered time. He smiles to himself As if anything like that exists in this helhole. He cups his mouth, amplifying and throwing his voice.

Namtur calls out "ELAM! ! HOW COULD YOU DEFILE OUR OWN BROTHER LIKE THIS?!"

Ryhim sprints towards the alcove, finding his feet, then sending an arrow flying towards Elam.
OOC:
Going to guess no but, you miss 100 percent of the shots you don't take so, would Elam be considered threatened by the Pit Fiend granting me sneak attack damage? It kind of seems like they want to attack him or it's simply like a moth to a flame type situation. Or is Elam too high up?

Also, would I be able to grab the longbow this turn?

Ouch, that two. Total to hit: 14.
Last edited April 14, 2019 6:17 pm

Rolls

Attack+sharpshooter+precision - (1d20+4, 1d6+14, 1d8)

1d20+4 : (2) + 4 = 6

1d6+14 : (1) + 14 = 15

1d8 : (8) = 8

DMJ

Apr 15, 2019 12:16 am
HypCo says:
...
OOC:
Going to guess no but, you miss 100 percent of the shots you don't take so, would Elam be considered threatened by the Pit Fiend granting me sneak attack damage? .......

Also, would I be able to grab the longbow this turn?

...
OOC:
No on SA from GPF as threat.

But send in a Deception check. DC 13 (Beats Elam Insight result of 12). Let's see how much that ventriloquism/mimicry sells.
If you get it, can take another Attack roll for Advantage. That would mean also getting SA criteria.
Otherwise that's going to be a Miss.

I'm good with saying Ryhim scooped up the Longbow

Optional Action, Ryhim:
Deception Check, DC 13

DMJ

Apr 15, 2019 12:21 am
Xorthan says:
...
OOC:
Thorn is moving as far as he can. Not sure if you saw my question about action surge here, J. Thorn's moving as far as you'll allow. Let me know if this means burning an action surge.
OOC:
Sorry, X. I answered that in my mind. Unfortunately the translator (mind-to-board interface) seems to be down.

Movement is 15'.

Dash means another Movement as Action. That gets you to 30'. No need for extra Initiative options as long as you have Movement roll in there, which you did.

Action Surge is another Movement, so another 15'.

Total sprint 45'!

That blasts Thorn up the tunnel and halfway across the Séance Room.

DMJ

Apr 15, 2019 12:26 am
Thorn
E/R R1

With the way clear, Thorn takes off in a sprint up the ascending tunnel. He barrels into The Séance Chamber even faster than Kray.

Movement. Dash. Action Surge.

When he does he sees that the cut open man that was laying atop the floor grate is now gone. In his place only smeared blood on the floor and a few scraps of entrails and bone.

In the cage to the right, Thorn sees that the bloody corpse of the fat wealthy man is being eaten by a blood-covered wretch, one similar to the one Kray just killed only smaller.

Though smaller, it seems that it is pulsing and growing with every swallow of gory flesh that it devours.

An appalling and shocking scene.

DMJ

Apr 15, 2019 12:27 am
Kray
(cont'd)

Kray follows a bit behind Thorn, ascending up the stairs. He makes it to the entrance to the Séance Chamber and sees all of the horror of the second wretch eating human remains in the cage.

Movement complete

DMJ

Apr 15, 2019 12:32 am
Maeriks
E/R R1

Maeriks steps to the edge of the chain opening, about to duck under and through. He has the long white cast iron knife in hand.

He pauses, seeing Bryn take off riding the chains, Ryhim dashing to the hearth alcove, Thorn and Kray moving quickly up the tunnel.

Maeriks is confused and hesitates.

He looks back at Bryn, who is almost to Iasu.

Now he looks back up at Kray, moving up the tunnel. He calls up to the leader.

"I thought Bryn said guard the entrance. He's going to get him!"

DMJ

Apr 15, 2019 12:47 am
OOC:
Jabes, last pop summary Character sheet had Iasu at 23 HP. I hate to say it, but I think it's lower.

Start at 61.
Then I think Iasu had some Temp HPs. This is the entry I couldn't find. I think it may be 9.
So say 70.

Small Irons caused 22 and 25. Total 47. Moves HP down to 23.

CON Saves for CON loss was one Fail and one Save. That means -3 CON.
CON originally 14, giving +2 HP/level. CON is reduced to 11, giving 0 Mod/Level.
That makes another loss of 16 HP.

Current HP is 7.
I think.

Sorry to be such an asshole policing. Unfortunately I'm having to be devastatingly brutal on this and pry on the numbers because several other PC/NPC actions and choices are being built around 1) time and 2) Iasu's health and status.

Show me I'm wrong. I could very well be. I just need to be sure to track what happens.

J-Ruthless

DMJ

Apr 15, 2019 12:53 am
OOC:
That's all I can enter tonight.

Summary:

Ryhim can roll Deception for chance of Advantage Attack and resulting SA criteria.

Iasu HP is under review.

Thorn barrels into the Séance Chamber and Kray is there at the entry to it, top of the tunnel.

Nude Maeriks is stalled out at the bottom of the tunnel.
For E/R R2...

Kray and Thorn are more or less out of Combat Round Timekeeping...maybe.
Ez, Describe desired action or Action. We'll see.

From X ‘s last post, I think I’m assuming Thorn keeps moving across the Seance Chamber, up the natural stairs.

Hyp, after you finish up to see effects of E/R R1...


Required Action, Ryhim: Roll for Initiative! (E/R R2)
Apr 15, 2019 12:59 am
As Kray hears Maeriks' call, a tactical consideration flits through his mind.

Keep the chain barrier open. If Bryn and Ryhim can pull this off, they'll need an exit.

Although he knows Maeriks is in desperate shape, Kray is simultaneously aware that the rescue team's efforts will be all for naught if they're trapped at the edge of Hel with the abominations and monstrosities dominating the chamber.

Kray calls out to Maeriks, terse and to the point."Prop that exit open from the tunnel side! Make sure they can get out!"

Fates willing, they'll get the chance.
Apr 15, 2019 1:07 am
Having sighted the wretch feeding on bloody corpse, Kray moves toward the fiend from a blindside angle, fully intent on clearing a path for the rescue team.

Since the bastard is distracted by his meal, Kray is going to stealth toward it, maximizing space and angle to take it out with surprise. Going for advantage on attack.

Nice dice. Fuck the Fates
[ +- ] Kray Mercon Character Sheet
Last edited April 15, 2019 1:09 am

Rolls

Stealth - (1D20+8)

(1) + 8 = 9

DMJ

Apr 15, 2019 6:16 am
Eater mini-wretch Perception v. Stealth DC 9
OOC:
not able to sneak up, so wretch is aware of approach. It’s stuck in cage - idiot already kept eating and growing beyond size when it could have squeezed out.

Striking through bars is a challenge since it will actively move and defend. Disadvantage Attack vs. AC 9.

Rolls

Perception Check - (1d20-2)

(15) - 2 = 13

Apr 15, 2019 7:20 am
OOC:
Need to get going to work pretty soon so I need some time to work out what my initiative dice are; hopefully, I'll try to get around to it at lunch.

Total to hit: 22
Total damage: 23
Last edited April 15, 2019 7:23 am

Rolls

Deception - (1d20+7, 1d20+7)

1d20+7 : (6) + 7 = 13

1d20+7 : (20) + 7 = 27

Advantage+Sneak - (1d20+4, 2d6)

1d20+4 : (10) + 4 = 14

2d6 : (35) = 8

Apr 15, 2019 12:22 pm
OOC:
Movement: 1d6(alert)>1d4
Attack: 1d4(alert)>1d2(rackish)>0

Initiative Status: partially complete, awaiting update, may add more.

Am I reading this correctly, if I roll movement initiative I only need to do it once? For regards of Dashing and such, specifically my dash granted by cunning action.

Rolls

Movement - (1d4)

(3) = 3

DMJ

Apr 16, 2019 1:55 am
Ryhim
E/R R1

The mimicry of Namtur's voice is perfect. The heavy and gruff tone of the big myrmidon rolls out into the chamber, carrying over the noise of the chains even while its fakery is disguise effectively by the same. It definitely gets a response out of Elam.

The grey-skinned chain rider harkens to attention, his head snapping over to scan the entryway.

Ryhim, expertly, is already on the move, making it to the alcove near the hearth. Elam takes eyes away from everything else and slides forward as the Main Irons passing him along where he desires.

Ryhim tries to capitalize. It seems as if it is certain that he can. He draws the longbow, lets fly an arrow. It sails on a perfect course...

until The Irons fling forward in unison. A chain knocks the arrow away in mid-flight - The Irons still protect their master, even when he is distracted!

Miss, by active Cover

Startled by the deflected arrow, Elam quickly snaps back to focus. First seeing Ryhim, then seeing Bryn, Elam's face firms up in frustration. Anger.

DMJ

Apr 16, 2019 2:03 am
HypCo says:
OOC:
Movement: 1d6(alert)>1d4
Attack: 1d4(alert)>1d2(rackish)>0

...

Am I reading this correctly, if I roll movement initiative I only need to do it once? For regards of Dashing and such, specifically my dash granted by cunning action.
OOC:
Hmm. Dash is a Bonus Action, BUT it is just another Movement accomplished during the same timeframe. That is why I have always ruled that it is NOT another Movement. Instead it is just a faster version of your normal movement.

Let's say your roll set stands as it is. Initiative 3.

In the future, I'm going to shift the reduction of 1d2 to 0 a bit. That will need to be 1d2 shifted to 1. The extra Action seems like it should cost *something*. But in the high stakes like now, I don't want to change it - want to make sure you get all advantage due.

DMJ

Apr 16, 2019 6:14 am
Bryn Initiative:
Special

Elam Initiative:
Movement, Special, Bonus

Rolls

Bryn Initiative - (1d10)

(2) = 2

Elam Combined Initiative - (1d6, 1d10, 1d10)

1d6 : (4) = 4

1d10 : (9) = 9

1d10 : (6) = 6

DMJ

Apr 16, 2019 6:24 am
To Ryhim's surprise, Bryn's voice speaks through to him clearly, in his mind!

Previously note="HypCo"]https://dl.dropbox.com/s/aeyliah06v1gv4w/Bryn%20NPC%20Avatar.JPG
"Thanks for the cover! I can dismiss the blade chains off Iasu - I just need short time. For now the pit monster wants Elam, not you - target Elam!"
[/note]
Apr 16, 2019 6:38 am
The enigmatic, terrible voice of Bushyasta radiates out like a wave. Mixed with low moans and a rumble, it is still unclear if this speaking is heard by the ears or sensed only within the mind, but the message is in Otessite.

Previously note="hypco, jabes.plays.rpg"] "Your arrogance is a humor to me, elf. Master of Irons? The Aya-fastag are difficult slaves.

As for your Ritual, it is you who will be subject to tyranny now, not me. You have erred. Immeasurably."
[/note]

All the while, the Pale Monster continues to sign with gliding, patterned movements of its three elongated arms and hand.

Rolls

Secret Roll

DMJ

Apr 16, 2019 6:45 am
The chain column offset from the center of The Pit continues to swirl, wave, and rattle violently in its pattern. Whatever is climbing is shaking the large set of chains relentlessly.

The buzzing emanating from The Pit is getting louder.

DMJ

Apr 16, 2019 6:55 am
EXFIL
R2


Optional Action, Kray: Attack at mini-wretch in cage can be made at Disadvantage. (Note: AC 9 posted in advance.)

As Kray stalks close to the cage, the bloody wretch eater looks at him and squeals angrily. Sludge and gore fall out of the disgusting thing’s fang-filled mouth. Kray watches as it’s body pulses and grows before his very eyes.

Thorn continues his labored flight towards the natural stairwell that leads to the entry platform and the still-smoldering remnant of the Snake Door.

DMJ

Apr 16, 2019 7:01 am
RESCUE
R2


Suddenly, without warning, all of The Irons fall limp and lifeless. A series of clanging. An image of change throughout the chamber as the entire active system seems to be shut off.

The noise rages on though. The large column grouping of chains that extend into The Pit continues to swirl and rattle loudly from the incoming climber. The buzzing - steadily increasing.

Bushyasta begins to laugh.

DMJ

Apr 16, 2019 7:14 am
BRYN
RESCUE
R2


https://dl.dropbox.com/s/aeyliah06v1gv4w/Bryn%20NPC%20Avatar.JPG

Bryn jolts as The Irons fall limp. Quick with his hands, he adjusts and keeps a steady hold. His foothold is secure.

Balanced near Iasu. Bryn's eyes go wide as he scan quickly to survey The Irons in the sudden development. Overwhelmed a bit, he speaks out low in wonder without even thinking, "Manannan Mac Lir..."

Determined to capitalize on the opportunity, Bryn glares at The Small Irons, seeing them as a system. The sigils glow and float around them. Bryn understands it all, and he has already read the Words - long ago. He knows them.

With confidence, Bryn proclaims with boldness. "Hisset! Meliket! Nissim hil tavalt! Hobukak ra!"

Attempt Dismiss Small Irons. Advantage granted for pre-study focused familiarity.
DC 15. Success = 1 round. Failure = 2 rounds.


Iasu feels the sting, but the pins, hooks, and bladed chains detach and unravel. The torturous Small Irons are withdrawing from him all at once!

Bryn yells out, "Look alive, Iasu! I'm coming to you!"

Rolls

Arcana Check - (1d20+3)

(7) + 3 = 10

Arcana Check - (1d20+3)

(16) + 3 = 19

Apr 16, 2019 7:26 am
Iasu looks up, bleary eyed. He mumbles, but no one can hear but himself. No. I have accepted my fate. I am already dead.
Apr 16, 2019 7:27 am
As The Irons fall inert, Elam jolts after a short drop. Still secure in his harness high overhead, he hangs steady but is now swinging in a small circling motion.

The surprise in his face is apparent. He looks up. Around. Back at Bushyasta. Now to Bryn and Iasu.

Elam has lost active control of The Irons.

DMJ

Apr 16, 2019 7:29 am
RESCUE
R2


Ryhim open for RESCUE R2 Action!

Awaiting Action from...
RYHIM

Who has the ball?
Hyp
OOC:
Thinking it over, going to grant Advantage on Ranged Attacks against Elam. This is a cascade of unexpected and momentarily terrible developments for Elam. Confusion and overload. Suddenly suspended in a hanging harness without control. Seems like an archer, if there were one somewhere, would have an easier shot than normal at this particular instant.

DMJ

Apr 16, 2019 7:44 am
EXFIL
R2


Optional Action, Kray: Attack at mini-wretch in cage can be made at Disadvantage. (Note: AC 9 posted in advance.)

DMJ

Apr 16, 2019 1:15 pm
DMJ sent a note to Ezeriah
Apr 16, 2019 3:02 pm
Kray steps toward the cage, getting just close enough to optimize his reach. Breath held momentarily, a singular, efficient lunging thrust is followed through with another as he seeks to perforate the foul creature, each pull back of the blade sawing downward to punish his target to the fullest.

Anticipating some possible blowback here, maybe some gas. Or maybe just a little paranoid from J's trap room. Shield placed to pick up any spray.

Disadvantage on attacks due to cage.

EDIT: If the wretch is out, Kray will keep pace with Thorn, just in front of him. Thorn is moving at 15' regular speed so a dash for him would be 30', essentially normal speed right?
Last edited April 16, 2019 3:08 pm

Rolls

Attack 1 - (1d20+8, 1d20+8, 1d8+9)

1d20+8 : (20) + 8 = 28

1d20+8 : (12) + 8 = 20

1d8+9 : (2) + 9 = 11

Attack 2 - (1d20+8, 1d20+8, 1d8+9)

1d20+8 : (4) + 8 = 12

1d20+8 : (3) + 8 = 11

1d8+9 : (8) + 9 = 17

DMJ

Apr 16, 2019 3:36 pm
DMJ sent a note to Ezeriah
Apr 17, 2019 1:45 am
Ryhim line up his shot, a hanging dead weight. He calls out as Namtur once more "You've brought this on yourself, brother. Let them taste traitorous blood." He releases the arrow.
OOC:
If hit, wisdom save dc 15; frightened condition on failure. Will move in, gravitating towards Bryn and Iasu.

22 to hit; 14 damage.
Last edited April 17, 2019 1:46 am

Rolls

Attack, sneak, menacing - (1d20+9, 1d20+9, 1d8+4, 2d6, 1d8)

1d20+9 : (13) + 9 = 22

1d20+9 : (4) + 9 = 13

1d8+4 : (3) + 4 = 7

2d6 : (32) = 5

1d8 : (2) = 2

DMJ

Apr 18, 2019 11:31 am
EXFIL
R2 (and onward)


Kray angles his Otessite blade between the bars and stabs the wretch to brutal death. The blood-covered body of the fat abomination splatters when stabbed, rupturing at the wounds as if under compression internally.

Both Attacks Hit

Leading the way, Kray marches up the stairs, shield out and sword ready.

Thorn, strained from injuries and exhaustion, breathes heavily but maintains the steady pace.

Movement out of Séance area, ascending up natural stairs to the upper landing.
Maintaining positioning for a bit longer in these posts to see developments matching to RESCUE scene.
[ +- ] Seance Chamber

DMJ

Apr 18, 2019 11:38 am
RESCUE
Ryhim R2


Elam's eyes go wide when he sees Ryhim loose the arrow while wielding the voice of Namtur.

The half-devil does what he can to swing and shift, turning his shoulder inward in an attempt to let chains and harness shield him. Ryhim's arrow lodges in right at the base of a leather strap eyelet.

Ranged Attack Hit!
Apr 18, 2019 11:46 am
Elam
R2


A new threat from the Sarceran archer. Mass control of The Irons thwarted.

Elam is prepared though. He can shift to individual domination of the edimmu slaves. He speaks the power words and the three chains that hold his harness snatch back to life, carrying him through the air to the back wall at the northwest corner.

Catching himself against the wall and getting a foothold, Elam begins to remove the harness, careful to shift his carrier pack over his shoulder. He is shifting to perch himself on narrow foot holds high on the wall.

Special. Movement. Interact with environment.

While he works to free himself from the harness, Elam speaks out to Bushyasta in Otessite...

Previously note="jabes.plays.rpg, hypco"] "Take The Chamber, Ancient One. The edimmu slave lines are yours - I need them no longer. But be warned that you cannot harm me. My Ritual is complete to perfection. You must yield the way to me. I have spoken it thus in Rite that will not be denied, not even by you. I depart now, but remember your limitations. Do not quarrel with me, lest you be flung back into the hole from which you just came." [/note]

The rust-colored pit fiend shambles over to stand under Elam where the wall meets the floor. It scrapes the wall and reaches up, but cannot climb. It begins to gather up some chains hanging loosely in the area.

DMJ

Apr 18, 2019 11:58 am
RESCUE RYHIM, ROLL INITIATIVE R3!
OOC:
I'll have to update map later. Will also roll for Bryn, Elam. Nude Maeriks also lingering at the entrance, in between RESCUE and EXFIL. Other developments inbound at high speeds. More to follow later.

DMJ

Apr 18, 2019 12:42 pm
Round 3 Initiatives

Bryn: Spell/Arcana (1d10), Movement (reduce to 1d4)
Elam: Movement (Alert reduce to 1d4), Interact with Environment (Alert reduce to 1d4), Spell/Arcana (1d10)
Nude Maeriks (keeping options open): Movement (1d6), Attack (1d4), Interact with Environment (1d6)
Mystery: ???

Rolls

Bryn Initiative - (1d4, 1d10)

1d4 : (4) = 4

1d10 : (6) = 6

Elam Combined Initiative - (1d4, 1d4, 1d10)

1d4 : (2) = 2

1d4 : (4) = 4

1d10 : (7) = 7

Nude Maerikis Initiative - (1d6, 1d4, 1d6)

1d6 : (4) = 4

1d4 : (1) = 1

1d6 : (5) = 5

Secret Roll

DMJ

Apr 18, 2019 12:44 pm
RESCUE Round 3 Initiative Order
Developing...

4. Mystery
10. Bryn
10. Nude Maeriks
13. Elam

TBD: Ryhim
Apr 19, 2019 10:47 am
OOC:
Movement: 1d6>1d4
Attack: 1d4>1d2>1

I'll hold for mystery (depending may act) and Bryn.
Last edited April 19, 2019 10:48 am

Rolls

Movement - (1d4)

(1) = 1

DMJ

Apr 19, 2019 10:51 am
OOC:
Ha! great timing, Hyp. I was just looking at the boards considering writing an entry.
RESCUE Round 3 Initiative Order

1. Ryhim
4. Mystery
10. Bryn
10. Nude Maeriks
13. Elam

Awaiting Action from...
Ryhim
[ +- ] Map update
OOC:
Yikes. Just noticed - Check out on map how close Greater Pit Fiend is to Ryhim. Good thing that beefcake is clawing at Elam as top priority.
[ +- ] The Pit Chamber (similar, though not exact - Pit opening is larger on N, E, S sides.)

DMJ

Apr 19, 2019 11:11 am
EXFIL
R3


Kray leads up the stairs and Thorn follows. The pair make it up across the higher platform landing and will soon pass beyond the threshold of the burning and broken Snake Door.

Once beyond this chamber, they will be separated beyond earshot from the group that remained behind.
OOC:
Willing to press on next entry, likely shifting out of Combat Round timekeeping to more general RP/Descriptive. Pausing briefly here as possible last Round-for-Round correspondence with RESCUE line in case there is anything desired before transition.

DMJ

Apr 19, 2019 11:17 am
OOC:
Hyp, trying to scrutinize this fairly. Making sure not to give hand-outs, but in reality, in this Initiative Order, I think Ryhim would still have near optimal Ranged Attacks v. Elam.

The guy is exposed, working on getting out of a leather chain harness, trying to stabilize on a rock-face wall. He's high out of reach, but in archery that's a close range still. The chains are some obstruction (not exposing Cover rating), but they are at this point inert.

Realistically, I think it would be an easy shot.

Take Advantage if firing missiles.
Apr 19, 2019 12:14 pm
OOC:
I intended to delay until the mystery, see if it posses a bigger threat to the escape. Taking my turn if it proves true or continue waiting to see the outcome of Bryn and Iasu.

DMJ

Apr 19, 2019 12:32 pm
Greater Pit Fiend
R3


https://DL.dropbox.com/s/fy597sh6goruczz/Eater%201.jpg

The three-armed monster at the corner grabs a handful of several of the hanging irons. Holding them in a tight bundle with one mighty clawed hand, it slings them forward against the wall, causing the upper stretches of the chains to thrust forward wildly at Elam on the high foothold above.

Improvised Weapon Attack v. Elam
Miss


It is a rudimentary manner of attack, not effective as Elam adjusts minimally to make sure that the poorly positioned chains do not strike him.

It is clear now though that the monster does indeed seek to do Elam harm.

Rolls

Improvised hanging chains Attack Disadvantage - (1d20+6)

(14) + 6 = 20

damage - (1d8+5)

(4) + 5 = 9

Improvised hanging chains Attack - (1d20+6)

(5) + 6 = 11

DMJ

Apr 19, 2019 12:45 pm
https://dl.dropbox.com/s/aeyliah06v1gv4w/Bryn%20NPC%20Avatar.JPG

With Iasu bound tightly by the Iron Bands and suspended perpendicular to the floor by several Main Irons that are interlinked with the bands, the hapless victim creates somewhat of a platform as he faces down into The Pit. Bryn nimbly transitions from The Iron that he rides over to stand directly on top of the back Iasu's legs!

Gaining a hold on one of The Irons near Iasu's left shoulder, Bryn kneels down close to read the runes on the bands. He has a chance, on each set, but he has to get the commands perfect.

Bracing himself, Bryn yells out a simple warning to Iasu in Heshbaan: "Hold on!"

Then he speaks out the code in a commanding voice.

Attempt remove 1 Set Iron Snake Bands by Power Words
Success = 1 Round. Mid Failure = Delay. Severe Failure = Lack of Success


Nothing happens.

"Fuck!" , Bryn shouts. He immediately begins reading the runes again.

The Iron Snakes twist and writhe, as if they know they are being challenged.

Rolls

Arcana - (1d20+3)

(3) + 3 = 6

DMJ

Apr 19, 2019 3:18 pm
RESCUE R3
Nude Maeriks


Bleeding. Injured. Disoriented. Exhausted. Fighting against waves of abject fear.

Maeriks lingers in the entranceway at the partially opened chain barrier. He watches as Bryn tries to save Iasu and Ryhim fires arrows at Elam.

Maeriks wants to summon his courage and help, but is terrified of the chains and the monsters everywhere. Also he doesn't know what to do.

He looks back up the ascending tunnel. He cannot see Kray or Thorn anymore.

He looks back again out at the Pit chamber. It is all a nightmare here.

Delaying Action, if any.

DMJ

Apr 19, 2019 3:20 pm
RESCUE Round 3 Initiative Order

1. Ryhim
4. Mystery
10. Bryn
10. Nude Maeriks
(Delay option)
13. Elam

Awaiting Action from...
Ryhim
[ +- ] Map update
[ +- ] The Pit Chamber (similar, though not exact - Pit opening is larger on N, E, S sides.)
Apr 19, 2019 5:37 pm
Ryhim focuses Namtur's voice again "Fear consumes you, Elam the Betrayer." he releases the arrow then dashes across the room.
Stopping at Maeriks first, he speaks softly "If Elam approaches you, don't stay, you have proven yourself enough." With a nod, he sprints away stopping at the bottom hearth.
OOC:
Bonus action dash for 60 total. Loosely hugging the upper right corner of the bottom heqrth.
Last edited April 19, 2019 5:55 pm

Rolls

Attack (+), Damage, Sneak - (1d20+9, 1d20+9, 1d8+4, 2d6)

1d20+9 : (8) + 9 = 17

1d20+9 : (5) + 9 = 14

1d8+4 : (4) + 4 = 8

2d6 : (32) = 5

Apr 19, 2019 5:53 pm
OOC:
I knew something felt off on my map's position. Previous post:
Quote:
If hit, wisdom save dc 15; frightened condition on failure. Will move in, gravitating towards Bryn and Iasu.
I didn't see anything on whether Elam failed or saved either.
Last edited April 19, 2019 5:53 pm
Apr 20, 2019 11:39 am
Elam
Retro R2 Results


Save Attempt, DC 15 WIS or Frightened Condition from Ryhim Battle Maneuver Menacing Attack
FAIL. Frightened Condition begin RESCUE R2

Rolls

WIS SAVE DC 15 - (1D20+3)

(5) + 3 = 8

DMJ

Apr 20, 2019 11:53 am
HypCo says:
OOC:
I knew something felt off on my map's position. Previous post:
Quote:
If hit, wisdom save dc 15; frightened condition on failure. Will move in, gravitating towards Bryn and Iasu.
I didn't see anything on whether Elam failed or saved either.
OOC:
Hyp, I did miss some of the detail. Sorry about that. This week I've had to do quick reactions on narrow time windows - not some of my best work.

Results above for Menacing Attack. Easy-E failed, so was Frightened during R2; description of that Maneuver says it lasts until your next turn, though I would be willing to let it last longer in our every-round-changing Initiative system, in a circumstance where you act AFTER the target in one Round but BEFORE the target in the next Round. It was under affect during Elam's Action that Round 2. In the timing of it all, he was actually Moving away from Ryhim and did not Attack Ryhim, so there was no real violation that I can tell, but at the same time no extra positive payoffs either.

On the location, yeah that spot looks like it was wrong for that freeze frame - I see now that Ryhim should have been out towards the center more towards Bryn/Iasu instead of near that alcove at the fireplace hearth.

As I read the latest post, I see there is a lot of Movement during the time which sounds fine. At a snapshot on the Map right before Elam's Action in Round 3, am I correct to understand that this time Ryhim IS back to the fireplace hearth alcove?

CORRECTION: I think I get it now. "upper right corner of the bottom hearth." OK. The cauldron that is represented as the orange circle, the one closer to the south (bottom) of the map. Further away from GPF danger zone, but relatively close as possible to Bryn/Iasu hanging over The Pit.


I'll put up a Map in next few updates and let it sit for a pause so that you can verify.

DMJ

Apr 20, 2019 12:15 pm
RESCUE R3
Ryhim


The shot nearly hits Elam in the head. The deft swordsman's quick reflexes save him at the very last second as he ducks.

Miss (barely)
OOC:
Thought about making this a Hit, reasoning that Elam's largely DEX based AC might be hindered since he is balancing on a high foothold and getting out of his harness. But then I thought if I did that to one of your guys' PC, that would be pretty lame and controversial. Have to just let the numbers stay as they are.
Elam is enraged by the continued mimicry. He lets out an uncharacteristic shout of frustration, as Ryhim's attack comes even as Bushyasta speaks out against Elam, the droning voice echoing through the chamber even above the sound of the chains and the increasing buzz from the Pit.

Ryhim is like the wind, gliding through the chaos after the shot. Maeriks is wide-eyed and stressed when Ryhim offers him the advice. All the worn-down Dannein can do in return is nod his head in confirmation.

Ryhim takes position near the close cauldron to assess the battlefield.

Movement complete.
Apr 20, 2019 2:40 pm
Kray moved at a measured pace, his senses on full alert for any threats. Voice just low enough for Thorn to hear, he spoke succinctly. "Eyes open, brother. This shithole craves blood."

Ezeriah sent a note to DMJ,Xorthan
Last edited April 20, 2019 2:45 pm
Apr 20, 2019 2:46 pm
Ezeriah sent a note to DMJ,Xorthan
Apr 20, 2019 2:49 pm
Ezeriah sent a note to DMJ,Xorthan

DMJ

Apr 21, 2019 2:07 am
RESCUE R3
Elam


Elam completes the effort to get out of his harness, taking hold of the final two chains that had been attached to eyelets on his shoulder straps. The leather harness drops to the floor, swatted away by the pit fiend below. Elam stands completely free now, perched on the foothold and handhold on the side of the north wall.

With fierce contempt, Elam shouts out at Ryhim, "Go and die now, Sarceran!"

In a heave with his one free hand, he casts the two chains in Ryhim's direction and speaks out a set of ancient commands. The Irons snap to life as they glide across the room and then leap out in a serpentine motion to grab hold of Ryhim.

2 Irons Grapple attempt v. Ryhim.
Result becomes DC to Resist Grapple attempt (STR Athletics or DEX Acrobatics)


With the chains sent forth and his backpack shifted to his back, Elam begins to climb upward on the north wall, moving expertly from one handhold and foothold set to the next.

Rolls

Iron 1 Grapple attempt - (1d20+4)

(7) + 4 = 11

Iron 2 Grapple attempt - (1d20+4)

(13) + 4 = 17

Apr 21, 2019 2:52 am
DMJ says:

While he works to free himself from the harness, Elam speaks out to Bushyasta in Otessite...

previously [note... "Take The Chamber, Ancient One. The edimmu slave lines are yours - I need them no longer. But be warned that you cannot harm me. My Ritual is complete to perfection. You must yield the way to me. I have spoken it thus in Rite that will not be denied, not even by you. I depart now, but remember your limitations. Do not quarrel with me, lest you be flung back into the hole from which you just came." [/note]
As Elam begins his climb, Bushyasta speaks out again, responding to Elam's last rebuke.
OOC:
Going to drop the Otessite Note hide from here forward I think. non-Otessite habladores aren't even there and if they were then they wouldn't understand this.
"Your arrogance is matched only by the breadth of your folly, elf. Who taught you this Ritual? Was it your worst enemy? Performed to perfection it was, but for you that is disaster. I suspect that you do not even know yet what you have done. Soon you will. Fool. You have summoned a Harvester and offered yourself to its merciless grip. Though I have claim over you, I have accepted the intervention because I indulge it. Nothing can save you now."

The voice of the Pale Monster falls heavy upon the entire chamber.
Apr 21, 2019 3:15 am
Bushyasta's words have even a physical effect on Elam, they are so devastating. The grey-skinned half-devil is overwhelmed to the point of arrest.

They had wanted him to see the Ritual. They had practiced it out between one another on purpose, knowing he was watching. They had purposely sent the wrong message, deceptively disguised as the right one. They had acted out a death sentence, but portrayed it out as a single route of salvation.

Elam's limbs freeze up. His climb upward is stopped, his body taken over by dread as the realization washes over him.

Akkeen and Adar-Malic had known he was spying and planning a betrayal. They had tricked him into learning, and now completing, a self-offering.

I am doomed.

Elam's very breath escapes him.

NO! Master your thoughts!

He could still escape. He WOULD still escape.

There would be just enough time. He could make it. He had made this climb before. Practiced it again and again.

Once he passed the Small Irons Gate, he would be free. Even a Harvester could not pass that barrier.

All he had to do was climb out.

Elam's limbs burst back into motion. He is climbing as fast as he can. Pulling and stepping with all of his might.

His life depended on his speed now, but in this Elam rests easy, for he is faster than any man ever seen in the World.
Apr 21, 2019 3:19 am
Iasu shakes his head in confusion. Betrayal upon betrayal upon betrayal. Perhaps it's only right that he and his brothers all perish here.

DMJ

Apr 21, 2019 3:21 am
Finishing RESCUE R3

Required Action, Ryhim: Resist Grapple Attempts, at DC 11 (Iron 1) and DC 17 (Iron 2).

Required Action, Ryhim: Roll for Initative! (RESCUE R4)

DMJ

Apr 21, 2019 3:31 am
DMJ sent a note to Ezeriah,Xorthan
Apr 21, 2019 9:45 am
OOC:
Haha, played from the grave! My boys, Akeen and Adar-Malic out here playin' 4d chess. Get fucked, Elam.
Ryhim smiles as he ducks out of the way of the first chain. He smiles as the second wrap around his leg, the voice of Bushyasta coating the room in sweet irony. "How can Ryhim die now? Your torment is much too fun!" he swaps back to Namtur's voice "The deceiver getting upset that he has been deceived. It is much too good."
OOC:
Attack: 1d4>1d2>1
Attack2: 1d4>1d2
Last edited April 21, 2019 9:56 am

Rolls

Athletics (dc11) - (1d20+4)

(18) + 4 = 22

Athletics (dc17) - (1d20+4)

(2) + 4 = 6

Action surge attack - (1d2)

(2) = 2

DMJ

Apr 21, 2019 11:46 am
RESCUE R3
Nude Maeriks


From the threshold at the chain barrier, Maeriks huddles in his distress, watching the daring of his companions even as his eyes always dart back to the terrible monsters and the chains all around.

He watches in fear as he sees Ryhim get wrapped up by one of the chains. Now Ryhim is getting pulled towards the hole!

Ryhim force moved 5' towards The Pit by Iron 2.

"Oh no!" Maeriks shouts.

Stumbling and almost slipping to the floor on his own blood, Maeriks launches forward as fast as he can. Labored and swooning even by the short dash, it is all Maeriks can do to make it to Ryhim's side and grab the Sarceran by the arm.

Maeriks, 15' max Movement

Ryhim is on the sloping ground right at the edge of The Pit, with the chain pulling viciously to cast him over the side.

Maeriks is just at the top edge of the curving floor, barely on the balance before he himself slides over. One hand gripping as tightly as he can on Ryhim, Maeriks reaches back with his other hand to grab one of the legs of the heavy fire cauldron.

Trying his best to leverage with the anchor point, Maeriks heaves with all of the strength he has left trying to pull Ryhim free.

Attempt Break Grapple v. DC 17 Iron 2.
Disadvantage because of Exhaustion
Grapple maintained.


Maeriks is too tired. Too weak. He cannot pull his friend loose from the chain.

He cries out in the strain as he tries desperately to maintain his grip.

Rolls

Break Grapple Attempt - (1d20+5)

(8) + 5 = 13

Break Grapple Attempt Disadvantage - (1d20+5)

(12) + 5 = 17

DMJ

Apr 21, 2019 12:03 pm
EXFIL
Outside the Snake Door


Kray and Thorn move through the still smoldering remnants of the broken Snake Door. Heavy smoke still hangs thick in the hallway beyond. The smell of burning wood and the thin air makes for clogged breathing.

There at the outside wall, offset to the right of the door, lays the cache of dropped gear.

Kray and Thorn see all of their own bags and supplies they left behind as well as the carry from the others. Maeriks' armor, glaive, and pack are all there. Even Elam's satchel is there. Thorn had noticed it earlier, and had seen that it was packed with scrolls and writings, consolidated items from Adar-Malic and Akeen after their demise.

Optional Action, Kray, Thorn: Make decision and record keeping notation of any gear desired for recovery.

Thinking back over the route, Kray and Thorn both can remember how to return to the fortified headquarters chambers where they had first been taken by The Cursed.

They remember too that it was some sort of crank mechanical lift in those very chambers that had lowered them to these subterranean floors beneath the haunted Adriyalet House.

DMJ

Apr 21, 2019 12:12 pm
RESCUE R4 Initiatives
developing...

Elam: Movement (Reduced by Alert)

Bryn: Arcana, Interact with Environment

Nude Maeriks: Movement, Help (no roll for Help Action, timing matches receiver of Help Initiative)

Mystery Large:
DMJ sent a note to DMJ
Greater Pit Fiend: Movement, Attack, Interact with Environment

Rolls

Elam Initiative - (1d4)

(3) = 3

Bryn Initiative - (1d10, 1d6)

1d10 : (4) = 4

1d6 : (2) = 2

Maeriks Initiative - (1d6)

(1) = 1

Secret Roll

GPF Initiative - (1d6, 1d8, 1d6)

1d6 : (3) = 3

1d8 : (4) = 4

1d6 : (5) = 5

DMJ

Apr 21, 2019 12:24 pm
RESCUE R4
Initiative Order

1. Nude Maeriks
3. Elam
6. Bryn
12. Greater Pit Fiend

unk. Mystery Large
DMJ sent a note to DMJ
TBD: Ryhim
[ +- ] Map - Ryhim moved to the upper right corner of the lower hearth (cauldron)
[ +- ] Current Map: End R3 / Begin R4

DMJ

Apr 21, 2019 12:31 pm
The droning buzz from the Pit is raging. Soon it will drown out all other sound.

The chain pillar quakes. The climbing beast, whatever it is, is soon to emerge. Iasu can see something taking shape in the edge of he darkness below. Ryhim can hear the closeness of something rattling against the chains, just beneath the veil of black.

The disgusting flying head, still perched atop its pale and imposing master, shouts out in Heshbaan - its coarse buzz, "THE HARVESTER!!! ITS SPEARZZ!!! ELAM IS DOOMMMEDDD!!!! ALL MORTALS DOOOMMED!!!! DOOOOOOOOOMMM!!!

DMJ

Apr 21, 2019 12:36 pm
OOC:
Hyp, not sure if the above roll / Action list is accurate, complete, etc. Looking back, I called for you to commit and roll before the circumstance was clear, before R3 was finalized. My fault.

Take time now to make final decision of Action set and corresponding rolls required for Initiative. It seems to be a moment to think carefully about what to try to get done in a very critical moment.

You have option of using the previous roll if it is desirable and complete, or just roll again. Either way, direct me to what final Initiative is.

Bros, RESCUE R4 is a BIG ONE!

Can't believe how this is shaping out.

DMJ

Apr 21, 2019 12:54 pm
Bryn looks down into The Pit.

He knows what is coming now.

There isn't enough time. Not enough time to get down and through the barrier.

Bryn looks over to see Ryhim and Maeriks struggling at the edge.

"Go! Get out of here! You have to go NOW!"

A roar rolls up from The Pit.

The Harvester.

Bryn clings down close to Iasu, shouting in his ear even though he is right next to him.

"There is only one more thing to try! If it works you'll have to pull your self free and climb out once you get there! If it doesn't work..."

Bryn pauses.

"...I'm sorry."

Suspended over The Edge of the World, Bryn puts his hands on the Iron Snakes of Hinnon that bind Iasu.

And the warlock begins to speak the Ancient Words.

DMJ

Apr 21, 2019 12:55 pm
HYP, ROLL FOR INITIATIVE!

OMG!
Apr 21, 2019 1:07 pm
OOC:
I'll add a bonus action to hide 1d4 and swap my alert.

Attack: 1d4>1d2>1
ASA2: 1d4
BAHide: 1d6>1d4

Rolls

Asa2 - (1d4)

(1) = 1

BAHide - (1d4)

(2) = 2

DMJ

Apr 21, 2019 1:33 pm
Elam climbs out of sight, disappearing into the darkness.

Movement

Maeriks strains in desperation, trying to pull Ryhim free.

Help

DMJ

Apr 21, 2019 1:35 pm

Action, Ryhim!
Apr 21, 2019 5:12 pm
Ryhim's black eyes stare as Elam disappears into the darkness, he curses to himself. A hopeless shot, a missed opportunity, he turns to face the pit. He talks to Maeriks as he stares down into the endless depths "Find your way through the chain door, you will not escape if you linger; not in your condition." As he continues, he traces down his chained leg with his nocked arrow "Don't worry for me, Ryhim is a nomad; we look after ourselves." He looks back at Maeriks and winks "Don't worry for Ryhim." then releases the arrow, puncturing his leg.

A precise strike, a struck nerve, causes him to stumble back. He takes a breath, snaps the arrow's fletching off, and slides it out of the wound.
OOC:
This initiative is still confusing, I'm not entirely sure of this is possible. Let me know what is and isn't possible:

Attack1 on myself; autohit I'm assuming, pushing attack added to break grapple.
Skip and save action surge.
Bonus action swap hide to second wind, same initiative dice, would change anythinng, makes sense. Maybe not can?

**Should specify: ¡100% NOT PUSHING MYSELF INTO THE PIT!

Damage received: 22 reduced by 6 for a total of...16. Minus 1 Superiority Die.
Last edited April 21, 2019 5:17 pm

Rolls

Long bow, sneak, push - (1d8, 2d6, 1d8)

1d8 : (8) = 8

2d6 : (26) = 8

1d8 : (2) = 2

Second wind - (1d10+4)

(2) + 4 = 6

DMJ

Apr 21, 2019 9:38 pm
HypCo says:
...
OOC:
This initiative is still confusing, ...
OOC:
Yeah. True.

You know what else is confusing? People shooting themselves in the fucking leg, and it force blows them loose of wrapped chains!

That's weird, bro. Some crazy desert nomad pseudo-physics technique. But...

WE'RE GOING WITH IT!
Ryhim leans back with Maeriks holding him under the arm and the chain pulling him the other way, gripping his leg right near the top of knee. Pulling the bow back to full extension and carefully lining an arrow up right at the bottom of his thigh, Ryhim releases.

The arrow cuts into his skin but more also drives the bone forward. At the exact same instant he thrusts his leg backwards. The combined force is enough to snatch his leg free from the grip of the chain that binds him.

Hit with Pushing Attack Battle Maneuver.
Ruling: Pushing Maneuver breaks Grapple, but does not propel recipient forward an additional 10'. Position adjusts 5'.
OOC:
No need to apply Sneak Attack damage in this maneuver. I get it - by the rules...
But I think Ryhim knows when/where/how the shot is coming! Ha!
Ryhim and Maeriks tumble back when he burst free. Now they are both off of the sloping ledge at least.

Maeriks rumbles quickly to his feet and stays in motion towards the chain barrier exit. "Come on!" he yells desperately in his native tongue of Dannein.

Maeriks Movement

Ryhim tears the arrow free and takes a deep breathe to deal with the pain.

Second Wind enacted
OOC:
That Action swap sounds fine.
As he does he ducks low and takes cover and hopefully concealment low and behind the large brass cauldron.
OOC:
Not a formal all-pro Hide attempt, but seems like a general descriptor given the spacing and position.

DMJ

Apr 21, 2019 9:51 pm
RESCUE R4
Bryn


https://dl.dropbox.com/s/aeyliah06v1gv4w/Bryn%20NPC%20Avatar.JPG

Bryn speaks out the ancient incantation, seeking to weave a command to make the iron snake bands that bind Iasu's torso to loose themselves.

Arcana Attempt to Unbind 1 Set of Iron Bands.
Gradated DC: 1-6 Fail, 7-13 Loose in 2 Rounds, 14+ Loose immediately
OOC:
WOOOOOO!!! Look at that, Jabes!
Result: 19. Immediate success.

The mass of iron snakes begin to writhe. With an assertive move, Bryn thrusts a hand down, takes hold of a large set of the snakes right between Iasu's shoulder blades. Forcefully, he snatches them back, and the handful of snakes are torn away.

These squirm in Bryn's hand briefly before he drops them into The Pit. The others lingering on Iasu's neck, shoulders, and chest fall away as well, disappearing into the darkness.

Iasu's arms and torso are free!

But his legs are still held fast, and he is immediately separated from the Main Irons that were attached to the upper bands.

A sudden sensation of falling. Iasu drops forward, pivots to suspension with his head and arms hanging down, and begins to swing forward wildly towards the south wall - INVERTED!

Rolls

Arcana - (1d20+3)

(16) + 3 = 19

Apr 21, 2019 10:34 pm
Spotting Elam's satchel on the floor, Kray wastes no time and throws it over his shoulder, next to his own satchel. Torch in the left hand, he sheathed Judgement and grabs the loot sack, ever vigilant for any threat, visible or audible.

If Thorn wants to grab the Maeriks glaive, great. It's +1, so worth keeping and might be useful in escape somehow (leverage or reach, if needed). Also, Kray would pick up rope on the way, wherever he might spot it. The armory, perhaps. Thorn has rope as well, just in case. Eyes open for anything that might seem useful.

Ezeriah sent a note to DMJ,Xorthan
[ +- ] Kray Mercon Character Sheet
Last edited April 21, 2019 10:51 pm

DMJ

Apr 21, 2019 11:34 pm
As Iasu swings wildly, Bryn hangs on to one of The Main Irons, lowering it and doing what he can to control Iasu's momentum with countering pushes. It causes Bryn's chain to swing in motion as well.

Then the light of the fires throughout the room wane out. The room begins fading to black.

Just before the light dies, Iasu, suspended head downward over The Pit, gets a glimpse of it.

Massive. Reptilian. It's surges up and to the edge at full speed. The Harvester is like a great serpent, but also like a giant man.

Then the glimpse is gone. Darkness.

Iasu is hit by the bulk of the monster and sent spinning. Crashing into Bryn.

DMJ

Apr 21, 2019 11:40 pm
Ryhim, at the heavy cauldron, sees as the light dies out when the fire right within the cauldron flickers and fades. Within seconds the flames is reduced to embers. The same happens with the other cauldron. The corner hearth fire sputters and drops down.

Darkness reigns through the chamber, and now something massive slides out of The Pit, leaping from the chain pillar which it climbed and onto the floor. Rydler cannot see the details, but sees an image of something like a great snake gliding across the floor like water, moving in an instant to the northwest corner. In the final glow from the corner fire, Ryhim sees the scaled mass moving up the north wall!

The loud buzzing, like a swarm of locusts, is roaring now.

Still, Ryhim can hear Elam scream out in agony from the back heights of the room.

DMJ

Apr 21, 2019 11:50 pm
RESCUE R4
Bryn (cont'd)


https://dl.dropbox.com/s/aeyliah06v1gv4w/Bryn%20NPC%20Avatar.JPG

Bryn clings to The Main Iron that he rides, his foot locked tightly in the end hook. He moves the chain in strong to Iasu, crashing into him in an attempt to stop the wild swinging motion.

Fear is pouring over Bryn like a wave, but he knows he has to stay in control.

He speaks the commands and the Small Irons converge back inward. Bryn puts up his hand and guides them with the words he speaks.

The razor sharp chains begin to hook and weave and latch to the Iron Bands that still bind Iasu's legs together.

Movement. Interact with Environment.

Bryn knows that the light is gone now, but his eyes need no light. He can see perfectly. The Small Irons are almost secure for the lift.

Bryn looks briefly over to the exit at the floor. He is glad to see that Maeriks is climbing through the barrier.

Go, Maeriks. Move through and run.
Bryn doesn't try to shout his instructins though. The roaring buzz from The Pit would swallow up the sound of his voice from this distance. He sends them to Maeriks telepathically. And then another similar message to Ryhim.

Then Bryn draws his kukri and lowers down to pull face to face with Iasu who hangs upside down.

DMJ

Apr 22, 2019 12:00 am
RESCUE Round 5
Roll for Initiative!

Bryn: Interact with Environment
Harvester: Attack, Movement
Greater Pit Fiend: Attack, Movement, Interact with Environment
Maeriks: Movement
Elam: Movement

TBD: Ryhim, Iasu

Rolls

Bryn - (1d6)

(2) = 2

Harvester - (1d8, 1d6)

1d8 : (4) = 4

1d6 : (6) = 6

GPF - (1D8, 1D6, 1D6)

1D8 : (7) = 7

1D6 : (5) = 5

1D6 : (3) = 3

Maeriks - (1d6)

(1) = 1

Elam - (1d6)

(5) = 5

DMJ

Apr 22, 2019 12:02 am
Ezeriah says:
...

If Thorn wants to grab the Maeriks glaive, great. It's +1, so worth keeping and might be useful in escape somehow (leverage or reach, if needed).

...
OOC:
The glaive is normal, not +1.
The +1 item was the war axe club Reave, gifted to Namtur earlier. It is not here.

DMJ

Apr 22, 2019 12:09 am
In the extreme low light of the ember fires, it is impossible to see exactly what is going on, but the explosion of sound - the swirl of wind - the air is overtaken as a swarm of large flying insects explode into the chamber - the droning buzz spewing forth from The Pit.

DMJ

Apr 22, 2019 12:12 am
RESCUE Round 5
Initiative Order

1. Maeriks
2. Bryn
5. Elam
10. Harvester
15. GPF

TBD: Ryhim, Iasu

Roll for Initiative!!!
Apr 22, 2019 12:21 am
OOC:
Which initiative method are we using now? I take it Object Interaction and possibly Movement are my only options at this time?

DMJ

Apr 22, 2019 12:29 am
Jabes.plays.RPG says:
OOC:
Which initiative method are we using now? I take it Object Interaction and possibly Movement are my only options at this time?
Modified Greyhawk Initiative.
OOC:
Could be right, bro. Action options are limited and a lot of things still influencing Iasu's position. Throw something up there and we'll see.

I mainly was just excited to put Iasu on the board with potential to be back into SOME SORT of action... maybe?

Come on, hands free. Sure, he's chained upside down in the dark over a death chasm, but it's a start! Ha!

DMJ

Apr 22, 2019 12:57 am
Ryhim hears him scream as he falls. And then the sudden stop. Elam is thrown from the great height to hit the hard stone floor.

As Ryhim steals a glance, fire lurches up in a burst in the cauldron right beside him. The same from the other two fires further away. Floating embers spray up into the air and fire light bathes the room again in a flash.

Elam is on the floor, wounded and broken but trying to get up. He screams in pain. The pit fiend is right behind him, approaching with its grasping claws.

Bryn hangs over The Pit in front of an inverted Iasu, the razor chains attaching to the iron bands wrapping his legs.

Maeriks is ducking through the chain barrier at the exit. The big Dannein oaf looks back, eyes wide with fright. He motions for Ryhim to come on.

Dozens of giant bugs with humanoid features swirl through the room. Their whirling flight and droning wings turn the room into a tornado of motion and noise.
[ +- ] chasmes!
Bushyasta makes his signs, triumphantly from the Platform, behind the stone menhir as if convening over the mayhem.

And high in the ceiling, just inside the veil of shadows, there where Elam was previously climbing on the north wall - something terrible lurks. And roars out. The sound is like a shockwave of terror.
[ +- ] Map - RESCUE Round 5 begin

DMJ

Apr 22, 2019 1:08 am
RESCUE Round 5
Initiative Order

1. Maeriks
2. Bryn
5. Elam
10. Harvester
15. GPF

TBD: Ryhim, Iasu

Roll for Initiative!!!
OOC:
Updated descriptive post immediately above. Reread if you read the early version - more detail. Map is there now.
Apr 22, 2019 2:04 am
OOC:
Initiative.

Rolls

Initiative - (2d4)

(24) = 6

Apr 22, 2019 2:21 am
Ezeriah sent a note to DMJ,Xorthan
[ +- ] Kray Mercon Character Sheet

DMJ

Apr 22, 2019 2:53 am
RESCUE Round 5
Initiative Order

1. Maeriks
2. Bryn
5. Elam
6. Iasu
10. Harvester
15. GPF

TBD: Ryhim
Apr 22, 2019 5:34 am
OOC:
Movement1d6 (Alert)>1d4
Attack1d4 (Alert)>1d2 (Rackish)>1

Rolls

Initiative - (1d4+1)

(2) + 1 = 3

DMJ

Apr 22, 2019 7:55 am
RESCUE Round 5
Initiative Order

1. Maeriks
2. Bryn
3. Ryhim
5. Elam
6. Iasu
10. Harvester
15. GPF

DMJ

Apr 22, 2019 8:11 am
RESCUE R5
Maeriks


"Go, Maeriks. Move through and run."


Maeriks hears Bryn's voice in his head. It sounds just like Bryn is talking right to him.

Maeriks talks back to his friend, thinking the words as loud as he can.

"Get down off of those chains! Those big bugs are everywhere now. Come down and come with us!"

Maeriks ducks and climbs through the space in the chain barrier, but looks through trying to see Bryn from the other side. There is a flash of fire. Everything turns really bright for a moment, and Maeriks can see everything. There are monsters everywhere. Iasu is hanging upside down on chains and Bryn is still on a chain high in the air.

Bryn speaks to Maeriks in his mind again, "I will be able to get out another way. I'll catch up with you later somewhere else. Now go, Maeriks! Go find Kray and Thorn - they are going to need help carrying things."

Then Bryn laughs and says, "And go find some clothes, bull - quit acting like an animal!"

Maeriks thinks back, talking to Bryn again in thoughts. "Where are you going to meet us? When do we meet there?"

But there is no answer. Bryn stops talking. Maeriks thinks he must be getting ready to cut Iasu off those chains, but he is not sure.

Maeriks was already backing away without even thinking about it. Now he turns and faces uphill, up the tunnel. He's so tired, but he has to get out of here, so he keeps walking. There is a light coming from the room ahead.

Movement

DMJ

Apr 22, 2019 8:24 am
https://dl.dropbox.com/s/aeyliah06v1gv4w/Bryn%20NPC%20Avatar.JPG

When the light flashes up again, the Small Irons are finishing their attachment, weaving and interlocking with the bands on Iasu's legs.

With the chasmes everywhere, it is too loud to talk. Bryn speaks telepathically to Iasu as he faces him, though inverted.

"I don't know exactly what the Small Irons Gate looks like. There should be a tunnel or a door or something. Pull out and get away as fast as you can."

Bryn puts the kukri into Iasu's hand. "Take this."

Now with that hand free, Bryn motions at the Small Irons and speaks another set of eldritch commands.

Interact with Environment

And with that, Iasu is pulled briskly upward and away towards the north west corner of the ceiling, carried off by the Small Irons.

DMJ

Apr 22, 2019 8:39 am
Looking down in the swirl of chaos beneath him, Iasu sees the entire scene of mayhem that is the Chamber of the Pit as he flies above it, hurdling forward and upward, lifted by the bladed chains.

He hits a couple of the flying giant bugs along the way. The insectoid fiends are everywhere.

Iasu sees Elam on the floor now, injured and struggling to rise. The rust-colored monster is almost upon him.

In a startling flash, Iasu is suddenly dragged right past another monster that glides by and descends out of the high shadows. A great serpent, with the body and arms of a man - not arms, weapons. Spears of bone.
DMJ sent a note to jabes.plays.rpg
The monstrosity drops from high on the wall and lands with a thud on the ground right at Elam.

But that glimpse is all that Iasu can see before he is pulled into darkness.

Getting banged and bumped as he hits a ledge and pulled into some sort of tunnel, it is all Iasu can do to hold tight to the weapon Bryn gave him. The iron bands are inert now, but still lock his legs. They scrape along the stone as they are dragged.

Iasu is dragged up a slant, in some sort of stone chute. The sound of metal scraping stone and then metal chains rattling and clanging and then whisking away.

Iasu finds himself finally at a complete halt, lying on his back in the small stone chute tunnel, with his iron-bound legs facing uphill. The bladed and hooked chains are completely gone - their clanging and scraping noise abruptly silenced.

The top ceiling of the chute tunnel is only slightly more than and arm's lengths up. Iasu feels it as he pivots up at the waist.

The walls of the chute are close together. Close to Iasu's sides. Iasu could probably turn around in the tunnel IF he could bend his legs, but he cannot.

Iasu then smells the fresh air. Letting his eyes focus and adjust, he can gradually see that there is a low light source coming from higher in the chute tunnel.

There is no mistaking it, Iasu knows that it is the light of the moon.

DMJ

Apr 22, 2019 8:47 am
RESCUE Round 5
Initiative Order

1. Maeriks
2. Bryn

3. Ryhim
5. Elam
6. Iasu
10. Harvester
15. GPF

Ryhim cleared for ACTION!
Apr 22, 2019 9:21 am
Ryhim smiles at Elam's abrupt landing but he dares not speak, even to chide, basking in it is reward enough. The roar echoes throughout the room but he dares not draw an arrow for it, whatever has been unleashed here is beyond him. He puts pressure on his leg and begins for the chain barrier. He stops just at the cusp, making sure Elam and Bryn are in his view, then he nocks an arrow.
OOC:
Setting up shop next to the barrier, where Maeriks is at on the beginning of the round 5 map. Delaying my attack, providing cover support for Bryn. Delaying the rest of my movement (15-45 ft.) to solidify/confirm Elam's demise.
Last edited April 22, 2019 11:06 am

DMJ

Apr 22, 2019 9:32 am

Iasu cleared for Action
Apr 22, 2019 5:10 pm
Iasu blinks. Moonlight? An escape route? Could it be he might actually make it out of here? But where is Bryn? Iasu tries to wriggle free of his restraints, but he's just too drained and weak.
Last edited April 22, 2019 5:10 pm

Rolls

STR check to escape Irons - (1d20)

(3) = 3

Apr 23, 2019 5:28 am
Two stab wounds. One in the low corner of the back. The other in the back of the thigh.

He had tried to break the fall with a roll, but he was off balance and could not control his turn. His left leg was probably broken. His hip and left arm severely bruised if not fractured.

Despite the devastation, Elam was instinctively on the move. He rolls to the side as the pit fiend tries to stomp him. Fighting through the pain, he pushes up. In agony, he sets his feet underneath him. Straining through the pain and dizziness, he trods forward with a terrible limp.

Disengage.

He could get through the chain barrier.

Then he sees.

The Sarceran. Bow drawn, pointed right at him. Nearly impossible to miss at this range.

No!

Elam's body language captures his realization. He freezes, captured by the shock of it. There is nowhere to run.

This is the end.

DMJ

Apr 23, 2019 5:31 am
OOC:
Hyp, there is a split second here. Bringing it to full delivery. Harvester and GPF are coming, but your delayed Action could still be first.
Thought you might enjoy the shot. It's an option if you want to write it out.
Sneak Attack applicable by adjacent enemies 5' (though no Advantage that I can see).

DMJ

Apr 23, 2019 5:37 am
EXFIL

Kray and Thorn take quick moments to seize Elam's abandoned shoulder bag, a ring of keys, and recover some of their own useful equipment cached outside of the Snake Door.

At a cautious but steady pace, they begin to move towards the armory and well room.
OOC:
Keeping this at this point now. The meta-gamer vision right now suggests that maybe Ryhim and Maeriks move up and reunite? Maybe so. Since it is a possibility, I want to stall briefly to see how it times out (if it does).
Apr 23, 2019 6:25 am
Ryhim watches as Elam stirs, his fingers tense and loosen around the nocked arrow. It won't make it down in time. The Sarceran thinks as he briefly glances up into the darkness. He stands from his crouch, eyeing down his target, making sure that he shares the stare. He spits in the direction of Elam, a final disrespect, before releasing the string sending the arrow sailing.
OOC:
Dice roller wonked out and deleted/autocompleted what I put originally. Ignore advantage, add Pushing Maneuver to 'Reason' descriptor. DC 15 strength save or 15 ft. push back.

To Hit: 27
Damage: 23
Last edited April 23, 2019 6:29 am

Rolls

Attack, Damage, Sneak - (1d20+9, 1d20+9, 1d8+4, 2d6, 1d8)

1d20+9 : (18) + 9 = 27

1d20+9 : (19) + 9 = 28

1d8+4 : (6) + 4 = 10

2d6 : (23) = 5

1d8 : (8) = 8

DMJ

Apr 23, 2019 10:35 am
RESCUE
Ryhim


The arrow slams into Elam's chest, high and off-center, just under the left clavicle. The impact and pain causes the half-devil to twist abruptly, putting weight on his already injured left leg and hip. He loses stability and stumbles back.

Hit. SA. Pushing Maneuver effect

In a split second he is in the grasp of the monstrous pit fiend. Claws clutch down, digging into his shoulder and head. Elam screams out, unable to endure the pain.
[ +- ] The Greater Pit Fiend tries to get his
In the same instant, the Harvester crashes down from above. Like a sudden strike of lightning, spear-like bone claws pierce through Elam's upper back and erupt from the high edges of his chest. His body is torn violently from the pit fiend's grasp and driven to the floor in a thud. The gargantuan mass of scale and serpentine flesh pours onto the scene like an invasion, dominating the entire space and knocking the bulky rust-colored monster back several steps.

The monstrosity is a juggernaut of power projection and rage. It roars first downward at Elam, as if to completely annihilate its prey. Then in another roar it presents its fearsome face and maw outward, baring its teeth in all directions even as it scans the room. It strikes the floor with its free claws, the great spears crashing into the stone floor in a loud snap.

It is a challenge to all who approach, and the challenge is impossible to stand against. It is like the face of Hel itself.
[ +- ] But THE HARVESTER takes over!
Required Action, Ryhim: DC 14 WIS Save. Failure delivers Frightened Condition and requirement to Move away.
OOC:
Hyp, maybe Ryhim is moving away already. I remember previous entry that said something about using remaining Movement, but didn't see it above so wasn't sure. So if he is moving away before - ok. If not, then he can sense some extra motivation to do so now, whether the Save is successful or not.

DMJ

Apr 23, 2019 10:40 am
The buzzing insectoids are barreling through the air, weaving between the chains, churning the entire space in a wild swarm.

One of them slams onto the chain barrier, rattling and clutching against it on the inner side near Ryhim just as he is moving through to the tunnel side.

The creatures bug eyes look through the weave of the chains, inspecting Ryhim and Maeriks on the other side.
Apr 23, 2019 10:44 am
OOC:
So Iasu failed to break free of the chains. But if the chains are inert and not actively resisting then maybe Iasu can crawl up this chute?

DMJ

Apr 23, 2019 10:52 am
RESCUE
Iasu


Iasu first hears the buzz from behind him, lower in the tunnel. He looks back, downward, laying on his back first and then rolling to his side. His legs are still wrapped in iron, pointing uphill.

The lighting is low, but he can hear the sound now. Banging wings. Scraping.

Now he sees the flutter of motion.

One of the insectoids is trying to fly and crawl into the chute!

Then another sound - the scraping of rock - a dull groan of stone dragging against heavy stone.

Just above in the chute tunnel, right above Iasu's legs, a joint emerges in the floor. A lip of higher surface rises slowly but steadily.

The upper part of the tunnel is pivoting and lifting up .... and Iasu is about to be trapped in the lower part of the tunnel if he does not slide himself forward and upward, QUICKLY!

Require Action, Iasu: Roll for Initiative!

Small Irons Gate Tunnel Chasme Initiative below
[ +- ] SIGT CHASME!

Rolls

SIGT Chasme Initiative (Move, Attack) - (1d6, 1d6)

1d6 : (3) = 3

1d6 : (5) = 5

DMJ

Apr 23, 2019 10:55 am
Jabes.plays.RPG says:
OOC:
So Iasu failed to break free of the chains. But if the chains are inert and not actively resisting then maybe Iasu can crawl up this chute?
OOC:
Yes. Definitely.

The Small Irons (razor weapon torture chains) are gone. Apparently slipped through, disappear in small holes and tracks in the stone.

The Iron Bands still bind Iasu's legs, tight together. The mass of bands is heavy, but Iasu can push, drag, and scrape along at 1/3 normal Movement rate.

DMJ

Apr 23, 2019 11:09 am
https://dl.dropbox.com/s/aeyliah06v1gv4w/Bryn%20NPC%20Avatar.JPG

Bryn watches in brief satisfaction as Iasu disappears, carried into the upper tunnel by the Small Irons.

But the sight of The Harvester crashing down on top of Elam reminds Bryn of the limitless and imminent danger of this moment.

As the chasmes begin to swirl around him, Bryn brings forth with his free hand. He holds it high, like a symbol of authority. The bug-like creatures are repelled, because it is just that.

Holding tightly to the Main Iron that carries him, Bryn speaks the command and the chain slides slowly over to the Platform. As he lowers himself, Bryn speaks to Bushyasta.

"I am Bryn Mac Rynault of the Danneinkiff, Land of the Oldest Tribe, Home of the Eternal Circles of the Druids" he chooses his words in his native Dannein language, "and I lay claim to the Adriyalet Stone."

Still suspended over The Pit. Bryn stares directly into the large, cold eye of the Pale Monster.
Apr 23, 2019 11:13 am
The Arch Fiend eyes the mortal in a dead stare. It's long arms stop signing and draw inward to it's torso in smooth and steady curls.

Bushyasta asks the question in Otessite, "By what Authority?"

DMJ

Apr 23, 2019 11:23 am
https://dl.dropbox.com/s/aeyliah06v1gv4w/Bryn%20NPC%20Avatar.JPG

Bryn speaks with certainty, still in Dannein, "By the knowledge and guile of the Younger Snake, Suter-Set, son of Vine Incubus, Master of the Transition, and the same whose Words bind you now, Old Tyrant."

Bryn meets the gaze of the monster without falter in the pause.

"And by my own. I am the Keeper of the Black Book." Bryn rides the chain down and steps off onto The Platform, returning the Black Book into its bag at his waist. "Now step away."

The monster is twice Bryn's height, many times his weight. But Bushyasta steps back, yielding the space.

Bryn steps forward, taking up position behind the Menhir Stone, and begins to read the eldritch runes etched onto its slanted surface.

The Pale Monster stands behind him and the insectoids swirl all around at a distance.

DMJ

Apr 23, 2019 11:33 am
SEANCE TUNNEL

Ryhim looks across to see Bryn step onto the Platform landing.

The bug on the other side of the chain barrier scampers along the iron web. It pokes its head through the opening and glares again at Ryhim and Maeriks beyond.

With a buzz, it launches forward.

Required Action, Ryhim: Roll for Initiative!
[ +- ] seance tunnel CHASME!

Rolls

Seance Tunnel Chasme Initiative (Move, Attack) - (1d6, 1d6)

1d6 : (6) = 6

1d6 : (5) = 5

Nude Maeriks Initiative (Move) - (1d6)

(4) = 4

DMJ

Apr 23, 2019 11:40 am
Small Irons Gate Initiative

8. SIGT Chasme

TBD: Iasu

-------------------------------------------------------------

Séance Tunnel Initiative

4. Nude Maeriks
11. Chasme

TBD: Ryhim
Apr 23, 2019 11:44 am
OOC:
Anticipated actions:
Interact with environment
Movement
Kukri attack

Rolls

Initiative - (3d4)

(213) = 6

DMJ

Apr 23, 2019 4:22 pm
The bug creature approaches up the tunnel, buzzing and scraping through the narrow passage.

Iasu cleared for Action
Apr 23, 2019 5:43 pm
OOC:
Movement>Alert
Attack>Alert>Rackish

Update: I'll just autofail that above check, taking the frieghtened condition, cause that thing is fubar beyond all else. Where does that leave me? Can I still see Bryn? Can I still see the Harvester? How close is the bug-thing to Ryhim?
Last edited April 23, 2019 5:51 pm

Rolls

Initiative - (1d4+1)

(2) + 1 = 3

Apr 24, 2019 10:01 am
Iasu tries again to free hinself, to no avail. He starts to worm his way up the chute but as the buzzing chasme draws near he lashes out with the kukri.
Last edited April 24, 2019 10:26 am

Rolls

STR check to escape Irons - (1d20)

(1) = 1

Kukri - (1d20+3, 1d6)

1d20+3 : (6) + 3 = 9

1d6 : (6) = 6

DMJ

Apr 24, 2019 9:31 pm
HypCo says:
OOC:
Movement>Alert
Attack>Alert>Rackish

Update: I'll just autofail that above check, taking the frieghtened condition, cause that thing is fubar beyond all else. Where does that leave me? Can I still see Bryn? Can I still see the Harvester? How close is the bug-thing to Ryhim?
OOC:
Passing through the barrier is like difficult terrain, so 5' becomes 10' cost right at that point of the threshold.

If Ryhim stays right at the chain barrier, he can look through the chain web barrier and see Bryn across and probably the Harvester too over to the left.

But if he moves about 5-10' further east (up the ascending natural tunnel), line of sight is cut off.

Just to take a shot at it, was kind of picturing that Ryhim is about 10-15' up the tunnel, with the bug launching in (so about that distance away when we start the interaction). And meanwhile Nude Maeriks only about 5 or 10' ahead further on.

But there's flexibility on this - you have leeway in framing out exact position/distance.
Apr 24, 2019 9:52 pm
OOC:
Sounds good; no flexing needed, looks good how you laid it out.
Ryhim stops just behind Maeriks, giving him a nod to continue on before spinning to face the bug. He draws back an arrow "By command of Bushyasta, you will continue no further."

After a brief pause, Ryhim releases the arrow.
Last edited April 24, 2019 10:49 pm

Rolls

Attack - (1d20+9, 1d8+4)

1d20+9 : (19) + 9 = 28

1d8+4 : (3) + 4 = 7

DMJ

Apr 24, 2019 9:57 pm
SMALL IRONS GATE TUNNEL CHUTE
Iasu


Iasu uses his arms and torso to press his inoperable legs forward, scraping the iron bands on the stone floor of the tunnel. He makes it beyond the joint in the floor and on top of the stone platform that is rising up closing off the chute. The fresh chill of the air falls over him. He looks up to see the stars of the night sky!

What was the floor is now seen as what it is, a stone block that is in some sort of cut-out track, like a rectangular pit cut into the ground. Somehow being lifted by an unseen counterbalance mechanism, the stone block bed is being raised up the chute pit to a top opening that is about 10' higher up.

The opening to the slanting underground chute tunnel is about to disappear as the stone platform on which Iasu now lays rises up, but the bug creature surges forward to try to stab Iasu with its long proboscis. Iasu is faster, striking out first with the kukri and knocking the bug up against the side wall.

Hit
OOC:
(used adjusted numbers identified in Admin for Finesse property Short Sword stats kukri)
DMJ sent a note to DMJ
The rugged insectoid is persistent though, thinking it has a chance to finish off an injured and vulnerable victim. The grotesque creature dives in again to attack and to press out of the tunnel before it is closed off.

Attack v. Iasu. If hit, DC 11 Poison (onset delayed)
Overrun attempt. Tries to advance past Iasu's space. Requires win of comparison v. Iasu STR Athletics. Score below is DC for Iasu to oppose.

Rolls

damage (DC 11 CON Save v. Poison if Hit) - (1d6+2)

(5) + 2 = 7

Overrun Attempt (DC required in comparison) - (1d20+2)

(12) + 2 = 14

Bug Attack v. Iasu - (1d20+4)

(19) + 4 = 23

DMJ

Apr 24, 2019 10:03 pm
SEANCE TUNNEL

The wings of the humanoid bug hum as it bobs and rises to flight. It clenches its small clawed hands in and out as it flies straight at Ryhim.
OOC:
This goof is not stopping. Fire away if desired.
Apr 24, 2019 10:35 pm
OOC:
Added to previous.
Apr 24, 2019 11:35 pm
The proboscis pierces Iasu's already perforated skin, but he manages to block the bug's movement up the chute.
Last edited April 24, 2019 11:35 pm

Rolls

CON save vs . Poison DC11 - (1d20+2)

(6) + 2 = 8

Athletics to resist Overrun attempt DC14 - (1d20+6)

(13) + 6 = 19

DMJ

Apr 26, 2019 12:06 pm
SÉANCE TUNNEL

Ryhim’s arrow is on course for a kill, but the humanoid bug’s quick reflexes save it from being skewered. It drops its flight path low, and the arrow clips the edge of a wing rather than its head.

Ranged Attack Hit.

The bug pulls back at the last minute and rises up higher to the ceiling, and then actually floats back in the tunnel. Hovering, the insectoid sets its wings beating in a roaring drone. The noise pulses in and reverberates through the tunnel. Ryhim and Maeriks both feel a pressure rising somehow in their heads – a growing disorientation. Their senses are under attack – the bug is trying to debilitate them with its unnatural assault of sound.

Required Action, Ryhim, Maeriks: DC 12 CON save or fall Unconscious

Maeriks, completely exhausted already, is overwhelmed by the cruel drone. He falters, finding that he cannot take another step. He falls to one knee, holding his head. In the next moment, he collapses in a heap.

Rolls

Nude Maeriks CON Save v. DC 12 - (1d20+4)

(15) + 4 = 19

Nude Maeriks CON Save v. DC 12 Disadvantage by exhaustion - (1d20+4)

(3) + 4 = 7

Apr 26, 2019 4:08 pm
OOC:
Whelp...here's to hoping.

Phew! We still in this!

How's the bug creature look? Exhausted after that or my strike? Seeing my options for next round.
Last edited April 26, 2019 4:09 pm

Rolls

DC 12 - (1d20+1)

(13) + 1 = 14

DMJ

Apr 27, 2019 2:23 am
HypCo says:
OOC:
Whelp...here's to hoping.

Phew! We still in this!

How's the bug creature look? Exhausted after that or my strike? Seeing my options for next round.
OOC:
Won't provide a stat sheet update by charades, but willing to offer some speculation that seems reasonable.

The insectoid doesn't look incredibly tough. Fleshy and pretty easy to hit. I think Ryhim might estimate that he could put it down if he got a couple more decent shots like the last in. And the droning mind-numbing sound seems to be limited - very intense wing movement requires extra burn to the bug's stamina so he can't do it non-stop. Maybe a reprieve from that next round.

That's it then. Action when ready!

DMJ

Apr 27, 2019 2:25 am
OOC:
still no time to game much. will write Iasu's scenario tomorrow morning.
Apr 27, 2019 3:54 am
OOC:
Cool. I'm pretty tied up til Sunday myself.

DMJ

Apr 27, 2019 11:16 am
THE SMALL IRONS GATE

The long snout of the fly-like creature is like a hollowed out spear. It stabs Iasu's shoulder, high, above the clavicle. It gouges a severe wound, and Iasu can feel the burning of the poison injection right away. The pain is devastating. Iasu's vision flashes white with the pain and his head spins.

Hit. Iasu moves to 0 HP. Enter the Zero Hit Point State (ZHPS)

The aggressive Hel spawn tries to force its way through the closing passage and on top of Iasu, but the Hechesi ranger is able to hold the fiend back in the narrowing opening at the chute as the large platform rock on which he is laying continues to rise upward, quickly closing off the route to the tunnel. In a last strained effort, Iasu shoves the buzzing fly back roughly, making it too far away to engage again before the way is closed. With little choice other than accepting the rise of the stone, Iasu is carried up towards the night sky.

When the platform comes up to meet the top edge of the stone shaft opening, the great rock grinds and shift as it locks into final position. With a crunch and small boom, it becomes a horizontal table platform fitted atop a set of base stones.

Behind Iasu's head is a large boulder block, cut but severely worn over time. It is the one side of the structure that stands higher above the rest. There are three other stone block sides that rise up to meet the horizontal platform on its three other sides. The complete configuration is rugged, weathered, ancient.

But it does not take long to surmise what the set of stones is, or at least was - long ago. Iasu is laying atop what must have been an altar of sacrifice.

There it sits, in the abandoned part of the city, offset now as more of a yard ornament a considerable distance from the neglected Adriyalet Palace: the Small Irons Gate.

But it looks as no Gate at all. A passer-by would never know that it was a gateway, yet it was - a portal to The Pit at the Edge of the World, the final step before a descent into The Underworld on a route through Hel itself.

Perhaps in all history, Iasu was the one man who had traveled the path in the opposite direction. By Elam's betryal, Iasu had begun the Devotion of the Small Irons, administered upon him as it always had been over centuries, willingly by one's own family. By the extraordinary daring of foreign strangers, Iasu had been spared the agonizing ending of the cruel Devotion. By the rare knowledge of Bryn Rynault the Dannein, Iasu had been carried by the Small Irons themselves back to the World.

There, laying on the Altar of the Small Irons, his legs bound in the inert iron bands that were once the Serpents of Hinnon, Iasu sits outside of the Cursed House of Adriyalet, under the open sky. His body, though pierced and wounded, is not degrading by the powers of the curse that once bound him within. Somehow he can tell inside that he is beyond the effects of the hex now.

But then the internal pain sets in. The wound burns and his entire shoulder is overtaken with a stiffness, nearing paralysis. His hands begin to shake. His head pounds. His vision is getting blurry, with darkness closing in on the edges. Iasu knows he is poisoned. He has very little time before he loses consciousness, or perhaps worse.
OOC:

(more to follow in next entry...)

DMJ

Apr 27, 2019 11:50 am
previously note="jabes.plays.rpg"]
OOC: Switching to Note posts and Hide Everything dice rolls. This is a real curve-ball scenario that we have wound up in. No matter which way it goes, I want to withhold developments from the crowd. I have a feeling that one way or another, the scene will be too influential to ignore.
Please Note and Hide rolls on your entries as well going forward.

Thanks, bro. Good luck.

--------------------------------------------------

Iasu's eyes are soon drawn to a few lights.

Torchlights. Though the moon is in waning, casting some pale shine across the terrain, these torches are the only light piercing the darkness on the ground.

Three of them. No... four of them. And they approach.

Voices now. Calls among men. The language? Iasu is not sure yet, but it is not Heshbaan.

Aside from the Palace, other structures of the Old City are scattered off in the distance. But here, on the Small Irons Gate which is now a stone formation, Iasu is out in the open.

For the most part, but there are scraps of weeds and rogue shrubbery. The Old City is a realm of neglect, where the land and the natural world is gradually breaking back in to take back from the structures of man. Iasu may be able to hide if he chooses, perhaps benefiting from the dim light and certain shadows that would be cast by the torches.

The torches are getting closer. Iasu's vision is getting worse. His muscles are tightening up and he begins shaking.

As the men stride closer, Iasu catches a few words now.

"Press left. Eyes out."

Commands from one of the men to another.

Yuoric words.

Action when ready.




[/note]

DMJ

Apr 27, 2019 11:56 am
Ryhim can Action in SEANCE TUNNEL. Public posting.

Iasu can Action in SMALL IRONS GATE. Hidden Note posting.
OOC:
(I know that is not popular, but it's necessary for now.)

DMJ

Apr 27, 2019 12:49 pm
SEANCE TUNNEL

Seeing the opening in the web-like interlocking of chains, another insectoid creature flies down and lands.

Peering through, it sees its brethren engaged against victims.

Wings burst into motion. It leaps to the chain barrier and begins to wiggle its way through the opening.

DMJ

Apr 27, 2019 12:49 pm
"OFF SCREEN"

https://dl.dropbox.com/s/aeyliah06v1gv4w/Bryn%20NPC%20Avatar.JPG

Bryn can see it all. The Sigils on The Stone reveal everything to him. He understands all of the Words of Power here. The Chamber is like a tool to him now.

He speaks and the Main Irons clang to attention. Another phrase sets them in motion at the exit.

Surging forward at high speed, ignoring all obstacles in their way, the grimy chains fling forward in waves. They route through the heavy eyelets on the wall and interlock between one another. One after another, perfectly synchronized, they begin to restore the threshold barrier.

The one bug climbing through is caught in the motion, immediately captured as The Irons surges right past it, right over it without regard. As more Irons stack on top of one another, the pressure increases. The bug squirms desperately, but it is too late. When the whole assembly of Irons snatches taunt, the insectoid burst. Fluid and ichor spray forward both in the tunnel and in the chamber as the creature's exoskeleton ruptures and its foul internals pour out.

The Chain Barrier is locked into place. The entrance to The Pit Chamber is completely sealed.


-----------------------------------------------------

Bryn Mac Rynalt takes a deep breath.

He looks across to watch the final fate of Elam the Deceiver. The Xorn has stripped Elam of his backpack and sword belt. Now it picks the blue-skinned half-devil up and hangs him on one of the Main Irons. When the hook pierces Elam's back and locks perfectly under his shoulder blade near the spine, Elam screams out like he is being murdered. He will soon wish he was.

The Harvester slithers close to Elam like a living fluid. It hisses and speaks ancient words softly into Elam's ear as he screams. The monster nudges the pivot nubs of its spear appendages along Elam's torso, and then pushes him forward. The Iron on which Elam hangs slides over to The Pit. The Harvester follows to the edge and glares across at The Platform, on which both Bryn and Bushyasta stand.

Bryn does not turn around, but speaks back to Bushyasta in Dannein.

"Send it away. It has its claim."

Bushyasta complies, speaking in the Words of the Depths. Elam is lowered into The Pit. Screaming.

The Harvester leaps across to a set of chains, swirls down them like running water, disappearing into the Darkness, following after its hapless victim.

The Chasmes are still flying around like madness. Buzzing and chirping.

Bryn looks across now into The Vault. All of it inside is his now. It is magnificent. He can see what lies beyond.

The Galetgul, still perched on Bushyasta's shoulder, flaps its one good wing to steady itself. It licks its tongue and slaps with its neck tentacles to pull around to get a closer look at Bryn. "WARLOCK!!!!" it buzzes. "A mortal challenges!!! BBBZZZAAAAA!!! It is a challeeeeenngeee..."

Bryn raises his hand and blows the head apart with an Eldritch Blast. Brains and blood are blown out as gore, some spraying into the air and the rest splattering against the side of Bushyasta's face. The Pale Monster blinks its eye open and closed several times to smear away the sludge.

Bryn pulls the Black Book out from the holster-like satchel at his belt. He maintains eye contact with Bushyasta as he lays the book down on top of the slanted podium top of the menhir stone. Without looking back at the book, Bryn opens it with one hand to the page desired, and holds the book in place.

He speaks to Bushyasta, still staring at the monster at first, but then turning around to read as he speaks.

"Vine Incubus and his succubi can have the city. What they do above is of no concern to me. But The Lower Chambers are mine."

Bryn looks out at the entire Chamber. The Irons. The great Chasm. The Door of the Kings. The Entry to the Bastion. The Platform and the Stone.

He can read all of them. He hears the guidance from Suter-Set.

The buzz and churn of the flying fiends is near deafening now. It angers Bryn. Severely.

"The Pit is mine."

In one grand motion, The Irons turn into a whirlwind of metal. A tornado of death.

The flying Chasmes are ripped to shreds.


--------------------------------------------------------
OOC:
Farewell to Bryn Rynalt.

Cool character. One of the best I think, and a PILLAR in the story of DT: ROTA. I hate to see him go, but hope that this can be an acceptable end to his story arc (though I’m sure completely different than if he had continued as a PC).

PC to NPC transition was weird, but had to happen. I hope there are no hard feelings, Ox - if you are ever reading.

Love you, bro. Hope you are doing well. Hope to catch up with you someday when the schedule allows it. Send out comms to us anytime.
Apr 27, 2019 5:23 pm
Ryhim stumbles over Maeriks as his head spins from the pressure. He turns to face his opponent, and new one approaching. Ryhim places Iasu's long bow across his back "Horrible time to choose to sleep, Great Bull." The Chain Barrier shuts close, slicing one of his opponents in half.

Ryhim draws the kukri, stepping over Maeriks "It is a shame you two were not conjoined at birth, no?" Another quick step forward, followed by a sudden swing before he steps backs and crouches next to Maeriks.
OOC:
Would I be able to drag Maeriks?

Rolls

Kukri attack, rackish sneak - (1d20+7, 1d6+4, 2d6)

1d20+7 : (5) + 7 = 12

1d6+4 : (1) + 4 = 5

2d6 : (15) = 6

DMJ

Apr 27, 2019 5:40 pm
SEANCE TUNNEL

Ryhim's blade slices through the flying insectoids torso, opening a huge gash, and carries onward to tear off part of a wing. The bug crashes to the tunnel floor and begins to toss, turn, and buzz in its death throes.

Hit

Ryhim stands at guard over Maeriks, watching to ensure the bug is no longer a danger.
OOC:
Yeah. I think you could drag him.

Go ahead and describe actions in narrative. I think we are out of combat sequence tracking.
Apr 27, 2019 9:09 pm
A fatal strike, Ryhim turns and faces the pathway out. An exhausted sigh, he drops the kukri and drops down onto Maeriks. Relaxing his arm and propping his back up with the unconscious dannein. He slaps the bull of a man a few times lightly "No chance you would wake up, no?" he gives a sarcastic smirk, the question redundant "Ryhim would think as such. Give me a moment, Ryhim need a breath as well."

Ryhim lays back on Maeriks, closes his eyes, and inhales deeply through his nose. Hold it for a moment. Then exhales through his mouth and taps Maeriks "We can finish when we are free. And also, Ryhim is not sure how to feel laying this close to an unconscious man's penis."

Ryhim stands, grabbing the kukri and sheathing it. He wipes his head, shaking away the final aftereffects of the bug, and picks Maerik's arms up and begins a slow drag up the Seance Tunnel towards the Snake Door.
Last edited April 27, 2019 9:53 pm

DMJ

Apr 28, 2019 1:53 am
Maeriks is unresponsive at first, so Ryhim has to commit to the strain of dragging the heavy Dannein uphill to the Séance Chamber and across it. Winded and sweating from the effort, Ryhim tries again to revive Maeriks after struggling to get him up the natural staircase that leads to the burned remnants of the Snake Door. Maeriks begins to mumble and flutter his eyes. After a few moments invested into prodding and helping Maeriks along, Ryhim is able to get him walking again to make the rest of the stairs.

Outside of the Snake Door, Ryhim investigates the cached equipment in the hall. He can instantly tell that Kray and Thorn have already passed by and carried some of the baggage on with them.

"My stuff...!" Maeriks says, still groggy, when he notices the pile of abandoned gear that includes his armor, kilt, sandals, along with some of his bags and even his glaive.

Securing and lighting a torch, Ryhim covers the hallway as Maeriks takes a quick moment to clothe and arm himself. The Sarceran presses forward down the hall a ways, trying to see if he can see any way to catch up with Thorn and Kray. He finds nothing though. They must have made it further on. Or perhaps went a different way?

----------------------------------------

Maeriks and Ryhim quickly return to movement, still trying to put distance between themselves and The Chamber of the Pit. Maeriks has to maintain a slow pace, he is so injured and exhausted.

The pair move back to the junction hall with the living quarters, the well, and the armory.

After a cautious pass through that area, they move on through the halls and past the kennels. When they turn the corner, they have returned to the great drain chamber where the grand battle was fought, where members both the Cursed and the Rabisu fell, where The Howler met its ending at the hands of Trece the Seetan, where hybrid spider-men, burning hounds, and a great glob of acidic gel joined in the melee. It is where Maeriks turned into the bull, and he recognizes it. The wreckage and bodies are still there. The smell of burnt flesh, spoiling blood and guts.

Now it is where the group reunites. Thorn and Kray are there. They are lighting a large collection of torches, with intention of lining the narrow bridge passage ahead with fires - an effort to keep back the dangerous gel that has retreated back to its large drain pits in the adjacent room.

After a short reunion, the group of four presses on, quickly risking it across the central walkway in the next room. They are wary of the gel below on both sides, and dash as fast as they can across the danger area. Whether it is the torches or the fact that the gel is too full to seek other victims, the crossing is successful though nerve-wracking.

Soon the group passes out of the Eagle Door, back to the Hearth Room, up a level of stairs and then keep moving onward by memory of the route by which all of them, save Ryhim, passed through previously in the opposite direction.

Their destination: the secured section of rooms the served as the home and headquarters of the Cursed.

With the recovered key ring on his belt, Kray believes that he can gain entry into this relative safe zone once they get there.
OOC:
There is something to work with. Send in any entries, that can take place at any of the times above. With the way things as they are, nothing yet that would have been a real threat, so I wanted to push this onward a ways. With the amount of recent deaths, the Cursed Palace is much quieter than before, even though before it most often seemed deserted.

We can linger on in any section that you want more detail or would take it a different way.

But the main thing is...the band is BACK TOGETHER!

4 strong, not 6. 2 in Exhaustion Levels. But it is better than before.
Apr 28, 2019 2:29 am
The sight of Ryhim and Maeriks without Iasu and Bryn tells the story. Kray is already on the move, his focus on those remaining to escape the Cursed Palace alive. Perhaps with something to show for it, if the risk isn't too high.

Remorse and regret must wait.

A welcome, curt nod to Ryhim and Maeriks. "Good of you to join us. Let's move. Vigilance without wasted steps. The pit's bile may yet pursue."

Kray examines the door, careful to advance despite possessing the key. "Mindful of this shithole's treacherous ways, men." He speaks sideways to Ryhim in particular as he pulls out the keyset. "We've lost enough blood already."

Kray has decent Perception with Observant feat (+8 to roll), but if Ryhim has the rogue trap finding role on lockdown, he'd be happy to defer. I know Thorn has some Perception skills, but he's at disadvantage.

Hyp, you got this? Not sure what's in Ryhim's rogue wheelhouse.
[ +- ] Kray Mercon Character Sheet
Last edited April 28, 2019 2:36 am
Apr 28, 2019 7:18 am
previously note="DMJ"] Are my legs still bound?[/note]
Apr 28, 2019 9:29 am
Ryhim nods, his smile barely shining through the haze of this mad place. "Believe you me, Jenab, Ryhim does not wish to share any more blood of mine with this shithole."
OOC:
Haha, nope; matter of fact, that's a BIG ol' nope! Iasu is the master sleuthing rogue. Ryhim has a perception modifier of a grandiose -1.

No time to go back and check so, if someone gets to it before I do or you remember off the bat, is there any other supplies that were dumped before we entered The Pit that hasn't been picked back up? Thorn, Kray, and Maeriks left then retrieved their items, Kray retrieving Elam's as well. Is there anyone's (namely Iasu's or Bryn's) things left?
Last edited April 29, 2019 2:31 am

DMJ

Apr 28, 2019 11:58 am
Kray and Ryhim provide strong coverage as Thorn and Maeriks move along as best as they can, both still dealing with severe injuries.

The group returns to the first of the defensive barriers that mark the transition to the Cursed's headquarters area. This door is a rugged iron band door, bolted on rugged hinges. A modern lock mechanism is welded into place as the latch.

Kray inspects it carefully and sees no danger from traps.
OOC:
(+8 seems well enough to totally inspect this one).
After a few tries with different keys, Kray finds the match. A turn and the latch opens. Kray swings the rough-built door open with a loud creaking sound that belts through the hallways.

Everyone moves through the next hall eventually coming to a large oak wood and iron bound door. This one, unlike the previous, is an old door, part of the original structure of the house. It has a characteristic look-through shudder set at eye level. The shudder is closed.

Kray tries the keys. There are two large locks. It takes a while to find the matches. The smaller clicks open. The larger is a heavy bolt, Kray can tell. The key also is more of a small lever, a husky handle that turns a large mechanism within. This apparatus gives some trouble. Either the lever key is not quite working, or the bolt inside is worn or bent. Kray can feel it move to some degree, but has to rattle it back and forth, trying to find some way to get it to move entirely.

Then suddenly, the look-through shudder opens.

A set of eyes moves forward. Someone is looking from the other side. The torchlight shows a flash of the onlookers face, but it is a quick glance, a bit shocking. Before the group can get bearings to speak, engage, or get anything through the small opening, the shudder is slid back once more, snapping to a close.

DMJ

Apr 28, 2019 12:01 pm
HypCo says:
...
OOC:
....

No time to go back and check so, if someone gets to it before I do or you remember off the bat, is there any other supplies that were dumped before we entered The Pit that hasn't been picked back up? Thorn, Kray, and Maeriks left then retrieved their items, Kray retrieving Elam's as well. Is there anyone's (namely Iasu's or Bryn's) things left?
OOC:
Bryn kept most of his good stuff past this point (though he did drop it inside the Chamber of the Pit). He might have dropped some travel gear (bedroll, extra torches, tinderbox, etc.) if you want that kind of gear, but kept his thieves' tools, the Halonian Tool Set, a coil of rope.

Jabes can speak for what Iasu left. I don't know there. But most of what he brought in would have been lost in the Pit Chamber, cut off by the Small Irons.

DMJ

Apr 28, 2019 12:47 pm
previously note="jabes.plays.rpg"]
OOC: unfortunately yes. Legs still bound.

That makes Movement Rate at 1/3 normal.

These things are unbreakable by normal strength. The would have to be cut off with a file, or peeled away by something with tremendous supernatural strength.[/note]
Apr 28, 2019 3:24 pm
previously note="DMJ"]
Yuors. More of Kray Mercon's men? Best not to chance it. Though Iasu's vision is swimming from the bloodletting and the poison, old instincts kick in. His feet are still bound by the Small Irons, but he can still move somewhat. He might even be able to fight if it came to that. If he only had his bow! Worming his way to a better hiding spot, Iasu tries to catch a glimpse of the Yuors.

OOC: Oops, I'm sorry, I failed to set the 2nd roll to Hide Everything. [/note]
Last edited April 28, 2019 3:26 pm

Rolls

Secret Roll

Perception (disadvantage from Poisoned condition) - (1d20+10, 1d20+10)

1d20+10 : (18) + 10 = 28

1d20+10 : (9) + 10 = 19

DMJ

Apr 28, 2019 3:45 pm
previously note="jabes.plays.rpg"]
Iasu moves off of the stone platform and does the best he can to hide in a small patch of brush that has grown up around the base of the rock formation, on the side of the tallest stone. He reaches out and pulls up another gather of shrubbery further away, uprooting it quickly and draping it over himself in a desperate effort to camouflage.

Four Korvaran soldiers walk forward, approaching the stone altar arrangement and carrying torches. They are armed with gladiuses. They wear armor cuirasses, grieves, helmets, and heavy sandals. The foreign soldiers who are in liege with the Sar.

They speak in Yuoric as they scan through.

"I heard something. Something loud. Like stone moving." one soldier says.

They circle around the area - searching.

One is dressed like a commander, a veteran fighter. His eyes are sharp and thoughtful. Alert.


[/note]

Rolls

Perception Check, Korvarans for comparison v. Iasu Stealth - (1d20+2)

(6) + 2 = 8

DMJ

Apr 28, 2019 4:21 pm
previously note="jabes.plays.rpg"]
Stealth Success.
OOC:
OOC: That perception Mod was supposed to be +4 instead of +2, but still not good enough. Iasu is Hidden.
The veteran squad leader passes by, but a younger soldier comes right up to Iasu holding the torch within 3 or 4 feet of him. The Korvaran's eyes though are drawn to the stone, not the vegetation growing at its base.

"What is this old rock?" the younger soldier asks.

The answer comes from the veteran, who has already circled to the other side. "Sacrifice," he says confidently. "Human sacrifice."

After a pause he talks further, speaking out to the rest of the group as they all look on and move slowly about the area.

"These Heshes are civilized now, but not always. Long ago, they were savages just like the rest of the east world. As bad as the Dannies I'm sure. All of these oilers come from savages if you go far enough back."

Iasu watches as another soldier comes by and almost looks right at him, but then walks on.

"Come on," says the veteran. "We loop back to the main structure. Hirch, Oloman, you two set up a route on the north. Agust, you are with me. We'll set up at that old well on the south courtyard. Everyone be ready. Eyes peeled. Word is: General Acastus is on his way. Another half assembly. If we find Mercon and his Danny goons before everyone gets here, that would be a paid award for us. I'm sure of it."

A short pause. Iasu sees the young soldier fidgeting with his sandal wraps.

"Right then. Move out." , says the veteran.

"Yes, Sargent,"
say the other Korvarans, and then all of them move away, taking the light of the torches with them.

Iasu lies in the brush at the base of the stone altar that is the Small Irons Gate.

Nausea. Pain. The poison begins to overtake him.

His vision falls away to darkness.

Delayed onset poison damage. Iasu moves to negative HPs and must begin Death Saves.

Required Action, Iasu: make a whole series of Death Saves. Move forward until you get 3 for Life or 3 for Death.
OOC:
OOC: Be sure to HIDE EVERYTHING on dice. (I know it's easy to forget. I did the same thing - forgot. Not the end of the world if it is exposed anyway.)
Either way, there is a post from me to follow after I see what it is.
[/note]

DMJ

Apr 28, 2019 5:04 pm
THE CURSED HQ

Before everyone can gather to react to the quick opening and shutting of the look-through port, a loud clang rings out as the interior bolt of the door is thrown. Another crack and scrape as the heavy metal banded oakwood door swings open.

Inside the threshold, hand on the door, stands Sizhen Lord Lao, the Alijanian who carried the title of "Inspector," who had been left behind here at the Cursed's sanctuary after being stricken dumb and fallen unresponsive by what Iasu had called "Depth Sickness."

https://dl.dropbox.com/s/av6g1gzhnx60p76/Sizhen%20Lao%20Avatar%20Cut.JPG

Sizhen still does not look himself in full capacity. His stare is somewhat dull. He is not taunt at his normal alertness. He has no weapons in hand.

But he stares forward, squinting at Kray. There seems to be some recognition judging by his expression.

"Mercon...", Lao says.

The Alijanian blinks and squints his eyes, as if pressing something out of his head manually.

He backs up to invite Kray to enter.
Apr 28, 2019 5:15 pm
previously note="DMJ"]
Death saves. SUCCESS! Oh fuck, I forgotto hide the last one! :-( You wanna just delete the post?[/note]
Last edited April 28, 2019 5:18 pm

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Death save - (1d20)

(15) = 15

Apr 28, 2019 5:24 pm
As the door swings open, Ryhim extends his left arm, raising the torch above his and Kray's head. A decoy; a distraction to take away attention from the kukri posed hiding behind Kray, ready to strike like a viper. His black orbs are trained on the door man, his blinks are quick and infrequent.

As acquaintance is revealed, Ryhim lowers the torch and his blinking returns to normal. His eyes still watch the newcomer, the kukri still lays in waiting.

DMJ

Apr 28, 2019 5:48 pm
"Make sure the tubule is in his vein. I do not want him slipping away." A woman's voice. Melodic.

Iasu cannot see. He hears with difficulty. Fleeting, blurry voices.

A pain in his neck.

"He is moving! There, he's moving." the beautiful voice again.

"I have it, Mother. Cease your worry and fret."
another female voice. This one is stern. Terse. "The blood is in. Simush will live. As for whether or not...."

Iasu fades out to the darkness again.
Apr 29, 2019 1:36 am
"Lord Lao," Kray begins, his demeanor all business, as usual. "We have failed in our efforts. Fiends rise up as we speak. Something vile from the pit, a pale mostrosity, perhaps worse." He looked to Ryhim for confirmation.

Kray considers all he has seen since their arrival in Hesheba. Fiends and creatures not of this world, from realms of Hel and perhaps beyond. The Sar and his palace seemed under a dark influence as well. Even outside these walls, Kray knew they would not be safe.

Hesheba is lost to dark, sinister powers.

Images of Glaaki and the Borgh Riac flit through his mind, like seeing a bat in the night sky for the briefest moment. Glaaki, most alien, his undead minions pursuing them through the swamp. Their survival was one of both cunning and the Fates rare moment of compassion. Or apathy.

A moment's pause, and Kray continued. "We leave the city at our earliest option. Tonight... now would be ideal." He knew Lord Lao had assets to tap into, especially transport. Most importantly, Sizhen Lord Lao was not seen as associated with Kray, maximizing the potential for a stealthy exit from the city.

"Lord Lao, Hesheba is no longer a place of life. Rather, it is a place of corruption, suffering and death. Let us leave, now. Together. We will arrange your safety to transport. All I ask in return is that you arrange transport from Hesheba."

I recall that Lao has connections, having offered transport of wealth etc upon completing our mission here. And before the meta, I had mentioned that it was time to gtfooD, simply due to my concern for demons and shit coming out of the pit and palace, seeping into the city.

Maybe they will, maybe they won't. Either way, I'm certain that Hesheba is no place for us to linger, with or without the psychic Korvaran revelation.

Hell, I figured those bastards might pick up on us before we even went in, pick up our trail somehow. Not like we were going to dance out of the Palace with a parade of torches anyway. And I know Acastus is not to be fucked with, especially with his resources and the backing of the Sar.

Now, we just meta *know* those fucks are on to us.

Also, if Kray spots another shield on the way he'll pick up and swap with Thorn. X hasn't said anything yet iirc, but I have a feeling he'd reject a shield over the use of his great sword anyway. Either way, I'm loving Uburatu's body shield with the aftermarket installed interior gear brackets. Great piece of loot I'm not planning on losing.
Last edited April 29, 2019 1:39 am
Apr 29, 2019 2:35 am
Ryhim quickly gives a nod of affirmation "Something much worse emerged after your eyes left, Jenab, something that sole purpose is to kill. Ryhim does not wish to think what else lurks in that Hel Pit."

DMJ

Apr 29, 2019 4:44 pm
The group moves into the secured area and begins an exchange with Sizhen Lao.
OOC:
Going to download this topically, instead of taking time to get in to a ping-pong dialogue obligation between us.
Sizhen's mental status from the sickness:
He's not all there, and he knows so himself. His mental alertness comes and goes, and is very troubling to him. He can be working for a while and then he just drops out unexpectedly. He does though tend to do best when he is continuously engaged, responding to questions or being kept on task. It is a bit weird, but it seems to get better as the conversation continues.

What he has been doing:
This place is good on protection and security, but without the keys and tool set, it is still a prison in many ways. Sizhen has manipulated some of the locks to get some mobility, but before the group returned he could not get completely out of the section on his own. The lock mechanism Kray opened only worked from the other side, the interior side had a shutter that was closed off to block access to the interiors of the latch. So he has been doing what he can to explore the rooms he has had access to.

The elevator:
Sizhen knows that the main entrance to the level is by use of the hand crank, counterbalanced elevator. It is open now, but the controls for the crank shaft is locked behind a shudder box, so the entire apparatus to operate the system is closed off. Elevator could not work. Now though, the elevator is an option and in fact the known way out of here, as it moves from the ground level to this first level of subterranean floors. Kray quickly confirms, he has a copy of the key that can open the space where the fulcrum can be inserted and the wheel and pulley system can be accessed and activated.

The secret panel, under a false cabinet, under a false floor panel:
In the extensive searching, and using his outstanding deductive reasoning and detection of clues (he is an Inquisitive after all), Sizhen was able to find a false floor in a cabinet that revealed some coin. A decoy though, because then under that, there was an extremely well-designed false stone panel in the floor itself. Sizhen has removed that now, found it trapped, removed the trap, and now is stuck because it has an expert lock. His pick lock attempts have failed, but it is soon found that Kray has two keys that go into the ports. This false floor can be opened. Sizhen believes that it must be a hiding place, or a safe, to store something of great importance.

Sizhen as a help to get out of the city (Gelshemish) and then out of the country (Heshba):
Short answer: Yes. He will help everyone get out of the city. If what Kray and the others say is true, Sizhen too feels like it is time to get out of the area. He will lend all powers, connections, expertise he has. He has some contacts and some ideas already. Plan would have to be fluid, dealing with what is possible after he consults with contacts, but any exfil route he thinks would involve leaving through the Jara Hili (forest) on unconventional routes, most likely either west into Kortella or south into the Bishtaan communities, depending on how much discretion is necessary and what options are available once Sizhen sees the disposition of his contacts within the city.

Resources:
There is food, water, supplies, some weaponry here. If you want something, name it - in most cases it will be in play as long as its not something really strange or inappropriate for the location/circumstance. Can be somewhat of a resupply, but remember we are going full realism on encumbrance, carry, appearances. Keep in mind things like speed, stealth, hiding, trying to keep low profile, etc. Those could have effects that will be taken into effect, depending on how this exfil goes. The rest of the city populace is in a religious observance set of days. (No more masks though. The black with masks was for the previous day, called Ruet.)
OOC:
Alright. So that's what I have.
Give me something to work with - next Actions..,
or let me know if there are focus topics that I left out.

DMJ

Apr 29, 2019 8:01 pm
"There you are, Simush," the sultry, beautiful voice. "You are coming back to me now," she says.

Iasu can hear first. He hears the shuffling of a couple of people. The voices are going in and out.

"...put it away. Leave it outside, so that when..."

"...back now. It is enough. Do not add more."

There are two voices. Both women.

A tug and sting in his neck. Then pressure. Something pressing on the left side of his neck.

When he opens his eyes, all of the world is a blur. He concentrates to pull it in. It is a woman. Not choking him, tending to him. Perhaps tending a wound, applying pressure?

He smells burning incense. The smoke fills his nostrils. Burns in his throat, a bit. The air is thick.

Now he can see the woman. She is looking at him, as if inspecting. He feels the application of some paste. Sticky. It must be a sealant or coagulant.

She has thick dark hair. She squints and peers into his eyes, pulling his top and bottom eyelids open with one hand.

https://dl.dropbox.com/s/l3ahzteolvj0b5b/Siris%20avatar%20cut.JPG

She moves a bright lantern close to his face with the other hand, suddenly. Iasu flinches at the light. When he clinches his eyes shut she lets him go and moves away.

He squirms to sit up. He is on a bed, wearing a soft wool smock shirt. Blankets cover his legs.

His hand reaches up instinctively. His shoulder! The wound. It was overwhelming. Is it still there? The pain?

It is gone now. He feels a scar, but the wound is closed. His shoulder is loose and mobile.

The irons on his legs! He feels down. They are gone.

He looks outward - still disoriented.

A small room. Light shining through from the edges of the wood siding. A simple room, a dwelling of a laborer or craftsman.

Three people.

The attendant woman. She wears a soft, rose-colored dress.

A sturdy looking man. He has a handled tool of some sort, in his hand.
https://dl.dropbox.com/s/5ydzv159ogcvlp2/Hod.JPG

And then her.

She turns after putting something away. Her face comes into focus and she walks towards him.

She is beautiful beyond words. Her voice is something that he wants like a parched man wants water from a well.

https://dl.dropbox.com/s/g4sgfxhu4w56z1z/Succubus%20Na%27ahma%20elegant.JPG

"Are you awake now, Simush?" she asks. She walks right up to him, her soft delicate hands are on the sides of his face.

Her eyes are like the sky.

"I am proud to see you. It has been so long, my dear. I have missed you so, SO very much." She speaks with passion.

Required Action, Iasu: WIS Save. DC 16.

She presses her lips against his. A long, slow kiss. Her hands still holding his face lovingly.

Pulling back and peering into his eyes, she smiles.

It is like the sunrise.

"I knew it would be you."
Apr 30, 2019 12:24 am
Jabes.plays.RPG sent a note to DMJ

Rolls

WIS saveW vs. DC16 - (1d20+4)

(16) + 4 = 20

Apr 30, 2019 12:26 am
Ezeriah says:
Also, if Kray spots another shield on the way he'll pick up and swap with Thorn. X hasn't said anything yet iirc, but I have a feeling he'd reject a shield over the use of his great sword anyway. Either way, I'm loving Uburatu's body shield with the aftermarket installed interior gear brackets. Great piece of loot I'm not planning on losing.
OOC:
Thorn'll take whatever Kray gives him. He'll hold onto a shield in the meantime, just to have in case defense means staying alive.
Thorn limps alongside the huge naked Dannein. He manages a small smile at the big man.

"I'm surprised to see you here. Yshala must love you: how did you manage to stay alive?"

Other than this, Thorn is silent. His head is throbbing. He catches himself looking about for a place to lie down.
Last edited April 30, 2019 10:41 am

DMJ

Apr 30, 2019 12:29 am
DMJ sent a note to Jabes.plays.rpg
Apr 30, 2019 5:44 am
He has never met her, but with a quickening in his blood, he knows who this woman is.

"Mother?"
Apr 30, 2019 2:56 pm
"Excellent work, Lord Lao."Kray inserts the key into the lock, then carefully turns.

We're a go on this lock, especially since Sizhen has inquisitive position made out with the whole room and the lock investigating. Looks like the right PC->NPC got left behind here.

After that, everyone should be ready to go, geared up with whatever is available. Not sure what loot we'll find, but thenidea is to stay light and move on.

For exfil, from exiting the palace to wherever we go, we'll want high stealth in front. Kray is at +8. Not sure about Sizhen or Ryhim.

I think we go with a recon team, anyone who is *good* at stealth, followed by the heavy metal guys (Thorn, Maeriks).

Two best stealth guys up front, which I imagine will be Kray and Ryhim. Thorn, Maeriks and slow-for-now Sizhen can bring up the rear. Recon team moves ahead, then is followed by heavy team, rinse and repeat.

Of course, J, if and when the group goes into foot traffic, here's to the value of natural cover and moving as a group. Not sure of the time of day, but dropping into a clothing store for some plain robes asap wont hurt. You know, try to look less like hardened killers and half dead injured guys all rocking hardware.

Assuming everyone is down with the plan, I'd like to see what's in Elam's box(!) and move along. Time is of the essence.
Last edited April 30, 2019 2:57 pm
Apr 30, 2019 6:31 pm
OOC:
Ryhim's stealth is +10. The plan looks all good on my end. All Ryhim clothes need is a good wash, he otherwise looks like a simple nomad. Loose desert attire, bare feet, longbow for hunting game strung across his back. The only off putting thing, which are also the hardest to hide depending on time of day, are his completely black eyes. I suppose he can pretend to be blind. Between Blind Ryhim, Maeriks, and S-f-N Sizhen, Kray can pretend to be a handicap teacher.

Edit: And Thorn is basically a cripple right now.
Last edited April 30, 2019 6:35 pm
Apr 30, 2019 7:35 pm
Na’ahma looks over Iasu’s neck, shoulders, and arms, touching him lovingly at each point she inspects. She lingers on his hands, holding them and rubbing the terrible scars that are there now. Her eyes look back to his, and they are filled with heartache. Tears are on the edges, but she takes a breath and stops them.

"You have suffered so much," Her voice quakes when she begins to speak, but she steadies as she finishes. "But now you are whole."

She smiles to him, stabilizing her emotions, making joy overtake sadness, barely keeping herself from crying.

"You have my blood now. My real blood," she says, touching Iasu on the side of his neck, right at the site where he had felt the sting and pressure before. "Do you know that?" She laughs a little - a girlish laugh. She is nearly overcome with joy.

"I could not let you slip away from me, not when you were so close. I was so worried about you … when you were alone…." Her voice cracks again. Her face falls back to anguish, tears well up, "And he had kept me away from you for so long…so long, my son."

Now she cannot keep her emotions back. She begins to cry, and falls in to embrace Iasu. Her thin frame is shaking with her heavy sobs.

DMJ

Apr 30, 2019 7:51 pm
THE CURSED HEADQUARTERS

Kray opens the false floor cover. Sizhen and Ryhim help him bring forth what is inside.

Four leather backpacks.
Four leather shoulder bags.
Each packed to the fullest and cinched tight for carry.
Gold coins. Loose gems. Jewelry. Artistic ornaments and high-crafted decors.
Eight full bags. Each of them, enough wealth for more than a lifetime of luxury.
Together, they are a treasure trove fit for a King.

More wealth than any man here has ever seen in one place.

Elam's Gold.

The Treasure of the Cursed.

Here for the taking.

DMJ

May 1, 2019 12:38 am
Xorthan says:
...

Thorn limps alongside the huge naked Dannein. He manages a small smile at the big man.

"I'm surprised to see you here. Yshala must love you: how did you manage to stay alive?"

...
Maeriks tries to smile at Thorn, but he is breathing heavily. Sweating. He has cuts all over him. Several are bleeding through to stain the dirty pullover shirt that he is wearing.

After thinking it over for a time, Maeriks speaks back to Thorn, in Dannein. Thorn can tell Maeriks is too tired to speak in the only other language that he partially knows, Yuoric.

"Bryn said he was going to meet us somewhere else later. Do you know where he will meet us?"

After hiking it out for a while longer, Maeriks asks.

"Do you think we can get out of this building soon? I hope we can. Have you ever thought this: that every time we get in a big rock building, there are so many monsters?"
May 1, 2019 12:37 pm
DMJ says:
Maeriks tries to smile at Thorn, but he is breathing heavily. Sweating. He has cuts all over him. Several are bleeding through to stain the dirty pullover shirt that he is wearing.

After thinking it over for a time, Maeriks speaks back to Thorn, in Dannein. Thorn can tell Maeriks is too tired to speak in the only other language that he partially knows, Yuoric.

"Bryn said he was going to meet us somewhere else later. Do you know where he will meet us?"
Thorn shrugs and shakes his head. He has a recollection of Bryn saying he would jump off the edge of the world.
DMJ says:
After hiking it out for a while longer, Maeriks asks.

"Do you think we can get out of this building soon? I hope we can. Have you ever thought this: that every time we get in a big rock building, there are so many monsters?"
Thorn smiles again.

"Maybe we should avoid rock buildings. Stick to open fields. Best places for warriors and bulls."
May 1, 2019 2:55 pm
HypCo says:
OOC:
Ryhim's stealth is +10. The plan looks all good on my end. All Ryhim clothes need is a good wash, he otherwise looks like a simple nomad. Loose desert attire, bare feet, longbow for hunting game strung across his back. The only off putting thing, which are also the hardest to hide depending on time of day, are his completely black eyes. I suppose he can pretend to be blind. Between Blind Ryhim, Maeriks, and S-f-N Sizhen, Kray can pretend to be a handicap teacher.

Edit: And Thorn is basically a cripple right now.
Good deal, Hyp. We've got our our recon pair. And, heads up, bows our illegal in the city. We had to give ours up on the way in to town.
May 1, 2019 3:11 pm
Kray's mercenary eyes widen at the treasure trove, then a consideration enters his thoughts."Keep it light, gentlemen. We've got distance to cover, and time is of the essence."

So, although there is a ton of loot, it's a lot of weight, not to mention our best haulers Thorn and Maeriks are banged up as hell.

I think we dump the loot into separate piles on the floor and sort the precious light weight (gems, trinkets,etc) from the heavy coin. A nice drag dump by all would also scatter the items better for an easier look, shallow trails of loot rather than piles. With a focus on packing light for a quality exfil from Gelshemish, we take the light and avoid greed being our downfall. We don't need to be moving like pack mules.

Also, if you guys like this route for the loot, obviously we keep eyes wide for particularly sweet looking loot. And we don't scrape up every gem etc. I love the idea of taking the rich stuff, but we don't really have time to be accountants.
May 1, 2019 3:17 pm
Iasu wonders if he's dreaming. He must be dreaming. Either that, or the cursed palace, Elam, the Irons, all of THAT was a dream!

DMJ

May 1, 2019 8:48 pm
Talk-through on Treasure Re-Org
OOC:
I feel like I get the gist of what Ez is saying about the "cut weight / max value" program on the bags of treasure. He also mentions a high concern for time and a willingness to accept what is possible to prioritize speed in the effort as well.

So cutting to the chase...

Current Bag Characteristics
Packed as they are, these treasure deposits are near-perfect mix of gold, gems, jewelry, and trinkets. Oversized gold coins are by far the highest distribution of material within. Gold accounts for the majority of the bulk and volume. The bags are wrapped and strapped secure and tight, buckled down extensively, evenly distributed, all loose space accounted for, and padded to minimize rattle/shake/sound/shift. Pretty squared-away in prepper form. They weigh somewhere about 85-90 lbs each. Value of those is unknown and we won't get into speculating here.

Idea of Shifting Distribution of Contents - Max wealth in smallest space
Breaking these open, pouring them out, and then selectively targeting higher value items for repacking - that's the generally idea. Definitely possible. I think the main spend here is time. Picking small loose gems and trinkets out of the pile of majority coins is a bit tedious. If you do it, you could get a chunk of wealth consolidated into a smaller area, but if you leave gold behind, you are really leaving behind a big, big distribution of the value here. It's not like you turn 8 bags of mix goods down to 4 feather-light bags of strictly premiere high-wealth portable concentrate. It's more like you burn a LOT of time turning 8 bags of mixed goods down to 1 badass megawealth backpack, but you forgo 7 extremely valuable bags of gold that you would pretty much need to pack back up almost like they were if you want to get some of that value back in the carry plan.
I think of this idea as the MAX wealth in the SMALLEST space. It's great on consolidation, but costly on time and leaves the consideration of leaving behind a lot of dough.
I don't want to get exact on time, but I think this is more like a 12+ minute project.

Just get the weight down - Fast
As an alternate, to me it seems like the fastest way to keep wealth and at the same time watch weight would just be to dump out some of the weight from each bag. Or just leave some of the bags out entirely.
Does 90lbs seem too heavy for the wounded guys? Then dump some out until it's about 40lbs and move out. If you see that you poured out a diamond necklace or a bejeweled crown, toss that shit back in real quick. Plus, I'm still remembering that Thorn and Maeriks, though tired, are still ultra weightlifters. 20 and 19 STR. Some of the strongest men on earth.
Can the two non-Exhausted guys take on 90 well-packed pounds and fucking go? I think so. Especially if you say we dump tents, blankets, torches, and other survival rucksack stuff.
Sure this leaves some concentrated wealth behind, but the time savings would have to be considerable. I think you could dump out partial weight in a bag or 2 or 3, restrap it, and move out in less than 1 minute.

I have to mention this because I am trying to track time in the background. It won't be exact, and I'm not trying to add to the meta temptation already in the air, but I don't think it's exposing a secret if I say that 15-minute increments are certainly influencers on circumstance at this point.

DMJ

May 1, 2019 9:10 pm
Escape Route
OOC:
Also going to cut to the chase on escape route, to get this show on the road.

For map references on locations discussed below, go here.
Thorn and Kray compare ideas for an escape route. Both of these guys have Observant Feat, and they have announced that they have been considering possibilities since the Exfil from The Pit Chamber began.

This is their idea:

The elevator goes up to a room on the ground floor that is hard sealed off with bands, boards, and caged doors everywhere.
(Ground Floor, Room 17).
From that room, there is a ladder going up, through a cut in the ceiling, to the room above it.

When you get up the ladder, there was a wooden covering on the north facing window. That seems to be a descent candidate for breaking through with a crowbar, axe, etc.
(Upper Level First Floor, Room 16)

As an alternate, if the above doesn't work (is too loud, turns out to be too long of an investment, etc.) there is an actual steel cage type door that seems to be locked on the room immediately above. The keys that Kray have might work on that. To get up there, it is a slide fireman pole that leads through a hole in the ceiling of the 2nd floor room (UL, FF, R16). The door leading out the cage above would seem to lead to some sort of exterior balcony or roof landing.
(Upper Level Second Floor, Room 10 to Balcony Space 11)

So this route includes:
Step 1: Elevator
Step 2: Ladder Climb. (bag rope raise)
IF possible, crowbar/axe weaker barrier and out from 2nd story window.

IF not possible, ...
Step 3: Pole Climb. (bag rope raise)
Hopeful use of key to open door to exterior and out from 3rd story balcony.

So the ropes seem to be necessary equipment. Maybe some anchor points or hangers would be good.
Crowbar, axe might be support equipment.

Sure, I'm over-detailing this probably. I just want us to visualize what is going on. We're not to the point yet where we're just like "Alright. You bounce up out of this dungeon. 'Peace, Palace!' You're in the city. You're blending in, y'all."
May 1, 2019 9:23 pm
Ryhim gives a sideways glance at the wealth before returning his gaze back to the room. "Ryhim lives and is about to be free of this place, that is wealth enough for me."
OOC:
Sounded good, time sink kills it though I think. Maeriks and Thorn already have to move slowly, both for noise reasons and exhaustion, but 90 pounds wouldn't do much to someone with 20 and 19 strength (their con is probably pretty off the chains too).
Sizhen can be a buffer between the slows behind and the silent scouts up front. Don't know his strength but, if possible, he could carry two (one if not) to keep his pace slow).
Kray and Ryhim can each grab a bag dumping out until it is a comfortable weight to still move swiftly. That seems like the best option.

Edit: Also, with the wealth we get, dumping the tents and whatnot is negligible.
Last edited May 1, 2019 9:46 pm

DMJ

May 2, 2019 12:50 am
HEADQUARTERS TEAM

Here's what we do, to keep the ball rolling...

Think it over to see what weight limit you want for everyone's baggage and carry.

General feelings from me (and I have some experience on this. Ha!):

On heavy carry, we're talking about MARCHING out. Not sprinting.

90 lbs.: It's tough, but you can do it.
65 lbs.: You're pretty good. It's a ruck march, but you're moving out. Sweating.
40 lbs.: You've got a load, but you feel pretty fluid. If you need to do a lengthy sprint boost now and again, you can handle it.

I kind of think this goes for everyone. Thorn and Maeriks have Exhaustion, but they are stronger. It evens out.

Weight affects speed/mobility, but also wealth.
Speed/mobility influences rolls and system of escape, to some degree.
Wealth influences circumstance in Interim 2 and Ep 3.
Get it?! Ha!

Send in these rolls. Elect someone from the group to send each. It doesn't have to all be from the same person of course:
Required Action: Ability Checks

1) STR Athletics
2) INT Investigation
3) DEX Stealth
4) WIS Insight


Sizhen is available. I'm going to say this, off the cuff: His real offering is a +10 to INT Investigation, at Advantage.
But there is a 1 in 10 chance that he totally flakes out and gets a -10 to the roll from his weirdo mental condition.

He also has a +8 Insight. Still the risk of the total flake out 10%, after the roll.

Maeriks has a +7 Insight, but it is at Disadvantage b/c his Exhaustion.

Let me know if you need any of these NPC rolls. Players' Club can cover all the rolls on their own if you want.


I'm sending in a Random Encounter roll. Coming in Old School. 1st Edition Module mode.

1d6.
1 is bad.
2 is a little scary, but you can mitigate with some adjustment.
3-6, you're good.
OOC:
DAMN, y'all.

Rolls

Randomness - (1d6)

(1) = 1

May 2, 2019 12:52 am
OOC:
Fuck you Fates!
May 2, 2019 9:35 pm
Na'ahma is in the emotional moment. She looks on at Iasu as if he was a treasure once lost but now found. She has tears of joy and then an ongoing look of endearment as she speaks with him.

"Perhaps there will be time to talk about the past," she says, "but now I want us to cherish that we are together in this moment. You are safe! YOU survived. You were hurt, but now you are healed. Here, take some wine. Water. Whatever you will. Perhaps you are hungry. Hod, bring Simush something to treat himself."

She turns back and motions. The hefty man standing in the back gets to task, bringing up a tray of wine, cheese, breads, water, fruits. Iasu does realize now how thirsty he is.

"Leave it there, Hod," Na'ahma directs. "and get that box of scraps out. Take your tools with you, you bear! This place has become a rubbish heap."

There is a sharpness in her voice, and her eyes are a bit wide. The man jumps to it. Iasu can feel the edge of stress in the air. He notices as the man Hod carries out a box that is full of short lengths of iron bands - the filed off remnants of what once must have been the Iron Snakes of Hinnon that bound Iasu's legs - unmistakable.

Iasu looks over at the other woman. She holds gaze with him, a rather cold stare though her eyes are beautiful. She keeps one of her hands out of sight, behind her hip. This one is alert, and difficult to read.

Na'ahma brings the focus back with another appeal, in her captivating voice. "Most of all, my son, we must talk about your future. Our future. Together."

Her expression is like a font. Her eyes are magnets. Her voice - music.

DMJ

May 3, 2019 8:56 am
Cursed Headquarters Team

1. Give final decision on treasure load carry.
Is the team going for the high-concentrate dump-out, down to one single bag of picked gems, jewels? The fast dump-out per bag to a target weight for each guy? Who has what?

2. Identify or plan other supplies taken, supplies dropped, and/or garb change.
Download "camping gear" to leave room for more ca$h weight? Ditching armor or grabbing new clothes to change out of the bloody mercenary look? Keeping that high visibility illegal bow and arrows? Some of this might be a last moment dump/change later,after you leave the Palace or leave the abandoned section of Old City, but at least be thinking about it.

3. Send in Ability Checks.
From whomever you choose on each. See above for more detail on NPC options if desired. Here’s a restate of what is needed:
1) STR Athletics
2) INT Investigation
3) DEX Stealth
4) WIS Insight

Going a step further right now, exposing DCs:
Athletics DC 11
Investigation DC 13
Stealth DC determined by roll result below (Dang. Dice are still gunning.)
Insight DC 12


The Random Encounter:
I was just throwing that on the board for an extra level of method transparency here near the end, since we have EVERYTHING out in the open (like split screen reveals on separated party members). You can see the result was undesirable, but don't wait on that entry from me. It will be woven in to the mix after I get input from you on the above topics.

Rolls

Stealth DC determination - (1d20+3)

(18) + 3 = 21

DMJ

May 3, 2019 9:12 am
Family Relax Team

1. Give final decision for food, drink, or comfort items. State any room service requests.

2. Confront or ignore confusion. Weave through tension and inappropriateness. Fight or embrace innuendo.

3. Decide level of participation in family reunion planning.
OOC:
Just kidding.
But...Ha!, Jabes.
Which was more of a stress: Devotion of the Small Irons or THIS?
May 4, 2019 6:42 am
Fuck the Fates is right, Hyp. Damn, J...

Bad... hilarious. Like a bad movie. Almost expected at this point with how Cursed Palace went down, but we're not dead so a good ass start to exfil.

For the loot, I say we have everyone load to their own comfort. Gives the option of PC's dumping their bags as needed, depending on circumstances, withoutbpotentiallynlosing all rich stuff.

Kray is already traveling light on his personal gear. No changes needed there.

I think the following PC's handle these checks:

Athletics: Thorn has Athletics prof and 20 STR
Investigation: Sizhen +10
Stealth: Ryhim +10
Insight: Sizhen +10

Changing outfits when possible seems a good option. And carrying super light gear that may be useful. For the Palace escape, Kray has hammer and crowbar tinderbox, real light satchel type stuff. Thorn has rope. Camping gear seems unnecessary, we can rough it for a night if needed but I'm hoping Sizhen can hook up the boat ride asap.

May 4, 2019 6:43 am
J, you forgot this part for Iasu:

Decide imminence of familial incestuous procreation. Ha!

DMJ

May 4, 2019 8:52 am
Ezeriah says:
J, you forgot this part for Iasu:

Decide imminence of familial incestuous procreation. Ha!
OOC:
Ha! True. Maybe this edit to blend the two ideas...
3. Decide level of participation in family reunion planning AND family planning.
May 4, 2019 9:27 am
OOC:
I thought I wrote something but I guess I didn't hit post or imagined it. It wasn't too far off what you put, Ez.

I'm probably going to take the 40 pound option, if that option come up, otherwise I'll stick with my former choice of nothing. Ryhim is also traveling extremely light; courtesy of being a prisoner.[

My roll suggestions weren't too different either, I'll add the difference, for more choices. Ryhim has an investigation of +6. +10 with advantage? No, but there isn't a chance that Ryhim's brain will fritz out and make it -10. Something for consideration; everything else looks solid.

Definitely making the bow a last moment change, will cross that bridge when we get there. Would washing be an option or are there nomadic clothes available?

Also, would Kray be able to help Ryhim with the stealth check? They are both high stealthers and are the spear point of the marching order, makes sense one might be able to help the other.

Also, also, Iasu piercing Na'ahma's Pit with his Small Iron has leaked to the main thread that means it's cannon. Sorry, Jabes, but you have to go through with it now; can't have you ruining or altering the timeline

DMJ

May 4, 2019 9:37 am
Ezeriah says:
Fuck the Fates is right, Hyp. Damn, J...

Bad... hilarious. Like a bad movie. Almost expected at this point with how Cursed Palace went down, but we're not dead so a good ass start to exfil.

For the loot, I say we have everyone load to their own comfort. Gives the option of PC's dumping their bags as needed, depending on circumstances, withoutbpotentiallynlosing all rich stuff.

....

OOC:
I get it. Take what load you can, for as far as you can, but always try to keep the best loot in the bag in the final escape.

Yes, the Random Encounter roll is rough luck, but also fitting I suppose. At this point, as strange and callous as it may sound, I think it only adds to the legitimacy of this LEGENDARY HEIST.

And on that, I'd like to expand. Ha!
Have been thinking about how this raid on the Adriyalet House has gone. As Ez says, there were choices that could have gone differently, other avenues that in hindsight would have been more optimized - plenty of "What if's...?" to speculate about that might have generated a better moment right now, here at the Survival, Evasion, Resistance, and Escape (SERE) EXFIL.

BUT...no guarantee other routes would have unfolded perfectly either. This place was built to be confusing as fuck, both in it's physical structure and high-risk priority payoff sites AND in it's complexity of dealing with NPCs who HAD to be dealt with to have any options for success.

I read back over the Honor Among Thieves entry on Codes of Honor and enjoyed thinking about it in the circumstance that your characters are in now. These characters may not adhere to this Code as a lifestyle, but at this moment in the DT community and world, they are on the brink of pulling off one of the most legendary thieving raids of a generation, at least regionally to include multiple cultures. It was super secret, but seems inevitable that it will go super-public very soon - whether it is a success or not. And in large chunks of these cultures, where master thievery is like a prestigious profession and successful raiders are like rock stars, ....despite all of the hardship, probably BECAUSE OF IT in fact ... your characters are taking a shot at becoming CELEBRITIES!!! Survival is the baseline goal of course, but being a FAMOUS ADVENTURER in the DT setting would be a really dope stretch goal. Right now, that's DEFINITELY in play.

Thieves' Code: "Trust your instincts."
Thieves' Code: "Be bold."
Thieves' Code: "Share adventure, and spoils, with a worthy companion."
Thieves' Code: "Never give aid or information to the city guard or militia about fellow thieves, even if it costs your life or freedom."

These characters have either already lived up to these ideals or are imminently facing the chance to fulfill them at the highest stakes.

So I love the idea that after all of the frustration and heavy cost, here you are when it all shakes out: having a shot to carry out with heavy bags of tycoon-level wealth, raided from a REMNANT site of an ANCIENT, mysterious, decadent, dark culture.

SO KEEP IN MIND: the amount of loot you get out with WILL be incorporated in to Interim 2 and Episode 3. This includes influence on the lucrative or the conservative final form of DM Fiat Awards of Interim 2 that I think should be pretty fun for those who get there.

No matter what happens in these last down-ramp encounters, checks, entries, to me this is shaping out to be a near-perfect Dark Thrones ending to an extraordinarily long and grueling Episode.

J-Nostalgia

DMJ

May 4, 2019 9:58 am
HypCo says:
OOC:
...

Also, also, Iasu piercing Na'ahma's Pit with his Small Iron has leaked to the main thread that means it's cannon. Sorry, Jabes, but you have to go through with it now; can't have you ruining or altering the timeline
OOC:
haha!
I admit I wonder what Jabes is thinking in all of this. Iasu is pretty quiet so far.
He might be like "ENOUGH, fellas. This is fucking weird and NOT THAT FUNNY."

Don't worry, Jabes. For the record as you have seen, Na'ahma was a little strong on the intro affection, but hasn't actually offered up the snatch in the canonical writing (such inferences in non-canonical entries will always remain uninhibited however, and as Hyp suggests, those may gradually come to wield unmatched power).
Iasu hasn't yet heard Mommy Dearest's intent on the Next Phase of Cambion integration into upcoming city planning efforts.

DMJ

May 4, 2019 10:05 am
HypCo says:
OOC:
...

Also, would Kray be able to help Ryhim with the stealth check? They are both high stealthers and are the spear point of the marching order, makes sense one might be able to help the other.

...
OOC:
On this set of Skill Checks, and in the Skills Challenge Machine that will follow (Spoiler right there), the HELP Action for Advantage on Checks will not be allowed.

It is assumed that the whole team is doing everything they can to make all of these things happen, and following the instructions of whoever is in the lead on each focus skill. Cooperation doesn't really generate a boost on performance for the one guy as much as it the success of one guy who has an opportunity is projected out to the whole team.

In some moment-focused or action-type scenes, the Skill Check Help option is there, but these types of checks are something more generalized and narrative forming, so they'll be required to stand on their own: one roll by one guy.

DMJ

May 4, 2019 10:15 am
HypCo says:
OOC:
I thought I wrote something but I guess I didn't hit post or imagined it. It wasn't too far off what you put, Ez.

...

My roll suggestions weren't too different either, I'll add the difference, for more choices. Ryhim has an investigation of +6. +10 with advantage? No, but there isn't a chance that Ryhim's brain will fritz out and make it -10. Something for consideration; everything else looks solid.

...
OOC:
That sounds like a decision point on at least 1 check, so I'm going to lean forward here to keep it moving then.
Sizhen Insight Check, v. DC 12.
With mental break down check. Result of 1 delivers a -10 to the check roll.

Result: SUCCESS!
OOC:
The Inspector keeps it together well enough to get a hunch. Barely.

Rolls

Sizhen Insight Check (DC 12) - (1d20+8)

(7) + 8 = 15

Sizhen Mental Stability Check - (1d10)

(2) = 2

DMJ

May 4, 2019 10:17 am
OOC:
I've edited philosophy post above several times, including some noteworthy thoughts on effects of Interim 2. Maybe worth a re-read if you saw an early version.

DMJ

May 4, 2019 10:24 am
Ability Check Tracker
For Palace EXFIL

1) STR Athletics DC 11
2) INT Investigation DC 13
3) DEX Stealth DC 21

4) WIS Insight DC 12: SUCCESS by Sizhen



Required Action: Send in Skill Check rolls. Players can roll for Sizhen/Maeriks with stats and procedures provided above, or DM can roll if requested.
May 4, 2019 1:25 pm
DMJ says:
OOC:
On this set of Skill Checks, and in the Skills Challenge Machine that will follow (Spoiler right there), the HELP Action for Advantage on Checks will not be allowed...one roll by one guy...
OOC:
In that regard, that makes sense too.

Ez, that insight check was the exact reason I brought up my investigation, that was too close for comfort. So basically, it weighs down to who has the best luck at rolling high.

To make it clear, juuust in case, I'm just bustin' your balls Jabes. A bit of dark humor from us down in the depths making life or death choices to the one up above relaxin' and shit. Hardest choice of Iasu is whether or not he wants cream and sugar in his morning coffee.

All in good fun Jabes, Iasu has earned his rest. Also, also, Ryhim is only keeping Iasu's long bow to snap it in half in front of his bed-restin', incestin', demon lookin' ass.

Rolls

Here's to hoping - (1d20+10)

(20) + 10 = 30

DMJ

May 4, 2019 1:46 pm
Ability Check Tracker
For Palace EXFIL

1) STR Athletics DC 11
2) INT Investigation DC 13

3) DEX Stealth DC 21: SUCCESS (30!) by Ryhim
4) WIS Insight DC 12: SUCCESS by Sizhen



Required Action: Send in remaining Skill Check rolls.
Players can roll for Sizhen/Maeriks with stats and procedures provided above, or DM can roll if requested.
OOC:
Looking good, Players' Club. If you guys get to 4 out of 4 Success here, it's a good effect on the upcoming Skills Challenge Machine. Half way there now.
May 4, 2019 2:00 pm
Rolling for Sizhen Investigation. 1 in 10 Sizhen freaks is low risk and well worth the odds for his + 10.

Here goes. Keep your shit together Lord Lao.

Rolls

Investigation - (1D20+10)

(4) + 10 = 14

D10 - (1D10)

(7) = 7

DMJ

May 4, 2019 2:07 pm
Ability Check Tracker
For Palace EXFIL

1) STR Athletics DC 11
2) INT Investigation DC 13: SUCESS by Sizhen
3) DEX Stealth DC 21: SUCCESS (30!) by Ryhim
4) WIS Insight DC 12: SUCCESS by Sizhen



Required Action: Send in final Skill Check roll.
OOC:
Last one to go. On the brink of a sweep.

I saw the suggestion above that Thorn cover the Athletics. He's at Disadvantage, but that's the easiest of the DCs. Even taking the lowest of two rolls, he probably just has to guard against a 1 or 2 being in the mix (something like that).

X, send it if that is the final call. Or whoever.

After that's in, I'll try to get some time later to write the whole scene together based on results.

DMJ

May 4, 2019 2:16 pm
HypCo says:
OOC:
.... Would washing be an option or are there nomadic clothes available? ...
OOC:
I'm fine with saying Ryhim, and anyone else, can rummage through the area and find generally what they want in the way of fresh (fresher) clothing and garb - within reason.

There's no set of 5 Golden Armsmen disguises or anything picture-perfect like that, but there are enough clothing and supply options in this living quarters area that it shouldn't be out of reach to score a new pair of decent threads.
May 4, 2019 5:53 pm
OOC:
Athletics...

Rolls

STR (Athletics) disadvantage - (1d20+8, 1d20+8)

1d20+8 : (13) + 8 = 21

1d20+8 : (19) + 8 = 27

May 4, 2019 6:01 pm
OOC:
Oh, you beautiful bastard, you! The brothel is on me, Thorn.

This could of went in OOC, was really exciting though. Felt real good to have everything go that smooth, despite the disadvantages, after this palace screwed time after time. Feel free to delete.
Last edited May 4, 2019 6:14 pm
May 4, 2019 6:12 pm
OOC:
Regarding carried loot, I think Thorn will go with the 40 lb option. Which sucks, because of course I want all of the loot. Only way he'd carry more, I feel, is if Kray persuaded him to. "You can do better than that, soldier!"
May 4, 2019 7:08 pm
Nah, X... pack that shit on to where you can barely sprint. Thorn and Maeriks are straight up towers of muscle, some of the strongest in DT world. Like J said, interim will be affected by our heist, so let's get it.

Thorn, Maeriks and Sizhen are team 2 trailing Kray and Ryhim on recon. Any bad news will hopefully be picked up by recon team for adjustments to carrying as needed. As long as Thorn and Maeriks can still pull occasional sprint, let's move weight!

DMJ

May 4, 2019 7:24 pm
HypCo says:
OOC:
Oh, you beautiful bastard, you! The brothel is on me, Thorn.

This could of went in OOC, was really exciting though. Felt real good to have everything go that smooth, despite the disadvantages, after this palace screwed time after time. Feel free to delete.
OOC:
Shit talking, chilling out, and celebration is welcome anywhere. HELL YEAH!

Nice work with Thorn pulling through to make the full sweep on Palace Exit Skills.
And also for not being a complete pussy and dumping out Interim 2 lifestyle with that Big Gorilla 20 STR.

May 4, 2019 8:23 pm
Ezeriah says:
Nah, X... pack that shit on to where you can barely sprint. Thorn and Maeriks are straight up towers of muscle, some of the strongest in DT world. Like J said, interim will be affected by our heist, so let's get it.

Thorn, Maeriks and Sizhen are team 2 trailing Kray and Ryhim on recon. Any bad news will hopefully be picked up by recon team for adjustments to carrying as needed. As long as Thorn and Maeriks can still pull occasional sprint, let's move weight!
OOC:
I'll take that as a "You can do better than that, soldier!" and go for 90, then.
May 4, 2019 8:26 pm
OOC:
20 strength and just 90? Redact your statement, J, I smell somethin' fishy.

DMJ

May 4, 2019 8:55 pm
Maeriks looks at the packed backpacks in wonder. He inspects them thoroughly, checking the straps and buckles. "These bags are really strong. All leather with heavy three-stitch. Brass buckles and pins." He raises an eyebrow and nods as he continues.

Kray smiles to himself, familiar with how much most Danneins, especially Bat Hannocs, like bags and equipment.

Maeriks sifts through the treasure within next. "So all this is Elam's gold?", he asks Thorn in a tone of curiosity.

"He didn't seem like a goldpresser to me," the big oaf says nonchalantly as he eyes a shiny bauble. "I always thought he looked like a forester."

DMJ

May 4, 2019 9:07 pm
Skill Check Tracker
For Palace EXFIL (Final)

1) STR Athletics DC 11: SUCESS by Thorn
2) INT Investigation DC 13: SUCESS by Sizhen
3) DEX Stealth DC 21: SUCCESS (30!) by Ryhim
4) WIS Insight DC 12: SUCCESS by Sizhen

DMJ

May 4, 2019 9:17 pm
After quickly collecting any supplies needed, everyone takes the load that they can carry on treasure. The team of five moves through the halls with a heavy step, to the elevator.

Kray's key set quickly unlocks the covered panel. Sizhen uses the fulcrum within to release the latch on the wheel crank. Maeriks and Thorn begin turning the level control wheel. In short time the elevator, with everyone and their full load onboard, is rising through the ceiling to the ground level.

As suspected, this room has heavy sealed doors and windows shuddered with iron bars - no exit from the structure here. The next movement is the climb up the ladder to the next floor up, the second floor above ground. It is difficult with the bags, but everyone pushes slow and steady. The sweat and strain is real, but there is motivation too. The group is quiet and on-task, slowly starting to anticipate an actual departure from this Cursed place.

In the second story room, everyone moves to the north window. As Thorn had noticed during the original decent earlier in the night, the portal seemed to be boarded up with much weaker and older wood. As it turns out, his memory is correct.

Could this be a good site for a breach and exit?

DMJ

May 4, 2019 9:28 pm
"Hold," Sizhen says. He raises a hand and begins to inspects the wood-covered portal carefully.

The Alijanian squints and leans in close, tilting his head to the side as he lightly pulls back on a loose piece of wood slightly without breaking. His eyes zero in on something.

Sizhen nods to Kray, motioning him to move closer and see.

"Rigged with alarm. These bands are breakaways with counter weights hanging through the floor," the Inspector says, and then points inward towards the cavity behind the wood. "And also, iron reinforce bands on the interior threshold both high and low."

He backs up and says plainly. "This is a bait entry. Presenting more from the outside than here within, but it would still be effective." He explains more. "It invites an inspecting housebreaker to proceed through a seemingly weak entry point. When he begins breach, the alarms sound and no full opening is gained. The work of resourceful defenders. We certainly remember our former collaborators as such."

The group knows now that they must make another ascent, to the third floor, to seek the alternate exit point.

Success Investigation

DMJ

May 4, 2019 9:59 pm
The rest of the room is barred off, locked away from the other parts of the house with non-opening iron barrier straps on all door thresholds. The only thing one can do in this room is to move from the third floor to the first floor. The route downward is the ladder already used. A few feet away along the east wall is the route upward, a smooth iron pole that stretches from the floor through the ceiling, and apparently bolted securely to the ceiling of the third floor room above.

This is going to be a tougher climb than the ladder and everyone knows it. Thorn and Maeriks get to work with the ropes. The bags will have to be pulled up manually.

Sizhen moves cautiously to the west doorway, the one that is barred with the steel band cage barrier. From there the Alijanian inspector stands and studies, peering quietly through the bars, leaning in as if listening and concentrating.

As the others work on rigging, Ryhim quickly scampers up the pole. Kray uses a hanger stick to lift a lantern up to him after he is stabilized on the ledge above. The Sarceran scans the upper room and signals that it is clear.

Back on the second floor, Sizhen moves over quietly, with a look of concern. He raises a hand to his face, an understood call for quiet. He bends down close to speak softly with Kray.

"There is someone in the palace - patrolmen I believe. We must extinguish the light."

Kray does so, smothering a torch and pulling in the wick of a lantern. Everyone goes still with concern and look to Kray and Sizhen for direction. Sizhen goes on to explain to Kray in quiet voice.

"Halege tobacco," Sizhen says.

Kray squints, not following yet. "Go on."

"There is a smell of halege tobacco in the air. It stands out like a complete misfit. And it is fresh."

Kray asks Sizhen if he is sure, and whether this is really so odd. Perhaps the cursed smoked, or Suter-Set's group.

"No. The Cursed and their brethren both smoked only the finest herbs. They would not draw in a puff of halege on their most desperate day; I am sure of it. Halege tobacco has no affectants. It delivers no high. It is the weed of only two types of people in Gelshemish. One group is the followers of Marduk, mostly Hechesi, who use it in one religious ceremony. The other is a group that has it assigned as its only allowance while on duty."

Sizhen lets the last statement sit in the air. Kray begins to understand.

"Disciplined soldiers. They just got a dozen mule-loads of it and have been handing it out to their patrolmen." Sizhen continues, with impressive detail. The man is indeed an investigator.

"The Gilded Armsmen?" Kray asks.

Sizhen looks over his shoulder back towards the cage barrier. The room is near completely dark now.

"No," the Alijanian says as he puts his hand on Kray's shoulder and speaks clearly. "The Korvarans. They are in the Palace."

Success Insight.

DMJ

May 4, 2019 10:18 pm
Now working completely in the dark and trying to maintain perfect silence, the group proceeds carefully to make the move and carry up the cut portal in the ceiling to the third floor room above.

Ryhim moves through the third floor room preliminarily, a scout to clear the way for the others. The heavy door to the south is barred with a hardwood beam from the inside. A full defensive barrier.

The opening to the east is another iron-beam cage door. Closed. Locked. Perhaps Kray has the key. Just beyond on the other side of the cage door is a balcony, an overlook hallway that runs along around the high level. Down below is surely the great central chamber of the palace. Ryhim can see the edges of light from over the rails. A fire must be lit down below on the first floor.

The bronze-bound oak door to the north is the escape route - a door to an exterior balcony. THAT is the key that it is imperative that Kray has. That is the way out.

Thorn is the next one up on the floor ledge. Then Sizhen.

Thorn sets to work. Using the ropes that he tied off to his belt, the brawny warrior begins the hard effort of hauling the heavy treasure-laden bags up from the floor below. One at a time, he pulls them up. Sizhen grabs each carefully when it rises above the ledge. Quietly, cautiously the men work to place the heavy carry off to the side as the others ascend.

Maeriks is having a difficult time climbing the pole. Kray has to tie the rope under the Dannein, as a harness seat so that Thorn can assist him, pulling up as the fat exhausted man tries his best to climb. Thorn is sweating profusely, but works on without complaint, still in silence.

Then Ryhim sees the torchlight coming. Someone is moving through the hallway outside of the cage barrier on the balcony!

Athletics Success

DMJ

May 4, 2019 11:04 pm
If light from a lantern or torch is cast through the barred door and into the room, everyone is exposed. Ryhim knows he has to make the room invisible.

Grabbing an old tarp draped over a stack of broken furniture, Ryhim quickly loops a torn edge of the fabric over a high hanging sconce on the east wall next to the threshold. In silence, he pulls the tarp taunt and drapes it out to a full hang.

There is no corresponding sconce on the other side, so Ryhim does what he must. He hops on top of an overturned wooden couch frame, balances himself on the decrepit wood, holds his arms as high as he can and presses the other end of the tarp against the east wall on the opposite side.

In barely enough time, Ryhim has pulled up a line-of-sight barrier, hiding the room from view. A decrepit old fabric is the only thing that keeps the room from being bathed in light as the torchbearer approaches the port way on the other side of the cage door.

Ryhim holds his breath and holds completely still, hoping that the others can see his movements as a signal to do the same.

The now glaring light on the other side stops in front of the door. The makeshift tarp barrier glows now in bright orange, soaking up the firelight that casts out upon it only a step or two away. Shadows dance across the room, casting out in long swinging stretches from various debris and obstacles scattered on the floor.

The metal cage door rattles as the patrolman on the other side shakes it, checking to see if the portal will open. The startling sound is nearly enough to stop a man's heart inside of his chest.

"This one locked as well," a voice echoes out. The patrolman's Korvaran Yuouric accent shocking in the silence.

"Here we are again,"
another voice calls out. This one not only heavier in nature but also louder in volume, as if shouting to carry. "Up here on the third now. There is a balcony walk here."

A short pause, but in the distance an answer from yet another voice. Further away. Over the balcony, down at the first floor below surely. Ryhim can hear it, but it is too quiet and muffled to understand.

Foot steps. Another rattle of the cage. The torchlight gets brighter. The guard must be trying to scan through the bars.

"Covered up with a curtain this one. No telling what's inside, yeah." the guard mutters to his mate.

A slow pause. Ryhim does everything he can to hold position and keep the tarp from moving. Even a tiny shake and all is lost.

In what seems an incredibly long wait, the heavier older voice breaks the silence. "That's all at it here. Nothing else to the end. Back down for us. A pass is all we do now until the Captain arrives."

The torchlight holds position a short while longer. "This place was grand some day ago. These fucking Hesh letting it fall to shit like this..." the younger voice says.

The patrolman is walking away now.

"... sort of a shame I think...."
the voice trails off as it disappears.

"I don't give a FUCK..." the heavier voice barks out. But then it too drifts away.

Ryhim finally breathes and lets the tarp fall as his arms give out.

Success Stealth

DMJ

May 4, 2019 11:13 pm
OOC:
Alright, Players' Club. I'm smoked from writing.
Will address the Rando Encounter tomorrow.

Congrats again.

That 4 for 4 Success reduces the upcoming final Skill Challenge by 1 Success Requirement. Might make the difference. Every good break counts at this point.
May 5, 2019 2:21 am
Alright J, I read through the BOMB AS FUCKING HELL directory and notes. Led me to what seems a solid as hell plan, detailed below. Truly made possible via the info available in the directory, J.

Those of you who haven't checked it out, it is so damn sweet. Literally felt like a mastermind criminal with all info needed to plan a true escape for our heist, flipping through multiple tabs of info while planning this. Damn fellas, I love planning this kind of shit.

J, your attention to detail is staggering. I had so much fun doing this.


When the guards clear, Kray barely breathes the words to Sizhen, almost inaudibly. "Clearly the Korvarans are on the move and must know of our presence. Palla Ba and those who assisted our entrance may have been exposed."

He breathed shallow, measuring what he could hear of the Korvarans. "Our plan with Palla Ba is no longer an option. Any who knew of our plan or intention... to say the least, the Korvarans, and the Sar's men, may be waiting in ambush."

Again, Kray paused to listen, then continued. "The canals have many waterways that would speed our escape, to the river. However, I'm thinking they would expect the move on our part. The easy route. The fastest route..."


Acastus. I'd send him to that infernal pit, given the chance, let him scream with his shit bag brother Valates.

Kray's smile was lost in the pitch black to all but him.

"...I'm sure you know of Acastus, the Korvarans lead in Gelshemish. Not a fool, in fact quite the opposite. He would cover the river route, at least to the city's edge."

A plan unfolded in Kray's mind like a map he'd seen a thousand times. Often as a youth, and to this day, he still found cartography fascinating. A world of cultures and intimate details within, laid in front of a man like an expectant, high class whore of the finest flesh.

"Let us make way for the canals and borrow a water vessel most plain. Taking the indirect path, through the maze that the canals are. It would be least expected for those seeking flight from Gelshemish. However, rather than leaving this damned city by water, we bank at an ideal locale and head through The Swamp, where local armament and soldiers are least welcome."

Again, silence like death as Kray's ears strained for any warning of approach.

"A fat Aedriyalet coin for your thoughts, Inspector?"

In sum, we get out of here, steal a boat at the canals and get as far as we can before we move to the local slums (which the locals call The Swamp, which in addition to being the 'hood where the local police are least welcome is also rife with marsh like cover, cattails etc). We avoid the Haran, which, like the swamp, is on the north edge of Gelshemish, since the Haran is more open farmland with barracks for soldiers and the like.

From the Swamp we move out of town, stay off the roads for a day or two to avoid any patrols, etc. In other words, we take the long hard road that is least expected, moving across water and using rivers and streams to throw off dogs and trackers. Camp without fire but using a solid watch rotation. We head NW toward the hills and mountains, into them. The hard way, off the beaten path. Get to the Alornic Sea then head west, out to the open ocean, where we essentially become lost to those tracking us by...

Making our way to Arkadd. Kray speaks it Intermediate, and Arkadd is like going to Central Africa/Nubia/Hindu Kush. A place a man... or group of BADASS CRIMINALS... could truly escape. Also, I've been looking to adventure there anyway, so, assuming we make it, the whole thing story wise flows nicely.

Going inward on the Alornic sea toward Jbail I keeps us in closer contact to the Korvarans, penned in via water and land locked. Again, we head real remote-like to Arkadd, a land of mountains and jungles where I imagine, anyway, that large scaled armed forces might find it more difficult to hunt us down.

One of Kray's skills is cartography, so, having access to maps as a kid, he's probably got a damn good idea of what is where.

So...

In other words, to pull of this bad ass mofo heist, we do it the hard ass way and suck it up, moving through the rough off the beaten path, camping out hard style if need be. Paying attention to the details and calculating our moves like every one counts.

If stealing this much shit was going to be easy, anyone could do it. We're going to make it happen by being a step ahead and taking the least expected route to the oceans.
Last edited May 5, 2019 2:40 am

DMJ

May 5, 2019 9:01 am
OOC:
Glad you liked the Directory, Ez. I've been neglecting it overall, but have tried to make a gradual contribution on expansion over the last month or so. It's not entirely consistent nor complete, but it's good enough that I've started to use it myself to move around across the psychotically long storyline that is Ep 2 when I need to check on things.

And - Wow. This is a great post. Packed with dense content. I'll write more later, both OOC and in-game effects through Sizhen (what an effective NPC mouthpiece - right? Len would be either happy, or a little perturbed? Ha! Do y'all think I ran Len off so that I could take his character?) - but I'll say ahead of time that you did your homework.

Speculation that Palla Ba's conspiracy is possibly exposed now.
Anticipation that the river routes would be highly patrolled and trapped.
Bro...I'm not going to meta-confirm nor meta-deny the accuracy of those assumptions, buuuuuut ...
I think Kray set up his own Insight and INT checks and rolled high. Let's just say that it looks like the Escape from Gelshemish Skills Challenge may have gotten easier during these last moments in its development stage.

Kray with Rogue as next level, going towards Mastermind Archetype?...yeah, I can see that.

You guys are heading into an interesting moment in this ending.

After all of the darkness, depravity, and despair of the depths of the Pit - I was starting to feel like depression was the final thing that Ep 2 was going to deliver. Now is there a glimmer of light at the end of the tunnel? Party about to hit some fresh air. Morning sun coming up soon. Yeah?

Random Encounter incoming.

J-Rectory

DMJ

May 5, 2019 9:25 am
Ryhim drops down from the rope, landing on the ground without the slightest sound - the longbow instantly off of his shoulder and an arrow notched.

The Sarceran scans into the darkness. There. Off in the distance. The torches are still visible here at ground level. The patrolmen don't seem to be moving at all. So far so good.

Maeriks is down next. The big Dannein steps out of the seat harness of the extra rope and gets to work just as he had been told. The first bag comes down on the other rope. Maeriks keeps very very quiet the whole time. He stacks the bags against the wall, right near a bush.

Thorn's arms and back are tired when he goes over the balcony, but he's still got plenty of strength left to lower himself down. He doesn't take time to get into the harness. Kray and Sizhen need hands free and can begin work on packing up the extra ropes.

From the top vantage point, Kray sees the two fires still holding position out on the northern yard. He moves again to look down the eastern wall of the building. Still no other fires. No way to be completely sure. Maybe they are moving with no light. As good as it is going to get right now though. The Jeresian moves back over to tend the rope as Sizhen prepares to climb over the rail.

"When you get feet on the ground, hear Ryhim's assessment and get us a landmark to track when we move to those outer buildings,"
Kray says quietly to the Alijanian. "I'll be right behind you."

Sizhen nods as he makes the transition, pressing his feet outward to post perpendicular to the wall structure.

Kray sights below and then turns back again. Checking everything again. Inspecting the rope. Another look at the door. Another scan out into the darkness.

He sees the edge of a softer gray out on the east horizon.

The sun still rises. It will be morning soon.

DMJ

May 5, 2019 9:36 am
Required Action, Kray: WIS Perception check. Disadvantage. DC to oppose below.

Rolls

Stealth Attempt - (1d20+6)

(11) + 6 = 17

DMJ

May 5, 2019 9:34 pm
DMJ sent a note to jabes.plays.rpg
May 6, 2019 1:05 am
Perception check. His passive is 18, if it makes a difference.

Rolls

Perception - (1D20+8, 1d20+8)

1D20+8 : (16) + 8 = 24

1d20+8 : (7) + 8 = 15

DMJ

May 6, 2019 10:05 am
OOC:
Sorry, Ez. I read through the book rules to be sure. Disadvantage imposes a -5 to Passive. And the roll was below the target also. It's bad numbers on active and passive, plus this guy is an ambusher who scored a good approach, with optimal lighting (lack of), landscape, mobility. It's rare to happen, but this is going to be Surprise.
Kray senses it at the very last moment, but not with enough time to react.

Floating down from the roof awning, as if it appears out of nowhere from the darkness, an unnatural abomination attacks. Kray is assaulted with barbed tentacles, and a bird-like beak tries to snap his head off!

https://dl.dropbox.com/s/z9d9swz6tu8qljk/Grell.png
[ +- ] Around the table bs
Attack Kray Tentacles.
If Hit, Grappled (DC 15 Escape required as Action).
Also if Hit, Required Action: CON Save DC 11 or be Poisoned.

Attack Kray Beak.


Result and 2nd Order effects:
OOC:
Ez, looks like that is a Hit, even with the Body Shield. I'm going to assume so and move it forward accordingly to save time, but will gladly retcon if I'm wrong.
Kray is entangled and wrapped in chord-like barbed tentacles. Before he can stabilize, he is snatched forward, clanging over the balcony and then released to fall headlong to the ground below!

He crashes with a loud thud and crack into a wild shrub bush that partially breaks his fall. His big shield clangs as it is knocked and flung free from his grasp.

Grappled Condition. Movement with victim to pull and release.
Fall damage to Kray


Having eliminated one victim, the floating horror descends upon Sizhen, who has just begun climbing down on the rope.

Finish Movement, adjacent to Sizhen

Rolls

Tentacle Attack v. Kray - (1d20+4)

(18) + 4 = 22

Barb tentacle damage - (1d10+2)

(1) + 2 = 3

Beak Attack v. Kray - (1d20+4)

(18) + 4 = 22

Beak damage - (2d4+2)

(43) + 2 = 9

Kray fall damage - (2d6)

(11) = 2

DMJ

May 6, 2019 10:23 am
Players' Club, Roll for Initiative!
OOC:
This time it's fast. Go with Retro Group Initiative. 1d10 + Party Average.

On that, I don't think Maeriks is in this at all. He's just not ready, doesn't have Ranged options, is confused, etc. Leave him out.

Sizhen Mod is +4 for averaging.

Somebody math that out and roll that ish.
OOC:

Suspect that PCs will win.
If so, first come - first served. Action when ready to begin Top of Round 1 (TR1).

Rolls

Floating Beaked Brain Octopus Initiative R1 - (1d10+2)

(3) + 2 = 5

May 6, 2019 11:48 am
OOC:
Total comes out to 23, so average is +5 or 6 if you drop or round the decimal.

Rolls

Group - (1d10+5)

(3) + 5 = 8

DMJ

May 6, 2019 12:59 pm
Top of Round 1 open for PC Action.

Sizhen is about 25 feet up in the air, scaling down the wall on the rope.

A tentacle monster right on top of him.

Everyone else is on the ground.

Kray starts Prone after fall.
May 6, 2019 1:37 pm
OOC:
There was no time to take a short rest through all this, correct?

DMJ

May 6, 2019 2:34 pm
OOC:
No Short Rests.
May 6, 2019 4:17 pm
Kray pushes himself up off of the ground, shield again at the ready upon standing. Backing away from the rope, Judgement slithering into his hand, Kray hissed the words. "Everyone, behind me!" He looked up toward the floating monstrosity, his words just loud enough for the Alijanian Lord to hear. "Sizhen, jump!"

Thinking Sizhen jumps down and rolls away so Kray can protect him. Maeriks and Thorn need to stay safe, they are deadly low on hp.

Running doesn't seem an option with Thorn and Maeriks at half speed(?). J, can you confirm. Obviously, leaving now is ideal but T and M seem to slow.

Also, how far away were those torches Kray sighted? And Hyp, I'm thinking we go for a kill plan here:

Kray plays the bastion, engaged with Floaty Beaktacles. Ryhim can stick and move with sneak attack. Sizhen as well.

Not to ignore Floaty, but the real danger here is that the Korvarans have been alerted to our location.

EDIT: CTM reroll for poison.
[ +- ] Kray Mercon Character Sheet
Last edited May 6, 2019 5:37 pm

Rolls

CON save - (1d20+6)

(1) + 6 = 7

CON save - (1d20+6)

(15) + 6 = 21

May 6, 2019 4:41 pm
J, since Sizhen is NPC, what I'm shooting for:
Sizhen drops. Scrambles behind Kray so Kray is nearest to Floaty. The idea here is for Kray to present himself as the target, which he will do, jockeying for front position.

Also, for Kray's action, he'll take Dodge. I'm counting on Ryhim to deal out some serious damage.

So gents, I'm thinking after Sizhen clears, we delay and let Floaty come to Kray, then throw some sneak attack damage at it. I think Maeriks has a pole arm, so could strike over Kray.
Kray was also still packing Ivor's Ulathi trident, which Thorn might be able to pull off of Kray and do likewise with reach.
Last edited May 6, 2019 4:43 pm
May 6, 2019 5:57 pm
Ryhim is already making his way to Kray when he hits the floor, fluidly tucking behind him as he stands and braces his shield. He draws the string back and readies himself.
OOC:
Action: Holding.
Quote:
On that, I don't think Maeriks is in this at all. He's just not ready, doesn't have Ranged options, is confused, etc. Leave him out.
With that, plus Ryhim and Sizhen sticky moving all over that brainbird, it shouldn't have a reason to go after them; I don't have a degree in brainbird behavioral patterns so who knows.

I'm down to just basic attack and sneak, with a one time use double up, so not too sure on that serious damage. Will depend on the circumstances and whether it'd be worth the -5/+10.
Last edited May 6, 2019 5:59 pm
May 6, 2019 6:56 pm
Either way, when the bastard comes at us Kray will be inserting himself between it and the team to soak the attacks.

Not sure it will be worth the -5/+10 on the ranged sneak attack. I'm thinking once its engaged you can get the sneak attack via a flanking maneuver attacking from an angle to the 180 degrees at its rear.

DMJ

May 6, 2019 8:14 pm
Sizhen is on the brink of being overwhelmed when the floating mass crowds in on him. It is unclear whether it is Kray's suggestion or he is just knocked free, but Sizhen is soon dropping to the ground, pushing the tentacles away with his hands.

Bonus Action: Disengage
Accept Fall damage


Doing his best to roll with the impact, Sizhen limps over to Kray, drawing a throwing knife as he does. When he consolidates with the group, he turns and throws.

Movement
Ranged Attack, dagger. Disadvantage by Range
Hit


The spinning blade is swatted away by a mass of tentacles, but apparently it cuts something. A dull groaning squawk sounds out from the abominable beak.

Rolls

Fall damage to Sizhen - (2d6)

(62) = 8

Sizhen Ranged Attack, dagger - (1d20+7)

(19) + 7 = 26

Sizhen Ranged Attack, dagger Disadvantage - (1d20+7)

(8) + 7 = 15

damage - (1d4+4)

(3) + 4 = 7

DMJ

May 6, 2019 8:27 pm
The appalling mass defies gravity. It floats effortlessly, sliding through the air as it descends and approaches.

It does not charge forward, but instead keeps its distance - remaining high and out of reach. It drifts around elusively over the group, obviously trying to angle in optimally to avoid Kray's shield barrier and strike at less protected targets.

Using the longer reach of its tentacles, the foul monstrosity drops abruptly and lashes at Sizhen with one of the barb-ended cords.

Attack Sizhen with Tentacle, maintaining 10' separation and using longer reach
Miss


The quick Alijanian ducks away to avoid injury.

Rolls

Tentacle Attack v. Sizhen - (1d20+4)

(4) + 4 = 8

damage, Grappled if Hit, DC 11 Poison CON Save if hit - (1d10+2)

(9) + 2 = 11

DMJ

May 6, 2019 8:32 pm
Maeriks wastes no time. He thrusts his glaive up at full extension.

He is worn down and weakened, but Maeriks is still savage.

Miss. Hit.

The beast is caught by surprise by the long reach of the pole weapon. The blade nicks its bulbous mass and it hovers upward, withdrawing higher and moaning again.

Rolls

Attack Glaive - (1d20+8)

(3) + 8 = 11

Attack Glaive Disadvantage - (1d20+8)

(15) + 8 = 23

damage - (1d10+5)

(7) + 5 = 12

Attack Glaive - (1d20+8)

(6) + 8 = 14

Attack Glaive Disadvantage - (1d20+8)

(5) + 8 = 13

damage - (1d10+5)

(4) + 5 = 9

Savage Attacker damage reroll - (1d10+5)

(7) + 5 = 12

DMJ

May 6, 2019 8:39 pm
Grell moves to 15' Distance above party.
OOC:
Last chance to get R1 Actions in.
Ryhim could easily fire bow, but no Sneak Attack criteria.

DMJ

May 6, 2019 8:55 pm
Ezeriah says:
...
Running doesn't seem an option with Thorn and Maeriks at half speed(?). J, can you confirm. Obviously, leaving now is ideal but T and M seem to slow.

Also, how far away were those torches Kray sighted?
...
Not to ignore Floaty, but the real danger here is that the Korvarans have been alerted to our location.

EDIT: CTM reroll for poison.
OOC:
The couple of torchlights to the north are about 100 - 120 meters away.

Running is always an option. Yes, no doubt about it - Thorn and Maeriks are struggling and slow, in all senses of movement capability. I do though think half of a max run speed is still a run speed. They can't really run and fight, but they can focus all efforts on running, give it everything they have, and make some pace.

It is definitely clear that if the Korvarans close in, it will be imperative to move east and make it to some of the other buildings across the open courtyard area. Better chance there to move through some cover, cut off lines of sight. Out here in the open, you guys are sitting ducks and in all expectations those torches aren't the only Korvarans around the place - just the only ones with lights to be seen at a distance from this angle.

So in this case, I don't want anything lost in the translation: the team should lean towards moving out ASAP. To stay and fight and see how the spacing develops - that's pretty much a decision to be clearly identified, surrounded, and captured/killed.

Will let that CTM reroll count at the moment, because its a debatable call and I haven't said anything about it explicitly, but any remaining CTM resources can no longer be used. The team is no longer fighting through on an effort to kill off all of the Iz Jeddriss dark forces in the Cursed Palace, which was the mission they took on in agreement with Palla Ba. There is definitely no real belief now that the group will reunite with an employer to get more pay. Now everyone is on the run, trying to survive and escape with the loot after a grand robbery.
May 6, 2019 10:49 pm
Ryhim releases the arrow.
OOC:
Haha, looks like we got off on the wrong foot again. What's new in the palace.

Rolls

Attack 1 - (1d20+9, 1d8+4)

1d20+9 : (7) + 9 = 16

1d8+4 : (2) + 4 = 6

DMJ

May 6, 2019 11:45 pm
Ryhim's arrow darts right into the bulky mound of rugged flesh that hangs down under the bulbous upper mass. It sticks right at the base of one tentacle.

The abomination flinches and darts backwards. Quickly pivoting in midair, with its tentacles floating upward and out, the unnatural creature changes direction. It makes a barking cough and glides up and over the balcony awning.

Just as quickly as it had appeared, now it is gone, hidden by the darkness.
[ +- ] a classic

DMJ

May 6, 2019 11:56 pm
Sizhen focuses his gaze northward across the open yard and confirms it.

"Torches moving," the inspector warns. "The Korvarans approach! Take up your bags and RUN!"

Every second counts now. Seconds is all they have to get there. And if they don't make it to the eastern line of buildings, then it is already over.

And thus, ... the chase begins.

Up Next...
Skills Challenge: The Escape from Gelshemish
OOC:
Will write it up tomorrow. Be ready to throw dice.
This is for the win.
Either a tough but definitive escape from the city...
or one last Detrimental Encounter and you have to fight your way out.
May 7, 2019 12:14 am
OOC:
ffffuuuuuuuuck.
Last edited May 7, 2019 12:15 am
May 7, 2019 5:51 am
"On me, gentlemen. We'll lose them in those buildings to the east." Kray bulleted the words, calm and quiet, already on the move. "Ryhim with me to the front, along with Sizhen. Lets go."

We'll make fast as possible for the building cover, angling away from pursuers as needed for an optimal path, then go stealth.
Last edited May 7, 2019 5:52 am

DMJ

May 7, 2019 8:29 am
Skills Challenge: The Escape from Gelshemish

Number of successful Skill Checks required to avoid Detrimental Encounter: 5

Number of Failures that will lead to Detrimental Encounter: 3

Determination of Success Criteria:
Base successful checks required was 7.
4 for 4 success in Palace Exit reduced requirement by 1, down to 6.
The design of a general plan by Kray, which inherently and specifically avoids real dangers reduced requirement by 2, down to 4.
The untimely conflict against the strange floating creature at the balcony, which alerted the initial guards, increased the requirement by 1, up to a final of 5.

Restatement/Summary of Players' Club Goal: Make 5 Successful Skills Checks before 3 Failures.
As long as you avoid 3 Failures, you keep rolling.
Get to 5 Successes, and the Party escapes.
Get 3 Failures, we switch back to a final combat for a Detrimental Encounter.

Method and Guidelines of Checks to follow next post.

DMJ

May 7, 2019 8:38 am
Skills Challenge: The Escape from Gelshemish
Method and Guidelines

Rule: Each Character (Kray, Thorn, Ryhim) and Each NPC (Maeriks, Sizhen) must participate once in each Skill Challenge Round, but can roll in any order determined by Players.

Rule: A Skill type can be used a maximum of two times before that Skill is no longer available for use by anyone.

Rule: Once each Character uses a particular Skill, he cannot use that same Skill again in a later Skill Challenge Round.

Method Note: Players will roll for NPCs. DM will provide optimum NPC Skill data to Players.

Implication: The Skills Challenge COULD BE completed in a single Skill Challenge Round (with 5 straight successes).

Skill Check Procedure to follow.

DMJ

May 7, 2019 8:43 am
Skills Challenge: The Escape from Gelshemish
Skill Check Procedure

Step 1:
Choose Skill

Step 2: Determine your own DC.
DC will be Base 10 + 1d4 variable (active roll by Player)

Step 3: Roll Skill Check with all appropriate influencers (Advantage, Disadvantage, etc.) and Modifiers

DMJ

May 7, 2019 8:54 am
Skills Challenge: The Escape from Gelshemish
NPC Skill Data

Maeriks

Top Skills: Animal Handling +7, Insight +7, Survival +7
Influencer: All checks must be made at Disadvantage due to Exhaustion


Sizhen
Top Skills: Investigation +10, Perception +8, Insight +8
Influencers: Investigation and Perception made at Advantage. Additional 1d10 Mentality Check required. Roll of 1 results in -10 to Skill Check roll result.

DMJ

May 7, 2019 9:15 am
OOC:
I hope that is all clear enough to avoid extensive ping-pong Q&A. I don't want to get bogged down back and forth DM to PC peeling back every last possibility and splitting hairs in a quest for perfect detail. You guys pretty much know the drill here I think, so I want to get on to you guys throwing dice and making the checks, but send me questions if there are big deficiencies or confusion.

Players talk all you want to determine who rolls what, which order to go in, etc. No limit on the talk and comms amongst yourselves.

Main issue right now is: Each PC/NPC send in an entry for Skills Challenge Round 1.

Only 1 entry per character first, and then stop. We'll pause there to see if we have to go to Round 2.

Good luck. Just think: Another 5 straight and YOU'RE OUT!
Required Action, Players' Club: Begin Skills Challenge Round 1
May 7, 2019 9:42 am
I suggest everyone follow J's format and list a few of their best options so we can coordinate.

Kray will start with a Deception + 9. Is also packing a Persuasion +9, so I'll focus on the use of either of those.

Keep in mind that the team as a whole can only use a skill twice.

We'll have Sizhen use Investigation, obviously, both times he rolls if need be. Maeriks could use any one of his +7's as listed by J (survival or animal handling seem likely since I imagine Ryhim will go Stealth as top skill and Thorn will go Athletics, I imagine).

Way I see it:

Kray: Deception/Persuasion at +9's
Ryhim: Stealth at +10
Thorn: Athletics +8, disadvantage
Sizhen: Investigation at +10 with advantage
Maeriks: Animal handling, Insigjt or Survival all +7's

HUGE KEY: If we go to a second round, Ryhim and Kray should roll first. This avoids negatives like Sizhen's temporary brain damage (1 in 10 mode to skill checks) and Thorn/Maeriks disadvantage.

I'm having Kray go Deception and Sizhen Investigation.

Rolls

Deception - (1D10+4, 1d20+9)

1D10+4 : (6) + 4 = 10

1d20+9 : (10) + 9 = 19

Investigation - (1D10+4, 1d20+10, 1d20+10, 1d10)

1D10+4 : (1) + 4 = 5

1d20+10 : (10) + 10 = 20

1d20+10 : (19) + 10 = 29

1d10 : (6) = 6

May 7, 2019 9:46 am
Whoops. DC's are 10+d4. Either way, Kray and Sizhen pass.

Two successes for round 1.

Again, if we need a round 2, Sizhen, then Maeriks and Thorn are last up, with Sizhen being a primary option over Thorn and Maeriks who are at disadvantage.

Of course, hopefully we just ace round 1.
May 7, 2019 9:49 am
Rolling Maeriks animal handling with disadvantage. The suspense is killing me and I don't imagine anyone else is rocking animal handling.

EDIT: Damn you Maeriks. Damn you.
Last edited May 7, 2019 9:49 am

Rolls

Animal Handling - (1D4+10, 1d20+7, 1d20+7)

1D4+10 : (2) + 10 = 12

1d20+7 : (3) + 7 = 10

1d20+7 : (3) + 7 = 10

May 7, 2019 9:51 am
We're up 2-1 fellas. Hyp and X, you're up.
May 7, 2019 12:03 pm
OOC:
+10 Persuasion, +10 Stealth, +7 deception (advantage if trying to pass off as someone else).
Last edited May 7, 2019 12:21 pm

Rolls

DC = - (1d10+4)

(10) + 4 = 14

Stealth - (1d20+10)

(20) + 10 = 30

May 7, 2019 3:37 pm
Badass. Hyp, you've got a sweet string of nat 20's going since the Pit Chamber. Killing it, my man. Killing it!

Up 3-1. Give us your best skill, X, and one step closer to being out of Gelshemish with our fresh as hell trove of loot.

The best order for R2 after X's roll:

-Kray: Deception again or Persuasion.+ 9's, with Lucky to back it up
-Ryhim: Stealth again or Persuasion

After the above two, we'll have either 5 successes or 3 failures, so no need to plan.

If we are up 4-1, Kray first with Lucky for the reroll = best odds. If up 3-2, then Kray/Ryhim order doesn't matter, but they should be up to bat given they have the best odds for success.

Fates be with us and we'll be out of this bleak excuse of a city.
Last edited May 7, 2019 3:40 pm
May 7, 2019 3:58 pm
OOC:
Skill: Athletics

Rolls

Athletics, disadvantage - (1d4+10, 1d20+8, 1d20+8)

1d4+10 : (1) + 10 = 11

1d20+8 : (9) + 8 = 17

1d20+8 : (20) + 8 = 28

DMJ

May 7, 2019 4:00 pm
OOC:
Wooo!

Nice work. Thorn muscles up and drives the fuck on, even under pressure!


Stop there, Players' Club.

End of Round 1.

I need to pause and write this out on the details before moving to Round 2.
May 7, 2019 5:30 pm
Good shit, X. Thorn still a bad mamma jamma, even with a hole in his gut!

Up 4-1!
Last edited May 7, 2019 5:31 pm
May 7, 2019 6:03 pm
DMJ says:
Rule: Once each Character uses a particular Skill, he cannot use that same Skill again in a later Skill Challenge Round.
OOC:
Ryhim can't use stealth again, same for Kray with deception.
May 7, 2019 7:14 pm
Right. Since we're up 4-1, Kray will start with the +9 Persuasion with Lucky. Then Ryhim can take a shot with Persuasion after that if need be. Best odds.

DMJ

May 7, 2019 7:15 pm
The Korvaran patrolmen had given chase at the courtyard. One had blown a horn, signaling some of the other nearby guard teams that had arrived as the first on the scene to post surveillance prior to the arrival of the full force. Now this preliminary reconnaissance group had quickly become the first of the pursuit.

Kray, Thorn, Ryhim, Maeriks, and Sizhen had been able to lose the two initial trailers in the darkness, cover, and concealment among the eastern collection overgrown buildings of the Old Temple district. As they run, they find themselves weaving past the imposing Red Bastion of Midrad. The size of the ancient structure is daunting. Though they had seen it in the day, now in the night it is all them more imposing.

But soon it is something that they must ignore and fly past. In short time they are leaving all of the menacing megastructures of the abandoned Old Temple section behind as they climb the old wall and continue their flight through the winding cartways and narrow alleys of the Shrine District.

"Follow me," says Sizhen, leading the way through a grimy and cramped crossroads that cuts through a collection of irregular two-story hovels. "I have a contact in Canals who should be able to get us across the river undetected."

DMJ

May 7, 2019 7:16 pm
OOC:
will write 5 entries in a row, as attempt to illustrate each Skill Check result.

DMJ

May 7, 2019 8:01 pm
It happens so suddenly when they round a corner out of an alley. The guards are right there at a surprise opening in what was thought to have been an empty stretch of the running wall separating Shrine District from Canals. Gilded Armsmen, and they have already sighted the group.

https://dl.dropbox.com/s/xah1cib61rwyxd3/Gilded%20Armsmen%20armor.jpg

No time to change direction., Kray thinks. He has to act to avoid suspicion.

"Toss the bow and arrows. Now." he snaps back at Ryhim before the Sarceran exits the alley.

Ryhim complies, dumping the gear just in time before emerging from the narrow walkway.

"Sizhen, they ask - we are on our way to Canals," Kray speaks as he continues walking, "trying to get through before devotions. If they harass, translate exactly what I say."

Sizhen moves forward as the lead, all of the others coming up behind him to approach the guarded passage way.

"Hold it there," the husky younger guard says. "What is this troupe? State your business and present your plaques."

The two Heshbaan myrmidons stand steady, spears attentively in hand, eyes watchful. The morning sun is coming up, but the light is still low.

Sizhen tries a couple of pleas, requesting passage and being evasive about presenting documentation. It is not working. "Your credentials, traveler. Who is your sponsor?"

"We are on contract," Kray says, in Yuoric, dropping the statement loud and clear and staring at the older Armsman who has said nothing so far - the one who has been dutifully noticing weaponry and watching the hands and eyes of Kray and each of his teammates.

All attention turns to Kray. The younger guard looks questioningly at Sizhen, who promptly translates.

"We tried to get through before night close, but had to stay in the field last night. They delayed us moving through The Market. We are late on turn-in. We were due yesterday. We have to get some supply through to our employer."

Sizhen translates. Kray speaks to both the younger guard and the older one, but ends holding eye contact with the latter.

The younger guard has a questioning look. He tilts his head in disdain and grips his spear tight as he turns strong to face Kray. He speaks outward to Sizhen, but makes it clear that he is staring Kray down. Kray shifts eyes over to this younger challenger.

"And just who is this employer of yours..." a short pause, "Korvaran?" The last is delivered as a sharp barb. "Answer me as you drop your weapon."

The muscled myrmidon shifts stance, one foot back, shield out, spear tilts forward.

"I'm not Korvaran," Kray says, holding steady. He looks the young warrior in the eye.

The seconds are like minutes. Time is at a pause, as if just before a calamity.

Sizhen translates.

DMJ

May 7, 2019 8:33 pm
"What kind of contractors are you?"

The silence breaks. It is the older Armsmen, who has stood back in silence until now. He has been watching Kray the entire time.

Kray slowly shifts his eyes back to the senior guard. He answers without delay, "Collectors."

The ranking Armsman walks forward, and keeps speaking. Sizhen translates, "These other foreigners - they are Markelanders too?"

"My translator is local. On carry. Alijanian, but he speaks Youric and Zutaran," Kray says, calmly, nodding at Sizhen. "The Sarceran is my hire, inside the cut." He tilts his head slowly to Ryhim.

Now the veteran soldier is standing face to face with Kray. The rugged Heshbaan gives nothing away in his expression. "What is your answer then?" he says quietly. "My soldier asked you a question." The last is so under the breath that Sizhen cannot hear to translate.

But Kray understands well enough. Staring the old soldier eye to eye, he answers. "Rama Ash."

The old soldier makes no move at all at first. Then he sniffs and shifts his mouth in a bit of a chew. His mustache rolling. He looks to the side, nods his head then looks back at Kray.

"Well," he says, confident and satisfied perhaps, "then you should have your credentials. Plaques?"

Sizhen starts to translate.

"I've got it," Kray stops him.

Kray breaks eye contact with his Armsman counterpart, looking down to unstrap his belt pouch. From it he draws forth four Archalasion obals, the oversized gold coins of the ancient loot. He looks back at the guardsman as he hands off the payment.

The veteran turns away sharply as he pockets the money.
[ +- ] Heshbaan
he says sharply, in command voice Heshbaan. He walks away to the other side of the gate.

The younger guard looks confused for a moment, and turns to verify. "Hen Ron?" he asks.
[ +- ] Heshbaan
The young Armsman shifts quickly to obedience, stepping to the side.
[ +- ] Heshbaan
he says, motioning to the gate way.

Kray: Deception Success

DMJ

May 8, 2019 12:47 am
From the side street, they watch. Another cart full, hopping out and meandering around. Mixing with the Gilded Armsmen already assembled.

It is a big square. The large crowd of marketers are not coming forward until later in the day, after religious devotions. Only a few laborers are milling about so far in this early morning hour. Instead though, the square is fast becoming a central formation area, a hub for both the Korvarans and the Sar's Guard.

https://dl.dropbox.com/s/qbxscunujghne2w/city%20streets.jpg

Something is amiss. It is clear now that the word is spreading. Not everyone in the city knows yet, but the myrmidon forces do - there is a manhunt underway.

"We have to turn back," Sizhen says. "There are too many of them here. We will have to make a large loop to get around and down to the river houses."

Kray looks back down the thin alley through which they came. Sixty meters back and around the corner, there is a four-man squad on smoke break. "We can't," Kray says to Sizhen, matter of factly.

The Alijanian knows he is right. Sizhen looks at the buildings, all across the square. He sees the big corner stores, sitting like anchor points, serving as the frame work for the market. A young boy ascends out of a sunken staircase on the opposite side. He is carrying a box of apples.

Sizhen has a suspicion. "Follow me," he says.

-----------------------------

After some searching, Sizhen finds a way into one of the basements of the adjacent building. Rummaging through the dark rooms there, he discovers stairs leading down a flight further. Soon he is in a narrow hallway. The group follows, with some concern. Does he know where he is going?

In a somewhat unnerving method of trial-and-error, search-and-estimate, Sizhen makes a connection to another set of rooms. After twists and turns, then a narrow spiral staircase, the group is in another basement.

Through another door, up a very skinny flight of stairs, a double door angled shutter - the group emerges into another alley.

Sizhen checks the positioning, a quick glance at landmarks. "This way," says the Alijanian.

Everyone is on the move. After they pass another crosswalk in the alley, it becomes clear that they are moving downhill, towards the river. Ryhim, Kray, and Thorn realize that they are indeed on the other side of the dangerously patrolled square.

They had passed several city blocks through interconnected rooms and tunnels underground!

Sizhen success Investigation

DMJ

May 8, 2019 1:07 am
Sizhen's contact is a warehouse and labor boss named Isik Nivi.

Sizhen meets with him as the rest of the groups gets a welcomed rest, partitioned off in a side room of one of Nivi's warehouses. Though on alert throughout, it is a welcomed rest and break from the heavy carry and constant 360 degree vigilance of the previous hour.

Because of religious observances, no laborers or boats are crossing the river until late morning, after Devotions. Once the "Songs and Bells" are complete, non-Heshbaan laborers are allowed to work for a 2/3 day.

Nivi has several boats full of Bishtu that he is sending across to work the brick pits. He has agreed to help Sizhen. The group will be allowed (sold) a boat. They can cross with the labor group and then divert away into the side tributaries at The Swamp.

From there the plan is to take the ditchways through to the flooded wetlands of the Reed Fields.

It is going to be an incredibly difficult trek. Challenging to navigate. The worst of terrain.

Guards will likely be patrolling the high cut trails, so the team will have to stay down in the muck.

But, about five miles of miles of misery, maintaining discipline to avoid doing something stupid, and with a little luck . . . they could reach the Jara Hili, the most ancient of all forests.

There, they disappear.

DMJ

May 8, 2019 1:12 am
Controversial Ruling: Short Rest available only for Sizhen and Ryhim.
OOC:
The rest of you guys have had 3 Short Rests already. That's the limit. You're still fucking beat.
You went through the trap room. Ran the escape with the Cursed. Fought the cloakers and edimmu. Fought Uburatu, the hybrids and the gel. Then faced the Chamber of the Pit.
No hour nap is going to replenish capability. You have to get at least a night's rest to start to recover and regain powers, dope moves, etc.
May 8, 2019 5:48 am
Closer and closer, step by step.

DMJ

May 8, 2019 8:27 am
They had been at it for only an hour probably, but they were already nearing exhaustion.

Staying in the water and mud of the lowlands to stay out of sight put them in the worst of places for speed. Also ran up an incredible burn on energy, especially with the heavy carry of the loot bags.

There was no choice though. The pursuit was on. They had seen foot patrols and even horses up on the few high cut roads.

Both Korvarans and Gilded Armsmen. Searching.

https://dl.dropbox.com/s/ilqjwhj8rbfa2bm/Gelshemish%20troops%20in%20reeds.jpg

The edge of doubt begins to creep in. Was there any way out of this?

They are low in a flooded depression, having just been cut to shreds by saw grass in the last sprint crossing, now being nearly stopped in their tracks by a thick reed bed.

Up a short bank is one of the high cut trails. At its base is a low gulley ditch that is fairly stable. Not much cover, but it would be a big gain on ground to traverse the upcoming waterway that seems otherwise impassable.

They have to risk it. The team moves in and sprints along the ditch.

Exhaustion starts to set in again. It is a terribly long run.

Then there it is. Down in the ditch, standing alone.

A donkey.

It is fully harnessed and set for a load. But whatever it had must have fallen off. A tattered tarp hangs off of the side of a hanging strap. By the mud caked up on it, the beast must have gotten lost, slid off the side of the road unbeknownst to its owner, and somehow had become trapped in the gulley.

"Hey, a donkey," Maeriks says. "He can carry the bags."

The big man moves forward. He looks like he is on the brink of death. Completely dehydrated. Faced flushed red. Almost in a daze.

Everyone is exhausted. They wonder if it is a good idea, but the big man is not wrong. They are dying under these loads in this terrain. A beast of burden? A risk for sure, but what a resource to exploit if it could work. And in truth, everyone is so tired they can barely speak. So they find themselves watching in silence.

Maeriks puts one bag down and extends a hand. Slowly he moves in, talking softly to the animal.

He reaches for the lead rope.

In a sudden burst, the donkey lurches forward and bites Maeriks on the hand and then brays loudly. Before Maeriks can back up, the donkey is already spinning and kicking, exploding into a flurry of pivots and bucks.

Maeriks falls back into the mud. The animal bursts into a sprint up the hill, still braying. It stands there up on the road, bellowing out again and again, shaking its head side to side.

The group immediately moves out trying to make the crossing. They leave the donkey behind, sprinting under a new dose of adrenaline.

Then up on the road, a couple of laborers look over the edge. They spot the group running by. Confusion on their faces at first, but then interest. They watch and study.

Then start pointing. Talking among one another.

The group finally makes it across the flood zone and cuts back into another reed field. When they look back across at the road, they can see that the laborers have already sent runners.

Surely they are going to alert the Armsmen.

Maeriks failure Animal Handling

DMJ

May 8, 2019 9:08 am
"We have to hide," Maeriks says to Kray suddenly.

They are in a low flooded depression, off the bank of a tributary. Lilly pads float in the shallows near the edge. Reeds grow right up to the bank.

"What?" Kray asks, studying Maeriks' expressions. Kray remembers back to another day.

"Someone is here," Maeriks looks at Kray. A dead stare. "We have to hide."

Kray did not delay. "Ryhim, where do we take cover?"

The Sarceran scans, identifies, and moves. Everyone follows without another word.


--------------------------------------------------------------

Laying in the reeds, pressed into the mud and water up to there shoulders and back as they lay prone, they can hear him first.

His soft steps splashing softly through the water. Slowly.

Then they see him. He is only about thirty meters away. Shield. Khopesh. And a golden masked helmet.

What sort of champion is this?

https://dl.dropbox.com/s/y386yw1y86lbx7a/Heshbaan%20golden%20champion.jpg

Slow and measured, he scans the area as he passes. The cold look of the mask hide whatever true expressions are beneath, but it is clear that this warrior is as competent as he is deadly. He knows he is close to his prey.

Then they hear the sound above. Not so far away.

"GGLLLLLAAAKK...BBRRRZZZZZZZZZZZAAAAAAAAAA!! "

Overhead, an edimmu flier. Are the reeds enough to conceal them? The bat-winged creature makes a pass up in the sky.

Everyone is poised and ready. Hands still to maintain the silence, but ready to dive to weapons once the cover is blown.

------------------------------------------------------------------

"Jumoke," Sizhen says again, repeating the strange name. "An Otessite who serves the Sar in the recent year. They say he crossed the desert and passed through the Jara Hili alone. Some sort of Soothsayer. There is a running claim that he can see the future and learn secrets by communing with the dead. Some believe he is a magic-user. Others say a huckster, but none doubt his prowess as a warrior."

They are moving as quickly as possible through another mud and reed field, trying to put distance between themselves and the bank where they had last seen the hunter and the edimmu flying head.

Thron looks over at Maeriks and nods. "We're getting out of here, Maeriks. He won't catch us. You will be able to let us know when he is coming if he gets close again."

Maeriks glances at Thorn and then back down to the ground as he plods along. The Dannein is not just exhausted. He is also terrified.

Kray and Thorn know why. They look at one another and nod in understanding.

"He's a druid," Kray says to the crowd. "The Otessite - he's a druid."

Ryhim and Sizhen do not quite understand, but they assume the truth of it. Everyone moves on in silence.

Ryhim success Stealth

DMJ

May 8, 2019 11:55 am
With a heave, Thorn lifts Maeriks up and over his shoulder. Barely able to stabilize, Thorn's entire body quakes as he treads step by step, slogging through the drag of the water. His feet are pressed deep into the muddy floor of the bog flood pond.

https://dl.dropbox.com/s/km2ekbd9qy32bck/wetland%20bog.jpg

Maeriks had entered the chase in the worst shape of everyone, severely injured and utterly exhausted. Plus he had insisted on carrying two heavy bags. It had finally caught up with him. The big Dannein had blacked out, and fallen face first into the water during this latest crossing.

Now Kray carried an extra bag and Thorn carried Maeriks along with his own bag.

The extra bag that Maeriks carried? There was no way. They had to leave it. A bag of treasure submerged beneath the surface of an unmarked flood bog.

Thorn controls against his own collapse as he bends forward to lay Maeriks down on his back at the far bank. He looks back at the others.

Kray is labored with each step under the extra load, getting bogged down in the quagmire at the lowest part of the depression.

Thorn leaves Maeriks where he lays, sets his own bag aside, and sloshes back out to the center.

"Hand it off," Thorn says to Kray. "I've got it."

Kray hands the extra bag over, allowing him to pick up speed.

Sizhen is getting worse. As the exhaustion has set in, his mental condition seems to be degrading again. Ryhim is attending to him, helping him along. The Alijanian has a blank look on his face. He is clammy and white.

Not good, Thorn thinks.

Thorn sloshes back further to meet up with the two stragglers. He quickly unstraps the backpack off of Sizhen and sets it high on his own shoulder, stabilizing it on the other bag that hangs on his back.

"Steady, Inspector," Thorn says. "We're almost there now."

Thorn slogs on, catching up with Kray who has already begun checking on Maeriks.

Once Thorn confirms that Maeriks is alright, he sloshes back out to the center.

There it is. Thorn pulls the extra bag out from the water and jogs it back to the bank.

Thorn success Athletics

DMJ

May 8, 2019 12:17 pm
Players' Club Update on Skills Challenge: Escape From Gelshemish!

Tracking:
4 Successes
1 Failure


To WIN you need 5 Successes.
You LOSE if you hit 3 Failures.

All is on the line to determine if you face or avoid a DETRIMENTAL ENCOUNTER.
OOC:
We are about to enter the 2nd and Final Round of the Skills Challenge....

And...

Usher in the ENDING of Episode 2!

Whether it is a soft ending or a rough ending? That will be up to you guys and your numbers.

So get ready to roll (CLICK!) - Either one guy or two guys is/are up to bat next!


And haHA! Ez. Bro. I'm calling you out with a laugh.
Kray already used Lady Lucky 3 TIMES in the Cursed Palace!

Lucky 1!
Lucky 2!!
Lucky 3!!!

Seems to me that the fabled "Luck of the Yuors" has finally run out. I don't see a re-roll.

Jokes aside, another thing: Hyp is right above. A character can't use the same skill more than once. Whoever is throwing clicks this time, you have to use a different skill than what you used in Round 1.

And without further delay...
Required Action, Players' Club - Elected Representative(s): Proceed with Skills Challenge Round 2
May 8, 2019 4:17 pm
I'll be damned. I missed tracking my shit there. Way to catch it J. As much as I like to win, I like the challenge even more.
May 8, 2019 4:25 pm
OOC:
:)

:O

By the skin of me nuts.
Last edited May 8, 2019 4:25 pm

Rolls

DC = - (1d4+10)

(1) + 10 = 11

Persuasion - (1d20+10)

(2) + 10 = 12

DMJ

May 8, 2019 5:48 pm
"This is good here," Kray says to Ryhim. "Surely a roadblock ahead where this cuts into the trees. We better cross that flood field to make the transition."

Ryhim pulls back on the reins and steers the horse to the side of the cart road. The wagon creaks to a halt.

"Thanks for the ride," the Jeresian says to Ryhim with a devious smirk and nod.

Ryhim had convinced the wood cutter that it was better to take the gold than die fighting for the horse and cart. The last mile driving on the road was a huge risk, but they needed speed more than anything else at this moment. The noose was tightening. The patrols were closing in. The fliers had seen them.

The window for slipping away was almost closed.

Almost.

But there it is. Right across this last flood field.

The Jara Hili forest.

https://dl.dropbox.com/s/22b9xycdhxabhez/wetland%20border%20to%20forest.jpg

The others climb out of the back of the cart, downloading bags and then strapping them again onto their backs. Maeriks is the worst for wear, but he is still standing. Sizhen's responsiveness is coming and going, but he is mobile. Thorn is spent, but reveals no signs of stopping.

Kray and Ryhim, the two pathfinders, lead the way - down the bank, leaving the horse and cart behind - seeking the best ground for the fastest route. The others follow.

The last crossing.

Ryhim success Persuasion

DMJ

May 8, 2019 5:58 pm
Skills Challenge: Escape from Jara Hill

Status: Complete
Result: SUCCESS. PCs avoid triggered Detrimental Encounter.
OOC:
And...

that's it?

Maybe.

Leaving this open for PLAYERS' CLUB ACTIVE ENTRIES!

Maybe even one from Jabes? Not sure.

Open time, fellas. Congratulations.
May 8, 2019 7:54 pm
Holy shit, Hyp. Skin o' teeth is right, dice lined up by narrowest of margins.

Kray stopped for a moment and spoke to the group quietly after they had progressed into the Jara Hili for almost an hour, his mind in the present but always leaning toward the future.

The moment finally presenting itself, he lit a spliff and took a long drag.

"From here we head straight northwest, avoiding roads as the crow would fly, toward the mountains. Deep enough in them to avoid any detection, just inside the foot hills."

He cracked a smile, clearly pleased with their escape from Gelshemish, weighty bags in tow.

"We are not, however, going on a mountain climbing expedition. We'll keep it simple enough for the trek with a focus on deterring pursuit. In essence, the least expected path any would expect to be taken. The long way, so to speak."

He cast his eyes around the men, exhaling a cloud before continuing, voice still low.

"Through the mountains, we'll reach the Alornic Sea, then travel by seafaring vessel to Arkadd. I know the language and I assume none present have any ties to such a remote region; as such, I don't expect any would be pursuers to expect such a destination to be our intent."

Kray chewed the spliff as smoke curled from his mouth, inhaling through his nostrils.

"Besides, I've always wanted to see Arkadd... jungles, mountains, ruins... sounds exotic. What's not to like?"

Another consideration crossed his mind as a chuckle escaped him.

"To be clear, although I'm known in some locales as "Kray Lord Mercon", you men owe me no fealty or allegiance. However, those of you who would accompany me to the exotic lands of Arkadd..."

A sincere look of respect flourished onto Kray's face, his eyes shining admiration for the men present who had made it through the trials of years past or the literal hell of the Cursed Palace only hours ago, let alone their narrow escape from Gelshemish, fraught with pitfalls almost every step of the way.

"It would be, to say the least, an honor."

J, that escape was dope track and an amazing curtain for an Episode 2 that didn't quite go as planned. Despite the.mixed bag of success and failure, I loved it. Truly an expression of the freedom allowed in DT.

Fellas, we failed the mission as outlined by Palla Ba, but still found a win in our own way, despite the losses.

Wealthy and alive, well done.
Last edited May 8, 2019 7:57 pm
May 9, 2019 1:22 am
Simush bides his time, watching his quarry as they track through the mud and the reeds. He checks his bowstring out of habit, though he knows everything is in readiness. On a nearby branch, the edimmu flyer head assigned to him, buzzes irritatingly, making his horse paw the ground nervously.

Simush knows this terrain intimately. Spent years honing his bushcraft here, when he was Simush, and then when he became Iasu. But that is all in the past. Now he is Simush, "shining horns," son of Na'ahma and Vine Incubus. And now, after the reckoning above the Pit in the Cursed Palace, Prince-elect among the powers and principalities in Gelshemish. In truth, he doesn't care for the honors and the riches. All he cares about is finally belonging, and finally having no need to hide his true self.

But first, he must do this thing. He must reclaim the gold from the thieving foreigners. There they are - the Jeresian, Mercon, and his armsman, Thorn. The Dannein bull. The Sarceran. Surprisingly, the Alijanian is among them, and Bryn is not. It changes nothing.

Simush nocks an arrow, selects his target, draws the bowstring to his cheek...
Last edited May 9, 2019 9:08 am

Rolls

Longbow (advantage) vs. Maeriks - (1d20+9, 1d20+9, 1d8+5)

1d20+9 : (12) + 9 = 21

1d20+9 : (2) + 9 = 11

1d8+5 : (7) + 5 = 12

Sneak attack damage - (3d6)

(264) = 12

Cunning Action Hide

DMJ

May 9, 2019 10:21 am
OOC:
...oh ghaaaadd....
OOC:
I guess this scene: ...
Ezeriah says:
...
Kray stopped for a moment and spoke to the group quietly after they had progressed into the Jara Hili for almost an hour, his mind in the present but always leaning toward the future.

The moment finally presenting itself, he lit a spliff and took a long drag.

"From here we head straight northwest, avoiding roads as the crow would fly, toward the mountains. Deep enough in them to avoid any detection, just inside the foot hills."

He cracked a smile, clearly pleased with their escape from Gelshemish, weighty bags in tow.
....

OOC:
...never happened. Or happened in another multiverse where Iasu, Kind Medic, didn't survive or didn't change into Simush, Devil Prince Assassin Sniper.
OOC:
OK.
Immediate maximum controversy.
With near-certainty of increased controversy every round.

This is the scenario though. Player-driven scenes. DM reporting for duty.

Up front, will try my best to manage, - as always a priority on cold indifferent realism - but I can almost guarantee I will make some bad calls on tough calls, rulings that won't be popular. Hopefully the dissatisfaction will be evenly distributed amongst everyone involved. Ha?!

All my entries will be fully open. No Notes from me. Since that has Pros and Cons, maybe that isn't even the right call. I don't know. But transparency is the highest priority now.

And as we can see, the house is on fire.
Either some of it or all of it is going to burn down.
As that happens, everyone here will be able to see it.

Shot one en route...

DMJ

May 9, 2019 10:48 am
An arrow plunges into Maeriks's chest. A hard convulsion runs through the big Dannein's entire body, like a shockwave.

Maeriks looks down at the arrow wide-eyed in surprise.

Then his eyes fall blank and he tilts backwards. He hits the shin-deep water with a splatter, his heavy backpack hitting first and then tipping his bulky body over to the side. His right shoulder settles into the muck and his head tilts forward, lifeless and at the edge of the water's surface.

The shot came from the trees to the north, but no archer is seen.

Initially going by Passive Perception for sighting.

Ruling: The total length of the flood plain crossing was about 120 yards. It was chosen because it was the shortest distance to the forest that wasn't completely impassable. Kray and Ryhim were about 60 yards across/ 60 yards remaining to reach the far side which is the edge of the rising ground that is stable and is also the edge of the forest. Thorn, Maeriks, Sizhen are about 10 yards back. The entire flood plain is Difficult Terrain. There is some intermittent shrubbery that might provide concealment (possible options for Hide, though potentially at a Disadvantage challenge), but they would provide little to no Cover.

Other dimensions/land layout:
For ease, the forest edge, from where the shot was fired is NORTH for the escaping team. So that edge is 60 yards (180 feet) away. The shot came from further in beyond that, not right on the edge.

To the east is a long stretch of the same Difficult Terrain. Running along the high cut road (south, behind the group) which runs east-west.

To the west is a pretty much the same. Difficult Terrain. Although it does convert from flood plain to full pond at about 100 yards west. On the other side of that 80 yard fully water-covered zone, it blends out to intermittent thick reed fields.

DMJ

May 9, 2019 11:01 am
Of note:
Ryhim took a sling and bag of rock ammo pellets from the cart that he bought from the woodcutter.
Kray also found two javelins in the cart and has them in possession also.

DMJ

May 9, 2019 11:08 am
OOC:
Dang.
Iasu Simush repays Maeriks for this scene with a kill shot center-mass.

Villainy!

The foreign raider thieves cross the flood plain to make good their escape after a successful invasion and robbery, of Iasu's Simush's home.

Villainy?

DMJ

May 9, 2019 8:36 pm
OOC:
Simush actions laying down some SILENCE on the response boards. Nuclear winter wasteland level silence.
(I’ve got to laugh despite the tension.)

I’m game to play this out. Anybody with me, or are we done?

Dodge and Movement to assault the ambush?
Dive Prone and Crawl?
Active Perception Checks?
Use Maeriks’ fat body as Cover?
Shield Rules Bonus Action for Cover?
Start yelling out for negotiation or threats?

I don’t think this group is done.

But if we are, let me know.

By post or by your silence. Ha!

DMJ

May 9, 2019 11:22 pm
When Sizhen sees Maeriks fall, he instinctively reacts.

He makes a short dash to a shrubbery and dives into the soggy ground. Keeping a low profile, he pulls his heavy backpack off of his shoulders and gets as much of his body behind it as he can.

He scans forward, trying to find the archer who sent the shot.

Action: Dash
Bonus Action: Eye for Detail. (with Steady Eye) - Perception Check at Advantage


"A masked archer," Sizhen shouts out to the group. "Ten meters in from the wood line. Base of the tall bristlecone pine, left of the darkened grouping of cypress."

He studies quickly again and continues the loud report.

"A horse further up the hill and right. And on the yew branches, two trees right, 20 feet up - an edimmu flyer head. There, see it's wings."

The shooter is difficult to see at first, but by the description from Sizhen, everyone locks on.

The sniper leans in behind a tree, only allowing a thin silhouette reveal as he sights for targets.

Rolls

Perception Check - (1d20+8)

(16) + 8 = 24

Perception Check Advantage - (1d20+8)

(3) + 8 = 11

May 10, 2019 8:17 am
OOC:
Sizhen was always going to be the next target (metagaming: killing NPCs first to delay the player hating me) but now that I see him spotting me, he's just painted a big red target in between those chinky Alijanian eyes.
Last edited May 10, 2019 8:17 am
May 10, 2019 12:35 pm
He hears the arrow impacting, then sees the big Dannein fall. Thorn drops his treasure and sloshes over to Maeriks, hunching over to create a smaller target of himself.

Upon reaching his friend he drops down beside him.

"Big man," he says, pulling the huge man around so he can see his face as well as the wound.

"Maeriks." A gentle wake-up slap to the face.

DMJ

May 10, 2019 3:08 pm
Required Action, All PCs: Roll for Initiative!

IMPORTANT:
Use official D&D 5e Initiative Rules, by the PHB.
1d20 DEX check, with Modifiers by any of the other Feats, Class Powers, etc.

DMJ

May 10, 2019 3:23 pm
Arguable: Simush's first shot was in Surprise. He should get a free shot outside of Rounds.

Arguable: The crossing party is on high alert, looking for danger in all directions, actually thinking an attack is possible at any moment. Passive Perception was in effect (though no one's Passive was high enough to notice in advance). The crossing party should not be vulnerable to Surprise in the circumstance.

Ruling: Simush's shot will be considered first in Initiative order this Round 1. All other PCs can Action first come-first serve. That will be considered the remainder of Round 1. Initiative results called for in Required Action above will be used to frame out recurring Initiative Order for Round 2 an onward.

DMJ

May 10, 2019 3:27 pm
Maeriks hangs on by a thread.

When Thorn checks, he can tell Maeriks is still breathing, barely.

The arrow is impaled in the big man's chest, surely damaging internal organs.

RESULT: 1 Life Mark

Tracking:
Life Marks: 1
Death Marks: 0

Rolls

Maeriks Death Save, Attempt 1, Round 1 - (1d20)

(10) = 10

May 10, 2019 3:28 pm
OOC:
Initiative.

Rolls

Initiative, disadvantage - (1d20+1, 1d20+1)

1d20+1 : (7) + 1 = 8

1d20+1 : (19) + 1 = 20

DMJ

May 10, 2019 3:32 pm
Actions for Round 1

Complete: Simush, Sizhen, Thorn

Remaining: Kray, Ryhim


Impact Notes:
Characters who are Prone: Maeriks, Thorn, Sizhen

----------------------------------------------------------------

Initiative Order
(for Round 2 and forward)
developing....

8. Thorn
13. Sizhen


TBD: Kray, Ryhim, Simush

Rolls

Sizhen Initiative - (1d20+4)

(9) + 4 = 13

DMJ

May 10, 2019 3:50 pm
Jabes.plays.RPG says:
OOC:
Sizhen was always going to be the next target (metagaming: killing NPCs first to delay the player hating me) but now that I see him spotting me, he's just painted a big red target in between those chinky Alijanian eyes.
OOC:
Yo, Jabes. Inspector Sizhen the Inquisitive is going to squint his chinky eyes in both curiosity and anger. He intends to Observe what happens when his blades slice into the half-breed shooter's torso. He plans to Investigate the results of a deep stab wound inflicted upon Simush's partially-human left kidney. He already has a pretty good Perception about the likely physiological effects of slicing open Simush's demonic carotid artery, and will strive to give a demonstration of that there at the wood line when he arrives.
The Inspector estimates that he will solve this murder mystery within the next 7 Rounds.
And by "solve", he means "commit another murder upon the shooter".
It's elementary.
Quite.
May 11, 2019 5:14 pm
Initiative.

Also, how deep is the water, J? And I've got to say, hiding on horseback... sounds like disadvantage to me. Being on horseback is going to make that just a *little* more difficult, to say the least.


Ezeriah sent a note to Xorthan,HypCo,DMJ
Kray picks up the pace as he advances toward the treeline, javelin at the ready, taking the first available cover to minimize the enemy's opportunity for shots.
Last edited May 11, 2019 5:17 pm

Rolls

Initiative - (1D20+8)

(18) + 8 = 26

May 11, 2019 6:24 pm
Ezeriah sent a note to Xorthan,HypCo,DMJ
Last edited May 11, 2019 6:33 pm
May 11, 2019 6:47 pm
Ezeriah sent a note to DMJ,Xorthan,HypCo
Want to pause here. Shitcan Kray's forward move. Take a minute for the PC team to talk.

DMJ

May 12, 2019 10:34 am
Sizhen has moved up online with Ryhim and Kray. The Alijanian is slightly off to the right (east) and lays flat on the ground behind his backpack, to get some measure of cover and maintain a low profile.
Distance from wood line (normal terrain): 180 ft
Current distance from shooter: 210 ft


Thorn has dropped down beside Maeriks a few paces further back.
Distance from wood line (normal terrain): 210 ft
Current distance from shooter: 240 ft


The members of the crossing group takes what defensive measures they can (Prone, Shield Cover, etc.) as they communicate amongst themselves.

The shooter sees the targets clearly. The druid shapeshifter is down. They are positioned in two range groups and trying to defend against arrows. No movement yet beyond the Alijanian sprinting forward before dropping prone.

Terrain Notes: The flood plain, considered Difficult Terrain - At its most stable, it is grass-covered soggy ground that collapses under any weight, causing walkers feet to sink into mud. At its lower dips, there is standing water with the muddy ground beneath. Water levels vary from ankle to shin deep. In this area, there are no dips in the ground that put water up to knee deep. Off to the left (west), the ground does slope lower again, eventually allowing for a pond area that likely starts shallow and increases depth further west.

Range Notes: It has been brought up, accurately, that the crossing group is currently in Long Range for a longbow. Normal Range for longbow is 150 feet. So that means shots should be taken from Disadvantage until when/if the Range changes. That truth exposes what probably was a bad ruling on my part. I set the original Range and spacing of the first shot, not really in reference to longbow range, but instead by placing the crossers roughly in a middle distance of the crossing ground. Simush may have decided to wait longer and let his targets get within normal Range. On the other hand, the crossers would have been that much closer and have a shortened distance/time if they decide to assault. I plunged in without covering all of those things in questions, but we are where we are.
Ruling: I'm not going to go back now and retcon Range/Distance, but also not going to retcon Maeriks getting shot and put down. Things stay as they are. This means that at the moment, at current positions, no matter if the crossing team is Dodging, Prone, or not, then Longbow shots are made at Disadvantage. In coming rounds obviously, both crossers and shooters may change Range/Distance to affect impacts.

Horse notes: As mentioned above or in Admin I think, the shooter is not on horseback at the moment. Sizhen spotted the horse and identified it as "further up the hill and right."

DMJ

May 12, 2019 10:47 am
Actions for Round 1

Complete: Simush, Sizhen, Thorn

Remaining: Kray (partial), Ryhim


Impact Notes:
Characters who are Prone: Maeriks, Thorn, Sizhen
Characters with Cover: Kray (by Bonus Action: Shield Range Defense, +5 AC)


----------------------------------------------------------------

Initiative Order
(for Round 2 and forward)
developing....

26. Kray
13. Sizhen
8. Thorn



TBD: Ryhim, Simush
May 12, 2019 11:19 am
OOC:
Initiative. + 5 bonus via Alert feat, Advantage via Natural Explorer Feature.

Rolls

Advantage - (1d20+10, 1d20+10)

1d20+10 : (5) + 10 = 15

1d20+10 : (20) + 10 = 30

DMJ

May 12, 2019 11:21 am
Here's my collected effort to try to chain-rattle to keep things going. J-Dad annoying everyone to do their chores...

Ez: Bonus Action Shield is in. Movement was discontinued (or at least paused). Finalize Action set for R1.

Jabes: Roll for Initiative (which will be R2 and recurring), by the book 5e.

Hyp: Send R1 Action and Initiative for following Rounds. You've been quiet, Hyp. Bro, are you quitting under protest? If so, stop being such a pussy, post up, and start trying to kill Iasu. Murdering Jabes' character will be a lot better protest and a lot funnier, and then you can still complain about me for letting it all happen, being unfair, etc. etc.

DETRIMENTAL ENCOUNTER!
You guys passed the Skills Challenge to get avoid one, but Iasu decided after his resort spa sesh that you still had to face another, one that he would be managing. So let's get it on!

DMJ

May 12, 2019 11:25 am
Actions for Round 1

Complete: Simush, Sizhen, Thorn

Remaining: Kray (partial), Ryhim


Impact Notes:
Characters who are Prone: Maeriks, Thorn, Sizhen
Characters with Cover: Kray (by Bonus Action: Shield Range Defense, +5 AC)


----------------------------------------------------------------

Initiative Order
(for Round 2 and forward)
developing....

30. Simush
26. Kray
13. Sizhen
8. Thorn



TBD: Ryhim
May 12, 2019 11:41 am
OOC:
R1: Full dash to the wood line/shooter. Action, BA, Movement = 90 feet before reductions. Opting for full cover over max distance. Dropping prone at the end.

Initiative + Rackish + Alert

Rolls

Initiative - (1d20+13)

(10) + 13 = 23

DMJ

May 12, 2019 11:56 am
Ryhim takes off, sprinting towards the far side of the field. Fleet of foot and hopping from one spot of best ground to the next, the Sarceran covers a great distance in a short time given the terrain.

At the end of the movement, he drops to the ground in anticipation of another incoming arrow.

45 feet total Movement (after Difficult Terrain factor).
Prone Condition taken.

Distance to wood line: 135 feet
Distance to shooter: 165 feet
OOC:
Unfortunately for Ryhim, no terrain Cover to be gained.

DMJ

May 12, 2019 11:58 am
Actions for Round 1

Complete: Simush, Sizhen, Thorn, Ryhim

Remaining: Kray (partial)


Impact Notes:
Characters who are Prone: Maeriks, Thorn, Sizhen, Ryhim
Characters with Cover: Kray (by Bonus Action: Shield Range Defense, +5 AC)


----------------------------------------------------------------

Initiative Order
(for Round 2 and forward)

30. Simush
26. Kray
23. Ryhim
13. Sizhen
8. Thorn

DMJ

May 12, 2019 12:06 pm
https://dl.dropbox.com/s/e856lm54pv2kv83/Koral%27s%20head.jpg

Seeing one victim fall to the arrow and the others scrambling and vulnerable, the edimmu flier revels in the chaos and predicted slaughter.

"Haaaill, VICTOOOOORR!!," it buzzes, flapping its wings in the tree. "The Champion SLLAAAAAAAAAAAAEEYYYYZZAA!!"

DMJ

May 12, 2019 12:13 pm
OOC:
Next steps, as I see them:

1) Kray finish R1 Action

2) Simush is first for R2 and recurring. After Kray, Simush post Action.

3) After that, since crossing party is in a grouping as far as the order goes, you have option to stick with the published order or can elect to go to a different order, or go first come-first serve. Your call.
May 12, 2019 1:58 pm
Simush watches them dive for cover. Predictably, Sizhen and Kray push forward. It is a marvel that the Alijanian still has his wits about him and hasn't succumbed to the Depth Sickness yet. The Sarceran is less predictable. That one could ruin it all. But first, the spotter. As Simush falls back to his horse, he deploys the edimmu flier, sending the bat-winged creature flying high across the flood plain to help him gauge the range to his target. He's counting on these thieves not having any bows of their own.
OOC:
• Advantage via edimmu air support canceled by Disadvantage via prone target.
• Given present conditions, am assuming sneak attack is not viable.


Before posting the rest of my turn, I have questions:

How much farther up this rise til I crest it? Is it a ridge, or plateau? More to the point, do I risk losing line of sight if I withdraw? Of course, if that's the case then they will also lose sight of me.

What of the other operators in the area? The Gilded Armsmen. The Korvarans. Jumoke, the Otessite merc. Do I currently have eyes on any of them? Or some intel via edimmu report?
Last edited May 12, 2019 4:03 pm

Rolls

Longbow vs. Sizhen - (1d20+9, 1d8+5)

1d20+9 : (12) + 9 = 21

1d8+5 : (5) + 5 = 10

DMJ

May 12, 2019 2:43 pm
The edimmu head flies out over the field and sights for its master.

OOC:
I have to go to Notes here because of the nature of the questions asked.
OOC:
Nah. Will stick to my previous commitment to making all my writing public. Not perfectly fair, but what is at this point. Ha!
OOC:
The rise is gradual, but yes, once Simush withdraws from current firing point, he would lose sight of them and they would lose sight of him, because of the trees and foliage. I think he might generally know where they are though. Out in the field.

Rushing the wood line would seem to give the crossing team at least SOME advantage (not Advantage). Simush's tree line is also their "finish line" to reach the forest. I would not think that the would want to go the other way. That would be back to the road - very vulnerable to patrols closing in.

The area is canvassed with both Gilded Armsmen and Korvarans. Simush knows that a close team is east of here, less than a mile, where the road across the flood plane turns hard north and leads into the forest, where it gradually fades out unused.

I don't see a great option of flanking. The obstacles for the crossing party are obstacles for Simush as well. Surrounded by Difficult or Impassable Terrain in all directions southward (the flood field and all sides) all the way to the road.

The only moveable directions with a horse are northward into the forest. To move south with a horse, Simush would need to go down to the road head to the east. Which is fine because he does have that pass placard, but that route does involving passing the Korvarans/Armsmen who are stationed there and launching various foot and mounted sorties in the area.

So to sum it up, I think Simush can withdraw all he wants, back into the forest. I think flanking, though not impossible, is not easy. It would involve getting into Difficult Terrain and open spaces with fewer Hide options, or it would mean going far east to the road and then back around.

Jumoke was spotted by the edimmu further south, but it is currently unknown his exact location.
Another arrow sails in. Sizhen barely moves out of the way before it kills him.

Attack Hit
OOC:
OK. Will let that one go. No matter what order it's in, the numbers will say that NPC Sizhen has to take that hit.

But really, Kray still has the remaining Round 1 Action. He was doing Movement, then he wasn't. So we need to know that to close Round 1 completely.

After that, Round 2 has begun. Somewhat prematurely. With Simush's main Action (Attack) in, now he is deciding other Actions (Bonus, Movement) in the set.

But Players' Club, after that, it's got to become more "open-and-close" for each entry. This is a tense scene with a million questions in all directions. Will try to answer, but I'm not going to keep managing it with Actions put out and then canceled and then partial actions out of sequence followed by questions and delayed finishes for the rest of the Action set.

So a restate of current situation:

1) Kray confirm or change previously posted Action/Movement for Round 1.

2) Simush inform on additional Actions desired (if any) after info provided.

3) We continue along Initiative Order, or in varied order for crossing party if they desire, with each entry including complete Action sets.
May 12, 2019 4:05 pm
OOC:
Likewise opening my note. No additional action from Simush this round (Round 2). Holding position by his horse, preparing to reposition depending on developments.
May 12, 2019 8:03 pm
I'll keep Kray's movement with the dash and shield cover, on top if getting to additional cover on the way, like Ryhim and Sizhen. Shield cover + terrain cover.
May 12, 2019 8:04 pm
Given initiative order, Simush is done for R1 and its Kray next
Last edited May 12, 2019 8:04 pm
May 12, 2019 8:07 pm
OOC:
You mean Round 2. Yeah, man, I'm done. You're up.
May 12, 2019 8:07 pm
Kray continues pressing forward, moving to cover, shield held optimally for defense.

Dash action. Bonus action shield cover. Moving to available cover en route.

DMJ

May 12, 2019 9:01 pm
Kray surges forward, moving across the flooded plain while holding the large body shield forward as a full barrier against incoming arrows.

Round 1 Movement: 30 feet. (60 feet for Dash, times 1/2 for Difficult Terrain).
Round 2 Movement: 30 feet.

Distance to wood line:
Start: 180 feet
End: 120 feet

Distance to shooter:
Start: 210 feet
End: 150 feet
OOC:
Cover from Shield, Bonus Action Ranged Defense. No cover from terrain in mechanical terms.

DMJ

May 12, 2019 9:07 pm
Actions for Round 2

Impact Notes:
Characters who are Prone: Maeriks, Thorn, Sizhen, Ryhim
Characters with Cover: Kray (by Bonus Action: Shield Range Defense, +5 AC)

Initiative Order

30. Simush
26. Kray

23. Ryhim
13. Sizhen
8. Thorn

Awaiting Action from...
Ryhim

Who has the ball?
Hyp


Distance to tree line (ft):
Kray: 120
Ryhim: 135
Sizhen: 180
Maeriks: 210
Thorn: 210

Distance to shooter (ft):
Kray: 150
Ryhim: 165
Sizhen: 210
Maeriks: 240
Thorn: 240

DMJ

May 12, 2019 9:28 pm
Maeriks' eyes flutter. For a brief moment, he seems to have recognition.

"Thorn..." he says, in a quiet voice. His eyes dart around in worry. His hand moves up to his chest and he cringes. "...I wish we ... could make it ... to that forest ...."

He gasps for breath in a few gulps before his body convulses and goes still. Blood trickles from his mouth as his eyes flutter and fall blank.

Optional Action, Thorn: Begin attempt to stabilize the dying, using WIS Medicine Check. Will follow House Rules on treatment. Identify whether trying, to restore Life Marks or Remove Death Marks.
OOC:
Life and Death Marks will remain unknown.
DMJ sent a note to DMJ

Rolls

Secret Roll

Secret Roll

Secret Roll

May 12, 2019 9:31 pm
Ryhim stands and begins forward again.
OOC:
If there is anywhere to hide, I'll do a BA to attempt that (45 full movement before terrain). Otherwise, full movement + dashes (90 full movement after terrain) + drop prone.
Last edited May 12, 2019 9:36 pm

DMJ

May 12, 2019 9:44 pm
Talking this through...

Dash as Action gives 60 feet Movement total (counting as Main Action and Movement Action). It leaves Bonus Action Available for other things. If Bonus Action is used as Dash, that is 30 more feet of Movement. This is the way to reach 90 feet total Movement in 1 Round for Rogues with Cunning Action.

Dash as Bonus Action gives 60 feet Movement total (counting as Bonus Action and Movement Action). It leaves the Main Action available for other things. The Main Action could be Hide.

So the way I see it, 2 choices:
90 Total feet Movement with no Hide.
60 Total feet Movement with Hide Attempt.

With reduction of Difficult Terrain, those are reduced respectively to:
45 feet Total Movement
30 feet Total Movement

With accounting for standing up from Prone to begin Movement:
30 feet Total Movement
15 feet Total Movement

Hide attempt is possible, so from the entry I'll assume the latter is selected.



Ryhim dashes forward again and then tries to conceal himself in a tall patch of grass and collection of short shrubbery.

Required Action, Ryhim: either send Hide attempt or correct and clarify all Movement and no Hide attempt is selected.

DMJ

May 12, 2019 9:46 pm
Sizhen leaps to his feet and runs forward as fast as he can while watching for incoming arrows.

Bonus Action: Dash (takes Movement Action)
Main Action: Dodge

Total movement, after Difficult Terrain: 30 feet.
May 12, 2019 9:50 pm
OOC:
.

Rolls

Stealth check. - (1d20+10)

(17) + 10 = 27

DMJ

May 12, 2019 9:50 pm
Actions for Round 2

Impact Notes:
Characters who are Prone: Maeriks, Thorn
Characters with Cover: Kray (by Bonus Action: Shield Range Defense, +5 AC)
Characters with Hide: Ryhim (DC 27) (Automatic by result: The edimmu flier head cannot see Ryhim)
Characters currently in Dodge mode: Sizhen

Initiative Order

30. Simush
26. Kray
23. Ryhim
13. Sizhen

8. Thorn

Awaiting Action from...
Thorn

Who has the ball?
X


Distance to tree line (ft):
Kray: 120
Ryhim: 120
Sizhen: 150
Maeriks: 210
Thorn: 210

Distance to shooter (ft):
Kray: 150
Ryhim: 150
Sizhen: 180
Maeriks: 240
Thorn: 240
May 12, 2019 10:20 pm
"Big man. We'll make it into the forest, I just need you to stay with me a while longer."

Thorn looks over the place where the arrow is protruding from the Dannein's body. He is no medic, but he has seen them before on the field of battle, even recently, and he has an idea of the steps to follow.

"I wish Iasu were here," he mutters as he puts pressure on the wound.

Rolls

Medicine check, disadvantage, to add a Stabilization Mark. - (1d20, 1d20)

1d20 : (12) = 12

1d20 : (19) = 19

May 12, 2019 10:24 pm
Xorthan sent a note to Ezeriah,HypCo,DMJ

DMJ

May 12, 2019 10:26 pm
Thorn carefully moves Maeriks to make sure he can keep breathing. He does the best he can to stop the bleeding. Taking steady control of the arrow, he breaks it off near the base to avoid more movement and secondary damage.

Maeriks' breathing is shallow.
But he is still breathing.

DMJ sent a note to DMJ

DMJ

May 12, 2019 10:31 pm
The edimmu flier head flaps high overhead, gloating as it scans the field.

Its distant buzz voice, "....dooooomm ... (inaubible).... vviiiiicctooorrrraa... gaaakkk ...."

It tries its best to steer clear extra distance from Kray when it recognizes that he holds a javelin at the ready.

DMJ

May 12, 2019 10:33 pm
Actions for Round 3

Impact Notes:
Characters who are Prone: Maeriks, Thorn
Characters with Cover: Kray (by Bonus Action: Shield Range Defense, +5 AC)
Characters with Hide: Ryhim (DC 27) (Automatic by result: The edimmu flier head cannot see Ryhim)
Characters currently in Dodge mode: Sizhen

Initiative Order

30. Simush
26. Kray
23. Ryhim
13. Sizhen
8. Thorn

Awaiting Action from...
Simush

Who has the ball?
Jabes


Distance to tree line (ft):
Kray: 120
Ryhim: 120
Sizhen: 150
Maeriks: 210
Thorn: 210

Distance to shooter (ft):
Kray: 150
Ryhim: 150
Sizhen: 180
Maeriks: 240
Thorn: 240
May 13, 2019 4:41 am
Simush watches them slowly close the distance. They are making surprisingly good progress. He has been here before. Playing both sides of several Dashnishi-Bishtu conflicts over the years, he has denied entry into Jara Hili against more times than he can count. And those that have entered, he has hunted down like animals. He knows the transition is drawing near.

Simush glances up at his range finder, clucks his tongue as it flies dangerously low, almost within range of a javelin throw. Another arrow streaks out of the treeline and across the flood plain. Then he mounts his horse and prepares to reposition.

Rolls

Longbow vs. Sizhen - (1d20+9, 1d8+5)

1d20+9 : (7) + 9 = 16

1d8+5 : (7) + 5 = 12

DMJ

May 13, 2019 10:57 am
Sizhen dives to the side by the narrowest of margins just as another arrow sails at him. For some reason the shooter has targeted him as priority. Taxed and exhausted, and also pulling into closer range, Sizhen wonders how many more shots he can evade before his luck runs out.

Hit

DMJ

May 13, 2019 11:05 am
When Simush approaches the horse, the beasts neigh and stomps as it pulls again against its lead rope that ties it to the tree branch anchor. Its eyes are wide and its nostrils flare in and out - the animal is stressed.

Simush has noticed already today that the abrasive buzz and flapping of the edimmu tends to spook the animal, but he wonders if something else is amiss.

Optional Action, Simush:
DC 8 Animal Handling to mount and assert control of edgy horse

DMJ

May 13, 2019 11:08 am
Actions for Round 3

Impact Notes:
Characters who are Prone: Maeriks, Thorn
Characters with Cover: Kray (by Bonus Action: Shield Range Defense, +5 AC)
Characters with Hide: Ryhim (DC 27) (Automatic by result: The edimmu flier head cannot see Ryhim)
Characters currently in Dodge mode: Sizhen

Initiative Order

30. Simush
26. Kray
23. Ryhim
13. Sizhen
8. Thorn

Awaiting Action from...
Kray

Who has the ball?
Ez


Distance to tree line (ft):
Kray: 120
Ryhim: 120
Sizhen: 150
Maeriks: 210
Thorn: 210

Distance to shooter (ft):
Kray: 150
Ryhim: 150
Sizhen: 180
Maeriks: 240
Thorn: 240

DMJ

May 13, 2019 11:20 am
The edimmu flier drops in a sharp drive to swoop by and bark out threats to Thorn as he tries to tend to Maeriks.

"Dead man! DEAD!" it buzzes as it banks around to climb back to height and reverse for a return sweep across the field.

Hidden beneath shrubs and grass while half submerged in a flood pool, Ryhim peers out and tracks the flying head's trajectory.
OOC:
Will try to frame this up as a possible play of opportunity.

Ryhim could get a long range sling shot at the edimmu on the go in Round 3.

Advantage Hide. Disadvantage Range. Cancels to normal shot.

As another option, he thinks he could time it out and stay in position for Round 3, wait until the edimmu banks around, get a chance percentage of it coming unknowingly into normal sling Range, and possibly take the Attack at Advantage to apply Sneak Attack in Round 4.
May 13, 2019 12:31 pm
OOC:
As annoying as it is, the edimmu isn't my main target. Is Ryhim still 150 away from Simutt? Is he more exposed now that he is trying to mount the horse?
May 13, 2019 4:00 pm
Hyp, that edimmu is spotting for Simush. Take him out. They're soft as hell and one shot will do it. Remember the opening to hel? They drop like flies with one hit.
Last edited May 13, 2019 4:00 pm
May 13, 2019 4:46 pm
Simush whispers soothing words to the horse in Hechesi. How can he rule if he can't master a damn horse?!

Retrieve the treasure. That is the task entrusted to him. It is what is right, but it is also what is prudent. A show of competence and power such as this will be a perfect display to show his father that Simush is a perfect Victor, undisputed in all measures. Such a bold move will cast Simush in the perfect light for all to see, as a Champion, as a hero who takes matters in his own hands and forges his own destiny.

Kill these foreigners. Bring his mother back the treasure. And then Simush can have the joy of waiting for the arrival of his father to assume power in Heshba. When he sees Simush, he will be well pleased and shower him with the wealth, privilege, and power that he deserves. He will likely be crowned a Nasi before the winter. In the years to come, a king. In his middle age - sitting on the throne over a vast empire.

But first, the horse.

Rolls

DC 8 Animal Handling - (1d20+7)

(13) + 7 = 20

DMJ

May 13, 2019 11:58 pm
HypCo says:
OOC:
As annoying as it is, the edimmu isn't my main target. Is Ryhim still 150 away from Simutt? Is he more exposed now that he is trying to mount the horse?
OOC:
Simush has moved back, deeper into the woods, to get to the horse. Now 180 feet (60 yards), with thick foliage and branches obstructing the last 20 yards. With a sling? - Seems like an unlikely shot to me.

Mechanically, the foliage is going to be Cover. Unspecified amount.

No Advantage from the Hide on shots v. shooter from that vantage point.

DMJ

May 14, 2019 12:02 am
Simush unties the horse and mounts to the saddle. The beast is restless, but obedient.

DMJ

May 14, 2019 12:04 am
Maeriks continues to fight for his life as Thorn tries to keep him alive.

Optional Action, Thorn: Send R3 Medicine check. Identify strategy, counter death marks or restore life marks?


DMJ sent a note to DMJ

Rolls

Secret Roll

May 14, 2019 1:13 am
Thorn leans in to inspect the puncture wound, to see if it has hit any major organs. The heart or liver, and he may as well quit trying. Perhaps it has lodged in a rib, though?
OOC:
Any more strategy than that and I fear my RL medical ignorance will interfere with anything Thorn could actually accomplish. Let's for trying to counter a death mark this time.

Edit: Well fuck.
Last edited May 14, 2019 1:14 am

Rolls

Medicine check, Disadvantage - (1d20, 1d20)

1d20 : (1) = 1

1d20 : (12) = 12

May 14, 2019 3:40 am
Ryhim watches the hooded archer retreat to the horse. He eyes the edimmu and loads a stone in the sling. He blinks and lashes the stone out with a solid snap, aimed at the flying head. After the shot, he continues his path towards the shooter making bird calls before falling silent.
OOC:
Action: Attack (adv/hidden+sharpshooter)
Bonus action: dash (30->15 ft.)
Movement: 30->15= 30 ft.
Action surge: Hide dc = 20
Last edited May 14, 2019 3:40 am

Rolls

Attack (+), Damage, Sneak - (1d20+9, 1d20+9, 1d4+4, 2d6)

1d20+9 : (15) + 9 = 24

1d20+9 : (3) + 9 = 12

1d4+4 : (1) + 4 = 5

2d6 : (15) = 6

Stealth - (1d20+10)

(10) + 10 = 20

DMJ

May 14, 2019 9:59 am
Sizhen's Ryhim's shot sails out at high velocity, and with amazing accuracy despite the distance and movement of the target. The stone snaps against the edimmu head with a crack.

Hit

"HHHAAAAAAAHHHKKKKKKKKKKK!" it buzzes in surprise and pain.

It falters in flight, nearly crashing to the ground before recovering enough to change directions and flutter away.

The wretched creature continues its clamor as it retreats to save distance and higher elevation, "STTTINNNGGGZZZ!!! AAHHKK!! LUUUURRKERRR!!!!"

It banks out wide to flap back, heavily injured, to the wood line.

After the shot, Ryhim is already moving forward against towards the archer.

Movement complete. 30 feet closer to wood line.
Hide in effect. DC 20 for detection.

DMJ

May 14, 2019 10:07 am
Breathing heavy from the sprint and the rush of adrenaline, Sizhen strives to keep his fears from getting the best of him. Rushing closer to the archer is a troubling proposition, but he knows that the alternative to doing so would only invite more danger.

Summoning his last reserves of courage, stamina, and speed, Sizhen surges forward again, scanning desperately to avoid incoming arrows.

Action: Dash
Bonus Action: Dodge

DMJ

May 14, 2019 10:10 am
Kray has last Action remaining this round.
OOC:
After that, I'll circle back, rope in distances and positional layouts, and post up latest developments.

Probably I can't get on much until evening.
May 14, 2019 7:36 pm
Kray keeps up the pace, pushing forward toward the edge of the flood plain.

Dash. BA shield cover.

DMJ

May 14, 2019 11:43 pm
Kray and Sizhen do their best to continue the arduous task of crossing the flood plain.
Ryhim catches up after his cast against the bat head.
Thorn struggles desperately to keep Maeriks from slipping away.

It is difficult for them to keep eyes on the shooter. Sizhen alerts that it looks like the horse is on the move.

--------------------------------------------------------------------------

The horse huffs and tilts into the bridle. Simush is gathering him in, but he beast is side stepping and inching up the hill, still swinging his head outward.

What is its anxiety?

The edimmu flier's voice buzzes from a distances. It is clamoring and barking its discontent as it returns from its pass over the flood field, but Simush cannot focus on that just yet. The horse has to be stilled.

Finally it is perhaps. It neighs and comes to heel. Now it is only stomping a bit as it continues to edge up the hill and west. Simush turns it to confirm control.

DMJ

May 15, 2019 12:16 am
When the roar rolls through the trees on the hill, the horse rears up on its hind legs in terror and breaks into a run downhill.

Simush holds briefly, but feels the horse unravel into primal fear - beyond control.

This horse is going buck wild. Choose 1:
Optional Action, Simush: DC 16 Animal Handling to remain on the horse and regain control
Optional Action, Simush: DC 10 Acrobatics to ditch the horse and dive roll to the ground without damage


In the sudden confusion of the moment, Simush's mind lead straight to conclusion.

The roar. A great cat.

There is only one of two that it could be.

And either one ...

They are here.

Previously note="jabes.plays.rpg"]A roar of a great cat must be either ...
Zabu: ancient species tiger
Winter: white lion.

The masters of these cats are the current top authority Hechesi tribal leaders in the Jara-Hili.

Atraharsis.
Babati.

Sons of Shamash-Nasir, legendary Hechesi Patriarch, martyr, the most famous and celebrated Hechesi icon of the last 3 generations, the most infamous thorn in the side of the Nasi power network in Gelshemish, who was executed under public spectacle - for insurgency against the Sar and defiance of the Dasnishiat religious orders, or for speaking truth to power in righteous indignation - depending on who you ask.

Babati and Atraharsis, as brothers, are the most well known, most important, most admired Hechesi leaders today among the Hechesi themselves. The Dasnishiat and those empowered by the Sar would call these men rebels, insurgency leaders, or at least rabble rousers. They are the pinnacles of legitimacy among The Forest People, and outlaws to the public authorities in Gelshemish.

As an outsider, Simush has always avoided them, though he is Hechesi as well.

Now one of them must be here, or at least nearby.

But Simush has yet to even see the cat. The roar came from uphill, but it is close.
[/note]

DMJ

May 15, 2019 12:18 am
From the trees - a roar.

A loud roar. Surely a predator, and by the sound of it, a large one.

Sizhen, Kray, and Ryhim hear it coming from the forest.

The neigh of a horse follows.

They cannot see the shooter nor the horse. They are hidden by the trees.

Sizhen looks questioningly at Kray.
May 15, 2019 3:50 am
Quote:
the horse rears up on its hind legs in terror and breaks into a run downhill.
OOC:
Is that downhill SOUTH towards the flood plain?

DMJ

May 15, 2019 6:30 am
OOC:
yes. The horse first trotted up hill north briefly, then west briefly, then was under control.
Then the roar, coming from north uphill. So the horse turns immediately opposite, runs south, downhill, towards the flood plain.
May 15, 2019 7:17 am
Simush manages to get the horse under control, and directs it in a wide loop northwest, skirting the area where he judges Babati and Atraharsis are ranging. Let the cats get the foreigners. He can treat with the Hechesi leaders, negotiate split of the treasure. Then, he can go to Cloud Hill and retrieve Elam and theTwins' cache. Those cats are a boon. This is perfect!
Last edited May 15, 2019 8:21 am

Rolls

Animal Handling DC16 - (1d20+7)

(13) + 7 = 20

Survival to track the Hechesi (advantage vs. favored enemy) - (1d20+10, 1d20+10)

1d20+10 : (5) + 10 = 15

1d20+10 : (7) + 10 = 17

May 15, 2019 8:20 am
OOC:
Made some edits. Some additional info that the PCs don't know about, and the players will absolutely not pick up on and investigate! ;-D

DMJ

May 15, 2019 8:45 am
Simush pulls on the reigns and stops the horse just before it dives into descent down a last dip that bottoms out into the flood plain at the end of the tree line.

With his heightened senses, his awareness of the woods, he can probably feel it coming before he sees it.

But just then his attention is torn to the image of the edimmu flier. It blurts out a gargled cough in the air overhead, then it crashes down through the branches of the trees and lands with a thud as it knocks into a tree base. Its tentacles and wings do not even flap. An arrow is impaled through the center of its face. It rolls to a stop lifeless on the forest floor.

And now Simush sees the white lion leap up atop of a log up hill. It stands up and roars again.

Winter. The White Lion of Babati.

https://dl.dropbox.com/s/3vw7m8fwwjnxzd3/white%20lion.jpg

DMJ

May 15, 2019 8:52 am
When the horse rears and goes to leap the edge of the descending slope ridge, Zabu is already in full stride approaching from the west.

Simush can see it happening, but there is no way to stop it.

When the great cat leaps and strikes, the horse is thrown over, tumbling down the short slant that tilts to the flood plain.

https://dl.dropbox.com/s/ivogwt44toymlwh/saber%20tooth%20alt.jpg

DMJ

May 15, 2019 9:06 am
Simush's reflexes are quick enough, barely. He leaps out of the saddle and tumbles to landing without injury, though he stumbles down to a knee only just in time before sliding to the bottom of the ridge slope himself.

The horse does not fair so well. It rolls end over in, thrashing the entire way. It lands on its back at the marshy ground below, its heavy weight smearing across thin grass and pressing it into the mud. Driven into survival mode by the attack, the prey animal bends and spins wildly to get back to its feet. It stomps and chops wildly with its hooves trying to stand - a fatal mistake. Its front hooves are soon stuck in the mud. The left leg cracks once it pushes its weight up onto its rear legs.

Simush sees and hears this in a wild glance. His senses as well are turning on to survival mode.

Both of the great cats are closing in, baring their teeth.

Winter is at least 500 pounds of muscle. Zabu time and a half that. And their size is only outmatched by their speed and ferocity.

There is no way to escape these super predators.

DMJ

May 15, 2019 9:13 am
Frozen in place facing the tiger and the lion, Simush sees the Hechesi descending the hill and closing in both east and west along the bottom edge of the wood line ridge.

Spears and javelins in hand. Some carrying bows with arrows knocked.

Hechesi tribesmen. Within seconds, dozens of them. All with weapons trained on Simush.

https://dl.dropbox.com/s/j3d3iwp3i6lnvji/Hechesi%20rural.JPG

Simush is surrounded.

DMJ

May 15, 2019 9:24 am
From the flood plain, Kray, Ryhim, and Sizhen hear another roar, then see the horse tumble out from the foliage of the wood line.

It descends down the hill, further west (left) now than where they had originally seen it. The beast is soon stuck by its own weight in the mire of the soft ground.

Then the movement of the Hechesi warriors. Like swarming wasps, they reveal themselves, flying through the forest and along the edge of the flood plain now.

Most of them swarm inward toward the horse.

"There," Sizhen shouts and points. "At the top of the low ridge, behind that shrubbery. Our shooter."

It is difficult to see the detail. Perhaps the Alijanian is right, but it is not entirely clear that it is the same man. There is now a flood of movement, troops in motion.

A few of the warriors, carrying spears and bows, are already moving out to the edge of the flood plain and looking outward.

Over to the west as well, in the reed fields, they are moving there as well, a few emerging out to face inward towards the low wetland field.

One thing is sure, the crossing group is spotted.

Various distances. Some as close as 30 yards.

DMJ

May 15, 2019 9:29 am
Maeriks' skin is pale. Thorn checks for breathing. He's not sure if he feels anything.

He puts his ear down to the big Danneins chest, he listens for a heartbeat. He hears nothing at first. But the other noises - the water splashing. It's too loud.

Thorn tries to still himself entirely so he can hear. He listens again, hoping for anything.

Faint. A slow thump.

The chest rises and falls, but barely. Maeriks' breaths are so shallow.

DMJ

May 15, 2019 9:38 am
Babati appears suddenly, almost like a great cat himself.

https://dl.dropbox.com/s/bs99ixa0uve0ya9/Babati%20final%20cut.JPG

In his hand, held by the gnarled grimy locks of hair - the dead edimmu flier, arrow still piercing through its head.

Marching forward like a storm on the horizon, the Hechesi tribal chieftain looks at the head and then tosses it in the air. The winged head thuds at Simush's feet.

"Who was this man in life?"
the muscle bound warrior asks in his deep voice. He speaks with authority. "Can you tell us, devil?"

Winter and Zabu growl and press in closer.

Spears and arrows are aimed at Simush from all sides.

The horse stuck in the nearby mire neighs out loud in distress.

DMJ

May 15, 2019 9:49 am
OOC:
Another story background note to Jabes. It will be exposed later.
Previously note="jabes.plays.rpg"]The witch, Ingesi Blackened, who raised Simush since he was a babe, was captured and drowned by a Hechesi mob.

Simush's horns were sawed off by the same group.

Neither Babati nor Atraharsis were there, nor was their father. But it was said that Shamash-Nasir had ordered the raid and killing.

Elam, a Hechesi from the further out reaches of Jara Hili, always spoke with warning about the sons of Shamash-Nasir.

The entire clan was said to be made up of zealots. As most Hechesi, these were followers of Marduk. But these were zealots, in league with the Hilleli, a group of militant religious teachers, who claimed to be the keepers of an ancient story the Enuma Elish.

Simush has never known for sure their view of him. If they had wanted him dead in the past, in all likelihood he would have been killed. Especially in his earlier years alone when he was most vulnerable.

But he had never thought necessary to press the issue.

Simush knew that in the more recent years, he was viewed with mixed response among the Hechesi. His ranging was well known and at least respected. His capability as a scout and warrior was well known. His ability as a medic was even more.

But he killed and tracked many Hechesi of different tribes throughout Jara Hili and the hills of Aviram. Just as he did against the Bishtu tribes. And the Doresh Mensha (normal country Heshbaans) in the south.

Simush was not so often this close to Gelshemish in most of his travels to ever deal with the Hechesi tribes closest to the City of Secrets, which the sons of Shamash-Nasir have always been a part of. So he has never addressed this relationship. It was always speculation, assumption, hearsay.

Now this becomes their first face-to-face encounter.
[/note]

DMJ

May 15, 2019 9:57 am
OOC:
At the moment, we are going to be out of Combat Round Mode and in Narrative RP Mode.

Anyone can post up entries, general actions - no requirement to speak in Combat Blue Font ...

... unless you want to throw down like that to break the ice.
May 15, 2019 11:12 am
Simush raises a hand in greeting, and speaks in Hechesi. "Hail, Babati, son of Shamash-Nasir! Hail to your brother, Atraharsis! It is I, Iasu, the Physician."

Simush gestures at the horse. "I see you hunt today. I hunt as well. Foreign invaders in the floodplain. Thieves laden with gold from Gelshemish. In league with dark powers, they come with these devil scouts, seeking to enter Jara Hili."

Rolls

Deception - (1d20+5)

(19) + 5 = 24

May 15, 2019 11:16 am
Ryhim slows his approach before halting completely as the scene explodes. He holds and waits, eyeing the new comers and their immediate intent. He makes his way back to Kray, keeping hidden as best as the terrain provides.

Ryhim whispers and keeps low, hoping to stay hidden from the new and old enemy "Janab, do you know of these men?" He looks back at Thorn and Maeriks before back to the conflict "We need to leave immediately or make ourselves known to them. If Ryhim was the masked man, Ryhim would tell these men of his quarry, expose the larger threat. Take the heat from me, or at the very least, bring my quarry down with me. Thorn and the Great Bull are in no condition to fight. My words wait on yours, Janab, or my weapon."
Last edited May 15, 2019 12:10 pm

DMJ

May 15, 2019 2:37 pm
[ +- ] Babati
The imposing chieftain steps forward slowly, and speaks from the higher ground.

"It is out of respect for your mother’s father that you have made it this far – to this day - , half-man." He lets the stinging title at the end hang for a moment before continuing.

"He was an honorable father. His heart broke when his daughter was ravaged by a devil, when she had only just turned a woman. Later when she was killed by the witch who stole you a year later, even then this father clung to his hope. For he was a keeper of the Enuma Elish. It was this hope of his – a hope for the redemption of a lost son - that spared you when Ingesi Blackened was sentenced to death."

He pauses to stare down at Simush on the lower ground. "Do you understand this,...Croucher?" he asks, with controlled but clear contempt.
OOC:
(the Heshbaan word for "croucher," we have discussed previously, is "rabisu." It does me someone who crouches down, but culturally, metaphorically it means more. It is a name for a sort of kidnapper demon. A lurker. An abductor. Something like a vampire.)
"Because I want you to understand, here at your end."

DMJ

May 15, 2019 2:44 pm
Kray sees the muscular man step forward, emerging from the tree line more to the east. He passes the others, and then his inner entourage comes forward to await his orders.

He is a leader clearly, and Kray has seen him before.

https://dl.dropbox.com/s/j8nou2t1vke3pay/Atraharsis%20wide.JPG

One of his battle attendants steps forward to send the signal for the commander. The troop motions his spear in a pull, calling out for the crossers to approach the tree line.
May 15, 2019 6:50 pm
Ryhim stands, no longer attempting to conceal himself. He claps Kray on the back and nods. He begins forward and wraps the sling around his waist, passing one end through the loop on the other end and cinching it tight. As he nears, he extends an open hand upwards as greeting.

DMJ

May 16, 2019 10:58 am
[ +- ] Babati
Babati continues to proclaim judgement against Simush.

"But your family’s hope for your redemption was never answered. You never wanted to reconcile with your people. You never even knew their names. You clung to the teet of a witch and drank her lies. You chose the life of a hermit and skulker, running from your own guilt and responsibility."

He points down to the dead edimmu at Simush’s feet.

"And now you cast your lot with the family of your choosing. Your clan of deceivers, heretics - kidnappers, mutilators, and wizards. Demons. You embrace the foul blood of Tiamat that courses through your veins. You choose your true nature – revealed for all to see."

He looks to the side, as if to signal a transition to the conclusion of this judgment.

"So now all will be made right."

A man with tattoos and ceremonial garb walks forward. An attendant ignites his oil-soaked spear as he walks forward to stand beside the chieftain. Raising the flaming spear high in the air, the Hilleli Apsuant begins to chant softly, speaking the ancient truths of the Enuma Elish and reciting the powerful words revealed in the eternal wisdom of Marduk.
[ +- ] Hilleli Apsuant
"You will be torn apart, like an animal," Babati says as he turns back to speak downward to Simush. "Your body will lie unburied, and no one will mourn you. Your devil spirit will be burned from the air before it can escape."

The Apsuant steps forward, his chants growing louder.

"And no one will remember your name."

The tiger and the lion growl and step closer towards their prey. It is as if they know the signal is coming.

Babati turns and walks away.

Winter and Zabu pounce.

DMJ

May 16, 2019 11:02 am
Ryhim, Kray, and Sizhen see a man roll down the small hill of the wood line, crying out in pain as two great cats tear him to pieces.

It does appear that Sizhen was right. The man being mauled to death is the archer who had fired upon them - the man who shot Maeriks.

DMJ

May 16, 2019 11:05 am
Thorn calls to Maeriks - taps the side of his face - trying to get a response.

Thorn checks again for breathing, leaning close to see if he can detect anything.

He puts an ear to the big Dannein's chest.

Maeriks is not moving. Not at all.

No heartbeat.

He is gone.

DMJ

May 16, 2019 11:34 am
Atraharsis speaks with Kray there at the edge of the flood plain. Ryhim is able to translate flawlessly.

"We heard this morning of a manhunt for the Jeresian nobleman Lukrayides Mercon and all of his retainers. It is said he and his band are murderers of landowners and nobility, a gang of assassins who attempted to kill the Sar and his Nasi in the Garden Palace. It seems that on this day, you are more infamous even than my brother and I."

Atraharsis is a dry speaker, and the situation is dire, but the comment sets a tone that relaxes the exchange to a welcomed extent.

"My nephew Oram told me that you and your men saved him in the woods near Kalesha, when our cousin was mutilated. He even says that a Dannein named Maeriks performed a miracle there. I know of your dealings with the Seetan Physician, even after that day when Koral's body was profaned by the Darkness."

Kray remembers both that night and that day - he recognizes the references clearly, and knows that Atraharsis is saying more just by calling upon those past moments. Kray understands: this is a cooperative moment.

Atraharsis looks out across the flood plain. He sees Thorn and Maeriks out in the middle.

Beyond, out at the east end of the road, his eyes lock on to the riders. Armsmen or Korvaran? It is difficult to tell yet, but likely both. They will arrive in short time.

Atraharsis points out the incoming troops.

"At least for now, our paths are intertwined," Atraharsis says, turning back to Kray.

As the giant saber toothed tiger approaches its master, Atraharsis motions to Kray with a welcome gesture. "Come. Let us withdraw to the forest. We will plan your passage through the Jara Hili."

https://dl.dropbox.com/s/bdqgnsbazcxllfe/Atraharsis.jpg

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