The Hills

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Dec 13, 2017 1:02 pm
The adventurers leave Easthaven this morning with waves from many of the townsfolk, either from their homes or from their fishing boats.

As everyone in Ten Towns knows, Icewind Dale is a dangerous place to travel. As the winds blow and the cold rages, travelers must always be alert for whatever they might encounter on the road.
OOC:
To help keep things organized, we're going to assume that the party is always moving in formation outside of town, so you all need to decide on marching order. I recommend three ranks: front, middle, and back. But it's up to you guys to decide. Generally monsters will attack whichever character is closest to them, unless they have a good reason to do otherwise.
Dec 14, 2017 4:37 pm
OOC:
Current marching order:
Front - Alalla
Middle - Zenithral, Maverick, Tulfgyr
Back - Ug
Dec 14, 2017 5:07 pm
As the party explores the hills along the east of Lac Dinneshere, the struggle against the cold wind is a constant battle. The wind never completely stops, though it occasionally dies down to a frigid breeze. At other times, it builds up to a ferocious roar - or is that the howling of yetis, hidden somewhere in the flurries of snow and ice? In Icewind Dale it is always hard to tell. In any case, it will take some time to search.
Dec 14, 2017 5:40 pm
As always, Zenithral tries to keep himself warm by casting prestidigitation on his clothing. Staying just behind Alalla, he keeps an eye out for indents in the snow that might indicate covered tracks or lumps that might indicate something buried. He trusts Alalla to know the usual trade routes and the path the caravan might have taken.

Rolls

Survival (Notice indications of tracks or things buried in the snow) - (1d20+4)

(6) + 4 = 10

Dec 15, 2017 4:37 am
Maverick realizes that being behind Alalla and Zenithral means that the poor sirvfneblin cannot actually search for anything with his own eyes. Thinking for a moment the gnome rustle around in his untamed beard searching for something until he finds and produces his familiar Rel. 'hey buddy' Maverick starts looking at the bat which was just beginning to stretch out its wings 'I know last time you helped me out you totally got eaten by a big ol' wolf, but im confident that wont happen this time you help me. I need you to be my eye and ears while looking for a lost caravan or anything suspicious underneath all this snow.' after getting what he interpreted as a nod the gnome releases the bat into the air and watches as it flies into the air circling the party scanning the surrounding land for anything that would be of interest to Maverick.
Dec 15, 2017 5:10 am
Alalla pulls her cloak up around her neck against the wind and uses her glaive to held break through the snow, keeping fairly close to the shoreline as per Hrothgar's instructions. She takes her somewhat unofficial job of party leader seriously, keeping her eye out for any potential hazards or dangers along their route, as well as searching for any trace of the caravan.

Rolls

Perception - (1d20+1)

(9) + 1 = 10

Survival - (1d20+3)

(13) + 3 = 16

Dec 15, 2017 5:51 am
Father Tulfgyr holds his robes close while he scans the horizons for any sign of possible threats. while he trudges through the snow he steps around its edges to widen the path and help the party members behind him but not to the point of exhaustion. "gods help us in these cold wastes" Father Tulfgyr says quietly praying for the party and himself but also the lost caravan

Rolls

perception scanning for anything - (1d20+2)

(17) + 2 = 19

Dec 15, 2017 7:50 pm
The party travels for a few hours. The terrain of Icewind Dale, combined with the encroaching winter weather - which is arriving even earlier than normal this year - makes it very difficult for Zenithral to discern much about their current path. However, he can be reasonably sure that there are no large creatures, such as yetis, close to the party.

Alalla, on the other hand, was raised in the Dale and is also familiar with the way that caravans move between the towns. Her instincts tell her that ahead between two craggy hills there might be a place that would offer some shelter to a caravan in bad shape.

Bel the familiar confirms this after a quick flyby. It claims to see some sort of wooden construct between those two hills, but is too grumpy about being half-frozen to offer much more detail.

Upon drawing closer to this scene, the party discovers that yes, there are remains of a caravan wagon here. The wood of the carriage is splintered, one wheel broken off and half covered in snow nearby, and there are bodies of several humans scattered about. From their wounds, they appear to have died from wrought weapons and arrows. Apparently a place for shelter from the weather also makes a decent location for an ambush.

While the group surveys the wreckage, Father Tulfgyr notices a figure up on one of the hills, watching. The person quickly ducks away from sight.
Dec 15, 2017 8:51 pm
Ug bows his head in a moment of silence for the caravan party and slowly moves among the corpses and debris. Perhaps there may be some evidence as to who attacked, were any prisoners taken or even if any of the caravan might be salvageable. Not being raised on faith he still attempts to be reverent of the dead.

Rolls

Looking for clues as to the aftermath of the assault - (1d20+4)

(1) + 4 = 5

Dec 15, 2017 10:58 pm
As Ug leans respectfully over the bodies, his pet rock Nancy falls from his pack and tumbles into the snow. Tragically, Ug does not notice.
Dec 16, 2017 1:05 am
Maverick aproaches the dead respectfully and says a prayer to Myrkul for each mortal that had met their bitter end out in the cold wastelands. once he was done the gnome lined the bodies up in preparation to burn as the frozen ground would not permit a proper burial. Noticing the distracted Father, Maverick asks "is there any way you would like to honour the dead for your god before I finish here?"
Last edited December 16, 2017 1:07 am
Dec 16, 2017 3:11 am
Alalla helps Maverick grimly. "We knew the caravan was likely lost when we started out," she says to herself as much as the rest of the party, "But there are still criminals to be brought to justice and aid to be brought to Easthaven. We still have a job to do." Once the bodies are prepped, Al surveys the scene for any sign of what exactly transpired.

Rolls

Survival - (1d20+3)

(11) + 3 = 14

Dec 16, 2017 3:26 am
"look up there on the hill someone's watching us!" father Tulfgyr says pointing trying to alert the party to the possible threat almost forgetting about the rites and rituals that would surely need to be done after its safe
Last edited December 16, 2017 3:27 am
Dec 16, 2017 2:13 pm
The caravaners' wounds are wide and deep, as though inflicted by some sort of axe. The attackers were overly violent and savage, judging from the frozen mess. As Alalla helps Maverick move one body, she realizes that the aftermath of this battle is hauntingly familiar. At certain stressful times in her life she had felt a nearly overwhelming rage that made her want to inflict this same level of carnage. Her suspicions are confirmed when she notices a black arrow sprouting from a man's back, and recognizes the fletchings. This was the work of orcs.

As Father Tulfgyr scans the hilltop where the figure disappeared, three tall figures stand up, empty hands raised above their heads. Their leathery faces, blonde hair, and wrapped furs mark them as barbarian tribesmen, though from which tribe remains to be seen. Zenithral and Alalla know well that most tribes in Icewind Dale refuse contact with the people of Ten Towns, and many are outright hostile.
Dec 16, 2017 3:04 pm
Ug breathes heavily in the cold snow and puts his own empty hands out in front of him. Though it could be a trap, too many lives have been lost in this wretched place already. He takes a step forward towards the group of barbarians, weaponless, but hopefully still intimidating enough to demand respect.

Rolls

Intimidate - (1d20+3)

(8) + 3 = 11

Dec 16, 2017 4:23 pm
The three make their way down to bottom of the hill. The tallest of the tribesmen steps forward, his muscled chest open to the air. He doesn't seem much bothered by the cold. His blue eyes look over Ug as he lowers his hands, and then declares proudly, "I am Bjornegar, son of Wrolf, of the Tribe of the Elk. What brings you to this place, giant?"

Alalla recognizes the name of this tribe. Of all the barbarian tribes in Icewind Dale, the Tribe of the Elk is usually the most sociable towards the people of Ten Towns, even so far as coming in to trade furs and supplies. Still, they are proud warriors with strange customs.
Dec 16, 2017 6:48 pm
"I am Ug, son of Nancy of Dorn!" Ug says proudly puffing out his chest. "We are friends of Easthaven and we're looking for missing caravan." He says gesturing to the remains of the wagon. "But Ug and friends are too late," He adds solemnly. "Does might Bjornegar know what happened to caravan and friends?"
Last edited December 16, 2017 6:49 pm

Rolls

schmooze over barbarian with charisma - (1d20+2)

(14) + 2 = 16

Dec 17, 2017 2:56 am
Alalla steps toward the group, nodding at the leader respectfully. "This caravan was ambushed by orcs. Do you know where those responsible have gone?"
Dec 17, 2017 3:15 am
The tribesmen hear Ug's words, and then turn to each other and exchange glances. One of them - a woman - gives a small nod, and Bjornegar turns back to the party. "Yes, it was orcs that did this. They are far from their holes in the Spine of the World, and are like a plague on this land." He pats a large morningstar on his belt. "We hunt this plague."
Dec 17, 2017 6:34 pm
"Then we share this hunt!" Ug says grasping his great axe from his back, flexing massive muscles. "Show us where ugly orcs hide and Ug and friends help end this plague."
Dec 17, 2017 8:28 pm
"this will be the first step in the rebirth of this land" father tulfgyr says with great purpose in his voice.
Dec 18, 2017 5:34 pm
Bjornegar bristles at Tulfgyr's words. "Of what rebirth do you speak, dwarf? This land needs no rebirth. Our traditions are our own, and you outlanders will not change them." He rises up to his full six and a half feet of height, and glares down at Father Tulfgyr.
Dec 18, 2017 7:30 pm
"My good man," Zenithral says stepping up to Bjornegar. "My companion here meant no ill will. He speaks of rebirth as a cleansing! A cleansing of the many things that plague this land. Your traditions are not one of these plagues by any means," he assures him. He smoothly glances down at Tulfgyr and back up at the towering tribesman.

Rolls

Persuasion - (1d20+4)

(1) + 4 = 5

Dec 18, 2017 10:41 pm
Bjornegar' scowl deepens with each of Zenithral's words. "A cleansing?" He reaches out and shoves Zenithral - hard. "You think yourselves better than us. We have always dealt with orcs and their kin in the way we know best. Perhaps we should have dealt with yours the same way." He reaches for the weapon at his side, and the woman behind him gasps.
Dec 18, 2017 11:00 pm
Zenithral stumbles backwards, slipping on the snow slightly before regaining his footing. "My dear man," he says firmly, trying to maintain an air of confidence. "This is no time to start a fight. We are trying to help. I am confident you know the best ways to deal with orcs, but we ourselves are far from useless." He doesn't reach for his weapon, but he's ready to if Bjornegar attacks.

Rolls

Persuasion - (1d20+4)

(1) + 4 = 5

Dec 19, 2017 12:19 am
Maverick finishes preparing the bodies to be burned snickering to himself as the half elf seems to be digging his own grave 'elves think they're so smooth all the time' he finally turns to the group and barbarians then asks "would any of you like to say a few words or should are you guys too busy?"
Dec 19, 2017 3:53 am
Seeing things begin to spiral out of control, and the barbarians anger mounting, Ug resorts to the only thing he knows that could Remedy any situation including the fury of the fiercest mighty barbarians . . . He begins to sing his mothers lullaby she sang to him as a tiny Ug.
"be calm little Ug,
"All will be well,
"Sleep peaceful tonight,
"For tomorrow we destroy ugly monsters!"
Last edited December 19, 2017 4:10 am

Rolls

Performance - (1d20+1)

(1) + 1 = 2

Dec 19, 2017 4:08 am
Alalla gapes at the disaster occurring before her eyes before pushing Zenithral and Ug out of the way to confront Bjornegar. She stands confidently in front of the man, owning a few inches more than six feet herself, and stares him in the eye, glaive planted firmly in the snow between them. "I know you cannot forgive the insults you have received this day, but given the orc plague that has entered your lands, perhaps you can pass over these ignorants and spend your time more wisely. Trust that I will deal with them appropriately."
OOC:
Al isn't trying to intimidate them so much as she is trying to show them that she would be a tough fight, so as to convince them that dallying with them isn't worth it.

Rolls

Intimidate - (1d20+3)

(6) + 3 = 9

Dec 19, 2017 4:25 am
Noticing that no one was paying attention or seemed to care about why they were here Maverick set the bodies alight.
Dec 19, 2017 4:44 am
"We need no *help* from your kind, elf!" Bjornegar snarls and draws his morningstar, muscles bulging with fury. He starts menacingly toward Zenithral, but is intercepted by Alalla. He takes a moment to size her up, but then shrugs and starts forward again anyway. Alalla's words have reached another of the tribesmen, however. The barbarian woman touches Bjornegar's arm lightly.

"I will speak to them, Bjornegar," she says. He turns to her in shock, arms falling to his sides. He glances back at Zenithral with a murderous glare, and then stands aside and bows to the woman.

The woman steps forward. She is younger than the other two tribesmen, but the deference and respect they show her implies authority. "I am Tansia, Chieftain's Daughter," she says to Alalla in an imperious tone. "Never have I beheld such rudeness and sarcasm from the people of the Towns..." At this point, Ug begins his song.

Unfortunately, without anyone present under the influence of alcohol, Ug's singing is revealed for what it truly is - absolutely, incredibly, mind-blowingly awful. The tribesmen can only assume that the lullaby is a taunt of the poorest taste.

When Ug finishes there is a moment of silence. Bjornegar's eyes seem to be popping from his head, and a vein in his temple looks close to bursting. Tansia's lips tighten, and then she announces, "No more will the Tribe of the Elk deal with the people of Ten Towns. No more will we bring meat and furs to your starving villages. No more will we protect your pathetic weakness from the other tribes of the Dale. No more will we tolerate your hunting of our herds."

She gestures to her two companions and the three begin walking away, Bjornegar grudgingly. Tansia calls out over her shoulder, "And if you interfere in our hunt of the orcs, I will let Bjornegar kill you."
Dec 19, 2017 5:33 am
"Sarcasm?" Zenithral says incredulously. "I meant no such—" He's interrupted as Ug bursts out into pitiful song followed by an unbearable silence.

"...and I'm a half-elf..." he grumbles, then she speaks again.

"My dear lady, now wait just—" He cuts off at her icy glare which chills him even more than the freezing winds. He stumbles backwards, speechless and in shock.
Last edited December 19, 2017 5:34 am
Dec 19, 2017 5:55 am
Maverick catches the end of the barbarian womens speech he turns from the warmth of the fire and sees the group walking away. He feels a twinge of guilt knowing that the tem towns will starve this winter without the caravan or the help of the Elk tribe. The svirfneblin runs towards the departing party before he knows what he's doing. "Wait!" he exclaims reaching them continuing in a lower voice "The ten towns have nothing to do with us. We are all adventures and outcasts and for good reason" he says looking back at the amalgamation of people behind him "They meant no harm or disrespect towards you or your people. Please dont take your anger out on the surrounding towns they will starve without you especially after the loss of this caravan. If you leave these towns without your grace and generosity their death is ensured" Maverick looks Tansia in the eye "the people of the towns need you please dont let the wrong doing of outsiders condemn the innocent"
Dec 19, 2017 1:07 pm
Tansia continues to stare straight ahead, and Bjornegar confronts Maverick. "Chieftain's Daughter has spoken, runt," he growls. "Do not make excuses for them. You are all the same to us. Pitiful foreigners who have no business in this land." With that, the tribesmen leave.
OOC:
For some awesome roleplaying even with terrible rolls, everybody gets Inspiration! Remember you can use it to reroll a d20 roll so long as you edit your post immediately after seeing the result of the first roll.
Dec 19, 2017 4:00 pm
"WHY DONT YOU JUST RAID AND KILL THE TOWNS YOURSELF THEN!" Maverick yells but is unsure if the elk tribe was even close enough to hear it. 'go team go team go' the gnome thinks bitterly 'Why did we even need to talk to them? We had no buissiness with them. what a mess' He stands staring at the retreating figures then turns back to the burning corpses 'too bad they're already on fire... could have chopped them up and pretended it was some game we hunted after finding the fallen caravan'
Last edited December 19, 2017 4:02 pm
Dec 19, 2017 4:12 pm
Ug stood dumbfounded in the snow, in shock that the beautiful melodious lullaby from his mother had such disastrous effects. Realizing he may have ruined everything he tries one last for sure effort to salvage the situation. Something that brings warriors of all kinds together to forget problems and become friends. He grabs a large bundle from his pack that rattled as he chased after the barbarians shouting.

"WAIT!!!! UG HAS FREE BEER!!!!!!"
Last edited December 19, 2017 4:26 pm

Rolls

Charisma - (1d20+1)

(20) + 1 = 21

Dec 19, 2017 4:31 pm
As Ug comes running after the trio Tansia and Bjornegar continue determinedly on, but the third tribesman turns around to meet the goliath. He is an older man, but there is a measure of kindness in his eyes that was absent in the others. He accepts Ug's gift, and then leans forward and speaks in a low voice. "You and yours have done much to hurt their pride today, giant. This gift alone cannot make up for it."

He looks off into the frozen tundra. "I have walked this land for many years, and have seen truces and wars come and go. Chieftain's Daughter is a proud one, but she has been given a difficult task. These orcs we hunt raided our tribe while the warriors were away, and butchered her mother. They took from her body a family heirloom, a symbol of the tribe. It is a sash that glitters and glows. She has been sent to retrieve it. Find it and return it to Chieftain's Daughter, and perhaps she will forgive this slight."

He offers a smile and turns to go. "I would not let her catch sight of you before then," he offers as one last piece of advice.
Dec 19, 2017 4:56 pm
Ug gives a grateful smile and promises to avenge the Cheiftans daughter and to deliver the lost item. He asks for directions the orcs were last seen heading before He nods his heads in thanks and turns and runs back to the adventurers. He is last heard shouting in victorious song (hopefully better than his last solo)

"If only her ale could fill every mug!
All hail! all hail! To the mother of Ug
!"
Last edited December 19, 2017 4:57 pm
Dec 19, 2017 5:42 pm
Ug returns to the emotionally exhausted group and rehearses to them the quest if they are willing. Even if the caravan is lost perhaps they could remedy the trade relationship with the barbariabs to help the villagers. He also gestures the direction they are to head and tries to discern the best route if they choose to follow the orcs

Rolls

Perception - (1d20+4)

(12) + 4 = 16

Dec 19, 2017 6:50 pm
"good job big guy!" Maverick says is slightly better spirits "I'll come along but I want to search the wreckage to see if there anything at all left to pocket... erm I mean bring to town!" With that the gnome begins sifting through whats left of the caravan

Rolls

Scavenging (perception) - (1d20)

(8) = 8

Dec 19, 2017 9:44 pm
The old tribesman had gestured to the southeast, in the direction of the Spine of the World mountain range, though hopefully the band of orcs is in some closer hole. As Ug scans the ground, he notices dark clouds rolling in. The poor weather could turn worse soon.

Maverick picks through the wreckage of the caravan, but finds little to salvage. In fact, it appears that most of the boxes and crates that would have filled the wagon are missing. Perhaps the supplies are intact, wherever they are.
Dec 20, 2017 12:22 am
So the team needs to find the orcs first, in dangerous weather in a forbidding mountain hellscape, without being seen by the barbarians who already have a head start, defeat the orcs quick enough, hopefully find the missing supplies, and then offer tribute to the barbarians without insulting them further . . . And Ug was out of mother's ale.

Ug sighs and gestures to Al, "Go Kill ugly orcs?"
Last edited December 20, 2017 12:24 am
Dec 20, 2017 4:27 am
"what a bunch of rebellious kids" father Tulfgyr says stroking his long grey beard thoughtfully." And I thought my lords mission here would be easy just kill some monsters. You always know just what I need!" Tulfgyr laughs talking in a general upwards direction.
Dec 20, 2017 7:10 pm
The party sets out again into the snow and wind, determined to retrieve the caravan supplies, and perhaps to also remedy their unfortunate encounter with the Tribe of the Elk. In order to accomplish both they must find the orc raiders, who should be fairly close by if they are carrying crates of loot.

The task is made more difficult by the arrival of stormy weather - the herald of a fierce winter to come. As howling wind rises and snow flurries violently, the heroes feel the temperature begin to drop even further. Continuing the search now - rather than seeking shelter - will mean risking exposure to the elements. However, the tribesmen who are also hunting the orcs face the same choice.
OOC:
Something worth noting is that - due to the goliath feature Mountain Born - Ug is basically unbothered by cold climates. Exposure to the cold of Icewind Dale doesn't have any adverse affect on him at all.
Dec 21, 2017 4:50 pm
Alalla wraps her scarf around her head, creating a sort of balaclava. She pokes a couple dreads with metal beads into different positions so they aren't touching her face, and squints into the snow. She pauses only for a moment to reassess the trail. Her responsibility to the people of the Ten Towns was greater than any risk of continuing into the storm, and there was no doubt in her mind that they should continue.

Rolls

Orc Tracking/ Pathfinding (Survival) - (1d20+3)

(8) + 3 = 11

Dec 21, 2017 5:28 pm
Glancing at the others Ug sees some doubt across their faces. "Even if friends do not help barbarians, friends still need help village friends." he says as he picks up his pack from the snow. "Also, " he adds with a grin "mother always tell baby Ug, when in doubt, squish ugly orcs." He then turns towards the orc path and begins to trudge happily through the snow, humming another of mothers lullabies into the wind.
Last edited December 21, 2017 5:29 pm

Rolls

Motivates team to join him - (1d20+4)

(4) + 4 = 8

Survival - (1d20+4)

(7) + 4 = 11

Inspiration motivation - (1d20+4)

(17) + 4 = 21

Dec 22, 2017 5:08 am
Father Tulfgyr stands with Ug "the caravan might be dead and the tribesmen hate us but that does not stop us from ensuring the safety of those we care for, we must press on."
Dec 22, 2017 5:33 am
Hour 1
Squinting against the gelid gales, Alalla and Ug each try to determine the orcs' whereabouts, but so far are fruitless in their efforts to find a definite sign of where they might be.
OOC:
Maverick, Zenithral, and Father Tulfgyr can each try to use a skill to help out.

Everyone except Ug needs to roll a Constitution saving throw (Tulfgyr has advantage), anyone who gets lower than a 10 gets a level of exhaustion. If your save doesn't get rolled in the next 24 hours realtime, I'll roll it for you.
Dec 22, 2017 3:50 pm
Zenithral nods in agreement, but stays mostly quiet. He rewarms his clothing and his bow and keeps an eye out for any signs of orcs carrying large crates. There's only a few directions from the enclosed area from the caravan after all, and they would leave indentations in their wake. The snow night cover the footprints in heaps, however. That would leave pockets of air. Zenithral draws his short sword and keeps cutting here and there in the ground, hoping to collapse any pockets of air that might reveal deep footprints beneath the blizzard.

How hard could it be to find a band of blundering orcs?

Rolls

Investigation - (1d20+4)

(7) + 4 = 11

Constitution saving throw - (1d20+3)

(11) + 3 = 14

Inspiration for Investigation - (1d20+4)

(19) + 4 = 23

Dec 22, 2017 10:37 pm
The cold and wretched conditions start to get to Alalla, along with her daunting task, but she steels her mind to push her body to its limits. She was supposed to lead this party, and their actions madness mistakes were her responsibility. They WOULD press on and they WOULD find their quarry.
Last edited December 22, 2017 11:20 pm

Rolls

Constitution Save - (1d20+5)

(3) + 5 = 8

Inspiration Re-Roll - (1d20+5)

(12) + 5 = 17

Dec 23, 2017 1:19 am
Father Tulfgyr has spent lots time in the wilderness but not in any to this degree knowing his attempts at tracking might do more harm than good he turns to the gods beseeching them to guide them and to honour the party by bestowing their glorious favour on them. What we need now more than ever is the gods with them we cannot fail it is incomprehensible nay impossible to fail. Aid us Lathander in our search that we may bring hope back to the ten towns!

Rolls

Seeking aid - (1d20+4)

(5) + 4 = 9

Dec 23, 2017 5:37 am
Hour 1
The party's bold venture into the storm at first yields no substantial gain, in spite of their best tracking efforts. Even Father Tulfgyr's prayers seem to be lost in the roar of the wind. Still, in their determination to help Easthaven and the other towns they manage to fight off the bitter cold remarkably well - except for Maverick.

This land of ice and snow is much colder than the Underdark, and Maverick is nearly overwhelmed by the buffeting wind. If not for his sturdy companions, the gnome might be blown away completely! Even just maintaining his footing is exhausting.
OOC:
Maverick, you have one level of exhaustion - which means disadvantage on all ability checks until you can take a long rest to remove it.
The party presses on, and by the end of an hour's searching Zenithral finds an important clue...
OOC:
Zenithral, go ahead and describe what you discover and how. It should be something that starts to point the party to a much more specific area to search, but not the precise location. Beyond that the details are up to you.

Rolls

Maverick Con save - (1d20+2)

(2) + 2 = 4

Tulfgyr Con save - (1d20+2)

(12) + 2 = 14

Tulfgyr Con save advantage from Helm - (1d20+2)

(6) + 2 = 8

Dec 23, 2017 6:55 am
of course Tulfgyr thinks why would the gods want servants that can't stand on their own two feet. how can I be expected to serve the gods if I can't even help myself! I will pass this test and carry the party to victory and show my faith and strength to Lathander myself! marching forward with renewed strength and vigor despite the wind biting into Tulfgyr with seemingly living anger.
Last edited December 23, 2017 6:56 am

Rolls

hour two saves - (1d20+2, 1d20+2)

1d20+2 : (16) + 2 = 18

1d20+2 : (18) + 2 = 20

Dec 23, 2017 4:56 pm
Nine sixty three....nine sixty four...nine sixty five... Zenithral thinks, counting each step and wave of his sword to keep his mind off the stinging pain of the icy winds. ...Nine sixty--- A patch of snow collapses slightly as Zenithral's sword slides through it. He stops walking.

"What's this?" he says, bending down. He scoops a few handfuls of snow out, revealing a hole, a few feet deep, with the faint trace of a bootprint at the bottom. He glances around and spots some angular divets and depressions in the snow. "It appears they tripped and dropped one of the crates here," he concludes. "Caused some snow to collapse over the print instead of leaving it open to get filled up by the snow. Almost a miracle we came across it..." He sweeps his sword through the surrounding snow a few more times, but finds nothing. He points in a direction perpendicular to their current path with his sword. "The other bootprints were likely filled, but it seems they were at least heading in this direction."

Rolls

Constitution saving throw - (1d20+3)

(2) + 3 = 5

Dec 23, 2017 4:59 pm
Zenithral takes a step and trips right where he said the orc might have tripped, falling face first, sinking a few feet in the freezing snow. He struggles and slips as he tries to get back to his feet.

"I-i-i-t, a-a-ppears th-there's a r-r-rock there."
Last edited December 23, 2017 5:00 pm
Dec 23, 2017 5:32 pm
talking to himself Tulfgyr employs his own coping mechanism"most people think that dwarves are hardy and like the cold because we all live in the mountains...not true I lived in the hills. The big thing is that we live in the mountains and not on the mountains, its all nice and warm inside the mountains"
Last edited December 23, 2017 5:34 pm
Dec 23, 2017 6:08 pm
Al looks to see what Zenithral found. She grins when she sees the hidden prints. "I doubt the Elk group has found these! Hopefully we have a lead on them!"
As Zenithral trips she reaches out to try and catch him, but loses her footing and falls into the snow as well. She pulls off her scarf, now askew, and shakes the snow out of her dreads, but can't prevent a fair amount from falling down into her clothes. She shivers as she helps Zenithral up, almost tripping again, and turns to follow the direction the orcs travelled, muttering about snow in uncomfortable places.
Last edited December 23, 2017 6:16 pm

Rolls

Hr 2 Con Save - (1d20+5)

(4) + 5 = 9

Dec 23, 2017 9:27 pm
Hour 2
Encouraged by Zenithral's find, the companions continue their search. The cold continues to wear at them, however, and their resistance starts to wear thin as they make their way through the storm. Visibility is hindered both by the heavily falling snow and the waning light - though it is only mid-afternoon. Still, the heroes are sure they are on the right trail, and each shivering step hopefully brings them closer to their goal. The orcs (and supplies) have to be somewhere near! The search continues...
OOC:
So far for this second hour of searching Zenithral, Tulfgyr, and Alalla have rolled saving throws (so missing Maverick), but everyone can make another skill check of some sort to help find the orcs.

Zen and Al, you gain your level of exhaustion after this hour, so your skill check for this second hour doesn't have disadvantage from the exhaustion. However, if you do not find the orcs soon then your attempts next hour WILL suffer disadvantage from the exhaustion.
Dec 24, 2017 1:08 am
Zenithral starts to look for natural shelter. Partly because he was cold, but partly because he figured the orcs would need to have some shelter of their own. He figured their instincts would be similar to his own in that respect, at least in this weather. Telling where to find caves or outcroppings would be the tricky part, especially with such limited visibility.

Rolls

Survival - (1d20+4)

(6) + 4 = 10

Dec 24, 2017 7:02 am
knowing the various dens robbers like to use Tulfgyr also looks around for places a younger self would hide

Rolls

searching - (1d20+2)

(3) + 2 = 5

Dec 24, 2017 8:03 pm
Al searches the landscape for any sign of the orcs, desperate for anything. As she drudges along her foot hits something in the snow. She stops, and kicks at the object again until it dislodges from the snow. It was a small wooden box, lidless, with a cloth inside. Al picks it up, and some remnants of dried meat shake loose.
"This must be from the caravan goods. We are on the right track!" Al shouts to the party over the wind. She continues on the path, emboldened.
Last edited December 24, 2017 8:14 pm

Rolls

Survival - (1d20+3)

(10) + 3 = 13

Dec 25, 2017 2:20 am
.

Rolls

Survival - (1d20+4)

(16) + 4 = 20

Dec 25, 2017 3:52 pm
The party finishes their second hour of desperate searching through the snow when Ug spies a large crevice in the side of a hill, signs of heavy traffic apparent in the surrounding snow. Almost certainly the orcs are within, and hopefully with the majority of caravan supplies unspoiled. The companions, though some are more frozen than others, feel a surge of relief and triumph as they near their destination.
OOC:
Everyone gains inspiration for successfully navigating through the storm! Also, everybody gets 200 XP. So, 2,430 each! You guys are getting close to a level up. Now you can proceed as you see fit.

Also, Maverick rolled a nat 20 on his Constitution save for hour 2, so the next time he needs to roll a Con save (whatever the reason) he gets advantage on the roll.

Rolls

Maverick Constitution save - (1d20+2)

(20) + 2 = 22

Dec 26, 2017 7:12 pm
Seeing Ug point out the cave the shivering Svirfneblin felt a glimmer of hope sticking his hand into his pocket dimension he pulled out Rel. 'lucky bat-stered' Maverick chuckles to himself as he pulls Rel who had complained incessantly about the cold untill he gnome had put him 'away'. 'got another job for you buddy but you're less likely to die going in this time'. Maverick approaches the cave staying low hoping his pale complexion would help keep him hidden in the snow. Sitting just outside the cave Maverick attempts to stealth himself the instructs Rel to scout for him. 'Im going use your eyes and ears so at least try not to die this time' Hoping he was hidden maverick releases the bat high into the dark recesses of the cave.

Rolls

Stealth check - (1d20+1)

(4) + 1 = 5

Dec 26, 2017 8:47 pm
Bel poofs into existence and looks around blearily. Still in the snow, Master? Shame, you might have frozen by now... It stretches, then shivers. I suppose I can go check out this cave for you. What's it matter if I die again, anyhow? With a flap of wings the bat takes flight. Life. Loathe it, or ignore it. You can't like it.

Just within the entrance of the cave, Bel sees two orcs taking shelter from the weather and keeping watch. They are brutish figures, with pallid green skin and tusks protruding from their jaws. Maverick (looking through Bel's eyes) sees how close they are to his hiding place and can't help but let out a little squeak. One of the orcs turns its head sharply towards the sound, then grabs its axe. The other orc looks more skeptical that anyone would be out in this weather, but then shrugs and reaches for a javelin and backs up, ready to spear any would-be intruders.

Behind this second orc, Bel can see that the cave continues on into another chamber.

Rolls

Orc 1 Perception - (1d20)

(18) = 18

Orc 2 Perception - (1d20)

(15) = 15

Dec 27, 2017 12:47 am
"Wonderful..." Zenithral mumbles at the sound of the screeching. "Well, at least we found them. He pulls an arrow from his belt quiver and knocks it, prepared to draw.
OOC:
Zenithral takes the Ready action to fire if he sees a hostile unless the others object.
Dec 27, 2017 8:38 pm
Maverick steps out of his cover and blows a raspberry twords the orks 'Rel I need you to stay in the cave and let me know if any more orks come out'

Rolls

Luring the orks (deception6 - (1d20+4)

(3) + 4 = 7

Dec 27, 2017 9:57 pm
"guide our hands this day that we shall do thy holy work" Father Tulfgyr says over each of his companions preparing their souls for battle making the signs of both tempus and lathander
OOC:
and of any of the characters fav god that Tulfgyr knows of
Father Tulfgyr casts shield of faith on ug and bless on zenithral, allala, and ug then drawing his mace and shield from under his holy robes prepares himself for battle.
OOC:
"You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw."
"A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration."
Last edited December 27, 2017 10:00 pm
Dec 27, 2017 10:43 pm
In one last ditch effort to lure the orcs out, Ug participates in an ancient taunting ritual sacredly passed on to him by his elder barbarian brothers.

Rolls

Ug moons the orxs - (1d20+2)

(2) + 2 = 4

Inspiration mooning - (1d20+2)

(5) + 2 = 7

Dec 28, 2017 12:01 am
.

Rolls

Orc javelin at Maverick - (1d20+5)

(1) + 5 = 6

Orc axe at goliabutt - (1d20+5)

(10) + 5 = 15

Orc axe damage - (1d12+3)

(4) + 3 = 7

Orc javelin damage - (1d6+3)

(3) + 3 = 6

Dec 28, 2017 12:15 am
The orcs' reaction to Maverick's rude gesture is a hurled javelin. Unfortunately for the front orc, his companion has terrible aim and the javelin pierces his shoulder. Furious, the orcs begin arguing with each other as Maverick gets away. What trouble could a demented little gnome cause anyway?

When the goliath appears, however, the orcs take the threat more seriously. The closer one swings at the offending buttocks with his axe (dealing 7 slashing damage to Ug) and the other turns to flee deeper into the cave - though his distraction at seeing the goliath's butt means he hasn't passed out of sight just yet.
OOC:
Party Phase! 24 hours to respond, or you take the Dodge action.

Ug - you can activate your Stone's Endurance to deflect some of that damage with your butt. If you want. It's a "reaction", so it doesn't take up your turn to do it.
Orc 1 (axe, next to Ug)
HP: 9/15
AC: 13

Orc 2 (farther back, turning to run)
HP: 15/15
AC: 13
Dec 28, 2017 12:21 am
Father Tulfgyr charges into the orc attacking ug swinging his mace upwards aiming for the neck
"for the ten towns!" Tulfgyr yells

Rolls

Mace - (1D20+4)

(16) + 4 = 20

Dec 28, 2017 12:23 am
.

Rolls

Damage - (1D6+2)

(1) + 2 = 3

Dec 28, 2017 12:30 am
Alalla sweeps from behind their hiding place to attack same orc as Father Tulfgyr. She slices expertly up with her glaive, cutting through the orc's armour, abs, and intestines.
OOC:
Spending a superiority die. Adding 1d8 to my damage and then he has to make a strength save to keep his weapon.
EDIT: Scratch that- killed the dude.
Last edited December 28, 2017 12:40 am

Rolls

Attack Roll - (1d20+5)

(16) + 5 = 21

Superiority Die - (1d8)

(5) = 5

Damage Roll - (1d10+3)

(5) + 3 = 8

Dec 28, 2017 1:14 am
With his immediate attacker dispatched so quickly Ug turns his attention to the fleeing orc. Drawing a hand axe from somewhere under his loincloth, launches it end over end.

Rolls

Throwing hand axe - (1d20+5)

(3) + 5 = 8

Slashing damage - (1d6+3)

(3) + 3 = 6

Dec 28, 2017 1:14 am
With his immediate attacker dispatched so quickly Ug turns his attention to the fleeing orc. Drawing a hand axe from somewhere under his loincloth, launches it end over end.

Rolls

Throwing hand axe - (1d20+5)

(20) + 5 = 25

Slashing damage - (1d6+3)

(3) + 3 = 6

Dec 28, 2017 1:30 am
"Oh, no you don't!" Zenithral steps into the room as the orc gets hit square in the back by Ug's handaxe, but keeps running. He sets his foot down as he draws and fires.

Rolls

Longbow - (1d20+6)

(9) + 6 = 15

Damage - (1d8+2)

(7) + 2 = 9

Dec 28, 2017 2:31 am
The second orc falls to the ground, and for a moment all that can be heard is the roaring of the wind outside. Hopefully the party's arrival is unnoticed by the rest of the cave's inhabitants.

Beyond the dead orcs is a passage to another natural stone chamber, from which torchlight can be seen flickering and casting shadows.
OOC:
2 dead orcs = 40 XP for each character. 2,470!
Dec 28, 2017 3:45 am
Maverick watches as the orks are decimated before he can even step inside the cave "Remind me not to get on any of your bad sides" he says with a chuckle "I'll have Rel scout out the rest of the cave while we all warm up" sending the bat further down the passageway.
Dec 28, 2017 5:07 am
How thoughtful of you not to be stuck on the end of that pig's spear, Master. Finding a new owner would be so... inconvenient. Bel flaps away into the next area of the cave, sharing everything it sees and hears back to Maverick. Several torches light the way, revealing a moderately large cavern with a cooking fire in the middle.

There are a handful of orcs spread throughout the place, each armed and armored, though currently engaged in various activities. Several are playing a game of dice, while another is napping in a corner and yet another is busy preparing food at the fire.

Against one wall are stacked a large pile of crates, boxes, and barrels - some of which have been cracked open and their contents strewn about.

Next to the stack of supplies is another exit from this cavern, leading further down into the earth.
Dec 28, 2017 11:09 am
Though his massive size is impressive, Ug pulls a Rambo and tries to blend in as best he can with his surroundings.

That was a stealth roll . . .
Last edited December 28, 2017 11:11 am

Rolls

Goliath goliath - (1d20+1)

(13) + 1 = 14

Dec 28, 2017 4:40 pm
Ug is surprisingly quiet and nimble as he moves into the second chamber. Not having heard any of the commotion next door, these orcs rest at ease and are oblivious to the giant of a man pressed up against a rocky outcropping nearby. From his new vantage point Ug is closest to the cook. Whatever meal the orc is preparing smells like the way pain feels.
Dec 28, 2017 7:57 pm
"Shall we repeat the strategy and lure them here, or..." Zenithral trails off as he sees Ug's hulking form disappear down the tunnel. Not believing Ug has any chance of remaining unseen, Zenithral sighs and knocks another arrow. "Well, let's get on with it then..."
Dec 29, 2017 12:10 am
Relaying the information he recived back to the party in hushed tones. Maverick suggests that Alalla, and Ug go in first and fast to supprise and aggravate the orks while the rest use thier ranged attacks as thr gnome really didnt feel like getting a spear through him despite the faith he had in the magic armour he had conjured around himself
Dec 29, 2017 1:54 am
As Ug gets closer to the "cook" and the "food" he almost gets nauseated by the horrid stench. It looked like steaming molded ogre droppings mixed with chunks of rancid bits of meat and fur in goblin bath water. The sight and stench was an insult to 'guild of mighty barbarians of the culinary arts' that ug was a proud member of, and he watched in horror as an orc bogey dropped from the cooks nose into the pot. That was too much for the massive master cook. Ug burst from his hiding place in true Goliath form and with Tulfgyrs blessing he flung the cauldron of chef nightmares around the room.

Rolls

Scaulding Stew assault - (1d20+5)

(1) + 5 = 6

Advantage scaulding stew assault - (1d20+5)

(5) + 5 = 10

Tulfgyrs blessing - (1d4)

(4) = 4

Dec 29, 2017 2:11 am
Zenithral runs enters the room as Ug flings the cauldron of scalding grime and he skids to a stop. He surveys the room and sets his sights on the orcs playing at the table. He draws his bow, blue energy swirling down his arm and into his arrow causing it to glow. Now's my time to shine, he thinks, smiling to himself. He releases and the arrow slams into one of the orcs and it explodes in a blast of blue energy, hitting all of the orcs at the table.
OOC:
Zenithral runs in preferably behind Alalla or Tulfgyr and uses Bursting Arrow, one of his Arcane Shot options. Not sure why it split that attack roll, but since the d20 was a 15 and the bless d4 was 2, that's a 23 to hit.
Last edited December 29, 2017 2:17 am

Rolls

Longbow - (1d20+1, 1d4+6)

1d20+1 : (15) + 1 = 16

1d4+6 : (2) + 6 = 8

Longbow Damage - (1d8+2)

(6) + 2 = 8

Bursting Arrow Damage (To target and creatures within 10 feet) - (2d6)

(32) = 5

Dec 29, 2017 5:44 am
The mighty Ug manages to fling some of the offending stew about the room, but realizes that there is only so much stew to cover so much space. Making a more tactical decision, he dumps the remaining contents over the orc cook's head and then slams the upended pot down over the orc's face (dealing 5 acid damage to the orc and lending advantage to the heroes' attacks against it).

The explosion of Zenithral's shot rings throughout the cavern. The gambling orcs suffer the brunt of the shockwave, one of them groping at a massive wound in its chest, the other two reeling as they are pummeled with arcane energy (13 damage to the one, 5 force damage to each of the two others.).

The orc sleeping by the far wall wakes and stands up, glaring with a single eye - the other appears to have been gouged out - and shouts of alarm are heard from deeper into the cave.
OOC:
Tulfgyr, Al, and Maverick each have a turn to make this round, and then it will be the orcs' turn. Here's how things currently stand:
Cook (granting advantage)
HP: 10/15
AC: 13

Gambler 1
HP: 2/15
AC: 13

Gambler 2
HP: 10/15
AC: 13

Gambler 3
HP: 10/15
AC: 13

One-eyed Sleeper
HP: ???
AC: 16

Rolls

Stew acid damage - (2d4)

(11) = 2

Dec 29, 2017 1:50 pm
Alalla follows close behind, and launches herself glaive first into one of the orc gamblers. She skewers him neatly, then kicks the lifeless body off her weapon.
Last edited December 29, 2017 1:53 pm

Rolls

Attack gambler 2 - (1d20+5)

(11) + 5 = 16

Damage - (1d20+3)

(7) + 3 = 10

Dec 29, 2017 5:45 pm
Tulfgyr rushes forward into the space made open by allala and Ugs’ vicious attacks to swing at the "untouched" gambler smashing in him head
Last edited December 29, 2017 5:47 pm

Rolls

Swing at gambler 3 - (1D20+4)

(17) + 4 = 21

Damage - (1d6+2)

(3) + 2 = 5

Dec 29, 2017 10:36 pm
Being the last to enter the room Maverick in order to cast his invocation Magic Amour. He enters the room just as Ug begins to melt one of the orks with some sort of foul... Potion they were making? Deciding to have some fun Maverick targets the one eyed Orks blind side with Witches Bolt hoping to catch the creature off gaurd.

Rolls

Hitting one eyed ork - (1d20+4)

(1) + 4 = 5

Damage (If successful) - (1d12)

(10) = 10

One More Time! (Hitting the one eyed ork) - (1d20+4)

(14) + 4 = 18

Dec 29, 2017 11:29 pm
The one-eyed orc jerks violently as magical lightning courses through his body (taking 10 lightning damage). Then he reaches for his neck and pulls out a long chain necklace ending in a withered husk of...an eyeball. Father Tulfgyr recognizes the item as a holy symbol of Gruumsh, the god of orcs.

The one-eyed orc priest roars in challenge and begins a guttural chant, pointing a thick finger at Alalla, who starts to feel a mental intrusion attempt to take control of her body - the divine power of the One-Eyed God compelling her to freeze in place and offer no resistance...
OOC:
Alalla can describe how she throws off the effects of this spell. Also, for the next day or so she gets an extra d8 on each of her hits against followers of Gruumsh
The cook is unable to locate his weapon, but given the circumstances and the screams he hears outside the cauldron helmet he decides to use whatever weapons he can. Wielding a long metal ladle in two hands, he swings desperately at the giant barbarian he knows is close by, landing a solid hit, but doing little damage (4 bludgeoning damage to Ug).

The two remaining gamblers are in bad shape, but are no strangers to battle. They take up their weapons and throw themselves into the fray. One crashes his axe into Alalla's side, a heavy blow that dents her armor. The other brings his weapon down onto Father Tulfgyr's helmeted head. (Al takes 14 slashing, Tulfgyr takes 11 slashing)
OOC:
Tulfgyr loses concentration on Bless!
Over the din of combat, the shots of more enemies approaching reaches the companions' ears.
OOC:
Player Phase! 24 hours to post or else take the Dodge action.
Cook - granting advantage
HP 10/15
AC 13

Gambler 1
HP 2/15
AC 13

Gambler 3
HP 5/15
AC 13

Eye of Gruumsh
HP 35/45
AC 16

Rolls

Al Wisdom Saving Throw - (1d20+1)

(20) + 1 = 21

Cook ladle Attack vs Ug - (1d20+5)

(19) + 5 = 24

Cook Attack disadvantage - (1d20+5)

(15) + 5 = 20

Gambler 1 vs Al - (1d20+5)

(16) + 5 = 21

Gambler 1 damage vs Al - (1d12+3)

(11) + 3 = 14

Gambler 3 vs Tulfgyr - (1d20+5)

(18) + 5 = 23

Gambler 2 damage vs Tulfgyr - (1d12+3)

(8) + 3 = 11

Cook damage roll vs Ug - (1d4+3)

(1) + 3 = 4

Tulfgyr concentration check for Bless - (1d20+2)

(4) + 2 = 6

Dec 30, 2017 2:03 am
Seeing Alalla and Tulfgyr each take heavy blows from the injured orc gamblers, he focuses and backs them up with a quick volley of shots so they can take care of the Eye of Gruumish. In trying to avoid hitting his allies, he misses the first orc and only grazes the second, the arrow splintering into the table behind them.
OOC:
Zenithral uses his Action Surge. Sorry about the weird dice rolls again...
Last edited December 30, 2017 2:37 am

Rolls

Longbow (Gambler 1) - (1d20+6, 1d8+2)

1d20+6 : (3) + 6 = 9

1d8+2 : (1) + 2 = 3

Longbow (Gambler 3) - (1d20+6, 1d8+2)

1d20+6 : (18) + 6 = 24

1d8+2 : (1) + 2 = 3

Inspiration for Longbow (Gambler 1) - (1d20+6)

(6) + 6 = 12

Dec 30, 2017 2:03 am
Tulfgyr squares of with the one eyed "Priest" " begone shaman Your god is weak and less than the maggots of the earth. he holds no power in this plane!" bringing his mace up imbued with the power of the gods swinging it down onto the orc.
Last edited December 30, 2017 2:09 am

Rolls

Inflict wounds - (1D20+4)

(19) + 4 = 23

Damage - (4d10)

(6635) = 20

Dec 30, 2017 2:47 am
Still stewing that the stew wasn't strewn as stewpendously as he had hoped, Ug is irritated even more by a wooden ladle bouncing off of his chest. Ug enters a rage an unleashes himself on the cauldron armored excuse of a cook.

Seeing his friends take some serious blows, Ugs rage turns into a frenzy, lending him an extra attack next turn.
Last edited December 30, 2017 2:49 am

Rolls

Great axe to hit - (1d20+5)

(17) + 5 = 22

Axe advantage - (1d20+5)

(15) + 5 = 20

Axe danage - (1d12+5)

(3) + 5 = 8

Dec 30, 2017 7:59 pm
One of the orc gamblers takes a swing at Father Tulfgyr's back as the dwarf rushes to engage the enemy priest, but is unable to put enough force behind the blow to do any harm.

Rolls

Gambler 3 opportunity Attack vs Tulfgyr - (1d20+5)

(11) + 5 = 16

Dec 31, 2017 1:33 am
Maverick hits the ork with the eye of gruumsh again as his last bolt had struck his target

Rolls

Witches bolt (auto hits) - (1d12)

(9) = 9

Dec 31, 2017 3:14 am
As the Eye of Gruumsh points at Al, she feels a presence come into her mind through her battle rage and adrenaline, drowning out thought and commanding her to OBEY. But Al is no stranger to this force, and to denying it her agency. She roars and throws off the influence, and anger rises in her throat. She roars and charges at the Eye of Gruumsh, decapitating him with her glaive. (Eye of Gruumsh takes 12 damage)
OOC:
I spend a superiority die. The Eye of Grumsh has to make a wisdom save or be frightened of me until the end of my next turn.
EDIT: Jk I keep spending superiority dice on dudes I'm already crushing.
Last edited December 31, 2017 3:44 am

Rolls

Attack - (1d20+5)

(14) + 5 = 19

Damage - (1d10+3)

(2) + 3 = 5

Superiority Die - (1d8)

(5) = 5

Damage Reroll - (1d10+3)

(4) + 3 = 7

Bonus Damage to Gruumsh Followers - (1d8)

(5) = 5

Dec 31, 2017 3:37 am
OOC:
Straining, rolling on critical fail table.
As Zenithral set his foot down and fired two arrows in rapid succession, he slipped on the stwependously horrible stew strewn about, his first arrow somehow hitting one of the orc gamblers (Gambler 1 takes 3 damage). Zenithral lands face-first giving him an unhealthy splatter of the slop on his face.

I really need to work on my firing stance...
Last edited December 31, 2017 3:50 am

Rolls

Strain Table - (1d100)

(47) = 47

Dec 31, 2017 4:13 am
The orc priest shudders under the blows of the companions and collapses dead to the cave floor.

The orc cook finally pulls the cauldron from his head and sees the enormous goliath before him. Realizing he is very overmatched, the orc flings the pot at Ug's head and uses the distraction to run past him towards the cave's entrance. (Takes the Disengage action and runs past Zen and Mav, fleeing the room)

The last gambler is fully caught up in the heat of the battle and ignores his wounds. Finding himself with no enemy immediately before him, he turns and makes a mad dash across the cavern, furiously swinging his axe at Zenithral. Still a bit shaken after his fall in the stew, Zenithral's desperate dodge does little to help him, and he feels the axe blade cut through his leather armor and slice deeply along his back. (Gambler deals 14 slashing damage to Zen)

The shouts from the next chamber climax as more monsters enter the battle: another one-eyed orc, flanked by two more orc warriors and followed by hulking figure carrying a club as large and heavy as a grown man - an ogre.

The two new orc warriors bellow challenges and charge towards Al and Tulfgyr. The first skids right into the stewpid mess on the floor and crashes in a tangled heap (prone and granting advantage). The second leaps over his fallen ally and slams into Tulfgyr, connecting but doing little damage (Tulfgyr takes 4 slashing)

The ogre steps into the torchlight, looking for the biggest enemy to pummel - and sees Ug. Taking up the massive club (practically a tree) the 9 foot tall monster brings it down in an overhead chop that misses widely.

The newcomer Eye of Gruumsh laughs wickedly and raises a gauntleted hand. The air above Maverick warps and twists, then tears with a crack. An enormous spear appears there, floating tip down and pulsing with an evil crimson glare. The orc priest clenches his fist, and the conjured weapon thrusts downwards towards the svirfneblin - who somehow manages to duck away from the evil conjuration, though it continues to hover menacingly. Grunting in dissatisfaction, the Eye of Gruumsh readies his own physical weapon and charges at Alalla, piercing her thigh with a black iron spear (dealing 9 piercing damage to Al).

Rolls

Gambler vs Zen - (1d20+5)

(13) + 5 = 18

Gambler damage vs Zen - (1d12+3)

(11) + 3 = 14

Orc warrior Attack vs Al - (1d20+5)

(1) + 5 = 6

Orc warrior 2 attack vs tulfgyr - (1d20+5)

(17) + 5 = 22

Warrior 2 damage to Tulfgyr - (1d12+3)

(1) + 3 = 4

Ogre Attack vs Ug - (1d20+6)

(4) + 6 = 10

EoG spell spear vs Mav - (1d20+3)

(4) + 3 = 7

Bless bonus - (1d4)

(1) = 1

EoG spear Attack vs Al - (1d20+5)

(16) + 5 = 21

Bless bonus - (1d4)

(3) = 3

EoG damage vs Al - (2d8+3)

(51) + 3 = 9

Dec 31, 2017 4:55 am
OOC:
PLAYER PHASE!!
Gambler (by Zen and Mav)
HP 2/15
AC 13

Orc Warrior 1 (prone by Al and Tulfgyr, granting advantage)
HP 15/15
AC 13

Orc Warrior 2 (by Tulfgyr)
HP 15/15
AC 13

Ogre (by Ug)
HP 59/59
AC 11

Second Eye of Gruumsh (by Al)
HP 45/45
AC 16
Dec 31, 2017 5:22 am
Stew in his face and blood on his back, Zenithral grits his teeth and rolls to his feet (He uses second wind, and regains 4 hp). As he rises, he draws one of his shortswords and thrusts it forward at his attacker in one smooth motion. "It isn't polite to strike an enemy when he's down!" (Gambler takes 4 damage.)

Zenithral
HP 15/25
Last edited December 31, 2017 5:34 am

Rolls

Second Wind - (1d10+3)

(1) + 3 = 4

Shortsword (Gambler) - (1d20+4)

(12) + 4 = 16

Damage - (1d6+2)

(2) + 2 = 4

Dec 31, 2017 1:02 pm
MOTHER OF UG!!! Ug thought, that thing is uglier than ponab. He madly rushes in as the wild "club" misses, and his frenzy goes into full effect. In a reckless maneuver he drops all rational sense and unloads in a flurry of attacks that will leave him very vulnerable ugs opponents now have advantage for one attack but rewards him with two very solid and sickening hits with his axe.

31 damage to ogre

while raging Ug is resistant to piercing, slashing, and bludgeoning (hopefully that last one helps against that giant club . . ) raging and frenzy lasts for 1minute, with 12 seconds already used up
Last edited January 1, 2018 12:52 am

Rolls

Axe attack to ogre - (1d20+5)

(15) + 5 = 20

Frenzied second attack - (1d20+5)

(2) + 5 = 7

Reckless attack advantage - (1d20+5)

(8) + 5 = 13

Axe damage first attack - (1d12+5)

(10) + 5 = 15

Axe damage 2nd attack - (1d12+5)

(11) + 5 = 16

Reckless attack advantage - (1d20+5)

(10) + 5 = 15

Dec 31, 2017 1:50 pm
Al ignores the fallen orc and turns to strike the newly arrived priest. She would not allow Gruumsh another move on her mind beyond what he already attempted so often. In her haste to attack the orc, however, she stumbles slightly on the prone orc's clothes, and misses her opening on the orc priest.
Last edited December 31, 2017 2:01 pm

Rolls

Attack - (1d20+5)

(3) + 5 = 8

Jan 1, 2018 7:34 am
orc 3 takes 6 damagefacing off with his new opponent father tulfgyr raises his shield in a defensive stance before lashing out with his mace.
Last edited January 1, 2018 7:38 am

Rolls

mace strike - (1D20+4, 1d6+2)

1D20+4 : (10) + 4 = 14

1d6+2 : (4) + 2 = 6

Jan 1, 2018 10:09 pm
The last gambler orc stares down at the elvish sword through its chest, then falls to its knees, pausing there for a moment before tumbling sideways to the ground, joining the other corpses that litter the area.

The glowing spear flashes again towards Maverick, but the deep gnome twists out of the way once more, his body protected by his own sinister magic.

Tulfgyr's opponent takes a crunching blow, then tries to counter with a wild swipe of his axe. The old dwarf easily catches the ill-aimed blow on his sturdy shield.

The ogre stares stupidly at the two enormous wounds Ug just scored. "Duh?" Then the pain hits him, and he yells, lashing out at Ug. The enormous club smashes into Ug's shoulder, and wood chips fly into the air. It was a solid hit, but the club seems to have done as much damage to itself as to the goliath. (Ug takes only 5 bludgeoning damage)

The prone orc stands after being tripped on and sees the orc priest engaged with Alalla. He turns to find another target and spies the wounded half-elf archer. Unfortunately for him, Al's guard is never down. As the orc turns his back on her she slips her glaive into his ribs and through his heart, never taking her eyes off of the evil priest. (orc warrior 1 takes 17 damage and dies)

The Eye of Gruumsh exchanges a few blows with Alalla, then says in rough Common, "There's something different about you, woman." He wrinkles his porcine nose as though sniffing, then peels his lips back in a grin. In Orcish he jeers, "It calls to you, doesn't it? You fight it, but the blood calls to you. He mutters a prayer to Gruumsh, and Alalla feels the insidious presence again, stronger than ever - and this time she is overwhelmed. A jagged iron crown appears on her head, and a mad red light shines in her eyes. Her vision goes hazy, and in her mind she hears a terrible, unearthly voice growl, PROVE YOURSELF TO ME, DAUGHTER. KILL THE DWARF.
OOC:
Al is under a special charm effect - meaning she cannot attack the Eye of Gruumsh and is susceptible to his persuasions. Until this spell ends, he can convince her to attack whomever he wishes, so long as they are near her. This next turn, Al is compelled to use her action to attack Father Tulfgyr. At the end of each of your turns you can roll a wisdom save to end the spell early (DC 11).

Rolls

Al wisdom saving throw - (1d20+1)

(5) + 1 = 6

EoG spell Attack vs Mav - (1d20+3)

(4) + 3 = 7

Ogre vs Ug - (1d20+6)

(12) + 6 = 18

Ogre vs Ug advantage - (1d20+6)

(3) + 6 = 9

Ogre damage - (2d8+4)

(61) + 4 = 11

Orc 2 vs Tulfgyr - (1d20+5)

(6) + 5 = 11

Orc 1 vs Zen - (1d20+5)

(19) + 5 = 24

Orc 1 damage to zen - (1d12+5)

(2) + 5 = 7

Al opportunity Attack vs orc 1 - (1d20+5)

(12) + 5 = 17

Al damage - (1d10+3)

(7) + 3 = 10

Al bonus damage - (1d8)

(7) = 7

Jan 1, 2018 11:10 pm
OOC:
PLAYER PHASE!!
Current lineup:

Orc Warrior 2 (by Tulfgyr)
HP 9/15
AC 13

Ogre (by Ug)
HP 28/59
AC 11

Eye of Gruumsh (by Alalla)
HP 45/45
AC 16
Jan 1, 2018 11:16 pm
Al turns toward Father Tulfgyr, hot blood pumping in her ears, and sees red. She bares her teeth and strikes at the him, unable to resist the demand. Something of herself left in the corner of her mind manages to foil her lunge, however, and her glaive passes harmlessly to the side of the dwarf. As she looks into his eyes, her mind clears again, and she turns once more toward the Eye of Gruumsh, more determined than ever to spill his guts onto the floor.
Last edited January 1, 2018 11:22 pm

Rolls

Attack - (1d20+5)

(3) + 5 = 8

Wisdom Save - (1d20+1)

(13) + 1 = 14

Jan 1, 2018 11:39 pm
Ug lets out a crazed laugh as wooden chips from the club fly around him. Not at all phased from the hit he swings his axe with all his massive might digging it deep once again into the ogres mid section. inflicting 17 damage The swing was more powerful than ug expected however and becomes lodged deep in the ogres hip. The ogre howls in rage and pain and flails madly. The axe is ripped free from ugs hands as he tries to pull it back for another swing and ug trips backwards in surprise sprawling in the stewpid stew. ug is now prone and weapon less, but still resistant too bludgeoning. I hate rolling 1s.
Last edited January 1, 2018 11:56 pm

Rolls

Attack ogre - (1d20+5)

(19) + 5 = 24

Axe slashing danage - (1d12+5)

(12) + 5 = 17

Second attack ofre - (1d20+5)

(1) + 5 = 6

Jan 2, 2018 12:23 am
Emboldened by his success against the last Orc and agile movements Maverick strikes out at the eye of gruumish hands crackling with leftover energy of his eldrich bast

Rolls

attack roll - (1d20)

(10) = 10

Jan 2, 2018 3:25 am
Zenithral withdraws his sword as the gambler slumps to the ground. He turns to see another orc charging towards him. Fear fills his eyes for a moment, then it turns to awe as Alalla's glaive cuts him down in a wicked, lightning-quick slash.

Oh, she's good, he thinks, only to see her almost stab into Tulfgyr. Seeing Ug slip and fall in front of the ogre, Zenithral drops his sword and scoops up his bow.

He flicks out an arrow and draws it as the ogre lifts it's massive club. "Give us a moment, if you don't mind!" Purple energy glows from his eyes, swirls down his arm, then streaks across the room trailing after the arrow.

(Ogre takes 6 damage and must make a DC 12 Charisma saving throw or be banished until the end of it's turn.)
Last edited January 2, 2018 3:30 am

Rolls

Longbow (Ogre) - (1d20+6)

(7) + 6 = 13

Damage - (1d8+2)

(4) + 2 = 6

Jan 2, 2018 4:01 am
seeing fury in Alalla's eyes and the flash of her glaive tulfgyr stiffens with anticipationand a tingle of fear ...oh my gosh oh my gosh oh my gosh oh my gosh... *smack* by my beard Im alive taking a brief moment to gather himself Father Tulfgyr steels himself before charging the remaining orc warrior

Rolls

mace attack - (1D20+4, 1D6+2)

1D20+4 : (5) + 4 = 9

1D6+2 : (3) + 2 = 5

Jan 2, 2018 4:20 am
"Duh?" The ogre stops and looks down curiously at the arrow and the purple light. He scratches it. Sniffs it. Winces. Burps. Shrugs.

Rolls

Ogre charisma saving throw - (1d20-2)

(17) - 2 = 15

Jan 2, 2018 5:18 am
The Eye of Gruumsh sneers as Alalla shakes off his enchantment. "You'll never be free of this, half-breed. Gruumsh will claim your soul in the afterlife!" As he jabs forward with his spear, Alalla notices a shining sash belted around the orc's waist, a stark contrast to the iron armor and crude leathers. The orc priest fails to get past her defenses, but hardly seems winded as he flicks a finger absently and across the cave the magical spear stabs into Maverick's shoulder. (Maverick takes 7 force damage)

The remaining orc warrior presses the attack with a brutish swing that crunches into Tulfgyr's thick armor. (Tulfgyr takes 7 slashing damage)

The ogre peers down at prone Ug, then holds its tree carefully in front of its face, sighting down the trunk. It takes a step back, then lines up the goliath again. It brings the club smashing down for a killing blow... but ends up shattering a good section of ground right between Ug's legs. The ogre stares at his club - now broken - then at Ug, then back at the club, completely at a loss. "Duh."

Rolls

EoG vs Al - (1d20+5)

(2) + 5 = 7

Bless bonus - (1d4)

(1) = 1

EoG spell Attack vs Mav - (1d20+3)

(14) + 3 = 17

Bless bonus - (1d4)

(2) = 2

EoG damage to Mav - (1d8+1)

(6) + 1 = 7

Orc vs Tulfgyr - (1d20+5)

(18) + 5 = 23

Orc damage vs tulfgyr - (1d12+3)

(4) + 3 = 7

Ogre vs Ug - (1d20+6)

(1) + 6 = 7

Ogre advantage - (1d20+6)

(2) + 6 = 8

Jan 2, 2018 5:44 am
OOC:
PLAYER PHASE!!!
Orc Warrior (by Tulfgyr)
HP 9/15
AC 13

Ogre (by Ug)
HP 5/59
AC 11

Eye of Gruumsh (by Alalla)
HP 45/45
AC 16
Jan 2, 2018 5:57 am
Not thinking twice about how lucky he just got, Ug reaches for the nearest weapon he can grab, the discarded empty cooking cauldron. Getting to his feet he grasps the cauldron two handed and swings it in an arch over his head. Adrenaline pumping, with brute reckless berserker power, his two handed swing connects the cauldron solidly with the ogres dumbfounded face Cracking teeth and bone. 7 damage to ogre killing it in the finest way a cook couldAs the ogre teeters on its feet Ug continues the follow through and, with the momentum, launches the cauldron through the air directly at orc priest hitting it solidly from behinddeals 7 bledgeoning damage to the orc priest

Ugs recklessness leaves him vulnerable and weapon less once again, all enemies having advantage over him for one turn, but still resistant to slashing, piercing, and bludgeoning,
Last edited January 2, 2018 6:17 am

Rolls

Cauldron swing - (1d20+5)

(9) + 5 = 14

Cauldron swing advantage - (1d20+5)

(7) + 5 = 12

Cauldron bludgeoning - (1d4+5)

(2) + 5 = 7

Thrown cauldron at EoG - (1d20+5)

(10) + 5 = 15

Advantage cauldron throw - (1d20+5)

(15) + 5 = 20

Flying bludgeoning cauldron projectile - (1d4+5)

(2) + 5 = 7

Jan 2, 2018 6:39 am
Zenithral scowls as the ogre remains unaffected by his magical attack, but it seemed it was able to distract to
the creature enough for Ug to avoid it and counter attack with a smashing blow from the cauldron.

Zenithral sets his sights on the orc battering Tuflgyr and quickly strafes around the room for a better shot. He lets an arrow fly, but it glances off the orc's armor as the orc lunges at Tulfgyr.
Last edited January 2, 2018 3:29 pm

Rolls

Longbow (Orc Warrior) - (1d20+6)

(3) + 6 = 9

Jan 2, 2018 3:29 pm
Al whips her glaive around and slices up the Eye's chest. "I do not fear Gruumsh," she snarls. "A god of conquest who never conquers." She brings her glaive down, leaving another slice in the orc's flesh. "He will never conquer this land, and he will never conquer me." Alalla lunges forward and plants the blade of her glaive deep into his heart. "Tell him so when you see him." (EoG takes 50 damage. He needs to make a wisdom save or leave this plane full of terror of the might that is Al.
Alalla removes the glaive from the priest's corpse with satisfaction, and carefully pulls the sash free.
Last edited January 2, 2018 5:04 pm

Rolls

Attack - (1d20+5)

(20) + 5 = 25

Glaive Damage - (1d10+3)

(2) + 3 = 5

Superiority Damage - (1d8)

(1) = 1

Bonus to Gruumsh Followers Damage - (1d8)

(1) = 1

Glaive Damage Reroll - (1d10+3)

(2) + 3 = 5

Superiority Damage Reroll - (1d8)

(8) = 8

Bonus to Gruumsh Followers Damage Reroll - (1d8)

(5) = 5

Bonus Half-orc Crit Damage - (1d10)

(6) = 6

Jan 2, 2018 4:13 pm
OOC:
ug strains pot

Rolls

Ug critical fumble - (1d100)

(75) = 75

Jan 2, 2018 7:46 pm
Well, ug was a little overzealous and underestimated al's blade. Thinking the orc priest would still be alive, ug had strained himself to his limits to aim his cauldron just that extra amount. He collapses in a heap, rage extinguished and overwhelmed with exhaustion. His last effort leaving him incapasated for a round. But at least he got to see the cauldron fly true and smack solidly into the already dead corpse of the ugly annoying priest. Serves him right . . . Fade . . . to . . . blackout . . .
Last edited January 2, 2018 7:48 pm
Jan 2, 2018 10:10 pm
"$!&@" Maverick yells as he gets speared right through the shoulder by the foul Gruumish priest just before Al takes the vile creature out. 'son of an orc that hurt' he thinks while looking around the room. seeing that only the warrior was left standing Maverick turns his attention there casting eldrich blast once again

(The orc warrior takes 6 force damage)
Last edited January 3, 2018 1:55 am

Rolls

hitting the orc warrior - (1d20)

(10) = 10

Damage - (1d10)

(6) = 6

Jan 3, 2018 2:18 am
Father Tulfgyr, heartened at the heroism of his companions and full of righteous wrath, brings down his mace with a blessing of Lathander in his lips. The orc crumples beneath the weight of the blow, its broken body a testament of the Morninglord's justice.

Rolls

Tulfgyr vs orc warrior - (1d20+4)

(17) + 4 = 21

Tulfgyr damage to orc - (1d6+2)

(3) + 2 = 5

Jan 3, 2018 2:28 am
The last opponent falls, and the cave is suddenly silent but for the sound of the companions' ragged breathing and the crackle of torch fire. It was a mighty battle, and the heroes stand victorious. The caravan supplies seem to be mostly intact, meaning Easthaven will be able to make it through the coming winter. There must be at least another chamber to this cave. Might the orcs have more loot stored away somewhere?
OOC:
Everyone gains 390 XP, putting each character at 2,860. Everyone levels up to Level 4!!!! Questions/details on the Facebook chat.
Jan 3, 2018 5:54 pm
Zenithral shakes his head and waves his hand over it, magically clearing the muck from his face. He blinks several times. "Well, now. That was fun." He winces and waves his hand behind him, magically cleaning the blood from his cloak, leather armor, and now-partially-exposed back. Who knows where that axe has been...have to check on that later...

"Come," he says turning towards the others. "Let's find that glowing sash-heirloom for the Elk tribe, then we'll figure out the best way to bring the supplies back.
Last edited January 3, 2018 5:58 pm
Jan 4, 2018 4:42 am
Alalla stares down at the orc priest she had just slain, not really seeing him as she settles her mind and curbs the battle rage and adrenaline. She takes a mental assessment of her wounds, "Not great, but I've had worse," and turns to answer Zenithral.
"Got it." She holds it up for the party to see, then wraps it carefully in her scarf, which was blood-free. She places the package in her pack, then looks over her party. "How did you all fare?"
Jan 4, 2018 3:00 pm
Covered in stew, broken pieces of club, along with a number of minor wounds, ug manages to roll onto his back with a groan. "Ug . . . Just . . . need . . . nap" he says with an exhausted yawn. "but ug be ok he says in a chuckle as He pulls over a dead orc, fluffs it with a few soft punches, and uses it as a pillow.
Last edited January 4, 2018 3:15 pm
Jan 4, 2018 4:22 pm
When Al touches the sash she feels a jolt of energy and a tingling sensation lingers in her hand and fingers for a few moments. She understands that this must be a powerful magic item. In fact, it almost seems... proud of itself? It obviously wants people around to know how wonderful it is. As this thought occurs to Alalla, the sash glitters even brighter, and a glowing light shines through the Al's scarf - almost as though it refuses to be dampened by such a meager competition of cloth.
Jan 4, 2018 4:22 pm
Assuming Alalla's question was only directed towards the others, Zenithral nocks another arrow and begins walking towards the next chamber.
OOC:
Unless anyone stops him.

Rolls

Perception to listen for anything coming from the next chamber - (1d20+2)

(19) + 2 = 21

Jan 4, 2018 6:09 pm
Zenithral hears the dull roar of the wind from outside the cave, the snapping and crackling of torch fire, and the echoes of his companion's steps as they move about the chamber. From deeper into the cave he hears three more torches, and is reasonably sure that the cave will soon reach its end, and that there are no more orcs alive within it. Still, the only way to be certain the cave is cleared of enemies is to go check.
Jan 4, 2018 10:20 pm
Maverick takes the break from fighting to look around and see if he can find anything valuable as the orcs dont seem to pilage whatevery they can find regardless of value..
OOC:
doing a perception and investigation check for looting the orcs you can choose which roll is more appropriate for the situation

Rolls

investigation - (1d20+4)

(16) + 4 = 20

perception - (1d20)

(9) = 9

Jan 4, 2018 11:04 pm
Maverick picks through the chamber where the fight took place and notices that the the boxes and crates from the caravan have some scratches and dings, as though they been dropped several times. They seem to be fine, however, and it looks as though supplies of food, clothes, and other commodities will be much appreciated in Easthaven.

Comfortable around corpses, Maverick also sorts through the pockets of the dead orcs and finds a decent amount of coin (50 gp). He also discovers a note tucked into the pocket of one of the orc priests.

It reads...

Balin,

Deliver these crates of supplies to the emporium in Easthaven. Make sure to get a fair price from that unscrupulous Calishite weasel Pomab. Use the profit to acquire three barrels of uncarved scrimshaw from Gaspar's warehouse there in Easthaven. Return to Caer-Dineval with the three barrels and you shall have your agreed upon payment. Keep your eyes to the tundra. There have been reports of trouble on the routes lately. It might be wise to use your advance payment to hire in some extra caravan guards.

Safe journey,

Ilmus Galloway of Caer-Dineval
Jan 5, 2018 3:35 pm
Zenithral moves into the next room, ready to fire and retreat to a safer position if he sees anything hostile. He looks around, making sure to glance upwards at least once. After surveying the room, he looks for possible hiding places something could spring from.
Last edited January 5, 2018 4:12 pm

Rolls

Perception (Survey the room for danger and valuables) - (1d20+2)

(16) + 2 = 18

Investigation (Deduce good hiding places for enemies) - (1d20+4)

(12) + 4 = 16

Jan 5, 2018 6:00 pm
Though he finds no enemies in this last chamber, Zenithral's careful movements reward him when he spies a suspicious nook just above the entrance to this chamber. Upon further investigation he finds a small wooden chest tucked away. It appears to be locked, though there are dings and scratches around the latch. Perhaps the orcs had not yet managed to open it when the party arrived.
Jan 5, 2018 6:25 pm
Zenithral picks up the chest and returns to the main chamber. "Maverick, my dear man?" he calls to the gnome, holding up the chest. "I've got another lock for you to break. Though perhaps acid might not be the best for something so small...might damage what's inside..."
Jan 6, 2018 2:44 pm
Feeling sorry that he hasn't been of much use, Ug groggily rises to his feet mumbling about Goliath finesse at breaking boxes. Staring numbly at the box though and after rattling it a bit, he hands it back to the relieved half elf and returns to his makeshift orc cushion and falls asleep again.
Last edited January 6, 2018 2:49 pm

Rolls

Lock pick - (1d20+3)

(2) + 3 = 5

Jan 6, 2018 4:21 pm
"No, um, Ug my dear man, don't—" Zenithral holds his breath as Ug tries to "pick the lock" by bashing it against his orc pillow then hands it back. He lets out a sigh of relief that it wasn't actually damaged much then shakes his groggy head. "Perhaps we should wait until we're all in better shape...This cave seems like a nice enough place to stay the night. What you do all think?"

Ug lets out a loud snore and mumbles something about orc mothers.

"Ah, looks like Ug agrees!" Zenithral says with a grin.
Jan 6, 2018 4:51 pm
Al notices the sash's strange behaviour but decides it's better to leave it alone, and leaves it in her pack. She stretches and sighs, and begins moving orc bodies to one far corner.
"I think it would be a good idea to stay here tonight. I can take the first watch. We will need to make sure that any orcs returning home don't startle us, or that hunting clansmen don't either, for that matter."
Jan 6, 2018 5:53 pm
"I'll take second watch," Zenithral volunteers, taking off his pack. After snacking on a meal of some dried meat and cold water, he takes out his bedroll and the metal chain he uses to wake himself up. He magically heats it up, places it on his head, wraps himself his his cloak, and tries to get some shut-eye.
Last edited January 6, 2018 5:55 pm
Jan 7, 2018 2:02 am
Having cleared the cave of enemies and feeling exhausted from their ordeals this days the companions settle in for the night. The roar of the wind is muted by the surrounding stone, and the cave keeps much warmer than the air outside. It makes for a rather comfortable place to take shelter, apart from the lingering smell of orc.

One at a time the heroes keep watch while the others sleep. The night passes uneventfully, though at some point in the early morning the storm abates and the winds grow quieter. At around the time that the party begins to wake there is a disturbance at the cave entrance...

A heavy grunt is followed by a pig-like squeal, and the orc cook, bleeding, battered, scalded, and with arms tied behind its back, stumbles into the cave as though kicked from behind. Indeed, the next figure through the entrance is Bjornegar, followed by Tansia and the third older barbarian tribesman. All three of them have weapons at the ready, but pause at the sight of the party in the act of rising from sleep, eating breakfast, and managing their equipment.

"What is this?" Tansia exclaims. "I forbid you from interfering, yet here you are."

Bjornegar's knuckles whiten visibly as he clutches his morningstar.
Jan 7, 2018 5:09 am
Zenithral tries to act relaxed as he gets to his feet. He opens his mouth to speak, then thinks better of it and turns it into a yawn. Instead he turns towards the others who have relatively better relations with the tribe.
Jan 7, 2018 5:25 am
Alalla stands and approaches the woman. "We had our own mission to fulfill, lest our own people starve and perish. We did not interfere with your hunt as you asked, though you had no right to forbid us. We simply completed our hunt first." She reaches into her pack and pulls out the scarf package. She lays it respectfully on the ground between them, the sash glittering and glowing beneath the wool of its covering. "We have only come for what is ours. Please, let there be no hostility between us. A misunderstanding and mistake is a poor thing to spend lives on. We only desire peace between our peoples. We regret that our ignorance and ineptitude caused you insult, and we wish to make reparations."

Rolls

Persuasion/ general diplomacy - (1d20)

(18) = 18

Jan 7, 2018 6:14 pm
Tansia's scowl remains firmly in place as she hears Alalla's words, but then her eyes widen when she sees the sash. From over her shoulder, the older tribesman gives the party a small smile and a quick wink.

Tansia steps forward and kneels, reverently unwrapping the package. As she pulls the sash free it shines even brighter, as if it is happy to finally have someone show it proper respect. Surprisingly, there are tears in Tansia's eyes as she holds the sash close. Without a word, she rises and turns, leaving the shelter of the cave. Bjornegar gives the party a grudging nod of respect, then follows.

The older tribesman watches them go while leaning on his spear. "Forgive her abrupt departure," he says quietly. "The Girdle of Beatification is not only a symbol of her new status in the tribe, but also is all that she has to remember her mother by." He rolls his shoulders, stretching slightly. "Do not worry for your Ten Towns. Chieftain's Daughter is an honorable one, and she will remember what you have done. Though she hid it well, she knew this task was likely beyond her. She will remember." With that, he also takes his leave.
OOC:
You guys did it! You were on a timer to do what you needed to before the barbarians got here, and you pulled off some risky stuff to get it done. Completing this series of difficult tasks nets you guys 1,000 XP each (totaling at 3,860), and Inspiration for everyone. Failure would have meant severe troubles for the folk of Icewind Dale.
Jan 7, 2018 10:11 pm
Ug let's out a huge sigh of relief, getting up from his orc "bed" where he had been trying to remain out of sight. "That not too bad, he says with a smile " Ug had other mother song ready if meeting go bad". He then gathered his things, leaving behind the orc pillow, and started looking around for means of transporting the caravan supplies.
Last edited January 7, 2018 10:12 pm

Rolls

Perception - (1d20+4)

(12) + 4 = 16

Jan 8, 2018 12:06 am
"you wouldn't mind showing me a thing or two on that pole arm child?" Tulfgyr says to Alalla while he dumps an orc in the corner.
Jan 8, 2018 12:08 am
"Ill give it a pick but I want half of the loot" Tulfgyr says with a chuckle
Jan 8, 2018 12:15 am
.

Rolls

Picking the box - (1D20+2)

(18) + 2 = 20

Jan 8, 2018 12:17 am
"Still got it" tulfgyr says turning his back so the others can't see his face
Jan 8, 2018 3:24 am
Handling the small kit of lockpicks brings Father Tulfgyr back to the days of his rather unscrupulous childhood, before he had a proper beard or proper manners. His wrinkled fingers are no longer as nimble as they once were, but after a few moments of effort the lock pops open with a satisfying *snick*. Set into the bottom of the small chest is a pad of soft leather, protecting an impressive array of cut gemstones of various sizes. Whether this small trove is from the caravan or from some other plundered traveler is impossible to say.
OOC:
In all there 10 gemstones, worth 50 gold each. I don't know enough about gemstones to say what kinds they might be, but at least one of them is a diamond.
Jan 8, 2018 3:26 am
Meanwhile, Ug's search for a means of transporting the goods is in vain. The orcs appear to have manhandled the boxes to get them here, and trying to carry them again in such a manner back to Easthaven could prove risky.
Jan 8, 2018 5:26 pm
Zenithral raises an eyebrow at Tulfgyr, but drops the expression and smiles when Tulfgyr turns. "Excellent work, my good man!," he says to him. "Say, that looks like a diamond in there! Those are particularly useful for channeling arcane energy. I would very much like to have that one, if you all don't mind." He snaps his fingers and a spectral hand of force appears in the chest and tosses the diamond to Zenithral. He catches it, examines it, and nods in satisfaction, not really considering it mind have been part of the trading goods. "Assuming we're splitting these evenly, you can have whatever other gem would be mine, Tulfgyr," he says waving a dismissive hand.
Last edited January 8, 2018 5:31 pm
Jan 8, 2018 5:53 pm
Alalla watches the barbarians go with visible relief. The whimpering of the orc cook pulls the seriousness back to it quickly, however. As the others ponder the goods and gems, Alalla uses the butt of her glaive to knock the bound creature unconscious, then readies her blade for the killing blow.
OOC:
Al's just gonna headsmans chop execute the dude unless anyone objects.
Jan 8, 2018 7:03 pm
Zenithral turns away from Alalla and the orc chef and has another meal of dried meat and cold water. As he eats, he pulls out a worn, tattered book that looks like someone didn't care much about keeping it in one piece.

So I haven't been practicing or studying... he thinks, ruffling through the pages. I only missed once...twice? Thrice...and couldn't even hold off the ogre, of all things, with a Banishing Arrow...and lost my arcane focus...but nobody died! So that's good, right? He sighs and continues studying the manual. Eventually he takes the diamond in one hand and begins casting a ritual.
Jan 8, 2018 8:35 pm
Torn between dispatching the insult of a cook or keeping him prisoner, Ug holds a calm hand up to dissuade Al, for now. He crouches next to the unconscious orc to search it first, buying time but also searching for any evidence that might persuade the team either either way.
Last edited January 8, 2018 8:39 pm

Rolls

Searching unconscious cook - (1d20+4)

(14) + 4 = 18

Jan 8, 2018 8:57 pm
Al pauses, then leans on her glaive like a staff as she watches Ug search the orc, concern creasing her face.
Jan 8, 2018 11:51 pm
On the cook's person Ug finds a crumpled note written in Orcish and a necklace with curious strips of leather dangling from it... they appear to be severed ears.
Jan 9, 2018 12:06 am
Alalla takes the note from Ug and looks it over.
Jan 9, 2018 1:53 am
The letter reads...

Guntor,

Luthic be praised, I always knew you could do it! My son, in a raiding party. You had us all worried that night you said you would rather be a cook. Well, you came to your senses! Remember to always keep close the necklace I made for you, and the Cave Mother will keep you healthy and strong until we meet again - though where and when that may be, who knows? They say Uligar plans to move the clan soon. It's about time. Good luck, my boy!

With pride,
Mama
OOC:
Tulfgyr would recognize 'Luthic, the Cave Mother' as Gruumsh's wife, the orc goddess of maternity.
Jan 9, 2018 2:34 am
Ug kneels quietly next to the ork, head bowed.

Mama

He hums a short silent mothers lullaby As He reverently tucks the necklace back into the orcs clothes. He then wipes a Goliath tear from his eye and walks out of the cavern and ends standing outside the entrance with the winter chill swirling around him for company.
Last edited January 9, 2018 2:34 am
Jan 9, 2018 2:34 am
slapping Guntor awake Tulfgyr stares menacingly into his eyes the way only an old priest can "Guntor will you tell me where your clan is if I spare you?" Father Tulfgyr says threateningly probing Guntor in the harsh tongue of the orcs with a heavy many-arrows accent.
OOC:
Father Tulfgyr is seeing if Guntor will betray his people to judge his character not to find the clan
Last edited January 9, 2018 3:10 am

Rolls

probe-deception - (1d20+4)

(1) + 4 = 5

Jan 9, 2018 4:56 pm
Guntor glares up into Father Tulfgyr's eyes and spits a wad of bloody mucus into his face and beard. "I will never speak with a filthy dwarf!"
Jan 9, 2018 6:06 pm
Alalla watches with a flat look, fingering a bead on one of her dreads. "Better to be done with him." She tells the dwarf. "He doesn't have anything we want, and only survivors are just loose ends. Often the nasty kind, that come back to bite you when you least expect it."
Jan 9, 2018 6:49 pm
Ug walks back in from the cold shaking his head at the dwarf. "you want see what orc cares bigger for? you speak for me" he then turns towards the orc and leans down. "your god gruumph is stupid ugly face". He pauses for the dwarf to translate waiting for a reaction. Then with what appears to be extremely difficult and painful for ug to say "and your mother is goblin poop". He braces for reaction.
Jan 9, 2018 9:42 pm
Guntor stares blankly ahead for the first comment. At the second, his head snaps up and he strains against his bonds - which hold up for a only moment before breaking. The orc staggers and then lunges towards Ug, fists raised.

Rolls

Orc strength check to break ropes - (1d20+3)

(16) + 3 = 19

Jan 9, 2018 10:09 pm
Without even blinking, Alalla snaps her glaive from one hand to two, and delivers a sharp blow to the orc's ribs with its butt. The chef doubles over as a snap rings out through the cave, and Al smacks the side of his knee, causing him to stumble to the ground, unconscious. A cry from Ug makes Al stop her killing blow, however. Frustrated, she throws a glare at Ug.
"So he has a mother. Didn't those men he and his party murdered have mothers to? Likely much better than his mother!" She pokes the orc with her foot. "His mother prayed to Luthic to keep him safe. Luthic is the orc goddess of protection, of nurturing, and of healing. But she only protects, nutures, and heals the strong and the valuable. She only cares for those that are the best, and demands that the rest be left to die. If he crawls home, his mothers arm's won't be open for him. Nor will the tribes be. Luthic and Gruumsh demand it."
Last edited January 10, 2018 12:44 am

Rolls

Attack - (1d20+5)

(9) + 5 = 14

Damage - (1d10+3)

(6) + 3 = 9

Superiority Damage - (1d8)

(7) = 7

Jan 10, 2018 1:00 am
Zenithral gives a quick glance as the orc breaks his binds and Alalla strikes. Almost losing his focus, he quickly turns back to his manual and continues reciting the arcane words there, slowly shaping a large, spectral disk with his hands.
Jan 10, 2018 1:37 am
Ug holds up his hands in sympathy "Not all enemy is bad enemy. He stupid cook but not bad enemy." Ug starts calmly, but his voice begins to rise, "He not even want be warrior, he want to be chef! He even left fight! He does not care for grumphy or luthick, he care for family, FAMILY!!" Ug shouts beating his chest.

He takes a deep breath and steadied himself. "We all have mothers, some have gnome mother," he taps his chest proudly, "some have orc mother." He gestures to the orc and nods at al, "Should we kill because he have orc mother? Ug will not."

"Ug will not!!" He says defiantly as he stands between al and the unconscious orc.
Last edited January 10, 2018 1:45 am

Rolls

Persuasion - (1d20+4)

(19) + 4 = 23

Jan 10, 2018 2:42 am
Feeling he might be getting through to al, ug asks calmly, "why you hate other orc so much anyway?"
Jan 10, 2018 3:36 am
"It's not hate..." Al says quietly. She looks up at Ug, mouth set hard. "It's about keeping us safe. Keeping him alive is dangerous. It's a danger to us, and to Easthaven, and even to the rest of the Ten Towns, and those are the families that I care about. Those are the families that are my job to protect." She shakes her head and starts to unscrew her glaive blade. "But not yours, I guess. Do with him what you will." She goes to sit near Zenithral while she cleans her weapon and finishes breakfast, looking tired and pensive.
Last edited January 10, 2018 3:39 am

Rolls

Persuasion - (1d20)

(18) = 18

Jan 10, 2018 4:01 am
Realizing the orc is half dead and they already have their hands full with supplies, Ug hand writes a note for the stupid orc and hands it to tulfgyr to translate. In summary it reads

dont be stupid orc
Be good cook
Take care of mama


Attached to it is a recipe for better stew

He leaves the translated version with the unconscious orc and begins to pack up the rest of his items. Ug plans to leave the orc in the cavern as the group heads back to the village.
Last edited January 10, 2018 4:03 am
Jan 10, 2018 4:04 am
Honestly, is it that difficult? Zenithral thinks, half towards Ug and Alalla, half towards himself. He grits his teeth in concentration.

"Ug will not!!" the goliath bellows.

Zenithral jumps, scattering loose pages from his manual. Zenithral clenches his fists and the floating disk disintegrates. He stands abruptly, sending more pages across the floor and turns, only to see Alalla turn away and walk in his direction. He sighs and starts sweeping up the pages with a wave of his hand. He sits down as the spectral hand gives him the stack of papers.

He takes a deep breath and tries to wipe the frustration from his face with a few rapid blinks. "Rough time with Ug and that orc?" he asks Alalla as she sits.
Jan 11, 2018 5:26 am
"Ug wants to keep him alive because he is a cook and his mother wrote him a letter." Al scrubs at an invisible spot on her blade a little too roughly. "It's like the orc was specifically designed to be as sympathetic to him as possible!" She glances over at Zenithral and his papers, grimacing slightly as she notices the lines of frustration on his face. "But it's done now. I'll give you some peace for your ritual."
Last edited January 11, 2018 5:27 am
Jan 11, 2018 3:45 pm
He opens his mouth to reply and object but no words come. He closes his mouth, flips back a few pages in his manual, and quietly begins his ritual again.
Last edited January 11, 2018 3:45 pm
Jan 11, 2018 4:56 pm
In spite of their success in locating the caravan goods, defeating the orc raiders, and smoothing things over with the Tribe of the Elk, tension fills the air as the party finishes their preparations to return to Easthaven. When they leave the cave, Guntor the orc cook is left unconscious on the stone floor.

Between Zenithral's conjured floating disk and Ug's broad muscles the group is able to transport the boxes of supplies. Stopping every so often to rest and resummon the disk adds some time to the journey, but even still they make good time. The storm of the previous day has passed on entirely, leaving the skies clear and the weather calm.

About halfway back to Easthaven, the party discovers a strange sight: a series of large indentations in the snow, staggered in a line across their path. Pressed into the compact snow of each indentation is a repeated pattern that seems oddly familiar... but what creature could leave bootprints half as long as a man is tall?
Jan 11, 2018 6:31 pm
"Are those...boot prints?" Zenithral asks uncertainly. He nocks an arrow and looks in the direction the trail leads.

Rolls

Nature (To recall creatures in the area that these might belong to) - (1d20+2)

(1) + 2 = 3

Perception (To spot creatures or locations in the distance) - (1d20+2)

(10) + 2 = 12

Jan 11, 2018 7:11 pm
Zenithral is sure it must have been a Snapple Gob.
Jan 11, 2018 8:37 pm
Ug puts his plethora of supplies down and also inspects the strange prints in the snow. His barbarian instincts tug on his mind as he tries to remember where he may have seen these tracks before.
Last edited January 11, 2018 8:51 pm

Rolls

Survival - (1d20+4)

(11) + 4 = 15

Jan 11, 2018 11:06 pm
Ug knows that only a giant could have made tracks like these. Most likely a frost giant passed across the tundra, perhaps using the storm as cover. It appears to have been heading towards the Spine of the World - though what it was doing this far into the Dale, who can say?
Jan 12, 2018 4:48 am
Still a few hours from Easthaven, the party steps past the tracks and continues their journey to Easthaven, arriving just before sundown.
OOC:
Back to town, woohoo! Pick this back up in the original Easthaven thread.

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