LMoP game thread
"Psst, Medve, you here?"
Not wanting to add to the cluster that is currently working its way up the passage, Medve moves to the bottom of the rubble and will wait until the two before him have made their way.
OOC: If I stand near the chimney, would I be able to physically reach up and touch Movith?
OOC: Needless to say, if he makes it to the top he won't pop his head out until he has a better picture of the situation.
Rolls
Athletics - (1d20+2)
(20) + 2 = 22
Stealth - (1d20+3)
(18) + 3 = 21
Perception - (1d20+2)
(2) + 2 = 4
"Hey, anything I could help with?"
The creature at the top has moved away, but at least 3 humanoids are there. One is barking orders almost under his breath, and two more respond with a nervous 'yeeeaghh!' at regular intervals. Arashi can at any time use 1/2 speed to come out onto the top level (no check), or poke up his head.
Upon reaching Arashi, Movith whispers, "Now that we know there are hostiles through this opening, perhaps we should regroup and go another way. I'm not certain all the members in our group will be able to scale this chimney, and we'll have a better chance against whatever's through there with a team of 5 rather than 2."
Rolls
Athletics - (1d20+6)
(19) + 6 = 25
OOC: Do I have surprise here?
Rolls
Katana - (1d20+5)
(18) + 5 = 23
damage - (1d6)
(5) = 5
Chokuto (straight sword) - (1d20+5)
(20) + 5 = 25
damage (crit) - (2d8)
(75) = 12
Movith squeezes out of the hole onto the next floor, and pulls out his hammer and shield, readying for a fight.
I'm granting a surprise round to Arashi (you will need it!) I also added the +3 damage for dex, for a total of 20 - they are both finesse weapons. Those who are below must climb - the dash action can be taken but you will throw athletics with disadvantage
The bugbear cries out in mad rage, unstifled by the two sharp stings! One of the goblins squeaks a little and responds by slashing his scimitar at Arashi.
Rolls
Initiative: Shane, Arashi, Egan, Medve, Movith - (1d20+3, 1d20+3, 1d20-1, 1d20+2, 1d20+2)
1d20+3 : (6) + 3 = 9
1d20+3 : (8) + 3 = 11
1d20-1 : (10) - 1 = 9
1d20+2 : (17) + 2 = 19
1d20+2 : (10) + 2 = 12
Initiative: Bugbear, goblins, wolf - (1d20+2, 1d20+2, 1d20+2, 1d20+2)
1d20+2 : (13) + 2 = 15
1d20+2 : (17) + 2 = 19
1d20+2 : (9) + 2 = 11
1d20+2 : (5) + 2 = 7
Secret Roll
Goblin 1 scimitar Arashi - (1d20+4)
(11) + 4 = 15
Arashi damage - (1d6+2)
(3) + 2 = 5
Rolls
Athletics [+4] - (1d20+4)
(7) + 4 = 11
Rolls
Athletics [+4] - (1d20+4)
(6) + 4 = 10