Episode 2

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Mar 23, 2019 11:42 pm
Jabes, once Elam is (hopefully!) engaged with Suter-Slut, you can get advantage and rail his ass with shots.
Advantage=sneak attack. Usually. We'll find out.
Last edited March 23, 2019 11:42 pm

DMJ

Mar 24, 2019 11:57 am
The Irons
R1

https://dl.dropbox.com/s/rd4e88qrakpmpyh/The%20Irons.jpg

Chains swing and stab at the invaders.

With their various tool ends, The Irons try to cut, hit, and wrap - becoming a field of danger and harassment in the entire area.

2 Attacks v. Kray: Bludgeon, Grapple
2 Attacks v. Iasu: Grapple, Slash
2 Attacks v. Bryn: Bludgeon, Bludgeon
2 Attacks v. Bull Maeriks: Slash, Grapple
2 Attacks v. Ryhim: Bludgeon, Grapple
2 Attacks v. Thorn: Grapple, Pierce

All Bludgeon and Pierce Hits are 3 Damage.
All Slash Hits are 4 Damage.
Grapples become DC for comparison on Required Action Resist Grapple (STR Athletics or DEX Acrobatics).
Successful Grapples by Iron is followed by a strong yanks and pulls upward and towards The Pit. Result is Disadvantage Attack Rolls for victim, Disadvantage on some Ability Checks, and likely repositioning towards The Pit while Grapple Condition continues.
OOC:
These Grapple Comparison rolls suck to be sure, but we have to keep moving. Please try to send in your comparison quickly so that we can all see what is going on with everyone - it will be important to know who, if anyone, is getting wrapped up and jerked around.
If you don't roll on your own, I'll eventually put in a roll for you and we'll have to live with whatever that is.

Rolls

Bludgeon v. Kray - (1d20+4)

(7) + 4 = 11

Grapple Attempt v. Kray (Grapple for hold on Shield) - (1d20+4)

(6) + 4 = 10

Grapple Attempt v. Iasu - (1d20+4)

(3) + 4 = 7

Slash v. Iasu - (1d20+4)

(2) + 4 = 6

Bludgeon v. Bryn - (1d20+4)

(16) + 4 = 20

Bludgeon v. Bryn - (1d20+4)

(15) + 4 = 19

Slash v. Maeriks - (1d20+4)

(5) + 4 = 9

Grapple v. Maeriks - (1d20+4)

(8) + 4 = 12

Bludgeon v. Ryhim - (1d20+4)

(8) + 4 = 12

Grapple v. Ryhim - (1d20+4)

(6) + 4 = 10

Grapple v. Thorn - (1d20+4)

(14) + 4 = 18

Pierce v. Thorn - (1d20+4)

(2) + 4 = 6

DMJ

Mar 24, 2019 12:00 pm
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu

6. Bryn
7. The Irons
8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn
16. Maeriks

Awaiting Action from...
Kray

Who has the ball?
Ez

Who's on deck / up next?
J


Bypassed with Option to come in out of sequence:
Ox
Mar 24, 2019 12:07 pm
OOC:
Bludgeoning misses. Grapple...also misses.

Mega edit: Forgot I'd have disadvantage on that. I'll reroll when I get off work and return home.
Last edited March 24, 2019 12:51 pm

Rolls

Athletics vs. 10 - (1d20+4)

(9) + 4 = 13

Disadvantage - (1d20+4)

(5) + 4 = 9

DMJ

Mar 24, 2019 1:19 pm
New Practice, Required Action in Combat Rounds: Roll Initiative for following Round.
OOC:
Players' Club, let's try this out as Standard Operating Procedure (SOP) to see if the flow works.

When you take Action for the Round, go ahead and roll you Initiative dice set for the following Round.

I know that in some cases there may be developments after your Action that influence your choice and options for the next Round. In those cases, we can go back between the rounds like normal to adjust - throw additional dice, subtract dice, reroll completely if necessary - work it out.

But hopefully most of the times the pre-roll will hold and we can just move on. One less thing to break flow for later.

Let's try it anyway and see.

DMJ

Mar 24, 2019 1:28 pm
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu

6. Bryn
7. The Irons
8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn
16. Maeriks

Awaiting Action from...
Kray

Who has the ball?
Ez

Who's on deck / up next?
J

Bypassed with Option to Action out of sequence:
Ox

Grapple Tracker Round 1
Kray v. DC 10 (at Disadvantage by Condition, hold is for Shield)
Iasu v. DC 7
Bull Maeriks v. DC 12
Ryhim v. DC 10: Tentative Resisted (additional attempt to account for Disadvantage by Condition)
Thorn v. DC 18
Mar 24, 2019 2:21 pm
Bludgeon misses. Resist vs grapple.

Sigh. Using CTM. Gotta make it through this disadvantage sequence and way too early to be losing AC. Fingers crossed fellas.

Fuck yeah with that 20! Fuck those chains!

Initiative:

Attack d6.
Move d6.
Bonus action d6.

Net result: 11.
[ +- ] Kray Mercon Character Sheet
Last edited March 24, 2019 2:26 pm

Rolls

Acrobatics - (1D20+5, 1d20+5)

1D20+5 : (2) + 5 = 7

1d20+5 : (18) + 5 = 23

Acrobatics - (1D20+5)

(20) + 5 = 25

Initiative - (1D6, 1d6, 1d6)

1D6 : (5) = 5

1d6 : (3) = 3

1d6 : (3) = 3

Mar 24, 2019 3:10 pm
I'll delay my turn and see how the edimmu roll in.

DMJ

Mar 24, 2019 3:52 pm
Edimmu Fliers
Round 1


https://dl.dropbox.com/s/9r9rfur2iik4nmq/Edimmu%20fliers.jpg

The edimmu fliers swoop around, weaving through the chains. They harass and berate incessantly, then individually they swoop in to attack.

Using the tentacles that drop down from under their necks, the profane fiends grasp at victims and attempt to pull close to their faces with sharp teeth and long tongues, with wings battering all the while.


E1 v. Kray
E2 v. Kray
E3 v. Iasu
E4 v. Iasu
E5 v. Bryn
E6 v. Bryn
E7 v. Maeriks
E8 v. Maeriks
E9 v. Ryhim
E10 v. Ryhim
E11 v. Thorn
E12 v. Thorn
E13 v. Maeriks

Attack Hits are bites, causing 5 HP Piercing damage and 7 HP Poison damage.

Grapples/Enrwaps are the tentacles wrapping around the victim's head, shoulders, arms. Speed is not reduced to 0, remains unhindered. Attacks made against the grappling edimmu by the victim (if Enwrapped) are made at Disadvantage. STR Athletics or DEX Acro can be used to Resist Grapple/Enwrap initially. Once Enwrapped though, victim must use STR Athletics to break free in subsequent attempts. Those checks will NOT be made at Disadvantage, but will be normal.

Rolls

E1 ATTACK KRAY - (1D20+4)

(16) + 4 = 20

E2 GRAPPLE ATTEMPT KRAY - (1D20+4)

(3) + 4 = 7

E3 ATTACK IASU - (1D20+4)

(6) + 4 = 10

E4 GRAPPLE ATTEMPT IASU - (1D20+4)

(18) + 4 = 22

E5 ATTACK BRYN - (1D20+4)

(13) + 4 = 17

E6 GRAPPLE ATTEMPT BRYN - (1D20+4)

(4) + 4 = 8

E7 ATTACK MAERIKS - (1D20+4)

(19) + 4 = 23

E8 GRAPPLE ATTEMPT MAERIKS - (1D20+4)

(15) + 4 = 19

E13 ATTACK MAERIKS - (1d20+4)

(3) + 4 = 7

E9 ATTACK RYHIM - (1D20+4)

(16) + 4 = 20

E10 GRAPPLE ATTEMPT RYHIM - (1d20+4)

(4) + 4 = 8

E11 ATTACK THORN - (1d20+4)

(17) + 4 = 21

E12 GRAPPLE ATTEMPT THORN - (1D20+4)

(7) + 4 = 11

Mar 24, 2019 4:13 pm
Bryn scans the room as if he trying to decipher something. He looks the walls of the pit over and tries to inspect the chains as they come alive. He keeps watching Suter-Set, watching his movements watching what he is doing.

Bryn closes his eyes and...
Oxbox sent a note to Ezeriah
Mar 24, 2019 5:22 pm
Ezeriah sent a note to DMJ
Last edited March 24, 2019 5:33 pm
Mar 24, 2019 5:41 pm
Ezeriah sent a note to DMJ
Last edited March 24, 2019 5:42 pm

DMJ

Mar 24, 2019 7:10 pm
DMJ sent a note to Ezeriah

DMJ

Mar 24, 2019 7:33 pm
DMJ sent a note to Ezeriah
Mar 24, 2019 8:13 pm
Ezeriah sent a note to DMJ
Last edited March 24, 2019 8:15 pm

DMJ

Mar 24, 2019 9:17 pm
DMJ sent a note to Ezeriah

DMJ

Mar 24, 2019 9:26 pm
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu
6. Bryn
7. The Irons

8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn
16. Maeriks

Awaiting Action from...
Ryhim

Who has the ball?
Hyp

Who's on deck / up next?
J

Bypassed with Option to Action out of sequence:
Ez (elected delay to see battlefield development)

Chain Grapple Tracker Round 1
Kray v. DC 10: Grapple Resisted
Iasu v. DC 7: Grapple Resisted
Bull Maeriks v. DC 12: ?
Ryhim v. DC 10: Grappled
Thorn v. DC 18: ?

Edimmu Flier Enwrap Tracker Round 1
Kray v. DC 7: ?
Iasu v. DC 22: Enwrapped
Bryn v. DC 8: ?
Bull Maeriks v. DC 19: ?
Rhyhim v. DC 8: ?
Thorn v. DC 11: ?

DMJ

Mar 24, 2019 9:40 pm
OOC:
Players' Club, I know this is a lot of shit coming at you at the Battle on the Edge of the World.

Characters have to keep fighting, and we've got to keep rolling to keep the game afloat in the craziness.

Try to send in results for those Grapple Attempts by Asshole Chains and Grapple/Enwrap Attempts by Dickhead Edimmus. As of right now, everyone has at least 1 and maybe 2 Comparison checks to make. See post immediately above for DC requirements per character, and feel free to check my work for errors along the way.

Full Action now is in the hands of Hyp and Ez, and then we'll keep moving from there.

Stay at it, war dogs.

J-Manage
Mar 24, 2019 10:55 pm
OOC:
Acrobatics to resist Irons grapple DC 7.
Acrobatics to resist Edimmu grapple DC 22.

Rolls

vs. Irons - (1d20+11)

(9) + 11 = 20

vs. Edimmu - (1d20+11)

(9) + 11 = 20

Mar 25, 2019 3:08 am
OOC:
Grapple chain succeeds.
Piercing chain misses.

E11 hits. Thorn is at 17 HP.
E12 grapple fails.
Last edited March 25, 2019 3:09 am

Rolls

Resist chain grapple with STR (Athletics), DC 18, disadvantage - (1d20+8, 1d20+8)

1d20+8 : (9) + 8 = 17

1d20+8 : (18) + 8 = 26

Resists E12 grapple with STR (Athletics), DC 11, disadvantage - (1d20+8, 1d20+8)

1d20+8 : (4) + 8 = 12

1d20+8 : (5) + 8 = 13

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