The Hills

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Jan 3, 2018 2:28 am
The last opponent falls, and the cave is suddenly silent but for the sound of the companions' ragged breathing and the crackle of torch fire. It was a mighty battle, and the heroes stand victorious. The caravan supplies seem to be mostly intact, meaning Easthaven will be able to make it through the coming winter. There must be at least another chamber to this cave. Might the orcs have more loot stored away somewhere?
OOC:
Everyone gains 390 XP, putting each character at 2,860. Everyone levels up to Level 4!!!! Questions/details on the Facebook chat.
Jan 3, 2018 5:54 pm
Zenithral shakes his head and waves his hand over it, magically clearing the muck from his face. He blinks several times. "Well, now. That was fun." He winces and waves his hand behind him, magically cleaning the blood from his cloak, leather armor, and now-partially-exposed back. Who knows where that axe has been...have to check on that later...

"Come," he says turning towards the others. "Let's find that glowing sash-heirloom for the Elk tribe, then we'll figure out the best way to bring the supplies back.
Last edited January 3, 2018 5:58 pm
Jan 4, 2018 4:42 am
Alalla stares down at the orc priest she had just slain, not really seeing him as she settles her mind and curbs the battle rage and adrenaline. She takes a mental assessment of her wounds, "Not great, but I've had worse," and turns to answer Zenithral.
"Got it." She holds it up for the party to see, then wraps it carefully in her scarf, which was blood-free. She places the package in her pack, then looks over her party. "How did you all fare?"
Jan 4, 2018 3:00 pm
Covered in stew, broken pieces of club, along with a number of minor wounds, ug manages to roll onto his back with a groan. "Ug . . . Just . . . need . . . nap" he says with an exhausted yawn. "but ug be ok he says in a chuckle as He pulls over a dead orc, fluffs it with a few soft punches, and uses it as a pillow.
Last edited January 4, 2018 3:15 pm
Jan 4, 2018 4:22 pm
When Al touches the sash she feels a jolt of energy and a tingling sensation lingers in her hand and fingers for a few moments. She understands that this must be a powerful magic item. In fact, it almost seems... proud of itself? It obviously wants people around to know how wonderful it is. As this thought occurs to Alalla, the sash glitters even brighter, and a glowing light shines through the Al's scarf - almost as though it refuses to be dampened by such a meager competition of cloth.
Jan 4, 2018 4:22 pm
Assuming Alalla's question was only directed towards the others, Zenithral nocks another arrow and begins walking towards the next chamber.
OOC:
Unless anyone stops him.

Rolls

Perception to listen for anything coming from the next chamber - (1d20+2)

(19) + 2 = 21

Jan 4, 2018 6:09 pm
Zenithral hears the dull roar of the wind from outside the cave, the snapping and crackling of torch fire, and the echoes of his companion's steps as they move about the chamber. From deeper into the cave he hears three more torches, and is reasonably sure that the cave will soon reach its end, and that there are no more orcs alive within it. Still, the only way to be certain the cave is cleared of enemies is to go check.
Jan 4, 2018 10:20 pm
Maverick takes the break from fighting to look around and see if he can find anything valuable as the orcs dont seem to pilage whatevery they can find regardless of value..
OOC:
doing a perception and investigation check for looting the orcs you can choose which roll is more appropriate for the situation

Rolls

investigation - (1d20+4)

(16) + 4 = 20

perception - (1d20)

(9) = 9

Jan 4, 2018 11:04 pm
Maverick picks through the chamber where the fight took place and notices that the the boxes and crates from the caravan have some scratches and dings, as though they been dropped several times. They seem to be fine, however, and it looks as though supplies of food, clothes, and other commodities will be much appreciated in Easthaven.

Comfortable around corpses, Maverick also sorts through the pockets of the dead orcs and finds a decent amount of coin (50 gp). He also discovers a note tucked into the pocket of one of the orc priests.

It reads...

Balin,

Deliver these crates of supplies to the emporium in Easthaven. Make sure to get a fair price from that unscrupulous Calishite weasel Pomab. Use the profit to acquire three barrels of uncarved scrimshaw from Gaspar's warehouse there in Easthaven. Return to Caer-Dineval with the three barrels and you shall have your agreed upon payment. Keep your eyes to the tundra. There have been reports of trouble on the routes lately. It might be wise to use your advance payment to hire in some extra caravan guards.

Safe journey,

Ilmus Galloway of Caer-Dineval
Jan 5, 2018 3:35 pm
Zenithral moves into the next room, ready to fire and retreat to a safer position if he sees anything hostile. He looks around, making sure to glance upwards at least once. After surveying the room, he looks for possible hiding places something could spring from.
Last edited January 5, 2018 4:12 pm

Rolls

Perception (Survey the room for danger and valuables) - (1d20+2)

(16) + 2 = 18

Investigation (Deduce good hiding places for enemies) - (1d20+4)

(12) + 4 = 16

Jan 5, 2018 6:00 pm
Though he finds no enemies in this last chamber, Zenithral's careful movements reward him when he spies a suspicious nook just above the entrance to this chamber. Upon further investigation he finds a small wooden chest tucked away. It appears to be locked, though there are dings and scratches around the latch. Perhaps the orcs had not yet managed to open it when the party arrived.
Jan 5, 2018 6:25 pm
Zenithral picks up the chest and returns to the main chamber. "Maverick, my dear man?" he calls to the gnome, holding up the chest. "I've got another lock for you to break. Though perhaps acid might not be the best for something so small...might damage what's inside..."
Jan 6, 2018 2:44 pm
Feeling sorry that he hasn't been of much use, Ug groggily rises to his feet mumbling about Goliath finesse at breaking boxes. Staring numbly at the box though and after rattling it a bit, he hands it back to the relieved half elf and returns to his makeshift orc cushion and falls asleep again.
Last edited January 6, 2018 2:49 pm

Rolls

Lock pick - (1d20+3)

(2) + 3 = 5

Jan 6, 2018 4:21 pm
"No, um, Ug my dear man, don't—" Zenithral holds his breath as Ug tries to "pick the lock" by bashing it against his orc pillow then hands it back. He lets out a sigh of relief that it wasn't actually damaged much then shakes his groggy head. "Perhaps we should wait until we're all in better shape...This cave seems like a nice enough place to stay the night. What you do all think?"

Ug lets out a loud snore and mumbles something about orc mothers.

"Ah, looks like Ug agrees!" Zenithral says with a grin.
Jan 6, 2018 4:51 pm
Al notices the sash's strange behaviour but decides it's better to leave it alone, and leaves it in her pack. She stretches and sighs, and begins moving orc bodies to one far corner.
"I think it would be a good idea to stay here tonight. I can take the first watch. We will need to make sure that any orcs returning home don't startle us, or that hunting clansmen don't either, for that matter."
Jan 6, 2018 5:53 pm
"I'll take second watch," Zenithral volunteers, taking off his pack. After snacking on a meal of some dried meat and cold water, he takes out his bedroll and the metal chain he uses to wake himself up. He magically heats it up, places it on his head, wraps himself his his cloak, and tries to get some shut-eye.
Last edited January 6, 2018 5:55 pm
Jan 7, 2018 2:02 am
Having cleared the cave of enemies and feeling exhausted from their ordeals this days the companions settle in for the night. The roar of the wind is muted by the surrounding stone, and the cave keeps much warmer than the air outside. It makes for a rather comfortable place to take shelter, apart from the lingering smell of orc.

One at a time the heroes keep watch while the others sleep. The night passes uneventfully, though at some point in the early morning the storm abates and the winds grow quieter. At around the time that the party begins to wake there is a disturbance at the cave entrance...

A heavy grunt is followed by a pig-like squeal, and the orc cook, bleeding, battered, scalded, and with arms tied behind its back, stumbles into the cave as though kicked from behind. Indeed, the next figure through the entrance is Bjornegar, followed by Tansia and the third older barbarian tribesman. All three of them have weapons at the ready, but pause at the sight of the party in the act of rising from sleep, eating breakfast, and managing their equipment.

"What is this?" Tansia exclaims. "I forbid you from interfering, yet here you are."

Bjornegar's knuckles whiten visibly as he clutches his morningstar.
Jan 7, 2018 5:09 am
Zenithral tries to act relaxed as he gets to his feet. He opens his mouth to speak, then thinks better of it and turns it into a yawn. Instead he turns towards the others who have relatively better relations with the tribe.
Jan 7, 2018 5:25 am
Alalla stands and approaches the woman. "We had our own mission to fulfill, lest our own people starve and perish. We did not interfere with your hunt as you asked, though you had no right to forbid us. We simply completed our hunt first." She reaches into her pack and pulls out the scarf package. She lays it respectfully on the ground between them, the sash glittering and glowing beneath the wool of its covering. "We have only come for what is ours. Please, let there be no hostility between us. A misunderstanding and mistake is a poor thing to spend lives on. We only desire peace between our peoples. We regret that our ignorance and ineptitude caused you insult, and we wish to make reparations."

Rolls

Persuasion/ general diplomacy - (1d20)

(18) = 18

Jan 7, 2018 6:14 pm
Tansia's scowl remains firmly in place as she hears Alalla's words, but then her eyes widen when she sees the sash. From over her shoulder, the older tribesman gives the party a small smile and a quick wink.

Tansia steps forward and kneels, reverently unwrapping the package. As she pulls the sash free it shines even brighter, as if it is happy to finally have someone show it proper respect. Surprisingly, there are tears in Tansia's eyes as she holds the sash close. Without a word, she rises and turns, leaving the shelter of the cave. Bjornegar gives the party a grudging nod of respect, then follows.

The older tribesman watches them go while leaning on his spear. "Forgive her abrupt departure," he says quietly. "The Girdle of Beatification is not only a symbol of her new status in the tribe, but also is all that she has to remember her mother by." He rolls his shoulders, stretching slightly. "Do not worry for your Ten Towns. Chieftain's Daughter is an honorable one, and she will remember what you have done. Though she hid it well, she knew this task was likely beyond her. She will remember." With that, he also takes his leave.
OOC:
You guys did it! You were on a timer to do what you needed to before the barbarians got here, and you pulled off some risky stuff to get it done. Completing this series of difficult tasks nets you guys 1,000 XP each (totaling at 3,860), and Inspiration for everyone. Failure would have meant severe troubles for the folk of Icewind Dale.
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