Episode 2
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Rolls
ini - (1d20+4)
(12) + 4 = 16
Who's up first?!
GO BRYN!
EG R4
Initiative Order
29. Bryn
25. Iasu
22. Kray
16. Trece
15. Elam
14. Hound X Alpha
11. The Howler
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
Ox
As Bryn struggles to regain his mental control after the mind-breaking assault of the Howler, the nearby hound ignites. The flames roll out dangerously as the severely injured dog rises to its feet!
Bryn begins Round adjacent to igniting Hound.
Receive Fire Damage. DEX Save DC 11 for half.
Rolls
Initial Round Ignition Flame Damage - (1d3)
(2) = 2
Rolls
Perception DC10 - (1d20+7)
(5) + 7 = 12
Dex Save - (1d20+8)
(8) + 8 = 16
Bryn
Bryn scans the room. Shadows and darkness everywhere, but the sudden eruption of flame from the two hounds brings a sudden boost to illumination.
He sees it. Across the room near the west wall. On the floor. South several paces from the dead goat man. The plank bow lies on the ground.
Along a possible route: ammunition. Bryn spots a few of the oversized arrows that the plank bow fires, tucked in the belt of Akkeen, whose shredded body lies motionless on the ground covered in blood.
EG R4
Initiative Order
29. Bryn
25. Iasu
22. Kray
16. Trece
15. Elam
14. Hound X Alpha
11. The Howler
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
Ox, Jabes
Regardless of that, Jabes, you're authorized to Action!
HY Reaction Attack v. Bryn via OA
DC 12 STR or DEX Save if Hit or Restrained
Hit.
Required Action, Bryn: DC 12 Save or Restrained
Result: Save
Bryn darts away from the dog as it rises from its death slumber, reanimating to move even as it is beginning to burn.
Running quickly, Bryn darts over to Akkeen, snatches three of the oversized bolt arrows from the dead man's belt, and keeps moving across the room until he reaches the plank bow lying on the floor.
Interact with Environment
Movement complete
Rolls
Hound Y Attacks Bryn - (1d20+5)
(17) + 5 = 22
damage, DC 12 DEX/STR Save if Hit - (1d8+3)
(1) + 3 = 4
Rolls
Dex Save DC12 - (1d20+8)
(11) + 8 = 19
EG R4
Initiative Order
29. Bryn
25. Iasu
22. Kray
16. Trece
15. Elam
14. Hound X Alpha
11. The Howler
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
Jabes
EG R4
Initiative Order
29. Bryn
25. Iasu
22. Kray
16. Trece
15. Elam
14. Hound X Alpha
11. The Howler
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
Jabes, Ez
Ez, Kray cleared for Action. Jabes, jump Iasu in anytime.
S10 D20 C14 I14 W18 Ch8
Skill Proficiencies: Acrobatics, Animal Handling, Athletics, Insight, Thieves' Tools
Expertise: Deception, Medicine, Nature, Perception, Stealth, Survival
Feats: Alert, Healer, Medic, Stealthy
Fighting Style: Close-Quarters Shooter
Languages: Heshbaan, Zutaran, Yuoric, Kortellan, Otessite, Thieves' Cant.
HP: 55/55 Temp HP: 9/9
HD: 2d10, 5d8
AC: 16 (leather armor)
Poultices: 0/4
Healer's Kit: 17/20 uses
Ammo: 13
Rolls
Longbow vs. Howler, possible advantage from being unseen - (1d20+9, 1d20+9, 1d8+5)
1d20+9 : (18) + 9 = 27
1d20+9 : (4) + 9 = 13
1d8+5 : (7) + 5 = 12
Sneak attack damage if applicable - (3d6)
(524) = 11
EG R4
As the bull squares off against the Howler, Iasu sends an arrow in.
Hit
The fiend monster whirls and sidesteps, but it has to split attention as it has enemies facing off at several fronts now.
Iasu's attempt to bait the Hound King away give no results. The monster is raging back and forth ferociously at the bull and Elam while at the same time tracking Bryn's movements. It shifts and jockeys back and forth, constantly surveying, as if it is sizing up all its foes at once.
EG R4
Initiative Order
29. Bryn
25. Iasu
22. Kray
16. Trece
15. Elam
14. Hound X Alpha
11. The Howler
_8. Hound Y Weasel
_7. Bull Maeriks
_6. Hound Z Guard
_3. Namtur
_2. Thorn
Ez
Busy. Quick post to move things along. Advantage in case it's a flank attack, which Kray would position for on the south side of Howler, opposite Maeriks.
EDIT CRIT
Rolls
Judgement Attack 1 - (1d20+9, 1d20+9, 1d8+7)
1d20+9 : (20) + 9 = 29
1d20+9 : (10) + 9 = 19
1d8+7 : (6) + 7 = 13
Judgement Attack 2 - (1d20+9, 1d20+9, 1d8+7)
1d20+9 : (18) + 9 = 27
1d20+9 : (10) + 9 = 19
1d8+7 : (7) + 7 = 14
Crit Damage - (1d8+7)
(4) + 7 = 11
EG R4
The monstrous beast rears back, lifting it's front feet off the ground and backing up, when Kray strides in bringing the deadly Serpent Judgment to bear. The Howler roars - infuriated. It's motion and ferocity is escalating as it becomes increasingly surrounded.
Critical Hit and Hit