Episode 2

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Mar 25, 2019 3:57 am
At the last instant, the dive bombing edimmu slams into Kray's body shield as he brings it up high, bashing the writhing tentacles of another away from his neck with his sword hand as he does so.

A horde of edimmu swoop and dive, chains furiously alive around all of them. A veritable maelstrom of death and butchery.

Kray can almost feel the Fates, sharp knives at the ready to cut...

They are all truly at the edge of Hel, The Pit beckoning them to a fate worse than death.

Edimmu attack misses Kray. Dice for Acrobatics vs grapple DC 7, disadvantage.
Last edited March 25, 2019 10:11 am

Rolls

Acrobatics - (1D20+5, 1d20+5)

1D20+5 : (4) + 5 = 9

1d20+5 : (20) + 5 = 25

DMJ

Mar 25, 2019 10:07 am
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu
6. Bryn
7. The Irons

8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn
16. Maeriks

Awaiting Action from...
Ryhim

Who has the ball?
Hyp

Who's on deck / up next?
J

Bypassed with Option to Action out of sequence:
Ez (elected delay to see battlefield development)

Chain Grapple Tracker Round 1
Kray v. DC 10: Grapple Resisted
Iasu v. DC 7: Grapple Resisted
Bull Maeriks v. DC 12: Grappled
Ryhim v. DC 10: Grappled
Thorn v. DC 18: Grappled

Edimmu Flier Enwrap Tracker Round 1
Kray v. DC 7: Resisted
Iasu v. DC 22: Enwrapped
Bryn v. DC 8: Resisted
Bull Maeriks v. DC 19: Enwrapped
Rhyhim v. DC 8: ?
Thorn v. DC 11: Resisted

DMJ

Mar 25, 2019 10:17 am
The Irons
(effects)

Thorn and Ryhim are both snatched forward towards The Pit, caught in the deadly chains even as the edimmu heads swarm. Thorn crashes into Kray as he is pulled. Ryhim resists but is still dragged forward to Bryn's position.

Thorn, Ryhim force-Moved 5' towards Pit and have Grappled Condition
Mar 25, 2019 11:22 am
After Thorn crashed into him, Kray saw it happening now. So obvious, now... in the moment. What he should have seen coming, before they entered the room. The chains, and their devastation, chaos incarnate. He didn't consider so many enemies...

A voracious vortex of flying demons and possessed chains, all intent on their death, or feeding whatever resides in the Hels of The Pit.

Carnage and butchery... they were swimming in it now. It was no longer a question if tactics, really, but survival. Had lust for riches gotten the better of him? Or was it some useless component of being human, inspiring him to help The Cursed?

Then he saw them... apparitions, ghastly and twisted in their likeness. Laughing at him. Calling to him. Ivor, gaunt, riddled with stirge holes, oozing blood from head to toe. Talius, water seeping out of his mouth, skin sloughing off as if he had been spent an eternity in the lake at the Borgh Riac. Qiu, horrendous bite wounds from those alligators there, limbs dangling and mangled as he crawled towards Kray across the floor in his periphery.

Dread seized Kray for just a moment. The dead had come to claim him, spiteful hate and vengeance their fuel. Nightmares like this had haunted him from the moment he had been responsible for the lives of other men.

Then he snapped to the present.

Hallucinations.

We need to fall back, at the very least to a better position.

He knew, without a doubt, the one choice was the right one. Holding this position would be akin to asking the Fates to put away their blades. And the Fates were cold, merciless.

He almost choked on the words as they came out. Words so rarely uttered in all of his years, on so many battlefields, scales varying in size from skirmishes to full scale battles in times of war.

He roared the words as they burned out from deep within, sounding above the din of battle, searing his pride. But here, in the most harrowing of moments... pride needed to be cast aside like a piss bucket from a slum window. "Fall back! To the tunnel! FALL BACK!"

Gentleman:

Shit was hard on the way in. And the dice have been unkind, to be sure. It's dire now. Best move, unless something like a unicorn happens... we fall back to inside the passage entrance, Kray in front, high AC to soak and tank. If we can somehow tether him with rope to an anchor man... Thorn, Maeriks (bull!)... hell both holding Kray from being pulled off to Hel.

Ranged guys supporting as needed... but this all assumes we can get everyone out. Force the fliers to meet us at a choke point, head on, not from above, which will put us out of chain reach as well.

We buy time, for Bryn and Elam to help make some shit happen, whatever that is. And this all assumes we can get rolls to free guys from chains. We can't hold this position, unless were forced to. Then it's a RNGesus thing. We need distance from the pit and time for Bryn and Elan to do some shit.

I can't believe I didn't plan this from the get go, fellas. Seems so obvious now.

In sum, if you can get free, fall back and tighten it up at the passage entrance. Help someone get free along the way.

Ox, if you can bring this chain madness to an end, it needs to happen soon.
Last edited March 25, 2019 11:50 am
Mar 25, 2019 12:25 pm
OOC:
Guys, I was operating on 30hrs with no sleep when I posted, just sent required dice without thinking.

J, is it too late to retcon activation of Iasu's Skirmisher feature when edimmu tried to get up close and personal?
[ +- ] Skirmisher

DMJ

Mar 25, 2019 12:36 pm
Jabes.plays.RPG says:
OOC:
Guys, I was operating on 30hrs with no sleep when I posted, just sent required dice without thinking.

J, is it too late to retcon activation of Iasu's Skirmisher feature when edimmu tried to get up close and personal?
[ +- ] Skirmisher
OOC:
Sure. I don't see a problem with that.
I think it can change position for Iasu, but I don't think that negates the edimmu's Grapple/Enwrap Attack. It says that Skirmisher's Movement occurs "when an enemy ends its turn." At the end of its turn, it was enwrapped on Iasu's neck and shoulders. So Movement could occur, with Iasu carrying the Enwrapping edimmu with him, Moving away from the other one I suppose. Unfortunately, I don't think Skirmisher is a way to bypass out of a required Grapple contest, but on the bright side it could allow a change position.
Mar 25, 2019 12:39 pm
Makes sense, reading it again. Still a *huge* boon right now, Jabes, especially given the circumstances.

DMJ

Mar 25, 2019 12:57 pm
OOC:
So that we can see the real state of things to frame out the potential of Kray's call for retreat, I'm going to have to press on and make some DM-control saves for some of the guys who have been a bit on the absentee side. Sorry, fellas. We've got to get more clarity in a way that might drive decision-making for everyone else.
Bryn Resists Edimmu Grapple/Enwrap. Acrobatics Mod is +8, reaches the DC.
OOC:
Will leave it there for now. Hyp may be able to get on later today he said, but may have trouble. We'll see, but in any case Ryhim is struggling with an edimmu about to wrap him up like an Aliens face-tiger - not sure yet if he is able to throw it aside.

Rolls

Bull Maeriks STR Athletics Resist Grapple, Chain, DC12 - (1D20+5)

(1) + 5 = 6

Bull Maeriks STR Athletics Resist Enwrap, edimmu, DC19 - (1d20+5)

(4) + 5 = 9

DMJ

Mar 25, 2019 1:13 pm
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu
6. Bryn
7. The Irons

8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn
16. Maeriks

Awaiting Action from...
Ryhim

Who has the ball?
Hyp

Who's on deck / up next?
J

Bypassed with Option to Action out of sequence:
Ez (elected delay to see battlefield development)

Chain Grapple Tracker Round 1
Kray v. DC 10: Grapple Resisted
Iasu v. DC 7: Grapple Resisted
Bull Maeriks v. DC 12: Grappled
Ryhim v. DC 10: Grappled
Thorn v. DC 18: Grappled

Edimmu Flier Enwrap Tracker Round 1
Kray v. DC 7: Resisted
Iasu v. DC 22: Enwrapped
Bryn v. DC 8: Resisted
Bull Maeriks v. DC 19: Enwrapped
Rhyhim v. DC 8: ?
Thorn v. DC 11: Resisted

DMJ

Mar 25, 2019 1:29 pm
The Irons
(effects)

A chain wraps around the bull's horns and tries to pull it forward. The bull leans back, digging in with its hooves and shifting weight back to its haunches.

After giving a few inches of ground, the bull stops and holds. It seems, for now, that big animal is too heavy for one chain to pull.

DMJ

Mar 25, 2019 1:37 pm
Edimmu Fliers
(effects)

Iasu is wrapped up by the edimmu tentacles. They coil around his neck, arms and shoulders, partially restricting him and drawing the disgusting head dangerously close to his face. A long tongue starts lapping him, working to get a hold or force into his mouth. Iasu goes on the move trying to relocate away from the other attacks, carrying the tenacious edimmu with him.

As the bull pulls to stalemate against one of The Irons, an edimmu lands on its head and wraps tentacles all over the bull's horns and neck. The edimmu's wings flap loudly and frantically against the bulls face and shoulders as it tries to pull its way around to the bull's snout.

Ryhim, already caught in a chain, wrestles frantically against a relentless edimmu. The Sarceran is doing everything he can to hold the wretched abomination at arms' length before it gets a firm hold on him.

DMJ

Mar 25, 2019 1:42 pm
On Action v. the Grapplers and Enwrappers
OOC:
Kray called for retreat. To react to that, implied Actions include trying to break self or allies free from detrimental conditions.

At your turn, you can take Action to attempt a break Grapple or break Enwrap against the chains or eidmmu, on opponents locked up against you or a companion.

This will be a considered a Grapple Attack or Shove Action against the offender (chain or head). You throw out a STR Athletics, and they have to oppose with comparison on the same to see who wins.

Anyone with multiple Attacks can count these only as 1 of the Attack slots, remember.

OOC:
Ez, I think you are on this already, but Kray still has the ball to Action whenever he wants. The call for retreat was no cost.
Unless I'm missing something.

Also Ryhim can Action when ready.

DMJ

Mar 25, 2019 1:43 pm
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu
6. Bryn
7. The Irons

8. Kray
9. Edimmu fliers
11. Ryhim
13. Elam
13. Thorn
16. Maeriks

Awaiting Action from...
Ryhim

Who has the ball?
Hyp

Who's on deck / up next?
J

Bypassed with Option to Action out of sequence:
Ez (elected delay to see battlefield development)

Chain Grapple Tracker Round 1
Kray v. DC 10: Grapple Resisted
Iasu v. DC 7: Grapple Resisted
Bull Maeriks v. DC 12: Grappled
Ryhim v. DC 10: Grappled
Thorn v. DC 18: Grappled

Edimmu Flier Enwrap Tracker Round 1
Kray v. DC 7: Resisted
Iasu v. DC 22: Enwrapped
Bryn v. DC 8: Resisted
Bull Maeriks v. DC 19: Enwrapped
Rhyhim v. DC 8: ?
Thorn v. DC 11: Resisted
OOC:
Will get a Map update out, but not until tonight.
Mar 25, 2019 3:43 pm
DMJ says:
Ez, I think you are on this already, but Kray still has the ball to Action whenever he wants. The call for retreat was no cost.
Unless I'm missing something.
On top of it like a Heidi Fleiss call girl looking for a bonus on payday. Delaying still.

Gents, the hits keep coming. I think Thorn and Maeriks, both with multiple attacks and STR 20 can make multiple attempts to break free of their own mess. And thankfully, Bull Maeriks has extra weight. X, I know Thorn's at disadvantage, as is Kray and Ryhim, so safe bet seems for musclebound Thorn to break free on his own. Same for Maeriks.

Right now, I'm thinking Kray chops demon bats down. Especially with disadvantage, it'll be easier to attack the bats AC than give them a fresh roll of mine to go against (STR moderate at 13, +3 Athletics with proficincy. Thinking Iasu's wrap since he's not ripped either. Face hugging mofo has got to go. Need the sniper free. Especially since he's not tripping balls or rocking a gut wound. Meaning, rolls are not at dis for him.

Those of you grappled/wrapped, keep in mind it's disadvantage to attack. So, especially if you're already rocking disadvantage for whatever reason, it's an odds thing (AC vs fresh comparison rolls on escape checks vs how many dice you gotta roll and take the lowest).

Personally, I like going for the kill. AC is fixed and doesn't let the enemy play lotto with dice and checks. Best of all, they don't get up.
Last edited March 25, 2019 3:47 pm
Mar 25, 2019 4:30 pm
Ryhim's feet are unsteady from the unnatural already. The irons wrap around him and drag him away. His mind panics Alone...and vulnerable.

One of the edimmu's rips into Ryhim, knocking him out of the panic-induced trance. He holds the kukri out, forcing the second charging one to sway in it's path.

Kray's call for retreat breaks through and he turns to see the rest also surrounded by the flying heads, facing off with the irons as well. He pulls away from the irons but they hold him firm, it is useless to try. His eyes scan the room, a quick thought, he takes a deep breath, strikes at one of the edimmu attacking him.

Suter-set's voice calls out again
[ +- ] Otessite
Last edited March 25, 2019 6:05 pm

Rolls

Acro disadvantage - (1d20+4, 1d20+4)

1d20+4 : (17) + 4 = 21

1d20+4 : (14) + 4 = 18

Attack (Disadvantage) - (1d20+7, 1d20+7, 1d6+4)

1d20+7 : (13) + 7 = 20

1d20+7 : (12) + 7 = 19

1d6+4 : (3) + 4 = 7

Deception (Advantage/Disadvantage cancel) - (1d20+7)

(20) + 7 = 27

Mar 25, 2019 5:15 pm
Sweet ass roll on the deception Hyp! One can only hope the Edimmu buy it!

DMJ

Mar 26, 2019 12:07 am
Ryhim
R1 (1 of 2)

Ryhim pulls back on the chain that has looped his shoulder, leaning back to take away all of the slack. In a burst he leaps to the side and tucks into a roll, using the chain as a center hold for the pivot.

As he flips, he smashes the flying head that is trying to choke him into the stone floor, driving downward with his shoulder before he pulls his feet over an plants them back on the ground.

The winged head is stunned and disoriented. Ryhim's kukri hits it in the back corner of the head below the ear. The skull cracks. The wretched glob of tentacles and wings is thrown to the side, spinning end over end, slapping the floor with tentacles as it sprays blood.

"ZZZZAAAAAAAAAAAAA!!!" it buzzes out in surprise and pain. Crippled and broken, it drags itself towards The Pit.

Acrobatic defeat of Enwrap Attempt
Attack Hit

DMJ

Mar 26, 2019 12:21 am
Ryhim
R1 (2 of 2)

With a moment of clear space above his head, Ryhim dips down low as Bryn does battle against a pair of fliers flogging him high. Still bound by the chain, Ryhim cups his hand to his mouth and sounds out low near the floor.

Ryhim's technique of mimicry and projection bounds out to perfection in this vaulted chamber. It is a perfect copy of Suter-Set's whispery haunt, and everyone hears it.

A brief moment of silence follows and then the edimmu burst into loud buzzing chatter.

"BBBBUSHYASTAAAA!!!! WHERE??!!! HE COMES!!! MUSTCOME! MUSTCOME!"
"TO THE PIIIIIIIIIIIITTTT - RRRAAAAAAAAAAAAAAAZEK!!! RAAAZEK!!"
"WHAAAAAATTT IZZZZZZ??? WHAAATTT IZZZZZZZZ????!!!"
"COOOMMMAAAAAAAAAAAAANNDDS!!!!! SNAKE COMMMANDZ!! PPPPPAAAAAAAAAAAAAA!!!"
"BBERRRRRRR - ZAAAAAAAAAA!!!! WHAT!? WHAT?!"
"THE PIIIIITTTTT - BRZZZZAAAAAAAAAAAAAAA!!!"
"BUUUUUUSHYYAAAAAAAAASTAAAA!!! BUUUUUUUSHHH!!!"


Like a flock of agitated bats, a large set of the edimmu peel off in erratic routes and dive into The Pit!

Difficult to count the distribution exactly in the confusion, but roughly half of the edimmu fly into the chasm.
Notably, the ones locked on Iasu and Bull Maeriks are NOT among those departing.
OOC:
Crazy shit, Hyp. Right away: One of the most abnormal uses of Actor Feat on record.

DMJ

Mar 26, 2019 12:45 am
OOC:
Players' Club, I'm out of time for the NNNZZIIIIIIIIIIIIIIGGHTTT - BZZZAAAAAAA!!!!! but I know I'm on the hook to get Elam's entry in next. Fuck! it's going to be a tough write - not sure when I can get it done but will press to post up.

Because I know I'm going to be struggling a bit for time, and also because Elam's Actions are somewhat removed on spacing and at least partially independent - maybe? - Plus Elam and Thorn are technically tied....??
ANYWAY, I'm just making the call: Opening up the rest of the Round to everyone who hasn't yet put in Action.

Try to get to it and post up. Maybe this will open up the possibility that CB can get on for Maeriks instead of having NPC Bull.

Revising the sequence board ----> Open season for Ez, X, CB.
Everyone else: hold what you got - no more last minute booster retcon second thought after-action Actions.

I'll try to get Elam up and we'll close R1 OUT!!
Fucking crazy. Just when I think I've seen the craziest Round 1 with you guys, I haven't.

J-CHAINMASTER

DMJ

Mar 26, 2019 12:47 am
ROUND 1
Initiative Order


1. Suter-Set
4. Iasu
6. Bryn
7. The Irons

8. Kray
9. Edimmu fliers
11. Ryhim

13. Elam
13. Thorn
16. Maeriks


Awaiting Action from...
Kray, Elam, Thorn, Maeriks (preferred sequence but not required)

Who has the ball?
Ez, J, X, CB

Who's on deck / up next?
same guys

Chain Grapple Tracker Round 1
Kray v. DC 10: Grapple Resisted
Iasu v. DC 7: Grapple Resisted
Bull Maeriks v. DC 12: Grappled
Ryhim v. DC 10: Grappled
Thorn v. DC 18: Grappled

Edimmu Flier Enwrap Tracker Round 1
Kray v. DC 7: Resisted
Iasu v. DC 22: Enwrapped
Bryn v. DC 8: Resisted
Bull Maeriks v. DC 19: Enwrapped
Rhyhim v. DC 8: Resisted
Thorn v. DC 11: Resisted
[ +- ] Map
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