Episode 2

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Oct 24, 2018 3:17 am
In the basement chambers...

Akkeen pulls Ahri back away from the cage door and back into the hall behind. Soon Ahri is being led to another chamber, with Akken and Adar-Malic right behind him, directing him along the way.

"You should be happy, nobleman," Akkeen says, "It will soon be time for you to make your own way again."

Unsure of the meaning of that, Ahri moves onward as instructed. The twins guide him to a room with several chests and shelves.

Akkeen opens up several of the chest and sifts through them absent-mindedly. Then he turns to Ahri. "Go ahead then," he says. "Choose what you will. You are free to outfit yourself." He motions to the equipment and clothing piled in the bins.

Ahri looks the area over and checks the twins, assessing what is really possible. Adar-Malic, plank bow still in hand, nods for Ahri to move forward and equip himself, just as his brother had said.

Ahri sees swords, knives, armored coats - apparently this is a depot of captured outfitting.

"You are to be set free soon, though you must decide," Akkeen continues. "Will you claim what you can and slink away, saving your tender hide and running quickly to escape any conflict." He lets that sit, growing silent for a time as Ahri surveys the room.

"...Or will you take time to prepare," Akkeen starts up again, "Will you take control of your circumstance and garner your own strength. Will you gather own skill? Brand your own luck -- even if it means anger and conflict and death? The degenerates who kidnapped you are only a few rooms away. They molested you like a faggot. What will you do about it? Are you afraid of them?"

Ahri looks at the chests and at the shelves full of eqipment. There are all sorts of armor and weapons here. What can he decide?
OOC:
option right now to get weapons, armor, equipment, sandals that you want...if you want.

DMJ

Oct 24, 2018 3:47 am
In the basement chambers...

As Elam is talking Kray and Bryn see the two robed men, the younger lads with all of the tattoos, shove another man up to the cage gate. One of the tattooed men seems to be talking to the man quietly.

As soon as they come forward they are gone again. One of the twins carries the other man away.

One of the the tattooed youths lingers and stares at Bryn. Bryn is annoyed by his stare. Who is this...kid?

Bryn goes back to translating, but the youth stares at him.

Now Bryn is overtaken by dread and worry.

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Kray hears Bryn translating, sees him standing at his side. But then Bryn trails off and stops.

Now the Dannein is walking away, back further in the room.

Bryn is sifting through his bag. Frantically he is scouring through his bag. Kray is perplexed. What is he doing?

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"Hey!," Kray says to Bryn, who is standing with his back turned in the corner, thumbing through some leather bound book. "I need some attention here. Are you done checking your purse?"

Kray's words pull Bryn's attention back to focus. Bryn moves back and continues to translate.

Bryn watches as the robed tattooed lad stares at him for a bit longer, and then turns his back on him and walks away.
OOC:
Ez, bro I just took over character briefly to move this along. Sorry, bro. Just pressing things forward.

Ox, bro I just took over character briefly 'cause Bryn failed an important Save. Bro, Bryn is fucking up. wtf?
Oct 24, 2018 4:01 am
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Oct 24, 2018 8:19 am
This armored man isn't the friends he thought he would find, but Maeriks takes in the scene, key point being the dead hounds, and makes a snap judgement that the man is honorable and a worthy ally. Moreover, Maeriks recalls the Dark Moon Druid seen last with hounds like these. In his mind, that is who ran under the stairs.

With a staggering limp Maeriks moves down to the landing of the stairs, hoping to gain some cover from the stair railing should the Dark Moon Druid step out to attack. From there he unleashes a series of attacks at the grub, trying to cut it off of the Myrmidon.

If necessary, Maeriks will move toward the center of the room to reach the grub. He wants to avoid that as much as possible tho, keeping the stairs between him and the man hiding under them.

Add Guidance bonus to the first damage roll.

Using action surge.

If the grub dies, shift attacks to nearest spider. If they are out of reach, throw a javelin. (I included javelin d6 damage for action surge attacks in that case.)

Summary of Attacks (for clarity)
Attack 1: 16, 8 dmg slashing
Attack 2: 16, 13 dmg slashing
Attack 3: 17, 8 dmg bludgeoning
Attack 4: 18, 11 dmg slashing (or 6 dmg piercing if javelin)
Attack 5: miss
Guidance bonus: +4 dmg to first hit



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[ +- ] Norach Maeriks Mac Mahan Mac Hannoc
Last edited October 24, 2018 8:49 am

Rolls

Glaive Attack 1, Damage - (1d20+7, 1d10+4)

1d20+7 : (9) + 7 = 16

1d10+4 : (4) + 4 = 8

Glaive Attack 2, Damage - (1d20+7, 1d10+4)

1d20+7 : (9) + 7 = 16

1d10+4 : (1) + 4 = 5

Glaive Bonus Attack, Damage - (1d20+7, 1d4+4)

1d20+7 : (10) + 7 = 17

1d4+4 : (4) + 4 = 8

GWF Damage reroll for Glaive Attack 2 - (1d10+4)

(9) + 4 = 13

Action Surge - Attack 1 (glaive at grub or javelin at spider) - (1d20+7, 1d10+4, 1d6+4)

1d20+7 : (11) + 7 = 18

1d10+4 : (2) + 4 = 6

1d6+4 : (2) + 4 = 6

Action Surge - Attack 2 (glaive at grub or javelin at spider) - (1d20+7, 1d10+4, 1d6+4)

1d20+7 : (1) + 7 = 8

1d10+4 : (6) + 4 = 10

1d6+4 : (3) + 4 = 7

Guidance bonus - (1d4)

(4) = 4

GWF Damage reroll for Action Surge - Attack 1 - (1d10+4)

(7) + 4 = 11

Savage Attack - Damage Attack 1 - (1d10+4)

(3) + 4 = 7

Initiative (if needed), disadvantage - (1d10+2, 1d10+2)

1d10+2 : (4) + 2 = 6

1d10+2 : (5) + 2 = 7

Oct 24, 2018 10:03 am
Ahri turns his back and the duo and their strange weapon. As he rummages through the various containers he listens to their "choices". He smirks to himself. It always amuses the smuggler when people try to manipulate him, especially in such an obvious and heavy handed way. They must think I'm stupid.

Finding his own gear, he begins equipping himself. After dressing and double checking the integrity of every piece spies his wicked curved blade. He immediately affixes the scabbard to his hip and draws the blade. Spinning it slowly around his wrist to feel the familiar weight and balance again, he uses his spare hand to begin stowing his many throwing knives.

With his back to the pair, his blade in his right hand, and his left busying itself with replacing half a dozen daggers, he throws a few words of retort over his shoulder. "Well you've certainly made it clear which option you want me to take. What you haven't clarified, however, is your role in all of this. What's your stake? What do you gain from helping me or from me attacking those who brought me here?"

DMJ

Oct 24, 2018 10:33 am
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Oct 24, 2018 10:38 am
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DMJ

Oct 24, 2018 11:00 am
Maeriks makes no hesitation. He charges into action, down the stairs and right at the tentacled creature, with his long glaive leading the way.

The sharp point of the blade slides across the worm's back and into it at a point where it curves upright. A large gash and puncture erupts as the flesh splits open. Gelatinous goo rises out of the wound in a glob, and the wretched creature's body jolts as it twists upward and away.

But Maeriks gives no reprieve. With masterful technique, he chops and stabs with his pole blade, landing deadly cuts all across the flesh of the giant grub, splitting through its pale flesh again and again.

4 Attacks Hit

With a final blow Maeriks chops down into the wrangling monster's head, burying the glaive blade deep within the cluster of writhing tentacles and slamming the bulky beast maw-first into the stone-paneled floor. Its tentacles flip and slap aimlessly as its body curls in its death throes. The grotesque monstrosity is dying out as thick gel pours openly out of its broken head and face.

DMJ

Oct 24, 2018 11:18 am
Maeriks has no time to celebrate the quick victory over the grub. He sees the druid moving in behind him.

When he turns he sees a flaming skull floating towards him in the air! The skull is metallic and is changing colors. Smoke is whirling around it with a life of its own. The image is overwhelming, a mix of horror and awe.
https://dl.dropbox.com/s/6sinrbnlqzcz0ph/flaming%20skull.jpg

Required Action: WIS Save, DC 14

As Maeriks tries to react, a rope and pole of some sort thrusts forth from the smoke and tries to catch him!

Attack v. Maeriks: If result below is Hit, begin Restrained condition.

Rolls

Capture Attack v. Maeriks, Restrained if Hit - (1d20+6)

(4) + 6 = 10

Oct 24, 2018 12:20 pm
Hearing Ahri's reply, Akkeen belts out a hearty laugh. "Hahahaha! Yes, Ahri ka Shalim, I was provoking you - pricking at your emotions. It is a bit of a joke..you see?!"

Ahri gives a quick glance at the young man and his brother standing behind him. Akkeen is smiling, but Adar-Malic keeps a serious stare, holding the huge bow at a low ready. As Ahri busies himself with equipment, Akkeen continues to talk.

"And yes, you are right. It would be best if you join us. Soon we are to raid the Rabisu, the fiends who received you from the Korvarans. They are the crouchers who lurk and prey upon all of Gelshemish. The kidnapping of women, slaves, children, and the weak old. They deal in flesh to create monstrosities. They use dark magic to imprison men between life and death. They have called demons forth from the Underworld and yearn for more even now - demons who will harvest this city like a field of golden wheat. Do you know that the old stories about the Red Bastion are true?"

Akkeen continues as Ahri equips, "In the other room, Elam befriends the Yuoric mercenary leader. Those two are finding out already that they have much in common one with another. In short time, they will find common ground. Our family means to take this opportunity to rid ourselves of our enemies tonight. We will use the Northerners. We wish to use you as well - you understand? We know your sword and knives are deadly. We heard what happened to Hachikam and his Murmaran bodyguard. Both of those brutes met their match at the House of Lahu Itur. That is known."

Akkeen lets that sit for a moment and then turns back to the idea at hand. "The men with whom Elam treats are professional warriors. Veterans of the north. This last hour they slew a demon from Hel named Basz-durba. They raid the palace seeking treasure, and may win it. We do not care if they gain wealth for their boldness. And we do not care if you do either."

The young man walks up to Ahri and pulls something out from his robes. He holds it up on display. It is a large oversized gold coin, gleaming magnificently. Ahri does not recognize the mint. It must be a cut from one of the old empires. It is a huge weight of metal though.

"Have you ever seen an Archalasian olbol, Ahri ka Shalim?" Akkeen asks. He hands the coin to Ahri. "Behind the Eagle Door, a barrier not far away in these halls, the Rabisu horde a trove of these weights. Stolen from an ancient vault that they dug into last year. Coins like this stacked by the hundreds... and thousands. Here in this same fallen and cursed home where you stand right now."

The strange but crafty young man looks Ahri in the eye and smiles, "Do you know an old saying, Honorable Ka Salim...that at times it is a man's bad luck... that is in fact his good luck?"
Oct 24, 2018 2:52 pm
Iasu listens intently to Elam explain to the northerners about the Rabisu. It is much the same explanation he was given when he arrived at the palace not more than a few tendays ago. Nothing he has witnessed since then has shown him any different.

Now Elam recruits these mercenaries to fight alongside him and his brothers. Perhaps this will end the conflict once and for all. And then what? Perhaps then he can shed the name Iasu and reclaim his real name.
Oct 24, 2018 3:36 pm
WIS save failed. Attack misses, not restrained.

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Last edited October 24, 2018 11:13 pm

Rolls

WIS save, advantage (if applicable still from mantis blue vapor tea) - (1d20+7, 1d20+7)

1d20+7 : (3) + 7 = 10

1d20+7 : (6) + 7 = 13

Oct 24, 2018 9:22 pm
Ahri eyes the heavy coin in his palm. "You had my curiosity at Rabisu." With a flurry too fast for the human eye to follow the coin disappears. "Now you have my attention."

He slams his viscious curved blade into its scabbard and stows the last of his throwing knives. Turning to the twins, he adds, "If our purposes are truly aligned, you don't need the weapon. Aim it elsewhere. It's making me twitchy."

"Now. How do we proceed?"

DMJ

Oct 25, 2018 12:45 am
On the ground floor...



Maeriks loses his focus and falls hypnotized under the image of the floating skull.

Fail Save. Maeriks begins Incapacitated Condition.

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Maeriks still holds his glaive, but he lets it hang down harmlessly holding it in one hand at his side. Maeriks feels a tug from his back. Something pulls him on his shoulder strap, but then it is gone. No matter. He is focusing on the skull and it's changing colors. It is horrible...and beautiful. Maeriks hears the sounds of battle behind him, but he cannot attend to that. The skull is what he sees now.

"Tajhta. Tajhta!" Maeriks hears.

It is the druid. He is behind the skull. No...the druid is the skull. The druid is talking to Maeriks.

The skull is the face of the druid.

The skull floats away, going backwards. Maeriks follows. He follows the skull as it goes down the stairs.

Maeriks follows the druid down the stairs.

The sounds of the struggle are behind him. He leaves that behind.

DMJ

Oct 25, 2018 1:12 am
Somewhere...

Maeriks has a rope around his neck. He is being pulled along and the rope burns. The rope is connected to a pole.

The skull is there. The face of the druid. Maeriks keeps his eye on that. He is uncomfortable, but he has to keep his eyes on the skull. It's colors are magnificent. Maeriks is filled with terror. Darkness is everywhere around the skull.

"Tahjta, comit socti! Mishva ta kevinim!" the druid is yelling at Maeriks, but Maeriks does not know what to do. The druid jerks on the pole and Maeriks almost tips forward. He has to jog to keep up; he is being pulled. Maeriks is so tired and feels so heavy. He is sweating and gasping for air, but it is hard to breathe with the rope tight around his neck.

"Pel col prihitit, ha jalda!"
the druid yells.

The rope pole burns against Maeriks' neck as it yanks him forward. He can't keep his feet. Maeriks stumbles and hits the ground hard. Now he is being pulled. Being choked. He tries to crawl forward. He tries to keep looking up at the skull, but his vision is getting blurry.

Then there is a shout. The druid shouts out in pain.

The skull disappears. A loud clatter. Maeriks is knocked over.

"Har jes sinda, Naram! TES CARIS JEVOSH!" a heavy voice rings out. It is not the druid but someone else.

Maeriks is just trying to breathe, there in the dark on the stone floor. The pole rope is loose now. Maeriks gasps for air.

There is fighting. Someone is being bludgeoned. Another man is shouting in fury.

A pitter patter of sandaled feet running away.

A loud sound of metal or stone scraping. Maeriks remembers the cube door at the Throne Room and almost passes out.

Now the sounds have died down. A strong hand reaches down under Maeriks' arm and helps him rise from the floor.

Now the man pulls the rope off of Maeriks' neck. The pole clatters to the ground in the darkness.

Now the armored man is helping Maeriks walk, carrying him along with Maeriks' arm over his shoulder. They are walking towards a light. Now up the stairs.

Maeriks' senses come back to him. The man lets Maeriks sit down to rest.

They are back in the room with the burning hounds. The fires are burning low now - almost out. Two more spiders are splattered into gore at the middle of the room.

The myrmidon is there when Maeriks stands back up. The armored warrior holds Reave in his hand. The war club is covered in gore.

Face still covered by a bulky helmet with a full mask, the myrmidon offers the weapon forward to Maeriks, a strong presentation - returning Reave to its owner.

The myrmidon nods his head and speaks out to Maeriks. "Hajda boshe. Esha Danneishiat, ja?"

It sounds like a question.

The myrmidon is battered and smells like smoke. He is heavily injured. Bleeding. Swaying slightly.
Oct 25, 2018 3:21 am
Maeriks blinks and stares, not sure what to make of what just happened. After a short moment he responds with the only thing he can think to say "You should sit down, you will feel better." As he says this, he touches the man and nods in agreement with what he himself just said.
Last edited October 26, 2018 7:04 am

Rolls

Cure Wounds - (1d8+4)

(2) + 4 = 6

Oct 25, 2018 3:54 am
Kray’s voice snaps Bryn out of his panic. He returns the leather bound book back into his sachel and checks to see if the wooden blocks were still there as well.

Bryn narrowed his eyes as he stared at the back of the tattooed man. The feeling of helplessness weighed heavy on Bryn, reminding him of the Ziggeraut and how he was tossed aside with visions and voices swirling in his head in the throne room. I wil have to keep an eye on that one.

Returning back to his translation duties Bryn listens to Elam while adjusting his sachel on his shoulder.
DMJ says:
Also, Suter-Set is protected by the Eagle Door. It is an ancient invention - a masterpiece of the Halonians who served the Adriyalet Sars of the previous age. It is technology from a forgotten era. It is impenetrable.
"Its not" Bryn abruptly interrupted "Its not impenetrable. I know of a way to weaken Suter-Set, but I need you to lead me to the Great Hearth down here in basement. There is a vault that holds the Phoenix Box I will be able to use it to get through the protection of the Eagle Door."
Oct 25, 2018 10:58 am
Elam is somewhat skeptical at first, but then asks for more detail about Bryn's suggestion that there is a way to open the Eagle Door. Elam is openly intrigued about the idea. One of the robed tattooed men come forward to listen as well.

There seems to be some commotion in the chambers beyond the sitting room, within the "hosts'" (captors'?) domain on the other side of the cage gate from Bryn, Kray, and Thorn.

Elam excuses himself and says that he must step away but will return.

DMJ

Oct 25, 2018 11:01 am
OOC:
Y'all, I'm going to push some cut scenes and fast forward function to pull all of this together. Hope you can play along and understand that I'm forgoing some of the smaller details for the sake of getting the party consolidated and setting us up with a way to transition to next phase of active combined game.

DMJ

Oct 25, 2018 11:14 am
The myrmidon is amazed at Maeriks' healing support. The big man is invigorated and talks enthusiastically. Maeriks can understand nothing of what he is saying, but eventually he soon gets the point that the soldier wants Maeriks to follow him. Passing through an amazing set of rooms, including a huge room that seems to be converted from an audience chamber to a smithy chamber and glass blowing station, Maeriks is led by the myrmidon through a path of gates and doors, eventually to a caged floor chamber where a lever is pulled. After a wait, the sounds of sliding metal and a locking bolt is released, a caged door in the floor is opened. Maeriks and the Myrmidon descend down into a box-like room that turns out to be an elevator. It is lowered and another cage is opened. On the other side Maeriks and the myrmidon are met by a tattoed man in a robe. The myrmidon and this new ally talk continuously as they lead back to other gated chambers in the basement levels.
OOC:
Eventually Maeriks is introduced to the others in Elam's group. Iasu is able to communicate with Maeriks in Dannein. Iasu has options of treating Maeriks with medical attention. This would be done before Maeriks is reunited with his friends.

After that, Maeriks is brought together with Ahri.

After that, Maeriks and Ahri are brought in to the group.

I want to pick it up there and have that as our pivot scene in the next entry, forthcoming.
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