(Level 7 Battle Master)
Vitals
AC: 16
HP: 1 +13 from Second Wind = 14/73
Status Effects: none
Death Saves: +0/-0
Hit Dice: 7/7d10 (Fighter)
Conditions: poisoned
Reaction: available
Loadout
Equipped
Armor: Breast plate
Weapons:
* Greatsword / Attack Bonus: 9 (Str 5 + 3 Prof. Bonus + 1 VW) / Damage: 2d6+7 (Str 5 + 1 WSG + 1 VW)
* Two Hand Axes / Attack Bonus: 8 (Str 5 + 3 Prof. Bonus) / Damage: 1d6+5
Carried Gear
* Crowbar
Tactics
Refresh rest times noted in parentheses
Combat Superiority Maneuvers: 2/6 (short rest)
Action Surge: 0/1 (short rest)
Second Wind: 0/1 (short rest)
Commitment to Contract: 1/1 (once per day)
Fighting Style: Great Weapon Fighting (reroll 1’s & 2’s on damage rolls, keep new roll, on melee attacks using a weapon with two hands)
Weapon Specialty Group: Heavy Blades (When using a weapon within the Specialty Group, the Fighter delivers +1 Damage on Attacks)
Martial Archetype Feature: Know Your Enemy (after 1 minute of observation, know whether an enemy is equal, superior, or inferior in regard to two of the following: Str, Dex, Con, AC, current HP, total class levels, fighter class level)
Venerated Weapon: receive +1 to Attack and Damage rolls when using a specific legacy weapon that has exceptional meaning and is an integral part of the character's history.
Saving Throws
Blue text indicates proficiency
Strength: +8
Dexterity: +1
Constitution: +7
Intelligence: +3
Wisdom: +0
Charisma: +0
Feats
Observant
Martial Adept
Sentinel
Skills
Blue text indicates proficiency
Acrobatics: +1
Animal Handling: +0
Arcana: +3
Athletics: +8
Deception: +0
History: +3
Insight: +3
Intimidation: +3
Investigation: +6 (Passive 21)
Medicine: +0
Nature: +3
Perception: +3 (Passive 18)
Performance: +0
Persuasion: +3
Religion: +3
Sleight Of Hand: +1
Stealth: +1
Survival: +0
Maneuvers
* Distracting Strike
* Feinting Attack
* Goading Attack
* Menacing Attack
* Precision Attack
* Riposte
* Trip Attack
Languages
Yuoric - Native
Dannein - Fluent
Heshbaan - ¿Donde está el baño?

Rolls
Attack #1 with handaxe, disadvantage if needed - (1d20+8, 1d20+8)
1d20+8 : (10) + 8 = 18
1d20+8 : (13) + 8 = 21
Damage, if hit - (1d6+5)
(5) + 5 = 10
Attack #2 with handaxe, disadvantage if needed - (1d20+8, 1d20+8)
1d20+8 : (8) + 8 = 16
1d20+8 : (13) + 8 = 21
Damage, if hit - (1d6+5)
(1) + 5 = 6