Chapter 1: Into the Mists

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Jan 2, 2018 7:52 pm
The man smiles. It is perfectly alright, I give freely to all I meet, but as for your questions, I have no answers myself. The Barovians are quite strange in their reclusiveness and the Burgomaster only hired me to carry the letter because I was leaving anyway. The man says. As for the land, there is not much to tell. Wolf-infested forests and cold, dreary weather are what compose it. We go because the locals are in deathly need of light and color. This and the Burgomaster allows us to put a more permanent residence on his land for my people.
Jan 3, 2018 6:10 pm
Greymond steps out from behind Ryn. What of the Burgomaster mate? Is he wealthy? He gives a sly grin. The rest.. sounds miserable. He thumbs a vial slung from his beard. But if there's evil to be staunched then point the way.
Jan 3, 2018 6:26 pm
Very wealthy. He is much like a Baron in the way he leads the town. The evil, though, I haven't seen. Perhaps it is the wolves that have become far more vicious agianst the Barovians that has him concerned of evil. Regardless,
we can do more than point your way. You may accompany us on our way back, if you wish.
He opens his arms in a welcoming gesture.
Jan 3, 2018 7:34 pm
Wil wants to determine if the man is being honest, or if there is any guile in his communication with the group.

Rolls

Wisdom (Insight) to determine if there is guile. - (1d20+1)

(7) + 1 = 8

Jan 3, 2018 7:53 pm
There's no indication that the man is trying to deceive you but he does seem to have a sly intelligence in the way he carries himself. He seems as well educated and streetwise as he is courteous.
Jan 3, 2018 8:30 pm
Wil walks up to the man and says, We would be glad to join you. Thank you.
Jan 3, 2018 10:30 pm
Excellent to hear! He exclaims. We leave momentarily

While the rest of the tents and food are packed up, you learn that the man's name is Arrigal and he is Vistani. He explains the route they are to take and how it is relatively straightforward, being exactly how he described earlier.
OOC:
Would anybody like to do anything before you they set out?
Jan 3, 2018 10:53 pm
"Thank you for the information my friend, we would be glad to travel with you. Perhaps a larger group may keep some of those wolves you had mentioned at bay."
OOC:
Ryn is good to go
Jan 4, 2018 7:31 am
OOC:
Baroth is good to go.
Jan 4, 2018 3:33 pm
OOC:
I'm good to go, I'd (Edit: ask to) help them break camp out of boredom.
Last edited January 4, 2018 3:37 pm
Jan 4, 2018 6:14 pm
What follows is a dreary but peaceful ride. Black pools of water stand like dark mirrors in and around the muddy roadway. Giant trees loom on both sides of the road, their branches clawing at the mist.

The fog spills out of the forest to swallow up the road behind you. Ahead, jutting from the impenetrable woods on both sides of the road, are high stone buttresses looming gray in the fog. Huge iron gates hang on the stonework. Dew clings with cold tenacity to the rusted bars. Two headless statues of armed guardians flank the gate, their heads now lying among the weeds at their feet. They greet you only with silence. Welcome to Barovia, companions. Arrigal says. The gates operate by themselves, allowing for the wagons to pass.and for the gate close behind them.

Towering trees, whose tops are lost in heavy gray mist, block out all but a death-gray light. The tree trunks are unnaturally close to one another, and the woods have the silence of a forgotten grave, yet exude the feeling of an unvoiced scream. The trees soon open to a plain with a river to your left. This river flows as clear as a blue winter sky through the valley.

Tall shapes loom out of the dense fog that surrounds everything. The muddy ground underfoot gives way to slick, wet cobblestones. The tall shapes become recognizable as village dwellings. The windows of each house stare out from pools of blackness. No sound cuts the silence except for mournful sobbing that echoes through the streets from a distance. This is where we stop. He says, his wagons stopped just outside the town Come visit us at our encampment some hours away. He points beyond the village Turn north at the crossroads if you wish to find us. Perhaps we could read your fortune then.

You are dropped off where the road turns from dirt to cobblestone as the Vistani wagons carry on through the village at brisk pace.

Rolls

Secret Roll

Secret Roll

Jan 4, 2018 7:39 pm
Ryn stood and watched as the Vistani quickly leave the village. "Well they took off in a hurry, I wonder what they really knew about this place that made them take off in such a hurry." He turned to look at the dark and empty village around him. He peered intently down the street, looking for any sign of life from the darkened windows and silent town. "What a charming place to live. Where is everybody?"

Rolls

Perception - (1d20+3)

(15) + 3 = 18

Jan 4, 2018 7:41 pm
Wil does a perception check around to see what he notices.

Rolls

Perception check to see what is around us. - (1d20+5)

(19) + 5 = 24

Jan 4, 2018 7:58 pm
You all hear the sound of a child weeping emminating from down the street. Wil and Ryn notice the figure responsible. A young boy and an older girl are standing against a fence. The boy is shedding bitter tears and holding close a stuffed doll. You also notice rats strutting around proudly in the absence of people in the street. There is a light on in the building of on the corner of an intersection far up the street.
Jan 4, 2018 10:19 pm
OOC:
What's the girl doing?
Jan 4, 2018 10:46 pm
The girl looks about 11 and the boy about 6. The girl is shushing the boy and attempting to stop his crying to no avail. They haven't spotted any of the characters.
Jan 4, 2018 11:10 pm
OOC:
What time of day is it?
Jan 4, 2018 11:12 pm
OOC:
Just after midday but it's rather cloudy and dim.
Jan 4, 2018 11:20 pm
Wil attempts to parkour up the first building on the same side of the street to the Manor House to get a good vantage point, also attempting to do so stealthily.
OOC:
Can Wil use Acrobatics to determine success of the scaling of the building?

Rolls

Parkour up the building (Acrobatics) - (1d20+5)

(11) + 5 = 16

Parkour up the building (in case DM says to use Athletics) - (1d20-1)

(20) - 1 = 19

Stealth to remain unnoticed during the climb - (1d20+7)

(1) + 7 = 8

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